rnd-20080121-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                8
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111
112 /* values for pre-defined properties */
113 /* (from here on, values can be changed by inserting new values) */
114 #define EP_PLAYER                       32
115 #define EP_CAN_PASS_MAGIC_WALL          33
116 #define EP_CAN_PASS_DC_MAGIC_WALL       34
117 #define EP_SWITCHABLE                   35
118 #define EP_BD_ELEMENT                   36
119 #define EP_SP_ELEMENT                   37
120 #define EP_SB_ELEMENT                   38
121 #define EP_GEM                          39
122 #define EP_FOOD_DARK_YAMYAM             40
123 #define EP_FOOD_PENGUIN                 41
124 #define EP_FOOD_PIG                     42
125 #define EP_HISTORIC_WALL                43
126 #define EP_HISTORIC_SOLID               44
127 #define EP_CLASSIC_ENEMY                45
128 #define EP_BELT                         46
129 #define EP_BELT_ACTIVE                  47
130 #define EP_BELT_SWITCH                  48
131 #define EP_TUBE                         49
132 #define EP_ACID_POOL                    50
133 #define EP_KEYGATE                      51
134 #define EP_AMOEBOID                     52
135 #define EP_AMOEBALIVE                   53
136 #define EP_HAS_EDITOR_CONTENT           54
137 #define EP_CAN_TURN_EACH_MOVE           55
138 #define EP_CAN_GROW                     56
139 #define EP_ACTIVE_BOMB                  57
140 #define EP_INACTIVE                     58
141
142 /* values for special configurable properties (depending on level settings) */
143 #define EP_EM_SLIPPERY_WALL             59
144
145 /* values for special graphics properties (no effect on game engine) */
146 #define EP_GFX_CRUMBLED                 60
147
148 /* values for derived properties (determined from properties above) */
149 #define EP_ACCESSIBLE_OVER              61
150 #define EP_ACCESSIBLE_INSIDE            62
151 #define EP_ACCESSIBLE_UNDER             63
152 #define EP_WALKABLE                     64
153 #define EP_PASSABLE                     65
154 #define EP_ACCESSIBLE                   66
155 #define EP_COLLECTIBLE                  67
156 #define EP_SNAPPABLE                    68
157 #define EP_WALL                         69
158 #define EP_SOLID_FOR_PUSHING            70
159 #define EP_DRAGONFIRE_PROOF             71
160 #define EP_EXPLOSION_PROOF              72
161 #define EP_CAN_SMASH                    73
162 #define EP_EXPLODES_3X3_OLD             74
163 #define EP_CAN_EXPLODE_BY_FIRE          75
164 #define EP_CAN_EXPLODE_SMASHED          76
165 #define EP_CAN_EXPLODE_IMPACT           77
166 #define EP_SP_PORT                      78
167 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
168 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
169 #define EP_COULD_MOVE_INTO_ACID         81
170 #define EP_MAYBE_DONT_COLLIDE_WITH      82
171 #define EP_CAN_BE_CLONED_BY_ANDROID     83
172
173 /* values for internal purpose only (level editor) */
174 #define EP_WALK_TO_OBJECT               84
175 #define EP_DEADLY                       85
176 #define EP_EDITOR_CASCADE               86
177 #define EP_EDITOR_CASCADE_ACTIVE        87
178 #define EP_EDITOR_CASCADE_INACTIVE      88
179
180 /* values for internal purpose only (game engine) */
181 #define EP_HAS_ACTION                   89
182 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
183
184 /* values for internal purpose only (other) */
185 #define EP_OBSOLETE                     91
186
187 #define NUM_ELEMENT_PROPERTIES          92
188
189 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
190 #define EP_BITFIELD_BASE_NR             0
191
192 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
193 #define EP_BITMASK_DEFAULT              0
194
195 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
196 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
197 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
198 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
199                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
200                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
201
202
203 /* values for change events for custom elements (stored in level file) */
204 #define CE_DELAY                        0
205 #define CE_TOUCHED_BY_PLAYER            1
206 #define CE_PRESSED_BY_PLAYER            2
207 #define CE_PUSHED_BY_PLAYER             3
208 #define CE_DROPPED_BY_PLAYER            4
209 #define CE_HITTING_SOMETHING            5
210 #define CE_IMPACT                       6
211 #define CE_SMASHED                      7
212 #define CE_TOUCHING_X                   8
213 #define CE_CHANGE_OF_X                  9
214 #define CE_EXPLOSION_OF_X               10
215 #define CE_PLAYER_TOUCHES_X             11
216 #define CE_PLAYER_PRESSES_X             12
217 #define CE_PLAYER_PUSHES_X              13
218 #define CE_PLAYER_COLLECTS_X            14
219 #define CE_PLAYER_DROPS_X               15
220 #define CE_VALUE_GETS_ZERO              16
221 #define CE_VALUE_GETS_ZERO_OF_X         17
222 #define CE_BY_OTHER_ACTION              18
223 #define CE_BY_DIRECT_ACTION             19
224 #define CE_PLAYER_DIGS_X                20
225 #define CE_ENTERED_BY_PLAYER            21
226 #define CE_LEFT_BY_PLAYER               22
227 #define CE_PLAYER_ENTERS_X              23
228 #define CE_PLAYER_LEAVES_X              24
229 #define CE_SWITCHED                     25
230 #define CE_SWITCH_OF_X                  26
231 #define CE_HIT_BY_SOMETHING             27
232 #define CE_HITTING_X                    28
233 #define CE_HIT_BY_X                     29
234 #define CE_BLOCKED                      30
235 #define CE_SWITCHED_BY_PLAYER           31
236 #define CE_PLAYER_SWITCHES_X            32
237 #define CE_SNAPPED_BY_PLAYER            33
238 #define CE_PLAYER_SNAPS_X               34
239 #define CE_MOVE_OF_X                    35
240 #define CE_DIGGING_X                    36
241 #define CE_CREATION_OF_X                37
242 #define CE_SCORE_GETS_ZERO              38
243 #define CE_SCORE_GETS_ZERO_OF_X         39
244 #define CE_VALUE_CHANGES                40
245 #define CE_VALUE_CHANGES_OF_X           41
246 #define CE_SCORE_CHANGES                42
247 #define CE_SCORE_CHANGES_OF_X           43
248
249 #define NUM_CHANGE_EVENTS               44
250
251 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
252
253 #define CE_BITMASK_DEFAULT              0
254
255 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
256 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
257
258 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
259 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
260
261 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
262 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
263                                          CH_EVENT_VAR(e,c))
264 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_ANY_EVENT_VAR(e,c))
266
267 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
268                                          CH_EVENT_VAR(e,c) = (v) : 0)
269 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
271
272 /* values for player bitmasks */
273 #define PLAYER_BITS_NONE                0
274 #define PLAYER_BITS_1                   (1 << 0)
275 #define PLAYER_BITS_2                   (1 << 1)
276 #define PLAYER_BITS_3                   (1 << 2)
277 #define PLAYER_BITS_4                   (1 << 3)
278 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
279                                          PLAYER_BITS_2 | \
280                                          PLAYER_BITS_3 | \
281                                          PLAYER_BITS_4)
282 #define PLAYER_BITS_TRIGGER             (1 << 4)
283
284 /* values for move directions (bits 0 - 3: basic move directions) */
285 #define MV_BIT_PREVIOUS                 4
286 #define MV_BIT_TRIGGER                  5
287 #define MV_BIT_TRIGGER_BACK             6
288 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
289 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
290
291 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
292 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
293 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
294 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
295 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
296
297 /* values for move stepsize */
298 #define STEPSIZE_NOT_MOVING             0
299 #define STEPSIZE_VERY_SLOW              1
300 #define STEPSIZE_SLOW                   2
301 #define STEPSIZE_NORMAL                 4
302 #define STEPSIZE_FAST                   8
303 #define STEPSIZE_VERY_FAST              16
304 #define STEPSIZE_EVEN_FASTER            32
305 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
306 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
307 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
308
309 /* values for change side for custom elements */
310 #define CH_SIDE_NONE                    MV_NONE
311 #define CH_SIDE_LEFT                    MV_LEFT
312 #define CH_SIDE_RIGHT                   MV_RIGHT
313 #define CH_SIDE_TOP                     MV_UP
314 #define CH_SIDE_BOTTOM                  MV_DOWN
315 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
316 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
317 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
318
319 /* values for change player for custom elements */
320 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
321 #define CH_PLAYER_1                     PLAYER_BITS_1
322 #define CH_PLAYER_2                     PLAYER_BITS_2
323 #define CH_PLAYER_3                     PLAYER_BITS_3
324 #define CH_PLAYER_4                     PLAYER_BITS_4
325 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
326
327 /* values for change page for custom elements */
328 #define CH_PAGE_ANY_FILE                (0xff)
