rnd-20100402-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28
29 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
30 #include "conf_snd.h"   /* include auto-generated data structure definitions */
31 #include "conf_mus.h"   /* include auto-generated data structure definitions */
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #if 0
47 #define WIN_XSIZE                       672
48 #define WIN_YSIZE                       560
49 #endif
50
51 #define DEFAULT_FULLSCREEN_MODE         "800x600"
52
53 #define SCR_FIELDX                      17
54 #define SCR_FIELDY                      17
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
85 #define EP_DIGGABLE                     0
86 #define EP_COLLECTIBLE_ONLY             1
87 #define EP_DONT_RUN_INTO                2
88 #define EP_DONT_COLLIDE_WITH            3
89 #define EP_DONT_TOUCH                   4
90 #define EP_INDESTRUCTIBLE               5
91 #define EP_SLIPPERY                     6
92 #define EP_CAN_CHANGE                   7
93 #define EP_CAN_MOVE                     8
94 #define EP_CAN_FALL                     9
95 #define EP_CAN_SMASH_PLAYER             10
96 #define EP_CAN_SMASH_ENEMIES            11
97 #define EP_CAN_SMASH_EVERYTHING         12
98 #define EP_EXPLODES_BY_FIRE             13
99 #define EP_EXPLODES_SMASHED             14
100 #define EP_EXPLODES_IMPACT              15
101 #define EP_WALKABLE_OVER                16
102 #define EP_WALKABLE_INSIDE              17
103 #define EP_WALKABLE_UNDER               18
104 #define EP_PASSABLE_OVER                19
105 #define EP_PASSABLE_INSIDE              20
106 #define EP_PASSABLE_UNDER               21
107 #define EP_DROPPABLE                    22
108 #define EP_EXPLODES_1X1_OLD             23
109 #define EP_PUSHABLE                     24
110 #define EP_EXPLODES_CROSS_OLD           25
111 #define EP_PROTECTED                    26
112 #define EP_CAN_MOVE_INTO_ACID           27
113 #define EP_THROWABLE                    28
114 #define EP_CAN_EXPLODE                  29
115 #define EP_GRAVITY_REACHABLE            30
116 #define EP_DONT_GET_HIT_BY              31
117
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
120 #define EP_PLAYER                       32
121 #define EP_CAN_PASS_MAGIC_WALL          33
122 #define EP_CAN_PASS_DC_MAGIC_WALL       34
123 #define EP_SWITCHABLE                   35
124 #define EP_BD_ELEMENT                   36
125 #define EP_SP_ELEMENT                   37
126 #define EP_SB_ELEMENT                   38
127 #define EP_GEM                          39
128 #define EP_FOOD_DARK_YAMYAM             40
129 #define EP_FOOD_PENGUIN                 41
130 #define EP_FOOD_PIG                     42
131 #define EP_HISTORIC_WALL                43
132 #define EP_HISTORIC_SOLID               44
133 #define EP_CLASSIC_ENEMY                45
134 #define EP_BELT                         46
135 #define EP_BELT_ACTIVE                  47
136 #define EP_BELT_SWITCH                  48
137 #define EP_TUBE                         49
138 #define EP_ACID_POOL                    50
139 #define EP_KEYGATE                      51
140 #define EP_AMOEBOID                     52
141 #define EP_AMOEBALIVE                   53
142 #define EP_HAS_EDITOR_CONTENT           54
143 #define EP_CAN_TURN_EACH_MOVE           55
144 #define EP_CAN_GROW                     56
145 #define EP_ACTIVE_BOMB                  57
146 #define EP_INACTIVE                     58
147
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL             59
150
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED                 60
153
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER              61
156 #define EP_ACCESSIBLE_INSIDE            62
157 #define EP_ACCESSIBLE_UNDER             63
158 #define EP_WALKABLE                     64
159 #define EP_PASSABLE                     65
160 #define EP_ACCESSIBLE                   66
161 #define EP_COLLECTIBLE                  67
162 #define EP_SNAPPABLE                    68
163 #define EP_WALL                         69
164 #define EP_SOLID_FOR_PUSHING            70
165 #define EP_DRAGONFIRE_PROOF             71
166 #define EP_EXPLOSION_PROOF              72
167 #define EP_CAN_SMASH                    73
168 #define EP_EXPLODES_3X3_OLD             74
169 #define EP_CAN_EXPLODE_BY_FIRE          75
170 #define EP_CAN_EXPLODE_SMASHED          76
171 #define EP_CAN_EXPLODE_IMPACT           77
172 #define EP_SP_PORT                      78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
175 #define EP_COULD_MOVE_INTO_ACID         81
176 #define EP_MAYBE_DONT_COLLIDE_WITH      82
177 #define EP_CAN_BE_CLONED_BY_ANDROID     83
178
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT               84
181 #define EP_DEADLY                       85
182 #define EP_EDITOR_CASCADE               86
183 #define EP_EDITOR_CASCADE_ACTIVE        87
184 #define EP_EDITOR_CASCADE_INACTIVE      88
185
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION                   89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
189
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE                     91
192
193 #define NUM_ELEMENT_PROPERTIES          92
194
195 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR             0
197
198 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT              0
200
201 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
205                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
206                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
207
208
209 /* values for change events for custom elements (stored in level file) */
210 #define CE_DELAY                        0
211 #define CE_TOUCHED_BY_PLAYER            1
212 #define CE_PRESSED_BY_PLAYER            2
213 #define CE_PUSHED_BY_PLAYER             3
214 #define CE_DROPPED_BY_PLAYER            4
215 #define CE_HITTING_SOMETHING            5
216 #define CE_IMPACT                       6
217 #define CE_SMASHED                      7
218 #define CE_TOUCHING_X                   8
219 #define CE_CHANGE_OF_X                  9
220 #define CE_EXPLOSION_OF_X               10
221 #define CE_PLAYER_TOUCHES_X             11
222 #define CE_PLAYER_PRESSES_X             12
223 #define CE_PLAYER_PUSHES_X              13
224 #define CE_PLAYER_COLLECTS_X            14
225 #define CE_PLAYER_DROPS_X               15
226 #define CE_VALUE_GETS_ZERO              16
227 #define CE_VALUE_GETS_ZERO_OF_X         17
228 #define CE_BY_OTHER_ACTION              18
229 #define CE_BY_DIRECT_ACTION             19
230 #define CE_PLAYER_DIGS_X                20
231 #define CE_ENTERED_BY_PLAYER            21
232 #define CE_LEFT_BY_PLAYER               22
233 #define CE_PLAYER_ENTERS_X              23
234 #define CE_PLAYER_LEAVES_X              24
235 #define CE_SWITCHED                     25
236 #define CE_SWITCH_OF_X                  26
237 #define CE_HIT_BY_SOMETHING             27
238 #define CE_HITTING_X                    28
239 #define CE_HIT_BY_X                     29
240 #define CE_BLOCKED                      30
241 #define CE_SWITCHED_BY_PLAYER           31
242 #define CE_PLAYER_SWITCHES_X            32
243 #define CE_SNAPPED_BY_PLAYER            33
244 #define CE_PLAYER_SNAPS_X               34
245 #define CE_MOVE_OF_X                    35
246 #define CE_DIGGING_X                    36
247 #define CE_CREATION_OF_X                37
248 #define CE_SCORE_GETS_ZERO              38
249 #define CE_SCORE_GETS_ZERO_OF_X         39
250 #define CE_VALUE_CHANGES                40
251 #define CE_VALUE_CHANGES_OF_X           41
252 #define CE_SCORE_CHANGES                42
253 #define CE_SCORE_CHANGES_OF_X           43
254
255 #define NUM_CHANGE_EVENTS               44
256
257 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
258
259 #define CE_BITMASK_DEFAULT              0
260
261 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
262 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
263
264 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
266
267 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
269                                          CH_EVENT_VAR(e,c))
270 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
271                                          CH_ANY_EVENT_VAR(e,c))
272
273 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
274                                          CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
276                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
277
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE                0
280 #define PLAYER_BITS_1                   (1 << 0)
281 #define PLAYER_BITS_2                   (1 << 1)
282 #define PLAYER_BITS_3                   (1 << 2)
283 #define PLAYER_BITS_4                   (1 << 3)
284 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
285                                          PLAYER_BITS_2 | \
286                                          PLAYER_BITS_3 | \
287                                          PLAYER_BITS_4)
288 #define PLAYER_BITS_TRIGGER             (1 << 4)
289 #define PLAYER_BITS_ACTION              (1 << 5)
290
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS                 4
293 #define MV_BIT_TRIGGER                  5
294 #define MV_BIT_TRIGGER_BACK             6
295 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
297
298 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
303
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING             0
306 #define STEPSIZE_VERY_SLOW              1
307 #define STEPSIZE_SLOW                   2
308 #define STEPSIZE_NORMAL                 4
309 #define STEPSIZE_FAST                   8
310 #define STEPSIZE_VERY_FAST              16
311 #define STEPSIZE_EVEN_FASTER            32
312 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
313 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
314 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
315
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE                    MV_NONE
318 #define CH_SIDE_LEFT                    MV_LEFT
319 #define CH_SIDE_RIGHT                   MV_RIGHT
320 #define CH_SIDE_TOP                     MV_UP
321 #define CH_SIDE_BOTTOM                  MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
324 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
325
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
328 #define CH_PLAYER_1                     PLAYER_BITS_1
329 #define CH_PLAYER_2                     PLAYER_BITS_2
330 #define CH_PLAYER_3                     PLAYER_BITS_3
331 #define CH_PLAYER_4                     PLAYER_BITS_4
332 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
333
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE                (0xff)
336 #define CH_PAGE_ANY                     (0xffffffff)
337
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY                   0
340 #define CP_WHEN_DIGGABLE                1
341 #define CP_WHEN_DESTRUCTIBLE            2
342 #define CP_WHEN_COLLECTIBLE             3
343 #define CP_WHEN_REMOVABLE               4
344 #define CP_WHEN_WALKABLE                5
345
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION                    0
348 #define CA_EXIT_PLAYER                  1
349 #define CA_KILL_PLAYER                  2
350 #define CA_MOVE_PLAYER                  3
351 #define CA_RESTART_LEVEL                4
352 #define CA_SHOW_ENVELOPE                5
353 #define CA_SET_LEVEL_TIME               6
354 #define CA_SET_LEVEL_GEMS               7
355 #define CA_SET_LEVEL_SCORE              8
356 #define CA_SET_LEVEL_WIND               9
357 #define CA_SET_PLAYER_GRAVITY           10
358 #define CA_SET_PLAYER_KEYS              11
359 #define CA_SET_PLAYER_SPEED             12
360 #define CA_SET_PLAYER_SHIELD            13
361 #define CA_SET_PLAYER_ARTWORK           14
362 #define CA_SET_CE_SCORE                 15
363 #define CA_SET_CE_VALUE                 16
364 #define CA_SET_ENGINE_SCAN_MODE         17
365 #define CA_SET_PLAYER_INVENTORY         18
366 #define CA_SET_CE_ARTWORK               19
367 #define CA_SET_LEVEL_RANDOM_SEED        20
368
369 #define CA_HEADLINE_LEVEL_ACTIONS       250
370 #define CA_HEADLINE_PLAYER_ACTIONS      251
371 #define CA_HEADLINE_CE_ACTIONS          252
372 #define CA_HEADLINE_ENGINE_ACTIONS      253
373 #define CA_UNDEFINED                    255
374
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED               0
377 #define CA_MODE_SET                     1
378 #define CA_MODE_ADD                     2
379 #define CA_MODE_SUBTRACT                3
380 #define CA_MODE_MULTIPLY                4
381 #define CA_MODE_DIVIDE                  5
382 #define CA_MODE_MODULO                  6
383
384 /* values for change action parameters for custom elements */
385 #define CA_ARG_MIN                      0
386 #define CA_ARG_0                        0
387 #define CA_ARG_1                        1
388 #define CA_ARG_2                        2
389 #define CA_ARG_3                        3
390 #define CA_ARG_4                        4
391 #define CA_ARG_5                        5
392 #define CA_ARG_6                        6
393 #define CA_ARG_7                        7
394 #define CA_ARG_8                        8
395 #define CA_ARG_9                        9
396 #define CA_ARG_10                       10
397 #define CA_ARG_100                      100
398 #define CA_ARG_1000                     1000
399 #define CA_ARG_MAX                      9999
400 #define CA_ARG_PLAYER                   10000
401 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER                   11000
410 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT                  12000
421 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED                    13000
439 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY                  14000
451 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION                15000
456 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD                   16000
465 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE                17000
470 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY                18000
474 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED                65535
484
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER           4
487 #define MV_BIT_AWAY_FROM_PLAYER         5
