rnd-20100310-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28
29 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
30 #include "conf_snd.h"   /* include auto-generated data structure definitions */
31 #include "conf_mus.h"   /* include auto-generated data structure definitions */
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE                       672
47 #define WIN_YSIZE                       560
48
49 #define DEFAULT_FULLSCREEN_MODE         "800x600"
50
51 #define SCR_FIELDX                      17
52 #define SCR_FIELDY                      17
53 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
54 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
55 #define MIN_LEV_FIELDX                  3
56 #define MIN_LEV_FIELDY                  3
57 #define STD_LEV_FIELDX                  64
58 #define STD_LEV_FIELDY                  32
59 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
60 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
61
62 #define MIN_SCROLL_DELAY                0
63 #define STD_SCROLL_DELAY                3
64 #define MAX_SCROLL_DELAY                8
65
66 #define SCREENX(a)                      ((a) - scroll_x)
67 #define SCREENY(a)                      ((a) - scroll_y)
68 #define LEVELX(a)                       ((a) + scroll_x)
69 #define LEVELY(a)                       ((a) + scroll_y)
70
71 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
72                                          (y) >= 0 && (y) < (ysize))
73 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
74                                         ((x) >= (xmin) && (x) <= (xmax) && \
75                                          (y) >= (ymin) && (y) <= (ymax))
76
77 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
78 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
79 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
80
81 /* values for configurable properties (custom elem's only, else pre-defined) */
82 /* (never change these values, as they are stored in level files!) */
83 #define EP_DIGGABLE                     0
84 #define EP_COLLECTIBLE_ONLY             1
85 #define EP_DONT_RUN_INTO                2
86 #define EP_DONT_COLLIDE_WITH            3
87 #define EP_DONT_TOUCH                   4
88 #define EP_INDESTRUCTIBLE               5
89 #define EP_SLIPPERY                     6
90 #define EP_CAN_CHANGE                   7
91 #define EP_CAN_MOVE                     8
92 #define EP_CAN_FALL                     9
93 #define EP_CAN_SMASH_PLAYER             10
94 #define EP_CAN_SMASH_ENEMIES            11
95 #define EP_CAN_SMASH_EVERYTHING         12
96 #define EP_EXPLODES_BY_FIRE             13
97 #define EP_EXPLODES_SMASHED             14
98 #define EP_EXPLODES_IMPACT              15
99 #define EP_WALKABLE_OVER                16
100 #define EP_WALKABLE_INSIDE              17
101 #define EP_WALKABLE_UNDER               18
102 #define EP_PASSABLE_OVER                19
103 #define EP_PASSABLE_INSIDE              20
104 #define EP_PASSABLE_UNDER               21
105 #define EP_DROPPABLE                    22
106 #define EP_EXPLODES_1X1_OLD             23
107 #define EP_PUSHABLE                     24
108 #define EP_EXPLODES_CROSS_OLD           25
109 #define EP_PROTECTED                    26
110 #define EP_CAN_MOVE_INTO_ACID           27
111 #define EP_THROWABLE                    28
112 #define EP_CAN_EXPLODE                  29
113 #define EP_GRAVITY_REACHABLE            30
114 #define EP_DONT_GET_HIT_BY              31
115
116 /* values for pre-defined properties */
117 /* (from here on, values can be changed by inserting new values) */
118 #define EP_PLAYER                       32
119 #define EP_CAN_PASS_MAGIC_WALL          33
120 #define EP_CAN_PASS_DC_MAGIC_WALL       34
121 #define EP_SWITCHABLE                   35
122 #define EP_BD_ELEMENT                   36
123 #define EP_SP_ELEMENT                   37
124 #define EP_SB_ELEMENT                   38
125 #define EP_GEM                          39
126 #define EP_FOOD_DARK_YAMYAM             40
127 #define EP_FOOD_PENGUIN                 41
128 #define EP_FOOD_PIG                     42
129 #define EP_HISTORIC_WALL                43
130 #define EP_HISTORIC_SOLID               44
131 #define EP_CLASSIC_ENEMY                45
132 #define EP_BELT                         46
133 #define EP_BELT_ACTIVE                  47
134 #define EP_BELT_SWITCH                  48
135 #define EP_TUBE                         49
136 #define EP_ACID_POOL                    50
137 #define EP_KEYGATE                      51
138 #define EP_AMOEBOID                     52
139 #define EP_AMOEBALIVE                   53
140 #define EP_HAS_EDITOR_CONTENT           54
141 #define EP_CAN_TURN_EACH_MOVE           55
142 #define EP_CAN_GROW                     56
143 #define EP_ACTIVE_BOMB                  57
144 #define EP_INACTIVE                     58
145
146 /* values for special configurable properties (depending on level settings) */
147 #define EP_EM_SLIPPERY_WALL             59
148
149 /* values for special graphics properties (no effect on game engine) */
150 #define EP_GFX_CRUMBLED                 60
151
152 /* values for derived properties (determined from properties above) */
153 #define EP_ACCESSIBLE_OVER              61
154 #define EP_ACCESSIBLE_INSIDE            62
155 #define EP_ACCESSIBLE_UNDER             63
156 #define EP_WALKABLE                     64
157 #define EP_PASSABLE                     65
158 #define EP_ACCESSIBLE                   66
159 #define EP_COLLECTIBLE                  67
160 #define EP_SNAPPABLE                    68
161 #define EP_WALL                         69
162 #define EP_SOLID_FOR_PUSHING            70
163 #define EP_DRAGONFIRE_PROOF             71
164 #define EP_EXPLOSION_PROOF              72
165 #define EP_CAN_SMASH                    73
166 #define EP_EXPLODES_3X3_OLD             74
167 #define EP_CAN_EXPLODE_BY_FIRE          75
168 #define EP_CAN_EXPLODE_SMASHED          76
169 #define EP_CAN_EXPLODE_IMPACT           77
170 #define EP_SP_PORT                      78
171 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
172 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
173 #define EP_COULD_MOVE_INTO_ACID         81
174 #define EP_MAYBE_DONT_COLLIDE_WITH      82
175 #define EP_CAN_BE_CLONED_BY_ANDROID     83
176
177 /* values for internal purpose only (level editor) */
178 #define EP_WALK_TO_OBJECT               84
179 #define EP_DEADLY                       85
180 #define EP_EDITOR_CASCADE               86
181 #define EP_EDITOR_CASCADE_ACTIVE        87
182 #define EP_EDITOR_CASCADE_INACTIVE      88
183
184 /* values for internal purpose only (game engine) */
185 #define EP_HAS_ACTION                   89
186 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
187
188 /* values for internal purpose only (other) */
189 #define EP_OBSOLETE                     91
190
191 #define NUM_ELEMENT_PROPERTIES          92
192
193 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
194 #define EP_BITFIELD_BASE_NR             0
195
196 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
197 #define EP_BITMASK_DEFAULT              0
198
199 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
200 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
201 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
202 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
203                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
204                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
205
206
207 /* values for change events for custom elements (stored in level file) */
208 #define CE_DELAY                        0
209 #define CE_TOUCHED_BY_PLAYER            1
210 #define CE_PRESSED_BY_PLAYER            2
211 #define CE_PUSHED_BY_PLAYER             3
212 #define CE_DROPPED_BY_PLAYER            4
213 #define CE_HITTING_SOMETHING            5
214 #define CE_IMPACT                       6
215 #define CE_SMASHED                      7
216 #define CE_TOUCHING_X                   8
217 #define CE_CHANGE_OF_X                  9
218 #define CE_EXPLOSION_OF_X               10
219 #define CE_PLAYER_TOUCHES_X             11
220 #define CE_PLAYER_PRESSES_X             12
221 #define CE_PLAYER_PUSHES_X              13
222 #define CE_PLAYER_COLLECTS_X            14
223 #define CE_PLAYER_DROPS_X               15
224 #define CE_VALUE_GETS_ZERO              16
225 #define CE_VALUE_GETS_ZERO_OF_X         17
226 #define CE_BY_OTHER_ACTION              18
227 #define CE_BY_DIRECT_ACTION             19
228 #define CE_PLAYER_DIGS_X                20
229 #define CE_ENTERED_BY_PLAYER            21
230 #define CE_LEFT_BY_PLAYER               22
231 #define CE_PLAYER_ENTERS_X              23
232 #define CE_PLAYER_LEAVES_X              24
233 #define CE_SWITCHED                     25
234 #define CE_SWITCH_OF_X                  26
235 #define CE_HIT_BY_SOMETHING             27
236 #define CE_HITTING_X                    28
237 #define CE_HIT_BY_X                     29
238 #define CE_BLOCKED                      30
239 #define CE_SWITCHED_BY_PLAYER           31
240 #define CE_PLAYER_SWITCHES_X            32
241 #define CE_SNAPPED_BY_PLAYER            33
242 #define CE_PLAYER_SNAPS_X               34
243 #define CE_MOVE_OF_X                    35
244 #define CE_DIGGING_X                    36
245 #define CE_CREATION_OF_X                37
246 #define CE_SCORE_GETS_ZERO              38
247 #define CE_SCORE_GETS_ZERO_OF_X         39
248 #define CE_VALUE_CHANGES                40
249 #define CE_VALUE_CHANGES_OF_X           41
250 #define CE_SCORE_CHANGES                42
251 #define CE_SCORE_CHANGES_OF_X           43
252
253 #define NUM_CHANGE_EVENTS               44
254
255 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
256
257 #define CE_BITMASK_DEFAULT              0
258
259 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
260 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
261
262 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
263 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
264
265 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
266 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
267                                          CH_EVENT_VAR(e,c))
268 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
269                                          CH_ANY_EVENT_VAR(e,c))
270
271 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
272                                          CH_EVENT_VAR(e,c) = (v) : 0)
273 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
274                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
275
276 /* values for player bitmasks */
277 #define PLAYER_BITS_NONE                0
278 #define PLAYER_BITS_1                   (1 << 0)
279 #define PLAYER_BITS_2                   (1 << 1)
280 #define PLAYER_BITS_3                   (1 << 2)
281 #define PLAYER_BITS_4                   (1 << 3)
282 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
283                                          PLAYER_BITS_2 | \
284                                          PLAYER_BITS_3 | \
285                                          PLAYER_BITS_4)
286 #define PLAYER_BITS_TRIGGER             (1 << 4)
287 #define PLAYER_BITS_ACTION              (1 << 5)
288
289 /* values for move directions (bits 0 - 3: basic move directions) */
290 #define MV_BIT_PREVIOUS                 4
291 #define MV_BIT_TRIGGER                  5
292 #define MV_BIT_TRIGGER_BACK             6
293 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
294 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
295
296 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
297 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
298 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
299 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
300 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
301
302 /* values for move stepsize */
303 #define STEPSIZE_NOT_MOVING             0
304 #define STEPSIZE_VERY_SLOW              1
305 #define STEPSIZE_SLOW                   2
306 #define STEPSIZE_NORMAL                 4
307 #define STEPSIZE_FAST                   8
308 #define STEPSIZE_VERY_FAST              16
309 #define STEPSIZE_EVEN_FASTER            32
310 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
311 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
312 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
313
314 /* values for change side for custom elements */
315 #define CH_SIDE_NONE                    MV_NONE
316 #define CH_SIDE_LEFT                    MV_LEFT
317 #define CH_SIDE_RIGHT                   MV_RIGHT
318 #define CH_SIDE_TOP                     MV_UP
319 #define CH_SIDE_BOTTOM                  MV_DOWN
320 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
321 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
322 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
323
324 /* values for change player for custom elements */
325 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
326 #define CH_PLAYER_1                     PLAYER_BITS_1
327 #define CH_PLAYER_2                     PLAYER_BITS_2
328 #define CH_PLAYER_3                     PLAYER_BITS_3
329 #define CH_PLAYER_4                     PLAYER_BITS_4
330 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
331
332 /* values for change page for custom elements */
333 #define CH_PAGE_ANY_FILE                (0xff)
334 #define CH_PAGE_ANY                     (0xffffffff)
335
336 /* values for change power for custom elements */
337 #define CP_WHEN_EMPTY                   0
338 #define CP_WHEN_DIGGABLE                1
339 #define CP_WHEN_DESTRUCTIBLE            2
340 #define CP_WHEN_COLLECTIBLE             3
341 #define CP_WHEN_REMOVABLE               4
342 #define CP_WHEN_WALKABLE                5
343
344 /* values for change actions for custom elements (stored in level file) */
345 #define CA_NO_ACTION                    0
346 #define CA_EXIT_PLAYER                  1
347 #define CA_KILL_PLAYER                  2
348 #define CA_MOVE_PLAYER                  3
349 #define CA_RESTART_LEVEL                4
350 #define CA_SHOW_ENVELOPE                5
351 #define CA_SET_LEVEL_TIME               6
352 #define CA_SET_LEVEL_GEMS               7
353 #define CA_SET_LEVEL_SCORE              8
354 #define CA_SET_LEVEL_WIND               9
355 #define CA_SET_PLAYER_GRAVITY           10
356 #define CA_SET_PLAYER_KEYS              11
357 #define CA_SET_PLAYER_SPEED             12
358 #define CA_SET_PLAYER_SHIELD            13
359 #define CA_SET_PLAYER_ARTWORK           14
360 #define CA_SET_CE_SCORE                 15
361 #define CA_SET_CE_VALUE                 16
362 #define CA_SET_ENGINE_SCAN_MODE         17
363 #define CA_SET_PLAYER_INVENTORY         18
364 #define CA_SET_CE_ARTWORK               19
365 #define CA_SET_LEVEL_RANDOM_SEED        20
366
367 #define CA_HEADLINE_LEVEL_ACTIONS       250
368 #define CA_HEADLINE_PLAYER_ACTIONS      251
369 #define CA_HEADLINE_CE_ACTIONS          252
370 #define CA_HEADLINE_ENGINE_ACTIONS      253
371 #define CA_UNDEFINED                    255
372
373 /* values for change action mode for custom elements */
374 #define CA_MODE_UNDEFINED               0
375 #define CA_MODE_SET                     1
376 #define CA_MODE_ADD                     2
377 #define CA_MODE_SUBTRACT                3
378 #define CA_MODE_MULTIPLY                4
379 #define CA_MODE_DIVIDE                  5
380 #define CA_MODE_MODULO                  6
381
382 /* values for change action parameters for custom elements */
383 #define CA_ARG_MIN                      0
384 #define CA_ARG_0                        0
385 #define CA_ARG_1                        1
386 #define CA_ARG_2                        2
387 #define CA_ARG_3                        3
388 #define CA_ARG_4                        4
389 #define CA_ARG_5                        5
390 #define CA_ARG_6                        6
391 #define CA_ARG_7                        7
