rnd-20140211-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28
29 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
30 #include "conf_snd.h"   /* include auto-generated data structure definitions */
31 #include "conf_mus.h"   /* include auto-generated data structure definitions */
32
33
34 #define NEW_TILESIZE                    1
35 #define NEW_SCROLL                      1
36
37 #define IMG_UNDEFINED                   (-1)
38 #define IMG_EMPTY                       IMG_EMPTY_SPACE
39 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
40 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
41 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
42 #define IMG_CHAR_START                  IMG_CHAR_SPACE
43 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
44 #define IMG_CUSTOM_START                IMG_CUSTOM_1
45
46 #define SND_UNDEFINED                   (-1)
47 #define MUS_UNDEFINED                   (-1)
48
49 #if 0
50 #define WIN_XSIZE                       672
51 #define WIN_YSIZE                       560
52 #endif
53
54 #define DEFAULT_FULLSCREEN_MODE         "800x600"
55
56 #if 0
57 #define SCR_FIELDX                      17
58 #define SCR_FIELDY                      17
59 #endif
60 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
61 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
62 #define MIN_LEV_FIELDX                  3
63 #define MIN_LEV_FIELDY                  3
64 #define STD_LEV_FIELDX                  64
65 #define STD_LEV_FIELDY                  32
66 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
67 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
68
69 #define MIN_SCROLL_DELAY                0
70 #define STD_SCROLL_DELAY                3
71 #define MAX_SCROLL_DELAY                8
72
73 #define SCREENX(a)                      ((a) - scroll_x)
74 #define SCREENY(a)                      ((a) - scroll_y)
75 #define LEVELX(a)                       ((a) + scroll_x)
76 #define LEVELY(a)                       ((a) + scroll_y)
77
78 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
79                                          (y) >= 0 && (y) < (ysize))
80 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
81                                         ((x) >= (xmin) && (x) <= (xmax) && \
82                                          (y) >= (ymin) && (y) <= (ymax))
83
84 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
85 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
86 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
87
88 /* values for configurable properties (custom elem's only, else pre-defined) */
89 /* (never change these values, as they are stored in level files!) */
90 #define EP_DIGGABLE                     0
91 #define EP_COLLECTIBLE_ONLY             1
92 #define EP_DONT_RUN_INTO                2
93 #define EP_DONT_COLLIDE_WITH            3
94 #define EP_DONT_TOUCH                   4
95 #define EP_INDESTRUCTIBLE               5
96 #define EP_SLIPPERY                     6
97 #define EP_CAN_CHANGE                   7
98 #define EP_CAN_MOVE                     8
99 #define EP_CAN_FALL                     9
100 #define EP_CAN_SMASH_PLAYER             10
101 #define EP_CAN_SMASH_ENEMIES            11
102 #define EP_CAN_SMASH_EVERYTHING         12
103 #define EP_EXPLODES_BY_FIRE             13
104 #define EP_EXPLODES_SMASHED             14
105 #define EP_EXPLODES_IMPACT              15
106 #define EP_WALKABLE_OVER                16
107 #define EP_WALKABLE_INSIDE              17
108 #define EP_WALKABLE_UNDER               18
109 #define EP_PASSABLE_OVER                19
110 #define EP_PASSABLE_INSIDE              20
111 #define EP_PASSABLE_UNDER               21
112 #define EP_DROPPABLE                    22
113 #define EP_EXPLODES_1X1_OLD             23
114 #define EP_PUSHABLE                     24
115 #define EP_EXPLODES_CROSS_OLD           25
116 #define EP_PROTECTED                    26
117 #define EP_CAN_MOVE_INTO_ACID           27
118 #define EP_THROWABLE                    28
119 #define EP_CAN_EXPLODE                  29
120 #define EP_GRAVITY_REACHABLE            30
121 #define EP_DONT_GET_HIT_BY              31
122
123 /* values for pre-defined properties */
124 /* (from here on, values can be changed by inserting new values) */
125 #define EP_PLAYER                       32
126 #define EP_CAN_PASS_MAGIC_WALL          33
127 #define EP_CAN_PASS_DC_MAGIC_WALL       34
128 #define EP_SWITCHABLE                   35
129 #define EP_BD_ELEMENT                   36
130 #define EP_SP_ELEMENT                   37
131 #define EP_SB_ELEMENT                   38
132 #define EP_GEM                          39
133 #define EP_FOOD_DARK_YAMYAM             40
134 #define EP_FOOD_PENGUIN                 41
135 #define EP_FOOD_PIG                     42
136 #define EP_HISTORIC_WALL                43
137 #define EP_HISTORIC_SOLID               44
138 #define EP_CLASSIC_ENEMY                45
139 #define EP_BELT                         46
140 #define EP_BELT_ACTIVE                  47
141 #define EP_BELT_SWITCH                  48
142 #define EP_TUBE                         49
143 #define EP_ACID_POOL                    50
144 #define EP_KEYGATE                      51
145 #define EP_AMOEBOID                     52
146 #define EP_AMOEBALIVE                   53
147 #define EP_HAS_EDITOR_CONTENT           54
148 #define EP_CAN_TURN_EACH_MOVE           55
149 #define EP_CAN_GROW                     56
150 #define EP_ACTIVE_BOMB                  57
151 #define EP_INACTIVE                     58
152
153 /* values for special configurable properties (depending on level settings) */
154 #define EP_EM_SLIPPERY_WALL             59
155
156 /* values for special graphics properties (no effect on game engine) */
157 #define EP_GFX_CRUMBLED                 60
158
159 /* values for derived properties (determined from properties above) */
160 #define EP_ACCESSIBLE_OVER              61
161 #define EP_ACCESSIBLE_INSIDE            62
162 #define EP_ACCESSIBLE_UNDER             63
163 #define EP_WALKABLE                     64
164 #define EP_PASSABLE                     65
165 #define EP_ACCESSIBLE                   66
166 #define EP_COLLECTIBLE                  67
167 #define EP_SNAPPABLE                    68
168 #define EP_WALL                         69
169 #define EP_SOLID_FOR_PUSHING            70
170 #define EP_DRAGONFIRE_PROOF             71
171 #define EP_EXPLOSION_PROOF              72
172 #define EP_CAN_SMASH                    73
173 #define EP_EXPLODES_3X3_OLD             74
174 #define EP_CAN_EXPLODE_BY_FIRE          75
175 #define EP_CAN_EXPLODE_SMASHED          76
176 #define EP_CAN_EXPLODE_IMPACT           77
177 #define EP_SP_PORT                      78
178 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
179 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
180 #define EP_COULD_MOVE_INTO_ACID         81
181 #define EP_MAYBE_DONT_COLLIDE_WITH      82
182 #define EP_CAN_BE_CLONED_BY_ANDROID     83
183
184 /* values for internal purpose only (level editor) */
185 #define EP_WALK_TO_OBJECT               84
186 #define EP_DEADLY                       85
187 #define EP_EDITOR_CASCADE               86
188 #define EP_EDITOR_CASCADE_ACTIVE        87
189 #define EP_EDITOR_CASCADE_INACTIVE      88
190
191 /* values for internal purpose only (game engine) */
192 #define EP_HAS_ACTION                   89
193 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
194
195 /* values for internal purpose only (other) */
196 #define EP_OBSOLETE                     91
197
198 #define NUM_ELEMENT_PROPERTIES          92
199
200 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
201 #define EP_BITFIELD_BASE_NR             0
202
203 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
204 #define EP_BITMASK_DEFAULT              0
205
206 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
207 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
208 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
209 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
210                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
211                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
212
213
214 /* values for change events for custom elements (stored in level file) */
215 #define CE_DELAY                        0
216 #define CE_TOUCHED_BY_PLAYER            1
217 #define CE_PRESSED_BY_PLAYER            2
218 #define CE_PUSHED_BY_PLAYER             3
219 #define CE_DROPPED_BY_PLAYER            4
220 #define CE_HITTING_SOMETHING            5
221 #define CE_IMPACT                       6
222 #define CE_SMASHED                      7
223 #define CE_TOUCHING_X                   8
224 #define CE_CHANGE_OF_X                  9
225 #define CE_EXPLOSION_OF_X               10
226 #define CE_PLAYER_TOUCHES_X             11
227 #define CE_PLAYER_PRESSES_X             12
228 #define CE_PLAYER_PUSHES_X              13
229 #define CE_PLAYER_COLLECTS_X            14
230 #define CE_PLAYER_DROPS_X               15
231 #define CE_VALUE_GETS_ZERO              16
232 #define CE_VALUE_GETS_ZERO_OF_X         17
233 #define CE_BY_OTHER_ACTION              18
234 #define CE_BY_DIRECT_ACTION             19
235 #define CE_PLAYER_DIGS_X                20
236 #define CE_ENTERED_BY_PLAYER            21
237 #define CE_LEFT_BY_PLAYER               22
238 #define CE_PLAYER_ENTERS_X              23
239 #define CE_PLAYER_LEAVES_X              24
240 #define CE_SWITCHED                     25
241 #define CE_SWITCH_OF_X                  26
242 #define CE_HIT_BY_SOMETHING             27
243 #define CE_HITTING_X                    28
244 #define CE_HIT_BY_X                     29
245 #define CE_BLOCKED                      30
246 #define CE_SWITCHED_BY_PLAYER           31
247 #define CE_PLAYER_SWITCHES_X            32
248 #define CE_SNAPPED_BY_PLAYER            33
249 #define CE_PLAYER_SNAPS_X               34
250 #define CE_MOVE_OF_X                    35
251 #define CE_DIGGING_X                    36
252 #define CE_CREATION_OF_X                37
253 #define CE_SCORE_GETS_ZERO              38
254 #define CE_SCORE_GETS_ZERO_OF_X         39
255 #define CE_VALUE_CHANGES                40
256 #define CE_VALUE_CHANGES_OF_X           41
257 #define CE_SCORE_CHANGES                42
258 #define CE_SCORE_CHANGES_OF_X           43
259
260 #define NUM_CHANGE_EVENTS               44
261
262 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
263
264 #define CE_BITMASK_DEFAULT              0
265
266 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
267 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
268
269 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
270 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
271
272 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
273 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
274                                          CH_EVENT_VAR(e,c))
275 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
276                                          CH_ANY_EVENT_VAR(e,c))
277
278 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
279                                          CH_EVENT_VAR(e,c) = (v) : 0)
280 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
281                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
282
283 /* values for player bitmasks */
284 #define PLAYER_BITS_NONE                0
285 #define PLAYER_BITS_1                   (1 << 0)
286 #define PLAYER_BITS_2                   (1 << 1)
287 #define PLAYER_BITS_3                   (1 << 2)
288 #define PLAYER_BITS_4                   (1 << 3)
289 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
290                                          PLAYER_BITS_2 | \
291                                          PLAYER_BITS_3 | \
292                                          PLAYER_BITS_4)
293 #define PLAYER_BITS_TRIGGER             (1 << 4)
294 #define PLAYER_BITS_ACTION              (1 << 5)
295
296 /* values for move directions (bits 0 - 3: basic move directions) */
297 #define MV_BIT_PREVIOUS                 4
298 #define MV_BIT_TRIGGER                  5
299 #define MV_BIT_TRIGGER_BACK             6
300 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
301 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
302
303 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
304 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
305 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
306 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
307 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
308
309 /* values for move stepsize */
310 #define STEPSIZE_NOT_MOVING             0
311 #define STEPSIZE_VERY_SLOW              1
312 #define STEPSIZE_SLOW                   2
313 #define STEPSIZE_NORMAL                 4
314 #define STEPSIZE_FAST                   8
315 #define STEPSIZE_VERY_FAST              16
316 #define STEPSIZE_EVEN_FASTER            32
317 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
318 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
319 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
320
321 /* values for change side for custom elements */
322 #define CH_SIDE_NONE                    MV_NONE
323 #define CH_SIDE_LEFT                    MV_LEFT
324 #define CH_SIDE_RIGHT                   MV_RIGHT
325 #define CH_SIDE_TOP                     MV_UP
326 #define CH_SIDE_BOTTOM                  MV_DOWN
327 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
328 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
329 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
330
331 /* values for change player for custom elements */
332 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
333 #define CH_PLAYER_1                     PLAYER_BITS_1
334 #define CH_PLAYER_2                     PLAYER_BITS_2
335 #define CH_PLAYER_3                     PLAYER_BITS_3
336 #define CH_PLAYER_4                     PLAYER_BITS_4
337 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
338
339 /* values for change page for custom elements */
340 #define CH_PAGE_ANY_FILE                (0xff)
341 #define CH_PAGE_ANY                     (0xffffffff)
342
343 /* values for change power for custom elements */
344 #define CP_WHEN_EMPTY                   0
345 #define CP_WHEN_DIGGABLE                1
346 #define CP_WHEN_DESTRUCTIBLE            2
347 #define CP_WHEN_COLLECTIBLE             3
348 #define CP_WHEN_REMOVABLE               4
349 #define CP_WHEN_WALKABLE                5
350
351 /* values for change actions for custom elements (stored in level file) */
352 #define CA_NO_ACTION                    0
353 #define CA_EXIT_PLAYER                  1
354 #define CA_KILL_PLAYER                  2
355 #define CA_MOVE_PLAYER                  3
356 #define CA_RESTART_LEVEL                4
357 #define CA_SHOW_ENVELOPE                5
358 #define CA_SET_LEVEL_TIME               6
359 #define CA_SET_LEVEL_GEMS               7
360 #define CA_SET_LEVEL_SCORE              8
361 #define CA_SET_LEVEL_WIND               9
362 #define CA_SET_PLAYER_GRAVITY           10
363 #define CA_SET_PLAYER_KEYS              11
364 #define CA_SET_PLAYER_SPEED             12
365 #define CA_SET_PLAYER_SHIELD            13
366 #define CA_SET_PLAYER_ARTWORK           14
367 #define CA_SET_CE_SCORE                 15
368 #define CA_SET_CE_VALUE                 16
369 #define CA_SET_ENGINE_SCAN_MODE         17
370 #define CA_SET_PLAYER_INVENTORY         18
371 #define CA_SET_CE_ARTWORK               19
372 #define CA_SET_LEVEL_RANDOM_SEED        20
373
374 #define CA_HEADLINE_LEVEL_ACTIONS       250
375 #define CA_HEADLINE_PLAYER_ACTIONS      251
376 #define CA_HEADLINE_CE_ACTIONS          252
377 #define CA_HEADLINE_ENGINE_ACTIONS      253
378 #define CA_UNDEFINED                    255
379
380 /* values for change action mode for custom elements */
381 #define CA_MODE_UNDEFINED               0
382 #define CA_MODE_SET                     1
383 #define CA_MODE_ADD                     2
384 #define CA_MODE_SUBTRACT                3
385 #define CA_MODE_MULTIPLY                4
386 #define CA_MODE_DIVIDE                  5
387 #define CA_MODE_MODULO                  6
388
389 /* values for change action parameters for custom elements */
390 #define CA_ARG_MIN                      0
391 #define CA_ARG_0                        0
392 #define CA_ARG_1                        1
393 #define CA_ARG_2                        2
394 #define CA_ARG_3                        3
395 #define CA_ARG_4                        4
396 #define CA_ARG_5                        5