329 #define CH_PAGE_ANY                     (0xffffffff)
330
331 /* values for change power for custom elements */
332 #define CP_WHEN_EMPTY                   0
333 #define CP_WHEN_DIGGABLE                1
334 #define CP_WHEN_DESTRUCTIBLE            2
335 #define CP_WHEN_COLLECTIBLE             3
336 #define CP_WHEN_REMOVABLE               4
337 #define CP_WHEN_WALKABLE                5
338
339 /* values for change actions for custom elements */
340 #define CA_NO_ACTION                    0
341 #define CA_EXIT_PLAYER                  1
342 #define CA_KILL_PLAYER                  2
343 #define CA_MOVE_PLAYER                  3
344 #define CA_RESTART_LEVEL                4
345 #define CA_SHOW_ENVELOPE                5
346 #define CA_SET_LEVEL_TIME               6
347 #define CA_SET_LEVEL_GEMS               7
348 #define CA_SET_LEVEL_SCORE              8
349 #define CA_SET_LEVEL_WIND               9
350 #define CA_SET_PLAYER_GRAVITY           10
351 #define CA_SET_PLAYER_KEYS              11
352 #define CA_SET_PLAYER_SPEED             12
353 #define CA_SET_PLAYER_SHIELD            13
354 #define CA_SET_PLAYER_ARTWORK           14
355 #define CA_SET_CE_SCORE                 15
356 #define CA_SET_CE_VALUE                 16
357 #define CA_SET_ENGINE_SCAN_MODE         17
358
359 #define CA_HEADLINE_LEVEL_ACTIONS       250
360 #define CA_HEADLINE_PLAYER_ACTIONS      251
361 #define CA_HEADLINE_CE_ACTIONS          252
362 #define CA_HEADLINE_ENGINE_ACTIONS      253
363 #define CA_UNDEFINED                    255
364
365 /* values for change action mode for custom elements */
366 #define CA_MODE_UNDEFINED               0
367 #define CA_MODE_SET                     1
368 #define CA_MODE_ADD                     2
369 #define CA_MODE_SUBTRACT                3
370 #define CA_MODE_MULTIPLY                4
371 #define CA_MODE_DIVIDE                  5
372 #define CA_MODE_MODULO                  6
373
374 /* values for change action parameters for custom elements */
375 #define CA_ARG_MIN                      0
376 #define CA_ARG_0                        0
377 #define CA_ARG_1                        1
378 #define CA_ARG_2                        2
379 #define CA_ARG_3                        3
380 #define CA_ARG_4                        4
381 #define CA_ARG_5                        5
382 #define CA_ARG_6                        6
383 #define CA_ARG_7                        7
384 #define CA_ARG_8                        8
385 #define CA_ARG_9                        9
386 #define CA_ARG_10                       10
387 #define CA_ARG_100                      100
388 #define CA_ARG_1000                     1000
389 #define CA_ARG_MAX                      9999
390 #define CA_ARG_PLAYER                   10000
391 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
392 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
393 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
394 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
395 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
396 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
397 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
398 #define CA_ARG_NUMBER                   11000
399 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
400 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
401 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
402 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
403 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
404 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
405 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
406 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
407 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
408 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
409 #define CA_ARG_ELEMENT                  12000
410 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
411 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
412 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
413 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
414 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
415 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
416 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
417 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
418 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
419 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
420 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
421 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
422 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
423 #define CA_ARG_SPEED                    13000
424 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
425 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
426 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
427 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
428 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
429 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
430 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
431 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
432 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
433 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
434 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
435 #define CA_ARG_GRAVITY                  14000
436 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
437 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
438 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
439 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
440 #define CA_ARG_DIRECTION                15000
441 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
442 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
443 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
444 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
445 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
446 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
447 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
448 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
449 #define CA_ARG_SHIELD                   16000
450 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
451 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
452 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
453 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
454 #define CA_ARG_SCAN_MODE                17000
455 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
456 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
457 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
458 #define CA_ARG_UNDEFINED                65535
459
460 /* values for custom move patterns (bits 0 - 3: basic move directions) */
461 #define MV_BIT_TOWARDS_PLAYER           4
462 #define MV_BIT_AWAY_FROM_PLAYER         5
463 #define MV_BIT_ALONG_LEFT_SIDE          6
464 #define MV_BIT_ALONG_RIGHT_SIDE         7
465 #define MV_BIT_TURNING_LEFT             8
466 #define MV_BIT_TURNING_RIGHT            9
467 #define MV_BIT_WHEN_PUSHED              10
468 #define MV_BIT_MAZE_RUNNER              11
469 #define MV_BIT_MAZE_HUNTER              12
470 #define MV_BIT_WHEN_DROPPED             13
471 #define MV_BIT_TURNING_LEFT_RIGHT       14
472 #define MV_BIT_TURNING_RIGHT_LEFT       15
473 #define MV_BIT_TURNING_RANDOM           16
474 #define MV_BIT_WIND_DIRECTION           17
475
476 /* values for custom move patterns */
477 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
478 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
479 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
480 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
481 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
482 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
483 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
484 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
485 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
486 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
487 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
488 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
489 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
490 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
491 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
492
493 /* values for initial move direction */
494 #define MV_START_NONE                   (MV_NONE)
495 #define MV_START_AUTOMATIC              (MV_NONE)
496 #define MV_START_LEFT                   (MV_LEFT)
497 #define MV_START_RIGHT                  (MV_RIGHT)
498 #define MV_START_UP                     (MV_UP)
499 #define MV_START_DOWN                   (MV_DOWN)
500 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
501 #define MV_START_PREVIOUS               (MV_PREVIOUS)
502
503 /* values for elements left behind by custom elements */
504 #define LEAVE_TYPE_UNLIMITED            0
505 #define LEAVE_TYPE_LIMITED              1
506
507 /* values for slippery property for custom elements */
508 #define SLIPPERY_ANY_RANDOM             0
509 #define SLIPPERY_ANY_LEFT_RIGHT         1
510 #define SLIPPERY_ANY_RIGHT_LEFT         2
511 #define SLIPPERY_ONLY_LEFT              3
512 #define SLIPPERY_ONLY_RIGHT             4
513
514 /* values for explosion type for custom elements */
515 #define EXPLODES_3X3                    0
516 #define EXPLODES_1X1                    1
517 #define EXPLODES_CROSS                  2
518
519 /* macros for configurable properties */
520 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
521 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
522 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
523 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
524 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
525 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
526 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
527 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
528 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
529 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