392 #define CA_ARG_8                        8
393 #define CA_ARG_9                        9
394 #define CA_ARG_10                       10
395 #define CA_ARG_100                      100
396 #define CA_ARG_1000                     1000
397 #define CA_ARG_MAX                      9999
398 #define CA_ARG_PLAYER                   10000
399 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
400 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
401 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
402 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
403 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
404 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
405 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
406 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
407 #define CA_ARG_NUMBER                   11000
408 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
409 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
410 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
411 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
412 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
413 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
414 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
415 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
416 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
417 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
418 #define CA_ARG_ELEMENT                  12000
419 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
420 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
421 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
422 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
423 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
424 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
425 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
426 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
427 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
428 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
429 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
430 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
431 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
432 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
433 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
434 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
435 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
436 #define CA_ARG_SPEED                    13000
437 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
438 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
439 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
440 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
441 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
442 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
443 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
444 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
445 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
446 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
447 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
448 #define CA_ARG_GRAVITY                  14000
449 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
450 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
451 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
452 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
453 #define CA_ARG_DIRECTION                15000
454 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
455 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
456 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
457 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
458 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
459 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
460 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
461 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
462 #define CA_ARG_SHIELD                   16000
463 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
464 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
465 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
466 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
467 #define CA_ARG_SCAN_MODE                17000
468 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
469 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
470 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
471 #define CA_ARG_INVENTORY                18000
472 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
473 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
474 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
475 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
476 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
477 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
478 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
479 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
480 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
481 #define CA_ARG_UNDEFINED                65535
482
483 /* values for custom move patterns (bits 0 - 3: basic move directions) */
484 #define MV_BIT_TOWARDS_PLAYER           4
485 #define MV_BIT_AWAY_FROM_PLAYER         5
486 #define MV_BIT_ALONG_LEFT_SIDE          6
487 #define MV_BIT_ALONG_RIGHT_SIDE         7
488 #define MV_BIT_TURNING_LEFT             8
489 #define MV_BIT_TURNING_RIGHT            9
490 #define MV_BIT_WHEN_PUSHED              10
491 #define MV_BIT_MAZE_RUNNER              11
492 #define MV_BIT_MAZE_HUNTER              12
493 #define MV_BIT_WHEN_DROPPED             13
494 #define MV_BIT_TURNING_LEFT_RIGHT       14
495 #define MV_BIT_TURNING_RIGHT_LEFT       15
496 #define MV_BIT_TURNING_RANDOM           16
497 #define MV_BIT_WIND_DIRECTION           17
498
499 /* values for custom move patterns */
500 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
501 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
502 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
503 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
504 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
505 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
506 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
507 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
508 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
509 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
510 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
511 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
512 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
513 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
514 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
515
516 /* values for initial move direction */
517 #define MV_START_NONE                   (MV_NONE)
518 #define MV_START_AUTOMATIC              (MV_NONE)
519 #define MV_START_LEFT                   (MV_LEFT)
520 #define MV_START_RIGHT                  (MV_RIGHT)
521 #define MV_START_UP                     (MV_UP)
522 #define MV_START_DOWN                   (MV_DOWN)
523 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
524 #define MV_START_PREVIOUS               (MV_PREVIOUS)
525
526 /* values for elements left behind by custom elements */
527 #define LEAVE_TYPE_UNLIMITED            0
528 #define LEAVE_TYPE_LIMITED              1
529
530 /* values for slippery property for custom elements */
531 #define SLIPPERY_ANY_RANDOM             0
532 #define SLIPPERY_ANY_LEFT_RIGHT         1
533 #define SLIPPERY_ANY_RIGHT_LEFT         2
534 #define SLIPPERY_ONLY_LEFT              3
535 #define SLIPPERY_ONLY_RIGHT             4
536
537 /* values for explosion type for custom elements */
538 #define EXPLODES_3X3                    0
539 #define EXPLODES_1X1                    1
540 #define EXPLODES_CROSS                  2
541
542 /* macros for configurable properties */
543 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
544 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
545 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
546 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
547 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
548 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
549 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
550 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
551 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
552 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
553 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
554 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
555 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
556 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
557 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
558 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
559 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
560 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
561 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
562 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
563 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
564 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
565 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
566 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
567 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
568 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
569 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
570 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
571 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
572 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
573 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
574 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
575
576 /* macros for special configurable properties */
577 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
578
579 /* macros for special graphics properties */
580 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
581
582 /* macros for pre-defined properties */
583 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
584 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
585 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
586 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
587 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
588 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
589 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
590 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
591 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
592 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
593 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
594 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
595 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
596 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
597 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
598 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
599 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
600 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
601 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
602 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
603 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
604 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
605 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
606 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
607 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
608 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
609 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
610
611 /* macros for derived properties */
612 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
613 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
614 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
615 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
616 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
617 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
618 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
619 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
620 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
621 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
622 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
623 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
624 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
625 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
626 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
627 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
628 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
629 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
630 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
631                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
632 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
633                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
634 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
635 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
636 #define CAN_BE_CLONED_BY_ANDROID(e)     \
637                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
638
639 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
640 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
641                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
642 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
643                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
644
645 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
646 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
647                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
648
649 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
650
651 /* special macros used in game engine */
652 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
653                                  (e) <= NUM_FILE_ELEMENTS)
654
655 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
656                                  (e) <= NUM_DRAWABLE_ELEMENTS)
657
658 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
659                                  (e) <= NUM_RUNTIME_ELEMENTS)
660
661 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
662                                  (e) <= MAX_NUM_ELEMENTS)
663
664 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
665                                  (e) <= EL_CUSTOM_END)
666
667 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
668                                  (e) <= EL_GROUP_END)
669
670 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
671                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
672
673 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
674                                  (e) <= EL_INTERNAL_END)
675
676 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
677                                  (e) <= EL_ENVELOPE_4)
678
679 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
680                                  (e) <= EL_KEY_4)
681 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
682                                  (e) <= EL_EM_KEY_4)
683 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
684                                  (e) <= EL_EMC_KEY_8)
685 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
686                                  IS_EM_KEY(e) ||                        \
687                                  IS_EMC_KEY(e))
688 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
689 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
690 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
691 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
692                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
693                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
694
695 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
696                                  (e) <= EL_GATE_4)
697 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
698                                  (e) <= EL_EM_GATE_4)