488 #define MV_BIT_ALONG_LEFT_SIDE          6
489 #define MV_BIT_ALONG_RIGHT_SIDE         7
490 #define MV_BIT_TURNING_LEFT             8
491 #define MV_BIT_TURNING_RIGHT            9
492 #define MV_BIT_WHEN_PUSHED              10
493 #define MV_BIT_MAZE_RUNNER              11
494 #define MV_BIT_MAZE_HUNTER              12
495 #define MV_BIT_WHEN_DROPPED             13
496 #define MV_BIT_TURNING_LEFT_RIGHT       14
497 #define MV_BIT_TURNING_RIGHT_LEFT       15
498 #define MV_BIT_TURNING_RANDOM           16
499 #define MV_BIT_WIND_DIRECTION           17
500
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
517
518 /* values for initial move direction */
519 #define MV_START_NONE                   (MV_NONE)
520 #define MV_START_AUTOMATIC              (MV_NONE)
521 #define MV_START_LEFT                   (MV_LEFT)
522 #define MV_START_RIGHT                  (MV_RIGHT)
523 #define MV_START_UP                     (MV_UP)
524 #define MV_START_DOWN                   (MV_DOWN)
525 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS               (MV_PREVIOUS)
527
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED            0
530 #define LEAVE_TYPE_LIMITED              1
531
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM             0
534 #define SLIPPERY_ANY_LEFT_RIGHT         1
535 #define SLIPPERY_ANY_RIGHT_LEFT         2
536 #define SLIPPERY_ONLY_LEFT              3
537 #define SLIPPERY_ONLY_RIGHT             4
538
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3                    0
541 #define EXPLODES_1X1                    1
542 #define EXPLODES_CROSS                  2
543
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
577
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
580
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
583
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
612
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
633                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
635                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e)     \
639                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
640
641 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
643                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
645                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
646
647 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
649                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
650
651 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
652
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
655                                  (e) <= NUM_FILE_ELEMENTS)
656
657 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
658                                  (e) <= NUM_DRAWABLE_ELEMENTS)
659
660 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
661                                  (e) <= NUM_RUNTIME_ELEMENTS)
662
663 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
664                                  (e) <= MAX_NUM_ELEMENTS)
665
666 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
667                                  (e) <= EL_CUSTOM_END)
668
669 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
670                                  (e) <= EL_GROUP_END)
671
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
673                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
674
675 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
676                                  (e) <= EL_INTERNAL_END)
677
678 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
679                                  (e) <= EL_ENVELOPE_4)
680
681 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
682                                  (e) <= EL_KEY_4)
683 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
684                                  (e) <= EL_EM_KEY_4)
685 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
686                                  (e) <= EL_EMC_KEY_8)
687 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
688                                  IS_EM_KEY(e) ||                        \
689                                  IS_EMC_KEY(e))
690 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
691 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
692 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
693 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
694                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
695                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
696
697 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
698                                  (e) <= EL_GATE_4)
699 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
700                                  (e) <= EL_EM_GATE_4)
701 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
702                                  (e) <= EL_EMC_GATE_8)
703 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
704 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
705                                  IS_EM_GATE(e) ||                       \
706                                  IS_EMC_GATE(e) ||                      \
707                                  IS_DC_GATE(e))
708 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
709 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
710 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
711 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
712                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
713                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
714
715 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
716                                  (e) <= EL_GATE_4_GRAY)
717 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
718                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
719 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
720                                  (e) <= EL_EM_GATE_4_GRAY)
721 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
722                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
723 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
724                                  (e) <= EL_EMC_GATE_8_GRAY)
725 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
726                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
727 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
728 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
729
730 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
731                                  IS_EM_GATE_GRAY(e) ||                  \
732                                  IS_EMC_GATE_GRAY(e) ||                 \
733                                  IS_DC_GATE_GRAY(e))
734 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
735                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
736                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
737                                  IS_DC_GATE_GRAY_ACTIVE(e))
738 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
739 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
740 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
741 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
742 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
743 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
744 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
745                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
746                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
747
748 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
749
750 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
751                                  (e) <= EL_EMC_WALL_3)
752 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
753                                  (e) == EL_SP_CHIP_LEFT ||              \
754                                  (e) == EL_SP_CHIP_RIGHT ||             \
755                                  (e) == EL_SP_CHIP_TOP ||               \
756                                  (e) == EL_SP_CHIP_BOTTOM)
757 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
758                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
759                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
761                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
762                                  (e) == EL_SP_HARDWARE_BASE_6)
763
764 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
765                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
766
767 #if 1
768
769 #if 1
770 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
771 #else
772 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
773                                  (element_info[e].use_gfx_element ?     \
774                                   element_info[e].gfx_element : e)  ?   \
775                                  element_info[e].gfx_element :          \
776                                  element_info[e].gfx_element +          \
777                                  0 * printf("::: %d: %d <-> %d\n",      \
778                                             e,                          \
779                                             element_info[e].gfx_element,      \
780                                             element_info[e].use_gfx_element ? \
781                                             element_info[e].gfx_element : e))
782 #endif
783
784 #else
785 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
786                                  element_info[e].gfx_element : e)
787 #endif
788
789 /* !!! CHECK THIS !!! */
790 #if 1
791 #define TILE_GFX_ELEMENT(x, y)                                          \
792                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
793                     Feld[x][y] != EL_EXPLOSION ?                        \
794                     GfxElement[x][y] : Feld[x][y])
795 #else
796 #define TILE_GFX_ELEMENT(x, y)                                          \
797         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
798                     Feld[x][y] != EL_EXPLOSION ?                        \
799                     GfxElement[x][y] : Feld[x][y])
800 #endif
801
802 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
803 /* (solution: add separate "use sound of element" to level file and editor) */
804 #if 0
805 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
806 #else
807 #define SND_ELEMENT(e)          (e)
808 #endif
809
810 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
811 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
812 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
813
814 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
815         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
816          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
817
818 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
819
820 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
821 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
822
823 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
824 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
825 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
826
827 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
828
829 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
830                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
831                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
832                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
833                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
834                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
835                                  EL_ROCK)
836 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
837                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
838                                  EL_BD_ROCK)
839 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
840                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
841                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
842                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
843                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
844                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
845                                  (e) == EL_PEARL          ? EL_BOMB    :    \
846                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
847                                  EL_ROCK)
848 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
849 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
850 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
851 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
852
853 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
854 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
855
856 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
857                                          IS_PROTECTED(Back[x][y]))
858 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
859 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
860                                          ENEMY_PROTECTED_FIELD(x, y))
861 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
862                                          EXPLOSION_PROTECTED_FIELD(x, y))
863
864 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
865                                  (p)->switch_x == (x) && (p)->switch_y == (y))
866
867 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
868                                  (p)->drop_x == (x) && (p)->drop_y == (y))
869
870 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
871
872 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
873                                  (e) : EL_PLAYER_1)
874
875 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
876
877 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
878 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
879 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
880
881 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
882                                                               ANIM_CE_SCORE |  \
883                                                               ANIM_CE_DELAY))
884 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
885 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
