major cleanup of preprocessor hell
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
36 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
37 #define IMG_CHAR_START                  IMG_CHAR_SPACE
38 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
39 #define IMG_CUSTOM_START                IMG_CUSTOM_1
40
41 #define SND_UNDEFINED                   (-1)
42 #define MUS_UNDEFINED                   (-1)
43
44 #define DEFAULT_FULLSCREEN_MODE         "800x600"
45
46 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
47 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
48 #define MIN_LEV_FIELDX                  3
49 #define MIN_LEV_FIELDY                  3
50 #define STD_LEV_FIELDX                  64
51 #define STD_LEV_FIELDY                  32
52 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
53 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
54
55 #define MIN_SCROLL_DELAY                0
56 #define STD_SCROLL_DELAY                3
57 #define MAX_SCROLL_DELAY                8
58
59 #define SCREENX(a)                      ((a) - scroll_x)
60 #define SCREENY(a)                      ((a) - scroll_y)
61 #define LEVELX(a)                       ((a) + scroll_x)
62 #define LEVELY(a)                       ((a) + scroll_y)
63
64 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
65                                          (y) >= 0 && (y) < (ysize))
66 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
67                                         ((x) >= (xmin) && (x) <= (xmax) && \
68                                          (y) >= (ymin) && (y) <= (ymax))
69
70 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
71 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
72 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
73
74 /* values for configurable properties (custom elem's only, else pre-defined) */
75 /* (never change these values, as they are stored in level files!) */
76 #define EP_DIGGABLE                     0
77 #define EP_COLLECTIBLE_ONLY             1
78 #define EP_DONT_RUN_INTO                2
79 #define EP_DONT_COLLIDE_WITH            3
80 #define EP_DONT_TOUCH                   4
81 #define EP_INDESTRUCTIBLE               5
82 #define EP_SLIPPERY                     6
83 #define EP_CAN_CHANGE                   7
84 #define EP_CAN_MOVE                     8
85 #define EP_CAN_FALL                     9
86 #define EP_CAN_SMASH_PLAYER             10
87 #define EP_CAN_SMASH_ENEMIES            11
88 #define EP_CAN_SMASH_EVERYTHING         12
89 #define EP_EXPLODES_BY_FIRE             13
90 #define EP_EXPLODES_SMASHED             14
91 #define EP_EXPLODES_IMPACT              15
92 #define EP_WALKABLE_OVER                16
93 #define EP_WALKABLE_INSIDE              17
94 #define EP_WALKABLE_UNDER               18
95 #define EP_PASSABLE_OVER                19
96 #define EP_PASSABLE_INSIDE              20
97 #define EP_PASSABLE_UNDER               21
98 #define EP_DROPPABLE                    22
99 #define EP_EXPLODES_1X1_OLD             23
100 #define EP_PUSHABLE                     24
101 #define EP_EXPLODES_CROSS_OLD           25
102 #define EP_PROTECTED                    26
103 #define EP_CAN_MOVE_INTO_ACID           27
104 #define EP_THROWABLE                    28
105 #define EP_CAN_EXPLODE                  29
106 #define EP_GRAVITY_REACHABLE            30
107 #define EP_DONT_GET_HIT_BY              31
108
109 /* values for pre-defined properties */
110 /* (from here on, values can be changed by inserting new values) */
111 #define EP_PLAYER                       32
112 #define EP_CAN_PASS_MAGIC_WALL          33
113 #define EP_CAN_PASS_DC_MAGIC_WALL       34
114 #define EP_SWITCHABLE                   35
115 #define EP_BD_ELEMENT                   36
116 #define EP_SP_ELEMENT                   37
117 #define EP_SB_ELEMENT                   38
118 #define EP_GEM                          39
119 #define EP_FOOD_DARK_YAMYAM             40
120 #define EP_FOOD_PENGUIN                 41
121 #define EP_FOOD_PIG                     42
122 #define EP_HISTORIC_WALL                43
123 #define EP_HISTORIC_SOLID               44
124 #define EP_CLASSIC_ENEMY                45
125 #define EP_BELT                         46
126 #define EP_BELT_ACTIVE                  47
127 #define EP_BELT_SWITCH                  48
128 #define EP_TUBE                         49
129 #define EP_ACID_POOL                    50
130 #define EP_KEYGATE                      51
131 #define EP_AMOEBOID                     52
132 #define EP_AMOEBALIVE                   53
133 #define EP_HAS_EDITOR_CONTENT           54
134 #define EP_CAN_TURN_EACH_MOVE           55
135 #define EP_CAN_GROW                     56
136 #define EP_ACTIVE_BOMB                  57
137 #define EP_INACTIVE                     58
138
139 /* values for special configurable properties (depending on level settings) */
140 #define EP_EM_SLIPPERY_WALL             59
141
142 /* values for special graphics properties (no effect on game engine) */
143 #define EP_GFX_CRUMBLED                 60
144
145 /* values for derived properties (determined from properties above) */
146 #define EP_ACCESSIBLE_OVER              61
147 #define EP_ACCESSIBLE_INSIDE            62
148 #define EP_ACCESSIBLE_UNDER             63
149 #define EP_WALKABLE                     64
150 #define EP_PASSABLE                     65
151 #define EP_ACCESSIBLE                   66
152 #define EP_COLLECTIBLE                  67
153 #define EP_SNAPPABLE                    68
154 #define EP_WALL                         69
155 #define EP_SOLID_FOR_PUSHING            70
156 #define EP_DRAGONFIRE_PROOF             71
157 #define EP_EXPLOSION_PROOF              72
158 #define EP_CAN_SMASH                    73
159 #define EP_EXPLODES_3X3_OLD             74
160 #define EP_CAN_EXPLODE_BY_FIRE          75
161 #define EP_CAN_EXPLODE_SMASHED          76
162 #define EP_CAN_EXPLODE_IMPACT           77
163 #define EP_SP_PORT                      78
164 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
165 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
166 #define EP_COULD_MOVE_INTO_ACID         81
167 #define EP_MAYBE_DONT_COLLIDE_WITH      82
168 #define EP_CAN_BE_CLONED_BY_ANDROID     83
169
170 /* values for internal purpose only (level editor) */
171 #define EP_WALK_TO_OBJECT               84
172 #define EP_DEADLY                       85
173 #define EP_EDITOR_CASCADE               86
174 #define EP_EDITOR_CASCADE_ACTIVE        87
175 #define EP_EDITOR_CASCADE_INACTIVE      88
176
177 /* values for internal purpose only (game engine) */
178 #define EP_HAS_ACTION                   89
179 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
180
181 /* values for internal purpose only (other) */
182 #define EP_OBSOLETE                     91
183
184 #define NUM_ELEMENT_PROPERTIES          92
185
186 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
187 #define EP_BITFIELD_BASE_NR             0
188
189 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
190 #define EP_BITMASK_DEFAULT              0
191
192 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
193 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
194 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
195 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
196                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
197                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
198
199
200 /* values for change events for custom elements (stored in level file) */
201 #define CE_DELAY                        0
202 #define CE_TOUCHED_BY_PLAYER            1
203 #define CE_PRESSED_BY_PLAYER            2
204 #define CE_PUSHED_BY_PLAYER             3
205 #define CE_DROPPED_BY_PLAYER            4
206 #define CE_HITTING_SOMETHING            5
207 #define CE_IMPACT                       6
208 #define CE_SMASHED                      7
209 #define CE_TOUCHING_X                   8
210 #define CE_CHANGE_OF_X                  9
211 #define CE_EXPLOSION_OF_X               10
212 #define CE_PLAYER_TOUCHES_X             11
213 #define CE_PLAYER_PRESSES_X             12
214 #define CE_PLAYER_PUSHES_X              13
215 #define CE_PLAYER_COLLECTS_X            14
216 #define CE_PLAYER_DROPS_X               15
217 #define CE_VALUE_GETS_ZERO              16
218 #define CE_VALUE_GETS_ZERO_OF_X         17
219 #define CE_BY_OTHER_ACTION              18
220 #define CE_BY_DIRECT_ACTION             19
221 #define CE_PLAYER_DIGS_X                20
222 #define CE_ENTERED_BY_PLAYER            21
223 #define CE_LEFT_BY_PLAYER               22
224 #define CE_PLAYER_ENTERS_X              23
225 #define CE_PLAYER_LEAVES_X              24
226 #define CE_SWITCHED                     25
227 #define CE_SWITCH_OF_X                  26
228 #define CE_HIT_BY_SOMETHING             27
229 #define CE_HITTING_X                    28
230 #define CE_HIT_BY_X                     29
231 #define CE_BLOCKED                      30
232 #define CE_SWITCHED_BY_PLAYER           31
233 #define CE_PLAYER_SWITCHES_X            32
234 #define CE_SNAPPED_BY_PLAYER            33
235 #define CE_PLAYER_SNAPS_X               34
236 #define CE_MOVE_OF_X                    35
237 #define CE_DIGGING_X                    36
238 #define CE_CREATION_OF_X                37
239 #define CE_SCORE_GETS_ZERO              38
240 #define CE_SCORE_GETS_ZERO_OF_X         39
241 #define CE_VALUE_CHANGES                40
242 #define CE_VALUE_CHANGES_OF_X           41
243 #define CE_SCORE_CHANGES                42
244 #define CE_SCORE_CHANGES_OF_X           43
245
246 #define NUM_CHANGE_EVENTS               44
247
248 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
249
250 #define CE_BITMASK_DEFAULT              0
251
252 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
253 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
254
255 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
256 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
257
258 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
259 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
260                                          CH_EVENT_VAR(e,c))
261 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
262                                          CH_ANY_EVENT_VAR(e,c))
263
264 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
265                                          CH_EVENT_VAR(e,c) = (v) : 0)
266 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
267                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
268
269 /* values for player bitmasks */
270 #define PLAYER_BITS_NONE                0
271 #define PLAYER_BITS_1                   (1 << 0)
272 #define PLAYER_BITS_2                   (1 << 1)
273 #define PLAYER_BITS_3                   (1 << 2)
274 #define PLAYER_BITS_4                   (1 << 3)
275 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
276                                          PLAYER_BITS_2 | \
277                                          PLAYER_BITS_3 | \
278                                          PLAYER_BITS_4)
279 #define PLAYER_BITS_TRIGGER             (1 << 4)
280 #define PLAYER_BITS_ACTION              (1 << 5)
281
282 /* values for move directions (bits 0 - 3: basic move directions) */
283 #define MV_BIT_PREVIOUS                 4
284 #define MV_BIT_TRIGGER                  5
285 #define MV_BIT_TRIGGER_BACK             6
286 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
287 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
288
289 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
290 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
291 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
292 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
293 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
294
295 /* values for move stepsize */
296 #define STEPSIZE_NOT_MOVING             0
297 #define STEPSIZE_VERY_SLOW              1
298 #define STEPSIZE_SLOW                   2
299 #define STEPSIZE_NORMAL                 4
300 #define STEPSIZE_FAST                   8
301 #define STEPSIZE_VERY_FAST              16
302 #define STEPSIZE_EVEN_FASTER            32
303 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
304 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
305 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
306
307 /* values for change side for custom elements */
308 #define CH_SIDE_NONE                    MV_NONE
309 #define CH_SIDE_LEFT                    MV_LEFT
310 #define CH_SIDE_RIGHT                   MV_RIGHT
311 #define CH_SIDE_TOP                     MV_UP
312 #define CH_SIDE_BOTTOM                  MV_DOWN
313 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
314 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
315 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
316
317 /* values for change player for custom elements */
318 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
319 #define CH_PLAYER_1                     PLAYER_BITS_1
320 #define CH_PLAYER_2                     PLAYER_BITS_2
321 #define CH_PLAYER_3                     PLAYER_BITS_3
322 #define CH_PLAYER_4                     PLAYER_BITS_4
323 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
324
325 /* values for change page for custom elements */
326 #define CH_PAGE_ANY_FILE                (0xff)
327 #define CH_PAGE_ANY                     (0xffffffff)
328
329 /* values for change power for custom elements */
330 #define CP_WHEN_EMPTY                   0
331 #define CP_WHEN_DIGGABLE                1
332 #define CP_WHEN_DESTRUCTIBLE            2
333 #define CP_WHEN_COLLECTIBLE             3
334 #define CP_WHEN_REMOVABLE               4
335 #define CP_WHEN_WALKABLE                5
336
337 /* values for change actions for custom elements (stored in level file) */
338 #define CA_NO_ACTION                    0
339 #define CA_EXIT_PLAYER                  1
340 #define CA_KILL_PLAYER                  2
341 #define CA_MOVE_PLAYER                  3
342 #define CA_RESTART_LEVEL                4
343 #define CA_SHOW_ENVELOPE                5
344 #define CA_SET_LEVEL_TIME               6
345 #define CA_SET_LEVEL_GEMS               7
346 #define CA_SET_LEVEL_SCORE              8
347 #define CA_SET_LEVEL_WIND               9
348 #define CA_SET_PLAYER_GRAVITY           10
349 #define CA_SET_PLAYER_KEYS              11
350 #define CA_SET_PLAYER_SPEED             12
351 #define CA_SET_PLAYER_SHIELD            13
352 #define CA_SET_PLAYER_ARTWORK           14
353 #define CA_SET_CE_SCORE                 15
354 #define CA_SET_CE_VALUE                 16
355 #define CA_SET_ENGINE_SCAN_MODE         17
356 #define CA_SET_PLAYER_INVENTORY         18
357 #define CA_SET_CE_ARTWORK               19
358 #define CA_SET_LEVEL_RANDOM_SEED        20
359
360 #define CA_HEADLINE_LEVEL_ACTIONS       250
361 #define CA_HEADLINE_PLAYER_ACTIONS      251
362 #define CA_HEADLINE_CE_ACTIONS          252
363 #define CA_HEADLINE_ENGINE_ACTIONS      253
364 #define CA_UNDEFINED                    255
365
366 /* values for change action mode for custom elements */
367 #define CA_MODE_UNDEFINED               0
368 #define CA_MODE_SET                     1
369 #define CA_MODE_ADD                     2
370 #define CA_MODE_SUBTRACT                3
371 #define CA_MODE_MULTIPLY                4
372 #define CA_MODE_DIVIDE                  5
373 #define CA_MODE_MODULO                  6
374
375 /* values for change action parameters for custom elements */
376 #define CA_ARG_MIN                      0
377 #define CA_ARG_0                        0
378 #define CA_ARG_1                        1
379 #define CA_ARG_2                        2
380 #define CA_ARG_3                        3
381 #define CA_ARG_4                        4
382 #define CA_ARG_5                        5
383 #define CA_ARG_6                        6
384 #define CA_ARG_7                        7
385 #define CA_ARG_8                        8
386 #define CA_ARG_9                        9
387 #define CA_ARG_10                       10
388 #define CA_ARG_100                      100