397 #define CA_ARG_6                        6
398 #define CA_ARG_7                        7
399 #define CA_ARG_8                        8
400 #define CA_ARG_9                        9
401 #define CA_ARG_10                       10
402 #define CA_ARG_100                      100
403 #define CA_ARG_1000                     1000
404 #define CA_ARG_MAX                      9999
405 #define CA_ARG_PLAYER                   10000
406 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
407 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
408 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
409 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
410 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
411 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
412 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
413 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
414 #define CA_ARG_NUMBER                   11000
415 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
416 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
417 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
418 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
419 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
420 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
421 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
422 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
423 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
424 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
425 #define CA_ARG_ELEMENT                  12000
426 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
427 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
428 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
429 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
430 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
431 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
432 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
433 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
434 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
435 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
436 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
437 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
438 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
439 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
440 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
441 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
442 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
443 #define CA_ARG_SPEED                    13000
444 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
445 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
446 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
447 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
448 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
449 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
450 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
451 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
452 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
453 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
454 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
455 #define CA_ARG_GRAVITY                  14000
456 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
457 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
458 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
459 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
460 #define CA_ARG_DIRECTION                15000
461 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
462 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
463 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
464 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
465 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
466 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
467 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
468 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
469 #define CA_ARG_SHIELD                   16000
470 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
471 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
472 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
473 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
474 #define CA_ARG_SCAN_MODE                17000
475 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
476 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
477 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
478 #define CA_ARG_INVENTORY                18000
479 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
480 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
481 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
482 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
483 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
484 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
485 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
486 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
487 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
488 #define CA_ARG_UNDEFINED                65535
489
490 /* values for custom move patterns (bits 0 - 3: basic move directions) */
491 #define MV_BIT_TOWARDS_PLAYER           4
492 #define MV_BIT_AWAY_FROM_PLAYER         5
493 #define MV_BIT_ALONG_LEFT_SIDE          6
494 #define MV_BIT_ALONG_RIGHT_SIDE         7
495 #define MV_BIT_TURNING_LEFT             8
496 #define MV_BIT_TURNING_RIGHT            9
497 #define MV_BIT_WHEN_PUSHED              10
498 #define MV_BIT_MAZE_RUNNER              11
499 #define MV_BIT_MAZE_HUNTER              12
500 #define MV_BIT_WHEN_DROPPED             13
501 #define MV_BIT_TURNING_LEFT_RIGHT       14
502 #define MV_BIT_TURNING_RIGHT_LEFT       15
503 #define MV_BIT_TURNING_RANDOM           16
504 #define MV_BIT_WIND_DIRECTION           17
505
506 /* values for custom move patterns */
507 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
508 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
509 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
510 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
511 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
512 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
513 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
514 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
515 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
516 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
517 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
518 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
519 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
520 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
521 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
522
523 /* values for initial move direction */
524 #define MV_START_NONE                   (MV_NONE)
525 #define MV_START_AUTOMATIC              (MV_NONE)
526 #define MV_START_LEFT                   (MV_LEFT)
527 #define MV_START_RIGHT                  (MV_RIGHT)
528 #define MV_START_UP                     (MV_UP)
529 #define MV_START_DOWN                   (MV_DOWN)
530 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
531 #define MV_START_PREVIOUS               (MV_PREVIOUS)
532
533 /* values for elements left behind by custom elements */
534 #define LEAVE_TYPE_UNLIMITED            0
535 #define LEAVE_TYPE_LIMITED              1
536
537 /* values for slippery property for custom elements */
538 #define SLIPPERY_ANY_RANDOM             0
539 #define SLIPPERY_ANY_LEFT_RIGHT         1
540 #define SLIPPERY_ANY_RIGHT_LEFT         2
541 #define SLIPPERY_ONLY_LEFT              3
542 #define SLIPPERY_ONLY_RIGHT             4
543
544 /* values for explosion type for custom elements */
545 #define EXPLODES_3X3                    0
546 #define EXPLODES_1X1                    1
547 #define EXPLODES_CROSS                  2
548
549 /* macros for configurable properties */
550 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
551 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
552 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
553 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
554 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
555 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
556 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
557 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
558 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
559 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
560 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
561 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
562 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
563 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
564 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
565 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
566 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
567 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
568 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
569 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
570 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
571 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
572 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
573 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
574 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
575 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
576 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
577 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
578 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
579 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
580 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
581 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
582
583 /* macros for special configurable properties */
584 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
585
586 /* macros for special graphics properties */
587 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
588
589 /* macros for pre-defined properties */
590 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
591 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
592 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
593 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
594 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
595 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
596 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
597 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
598 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
599 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
600 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
601 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
602 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
603 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
604 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
605 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
606 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
607 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
608 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
609 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
610 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
611 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
612 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
613 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
614 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
615 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
616 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
617
618 /* macros for derived properties */
619 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
620 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
621 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
622 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
623 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
624 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
625 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
626 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
627 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
628 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
629 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
630 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
631 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
632 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
633 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
634 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
635 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
636 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
637 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
638                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
639 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
640                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
641 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
642 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
643 #define CAN_BE_CLONED_BY_ANDROID(e)     \
644                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
645
646 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
647 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
648                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
649 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
650                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
651
652 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
653 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
654                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
655
656 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
657
658 /* special macros used in game engine */
659 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
660                                  (e) <= NUM_FILE_ELEMENTS)
661
662 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
663                                  (e) <= NUM_DRAWABLE_ELEMENTS)
664
665 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
666                                  (e) <= NUM_RUNTIME_ELEMENTS)
667
668 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
669                                  (e) <= MAX_NUM_ELEMENTS)
670
671 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
672                                  (e) <= EL_CUSTOM_END)
673
674 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
675                                  (e) <= EL_GROUP_END)
676
677 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
678                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
679
680 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
681                                  (e) <= EL_INTERNAL_END)
682
683 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
684                                  (e) <= EL_ENVELOPE_4)
685
686 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
687                                  (e) <= EL_KEY_4)
688 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
689                                  (e) <= EL_EM_KEY_4)
690 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
691                                  (e) <= EL_EMC_KEY_8)
692 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
693                                  IS_EM_KEY(e) ||                        \
694                                  IS_EMC_KEY(e))
695 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
696 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
697 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
698 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
699                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
700                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
701
702 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
703                                  (e) <= EL_GATE_4)
704 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
705                                  (e) <= EL_EM_GATE_4)
706 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
707                                  (e) <= EL_EMC_GATE_8)
708 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
709 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
710                                  IS_EM_GATE(e) ||                       \
711                                  IS_EMC_GATE(e) ||                      \
712                                  IS_DC_GATE(e))
713 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