886 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
887 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
888
889 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
890
891 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
892
893 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
894 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
895 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
896                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
897
898 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
899 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
900                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
901                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
902                                  (d) == MV_UP    ? "MV_UP"    :         \
903                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
904
905 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
906 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
907 #define FONT_ACTIVE(f)          (ActiveFont[f])
908
909
910 /* fundamental game speed values */
911 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
912 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
913
914 /* boundaries of arrays etc. */
915 #define MAX_LEVEL_NAME_LEN      32
916 #define MAX_LEVEL_AUTHOR_LEN    32
917 #define MAX_ELEMENT_NAME_LEN    32
918 #define MAX_TAPES_PER_SET       1024
919 #define MAX_SCORE_ENTRIES       100
920 #define MAX_NUM_TITLE_IMAGES    5
921 #define MAX_NUM_TITLE_MESSAGES  5
922
923 #define MAX_NUM_AMOEBA          100
924
925 #define NUM_ENVELOPES           4
926 #define MIN_ENVELOPE_XSIZE      1
927 #define MIN_ENVELOPE_YSIZE      1
928 #define MAX_ENVELOPE_XSIZE      30
929 #define MAX_ENVELOPE_YSIZE      20
930 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
931 #define MIN_CHANGE_PAGES        1
932 #define MAX_CHANGE_PAGES        32
933 #define MIN_ELEMENTS_IN_GROUP   1
934 #define MAX_ELEMENTS_IN_GROUP   16
935 #define MIN_ANDROID_ELEMENTS    1
936 #define MAX_ANDROID_ELEMENTS    16
937
938 /* values for elements with content */
939 #define MIN_ELEMENT_CONTENTS    1
940 #define STD_ELEMENT_CONTENTS    4
941 #define MAX_ELEMENT_CONTENTS    8
942
943 /* values for initial player inventory */
944 #define MIN_INITIAL_INVENTORY_SIZE      1
945 #define MAX_INITIAL_INVENTORY_SIZE      8
946
947 /* often used screen positions */
948 #define SX                      8
949 #define SY                      8
950 #define REAL_SX                 (SX - 2)
951 #define REAL_SY                 (SY - 2)
952 #define DX                      566
953 #define DY                      60
954 #define VX                      DX
955 #define VY                      400
956 #define EX                      DX
957 #define EY                      (VY - 44)
958 #define TILESIZE                32
959 #define TILEX                   TILESIZE
960 #define TILEY                   TILESIZE
961 #define MINI_TILESIZE           (TILESIZE / 2)
962 #define MINI_TILEX              MINI_TILESIZE
963 #define MINI_TILEY              MINI_TILESIZE
964 #define MICRO_TILESIZE          (TILESIZE / 8)
965 #define MICRO_TILEX             MICRO_TILESIZE
966 #define MICRO_TILEY             MICRO_TILESIZE
967 #define MIDPOSX                 (SCR_FIELDX / 2)
968 #define MIDPOSY                 (SCR_FIELDY / 2)
969 #define SXSIZE                  (SCR_FIELDX * TILEX)
970 #define SYSIZE                  (SCR_FIELDY * TILEY)
971 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
972 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
973 #define DXSIZE                  100
974 #define DYSIZE                  280
975 #define VXSIZE                  DXSIZE
976 #define VYSIZE                  100
977 #define EXSIZE                  DXSIZE
978 #define EYSIZE                  (VYSIZE + 44)
979 #define FULL_SXSIZE             (2 + SXSIZE + 2)
980 #define FULL_SYSIZE             (2 + SYSIZE + 2)
981 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
982 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
983 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
984 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
985 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
986 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
987
988 /* values for GfxRedraw */
989 #define GFX_REDRAW_NONE                         (0)
990 #define GFX_REDRAW_TILE                         (1 << 0)
991 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
992 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
993 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
994
995 /* score for elements */
996 #define SC_EMERALD              0
997 #define SC_DIAMOND              1
998 #define SC_BUG                  2
999 #define SC_SPACESHIP            3
1000 #define SC_YAMYAM               4
1001 #define SC_ROBOT                5
1002 #define SC_PACMAN               6
1003 #define SC_NUT                  7
1004 #define SC_DYNAMITE             8
1005 #define SC_KEY                  9
1006 #define SC_TIME_BONUS           10
1007 #define SC_CRYSTAL              11
1008 #define SC_PEARL                12
1009 #define SC_SHIELD               13
1010 #define SC_UNKNOWN_14           14
1011 #define SC_UNKNOWN_15           15
1012
1013 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1014
1015
1016 /* "real" level file elements */
1017 #define EL_UNDEFINED                    -1
1018
1019 #define EL_EMPTY_SPACE                  0
1020 #define EL_EMPTY                        EL_EMPTY_SPACE
1021 #define EL_SAND                         1
1022 #define EL_WALL                         2
1023 #define EL_WALL_SLIPPERY                3
1024 #define EL_ROCK                         4
1025 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1026 #define EL_EMERALD                      6
1027 #define EL_EXIT_CLOSED                  7
1028 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1029 #define EL_BUG                          9
1030 #define EL_SPACESHIP                    10
1031 #define EL_YAMYAM                       11
1032 #define EL_ROBOT                        12
1033 #define EL_STEELWALL                    13
1034 #define EL_DIAMOND                      14
1035 #define EL_AMOEBA_DEAD                  15
1036 #define EL_QUICKSAND_EMPTY              16
1037 #define EL_QUICKSAND_FULL               17
1038 #define EL_AMOEBA_DROP                  18
1039 #define EL_BOMB                         19
1040 #define EL_MAGIC_WALL                   20
1041 #define EL_SPEED_PILL                   21
1042 #define EL_ACID                         22
1043 #define EL_AMOEBA_WET                   23
1044 #define EL_AMOEBA_DRY                   24
1045 #define EL_NUT                          25
1046 #define EL_GAME_OF_LIFE                 26
1047 #define EL_BIOMAZE                      27
1048 #define EL_DYNAMITE_ACTIVE              28
1049 #define EL_STONEBLOCK                   29
1050 #define EL_ROBOT_WHEEL                  30
1051 #define EL_ROBOT_WHEEL_ACTIVE           31
1052 #define EL_KEY_1                        32
1053 #define EL_KEY_2                        33
1054 #define EL_KEY_3                        34
1055 #define EL_KEY_4                        35
1056 #define EL_GATE_1                       36
1057 #define EL_GATE_2                       37
1058 #define EL_GATE_3                       38
1059 #define EL_GATE_4                       39
1060 #define EL_GATE_1_GRAY                  40
1061 #define EL_GATE_2_GRAY                  41
1062 #define EL_GATE_3_GRAY                  42
1063 #define EL_GATE_4_GRAY                  43
1064 #define EL_DYNAMITE                     44
1065 #define EL_PACMAN                       45
1066 #define EL_INVISIBLE_WALL               46
1067 #define EL_LAMP                         47
1068 #define EL_LAMP_ACTIVE                  48
1069 #define EL_WALL_EMERALD                 49
1070 #define EL_WALL_DIAMOND                 50
1071 #define EL_AMOEBA_FULL                  51
1072 #define EL_BD_AMOEBA                    52
1073 #define EL_TIME_ORB_FULL                53
1074 #define EL_TIME_ORB_EMPTY               54
1075 #define EL_EXPANDABLE_WALL              55
1076 #define EL_BD_DIAMOND                   56
1077 #define EL_EMERALD_YELLOW               57
1078 #define EL_WALL_BD_DIAMOND              58
1079 #define EL_WALL_EMERALD_YELLOW          59
1080 #define EL_DARK_YAMYAM                  60
1081 #define EL_BD_MAGIC_WALL                61
1082 #define EL_INVISIBLE_STEELWALL          62
1083 #define EL_SOKOBAN_FIELD_PLAYER         63
1084 #define EL_DYNABOMB_INCREASE_NUMBER     64
1085 #define EL_DYNABOMB_INCREASE_SIZE       65
1086 #define EL_DYNABOMB_INCREASE_POWER      66
1087 #define EL_SOKOBAN_OBJECT               67
1088 #define EL_SOKOBAN_FIELD_EMPTY          68
1089 #define EL_SOKOBAN_FIELD_FULL           69
1090 #define EL_BD_BUTTERFLY_RIGHT           70
1091 #define EL_BD_BUTTERFLY_UP              71
1092 #define EL_BD_BUTTERFLY_LEFT            72
1093 #define EL_BD_BUTTERFLY_DOWN            73
1094 #define EL_BD_FIREFLY_RIGHT             74
1095 #define EL_BD_FIREFLY_UP                75
1096 #define EL_BD_FIREFLY_LEFT              76
1097 #define EL_BD_FIREFLY_DOWN              77
1098 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1099 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1100 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1101 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1102 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1103 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1104 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1105 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1106 #define EL_BD_BUTTERFLY                 78
1107 #define EL_BD_FIREFLY                   79
1108 #define EL_PLAYER_1                     80
1109 #define EL_PLAYER_2                     81
1110 #define EL_PLAYER_3                     82
1111 #define EL_PLAYER_4                     83
1112 #define EL_BUG_RIGHT                    84
1113 #define EL_BUG_UP                       85
1114 #define EL_BUG_LEFT                     86
1115 #define EL_BUG_DOWN                     87
1116 #define EL_SPACESHIP_RIGHT              88
1117 #define EL_SPACESHIP_UP                 89
1118 #define EL_SPACESHIP_LEFT               90
1119 #define EL_SPACESHIP_DOWN               91
1120 #define EL_PACMAN_RIGHT                 92
1121 #define EL_PACMAN_UP                    93
1122 #define EL_PACMAN_LEFT                  94
1123 #define EL_PACMAN_DOWN                  95
1124 #define EL_EMERALD_RED                  96
1125 #define EL_EMERALD_PURPLE               97
1126 #define EL_WALL_EMERALD_RED             98
1127 #define EL_WALL_EMERALD_PURPLE          99
1128 #define EL_ACID_POOL_TOPLEFT            100
1129 #define EL_ACID_POOL_TOPRIGHT           101
1130 #define EL_ACID_POOL_BOTTOMLEFT         102
1131 #define EL_ACID_POOL_BOTTOM             103
1132 #define EL_ACID_POOL_BOTTOMRIGHT        104
1133 #define EL_BD_WALL                      105
1134 #define EL_BD_ROCK                      106
1135 #define EL_EXIT_OPEN                    107
1136 #define EL_BLACK_ORB                    108
1137 #define EL_AMOEBA_TO_DIAMOND            109
1138 #define EL_MOLE                         110
1139 #define EL_PENGUIN                      111
1140 #define EL_SATELLITE                    112
1141 #define EL_ARROW_LEFT                   113
1142 #define EL_ARROW_RIGHT                  114
1143 #define EL_ARROW_UP                     115
1144 #define EL_ARROW_DOWN                   116
1145 #define EL_PIG                          117
1146 #define EL_DRAGON                       118
1147
1148 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1149
1150 #define EL_CHAR_START                   120
1151 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1152 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1153
1154 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1155
1156 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1157 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1158
1159 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1160
1161 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1162 #define EL_EXPANDABLE_WALL_VERTICAL     201
1163 #define EL_EXPANDABLE_WALL_ANY          202
1164
1165 #define EL_EM_GATE_1                    203
1166 #define EL_EM_GATE_2                    204
1167 #define EL_EM_GATE_3                    205
1168 #define EL_EM_GATE_4                    206
1169
1170 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1171 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1172 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1173
1174 #define EL_SP_START                     210
1175 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1176 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1177 #define EL_SP_ZONK                      (EL_SP_START + 1)
1178 #define EL_SP_BASE                      (EL_SP_START + 2)
1179 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1180 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1181 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1182 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1183 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1184 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1185 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1186 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1187 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1188 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1189 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1190 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1191 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1192 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1193 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1194 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1195 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1196 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1197 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1198 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1199 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1200 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1201 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1202 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1203 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1204 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1205 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1206 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1207 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1208 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1209 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1210 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1211 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1212 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1213 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1214 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1215 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1216 #define EL_SP_END                       (EL_SP_START + 39)