699 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
700                                  (e) <= EL_EMC_GATE_8)
701 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
702 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
703                                  IS_EM_GATE(e) ||                       \
704                                  IS_EMC_GATE(e) ||                      \
705                                  IS_DC_GATE(e))
706 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
707 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
708 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
709 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
710                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
711                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
712
713 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
714                                  (e) <= EL_GATE_4_GRAY)
715 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
716                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
717 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
718                                  (e) <= EL_EM_GATE_4_GRAY)
719 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
720                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
721 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
722                                  (e) <= EL_EMC_GATE_8_GRAY)
723 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
724                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
725 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
726 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
727
728 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
729                                  IS_EM_GATE_GRAY(e) ||                  \
730                                  IS_EMC_GATE_GRAY(e) ||                 \
731                                  IS_DC_GATE_GRAY(e))
732 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
733                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
734                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
735                                  IS_DC_GATE_GRAY_ACTIVE(e))
736 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
737 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
738 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
739 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
740 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
741 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
742 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
743                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
744                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
745
746 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
747
748 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
749                                  (e) <= EL_EMC_WALL_3)
750 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
751                                  (e) == EL_SP_CHIP_LEFT ||              \
752                                  (e) == EL_SP_CHIP_RIGHT ||             \
753                                  (e) == EL_SP_CHIP_TOP ||               \
754                                  (e) == EL_SP_CHIP_BOTTOM)
755 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
756                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
757                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
759                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_6)
761
762 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
763                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
764
765 #if 1
766
767 #if 1
768 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
769 #else
770 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
771                                  (element_info[e].use_gfx_element ?     \
772                                   element_info[e].gfx_element : e)  ?   \
773                                  element_info[e].gfx_element :          \
774                                  element_info[e].gfx_element +          \
775                                  0 * printf("::: %d: %d <-> %d\n",      \
776                                             e,                          \
777                                             element_info[e].gfx_element,      \
778                                             element_info[e].use_gfx_element ? \
779                                             element_info[e].gfx_element : e))
780 #endif
781
782 #else
783 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
784                                  element_info[e].gfx_element : e)
785 #endif
786
787 /* !!! CHECK THIS !!! */
788 #if 1
789 #define TILE_GFX_ELEMENT(x, y)                                          \
790                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
791                     Feld[x][y] != EL_EXPLOSION ?                        \
792                     GfxElement[x][y] : Feld[x][y])
793 #else
794 #define TILE_GFX_ELEMENT(x, y)                                          \
795         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
796                     Feld[x][y] != EL_EXPLOSION ?                        \
797                     GfxElement[x][y] : Feld[x][y])
798 #endif
799
800 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
801 /* (solution: add separate "use sound of element" to level file and editor) */
802 #if 0
803 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
804 #else
805 #define SND_ELEMENT(e)          (e)
806 #endif
807
808 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
809 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
810 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
811
812 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
813         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
814          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
815
816 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
817
818 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
819 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
820
821 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
822 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
823 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
824
825 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
826
827 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
828                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
829                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
830                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
831                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
832                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
833                                  EL_ROCK)
834 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
835                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
836                                  EL_BD_ROCK)
837 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
838                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
839                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
840                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
841                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
842                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
843                                  (e) == EL_PEARL          ? EL_BOMB    :    \
844                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
845                                  EL_ROCK)
846 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
847 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
848 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
849 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
850
851 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
852 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
853
854 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
855                                          IS_PROTECTED(Back[x][y]))
856 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
857 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
858                                          ENEMY_PROTECTED_FIELD(x, y))
859 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
860                                          EXPLOSION_PROTECTED_FIELD(x, y))
861
862 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
863                                  (p)->switch_x == (x) && (p)->switch_y == (y))
864
865 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
866                                  (p)->drop_x == (x) && (p)->drop_y == (y))
867
868 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
869
870 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
871                                  (e) : EL_PLAYER_1)
872
873 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
874
875 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
876 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
877 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
878
879 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
880                                                               ANIM_CE_SCORE |  \
881                                                               ANIM_CE_DELAY))
882 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
883 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
884 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
885 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
886
887 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
888
889 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
890
891 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
892 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
893 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
894                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
895
896 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
897 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
898                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
899                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
900                                  (d) == MV_UP    ? "MV_UP"    :         \
901                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
902
903 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
904 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
905 #define FONT_ACTIVE(f)          (ActiveFont[f])
906
907
908 /* fundamental game speed values */
909 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
910 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
911
912 /* boundaries of arrays etc. */
913 #define MAX_LEVEL_NAME_LEN      32
914 #define MAX_LEVEL_AUTHOR_LEN    32
915 #define MAX_ELEMENT_NAME_LEN    32
916 #define MAX_TAPES_PER_SET       1024
917 #define MAX_SCORE_ENTRIES       100
918 #define MAX_NUM_TITLE_IMAGES    5
919 #define MAX_NUM_TITLE_MESSAGES  5
920
921 #define MAX_NUM_AMOEBA          100
922
923 #define NUM_ENVELOPES           4
924 #define MIN_ENVELOPE_XSIZE      1
925 #define MIN_ENVELOPE_YSIZE      1
926 #define MAX_ENVELOPE_XSIZE      30
927 #define MAX_ENVELOPE_YSIZE      20
928 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
929 #define MIN_CHANGE_PAGES        1
930 #define MAX_CHANGE_PAGES        32
931 #define MIN_ELEMENTS_IN_GROUP   1
932 #define MAX_ELEMENTS_IN_GROUP   16
933 #define MIN_ANDROID_ELEMENTS    1
934 #define MAX_ANDROID_ELEMENTS    16
935
936 /* values for elements with content */
937 #define MIN_ELEMENT_CONTENTS    1
938 #define STD_ELEMENT_CONTENTS    4
939 #define MAX_ELEMENT_CONTENTS    8
940
941 /* values for initial player inventory */
942 #define MIN_INITIAL_INVENTORY_SIZE      1
943 #define MAX_INITIAL_INVENTORY_SIZE      8
944
945 /* often used screen positions */
946 #define SX                      8
947 #define SY                      8
948 #define REAL_SX                 (SX - 2)
949 #define REAL_SY                 (SY - 2)
950 #define DX                      566
951 #define DY                      60
952 #define VX                      DX
953 #define VY                      400
954 #define EX                      DX
955 #define EY                      (VY - 44)
956 #define TILESIZE                32
957 #define TILEX                   TILESIZE
958 #define TILEY                   TILESIZE
959 #define MINI_TILESIZE           (TILESIZE / 2)
960 #define MINI_TILEX              MINI_TILESIZE
961 #define MINI_TILEY              MINI_TILESIZE
962 #define MICRO_TILESIZE          (TILESIZE / 8)
963 #define MICRO_TILEX             MICRO_TILESIZE
964 #define MICRO_TILEY             MICRO_TILESIZE
965 #define MIDPOSX                 (SCR_FIELDX / 2)
966 #define MIDPOSY                 (SCR_FIELDY / 2)
967 #define SXSIZE                  (SCR_FIELDX * TILEX)
968 #define SYSIZE                  (SCR_FIELDY * TILEY)
969 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
970 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
971 #define DXSIZE                  100
972 #define DYSIZE                  280
973 #define VXSIZE                  DXSIZE
974 #define VYSIZE                  100
975 #define EXSIZE                  DXSIZE
976 #define EYSIZE                  (VYSIZE + 44)
977 #define FULL_SXSIZE             (2 + SXSIZE + 2)
978 #define FULL_SYSIZE             (2 + SYSIZE + 2)
979 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
980 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
981 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
982 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
983 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
984 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
985
986 /* values for GfxRedraw */
987 #define GFX_REDRAW_NONE                         (0)
988 #define GFX_REDRAW_TILE                         (1 << 0)
989 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
990 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
991 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
992
993 /* score for elements */
994 #define SC_EMERALD              0
995 #define SC_DIAMOND              1
996 #define SC_BUG                  2
997 #define SC_SPACESHIP            3
998 #define SC_YAMYAM               4
999 #define SC_ROBOT                5
1000 #define SC_PACMAN               6
1001 #define SC_NUT                  7
1002 #define SC_DYNAMITE             8
1003 #define SC_KEY                  9
1004 #define SC_TIME_BONUS           10
1005 #define SC_CRYSTAL              11
1006 #define SC_PEARL                12
1007 #define SC_SHIELD               13
1008 #define SC_UNKNOWN_14           14
1009 #define SC_UNKNOWN_15           15
1010
1011 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1012
1013
1014 /* "real" level file elements */
1015 #define EL_UNDEFINED                    -1
1016
1017 #define EL_EMPTY_SPACE                  0
1018 #define EL_EMPTY                        EL_EMPTY_SPACE
1019 #define EL_SAND                         1
1020 #define EL_WALL                         2
1021 #define EL_WALL_SLIPPERY                3
1022 #define EL_ROCK                         4
1023 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1024 #define EL_EMERALD                      6
1025 #define EL_EXIT_CLOSED                  7
1026 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1027 #define EL_BUG                          9
1028 #define EL_SPACESHIP                    10
1029 #define EL_YAMYAM                       11
1030 #define EL_ROBOT                        12
1031 #define EL_STEELWALL                    13
1032 #define EL_DIAMOND                      14
1033 #define EL_AMOEBA_DEAD                  15
1034 #define EL_QUICKSAND_EMPTY              16
1035 #define EL_QUICKSAND_FULL               17
1036 #define EL_AMOEBA_DROP                  18
