rnd-20100417-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28
29 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
30 #include "conf_snd.h"   /* include auto-generated data structure definitions */
31 #include "conf_mus.h"   /* include auto-generated data structure definitions */
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #if 0
47 #define WIN_XSIZE                       672
48 #define WIN_YSIZE                       560
49 #endif
50
51 #define DEFAULT_FULLSCREEN_MODE         "800x600"
52
53 #if 0
54 #define SCR_FIELDX                      17
55 #define SCR_FIELDY                      17
56 #endif
57 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
58 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
59 #define MIN_LEV_FIELDX                  3
60 #define MIN_LEV_FIELDY                  3
61 #define STD_LEV_FIELDX                  64
62 #define STD_LEV_FIELDY                  32
63 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
64 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
65
66 #define MIN_SCROLL_DELAY                0
67 #define STD_SCROLL_DELAY                3
68 #define MAX_SCROLL_DELAY                8
69
70 #define SCREENX(a)                      ((a) - scroll_x)
71 #define SCREENY(a)                      ((a) - scroll_y)
72 #define LEVELX(a)                       ((a) + scroll_x)
73 #define LEVELY(a)                       ((a) + scroll_y)
74
75 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
76                                          (y) >= 0 && (y) < (ysize))
77 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
78                                         ((x) >= (xmin) && (x) <= (xmax) && \
79                                          (y) >= (ymin) && (y) <= (ymax))
80
81 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84
85 /* values for configurable properties (custom elem's only, else pre-defined) */
86 /* (never change these values, as they are stored in level files!) */
87 #define EP_DIGGABLE                     0
88 #define EP_COLLECTIBLE_ONLY             1
89 #define EP_DONT_RUN_INTO                2
90 #define EP_DONT_COLLIDE_WITH            3
91 #define EP_DONT_TOUCH                   4
92 #define EP_INDESTRUCTIBLE               5
93 #define EP_SLIPPERY                     6
94 #define EP_CAN_CHANGE                   7
95 #define EP_CAN_MOVE                     8
96 #define EP_CAN_FALL                     9
97 #define EP_CAN_SMASH_PLAYER             10
98 #define EP_CAN_SMASH_ENEMIES            11
99 #define EP_CAN_SMASH_EVERYTHING         12
100 #define EP_EXPLODES_BY_FIRE             13
101 #define EP_EXPLODES_SMASHED             14
102 #define EP_EXPLODES_IMPACT              15
103 #define EP_WALKABLE_OVER                16
104 #define EP_WALKABLE_INSIDE              17
105 #define EP_WALKABLE_UNDER               18
106 #define EP_PASSABLE_OVER                19
107 #define EP_PASSABLE_INSIDE              20
108 #define EP_PASSABLE_UNDER               21
109 #define EP_DROPPABLE                    22
110 #define EP_EXPLODES_1X1_OLD             23
111 #define EP_PUSHABLE                     24
112 #define EP_EXPLODES_CROSS_OLD           25
113 #define EP_PROTECTED                    26
114 #define EP_CAN_MOVE_INTO_ACID           27
115 #define EP_THROWABLE                    28
116 #define EP_CAN_EXPLODE                  29
117 #define EP_GRAVITY_REACHABLE            30
118 #define EP_DONT_GET_HIT_BY              31
119
120 /* values for pre-defined properties */
121 /* (from here on, values can be changed by inserting new values) */
122 #define EP_PLAYER                       32
123 #define EP_CAN_PASS_MAGIC_WALL          33
124 #define EP_CAN_PASS_DC_MAGIC_WALL       34
125 #define EP_SWITCHABLE                   35
126 #define EP_BD_ELEMENT                   36
127 #define EP_SP_ELEMENT                   37
128 #define EP_SB_ELEMENT                   38
129 #define EP_GEM                          39
130 #define EP_FOOD_DARK_YAMYAM             40
131 #define EP_FOOD_PENGUIN                 41
132 #define EP_FOOD_PIG                     42
133 #define EP_HISTORIC_WALL                43
134 #define EP_HISTORIC_SOLID               44
135 #define EP_CLASSIC_ENEMY                45
136 #define EP_BELT                         46
137 #define EP_BELT_ACTIVE                  47
138 #define EP_BELT_SWITCH                  48
139 #define EP_TUBE                         49
140 #define EP_ACID_POOL                    50
141 #define EP_KEYGATE                      51
142 #define EP_AMOEBOID                     52
143 #define EP_AMOEBALIVE                   53
144 #define EP_HAS_EDITOR_CONTENT           54
145 #define EP_CAN_TURN_EACH_MOVE           55
146 #define EP_CAN_GROW                     56
147 #define EP_ACTIVE_BOMB                  57
148 #define EP_INACTIVE                     58
149
150 /* values for special configurable properties (depending on level settings) */
151 #define EP_EM_SLIPPERY_WALL             59
152
153 /* values for special graphics properties (no effect on game engine) */
154 #define EP_GFX_CRUMBLED                 60
155
156 /* values for derived properties (determined from properties above) */
157 #define EP_ACCESSIBLE_OVER              61
158 #define EP_ACCESSIBLE_INSIDE            62
159 #define EP_ACCESSIBLE_UNDER             63
160 #define EP_WALKABLE                     64
161 #define EP_PASSABLE                     65
162 #define EP_ACCESSIBLE                   66
163 #define EP_COLLECTIBLE                  67
164 #define EP_SNAPPABLE                    68
165 #define EP_WALL                         69
166 #define EP_SOLID_FOR_PUSHING            70
167 #define EP_DRAGONFIRE_PROOF             71
168 #define EP_EXPLOSION_PROOF              72
169 #define EP_CAN_SMASH                    73
170 #define EP_EXPLODES_3X3_OLD             74
171 #define EP_CAN_EXPLODE_BY_FIRE          75
172 #define EP_CAN_EXPLODE_SMASHED          76
173 #define EP_CAN_EXPLODE_IMPACT           77
174 #define EP_SP_PORT                      78
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
176 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
177 #define EP_COULD_MOVE_INTO_ACID         81
178 #define EP_MAYBE_DONT_COLLIDE_WITH      82
179 #define EP_CAN_BE_CLONED_BY_ANDROID     83
180
181 /* values for internal purpose only (level editor) */
182 #define EP_WALK_TO_OBJECT               84
183 #define EP_DEADLY                       85
184 #define EP_EDITOR_CASCADE               86
185 #define EP_EDITOR_CASCADE_ACTIVE        87
186 #define EP_EDITOR_CASCADE_INACTIVE      88
187
188 /* values for internal purpose only (game engine) */
189 #define EP_HAS_ACTION                   89
190 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
191
192 /* values for internal purpose only (other) */
193 #define EP_OBSOLETE                     91
194
195 #define NUM_ELEMENT_PROPERTIES          92
196
197 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR             0
199
200 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT              0
202
203 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
204 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
207                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
208                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209
210
211 /* values for change events for custom elements (stored in level file) */
212 #define CE_DELAY                        0
213 #define CE_TOUCHED_BY_PLAYER            1
214 #define CE_PRESSED_BY_PLAYER            2
215 #define CE_PUSHED_BY_PLAYER             3
216 #define CE_DROPPED_BY_PLAYER            4
217 #define CE_HITTING_SOMETHING            5
218 #define CE_IMPACT                       6
219 #define CE_SMASHED                      7
220 #define CE_TOUCHING_X                   8
221 #define CE_CHANGE_OF_X                  9
222 #define CE_EXPLOSION_OF_X               10
223 #define CE_PLAYER_TOUCHES_X             11
224 #define CE_PLAYER_PRESSES_X             12
225 #define CE_PLAYER_PUSHES_X              13
226 #define CE_PLAYER_COLLECTS_X            14
227 #define CE_PLAYER_DROPS_X               15
228 #define CE_VALUE_GETS_ZERO              16
229 #define CE_VALUE_GETS_ZERO_OF_X         17
230 #define CE_BY_OTHER_ACTION              18
231 #define CE_BY_DIRECT_ACTION             19
232 #define CE_PLAYER_DIGS_X                20
233 #define CE_ENTERED_BY_PLAYER            21
234 #define CE_LEFT_BY_PLAYER               22
235 #define CE_PLAYER_ENTERS_X              23
236 #define CE_PLAYER_LEAVES_X              24
237 #define CE_SWITCHED                     25
238 #define CE_SWITCH_OF_X                  26
239 #define CE_HIT_BY_SOMETHING             27
240 #define CE_HITTING_X                    28
241 #define CE_HIT_BY_X                     29
242 #define CE_BLOCKED                      30
243 #define CE_SWITCHED_BY_PLAYER           31
244 #define CE_PLAYER_SWITCHES_X            32
245 #define CE_SNAPPED_BY_PLAYER            33
246 #define CE_PLAYER_SNAPS_X               34
247 #define CE_MOVE_OF_X                    35
248 #define CE_DIGGING_X                    36
249 #define CE_CREATION_OF_X                37
250 #define CE_SCORE_GETS_ZERO              38
251 #define CE_SCORE_GETS_ZERO_OF_X         39
252 #define CE_VALUE_CHANGES                40
253 #define CE_VALUE_CHANGES_OF_X           41
254 #define CE_SCORE_CHANGES                42
255 #define CE_SCORE_CHANGES_OF_X           43
256
257 #define NUM_CHANGE_EVENTS               44
258
259 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
260
261 #define CE_BITMASK_DEFAULT              0
262
263 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
264 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
265
266 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
267 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
268
269 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
270 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
271                                          CH_EVENT_VAR(e,c))
272 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
273                                          CH_ANY_EVENT_VAR(e,c))
274
275 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
276                                          CH_EVENT_VAR(e,c) = (v) : 0)
277 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
278                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
279
280 /* values for player bitmasks */
281 #define PLAYER_BITS_NONE                0
282 #define PLAYER_BITS_1                   (1 << 0)
283 #define PLAYER_BITS_2                   (1 << 1)
284 #define PLAYER_BITS_3                   (1 << 2)
285 #define PLAYER_BITS_4                   (1 << 3)
286 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
287                                          PLAYER_BITS_2 | \
288                                          PLAYER_BITS_3 | \
289                                          PLAYER_BITS_4)
290 #define PLAYER_BITS_TRIGGER             (1 << 4)
291 #define PLAYER_BITS_ACTION              (1 << 5)
292
293 /* values for move directions (bits 0 - 3: basic move directions) */
294 #define MV_BIT_PREVIOUS                 4
295 #define MV_BIT_TRIGGER                  5
296 #define MV_BIT_TRIGGER_BACK             6
297 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
298 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
299
300 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
301 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
302 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
303 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
304 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
305
306 /* values for move stepsize */
307 #define STEPSIZE_NOT_MOVING             0
308 #define STEPSIZE_VERY_SLOW              1
309 #define STEPSIZE_SLOW                   2
310 #define STEPSIZE_NORMAL                 4
311 #define STEPSIZE_FAST                   8
312 #define STEPSIZE_VERY_FAST              16
313 #define STEPSIZE_EVEN_FASTER            32
314 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
315 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
316 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
317
318 /* values for change side for custom elements */
319 #define CH_SIDE_NONE                    MV_NONE
320 #define CH_SIDE_LEFT                    MV_LEFT
321 #define CH_SIDE_RIGHT                   MV_RIGHT
322 #define CH_SIDE_TOP                     MV_UP
323 #define CH_SIDE_BOTTOM                  MV_DOWN
324 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
325 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
326 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
327
328 /* values for change player for custom elements */
329 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
330 #define CH_PLAYER_1                     PLAYER_BITS_1
331 #define CH_PLAYER_2                     PLAYER_BITS_2
332 #define CH_PLAYER_3                     PLAYER_BITS_3
333 #define CH_PLAYER_4                     PLAYER_BITS_4
334 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
335
336 /* values for change page for custom elements */
337 #define CH_PAGE_ANY_FILE                (0xff)
338 #define CH_PAGE_ANY                     (0xffffffff)
339
340 /* values for change power for custom elements */
341 #define CP_WHEN_EMPTY                   0
342 #define CP_WHEN_DIGGABLE                1
343 #define CP_WHEN_DESTRUCTIBLE            2
344 #define CP_WHEN_COLLECTIBLE             3
345 #define CP_WHEN_REMOVABLE               4
346 #define CP_WHEN_WALKABLE                5
347
348 /* values for change actions for custom elements (stored in level file) */
349 #define CA_NO_ACTION                    0
350 #define CA_EXIT_PLAYER                  1
351 #define CA_KILL_PLAYER                  2
352 #define CA_MOVE_PLAYER                  3
353 #define CA_RESTART_LEVEL                4
354 #define CA_SHOW_ENVELOPE                5
355 #define CA_SET_LEVEL_TIME               6
356 #define CA_SET_LEVEL_GEMS               7
357 #define CA_SET_LEVEL_SCORE              8
358 #define CA_SET_LEVEL_WIND               9
359 #define CA_SET_PLAYER_GRAVITY           10
360 #define CA_SET_PLAYER_KEYS              11
361 #define CA_SET_PLAYER_SPEED             12
362 #define CA_SET_PLAYER_SHIELD            13
363 #define CA_SET_PLAYER_ARTWORK           14
364 #define CA_SET_CE_SCORE                 15
365 #define CA_SET_CE_VALUE                 16
366 #define CA_SET_ENGINE_SCAN_MODE         17
367 #define CA_SET_PLAYER_INVENTORY         18
368 #define CA_SET_CE_ARTWORK               19
369 #define CA_SET_LEVEL_RANDOM_SEED        20
370
371 #define CA_HEADLINE_LEVEL_ACTIONS       250
372 #define CA_HEADLINE_PLAYER_ACTIONS      251
373 #define CA_HEADLINE_CE_ACTIONS          252
374 #define CA_HEADLINE_ENGINE_ACTIONS      253
375 #define CA_UNDEFINED                    255
376
377 /* values for change action mode for custom elements */
378 #define CA_MODE_UNDEFINED               0
379 #define CA_MODE_SET                     1
380 #define CA_MODE_ADD                     2
381 #define CA_MODE_SUBTRACT                3
382 #define CA_MODE_MULTIPLY                4
383 #define CA_MODE_DIVIDE                  5
384 #define CA_MODE_MODULO                  6
385
386 /* values for change action parameters for custom elements */
387 #define CA_ARG_MIN                      0
388 #define CA_ARG_0                        0
389 #define CA_ARG_1                        1
390 #define CA_ARG_2                        2
391 #define CA_ARG_3                        3
392 #define CA_ARG_4                        4
393 #define CA_ARG_5                        5
394 #define CA_ARG_6                        6
395 #define CA_ARG_7                        7
396 #define CA_ARG_8                        8
397 #define CA_ARG_9                        9
398 #define CA_ARG_10                       10
399 #define CA_ARG_100                      100
400 #define CA_ARG_1000                     1000