530 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
531 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
532 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
533 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
534 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
535 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
536 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
537 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
538 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
539 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
540 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
541 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
542 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
543 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
544 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
545 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
546 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
547 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
548 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
549 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
550 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
551
552 /* macros for special configurable properties */
553 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
554
555 /* macros for special graphics properties */
556 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
557
558 /* macros for pre-defined properties */
559 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
560 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
561 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
562 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
563 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
564 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
565 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
566 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
567 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
568 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
569 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
570 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
571 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
572 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
573 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
574 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
575 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
576 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
577 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
578 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
579 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
580 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
581 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
582 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
583 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
584 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
585 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
586
587 /* macros for derived properties */
588 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
589 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
590 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
591 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
592 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
593 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
594 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
595 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
596 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
597 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
598 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
599 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
600 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
601 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
602 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
603 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
604 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
605 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
606 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
607                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
608 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
610 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
611 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
612 #define CAN_BE_CLONED_BY_ANDROID(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
614
615 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
616 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
617                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
618 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
619                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
620
621 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
622 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
623                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
624
625 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
626
627 /* special macros used in game engine */
628 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
629                                  (e) <= NUM_FILE_ELEMENTS)
630
631 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
632                                  (e) <= NUM_DRAWABLE_ELEMENTS)
633
634 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
635                                  (e) <= NUM_RUNTIME_ELEMENTS)
636
637 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
638                                  (e) <= MAX_NUM_ELEMENTS)
639
640 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
641                                  (e) <= EL_CUSTOM_END)
642
643 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
644                                  (e) <= EL_GROUP_END)
645
646 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
647                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
648
649 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
650                                  (e) <= EL_INTERNAL_END)
651
652 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
653                                  (e) <= EL_ENVELOPE_4)
654
655 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
656                                  (e) <= EL_KEY_4)
657 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
658                                  (e) <= EL_EM_KEY_4)
659 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
660                                  (e) <= EL_EMC_KEY_8)
661 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
662                                  IS_EM_KEY(e) ||                        \
663                                  IS_EMC_KEY(e))
664 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
665 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
666 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
667 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
668                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
669                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
670
671 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
672                                  (e) <= EL_GATE_4)
673 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
674                                  (e) <= EL_EM_GATE_4)
675 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
676                                  (e) <= EL_EMC_GATE_8)
677 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
678                                  IS_EM_GATE(e) ||                       \
679                                  IS_EMC_GATE(e))
680 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
681 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
682 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
683 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
684                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
685                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
686
687 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
688                                  (e) <= EL_GATE_4_GRAY)
689 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
690                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
691 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
692                                  (e) <= EL_EM_GATE_4_GRAY)
693 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
694                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
695 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
696                                  (e) <= EL_EMC_GATE_8_GRAY)
697 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
698                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
699 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
700                                  IS_EM_GATE_GRAY(e) ||                  \
701                                  IS_EMC_GATE_GRAY(e))
702 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
703                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
704                                  IS_EMC_GATE_GRAY_ACTIVE(e))
705 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
706 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
707 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
708 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
709 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
710 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
711 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
712                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
713                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
714
715 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
716
717 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
