added artwork options for request dialog alignment
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
36 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START                  IMG_CHAR_SPACE
38 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
39 #define IMG_CUSTOM_START                IMG_CUSTOM_1
40
41 #define SND_UNDEFINED                   (-1)
42 #define MUS_UNDEFINED                   (-1)
43
44 #define DEFAULT_FULLSCREEN_MODE         "800x600"
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
85 #define EP_DIGGABLE                     0
86 #define EP_COLLECTIBLE_ONLY             1
87 #define EP_DONT_RUN_INTO                2
88 #define EP_DONT_COLLIDE_WITH            3
89 #define EP_DONT_TOUCH                   4
90 #define EP_INDESTRUCTIBLE               5
91 #define EP_SLIPPERY                     6
92 #define EP_CAN_CHANGE                   7
93 #define EP_CAN_MOVE                     8
94 #define EP_CAN_FALL                     9
95 #define EP_CAN_SMASH_PLAYER             10
96 #define EP_CAN_SMASH_ENEMIES            11
97 #define EP_CAN_SMASH_EVERYTHING         12
98 #define EP_EXPLODES_BY_FIRE             13
99 #define EP_EXPLODES_SMASHED             14
100 #define EP_EXPLODES_IMPACT              15
101 #define EP_WALKABLE_OVER                16
102 #define EP_WALKABLE_INSIDE              17
103 #define EP_WALKABLE_UNDER               18
104 #define EP_PASSABLE_OVER                19
105 #define EP_PASSABLE_INSIDE              20
106 #define EP_PASSABLE_UNDER               21
107 #define EP_DROPPABLE                    22
108 #define EP_EXPLODES_1X1_OLD             23
109 #define EP_PUSHABLE                     24
110 #define EP_EXPLODES_CROSS_OLD           25
111 #define EP_PROTECTED                    26
112 #define EP_CAN_MOVE_INTO_ACID           27
113 #define EP_THROWABLE                    28
114 #define EP_CAN_EXPLODE                  29
115 #define EP_GRAVITY_REACHABLE            30
116 #define EP_DONT_GET_HIT_BY              31
117
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
120 #define EP_PLAYER                       32
121 #define EP_CAN_PASS_MAGIC_WALL          33
122 #define EP_CAN_PASS_DC_MAGIC_WALL       34
123 #define EP_SWITCHABLE                   35
124 #define EP_BD_ELEMENT                   36
125 #define EP_SP_ELEMENT                   37
126 #define EP_SB_ELEMENT                   38
127 #define EP_GEM                          39
128 #define EP_FOOD_DARK_YAMYAM             40
129 #define EP_FOOD_PENGUIN                 41
130 #define EP_FOOD_PIG                     42
131 #define EP_HISTORIC_WALL                43
132 #define EP_HISTORIC_SOLID               44
133 #define EP_CLASSIC_ENEMY                45
134 #define EP_BELT                         46
135 #define EP_BELT_ACTIVE                  47
136 #define EP_BELT_SWITCH                  48
137 #define EP_TUBE                         49
138 #define EP_ACID_POOL                    50
139 #define EP_KEYGATE                      51
140 #define EP_AMOEBOID                     52
141 #define EP_AMOEBALIVE                   53
142 #define EP_HAS_EDITOR_CONTENT           54
143 #define EP_CAN_TURN_EACH_MOVE           55
144 #define EP_CAN_GROW                     56
145 #define EP_ACTIVE_BOMB                  57
146 #define EP_INACTIVE                     58
147
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL             59
150
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED                 60
153
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER              61
156 #define EP_ACCESSIBLE_INSIDE            62
157 #define EP_ACCESSIBLE_UNDER             63
158 #define EP_WALKABLE                     64
159 #define EP_PASSABLE                     65
160 #define EP_ACCESSIBLE                   66
161 #define EP_COLLECTIBLE                  67
162 #define EP_SNAPPABLE                    68
163 #define EP_WALL                         69
164 #define EP_SOLID_FOR_PUSHING            70
165 #define EP_DRAGONFIRE_PROOF             71
166 #define EP_EXPLOSION_PROOF              72
167 #define EP_CAN_SMASH                    73
168 #define EP_EXPLODES_3X3_OLD             74
169 #define EP_CAN_EXPLODE_BY_FIRE          75
170 #define EP_CAN_EXPLODE_SMASHED          76
171 #define EP_CAN_EXPLODE_IMPACT           77
172 #define EP_SP_PORT                      78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
175 #define EP_COULD_MOVE_INTO_ACID         81
176 #define EP_MAYBE_DONT_COLLIDE_WITH      82
177 #define EP_CAN_BE_CLONED_BY_ANDROID     83
178
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT               84
181 #define EP_DEADLY                       85
182 #define EP_EDITOR_CASCADE               86
183 #define EP_EDITOR_CASCADE_ACTIVE        87
184 #define EP_EDITOR_CASCADE_INACTIVE      88
185
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION                   89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
189
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE                     91
192
193 #define NUM_ELEMENT_PROPERTIES          92
194
195 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR             0
197
198 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT              0
200
201 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
205                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
206                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
207
208
209 /* values for change events for custom elements (stored in level file) */
210 #define CE_DELAY                        0
211 #define CE_TOUCHED_BY_PLAYER            1
212 #define CE_PRESSED_BY_PLAYER            2
213 #define CE_PUSHED_BY_PLAYER             3
214 #define CE_DROPPED_BY_PLAYER            4
215 #define CE_HITTING_SOMETHING            5
216 #define CE_IMPACT                       6
217 #define CE_SMASHED                      7
218 #define CE_TOUCHING_X                   8
219 #define CE_CHANGE_OF_X                  9
220 #define CE_EXPLOSION_OF_X               10
221 #define CE_PLAYER_TOUCHES_X             11
222 #define CE_PLAYER_PRESSES_X             12
223 #define CE_PLAYER_PUSHES_X              13
224 #define CE_PLAYER_COLLECTS_X            14
225 #define CE_PLAYER_DROPS_X               15
226 #define CE_VALUE_GETS_ZERO              16
227 #define CE_VALUE_GETS_ZERO_OF_X         17
228 #define CE_BY_OTHER_ACTION              18
229 #define CE_BY_DIRECT_ACTION             19
230 #define CE_PLAYER_DIGS_X                20
231 #define CE_ENTERED_BY_PLAYER            21
232 #define CE_LEFT_BY_PLAYER               22
233 #define CE_PLAYER_ENTERS_X              23
234 #define CE_PLAYER_LEAVES_X              24
235 #define CE_SWITCHED                     25
236 #define CE_SWITCH_OF_X                  26
237 #define CE_HIT_BY_SOMETHING             27
238 #define CE_HITTING_X                    28
239 #define CE_HIT_BY_X                     29
240 #define CE_BLOCKED                      30
241 #define CE_SWITCHED_BY_PLAYER           31
242 #define CE_PLAYER_SWITCHES_X            32
243 #define CE_SNAPPED_BY_PLAYER            33
244 #define CE_PLAYER_SNAPS_X               34
245 #define CE_MOVE_OF_X                    35
246 #define CE_DIGGING_X                    36
247 #define CE_CREATION_OF_X                37
248 #define CE_SCORE_GETS_ZERO              38
249 #define CE_SCORE_GETS_ZERO_OF_X         39
250 #define CE_VALUE_CHANGES                40
251 #define CE_VALUE_CHANGES_OF_X           41
252 #define CE_SCORE_CHANGES                42
253 #define CE_SCORE_CHANGES_OF_X           43
254
255 #define NUM_CHANGE_EVENTS               44
256
257 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
258
259 #define CE_BITMASK_DEFAULT              0
260
261 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
262 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
263
264 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
266
267 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
269                                          CH_EVENT_VAR(e,c))
270 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
271                                          CH_ANY_EVENT_VAR(e,c))
272
273 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
274                                          CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
276                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
277
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE                0
280 #define PLAYER_BITS_1                   (1 << 0)
281 #define PLAYER_BITS_2                   (1 << 1)
282 #define PLAYER_BITS_3                   (1 << 2)
283 #define PLAYER_BITS_4                   (1 << 3)
284 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
285                                          PLAYER_BITS_2 | \
286                                          PLAYER_BITS_3 | \
287                                          PLAYER_BITS_4)
288 #define PLAYER_BITS_TRIGGER             (1 << 4)
289 #define PLAYER_BITS_ACTION              (1 << 5)
290
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS                 4
293 #define MV_BIT_TRIGGER                  5
294 #define MV_BIT_TRIGGER_BACK             6
295 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
297
298 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
303
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING             0
306 #define STEPSIZE_VERY_SLOW              1
307 #define STEPSIZE_SLOW                   2
308 #define STEPSIZE_NORMAL                 4
309 #define STEPSIZE_FAST                   8
310 #define STEPSIZE_VERY_FAST              16
311 #define STEPSIZE_EVEN_FASTER            32
312 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
313 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
314 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
315
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE                    MV_NONE
318 #define CH_SIDE_LEFT                    MV_LEFT
319 #define CH_SIDE_RIGHT                   MV_RIGHT
320 #define CH_SIDE_TOP                     MV_UP
321 #define CH_SIDE_BOTTOM                  MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
324 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
325
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
328 #define CH_PLAYER_1                     PLAYER_BITS_1
329 #define CH_PLAYER_2                     PLAYER_BITS_2
330 #define CH_PLAYER_3                     PLAYER_BITS_3
331 #define CH_PLAYER_4                     PLAYER_BITS_4
332 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
333
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE                (0xff)
336 #define CH_PAGE_ANY                     (0xffffffff)
337
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY                   0
340 #define CP_WHEN_DIGGABLE                1
341 #define CP_WHEN_DESTRUCTIBLE            2
342 #define CP_WHEN_COLLECTIBLE             3
343 #define CP_WHEN_REMOVABLE               4
344 #define CP_WHEN_WALKABLE                5
345
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION                    0
348 #define CA_EXIT_PLAYER                  1
349 #define CA_KILL_PLAYER                  2
350 #define CA_MOVE_PLAYER                  3
351 #define CA_RESTART_LEVEL                4
352 #define CA_SHOW_ENVELOPE                5
353 #define CA_SET_LEVEL_TIME               6
354 #define CA_SET_LEVEL_GEMS               7
355 #define CA_SET_LEVEL_SCORE              8
356 #define CA_SET_LEVEL_WIND               9
357 #define CA_SET_PLAYER_GRAVITY           10
358 #define CA_SET_PLAYER_KEYS              11
359 #define CA_SET_PLAYER_SPEED             12
360 #define CA_SET_PLAYER_SHIELD            13
361 #define CA_SET_PLAYER_ARTWORK           14
362 #define CA_SET_CE_SCORE                 15
363 #define CA_SET_CE_VALUE                 16
364 #define CA_SET_ENGINE_SCAN_MODE         17
365 #define CA_SET_PLAYER_INVENTORY         18
366 #define CA_SET_CE_ARTWORK               19
367 #define CA_SET_LEVEL_RANDOM_SEED        20
368
369 #define CA_HEADLINE_LEVEL_ACTIONS       250
370 #define CA_HEADLINE_PLAYER_ACTIONS      251
371 #define CA_HEADLINE_CE_ACTIONS          252
372 #define CA_HEADLINE_ENGINE_ACTIONS      253
373 #define CA_UNDEFINED                    255
374
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED               0
377 #define CA_MODE_SET                     1
378 #define CA_MODE_ADD                     2
379 #define CA_MODE_SUBTRACT                3
380 #define CA_MODE_MULTIPLY                4
381 #define CA_MODE_DIVIDE                  5
382 #define CA_MODE_MODULO                  6
383
384 /* values for change action parameters for custom elements */
385 #define CA_ARG_MIN                      0
386 #define CA_ARG_0                        0
387 #define CA_ARG_1                        1
388 #define CA_ARG_2                        2
389 #define CA_ARG_3                        3
390 #define CA_ARG_4                        4
391 #define CA_ARG_5                        5
392 #define CA_ARG_6                        6
393 #define CA_ARG_7                        7
394 #define CA_ARG_8                        8
395 #define CA_ARG_9                        9
396 #define CA_ARG_10                       10
397 #define CA_ARG_100                      100
398 #define CA_ARG_1000                     1000
399 #define CA_ARG_MAX                      9999
400 #define CA_ARG_PLAYER                   10000
401 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER                   11000
410 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT                  12000
421 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED                    13000
439 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY                  14000
451 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION                15000
456 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD                   16000
465 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE                17000
470 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY                18000
474 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED                65535
484
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER           4
487 #define MV_BIT_AWAY_FROM_PLAYER         5
488 #define MV_BIT_ALONG_LEFT_SIDE          6
489 #define MV_BIT_ALONG_RIGHT_SIDE         7
490 #define MV_BIT_TURNING_LEFT             8
491 #define MV_BIT_TURNING_RIGHT            9
492 #define MV_BIT_WHEN_PUSHED              10
493 #define MV_BIT_MAZE_RUNNER              11