389 #define CA_ARG_1000                     1000
390 #define CA_ARG_MAX                      9999
391 #define CA_ARG_PLAYER                   10000
392 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
393 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
394 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
395 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
396 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
397 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
398 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
399 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
400 #define CA_ARG_NUMBER                   11000
401 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
402 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
403 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
404 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
405 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
406 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
407 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
408 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
409 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
410 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
411 #define CA_ARG_ELEMENT                  12000
412 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
413 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
414 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
415 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
416 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
417 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
418 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
419 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
420 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
421 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
422 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
423 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
424 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
425 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
426 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
427 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
428 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
429 #define CA_ARG_SPEED                    13000
430 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
431 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
432 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
433 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
434 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
435 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
436 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
437 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
438 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
439 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
440 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
441 #define CA_ARG_GRAVITY                  14000
442 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
443 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
444 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
445 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
446 #define CA_ARG_DIRECTION                15000
447 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
448 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
449 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
450 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
451 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
452 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
453 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
454 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
455 #define CA_ARG_SHIELD                   16000
456 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
457 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
458 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
459 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
460 #define CA_ARG_SCAN_MODE                17000
461 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
462 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
463 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
464 #define CA_ARG_INVENTORY                18000
465 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
466 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
467 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
468 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
469 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
470 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
471 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
472 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
473 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
474 #define CA_ARG_UNDEFINED                65535
475
476 /* values for custom move patterns (bits 0 - 3: basic move directions) */
477 #define MV_BIT_TOWARDS_PLAYER           4
478 #define MV_BIT_AWAY_FROM_PLAYER         5
479 #define MV_BIT_ALONG_LEFT_SIDE          6
480 #define MV_BIT_ALONG_RIGHT_SIDE         7
481 #define MV_BIT_TURNING_LEFT             8
482 #define MV_BIT_TURNING_RIGHT            9
483 #define MV_BIT_WHEN_PUSHED              10
484 #define MV_BIT_MAZE_RUNNER              11
485 #define MV_BIT_MAZE_HUNTER              12
486 #define MV_BIT_WHEN_DROPPED             13
487 #define MV_BIT_TURNING_LEFT_RIGHT       14
488 #define MV_BIT_TURNING_RIGHT_LEFT       15
489 #define MV_BIT_TURNING_RANDOM           16
490 #define MV_BIT_WIND_DIRECTION           17
491
492 /* values for custom move patterns */
493 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
494 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
495 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
496 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
497 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
498 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
499 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
500 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
501 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
502 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
503 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
504 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
505 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
506 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
507 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
508
509 /* values for initial move direction */
510 #define MV_START_NONE                   (MV_NONE)
511 #define MV_START_AUTOMATIC              (MV_NONE)
512 #define MV_START_LEFT                   (MV_LEFT)
513 #define MV_START_RIGHT                  (MV_RIGHT)
514 #define MV_START_UP                     (MV_UP)
515 #define MV_START_DOWN                   (MV_DOWN)
516 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
517 #define MV_START_PREVIOUS               (MV_PREVIOUS)
518
519 /* values for elements left behind by custom elements */
520 #define LEAVE_TYPE_UNLIMITED            0
521 #define LEAVE_TYPE_LIMITED              1
522
523 /* values for slippery property for custom elements */
524 #define SLIPPERY_ANY_RANDOM             0
525 #define SLIPPERY_ANY_LEFT_RIGHT         1
526 #define SLIPPERY_ANY_RIGHT_LEFT         2
527 #define SLIPPERY_ONLY_LEFT              3
528 #define SLIPPERY_ONLY_RIGHT             4
529
530 /* values for explosion type for custom elements */
531 #define EXPLODES_3X3                    0
532 #define EXPLODES_1X1                    1
533 #define EXPLODES_CROSS                  2
534
535 /* macros for configurable properties */
536 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
537 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
538 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
539 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
540 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
541 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
542 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
543 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
544 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
545 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
546 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
547 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
548 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
549 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
550 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
551 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
552 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
553 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
554 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
555 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
556 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
557 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
558 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
559 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
560 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
561 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
562 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
563 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
564 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
565 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
566 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
567 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
568
569 /* macros for special configurable properties */
570 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
571
572 /* macros for special graphics properties */
573 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
574
575 /* macros for pre-defined properties */
576 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
577 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
578 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
579 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
580 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
581 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
582 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
583 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
584 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
585 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
586 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
587 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
588 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
589 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
590 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
591 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
592 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
593 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
594 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
595 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
596 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
597 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
598 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
599 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
600 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
601 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
602 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
603
604 /* macros for derived properties */
605 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
606 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
607 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
608 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
609 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
610 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
611 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
612 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
613 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
614 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
615 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
616 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
617 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
618 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
619 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
620 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
621 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
622 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
623 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
624                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
625 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
626                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
627 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
628 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
629 #define CAN_BE_CLONED_BY_ANDROID(e)     \
630                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
631
632 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
633 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
634                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
635 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
636                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
637
638 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
639 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
640                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
641
642 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
643
644 /* special macros used in game engine */
645 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
646                                  (e) <= NUM_FILE_ELEMENTS)
647
648 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
649                                  (e) <= NUM_DRAWABLE_ELEMENTS)
650
651 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
652                                  (e) <= NUM_RUNTIME_ELEMENTS)
653
654 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
655                                  (e) <= MAX_NUM_ELEMENTS)
656
657 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
658                                  (e) <= EL_CUSTOM_END)
659
660 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
661                                  (e) <= EL_GROUP_END)
662
663 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
664                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
665
666 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
667                                  (e) <= EL_INTERNAL_END)
668
669 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
670                                  (e) <= EL_ENVELOPE_4)
671
672 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
673                                  (e) <= EL_KEY_4)
674 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
675                                  (e) <= EL_EM_KEY_4)
676 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
677                                  (e) <= EL_EMC_KEY_8)
678 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
679                                  IS_EM_KEY(e) ||                        \
680                                  IS_EMC_KEY(e))
681 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
682 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
683 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
684 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
685                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
686                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
687
688 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
689                                  (e) <= EL_GATE_4)
690 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
691                                  (e) <= EL_EM_GATE_4)
692 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
693                                  (e) <= EL_EMC_GATE_8)
694 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
695 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