1217
1218 #define EL_EM_GATE_1_GRAY               250
1219 #define EL_EM_GATE_2_GRAY               251
1220 #define EL_EM_GATE_3_GRAY               252
1221 #define EL_EM_GATE_4_GRAY               253
1222
1223 #define EL_EM_DYNAMITE                  254
1224 #define EL_EM_DYNAMITE_ACTIVE           255
1225
1226 #define EL_PEARL                        256
1227 #define EL_CRYSTAL                      257
1228 #define EL_WALL_PEARL                   258
1229 #define EL_WALL_CRYSTAL                 259
1230 #define EL_DC_GATE_WHITE                260
1231 #define EL_DC_GATE_WHITE_GRAY           261
1232 #define EL_DC_KEY_WHITE                 262
1233 #define EL_SHIELD_NORMAL                263
1234 #define EL_EXTRA_TIME                   264
1235 #define EL_SWITCHGATE_OPEN              265
1236 #define EL_SWITCHGATE_CLOSED            266
1237 #define EL_SWITCHGATE_SWITCH_UP         267
1238 #define EL_SWITCHGATE_SWITCH_DOWN       268
1239
1240 #define EL_UNUSED_269                   269
1241 #define EL_UNUSED_270                   270
1242
1243 #define EL_CONVEYOR_BELT_1_LEFT          271
1244 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1245 #define EL_CONVEYOR_BELT_1_RIGHT         273
1246 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1247 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1248 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1249 #define EL_CONVEYOR_BELT_2_LEFT          277
1250 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1251 #define EL_CONVEYOR_BELT_2_RIGHT         279
1252 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1253 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1254 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1255 #define EL_CONVEYOR_BELT_3_LEFT          283
1256 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1257 #define EL_CONVEYOR_BELT_3_RIGHT         285
1258 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1259 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1260 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1261 #define EL_CONVEYOR_BELT_4_LEFT          289
1262 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1263 #define EL_CONVEYOR_BELT_4_RIGHT         291
1264 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1265 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1266 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1267 #define EL_LANDMINE                     295
1268 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1269 #define EL_LIGHT_SWITCH                 297
1270 #define EL_LIGHT_SWITCH_ACTIVE          298
1271 #define EL_SIGN_EXCLAMATION             299
1272 #define EL_SIGN_RADIOACTIVITY           300
1273 #define EL_SIGN_STOP                    301
1274 #define EL_SIGN_WHEELCHAIR              302
1275 #define EL_SIGN_PARKING                 303
1276 #define EL_SIGN_NO_ENTRY                304
1277 #define EL_SIGN_UNUSED_1                305
1278 #define EL_SIGN_GIVE_WAY                306
1279 #define EL_SIGN_ENTRY_FORBIDDEN         307
1280 #define EL_SIGN_EMERGENCY_EXIT          308
1281 #define EL_SIGN_YIN_YANG                309
1282 #define EL_SIGN_UNUSED_2                310
1283 #define EL_MOLE_LEFT                    311
1284 #define EL_MOLE_RIGHT                   312
1285 #define EL_MOLE_UP                      313
1286 #define EL_MOLE_DOWN                    314
1287 #define EL_STEELWALL_SLIPPERY           315
1288 #define EL_INVISIBLE_SAND               316
1289 #define EL_DX_UNKNOWN_15                317
1290 #define EL_DX_UNKNOWN_42                318
1291
1292 #define EL_UNUSED_319                   319
1293 #define EL_UNUSED_320                   320
1294
1295 #define EL_SHIELD_DEADLY                321
1296 #define EL_TIMEGATE_OPEN                322
1297 #define EL_TIMEGATE_CLOSED              323
1298 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1299 #define EL_TIMEGATE_SWITCH              325
1300
1301 #define EL_BALLOON                      326
1302 #define EL_BALLOON_SWITCH_LEFT          327
1303 #define EL_BALLOON_SWITCH_RIGHT         328
1304 #define EL_BALLOON_SWITCH_UP            329
1305 #define EL_BALLOON_SWITCH_DOWN          330
1306 #define EL_BALLOON_SWITCH_ANY           331
1307
1308 #define EL_EMC_STEELWALL_1              332
1309 #define EL_EMC_STEELWALL_2              333
1310 #define EL_EMC_STEELWALL_3              334
1311 #define EL_EMC_STEELWALL_4              335
1312 #define EL_EMC_WALL_1                   336
1313 #define EL_EMC_WALL_2                   337
1314 #define EL_EMC_WALL_3                   338
1315 #define EL_EMC_WALL_4                   339
1316 #define EL_EMC_WALL_5                   340
1317 #define EL_EMC_WALL_6                   341
1318 #define EL_EMC_WALL_7                   342
1319 #define EL_EMC_WALL_8                   343
1320
1321 #define EL_TUBE_ANY                     344
1322 #define EL_TUBE_VERTICAL                345
1323 #define EL_TUBE_HORIZONTAL              346
1324 #define EL_TUBE_VERTICAL_LEFT           347
1325 #define EL_TUBE_VERTICAL_RIGHT          348
1326 #define EL_TUBE_HORIZONTAL_UP           349
1327 #define EL_TUBE_HORIZONTAL_DOWN         350
1328 #define EL_TUBE_LEFT_UP                 351
1329 #define EL_TUBE_LEFT_DOWN               352
1330 #define EL_TUBE_RIGHT_UP                353
1331 #define EL_TUBE_RIGHT_DOWN              354
1332 #define EL_SPRING                       355
1333 #define EL_TRAP                         356
1334 #define EL_DX_SUPABOMB                  357
1335
1336 #define EL_UNUSED_358                   358
1337 #define EL_UNUSED_359                   359
1338
1339 /* ---------- begin of custom elements section ----------------------------- */
1340 #define EL_CUSTOM_START                 360
1341
1342 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1343
1344 #define NUM_CUSTOM_ELEMENTS             256
1345 #define EL_CUSTOM_END                   615
1346 /* ---------- end of custom elements section ------------------------------- */
1347
1348 #define EL_EM_KEY_1                     616
1349 #define EL_EM_KEY_2                     617
1350 #define EL_EM_KEY_3                     618
1351 #define EL_EM_KEY_4                     619
1352 #define EL_ENVELOPE_1                   620
1353 #define EL_ENVELOPE_2                   621
1354 #define EL_ENVELOPE_3                   622
1355 #define EL_ENVELOPE_4                   623
1356
1357 /* ---------- begin of group elements section ------------------------------ */
1358 #define EL_GROUP_START                  624
1359
1360 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1361
1362 #define NUM_GROUP_ELEMENTS              32
1363 #define EL_GROUP_END                    655
1364 /* ---------- end of custom elements section ------------------------------- */
1365
1366 #define EL_UNKNOWN                      656
1367 #define EL_TRIGGER_ELEMENT              657
1368 #define EL_TRIGGER_PLAYER               658
1369
1370 /* SP style elements */
1371 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1372 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1373 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1374 #define EL_SP_GRAVITY_ON_PORT_UP        662
1375 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1376 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1377 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1378 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1379
1380 /* EMC style elements */
1381 #define EL_BALLOON_SWITCH_NONE          667
1382 #define EL_EMC_GATE_5                   668
1383 #define EL_EMC_GATE_6                   669
1384 #define EL_EMC_GATE_7                   670
1385 #define EL_EMC_GATE_8                   671
1386 #define EL_EMC_GATE_5_GRAY              672
1387 #define EL_EMC_GATE_6_GRAY              673
1388 #define EL_EMC_GATE_7_GRAY              674
1389 #define EL_EMC_GATE_8_GRAY              675
1390 #define EL_EMC_KEY_5                    676
1391 #define EL_EMC_KEY_6                    677
1392 #define EL_EMC_KEY_7                    678
1393 #define EL_EMC_KEY_8                    679
1394 #define EL_EMC_ANDROID                  680
1395 #define EL_EMC_GRASS                    681
1396 #define EL_EMC_MAGIC_BALL               682
1397 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1398 #define EL_EMC_MAGIC_BALL_SWITCH        684
1399 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1400 #define EL_EMC_SPRING_BUMPER            686
1401 #define EL_EMC_PLANT                    687
1402 #define EL_EMC_LENSES                   688
1403 #define EL_EMC_MAGNIFIER                689
1404 #define EL_EMC_WALL_9                   690
1405 #define EL_EMC_WALL_10                  691
1406 #define EL_EMC_WALL_11                  692
1407 #define EL_EMC_WALL_12                  693
1408 #define EL_EMC_WALL_13                  694
1409 #define EL_EMC_WALL_14                  695
1410 #define EL_EMC_WALL_15                  696
1411 #define EL_EMC_WALL_16                  697
1412 #define EL_EMC_WALL_SLIPPERY_1          698
1413 #define EL_EMC_WALL_SLIPPERY_2          699
1414 #define EL_EMC_WALL_SLIPPERY_3          700
1415 #define EL_EMC_WALL_SLIPPERY_4          701
1416 #define EL_EMC_FAKE_GRASS               702
1417 #define EL_EMC_FAKE_ACID                703
1418 #define EL_EMC_DRIPPER                  704
1419
1420 #define EL_TRIGGER_CE_VALUE             705
1421 #define EL_TRIGGER_CE_SCORE             706
1422 #define EL_CURRENT_CE_VALUE             707
1423 #define EL_CURRENT_CE_SCORE             708
1424
1425 #define EL_YAMYAM_LEFT                  709
1426 #define EL_YAMYAM_RIGHT                 710
1427 #define EL_YAMYAM_UP                    711
1428 #define EL_YAMYAM_DOWN                  712
1429
1430 #define EL_BD_EXPANDABLE_WALL           713
1431
1432 #define EL_PREV_CE_8                    714
1433 #define EL_PREV_CE_7                    715
1434 #define EL_PREV_CE_6                    716
1435 #define EL_PREV_CE_5                    717
1436 #define EL_PREV_CE_4                    718
1437 #define EL_PREV_CE_3                    719
1438 #define EL_PREV_CE_2                    720
1439 #define EL_PREV_CE_1                    721
1440 #define EL_SELF                         722
1441 #define EL_NEXT_CE_1                    723
1442 #define EL_NEXT_CE_2                    724
1443 #define EL_NEXT_CE_3                    725
1444 #define EL_NEXT_CE_4                    726
1445 #define EL_NEXT_CE_5                    727
1446 #define EL_NEXT_CE_6                    728
1447 #define EL_NEXT_CE_7                    729
1448 #define EL_NEXT_CE_8                    730
1449 #define EL_ANY_ELEMENT                  731
1450
1451 #define EL_STEEL_CHAR_START             732
1452 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1453 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1454
1455 /* (auto-generated data structure definitions included with normal chars) */
1456
1457 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1458 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1459
1460 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1461
1462 #define EL_SPERMS                       812
1463 #define EL_BULLET                       813
1464 #define EL_HEART                        814
1465 #define EL_CROSS                        815
1466 #define EL_FRANKIE                      816
1467 #define EL_SIGN_SPERMS                  817
1468 #define EL_SIGN_BULLET                  818
1469 #define EL_SIGN_HEART                   819
1470 #define EL_SIGN_CROSS                   820
1471 #define EL_SIGN_FRANKIE                 821
1472
1473 #define EL_STEEL_EXIT_CLOSED            822
1474 #define EL_STEEL_EXIT_OPEN              823
1475
1476 #define EL_DC_STEELWALL_1_LEFT          824
1477 #define EL_DC_STEELWALL_1_RIGHT         825
1478 #define EL_DC_STEELWALL_1_TOP           826
1479 #define EL_DC_STEELWALL_1_BOTTOM        827
1480 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1481 #define EL_DC_STEELWALL_1_VERTICAL      829
1482 #define EL_DC_STEELWALL_1_TOPLEFT       830
1483 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1484 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1485 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1486 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1487 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1490
1491 #define EL_DC_STEELWALL_2_LEFT          838
1492 #define EL_DC_STEELWALL_2_RIGHT         839
1493 #define EL_DC_STEELWALL_2_TOP           840
1494 #define EL_DC_STEELWALL_2_BOTTOM        841
1495 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1496 #define EL_DC_STEELWALL_2_VERTICAL      843
1497 #define EL_DC_STEELWALL_2_MIDDLE        844
1498 #define EL_DC_STEELWALL_2_SINGLE        845
1499
1500 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1501 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1502 #define EL_DC_TIMEGATE_SWITCH           848
1503 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1504
1505 #define EL_DC_LANDMINE                  850
1506
1507 #define EL_EXPANDABLE_STEELWALL            851
1508 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1509 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1510 #define EL_EXPANDABLE_STEELWALL_ANY        854
1511
1512 #define EL_EM_EXIT_CLOSED               855
1513 #define EL_EM_EXIT_OPEN                 856
1514 #define EL_EM_STEEL_EXIT_CLOSED         857
1515 #define EL_EM_STEEL_EXIT_OPEN           858
1516
1517 #define EL_DC_GATE_FAKE_GRAY            859
1518
1519 #define EL_DC_MAGIC_WALL                860
1520
1521 #define EL_QUICKSAND_FAST_EMPTY         861
1522 #define EL_QUICKSAND_FAST_FULL          862
1523
1524 #define EL_FROM_LEVEL_TEMPLATE          863