494 #define MV_BIT_MAZE_HUNTER              12
495 #define MV_BIT_WHEN_DROPPED             13
496 #define MV_BIT_TURNING_LEFT_RIGHT       14
497 #define MV_BIT_TURNING_RIGHT_LEFT       15
498 #define MV_BIT_TURNING_RANDOM           16
499 #define MV_BIT_WIND_DIRECTION           17
500
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
517
518 /* values for initial move direction */
519 #define MV_START_NONE                   (MV_NONE)
520 #define MV_START_AUTOMATIC              (MV_NONE)
521 #define MV_START_LEFT                   (MV_LEFT)
522 #define MV_START_RIGHT                  (MV_RIGHT)
523 #define MV_START_UP                     (MV_UP)
524 #define MV_START_DOWN                   (MV_DOWN)
525 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS               (MV_PREVIOUS)
527
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED            0
530 #define LEAVE_TYPE_LIMITED              1
531
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM             0
534 #define SLIPPERY_ANY_LEFT_RIGHT         1
535 #define SLIPPERY_ANY_RIGHT_LEFT         2
536 #define SLIPPERY_ONLY_LEFT              3
537 #define SLIPPERY_ONLY_RIGHT             4
538
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3                    0
541 #define EXPLODES_1X1                    1
542 #define EXPLODES_CROSS                  2
543
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
577
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
580
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
583
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
612
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
633                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
635                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e)     \
639                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
640
641 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
643                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
645                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
646
647 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
649                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
650
651 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
652
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
655                                  (e) <= NUM_FILE_ELEMENTS)
656
657 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
658                                  (e) <= NUM_DRAWABLE_ELEMENTS)
659
660 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
661                                  (e) <= NUM_RUNTIME_ELEMENTS)
662
663 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
664                                  (e) <= MAX_NUM_ELEMENTS)
665
666 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
667                                  (e) <= EL_CUSTOM_END)
668
669 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
670                                  (e) <= EL_GROUP_END)
671
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
673                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
674
675 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
676                                  (e) <= EL_INTERNAL_END)
677
678 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
679                                  (e) <= EL_ENVELOPE_4)
680
681 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
682                                  (e) <= EL_KEY_4)
683 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
684                                  (e) <= EL_EM_KEY_4)
685 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
686                                  (e) <= EL_EMC_KEY_8)
687 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
688                                  IS_EM_KEY(e) ||                        \
689                                  IS_EMC_KEY(e))
690 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
691 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
692 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
693 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
694                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
695                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
696
697 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
698                                  (e) <= EL_GATE_4)
699 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
700                                  (e) <= EL_EM_GATE_4)
701 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
702                                  (e) <= EL_EMC_GATE_8)
703 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
704 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
705                                  IS_EM_GATE(e) ||                       \
706                                  IS_EMC_GATE(e) ||                      \
707                                  IS_DC_GATE(e))
708 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
709 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
710 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
711 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
712                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
713                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
714
715 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
716                                  (e) <= EL_GATE_4_GRAY)
717 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
718                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
719 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
720                                  (e) <= EL_EM_GATE_4_GRAY)
721 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
722                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
723 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
724                                  (e) <= EL_EMC_GATE_8_GRAY)
725 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
726                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
727 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
728 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
729
730 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
731                                  IS_EM_GATE_GRAY(e) ||                  \
732                                  IS_EMC_GATE_GRAY(e) ||                 \
733                                  IS_DC_GATE_GRAY(e))
734 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
735                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
736                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
737                                  IS_DC_GATE_GRAY_ACTIVE(e))
738 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
739 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
740 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
741 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
742 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
743 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
744 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
745                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
746                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
747
748 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
749
750 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
751                                  (e) <= EL_EMC_WALL_3)
752 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
753                                  (e) == EL_SP_CHIP_LEFT ||              \
754                                  (e) == EL_SP_CHIP_RIGHT ||             \
755                                  (e) == EL_SP_CHIP_TOP ||               \
756                                  (e) == EL_SP_CHIP_BOTTOM)
757 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
759                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
761                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
762                                  (e) == EL_SP_HARDWARE_BASE_6)
763
764 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
765                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
766
767 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
768
769 /* !!! CHECK THIS !!! */
770 #if 1
771 #define TILE_GFX_ELEMENT(x, y)                                          \
772                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
773                     Feld[x][y] != EL_EXPLOSION ?                        \
774                     GfxElement[x][y] : Feld[x][y])
775 #else
776 #define TILE_GFX_ELEMENT(x, y)                                          \
777         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
778                     Feld[x][y] != EL_EXPLOSION ?                        \
779                     GfxElement[x][y] : Feld[x][y])
780 #endif
781
782 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
783 /* (solution: add separate "use sound of element" to level file and editor) */
784 #if 0
785 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
786 #else
787 #define SND_ELEMENT(e)          (e)
788 #endif
789
790 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
791 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
792 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
793
794 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
795         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
796          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
797
798 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
799
800 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
801 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
802
803 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
804 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
805 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
806
807 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
808
809 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
810                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
811                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
812                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
813                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
814                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
815                                  EL_ROCK)
816 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
817                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
818                                  EL_BD_ROCK)
819 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
820                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
821                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
822                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
823                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
824                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
825                                  (e) == EL_PEARL          ? EL_BOMB    :    \
826                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
827                                  EL_ROCK)
828 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
829 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
830 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
831 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
832
833 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
834 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
835
836 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
837                                          IS_PROTECTED(Back[x][y]))
838 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
839 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
840                                          ENEMY_PROTECTED_FIELD(x, y))
841 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
842                                          EXPLOSION_PROTECTED_FIELD(x, y))
843
844 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
845                                  (p)->switch_x == (x) && (p)->switch_y == (y))
846
847 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
848                                  (p)->drop_x == (x) && (p)->drop_y == (y))
849
850 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
851
852 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
853                                  (e) : EL_PLAYER_1)
854
855 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
856
857 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
858 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
859 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
860
861 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
862                                                               ANIM_CE_SCORE |  \
863                                                               ANIM_CE_DELAY))
864 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
865 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
866 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
867 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
868
869 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
870
871 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
872
873 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
874 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
875 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
876                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
877
878 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
879 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
880                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
881                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
882                                  (d) == MV_UP    ? "MV_UP"    :         \
883                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
884
885 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
886 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
887 #define FONT_ACTIVE(f)          (ActiveFont[f])
888
889
890 /* fundamental game speed values */
891 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
892 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
893
894 /* boundaries of arrays etc. */
895 #define MAX_LEVEL_NAME_LEN      32
896 #define MAX_LEVEL_AUTHOR_LEN    32
897 #define MAX_ELEMENT_NAME_LEN    32
898 #define MAX_TAPES_PER_SET       1024
899 #define MAX_SCORE_ENTRIES       100