1037 #define EL_BOMB                         19
1038 #define EL_MAGIC_WALL                   20
1039 #define EL_SPEED_PILL                   21
1040 #define EL_ACID                         22
1041 #define EL_AMOEBA_WET                   23
1042 #define EL_AMOEBA_DRY                   24
1043 #define EL_NUT                          25
1044 #define EL_GAME_OF_LIFE                 26
1045 #define EL_BIOMAZE                      27
1046 #define EL_DYNAMITE_ACTIVE              28
1047 #define EL_STONEBLOCK                   29
1048 #define EL_ROBOT_WHEEL                  30
1049 #define EL_ROBOT_WHEEL_ACTIVE           31
1050 #define EL_KEY_1                        32
1051 #define EL_KEY_2                        33
1052 #define EL_KEY_3                        34
1053 #define EL_KEY_4                        35
1054 #define EL_GATE_1                       36
1055 #define EL_GATE_2                       37
1056 #define EL_GATE_3                       38
1057 #define EL_GATE_4                       39
1058 #define EL_GATE_1_GRAY                  40
1059 #define EL_GATE_2_GRAY                  41
1060 #define EL_GATE_3_GRAY                  42
1061 #define EL_GATE_4_GRAY                  43
1062 #define EL_DYNAMITE                     44
1063 #define EL_PACMAN                       45
1064 #define EL_INVISIBLE_WALL               46
1065 #define EL_LAMP                         47
1066 #define EL_LAMP_ACTIVE                  48
1067 #define EL_WALL_EMERALD                 49
1068 #define EL_WALL_DIAMOND                 50
1069 #define EL_AMOEBA_FULL                  51
1070 #define EL_BD_AMOEBA                    52
1071 #define EL_TIME_ORB_FULL                53
1072 #define EL_TIME_ORB_EMPTY               54
1073 #define EL_EXPANDABLE_WALL              55
1074 #define EL_BD_DIAMOND                   56
1075 #define EL_EMERALD_YELLOW               57
1076 #define EL_WALL_BD_DIAMOND              58
1077 #define EL_WALL_EMERALD_YELLOW          59
1078 #define EL_DARK_YAMYAM                  60
1079 #define EL_BD_MAGIC_WALL                61
1080 #define EL_INVISIBLE_STEELWALL          62
1081 #define EL_SOKOBAN_FIELD_PLAYER         63
1082 #define EL_DYNABOMB_INCREASE_NUMBER     64
1083 #define EL_DYNABOMB_INCREASE_SIZE       65
1084 #define EL_DYNABOMB_INCREASE_POWER      66
1085 #define EL_SOKOBAN_OBJECT               67
1086 #define EL_SOKOBAN_FIELD_EMPTY          68
1087 #define EL_SOKOBAN_FIELD_FULL           69
1088 #define EL_BD_BUTTERFLY_RIGHT           70
1089 #define EL_BD_BUTTERFLY_UP              71
1090 #define EL_BD_BUTTERFLY_LEFT            72
1091 #define EL_BD_BUTTERFLY_DOWN            73
1092 #define EL_BD_FIREFLY_RIGHT             74
1093 #define EL_BD_FIREFLY_UP                75
1094 #define EL_BD_FIREFLY_LEFT              76
1095 #define EL_BD_FIREFLY_DOWN              77
1096 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1097 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1098 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1099 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1100 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1101 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1102 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1103 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1104 #define EL_BD_BUTTERFLY                 78
1105 #define EL_BD_FIREFLY                   79
1106 #define EL_PLAYER_1                     80
1107 #define EL_PLAYER_2                     81
1108 #define EL_PLAYER_3                     82
1109 #define EL_PLAYER_4                     83
1110 #define EL_BUG_RIGHT                    84
1111 #define EL_BUG_UP                       85
1112 #define EL_BUG_LEFT                     86
1113 #define EL_BUG_DOWN                     87
1114 #define EL_SPACESHIP_RIGHT              88
1115 #define EL_SPACESHIP_UP                 89
1116 #define EL_SPACESHIP_LEFT               90
1117 #define EL_SPACESHIP_DOWN               91
1118 #define EL_PACMAN_RIGHT                 92
1119 #define EL_PACMAN_UP                    93
1120 #define EL_PACMAN_LEFT                  94
1121 #define EL_PACMAN_DOWN                  95
1122 #define EL_EMERALD_RED                  96
1123 #define EL_EMERALD_PURPLE               97
1124 #define EL_WALL_EMERALD_RED             98
1125 #define EL_WALL_EMERALD_PURPLE          99
1126 #define EL_ACID_POOL_TOPLEFT            100
1127 #define EL_ACID_POOL_TOPRIGHT           101
1128 #define EL_ACID_POOL_BOTTOMLEFT         102
1129 #define EL_ACID_POOL_BOTTOM             103
1130 #define EL_ACID_POOL_BOTTOMRIGHT        104
1131 #define EL_BD_WALL                      105
1132 #define EL_BD_ROCK                      106
1133 #define EL_EXIT_OPEN                    107
1134 #define EL_BLACK_ORB                    108
1135 #define EL_AMOEBA_TO_DIAMOND            109
1136 #define EL_MOLE                         110
1137 #define EL_PENGUIN                      111
1138 #define EL_SATELLITE                    112
1139 #define EL_ARROW_LEFT                   113
1140 #define EL_ARROW_RIGHT                  114
1141 #define EL_ARROW_UP                     115
1142 #define EL_ARROW_DOWN                   116
1143 #define EL_PIG                          117
1144 #define EL_DRAGON                       118
1145
1146 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1147
1148 #define EL_CHAR_START                   120
1149 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1150 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1151
1152 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1153
1154 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1155 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1156
1157 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1158
1159 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1160 #define EL_EXPANDABLE_WALL_VERTICAL     201
1161 #define EL_EXPANDABLE_WALL_ANY          202
1162
1163 #define EL_EM_GATE_1                    203
1164 #define EL_EM_GATE_2                    204
1165 #define EL_EM_GATE_3                    205
1166 #define EL_EM_GATE_4                    206
1167
1168 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1169 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1170 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1171
1172 #define EL_SP_START                     210
1173 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1174 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1175 #define EL_SP_ZONK                      (EL_SP_START + 1)
1176 #define EL_SP_BASE                      (EL_SP_START + 2)
1177 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1178 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1179 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1180 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1181 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1182 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1183 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1184 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1185 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1186 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1187 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1188 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1189 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1190 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1191 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1192 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1193 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1194 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1195 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1196 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1197 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1198 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1199 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1200 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1201 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1202 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1203 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1204 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1205 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1206 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1207 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1208 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1209 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1210 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1211 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1212 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1213 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1214 #define EL_SP_END                       (EL_SP_START + 39)
1215
1216 #define EL_EM_GATE_1_GRAY               250
1217 #define EL_EM_GATE_2_GRAY               251
1218 #define EL_EM_GATE_3_GRAY               252
1219 #define EL_EM_GATE_4_GRAY               253
1220
1221 #define EL_EM_DYNAMITE                  254
1222 #define EL_EM_DYNAMITE_ACTIVE           255
1223
1224 #define EL_PEARL                        256
1225 #define EL_CRYSTAL                      257
1226 #define EL_WALL_PEARL                   258
1227 #define EL_WALL_CRYSTAL                 259
1228 #define EL_DC_GATE_WHITE                260
1229 #define EL_DC_GATE_WHITE_GRAY           261
1230 #define EL_DC_KEY_WHITE                 262
1231 #define EL_SHIELD_NORMAL                263
1232 #define EL_EXTRA_TIME                   264
1233 #define EL_SWITCHGATE_OPEN              265
1234 #define EL_SWITCHGATE_CLOSED            266
1235 #define EL_SWITCHGATE_SWITCH_UP         267
1236 #define EL_SWITCHGATE_SWITCH_DOWN       268
1237
1238 #define EL_UNUSED_269                   269
1239 #define EL_UNUSED_270                   270
1240
1241 #define EL_CONVEYOR_BELT_1_LEFT          271
1242 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1243 #define EL_CONVEYOR_BELT_1_RIGHT         273
1244 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1245 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1246 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1247 #define EL_CONVEYOR_BELT_2_LEFT          277
1248 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1249 #define EL_CONVEYOR_BELT_2_RIGHT         279
1250 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1251 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1252 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1253 #define EL_CONVEYOR_BELT_3_LEFT          283
1254 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1255 #define EL_CONVEYOR_BELT_3_RIGHT         285
1256 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1257 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1258 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1259 #define EL_CONVEYOR_BELT_4_LEFT          289
1260 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1261 #define EL_CONVEYOR_BELT_4_RIGHT         291
1262 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1263 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1264 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1265 #define EL_LANDMINE                     295
1266 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1267 #define EL_LIGHT_SWITCH                 297
1268 #define EL_LIGHT_SWITCH_ACTIVE          298
1269 #define EL_SIGN_EXCLAMATION             299
1270 #define EL_SIGN_RADIOACTIVITY           300
1271 #define EL_SIGN_STOP                    301
1272 #define EL_SIGN_WHEELCHAIR              302
1273 #define EL_SIGN_PARKING                 303
1274 #define EL_SIGN_NO_ENTRY                304
1275 #define EL_SIGN_UNUSED_1                305
1276 #define EL_SIGN_GIVE_WAY                306
1277 #define EL_SIGN_ENTRY_FORBIDDEN         307
1278 #define EL_SIGN_EMERGENCY_EXIT          308
1279 #define EL_SIGN_YIN_YANG                309
1280 #define EL_SIGN_UNUSED_2                310
1281 #define EL_MOLE_LEFT                    311
1282 #define EL_MOLE_RIGHT                   312
1283 #define EL_MOLE_UP                      313
1284 #define EL_MOLE_DOWN                    314
1285 #define EL_STEELWALL_SLIPPERY           315
1286 #define EL_INVISIBLE_SAND               316
1287 #define EL_DX_UNKNOWN_15                317
1288 #define EL_DX_UNKNOWN_42                318
1289
1290 #define EL_UNUSED_319                   319
1291 #define EL_UNUSED_320                   320
1292
1293 #define EL_SHIELD_DEADLY                321
1294 #define EL_TIMEGATE_OPEN                322
1295 #define EL_TIMEGATE_CLOSED              323
1296 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1297 #define EL_TIMEGATE_SWITCH              325
1298
1299 #define EL_BALLOON                      326
1300 #define EL_BALLOON_SWITCH_LEFT          327
1301 #define EL_BALLOON_SWITCH_RIGHT         328
1302 #define EL_BALLOON_SWITCH_UP            329
1303 #define EL_BALLOON_SWITCH_DOWN          330
1304 #define EL_BALLOON_SWITCH_ANY           331
1305
1306 #define EL_EMC_STEELWALL_1              332
1307 #define EL_EMC_STEELWALL_2              333
1308 #define EL_EMC_STEELWALL_3              334
1309 #define EL_EMC_STEELWALL_4              335
1310 #define EL_EMC_WALL_1                   336
1311 #define EL_EMC_WALL_2                   337
1312 #define EL_EMC_WALL_3                   338
1313 #define EL_EMC_WALL_4                   339
1314 #define EL_EMC_WALL_5                   340
1315 #define EL_EMC_WALL_6                   341
1316 #define EL_EMC_WALL_7                   342
1317 #define EL_EMC_WALL_8                   343
1318
1319 #define EL_TUBE_ANY                     344
1320 #define EL_TUBE_VERTICAL                345
1321 #define EL_TUBE_HORIZONTAL              346
1322 #define EL_TUBE_VERTICAL_LEFT           347
1323 #define EL_TUBE_VERTICAL_RIGHT          348
1324 #define EL_TUBE_HORIZONTAL_UP           349
1325 #define EL_TUBE_HORIZONTAL_DOWN         350
1326 #define EL_TUBE_LEFT_UP                 351
1327 #define EL_TUBE_LEFT_DOWN               352
1328 #define EL_TUBE_RIGHT_UP                353
1329 #define EL_TUBE_RIGHT_DOWN              354
1330 #define EL_SPRING                       355
1331 #define EL_TRAP                         356
1332 #define EL_DX_SUPABOMB                  357
1333
1334 #define EL_UNUSED_358                   358
1335 #define EL_UNUSED_359                   359
1336
1337 /* ---------- begin of custom elements section ----------------------------- */
1338 #define EL_CUSTOM_START                 360
1339
1340 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1341
1342 #define NUM_CUSTOM_ELEMENTS             256
1343 #define EL_CUSTOM_END                   615
1344 /* ---------- end of custom elements section ------------------------------- */
1345
1346 #define EL_EM_KEY_1                     616
1347 #define EL_EM_KEY_2                     617
1348 #define EL_EM_KEY_3                     618
1349 #define EL_EM_KEY_4                     619
1350 #define EL_ENVELOPE_1                   620
1351 #define EL_ENVELOPE_2                   621
1352 #define EL_ENVELOPE_3                   622
1353 #define EL_ENVELOPE_4                   623
1354
1355 /* ---------- begin of group elements section ------------------------------ */
1356 #define EL_GROUP_START                  624
1357
1358 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1359
1360 #define NUM_GROUP_ELEMENTS              32
1361 #define EL_GROUP_END                    655
1362 /* ---------- end of custom elements section ------------------------------- */
1363
1364 #define EL_UNKNOWN                      656
1365 #define EL_TRIGGER_ELEMENT              657
1366 #define EL_TRIGGER_PLAYER               658
1367
1368 /* SP style elements */
1369 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1370 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1371 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1372 #define EL_SP_GRAVITY_ON_PORT_UP        662