714 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
715 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
716 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
717                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
718                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
719
720 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
721                                  (e) <= EL_GATE_4_GRAY)
722 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
723                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
724 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
725                                  (e) <= EL_EM_GATE_4_GRAY)
726 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
727                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
728 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
729                                  (e) <= EL_EMC_GATE_8_GRAY)
730 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
731                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
732 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
733 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
734
735 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
736                                  IS_EM_GATE_GRAY(e) ||                  \
737                                  IS_EMC_GATE_GRAY(e) ||                 \
738                                  IS_DC_GATE_GRAY(e))
739 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
740                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
741                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
742                                  IS_DC_GATE_GRAY_ACTIVE(e))
743 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
744 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
745 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
746 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
747 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
748 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
749 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
750                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
751                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
752
753 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
754
755 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
756                                  (e) <= EL_EMC_WALL_3)
757 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
758                                  (e) == EL_SP_CHIP_LEFT ||              \
759                                  (e) == EL_SP_CHIP_RIGHT ||             \
760                                  (e) == EL_SP_CHIP_TOP ||               \
761                                  (e) == EL_SP_CHIP_BOTTOM)
762 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
763                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
764                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
765                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
766                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
767                                  (e) == EL_SP_HARDWARE_BASE_6)
768
769 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
770                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
771
772 #if 1
773
774 #if 1
775 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
776 #else
777 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
778                                  (element_info[e].use_gfx_element ?     \
779                                   element_info[e].gfx_element : e)  ?   \
780                                  element_info[e].gfx_element :          \
781                                  element_info[e].gfx_element +          \
782                                  0 * printf("::: %d: %d <-> %d\n",      \
783                                             e,                          \
784                                             element_info[e].gfx_element,      \
785                                             element_info[e].use_gfx_element ? \
786                                             element_info[e].gfx_element : e))
787 #endif
788
789 #else
790 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
791                                  element_info[e].gfx_element : e)
792 #endif
793
794 /* !!! CHECK THIS !!! */
795 #if 1
796 #define TILE_GFX_ELEMENT(x, y)                                          \
797                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
798                     Feld[x][y] != EL_EXPLOSION ?                        \
799                     GfxElement[x][y] : Feld[x][y])
800 #else
801 #define TILE_GFX_ELEMENT(x, y)                                          \
802         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
803                     Feld[x][y] != EL_EXPLOSION ?                        \
804                     GfxElement[x][y] : Feld[x][y])
805 #endif
806
807 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
808 /* (solution: add separate "use sound of element" to level file and editor) */
809 #if 0
810 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
811 #else
812 #define SND_ELEMENT(e)          (e)
813 #endif
814
815 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
816 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
817 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
818
819 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
820         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
821          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
822
823 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
824
825 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
826 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
827
828 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
829 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
830 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
831
832 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
833
834 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
835                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
836                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
837                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
838                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
839                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
840                                  EL_ROCK)
841 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
842                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
843                                  EL_BD_ROCK)
844 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
845                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
846                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
847                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
848                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
849                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
850                                  (e) == EL_PEARL          ? EL_BOMB    :    \
851                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
852                                  EL_ROCK)
853 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
854 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
855 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
856 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
857
858 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
859 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
860
861 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
862                                          IS_PROTECTED(Back[x][y]))
863 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
864 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
865                                          ENEMY_PROTECTED_FIELD(x, y))
866 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
867                                          EXPLOSION_PROTECTED_FIELD(x, y))
868
869 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
870                                  (p)->switch_x == (x) && (p)->switch_y == (y))
871
872 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
873                                  (p)->drop_x == (x) && (p)->drop_y == (y))
874
875 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
876
877 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
878                                  (e) : EL_PLAYER_1)
879
880 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
881
882 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
883 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
884 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
885
886 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
887                                                               ANIM_CE_SCORE |  \
888                                                               ANIM_CE_DELAY))
889 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
890 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
891 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
892 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
893
894 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
895
896 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
897
898 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
899 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
900 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
901                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
902
903 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
904 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
905                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
906                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
907                                  (d) == MV_UP    ? "MV_UP"    :         \
908                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
909
910 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
911 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
912 #define FONT_ACTIVE(f)          (ActiveFont[f])
913
914
915 /* fundamental game speed values */
916 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
917 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
918
919 /* boundaries of arrays etc. */
920 #define MAX_LEVEL_NAME_LEN      32
921 #define MAX_LEVEL_AUTHOR_LEN    32
922 #define MAX_ELEMENT_NAME_LEN    32
923 #define MAX_TAPES_PER_SET       1024
924 #define MAX_SCORE_ENTRIES       100
925 #define MAX_NUM_TITLE_IMAGES    5
926 #define MAX_NUM_TITLE_MESSAGES  5
927
928 #define MAX_NUM_AMOEBA          100
929
930 #define NUM_ENVELOPES           4
931 #define MIN_ENVELOPE_XSIZE      1
932 #define MIN_ENVELOPE_YSIZE      1
933 #define MAX_ENVELOPE_XSIZE      30
934 #define MAX_ENVELOPE_YSIZE      20
935 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
936 #define MIN_CHANGE_PAGES        1
937 #define MAX_CHANGE_PAGES        32
938 #define MIN_ELEMENTS_IN_GROUP   1
939 #define MAX_ELEMENTS_IN_GROUP   16
940 #define MIN_ANDROID_ELEMENTS    1
941 #define MAX_ANDROID_ELEMENTS    16
942
943 /* values for elements with content */
944 #define MIN_ELEMENT_CONTENTS    1
945 #define STD_ELEMENT_CONTENTS    4
946 #define MAX_ELEMENT_CONTENTS    8
947
948 /* values for initial player inventory */
949 #define MIN_INITIAL_INVENTORY_SIZE      1
950 #define MAX_INITIAL_INVENTORY_SIZE      8
951
952 /* often used screen positions */
953 #if 0
954 #define SX                      8
955 #define SY                      8
956 #define REAL_SX                 (SX - 2)
957 #define REAL_SY                 (SY - 2)
958 #define DX                      566
959 #define DY                      60
960 #define VX                      DX
961 #define VY                      400
962 #define EX                      DX
963 #define EY                      (VY - 44)
964 #endif
965 #define TILESIZE                32
966 #define TILEX                   TILESIZE
967 #define TILEY                   TILESIZE
968 #define TILEX_VAR               TILESIZE_VAR
969 #define TILEY_VAR               TILESIZE_VAR
970 #define MINI_TILESIZE           (TILESIZE / 2)
971 #define MINI_TILEX              MINI_TILESIZE
972 #define MINI_TILEY              MINI_TILESIZE
973 #define MICRO_TILESIZE          (TILESIZE / 8)
974 #define MICRO_TILEX             MICRO_TILESIZE
975 #define MICRO_TILEY             MICRO_TILESIZE
976 #define MIDPOSX                 (SCR_FIELDX / 2)
977 #define MIDPOSY                 (SCR_FIELDY / 2)
978 #if NEW_TILESIZE
979 #if NEW_SCROLL
980 #if 0
981 #define SXSIZE                  (SCR_FIELDX * TILEX_VAR)
982 #define SYSIZE                  (SCR_FIELDY * TILEY_VAR)
983 #endif
984 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
985 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
986 #else
987 #if 0
988 #define SXSIZE                  (SCR_FIELDX * TILEX_VAR)
989 #define SYSIZE                  (SCR_FIELDY * TILEY_VAR)
990 #endif
991 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX_VAR)
992 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY_VAR)
993 #endif
994 #else
995 #if NEW_SCROLL
996 #if 0
997 #define SXSIZE                  (SCR_FIELDX * TILEX)
998 #define SYSIZE                  (SCR_FIELDY * TILEY)
999 #endif
1000 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX)
1001 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY)
1002 #else
1003 #if 0
1004 #define SXSIZE                  (SCR_FIELDX * TILEX)
1005 #define SYSIZE                  (SCR_FIELDY * TILEY)
1006 #endif
1007 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
1008 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
1009 #endif
1010 #endif
1011 #define DXSIZE                  100
1012 #define DYSIZE                  280
1013 #define VXSIZE                  DXSIZE
1014 #define VYSIZE                  100
1015 #define EXSIZE                  DXSIZE
1016 #define EYSIZE                  (VYSIZE + 44)
1017 #if 0
1018 #define FULL_SXSIZE             (2 + SXSIZE + 2)
1019 #define FULL_SYSIZE             (2 + SYSIZE + 2)
1020 #endif
1021 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1022 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1023 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1024 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1025 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1026 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1027
1028 /* values for GfxRedraw */
1029 #define GFX_REDRAW_NONE                         (0)
1030 #define GFX_REDRAW_TILE                         (1 << 0)
1031 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1032 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1033 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1034
1035 /* score for elements */
1036 #define SC_EMERALD              0
1037 #define SC_DIAMOND              1
1038 #define SC_BUG                  2
1039 #define SC_SPACESHIP            3
1040 #define SC_YAMYAM               4
1041 #define SC_ROBOT                5
1042 #define SC_PACMAN               6
1043 #define SC_NUT                  7
1044 #define SC_DYNAMITE             8
1045 #define SC_KEY                  9
1046 #define SC_TIME_BONUS           10
1047 #define SC_CRYSTAL              11
1048 #define SC_PEARL                12
1049 #define SC_SHIELD               13
1050 #define SC_UNKNOWN_14           14
1051 #define SC_UNKNOWN_15           15
1052
1053 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1054
1055
1056 /* "real" level file elements */
1057 #define EL_UNDEFINED                    -1
1058
1059 #define EL_EMPTY_SPACE                  0
1060 #define EL_EMPTY                        EL_EMPTY_SPACE
1061 #define EL_SAND                         1
1062 #define EL_WALL                         2
1063 #define EL_WALL_SLIPPERY                3
1064 #define EL_ROCK                         4
1065 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1066 #define EL_EMERALD                      6
1067 #define EL_EXIT_CLOSED                  7
1068 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1069 #define EL_BUG                          9
1070 #define EL_SPACESHIP                    10
1071 #define EL_YAMYAM                       11
1072 #define EL_ROBOT                        12
1073 #define EL_STEELWALL                    13
1074 #define EL_DIAMOND                      14
1075 #define EL_AMOEBA_DEAD                  15