900 #define MAX_NUM_TITLE_IMAGES    5
901 #define MAX_NUM_TITLE_MESSAGES  5
902
903 #define MAX_NUM_AMOEBA          100
904
905 #define NUM_ENVELOPES           4
906 #define MIN_ENVELOPE_XSIZE      1
907 #define MIN_ENVELOPE_YSIZE      1
908 #define MAX_ENVELOPE_XSIZE      30
909 #define MAX_ENVELOPE_YSIZE      20
910 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
911 #define MIN_CHANGE_PAGES        1
912 #define MAX_CHANGE_PAGES        32
913 #define MIN_ELEMENTS_IN_GROUP   1
914 #define MAX_ELEMENTS_IN_GROUP   16
915 #define MIN_ANDROID_ELEMENTS    1
916 #define MAX_ANDROID_ELEMENTS    16
917
918 /* values for elements with content */
919 #define MIN_ELEMENT_CONTENTS    1
920 #define STD_ELEMENT_CONTENTS    4
921 #define MAX_ELEMENT_CONTENTS    8
922
923 /* values for initial player inventory */
924 #define MIN_INITIAL_INVENTORY_SIZE      1
925 #define MAX_INITIAL_INVENTORY_SIZE      8
926
927 /* often used screen positions */
928 #define TILESIZE                32
929 #define TILEX                   TILESIZE
930 #define TILEY                   TILESIZE
931 #define TILEX_VAR               TILESIZE_VAR
932 #define TILEY_VAR               TILESIZE_VAR
933 #define MINI_TILESIZE           (TILESIZE / 2)
934 #define MINI_TILEX              MINI_TILESIZE
935 #define MINI_TILEY              MINI_TILESIZE
936 #define MICRO_TILESIZE          (TILESIZE / 8)
937 #define MICRO_TILEX             MICRO_TILESIZE
938 #define MICRO_TILEY             MICRO_TILESIZE
939 #define MIDPOSX                 (SCR_FIELDX / 2)
940 #define MIDPOSY                 (SCR_FIELDY / 2)
941 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
942 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
943
944 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
945 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
946 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
947 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
948 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
949 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
950
951 /* values for GfxRedraw */
952 #define GFX_REDRAW_NONE                         (0)
953 #define GFX_REDRAW_TILE                         (1 << 0)
954 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
955 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
956 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
957
958 /* score for elements */
959 #define SC_EMERALD              0
960 #define SC_DIAMOND              1
961 #define SC_BUG                  2
962 #define SC_SPACESHIP            3
963 #define SC_YAMYAM               4
964 #define SC_ROBOT                5
965 #define SC_PACMAN               6
966 #define SC_NUT                  7
967 #define SC_DYNAMITE             8
968 #define SC_KEY                  9
969 #define SC_TIME_BONUS           10
970 #define SC_CRYSTAL              11
971 #define SC_PEARL                12
972 #define SC_SHIELD               13
973 #define SC_UNKNOWN_14           14
974 #define SC_UNKNOWN_15           15
975
976 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
977
978
979 /* "real" level file elements */
980 #define EL_UNDEFINED                    -1
981
982 #define EL_EMPTY_SPACE                  0
983 #define EL_EMPTY                        EL_EMPTY_SPACE
984 #define EL_SAND                         1
985 #define EL_WALL                         2
986 #define EL_WALL_SLIPPERY                3
987 #define EL_ROCK                         4
988 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
989 #define EL_EMERALD                      6
990 #define EL_EXIT_CLOSED                  7
991 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
992 #define EL_BUG                          9
993 #define EL_SPACESHIP                    10
994 #define EL_YAMYAM                       11
995 #define EL_ROBOT                        12
996 #define EL_STEELWALL                    13
997 #define EL_DIAMOND                      14
998 #define EL_AMOEBA_DEAD                  15
999 #define EL_QUICKSAND_EMPTY              16
1000 #define EL_QUICKSAND_FULL               17
1001 #define EL_AMOEBA_DROP                  18
1002 #define EL_BOMB                         19
1003 #define EL_MAGIC_WALL                   20
1004 #define EL_SPEED_PILL                   21
1005 #define EL_ACID                         22
1006 #define EL_AMOEBA_WET                   23
1007 #define EL_AMOEBA_DRY                   24
1008 #define EL_NUT                          25
1009 #define EL_GAME_OF_LIFE                 26
1010 #define EL_BIOMAZE                      27
1011 #define EL_DYNAMITE_ACTIVE              28
1012 #define EL_STONEBLOCK                   29
1013 #define EL_ROBOT_WHEEL                  30
1014 #define EL_ROBOT_WHEEL_ACTIVE           31
1015 #define EL_KEY_1                        32
1016 #define EL_KEY_2                        33
1017 #define EL_KEY_3                        34
1018 #define EL_KEY_4                        35
1019 #define EL_GATE_1                       36
1020 #define EL_GATE_2                       37
1021 #define EL_GATE_3                       38
1022 #define EL_GATE_4                       39
1023 #define EL_GATE_1_GRAY                  40
1024 #define EL_GATE_2_GRAY                  41
1025 #define EL_GATE_3_GRAY                  42
1026 #define EL_GATE_4_GRAY                  43
1027 #define EL_DYNAMITE                     44
1028 #define EL_PACMAN                       45
1029 #define EL_INVISIBLE_WALL               46
1030 #define EL_LAMP                         47
1031 #define EL_LAMP_ACTIVE                  48
1032 #define EL_WALL_EMERALD                 49
1033 #define EL_WALL_DIAMOND                 50
1034 #define EL_AMOEBA_FULL                  51
1035 #define EL_BD_AMOEBA                    52
1036 #define EL_TIME_ORB_FULL                53
1037 #define EL_TIME_ORB_EMPTY               54
1038 #define EL_EXPANDABLE_WALL              55
1039 #define EL_BD_DIAMOND                   56
1040 #define EL_EMERALD_YELLOW               57
1041 #define EL_WALL_BD_DIAMOND              58
1042 #define EL_WALL_EMERALD_YELLOW          59
1043 #define EL_DARK_YAMYAM                  60
1044 #define EL_BD_MAGIC_WALL                61
1045 #define EL_INVISIBLE_STEELWALL          62
1046 #define EL_SOKOBAN_FIELD_PLAYER         63
1047 #define EL_DYNABOMB_INCREASE_NUMBER     64
1048 #define EL_DYNABOMB_INCREASE_SIZE       65
1049 #define EL_DYNABOMB_INCREASE_POWER      66
1050 #define EL_SOKOBAN_OBJECT               67
1051 #define EL_SOKOBAN_FIELD_EMPTY          68
1052 #define EL_SOKOBAN_FIELD_FULL           69
1053 #define EL_BD_BUTTERFLY_RIGHT           70
1054 #define EL_BD_BUTTERFLY_UP              71
1055 #define EL_BD_BUTTERFLY_LEFT            72
1056 #define EL_BD_BUTTERFLY_DOWN            73
1057 #define EL_BD_FIREFLY_RIGHT             74
1058 #define EL_BD_FIREFLY_UP                75
1059 #define EL_BD_FIREFLY_LEFT              76
1060 #define EL_BD_FIREFLY_DOWN              77
1061 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1062 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1063 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1064 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1065 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1066 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1067 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1068 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1069 #define EL_BD_BUTTERFLY                 78
1070 #define EL_BD_FIREFLY                   79
1071 #define EL_PLAYER_1                     80
1072 #define EL_PLAYER_2                     81
1073 #define EL_PLAYER_3                     82
1074 #define EL_PLAYER_4                     83
1075 #define EL_BUG_RIGHT                    84
1076 #define EL_BUG_UP                       85
1077 #define EL_BUG_LEFT                     86
1078 #define EL_BUG_DOWN                     87
1079 #define EL_SPACESHIP_RIGHT              88
1080 #define EL_SPACESHIP_UP                 89
1081 #define EL_SPACESHIP_LEFT               90
1082 #define EL_SPACESHIP_DOWN               91
1083 #define EL_PACMAN_RIGHT                 92
1084 #define EL_PACMAN_UP                    93
1085 #define EL_PACMAN_LEFT                  94
1086 #define EL_PACMAN_DOWN                  95
1087 #define EL_EMERALD_RED                  96
1088 #define EL_EMERALD_PURPLE               97
1089 #define EL_WALL_EMERALD_RED             98
1090 #define EL_WALL_EMERALD_PURPLE          99
1091 #define EL_ACID_POOL_TOPLEFT            100
1092 #define EL_ACID_POOL_TOPRIGHT           101
1093 #define EL_ACID_POOL_BOTTOMLEFT         102
1094 #define EL_ACID_POOL_BOTTOM             103
1095 #define EL_ACID_POOL_BOTTOMRIGHT        104
1096 #define EL_BD_WALL                      105
1097 #define EL_BD_ROCK                      106
1098 #define EL_EXIT_OPEN                    107
1099 #define EL_BLACK_ORB                    108
1100 #define EL_AMOEBA_TO_DIAMOND            109
1101 #define EL_MOLE                         110
1102 #define EL_PENGUIN                      111
1103 #define EL_SATELLITE                    112
1104 #define EL_ARROW_LEFT                   113
1105 #define EL_ARROW_RIGHT                  114
1106 #define EL_ARROW_UP                     115
1107 #define EL_ARROW_DOWN                   116
1108 #define EL_PIG                          117
1109 #define EL_DRAGON                       118
1110
1111 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1112
1113 #define EL_CHAR_START                   120
1114 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1115 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1116
1117 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1118
1119 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1120 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1121
1122 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1123
1124 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1125 #define EL_EXPANDABLE_WALL_VERTICAL     201
1126 #define EL_EXPANDABLE_WALL_ANY          202
1127
1128 #define EL_EM_GATE_1                    203
1129 #define EL_EM_GATE_2                    204
1130 #define EL_EM_GATE_3                    205
1131 #define EL_EM_GATE_4                    206
1132
1133 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1134 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1135 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1136
1137 #define EL_SP_START                     210
1138 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1139 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1140 #define EL_SP_ZONK                      (EL_SP_START + 1)
1141 #define EL_SP_BASE                      (EL_SP_START + 2)
1142 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1143 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1144 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1145 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1146 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1147 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1148 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1149 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1150 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1151 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1152 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1153 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1154 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1155 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1156 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1157 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1158 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1159 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1160 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1161 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1162 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1163 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1164 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1165 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1166 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1167 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1168 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1169 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1170 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1171 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1172 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1173 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1174 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1175 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1176 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1177 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1178 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1179 #define EL_SP_END                       (EL_SP_START + 39)
1180
1181 #define EL_EM_GATE_1_GRAY               250
1182 #define EL_EM_GATE_2_GRAY               251
1183 #define EL_EM_GATE_3_GRAY               252
1184 #define EL_EM_GATE_4_GRAY               253
1185
1186 #define EL_EM_DYNAMITE                  254
1187 #define EL_EM_DYNAMITE_ACTIVE           255
1188
1189 #define EL_PEARL                        256
1190 #define EL_CRYSTAL                      257
1191 #define EL_WALL_PEARL                   258
1192 #define EL_WALL_CRYSTAL                 259
1193 #define EL_DC_GATE_WHITE                260
1194 #define EL_DC_GATE_WHITE_GRAY           261
1195 #define EL_DC_KEY_WHITE                 262
1196 #define EL_SHIELD_NORMAL                263
1197 #define EL_EXTRA_TIME                   264
1198 #define EL_SWITCHGATE_OPEN              265
1199 #define EL_SWITCHGATE_CLOSED            266
1200 #define EL_SWITCHGATE_SWITCH_UP         267
1201 #define EL_SWITCHGATE_SWITCH_DOWN       268
1202
1203 #define EL_UNUSED_269                   269
1204 #define EL_UNUSED_270                   270
1205
1206 #define EL_CONVEYOR_BELT_1_LEFT          271
1207 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1208 #define EL_CONVEYOR_BELT_1_RIGHT         273
1209 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1210 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1211 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1212 #define EL_CONVEYOR_BELT_2_LEFT          277
1213 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1214 #define EL_CONVEYOR_BELT_2_RIGHT         279
1215 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1216 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1217 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1218 #define EL_CONVEYOR_BELT_3_LEFT          283