1525
1526 #define NUM_FILE_ELEMENTS               864
1527
1528
1529 /* "real" (and therefore drawable) runtime elements */
1530 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1531
1532 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1533 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1534 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1535 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1536 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1537 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1538 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1539 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1540 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1541 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1542 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1543 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1544 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1545 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1546 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1547 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1548 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1549 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1550 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1551 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1552 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1553 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1554 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1555 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1556 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1557 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1558 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1559 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1560 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1561 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1562 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1563 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1564 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1565 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1566 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1567 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1568 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1569 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1570 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1571 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1572 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1573 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1574 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1575 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1576 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1577 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1578 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1579 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1580 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1581 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1582 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1583 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1584 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1585 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1586 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1587 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1588 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1589 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1590 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1591 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1592 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1593 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1594 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1595 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1596 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1597 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1598 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1599 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1600 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1601 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1602 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1603 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1604
1605 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1606
1607 /* "unreal" (and therefore not drawable) runtime elements */
1608 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1609
1610 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1611 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1612 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1613 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1614 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1615 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1616 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1617 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1618 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1619 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1620 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1621 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1622 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1623 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1624 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1625 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1626 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1627 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1628 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1629 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1630 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1631 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1632 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1633 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1634
1635 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1636
1637 /* dummy elements (never used as game elements, only used as graphics) */
1638 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1639
1640 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1641 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1642 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1643 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1644 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1645 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1646 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1647 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1648 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1649 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1650 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1651 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1652 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1653 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1654 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1655 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1656 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1657 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1658 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1659 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1660 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1661 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1662 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1663 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1664 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1665 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1666 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1667 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1668 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1669 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1670 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1671 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1672 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1673
1674 /* internal elements (only used for internal purposes like copying) */
1675 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1676
1677 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1678 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1679 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1680 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1681
1682 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1683 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1684 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1685 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1686 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1687 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1688 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1689 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1690 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1691 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1692 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1693 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1694 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1695 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1696 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1697 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1698 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1699 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1700 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1701 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1702 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1703 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1704 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1705 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1706 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1707 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1708 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1709 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1710 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1711 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1712
1713 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1714 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1715 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1716 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1717
1718 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1719
1720
1721 /* values for graphics/sounds action types */
1722 #define ACTION_DEFAULT                  0
1723 #define ACTION_WAITING                  1
1724 #define ACTION_FALLING                  2
1725 #define ACTION_MOVING                   3
1726 #define ACTION_DIGGING                  4
1727 #define ACTION_SNAPPING                 5
1728 #define ACTION_COLLECTING               6
1729 #define ACTION_DROPPING                 7
1730 #define ACTION_PUSHING                  8
1731 #define ACTION_WALKING                  9
1732 #define ACTION_PASSING                  10
1733 #define ACTION_IMPACT                   11
1734 #define ACTION_BREAKING                 12
1735 #define ACTION_ACTIVATING               13
1736 #define ACTION_DEACTIVATING             14
1737 #define ACTION_OPENING                  15
1738 #define ACTION_CLOSING                  16
1739 #define ACTION_ATTACKING                17
1740 #define ACTION_GROWING                  18
1741 #define ACTION_SHRINKING                19
1742 #define ACTION_ACTIVE                   20
1743 #define ACTION_FILLING                  21
1744 #define ACTION_EMPTYING                 22
1745 #define ACTION_CHANGING                 23
1746 #define ACTION_EXPLODING                24
1747 #define ACTION_BORING                   25
1748 #define ACTION_BORING_1                 26
1749 #define ACTION_BORING_2                 27
1750 #define ACTION_BORING_3                 28
1751 #define ACTION_BORING_4                 29
1752 #define ACTION_BORING_5                 30
1753 #define ACTION_BORING_6                 31
1754 #define ACTION_BORING_7                 32
1755 #define ACTION_BORING_8                 33
1756 #define ACTION_BORING_9                 34
1757 #define ACTION_BORING_10                35
1758 #define ACTION_SLEEPING                 36
1759 #define ACTION_SLEEPING_1               37
1760 #define ACTION_SLEEPING_2               38
1761 #define ACTION_SLEEPING_3               39
1762 #define ACTION_AWAKENING                40
1763 #define ACTION_DYING                    41
1764 #define ACTION_TURNING                  42
1765 #define ACTION_TURNING_FROM_LEFT        43
1766 #define ACTION_TURNING_FROM_RIGHT       44
1767 #define ACTION_TURNING_FROM_UP          45
1768 #define ACTION_TURNING_FROM_DOWN        46
1769 #define ACTION_SMASHED_BY_ROCK          47
1770 #define ACTION_SMASHED_BY_SPRING        48
1771 #define ACTION_EATING                   49
1772 #define ACTION_TWINKLING                50
1773 #define ACTION_SPLASHING                51
1774 #define ACTION_PAGE_1                   52
1775 #define ACTION_PAGE_2                   53
1776 #define ACTION_PAGE_3                   54
1777 #define ACTION_PAGE_4                   55
1778 #define ACTION_PAGE_5                   56
1779 #define ACTION_PAGE_6                   57
1780 #define ACTION_PAGE_7                   58
1781 #define ACTION_PAGE_8                   59
1782 #define ACTION_PAGE_9                   60
1783 #define ACTION_PAGE_10                  61
1784 #define ACTION_PAGE_11                  62
1785 #define ACTION_PAGE_12                  63
1786 #define ACTION_PAGE_13                  64
1787 #define ACTION_PAGE_14                  65
1788 #define ACTION_PAGE_15                  66
1789 #define ACTION_PAGE_16                  67
1790 #define ACTION_PAGE_17                  68
1791 #define ACTION_PAGE_18                  69
1792 #define ACTION_PAGE_19                  70
1793 #define ACTION_PAGE_20                  71
1794 #define ACTION_PAGE_21                  72
1795 #define ACTION_PAGE_22                  73
1796 #define ACTION_PAGE_23                  74
1797 #define ACTION_PAGE_24                  75
1798 #define ACTION_PAGE_25                  76
1799 #define ACTION_PAGE_26                  77
1800 #define ACTION_PAGE_27                  78
1801 #define ACTION_PAGE_28                  79
1802 #define ACTION_PAGE_29                  80
1803 #define ACTION_PAGE_30                  81