718                                  (e) <= EL_EMC_WALL_3)
719 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
720                                  (e) == EL_SP_CHIP_LEFT ||              \
721                                  (e) == EL_SP_CHIP_RIGHT ||             \
722                                  (e) == EL_SP_CHIP_TOP ||               \
723                                  (e) == EL_SP_CHIP_BOTTOM)
724 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
725                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
726                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
727                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
728                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
729                                  (e) == EL_SP_HARDWARE_BASE_6)
730
731 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
732                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
733
734 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
735                                  element_info[e].gfx_element : e)
736
737 /* !!! CHECK THIS !!! */
738 #if 1
739 #define TILE_GFX_ELEMENT(x, y)                                          \
740                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
741                     Feld[x][y] != EL_EXPLOSION ?                        \
742                     GfxElement[x][y] : Feld[x][y])
743 #else
744 #define TILE_GFX_ELEMENT(x, y)                                          \
745         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
746                     Feld[x][y] != EL_EXPLOSION ?                        \
747                     GfxElement[x][y] : Feld[x][y])
748 #endif
749
750 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
751 /* (solution: add separate "use sound of element" to level file and editor) */
752 #if 0
753 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
754 #else
755 #define SND_ELEMENT(e)          (e)
756 #endif
757
758 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
759 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
760 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
761
762 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
763         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
764          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
765
766 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
767
768 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
769 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
770
771 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
772 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
773 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
774
775 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
776
777 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
778                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
779                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
780                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
781                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
782                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
783                                  EL_ROCK)
784 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
785                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
786                                  EL_BD_ROCK)
787 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
788                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
789                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
790                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
791                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
792                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
793                                  (e) == EL_PEARL          ? EL_BOMB    :    \
794                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
795                                  EL_ROCK)
796 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
797 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
798 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
799 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
800
801 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
802 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
803
804 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
805                                          IS_PROTECTED(Back[x][y]))
806 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
807 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
808                                          ENEMY_PROTECTED_FIELD(x, y))
809 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
810                                          EXPLOSION_PROTECTED_FIELD(x, y))
811
812 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
813                                  (p)->switch_x == (x) && (p)->switch_y == (y))
814
815 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
816                                  (p)->drop_x == (x) && (p)->drop_y == (y))
817
818 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
819
820 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
821                                  (e) : EL_PLAYER_1)
822
823 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
824
825 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
826 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
827 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
828
829 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
830                                                               ANIM_CE_SCORE |  \
831                                                               ANIM_CE_DELAY))
832 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
833 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
834 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
835 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
836
837 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
838
839 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
840
841 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
842 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
843 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
844                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
845
846 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
847 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
848                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
849                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
850                                  (d) == MV_UP    ? "MV_UP"    :         \
851                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
852
853 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
854 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
855 #define FONT_ACTIVE(f)          (ActiveFont[f])
856
857
858 /* fundamental game speed values */
859 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
860 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
861
862 /* boundaries of arrays etc. */
863 #define MAX_LEVEL_NAME_LEN      32
864 #define MAX_LEVEL_AUTHOR_LEN    32
865 #define MAX_ELEMENT_NAME_LEN    32
866 #define MAX_TAPES_PER_SET       1024
867 #define MAX_SCORE_ENTRIES       100
868 #define MAX_NUM_TITLE_IMAGES    5
869 #define MAX_NUM_TITLE_MESSAGES  5
870
871 #define MAX_NUM_AMOEBA          100
872
873 #define NUM_ENVELOPES           4
874 #define MIN_ENVELOPE_XSIZE      1
875 #define MIN_ENVELOPE_YSIZE      1
876 #define MAX_ENVELOPE_XSIZE      30
877 #define MAX_ENVELOPE_YSIZE      20
878 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
879 #define MIN_CHANGE_PAGES        1
880 #define MAX_CHANGE_PAGES        32
881 #define MIN_ELEMENTS_IN_GROUP   1
882 #define MAX_ELEMENTS_IN_GROUP   16
883 #define MIN_ANDROID_ELEMENTS    1
884 #define MAX_ANDROID_ELEMENTS    16
885
886 /* values for elements with content */
887 #define MIN_ELEMENT_CONTENTS    1
888 #define STD_ELEMENT_CONTENTS    4
889 #define MAX_ELEMENT_CONTENTS    8
890
891 /* often used screen positions */
892 #define SX                      8
893 #define SY                      8
894 #define REAL_SX                 (SX - 2)
895 #define REAL_SY                 (SY - 2)
896 #define DX                      566
897 #define DY                      60
898 #define VX                      DX
899 #define VY                      400
900 #define EX                      DX
901 #define EY                      (VY - 44)
902 #define TILESIZE                32
903 #define TILEX                   TILESIZE
904 #define TILEY                   TILESIZE
905 #define MINI_TILESIZE           (TILESIZE / 2)
906 #define MINI_TILEX              MINI_TILESIZE
907 #define MINI_TILEY              MINI_TILESIZE
908 #define MICRO_TILESIZE          (TILESIZE / 8)
909 #define MICRO_TILEX             MICRO_TILESIZE
910 #define MICRO_TILEY             MICRO_TILESIZE
911 #define MIDPOSX                 (SCR_FIELDX / 2)
912 #define MIDPOSY                 (SCR_FIELDY / 2)
913 #define SXSIZE                  (SCR_FIELDX * TILEX)
914 #define SYSIZE                  (SCR_FIELDY * TILEY)
915 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
916 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
917 #define DXSIZE                  100
918 #define DYSIZE                  280
919 #define VXSIZE                  DXSIZE
920 #define VYSIZE                  100
921 #define EXSIZE                  DXSIZE
922 #define EYSIZE                  (VYSIZE + 44)
923 #define FULL_SXSIZE             (2 + SXSIZE + 2)
924 #define FULL_SYSIZE             (2 + SYSIZE + 2)
925 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
926 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
927 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
928 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