1219 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1220 #define EL_CONVEYOR_BELT_3_RIGHT         285
1221 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1222 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1223 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1224 #define EL_CONVEYOR_BELT_4_LEFT          289
1225 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1226 #define EL_CONVEYOR_BELT_4_RIGHT         291
1227 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1228 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1229 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1230 #define EL_LANDMINE                     295
1231 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1232 #define EL_LIGHT_SWITCH                 297
1233 #define EL_LIGHT_SWITCH_ACTIVE          298
1234 #define EL_SIGN_EXCLAMATION             299
1235 #define EL_SIGN_RADIOACTIVITY           300
1236 #define EL_SIGN_STOP                    301
1237 #define EL_SIGN_WHEELCHAIR              302
1238 #define EL_SIGN_PARKING                 303
1239 #define EL_SIGN_NO_ENTRY                304
1240 #define EL_SIGN_UNUSED_1                305
1241 #define EL_SIGN_GIVE_WAY                306
1242 #define EL_SIGN_ENTRY_FORBIDDEN         307
1243 #define EL_SIGN_EMERGENCY_EXIT          308
1244 #define EL_SIGN_YIN_YANG                309
1245 #define EL_SIGN_UNUSED_2                310
1246 #define EL_MOLE_LEFT                    311
1247 #define EL_MOLE_RIGHT                   312
1248 #define EL_MOLE_UP                      313
1249 #define EL_MOLE_DOWN                    314
1250 #define EL_STEELWALL_SLIPPERY           315
1251 #define EL_INVISIBLE_SAND               316
1252 #define EL_DX_UNKNOWN_15                317
1253 #define EL_DX_UNKNOWN_42                318
1254
1255 #define EL_UNUSED_319                   319
1256 #define EL_UNUSED_320                   320
1257
1258 #define EL_SHIELD_DEADLY                321
1259 #define EL_TIMEGATE_OPEN                322
1260 #define EL_TIMEGATE_CLOSED              323
1261 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1262 #define EL_TIMEGATE_SWITCH              325
1263
1264 #define EL_BALLOON                      326
1265 #define EL_BALLOON_SWITCH_LEFT          327
1266 #define EL_BALLOON_SWITCH_RIGHT         328
1267 #define EL_BALLOON_SWITCH_UP            329
1268 #define EL_BALLOON_SWITCH_DOWN          330
1269 #define EL_BALLOON_SWITCH_ANY           331
1270
1271 #define EL_EMC_STEELWALL_1              332
1272 #define EL_EMC_STEELWALL_2              333
1273 #define EL_EMC_STEELWALL_3              334
1274 #define EL_EMC_STEELWALL_4              335
1275 #define EL_EMC_WALL_1                   336
1276 #define EL_EMC_WALL_2                   337
1277 #define EL_EMC_WALL_3                   338
1278 #define EL_EMC_WALL_4                   339
1279 #define EL_EMC_WALL_5                   340
1280 #define EL_EMC_WALL_6                   341
1281 #define EL_EMC_WALL_7                   342
1282 #define EL_EMC_WALL_8                   343
1283
1284 #define EL_TUBE_ANY                     344
1285 #define EL_TUBE_VERTICAL                345
1286 #define EL_TUBE_HORIZONTAL              346
1287 #define EL_TUBE_VERTICAL_LEFT           347
1288 #define EL_TUBE_VERTICAL_RIGHT          348
1289 #define EL_TUBE_HORIZONTAL_UP           349
1290 #define EL_TUBE_HORIZONTAL_DOWN         350
1291 #define EL_TUBE_LEFT_UP                 351
1292 #define EL_TUBE_LEFT_DOWN               352
1293 #define EL_TUBE_RIGHT_UP                353
1294 #define EL_TUBE_RIGHT_DOWN              354
1295 #define EL_SPRING                       355
1296 #define EL_TRAP                         356
1297 #define EL_DX_SUPABOMB                  357
1298
1299 #define EL_UNUSED_358                   358
1300 #define EL_UNUSED_359                   359
1301
1302 /* ---------- begin of custom elements section ----------------------------- */
1303 #define EL_CUSTOM_START                 360
1304
1305 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1306
1307 #define NUM_CUSTOM_ELEMENTS             256
1308 #define EL_CUSTOM_END                   615
1309 /* ---------- end of custom elements section ------------------------------- */
1310
1311 #define EL_EM_KEY_1                     616
1312 #define EL_EM_KEY_2                     617
1313 #define EL_EM_KEY_3                     618
1314 #define EL_EM_KEY_4                     619
1315 #define EL_ENVELOPE_1                   620
1316 #define EL_ENVELOPE_2                   621
1317 #define EL_ENVELOPE_3                   622
1318 #define EL_ENVELOPE_4                   623
1319
1320 /* ---------- begin of group elements section ------------------------------ */
1321 #define EL_GROUP_START                  624
1322
1323 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1324
1325 #define NUM_GROUP_ELEMENTS              32
1326 #define EL_GROUP_END                    655
1327 /* ---------- end of custom elements section ------------------------------- */
1328
1329 #define EL_UNKNOWN                      656
1330 #define EL_TRIGGER_ELEMENT              657
1331 #define EL_TRIGGER_PLAYER               658
1332
1333 /* SP style elements */
1334 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1335 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1336 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1337 #define EL_SP_GRAVITY_ON_PORT_UP        662
1338 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1339 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1340 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1341 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1342
1343 /* EMC style elements */
1344 #define EL_BALLOON_SWITCH_NONE          667
1345 #define EL_EMC_GATE_5                   668
1346 #define EL_EMC_GATE_6                   669
1347 #define EL_EMC_GATE_7                   670
1348 #define EL_EMC_GATE_8                   671
1349 #define EL_EMC_GATE_5_GRAY              672
1350 #define EL_EMC_GATE_6_GRAY              673
1351 #define EL_EMC_GATE_7_GRAY              674
1352 #define EL_EMC_GATE_8_GRAY              675
1353 #define EL_EMC_KEY_5                    676
1354 #define EL_EMC_KEY_6                    677
1355 #define EL_EMC_KEY_7                    678
1356 #define EL_EMC_KEY_8                    679
1357 #define EL_EMC_ANDROID                  680
1358 #define EL_EMC_GRASS                    681
1359 #define EL_EMC_MAGIC_BALL               682
1360 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1361 #define EL_EMC_MAGIC_BALL_SWITCH        684
1362 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1363 #define EL_EMC_SPRING_BUMPER            686
1364 #define EL_EMC_PLANT                    687
1365 #define EL_EMC_LENSES                   688
1366 #define EL_EMC_MAGNIFIER                689
1367 #define EL_EMC_WALL_9                   690
1368 #define EL_EMC_WALL_10                  691
1369 #define EL_EMC_WALL_11                  692
1370 #define EL_EMC_WALL_12                  693
1371 #define EL_EMC_WALL_13                  694
1372 #define EL_EMC_WALL_14                  695
1373 #define EL_EMC_WALL_15                  696
1374 #define EL_EMC_WALL_16                  697
1375 #define EL_EMC_WALL_SLIPPERY_1          698
1376 #define EL_EMC_WALL_SLIPPERY_2          699
1377 #define EL_EMC_WALL_SLIPPERY_3          700
1378 #define EL_EMC_WALL_SLIPPERY_4          701
1379 #define EL_EMC_FAKE_GRASS               702
1380 #define EL_EMC_FAKE_ACID                703
1381 #define EL_EMC_DRIPPER                  704
1382
1383 #define EL_TRIGGER_CE_VALUE             705
1384 #define EL_TRIGGER_CE_SCORE             706
1385 #define EL_CURRENT_CE_VALUE             707
1386 #define EL_CURRENT_CE_SCORE             708
1387
1388 #define EL_YAMYAM_LEFT                  709
1389 #define EL_YAMYAM_RIGHT                 710
1390 #define EL_YAMYAM_UP                    711
1391 #define EL_YAMYAM_DOWN                  712
1392
1393 #define EL_BD_EXPANDABLE_WALL           713
1394
1395 #define EL_PREV_CE_8                    714
1396 #define EL_PREV_CE_7                    715
1397 #define EL_PREV_CE_6                    716
1398 #define EL_PREV_CE_5                    717
1399 #define EL_PREV_CE_4                    718
1400 #define EL_PREV_CE_3                    719
1401 #define EL_PREV_CE_2                    720
1402 #define EL_PREV_CE_1                    721
1403 #define EL_SELF                         722
1404 #define EL_NEXT_CE_1                    723
1405 #define EL_NEXT_CE_2                    724
1406 #define EL_NEXT_CE_3                    725
1407 #define EL_NEXT_CE_4                    726
1408 #define EL_NEXT_CE_5                    727
1409 #define EL_NEXT_CE_6                    728
1410 #define EL_NEXT_CE_7                    729
1411 #define EL_NEXT_CE_8                    730
1412 #define EL_ANY_ELEMENT                  731
1413
1414 #define EL_STEEL_CHAR_START             732
1415 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1416 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1417
1418 /* (auto-generated data structure definitions included with normal chars) */
1419
1420 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1421 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1422
1423 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1424
1425 #define EL_SPERMS                       812
1426 #define EL_BULLET                       813
1427 #define EL_HEART                        814
1428 #define EL_CROSS                        815
1429 #define EL_FRANKIE                      816
1430 #define EL_SIGN_SPERMS                  817
1431 #define EL_SIGN_BULLET                  818
1432 #define EL_SIGN_HEART                   819
1433 #define EL_SIGN_CROSS                   820
1434 #define EL_SIGN_FRANKIE                 821
1435
1436 #define EL_STEEL_EXIT_CLOSED            822
1437 #define EL_STEEL_EXIT_OPEN              823
1438
1439 #define EL_DC_STEELWALL_1_LEFT          824
1440 #define EL_DC_STEELWALL_1_RIGHT         825
1441 #define EL_DC_STEELWALL_1_TOP           826
1442 #define EL_DC_STEELWALL_1_BOTTOM        827
1443 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1444 #define EL_DC_STEELWALL_1_VERTICAL      829
1445 #define EL_DC_STEELWALL_1_TOPLEFT       830
1446 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1447 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1448 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1449 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1450 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1451 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1452 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1453
1454 #define EL_DC_STEELWALL_2_LEFT          838
1455 #define EL_DC_STEELWALL_2_RIGHT         839
1456 #define EL_DC_STEELWALL_2_TOP           840
1457 #define EL_DC_STEELWALL_2_BOTTOM        841
1458 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1459 #define EL_DC_STEELWALL_2_VERTICAL      843
1460 #define EL_DC_STEELWALL_2_MIDDLE        844
1461 #define EL_DC_STEELWALL_2_SINGLE        845
1462
1463 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1464 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1465 #define EL_DC_TIMEGATE_SWITCH           848
1466 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1467
1468 #define EL_DC_LANDMINE                  850
1469
1470 #define EL_EXPANDABLE_STEELWALL            851
1471 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1472 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1473 #define EL_EXPANDABLE_STEELWALL_ANY        854
1474
1475 #define EL_EM_EXIT_CLOSED               855
1476 #define EL_EM_EXIT_OPEN                 856
1477 #define EL_EM_STEEL_EXIT_CLOSED         857
1478 #define EL_EM_STEEL_EXIT_OPEN           858
1479
1480 #define EL_DC_GATE_FAKE_GRAY            859
1481
1482 #define EL_DC_MAGIC_WALL                860
1483
1484 #define EL_QUICKSAND_FAST_EMPTY         861
1485 #define EL_QUICKSAND_FAST_FULL          862
1486
1487 #define EL_FROM_LEVEL_TEMPLATE          863
1488
1489 #define NUM_FILE_ELEMENTS               864
1490
1491
1492 /* "real" (and therefore drawable) runtime elements */
1493 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1494
1495 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1496 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1497 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1498 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1499 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1500 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1501 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1502 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1503 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1504 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1505 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1506 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1507 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1508 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1509 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1510 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1511 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1512 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1513 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1514 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1515 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1516 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1517 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1518 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1519 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1520 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1521 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1522 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1523 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1524 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1525 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1526 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1527 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1528 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1529 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1530 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1531 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1532 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1533 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1534 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1535 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1536 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1537 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1538 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1539 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1540 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1541 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1542 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1543 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1544 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1545 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1546 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1547 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1548 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1549 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1550 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1551 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1552 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1553 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1554 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1555 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1556 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1557 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1558 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1559 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1560 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1561 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1562 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1563 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1564 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1565 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1566 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1567