1804 #define ACTION_PAGE_31                  82
1805 #define ACTION_PAGE_32                  83
1806 #define ACTION_OTHER                    84
1807
1808 #define NUM_ACTIONS                     85
1809
1810 #define ACTION_BORING_LAST              ACTION_BORING_10
1811 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1812
1813
1814 /* values for special image configuration suffixes (must match game mode) */
1815 #define GFX_SPECIAL_ARG_DEFAULT         0
1816 #define GFX_SPECIAL_ARG_LOADING         1
1817 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1818 #define GFX_SPECIAL_ARG_TITLE           3
1819 #define GFX_SPECIAL_ARG_MAIN            4
1820 #define GFX_SPECIAL_ARG_LEVELS          5
1821 #define GFX_SPECIAL_ARG_SCORES          6
1822 #define GFX_SPECIAL_ARG_EDITOR          7
1823 #define GFX_SPECIAL_ARG_INFO            8
1824 #define GFX_SPECIAL_ARG_SETUP           9
1825 #define GFX_SPECIAL_ARG_PLAYING         10
1826 #define GFX_SPECIAL_ARG_DOOR            11
1827 #define GFX_SPECIAL_ARG_PANEL           12
1828 #define GFX_SPECIAL_ARG_PREVIEW         13
1829 #define GFX_SPECIAL_ARG_CRUMBLED        14
1830
1831 #define NUM_SPECIAL_GFX_ARGS            15
1832
1833 /* these additional definitions are currently only used for draw offsets */
1834 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1835 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1836 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1837 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1838 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1839 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1840 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1841 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1842
1843 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1844
1845 /* these additional definitions are currently only used for draw offsets */
1846 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1847 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1848 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1849 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1850 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1851 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1852 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1853 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         7
1854 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       8
1855 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       9
1856 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       10
1857 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       11
1858 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    12
1859 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      13
1860
1861 #define NUM_SPECIAL_GFX_SETUP_ARGS              14
1862
1863
1864 /* values for image configuration suffixes */
1865 #define GFX_ARG_X                       0
1866 #define GFX_ARG_Y                       1
1867 #define GFX_ARG_XPOS                    2
1868 #define GFX_ARG_YPOS                    3
1869 #define GFX_ARG_WIDTH                   4
1870 #define GFX_ARG_HEIGHT                  5
1871 #define GFX_ARG_VERTICAL                6
1872 #define GFX_ARG_OFFSET                  7
1873 #define GFX_ARG_XOFFSET                 8
1874 #define GFX_ARG_YOFFSET                 9
1875 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1876 #define GFX_ARG_2ND_VERTICAL            11
1877 #define GFX_ARG_2ND_OFFSET              12
1878 #define GFX_ARG_2ND_XOFFSET             13
1879 #define GFX_ARG_2ND_YOFFSET             14
1880 #define GFX_ARG_2ND_SWAP_TILES          15      
1881 #define GFX_ARG_FRAMES                  16
1882 #define GFX_ARG_FRAMES_PER_LINE         17
1883 #define GFX_ARG_START_FRAME             18
1884 #define GFX_ARG_DELAY                   19
1885 #define GFX_ARG_ANIM_MODE               20
1886 #define GFX_ARG_GLOBAL_SYNC             21
1887 #define GFX_ARG_CRUMBLED_LIKE           22
1888 #define GFX_ARG_DIGGABLE_LIKE           23
1889 #define GFX_ARG_BORDER_SIZE             24
1890 #define GFX_ARG_STEP_OFFSET             25
1891 #define GFX_ARG_STEP_DELAY              26
1892 #define GFX_ARG_DIRECTION               27
1893 #define GFX_ARG_POSITION                28
1894 #define GFX_ARG_DRAW_XOFFSET            29
1895 #define GFX_ARG_DRAW_YOFFSET            30
1896 #define GFX_ARG_DRAW_MASKED             31
1897 #define GFX_ARG_ANIM_DELAY_FIXED        32
1898 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1899 #define GFX_ARG_POST_DELAY_FIXED        34
1900 #define GFX_ARG_POST_DELAY_RANDOM       35
1901 #define GFX_ARG_NAME                    36
1902 #define GFX_ARG_SCALE_UP_FACTOR         37
1903 #define GFX_ARG_CLONE_FROM              38
1904 #define GFX_ARG_FADE_MODE               39
1905 #define GFX_ARG_FADE_DELAY              40
1906 #define GFX_ARG_POST_DELAY              41
1907 #define GFX_ARG_AUTO_DELAY              42
1908 #define GFX_ARG_ALIGN                   43
1909 #define GFX_ARG_VALIGN                  44
1910 #define GFX_ARG_SORT_PRIORITY           45
1911 #define GFX_ARG_CLASS                   46
1912 #define GFX_ARG_STYLE                   47
1913
1914 #define NUM_GFX_ARGS                    48
1915
1916
1917 /* values for sound configuration suffixes */
1918 #define SND_ARG_MODE_LOOP               0
1919 #define SND_ARG_VOLUME                  1
1920 #define SND_ARG_PRIORITY                2
1921
1922 #define NUM_SND_ARGS                    3
1923
1924
1925 /* values for music configuration suffixes */
1926 #define MUS_ARG_MODE_LOOP               0
1927
1928 #define NUM_MUS_ARGS                    1
1929
1930
1931 /* values for font configuration (definitions must match those from main.c) */
1932 #define FONT_INITIAL_1                  0
1933 #define FONT_INITIAL_2                  1
1934 #define FONT_INITIAL_3                  2
1935 #define FONT_INITIAL_4                  3
1936 #define FONT_TITLE_1                    4
1937 #define FONT_TITLE_2                    5
1938 #define FONT_MENU_1_ACTIVE              6
1939 #define FONT_MENU_2_ACTIVE              7
1940 #define FONT_MENU_1                     8
1941 #define FONT_MENU_2                     9
1942 #define FONT_TEXT_1_ACTIVE              10
1943 #define FONT_TEXT_2_ACTIVE              11
1944 #define FONT_TEXT_3_ACTIVE              12
1945 #define FONT_TEXT_4_ACTIVE              13
1946 #define FONT_TEXT_1                     14
1947 #define FONT_TEXT_2                     15
1948 #define FONT_TEXT_3                     16
1949 #define FONT_TEXT_4                     17
1950 #define FONT_ENVELOPE_1                 18
1951 #define FONT_ENVELOPE_2                 19
1952 #define FONT_ENVELOPE_3                 20
1953 #define FONT_ENVELOPE_4                 21
1954 #define FONT_INPUT_1_ACTIVE             22
1955 #define FONT_INPUT_2_ACTIVE             23
1956 #define FONT_INPUT_1                    24
1957 #define FONT_INPUT_2                    25
1958 #define FONT_OPTION_OFF                 26
1959 #define FONT_OPTION_ON                  27
1960 #define FONT_VALUE_1                    28
1961 #define FONT_VALUE_2                    29
1962 #define FONT_VALUE_OLD                  30
1963 #define FONT_LEVEL_NUMBER_ACTIVE        31
1964 #define FONT_LEVEL_NUMBER               32
1965 #define FONT_TAPE_RECORDER              33
1966 #define FONT_GAME_INFO                  34
1967 #define FONT_INFO_ELEMENTS              35
1968 #define FONT_INFO_LEVELSET              36
1969
1970 #define NUM_FONTS                       37
1971 #define NUM_INITIAL_FONTS               4
1972
1973 #if 0
1974 #define FONT_ACTIVE(f)                                                    \
1975         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1976          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1977          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1978          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1979          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1980          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1981          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1982          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1983          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1984          (f))
1985 #endif
1986
1987 /* values for game_status (must match special image configuration suffixes) */
1988 #define GAME_MODE_DEFAULT               0
1989 #define GAME_MODE_LOADING               1
1990 #define GAME_MODE_TITLE_INITIAL         2
1991 #define GAME_MODE_TITLE                 3
1992 #define GAME_MODE_MAIN                  4
1993 #define GAME_MODE_LEVELS                5
1994 #define GAME_MODE_SCORES                6
1995 #define GAME_MODE_EDITOR                7
1996 #define GAME_MODE_INFO                  8
1997 #define GAME_MODE_SETUP                 9
1998 #define GAME_MODE_PLAYING               10
1999 #define GAME_MODE_PSEUDO_DOOR           11
2000 #define GAME_MODE_PSEUDO_PANEL          12
2001 #define GAME_MODE_PSEUDO_PREVIEW        13
2002 #define GAME_MODE_PSEUDO_CRUMBLED       14
2003
2004 /* there are no special config file suffixes for these modes */
2005 #define GAME_MODE_PSEUDO_TYPENAME       15
2006 #define GAME_MODE_QUIT                  16
2007
2008 /* special definitions currently only used for custom artwork configuration */
2009 #define MUSIC_PREFIX_BACKGROUND         0
2010 #define NUM_MUSIC_PREFIXES              1
2011 #define MAX_LEVELS                      1000
2012
2013 /* definitions for demo animation lists */
2014 #define HELPANIM_LIST_NEXT              -1
2015 #define HELPANIM_LIST_END               -999
2016
2017
2018 /* program information and versioning definitions */
2019 #define PROGRAM_VERSION_MAJOR           3
2020 #define PROGRAM_VERSION_MINOR           2
2021 #define PROGRAM_VERSION_PATCH           6
2022 #define PROGRAM_VERSION_BUILD           2
2023
2024 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2025 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2026 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2009 by Holger Schemel"
2027 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2028 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2029 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2030 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2031
2032 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2033 #undef  PROGRAM_TITLE_STRING
2034 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2035 #undef  PROGRAM_UNIX_DATADIR_STRING
2036 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2037 #endif
2038
2039 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2040 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2041 #define FILENAME_PREFIX                 "Rocks"
2042
2043 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2044 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2045 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2046 #define USERDATA_DIRECTORY_DOS          "userdata"
2047
2048 #if defined(PLATFORM_WIN32)
2049 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2050 #elif defined(PLATFORM_MACOSX)
2051 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2052 #elif defined(PLATFORM_UNIX)
2053 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2054 #else
2055 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2056 #endif
2057
2058 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2059 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2060 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
2061 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2062
2063 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2064 ** currently supported/known file version numbers:
2065 **      1.0 (old)
2066 **      1.2 (still in use)
2067 **      1.4 (still in use)
2068 **      2.0 (actual)
2069 */
2070 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2071 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2072 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2073 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2074 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2075
2076 /* file version does not change for every program version, but is changed
2077    when new features are introduced that are incompatible with older file
2078    versions, so that they can be treated accordingly */
2079 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2080
2081 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2082 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2083 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2084 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2085 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2086
2087 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2088                                                       PROGRAM_VERSION_MINOR, \
2089                                                       PROGRAM_VERSION_PATCH, \
2090                                                       PROGRAM_VERSION_BUILD)
2091
2092 /* values for game_emulation */
2093 #define EMU_NONE                        0
2094 #define EMU_BOULDERDASH                 1
2095 #define EMU_SOKOBAN                     2
2096 #define EMU_SUPAPLEX                    3
2097
2098 /* values for level file type identifier */
2099 #define LEVEL_FILE_TYPE_UNKNOWN         0
2100 #define LEVEL_FILE_TYPE_RND             1
2101 #define LEVEL_FILE_TYPE_BD              2
2102 #define LEVEL_FILE_TYPE_EM              3
2103 #define LEVEL_FILE_TYPE_SP              4
2104 #define LEVEL_FILE_TYPE_DX              5
2105 #define LEVEL_FILE_TYPE_SB              6
2106 #define LEVEL_FILE_TYPE_DC              7
2107
2108 #define NUM_LEVEL_FILE_TYPES            8
2109
2110 /* values for game engine type identifier */
2111 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2112 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2113 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2114 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2115
2116 #define NUM_ENGINE_TYPES                4
2117
2118
2119 struct BorderInfo
2120 {
2121   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2122   boolean draw_masked_when_fading;
2123 };
2124
2125 struct MenuMainButtonInfo
2126 {
2127   struct MenuPosInfo name;
2128   struct MenuPosInfo levels;
2129   struct MenuPosInfo scores;
2130   struct MenuPosInfo editor;