1373 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1374 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1375 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1376 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1377
1378 /* EMC style elements */
1379 #define EL_BALLOON_SWITCH_NONE          667
1380 #define EL_EMC_GATE_5                   668
1381 #define EL_EMC_GATE_6                   669
1382 #define EL_EMC_GATE_7                   670
1383 #define EL_EMC_GATE_8                   671
1384 #define EL_EMC_GATE_5_GRAY              672
1385 #define EL_EMC_GATE_6_GRAY              673
1386 #define EL_EMC_GATE_7_GRAY              674
1387 #define EL_EMC_GATE_8_GRAY              675
1388 #define EL_EMC_KEY_5                    676
1389 #define EL_EMC_KEY_6                    677
1390 #define EL_EMC_KEY_7                    678
1391 #define EL_EMC_KEY_8                    679
1392 #define EL_EMC_ANDROID                  680
1393 #define EL_EMC_GRASS                    681
1394 #define EL_EMC_MAGIC_BALL               682
1395 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1396 #define EL_EMC_MAGIC_BALL_SWITCH        684
1397 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1398 #define EL_EMC_SPRING_BUMPER            686
1399 #define EL_EMC_PLANT                    687
1400 #define EL_EMC_LENSES                   688
1401 #define EL_EMC_MAGNIFIER                689
1402 #define EL_EMC_WALL_9                   690
1403 #define EL_EMC_WALL_10                  691
1404 #define EL_EMC_WALL_11                  692
1405 #define EL_EMC_WALL_12                  693
1406 #define EL_EMC_WALL_13                  694
1407 #define EL_EMC_WALL_14                  695
1408 #define EL_EMC_WALL_15                  696
1409 #define EL_EMC_WALL_16                  697
1410 #define EL_EMC_WALL_SLIPPERY_1          698
1411 #define EL_EMC_WALL_SLIPPERY_2          699
1412 #define EL_EMC_WALL_SLIPPERY_3          700
1413 #define EL_EMC_WALL_SLIPPERY_4          701
1414 #define EL_EMC_FAKE_GRASS               702
1415 #define EL_EMC_FAKE_ACID                703
1416 #define EL_EMC_DRIPPER                  704
1417
1418 #define EL_TRIGGER_CE_VALUE             705
1419 #define EL_TRIGGER_CE_SCORE             706
1420 #define EL_CURRENT_CE_VALUE             707
1421 #define EL_CURRENT_CE_SCORE             708
1422
1423 #define EL_YAMYAM_LEFT                  709
1424 #define EL_YAMYAM_RIGHT                 710
1425 #define EL_YAMYAM_UP                    711
1426 #define EL_YAMYAM_DOWN                  712
1427
1428 #define EL_BD_EXPANDABLE_WALL           713
1429
1430 #define EL_PREV_CE_8                    714
1431 #define EL_PREV_CE_7                    715
1432 #define EL_PREV_CE_6                    716
1433 #define EL_PREV_CE_5                    717
1434 #define EL_PREV_CE_4                    718
1435 #define EL_PREV_CE_3                    719
1436 #define EL_PREV_CE_2                    720
1437 #define EL_PREV_CE_1                    721
1438 #define EL_SELF                         722
1439 #define EL_NEXT_CE_1                    723
1440 #define EL_NEXT_CE_2                    724
1441 #define EL_NEXT_CE_3                    725
1442 #define EL_NEXT_CE_4                    726
1443 #define EL_NEXT_CE_5                    727
1444 #define EL_NEXT_CE_6                    728
1445 #define EL_NEXT_CE_7                    729
1446 #define EL_NEXT_CE_8                    730
1447 #define EL_ANY_ELEMENT                  731
1448
1449 #define EL_STEEL_CHAR_START             732
1450 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1451 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1452
1453 /* (auto-generated data structure definitions included with normal chars) */
1454
1455 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1456 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1457
1458 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1459
1460 #define EL_SPERMS                       812
1461 #define EL_BULLET                       813
1462 #define EL_HEART                        814
1463 #define EL_CROSS                        815
1464 #define EL_FRANKIE                      816
1465 #define EL_SIGN_SPERMS                  817
1466 #define EL_SIGN_BULLET                  818
1467 #define EL_SIGN_HEART                   819
1468 #define EL_SIGN_CROSS                   820
1469 #define EL_SIGN_FRANKIE                 821
1470
1471 #define EL_STEEL_EXIT_CLOSED            822
1472 #define EL_STEEL_EXIT_OPEN              823
1473
1474 #define EL_DC_STEELWALL_1_LEFT          824
1475 #define EL_DC_STEELWALL_1_RIGHT         825
1476 #define EL_DC_STEELWALL_1_TOP           826
1477 #define EL_DC_STEELWALL_1_BOTTOM        827
1478 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1479 #define EL_DC_STEELWALL_1_VERTICAL      829
1480 #define EL_DC_STEELWALL_1_TOPLEFT       830
1481 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1482 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1483 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1484 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1485 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1486 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1487 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1488
1489 #define EL_DC_STEELWALL_2_LEFT          838
1490 #define EL_DC_STEELWALL_2_RIGHT         839
1491 #define EL_DC_STEELWALL_2_TOP           840
1492 #define EL_DC_STEELWALL_2_BOTTOM        841
1493 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1494 #define EL_DC_STEELWALL_2_VERTICAL      843
1495 #define EL_DC_STEELWALL_2_MIDDLE        844
1496 #define EL_DC_STEELWALL_2_SINGLE        845
1497
1498 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1499 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1500 #define EL_DC_TIMEGATE_SWITCH           848
1501 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1502
1503 #define EL_DC_LANDMINE                  850
1504
1505 #define EL_EXPANDABLE_STEELWALL            851
1506 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1507 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1508 #define EL_EXPANDABLE_STEELWALL_ANY        854
1509
1510 #define EL_EM_EXIT_CLOSED               855
1511 #define EL_EM_EXIT_OPEN                 856
1512 #define EL_EM_STEEL_EXIT_CLOSED         857
1513 #define EL_EM_STEEL_EXIT_OPEN           858
1514
1515 #define EL_DC_GATE_FAKE_GRAY            859
1516
1517 #define EL_DC_MAGIC_WALL                860
1518
1519 #define EL_QUICKSAND_FAST_EMPTY         861
1520 #define EL_QUICKSAND_FAST_FULL          862
1521
1522 #define EL_FROM_LEVEL_TEMPLATE          863
1523
1524 #define NUM_FILE_ELEMENTS               864
1525
1526
1527 /* "real" (and therefore drawable) runtime elements */
1528 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1529
1530 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1531 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1532 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1533 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1534 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1535 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1536 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1537 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1538 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1539 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1540 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1541 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1542 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1543 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1544 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1545 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1546 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1547 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1548 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1549 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1550 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1551 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1552 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1553 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1554 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1555 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1556 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1557 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1558 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1559 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1560 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1561 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1562 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1563 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1564 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1565 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1566 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1567 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1568 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1569 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1570 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1571 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1572 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1573 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1574 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1575 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1576 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1577 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1578 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1579 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1580 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1581 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1582 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1583 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1584 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1585 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1586 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1587 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1588 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1589 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1590 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1591 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1592 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1593 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1594 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1595 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1596 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1597 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1598 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1599 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1600 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1601 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1602
1603 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1604
1605 /* "unreal" (and therefore not drawable) runtime elements */
1606 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1607
1608 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1609 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1610 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1611 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1612 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1613 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1614 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1615 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1616 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1617 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1618 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1619 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1620 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1621 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1622 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1623 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1624 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1625 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1626 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1627 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1628 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1629 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1630 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1631 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1632
1633 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1634
1635 /* dummy elements (never used as game elements, only used as graphics) */
1636 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1637
1638 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1639 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1640 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1641 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1642 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1643 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1644 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1645 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1646 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1647 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1648 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1649 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1650 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1651 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1652 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1653 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1654 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1655 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1656 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1657 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1658 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1659 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1660 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1661 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1662 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1663 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1664 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1665 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1666 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1667 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1668 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1669 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1670 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1671
1672 /* internal elements (only used for internal purposes like copying) */
1673 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1674
1675 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1676 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1677 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1678 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1679
1680 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1681 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1682 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1683 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1684 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1685 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1686 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1687 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1688 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1689 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1690 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1691 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1692 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1693 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1694 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1695 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1696 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1697 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1698 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1699 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1700 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1701 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1702 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1703 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1704 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1705 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1706 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1707 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1708 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1709 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1710