1568 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1569
1570 /* "unreal" (and therefore not drawable) runtime elements */
1571 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1572
1573 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1574 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1575 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1576 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1577 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1578 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1579 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1580 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1581 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1582 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1583 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1584 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1585 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1586 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1587 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1588 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1589 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1590 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1591 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1592 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1593 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1594 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1595 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1596 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1597
1598 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1599
1600 /* dummy elements (never used as game elements, only used as graphics) */
1601 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1602
1603 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1604 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1605 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1606 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1607 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1608 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1609 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1610 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1611 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1612 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1613 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1614 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1615 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1616 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1617 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1618 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1619 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1620 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1621 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1622 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1623 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1624 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1625 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1626 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1627 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1628 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1629 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1630 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1631 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1632 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1633 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1634 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1635 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1636
1637 /* internal elements (only used for internal purposes like copying) */
1638 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1639
1640 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1641 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1642 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1643 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1644
1645 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1646 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1647 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1648 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1649 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1650 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1651 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1652 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1653 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1654 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1655 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1656 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1657 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1658 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1659 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1660 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1661 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1662 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1663 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1664 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1665 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1666 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1667 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1668 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1669 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1670 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1671 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1672 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1673 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1674 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1675
1676 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1677 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1678 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1679 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1680
1681 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1682
1683
1684 /* values for graphics/sounds action types */
1685 #define ACTION_DEFAULT                  0
1686 #define ACTION_WAITING                  1
1687 #define ACTION_FALLING                  2
1688 #define ACTION_MOVING                   3
1689 #define ACTION_DIGGING                  4
1690 #define ACTION_SNAPPING                 5
1691 #define ACTION_COLLECTING               6
1692 #define ACTION_DROPPING                 7
1693 #define ACTION_PUSHING                  8
1694 #define ACTION_WALKING                  9
1695 #define ACTION_PASSING                  10
1696 #define ACTION_IMPACT                   11
1697 #define ACTION_BREAKING                 12
1698 #define ACTION_ACTIVATING               13
1699 #define ACTION_DEACTIVATING             14
1700 #define ACTION_OPENING                  15
1701 #define ACTION_CLOSING                  16
1702 #define ACTION_ATTACKING                17
1703 #define ACTION_GROWING                  18
1704 #define ACTION_SHRINKING                19
1705 #define ACTION_ACTIVE                   20
1706 #define ACTION_FILLING                  21
1707 #define ACTION_EMPTYING                 22
1708 #define ACTION_CHANGING                 23
1709 #define ACTION_EXPLODING                24
1710 #define ACTION_BORING                   25
1711 #define ACTION_BORING_1                 26
1712 #define ACTION_BORING_2                 27
1713 #define ACTION_BORING_3                 28
1714 #define ACTION_BORING_4                 29
1715 #define ACTION_BORING_5                 30
1716 #define ACTION_BORING_6                 31
1717 #define ACTION_BORING_7                 32
1718 #define ACTION_BORING_8                 33
1719 #define ACTION_BORING_9                 34
1720 #define ACTION_BORING_10                35
1721 #define ACTION_SLEEPING                 36
1722 #define ACTION_SLEEPING_1               37
1723 #define ACTION_SLEEPING_2               38
1724 #define ACTION_SLEEPING_3               39
1725 #define ACTION_AWAKENING                40
1726 #define ACTION_DYING                    41
1727 #define ACTION_TURNING                  42
1728 #define ACTION_TURNING_FROM_LEFT        43
1729 #define ACTION_TURNING_FROM_RIGHT       44
1730 #define ACTION_TURNING_FROM_UP          45
1731 #define ACTION_TURNING_FROM_DOWN        46
1732 #define ACTION_SMASHED_BY_ROCK          47
1733 #define ACTION_SMASHED_BY_SPRING        48
1734 #define ACTION_EATING                   49
1735 #define ACTION_TWINKLING                50
1736 #define ACTION_SPLASHING                51
1737 #define ACTION_PAGE_1                   52
1738 #define ACTION_PAGE_2                   53
1739 #define ACTION_PAGE_3                   54
1740 #define ACTION_PAGE_4                   55
1741 #define ACTION_PAGE_5                   56
1742 #define ACTION_PAGE_6                   57
1743 #define ACTION_PAGE_7                   58
1744 #define ACTION_PAGE_8                   59
1745 #define ACTION_PAGE_9                   60
1746 #define ACTION_PAGE_10                  61
1747 #define ACTION_PAGE_11                  62
1748 #define ACTION_PAGE_12                  63
1749 #define ACTION_PAGE_13                  64
1750 #define ACTION_PAGE_14                  65
1751 #define ACTION_PAGE_15                  66
1752 #define ACTION_PAGE_16                  67
1753 #define ACTION_PAGE_17                  68
1754 #define ACTION_PAGE_18                  69
1755 #define ACTION_PAGE_19                  70
1756 #define ACTION_PAGE_20                  71
1757 #define ACTION_PAGE_21                  72
1758 #define ACTION_PAGE_22                  73
1759 #define ACTION_PAGE_23                  74
1760 #define ACTION_PAGE_24                  75
1761 #define ACTION_PAGE_25                  76
1762 #define ACTION_PAGE_26                  77
1763 #define ACTION_PAGE_27                  78
1764 #define ACTION_PAGE_28                  79
1765 #define ACTION_PAGE_29                  80
1766 #define ACTION_PAGE_30                  81
1767 #define ACTION_PAGE_31                  82
1768 #define ACTION_PAGE_32                  83
1769 #define ACTION_OTHER                    84
1770
1771 #define NUM_ACTIONS                     85
1772
1773 #define ACTION_BORING_LAST              ACTION_BORING_10
1774 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1775
1776
1777 /* values for special image configuration suffixes (must match game mode) */
1778 #define GFX_SPECIAL_ARG_DEFAULT         0
1779 #define GFX_SPECIAL_ARG_LOADING         1
1780 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1781 #define GFX_SPECIAL_ARG_TITLE           3
1782 #define GFX_SPECIAL_ARG_MAIN            4
1783 #define GFX_SPECIAL_ARG_LEVELS          5
1784 #define GFX_SPECIAL_ARG_LEVELNR         6
1785 #define GFX_SPECIAL_ARG_SCORES          7
1786 #define GFX_SPECIAL_ARG_EDITOR          8
1787 #define GFX_SPECIAL_ARG_INFO            9
1788 #define GFX_SPECIAL_ARG_SETUP           10
1789 #define GFX_SPECIAL_ARG_PLAYING         11
1790 #define GFX_SPECIAL_ARG_DOOR            12
1791 #define GFX_SPECIAL_ARG_TAPE            13
1792 #define GFX_SPECIAL_ARG_PANEL           14
1793 #define GFX_SPECIAL_ARG_PREVIEW         15
1794 #define GFX_SPECIAL_ARG_CRUMBLED        16
1795
1796 #define NUM_SPECIAL_GFX_ARGS            17
1797
1798 /* these additional definitions are currently only used for draw offsets */
1799 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1800 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1801 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1802 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1803 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1804 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1805 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1806 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1807
1808 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1809
1810 /* these additional definitions are currently only used for draw offsets */
1811 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1812 /* (should also match corresponding entries in src/conf_gfx.c) */
1813 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1814 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1815 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1816 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1817 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1818 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1819 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1820 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