1076 #define EL_QUICKSAND_EMPTY              16
1077 #define EL_QUICKSAND_FULL               17
1078 #define EL_AMOEBA_DROP                  18
1079 #define EL_BOMB                         19
1080 #define EL_MAGIC_WALL                   20
1081 #define EL_SPEED_PILL                   21
1082 #define EL_ACID                         22
1083 #define EL_AMOEBA_WET                   23
1084 #define EL_AMOEBA_DRY                   24
1085 #define EL_NUT                          25
1086 #define EL_GAME_OF_LIFE                 26
1087 #define EL_BIOMAZE                      27
1088 #define EL_DYNAMITE_ACTIVE              28
1089 #define EL_STONEBLOCK                   29
1090 #define EL_ROBOT_WHEEL                  30
1091 #define EL_ROBOT_WHEEL_ACTIVE           31
1092 #define EL_KEY_1                        32
1093 #define EL_KEY_2                        33
1094 #define EL_KEY_3                        34
1095 #define EL_KEY_4                        35
1096 #define EL_GATE_1                       36
1097 #define EL_GATE_2                       37
1098 #define EL_GATE_3                       38
1099 #define EL_GATE_4                       39
1100 #define EL_GATE_1_GRAY                  40
1101 #define EL_GATE_2_GRAY                  41
1102 #define EL_GATE_3_GRAY                  42
1103 #define EL_GATE_4_GRAY                  43
1104 #define EL_DYNAMITE                     44
1105 #define EL_PACMAN                       45
1106 #define EL_INVISIBLE_WALL               46
1107 #define EL_LAMP                         47
1108 #define EL_LAMP_ACTIVE                  48
1109 #define EL_WALL_EMERALD                 49
1110 #define EL_WALL_DIAMOND                 50
1111 #define EL_AMOEBA_FULL                  51
1112 #define EL_BD_AMOEBA                    52
1113 #define EL_TIME_ORB_FULL                53
1114 #define EL_TIME_ORB_EMPTY               54
1115 #define EL_EXPANDABLE_WALL              55
1116 #define EL_BD_DIAMOND                   56
1117 #define EL_EMERALD_YELLOW               57
1118 #define EL_WALL_BD_DIAMOND              58
1119 #define EL_WALL_EMERALD_YELLOW          59
1120 #define EL_DARK_YAMYAM                  60
1121 #define EL_BD_MAGIC_WALL                61
1122 #define EL_INVISIBLE_STEELWALL          62
1123 #define EL_SOKOBAN_FIELD_PLAYER         63
1124 #define EL_DYNABOMB_INCREASE_NUMBER     64
1125 #define EL_DYNABOMB_INCREASE_SIZE       65
1126 #define EL_DYNABOMB_INCREASE_POWER      66
1127 #define EL_SOKOBAN_OBJECT               67
1128 #define EL_SOKOBAN_FIELD_EMPTY          68
1129 #define EL_SOKOBAN_FIELD_FULL           69
1130 #define EL_BD_BUTTERFLY_RIGHT           70
1131 #define EL_BD_BUTTERFLY_UP              71
1132 #define EL_BD_BUTTERFLY_LEFT            72
1133 #define EL_BD_BUTTERFLY_DOWN            73
1134 #define EL_BD_FIREFLY_RIGHT             74
1135 #define EL_BD_FIREFLY_UP                75
1136 #define EL_BD_FIREFLY_LEFT              76
1137 #define EL_BD_FIREFLY_DOWN              77
1138 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1139 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1140 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1141 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1142 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1143 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1144 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1145 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1146 #define EL_BD_BUTTERFLY                 78
1147 #define EL_BD_FIREFLY                   79
1148 #define EL_PLAYER_1                     80
1149 #define EL_PLAYER_2                     81
1150 #define EL_PLAYER_3                     82
1151 #define EL_PLAYER_4                     83
1152 #define EL_BUG_RIGHT                    84
1153 #define EL_BUG_UP                       85
1154 #define EL_BUG_LEFT                     86
1155 #define EL_BUG_DOWN                     87
1156 #define EL_SPACESHIP_RIGHT              88
1157 #define EL_SPACESHIP_UP                 89
1158 #define EL_SPACESHIP_LEFT               90
1159 #define EL_SPACESHIP_DOWN               91
1160 #define EL_PACMAN_RIGHT                 92
1161 #define EL_PACMAN_UP                    93
1162 #define EL_PACMAN_LEFT                  94
1163 #define EL_PACMAN_DOWN                  95
1164 #define EL_EMERALD_RED                  96
1165 #define EL_EMERALD_PURPLE               97
1166 #define EL_WALL_EMERALD_RED             98
1167 #define EL_WALL_EMERALD_PURPLE          99
1168 #define EL_ACID_POOL_TOPLEFT            100
1169 #define EL_ACID_POOL_TOPRIGHT           101
1170 #define EL_ACID_POOL_BOTTOMLEFT         102
1171 #define EL_ACID_POOL_BOTTOM             103
1172 #define EL_ACID_POOL_BOTTOMRIGHT        104
1173 #define EL_BD_WALL                      105
1174 #define EL_BD_ROCK                      106
1175 #define EL_EXIT_OPEN                    107
1176 #define EL_BLACK_ORB                    108
1177 #define EL_AMOEBA_TO_DIAMOND            109
1178 #define EL_MOLE                         110
1179 #define EL_PENGUIN                      111
1180 #define EL_SATELLITE                    112
1181 #define EL_ARROW_LEFT                   113
1182 #define EL_ARROW_RIGHT                  114
1183 #define EL_ARROW_UP                     115
1184 #define EL_ARROW_DOWN                   116
1185 #define EL_PIG                          117
1186 #define EL_DRAGON                       118
1187
1188 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1189
1190 #define EL_CHAR_START                   120
1191 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1192 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1193
1194 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1195
1196 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1197 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1198
1199 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1200
1201 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1202 #define EL_EXPANDABLE_WALL_VERTICAL     201
1203 #define EL_EXPANDABLE_WALL_ANY          202
1204
1205 #define EL_EM_GATE_1                    203
1206 #define EL_EM_GATE_2                    204
1207 #define EL_EM_GATE_3                    205
1208 #define EL_EM_GATE_4                    206
1209
1210 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1211 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1212 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1213
1214 #define EL_SP_START                     210
1215 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1216 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1217 #define EL_SP_ZONK                      (EL_SP_START + 1)
1218 #define EL_SP_BASE                      (EL_SP_START + 2)
1219 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1220 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1221 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1222 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1223 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1224 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1225 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1226 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1227 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1228 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1229 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1230 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1231 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1232 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1233 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1234 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1235 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1236 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1237 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1238 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1239 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1240 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1241 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1242 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1243 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1244 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1245 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1246 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1247 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1248 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1249 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1250 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1251 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1252 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1253 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1254 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1255 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1256 #define EL_SP_END                       (EL_SP_START + 39)
1257
1258 #define EL_EM_GATE_1_GRAY               250
1259 #define EL_EM_GATE_2_GRAY               251
1260 #define EL_EM_GATE_3_GRAY               252
1261 #define EL_EM_GATE_4_GRAY               253
1262
1263 #define EL_EM_DYNAMITE                  254
1264 #define EL_EM_DYNAMITE_ACTIVE           255
1265
1266 #define EL_PEARL                        256
1267 #define EL_CRYSTAL                      257
1268 #define EL_WALL_PEARL                   258
1269 #define EL_WALL_CRYSTAL                 259
1270 #define EL_DC_GATE_WHITE                260
1271 #define EL_DC_GATE_WHITE_GRAY           261
1272 #define EL_DC_KEY_WHITE                 262
1273 #define EL_SHIELD_NORMAL                263
1274 #define EL_EXTRA_TIME                   264
1275 #define EL_SWITCHGATE_OPEN              265
1276 #define EL_SWITCHGATE_CLOSED            266
1277 #define EL_SWITCHGATE_SWITCH_UP         267
1278 #define EL_SWITCHGATE_SWITCH_DOWN       268
1279
1280 #define EL_UNUSED_269                   269
1281 #define EL_UNUSED_270                   270
1282
1283 #define EL_CONVEYOR_BELT_1_LEFT          271
1284 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1285 #define EL_CONVEYOR_BELT_1_RIGHT         273
1286 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1287 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1288 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1289 #define EL_CONVEYOR_BELT_2_LEFT          277
1290 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1291 #define EL_CONVEYOR_BELT_2_RIGHT         279
1292 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1293 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1294 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1295 #define EL_CONVEYOR_BELT_3_LEFT          283
1296 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1297 #define EL_CONVEYOR_BELT_3_RIGHT         285
1298 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1299 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1300 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1301 #define EL_CONVEYOR_BELT_4_LEFT          289
1302 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1303 #define EL_CONVEYOR_BELT_4_RIGHT         291
1304 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1305 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1306 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1307 #define EL_LANDMINE                     295
1308 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1309 #define EL_LIGHT_SWITCH                 297
1310 #define EL_LIGHT_SWITCH_ACTIVE          298
1311 #define EL_SIGN_EXCLAMATION             299
1312 #define EL_SIGN_RADIOACTIVITY           300
1313 #define EL_SIGN_STOP                    301
1314 #define EL_SIGN_WHEELCHAIR              302
1315 #define EL_SIGN_PARKING                 303
1316 #define EL_SIGN_NO_ENTRY                304
1317 #define EL_SIGN_UNUSED_1                305
1318 #define EL_SIGN_GIVE_WAY                306
1319 #define EL_SIGN_ENTRY_FORBIDDEN         307
1320 #define EL_SIGN_EMERGENCY_EXIT          308
1321 #define EL_SIGN_YIN_YANG                309
1322 #define EL_SIGN_UNUSED_2                310
1323 #define EL_MOLE_LEFT                    311
1324 #define EL_MOLE_RIGHT                   312
1325 #define EL_MOLE_UP                      313
1326 #define EL_MOLE_DOWN                    314
1327 #define EL_STEELWALL_SLIPPERY           315
1328 #define EL_INVISIBLE_SAND               316
1329 #define EL_DX_UNKNOWN_15                317
1330 #define EL_DX_UNKNOWN_42                318
1331
1332 #define EL_UNUSED_319                   319
1333 #define EL_UNUSED_320                   320
1334
1335 #define EL_SHIELD_DEADLY                321
1336 #define EL_TIMEGATE_OPEN                322
1337 #define EL_TIMEGATE_CLOSED              323
1338 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1339 #define EL_TIMEGATE_SWITCH              325
1340
1341 #define EL_BALLOON                      326
1342 #define EL_BALLOON_SWITCH_LEFT          327
1343 #define EL_BALLOON_SWITCH_RIGHT         328
1344 #define EL_BALLOON_SWITCH_UP            329
1345 #define EL_BALLOON_SWITCH_DOWN          330
1346 #define EL_BALLOON_SWITCH_ANY           331
1347
1348 #define EL_EMC_STEELWALL_1              332
1349 #define EL_EMC_STEELWALL_2              333
1350 #define EL_EMC_STEELWALL_3              334
1351 #define EL_EMC_STEELWALL_4              335
1352 #define EL_EMC_WALL_1                   336
1353 #define EL_EMC_WALL_2                   337
1354 #define EL_EMC_WALL_3                   338
1355 #define EL_EMC_WALL_4                   339
1356 #define EL_EMC_WALL_5                   340
1357 #define EL_EMC_WALL_6                   341
1358 #define EL_EMC_WALL_7                   342
1359 #define EL_EMC_WALL_8                   343
1360
1361 #define EL_TUBE_ANY                     344
1362 #define EL_TUBE_VERTICAL                345
1363 #define EL_TUBE_HORIZONTAL              346
1364 #define EL_TUBE_VERTICAL_LEFT           347
1365 #define EL_TUBE_VERTICAL_RIGHT          348
1366 #define EL_TUBE_HORIZONTAL_UP           349
1367 #define EL_TUBE_HORIZONTAL_DOWN         350
1368 #define EL_TUBE_LEFT_UP                 351
1369 #define EL_TUBE_LEFT_DOWN               352
1370 #define EL_TUBE_RIGHT_UP                353
1371 #define EL_TUBE_RIGHT_DOWN              354
1372 #define EL_SPRING                       355
1373 #define EL_TRAP                         356
1374 #define EL_DX_SUPABOMB                  357
1375
1376 #define EL_UNUSED_358                   358
1377 #define EL_UNUSED_359                   359
1378
1379 /* ---------- begin of custom elements section ----------------------------- */
1380 #define EL_CUSTOM_START                 360
1381
1382 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1383
1384 #define NUM_CUSTOM_ELEMENTS             256
1385 #define EL_CUSTOM_END                   615
1386 /* ---------- end of custom elements section ------------------------------- */
1387
1388 #define EL_EM_KEY_1                     616
1389 #define EL_EM_KEY_2                     617
1390 #define EL_EM_KEY_3                     618
1391 #define EL_EM_KEY_4                     619
1392 #define EL_ENVELOPE_1                   620
1393 #define EL_ENVELOPE_2                   621
1394 #define EL_ENVELOPE_3                   622
1395 #define EL_ENVELOPE_4                   623
1396
1397 /* ---------- begin of group elements section ------------------------------ */
1398 #define EL_GROUP_START                  624
1399
1400 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1401
1402 #define NUM_GROUP_ELEMENTS              32
1403 #define EL_GROUP_END                    655
1404 /* ---------- end of custom elements section ------------------------------- */
1405
1406 #define EL_UNKNOWN                      656
1407 #define EL_TRIGGER_ELEMENT              657
1408 #define EL_TRIGGER_PLAYER               658
1409
1410 /* SP style elements */
1411 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1412 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1413 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1414 #define EL_SP_GRAVITY_ON_PORT_UP        662
1415 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1416 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1417 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1418 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1419
1420 /* EMC style elements */
1421 #define EL_BALLOON_SWITCH_NONE          667
1422 #define EL_EMC_GATE_5                   668
1423 #define EL_EMC_GATE_6                   669
1424 #define EL_EMC_GATE_7                   670
1425 #define EL_EMC_GATE_8                   671