1711 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1712 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1713 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1714 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1715
1716 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1717
1718
1719 /* values for graphics/sounds action types */
1720 #define ACTION_DEFAULT                  0
1721 #define ACTION_WAITING                  1
1722 #define ACTION_FALLING                  2
1723 #define ACTION_MOVING                   3
1724 #define ACTION_DIGGING                  4
1725 #define ACTION_SNAPPING                 5
1726 #define ACTION_COLLECTING               6
1727 #define ACTION_DROPPING                 7
1728 #define ACTION_PUSHING                  8
1729 #define ACTION_WALKING                  9
1730 #define ACTION_PASSING                  10
1731 #define ACTION_IMPACT                   11
1732 #define ACTION_BREAKING                 12
1733 #define ACTION_ACTIVATING               13
1734 #define ACTION_DEACTIVATING             14
1735 #define ACTION_OPENING                  15
1736 #define ACTION_CLOSING                  16
1737 #define ACTION_ATTACKING                17
1738 #define ACTION_GROWING                  18
1739 #define ACTION_SHRINKING                19
1740 #define ACTION_ACTIVE                   20
1741 #define ACTION_FILLING                  21
1742 #define ACTION_EMPTYING                 22
1743 #define ACTION_CHANGING                 23
1744 #define ACTION_EXPLODING                24
1745 #define ACTION_BORING                   25
1746 #define ACTION_BORING_1                 26
1747 #define ACTION_BORING_2                 27
1748 #define ACTION_BORING_3                 28
1749 #define ACTION_BORING_4                 29
1750 #define ACTION_BORING_5                 30
1751 #define ACTION_BORING_6                 31
1752 #define ACTION_BORING_7                 32
1753 #define ACTION_BORING_8                 33
1754 #define ACTION_BORING_9                 34
1755 #define ACTION_BORING_10                35
1756 #define ACTION_SLEEPING                 36
1757 #define ACTION_SLEEPING_1               37
1758 #define ACTION_SLEEPING_2               38
1759 #define ACTION_SLEEPING_3               39
1760 #define ACTION_AWAKENING                40
1761 #define ACTION_DYING                    41
1762 #define ACTION_TURNING                  42
1763 #define ACTION_TURNING_FROM_LEFT        43
1764 #define ACTION_TURNING_FROM_RIGHT       44
1765 #define ACTION_TURNING_FROM_UP          45
1766 #define ACTION_TURNING_FROM_DOWN        46
1767 #define ACTION_SMASHED_BY_ROCK          47
1768 #define ACTION_SMASHED_BY_SPRING        48
1769 #define ACTION_EATING                   49
1770 #define ACTION_TWINKLING                50
1771 #define ACTION_SPLASHING                51
1772 #define ACTION_PAGE_1                   52
1773 #define ACTION_PAGE_2                   53
1774 #define ACTION_PAGE_3                   54
1775 #define ACTION_PAGE_4                   55
1776 #define ACTION_PAGE_5                   56
1777 #define ACTION_PAGE_6                   57
1778 #define ACTION_PAGE_7                   58
1779 #define ACTION_PAGE_8                   59
1780 #define ACTION_PAGE_9                   60
1781 #define ACTION_PAGE_10                  61
1782 #define ACTION_PAGE_11                  62
1783 #define ACTION_PAGE_12                  63
1784 #define ACTION_PAGE_13                  64
1785 #define ACTION_PAGE_14                  65
1786 #define ACTION_PAGE_15                  66
1787 #define ACTION_PAGE_16                  67
1788 #define ACTION_PAGE_17                  68
1789 #define ACTION_PAGE_18                  69
1790 #define ACTION_PAGE_19                  70
1791 #define ACTION_PAGE_20                  71
1792 #define ACTION_PAGE_21                  72
1793 #define ACTION_PAGE_22                  73
1794 #define ACTION_PAGE_23                  74
1795 #define ACTION_PAGE_24                  75
1796 #define ACTION_PAGE_25                  76
1797 #define ACTION_PAGE_26                  77
1798 #define ACTION_PAGE_27                  78
1799 #define ACTION_PAGE_28                  79
1800 #define ACTION_PAGE_29                  80
1801 #define ACTION_PAGE_30                  81
1802 #define ACTION_PAGE_31                  82
1803 #define ACTION_PAGE_32                  83
1804 #define ACTION_OTHER                    84
1805
1806 #define NUM_ACTIONS                     85
1807
1808 #define ACTION_BORING_LAST              ACTION_BORING_10
1809 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1810
1811
1812 /* values for special image configuration suffixes (must match game mode) */
1813 #define GFX_SPECIAL_ARG_DEFAULT         0
1814 #define GFX_SPECIAL_ARG_LOADING         1
1815 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1816 #define GFX_SPECIAL_ARG_TITLE           3
1817 #define GFX_SPECIAL_ARG_MAIN            4
1818 #define GFX_SPECIAL_ARG_LEVELS          5
1819 #define GFX_SPECIAL_ARG_SCORES          6
1820 #define GFX_SPECIAL_ARG_EDITOR          7
1821 #define GFX_SPECIAL_ARG_INFO            8
1822 #define GFX_SPECIAL_ARG_SETUP           9
1823 #define GFX_SPECIAL_ARG_PLAYING         10
1824 #define GFX_SPECIAL_ARG_DOOR            11
1825 #define GFX_SPECIAL_ARG_PANEL           12
1826 #define GFX_SPECIAL_ARG_PREVIEW         13
1827 #define GFX_SPECIAL_ARG_CRUMBLED        14
1828
1829 #define NUM_SPECIAL_GFX_ARGS            15
1830
1831 /* these additional definitions are currently only used for draw offsets */
1832 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1833 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1834 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1835 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1836 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1837 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1838 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1839 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1840
1841 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1842
1843 /* these additional definitions are currently only used for draw offsets */
1844 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1845 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1846 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1847 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1848 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1849 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1850 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1851 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         7
1852 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       8
1853 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       9
1854 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       10
1855 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    11
1856 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      12
1857
1858 #define NUM_SPECIAL_GFX_SETUP_ARGS              13
1859
1860
1861 /* values for image configuration suffixes */
1862 #define GFX_ARG_X                       0
1863 #define GFX_ARG_Y                       1
1864 #define GFX_ARG_XPOS                    2
1865 #define GFX_ARG_YPOS                    3
1866 #define GFX_ARG_WIDTH                   4
1867 #define GFX_ARG_HEIGHT                  5
1868 #define GFX_ARG_VERTICAL                6
1869 #define GFX_ARG_OFFSET                  7
1870 #define GFX_ARG_XOFFSET                 8
1871 #define GFX_ARG_YOFFSET                 9
1872 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1873 #define GFX_ARG_2ND_VERTICAL            11
1874 #define GFX_ARG_2ND_OFFSET              12
1875 #define GFX_ARG_2ND_XOFFSET             13
1876 #define GFX_ARG_2ND_YOFFSET             14
1877 #define GFX_ARG_2ND_SWAP_TILES          15      
1878 #define GFX_ARG_FRAMES                  16
1879 #define GFX_ARG_FRAMES_PER_LINE         17
1880 #define GFX_ARG_START_FRAME             18
1881 #define GFX_ARG_DELAY                   19
1882 #define GFX_ARG_ANIM_MODE               20
1883 #define GFX_ARG_GLOBAL_SYNC             21
1884 #define GFX_ARG_CRUMBLED_LIKE           22
1885 #define GFX_ARG_DIGGABLE_LIKE           23
1886 #define GFX_ARG_BORDER_SIZE             24
1887 #define GFX_ARG_STEP_OFFSET             25
1888 #define GFX_ARG_STEP_DELAY              26
1889 #define GFX_ARG_DIRECTION               27
1890 #define GFX_ARG_POSITION                28
1891 #define GFX_ARG_DRAW_XOFFSET            29
1892 #define GFX_ARG_DRAW_YOFFSET            30
1893 #define GFX_ARG_DRAW_MASKED             31
1894 #define GFX_ARG_ANIM_DELAY_FIXED        32
1895 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1896 #define GFX_ARG_POST_DELAY_FIXED        34
1897 #define GFX_ARG_POST_DELAY_RANDOM       35
1898 #define GFX_ARG_NAME                    36
1899 #define GFX_ARG_SCALE_UP_FACTOR         37
1900 #define GFX_ARG_CLONE_FROM              38
1901 #define GFX_ARG_FADE_MODE               39
1902 #define GFX_ARG_FADE_DELAY              40
1903 #define GFX_ARG_POST_DELAY              41
1904 #define GFX_ARG_AUTO_DELAY              42
1905 #define GFX_ARG_ALIGN                   43
1906 #define GFX_ARG_VALIGN                  44
1907 #define GFX_ARG_SORT_PRIORITY           45
1908
1909 #define NUM_GFX_ARGS                    46
1910
1911
1912 /* values for sound configuration suffixes */
1913 #define SND_ARG_MODE_LOOP               0
1914 #define SND_ARG_VOLUME                  1
1915 #define SND_ARG_PRIORITY                2
1916
1917 #define NUM_SND_ARGS                    3
1918
1919
1920 /* values for music configuration suffixes */
1921 #define MUS_ARG_MODE_LOOP               0
1922
1923 #define NUM_MUS_ARGS                    1
1924
1925
1926 /* values for font configuration (definitions must match those from main.c) */
1927 #define FONT_INITIAL_1                  0
1928 #define FONT_INITIAL_2                  1
1929 #define FONT_INITIAL_3                  2
1930 #define FONT_INITIAL_4                  3
1931 #define FONT_TITLE_1                    4
1932 #define FONT_TITLE_2                    5
1933 #define FONT_MENU_1_ACTIVE              6
1934 #define FONT_MENU_2_ACTIVE              7
1935 #define FONT_MENU_1                     8
1936 #define FONT_MENU_2                     9
1937 #define FONT_TEXT_1_ACTIVE              10
1938 #define FONT_TEXT_2_ACTIVE              11
1939 #define FONT_TEXT_3_ACTIVE              12
1940 #define FONT_TEXT_4_ACTIVE              13
1941 #define FONT_TEXT_1                     14
1942 #define FONT_TEXT_2                     15
1943 #define FONT_TEXT_3                     16
1944 #define FONT_TEXT_4                     17
1945 #define FONT_ENVELOPE_1                 18
1946 #define FONT_ENVELOPE_2                 19
1947 #define FONT_ENVELOPE_3                 20
1948 #define FONT_ENVELOPE_4                 21
1949 #define FONT_INPUT_1_ACTIVE             22
1950 #define FONT_INPUT_2_ACTIVE             23
1951 #define FONT_INPUT_1                    24
1952 #define FONT_INPUT_2                    25
1953 #define FONT_OPTION_OFF                 26
1954 #define FONT_OPTION_ON                  27
1955 #define FONT_VALUE_1                    28
1956 #define FONT_VALUE_2                    29
1957 #define FONT_VALUE_OLD                  30
1958 #define FONT_LEVEL_NUMBER_ACTIVE        31
1959 #define FONT_LEVEL_NUMBER               32
1960 #define FONT_TAPE_RECORDER              33
1961 #define FONT_GAME_INFO                  34
1962 #define FONT_INFO_ELEMENTS              35
1963 #define FONT_INFO_LEVELSET              36
1964
1965 #define NUM_FONTS                       37
1966 #define NUM_INITIAL_FONTS               4
1967
1968 #if 0
1969 #define FONT_ACTIVE(f)                                                    \
1970         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1971          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1972          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1973          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1974          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1975          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1976          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1977          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1978          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1979          (f))
1980 #endif
1981
1982 /* values for game_status (must match special image configuration suffixes) */
1983 #define GAME_MODE_DEFAULT               0
1984 #define GAME_MODE_LOADING               1
1985 #define GAME_MODE_TITLE_INITIAL         2
1986 #define GAME_MODE_TITLE                 3
1987 #define GAME_MODE_MAIN                  4
1988 #define GAME_MODE_LEVELS                5
1989 #define GAME_MODE_SCORES                6
1990 #define GAME_MODE_EDITOR                7
1991 #define GAME_MODE_INFO                  8
1992 #define GAME_MODE_SETUP                 9
1993 #define GAME_MODE_PLAYING               10
1994 #define GAME_MODE_PSEUDO_DOOR           11
1995 #define GAME_MODE_PSEUDO_PANEL          12
1996 #define GAME_MODE_PSEUDO_PREVIEW        13
1997 #define GAME_MODE_PSEUDO_CRUMBLED       14
1998
1999 /* there are no special config file suffixes for these modes */
2000 #define GAME_MODE_PSEUDO_TYPENAME       15
2001 #define GAME_MODE_QUIT                  16
2002
2003 /* special definitions currently only used for custom artwork configuration */
2004 #define MUSIC_PREFIX_BACKGROUND         0
2005 #define NUM_MUSIC_PREFIXES              1
2006 #define MAX_LEVELS                      1000
2007
2008 /* definitions for demo animation lists */
2009 #define HELPANIM_LIST_NEXT              -1
2010 #define HELPANIM_LIST_END               -999
2011
2012
2013 /* program information and versioning definitions */
2014 #define PROGRAM_VERSION_MAJOR           3
2015 #define PROGRAM_VERSION_MINOR           2
2016 #define PROGRAM_VERSION_PATCH           6
2017 #define PROGRAM_VERSION_BUILD           2
2018
2019 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2020 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2021 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2009 by Holger Schemel"
2022 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2023 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2024 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2025 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2026
2027 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2028 #undef  PROGRAM_TITLE_STRING
2029 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2030 #undef  PROGRAM_UNIX_DATADIR_STRING
2031 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2032 #endif
2033
2034 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2035 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2036 #define FILENAME_PREFIX                 "Rocks"
2037
2038 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2039 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2040 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2041 #define USERDATA_DIRECTORY_DOS          "userdata"
2042
2043 #if defined(PLATFORM_WIN32)
2044 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2045 #elif defined(PLATFORM_MACOSX)