1821 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
1822 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
1823 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
1824 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
1825 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
1826 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
1827 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
1828 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
1829
1830 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
1831
1832
1833 /* values for image configuration suffixes */
1834 #define GFX_ARG_X                       0
1835 #define GFX_ARG_Y                       1
1836 #define GFX_ARG_XPOS                    2
1837 #define GFX_ARG_YPOS                    3
1838 #define GFX_ARG_WIDTH                   4
1839 #define GFX_ARG_HEIGHT                  5
1840 #define GFX_ARG_VERTICAL                6
1841 #define GFX_ARG_OFFSET                  7
1842 #define GFX_ARG_XOFFSET                 8
1843 #define GFX_ARG_YOFFSET                 9
1844 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1845 #define GFX_ARG_2ND_VERTICAL            11
1846 #define GFX_ARG_2ND_OFFSET              12
1847 #define GFX_ARG_2ND_XOFFSET             13
1848 #define GFX_ARG_2ND_YOFFSET             14
1849 #define GFX_ARG_2ND_SWAP_TILES          15      
1850 #define GFX_ARG_FRAMES                  16
1851 #define GFX_ARG_FRAMES_PER_LINE         17
1852 #define GFX_ARG_START_FRAME             18
1853 #define GFX_ARG_DELAY                   19
1854 #define GFX_ARG_ANIM_MODE               20
1855 #define GFX_ARG_GLOBAL_SYNC             21
1856 #define GFX_ARG_CRUMBLED_LIKE           22
1857 #define GFX_ARG_DIGGABLE_LIKE           23
1858 #define GFX_ARG_BORDER_SIZE             24
1859 #define GFX_ARG_STEP_OFFSET             25
1860 #define GFX_ARG_STEP_DELAY              26
1861 #define GFX_ARG_DIRECTION               27
1862 #define GFX_ARG_POSITION                28
1863 #define GFX_ARG_DRAW_XOFFSET            29
1864 #define GFX_ARG_DRAW_YOFFSET            30
1865 #define GFX_ARG_DRAW_MASKED             31
1866 #define GFX_ARG_ANIM_DELAY_FIXED        32
1867 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1868 #define GFX_ARG_POST_DELAY_FIXED        34
1869 #define GFX_ARG_POST_DELAY_RANDOM       35
1870 #define GFX_ARG_NAME                    36
1871 #define GFX_ARG_SCALE_UP_FACTOR         37
1872 #define GFX_ARG_TILE_SIZE               38
1873 #define GFX_ARG_CLONE_FROM              39
1874 #define GFX_ARG_FADE_MODE               40
1875 #define GFX_ARG_FADE_DELAY              41
1876 #define GFX_ARG_POST_DELAY              42
1877 #define GFX_ARG_AUTO_DELAY              43
1878 #define GFX_ARG_ALIGN                   44
1879 #define GFX_ARG_VALIGN                  45
1880 #define GFX_ARG_SORT_PRIORITY           46
1881 #define GFX_ARG_CLASS                   47
1882 #define GFX_ARG_STYLE                   48
1883 #define GFX_ARG_ACTIVE_XOFFSET          49
1884 #define GFX_ARG_ACTIVE_YOFFSET          50
1885 #define GFX_ARG_PRESSED_XOFFSET         51
1886 #define GFX_ARG_PRESSED_YOFFSET         52
1887
1888 #define NUM_GFX_ARGS                    53
1889
1890
1891 /* values for sound configuration suffixes */
1892 #define SND_ARG_MODE_LOOP               0
1893 #define SND_ARG_VOLUME                  1
1894 #define SND_ARG_PRIORITY                2
1895
1896 #define NUM_SND_ARGS                    3
1897
1898
1899 /* values for music configuration suffixes */
1900 #define MUS_ARG_MODE_LOOP               0
1901
1902 #define NUM_MUS_ARGS                    1
1903
1904
1905 /* values for font configuration (definitions must match those from main.c) */
1906 #define FONT_INITIAL_1                  0
1907 #define FONT_INITIAL_2                  1
1908 #define FONT_INITIAL_3                  2
1909 #define FONT_INITIAL_4                  3
1910 #define FONT_TITLE_1                    4
1911 #define FONT_TITLE_2                    5
1912 #define FONT_MENU_1_ACTIVE              6
1913 #define FONT_MENU_2_ACTIVE              7
1914 #define FONT_MENU_1                     8
1915 #define FONT_MENU_2                     9
1916 #define FONT_TEXT_1_ACTIVE              10
1917 #define FONT_TEXT_2_ACTIVE              11
1918 #define FONT_TEXT_3_ACTIVE              12
1919 #define FONT_TEXT_4_ACTIVE              13
1920 #define FONT_TEXT_1                     14
1921 #define FONT_TEXT_2                     15
1922 #define FONT_TEXT_3                     16
1923 #define FONT_TEXT_4                     17
1924 #define FONT_ENVELOPE_1                 18
1925 #define FONT_ENVELOPE_2                 19
1926 #define FONT_ENVELOPE_3                 20
1927 #define FONT_ENVELOPE_4                 21
1928 #define FONT_REQUEST                    22
1929 #define FONT_INPUT_1_ACTIVE             23
1930 #define FONT_INPUT_2_ACTIVE             24
1931 #define FONT_INPUT_1                    25
1932 #define FONT_INPUT_2                    26
1933 #define FONT_OPTION_OFF                 27
1934 #define FONT_OPTION_ON                  28
1935 #define FONT_VALUE_1                    29
1936 #define FONT_VALUE_2                    30
1937 #define FONT_VALUE_OLD                  31
1938 #define FONT_LEVEL_NUMBER_ACTIVE        32
1939 #define FONT_LEVEL_NUMBER               33
1940 #define FONT_TAPE_RECORDER              34
1941 #define FONT_GAME_INFO                  35
1942 #define FONT_INFO_ELEMENTS              36
1943 #define FONT_INFO_LEVELSET              37
1944
1945 #define NUM_FONTS                       38
1946 #define NUM_INITIAL_FONTS               4
1947
1948 /* values for game_status (must match special image configuration suffixes) */
1949 #define GAME_MODE_DEFAULT               0
1950 #define GAME_MODE_LOADING               1
1951 #define GAME_MODE_TITLE_INITIAL         2
1952 #define GAME_MODE_TITLE                 3
1953 #define GAME_MODE_MAIN                  4
1954 #define GAME_MODE_LEVELS                5
1955 #define GAME_MODE_LEVELNR               6
1956 #define GAME_MODE_SCORES                7
1957 #define GAME_MODE_EDITOR                8
1958 #define GAME_MODE_INFO                  9
1959 #define GAME_MODE_SETUP                 10
1960 #define GAME_MODE_PLAYING               11
1961 #define GAME_MODE_PSEUDO_DOOR           12
1962 #define GAME_MODE_PSEUDO_TAPE           13
1963 #define GAME_MODE_PSEUDO_PANEL          14
1964 #define GAME_MODE_PSEUDO_PREVIEW        15
1965 #define GAME_MODE_PSEUDO_CRUMBLED       16
1966
1967 /* there are no special config file suffixes for these modes */
1968 #define GAME_MODE_PSEUDO_TYPENAME       17
1969 #define GAME_MODE_QUIT                  18
1970
1971 /* special definitions currently only used for custom artwork configuration */
1972 #define MUSIC_PREFIX_BACKGROUND         0
1973 #define NUM_MUSIC_PREFIXES              1
1974
1975 /* definitions for demo animation lists */
1976 #define HELPANIM_LIST_NEXT              -1
1977 #define HELPANIM_LIST_END               -999
1978
1979
1980 /* program information and versioning definitions */
1981 #define PROGRAM_VERSION_MAJOR           4
1982 #define PROGRAM_VERSION_MINOR           0
1983 #define PROGRAM_VERSION_PATCH           0
1984 #define PROGRAM_VERSION_BUILD           0
1985
1986 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1987 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1988 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1989 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1990 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2015 by Holger Schemel"
1991 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
1992
1993 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
1994
1995 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1996
1997 #define USERDATA_DIRECTORY_OTHER        "userdata"
1998
1999 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2000 ** currently supported/known file version numbers:
2001 **      1.0 (old)
2002 **      1.2 (still in use)
2003 **      1.4 (still in use)
2004 **      2.0 (actual)
2005 */
2006 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2007 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2008 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2009 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2010 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2011
2012 /* file version does not change for every program version, but is changed
2013    when new features are introduced that are incompatible with older file
2014    versions, so that they can be treated accordingly */
2015 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2016
2017 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2018 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2019 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2020 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2021 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2022
2023 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2024                                                       PROGRAM_VERSION_MINOR, \
2025                                                       PROGRAM_VERSION_PATCH, \
2026                                                       PROGRAM_VERSION_BUILD)
2027
2028 /* values for game_emulation */
2029 #define EMU_NONE                        0
2030 #define EMU_BOULDERDASH                 1
2031 #define EMU_SOKOBAN                     2
2032 #define EMU_SUPAPLEX                    3
2033
2034 /* values for level file type identifier */
2035 #define LEVEL_FILE_TYPE_UNKNOWN         0
2036 #define LEVEL_FILE_TYPE_RND             1
2037 #define LEVEL_FILE_TYPE_BD              2
2038 #define LEVEL_FILE_TYPE_EM              3
2039 #define LEVEL_FILE_TYPE_SP              4
2040 #define LEVEL_FILE_TYPE_DX              5
2041 #define LEVEL_FILE_TYPE_SB              6
2042 #define LEVEL_FILE_TYPE_DC              7
2043
2044 #define NUM_LEVEL_FILE_TYPES            8
2045
2046 /* values for game engine type identifier */
2047 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2048 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2049 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2050 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2051
2052 #define NUM_ENGINE_TYPES                4
2053
2054
2055 struct BorderInfo
2056 {
2057   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2058   boolean draw_masked_when_fading;
2059 };
2060
2061 struct RequestButtonInfo
2062 {
2063   struct TextPosInfo yes;
2064   struct TextPosInfo no;
2065   struct TextPosInfo confirm;
2066   struct TextPosInfo player_1;
2067   struct TextPosInfo player_2;
2068   struct TextPosInfo player_3;
2069   struct TextPosInfo player_4;
2070 };
2071
2072 struct MenuMainButtonInfo
2073 {
2074   struct MenuPosInfo name;
2075   struct MenuPosInfo levels;
2076   struct MenuPosInfo scores;
2077   struct MenuPosInfo editor;
2078   struct MenuPosInfo info;
2079   struct MenuPosInfo game;
2080   struct MenuPosInfo setup;
2081   struct MenuPosInfo quit;
2082
2083   struct MenuPosInfo prev_level;
2084   struct MenuPosInfo next_level;
2085 };
2086
2087 struct MenuMainTextInfo
2088 {
2089   struct TextPosInfo name;
2090   struct TextPosInfo levels;
2091   struct TextPosInfo scores;
2092   struct TextPosInfo editor;
2093   struct TextPosInfo info;
2094   struct TextPosInfo game;
2095   struct TextPosInfo setup;
2096   struct TextPosInfo quit;
2097
2098   struct TextPosInfo first_level;
2099   struct TextPosInfo last_level;
2100   struct TextPosInfo level_number;
2101   struct TextPosInfo level_info_1;
2102   struct TextPosInfo level_info_2;
2103   struct TextPosInfo level_name;
2104   struct TextPosInfo level_author;
2105   struct TextPosInfo level_year;
2106   struct TextPosInfo level_imported_from;
2107   struct TextPosInfo level_imported_by;
2108   struct TextPosInfo level_tested_by;
2109   struct TextPosInfo title_1;
2110   struct TextPosInfo title_2;
2111   struct TextPosInfo title_3;
2112 };
2113
2114 struct MenuMainInputInfo
2115 {
2116   struct TextPosInfo name;
2117 };
2118
2119 struct MenuMainInfo
2120 {
2121   struct MenuMainButtonInfo button;
2122   struct MenuMainTextInfo text;
2123   struct MenuMainInputInfo input;
2124 };
2125
2126 struct TitleFadingInfo
2127 {
2128   int fade_mode;
2129   int fade_delay;
2130   int post_delay;
2131   int auto_delay;
2132 };
2133
2134 struct TitleMessageInfo
2135 {
2136   int x, y;
2137   int width, height;
2138   int chars, lines;
2139   int align, valign;
2140   int font;
2141   boolean autowrap;
2142   boolean centered;
2143   boolean parse_comments;
2144   int sort_priority;
2145
2146   int fade_mode;
2147   int fade_delay;
2148   int post_delay;
2149   int auto_delay;
2150 };
2151
2152 struct InitInfo
2153 {
2154   struct MenuPosInfo busy;
2155 };
2156
2157 struct MenuInfo
2158 {
2159   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2160   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2161   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2162   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2163   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2164   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2165
2166   int scrollbar_xoffset;
2167
2168   int list_size[NUM_SPECIAL_GFX_ARGS];
2169
2170   struct TitleFadingInfo enter_menu;
2171   struct TitleFadingInfo leave_menu;
2172   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2173   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2174   struct TitleFadingInfo next_screen;
2175
2176   int sound[NUM_SPECIAL_GFX_ARGS];
2177   int music[NUM_SPECIAL_GFX_ARGS];
2178
2179   struct MenuMainInfo main;
2180 };
2181
2182 struct DoorInfo
2183 {
2184   struct DoorPartPosInfo part_1;
2185   struct DoorPartPosInfo part_2;
2186   struct DoorPartPosInfo part_3;
2187   struct DoorPartPosInfo part_4;
2188   struct DoorPartPosInfo part_5;
2189   struct DoorPartPosInfo part_6;
2190   struct DoorPartPosInfo part_7;
2191   struct DoorPartPosInfo part_8;
2192
2193   struct DoorPartPosInfo panel;
2194
2195   int width;
2196   int height;
2197   int step_offset;
2198   int step_delay;
2199   int anim_mode;
2200 };
2201
2202 struct RequestInfo
2203 {
2204   struct RequestButtonInfo button;
2205   int x, y;
2206   int width, height;
2207   int border_size;
2208   int line_spacing;
2209   int step_offset;
2210   int step_delay;
2211   int anim_mode;
2212   int align;
2213   int valign;
2214   boolean autowrap;
2215   boolean centered;
2216   boolean wrap_single_words;
2217 };
2218
2219 struct PreviewInfo
2220 {
2221   int x, y;