696                                  IS_EM_GATE(e) ||                       \
697                                  IS_EMC_GATE(e) ||                      \
698                                  IS_DC_GATE(e))
699 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
700 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
701 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
702 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
703                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
704                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
705
706 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
707                                  (e) <= EL_GATE_4_GRAY)
708 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
709                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
710 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
711                                  (e) <= EL_EM_GATE_4_GRAY)
712 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
713                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
714 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
715                                  (e) <= EL_EMC_GATE_8_GRAY)
716 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
717                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
718 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
719 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
720
721 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
722                                  IS_EM_GATE_GRAY(e) ||                  \
723                                  IS_EMC_GATE_GRAY(e) ||                 \
724                                  IS_DC_GATE_GRAY(e))
725 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
726                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
727                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
728                                  IS_DC_GATE_GRAY_ACTIVE(e))
729 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
730 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
731 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
732 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
733 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
734 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
735 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
736                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
737                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
738
739 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
740
741 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
742                                  (e) <= EL_EMC_WALL_3)
743 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
744                                  (e) == EL_SP_CHIP_LEFT ||              \
745                                  (e) == EL_SP_CHIP_RIGHT ||             \
746                                  (e) == EL_SP_CHIP_TOP ||               \
747                                  (e) == EL_SP_CHIP_BOTTOM)
748 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
749                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
750                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
751                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
752                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
753                                  (e) == EL_SP_HARDWARE_BASE_6)
754
755 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
756                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
757
758 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
759
760 /* !!! CHECK THIS !!! */
761 #if 1
762 #define TILE_GFX_ELEMENT(x, y)                                          \
763                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
764                     Feld[x][y] != EL_EXPLOSION ?                        \
765                     GfxElement[x][y] : Feld[x][y])
766 #else
767 #define TILE_GFX_ELEMENT(x, y)                                          \
768         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
769                     Feld[x][y] != EL_EXPLOSION ?                        \
770                     GfxElement[x][y] : Feld[x][y])
771 #endif
772
773 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
774 /* (solution: add separate "use sound of element" to level file and editor) */
775 #if 0
776 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
777 #else
778 #define SND_ELEMENT(e)          (e)
779 #endif
780
781 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
782 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
783 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
784
785 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
786         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
787          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
788
789 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
790
791 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
792 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
793
794 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
795 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
796 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
797
798 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
799
800 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
801                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
802                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
803                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
804                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
805                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
806                                  EL_ROCK)
807 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
808                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
809                                  EL_BD_ROCK)
810 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
811                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
812                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
813                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
814                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
815                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
816                                  (e) == EL_PEARL          ? EL_BOMB    :    \
817                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
818                                  EL_ROCK)
819 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
820 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
821 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
822 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
823
824 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
825 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
826
827 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
828                                          IS_PROTECTED(Back[x][y]))
829 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
830 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
831                                          ENEMY_PROTECTED_FIELD(x, y))
832 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
833                                          EXPLOSION_PROTECTED_FIELD(x, y))
834
835 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
836                                  (p)->switch_x == (x) && (p)->switch_y == (y))
837
838 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
839                                  (p)->drop_x == (x) && (p)->drop_y == (y))
840
841 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
842
843 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
844                                  (e) : EL_PLAYER_1)
845
846 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
847
848 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
849 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
850 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
851
852 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
853                                                               ANIM_CE_SCORE |  \
854                                                               ANIM_CE_DELAY))
855 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
856 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
857 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
858 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
859
860 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
861
862 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
863
864 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
865 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
866 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
867                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
868
869 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
870 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
871                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
872                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
873                                  (d) == MV_UP    ? "MV_UP"    :         \
874                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
875
876 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
877 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
878 #define FONT_ACTIVE(f)          (ActiveFont[f])
879
880
881 /* fundamental game speed values */
882 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
883 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
884
885 /* boundaries of arrays etc. */
886 #define MAX_LEVEL_NAME_LEN      32
887 #define MAX_LEVEL_AUTHOR_LEN    32
888 #define MAX_ELEMENT_NAME_LEN    32
889 #define MAX_TAPES_PER_SET       1024
890 #define MAX_SCORE_ENTRIES       100
891 #define MAX_NUM_TITLE_IMAGES    5
892 #define MAX_NUM_TITLE_MESSAGES  5
893
894 #define MAX_NUM_AMOEBA          100
895
896 #define NUM_ENVELOPES           4
897 #define MIN_ENVELOPE_XSIZE      1
898 #define MIN_ENVELOPE_YSIZE      1
899 #define MAX_ENVELOPE_XSIZE      30
900 #define MAX_ENVELOPE_YSIZE      20
901 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
902 #define MIN_CHANGE_PAGES        1
903 #define MAX_CHANGE_PAGES        32
904 #define MIN_ELEMENTS_IN_GROUP   1
905 #define MAX_ELEMENTS_IN_GROUP   16
906 #define MIN_ANDROID_ELEMENTS    1
907 #define MAX_ANDROID_ELEMENTS    16
908
909 /* values for elements with content */
910 #define MIN_ELEMENT_CONTENTS    1
911 #define STD_ELEMENT_CONTENTS    4
912 #define MAX_ELEMENT_CONTENTS    8
913
914 /* values for initial player inventory */
915 #define MIN_INITIAL_INVENTORY_SIZE      1
916 #define MAX_INITIAL_INVENTORY_SIZE      8
917
918 /* often used screen positions */
919 #define TILESIZE                32
920 #define TILEX                   TILESIZE
921 #define TILEY                   TILESIZE
922 #define TILEX_VAR               TILESIZE_VAR
923 #define TILEY_VAR               TILESIZE_VAR
924 #define MINI_TILESIZE           (TILESIZE / 2)
925 #define MINI_TILEX              MINI_TILESIZE
926 #define MINI_TILEY              MINI_TILESIZE
927 #define MICRO_TILESIZE          (TILESIZE / 8)
928 #define MICRO_TILEX             MICRO_TILESIZE
929 #define MICRO_TILEY             MICRO_TILESIZE
930 #define MIDPOSX                 (SCR_FIELDX / 2)
931 #define MIDPOSY                 (SCR_FIELDY / 2)
932 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
933 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
934
935 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
936 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
937 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
938 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
939 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
940 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
941
942 /* values for GfxRedraw */
943 #define GFX_REDRAW_NONE                         (0)
944 #define GFX_REDRAW_TILE                         (1 << 0)
945 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
946 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
947 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
948
949 /* score for elements */
950 #define SC_EMERALD              0
951 #define SC_DIAMOND              1
952 #define SC_BUG                  2
953 #define SC_SPACESHIP            3
954 #define SC_YAMYAM               4
955 #define SC_ROBOT                5
956 #define SC_PACMAN               6
957 #define SC_NUT                  7
958 #define SC_DYNAMITE             8
959 #define SC_KEY                  9
960 #define SC_TIME_BONUS           10
961 #define SC_CRYSTAL              11
962 #define SC_PEARL                12
963 #define SC_SHIELD               13
964 #define SC_UNKNOWN_14           14
965 #define SC_UNKNOWN_15           15
966
967 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
968
969
970 /* "real" level file elements */
971 #define EL_UNDEFINED                    -1
972
973 #define EL_EMPTY_SPACE                  0
974 #define EL_EMPTY                        EL_EMPTY_SPACE
975 #define EL_SAND                         1
976 #define EL_WALL                         2
977 #define EL_WALL_SLIPPERY                3
978 #define EL_ROCK                         4
979 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
980 #define EL_EMERALD                      6
981 #define EL_EXIT_CLOSED                  7
982 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
983 #define EL_BUG                          9
984 #define EL_SPACESHIP                    10
985 #define EL_YAMYAM                       11
986 #define EL_ROBOT                        12
987 #define EL_STEELWALL                    13
988 #define EL_DIAMOND                      14
989 #define EL_AMOEBA_DEAD                  15
990 #define EL_QUICKSAND_EMPTY              16
991 #define EL_QUICKSAND_FULL               17
992 #define EL_AMOEBA_DROP                  18
993 #define EL_BOMB                         19
994 #define EL_MAGIC_WALL                   20
995 #define EL_SPEED_PILL                   21
996 #define EL_ACID                         22
997 #define EL_AMOEBA_WET                   23
998 #define EL_AMOEBA_DRY                   24
999 #define EL_NUT                          25
1000 #define EL_GAME_OF_LIFE                 26
1001 #define EL_BIOMAZE                      27
1002 #define EL_DYNAMITE_ACTIVE              28
1003 #define EL_STONEBLOCK                   29
1004 #define EL_ROBOT_WHEEL                  30
1005 #define EL_ROBOT_WHEEL_ACTIVE           31
1006 #define EL_KEY_1                        32
1007 #define EL_KEY_2                        33
1008 #define EL_KEY_3                        34
1009 #define EL_KEY_4                        35
1010 #define EL_GATE_1                       36
1011 #define EL_GATE_2                       37
1012 #define EL_GATE_3                       38
1013 #define EL_GATE_4                       39
1014 #define EL_GATE_1_GRAY                  40
1015 #define EL_GATE_2_GRAY                  41
1016 #define EL_GATE_3_GRAY                  42
1017 #define EL_GATE_4_GRAY                  43
1018 #define EL_DYNAMITE                     44
1019 #define EL_PACMAN                       45
1020 #define EL_INVISIBLE_WALL               46
1021 #define EL_LAMP                         47
1022 #define EL_LAMP_ACTIVE                  48
1023 #define EL_WALL_EMERALD                 49
1024 #define EL_WALL_DIAMOND                 50
1025 #define EL_AMOEBA_FULL                  51
1026 #define EL_BD_AMOEBA                    52
1027 #define EL_TIME_ORB_FULL                53
1028 #define EL_TIME_ORB_EMPTY               54
1029 #define EL_EXPANDABLE_WALL              55
1030 #define EL_BD_DIAMOND                   56
1031 #define EL_EMERALD_YELLOW               57
1032 #define EL_WALL_BD_DIAMOND              58
1033 #define EL_WALL_EMERALD_YELLOW          59