2046 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2047 #elif defined(PLATFORM_UNIX)
2048 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2049 #else
2050 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2051 #endif
2052
2053 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2054 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2055 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
2056 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2057
2058 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2059 ** currently supported/known file version numbers:
2060 **      1.0 (old)
2061 **      1.2 (still in use)
2062 **      1.4 (still in use)
2063 **      2.0 (actual)
2064 */
2065 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2066 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2067 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2068 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2069 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2070
2071 /* file version does not change for every program version, but is changed
2072    when new features are introduced that are incompatible with older file
2073    versions, so that they can be treated accordingly */
2074 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2075
2076 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2077 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2078 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2079 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2080 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2081
2082 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2083                                                       PROGRAM_VERSION_MINOR, \
2084                                                       PROGRAM_VERSION_PATCH, \
2085                                                       PROGRAM_VERSION_BUILD)
2086
2087 /* values for game_emulation */
2088 #define EMU_NONE                        0
2089 #define EMU_BOULDERDASH                 1
2090 #define EMU_SOKOBAN                     2
2091 #define EMU_SUPAPLEX                    3
2092
2093 /* values for level file type identifier */
2094 #define LEVEL_FILE_TYPE_UNKNOWN         0
2095 #define LEVEL_FILE_TYPE_RND             1
2096 #define LEVEL_FILE_TYPE_BD              2
2097 #define LEVEL_FILE_TYPE_EM              3
2098 #define LEVEL_FILE_TYPE_SP              4
2099 #define LEVEL_FILE_TYPE_DX              5
2100 #define LEVEL_FILE_TYPE_SB              6
2101 #define LEVEL_FILE_TYPE_DC              7
2102
2103 #define NUM_LEVEL_FILE_TYPES            8
2104
2105 /* values for game engine type identifier */
2106 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2107 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2108 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2109 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2110
2111 #define NUM_ENGINE_TYPES                4
2112
2113
2114 struct BorderInfo
2115 {
2116   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2117   boolean draw_masked_when_fading;
2118 };
2119
2120 struct MenuMainButtonInfo
2121 {
2122   struct MenuPosInfo name;
2123   struct MenuPosInfo levels;
2124   struct MenuPosInfo scores;
2125   struct MenuPosInfo editor;
2126   struct MenuPosInfo info;
2127   struct MenuPosInfo game;
2128   struct MenuPosInfo setup;
2129   struct MenuPosInfo quit;
2130
2131   struct MenuPosInfo prev_level;
2132   struct MenuPosInfo next_level;
2133 };
2134
2135 struct MenuMainTextInfo
2136 {
2137   struct TextPosInfo name;
2138   struct TextPosInfo levels;
2139   struct TextPosInfo scores;
2140   struct TextPosInfo editor;
2141   struct TextPosInfo info;
2142   struct TextPosInfo game;
2143   struct TextPosInfo setup;
2144   struct TextPosInfo quit;
2145
2146   struct TextPosInfo first_level;
2147   struct TextPosInfo last_level;
2148   struct TextPosInfo level_number;
2149   struct TextPosInfo level_info_1;
2150   struct TextPosInfo level_info_2;
2151   struct TextPosInfo level_name;
2152   struct TextPosInfo level_author;
2153   struct TextPosInfo level_year;
2154   struct TextPosInfo level_imported_from;
2155   struct TextPosInfo level_imported_by;
2156   struct TextPosInfo level_tested_by;
2157   struct TextPosInfo title_1;
2158   struct TextPosInfo title_2;
2159   struct TextPosInfo title_3;
2160 };
2161
2162 struct MenuMainInputInfo
2163 {
2164   struct TextPosInfo name;
2165 };
2166
2167 struct MenuMainInfo
2168 {
2169   struct MenuMainButtonInfo button;
2170   struct MenuMainTextInfo text;
2171   struct MenuMainInputInfo input;
2172 };
2173
2174 struct TitleFadingInfo
2175 {
2176   int fade_mode;
2177   int fade_delay;
2178   int post_delay;
2179   int auto_delay;
2180 };
2181
2182 struct TitleMessageInfo
2183 {
2184   int x, y;
2185   int width, height;
2186   int chars, lines;
2187   int align, valign;
2188   int font;
2189   boolean autowrap;
2190   boolean centered;
2191   boolean parse_comments;
2192   int sort_priority;
2193
2194   int fade_mode;
2195   int fade_delay;
2196   int post_delay;
2197   int auto_delay;
2198 };
2199
2200 struct InitInfo
2201 {
2202   struct MenuPosInfo busy;
2203 };
2204
2205 struct MenuInfo
2206 {
2207   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2208   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2209   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2210   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2211   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2212   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2213
2214   int scrollbar_xoffset;
2215
2216   int list_size[NUM_SPECIAL_GFX_ARGS];
2217
2218   struct TitleFadingInfo enter_menu;
2219   struct TitleFadingInfo leave_menu;
2220   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2221   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2222   struct TitleFadingInfo next_screen;
2223
2224   int sound[NUM_SPECIAL_GFX_ARGS];
2225   int music[NUM_SPECIAL_GFX_ARGS];
2226
2227   struct MenuMainInfo main;
2228 };
2229
2230 struct DoorInfo
2231 {
2232   int width;
2233   int height;
2234   int step_offset;
2235   int step_delay;
2236   int anim_mode;
2237 };
2238
2239 struct PreviewInfo
2240 {
2241   int x, y;
2242   int align, valign;
2243   int xsize, ysize;
2244   int xoffset, yoffset;
2245   int tile_size;
2246   int step_offset;
2247   int step_delay;
2248   int anim_mode;
2249 };
2250
2251 struct HiScore
2252 {
2253   char Name[MAX_PLAYER_NAME_LEN + 1];
2254   int Score;
2255 };
2256
2257 struct Content
2258 {
2259   int e[3][3];
2260 };
2261
2262 struct EnvelopeInfo
2263 {
2264   int xsize;
2265   int ysize;
2266
2267   boolean autowrap;
2268   boolean centered;
2269
2270   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2271 };
2272
2273 struct LevelSetInfo
2274 {
2275   int music[MAX_LEVELS];
2276 };
2277
2278 struct LevelFileInfo
2279 {
2280   int nr;
2281   int type;
2282   boolean packed;
2283   char *basename;
2284   char *filename;
2285 };
2286
2287 struct DateInfo
2288 {
2289   int year;
2290   int month;
2291   int day;
2292
2293   enum
2294   {
2295     DATE_SRC_CLOCK,
2296     DATE_SRC_LEVELFILE
2297   } src;
2298 };
2299
2300 struct LevelInfo
2301 {
2302   struct LevelFileInfo file_info;
2303
2304   int game_engine_type;
2305
2306   /* level stored in native format for the alternative native game engines */
2307   struct LevelInfo_EM *native_em_level;
2308   struct LevelInfo_SP *native_sp_level;
2309
2310   int file_version;     /* file format version the level is stored with    */
2311   int game_version;     /* game release version the level was created with */
2312
2313   struct DateInfo creation_date;
2314
2315   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2316   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2317   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2318
2319   int fieldx, fieldy;
2320
2321   int time;                             /* available time (seconds) */
2322   int gems_needed;
2323
2324   char name[MAX_LEVEL_NAME_LEN + 1];
2325   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2326
2327   int random_seed;
2328
2329   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2330
2331   int score[LEVEL_SCORE_ELEMENTS];
2332
2333   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2334   int num_yamyam_contents;
2335
2336   int amoeba_speed;
2337   int amoeba_content;
2338
2339   int game_of_life[4];
2340   int biomaze[4];
2341
2342   int time_magic_wall;
2343   int time_wheel;
2344   int time_light;
2345   int time_timegate;
2346
2347   int shield_normal_time;
2348   int shield_deadly_time;
2349
2350   int extra_time;
2351   int time_orb_time;
2352
2353   int extra_time_score;
2354
2355   int start_element[MAX_PLAYERS];
2356   boolean use_start_element[MAX_PLAYERS];
2357
2358   int artwork_element[MAX_PLAYERS];
2359   boolean use_artwork_element[MAX_PLAYERS];
2360
2361   int explosion_element[MAX_PLAYERS];
2362   boolean use_explosion_element[MAX_PLAYERS];
2363
2364   /* values for the new EMC elements */
2365   int android_move_time;
2366   int android_clone_time;
2367   boolean ball_random;
2368   boolean ball_state_initial;
2369   int ball_time;
2370   int lenses_score;
2371   int magnify_score;
2372   int slurp_score;
2373   int lenses_time;
2374   int magnify_time;
2375   int wind_direction_initial;
2376
2377   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2378   int num_ball_contents;
2379
2380   int num_android_clone_elements;
2381   int android_clone_element[MAX_ANDROID_ELEMENTS];
2382
2383   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2384   int dont_collide_with_bits;   /* bitfield to store property for elements */
2385
2386   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2387   boolean initial_player_gravity[MAX_PLAYERS];
2388
2389   boolean use_initial_inventory[MAX_PLAYERS];
2390   int initial_inventory_size[MAX_PLAYERS];
2391   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2392
2393   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2394   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2395   boolean use_spring_bug;       /* for compatibility with old levels */
2396   boolean use_time_orb_bug;     /* for compatibility with old levels */
2397   boolean instant_relocation;   /* no visual delay when relocating player */
2398   boolean shifted_relocation;   /* no level centering when relocating player */
2399   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2400   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2401   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2402
2403   boolean continuous_snapping;  /* repeated snapping without releasing key */
2404   boolean block_snap_field;     /* snapping blocks field to show animation */
2405   boolean block_last_field;     /* player blocks previous field while moving */
2406   boolean sp_block_last_field;  /* player blocks previous field while moving */
2407
2408   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2409   int use_step_counter;         /* count steps instead of seconds for level */
2410
2411   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2412
2413   boolean use_custom_template;  /* use custom properties from template file */
2414
2415   boolean no_valid_file;        /* set when level file missing or invalid */
2416
2417   boolean changed;              /* set when level was changed in the editor */
2418
2419   /* runtime flags to handle bugs in old levels (not stored in level file) */
2420   boolean use_action_after_change_bug;
2421 };
2422
2423 struct GlobalInfo
2424 {
2425   char *autoplay_leveldir;
2426   int autoplay_level[MAX_TAPES_PER_SET];
2427   boolean autoplay_all;
2428
2429   char *convert_leveldir;
2430   int convert_level_nr;
2431
2432   char *create_images_dir;
2433
2434   int num_toons;
2435
2436   float frames_per_second;
2437   boolean fps_slowdown;
2438   int fps_slowdown_factor;
2439
2440   /* global values for fading screens and masking borders */
2441   int border_status;
2442 #if 0
2443   int fading_status;
2444   int fading_type;
2445 #endif
2446 };
2447
2448 struct ElementChangeInfo
2449 {
2450   boolean can_change;           /* use or ignore this change info */
2451
2452   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2453
2454   int trigger_player;           /* player triggering change */
2455   int trigger_side;             /* side triggering change */
2456   int trigger_page;             /* page triggering change */
2457
2458   int target_element;           /* target element after change */
2459
2460   int delay_fixed;              /* added frame delay before changed (fixed) */
2461   int delay_random;             /* added frame delay before changed (random) */
2462   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2463
2464   int initial_trigger_element;  /* initial element triggering change */
2465
2466   struct Content target_content;/* elements for extended change target */
2467   boolean use_target_content;   /* use extended change target */
2468   boolean only_if_complete;     /* only use complete target content */
2469   boolean use_random_replace;   /* use random value for replacing elements */
2470   int random_percentage;        /* random value for replacing elements */
2471   int replace_when;             /* type of elements that can be replaced */
2472
2473   boolean explode;              /* explode instead of change */
2474
2475   boolean has_action;           /* execute action on specified condition */
2476   int action_type;              /* type of action */
2477   int action_mode;              /* mode of action */
2478   int action_arg;               /* parameter of action */
2479   int action_element;           /* element related to action */
2480
2481   /* ---------- internal values used at runtime when playing ---------- */
2482
2483   int trigger_element;          /* element triggering change */
2484
2485   /* functions that are called before, while and after the change of an
2486      element -- currently only used for non-custom elements */
2487   void (*pre_change_function)(int x, int y);
2488   void (*change_function)(int x, int y);
2489   void (*post_change_function)(int x, int y);
2490
2491   short actual_trigger_element; /* element that actually triggered change */
2492   int actual_trigger_side;      /* element side that triggered the change */
2493   int actual_trigger_player;    /* player which actually triggered change */
2494   int actual_trigger_player_bits; /* player bits of triggering players */
2495   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2496   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2497
2498   boolean can_change_or_has_action;     /* can_change | has_action */
2499
2500   /* ---------- internal values used in level editor ---------- */
2501
2502   int direct_action;            /* change triggered by actions on element */
2503   int other_action;             /* change triggered by other element actions */
2504 };
2505
2506 struct ElementGroupInfo
2507 {
2508   int num_elements;                     /* number of elements in this group */
2509   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2510
2511   int choice_mode;              /* how to choose element from group */
2512
2513   /* ---------- internal values used at runtime when playing ---------- */
2514
2515   /* the following is the same as above, but with recursively resolved group
2516      elements (group elements may also contain further group elements!) */
2517   int num_elements_resolved;
2518   short element_resolved[NUM_FILE_ELEMENTS];
2519
2520   int choice_pos;               /* current element choice position */
2521 };
2522
2523 struct ElementNameInfo
2524 {
2525   /* ---------- token and description strings ---------- */
2526
2527   char *token_name;             /* element token used in config files */
2528   char *class_name;             /* element class used in config files */
2529   char *editor_description;     /* pre-defined description for level editor */