401 #define CA_ARG_MAX                      9999
402 #define CA_ARG_PLAYER                   10000
403 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
404 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
405 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
406 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
407 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
408 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
409 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
410 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
411 #define CA_ARG_NUMBER                   11000
412 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
413 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
414 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
415 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
416 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
417 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
418 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
419 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
420 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
421 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
422 #define CA_ARG_ELEMENT                  12000
423 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
424 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
425 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
426 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
427 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
428 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
429 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
430 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
431 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
432 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
433 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
434 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
435 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
436 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
437 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
438 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
439 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
440 #define CA_ARG_SPEED                    13000
441 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
442 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
443 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
444 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
445 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
446 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
447 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
448 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
449 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
450 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
451 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
452 #define CA_ARG_GRAVITY                  14000
453 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
454 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
455 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
456 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
457 #define CA_ARG_DIRECTION                15000
458 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
459 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
460 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
461 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
462 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
463 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
464 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
465 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
466 #define CA_ARG_SHIELD                   16000
467 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
468 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
469 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
470 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
471 #define CA_ARG_SCAN_MODE                17000
472 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
473 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
474 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
475 #define CA_ARG_INVENTORY                18000
476 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
477 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
478 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
479 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
480 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
481 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
482 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
483 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
484 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
485 #define CA_ARG_UNDEFINED                65535
486
487 /* values for custom move patterns (bits 0 - 3: basic move directions) */
488 #define MV_BIT_TOWARDS_PLAYER           4
489 #define MV_BIT_AWAY_FROM_PLAYER         5
490 #define MV_BIT_ALONG_LEFT_SIDE          6
491 #define MV_BIT_ALONG_RIGHT_SIDE         7
492 #define MV_BIT_TURNING_LEFT             8
493 #define MV_BIT_TURNING_RIGHT            9
494 #define MV_BIT_WHEN_PUSHED              10
495 #define MV_BIT_MAZE_RUNNER              11
496 #define MV_BIT_MAZE_HUNTER              12
497 #define MV_BIT_WHEN_DROPPED             13
498 #define MV_BIT_TURNING_LEFT_RIGHT       14
499 #define MV_BIT_TURNING_RIGHT_LEFT       15
500 #define MV_BIT_TURNING_RANDOM           16
501 #define MV_BIT_WIND_DIRECTION           17
502
503 /* values for custom move patterns */
504 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
505 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
506 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
507 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
508 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
509 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
510 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
511 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
512 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
513 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
514 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
515 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
516 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
517 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
518 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
519
520 /* values for initial move direction */
521 #define MV_START_NONE                   (MV_NONE)
522 #define MV_START_AUTOMATIC              (MV_NONE)
523 #define MV_START_LEFT                   (MV_LEFT)
524 #define MV_START_RIGHT                  (MV_RIGHT)
525 #define MV_START_UP                     (MV_UP)
526 #define MV_START_DOWN                   (MV_DOWN)
527 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
528 #define MV_START_PREVIOUS               (MV_PREVIOUS)
529
530 /* values for elements left behind by custom elements */
531 #define LEAVE_TYPE_UNLIMITED            0
532 #define LEAVE_TYPE_LIMITED              1
533
534 /* values for slippery property for custom elements */
535 #define SLIPPERY_ANY_RANDOM             0
536 #define SLIPPERY_ANY_LEFT_RIGHT         1
537 #define SLIPPERY_ANY_RIGHT_LEFT         2
538 #define SLIPPERY_ONLY_LEFT              3
539 #define SLIPPERY_ONLY_RIGHT             4
540
541 /* values for explosion type for custom elements */
542 #define EXPLODES_3X3                    0
543 #define EXPLODES_1X1                    1
544 #define EXPLODES_CROSS                  2
545
546 /* macros for configurable properties */
547 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
548 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
549 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
550 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
551 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
552 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
553 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
554 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
555 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
556 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
557 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
558 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
559 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
560 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
561 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
562 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
563 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
564 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
565 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
566 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
567 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
568 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
569 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
570 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
571 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
572 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
573 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
574 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
575 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
576 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
577 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
578 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
579
580 /* macros for special configurable properties */
581 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
582
583 /* macros for special graphics properties */
584 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
585
586 /* macros for pre-defined properties */
587 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
588 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
589 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
590 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
591 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
592 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
593 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
594 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
595 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
596 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
597 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
598 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
599 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
600 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
601 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
602 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
603 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
604 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
605 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
606 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
607 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
608 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
609 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
610 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
611 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
612 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
613 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
614
615 /* macros for derived properties */
616 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
617 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
618 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
619 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
620 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
621 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
622 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
623 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
624 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
625 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
626 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
627 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
628 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
629 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
630 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
631 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
632 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
633 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
634 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
635                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
636 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
637                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
638 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
639 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
640 #define CAN_BE_CLONED_BY_ANDROID(e)     \
641                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
642
643 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
644 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
645                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
646 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
647                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
648
649 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
650 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
651                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
652
653 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
654
655 /* special macros used in game engine */
656 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
657                                  (e) <= NUM_FILE_ELEMENTS)
658
659 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
660                                  (e) <= NUM_DRAWABLE_ELEMENTS)
661
662 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
663                                  (e) <= NUM_RUNTIME_ELEMENTS)
664
665 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
666                                  (e) <= MAX_NUM_ELEMENTS)
667
668 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
669                                  (e) <= EL_CUSTOM_END)
670
671 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
672                                  (e) <= EL_GROUP_END)
673
674 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
675                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
676
677 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
678                                  (e) <= EL_INTERNAL_END)
679
680 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
681                                  (e) <= EL_ENVELOPE_4)
682
683 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
684                                  (e) <= EL_KEY_4)
685 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
686                                  (e) <= EL_EM_KEY_4)
687 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
688                                  (e) <= EL_EMC_KEY_8)
689 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
690                                  IS_EM_KEY(e) ||                        \
691                                  IS_EMC_KEY(e))
692 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
693 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
694 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
695 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
696                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
697                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
698
699 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
700                                  (e) <= EL_GATE_4)
701 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
702                                  (e) <= EL_EM_GATE_4)
703 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
704                                  (e) <= EL_EMC_GATE_8)
705 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