929 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
930 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
931
932 /* values for GfxRedraw */
933 #define GFX_REDRAW_NONE                         (0)
934 #define GFX_REDRAW_TILE                         (1 << 0)
935 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
936 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
937 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
938
939 /* score for elements */
940 #define SC_EMERALD              0
941 #define SC_DIAMOND              1
942 #define SC_BUG                  2
943 #define SC_SPACESHIP            3
944 #define SC_YAMYAM               4
945 #define SC_ROBOT                5
946 #define SC_PACMAN               6
947 #define SC_NUT                  7
948 #define SC_DYNAMITE             8
949 #define SC_KEY                  9
950 #define SC_TIME_BONUS           10
951 #define SC_CRYSTAL              11
952 #define SC_PEARL                12
953 #define SC_SHIELD               13
954 #define SC_UNKNOWN_14           14
955 #define SC_UNKNOWN_15           15
956
957 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
958
959
960 /* "real" level file elements */
961 #define EL_UNDEFINED                    -1
962
963 #define EL_EMPTY_SPACE                  0
964 #define EL_EMPTY                        EL_EMPTY_SPACE
965 #define EL_SAND                         1
966 #define EL_WALL                         2
967 #define EL_WALL_SLIPPERY                3
968 #define EL_ROCK                         4
969 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
970 #define EL_EMERALD                      6
971 #define EL_EXIT_CLOSED                  7
972 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
973 #define EL_BUG                          9
974 #define EL_SPACESHIP                    10
975 #define EL_YAMYAM                       11
976 #define EL_ROBOT                        12
977 #define EL_STEELWALL                    13
978 #define EL_DIAMOND                      14
979 #define EL_AMOEBA_DEAD                  15
980 #define EL_QUICKSAND_EMPTY              16
981 #define EL_QUICKSAND_FULL               17
982 #define EL_AMOEBA_DROP                  18
983 #define EL_BOMB                         19
984 #define EL_MAGIC_WALL                   20
985 #define EL_SPEED_PILL                   21
986 #define EL_ACID                         22
987 #define EL_AMOEBA_WET                   23
988 #define EL_AMOEBA_DRY                   24
989 #define EL_NUT                          25
990 #define EL_GAME_OF_LIFE                 26
991 #define EL_BIOMAZE                      27
992 #define EL_DYNAMITE_ACTIVE              28
993 #define EL_STONEBLOCK                   29
994 #define EL_ROBOT_WHEEL                  30
995 #define EL_ROBOT_WHEEL_ACTIVE           31
996 #define EL_KEY_1                        32
997 #define EL_KEY_2                        33
998 #define EL_KEY_3                        34
999 #define EL_KEY_4                        35
1000 #define EL_GATE_1                       36
1001 #define EL_GATE_2                       37
1002 #define EL_GATE_3                       38
1003 #define EL_GATE_4                       39
1004 #define EL_GATE_1_GRAY                  40
1005 #define EL_GATE_2_GRAY                  41
1006 #define EL_GATE_3_GRAY                  42
1007 #define EL_GATE_4_GRAY                  43
1008 #define EL_DYNAMITE                     44
1009 #define EL_PACMAN                       45
1010 #define EL_INVISIBLE_WALL               46
1011 #define EL_LAMP                         47
1012 #define EL_LAMP_ACTIVE                  48
1013 #define EL_WALL_EMERALD                 49
1014 #define EL_WALL_DIAMOND                 50
1015 #define EL_AMOEBA_FULL                  51
1016 #define EL_BD_AMOEBA                    52
1017 #define EL_TIME_ORB_FULL                53
1018 #define EL_TIME_ORB_EMPTY               54
1019 #define EL_EXPANDABLE_WALL              55
1020 #define EL_BD_DIAMOND                   56
1021 #define EL_EMERALD_YELLOW               57
1022 #define EL_WALL_BD_DIAMOND              58
1023 #define EL_WALL_EMERALD_YELLOW          59
1024 #define EL_DARK_YAMYAM                  60
1025 #define EL_BD_MAGIC_WALL                61
1026 #define EL_INVISIBLE_STEELWALL          62
1027 #define EL_SOKOBAN_FIELD_PLAYER         63
1028 #define EL_DYNABOMB_INCREASE_NUMBER     64
1029 #define EL_DYNABOMB_INCREASE_SIZE       65
1030 #define EL_DYNABOMB_INCREASE_POWER      66
1031 #define EL_SOKOBAN_OBJECT               67
1032 #define EL_SOKOBAN_FIELD_EMPTY          68
1033 #define EL_SOKOBAN_FIELD_FULL           69
1034 #define EL_BD_BUTTERFLY_RIGHT           70
1035 #define EL_BD_BUTTERFLY_UP              71
1036 #define EL_BD_BUTTERFLY_LEFT            72
1037 #define EL_BD_BUTTERFLY_DOWN            73
1038 #define EL_BD_FIREFLY_RIGHT             74
1039 #define EL_BD_FIREFLY_UP                75
1040 #define EL_BD_FIREFLY_LEFT              76
1041 #define EL_BD_FIREFLY_DOWN              77
1042 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1043 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1044 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1045 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1046 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1047 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1048 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1049 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1050 #define EL_BD_BUTTERFLY                 78
1051 #define EL_BD_FIREFLY                   79
1052 #define EL_PLAYER_1                     80
1053 #define EL_PLAYER_2                     81
1054 #define EL_PLAYER_3                     82
1055 #define EL_PLAYER_4                     83
1056 #define EL_BUG_RIGHT                    84
1057 #define EL_BUG_UP                       85
1058 #define EL_BUG_LEFT                     86
1059 #define EL_BUG_DOWN                     87
1060 #define EL_SPACESHIP_RIGHT              88
1061 #define EL_SPACESHIP_UP                 89
1062 #define EL_SPACESHIP_LEFT               90
1063 #define EL_SPACESHIP_DOWN               91
1064 #define EL_PACMAN_RIGHT                 92
1065 #define EL_PACMAN_UP                    93
1066 #define EL_PACMAN_LEFT                  94
1067 #define EL_PACMAN_DOWN                  95
1068 #define EL_EMERALD_RED                  96
1069 #define EL_EMERALD_PURPLE               97
1070 #define EL_WALL_EMERALD_RED             98
1071 #define EL_WALL_EMERALD_PURPLE          99
1072 #define EL_ACID_POOL_TOPLEFT            100
1073 #define EL_ACID_POOL_TOPRIGHT           101
1074 #define EL_ACID_POOL_BOTTOMLEFT         102
1075 #define EL_ACID_POOL_BOTTOM             103
1076 #define EL_ACID_POOL_BOTTOMRIGHT        104
1077 #define EL_BD_WALL                      105
1078 #define EL_BD_ROCK                      106
1079 #define EL_EXIT_OPEN                    107
1080 #define EL_BLACK_ORB                    108
1081 #define EL_AMOEBA_TO_DIAMOND            109
1082 #define EL_MOLE                         110
1083 #define EL_PENGUIN                      111
1084 #define EL_SATELLITE                    112
1085 #define EL_ARROW_LEFT                   113
1086 #define EL_ARROW_RIGHT                  114
1087 #define EL_ARROW_UP                     115
1088 #define EL_ARROW_DOWN                   116
1089 #define EL_PIG                          117
1090 #define EL_DRAGON                       118
1091
1092 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1093
1094 #define EL_CHAR_START                   120
1095 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1096 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1097
1098 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1099
1100 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1101 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1102
1103 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1104
1105 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1106 #define EL_EXPANDABLE_WALL_VERTICAL     201
1107 #define EL_EXPANDABLE_WALL_ANY          202
1108
1109 #define EL_EM_GATE_1                    203
1110 #define EL_EM_GATE_2                    204
1111 #define EL_EM_GATE_3                    205
1112 #define EL_EM_GATE_4                    206
1113
1114 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1115 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1116 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1117
1118 #define EL_SP_START                     210
1119 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1120 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1121 #define EL_SP_ZONK                      (EL_SP_START + 1)
1122 #define EL_SP_BASE                      (EL_SP_START + 2)
1123 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1124 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1125 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1126 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1127 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1128 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1129 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1130 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1131 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1132 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1133 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1134 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1135 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1136 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1137 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1138 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1139 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1140 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1141 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1142 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1143 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1144 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1145 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1146 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1147 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1148 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1149 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1150 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1151 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1152 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1153 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1154 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1155 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1156 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1157 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1158 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1159 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1160 #define EL_SP_END                       (EL_SP_START + 39)