1426 #define EL_EMC_GATE_5_GRAY              672
1427 #define EL_EMC_GATE_6_GRAY              673
1428 #define EL_EMC_GATE_7_GRAY              674
1429 #define EL_EMC_GATE_8_GRAY              675
1430 #define EL_EMC_KEY_5                    676
1431 #define EL_EMC_KEY_6                    677
1432 #define EL_EMC_KEY_7                    678
1433 #define EL_EMC_KEY_8                    679
1434 #define EL_EMC_ANDROID                  680
1435 #define EL_EMC_GRASS                    681
1436 #define EL_EMC_MAGIC_BALL               682
1437 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1438 #define EL_EMC_MAGIC_BALL_SWITCH        684
1439 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1440 #define EL_EMC_SPRING_BUMPER            686
1441 #define EL_EMC_PLANT                    687
1442 #define EL_EMC_LENSES                   688
1443 #define EL_EMC_MAGNIFIER                689
1444 #define EL_EMC_WALL_9                   690
1445 #define EL_EMC_WALL_10                  691
1446 #define EL_EMC_WALL_11                  692
1447 #define EL_EMC_WALL_12                  693
1448 #define EL_EMC_WALL_13                  694
1449 #define EL_EMC_WALL_14                  695
1450 #define EL_EMC_WALL_15                  696
1451 #define EL_EMC_WALL_16                  697
1452 #define EL_EMC_WALL_SLIPPERY_1          698
1453 #define EL_EMC_WALL_SLIPPERY_2          699
1454 #define EL_EMC_WALL_SLIPPERY_3          700
1455 #define EL_EMC_WALL_SLIPPERY_4          701
1456 #define EL_EMC_FAKE_GRASS               702
1457 #define EL_EMC_FAKE_ACID                703
1458 #define EL_EMC_DRIPPER                  704
1459
1460 #define EL_TRIGGER_CE_VALUE             705
1461 #define EL_TRIGGER_CE_SCORE             706
1462 #define EL_CURRENT_CE_VALUE             707
1463 #define EL_CURRENT_CE_SCORE             708
1464
1465 #define EL_YAMYAM_LEFT                  709
1466 #define EL_YAMYAM_RIGHT                 710
1467 #define EL_YAMYAM_UP                    711
1468 #define EL_YAMYAM_DOWN                  712
1469
1470 #define EL_BD_EXPANDABLE_WALL           713
1471
1472 #define EL_PREV_CE_8                    714
1473 #define EL_PREV_CE_7                    715
1474 #define EL_PREV_CE_6                    716
1475 #define EL_PREV_CE_5                    717
1476 #define EL_PREV_CE_4                    718
1477 #define EL_PREV_CE_3                    719
1478 #define EL_PREV_CE_2                    720
1479 #define EL_PREV_CE_1                    721
1480 #define EL_SELF                         722
1481 #define EL_NEXT_CE_1                    723
1482 #define EL_NEXT_CE_2                    724
1483 #define EL_NEXT_CE_3                    725
1484 #define EL_NEXT_CE_4                    726
1485 #define EL_NEXT_CE_5                    727
1486 #define EL_NEXT_CE_6                    728
1487 #define EL_NEXT_CE_7                    729
1488 #define EL_NEXT_CE_8                    730
1489 #define EL_ANY_ELEMENT                  731
1490
1491 #define EL_STEEL_CHAR_START             732
1492 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1493 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1494
1495 /* (auto-generated data structure definitions included with normal chars) */
1496
1497 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1498 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1499
1500 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1501
1502 #define EL_SPERMS                       812
1503 #define EL_BULLET                       813
1504 #define EL_HEART                        814
1505 #define EL_CROSS                        815
1506 #define EL_FRANKIE                      816
1507 #define EL_SIGN_SPERMS                  817
1508 #define EL_SIGN_BULLET                  818
1509 #define EL_SIGN_HEART                   819
1510 #define EL_SIGN_CROSS                   820
1511 #define EL_SIGN_FRANKIE                 821
1512
1513 #define EL_STEEL_EXIT_CLOSED            822
1514 #define EL_STEEL_EXIT_OPEN              823
1515
1516 #define EL_DC_STEELWALL_1_LEFT          824
1517 #define EL_DC_STEELWALL_1_RIGHT         825
1518 #define EL_DC_STEELWALL_1_TOP           826
1519 #define EL_DC_STEELWALL_1_BOTTOM        827
1520 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1521 #define EL_DC_STEELWALL_1_VERTICAL      829
1522 #define EL_DC_STEELWALL_1_TOPLEFT       830
1523 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1524 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1525 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1526 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1527 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1528 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1529 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1530
1531 #define EL_DC_STEELWALL_2_LEFT          838
1532 #define EL_DC_STEELWALL_2_RIGHT         839
1533 #define EL_DC_STEELWALL_2_TOP           840
1534 #define EL_DC_STEELWALL_2_BOTTOM        841
1535 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1536 #define EL_DC_STEELWALL_2_VERTICAL      843
1537 #define EL_DC_STEELWALL_2_MIDDLE        844
1538 #define EL_DC_STEELWALL_2_SINGLE        845
1539
1540 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1541 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1542 #define EL_DC_TIMEGATE_SWITCH           848
1543 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1544
1545 #define EL_DC_LANDMINE                  850
1546
1547 #define EL_EXPANDABLE_STEELWALL            851
1548 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1549 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1550 #define EL_EXPANDABLE_STEELWALL_ANY        854
1551
1552 #define EL_EM_EXIT_CLOSED               855
1553 #define EL_EM_EXIT_OPEN                 856
1554 #define EL_EM_STEEL_EXIT_CLOSED         857
1555 #define EL_EM_STEEL_EXIT_OPEN           858
1556
1557 #define EL_DC_GATE_FAKE_GRAY            859
1558
1559 #define EL_DC_MAGIC_WALL                860
1560
1561 #define EL_QUICKSAND_FAST_EMPTY         861
1562 #define EL_QUICKSAND_FAST_FULL          862
1563
1564 #define EL_FROM_LEVEL_TEMPLATE          863
1565
1566 #define NUM_FILE_ELEMENTS               864
1567
1568
1569 /* "real" (and therefore drawable) runtime elements */
1570 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1571
1572 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1573 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1574 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1575 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1576 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1577 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1578 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1579 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1580 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1581 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1582 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1583 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1584 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1585 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1586 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1587 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1588 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1589 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1590 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1591 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1592 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1593 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1594 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1595 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1596 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1597 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1598 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1599 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1600 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1601 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1602 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1603 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1604 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1605 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1606 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1607 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1608 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1609 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1610 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1611 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1612 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1613 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1614 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1615 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1616 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1617 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1618 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1619 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1620 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1621 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1622 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1623 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1624 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1625 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1626 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1627 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1628 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1629 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1630 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1631 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1632 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1633 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1634 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1635 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1636 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1637 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1638 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1639 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1640 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1641 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1642 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1643 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1644
1645 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1646
1647 /* "unreal" (and therefore not drawable) runtime elements */
1648 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1649
1650 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1651 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1652 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1653 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1654 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1655 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1656 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1657 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1658 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1659 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1660 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1661 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1662 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1663 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1664 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1665 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1666 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1667 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1668 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1669 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1670 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1671 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1672 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1673 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1674
1675 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1676
1677 /* dummy elements (never used as game elements, only used as graphics) */
1678 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1679
1680 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1681 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1682 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1683 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1684 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1685 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1686 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1687 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1688 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1689 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1690 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1691 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1692 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1693 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1694 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1695 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1696 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1697 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1698 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1699 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1700 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1701 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1702 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1703 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1704 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1705 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1706 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1707 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1708 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1709 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1710 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1711 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1712 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1713
1714 /* internal elements (only used for internal purposes like copying) */
1715 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1716
1717 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1718 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1719 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1720 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1721
1722 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1723 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1724 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1725 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1726 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1727 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1728 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1729 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1730 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1731 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1732 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1733 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1734 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1735 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1736 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1737 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1738 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1739 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1740 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1741 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1742 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1743 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1744 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1745 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1746 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1747 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1748 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1749 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1750 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1751 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1752
1753 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1754 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1755 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1756 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1757
1758 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1759