706 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
707                                  IS_EM_GATE(e) ||                       \
708                                  IS_EMC_GATE(e) ||                      \
709                                  IS_DC_GATE(e))
710 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
711 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
712 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
713 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
714                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
715                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
716
717 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
718                                  (e) <= EL_GATE_4_GRAY)
719 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
720                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
721 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
722                                  (e) <= EL_EM_GATE_4_GRAY)
723 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
724                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
725 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
726                                  (e) <= EL_EMC_GATE_8_GRAY)
727 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
728                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
729 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
730 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
731
732 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
733                                  IS_EM_GATE_GRAY(e) ||                  \
734                                  IS_EMC_GATE_GRAY(e) ||                 \
735                                  IS_DC_GATE_GRAY(e))
736 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
737                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
738                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
739                                  IS_DC_GATE_GRAY_ACTIVE(e))
740 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
741 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
742 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
743 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
744 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
745 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
746 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
747                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
748                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
749
750 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
751
752 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
753                                  (e) <= EL_EMC_WALL_3)
754 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
755                                  (e) == EL_SP_CHIP_LEFT ||              \
756                                  (e) == EL_SP_CHIP_RIGHT ||             \
757                                  (e) == EL_SP_CHIP_TOP ||               \
758                                  (e) == EL_SP_CHIP_BOTTOM)
759 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
760                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
761                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
762                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
763                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
764                                  (e) == EL_SP_HARDWARE_BASE_6)
765
766 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
767                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
768
769 #if 1
770
771 #if 1
772 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
773 #else
774 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
775                                  (element_info[e].use_gfx_element ?     \
776                                   element_info[e].gfx_element : e)  ?   \
777                                  element_info[e].gfx_element :          \
778                                  element_info[e].gfx_element +          \
779                                  0 * printf("::: %d: %d <-> %d\n",      \
780                                             e,                          \
781                                             element_info[e].gfx_element,      \
782                                             element_info[e].use_gfx_element ? \
783                                             element_info[e].gfx_element : e))
784 #endif
785
786 #else
787 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
788                                  element_info[e].gfx_element : e)
789 #endif
790
791 /* !!! CHECK THIS !!! */
792 #if 1
793 #define TILE_GFX_ELEMENT(x, y)                                          \
794                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
795                     Feld[x][y] != EL_EXPLOSION ?                        \
796                     GfxElement[x][y] : Feld[x][y])
797 #else
798 #define TILE_GFX_ELEMENT(x, y)                                          \
799         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
800                     Feld[x][y] != EL_EXPLOSION ?                        \
801                     GfxElement[x][y] : Feld[x][y])
802 #endif
803
804 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
805 /* (solution: add separate "use sound of element" to level file and editor) */
806 #if 0
807 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
808 #else
809 #define SND_ELEMENT(e)          (e)
810 #endif
811
812 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
813 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
814 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
815
816 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
817         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
818          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
819
820 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
821
822 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
823 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
824
825 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
826 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
827 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
828
829 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
830
831 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
832                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
833                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
834                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
835                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
836                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
837                                  EL_ROCK)
838 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
839                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
840                                  EL_BD_ROCK)
841 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
842                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
843                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
844                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
845                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
846                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
847                                  (e) == EL_PEARL          ? EL_BOMB    :    \
848                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
849                                  EL_ROCK)
850 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
851 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
852 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
853 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
854
855 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
856 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
857
858 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
859                                          IS_PROTECTED(Back[x][y]))
860 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
861 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
862                                          ENEMY_PROTECTED_FIELD(x, y))
863 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
864                                          EXPLOSION_PROTECTED_FIELD(x, y))
865
866 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
867                                  (p)->switch_x == (x) && (p)->switch_y == (y))
868
869 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
870                                  (p)->drop_x == (x) && (p)->drop_y == (y))
871
872 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
873
874 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
875                                  (e) : EL_PLAYER_1)
876
877 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
878
879 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
880 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
881 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
882
883 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
884                                                               ANIM_CE_SCORE |  \
885                                                               ANIM_CE_DELAY))
886 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
887 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
888 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
889 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
890
891 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
892
893 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
894
895 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
896 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
897 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
898                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
899
900 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
901 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
902                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
903                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
904                                  (d) == MV_UP    ? "MV_UP"    :         \
905                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
906
907 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
908 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
909 #define FONT_ACTIVE(f)          (ActiveFont[f])
910
911
912 /* fundamental game speed values */
913 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
914 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
915
916 /* boundaries of arrays etc. */
917 #define MAX_LEVEL_NAME_LEN      32
918 #define MAX_LEVEL_AUTHOR_LEN    32
919 #define MAX_ELEMENT_NAME_LEN    32
920 #define MAX_TAPES_PER_SET       1024
921 #define MAX_SCORE_ENTRIES       100
922 #define MAX_NUM_TITLE_IMAGES    5
923 #define MAX_NUM_TITLE_MESSAGES  5
924
925 #define MAX_NUM_AMOEBA          100
926
927 #define NUM_ENVELOPES           4
928 #define MIN_ENVELOPE_XSIZE      1
929 #define MIN_ENVELOPE_YSIZE      1
930 #define MAX_ENVELOPE_XSIZE      30
931 #define MAX_ENVELOPE_YSIZE      20
932 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
933 #define MIN_CHANGE_PAGES        1
934 #define MAX_CHANGE_PAGES        32
935 #define MIN_ELEMENTS_IN_GROUP   1
936 #define MAX_ELEMENTS_IN_GROUP   16
937 #define MIN_ANDROID_ELEMENTS    1
938 #define MAX_ANDROID_ELEMENTS    16
939
940 /* values for elements with content */
941 #define MIN_ELEMENT_CONTENTS    1
942 #define STD_ELEMENT_CONTENTS    4
943 #define MAX_ELEMENT_CONTENTS    8
944
945 /* values for initial player inventory */
946 #define MIN_INITIAL_INVENTORY_SIZE      1
947 #define MAX_INITIAL_INVENTORY_SIZE      8
948
949 /* often used screen positions */
950 #if 0
951 #define SX                      8
952 #define SY                      8
953 #define REAL_SX                 (SX - 2)
954 #define REAL_SY                 (SY - 2)
955 #define DX                      566
956 #define DY                      60
957 #define VX                      DX
958 #define VY                      400
959 #define EX                      DX
960 #define EY                      (VY - 44)
961 #endif
962 #define TILESIZE                32
963 #define TILEX                   TILESIZE
964 #define TILEY                   TILESIZE
965 #define MINI_TILESIZE           (TILESIZE / 2)
966 #define MINI_TILEX              MINI_TILESIZE
967 #define MINI_TILEY              MINI_TILESIZE
968 #define MICRO_TILESIZE          (TILESIZE / 8)
969 #define MICRO_TILEX             MICRO_TILESIZE
970 #define MICRO_TILEY             MICRO_TILESIZE
971 #define MIDPOSX                 (SCR_FIELDX / 2)
972 #define MIDPOSY                 (SCR_FIELDY / 2)
973 #define SXSIZE                  (SCR_FIELDX * TILEX)
974 #define SYSIZE                  (SCR_FIELDY * TILEY)
975 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
976 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
977 #define DXSIZE                  100
978 #define DYSIZE                  280
979 #define VXSIZE                  DXSIZE
980 #define VYSIZE                  100
981 #define EXSIZE                  DXSIZE
982 #define EYSIZE                  (VYSIZE + 44)
983 #define FULL_SXSIZE             (2 + SXSIZE + 2)
984 #define FULL_SYSIZE             (2 + SYSIZE + 2)
985 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
986 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
987 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
988 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
989 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
990 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
991
992 /* values for GfxRedraw */
993 #define GFX_REDRAW_NONE                         (0)
994 #define GFX_REDRAW_TILE                         (1 << 0)
995 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
997 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
998
999 /* score for elements */
1000 #define SC_EMERALD              0
1001 #define SC_DIAMOND              1
1002 #define SC_BUG                  2
1003 #define SC_SPACESHIP            3
1004 #define SC_YAMYAM               4
1005 #define SC_ROBOT                5
1006 #define SC_PACMAN               6
1007 #define SC_NUT                  7
1008 #define SC_DYNAMITE             8
1009 #define SC_KEY                  9
1010 #define SC_TIME_BONUS           10
1011 #define SC_CRYSTAL              11
1012 #define SC_PEARL                12
1013 #define SC_SHIELD               13
1014 #define SC_UNKNOWN_14           14
1015 #define SC_UNKNOWN_15           15
1016
1017 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1018
1019
1020 /* "real" level file elements */
1021 #define EL_UNDEFINED                    -1
1022
1023 #define EL_EMPTY_SPACE                  0
1024 #define EL_EMPTY                        EL_EMPTY_SPACE
1025 #define EL_SAND                         1
1026 #define EL_WALL                         2
1027 #define EL_WALL_SLIPPERY                3
1028 #define EL_ROCK                         4
1029 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1030 #define EL_EMERALD                      6
1031 #define EL_EXIT_CLOSED                  7
1032 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1033 #define EL_BUG                          9
1034 #define EL_SPACESHIP                    10
1035 #define EL_YAMYAM                       11
1036 #define EL_ROBOT                        12
1037 #define EL_STEELWALL                    13
1038 #define EL_DIAMOND                      14
1039 #define EL_AMOEBA_DEAD                  15
1040 #define EL_QUICKSAND_EMPTY              16
1041 #define EL_QUICKSAND_FULL               17
1042 #define EL_AMOEBA_DROP                  18
1043 #define EL_BOMB                         19