1161
1162 #define EL_EM_GATE_1_GRAY               250
1163 #define EL_EM_GATE_2_GRAY               251
1164 #define EL_EM_GATE_3_GRAY               252
1165 #define EL_EM_GATE_4_GRAY               253
1166
1167 #define EL_EM_DYNAMITE                  254
1168 #define EL_EM_DYNAMITE_ACTIVE           255
1169
1170 #define EL_PEARL                        256
1171 #define EL_CRYSTAL                      257
1172 #define EL_WALL_PEARL                   258
1173 #define EL_WALL_CRYSTAL                 259
1174 #define EL_DC_GATE_WHITE                260
1175 #define EL_DC_GATE_WHITE_GRAY           261
1176 #define EL_DC_KEY_WHITE                 262
1177 #define EL_SHIELD_NORMAL                263
1178 #define EL_EXTRA_TIME                   264
1179 #define EL_SWITCHGATE_OPEN              265
1180 #define EL_SWITCHGATE_CLOSED            266
1181 #define EL_SWITCHGATE_SWITCH_UP         267
1182 #define EL_SWITCHGATE_SWITCH_DOWN       268
1183
1184 #define EL_UNUSED_269                   269
1185 #define EL_UNUSED_270                   270
1186
1187 #define EL_CONVEYOR_BELT_1_LEFT          271
1188 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1189 #define EL_CONVEYOR_BELT_1_RIGHT         273
1190 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1191 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1192 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1193 #define EL_CONVEYOR_BELT_2_LEFT          277
1194 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1195 #define EL_CONVEYOR_BELT_2_RIGHT         279
1196 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1197 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1198 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1199 #define EL_CONVEYOR_BELT_3_LEFT          283
1200 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1201 #define EL_CONVEYOR_BELT_3_RIGHT         285
1202 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1203 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1204 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1205 #define EL_CONVEYOR_BELT_4_LEFT          289
1206 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1207 #define EL_CONVEYOR_BELT_4_RIGHT         291
1208 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1209 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1210 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1211 #define EL_LANDMINE                     295
1212 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1213 #define EL_LIGHT_SWITCH                 297
1214 #define EL_LIGHT_SWITCH_ACTIVE          298
1215 #define EL_SIGN_EXCLAMATION             299
1216 #define EL_SIGN_RADIOACTIVITY           300
1217 #define EL_SIGN_STOP                    301
1218 #define EL_SIGN_WHEELCHAIR              302
1219 #define EL_SIGN_PARKING                 303
1220 #define EL_SIGN_NO_ENTRY                304
1221 #define EL_SIGN_UNUSED_1                305
1222 #define EL_SIGN_GIVE_WAY                306
1223 #define EL_SIGN_ENTRY_FORBIDDEN         307
1224 #define EL_SIGN_EMERGENCY_EXIT          308
1225 #define EL_SIGN_YIN_YANG                309
1226 #define EL_SIGN_UNUSED_2                310
1227 #define EL_MOLE_LEFT                    311
1228 #define EL_MOLE_RIGHT                   312
1229 #define EL_MOLE_UP                      313
1230 #define EL_MOLE_DOWN                    314
1231 #define EL_STEELWALL_SLIPPERY           315
1232 #define EL_INVISIBLE_SAND               316
1233 #define EL_DX_UNKNOWN_15                317
1234 #define EL_DX_UNKNOWN_42                318
1235
1236 #define EL_UNUSED_319                   319
1237 #define EL_UNUSED_320                   320
1238
1239 #define EL_SHIELD_DEADLY                321
1240 #define EL_TIMEGATE_OPEN                322
1241 #define EL_TIMEGATE_CLOSED              323
1242 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1243 #define EL_TIMEGATE_SWITCH              325
1244
1245 #define EL_BALLOON                      326
1246 #define EL_BALLOON_SWITCH_LEFT          327
1247 #define EL_BALLOON_SWITCH_RIGHT         328
1248 #define EL_BALLOON_SWITCH_UP            329
1249 #define EL_BALLOON_SWITCH_DOWN          330
1250 #define EL_BALLOON_SWITCH_ANY           331
1251
1252 #define EL_EMC_STEELWALL_1              332
1253 #define EL_EMC_STEELWALL_2              333
1254 #define EL_EMC_STEELWALL_3              334
1255 #define EL_EMC_STEELWALL_4              335
1256 #define EL_EMC_WALL_1                   336
1257 #define EL_EMC_WALL_2                   337
1258 #define EL_EMC_WALL_3                   338
1259 #define EL_EMC_WALL_4                   339
1260 #define EL_EMC_WALL_5                   340
1261 #define EL_EMC_WALL_6                   341
1262 #define EL_EMC_WALL_7                   342
1263 #define EL_EMC_WALL_8                   343
1264
1265 #define EL_TUBE_ANY                     344
1266 #define EL_TUBE_VERTICAL                345
1267 #define EL_TUBE_HORIZONTAL              346
1268 #define EL_TUBE_VERTICAL_LEFT           347
1269 #define EL_TUBE_VERTICAL_RIGHT          348
1270 #define EL_TUBE_HORIZONTAL_UP           349
1271 #define EL_TUBE_HORIZONTAL_DOWN         350
1272 #define EL_TUBE_LEFT_UP                 351
1273 #define EL_TUBE_LEFT_DOWN               352
1274 #define EL_TUBE_RIGHT_UP                353
1275 #define EL_TUBE_RIGHT_DOWN              354
1276 #define EL_SPRING                       355
1277 #define EL_TRAP                         356
1278 #define EL_DX_SUPABOMB                  357
1279
1280 #define EL_UNUSED_358                   358
1281 #define EL_UNUSED_359                   359
1282
1283 /* ---------- begin of custom elements section ----------------------------- */
1284 #define EL_CUSTOM_START                 360
1285
1286 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1287
1288 #define NUM_CUSTOM_ELEMENTS             256
1289 #define EL_CUSTOM_END                   615
1290 /* ---------- end of custom elements section ------------------------------- */
1291
1292 #define EL_EM_KEY_1                     616
1293 #define EL_EM_KEY_2                     617
1294 #define EL_EM_KEY_3                     618
1295 #define EL_EM_KEY_4                     619
1296 #define EL_ENVELOPE_1                   620
1297 #define EL_ENVELOPE_2                   621
1298 #define EL_ENVELOPE_3                   622
1299 #define EL_ENVELOPE_4                   623
1300
1301 /* ---------- begin of group elements section ------------------------------ */
1302 #define EL_GROUP_START                  624
1303
1304 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1305
1306 #define NUM_GROUP_ELEMENTS              32
1307 #define EL_GROUP_END                    655
1308 /* ---------- end of custom elements section ------------------------------- */
1309
1310 #define EL_UNKNOWN                      656
1311 #define EL_TRIGGER_ELEMENT              657
1312 #define EL_TRIGGER_PLAYER               658
1313
1314 /* SP style elements */
1315 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1316 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1317 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1318 #define EL_SP_GRAVITY_ON_PORT_UP        662
1319 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1320 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1321 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1322 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1323
1324 /* EMC style elements */
1325 #define EL_BALLOON_SWITCH_NONE          667
1326 #define EL_EMC_GATE_5                   668
1327 #define EL_EMC_GATE_6                   669
1328 #define EL_EMC_GATE_7                   670
1329 #define EL_EMC_GATE_8                   671
1330 #define EL_EMC_GATE_5_GRAY              672
1331 #define EL_EMC_GATE_6_GRAY              673
1332 #define EL_EMC_GATE_7_GRAY              674
1333 #define EL_EMC_GATE_8_GRAY              675
1334 #define EL_EMC_KEY_5                    676
1335 #define EL_EMC_KEY_6                    677
1336 #define EL_EMC_KEY_7                    678
1337 #define EL_EMC_KEY_8                    679
1338 #define EL_EMC_ANDROID                  680
1339 #define EL_EMC_GRASS                    681
1340 #define EL_EMC_MAGIC_BALL               682
1341 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1342 #define EL_EMC_MAGIC_BALL_SWITCH        684
1343 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1344 #define EL_EMC_SPRING_BUMPER            686
1345 #define EL_EMC_PLANT                    687
1346 #define EL_EMC_LENSES                   688
1347 #define EL_EMC_MAGNIFIER                689
1348 #define EL_EMC_WALL_9                   690
1349 #define EL_EMC_WALL_10                  691
1350 #define EL_EMC_WALL_11                  692
1351 #define EL_EMC_WALL_12                  693
1352 #define EL_EMC_WALL_13                  694
1353 #define EL_EMC_WALL_14                  695
1354 #define EL_EMC_WALL_15                  696