1034 #define EL_DARK_YAMYAM                  60
1035 #define EL_BD_MAGIC_WALL                61
1036 #define EL_INVISIBLE_STEELWALL          62
1037 #define EL_SOKOBAN_FIELD_PLAYER         63
1038 #define EL_DYNABOMB_INCREASE_NUMBER     64
1039 #define EL_DYNABOMB_INCREASE_SIZE       65
1040 #define EL_DYNABOMB_INCREASE_POWER      66
1041 #define EL_SOKOBAN_OBJECT               67
1042 #define EL_SOKOBAN_FIELD_EMPTY          68
1043 #define EL_SOKOBAN_FIELD_FULL           69
1044 #define EL_BD_BUTTERFLY_RIGHT           70
1045 #define EL_BD_BUTTERFLY_UP              71
1046 #define EL_BD_BUTTERFLY_LEFT            72
1047 #define EL_BD_BUTTERFLY_DOWN            73
1048 #define EL_BD_FIREFLY_RIGHT             74
1049 #define EL_BD_FIREFLY_UP                75
1050 #define EL_BD_FIREFLY_LEFT              76
1051 #define EL_BD_FIREFLY_DOWN              77
1052 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1053 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1054 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1055 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1056 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1057 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1058 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1059 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1060 #define EL_BD_BUTTERFLY                 78
1061 #define EL_BD_FIREFLY                   79
1062 #define EL_PLAYER_1                     80
1063 #define EL_PLAYER_2                     81
1064 #define EL_PLAYER_3                     82
1065 #define EL_PLAYER_4                     83
1066 #define EL_BUG_RIGHT                    84
1067 #define EL_BUG_UP                       85
1068 #define EL_BUG_LEFT                     86
1069 #define EL_BUG_DOWN                     87
1070 #define EL_SPACESHIP_RIGHT              88
1071 #define EL_SPACESHIP_UP                 89
1072 #define EL_SPACESHIP_LEFT               90
1073 #define EL_SPACESHIP_DOWN               91
1074 #define EL_PACMAN_RIGHT                 92
1075 #define EL_PACMAN_UP                    93
1076 #define EL_PACMAN_LEFT                  94
1077 #define EL_PACMAN_DOWN                  95
1078 #define EL_EMERALD_RED                  96
1079 #define EL_EMERALD_PURPLE               97
1080 #define EL_WALL_EMERALD_RED             98
1081 #define EL_WALL_EMERALD_PURPLE          99
1082 #define EL_ACID_POOL_TOPLEFT            100
1083 #define EL_ACID_POOL_TOPRIGHT           101
1084 #define EL_ACID_POOL_BOTTOMLEFT         102
1085 #define EL_ACID_POOL_BOTTOM             103
1086 #define EL_ACID_POOL_BOTTOMRIGHT        104
1087 #define EL_BD_WALL                      105
1088 #define EL_BD_ROCK                      106
1089 #define EL_EXIT_OPEN                    107
1090 #define EL_BLACK_ORB                    108
1091 #define EL_AMOEBA_TO_DIAMOND            109
1092 #define EL_MOLE                         110
1093 #define EL_PENGUIN                      111
1094 #define EL_SATELLITE                    112
1095 #define EL_ARROW_LEFT                   113
1096 #define EL_ARROW_RIGHT                  114
1097 #define EL_ARROW_UP                     115
1098 #define EL_ARROW_DOWN                   116
1099 #define EL_PIG                          117
1100 #define EL_DRAGON                       118
1101
1102 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1103
1104 #define EL_CHAR_START                   120
1105 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1106 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1107
1108 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1109
1110 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1111 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1112
1113 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1114
1115 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1116 #define EL_EXPANDABLE_WALL_VERTICAL     201
1117 #define EL_EXPANDABLE_WALL_ANY          202
1118
1119 #define EL_EM_GATE_1                    203
1120 #define EL_EM_GATE_2                    204
1121 #define EL_EM_GATE_3                    205
1122 #define EL_EM_GATE_4                    206
1123
1124 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1125 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1126 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1127
1128 #define EL_SP_START                     210
1129 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1130 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1131 #define EL_SP_ZONK                      (EL_SP_START + 1)
1132 #define EL_SP_BASE                      (EL_SP_START + 2)
1133 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1134 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1135 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1136 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1137 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1138 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1139 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1140 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1141 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1142 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1143 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1144 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1145 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1146 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1147 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1148 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1149 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1150 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1151 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1152 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1153 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1154 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1155 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1156 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1157 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1158 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1159 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1160 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1161 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1162 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1163 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1164 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1165 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1166 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1167 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1168 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1169 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1170 #define EL_SP_END                       (EL_SP_START + 39)
1171
1172 #define EL_EM_GATE_1_GRAY               250
1173 #define EL_EM_GATE_2_GRAY               251
1174 #define EL_EM_GATE_3_GRAY               252
1175 #define EL_EM_GATE_4_GRAY               253
1176
1177 #define EL_EM_DYNAMITE                  254
1178 #define EL_EM_DYNAMITE_ACTIVE           255
1179
1180 #define EL_PEARL                        256
1181 #define EL_CRYSTAL                      257
1182 #define EL_WALL_PEARL                   258
1183 #define EL_WALL_CRYSTAL                 259
1184 #define EL_DC_GATE_WHITE                260
1185 #define EL_DC_GATE_WHITE_GRAY           261
1186 #define EL_DC_KEY_WHITE                 262
1187 #define EL_SHIELD_NORMAL                263
1188 #define EL_EXTRA_TIME                   264
1189 #define EL_SWITCHGATE_OPEN              265
1190 #define EL_SWITCHGATE_CLOSED            266
1191 #define EL_SWITCHGATE_SWITCH_UP         267
1192 #define EL_SWITCHGATE_SWITCH_DOWN       268
1193
1194 #define EL_UNUSED_269                   269
1195 #define EL_UNUSED_270                   270
1196
1197 #define EL_CONVEYOR_BELT_1_LEFT          271
1198 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1199 #define EL_CONVEYOR_BELT_1_RIGHT         273
1200 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1201 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1202 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1203 #define EL_CONVEYOR_BELT_2_LEFT          277
1204 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1205 #define EL_CONVEYOR_BELT_2_RIGHT         279
1206 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1207 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1208 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1209 #define EL_CONVEYOR_BELT_3_LEFT          283
1210 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1211 #define EL_CONVEYOR_BELT_3_RIGHT         285
1212 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1213 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1214 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1215 #define EL_CONVEYOR_BELT_4_LEFT          289
1216 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1217 #define EL_CONVEYOR_BELT_4_RIGHT         291
1218 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1219 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1220 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1221 #define EL_LANDMINE                     295
1222 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1223 #define EL_LIGHT_SWITCH                 297
1224 #define EL_LIGHT_SWITCH_ACTIVE          298
1225 #define EL_SIGN_EXCLAMATION             299
1226 #define EL_SIGN_RADIOACTIVITY           300
1227 #define EL_SIGN_STOP                    301
1228 #define EL_SIGN_WHEELCHAIR              302
1229 #define EL_SIGN_PARKING                 303
1230 #define EL_SIGN_NO_ENTRY                304
1231 #define EL_SIGN_UNUSED_1                305
1232 #define EL_SIGN_GIVE_WAY                306
1233 #define EL_SIGN_ENTRY_FORBIDDEN         307
1234 #define EL_SIGN_EMERGENCY_EXIT          308
1235 #define EL_SIGN_YIN_YANG                309
1236 #define EL_SIGN_UNUSED_2                310
1237 #define EL_MOLE_LEFT                    311
1238 #define EL_MOLE_RIGHT                   312
1239 #define EL_MOLE_UP                      313
1240 #define EL_MOLE_DOWN                    314
1241 #define EL_STEELWALL_SLIPPERY           315
1242 #define EL_INVISIBLE_SAND               316
1243 #define EL_DX_UNKNOWN_15                317
1244 #define EL_DX_UNKNOWN_42                318
1245
1246 #define EL_UNUSED_319                   319
1247 #define EL_UNUSED_320                   320
1248
1249 #define EL_SHIELD_DEADLY                321
1250 #define EL_TIMEGATE_OPEN                322
1251 #define EL_TIMEGATE_CLOSED              323
1252 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1253 #define EL_TIMEGATE_SWITCH              325
1254
1255 #define EL_BALLOON                      326
1256 #define EL_BALLOON_SWITCH_LEFT          327
1257 #define EL_BALLOON_SWITCH_RIGHT         328
1258 #define EL_BALLOON_SWITCH_UP            329
1259 #define EL_BALLOON_SWITCH_DOWN          330
1260 #define EL_BALLOON_SWITCH_ANY           331
1261
1262 #define EL_EMC_STEELWALL_1              332
1263 #define EL_EMC_STEELWALL_2              333
1264 #define EL_EMC_STEELWALL_3              334
1265 #define EL_EMC_STEELWALL_4              335
1266 #define EL_EMC_WALL_1                   336
1267 #define EL_EMC_WALL_2                   337
1268 #define EL_EMC_WALL_3                   338
1269 #define EL_EMC_WALL_4                   339
1270 #define EL_EMC_WALL_5                   340
1271 #define EL_EMC_WALL_6                   341
1272 #define EL_EMC_WALL_7                   342
1273 #define EL_EMC_WALL_8                   343
1274
1275 #define EL_TUBE_ANY                     344
1276 #define EL_TUBE_VERTICAL                345
1277 #define EL_TUBE_HORIZONTAL              346
1278 #define EL_TUBE_VERTICAL_LEFT           347
1279 #define EL_TUBE_VERTICAL_RIGHT          348
1280 #define EL_TUBE_HORIZONTAL_UP           349
1281 #define EL_TUBE_HORIZONTAL_DOWN         350
1282 #define EL_TUBE_LEFT_UP                 351
1283 #define EL_TUBE_LEFT_DOWN               352
1284 #define EL_TUBE_RIGHT_UP                353
1285 #define EL_TUBE_RIGHT_DOWN              354
1286 #define EL_SPRING                       355
1287 #define EL_TRAP                         356
1288 #define EL_DX_SUPABOMB                  357
1289
1290 #define EL_UNUSED_358                   358
1291 #define EL_UNUSED_359                   359
1292
1293 /* ---------- begin of custom elements section ----------------------------- */
1294 #define EL_CUSTOM_START                 360
1295
1296 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1297
1298 #define NUM_CUSTOM_ELEMENTS             256
1299 #define EL_CUSTOM_END                   615
1300 /* ---------- end of custom elements section ------------------------------- */
1301
1302 #define EL_EM_KEY_1                     616
1303 #define EL_EM_KEY_2                     617
1304 #define EL_EM_KEY_3                     618
1305 #define EL_EM_KEY_4                     619
1306 #define EL_ENVELOPE_1                   620
1307 #define EL_ENVELOPE_2                   621
1308 #define EL_ENVELOPE_3                   622
1309 #define EL_ENVELOPE_4                   623
1310
1311 /* ---------- begin of group elements section ------------------------------ */
1312 #define EL_GROUP_START                  624
1313
1314 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1315
1316 #define NUM_GROUP_ELEMENTS              32
1317 #define EL_GROUP_END                    655
1318 /* ---------- end of custom elements section ------------------------------- */
1319
1320 #define EL_UNKNOWN                      656
1321 #define EL_TRIGGER_ELEMENT              657
1322 #define EL_TRIGGER_PLAYER               658
1323
1324 /* SP style elements */
1325 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1326 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1327 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1328 #define EL_SP_GRAVITY_ON_PORT_UP        662
1329 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1330 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1331 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1332 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1333
1334 /* EMC style elements */
1335 #define EL_BALLOON_SWITCH_NONE          667
1336 #define EL_EMC_GATE_5                   668
1337 #define EL_EMC_GATE_6                   669
1338 #define EL_EMC_GATE_7                   670
1339 #define EL_EMC_GATE_8                   671
1340 #define EL_EMC_GATE_5_GRAY              672
1341 #define EL_EMC_GATE_6_GRAY              673
1342 #define EL_EMC_GATE_7_GRAY              674
1343 #define EL_EMC_GATE_8_GRAY              675
1344 #define EL_EMC_KEY_5                    676
1345 #define EL_EMC_KEY_6                    677
1346 #define EL_EMC_KEY_7                    678
1347 #define EL_EMC_KEY_8                    679
1348 #define EL_EMC_ANDROID                  680
1349 #define EL_EMC_GRASS                    681
1350 #define EL_EMC_MAGIC_BALL               682
1351 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1352 #define EL_EMC_MAGIC_BALL_SWITCH        684
1353 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1354 #define EL_EMC_SPRING_BUMPER            686
1355 #define EL_EMC_PLANT                    687
1356 #define EL_EMC_LENSES                   688
1357 #define EL_EMC_MAGNIFIER                689
1358 #define EL_EMC_WALL_9                   690
1359 #define EL_EMC_WALL_10                  691
1360 #define EL_EMC_WALL_11                  692
1361 #define EL_EMC_WALL_12                  693
1362 #define EL_EMC_WALL_13                  694
1363 #define EL_EMC_WALL_14                  695
1364 #define EL_EMC_WALL_15                  696
1365 #define EL_EMC_WALL_16                  697
1366 #define EL_EMC_WALL_SLIPPERY_1          698
1367 #define EL_EMC_WALL_SLIPPERY_2          699
1368 #define EL_EMC_WALL_SLIPPERY_3          700
1369 #define EL_EMC_WALL_SLIPPERY_4          701
1370 #define EL_EMC_FAKE_GRASS               702
1371 #define EL_EMC_FAKE_ACID                703