1044 #define EL_MAGIC_WALL                   20
1045 #define EL_SPEED_PILL                   21
1046 #define EL_ACID                         22
1047 #define EL_AMOEBA_WET                   23
1048 #define EL_AMOEBA_DRY                   24
1049 #define EL_NUT                          25
1050 #define EL_GAME_OF_LIFE                 26
1051 #define EL_BIOMAZE                      27
1052 #define EL_DYNAMITE_ACTIVE              28
1053 #define EL_STONEBLOCK                   29
1054 #define EL_ROBOT_WHEEL                  30
1055 #define EL_ROBOT_WHEEL_ACTIVE           31
1056 #define EL_KEY_1                        32
1057 #define EL_KEY_2                        33
1058 #define EL_KEY_3                        34
1059 #define EL_KEY_4                        35
1060 #define EL_GATE_1                       36
1061 #define EL_GATE_2                       37
1062 #define EL_GATE_3                       38
1063 #define EL_GATE_4                       39
1064 #define EL_GATE_1_GRAY                  40
1065 #define EL_GATE_2_GRAY                  41
1066 #define EL_GATE_3_GRAY                  42
1067 #define EL_GATE_4_GRAY                  43
1068 #define EL_DYNAMITE                     44
1069 #define EL_PACMAN                       45
1070 #define EL_INVISIBLE_WALL               46
1071 #define EL_LAMP                         47
1072 #define EL_LAMP_ACTIVE                  48
1073 #define EL_WALL_EMERALD                 49
1074 #define EL_WALL_DIAMOND                 50
1075 #define EL_AMOEBA_FULL                  51
1076 #define EL_BD_AMOEBA                    52
1077 #define EL_TIME_ORB_FULL                53
1078 #define EL_TIME_ORB_EMPTY               54
1079 #define EL_EXPANDABLE_WALL              55
1080 #define EL_BD_DIAMOND                   56
1081 #define EL_EMERALD_YELLOW               57
1082 #define EL_WALL_BD_DIAMOND              58
1083 #define EL_WALL_EMERALD_YELLOW          59
1084 #define EL_DARK_YAMYAM                  60
1085 #define EL_BD_MAGIC_WALL                61
1086 #define EL_INVISIBLE_STEELWALL          62
1087 #define EL_SOKOBAN_FIELD_PLAYER         63
1088 #define EL_DYNABOMB_INCREASE_NUMBER     64
1089 #define EL_DYNABOMB_INCREASE_SIZE       65
1090 #define EL_DYNABOMB_INCREASE_POWER      66
1091 #define EL_SOKOBAN_OBJECT               67
1092 #define EL_SOKOBAN_FIELD_EMPTY          68
1093 #define EL_SOKOBAN_FIELD_FULL           69
1094 #define EL_BD_BUTTERFLY_RIGHT           70
1095 #define EL_BD_BUTTERFLY_UP              71
1096 #define EL_BD_BUTTERFLY_LEFT            72
1097 #define EL_BD_BUTTERFLY_DOWN            73
1098 #define EL_BD_FIREFLY_RIGHT             74
1099 #define EL_BD_FIREFLY_UP                75
1100 #define EL_BD_FIREFLY_LEFT              76
1101 #define EL_BD_FIREFLY_DOWN              77
1102 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1103 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1104 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1105 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1106 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1107 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1108 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1109 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1110 #define EL_BD_BUTTERFLY                 78
1111 #define EL_BD_FIREFLY                   79
1112 #define EL_PLAYER_1                     80
1113 #define EL_PLAYER_2                     81
1114 #define EL_PLAYER_3                     82
1115 #define EL_PLAYER_4                     83
1116 #define EL_BUG_RIGHT                    84
1117 #define EL_BUG_UP                       85
1118 #define EL_BUG_LEFT                     86
1119 #define EL_BUG_DOWN                     87
1120 #define EL_SPACESHIP_RIGHT              88
1121 #define EL_SPACESHIP_UP                 89
1122 #define EL_SPACESHIP_LEFT               90
1123 #define EL_SPACESHIP_DOWN               91
1124 #define EL_PACMAN_RIGHT                 92
1125 #define EL_PACMAN_UP                    93
1126 #define EL_PACMAN_LEFT                  94
1127 #define EL_PACMAN_DOWN                  95
1128 #define EL_EMERALD_RED                  96
1129 #define EL_EMERALD_PURPLE               97
1130 #define EL_WALL_EMERALD_RED             98
1131 #define EL_WALL_EMERALD_PURPLE          99
1132 #define EL_ACID_POOL_TOPLEFT            100
1133 #define EL_ACID_POOL_TOPRIGHT           101
1134 #define EL_ACID_POOL_BOTTOMLEFT         102
1135 #define EL_ACID_POOL_BOTTOM             103
1136 #define EL_ACID_POOL_BOTTOMRIGHT        104
1137 #define EL_BD_WALL                      105
1138 #define EL_BD_ROCK                      106
1139 #define EL_EXIT_OPEN                    107
1140 #define EL_BLACK_ORB                    108
1141 #define EL_AMOEBA_TO_DIAMOND            109
1142 #define EL_MOLE                         110
1143 #define EL_PENGUIN                      111
1144 #define EL_SATELLITE                    112
1145 #define EL_ARROW_LEFT                   113
1146 #define EL_ARROW_RIGHT                  114
1147 #define EL_ARROW_UP                     115
1148 #define EL_ARROW_DOWN                   116
1149 #define EL_PIG                          117
1150 #define EL_DRAGON                       118
1151
1152 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1153
1154 #define EL_CHAR_START                   120
1155 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1156 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1157
1158 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1159
1160 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1161 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1162
1163 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1164
1165 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1166 #define EL_EXPANDABLE_WALL_VERTICAL     201
1167 #define EL_EXPANDABLE_WALL_ANY          202
1168
1169 #define EL_EM_GATE_1                    203
1170 #define EL_EM_GATE_2                    204
1171 #define EL_EM_GATE_3                    205
1172 #define EL_EM_GATE_4                    206
1173
1174 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1175 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1176 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1177
1178 #define EL_SP_START                     210
1179 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1180 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1181 #define EL_SP_ZONK                      (EL_SP_START + 1)
1182 #define EL_SP_BASE                      (EL_SP_START + 2)
1183 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1184 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1185 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1186 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1187 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1188 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1189 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1190 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1191 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1192 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1193 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1194 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1195 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1196 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1197 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1198 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1199 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1200 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1201 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1202 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1203 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1204 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1205 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1206 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1207 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1208 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1209 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1210 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1211 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1212 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1213 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1214 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1215 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1216 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1217 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1218 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1219 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1220 #define EL_SP_END                       (EL_SP_START + 39)
1221
1222 #define EL_EM_GATE_1_GRAY               250
1223 #define EL_EM_GATE_2_GRAY               251
1224 #define EL_EM_GATE_3_GRAY               252
1225 #define EL_EM_GATE_4_GRAY               253
1226
1227 #define EL_EM_DYNAMITE                  254
1228 #define EL_EM_DYNAMITE_ACTIVE           255
1229
1230 #define EL_PEARL                        256
1231 #define EL_CRYSTAL                      257
1232 #define EL_WALL_PEARL                   258
1233 #define EL_WALL_CRYSTAL                 259
1234 #define EL_DC_GATE_WHITE                260
1235 #define EL_DC_GATE_WHITE_GRAY           261
1236 #define EL_DC_KEY_WHITE                 262
1237 #define EL_SHIELD_NORMAL                263
1238 #define EL_EXTRA_TIME                   264
1239 #define EL_SWITCHGATE_OPEN              265
1240 #define EL_SWITCHGATE_CLOSED            266
1241 #define EL_SWITCHGATE_SWITCH_UP         267
1242 #define EL_SWITCHGATE_SWITCH_DOWN       268
1243
1244 #define EL_UNUSED_269                   269
1245 #define EL_UNUSED_270                   270
1246
1247 #define EL_CONVEYOR_BELT_1_LEFT          271
1248 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1249 #define EL_CONVEYOR_BELT_1_RIGHT         273
1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1253 #define EL_CONVEYOR_BELT_2_LEFT          277
1254 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1255 #define EL_CONVEYOR_BELT_2_RIGHT         279
1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1259 #define EL_CONVEYOR_BELT_3_LEFT          283
1260 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1261 #define EL_CONVEYOR_BELT_3_RIGHT         285
1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1265 #define EL_CONVEYOR_BELT_4_LEFT          289
1266 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1267 #define EL_CONVEYOR_BELT_4_RIGHT         291
1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1271 #define EL_LANDMINE                     295
1272 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1273 #define EL_LIGHT_SWITCH                 297
1274 #define EL_LIGHT_SWITCH_ACTIVE          298
1275 #define EL_SIGN_EXCLAMATION             299
1276 #define EL_SIGN_RADIOACTIVITY           300
1277 #define EL_SIGN_STOP                    301
1278 #define EL_SIGN_WHEELCHAIR              302
1279 #define EL_SIGN_PARKING                 303
1280 #define EL_SIGN_NO_ENTRY                304
1281 #define EL_SIGN_UNUSED_1                305
1282 #define EL_SIGN_GIVE_WAY                306
1283 #define EL_SIGN_ENTRY_FORBIDDEN         307
1284 #define EL_SIGN_EMERGENCY_EXIT          308
1285 #define EL_SIGN_YIN_YANG                309
1286 #define EL_SIGN_UNUSED_2                310
1287 #define EL_MOLE_LEFT                    311
1288 #define EL_MOLE_RIGHT                   312
1289 #define EL_MOLE_UP                      313
1290 #define EL_MOLE_DOWN                    314
1291 #define EL_STEELWALL_SLIPPERY           315
1292 #define EL_INVISIBLE_SAND               316
1293 #define EL_DX_UNKNOWN_15                317
1294 #define EL_DX_UNKNOWN_42                318
1295
1296 #define EL_UNUSED_319                   319
1297 #define EL_UNUSED_320                   320
1298
1299 #define EL_SHIELD_DEADLY                321
1300 #define EL_TIMEGATE_OPEN                322
1301 #define EL_TIMEGATE_CLOSED              323
1302 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1303 #define EL_TIMEGATE_SWITCH              325
1304
1305 #define EL_BALLOON                      326
1306 #define EL_BALLOON_SWITCH_LEFT          327
1307 #define EL_BALLOON_SWITCH_RIGHT         328
1308 #define EL_BALLOON_SWITCH_UP            329
1309 #define EL_BALLOON_SWITCH_DOWN          330
1310 #define EL_BALLOON_SWITCH_ANY           331
1311
1312 #define EL_EMC_STEELWALL_1              332
1313 #define EL_EMC_STEELWALL_2              333
1314 #define EL_EMC_STEELWALL_3              334
1315 #define EL_EMC_STEELWALL_4              335
1316 #define EL_EMC_WALL_1                   336
1317 #define EL_EMC_WALL_2                   337
1318 #define EL_EMC_WALL_3                   338
1319 #define EL_EMC_WALL_4                   339
1320 #define EL_EMC_WALL_5                   340
1321 #define EL_EMC_WALL_6                   341
1322 #define EL_EMC_WALL_7                   342
1323 #define EL_EMC_WALL_8                   343
1324
1325 #define EL_TUBE_ANY                     344
1326 #define EL_TUBE_VERTICAL                345
1327 #define EL_TUBE_HORIZONTAL              346
1328 #define EL_TUBE_VERTICAL_LEFT           347
1329 #define EL_TUBE_VERTICAL_RIGHT          348
1330 #define EL_TUBE_HORIZONTAL_UP           349
1331 #define EL_TUBE_HORIZONTAL_DOWN         350
1332 #define EL_TUBE_LEFT_UP                 351
1333 #define EL_TUBE_LEFT_DOWN               352
1334 #define EL_TUBE_RIGHT_UP                353
1335 #define EL_TUBE_RIGHT_DOWN              354
1336 #define EL_SPRING                       355
1337 #define EL_TRAP                         356
1338 #define EL_DX_SUPABOMB                  357
1339
1340 #define EL_UNUSED_358                   358
1341 #define EL_UNUSED_359                   359
1342
1343 /* ---------- begin of custom elements section ----------------------------- */
1344 #define EL_CUSTOM_START                 360
1345
1346 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1347
1348 #define NUM_CUSTOM_ELEMENTS             256
1349 #define EL_CUSTOM_END                   615
1350 /* ---------- end of custom elements section ------------------------------- */
1351
1352 #define EL_EM_KEY_1                     616
1353 #define EL_EM_KEY_2                     617
1354 #define EL_EM_KEY_3                     618
1355 #define EL_EM_KEY_4                     619
1356 #define EL_ENVELOPE_1                   620
1357 #define EL_ENVELOPE_2                   621
1358 #define EL_ENVELOPE_3                   622
1359 #define EL_ENVELOPE_4                   623
1360
1361 /* ---------- begin of group elements section ------------------------------ */
1362 #define EL_GROUP_START                  624
1363
1364 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1365
1366 #define NUM_GROUP_ELEMENTS              32
1367 #define EL_GROUP_END                    655
1368 /* ---------- end of custom elements section ------------------------------- */
1369
1370 #define EL_UNKNOWN                      656
1371 #define EL_TRIGGER_ELEMENT              657
1372 #define EL_TRIGGER_PLAYER               658
1373
1374 /* SP style elements */
1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1376 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1377 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1378 #define EL_SP_GRAVITY_ON_PORT_UP        662
1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1382 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1383
1384 /* EMC style elements */
1385 #define EL_BALLOON_SWITCH_NONE          667
1386 #define EL_EMC_GATE_5                   668
1387 #define EL_EMC_GATE_6                   669
1388 #define EL_EMC_GATE_7                   670
1389 #define EL_EMC_GATE_8                   671
1390 #define EL_EMC_GATE_5_GRAY              672
1391 #define EL_EMC_GATE_6_GRAY              673
1392 #define EL_EMC_GATE_7_GRAY              674
1393 #define EL_EMC_GATE_8_GRAY              675