2131   struct MenuPosInfo info;
2132   struct MenuPosInfo game;
2133   struct MenuPosInfo setup;
2134   struct MenuPosInfo quit;
2135
2136   struct MenuPosInfo prev_level;
2137   struct MenuPosInfo next_level;
2138 };
2139
2140 struct MenuMainTextInfo
2141 {
2142   struct TextPosInfo name;
2143   struct TextPosInfo levels;
2144   struct TextPosInfo scores;
2145   struct TextPosInfo editor;
2146   struct TextPosInfo info;
2147   struct TextPosInfo game;
2148   struct TextPosInfo setup;
2149   struct TextPosInfo quit;
2150
2151   struct TextPosInfo first_level;
2152   struct TextPosInfo last_level;
2153   struct TextPosInfo level_number;
2154   struct TextPosInfo level_info_1;
2155   struct TextPosInfo level_info_2;
2156   struct TextPosInfo level_name;
2157   struct TextPosInfo level_author;
2158   struct TextPosInfo level_year;
2159   struct TextPosInfo level_imported_from;
2160   struct TextPosInfo level_imported_by;
2161   struct TextPosInfo level_tested_by;
2162   struct TextPosInfo title_1;
2163   struct TextPosInfo title_2;
2164   struct TextPosInfo title_3;
2165 };
2166
2167 struct MenuMainInputInfo
2168 {
2169   struct TextPosInfo name;
2170 };
2171
2172 struct MenuMainInfo
2173 {
2174   struct MenuMainButtonInfo button;
2175   struct MenuMainTextInfo text;
2176   struct MenuMainInputInfo input;
2177 };
2178
2179 struct TitleFadingInfo
2180 {
2181   int fade_mode;
2182   int fade_delay;
2183   int post_delay;
2184   int auto_delay;
2185 };
2186
2187 struct TitleMessageInfo
2188 {
2189   int x, y;
2190   int width, height;
2191   int chars, lines;
2192   int align, valign;
2193   int font;
2194   boolean autowrap;
2195   boolean centered;
2196   boolean parse_comments;
2197   int sort_priority;
2198
2199   int fade_mode;
2200   int fade_delay;
2201   int post_delay;
2202   int auto_delay;
2203 };
2204
2205 struct InitInfo
2206 {
2207   struct MenuPosInfo busy;
2208 };
2209
2210 struct MenuInfo
2211 {
2212   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2213   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2214   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2215   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2216   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2217   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2218
2219   int scrollbar_xoffset;
2220
2221   int list_size[NUM_SPECIAL_GFX_ARGS];
2222
2223   struct TitleFadingInfo enter_menu;
2224   struct TitleFadingInfo leave_menu;
2225   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2226   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2227   struct TitleFadingInfo next_screen;
2228
2229   int sound[NUM_SPECIAL_GFX_ARGS];
2230   int music[NUM_SPECIAL_GFX_ARGS];
2231
2232   struct MenuMainInfo main;
2233 };
2234
2235 struct DoorInfo
2236 {
2237   int width;
2238   int height;
2239   int step_offset;
2240   int step_delay;
2241   int anim_mode;
2242 };
2243
2244 struct PreviewInfo
2245 {
2246   int x, y;
2247   int align, valign;
2248   int xsize, ysize;
2249   int xoffset, yoffset;
2250   int tile_size;
2251   int step_offset;
2252   int step_delay;
2253   int anim_mode;
2254 };
2255
2256 struct HiScore
2257 {
2258   char Name[MAX_PLAYER_NAME_LEN + 1];
2259   int Score;
2260 };
2261
2262 struct Content
2263 {
2264   int e[3][3];
2265 };
2266
2267 struct EnvelopeInfo
2268 {
2269   int xsize;
2270   int ysize;
2271
2272   boolean autowrap;
2273   boolean centered;
2274
2275   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2276 };
2277
2278 struct LevelSetInfo
2279 {
2280   int music[MAX_LEVELS];
2281 };
2282
2283 struct LevelFileInfo
2284 {
2285   int nr;
2286   int type;
2287   boolean packed;
2288   char *basename;
2289   char *filename;
2290 };
2291
2292 struct DateInfo
2293 {
2294   int year;
2295   int month;
2296   int day;
2297
2298   enum
2299   {
2300     DATE_SRC_CLOCK,
2301     DATE_SRC_LEVELFILE
2302   } src;
2303 };
2304
2305 struct LevelInfo
2306 {
2307   struct LevelFileInfo file_info;
2308
2309   int game_engine_type;
2310
2311   /* level stored in native format for the alternative native game engines */
2312   struct LevelInfo_EM *native_em_level;
2313   struct LevelInfo_SP *native_sp_level;
2314
2315   int file_version;     /* file format version the level is stored with    */
2316   int game_version;     /* game release version the level was created with */
2317
2318   struct DateInfo creation_date;
2319
2320   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2321   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2322   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2323
2324   int fieldx, fieldy;
2325
2326   int time;                             /* available time (seconds) */
2327   int gems_needed;
2328
2329   char name[MAX_LEVEL_NAME_LEN + 1];
2330   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2331
2332   int random_seed;
2333
2334   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2335
2336   int score[LEVEL_SCORE_ELEMENTS];
2337
2338   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2339   int num_yamyam_contents;
2340
2341   int amoeba_speed;
2342   int amoeba_content;
2343
2344   int game_of_life[4];
2345   int biomaze[4];
2346
2347   int time_magic_wall;
2348   int time_wheel;
2349   int time_light;
2350   int time_timegate;
2351
2352   int shield_normal_time;
2353   int shield_deadly_time;
2354
2355   int extra_time;
2356   int time_orb_time;
2357
2358   int extra_time_score;
2359
2360   int start_element[MAX_PLAYERS];
2361   boolean use_start_element[MAX_PLAYERS];
2362
2363   int artwork_element[MAX_PLAYERS];
2364   boolean use_artwork_element[MAX_PLAYERS];
2365
2366   int explosion_element[MAX_PLAYERS];
2367   boolean use_explosion_element[MAX_PLAYERS];
2368
2369   /* values for the new EMC elements */
2370   int android_move_time;
2371   int android_clone_time;
2372   boolean ball_random;
2373   boolean ball_state_initial;
2374   int ball_time;
2375   int lenses_score;
2376   int magnify_score;
2377   int slurp_score;
2378   int lenses_time;
2379   int magnify_time;
2380   int wind_direction_initial;
2381
2382   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2383   int num_ball_contents;
2384
2385   int num_android_clone_elements;
2386   int android_clone_element[MAX_ANDROID_ELEMENTS];
2387
2388   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2389   int dont_collide_with_bits;   /* bitfield to store property for elements */
2390
2391   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2392   boolean initial_player_gravity[MAX_PLAYERS];
2393
2394   boolean use_initial_inventory[MAX_PLAYERS];
2395   int initial_inventory_size[MAX_PLAYERS];
2396   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2397
2398   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2399   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2400   boolean use_spring_bug;       /* for compatibility with old levels */
2401   boolean use_time_orb_bug;     /* for compatibility with old levels */
2402   boolean instant_relocation;   /* no visual delay when relocating player */
2403   boolean shifted_relocation;   /* no level centering when relocating player */
2404   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2405   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2406   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2407
2408   boolean continuous_snapping;  /* repeated snapping without releasing key */
2409   boolean block_snap_field;     /* snapping blocks field to show animation */
2410   boolean block_last_field;     /* player blocks previous field while moving */
2411   boolean sp_block_last_field;  /* player blocks previous field while moving */
2412
2413   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2414   int use_step_counter;         /* count steps instead of seconds for level */
2415
2416   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2417
2418   boolean use_custom_template;  /* use custom properties from template file */
2419
2420   boolean no_valid_file;        /* set when level file missing or invalid */
2421
2422   boolean changed;              /* set when level was changed in the editor */
2423
2424   /* runtime flags to handle bugs in old levels (not stored in level file) */
2425   boolean use_action_after_change_bug;
2426 };
2427
2428 struct GlobalInfo
2429 {
2430   char *autoplay_leveldir;
2431   int autoplay_level[MAX_TAPES_PER_SET];
2432   boolean autoplay_all;
2433
2434   char *convert_leveldir;
2435   int convert_level_nr;
2436
2437   char *create_images_dir;
2438
2439   int num_toons;
2440
2441   float frames_per_second;
2442   boolean fps_slowdown;
2443   int fps_slowdown_factor;
2444
2445   /* global values for fading screens and masking borders */
2446   int border_status;
2447 #if 0
2448   int fading_status;
2449   int fading_type;
2450 #endif
2451
2452   struct Rect screen;
2453 };
2454
2455 struct ElementChangeInfo
2456 {
2457   boolean can_change;           /* use or ignore this change info */
2458
2459   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2460
2461   int trigger_player;           /* player triggering change */
2462   int trigger_side;             /* side triggering change */
2463   int trigger_page;             /* page triggering change */
2464
2465   int target_element;           /* target element after change */
2466
2467   int delay_fixed;              /* added frame delay before changed (fixed) */
2468   int delay_random;             /* added frame delay before changed (random) */
2469   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2470
2471   int initial_trigger_element;  /* initial element triggering change */
2472
2473   struct Content target_content;/* elements for extended change target */
2474   boolean use_target_content;   /* use extended change target */
2475   boolean only_if_complete;     /* only use complete target content */
2476   boolean use_random_replace;   /* use random value for replacing elements */
2477   int random_percentage;        /* random value for replacing elements */
2478   int replace_when;             /* type of elements that can be replaced */
2479
2480   boolean explode;              /* explode instead of change */
2481
2482   boolean has_action;           /* execute action on specified condition */
2483   int action_type;              /* type of action */
2484   int action_mode;              /* mode of action */
2485   int action_arg;               /* parameter of action */
2486   int action_element;           /* element related to action */
2487
2488   /* ---------- internal values used at runtime when playing ---------- */
2489
2490   int trigger_element;          /* element triggering change */
2491
2492   /* functions that are called before, while and after the change of an
2493      element -- currently only used for non-custom elements */
2494   void (*pre_change_function)(int x, int y);
2495   void (*change_function)(int x, int y);
2496   void (*post_change_function)(int x, int y);
2497
2498   short actual_trigger_element; /* element that actually triggered change */
2499   int actual_trigger_side;      /* element side that triggered the change */
2500   int actual_trigger_player;    /* player which actually triggered change */
2501   int actual_trigger_player_bits; /* player bits of triggering players */
2502   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2503   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2504
2505   boolean can_change_or_has_action;     /* can_change | has_action */
2506
2507   /* ---------- internal values used in level editor ---------- */
2508
2509   int direct_action;            /* change triggered by actions on element */
2510   int other_action;             /* change triggered by other element actions */
2511 };
2512
2513 struct ElementGroupInfo
2514 {
2515   int num_elements;                     /* number of elements in this group */
2516   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2517
2518   int choice_mode;              /* how to choose element from group */
2519
2520   /* ---------- internal values used at runtime when playing ---------- */
2521
2522   /* the following is the same as above, but with recursively resolved group
2523      elements (group elements may also contain further group elements!) */
2524   int num_elements_resolved;
2525   short element_resolved[NUM_FILE_ELEMENTS];
2526
2527   int choice_pos;               /* current element choice position */
2528 };
2529
2530 struct ElementNameInfo
2531 {
2532   /* ---------- token and description strings ---------- */
2533
2534   char *token_name;             /* element token used in config files */
2535   char *class_name;             /* element class used in config files */
2536   char *editor_description;     /* pre-defined description for level editor */
2537 };
2538
2539 struct ElementInfo
2540 {
2541   /* ---------- token and description strings ---------- */
2542
2543   char *token_name;             /* element token used in config files */
2544   char *class_name;             /* element class used in config files */
2545   char *editor_description;     /* pre-defined description for level editor */
2546   char *custom_description;     /* alternative description from config file */
2547   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2548
2549   /* ---------- graphic and sound definitions ---------- */
2550
2551   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2552   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2553                                 /* special graphics for left/right/up/down */
2554
2555   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2556   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2557                                 /* crumbled graphics for left/right/up/down */
2558
2559   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2560                                 /* special graphics for certain screens */
2561
2562   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2563
2564   /* ---------- special element property values ---------- */
2565
2566   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2567
2568   boolean use_gfx_element;      /* use custom graphic element */
2569   int gfx_element_initial;      /* initial optional custom graphic element */
2570
2571   int access_direction;         /* accessible from which direction */
2572
2573   int collect_score_initial;    /* initial score value for collecting */