1372 #define EL_EMC_DRIPPER                  704
1373
1374 #define EL_TRIGGER_CE_VALUE             705
1375 #define EL_TRIGGER_CE_SCORE             706
1376 #define EL_CURRENT_CE_VALUE             707
1377 #define EL_CURRENT_CE_SCORE             708
1378
1379 #define EL_YAMYAM_LEFT                  709
1380 #define EL_YAMYAM_RIGHT                 710
1381 #define EL_YAMYAM_UP                    711
1382 #define EL_YAMYAM_DOWN                  712
1383
1384 #define EL_BD_EXPANDABLE_WALL           713
1385
1386 #define EL_PREV_CE_8                    714
1387 #define EL_PREV_CE_7                    715
1388 #define EL_PREV_CE_6                    716
1389 #define EL_PREV_CE_5                    717
1390 #define EL_PREV_CE_4                    718
1391 #define EL_PREV_CE_3                    719
1392 #define EL_PREV_CE_2                    720
1393 #define EL_PREV_CE_1                    721
1394 #define EL_SELF                         722
1395 #define EL_NEXT_CE_1                    723
1396 #define EL_NEXT_CE_2                    724
1397 #define EL_NEXT_CE_3                    725
1398 #define EL_NEXT_CE_4                    726
1399 #define EL_NEXT_CE_5                    727
1400 #define EL_NEXT_CE_6                    728
1401 #define EL_NEXT_CE_7                    729
1402 #define EL_NEXT_CE_8                    730
1403 #define EL_ANY_ELEMENT                  731
1404
1405 #define EL_STEEL_CHAR_START             732
1406 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1407 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1408
1409 /* (auto-generated data structure definitions included with normal chars) */
1410
1411 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1412 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1413
1414 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1415
1416 #define EL_SPERMS                       812
1417 #define EL_BULLET                       813
1418 #define EL_HEART                        814
1419 #define EL_CROSS                        815
1420 #define EL_FRANKIE                      816
1421 #define EL_SIGN_SPERMS                  817
1422 #define EL_SIGN_BULLET                  818
1423 #define EL_SIGN_HEART                   819
1424 #define EL_SIGN_CROSS                   820
1425 #define EL_SIGN_FRANKIE                 821
1426
1427 #define EL_STEEL_EXIT_CLOSED            822
1428 #define EL_STEEL_EXIT_OPEN              823
1429
1430 #define EL_DC_STEELWALL_1_LEFT          824
1431 #define EL_DC_STEELWALL_1_RIGHT         825
1432 #define EL_DC_STEELWALL_1_TOP           826
1433 #define EL_DC_STEELWALL_1_BOTTOM        827
1434 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1435 #define EL_DC_STEELWALL_1_VERTICAL      829
1436 #define EL_DC_STEELWALL_1_TOPLEFT       830
1437 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1438 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1439 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1440 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1441 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1442 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1443 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1444
1445 #define EL_DC_STEELWALL_2_LEFT          838
1446 #define EL_DC_STEELWALL_2_RIGHT         839
1447 #define EL_DC_STEELWALL_2_TOP           840
1448 #define EL_DC_STEELWALL_2_BOTTOM        841
1449 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1450 #define EL_DC_STEELWALL_2_VERTICAL      843
1451 #define EL_DC_STEELWALL_2_MIDDLE        844
1452 #define EL_DC_STEELWALL_2_SINGLE        845
1453
1454 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1455 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1456 #define EL_DC_TIMEGATE_SWITCH           848
1457 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1458
1459 #define EL_DC_LANDMINE                  850
1460
1461 #define EL_EXPANDABLE_STEELWALL            851
1462 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1463 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1464 #define EL_EXPANDABLE_STEELWALL_ANY        854
1465
1466 #define EL_EM_EXIT_CLOSED               855
1467 #define EL_EM_EXIT_OPEN                 856
1468 #define EL_EM_STEEL_EXIT_CLOSED         857
1469 #define EL_EM_STEEL_EXIT_OPEN           858
1470
1471 #define EL_DC_GATE_FAKE_GRAY            859
1472
1473 #define EL_DC_MAGIC_WALL                860
1474
1475 #define EL_QUICKSAND_FAST_EMPTY         861
1476 #define EL_QUICKSAND_FAST_FULL          862
1477
1478 #define EL_FROM_LEVEL_TEMPLATE          863
1479
1480 #define NUM_FILE_ELEMENTS               864
1481
1482
1483 /* "real" (and therefore drawable) runtime elements */
1484 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1485
1486 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1487 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1488 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1489 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1490 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1491 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1492 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1493 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1494 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1495 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1496 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1497 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1498 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1499 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1500 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1501 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1502 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1503 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1504 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1505 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1506 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1507 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1508 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1509 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1510 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1511 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1512 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1513 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1514 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1515 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1516 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1517 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1518 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1519 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1520 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1521 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1522 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1523 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1524 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1525 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1526 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1527 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1528 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1529 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1530 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1531 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1532 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1533 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1534 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1535 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1536 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1537 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1538 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1539 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1540 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1541 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1542 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1543 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1544 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1545 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1546 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1547 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1548 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1549 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1550 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1551 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1552 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1553 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1554 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1555 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1556 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1557 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1558
1559 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1560
1561 /* "unreal" (and therefore not drawable) runtime elements */
1562 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1563
1564 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1565 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1566 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1567 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1568 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1569 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1570 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1571 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1572 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1573 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1574 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1575 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1576 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1577 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1578 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1579 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1580 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1581 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1582 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1583 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1584 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1585 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1586 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1587 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1588
1589 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1590
1591 /* dummy elements (never used as game elements, only used as graphics) */
1592 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1593
1594 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1595 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1596 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1597 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1598 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1599 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1600 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1601 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1602 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1603 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1604 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1605 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1606 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1607 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1608 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1609 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1610 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1611 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1612 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1613 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1614 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1615 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1616 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1617 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1618 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1619 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1620 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1621 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1622 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1623 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1624 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1625 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1626 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1627
1628 /* internal elements (only used for internal purposes like copying) */
1629 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1630
1631 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1632 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1633 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1634 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1635
1636 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1637 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1638 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1639 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1640 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1641 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1642 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1643 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1644 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1645 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1646 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1647 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1648 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1649 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1650 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1651 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1652 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1653 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1654 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1655 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1656 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1657 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1658 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1659 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1660 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1661 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1662 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1663 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1664 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1665 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1666
1667 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1668 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1669 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1670 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1671
1672 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1673
1674
1675 /* values for graphics/sounds action types */
1676 #define ACTION_DEFAULT                  0
1677 #define ACTION_WAITING                  1
1678 #define ACTION_FALLING                  2
1679 #define ACTION_MOVING                   3
1680 #define ACTION_DIGGING                  4
1681 #define ACTION_SNAPPING                 5
1682 #define ACTION_COLLECTING               6
1683 #define ACTION_DROPPING                 7
1684 #define ACTION_PUSHING                  8
1685 #define ACTION_WALKING                  9
1686 #define ACTION_PASSING                  10
1687 #define ACTION_IMPACT                   11
1688 #define ACTION_BREAKING                 12
1689 #define ACTION_ACTIVATING               13
1690 #define ACTION_DEACTIVATING             14
1691 #define ACTION_OPENING                  15
1692 #define ACTION_CLOSING                  16
1693 #define ACTION_ATTACKING                17
1694 #define ACTION_GROWING                  18
1695 #define ACTION_SHRINKING                19
1696 #define ACTION_ACTIVE                   20
1697 #define ACTION_FILLING                  21