1394 #define EL_EMC_KEY_5                    676
1395 #define EL_EMC_KEY_6                    677
1396 #define EL_EMC_KEY_7                    678
1397 #define EL_EMC_KEY_8                    679
1398 #define EL_EMC_ANDROID                  680
1399 #define EL_EMC_GRASS                    681
1400 #define EL_EMC_MAGIC_BALL               682
1401 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1402 #define EL_EMC_MAGIC_BALL_SWITCH        684
1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1404 #define EL_EMC_SPRING_BUMPER            686
1405 #define EL_EMC_PLANT                    687
1406 #define EL_EMC_LENSES                   688
1407 #define EL_EMC_MAGNIFIER                689
1408 #define EL_EMC_WALL_9                   690
1409 #define EL_EMC_WALL_10                  691
1410 #define EL_EMC_WALL_11                  692
1411 #define EL_EMC_WALL_12                  693
1412 #define EL_EMC_WALL_13                  694
1413 #define EL_EMC_WALL_14                  695
1414 #define EL_EMC_WALL_15                  696
1415 #define EL_EMC_WALL_16                  697
1416 #define EL_EMC_WALL_SLIPPERY_1          698
1417 #define EL_EMC_WALL_SLIPPERY_2          699
1418 #define EL_EMC_WALL_SLIPPERY_3          700
1419 #define EL_EMC_WALL_SLIPPERY_4          701
1420 #define EL_EMC_FAKE_GRASS               702
1421 #define EL_EMC_FAKE_ACID                703
1422 #define EL_EMC_DRIPPER                  704
1423
1424 #define EL_TRIGGER_CE_VALUE             705
1425 #define EL_TRIGGER_CE_SCORE             706
1426 #define EL_CURRENT_CE_VALUE             707
1427 #define EL_CURRENT_CE_SCORE             708
1428
1429 #define EL_YAMYAM_LEFT                  709
1430 #define EL_YAMYAM_RIGHT                 710
1431 #define EL_YAMYAM_UP                    711
1432 #define EL_YAMYAM_DOWN                  712
1433
1434 #define EL_BD_EXPANDABLE_WALL           713
1435
1436 #define EL_PREV_CE_8                    714
1437 #define EL_PREV_CE_7                    715
1438 #define EL_PREV_CE_6                    716
1439 #define EL_PREV_CE_5                    717
1440 #define EL_PREV_CE_4                    718
1441 #define EL_PREV_CE_3                    719
1442 #define EL_PREV_CE_2                    720
1443 #define EL_PREV_CE_1                    721
1444 #define EL_SELF                         722
1445 #define EL_NEXT_CE_1                    723
1446 #define EL_NEXT_CE_2                    724
1447 #define EL_NEXT_CE_3                    725
1448 #define EL_NEXT_CE_4                    726
1449 #define EL_NEXT_CE_5                    727
1450 #define EL_NEXT_CE_6                    728
1451 #define EL_NEXT_CE_7                    729
1452 #define EL_NEXT_CE_8                    730
1453 #define EL_ANY_ELEMENT                  731
1454
1455 #define EL_STEEL_CHAR_START             732
1456 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1457 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1458
1459 /* (auto-generated data structure definitions included with normal chars) */
1460
1461 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1462 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1463
1464 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1465
1466 #define EL_SPERMS                       812
1467 #define EL_BULLET                       813
1468 #define EL_HEART                        814
1469 #define EL_CROSS                        815
1470 #define EL_FRANKIE                      816
1471 #define EL_SIGN_SPERMS                  817
1472 #define EL_SIGN_BULLET                  818
1473 #define EL_SIGN_HEART                   819
1474 #define EL_SIGN_CROSS                   820
1475 #define EL_SIGN_FRANKIE                 821
1476
1477 #define EL_STEEL_EXIT_CLOSED            822
1478 #define EL_STEEL_EXIT_OPEN              823
1479
1480 #define EL_DC_STEELWALL_1_LEFT          824
1481 #define EL_DC_STEELWALL_1_RIGHT         825
1482 #define EL_DC_STEELWALL_1_TOP           826
1483 #define EL_DC_STEELWALL_1_BOTTOM        827
1484 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1485 #define EL_DC_STEELWALL_1_VERTICAL      829
1486 #define EL_DC_STEELWALL_1_TOPLEFT       830
1487 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1490 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1494
1495 #define EL_DC_STEELWALL_2_LEFT          838
1496 #define EL_DC_STEELWALL_2_RIGHT         839
1497 #define EL_DC_STEELWALL_2_TOP           840
1498 #define EL_DC_STEELWALL_2_BOTTOM        841
1499 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1500 #define EL_DC_STEELWALL_2_VERTICAL      843
1501 #define EL_DC_STEELWALL_2_MIDDLE        844
1502 #define EL_DC_STEELWALL_2_SINGLE        845
1503
1504 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1506 #define EL_DC_TIMEGATE_SWITCH           848
1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1508
1509 #define EL_DC_LANDMINE                  850
1510
1511 #define EL_EXPANDABLE_STEELWALL            851
1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1514 #define EL_EXPANDABLE_STEELWALL_ANY        854
1515
1516 #define EL_EM_EXIT_CLOSED               855
1517 #define EL_EM_EXIT_OPEN                 856
1518 #define EL_EM_STEEL_EXIT_CLOSED         857
1519 #define EL_EM_STEEL_EXIT_OPEN           858
1520
1521 #define EL_DC_GATE_FAKE_GRAY            859
1522
1523 #define EL_DC_MAGIC_WALL                860
1524
1525 #define EL_QUICKSAND_FAST_EMPTY         861
1526 #define EL_QUICKSAND_FAST_FULL          862
1527
1528 #define EL_FROM_LEVEL_TEMPLATE          863
1529
1530 #define NUM_FILE_ELEMENTS               864
1531
1532
1533 /* "real" (and therefore drawable) runtime elements */
1534 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1535
1536 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1537 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1538 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1539 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1540 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1541 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1542 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1543 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1544 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1545 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1546 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1547 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1548 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1549 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1550 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1551 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1552 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1553 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1554 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1555 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1556 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1557 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1558 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1559 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1560 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1561 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1562 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1563 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1564 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1565 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1566 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1567 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1568 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1569 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1570 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1571 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1572 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1573 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1574 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1575 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1576 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1577 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1578 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1579 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1580 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1581 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1582 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1583 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1584 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1585 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1586 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1587 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1588 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1589 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1590 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1591 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1592 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1593 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1594 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1595 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1596 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1597 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1598 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1599 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1600 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1601 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1602 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1603 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1604 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1605 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1606 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1607 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1608
1609 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1610
1611 /* "unreal" (and therefore not drawable) runtime elements */
1612 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1613
1614 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1615 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1616 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1617 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1618 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1619 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1620 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1621 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1622 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1623 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1624 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1625 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1626 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1627 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1628 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1629 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1630 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1631 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1632 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1633 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1634 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1635 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1636 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1637 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1638
1639 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1640
1641 /* dummy elements (never used as game elements, only used as graphics) */
1642 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1643
1644 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1645 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1646 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1647 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1648 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1649 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1650 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1651 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1652 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1653 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1654 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1655 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1656 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1657 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1658 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1659 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1660 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1661 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1662 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1663 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1664 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1665 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1666 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1667 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1668 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1669 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1670 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1671 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1672 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1673 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1674 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1675 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1676 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1677
1678 /* internal elements (only used for internal purposes like copying) */
1679 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1680
1681 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1682 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1683 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1684 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1685
1686 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1687 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1688 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1689 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1690 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1691 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1692 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1693 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1694 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1695 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1696 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1697 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1698 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1699 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1700 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1701 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1702 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1703 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1704 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1705 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1706 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1707 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1708 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1709 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1710 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1711 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1712 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1713 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1714 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1715 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1716
1717 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1718 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1719 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1720 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1721
1722 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1723
1724