1760
1761 /* values for graphics/sounds action types */
1762 #define ACTION_DEFAULT                  0
1763 #define ACTION_WAITING                  1
1764 #define ACTION_FALLING                  2
1765 #define ACTION_MOVING                   3
1766 #define ACTION_DIGGING                  4
1767 #define ACTION_SNAPPING                 5
1768 #define ACTION_COLLECTING               6
1769 #define ACTION_DROPPING                 7
1770 #define ACTION_PUSHING                  8
1771 #define ACTION_WALKING                  9
1772 #define ACTION_PASSING                  10
1773 #define ACTION_IMPACT                   11
1774 #define ACTION_BREAKING                 12
1775 #define ACTION_ACTIVATING               13
1776 #define ACTION_DEACTIVATING             14
1777 #define ACTION_OPENING                  15
1778 #define ACTION_CLOSING                  16
1779 #define ACTION_ATTACKING                17
1780 #define ACTION_GROWING                  18
1781 #define ACTION_SHRINKING                19
1782 #define ACTION_ACTIVE                   20
1783 #define ACTION_FILLING                  21
1784 #define ACTION_EMPTYING                 22
1785 #define ACTION_CHANGING                 23
1786 #define ACTION_EXPLODING                24
1787 #define ACTION_BORING                   25
1788 #define ACTION_BORING_1                 26
1789 #define ACTION_BORING_2                 27
1790 #define ACTION_BORING_3                 28
1791 #define ACTION_BORING_4                 29
1792 #define ACTION_BORING_5                 30
1793 #define ACTION_BORING_6                 31
1794 #define ACTION_BORING_7                 32
1795 #define ACTION_BORING_8                 33
1796 #define ACTION_BORING_9                 34
1797 #define ACTION_BORING_10                35
1798 #define ACTION_SLEEPING                 36
1799 #define ACTION_SLEEPING_1               37
1800 #define ACTION_SLEEPING_2               38
1801 #define ACTION_SLEEPING_3               39
1802 #define ACTION_AWAKENING                40
1803 #define ACTION_DYING                    41
1804 #define ACTION_TURNING                  42
1805 #define ACTION_TURNING_FROM_LEFT        43
1806 #define ACTION_TURNING_FROM_RIGHT       44
1807 #define ACTION_TURNING_FROM_UP          45
1808 #define ACTION_TURNING_FROM_DOWN        46
1809 #define ACTION_SMASHED_BY_ROCK          47
1810 #define ACTION_SMASHED_BY_SPRING        48
1811 #define ACTION_EATING                   49
1812 #define ACTION_TWINKLING                50
1813 #define ACTION_SPLASHING                51
1814 #define ACTION_PAGE_1                   52
1815 #define ACTION_PAGE_2                   53
1816 #define ACTION_PAGE_3                   54
1817 #define ACTION_PAGE_4                   55
1818 #define ACTION_PAGE_5                   56
1819 #define ACTION_PAGE_6                   57
1820 #define ACTION_PAGE_7                   58
1821 #define ACTION_PAGE_8                   59
1822 #define ACTION_PAGE_9                   60
1823 #define ACTION_PAGE_10                  61
1824 #define ACTION_PAGE_11                  62
1825 #define ACTION_PAGE_12                  63
1826 #define ACTION_PAGE_13                  64
1827 #define ACTION_PAGE_14                  65
1828 #define ACTION_PAGE_15                  66
1829 #define ACTION_PAGE_16                  67
1830 #define ACTION_PAGE_17                  68
1831 #define ACTION_PAGE_18                  69
1832 #define ACTION_PAGE_19                  70
1833 #define ACTION_PAGE_20                  71
1834 #define ACTION_PAGE_21                  72
1835 #define ACTION_PAGE_22                  73
1836 #define ACTION_PAGE_23                  74
1837 #define ACTION_PAGE_24                  75
1838 #define ACTION_PAGE_25                  76
1839 #define ACTION_PAGE_26                  77
1840 #define ACTION_PAGE_27                  78
1841 #define ACTION_PAGE_28                  79
1842 #define ACTION_PAGE_29                  80
1843 #define ACTION_PAGE_30                  81
1844 #define ACTION_PAGE_31                  82
1845 #define ACTION_PAGE_32                  83
1846 #define ACTION_OTHER                    84
1847
1848 #define NUM_ACTIONS                     85
1849
1850 #define ACTION_BORING_LAST              ACTION_BORING_10
1851 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1852
1853
1854 /* values for special image configuration suffixes (must match game mode) */
1855 #define GFX_SPECIAL_ARG_DEFAULT         0
1856 #define GFX_SPECIAL_ARG_LOADING         1
1857 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1858 #define GFX_SPECIAL_ARG_TITLE           3
1859 #define GFX_SPECIAL_ARG_MAIN            4
1860 #define GFX_SPECIAL_ARG_LEVELS          5
1861 #define GFX_SPECIAL_ARG_LEVELNR         6
1862 #define GFX_SPECIAL_ARG_SCORES          7
1863 #define GFX_SPECIAL_ARG_EDITOR          8
1864 #define GFX_SPECIAL_ARG_INFO            9
1865 #define GFX_SPECIAL_ARG_SETUP           10
1866 #define GFX_SPECIAL_ARG_PLAYING         11
1867 #define GFX_SPECIAL_ARG_DOOR            12
1868 #define GFX_SPECIAL_ARG_TAPE            13
1869 #define GFX_SPECIAL_ARG_PANEL           14
1870 #define GFX_SPECIAL_ARG_PREVIEW         15
1871 #define GFX_SPECIAL_ARG_CRUMBLED        16
1872
1873 #define NUM_SPECIAL_GFX_ARGS            17
1874
1875 /* these additional definitions are currently only used for draw offsets */
1876 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1877 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1878 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1879 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1880 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1881 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1882 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1883 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1884
1885 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1886
1887 /* these additional definitions are currently only used for draw offsets */
1888 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1889 /* (should also match corresponding entries in src/conf_gfx.c) */
1890 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1891 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1892 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1893 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1894 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1895 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1896 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1897 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         7
1898 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       8
1899 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       9
1900 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       10
1901 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       11
1902 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       12
1903 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    13
1904 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      14
1905
1906 #define NUM_SPECIAL_GFX_SETUP_ARGS              15
1907
1908
1909 /* values for image configuration suffixes */
1910 #define GFX_ARG_X                       0
1911 #define GFX_ARG_Y                       1
1912 #define GFX_ARG_XPOS                    2
1913 #define GFX_ARG_YPOS                    3
1914 #define GFX_ARG_WIDTH                   4
1915 #define GFX_ARG_HEIGHT                  5
1916 #define GFX_ARG_VERTICAL                6
1917 #define GFX_ARG_OFFSET                  7
1918 #define GFX_ARG_XOFFSET                 8
1919 #define GFX_ARG_YOFFSET                 9
1920 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1921 #define GFX_ARG_2ND_VERTICAL            11
1922 #define GFX_ARG_2ND_OFFSET              12
1923 #define GFX_ARG_2ND_XOFFSET             13
1924 #define GFX_ARG_2ND_YOFFSET             14
1925 #define GFX_ARG_2ND_SWAP_TILES          15      
1926 #define GFX_ARG_FRAMES                  16
1927 #define GFX_ARG_FRAMES_PER_LINE         17
1928 #define GFX_ARG_START_FRAME             18
1929 #define GFX_ARG_DELAY                   19
1930 #define GFX_ARG_ANIM_MODE               20
1931 #define GFX_ARG_GLOBAL_SYNC             21
1932 #define GFX_ARG_CRUMBLED_LIKE           22
1933 #define GFX_ARG_DIGGABLE_LIKE           23
1934 #define GFX_ARG_BORDER_SIZE             24
1935 #define GFX_ARG_STEP_OFFSET             25
1936 #define GFX_ARG_STEP_DELAY              26
1937 #define GFX_ARG_DIRECTION               27
1938 #define GFX_ARG_POSITION                28
1939 #define GFX_ARG_DRAW_XOFFSET            29
1940 #define GFX_ARG_DRAW_YOFFSET            30
1941 #define GFX_ARG_DRAW_MASKED             31
1942 #define GFX_ARG_ANIM_DELAY_FIXED        32
1943 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1944 #define GFX_ARG_POST_DELAY_FIXED        34
1945 #define GFX_ARG_POST_DELAY_RANDOM       35
1946 #define GFX_ARG_NAME                    36
1947 #define GFX_ARG_SCALE_UP_FACTOR         37
1948 #define GFX_ARG_CLONE_FROM              38
1949 #define GFX_ARG_FADE_MODE               39
1950 #define GFX_ARG_FADE_DELAY              40
1951 #define GFX_ARG_POST_DELAY              41
1952 #define GFX_ARG_AUTO_DELAY              42
1953 #define GFX_ARG_ALIGN                   43
1954 #define GFX_ARG_VALIGN                  44
1955 #define GFX_ARG_SORT_PRIORITY           45
1956 #define GFX_ARG_CLASS                   46
1957 #define GFX_ARG_STYLE                   47
1958 #define GFX_ARG_ACTIVE_XOFFSET          48
1959 #define GFX_ARG_ACTIVE_YOFFSET          49
1960 #define GFX_ARG_PRESSED_XOFFSET         50
1961 #define GFX_ARG_PRESSED_YOFFSET         51
1962
1963 #define NUM_GFX_ARGS                    52
1964
1965
1966 /* values for sound configuration suffixes */
1967 #define SND_ARG_MODE_LOOP               0
1968 #define SND_ARG_VOLUME                  1
1969 #define SND_ARG_PRIORITY                2
1970
1971 #define NUM_SND_ARGS                    3
1972
1973
1974 /* values for music configuration suffixes */
1975 #define MUS_ARG_MODE_LOOP               0
1976
1977 #define NUM_MUS_ARGS                    1
1978
1979
1980 /* values for font configuration (definitions must match those from main.c) */
1981 #define FONT_INITIAL_1                  0
1982 #define FONT_INITIAL_2                  1
1983 #define FONT_INITIAL_3                  2
1984 #define FONT_INITIAL_4                  3
1985 #define FONT_TITLE_1                    4
1986 #define FONT_TITLE_2                    5
1987 #define FONT_MENU_1_ACTIVE              6
1988 #define FONT_MENU_2_ACTIVE              7
1989 #define FONT_MENU_1                     8
1990 #define FONT_MENU_2                     9
1991 #define FONT_TEXT_1_ACTIVE              10
1992 #define FONT_TEXT_2_ACTIVE              11
1993 #define FONT_TEXT_3_ACTIVE              12
1994 #define FONT_TEXT_4_ACTIVE              13
1995 #define FONT_TEXT_1                     14
1996 #define FONT_TEXT_2                     15
1997 #define FONT_TEXT_3                     16
1998 #define FONT_TEXT_4                     17
1999 #define FONT_ENVELOPE_1                 18
2000 #define FONT_ENVELOPE_2                 19
2001 #define FONT_ENVELOPE_3                 20
2002 #define FONT_ENVELOPE_4                 21
2003 #define FONT_REQUEST                    22
2004 #define FONT_INPUT_1_ACTIVE             23
2005 #define FONT_INPUT_2_ACTIVE             24
2006 #define FONT_INPUT_1                    25
2007 #define FONT_INPUT_2                    26
2008 #define FONT_OPTION_OFF                 27
2009 #define FONT_OPTION_ON                  28
2010 #define FONT_VALUE_1                    29
2011 #define FONT_VALUE_2                    30
2012 #define FONT_VALUE_OLD                  31
2013 #define FONT_LEVEL_NUMBER_ACTIVE        32
2014 #define FONT_LEVEL_NUMBER               33
2015 #define FONT_TAPE_RECORDER              34
2016 #define FONT_GAME_INFO                  35
2017 #define FONT_INFO_ELEMENTS              36
2018 #define FONT_INFO_LEVELSET              37
2019
2020 #define NUM_FONTS                       38
2021 #define NUM_INITIAL_FONTS               4
2022
2023 #if 0
2024 #define FONT_ACTIVE(f)                                                    \
2025         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
2026          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
2027          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
2028          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
2029          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
2030          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
2031          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
2032          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
2033          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
2034          (f))
2035 #endif
2036
2037 /* values for game_status (must match special image configuration suffixes) */
2038 #define GAME_MODE_DEFAULT               0
2039 #define GAME_MODE_LOADING               1
2040 #define GAME_MODE_TITLE_INITIAL         2
2041 #define GAME_MODE_TITLE                 3
2042 #define GAME_MODE_MAIN                  4
2043 #define GAME_MODE_LEVELS                5
2044 #define GAME_MODE_LEVELNR               6
2045 #define GAME_MODE_SCORES                7
2046 #define GAME_MODE_EDITOR                8
2047 #define GAME_MODE_INFO                  9
2048 #define GAME_MODE_SETUP                 10
2049 #define GAME_MODE_PLAYING               11
2050 #define GAME_MODE_PSEUDO_DOOR           12
2051 #define GAME_MODE_PSEUDO_TAPE           13
2052 #define GAME_MODE_PSEUDO_PANEL          14
2053 #define GAME_MODE_PSEUDO_PREVIEW        15
2054 #define GAME_MODE_PSEUDO_CRUMBLED       16
2055
2056 /* there are no special config file suffixes for these modes */
2057 #define GAME_MODE_PSEUDO_TYPENAME       17
2058 #define GAME_MODE_QUIT                  18
2059
2060 /* special definitions currently only used for custom artwork configuration */
2061 #define MUSIC_PREFIX_BACKGROUND         0
2062 #define NUM_MUSIC_PREFIXES              1
2063
2064 /* definitions for demo animation lists */
2065 #define HELPANIM_LIST_NEXT              -1
2066 #define HELPANIM_LIST_END               -999
2067
2068
2069 /* program information and versioning definitions */
2070 #define PROGRAM_VERSION_MAJOR           3
2071 #define PROGRAM_VERSION_MINOR           3
2072 #define PROGRAM_VERSION_PATCH           1
2073 #define PROGRAM_VERSION_BUILD           3
2074
2075 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2076 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2077 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2014 by Holger Schemel"
2078 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2079 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2080 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2081 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2082
2083 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2084 #undef  PROGRAM_TITLE_STRING
2085 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2086 #undef  PROGRAM_UNIX_DATADIR_STRING
2087 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2088 #endif
2089
2090 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2091 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2092 #define FILENAME_PREFIX                 "Rocks"
2093
2094 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2095 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2096 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2097 #define USERDATA_DIRECTORY_DOS          "userdata"
2098
2099 #if defined(PLATFORM_WIN32)
2100 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2101 #elif defined(PLATFORM_MACOSX)
2102 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2103 #elif defined(PLATFORM_UNIX)
2104 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2105 #else
2106 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2107 #endif
2108
2109 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2110 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2111 #define SDL_ICON_FILENAME               "RocksIcon32x32.png"
2112 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2113
2114 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2115 ** currently supported/known file version numbers:
2116 **      1.0 (old)
2117 **      1.2 (still in use)
2118 **      1.4 (still in use)
2119 **      2.0 (actual)
2120 */
2121 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2122 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2123 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2124 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2125 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2126