2574   int collect_count_initial;    /* initial count value for collecting */
2575
2576   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2577   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2578   boolean use_last_ce_value;    /* use value from element before change */
2579
2580   int push_delay_fixed;         /* constant delay before pushing */
2581   int push_delay_random;        /* additional random delay before pushing */
2582   int drop_delay_fixed;         /* constant delay after dropping */
2583   int drop_delay_random;        /* additional random delay after dropping */
2584   int move_delay_fixed;         /* constant delay after moving */
2585   int move_delay_random;        /* additional random delay after moving */
2586
2587   int move_pattern;             /* direction movable element moves to */
2588   int move_direction_initial;   /* initial direction element moves to */
2589   int move_stepsize;            /* step size element moves with */
2590
2591   int move_enter_element;       /* element that can be entered (and removed) */
2592   int move_leave_element;       /* element that can be left behind */
2593   int move_leave_type;          /* change (limited) or leave (unlimited) */
2594
2595   int slippery_type;            /* how/where other elements slip away */
2596
2597   struct Content content;       /* new elements after explosion */
2598
2599   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2600   int explosion_delay;          /* duration of explosion of this element */
2601   int ignition_delay;           /* delay for explosion by other explosion */
2602
2603   struct ElementChangeInfo *change_page; /* actual list of change pages */
2604   struct ElementChangeInfo *change;      /* pointer to current change page */
2605
2606   int num_change_pages;         /* actual number of change pages */
2607   int current_change_page;      /* currently edited change page */
2608
2609   struct ElementGroupInfo *group;       /* pointer to element group info */
2610
2611   /* ---------- internal values used at runtime when playing ---------- */
2612
2613   boolean has_change_event[NUM_CHANGE_EVENTS];
2614
2615   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2616   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2617
2618   boolean in_group[NUM_GROUP_ELEMENTS];
2619
2620   int gfx_element;              /* runtime optional custom graphic element */
2621
2622   int collect_score;            /* runtime score value for collecting */
2623
2624   /* count of this element on playfield, calculated after each frame */
2625   int element_count;
2626
2627   /* ---------- internal values used in level editor ---------- */
2628
2629   int access_type;              /* walkable or passable */
2630   int access_layer;             /* accessible over/inside/under */
2631   int access_protected;         /* protection against deadly elements */
2632   int walk_to_action;           /* diggable/collectible/pushable */
2633   int smash_targets;            /* can smash player/enemies/everything */
2634   int deadliness;               /* deadly when running/colliding/touching */
2635
2636   boolean can_explode_by_fire;  /* element explodes by fire */
2637   boolean can_explode_smashed;  /* element explodes when smashed */
2638   boolean can_explode_impact;   /* element explodes on impact */
2639
2640   boolean modified_settings;    /* set for all modified custom elements */
2641 };
2642
2643 struct FontInfo
2644 {
2645   char *token_name;             /* font token used in config files */
2646
2647   int graphic;                  /* default graphic for this font */
2648   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2649                                 /* special graphics for certain screens */
2650   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2651                                 /* internal bitmap ID for special graphics */
2652 };
2653
2654 struct GraphicInfo
2655 {
2656   Bitmap *bitmap;
2657   int src_image_width;          /* scaled bitmap size, but w/o small images */
2658   int src_image_height;         /* scaled bitmap size, but w/o small images */
2659
2660   int src_x, src_y;             /* start position of animation frames */
2661   int width, height;            /* width/height of each animation frame */
2662
2663   int offset_x, offset_y;       /* x/y offset to next animation frame */
2664   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2665
2666   boolean double_movement;      /* animation has second movement tile */
2667   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2668
2669   int anim_frames;
2670   int anim_frames_per_line;
2671   int anim_start_frame;
2672   int anim_delay;               /* important: delay of 1 means "no delay"! */
2673   int anim_mode;
2674
2675   boolean anim_global_sync;
2676
2677   int crumbled_like;            /* element for cloning crumble graphics */
2678   int diggable_like;            /* element for cloning digging graphics */
2679
2680   int border_size;              /* border size for "crumbled" graphics */
2681
2682   int scale_up_factor;          /* optional factor for scaling image up */
2683
2684   int clone_from;               /* graphic for cloning *all* settings */
2685
2686   int anim_delay_fixed;         /* optional delay values for bored and   */
2687   int anim_delay_random;        /* sleeping player animations (animation */
2688   int post_delay_fixed;         /* intervall and following pause before  */
2689   int post_delay_random;        /* next intervall (bored animation only) */
2690
2691   int step_offset;              /* optional step offset of toon animations */
2692   int step_delay;               /* optional step delay of toon animations */
2693
2694   int draw_xoffset;             /* optional offset for drawing font chars */
2695   int draw_yoffset;             /* optional offset for drawing font chars */
2696
2697   int draw_masked;              /* optional setting for drawing envelope gfx */
2698
2699   int fade_mode;                /* optional setting for drawing title screens */
2700   int fade_delay;               /* optional setting for drawing title screens */
2701   int post_delay;               /* optional setting for drawing title screens */
2702   int auto_delay;               /* optional setting for drawing title screens */
2703   int align, valign;            /* optional setting for drawing title screens */
2704   int sort_priority;            /* optional setting for drawing title screens */
2705
2706   int class;
2707   int style;
2708
2709   boolean use_image_size;       /* use image size as default width and height */
2710
2711 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2712   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2713   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2714 #endif
2715 };
2716
2717 struct SoundInfo
2718 {
2719   boolean loop;
2720   int volume;
2721   int priority;
2722 };
2723
2724 struct MusicInfo
2725 {
2726   boolean loop;
2727 };
2728
2729 struct MusicPrefixInfo
2730 {
2731   char *prefix;
2732   boolean is_loop_music;
2733 };
2734
2735 struct MusicFileInfo
2736 {
2737   char *basename;
2738
2739   char *title_header;
2740   char *artist_header;
2741   char *album_header;
2742   char *year_header;
2743
2744   char *title;
2745   char *artist;
2746   char *album;
2747   char *year;
2748
2749   int music;
2750
2751   boolean is_sound;
2752
2753   struct MusicFileInfo *next;
2754 };
2755
2756 struct ElementActionInfo
2757 {
2758   char *suffix;
2759   int value;
2760   boolean is_loop_sound;
2761 };
2762
2763 struct ElementDirectionInfo
2764 {
2765   char *suffix;
2766   int value;
2767 };
2768
2769 struct SpecialSuffixInfo
2770 {
2771   char *suffix;
2772   int value;
2773 };
2774
2775 struct HelpAnimInfo
2776 {
2777   int element;
2778   int action;
2779   int direction;
2780
2781   int delay;
2782 };
2783
2784
2785 extern Bitmap                  *bitmap_db_cross;
2786 extern Bitmap                  *bitmap_db_field;
2787 extern Bitmap                  *bitmap_db_panel;
2788 extern Bitmap                  *bitmap_db_door;
2789 extern Bitmap                  *bitmap_db_toons;
2790 extern Pixmap                   tile_clipmask[];
2791 extern DrawBuffer              *fieldbuffer;
2792 extern DrawBuffer              *drawto_field;
2793
2794 extern int                      game_status;
2795 extern boolean                  level_editor_test_game;
2796 extern boolean                  network_playing;
2797
2798 #if defined(TARGET_SDL)
2799 extern boolean                  network_server;
2800 extern SDL_Thread              *server_thread;
2801 #endif
2802
2803 extern int                      key_joystick_mapping;
2804
2805 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2806 extern int                      redraw_x1, redraw_y1;
2807
2808 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2809 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2810 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2811 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2812 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2813 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2814 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2815 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2816 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2817 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2818 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2819 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2820 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2821 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2822 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2823 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2824 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2825 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2826 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2827 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2828 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2829 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2830 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2831 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2832 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2833 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2834 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2835
2836 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2837 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2838 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2839 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2840 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2841 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2842
2843 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2844 extern int                      ActiveButton[NUM_IMAGE_FILES];
2845 extern int                      ActiveFont[NUM_FONTS];
2846
2847 extern int                      lev_fieldx, lev_fieldy;
2848 extern int                      scroll_x, scroll_y;
2849
2850 extern int                      WIN_XSIZE, WIN_YSIZE;
2851
2852 extern int                      FX, FY;
2853 extern int                      ScrollStepSize;
2854 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2855 extern int                      BorderElement;
2856 extern int                      GameFrameDelay;
2857 extern int                      FfwdFrameDelay;
2858 extern int                      BX1, BY1;
2859 extern int                      BX2, BY2;
2860 extern int                      SBX_Left, SBX_Right;
2861 extern int                      SBY_Upper, SBY_Lower;
2862 extern int                      ZX, ZY;
2863 extern int                      ExitX, ExitY;
2864 extern int                      AllPlayersGone;
2865
2866 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2867
2868 extern boolean                  network_player_action_received;
2869
2870 extern int                      graphics_action_mapping[];
2871
2872 extern struct LevelSetInfo      levelset;
2873 extern struct LevelInfo         level, level_template;
2874 extern struct HiScore           highscore[];
2875 extern struct TapeInfo          tape;
2876 extern struct GlobalInfo        global;
2877 extern struct BorderInfo        border;
2878 extern struct TitleFadingInfo   fading;
2879 extern struct TitleFadingInfo   fading_none;
2880 extern struct TitleFadingInfo   title_initial_default;
2881 extern struct TitleFadingInfo   title_default;
2882 extern struct TitleMessageInfo  titlemessage_initial_default;
2883 extern struct TitleMessageInfo  titlemessage_initial[];
2884 extern struct TitleMessageInfo  titlemessage_default;
2885 extern struct TitleMessageInfo  titlemessage[];
2886 extern struct TitleMessageInfo  readme;
2887 extern struct InitInfo          init, init_last;
2888 extern struct MenuInfo          menu;
2889 extern struct DoorInfo          door_1, door_2;
2890 extern struct PreviewInfo       preview;
2891 extern struct ElementInfo       element_info[];
2892 extern struct ElementNameInfo   element_name_info[];
2893 extern struct ElementActionInfo element_action_info[];
2894 extern struct ElementDirectionInfo element_direction_info[];
2895 extern struct SpecialSuffixInfo special_suffix_info[];
2896 extern struct TokenIntPtrInfo   image_config_vars[];
2897 extern struct FontInfo          font_info[];
2898 extern struct MusicPrefixInfo   music_prefix_info[];
2899 extern struct GraphicInfo      *graphic_info;
2900 extern struct SoundInfo        *sound_info;
2901 extern struct MusicInfo        *music_info;
2902 extern struct MusicFileInfo    *music_file_info;
2903 extern struct HelpAnimInfo     *helpanim_info;
2904 extern SetupFileHash           *helptext_info;
2905 extern SetupFileHash           *image_config_hash;
2906 extern SetupFileHash           *element_token_hash;
2907 extern SetupFileHash           *graphic_token_hash;
2908 extern SetupFileHash           *font_token_hash;
2909 extern struct ConfigTypeInfo    image_config_suffix[];
2910 extern struct ConfigTypeInfo    sound_config_suffix[];
2911 extern struct ConfigTypeInfo    music_config_suffix[];
2912 extern struct ConfigInfo        image_config[];
2913 extern struct ConfigInfo        sound_config[];
2914 extern struct ConfigInfo        music_config[];
2915 extern struct ConfigInfo        helpanim_config[];
2916 extern struct ConfigInfo        helptext_config[];
2917
2918 #endif  /* MAIN_H */