1698 #define ACTION_EMPTYING                 22
1699 #define ACTION_CHANGING                 23
1700 #define ACTION_EXPLODING                24
1701 #define ACTION_BORING                   25
1702 #define ACTION_BORING_1                 26
1703 #define ACTION_BORING_2                 27
1704 #define ACTION_BORING_3                 28
1705 #define ACTION_BORING_4                 29
1706 #define ACTION_BORING_5                 30
1707 #define ACTION_BORING_6                 31
1708 #define ACTION_BORING_7                 32
1709 #define ACTION_BORING_8                 33
1710 #define ACTION_BORING_9                 34
1711 #define ACTION_BORING_10                35
1712 #define ACTION_SLEEPING                 36
1713 #define ACTION_SLEEPING_1               37
1714 #define ACTION_SLEEPING_2               38
1715 #define ACTION_SLEEPING_3               39
1716 #define ACTION_AWAKENING                40
1717 #define ACTION_DYING                    41
1718 #define ACTION_TURNING                  42
1719 #define ACTION_TURNING_FROM_LEFT        43
1720 #define ACTION_TURNING_FROM_RIGHT       44
1721 #define ACTION_TURNING_FROM_UP          45
1722 #define ACTION_TURNING_FROM_DOWN        46
1723 #define ACTION_SMASHED_BY_ROCK          47
1724 #define ACTION_SMASHED_BY_SPRING        48
1725 #define ACTION_EATING                   49
1726 #define ACTION_TWINKLING                50
1727 #define ACTION_SPLASHING                51
1728 #define ACTION_PAGE_1                   52
1729 #define ACTION_PAGE_2                   53
1730 #define ACTION_PAGE_3                   54
1731 #define ACTION_PAGE_4                   55
1732 #define ACTION_PAGE_5                   56
1733 #define ACTION_PAGE_6                   57
1734 #define ACTION_PAGE_7                   58
1735 #define ACTION_PAGE_8                   59
1736 #define ACTION_PAGE_9                   60
1737 #define ACTION_PAGE_10                  61
1738 #define ACTION_PAGE_11                  62
1739 #define ACTION_PAGE_12                  63
1740 #define ACTION_PAGE_13                  64
1741 #define ACTION_PAGE_14                  65
1742 #define ACTION_PAGE_15                  66
1743 #define ACTION_PAGE_16                  67
1744 #define ACTION_PAGE_17                  68
1745 #define ACTION_PAGE_18                  69
1746 #define ACTION_PAGE_19                  70
1747 #define ACTION_PAGE_20                  71
1748 #define ACTION_PAGE_21                  72
1749 #define ACTION_PAGE_22                  73
1750 #define ACTION_PAGE_23                  74
1751 #define ACTION_PAGE_24                  75
1752 #define ACTION_PAGE_25                  76
1753 #define ACTION_PAGE_26                  77
1754 #define ACTION_PAGE_27                  78
1755 #define ACTION_PAGE_28                  79
1756 #define ACTION_PAGE_29                  80
1757 #define ACTION_PAGE_30                  81
1758 #define ACTION_PAGE_31                  82
1759 #define ACTION_PAGE_32                  83
1760 #define ACTION_OTHER                    84
1761
1762 #define NUM_ACTIONS                     85
1763
1764 #define ACTION_BORING_LAST              ACTION_BORING_10
1765 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1766
1767
1768 /* values for special image configuration suffixes (must match game mode) */
1769 #define GFX_SPECIAL_ARG_DEFAULT         0
1770 #define GFX_SPECIAL_ARG_LOADING         1
1771 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1772 #define GFX_SPECIAL_ARG_TITLE           3
1773 #define GFX_SPECIAL_ARG_MAIN            4
1774 #define GFX_SPECIAL_ARG_LEVELS          5
1775 #define GFX_SPECIAL_ARG_LEVELNR         6
1776 #define GFX_SPECIAL_ARG_SCORES          7
1777 #define GFX_SPECIAL_ARG_EDITOR          8
1778 #define GFX_SPECIAL_ARG_INFO            9
1779 #define GFX_SPECIAL_ARG_SETUP           10
1780 #define GFX_SPECIAL_ARG_PLAYING         11
1781 #define GFX_SPECIAL_ARG_DOOR            12
1782 #define GFX_SPECIAL_ARG_TAPE            13
1783 #define GFX_SPECIAL_ARG_PANEL           14
1784 #define GFX_SPECIAL_ARG_PREVIEW         15
1785 #define GFX_SPECIAL_ARG_CRUMBLED        16
1786
1787 #define NUM_SPECIAL_GFX_ARGS            17
1788
1789 /* these additional definitions are currently only used for draw offsets */
1790 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1791 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1792 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1793 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1794 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1795 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1796 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1797 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1798
1799 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1800
1801 /* these additional definitions are currently only used for draw offsets */
1802 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1803 /* (should also match corresponding entries in src/conf_gfx.c) */
1804 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1805 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1806 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1807 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1808 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1809 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1810 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1811 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
1812 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
1813 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
1814 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
1815 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
1816 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
1817 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
1818 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
1819 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
1820
1821 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
1822
1823
1824 /* values for image configuration suffixes */
1825 #define GFX_ARG_X                       0
1826 #define GFX_ARG_Y                       1
1827 #define GFX_ARG_XPOS                    2
1828 #define GFX_ARG_YPOS                    3
1829 #define GFX_ARG_WIDTH                   4
1830 #define GFX_ARG_HEIGHT                  5
1831 #define GFX_ARG_VERTICAL                6
1832 #define GFX_ARG_OFFSET                  7
1833 #define GFX_ARG_XOFFSET                 8
1834 #define GFX_ARG_YOFFSET                 9
1835 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1836 #define GFX_ARG_2ND_VERTICAL            11
1837 #define GFX_ARG_2ND_OFFSET              12
1838 #define GFX_ARG_2ND_XOFFSET             13
1839 #define GFX_ARG_2ND_YOFFSET             14
1840 #define GFX_ARG_2ND_SWAP_TILES          15      
1841 #define GFX_ARG_FRAMES                  16
1842 #define GFX_ARG_FRAMES_PER_LINE         17
1843 #define GFX_ARG_START_FRAME             18
1844 #define GFX_ARG_DELAY                   19
1845 #define GFX_ARG_ANIM_MODE               20
1846 #define GFX_ARG_GLOBAL_SYNC             21
1847 #define GFX_ARG_CRUMBLED_LIKE           22
1848 #define GFX_ARG_DIGGABLE_LIKE           23
1849 #define GFX_ARG_BORDER_SIZE             24
1850 #define GFX_ARG_STEP_OFFSET             25
1851 #define GFX_ARG_STEP_DELAY              26
1852 #define GFX_ARG_DIRECTION               27
1853 #define GFX_ARG_POSITION                28
1854 #define GFX_ARG_DRAW_XOFFSET            29
1855 #define GFX_ARG_DRAW_YOFFSET            30
1856 #define GFX_ARG_DRAW_MASKED             31
1857 #define GFX_ARG_ANIM_DELAY_FIXED        32
1858 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1859 #define GFX_ARG_POST_DELAY_FIXED        34
1860 #define GFX_ARG_POST_DELAY_RANDOM       35
1861 #define GFX_ARG_NAME                    36
1862 #define GFX_ARG_SCALE_UP_FACTOR         37
1863 #define GFX_ARG_TILE_SIZE               38
1864 #define GFX_ARG_CLONE_FROM              39
1865 #define GFX_ARG_FADE_MODE               40
1866 #define GFX_ARG_FADE_DELAY              41
1867 #define GFX_ARG_POST_DELAY              42
1868 #define GFX_ARG_AUTO_DELAY              43
1869 #define GFX_ARG_ALIGN                   44
1870 #define GFX_ARG_VALIGN                  45
1871 #define GFX_ARG_SORT_PRIORITY           46
1872 #define GFX_ARG_CLASS                   47
1873 #define GFX_ARG_STYLE                   48
1874 #define GFX_ARG_ACTIVE_XOFFSET          49
1875 #define GFX_ARG_ACTIVE_YOFFSET          50
1876 #define GFX_ARG_PRESSED_XOFFSET         51
1877 #define GFX_ARG_PRESSED_YOFFSET         52
1878
1879 #define NUM_GFX_ARGS                    53
1880
1881
1882 /* values for sound configuration suffixes */
1883 #define SND_ARG_MODE_LOOP               0
1884 #define SND_ARG_VOLUME                  1
1885 #define SND_ARG_PRIORITY                2
1886
1887 #define NUM_SND_ARGS                    3
1888
1889
1890 /* values for music configuration suffixes */
1891 #define MUS_ARG_MODE_LOOP               0
1892
1893 #define NUM_MUS_ARGS                    1
1894
1895
1896 /* values for font configuration (definitions must match those from main.c) */
1897 #define FONT_INITIAL_1                  0
1898 #define FONT_INITIAL_2                  1
1899 #define FONT_INITIAL_3                  2
1900 #define FONT_INITIAL_4                  3
1901 #define FONT_TITLE_1                    4
1902 #define FONT_TITLE_2                    5
1903 #define FONT_MENU_1_ACTIVE              6
1904 #define FONT_MENU_2_ACTIVE              7
1905 #define FONT_MENU_1                     8
1906 #define FONT_MENU_2                     9
1907 #define FONT_TEXT_1_ACTIVE              10
1908 #define FONT_TEXT_2_ACTIVE              11
1909 #define FONT_TEXT_3_ACTIVE              12
1910 #define FONT_TEXT_4_ACTIVE              13
1911 #define FONT_TEXT_1                     14
1912 #define FONT_TEXT_2                     15
1913 #define FONT_TEXT_3                     16
1914 #define FONT_TEXT_4                     17
1915 #define FONT_ENVELOPE_1                 18
1916 #define FONT_ENVELOPE_2                 19
1917 #define FONT_ENVELOPE_3                 20
1918 #define FONT_ENVELOPE_4                 21
1919 #define FONT_REQUEST                    22
1920 #define FONT_INPUT_1_ACTIVE             23
1921 #define FONT_INPUT_2_ACTIVE             24
1922 #define FONT_INPUT_1                    25
1923 #define FONT_INPUT_2                    26
1924 #define FONT_OPTION_OFF                 27
1925 #define FONT_OPTION_ON                  28
1926 #define FONT_VALUE_1                    29
1927 #define FONT_VALUE_2                    30
1928 #define FONT_VALUE_OLD                  31
1929 #define FONT_LEVEL_NUMBER_ACTIVE        32
1930 #define FONT_LEVEL_NUMBER               33
1931 #define FONT_TAPE_RECORDER              34
1932 #define FONT_GAME_INFO                  35
1933 #define FONT_INFO_ELEMENTS              36
1934 #define FONT_INFO_LEVELSET              37
1935
1936 #define NUM_FONTS                       38
1937 #define NUM_INITIAL_FONTS               4
1938
1939 /* values for game_status (must match special image configuration suffixes) */
1940 #define GAME_MODE_DEFAULT               0
1941 #define GAME_MODE_LOADING               1
1942 #define GAME_MODE_TITLE_INITIAL         2
1943 #define GAME_MODE_TITLE                 3
1944 #define GAME_MODE_MAIN                  4
1945 #define GAME_MODE_LEVELS                5
1946 #define GAME_MODE_LEVELNR               6
1947 #define GAME_MODE_SCORES                7
1948 #define GAME_MODE_EDITOR                8
1949 #define GAME_MODE_INFO                  9
1950 #define GAME_MODE_SETUP                 10
1951 #define GAME_MODE_PLAYING               11
1952 #define GAME_MODE_PSEUDO_DOOR           12
1953 #define GAME_MODE_PSEUDO_TAPE           13
1954 #define GAME_MODE_PSEUDO_PANEL          14
1955 #define GAME_MODE_PSEUDO_PREVIEW        15
1956 #define GAME_MODE_PSEUDO_CRUMBLED       16
1957
1958 /* there are no special config file suffixes for these modes */
1959 #define GAME_MODE_PSEUDO_TYPENAME       17
1960 #define GAME_MODE_QUIT                  18
1961
1962 /* special definitions currently only used for custom artwork configuration */
1963 #define MUSIC_PREFIX_BACKGROUND         0
1964 #define NUM_MUSIC_PREFIXES              1
1965
1966 /* definitions for demo animation lists */
1967 #define HELPANIM_LIST_NEXT              -1
1968 #define HELPANIM_LIST_END               -999
1969
1970
1971 /* program information and versioning definitions */
1972 #define PROGRAM_VERSION_MAJOR           4
1973 #define PROGRAM_VERSION_MINOR           0
1974 #define PROGRAM_VERSION_PATCH           0
1975 #define PROGRAM_VERSION_BUILD           0
1976
1977 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1978 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1979 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2014 by Holger Schemel"
1980 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1981 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1982 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1983 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
1984
1985 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1986 #undef  PROGRAM_TITLE_STRING
1987 #define PROGRAM_TITLE_STRING            "R'n'D jue"
1988 #undef  PROGRAM_UNIX_DATADIR_STRING
1989 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
1990 #endif
1991
1992 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1993 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1994
1995 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1996 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1997 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
1998 #define USERDATA_DIRECTORY_OTHER        "userdata"
1999
2000 #if defined(PLATFORM_WIN32)
2001 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2002 #elif defined(PLATFORM_MACOSX)
2003 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2004 #elif defined(PLATFORM_UNIX)
2005 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2006 #else
2007 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_OTHER
2008 #endif
2009
2010 #define SDL_ICON_FILENAME               "RocksIcon32x32.png"
2011
2012 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2013 ** currently supported/known file version numbers:
2014 **      1.0 (old)
2015 **      1.2 (still in use)
2016 **      1.4 (still in use)
2017 **      2.0 (actual)
2018 */
2019 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2020 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2021 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2022 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2023 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2024
2025 /* file version does not change for every program version, but is changed
2026    when new features are introduced that are incompatible with older file
2027    versions, so that they can be treated accordingly */
2028 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2029
2030 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2031 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2032 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2033 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2034 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2035
2036 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2037                                                       PROGRAM_VERSION_MINOR, \
2038                                                       PROGRAM_VERSION_PATCH, \
2039                                                       PROGRAM_VERSION_BUILD)
2040
2041 /* values for game_emulation */
2042 #define EMU_NONE                        0
2043 #define EMU_BOULDERDASH                 1
2044 #define EMU_SOKOBAN                     2
2045 #define EMU_SUPAPLEX                    3
2046
2047 /* values for level file type identifier */
2048 #define LEVEL_FILE_TYPE_UNKNOWN         0
2049 #define LEVEL_FILE_TYPE_RND             1
2050 #define LEVEL_FILE_TYPE_BD              2
2051 #define LEVEL_FILE_TYPE_EM              3