2127 /* file version does not change for every program version, but is changed
2128    when new features are introduced that are incompatible with older file
2129    versions, so that they can be treated accordingly */
2130 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2131
2132 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2133 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2134 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2135 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2136 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2137
2138 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2139                                                       PROGRAM_VERSION_MINOR, \
2140                                                       PROGRAM_VERSION_PATCH, \
2141                                                       PROGRAM_VERSION_BUILD)
2142
2143 /* values for game_emulation */
2144 #define EMU_NONE                        0
2145 #define EMU_BOULDERDASH                 1
2146 #define EMU_SOKOBAN                     2
2147 #define EMU_SUPAPLEX                    3
2148
2149 /* values for level file type identifier */
2150 #define LEVEL_FILE_TYPE_UNKNOWN         0
2151 #define LEVEL_FILE_TYPE_RND             1
2152 #define LEVEL_FILE_TYPE_BD              2
2153 #define LEVEL_FILE_TYPE_EM              3
2154 #define LEVEL_FILE_TYPE_SP              4
2155 #define LEVEL_FILE_TYPE_DX              5
2156 #define LEVEL_FILE_TYPE_SB              6
2157 #define LEVEL_FILE_TYPE_DC              7
2158
2159 #define NUM_LEVEL_FILE_TYPES            8
2160
2161 /* values for game engine type identifier */
2162 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2163 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2164 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2165 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2166
2167 #define NUM_ENGINE_TYPES                4
2168
2169
2170 struct BorderInfo
2171 {
2172   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2173   boolean draw_masked_when_fading;
2174 };
2175
2176 struct RequestButtonInfo
2177 {
2178   struct TextPosInfo yes;
2179   struct TextPosInfo no;
2180   struct TextPosInfo confirm;
2181   struct TextPosInfo player_1;
2182   struct TextPosInfo player_2;
2183   struct TextPosInfo player_3;
2184   struct TextPosInfo player_4;
2185 };
2186
2187 struct MenuMainButtonInfo
2188 {
2189   struct MenuPosInfo name;
2190   struct MenuPosInfo levels;
2191   struct MenuPosInfo scores;
2192   struct MenuPosInfo editor;
2193   struct MenuPosInfo info;
2194   struct MenuPosInfo game;
2195   struct MenuPosInfo setup;
2196   struct MenuPosInfo quit;
2197
2198   struct MenuPosInfo prev_level;
2199   struct MenuPosInfo next_level;
2200 };
2201
2202 struct MenuMainTextInfo
2203 {
2204   struct TextPosInfo name;
2205   struct TextPosInfo levels;
2206   struct TextPosInfo scores;
2207   struct TextPosInfo editor;
2208   struct TextPosInfo info;
2209   struct TextPosInfo game;
2210   struct TextPosInfo setup;
2211   struct TextPosInfo quit;
2212
2213   struct TextPosInfo first_level;
2214   struct TextPosInfo last_level;
2215   struct TextPosInfo level_number;
2216   struct TextPosInfo level_info_1;
2217   struct TextPosInfo level_info_2;
2218   struct TextPosInfo level_name;
2219   struct TextPosInfo level_author;
2220   struct TextPosInfo level_year;
2221   struct TextPosInfo level_imported_from;
2222   struct TextPosInfo level_imported_by;
2223   struct TextPosInfo level_tested_by;
2224   struct TextPosInfo title_1;
2225   struct TextPosInfo title_2;
2226   struct TextPosInfo title_3;
2227 };
2228
2229 struct MenuMainInputInfo
2230 {
2231   struct TextPosInfo name;
2232 };
2233
2234 struct MenuMainInfo
2235 {
2236   struct MenuMainButtonInfo button;
2237   struct MenuMainTextInfo text;
2238   struct MenuMainInputInfo input;
2239 };
2240
2241 struct TitleFadingInfo
2242 {
2243   int fade_mode;
2244   int fade_delay;
2245   int post_delay;
2246   int auto_delay;
2247 };
2248
2249 struct TitleMessageInfo
2250 {
2251   int x, y;
2252   int width, height;
2253   int chars, lines;
2254   int align, valign;
2255   int font;
2256   boolean autowrap;
2257   boolean centered;
2258   boolean parse_comments;
2259   int sort_priority;
2260
2261   int fade_mode;
2262   int fade_delay;
2263   int post_delay;
2264   int auto_delay;
2265 };
2266
2267 struct InitInfo
2268 {
2269   struct MenuPosInfo busy;
2270 };
2271
2272 struct MenuInfo
2273 {
2274   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2275   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2276   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2277   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2278   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2279   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2280
2281   int scrollbar_xoffset;
2282
2283   int list_size[NUM_SPECIAL_GFX_ARGS];
2284
2285   struct TitleFadingInfo enter_menu;
2286   struct TitleFadingInfo leave_menu;
2287   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2288   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2289   struct TitleFadingInfo next_screen;
2290
2291   int sound[NUM_SPECIAL_GFX_ARGS];
2292   int music[NUM_SPECIAL_GFX_ARGS];
2293
2294   struct MenuMainInfo main;
2295 };
2296
2297 struct DoorInfo
2298 {
2299   int width, height;
2300   int step_offset;
2301   int step_delay;
2302   int anim_mode;
2303 };
2304
2305 struct RequestInfo
2306 {
2307   struct RequestButtonInfo button;
2308   int x, y;
2309   int width, height;
2310   int border_size;
2311   int line_spacing;
2312   int step_offset;
2313   int step_delay;
2314   int anim_mode;
2315   boolean autowrap;
2316   boolean centered;
2317   boolean wrap_single_words;
2318 };
2319
2320 struct PreviewInfo
2321 {
2322   int x, y;
2323   int align, valign;
2324   int xsize, ysize;
2325   int xoffset, yoffset;
2326   int tile_size;
2327   int step_offset;
2328   int step_delay;
2329   int anim_mode;
2330 };
2331
2332 struct ViewportInfo
2333 {
2334   struct RectWithBorder window;
2335   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2336   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2337   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2338 };
2339
2340 struct HiScore
2341 {
2342   char Name[MAX_PLAYER_NAME_LEN + 1];
2343   int Score;
2344 };
2345
2346 struct Content
2347 {
2348   int e[3][3];
2349 };
2350
2351 struct EnvelopeInfo
2352 {
2353   int xsize;
2354   int ysize;
2355
2356   boolean autowrap;
2357   boolean centered;
2358
2359   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2360 };
2361
2362 struct LevelSetInfo
2363 {
2364   int music[MAX_LEVELS];
2365 };
2366
2367 struct LevelFileInfo
2368 {
2369   int nr;
2370   int type;
2371   boolean packed;
2372   char *basename;
2373   char *filename;
2374 };
2375
2376 struct DateInfo
2377 {
2378   int year;
2379   int month;
2380   int day;
2381
2382   enum
2383   {
2384     DATE_SRC_CLOCK,
2385     DATE_SRC_LEVELFILE
2386   } src;
2387 };
2388
2389 struct LevelInfo
2390 {
2391   struct LevelFileInfo file_info;
2392
2393   int game_engine_type;
2394
2395   /* level stored in native format for the alternative native game engines */
2396   struct LevelInfo_EM *native_em_level;
2397   struct LevelInfo_SP *native_sp_level;
2398
2399   int file_version;     /* file format version the level is stored with    */
2400   int game_version;     /* game release version the level was created with */
2401
2402   struct DateInfo creation_date;
2403
2404   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2405   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2406   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2407
2408   int fieldx, fieldy;
2409
2410   int time;                             /* available time (seconds) */
2411   int gems_needed;
2412
2413   char name[MAX_LEVEL_NAME_LEN + 1];
2414   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2415
2416   int random_seed;
2417
2418   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2419
2420   int score[LEVEL_SCORE_ELEMENTS];
2421
2422   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2423   int num_yamyam_contents;
2424
2425   int amoeba_speed;
2426   int amoeba_content;
2427
2428   int game_of_life[4];
2429   int biomaze[4];
2430
2431   int time_magic_wall;
2432   int time_wheel;
2433   int time_light;
2434   int time_timegate;
2435
2436   int shield_normal_time;
2437   int shield_deadly_time;
2438
2439   int extra_time;
2440   int time_orb_time;
2441
2442   int extra_time_score;
2443
2444   int start_element[MAX_PLAYERS];
2445   boolean use_start_element[MAX_PLAYERS];
2446
2447   int artwork_element[MAX_PLAYERS];
2448   boolean use_artwork_element[MAX_PLAYERS];
2449
2450   int explosion_element[MAX_PLAYERS];
2451   boolean use_explosion_element[MAX_PLAYERS];
2452
2453   /* values for the new EMC elements */
2454   int android_move_time;
2455   int android_clone_time;
2456   boolean ball_random;
2457   boolean ball_state_initial;
2458   int ball_time;
2459   int lenses_score;
2460   int magnify_score;
2461   int slurp_score;
2462   int lenses_time;
2463   int magnify_time;
2464   int wind_direction_initial;
2465
2466   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2467   int num_ball_contents;
2468
2469   int num_android_clone_elements;
2470   int android_clone_element[MAX_ANDROID_ELEMENTS];
2471
2472   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2473   int dont_collide_with_bits;   /* bitfield to store property for elements */
2474
2475   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2476   boolean initial_player_gravity[MAX_PLAYERS];
2477
2478   boolean use_initial_inventory[MAX_PLAYERS];
2479   int initial_inventory_size[MAX_PLAYERS];
2480   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2481
2482   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2483   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2484   boolean use_spring_bug;       /* for compatibility with old levels */
2485   boolean use_time_orb_bug;     /* for compatibility with old levels */
2486   boolean instant_relocation;   /* no visual delay when relocating player */
2487   boolean shifted_relocation;   /* no level centering when relocating player */
2488   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2489   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2490   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2491
2492   boolean continuous_snapping;  /* repeated snapping without releasing key */
2493   boolean block_snap_field;     /* snapping blocks field to show animation */
2494   boolean block_last_field;     /* player blocks previous field while moving */
2495   boolean sp_block_last_field;  /* player blocks previous field while moving */
2496
2497   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2498   int use_step_counter;         /* count steps instead of seconds for level */
2499
2500   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2501
2502   boolean use_custom_template;  /* use custom properties from template file */
2503
2504   boolean no_valid_file;        /* set when level file missing or invalid */
2505
2506   boolean changed;              /* set when level was changed in the editor */
2507
2508   /* runtime flags to handle bugs in old levels (not stored in level file) */
2509   boolean use_action_after_change_bug;
2510 };
2511
2512 struct GlobalInfo
2513 {
2514   char *autoplay_leveldir;
2515   int autoplay_level[MAX_TAPES_PER_SET];
2516   boolean autoplay_all;
2517
2518   char *convert_leveldir;
2519   int convert_level_nr;
2520
2521   char *create_images_dir;
2522
2523   int num_toons;
2524
2525   float frames_per_second;
2526   boolean fps_slowdown;
2527   int fps_slowdown_factor;
2528
2529   /* global values for fading screens and masking borders */
2530   int border_status;
2531 #if 0
2532   int fading_status;
2533   int fading_type;
2534 #endif
2535
2536   boolean use_envelope_request;
2537 };
2538
2539 struct ElementChangeInfo
2540 {
2541   boolean can_change;           /* use or ignore this change info */
2542
2543   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2544
2545   int trigger_player;           /* player triggering change */
2546   int trigger_side;             /* side triggering change */
2547   int trigger_page;             /* page triggering change */
2548
2549   int target_element;           /* target element after change */
2550
2551   int delay_fixed;              /* added frame delay before changed (fixed) */
2552   int delay_random;             /* added frame delay before changed (random) */
2553   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2554
2555   int initial_trigger_element;  /* initial element triggering change */
2556
2557   struct Content target_content;/* elements for extended change target */
2558   boolean use_target_content;   /* use extended change target */
2559   boolean only_if_complete;     /* only use complete target content */
2560   boolean use_random_replace;   /* use random value for replacing elements */
2561   int random_percentage;        /* random value for replacing elements */
2562   int replace_when;             /* type of elements that can be replaced */
2563
2564   boolean explode;              /* explode instead of change */
2565
2566   boolean has_action;           /* execute action on specified condition */
2567   int action_type;              /* type of action */
2568   int action_mode;              /* mode of action */
2569   int action_arg;               /* parameter of action */
2570   int action_element;           /* element related to action */
2571
2572   /* ---------- internal values used at runtime when playing ---------- */
2573
2574   int trigger_element;          /* element triggering change */
2575
2576   /* functions that are called before, while and after the change of an
2577      element -- currently only used for non-custom elements */
2578   void (*pre_change_function)(int x, int y);
2579   void (*change_function)(int x, int y);
2580   void (*post_change_function)(int x, int y);
2581
2582   short actual_trigger_element; /* element that actually triggered change */
2583   int actual_trigger_side;      /* element side that triggered the change */
2584   int actual_trigger_player;    /* player which actually triggered change */
2585   int actual_trigger_player_bits; /* player bits of triggering players */
2586   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2587   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2588
2589   boolean can_change_or_has_action;     /* can_change | has_action */
2590
2591   /* ---------- internal values used in level editor ---------- */
2592
2593   int direct_action;            /* change triggered by actions on element */
2594   int other_action;             /* change triggered by other element actions */
2595 };
2596
2597 struct ElementGroupInfo
2598 {
2599   int num_elements;                     /* number of elements in this group */
2600   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2601
2602   int choice_mode;              /* how to choose element from group */
2603
2604   /* ---------- internal values used at runtime when playing ---------- */
2605
2606   /* the following is the same as above, but with recursively resolved group
2607      elements (group elements may also contain further group elements!) */
2608   int num_elements_resolved;
2609   short element_resolved[NUM_FILE_ELEMENTS];
2610
2611   int choice_pos;               /* current element choice position */
2612 };
2613
2614 struct ElementNameInfo
2615 {
2616   /* ---------- token and description strings ---------- */
2617
2618   char *token_name;             /* element token used in config files */
2619   char *class_name;             /* element class used in config files */
2620   char *editor_description;     /* pre-defined description for level editor */
2621 };
2622
2623 struct ElementInfo
2624 {
2625   /* ---------- token and description strings ---------- */
2626
2627   char *token_name;             /* element token used in config files */
2628   char *class_name;             /* element class used in config files */
2629   char *editor_description;     /* pre-defined description for level editor */
2630   char *custom_description;     /* alternative description from config file */
2631   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2632
2633   /* ---------- graphic and sound definitions ---------- */