1725 /* values for graphics/sounds action types */
1726 #define ACTION_DEFAULT                  0
1727 #define ACTION_WAITING                  1
1728 #define ACTION_FALLING                  2
1729 #define ACTION_MOVING                   3
1730 #define ACTION_DIGGING                  4
1731 #define ACTION_SNAPPING                 5
1732 #define ACTION_COLLECTING               6
1733 #define ACTION_DROPPING                 7
1734 #define ACTION_PUSHING                  8
1735 #define ACTION_WALKING                  9
1736 #define ACTION_PASSING                  10
1737 #define ACTION_IMPACT                   11
1738 #define ACTION_BREAKING                 12
1739 #define ACTION_ACTIVATING               13
1740 #define ACTION_DEACTIVATING             14
1741 #define ACTION_OPENING                  15
1742 #define ACTION_CLOSING                  16
1743 #define ACTION_ATTACKING                17
1744 #define ACTION_GROWING                  18
1745 #define ACTION_SHRINKING                19
1746 #define ACTION_ACTIVE                   20
1747 #define ACTION_FILLING                  21
1748 #define ACTION_EMPTYING                 22
1749 #define ACTION_CHANGING                 23
1750 #define ACTION_EXPLODING                24
1751 #define ACTION_BORING                   25
1752 #define ACTION_BORING_1                 26
1753 #define ACTION_BORING_2                 27
1754 #define ACTION_BORING_3                 28
1755 #define ACTION_BORING_4                 29
1756 #define ACTION_BORING_5                 30
1757 #define ACTION_BORING_6                 31
1758 #define ACTION_BORING_7                 32
1759 #define ACTION_BORING_8                 33
1760 #define ACTION_BORING_9                 34
1761 #define ACTION_BORING_10                35
1762 #define ACTION_SLEEPING                 36
1763 #define ACTION_SLEEPING_1               37
1764 #define ACTION_SLEEPING_2               38
1765 #define ACTION_SLEEPING_3               39
1766 #define ACTION_AWAKENING                40
1767 #define ACTION_DYING                    41
1768 #define ACTION_TURNING                  42
1769 #define ACTION_TURNING_FROM_LEFT        43
1770 #define ACTION_TURNING_FROM_RIGHT       44
1771 #define ACTION_TURNING_FROM_UP          45
1772 #define ACTION_TURNING_FROM_DOWN        46
1773 #define ACTION_SMASHED_BY_ROCK          47
1774 #define ACTION_SMASHED_BY_SPRING        48
1775 #define ACTION_EATING                   49
1776 #define ACTION_TWINKLING                50
1777 #define ACTION_SPLASHING                51
1778 #define ACTION_PAGE_1                   52
1779 #define ACTION_PAGE_2                   53
1780 #define ACTION_PAGE_3                   54
1781 #define ACTION_PAGE_4                   55
1782 #define ACTION_PAGE_5                   56
1783 #define ACTION_PAGE_6                   57
1784 #define ACTION_PAGE_7                   58
1785 #define ACTION_PAGE_8                   59
1786 #define ACTION_PAGE_9                   60
1787 #define ACTION_PAGE_10                  61
1788 #define ACTION_PAGE_11                  62
1789 #define ACTION_PAGE_12                  63
1790 #define ACTION_PAGE_13                  64
1791 #define ACTION_PAGE_14                  65
1792 #define ACTION_PAGE_15                  66
1793 #define ACTION_PAGE_16                  67
1794 #define ACTION_PAGE_17                  68
1795 #define ACTION_PAGE_18                  69
1796 #define ACTION_PAGE_19                  70
1797 #define ACTION_PAGE_20                  71
1798 #define ACTION_PAGE_21                  72
1799 #define ACTION_PAGE_22                  73
1800 #define ACTION_PAGE_23                  74
1801 #define ACTION_PAGE_24                  75
1802 #define ACTION_PAGE_25                  76
1803 #define ACTION_PAGE_26                  77
1804 #define ACTION_PAGE_27                  78
1805 #define ACTION_PAGE_28                  79
1806 #define ACTION_PAGE_29                  80
1807 #define ACTION_PAGE_30                  81
1808 #define ACTION_PAGE_31                  82
1809 #define ACTION_PAGE_32                  83
1810 #define ACTION_OTHER                    84
1811
1812 #define NUM_ACTIONS                     85
1813
1814 #define ACTION_BORING_LAST              ACTION_BORING_10
1815 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1816
1817
1818 /* values for special image configuration suffixes (must match game mode) */
1819 #define GFX_SPECIAL_ARG_DEFAULT         0
1820 #define GFX_SPECIAL_ARG_LOADING         1
1821 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1822 #define GFX_SPECIAL_ARG_TITLE           3
1823 #define GFX_SPECIAL_ARG_MAIN            4
1824 #define GFX_SPECIAL_ARG_LEVELS          5
1825 #define GFX_SPECIAL_ARG_SCORES          6
1826 #define GFX_SPECIAL_ARG_EDITOR          7
1827 #define GFX_SPECIAL_ARG_INFO            8
1828 #define GFX_SPECIAL_ARG_SETUP           9
1829 #define GFX_SPECIAL_ARG_PLAYING         10
1830 #define GFX_SPECIAL_ARG_DOOR            11
1831 #define GFX_SPECIAL_ARG_PANEL           12
1832 #define GFX_SPECIAL_ARG_PREVIEW         13
1833 #define GFX_SPECIAL_ARG_CRUMBLED        14
1834
1835 #define NUM_SPECIAL_GFX_ARGS            15
1836
1837 /* these additional definitions are currently only used for draw offsets */
1838 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1839 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1840 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1841 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1842 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1843 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1844 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1845 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1846
1847 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1848
1849 /* these additional definitions are currently only used for draw offsets */
1850 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1851 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1852 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1853 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1854 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1855 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1856 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1857 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         7
1858 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       8
1859 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       9
1860 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       10
1861 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       11
1862 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    12
1863 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      13
1864
1865 #define NUM_SPECIAL_GFX_SETUP_ARGS              14
1866
1867
1868 /* values for image configuration suffixes */
1869 #define GFX_ARG_X                       0
1870 #define GFX_ARG_Y                       1
1871 #define GFX_ARG_XPOS                    2
1872 #define GFX_ARG_YPOS                    3
1873 #define GFX_ARG_WIDTH                   4
1874 #define GFX_ARG_HEIGHT                  5
1875 #define GFX_ARG_VERTICAL                6
1876 #define GFX_ARG_OFFSET                  7
1877 #define GFX_ARG_XOFFSET                 8
1878 #define GFX_ARG_YOFFSET                 9
1879 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1880 #define GFX_ARG_2ND_VERTICAL            11
1881 #define GFX_ARG_2ND_OFFSET              12
1882 #define GFX_ARG_2ND_XOFFSET             13
1883 #define GFX_ARG_2ND_YOFFSET             14
1884 #define GFX_ARG_2ND_SWAP_TILES          15      
1885 #define GFX_ARG_FRAMES                  16
1886 #define GFX_ARG_FRAMES_PER_LINE         17
1887 #define GFX_ARG_START_FRAME             18
1888 #define GFX_ARG_DELAY                   19
1889 #define GFX_ARG_ANIM_MODE               20
1890 #define GFX_ARG_GLOBAL_SYNC             21
1891 #define GFX_ARG_CRUMBLED_LIKE           22
1892 #define GFX_ARG_DIGGABLE_LIKE           23
1893 #define GFX_ARG_BORDER_SIZE             24
1894 #define GFX_ARG_STEP_OFFSET             25
1895 #define GFX_ARG_STEP_DELAY              26
1896 #define GFX_ARG_DIRECTION               27
1897 #define GFX_ARG_POSITION                28
1898 #define GFX_ARG_DRAW_XOFFSET            29
1899 #define GFX_ARG_DRAW_YOFFSET            30
1900 #define GFX_ARG_DRAW_MASKED             31
1901 #define GFX_ARG_ANIM_DELAY_FIXED        32
1902 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1903 #define GFX_ARG_POST_DELAY_FIXED        34
1904 #define GFX_ARG_POST_DELAY_RANDOM       35
1905 #define GFX_ARG_NAME                    36
1906 #define GFX_ARG_SCALE_UP_FACTOR         37
1907 #define GFX_ARG_CLONE_FROM              38
1908 #define GFX_ARG_FADE_MODE               39
1909 #define GFX_ARG_FADE_DELAY              40
1910 #define GFX_ARG_POST_DELAY              41
1911 #define GFX_ARG_AUTO_DELAY              42
1912 #define GFX_ARG_ALIGN                   43
1913 #define GFX_ARG_VALIGN                  44
1914 #define GFX_ARG_SORT_PRIORITY           45
1915 #define GFX_ARG_CLASS                   46
1916 #define GFX_ARG_STYLE                   47
1917
1918 #define NUM_GFX_ARGS                    48
1919
1920
1921 /* values for sound configuration suffixes */
1922 #define SND_ARG_MODE_LOOP               0
1923 #define SND_ARG_VOLUME                  1
1924 #define SND_ARG_PRIORITY                2
1925
1926 #define NUM_SND_ARGS                    3
1927
1928
1929 /* values for music configuration suffixes */
1930 #define MUS_ARG_MODE_LOOP               0
1931
1932 #define NUM_MUS_ARGS                    1
1933
1934
1935 /* values for font configuration (definitions must match those from main.c) */
1936 #define FONT_INITIAL_1                  0
1937 #define FONT_INITIAL_2                  1
1938 #define FONT_INITIAL_3                  2
1939 #define FONT_INITIAL_4                  3
1940 #define FONT_TITLE_1                    4
1941 #define FONT_TITLE_2                    5
1942 #define FONT_MENU_1_ACTIVE              6
1943 #define FONT_MENU_2_ACTIVE              7
1944 #define FONT_MENU_1                     8
1945 #define FONT_MENU_2                     9
1946 #define FONT_TEXT_1_ACTIVE              10
1947 #define FONT_TEXT_2_ACTIVE              11
1948 #define FONT_TEXT_3_ACTIVE              12
1949 #define FONT_TEXT_4_ACTIVE              13
1950 #define FONT_TEXT_1                     14
1951 #define FONT_TEXT_2                     15
1952 #define FONT_TEXT_3                     16
1953 #define FONT_TEXT_4                     17
1954 #define FONT_ENVELOPE_1                 18
1955 #define FONT_ENVELOPE_2                 19
1956 #define FONT_ENVELOPE_3                 20
1957 #define FONT_ENVELOPE_4                 21
1958 #define FONT_INPUT_1_ACTIVE             22
1959 #define FONT_INPUT_2_ACTIVE             23
1960 #define FONT_INPUT_1                    24
1961 #define FONT_INPUT_2                    25
1962 #define FONT_OPTION_OFF                 26
1963 #define FONT_OPTION_ON                  27
1964 #define FONT_VALUE_1                    28
1965 #define FONT_VALUE_2                    29
1966 #define FONT_VALUE_OLD                  30
1967 #define FONT_LEVEL_NUMBER_ACTIVE        31
1968 #define FONT_LEVEL_NUMBER               32
1969 #define FONT_TAPE_RECORDER              33
1970 #define FONT_GAME_INFO                  34
1971 #define FONT_INFO_ELEMENTS              35
1972 #define FONT_INFO_LEVELSET              36
1973
1974 #define NUM_FONTS                       37
1975 #define NUM_INITIAL_FONTS               4
1976
1977 #if 0
1978 #define FONT_ACTIVE(f)                                                    \
1979         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1980          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1981          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1982          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1983          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1984          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1985          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1986          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1987          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1988          (f))
1989 #endif
1990
1991 /* values for game_status (must match special image configuration suffixes) */
1992 #define GAME_MODE_DEFAULT               0
1993 #define GAME_MODE_LOADING               1
1994 #define GAME_MODE_TITLE_INITIAL         2
1995 #define GAME_MODE_TITLE                 3
1996 #define GAME_MODE_MAIN                  4
1997 #define GAME_MODE_LEVELS                5
1998 #define GAME_MODE_SCORES                6
1999 #define GAME_MODE_EDITOR                7
2000 #define GAME_MODE_INFO                  8
2001 #define GAME_MODE_SETUP                 9
2002 #define GAME_MODE_PLAYING               10
2003 #define GAME_MODE_PSEUDO_DOOR           11
2004 #define GAME_MODE_PSEUDO_PANEL          12
2005 #define GAME_MODE_PSEUDO_PREVIEW        13
2006 #define GAME_MODE_PSEUDO_CRUMBLED       14
2007
2008 /* there are no special config file suffixes for these modes */
2009 #define GAME_MODE_PSEUDO_TYPENAME       15
2010 #define GAME_MODE_QUIT                  16
2011
2012 /* special definitions currently only used for custom artwork configuration */
2013 #define MUSIC_PREFIX_BACKGROUND         0
2014 #define NUM_MUSIC_PREFIXES              1
2015 #define MAX_LEVELS                      1000
2016
2017 /* definitions for demo animation lists */
2018 #define HELPANIM_LIST_NEXT              -1
2019 #define HELPANIM_LIST_END               -999
2020
2021
2022 /* program information and versioning definitions */
2023 #define PROGRAM_VERSION_MAJOR           3
2024 #define PROGRAM_VERSION_MINOR           2
2025 #define PROGRAM_VERSION_PATCH           6
2026 #define PROGRAM_VERSION_BUILD           2
2027
2028 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2029 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2030 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2009 by Holger Schemel"
2031 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2032 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2033 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2034 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2035
2036 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2037 #undef  PROGRAM_TITLE_STRING
2038 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2039 #undef  PROGRAM_UNIX_DATADIR_STRING
2040 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2041 #endif
2042
2043 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2044 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2045 #define FILENAME_PREFIX                 "Rocks"
2046
2047 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2048 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2049 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2050 #define USERDATA_DIRECTORY_DOS          "userdata"
2051
2052 #if defined(PLATFORM_WIN32)
2053 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2054 #elif defined(PLATFORM_MACOSX)
2055 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2056 #elif defined(PLATFORM_UNIX)
2057 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2058 #else
2059 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2060 #endif
2061
2062 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2063 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2064 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
2065 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2066
2067 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2068 ** currently supported/known file version numbers:
2069 **      1.0 (old)
2070 **      1.2 (still in use)
2071 **      1.4 (still in use)
2072 **      2.0 (actual)
2073 */