2052 #define LEVEL_FILE_TYPE_SP              4
2053 #define LEVEL_FILE_TYPE_DX              5
2054 #define LEVEL_FILE_TYPE_SB              6
2055 #define LEVEL_FILE_TYPE_DC              7
2056
2057 #define NUM_LEVEL_FILE_TYPES            8
2058
2059 /* values for game engine type identifier */
2060 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2061 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2062 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2063 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2064
2065 #define NUM_ENGINE_TYPES                4
2066
2067
2068 struct BorderInfo
2069 {
2070   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2071   boolean draw_masked_when_fading;
2072 };
2073
2074 struct RequestButtonInfo
2075 {
2076   struct TextPosInfo yes;
2077   struct TextPosInfo no;
2078   struct TextPosInfo confirm;
2079   struct TextPosInfo player_1;
2080   struct TextPosInfo player_2;
2081   struct TextPosInfo player_3;
2082   struct TextPosInfo player_4;
2083 };
2084
2085 struct MenuMainButtonInfo
2086 {
2087   struct MenuPosInfo name;
2088   struct MenuPosInfo levels;
2089   struct MenuPosInfo scores;
2090   struct MenuPosInfo editor;
2091   struct MenuPosInfo info;
2092   struct MenuPosInfo game;
2093   struct MenuPosInfo setup;
2094   struct MenuPosInfo quit;
2095
2096   struct MenuPosInfo prev_level;
2097   struct MenuPosInfo next_level;
2098 };
2099
2100 struct MenuMainTextInfo
2101 {
2102   struct TextPosInfo name;
2103   struct TextPosInfo levels;
2104   struct TextPosInfo scores;
2105   struct TextPosInfo editor;
2106   struct TextPosInfo info;
2107   struct TextPosInfo game;
2108   struct TextPosInfo setup;
2109   struct TextPosInfo quit;
2110
2111   struct TextPosInfo first_level;
2112   struct TextPosInfo last_level;
2113   struct TextPosInfo level_number;
2114   struct TextPosInfo level_info_1;
2115   struct TextPosInfo level_info_2;
2116   struct TextPosInfo level_name;
2117   struct TextPosInfo level_author;
2118   struct TextPosInfo level_year;
2119   struct TextPosInfo level_imported_from;
2120   struct TextPosInfo level_imported_by;
2121   struct TextPosInfo level_tested_by;
2122   struct TextPosInfo title_1;
2123   struct TextPosInfo title_2;
2124   struct TextPosInfo title_3;
2125 };
2126
2127 struct MenuMainInputInfo
2128 {
2129   struct TextPosInfo name;
2130 };
2131
2132 struct MenuMainInfo
2133 {
2134   struct MenuMainButtonInfo button;
2135   struct MenuMainTextInfo text;
2136   struct MenuMainInputInfo input;
2137 };
2138
2139 struct TitleFadingInfo
2140 {
2141   int fade_mode;
2142   int fade_delay;
2143   int post_delay;
2144   int auto_delay;
2145 };
2146
2147 struct TitleMessageInfo
2148 {
2149   int x, y;
2150   int width, height;
2151   int chars, lines;
2152   int align, valign;
2153   int font;
2154   boolean autowrap;
2155   boolean centered;
2156   boolean parse_comments;
2157   int sort_priority;
2158
2159   int fade_mode;
2160   int fade_delay;
2161   int post_delay;
2162   int auto_delay;
2163 };
2164
2165 struct InitInfo
2166 {
2167   struct MenuPosInfo busy;
2168 };
2169
2170 struct MenuInfo
2171 {
2172   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2173   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2174   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2175   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2176   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2177   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2178
2179   int scrollbar_xoffset;
2180
2181   int list_size[NUM_SPECIAL_GFX_ARGS];
2182
2183   struct TitleFadingInfo enter_menu;
2184   struct TitleFadingInfo leave_menu;
2185   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2186   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2187   struct TitleFadingInfo next_screen;
2188
2189   int sound[NUM_SPECIAL_GFX_ARGS];
2190   int music[NUM_SPECIAL_GFX_ARGS];
2191
2192   struct MenuMainInfo main;
2193 };
2194
2195 struct DoorInfo
2196 {
2197   struct DoorPartPosInfo part_1;
2198   struct DoorPartPosInfo part_2;
2199   struct DoorPartPosInfo part_3;
2200   struct DoorPartPosInfo part_4;
2201   struct DoorPartPosInfo part_5;
2202   struct DoorPartPosInfo part_6;
2203   struct DoorPartPosInfo part_7;
2204   struct DoorPartPosInfo part_8;
2205
2206   struct DoorPartPosInfo panel;
2207
2208   int width;
2209   int height;
2210   int step_offset;
2211   int step_delay;
2212   int anim_mode;
2213 };
2214
2215 struct RequestInfo
2216 {
2217   struct RequestButtonInfo button;
2218   int x, y;
2219   int width, height;
2220   int border_size;
2221   int line_spacing;
2222   int step_offset;
2223   int step_delay;
2224   int anim_mode;
2225   boolean autowrap;
2226   boolean centered;
2227   boolean wrap_single_words;
2228 };
2229
2230 struct PreviewInfo
2231 {
2232   int x, y;
2233   int align, valign;
2234   int xsize, ysize;
2235   int xoffset, yoffset;
2236   int tile_size;
2237   int step_offset;
2238   int step_delay;
2239   int anim_mode;
2240 };
2241
2242 struct EditorPaletteInfo
2243 {
2244   int x, y;
2245   int cols, rows;
2246
2247   struct XY element_left;
2248   struct XY element_middle;
2249   struct XY element_right;
2250 };
2251
2252 struct EditorInfo
2253 {
2254   struct EditorPaletteInfo palette;
2255 };
2256
2257 struct ViewportInfo
2258 {
2259   struct RectWithBorder window;
2260   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2261   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2262   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2263 };
2264
2265 struct HiScore
2266 {
2267   char Name[MAX_PLAYER_NAME_LEN + 1];
2268   int Score;
2269 };
2270
2271 struct Content
2272 {
2273   int e[3][3];
2274 };
2275
2276 struct EnvelopeInfo
2277 {
2278   int xsize;
2279   int ysize;
2280
2281   boolean autowrap;
2282   boolean centered;
2283
2284   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2285 };
2286
2287 struct LevelSetInfo
2288 {
2289   int music[MAX_LEVELS];
2290 };
2291
2292 struct LevelFileInfo
2293 {
2294   int nr;
2295   int type;
2296   boolean packed;
2297   char *basename;
2298   char *filename;
2299 };
2300
2301 struct DateInfo
2302 {
2303   int year;
2304   int month;
2305   int day;
2306
2307   enum
2308   {
2309     DATE_SRC_CLOCK,
2310     DATE_SRC_LEVELFILE
2311   } src;
2312 };
2313
2314 struct LevelInfo
2315 {
2316   struct LevelFileInfo file_info;
2317
2318   int game_engine_type;
2319
2320   /* level stored in native format for the alternative native game engines */
2321   struct LevelInfo_EM *native_em_level;
2322   struct LevelInfo_SP *native_sp_level;
2323
2324   int file_version;     /* file format version the level is stored with    */
2325   int game_version;     /* game release version the level was created with */
2326
2327   struct DateInfo creation_date;
2328
2329   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2330   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2331   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2332
2333   int fieldx, fieldy;
2334
2335   int time;                             /* available time (seconds) */
2336   int gems_needed;
2337
2338   char name[MAX_LEVEL_NAME_LEN + 1];
2339   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2340
2341   int random_seed;
2342
2343   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2344
2345   int score[LEVEL_SCORE_ELEMENTS];
2346
2347   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2348   int num_yamyam_contents;
2349
2350   int amoeba_speed;
2351   int amoeba_content;
2352
2353   int game_of_life[4];
2354   int biomaze[4];
2355
2356   int time_magic_wall;
2357   int time_wheel;
2358   int time_light;
2359   int time_timegate;
2360
2361   int shield_normal_time;
2362   int shield_deadly_time;
2363
2364   int extra_time;
2365   int time_orb_time;
2366
2367   int extra_time_score;
2368
2369   int start_element[MAX_PLAYERS];
2370   boolean use_start_element[MAX_PLAYERS];
2371
2372   int artwork_element[MAX_PLAYERS];
2373   boolean use_artwork_element[MAX_PLAYERS];
2374
2375   int explosion_element[MAX_PLAYERS];
2376   boolean use_explosion_element[MAX_PLAYERS];
2377
2378   /* values for the new EMC elements */
2379   int android_move_time;
2380   int android_clone_time;
2381   boolean ball_random;
2382   boolean ball_state_initial;
2383   int ball_time;
2384   int lenses_score;
2385   int magnify_score;
2386   int slurp_score;
2387   int lenses_time;
2388   int magnify_time;
2389   int wind_direction_initial;
2390
2391   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2392   int num_ball_contents;
2393
2394   int num_android_clone_elements;
2395   int android_clone_element[MAX_ANDROID_ELEMENTS];
2396
2397   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2398   int dont_collide_with_bits;   /* bitfield to store property for elements */
2399
2400   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2401   boolean initial_player_gravity[MAX_PLAYERS];
2402
2403   boolean use_initial_inventory[MAX_PLAYERS];
2404   int initial_inventory_size[MAX_PLAYERS];
2405   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2406
2407   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2408   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2409   boolean use_spring_bug;       /* for compatibility with old levels */
2410   boolean use_time_orb_bug;     /* for compatibility with old levels */
2411   boolean instant_relocation;   /* no visual delay when relocating player */
2412   boolean shifted_relocation;   /* no level centering when relocating player */
2413   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2414   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2415   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2416
2417   boolean continuous_snapping;  /* repeated snapping without releasing key */
2418   boolean block_snap_field;     /* snapping blocks field to show animation */
2419   boolean block_last_field;     /* player blocks previous field while moving */
2420   boolean sp_block_last_field;  /* player blocks previous field while moving */
2421
2422   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2423   int use_step_counter;         /* count steps instead of seconds for level */
2424
2425   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2426
2427   boolean use_custom_template;  /* use custom properties from template file */
2428
2429   boolean no_valid_file;        /* set when level file missing or invalid */
2430
2431   boolean changed;              /* set when level was changed in the editor */
2432
2433   /* runtime flags to handle bugs in old levels (not stored in level file) */
2434   boolean use_action_after_change_bug;
2435 };
2436
2437 struct GlobalInfo
2438 {
2439   char *autoplay_leveldir;
2440   int autoplay_level[MAX_TAPES_PER_SET];
2441   boolean autoplay_all;
2442
2443   char *convert_leveldir;
2444   int convert_level_nr;
2445
2446   char *create_images_dir;
2447
2448   int num_toons;
2449
2450   float frames_per_second;
2451   boolean fps_slowdown;
2452   int fps_slowdown_factor;
2453
2454   /* global values for fading screens and masking borders */
2455   int border_status;
2456
2457   boolean use_envelope_request;
2458 };
2459
2460 struct ElementChangeInfo
2461 {
2462   boolean can_change;           /* use or ignore this change info */
2463
2464   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2465
2466   int trigger_player;           /* player triggering change */
2467   int trigger_side;             /* side triggering change */
2468   int trigger_page;             /* page triggering change */
2469
2470   int target_element;           /* target element after change */
2471
2472   int delay_fixed;              /* added frame delay before changed (fixed) */
2473   int delay_random;             /* added frame delay before changed (random) */
2474   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2475
2476   int initial_trigger_element;  /* initial element triggering change */
2477
2478   struct Content target_content;/* elements for extended change target */
2479   boolean use_target_content;   /* use extended change target */
2480   boolean only_if_complete;     /* only use complete target content */
2481   boolean use_random_replace;   /* use random value for replacing elements */
2482   int random_percentage;        /* random value for replacing elements */
2483   int replace_when;             /* type of elements that can be replaced */
2484
2485   boolean explode;              /* explode instead of change */
2486
2487   boolean has_action;           /* execute action on specified condition */
2488   int action_type;              /* type of action */
2489   int action_mode;              /* mode of action */
2490   int action_arg;               /* parameter of action */
2491   int action_element;           /* element related to action */
2492
2493   /* ---------- internal values used at runtime when playing ---------- */
2494
2495   int trigger_element;          /* element triggering change */
2496
2497   /* functions that are called before, while and after the change of an
2498      element -- currently only used for non-custom elements */
2499   void (*pre_change_function)(int x, int y);
2500   void (*change_function)(int x, int y);
2501   void (*post_change_function)(int x, int y);
2502
2503   short actual_trigger_element; /* element that actually triggered change */
2504   int actual_trigger_side;      /* element side that triggered the change */
2505   int actual_trigger_player;    /* player which actually triggered change */
2506   int actual_trigger_player_bits; /* player bits of triggering players */
2507   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2508   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2509
2510   boolean can_change_or_has_action;     /* can_change | has_action */
2511
2512   /* ---------- internal values used in level editor ---------- */
2513
2514   int direct_action;            /* change triggered by actions on element */
2515   int other_action;             /* change triggered by other element actions */
2516 };
2517
2518 struct ElementGroupInfo
2519 {
2520   int num_elements;                     /* number of elements in this group */
2521   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2522
2523   int choice_mode;              /* how to choose element from group */
2524
2525   /* ---------- internal values used at runtime when playing ---------- */
2526
2527   /* the following is the same as above, but with recursively resolved group
2528      elements (group elements may also contain further group elements!) */
2529   int num_elements_resolved;
2530   short element_resolved[NUM_FILE_ELEMENTS];
2531
2532   int choice_pos;               /* current element choice position */
2533 };
2534
2535 struct ElementNameInfo
2536 {
2537   /* ---------- token and description strings ---------- */
2538
2539   char *token_name;             /* element token used in config files */
2540   char *class_name;             /* element class used in config files */
2541   char *editor_description;     /* pre-defined description for level editor */
2542 };
2543
2544 struct ElementInfo
2545 {
2546   /* ---------- token and description strings ---------- */
2547
2548   char *token_name;             /* element token used in config files */
2549   char *class_name;             /* element class used in config files */
2550   char *editor_description;     /* pre-defined description for level editor */
2551   char *custom_description;     /* alternative description from config file */
2552   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2553
2554   /* ---------- graphic and sound definitions ---------- */
2555
2556   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2557   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2558                                 /* special graphics for left/right/up/down */
2559
2560   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2561   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2562                                 /* crumbled graphics for left/right/up/down */