2634
2635   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2636   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2637                                 /* special graphics for left/right/up/down */
2638
2639   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2640   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2641                                 /* crumbled graphics for left/right/up/down */
2642
2643   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2644                                 /* special graphics for certain screens */
2645
2646   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2647
2648   /* ---------- special element property values ---------- */
2649
2650   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
2651
2652   boolean use_gfx_element;      /* use custom graphic element */
2653   int gfx_element_initial;      /* initial optional custom graphic element */
2654
2655   int access_direction;         /* accessible from which direction */
2656
2657   int collect_score_initial;    /* initial score value for collecting */
2658   int collect_count_initial;    /* initial count value for collecting */
2659
2660   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2661   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2662   boolean use_last_ce_value;    /* use value from element before change */
2663
2664   int push_delay_fixed;         /* constant delay before pushing */
2665   int push_delay_random;        /* additional random delay before pushing */
2666   int drop_delay_fixed;         /* constant delay after dropping */
2667   int drop_delay_random;        /* additional random delay after dropping */
2668   int move_delay_fixed;         /* constant delay after moving */
2669   int move_delay_random;        /* additional random delay after moving */
2670
2671   int move_pattern;             /* direction movable element moves to */
2672   int move_direction_initial;   /* initial direction element moves to */
2673   int move_stepsize;            /* step size element moves with */
2674
2675   int move_enter_element;       /* element that can be entered (and removed) */
2676   int move_leave_element;       /* element that can be left behind */
2677   int move_leave_type;          /* change (limited) or leave (unlimited) */
2678
2679   int slippery_type;            /* how/where other elements slip away */
2680
2681   struct Content content;       /* new elements after explosion */
2682
2683   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2684   int explosion_delay;          /* duration of explosion of this element */
2685   int ignition_delay;           /* delay for explosion by other explosion */
2686
2687   struct ElementChangeInfo *change_page; /* actual list of change pages */
2688   struct ElementChangeInfo *change;      /* pointer to current change page */
2689
2690   int num_change_pages;         /* actual number of change pages */
2691   int current_change_page;      /* currently edited change page */
2692
2693   struct ElementGroupInfo *group;       /* pointer to element group info */
2694
2695   /* ---------- internal values used at runtime when playing ---------- */
2696
2697   boolean has_change_event[NUM_CHANGE_EVENTS];
2698
2699   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2700   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2701
2702   boolean in_group[NUM_GROUP_ELEMENTS];
2703
2704   int gfx_element;              /* runtime optional custom graphic element */
2705
2706   int collect_score;            /* runtime score value for collecting */
2707
2708   /* count of this element on playfield, calculated after each frame */
2709   int element_count;
2710
2711   /* ---------- internal values used in level editor ---------- */
2712
2713   int access_type;              /* walkable or passable */
2714   int access_layer;             /* accessible over/inside/under */
2715   int access_protected;         /* protection against deadly elements */
2716   int walk_to_action;           /* diggable/collectible/pushable */
2717   int smash_targets;            /* can smash player/enemies/everything */
2718   int deadliness;               /* deadly when running/colliding/touching */
2719
2720   boolean can_explode_by_fire;  /* element explodes by fire */
2721   boolean can_explode_smashed;  /* element explodes when smashed */
2722   boolean can_explode_impact;   /* element explodes on impact */
2723
2724   boolean modified_settings;    /* set for all modified custom elements */
2725 };
2726
2727 struct FontInfo
2728 {
2729   char *token_name;             /* font token used in config files */
2730
2731   int graphic;                  /* default graphic for this font */
2732   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2733                                 /* special graphics for certain screens */
2734   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2735                                 /* internal bitmap ID for special graphics */
2736 };
2737
2738 struct GraphicInfo
2739 {
2740   Bitmap *bitmap;
2741   int src_image_width;          /* scaled bitmap size, but w/o small images */
2742   int src_image_height;         /* scaled bitmap size, but w/o small images */
2743
2744   int src_x, src_y;             /* start position of animation frames */
2745   int width, height;            /* width/height of each animation frame */
2746
2747   int offset_x, offset_y;       /* x/y offset to next animation frame */
2748   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2749
2750   boolean double_movement;      /* animation has second movement tile */
2751   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2752
2753   int anim_frames;
2754   int anim_frames_per_line;
2755   int anim_start_frame;
2756   int anim_delay;               /* important: delay of 1 means "no delay"! */
2757   int anim_mode;
2758
2759   boolean anim_global_sync;
2760
2761   int crumbled_like;            /* element for cloning crumble graphics */
2762   int diggable_like;            /* element for cloning digging graphics */
2763
2764   int border_size;              /* border size for "crumbled" graphics */
2765
2766   int scale_up_factor;          /* optional factor for scaling image up */
2767
2768   int clone_from;               /* graphic for cloning *all* settings */
2769
2770   int anim_delay_fixed;         /* optional delay values for bored and   */
2771   int anim_delay_random;        /* sleeping player animations (animation */
2772   int post_delay_fixed;         /* intervall and following pause before  */
2773   int post_delay_random;        /* next intervall (bored animation only) */
2774
2775   int step_offset;              /* optional step offset of toon animations */
2776   int step_delay;               /* optional step delay of toon animations */
2777
2778   int draw_xoffset;             /* optional offset for drawing font chars */
2779   int draw_yoffset;             /* optional offset for drawing font chars */
2780
2781   int draw_masked;              /* optional setting for drawing envelope gfx */
2782
2783   int fade_mode;                /* optional setting for drawing title screens */
2784   int fade_delay;               /* optional setting for drawing title screens */
2785   int post_delay;               /* optional setting for drawing title screens */
2786   int auto_delay;               /* optional setting for drawing title screens */
2787   int align, valign;            /* optional setting for drawing title screens */
2788   int sort_priority;            /* optional setting for drawing title screens */
2789
2790   int class;
2791   int style;
2792
2793   int active_xoffset;
2794   int active_yoffset;
2795   int pressed_xoffset;
2796   int pressed_yoffset;
2797
2798   boolean use_image_size;       /* use image size as default width and height */
2799
2800 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2801   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2802   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2803 #endif
2804 };
2805
2806 struct SoundInfo
2807 {
2808   boolean loop;
2809   int volume;
2810   int priority;
2811 };
2812
2813 struct MusicInfo
2814 {
2815   boolean loop;
2816 };
2817
2818 struct MusicPrefixInfo
2819 {
2820   char *prefix;
2821   boolean is_loop_music;
2822 };
2823
2824 struct MusicFileInfo
2825 {
2826   char *basename;
2827
2828   char *title_header;
2829   char *artist_header;
2830   char *album_header;
2831   char *year_header;
2832
2833   char *title;
2834   char *artist;
2835   char *album;
2836   char *year;
2837
2838   int music;
2839
2840   boolean is_sound;
2841
2842   struct MusicFileInfo *next;
2843 };
2844
2845 struct ElementActionInfo
2846 {
2847   char *suffix;
2848   int value;
2849   boolean is_loop_sound;
2850 };
2851
2852 struct ElementDirectionInfo
2853 {
2854   char *suffix;
2855   int value;
2856 };
2857
2858 struct SpecialSuffixInfo
2859 {
2860   char *suffix;
2861   int value;
2862 };
2863
2864 struct HelpAnimInfo
2865 {
2866   int element;
2867   int action;
2868   int direction;
2869
2870   int delay;
2871 };
2872
2873
2874 extern Bitmap                  *bitmap_db_store;
2875 extern Bitmap                  *bitmap_db_cross;
2876 extern Bitmap                  *bitmap_db_field;
2877 extern Bitmap                  *bitmap_db_panel;
2878 extern Bitmap                  *bitmap_db_door;
2879 extern Bitmap                  *bitmap_db_toons;
2880 extern Pixmap                   tile_clipmask[];
2881 extern DrawBuffer              *fieldbuffer;
2882 extern DrawBuffer              *drawto_field;
2883
2884 extern int                      game_status;
2885 extern boolean                  level_editor_test_game;
2886 extern boolean                  network_playing;
2887
2888 #if defined(TARGET_SDL)
2889 extern boolean                  network_server;
2890 extern SDL_Thread              *server_thread;
2891 #endif
2892
2893 extern int                      key_joystick_mapping;
2894
2895 #if 1
2896 #if NEW_SCROLL
2897 extern boolean                  redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
2898 #else
2899 extern boolean                  redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
2900 #endif
2901 #else
2902 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2903 #endif
2904 extern int                      redraw_x1, redraw_y1;
2905
2906 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2907 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2908 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2909 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2910 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2911 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2912 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2913 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2914 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2915 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2916 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2917 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2918 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2919 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2920 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2921 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2922 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2923 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2924 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2925 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2926 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2927 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2928 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2929 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2930 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2931 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2932 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2933
2934 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2935 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2936 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2937 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2938 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2939 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2940
2941 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2942 extern int                      ActiveButton[NUM_IMAGE_FILES];
2943 extern int                      ActiveFont[NUM_FONTS];
2944
2945 extern int                      lev_fieldx, lev_fieldy;
2946 extern int                      scroll_x, scroll_y;
2947
2948 extern int                      WIN_XSIZE, WIN_YSIZE;
2949 extern int                      SCR_FIELDX, SCR_FIELDY;
2950 extern int                      SX, SY;
2951 extern int                      REAL_SX, REAL_SY;
2952 extern int                      DX, DY;
2953 extern int                      VX, VY;
2954 extern int                      EX, EY;
2955 extern int                      dDX, dDY;
2956 extern int                      SXSIZE, SYSIZE;
2957 extern int                      FULL_SXSIZE, FULL_SYSIZE;
2958 extern int                      TILESIZE_VAR;
2959
2960 extern int                      FX, FY;
2961 extern int                      ScrollStepSize;
2962 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2963 extern int                      BorderElement;
2964 extern int                      GameFrameDelay;
2965 extern int                      FfwdFrameDelay;
2966 extern int                      BX1, BY1;
2967 extern int                      BX2, BY2;
2968 extern int                      SBX_Left, SBX_Right;
2969 extern int                      SBY_Upper, SBY_Lower;
2970 extern int                      ZX, ZY;
2971 extern int                      ExitX, ExitY;
2972 extern int                      AllPlayersGone;
2973
2974 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2975
2976 extern boolean                  network_player_action_received;
2977
2978 extern int                      graphics_action_mapping[];
2979
2980 extern struct LevelSetInfo      levelset;
2981 extern struct LevelInfo         level, level_template;
2982 extern struct HiScore           highscore[];
2983 extern struct TapeInfo          tape;
2984 extern struct GlobalInfo        global;
2985 extern struct BorderInfo        border;
2986 extern struct ViewportInfo      viewport;
2987 extern struct TitleFadingInfo   fading;
2988 extern struct TitleFadingInfo   fading_none;
2989 extern struct TitleFadingInfo   title_initial_default;
2990 extern struct TitleFadingInfo   title_default;
2991 extern struct TitleMessageInfo  titlemessage_initial_default;
2992 extern struct TitleMessageInfo  titlemessage_initial[];
2993 extern struct TitleMessageInfo  titlemessage_default;
2994 extern struct TitleMessageInfo  titlemessage[];
2995 extern struct TitleMessageInfo  readme;
2996 extern struct InitInfo          init, init_last;
2997 extern struct MenuInfo          menu;
2998 extern struct DoorInfo          door_1, door_2;
2999 extern struct RequestInfo       request;
3000 extern struct PreviewInfo       preview;
3001 extern struct ElementInfo       element_info[];
3002 extern struct ElementNameInfo   element_name_info[];
3003 extern struct ElementActionInfo element_action_info[];
3004 extern struct ElementDirectionInfo element_direction_info[];
3005 extern struct SpecialSuffixInfo special_suffix_info[];
3006 extern struct TokenIntPtrInfo   image_config_vars[];
3007 extern struct FontInfo          font_info[];
3008 extern struct MusicPrefixInfo   music_prefix_info[];
3009 extern struct GraphicInfo      *graphic_info;
3010 extern struct SoundInfo        *sound_info;
3011 extern struct MusicInfo        *music_info;
3012 extern struct MusicFileInfo    *music_file_info;
3013 extern struct HelpAnimInfo     *helpanim_info;
3014 extern SetupFileHash           *helptext_info;
3015 extern SetupFileHash           *image_config_hash;
3016 extern SetupFileHash           *element_token_hash;
3017 extern SetupFileHash           *graphic_token_hash;
3018 extern SetupFileHash           *font_token_hash;
3019 extern struct ConfigTypeInfo    image_config_suffix[];
3020 extern struct ConfigTypeInfo    sound_config_suffix[];
3021 extern struct ConfigTypeInfo    music_config_suffix[];
3022 extern struct ConfigInfo        image_config[];
3023 extern struct ConfigInfo        sound_config[];
3024 extern struct ConfigInfo        music_config[];
3025 extern struct ConfigInfo        helpanim_config[];
3026 extern struct ConfigInfo        helptext_config[];
3027
3028 #endif  /* MAIN_H */