2074 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2075 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2076 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2077 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2078 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2079
2080 /* file version does not change for every program version, but is changed
2081    when new features are introduced that are incompatible with older file
2082    versions, so that they can be treated accordingly */
2083 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2084
2085 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2086 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2087 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2088 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2089 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2090
2091 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2092                                                       PROGRAM_VERSION_MINOR, \
2093                                                       PROGRAM_VERSION_PATCH, \
2094                                                       PROGRAM_VERSION_BUILD)
2095
2096 /* values for game_emulation */
2097 #define EMU_NONE                        0
2098 #define EMU_BOULDERDASH                 1
2099 #define EMU_SOKOBAN                     2
2100 #define EMU_SUPAPLEX                    3
2101
2102 /* values for level file type identifier */
2103 #define LEVEL_FILE_TYPE_UNKNOWN         0
2104 #define LEVEL_FILE_TYPE_RND             1
2105 #define LEVEL_FILE_TYPE_BD              2
2106 #define LEVEL_FILE_TYPE_EM              3
2107 #define LEVEL_FILE_TYPE_SP              4
2108 #define LEVEL_FILE_TYPE_DX              5
2109 #define LEVEL_FILE_TYPE_SB              6
2110 #define LEVEL_FILE_TYPE_DC              7
2111
2112 #define NUM_LEVEL_FILE_TYPES            8
2113
2114 /* values for game engine type identifier */
2115 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2116 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2117 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2118 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2119
2120 #define NUM_ENGINE_TYPES                4
2121
2122
2123 struct BorderInfo
2124 {
2125   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2126   boolean draw_masked_when_fading;
2127 };
2128
2129 struct MenuMainButtonInfo
2130 {
2131   struct MenuPosInfo name;
2132   struct MenuPosInfo levels;
2133   struct MenuPosInfo scores;
2134   struct MenuPosInfo editor;
2135   struct MenuPosInfo info;
2136   struct MenuPosInfo game;
2137   struct MenuPosInfo setup;
2138   struct MenuPosInfo quit;
2139
2140   struct MenuPosInfo prev_level;
2141   struct MenuPosInfo next_level;
2142 };
2143
2144 struct MenuMainTextInfo
2145 {
2146   struct TextPosInfo name;
2147   struct TextPosInfo levels;
2148   struct TextPosInfo scores;
2149   struct TextPosInfo editor;
2150   struct TextPosInfo info;
2151   struct TextPosInfo game;
2152   struct TextPosInfo setup;
2153   struct TextPosInfo quit;
2154
2155   struct TextPosInfo first_level;
2156   struct TextPosInfo last_level;
2157   struct TextPosInfo level_number;
2158   struct TextPosInfo level_info_1;
2159   struct TextPosInfo level_info_2;
2160   struct TextPosInfo level_name;
2161   struct TextPosInfo level_author;
2162   struct TextPosInfo level_year;
2163   struct TextPosInfo level_imported_from;
2164   struct TextPosInfo level_imported_by;
2165   struct TextPosInfo level_tested_by;
2166   struct TextPosInfo title_1;
2167   struct TextPosInfo title_2;
2168   struct TextPosInfo title_3;
2169 };
2170
2171 struct MenuMainInputInfo
2172 {
2173   struct TextPosInfo name;
2174 };
2175
2176 struct MenuMainInfo
2177 {
2178   struct MenuMainButtonInfo button;
2179   struct MenuMainTextInfo text;
2180   struct MenuMainInputInfo input;
2181 };
2182
2183 struct TitleFadingInfo
2184 {
2185   int fade_mode;
2186   int fade_delay;
2187   int post_delay;
2188   int auto_delay;
2189 };
2190
2191 struct TitleMessageInfo
2192 {
2193   int x, y;
2194   int width, height;
2195   int chars, lines;
2196   int align, valign;
2197   int font;
2198   boolean autowrap;
2199   boolean centered;
2200   boolean parse_comments;
2201   int sort_priority;
2202
2203   int fade_mode;
2204   int fade_delay;
2205   int post_delay;
2206   int auto_delay;
2207 };
2208
2209 struct InitInfo
2210 {
2211   struct MenuPosInfo busy;
2212 };
2213
2214 struct MenuInfo
2215 {
2216   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2217   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2218   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2219   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2220   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2221   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2222
2223   int scrollbar_xoffset;
2224
2225   int list_size[NUM_SPECIAL_GFX_ARGS];
2226
2227   struct TitleFadingInfo enter_menu;
2228   struct TitleFadingInfo leave_menu;
2229   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2230   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2231   struct TitleFadingInfo next_screen;
2232
2233   int sound[NUM_SPECIAL_GFX_ARGS];
2234   int music[NUM_SPECIAL_GFX_ARGS];
2235
2236   struct MenuMainInfo main;
2237 };
2238
2239 struct DoorInfo
2240 {
2241   int width;
2242   int height;
2243   int step_offset;
2244   int step_delay;
2245   int anim_mode;
2246 };
2247
2248 struct PreviewInfo
2249 {
2250   int x, y;
2251   int align, valign;
2252   int xsize, ysize;
2253   int xoffset, yoffset;
2254   int tile_size;
2255   int step_offset;
2256   int step_delay;
2257   int anim_mode;
2258 };
2259
2260 struct ViewportInfo
2261 {
2262   struct RectWithBorder window;
2263   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2264   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2265   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2266 };
2267
2268 struct HiScore
2269 {
2270   char Name[MAX_PLAYER_NAME_LEN + 1];
2271   int Score;
2272 };
2273
2274 struct Content
2275 {
2276   int e[3][3];
2277 };
2278
2279 struct EnvelopeInfo
2280 {
2281   int xsize;
2282   int ysize;
2283
2284   boolean autowrap;
2285   boolean centered;
2286
2287   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2288 };
2289
2290 struct LevelSetInfo
2291 {
2292   int music[MAX_LEVELS];
2293 };
2294
2295 struct LevelFileInfo
2296 {
2297   int nr;
2298   int type;
2299   boolean packed;
2300   char *basename;
2301   char *filename;
2302 };
2303
2304 struct DateInfo
2305 {
2306   int year;
2307   int month;
2308   int day;
2309
2310   enum
2311   {
2312     DATE_SRC_CLOCK,
2313     DATE_SRC_LEVELFILE
2314   } src;
2315 };
2316
2317 struct LevelInfo
2318 {
2319   struct LevelFileInfo file_info;
2320
2321   int game_engine_type;
2322
2323   /* level stored in native format for the alternative native game engines */
2324   struct LevelInfo_EM *native_em_level;
2325   struct LevelInfo_SP *native_sp_level;
2326
2327   int file_version;     /* file format version the level is stored with    */
2328   int game_version;     /* game release version the level was created with */
2329
2330   struct DateInfo creation_date;
2331
2332   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2333   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2334   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2335
2336   int fieldx, fieldy;
2337
2338   int time;                             /* available time (seconds) */
2339   int gems_needed;
2340
2341   char name[MAX_LEVEL_NAME_LEN + 1];
2342   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2343
2344   int random_seed;
2345
2346   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2347
2348   int score[LEVEL_SCORE_ELEMENTS];
2349
2350   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2351   int num_yamyam_contents;
2352
2353   int amoeba_speed;
2354   int amoeba_content;
2355
2356   int game_of_life[4];
2357   int biomaze[4];
2358
2359   int time_magic_wall;
2360   int time_wheel;
2361   int time_light;
2362   int time_timegate;
2363
2364   int shield_normal_time;
2365   int shield_deadly_time;
2366
2367   int extra_time;
2368   int time_orb_time;
2369
2370   int extra_time_score;
2371
2372   int start_element[MAX_PLAYERS];
2373   boolean use_start_element[MAX_PLAYERS];
2374
2375   int artwork_element[MAX_PLAYERS];
2376   boolean use_artwork_element[MAX_PLAYERS];
2377
2378   int explosion_element[MAX_PLAYERS];
2379   boolean use_explosion_element[MAX_PLAYERS];
2380
2381   /* values for the new EMC elements */
2382   int android_move_time;
2383   int android_clone_time;
2384   boolean ball_random;
2385   boolean ball_state_initial;
2386   int ball_time;
2387   int lenses_score;
2388   int magnify_score;
2389   int slurp_score;
2390   int lenses_time;
2391   int magnify_time;
2392   int wind_direction_initial;
2393
2394   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2395   int num_ball_contents;
2396
2397   int num_android_clone_elements;
2398   int android_clone_element[MAX_ANDROID_ELEMENTS];
2399
2400   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2401   int dont_collide_with_bits;   /* bitfield to store property for elements */
2402
2403   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2404   boolean initial_player_gravity[MAX_PLAYERS];
2405
2406   boolean use_initial_inventory[MAX_PLAYERS];
2407   int initial_inventory_size[MAX_PLAYERS];
2408   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2409
2410   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2411   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2412   boolean use_spring_bug;       /* for compatibility with old levels */
2413   boolean use_time_orb_bug;     /* for compatibility with old levels */
2414   boolean instant_relocation;   /* no visual delay when relocating player */
2415   boolean shifted_relocation;   /* no level centering when relocating player */
2416   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2417   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2418   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2419
2420   boolean continuous_snapping;  /* repeated snapping without releasing key */
2421   boolean block_snap_field;     /* snapping blocks field to show animation */
2422   boolean block_last_field;     /* player blocks previous field while moving */
2423   boolean sp_block_last_field;  /* player blocks previous field while moving */
2424
2425   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2426   int use_step_counter;         /* count steps instead of seconds for level */
2427
2428   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2429
2430   boolean use_custom_template;  /* use custom properties from template file */
2431
2432   boolean no_valid_file;        /* set when level file missing or invalid */
2433
2434   boolean changed;              /* set when level was changed in the editor */
2435
2436   /* runtime flags to handle bugs in old levels (not stored in level file) */
2437   boolean use_action_after_change_bug;
2438 };
2439
2440 struct GlobalInfo
2441 {
2442   char *autoplay_leveldir;
2443   int autoplay_level[MAX_TAPES_PER_SET];
2444   boolean autoplay_all;
2445
2446   char *convert_leveldir;
2447   int convert_level_nr;
2448
2449   char *create_images_dir;
2450
2451   int num_toons;
2452
2453   float frames_per_second;
2454   boolean fps_slowdown;
2455   int fps_slowdown_factor;
2456
2457   /* global values for fading screens and masking borders */
2458   int border_status;
2459 #if 0
2460   int fading_status;
2461   int fading_type;
2462 #endif
2463 };
2464
2465 struct ElementChangeInfo
2466 {
2467   boolean can_change;           /* use or ignore this change info */
2468
2469   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2470
2471   int trigger_player;           /* player triggering change */
2472   int trigger_side;             /* side triggering change */
2473   int trigger_page;             /* page triggering change */
2474
2475   int target_element;           /* target element after change */
2476
2477   int delay_fixed;              /* added frame delay before changed (fixed) */
2478   int delay_random;             /* added frame delay before changed (random) */
2479   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2480
2481   int initial_trigger_element;  /* initial element triggering change */
2482
2483   struct Content target_content;/* elements for extended change target */
2484   boolean use_target_content;   /* use extended change target */
2485   boolean only_if_complete;     /* only use complete target content */
2486   boolean use_random_replace;   /* use random value for replacing elements */
2487   int random_percentage;        /* random value for replacing elements */
2488   int replace_when;             /* type of elements that can be replaced */
2489
2490   boolean explode;              /* explode instead of change */
2491
2492   boolean has_action;           /* execute action on specified condition */
2493   int action_type;              /* type of action */
2494   int action_mode;              /* mode of action */
2495   int action_arg;               /* parameter of action */
2496   int action_element;           /* element related to action */
2497
2498   /* ---------- internal values used at runtime when playing ---------- */
2499
2500   int trigger_element;          /* element triggering change */
2501
2502   /* functions that are called before, while and after the change of an
2503      element -- currently only used for non-custom elements */
2504   void (*pre_change_function)(int x, int y);
2505   void (*change_function)(int x, int y);
2506   void (*post_change_function)(int x, int y);
2507
2508   short actual_trigger_element; /* element that actually triggered change */
2509   int actual_trigger_side;      /* element side that triggered the change */
2510   int actual_trigger_player;    /* player which actually triggered change */
2511   int actual_trigger_player_bits; /* player bits of triggering players */
2512   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2513   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2514
2515   boolean can_change_or_has_action;     /* can_change | has_action */
2516
2517   /* ---------- internal values used in level editor ---------- */
2518
2519   int direct_action;            /* change triggered by actions on element */
2520   int other_action;             /* change triggered by other element actions */
2521 };
2522
2523 struct ElementGroupInfo
2524 {
2525   int num_elements;                     /* number of elements in this group */
2526   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2527
2528   int choice_mode;              /* how to choose element from group */
2529
2530   /* ---------- internal values used at runtime when playing ---------- */
2531
2532   /* the following is the same as above, but with recursively resolved group
2533      elements (group elements may also contain further group elements!) */
2534   int num_elements_resolved;
2535   short element_resolved[NUM_FILE_ELEMENTS];
2536
2537   int choice_pos;               /* current element choice position */
2538 };
2539
2540 struct ElementNameInfo
2541 {
2542   /* ---------- token and description strings ---------- */
2543
2544   char *token_name;             /* element token used in config files */
2545   char *class_name;             /* element class used in config files */
2546   char *editor_description;     /* pre-defined description for level editor */
2547 };
2548
2549 struct ElementInfo
2550 {
2551   /* ---------- token and description strings ---------- */
2552
2553   char *token_name;             /* element token used in config files */
2554   char *class_name;             /* element class used in config files */
2555   char *editor_description;     /* pre-defined description for level editor */
2556   char *custom_description;     /* alternative description from config file */
2557   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2558
2559   /* ---------- graphic and sound definitions ---------- */
2560