2563
2564   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2565                                 /* special graphics for certain screens */
2566
2567   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2568
2569   /* ---------- special element property values ---------- */
2570
2571   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
2572
2573   boolean use_gfx_element;      /* use custom graphic element */
2574   int gfx_element_initial;      /* initial optional custom graphic element */
2575
2576   int access_direction;         /* accessible from which direction */
2577
2578   int collect_score_initial;    /* initial score value for collecting */
2579   int collect_count_initial;    /* initial count value for collecting */
2580
2581   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2582   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2583   boolean use_last_ce_value;    /* use value from element before change */
2584
2585   int push_delay_fixed;         /* constant delay before pushing */
2586   int push_delay_random;        /* additional random delay before pushing */
2587   int drop_delay_fixed;         /* constant delay after dropping */
2588   int drop_delay_random;        /* additional random delay after dropping */
2589   int move_delay_fixed;         /* constant delay after moving */
2590   int move_delay_random;        /* additional random delay after moving */
2591
2592   int move_pattern;             /* direction movable element moves to */
2593   int move_direction_initial;   /* initial direction element moves to */
2594   int move_stepsize;            /* step size element moves with */
2595
2596   int move_enter_element;       /* element that can be entered (and removed) */
2597   int move_leave_element;       /* element that can be left behind */
2598   int move_leave_type;          /* change (limited) or leave (unlimited) */
2599
2600   int slippery_type;            /* how/where other elements slip away */
2601
2602   struct Content content;       /* new elements after explosion */
2603
2604   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2605   int explosion_delay;          /* duration of explosion of this element */
2606   int ignition_delay;           /* delay for explosion by other explosion */
2607
2608   struct ElementChangeInfo *change_page; /* actual list of change pages */
2609   struct ElementChangeInfo *change;      /* pointer to current change page */
2610
2611   int num_change_pages;         /* actual number of change pages */
2612   int current_change_page;      /* currently edited change page */
2613
2614   struct ElementGroupInfo *group;       /* pointer to element group info */
2615
2616   /* ---------- internal values used at runtime when playing ---------- */
2617
2618   boolean has_change_event[NUM_CHANGE_EVENTS];
2619
2620   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2621   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2622
2623   boolean in_group[NUM_GROUP_ELEMENTS];
2624
2625   int gfx_element;              /* runtime optional custom graphic element */
2626
2627   int collect_score;            /* runtime score value for collecting */
2628
2629   /* count of this element on playfield, calculated after each frame */
2630   int element_count;
2631
2632   /* ---------- internal values used in level editor ---------- */
2633
2634   int access_type;              /* walkable or passable */
2635   int access_layer;             /* accessible over/inside/under */
2636   int access_protected;         /* protection against deadly elements */
2637   int walk_to_action;           /* diggable/collectible/pushable */
2638   int smash_targets;            /* can smash player/enemies/everything */
2639   int deadliness;               /* deadly when running/colliding/touching */
2640
2641   boolean can_explode_by_fire;  /* element explodes by fire */
2642   boolean can_explode_smashed;  /* element explodes when smashed */
2643   boolean can_explode_impact;   /* element explodes on impact */
2644
2645   boolean modified_settings;    /* set for all modified custom elements */
2646 };
2647
2648 struct FontInfo
2649 {
2650   char *token_name;             /* font token used in config files */
2651
2652   int graphic;                  /* default graphic for this font */
2653   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2654                                 /* special graphics for certain screens */
2655   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2656                                 /* internal bitmap ID for special graphics */
2657 };
2658
2659 struct GraphicInfo
2660 {
2661   Bitmap *bitmap;
2662   int src_image_width;          /* scaled bitmap size, but w/o small images */
2663   int src_image_height;         /* scaled bitmap size, but w/o small images */
2664
2665   int src_x, src_y;             /* start position of animation frames */
2666   int width, height;            /* width/height of each animation frame */
2667
2668   int offset_x, offset_y;       /* x/y offset to next animation frame */
2669   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2670
2671   boolean double_movement;      /* animation has second movement tile */
2672   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2673
2674   int anim_frames;
2675   int anim_frames_per_line;
2676   int anim_start_frame;
2677   int anim_delay;               /* important: delay of 1 means "no delay"! */
2678   int anim_mode;
2679
2680   boolean anim_global_sync;
2681
2682   int crumbled_like;            /* element for cloning crumble graphics */
2683   int diggable_like;            /* element for cloning digging graphics */
2684
2685   int border_size;              /* border size for "crumbled" graphics */
2686
2687   int scale_up_factor;          /* optional factor for scaling image up */
2688   int tile_size;                /* optional explicitly defined tile size */
2689
2690   int clone_from;               /* graphic for cloning *all* settings */
2691
2692   int anim_delay_fixed;         /* optional delay values for bored and   */
2693   int anim_delay_random;        /* sleeping player animations (animation */
2694   int post_delay_fixed;         /* intervall and following pause before  */
2695   int post_delay_random;        /* next intervall (bored animation only) */
2696
2697   int step_offset;              /* optional step offset of toon animations */
2698   int step_delay;               /* optional step delay of toon animations */
2699
2700   int draw_xoffset;             /* optional offset for drawing font chars */
2701   int draw_yoffset;             /* optional offset for drawing font chars */
2702
2703   int draw_masked;              /* optional setting for drawing envelope gfx */
2704
2705   int fade_mode;                /* optional setting for drawing title screens */
2706   int fade_delay;               /* optional setting for drawing title screens */
2707   int post_delay;               /* optional setting for drawing title screens */
2708   int auto_delay;               /* optional setting for drawing title screens */
2709   int align, valign;            /* optional setting for drawing title screens */
2710   int sort_priority;            /* optional setting for drawing title screens */
2711
2712   int class;
2713   int style;
2714
2715   int active_xoffset;
2716   int active_yoffset;
2717   int pressed_xoffset;
2718   int pressed_yoffset;
2719
2720   boolean use_image_size;       /* use image size as default width and height */
2721 };
2722
2723 struct SoundInfo
2724 {
2725   boolean loop;
2726   int volume;
2727   int priority;
2728 };
2729
2730 struct MusicInfo
2731 {
2732   boolean loop;
2733 };
2734
2735 struct MusicPrefixInfo
2736 {
2737   char *prefix;
2738   boolean is_loop_music;
2739 };
2740
2741 struct MusicFileInfo
2742 {
2743   char *basename;
2744
2745   char *title_header;
2746   char *artist_header;
2747   char *album_header;
2748   char *year_header;
2749
2750   char *title;
2751   char *artist;
2752   char *album;
2753   char *year;
2754
2755   int music;
2756
2757   boolean is_sound;
2758
2759   struct MusicFileInfo *next;
2760 };
2761
2762 struct ElementActionInfo
2763 {
2764   char *suffix;
2765   int value;
2766   boolean is_loop_sound;
2767 };
2768
2769 struct ElementDirectionInfo
2770 {
2771   char *suffix;
2772   int value;
2773 };
2774
2775 struct SpecialSuffixInfo
2776 {
2777   char *suffix;
2778   int value;
2779 };
2780
2781 struct HelpAnimInfo
2782 {
2783   int element;
2784   int action;
2785   int direction;
2786
2787   int delay;
2788 };
2789
2790
2791 extern Bitmap                  *bitmap_db_store;
2792 extern Bitmap                  *bitmap_db_cross;
2793 extern Bitmap                  *bitmap_db_field;
2794 extern Bitmap                  *bitmap_db_panel;
2795 extern Bitmap                  *bitmap_db_door_1;
2796 extern Bitmap                  *bitmap_db_door_2;
2797 extern Bitmap                  *bitmap_db_toons;
2798 extern Pixmap                   tile_clipmask[];
2799 extern DrawBuffer              *fieldbuffer;
2800 extern DrawBuffer              *drawto_field;
2801
2802 extern int                      game_status;
2803 extern boolean                  level_editor_test_game;
2804 extern boolean                  network_playing;
2805
2806 #if defined(TARGET_SDL)
2807 extern boolean                  network_server;
2808 extern SDL_Thread              *server_thread;
2809 #endif
2810
2811 extern int                      key_joystick_mapping;
2812
2813 extern boolean                  redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
2814 extern int                      redraw_x1, redraw_y1;
2815
2816 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2817 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2818 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2819 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2820 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2821 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2822 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2823 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2824 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2825 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2826 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2827 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2828 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2829 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2830 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2831 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2832 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2833 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2834 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2835 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2836 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2837 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2838 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2839 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2840 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2841 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2842 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2843
2844 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2845 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2846 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2847 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2848 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2849 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2850
2851 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2852 extern int                      ActiveButton[NUM_IMAGE_FILES];
2853 extern int                      ActiveFont[NUM_FONTS];
2854
2855 extern int                      lev_fieldx, lev_fieldy;
2856 extern int                      scroll_x, scroll_y;
2857
2858 extern int                      WIN_XSIZE, WIN_YSIZE;
2859 extern int                      SCR_FIELDX, SCR_FIELDY;
2860 extern int                      REAL_SX, REAL_SY;
2861 extern int                      SX, SY;
2862 extern int                      DX, DY;
2863 extern int                      VX, VY;
2864 extern int                      EX, EY;
2865 extern int                      dDX, dDY;
2866 extern int                      FULL_SXSIZE, FULL_SYSIZE;
2867 extern int                      SXSIZE, SYSIZE;
2868 extern int                      DXSIZE, DYSIZE;
2869 extern int                      VXSIZE, VYSIZE;
2870 extern int                      EXSIZE, EYSIZE;
2871 extern int                      TILESIZE_VAR;
2872
2873 extern int                      FX, FY;
2874 extern int                      ScrollStepSize;
2875 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2876 extern int                      BorderElement;
2877 extern int                      GameFrameDelay;
2878 extern int                      FfwdFrameDelay;
2879 extern int                      BX1, BY1;
2880 extern int                      BX2, BY2;
2881 extern int                      SBX_Left, SBX_Right;
2882 extern int                      SBY_Upper, SBY_Lower;
2883 extern int                      ZX, ZY;
2884 extern int                      ExitX, ExitY;
2885 extern int                      AllPlayersGone;
2886
2887 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2888
2889 extern boolean                  network_player_action_received;
2890
2891 extern int                      graphics_action_mapping[];
2892
2893 extern struct LevelSetInfo      levelset;
2894 extern struct LevelInfo         level, level_template;
2895 extern struct HiScore           highscore[];
2896 extern struct TapeInfo          tape;
2897 extern struct GlobalInfo        global;
2898 extern struct BorderInfo        border;
2899 extern struct ViewportInfo      viewport;
2900 extern struct TitleFadingInfo   fading;
2901 extern struct TitleFadingInfo   fading_none;
2902 extern struct TitleFadingInfo   title_initial_default;
2903 extern struct TitleFadingInfo   title_default;
2904 extern struct TitleMessageInfo  titlemessage_initial_default;
2905 extern struct TitleMessageInfo  titlemessage_initial[];
2906 extern struct TitleMessageInfo  titlemessage_default;
2907 extern struct TitleMessageInfo  titlemessage[];
2908 extern struct TitleMessageInfo  readme;
2909 extern struct InitInfo          init, init_last;
2910 extern struct MenuInfo          menu;
2911 extern struct DoorInfo          door_1, door_2;
2912 extern struct RequestInfo       request;
2913 extern struct PreviewInfo       preview;
2914 extern struct EditorInfo        editor;
2915 extern struct ElementInfo       element_info[];
2916 extern struct ElementNameInfo   element_name_info[];
2917 extern struct ElementActionInfo element_action_info[];
2918 extern struct ElementDirectionInfo element_direction_info[];
2919 extern struct SpecialSuffixInfo special_suffix_info[];
2920 extern struct TokenIntPtrInfo   image_config_vars[];
2921 extern struct FontInfo          font_info[];
2922 extern struct MusicPrefixInfo   music_prefix_info[];
2923 extern struct GraphicInfo      *graphic_info;
2924 extern struct SoundInfo        *sound_info;
2925 extern struct MusicInfo        *music_info;
2926 extern struct MusicFileInfo    *music_file_info;
2927 extern struct HelpAnimInfo     *helpanim_info;
2928 extern SetupFileHash           *helptext_info;
2929 extern SetupFileHash           *image_config_hash;
2930 extern SetupFileHash           *element_token_hash;
2931 extern SetupFileHash           *graphic_token_hash;
2932 extern SetupFileHash           *font_token_hash;
2933 extern struct ConfigTypeInfo    image_config_suffix[];
2934 extern struct ConfigTypeInfo    sound_config_suffix[];
2935 extern struct ConfigTypeInfo    music_config_suffix[];
2936 extern struct ConfigInfo        image_config[];
2937 extern struct ConfigInfo        sound_config[];
2938 extern struct ConfigInfo        music_config[];
2939 extern struct ConfigInfo        helpanim_config[];
2940 extern struct ConfigInfo        helptext_config[];
2941
2942 #endif  /* MAIN_H */