2222   int align, valign;
2223   int xsize, ysize;
2224   int xoffset, yoffset;
2225   int tile_size;
2226   int step_offset;
2227   int step_delay;
2228   int anim_mode;
2229 };
2230
2231 struct EditorTabsInfo
2232 {
2233   int x;
2234   int y;
2235   int yoffset2;
2236   int width;
2237   int height;
2238   int draw_xoffset;
2239   int draw_yoffset;
2240 };
2241
2242 struct EditorSettingsInfo
2243 {
2244   struct MenuPosInfo headline;
2245
2246   struct XY element_graphic;
2247   struct XY element_name;
2248
2249   struct EditorTabsInfo tabs;
2250 };
2251
2252 struct EditorGadgetInfo
2253 {
2254   int normal_spacing;
2255   int small_spacing;
2256   int tiny_spacing;
2257   int line_spacing;
2258   int text_spacing;
2259   int tab_spacing;
2260
2261   struct Rect separator_line;
2262 };
2263
2264 struct EditorButtonInfo
2265 {
2266   struct XY prev_level;
2267   struct XY next_level;
2268
2269   struct XY properties;
2270
2271   struct XY draw_single;
2272   struct XY draw_connected;
2273   struct XY draw_line;
2274   struct XY draw_arc;
2275   struct XY draw_rectangle;
2276   struct XY draw_filled_box;
2277   struct XY rotate_up;
2278   struct XY draw_text;
2279   struct XY flood_fill;
2280   struct XY rotate_left;
2281   struct XY zoom_level;
2282   struct XY rotate_right;
2283   struct XY draw_random;
2284   struct XY grab_brush;
2285   struct XY rotate_down;
2286   struct XY pick_element;
2287
2288   struct XY ce_copy_from;
2289   struct XY ce_copy_to;
2290   struct XY ce_swap;
2291   struct XY ce_copy;
2292   struct XY ce_paste;
2293
2294   struct XY undo;
2295   struct XY conf;
2296   struct XY save;
2297   struct XY clear;
2298   struct XY test;
2299   struct XY exit;
2300 };
2301
2302 struct EditorInputInfo
2303 {
2304   struct XY level_number;
2305 };
2306
2307 struct EditorPaletteElementInfo
2308 {
2309   int x, y;
2310   int tile_size;
2311 };
2312
2313 struct EditorPaletteInfo
2314 {
2315   int x, y;
2316   int cols, rows;
2317   int tile_size;
2318
2319   struct EditorPaletteElementInfo element_left;
2320   struct EditorPaletteElementInfo element_middle;
2321   struct EditorPaletteElementInfo element_right;
2322 };
2323
2324 struct EditorInfo
2325 {
2326   struct EditorSettingsInfo settings;
2327   struct EditorGadgetInfo gadget;
2328   struct EditorButtonInfo button;
2329   struct EditorInputInfo input;
2330   struct EditorPaletteInfo palette;
2331 };
2332
2333 struct ViewportInfo
2334 {
2335   struct RectWithBorder window;
2336   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2337   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2338   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2339 };
2340
2341 struct HiScore
2342 {
2343   char Name[MAX_PLAYER_NAME_LEN + 1];
2344   int Score;
2345 };
2346
2347 struct Content
2348 {
2349   int e[3][3];
2350 };
2351
2352 struct EnvelopeInfo
2353 {
2354   int xsize;
2355   int ysize;
2356
2357   boolean autowrap;
2358   boolean centered;
2359
2360   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2361 };
2362
2363 struct LevelSetInfo
2364 {
2365   int music[MAX_LEVELS];
2366 };
2367
2368 struct LevelFileInfo
2369 {
2370   int nr;
2371   int type;
2372   boolean packed;
2373   char *basename;
2374   char *filename;
2375 };
2376
2377 struct DateInfo
2378 {
2379   int year;
2380   int month;
2381   int day;
2382
2383   enum
2384   {
2385     DATE_SRC_CLOCK,
2386     DATE_SRC_LEVELFILE
2387   } src;
2388 };
2389
2390 struct LevelInfo
2391 {
2392   struct LevelFileInfo file_info;
2393
2394   int game_engine_type;
2395
2396   /* level stored in native format for the alternative native game engines */
2397   struct LevelInfo_EM *native_em_level;
2398   struct LevelInfo_SP *native_sp_level;
2399
2400   int file_version;     /* file format version the level is stored with    */
2401   int game_version;     /* game release version the level was created with */
2402
2403   struct DateInfo creation_date;
2404
2405   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2406   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2407   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2408
2409   int fieldx, fieldy;
2410
2411   int time;                             /* available time (seconds) */
2412   int gems_needed;
2413
2414   char name[MAX_LEVEL_NAME_LEN + 1];
2415   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2416
2417   int random_seed;
2418
2419   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2420
2421   int score[LEVEL_SCORE_ELEMENTS];
2422
2423   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2424   int num_yamyam_contents;
2425
2426   int amoeba_speed;
2427   int amoeba_content;
2428
2429   int game_of_life[4];
2430   int biomaze[4];
2431
2432   int time_magic_wall;
2433   int time_wheel;
2434   int time_light;
2435   int time_timegate;
2436
2437   int shield_normal_time;
2438   int shield_deadly_time;
2439
2440   int extra_time;
2441   int time_orb_time;
2442
2443   int extra_time_score;
2444
2445   int start_element[MAX_PLAYERS];
2446   boolean use_start_element[MAX_PLAYERS];
2447
2448   int artwork_element[MAX_PLAYERS];
2449   boolean use_artwork_element[MAX_PLAYERS];
2450
2451   int explosion_element[MAX_PLAYERS];
2452   boolean use_explosion_element[MAX_PLAYERS];
2453
2454   /* values for the new EMC elements */
2455   int android_move_time;
2456   int android_clone_time;
2457   boolean ball_random;
2458   boolean ball_state_initial;
2459   int ball_time;
2460   int lenses_score;
2461   int magnify_score;
2462   int slurp_score;
2463   int lenses_time;
2464   int magnify_time;
2465   int wind_direction_initial;
2466
2467   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2468   int num_ball_contents;
2469
2470   int num_android_clone_elements;
2471   int android_clone_element[MAX_ANDROID_ELEMENTS];
2472
2473   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2474   int dont_collide_with_bits;   /* bitfield to store property for elements */
2475
2476   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2477   boolean initial_player_gravity[MAX_PLAYERS];
2478
2479   boolean use_initial_inventory[MAX_PLAYERS];
2480   int initial_inventory_size[MAX_PLAYERS];
2481   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2482
2483   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2484   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2485   boolean use_spring_bug;       /* for compatibility with old levels */
2486   boolean use_time_orb_bug;     /* for compatibility with old levels */
2487   boolean instant_relocation;   /* no visual delay when relocating player */
2488   boolean shifted_relocation;   /* no level centering when relocating player */
2489   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2490   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2491   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2492
2493   boolean continuous_snapping;  /* repeated snapping without releasing key */
2494   boolean block_snap_field;     /* snapping blocks field to show animation */
2495   boolean block_last_field;     /* player blocks previous field while moving */
2496   boolean sp_block_last_field;  /* player blocks previous field while moving */
2497
2498   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2499   int use_step_counter;         /* count steps instead of seconds for level */
2500
2501   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2502
2503   boolean use_custom_template;  /* use custom properties from template file */
2504
2505   boolean no_valid_file;        /* set when level file missing or invalid */
2506
2507   boolean changed;              /* set when level was changed in the editor */
2508
2509   /* runtime flags to handle bugs in old levels (not stored in level file) */
2510   boolean use_action_after_change_bug;
2511 };
2512
2513 struct GlobalInfo
2514 {
2515   char *autoplay_leveldir;
2516   int autoplay_level[MAX_TAPES_PER_SET];
2517   boolean autoplay_all;
2518
2519   char *convert_leveldir;
2520   int convert_level_nr;
2521
2522   char *create_images_dir;
2523
2524   int num_toons;
2525
2526   float frames_per_second;
2527
2528   /* global values for fading screens and masking borders */
2529   int border_status;
2530
2531   boolean use_envelope_request;
2532 };
2533
2534 struct ElementChangeInfo
2535 {
2536   boolean can_change;           /* use or ignore this change info */
2537
2538   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2539
2540   int trigger_player;           /* player triggering change */
2541   int trigger_side;             /* side triggering change */
2542   int trigger_page;             /* page triggering change */
2543
2544   int target_element;           /* target element after change */
2545
2546   int delay_fixed;              /* added frame delay before changed (fixed) */
2547   int delay_random;             /* added frame delay before changed (random) */
2548   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2549
2550   int initial_trigger_element;  /* initial element triggering change */
2551
2552   struct Content target_content;/* elements for extended change target */
2553   boolean use_target_content;   /* use extended change target */
2554   boolean only_if_complete;     /* only use complete target content */
2555   boolean use_random_replace;   /* use random value for replacing elements */
2556   int random_percentage;        /* random value for replacing elements */
2557   int replace_when;             /* type of elements that can be replaced */
2558
2559   boolean explode;              /* explode instead of change */
2560
2561   boolean has_action;           /* execute action on specified condition */
2562   int action_type;              /* type of action */
2563   int action_mode;              /* mode of action */
2564   int action_arg;               /* parameter of action */
2565   int action_element;           /* element related to action */
2566
2567   /* ---------- internal values used at runtime when playing ---------- */
2568
2569   int trigger_element;          /* element triggering change */
2570
2571   /* functions that are called before, while and after the change of an
2572      element -- currently only used for non-custom elements */
2573   void (*pre_change_function)(int x, int y);
2574   void (*change_function)(int x, int y);
2575   void (*post_change_function)(int x, int y);
2576
2577   short actual_trigger_element; /* element that actually triggered change */
2578   int actual_trigger_side;      /* element side that triggered the change */
2579   int actual_trigger_player;    /* player which actually triggered change */
2580   int actual_trigger_player_bits; /* player bits of triggering players */
2581   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2582   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2583
2584   boolean can_change_or_has_action;     /* can_change | has_action */
2585
2586   /* ---------- internal values used in level editor ---------- */
2587
2588   int direct_action;            /* change triggered by actions on element */
2589   int other_action;             /* change triggered by other element actions */
2590 };
2591
2592 struct ElementGroupInfo
2593 {
2594   int num_elements;                     /* number of elements in this group */
2595   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2596
2597   int choice_mode;              /* how to choose element from group */
2598
2599   /* ---------- internal values used at runtime when playing ---------- */
2600
2601   /* the following is the same as above, but with recursively resolved group
2602      elements (group elements may also contain further group elements!) */
2603   int num_elements_resolved;
2604   short element_resolved[NUM_FILE_ELEMENTS];
2605
2606   int choice_pos;               /* current element choice position */
2607 };
2608
2609 struct ElementNameInfo
2610 {
2611   /* ---------- token and description strings ---------- */
2612
2613   char *token_name;             /* element token used in config files */
2614   char *class_name;             /* element class used in config files */
2615   char *editor_description;     /* pre-defined description for level editor */
2616 };
2617
2618 struct ElementInfo
2619 {
2620   /* ---------- token and description strings ---------- */
2621
2622   char *token_name;             /* element token used in config files */
2623   char *class_name;             /* element class used in config files */
2624   char *editor_description;     /* pre-defined description for level editor */
2625   char *custom_description;     /* alternative description from config file */
2626   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2627
2628   /* ---------- graphic and sound definitions ---------- */
2629
2630   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2631   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2632                                 /* special graphics for left/right/up/down */
2633
2634   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2635   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2636                                 /* crumbled graphics for left/right/up/down */
2637
2638   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2639                                 /* special graphics for certain screens */
2640
2641   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2642
2643   /* ---------- special element property values ---------- */
2644
2645   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
2646
2647   boolean use_gfx_element;      /* use custom graphic element */
2648   int gfx_element_initial;      /* initial optional custom graphic element */
2649
2650   int access_direction;         /* accessible from which direction */
2651
2652   int collect_score_initial;    /* initial score value for collecting */
2653   int collect_count_initial;    /* initial count value for collecting */
2654
2655   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2656   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2657   boolean use_last_ce_value;    /* use value from element before change */
2658
2659   int push_delay_fixed;         /* constant delay before pushing */
2660   int push_delay_random;        /* additional random delay before pushing */
2661   int drop_delay_fixed;         /* constant delay after dropping */
2662   int drop_delay_random;        /* additional random delay after dropping */
2663   int move_delay_fixed;         /* constant delay after moving */
2664   int move_delay_random;        /* additional random delay after moving */