1355 #define EL_EMC_WALL_16                  697
1356 #define EL_EMC_WALL_SLIPPERY_1          698
1357 #define EL_EMC_WALL_SLIPPERY_2          699
1358 #define EL_EMC_WALL_SLIPPERY_3          700
1359 #define EL_EMC_WALL_SLIPPERY_4          701
1360 #define EL_EMC_FAKE_GRASS               702
1361 #define EL_EMC_FAKE_ACID                703
1362 #define EL_EMC_DRIPPER                  704
1363
1364 #define EL_TRIGGER_CE_VALUE             705
1365 #define EL_TRIGGER_CE_SCORE             706
1366 #define EL_CURRENT_CE_VALUE             707
1367 #define EL_CURRENT_CE_SCORE             708
1368
1369 #define EL_YAMYAM_LEFT                  709
1370 #define EL_YAMYAM_RIGHT                 710
1371 #define EL_YAMYAM_UP                    711
1372 #define EL_YAMYAM_DOWN                  712
1373
1374 #define EL_BD_EXPANDABLE_WALL           713
1375
1376 #define EL_PREV_CE_8                    714
1377 #define EL_PREV_CE_7                    715
1378 #define EL_PREV_CE_6                    716
1379 #define EL_PREV_CE_5                    717
1380 #define EL_PREV_CE_4                    718
1381 #define EL_PREV_CE_3                    719
1382 #define EL_PREV_CE_2                    720
1383 #define EL_PREV_CE_1                    721
1384 #define EL_SELF                         722
1385 #define EL_NEXT_CE_1                    723
1386 #define EL_NEXT_CE_2                    724
1387 #define EL_NEXT_CE_3                    725
1388 #define EL_NEXT_CE_4                    726
1389 #define EL_NEXT_CE_5                    727
1390 #define EL_NEXT_CE_6                    728
1391 #define EL_NEXT_CE_7                    729
1392 #define EL_NEXT_CE_8                    730
1393 #define EL_ANY_ELEMENT                  731
1394
1395 #define EL_STEEL_CHAR_START             732
1396 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1397 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1398
1399 /* (auto-generated data structure definitions included with normal chars) */
1400
1401 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1402 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1403
1404 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1405
1406 #define EL_SPERMS                       812
1407 #define EL_BULLET                       813
1408 #define EL_HEART                        814
1409 #define EL_CROSS                        815
1410 #define EL_FRANKIE                      816
1411 #define EL_SIGN_SPERMS                  817
1412 #define EL_SIGN_BULLET                  818
1413 #define EL_SIGN_HEART                   819
1414 #define EL_SIGN_CROSS                   820
1415 #define EL_SIGN_FRANKIE                 821
1416
1417 #define EL_STEEL_EXIT_CLOSED            822
1418 #define EL_STEEL_EXIT_OPEN              823
1419
1420 #define EL_DC_STEELWALL_1_LEFT          824
1421 #define EL_DC_STEELWALL_1_RIGHT         825
1422 #define EL_DC_STEELWALL_1_TOP           826
1423 #define EL_DC_STEELWALL_1_BOTTOM        827
1424 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1425 #define EL_DC_STEELWALL_1_VERTICAL      829
1426 #define EL_DC_STEELWALL_1_TOPLEFT       830
1427 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1428 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1429 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1430 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1431 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1432 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1433 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1434
1435 #define EL_DC_STEELWALL_2_LEFT          838
1436 #define EL_DC_STEELWALL_2_RIGHT         839
1437 #define EL_DC_STEELWALL_2_TOP           840
1438 #define EL_DC_STEELWALL_2_BOTTOM        841
1439 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1440 #define EL_DC_STEELWALL_2_VERTICAL      843
1441 #define EL_DC_STEELWALL_2_MIDDLE        844
1442 #define EL_DC_STEELWALL_2_SINGLE        845
1443
1444 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1445 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1446 #define EL_DC_TIMEGATE_SWITCH           848
1447 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1448
1449 #define EL_DC_LANDMINE                  850
1450
1451 #define EL_EXPANDABLE_STEELWALL            851
1452 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1453 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1454 #define EL_EXPANDABLE_STEELWALL_ANY        854
1455
1456 #define EL_EM_EXIT_CLOSED               855
1457 #define EL_EM_EXIT_OPEN                 856
1458 #define EL_EM_STEEL_EXIT_CLOSED         857
1459 #define EL_EM_STEEL_EXIT_OPEN           858
1460
1461 #define EL_DC_GATE_FAKE_GRAY            859
1462
1463 #define EL_DC_MAGIC_WALL                860
1464
1465 #define EL_QUICKSAND_FAST_EMPTY         861
1466 #define EL_QUICKSAND_FAST_FULL          862
1467
1468 #define NUM_FILE_ELEMENTS               863
1469
1470
1471 /* "real" (and therefore drawable) runtime elements */
1472 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1473
1474 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1475 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1476 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1477 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1478 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1479 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1480 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1481 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1482 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1483 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1484 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1485 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1486 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1487 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1488 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1489 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1490 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1491 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1492 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1493 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1494 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1495 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1496 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1497 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1498 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1499 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1500 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1501 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1502 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1503 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1504 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1505 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1506 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1507 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1508 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1509 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1510 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1511 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1512 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1513 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1514 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1515 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1516 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1517 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1518 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1519 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1520 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1521 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1522 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1523 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1524 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1525 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1526 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1527 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1528 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1529 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1530 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1531 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1532 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1533 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1534 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1535 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1536 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1537 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1538 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1539 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1540 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1541 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1542 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1543 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1544 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1545 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1546
1547 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1548
1549 /* "unreal" (and therefore not drawable) runtime elements */
1550 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1551