2530 };
2531
2532 struct ElementInfo
2533 {
2534   /* ---------- token and description strings ---------- */
2535
2536   char *token_name;             /* element token used in config files */
2537   char *class_name;             /* element class used in config files */
2538   char *editor_description;     /* pre-defined description for level editor */
2539   char *custom_description;     /* alternative description from config file */
2540   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2541
2542   /* ---------- graphic and sound definitions ---------- */
2543
2544   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2545   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2546                                 /* special graphics for left/right/up/down */
2547
2548   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2549   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2550                                 /* crumbled graphics for left/right/up/down */
2551
2552   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2553                                 /* special graphics for certain screens */
2554
2555   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2556
2557   /* ---------- special element property values ---------- */
2558
2559   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2560
2561   boolean use_gfx_element;      /* use custom graphic element */
2562   int gfx_element_initial;      /* initial optional custom graphic element */
2563
2564   int access_direction;         /* accessible from which direction */
2565
2566   int collect_score_initial;    /* initial score value for collecting */
2567   int collect_count_initial;    /* initial count value for collecting */
2568
2569   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2570   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2571   boolean use_last_ce_value;    /* use value from element before change */
2572
2573   int push_delay_fixed;         /* constant delay before pushing */
2574   int push_delay_random;        /* additional random delay before pushing */
2575   int drop_delay_fixed;         /* constant delay after dropping */
2576   int drop_delay_random;        /* additional random delay after dropping */
2577   int move_delay_fixed;         /* constant delay after moving */
2578   int move_delay_random;        /* additional random delay after moving */
2579
2580   int move_pattern;             /* direction movable element moves to */
2581   int move_direction_initial;   /* initial direction element moves to */
2582   int move_stepsize;            /* step size element moves with */
2583
2584   int move_enter_element;       /* element that can be entered (and removed) */
2585   int move_leave_element;       /* element that can be left behind */
2586   int move_leave_type;          /* change (limited) or leave (unlimited) */
2587
2588   int slippery_type;            /* how/where other elements slip away */
2589
2590   struct Content content;       /* new elements after explosion */
2591
2592   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2593   int explosion_delay;          /* duration of explosion of this element */
2594   int ignition_delay;           /* delay for explosion by other explosion */
2595
2596   struct ElementChangeInfo *change_page; /* actual list of change pages */
2597   struct ElementChangeInfo *change;      /* pointer to current change page */
2598
2599   int num_change_pages;         /* actual number of change pages */
2600   int current_change_page;      /* currently edited change page */
2601
2602   struct ElementGroupInfo *group;       /* pointer to element group info */
2603
2604   /* ---------- internal values used at runtime when playing ---------- */
2605
2606   boolean has_change_event[NUM_CHANGE_EVENTS];
2607
2608   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2609   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2610
2611   boolean in_group[NUM_GROUP_ELEMENTS];
2612
2613   int gfx_element;              /* runtime optional custom graphic element */
2614
2615   int collect_score;            /* runtime score value for collecting */
2616
2617   /* count of this element on playfield, calculated after each frame */
2618   int element_count;
2619
2620   /* ---------- internal values used in level editor ---------- */
2621
2622   int access_type;              /* walkable or passable */
2623   int access_layer;             /* accessible over/inside/under */
2624   int access_protected;         /* protection against deadly elements */
2625   int walk_to_action;           /* diggable/collectible/pushable */
2626   int smash_targets;            /* can smash player/enemies/everything */
2627   int deadliness;               /* deadly when running/colliding/touching */
2628
2629   boolean can_explode_by_fire;  /* element explodes by fire */
2630   boolean can_explode_smashed;  /* element explodes when smashed */
2631   boolean can_explode_impact;   /* element explodes on impact */
2632
2633   boolean modified_settings;    /* set for all modified custom elements */
2634 };
2635
2636 struct FontInfo
2637 {
2638   char *token_name;             /* font token used in config files */
2639
2640   int graphic;                  /* default graphic for this font */
2641   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2642                                 /* special graphics for certain screens */
2643   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2644                                 /* internal bitmap ID for special graphics */
2645 };
2646
2647 struct GraphicInfo
2648 {
2649   Bitmap *bitmap;
2650   int src_image_width;          /* scaled bitmap size, but w/o small images */
2651   int src_image_height;         /* scaled bitmap size, but w/o small images */
2652
2653   int src_x, src_y;             /* start position of animation frames */
2654   int width, height;            /* width/height of each animation frame */
2655
2656   int offset_x, offset_y;       /* x/y offset to next animation frame */
2657   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2658
2659   boolean double_movement;      /* animation has second movement tile */
2660   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2661
2662   int anim_frames;
2663   int anim_frames_per_line;
2664   int anim_start_frame;
2665   int anim_delay;               /* important: delay of 1 means "no delay"! */
2666   int anim_mode;
2667
2668   boolean anim_global_sync;
2669
2670   int crumbled_like;            /* element for cloning crumble graphics */
2671   int diggable_like;            /* element for cloning digging graphics */
2672
2673   int border_size;              /* border size for "crumbled" graphics */
2674
2675   int scale_up_factor;          /* optional factor for scaling image up */
2676
2677   int clone_from;               /* graphic for cloning *all* settings */
2678
2679   int anim_delay_fixed;         /* optional delay values for bored and   */
2680   int anim_delay_random;        /* sleeping player animations (animation */
2681   int post_delay_fixed;         /* intervall and following pause before  */
2682   int post_delay_random;        /* next intervall (bored animation only) */
2683
2684   int step_offset;              /* optional step offset of toon animations */
2685   int step_delay;               /* optional step delay of toon animations */
2686
2687   int draw_xoffset;             /* optional offset for drawing font chars */
2688   int draw_yoffset;             /* optional offset for drawing font chars */
2689
2690   int draw_masked;              /* optional setting for drawing envelope gfx */
2691
2692   int fade_mode;                /* optional setting for drawing title screens */
2693   int fade_delay;               /* optional setting for drawing title screens */
2694   int post_delay;               /* optional setting for drawing title screens */
2695   int auto_delay;               /* optional setting for drawing title screens */
2696   int align, valign;            /* optional setting for drawing title screens */
2697   int sort_priority;            /* optional setting for drawing title screens */
2698
2699   boolean use_image_size;       /* use image size as default width and height */
2700
2701 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2702   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2703   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2704 #endif
2705 };
2706
2707 struct SoundInfo
2708 {
2709   boolean loop;
2710   int volume;
2711   int priority;
2712 };
2713
2714 struct MusicInfo
2715 {
2716   boolean loop;
2717 };
2718
2719 struct MusicPrefixInfo
2720 {
2721   char *prefix;
2722   boolean is_loop_music;
2723 };
2724
2725 struct MusicFileInfo
2726 {
2727   char *basename;
2728
2729   char *title_header;
2730   char *artist_header;
2731   char *album_header;
2732   char *year_header;
2733
2734   char *title;
2735   char *artist;
2736   char *album;
2737   char *year;
2738
2739   int music;
2740
2741   boolean is_sound;
2742
2743   struct MusicFileInfo *next;
2744 };
2745
2746 struct ElementActionInfo
2747 {
2748   char *suffix;
2749   int value;
2750   boolean is_loop_sound;
2751 };
2752
2753 struct ElementDirectionInfo
2754 {
2755   char *suffix;
2756   int value;
2757 };
2758
2759 struct SpecialSuffixInfo
2760 {
2761   char *suffix;
2762   int value;
2763 };
2764
2765 struct HelpAnimInfo
2766 {
2767   int element;
2768   int action;
2769   int direction;
2770
2771   int delay;
2772 };
2773
2774
2775 extern Bitmap                  *bitmap_db_cross;
2776 extern Bitmap                  *bitmap_db_field;
2777 extern Bitmap                  *bitmap_db_panel;
2778 extern Bitmap                  *bitmap_db_door;
2779 extern Bitmap                  *bitmap_db_toons;
2780 extern Pixmap                   tile_clipmask[];
2781 extern DrawBuffer              *fieldbuffer;
2782 extern DrawBuffer              *drawto_field;
2783
2784 extern int                      game_status;
2785 extern boolean                  level_editor_test_game;
2786 extern boolean                  network_playing;
2787
2788 #if defined(TARGET_SDL)
2789 extern boolean                  network_server;
2790 extern SDL_Thread              *server_thread;
2791 #endif
2792
2793 extern int                      key_joystick_mapping;
2794
2795 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2796 extern int                      redraw_x1, redraw_y1;
2797
2798 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2799 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2800 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2801 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2802 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2803 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2804 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2805 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2806 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2807 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2808 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2809 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2810 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2811 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2812 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2813 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2814 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2815 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2816 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2817 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2818 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2819 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2820 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2821 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2822 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2823 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2824 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2825
2826 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2827 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2828 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2829 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2830 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2831 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2832
2833 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2834 extern int                      ActiveButton[NUM_IMAGE_FILES];
2835 extern int                      ActiveFont[NUM_FONTS];
2836
2837 extern int                      lev_fieldx, lev_fieldy;
2838 extern int                      scroll_x, scroll_y;
2839
2840 extern int                      FX, FY;
2841 extern int                      ScrollStepSize;
2842 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2843 extern int                      BorderElement;
2844 extern int                      GameFrameDelay;
2845 extern int                      FfwdFrameDelay;
2846 extern int                      BX1, BY1;
2847 extern int                      BX2, BY2;
2848 extern int                      SBX_Left, SBX_Right;
2849 extern int                      SBY_Upper, SBY_Lower;
2850 extern int                      ZX, ZY;
2851 extern int                      ExitX, ExitY;
2852 extern int                      AllPlayersGone;
2853
2854 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2855
2856 extern boolean                  network_player_action_received;
2857
2858 extern int                      graphics_action_mapping[];
2859
2860 extern struct LevelSetInfo      levelset;
2861 extern struct LevelInfo         level, level_template;
2862 extern struct HiScore           highscore[];
2863 extern struct TapeInfo          tape;
2864 extern struct GlobalInfo        global;
2865 extern struct BorderInfo        border;
2866 extern struct TitleFadingInfo   fading;
2867 extern struct TitleFadingInfo   fading_none;
2868 extern struct TitleFadingInfo   title_initial_default;
2869 extern struct TitleFadingInfo   title_default;
2870 extern struct TitleMessageInfo  titlemessage_initial_default;
2871 extern struct TitleMessageInfo  titlemessage_initial[];
2872 extern struct TitleMessageInfo  titlemessage_default;
2873 extern struct TitleMessageInfo  titlemessage[];
2874 extern struct TitleMessageInfo  readme;
2875 extern struct InitInfo          init;
2876 extern struct MenuInfo          menu;
2877 extern struct DoorInfo          door_1, door_2;
2878 extern struct PreviewInfo       preview;
2879 extern struct ElementInfo       element_info[];
2880 extern struct ElementNameInfo   element_name_info[];
2881 extern struct ElementActionInfo element_action_info[];
2882 extern struct ElementDirectionInfo element_direction_info[];
2883 extern struct SpecialSuffixInfo special_suffix_info[];
2884 extern struct TokenIntPtrInfo   image_config_vars[];
2885 extern struct FontInfo          font_info[];
2886 extern struct MusicPrefixInfo   music_prefix_info[];
2887 extern struct GraphicInfo      *graphic_info;
2888 extern struct SoundInfo        *sound_info;
2889 extern struct MusicInfo        *music_info;
2890 extern struct MusicFileInfo    *music_file_info;
2891 extern struct HelpAnimInfo     *helpanim_info;
2892 extern SetupFileHash           *helptext_info;
2893 extern SetupFileHash           *image_config_hash;
2894 extern SetupFileHash           *element_token_hash;
2895 extern SetupFileHash           *graphic_token_hash;
2896 extern SetupFileHash           *font_token_hash;
2897 extern struct ConfigTypeInfo    image_config_suffix[];
2898 extern struct ConfigTypeInfo    sound_config_suffix[];
2899 extern struct ConfigTypeInfo    music_config_suffix[];
2900 extern struct ConfigInfo        image_config[];
2901 extern struct ConfigInfo        sound_config[];
2902 extern struct ConfigInfo        music_config[];
2903 extern struct ConfigInfo        helpanim_config[];
2904 extern struct ConfigInfo        helptext_config[];
2905
2906 #endif  /* MAIN_H */