2561   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2562   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2563                                 /* special graphics for left/right/up/down */
2564
2565   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2566   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2567                                 /* crumbled graphics for left/right/up/down */
2568
2569   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2570                                 /* special graphics for certain screens */
2571
2572   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2573
2574   /* ---------- special element property values ---------- */
2575
2576   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2577
2578   boolean use_gfx_element;      /* use custom graphic element */
2579   int gfx_element_initial;      /* initial optional custom graphic element */
2580
2581   int access_direction;         /* accessible from which direction */
2582
2583   int collect_score_initial;    /* initial score value for collecting */
2584   int collect_count_initial;    /* initial count value for collecting */
2585
2586   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2587   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2588   boolean use_last_ce_value;    /* use value from element before change */
2589
2590   int push_delay_fixed;         /* constant delay before pushing */
2591   int push_delay_random;        /* additional random delay before pushing */
2592   int drop_delay_fixed;         /* constant delay after dropping */
2593   int drop_delay_random;        /* additional random delay after dropping */
2594   int move_delay_fixed;         /* constant delay after moving */
2595   int move_delay_random;        /* additional random delay after moving */
2596
2597   int move_pattern;             /* direction movable element moves to */
2598   int move_direction_initial;   /* initial direction element moves to */
2599   int move_stepsize;            /* step size element moves with */
2600
2601   int move_enter_element;       /* element that can be entered (and removed) */
2602   int move_leave_element;       /* element that can be left behind */
2603   int move_leave_type;          /* change (limited) or leave (unlimited) */
2604
2605   int slippery_type;            /* how/where other elements slip away */
2606
2607   struct Content content;       /* new elements after explosion */
2608
2609   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2610   int explosion_delay;          /* duration of explosion of this element */
2611   int ignition_delay;           /* delay for explosion by other explosion */
2612
2613   struct ElementChangeInfo *change_page; /* actual list of change pages */
2614   struct ElementChangeInfo *change;      /* pointer to current change page */
2615
2616   int num_change_pages;         /* actual number of change pages */
2617   int current_change_page;      /* currently edited change page */
2618
2619   struct ElementGroupInfo *group;       /* pointer to element group info */
2620
2621   /* ---------- internal values used at runtime when playing ---------- */
2622
2623   boolean has_change_event[NUM_CHANGE_EVENTS];
2624
2625   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2626   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2627
2628   boolean in_group[NUM_GROUP_ELEMENTS];
2629
2630   int gfx_element;              /* runtime optional custom graphic element */
2631
2632   int collect_score;            /* runtime score value for collecting */
2633
2634   /* count of this element on playfield, calculated after each frame */
2635   int element_count;
2636
2637   /* ---------- internal values used in level editor ---------- */
2638
2639   int access_type;              /* walkable or passable */
2640   int access_layer;             /* accessible over/inside/under */
2641   int access_protected;         /* protection against deadly elements */
2642   int walk_to_action;           /* diggable/collectible/pushable */
2643   int smash_targets;            /* can smash player/enemies/everything */
2644   int deadliness;               /* deadly when running/colliding/touching */
2645
2646   boolean can_explode_by_fire;  /* element explodes by fire */
2647   boolean can_explode_smashed;  /* element explodes when smashed */
2648   boolean can_explode_impact;   /* element explodes on impact */
2649
2650   boolean modified_settings;    /* set for all modified custom elements */
2651 };
2652
2653 struct FontInfo
2654 {
2655   char *token_name;             /* font token used in config files */
2656
2657   int graphic;                  /* default graphic for this font */
2658   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2659                                 /* special graphics for certain screens */
2660   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2661                                 /* internal bitmap ID for special graphics */
2662 };
2663
2664 struct GraphicInfo
2665 {
2666   Bitmap *bitmap;
2667   int src_image_width;          /* scaled bitmap size, but w/o small images */
2668   int src_image_height;         /* scaled bitmap size, but w/o small images */
2669
2670   int src_x, src_y;             /* start position of animation frames */
2671   int width, height;            /* width/height of each animation frame */
2672
2673   int offset_x, offset_y;       /* x/y offset to next animation frame */
2674   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2675
2676   boolean double_movement;      /* animation has second movement tile */
2677   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2678
2679   int anim_frames;
2680   int anim_frames_per_line;
2681   int anim_start_frame;
2682   int anim_delay;               /* important: delay of 1 means "no delay"! */
2683   int anim_mode;
2684
2685   boolean anim_global_sync;
2686
2687   int crumbled_like;            /* element for cloning crumble graphics */
2688   int diggable_like;            /* element for cloning digging graphics */
2689
2690   int border_size;              /* border size for "crumbled" graphics */
2691
2692   int scale_up_factor;          /* optional factor for scaling image up */
2693
2694   int clone_from;               /* graphic for cloning *all* settings */
2695
2696   int anim_delay_fixed;         /* optional delay values for bored and   */
2697   int anim_delay_random;        /* sleeping player animations (animation */
2698   int post_delay_fixed;         /* intervall and following pause before  */
2699   int post_delay_random;        /* next intervall (bored animation only) */
2700
2701   int step_offset;              /* optional step offset of toon animations */
2702   int step_delay;               /* optional step delay of toon animations */
2703
2704   int draw_xoffset;             /* optional offset for drawing font chars */
2705   int draw_yoffset;             /* optional offset for drawing font chars */
2706
2707   int draw_masked;              /* optional setting for drawing envelope gfx */
2708
2709   int fade_mode;                /* optional setting for drawing title screens */
2710   int fade_delay;               /* optional setting for drawing title screens */
2711   int post_delay;               /* optional setting for drawing title screens */
2712   int auto_delay;               /* optional setting for drawing title screens */
2713   int align, valign;            /* optional setting for drawing title screens */
2714   int sort_priority;            /* optional setting for drawing title screens */
2715
2716   int class;
2717   int style;
2718
2719   boolean use_image_size;       /* use image size as default width and height */
2720
2721 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2722   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2723   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2724 #endif
2725 };
2726
2727 struct SoundInfo
2728 {
2729   boolean loop;
2730   int volume;
2731   int priority;
2732 };
2733
2734 struct MusicInfo
2735 {
2736   boolean loop;
2737 };
2738
2739 struct MusicPrefixInfo
2740 {
2741   char *prefix;
2742   boolean is_loop_music;
2743 };
2744
2745 struct MusicFileInfo
2746 {
2747   char *basename;
2748
2749   char *title_header;
2750   char *artist_header;
2751   char *album_header;
2752   char *year_header;
2753
2754   char *title;
2755   char *artist;
2756   char *album;
2757   char *year;
2758
2759   int music;
2760
2761   boolean is_sound;
2762
2763   struct MusicFileInfo *next;
2764 };
2765
2766 struct ElementActionInfo
2767 {
2768   char *suffix;
2769   int value;
2770   boolean is_loop_sound;
2771 };
2772
2773 struct ElementDirectionInfo
2774 {
2775   char *suffix;
2776   int value;
2777 };
2778
2779 struct SpecialSuffixInfo
2780 {
2781   char *suffix;
2782   int value;
2783 };
2784
2785 struct HelpAnimInfo
2786 {
2787   int element;
2788   int action;
2789   int direction;
2790
2791   int delay;
2792 };
2793
2794
2795 extern Bitmap                  *bitmap_db_cross;
2796 extern Bitmap                  *bitmap_db_field;
2797 extern Bitmap                  *bitmap_db_panel;
2798 extern Bitmap                  *bitmap_db_door;
2799 extern Bitmap                  *bitmap_db_toons;
2800 extern Pixmap                   tile_clipmask[];
2801 extern DrawBuffer              *fieldbuffer;
2802 extern DrawBuffer              *drawto_field;
2803
2804 extern int                      game_status;
2805 extern boolean                  level_editor_test_game;
2806 extern boolean                  network_playing;
2807
2808 #if defined(TARGET_SDL)
2809 extern boolean                  network_server;
2810 extern SDL_Thread              *server_thread;
2811 #endif
2812
2813 extern int                      key_joystick_mapping;
2814
2815 #if 1
2816 extern boolean                  redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
2817 #else
2818 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2819 #endif
2820 extern int                      redraw_x1, redraw_y1;
2821
2822 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2823 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2824 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2825 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2826 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2827 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2828 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2829 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2830 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2831 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2832 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2833 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2834 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2835 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2836 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2837 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2838 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2839 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2840 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2841 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2842 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2843 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2844 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2845 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2846 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2847 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2848 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2849
2850 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2851 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2852 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2853 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2854 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2855 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2856
2857 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2858 extern int                      ActiveButton[NUM_IMAGE_FILES];
2859 extern int                      ActiveFont[NUM_FONTS];
2860
2861 extern int                      lev_fieldx, lev_fieldy;
2862 extern int                      scroll_x, scroll_y;
2863
2864 extern int                      WIN_XSIZE, WIN_YSIZE;
2865 extern int                      SCR_FIELDX, SCR_FIELDY;
2866 extern int                      SX, SY;
2867 extern int                      REAL_SX, REAL_SY;
2868 extern int                      DX, DY;
2869 extern int                      VX, VY;
2870 extern int                      EX, EY;
2871
2872 extern int                      FX, FY;
2873 extern int                      ScrollStepSize;
2874 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2875 extern int                      BorderElement;
2876 extern int                      GameFrameDelay;
2877 extern int                      FfwdFrameDelay;
2878 extern int                      BX1, BY1;
2879 extern int                      BX2, BY2;
2880 extern int                      SBX_Left, SBX_Right;
2881 extern int                      SBY_Upper, SBY_Lower;
2882 extern int                      ZX, ZY;
2883 extern int                      ExitX, ExitY;
2884 extern int                      AllPlayersGone;
2885
2886 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2887
2888 extern boolean                  network_player_action_received;
2889
2890 extern int                      graphics_action_mapping[];
2891
2892 extern struct LevelSetInfo      levelset;
2893 extern struct LevelInfo         level, level_template;
2894 extern struct HiScore           highscore[];
2895 extern struct TapeInfo          tape;
2896 extern struct GlobalInfo        global;
2897 extern struct BorderInfo        border;
2898 extern struct ViewportInfo      viewport;
2899 extern struct TitleFadingInfo   fading;
2900 extern struct TitleFadingInfo   fading_none;
2901 extern struct TitleFadingInfo   title_initial_default;
2902 extern struct TitleFadingInfo   title_default;
2903 extern struct TitleMessageInfo  titlemessage_initial_default;
2904 extern struct TitleMessageInfo  titlemessage_initial[];
2905 extern struct TitleMessageInfo  titlemessage_default;
2906 extern struct TitleMessageInfo  titlemessage[];
2907 extern struct TitleMessageInfo  readme;
2908 extern struct InitInfo          init, init_last;
2909 extern struct MenuInfo          menu;
2910 extern struct DoorInfo          door_1, door_2;
2911 extern struct PreviewInfo       preview;
2912 extern struct ElementInfo       element_info[];
2913 extern struct ElementNameInfo   element_name_info[];
2914 extern struct ElementActionInfo element_action_info[];
2915 extern struct ElementDirectionInfo element_direction_info[];
2916 extern struct SpecialSuffixInfo special_suffix_info[];
2917 extern struct TokenIntPtrInfo   image_config_vars[];
2918 extern struct FontInfo          font_info[];
2919 extern struct MusicPrefixInfo   music_prefix_info[];
2920 extern struct GraphicInfo      *graphic_info;
2921 extern struct SoundInfo        *sound_info;
2922 extern struct MusicInfo        *music_info;
2923 extern struct MusicFileInfo    *music_file_info;
2924 extern struct HelpAnimInfo     *helpanim_info;
2925 extern SetupFileHash           *helptext_info;
2926 extern SetupFileHash           *image_config_hash;
2927 extern SetupFileHash           *element_token_hash;
2928 extern SetupFileHash           *graphic_token_hash;
2929 extern SetupFileHash           *font_token_hash;
2930 extern struct ConfigTypeInfo    image_config_suffix[];
2931 extern struct ConfigTypeInfo    sound_config_suffix[];
2932 extern struct ConfigTypeInfo    music_config_suffix[];
2933 extern struct ConfigInfo        image_config[];
2934 extern struct ConfigInfo        sound_config[];
2935 extern struct ConfigInfo        music_config[];
2936 extern struct ConfigInfo        helpanim_config[];
2937 extern struct ConfigInfo        helptext_config[];
2938
2939 #endif  /* MAIN_H */