2665
2666   int move_pattern;             /* direction movable element moves to */
2667   int move_direction_initial;   /* initial direction element moves to */
2668   int move_stepsize;            /* step size element moves with */
2669
2670   int move_enter_element;       /* element that can be entered (and removed) */
2671   int move_leave_element;       /* element that can be left behind */
2672   int move_leave_type;          /* change (limited) or leave (unlimited) */
2673
2674   int slippery_type;            /* how/where other elements slip away */
2675
2676   struct Content content;       /* new elements after explosion */
2677
2678   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2679   int explosion_delay;          /* duration of explosion of this element */
2680   int ignition_delay;           /* delay for explosion by other explosion */
2681
2682   struct ElementChangeInfo *change_page; /* actual list of change pages */
2683   struct ElementChangeInfo *change;      /* pointer to current change page */
2684
2685   int num_change_pages;         /* actual number of change pages */
2686   int current_change_page;      /* currently edited change page */
2687
2688   struct ElementGroupInfo *group;       /* pointer to element group info */
2689
2690   /* ---------- internal values used at runtime when playing ---------- */
2691
2692   boolean has_change_event[NUM_CHANGE_EVENTS];
2693
2694   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2695   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2696
2697   boolean in_group[NUM_GROUP_ELEMENTS];
2698
2699   int gfx_element;              /* runtime optional custom graphic element */
2700
2701   int collect_score;            /* runtime score value for collecting */
2702
2703   /* count of this element on playfield, calculated after each frame */
2704   int element_count;
2705
2706   /* ---------- internal values used in level editor ---------- */
2707
2708   int access_type;              /* walkable or passable */
2709   int access_layer;             /* accessible over/inside/under */
2710   int access_protected;         /* protection against deadly elements */
2711   int walk_to_action;           /* diggable/collectible/pushable */
2712   int smash_targets;            /* can smash player/enemies/everything */
2713   int deadliness;               /* deadly when running/colliding/touching */
2714
2715   boolean can_explode_by_fire;  /* element explodes by fire */
2716   boolean can_explode_smashed;  /* element explodes when smashed */
2717   boolean can_explode_impact;   /* element explodes on impact */
2718
2719   boolean modified_settings;    /* set for all modified custom elements */
2720 };
2721
2722 struct FontInfo
2723 {
2724   char *token_name;             /* font token used in config files */
2725
2726   int graphic;                  /* default graphic for this font */
2727   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2728                                 /* special graphics for certain screens */
2729   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2730                                 /* internal bitmap ID for special graphics */
2731 };
2732
2733 struct GraphicInfo
2734 {
2735   Bitmap **bitmaps;             /* bitmaps in all required sizes */
2736   Bitmap *bitmap;               /* bitmap in default size */
2737
2738   int src_image_width;          /* scaled bitmap size, but w/o small images */
2739   int src_image_height;         /* scaled bitmap size, but w/o small images */
2740
2741   int src_x, src_y;             /* start position of animation frames */
2742   int width, height;            /* width/height of each animation frame */
2743
2744   int offset_x, offset_y;       /* x/y offset to next animation frame */
2745   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2746
2747   boolean double_movement;      /* animation has second movement tile */
2748   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2749
2750   int anim_frames;
2751   int anim_frames_per_line;
2752   int anim_start_frame;
2753   int anim_delay;               /* important: delay of 1 means "no delay"! */
2754   int anim_mode;
2755
2756   boolean anim_global_sync;
2757
2758   int crumbled_like;            /* element for cloning crumble graphics */
2759   int diggable_like;            /* element for cloning digging graphics */
2760
2761   int border_size;              /* border size for "crumbled" graphics */
2762
2763   int scale_up_factor;          /* optional factor for scaling image up */
2764   int tile_size;                /* optional explicitly defined tile size */
2765
2766   int clone_from;               /* graphic for cloning *all* settings */
2767
2768   int anim_delay_fixed;         /* optional delay values for bored and   */
2769   int anim_delay_random;        /* sleeping player animations (animation */
2770   int post_delay_fixed;         /* intervall and following pause before  */
2771   int post_delay_random;        /* next intervall (bored animation only) */
2772
2773   int step_offset;              /* optional step offset of toon animations */
2774   int step_delay;               /* optional step delay of toon animations */
2775
2776   int draw_xoffset;             /* optional offset for drawing font chars */
2777   int draw_yoffset;             /* optional offset for drawing font chars */
2778
2779   int draw_masked;              /* optional setting for drawing envelope gfx */
2780
2781   int fade_mode;                /* optional setting for drawing title screens */
2782   int fade_delay;               /* optional setting for drawing title screens */
2783   int post_delay;               /* optional setting for drawing title screens */
2784   int auto_delay;               /* optional setting for drawing title screens */
2785   int align, valign;            /* optional setting for drawing title screens */
2786   int sort_priority;            /* optional setting for drawing title screens */
2787
2788   int class;
2789   int style;
2790
2791   int active_xoffset;
2792   int active_yoffset;
2793   int pressed_xoffset;
2794   int pressed_yoffset;
2795
2796   boolean use_image_size;       /* use image size as default width and height */
2797 };
2798
2799 struct SoundInfo
2800 {
2801   boolean loop;
2802   int volume;
2803   int priority;
2804 };
2805
2806 struct MusicInfo
2807 {
2808   boolean loop;
2809 };
2810
2811 struct MusicPrefixInfo
2812 {
2813   char *prefix;
2814   boolean is_loop_music;
2815 };
2816
2817 struct MusicFileInfo
2818 {
2819   char *basename;
2820
2821   char *title_header;
2822   char *artist_header;
2823   char *album_header;
2824   char *year_header;
2825
2826   char *title;
2827   char *artist;
2828   char *album;
2829   char *year;
2830
2831   int music;
2832
2833   boolean is_sound;
2834
2835   struct MusicFileInfo *next;
2836 };
2837
2838 struct ElementActionInfo
2839 {
2840   char *suffix;
2841   int value;
2842   boolean is_loop_sound;
2843 };
2844
2845 struct ElementDirectionInfo
2846 {
2847   char *suffix;
2848   int value;
2849 };
2850
2851 struct SpecialSuffixInfo
2852 {
2853   char *suffix;
2854   int value;
2855 };
2856
2857 struct HelpAnimInfo
2858 {
2859   int element;
2860   int action;
2861   int direction;
2862
2863   int delay;
2864 };
2865
2866
2867 extern Bitmap                  *bitmap_db_store;
2868 extern Bitmap                  *bitmap_db_cross;
2869 extern Bitmap                  *bitmap_db_field;
2870 extern Bitmap                  *bitmap_db_panel;
2871 extern Bitmap                  *bitmap_db_door_1;
2872 extern Bitmap                  *bitmap_db_door_2;
2873 extern Bitmap                  *bitmap_db_toons;
2874 extern DrawBuffer              *fieldbuffer;
2875 extern DrawBuffer              *drawto_field;
2876
2877 extern int                      game_status;
2878 extern boolean                  level_editor_test_game;
2879 extern boolean                  network_playing;
2880
2881 #if defined(TARGET_SDL)
2882 extern boolean                  network_server;
2883 extern SDL_Thread              *server_thread;
2884 #endif
2885
2886 extern int                      key_joystick_mapping;
2887
2888 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2889 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2890 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2891 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2892 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2893 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2894 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2895 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2896 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2897 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2898 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2899 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2900 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2901 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2902 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2903 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2904 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2905 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2906 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2907 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2908 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2909 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2910 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2911 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2912 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2913 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2914 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2915
2916 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2917 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2918 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2919 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2920 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2921 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2922
2923 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2924 extern int                      ActiveButton[NUM_IMAGE_FILES];
2925 extern int                      ActiveFont[NUM_FONTS];
2926
2927 extern int                      lev_fieldx, lev_fieldy;
2928 extern int                      scroll_x, scroll_y;
2929
2930 extern int                      WIN_XSIZE, WIN_YSIZE;
2931 extern int                      SCR_FIELDX, SCR_FIELDY;
2932 extern int                      REAL_SX, REAL_SY;
2933 extern int                      SX, SY;
2934 extern int                      DX, DY;
2935 extern int                      VX, VY;
2936 extern int                      EX, EY;
2937 extern int                      dDX, dDY;
2938 extern int                      FULL_SXSIZE, FULL_SYSIZE;
2939 extern int                      SXSIZE, SYSIZE;
2940 extern int                      DXSIZE, DYSIZE;
2941 extern int                      VXSIZE, VYSIZE;
2942 extern int                      EXSIZE, EYSIZE;
2943 extern int                      TILESIZE_VAR;
2944
2945 extern int                      FX, FY;
2946 extern int                      ScrollStepSize;
2947 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2948 extern int                      BorderElement;
2949 extern int                      GameFrameDelay;
2950 extern int                      FfwdFrameDelay;
2951 extern int                      BX1, BY1;
2952 extern int                      BX2, BY2;
2953 extern int                      SBX_Left, SBX_Right;
2954 extern int                      SBY_Upper, SBY_Lower;
2955 extern int                      ZX, ZY;
2956 extern int                      ExitX, ExitY;
2957 extern int                      AllPlayersGone;
2958
2959 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2960
2961 extern boolean                  network_player_action_received;
2962
2963 extern int                      graphics_action_mapping[];
2964
2965 extern struct LevelSetInfo      levelset;
2966 extern struct LevelInfo         level, level_template;
2967 extern struct HiScore           highscore[];
2968 extern struct TapeInfo          tape;
2969 extern struct GlobalInfo        global;
2970 extern struct BorderInfo        border;
2971 extern struct ViewportInfo      viewport;
2972 extern struct TitleFadingInfo   fading;
2973 extern struct TitleFadingInfo   fading_none;
2974 extern struct TitleFadingInfo   title_initial_default;
2975 extern struct TitleFadingInfo   title_default;
2976 extern struct TitleMessageInfo  titlemessage_initial_default;
2977 extern struct TitleMessageInfo  titlemessage_initial[];
2978 extern struct TitleMessageInfo  titlemessage_default;
2979 extern struct TitleMessageInfo  titlemessage[];
2980 extern struct TitleMessageInfo  readme;
2981 extern struct InitInfo          init, init_last;
2982 extern struct MenuInfo          menu;
2983 extern struct DoorInfo          door_1, door_2;
2984 extern struct RequestInfo       request;
2985 extern struct PreviewInfo       preview;
2986 extern struct EditorInfo        editor;
2987 extern struct ElementInfo       element_info[];
2988 extern struct ElementNameInfo   element_name_info[];
2989 extern struct ElementActionInfo element_action_info[];
2990 extern struct ElementDirectionInfo element_direction_info[];
2991 extern struct SpecialSuffixInfo special_suffix_info[];
2992 extern struct TokenIntPtrInfo   image_config_vars[];
2993 extern struct FontInfo          font_info[];
2994 extern struct MusicPrefixInfo   music_prefix_info[];
2995 extern struct GraphicInfo      *graphic_info;
2996 extern struct SoundInfo        *sound_info;
2997 extern struct MusicInfo        *music_info;
2998 extern struct MusicFileInfo    *music_file_info;
2999 extern struct HelpAnimInfo     *helpanim_info;
3000 extern SetupFileHash           *helptext_info;
3001 extern SetupFileHash           *image_config_hash;
3002 extern SetupFileHash           *element_token_hash;
3003 extern SetupFileHash           *graphic_token_hash;
3004 extern SetupFileHash           *font_token_hash;
3005 extern struct ConfigTypeInfo    image_config_suffix[];
3006 extern struct ConfigTypeInfo    sound_config_suffix[];
3007 extern struct ConfigTypeInfo    music_config_suffix[];
3008 extern struct ConfigInfo        image_config[];
3009 extern struct ConfigInfo        sound_config[];
3010 extern struct ConfigInfo        music_config[];
3011 extern struct ConfigInfo        helpanim_config[];
3012 extern struct ConfigInfo        helptext_config[];
3013
3014 #endif  /* MAIN_H */