1552 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1553 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1554 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1555 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1556 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1557 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1558 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1559 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1560 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1561 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1562 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1563 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1564 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1565 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1566 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1567 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1568 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1569 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1570 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1571 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1572 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1573 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1574 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1575 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1576
1577 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1578
1579 /* dummy elements (never used as game elements, only used as graphics) */
1580 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1581
1582 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1583 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1584 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1585 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1586 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1587 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1588 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1589 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1590 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1591 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1592 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1593 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1594 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1595 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1596 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1597 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1598 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1599 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1600 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1601 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1602 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1603 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1604 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1605 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1606 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1607 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1608 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1609 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1610 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1611 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1612 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1613 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1614 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1615
1616 /* internal elements (only used for internal purposes like copying) */
1617 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1618
1619 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1620 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1621 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1622 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1623
1624 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1625 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1626 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1627 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1628 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1629 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1630 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1631 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1632 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1633 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1634 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1635 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1636 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1637 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1638 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1639 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1640 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1641 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1642 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1643 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1644 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1645 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1646 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1647 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1648 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1649 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1650 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1651 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1652 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1653 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1654
1655 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1656 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1657 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1658 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1659
1660 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1661
1662
1663 /* values for graphics/sounds action types */
1664 #define ACTION_DEFAULT                  0
1665 #define ACTION_WAITING                  1
1666 #define ACTION_FALLING                  2
1667 #define ACTION_MOVING                   3
1668 #define ACTION_DIGGING                  4
1669 #define ACTION_SNAPPING                 5
1670 #define ACTION_COLLECTING               6
1671 #define ACTION_DROPPING                 7
1672 #define ACTION_PUSHING                  8
1673 #define ACTION_WALKING                  9
1674 #define ACTION_PASSING                  10
1675 #define ACTION_IMPACT                   11
1676 #define ACTION_BREAKING                 12
1677 #define ACTION_ACTIVATING               13
1678 #define ACTION_DEACTIVATING             14
1679 #define ACTION_OPENING                  15
1680 #define ACTION_CLOSING                  16
1681 #define ACTION_ATTACKING                17
1682 #define ACTION_GROWING                  18
1683 #define ACTION_SHRINKING                19
1684 #define ACTION_ACTIVE                   20
1685 #define ACTION_FILLING                  21
1686 #define ACTION_EMPTYING                 22
1687 #define ACTION_CHANGING                 23
1688 #define ACTION_EXPLODING                24
1689 #define ACTION_BORING                   25
1690 #define ACTION_BORING_1                 26
1691 #define ACTION_BORING_2                 27
1692 #define ACTION_BORING_3                 28
1693 #define ACTION_BORING_4                 29
1694 #define ACTION_BORING_5                 30
1695 #define ACTION_BORING_6                 31
1696 #define ACTION_BORING_7                 32
1697 #define ACTION_BORING_8                 33
1698 #define ACTION_BORING_9                 34
1699 #define ACTION_BORING_10                35
1700 #define ACTION_SLEEPING                 36
1701 #define ACTION_SLEEPING_1               37
1702 #define ACTION_SLEEPING_2               38
1703 #define ACTION_SLEEPING_3               39
1704 #define ACTION_AWAKENING                40
1705 #define ACTION_DYING                    41
1706 #define ACTION_TURNING                  42
1707 #define ACTION_TURNING_FROM_LEFT        43
1708 #define ACTION_TURNING_FROM_RIGHT       44
1709 #define ACTION_TURNING_FROM_UP          45
1710 #define ACTION_TURNING_FROM_DOWN        46
1711 #define ACTION_SMASHED_BY_ROCK          47
1712 #define ACTION_SMASHED_BY_SPRING        48
1713 #define ACTION_EATING                   49
1714 #define ACTION_TWINKLING                50
1715 #define ACTION_SPLASHING                51
1716 #define ACTION_PAGE_1                   52
1717 #define ACTION_PAGE_2                   53
1718 #define ACTION_PAGE_3                   54
1719 #define ACTION_PAGE_4                   55
1720 #define ACTION_PAGE_5                   56
1721 #define ACTION_PAGE_6                   57
1722 #define ACTION_PAGE_7                   58
1723 #define ACTION_PAGE_8                   59
1724 #define ACTION_PAGE_9                   60
1725 #define ACTION_PAGE_10                  61
1726 #define ACTION_PAGE_11                  62
1727 #define ACTION_PAGE_12                  63
1728 #define ACTION_PAGE_13                  64
1729 #define ACTION_PAGE_14                  65
1730 #define ACTION_PAGE_15                  66
1731 #define ACTION_PAGE_16                  67
1732 #define ACTION_PAGE_17                  68
1733 #define ACTION_PAGE_18                  69
1734 #define ACTION_PAGE_19                  70
1735 #define ACTION_PAGE_20                  71
1736 #define ACTION_PAGE_21                  72
1737 #define ACTION_PAGE_22                  73
1738 #define ACTION_PAGE_23                  74
1739 #define ACTION_PAGE_24                  75
1740 #define ACTION_PAGE_25                  76
1741 #define ACTION_PAGE_26                  77
1742 #define ACTION_PAGE_27                  78
1743 #define ACTION_PAGE_28                  79
1744 #define ACTION_PAGE_29                  80
1745 #define ACTION_PAGE_30                  81
1746 #define ACTION_PAGE_31                  82
1747 #define ACTION_PAGE_32                  83
1748 #define ACTION_OTHER                    84
1749
1750 #define NUM_ACTIONS                     85
1751
1752 #define ACTION_BORING_LAST              ACTION_BORING_10
1753 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1754
1755
1756 /* values for special image configuration suffixes (must match game mode) */
1757 #define GFX_SPECIAL_ARG_DEFAULT         0
1758 #define GFX_SPECIAL_ARG_LOADING         1
1759 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1760 #define GFX_SPECIAL_ARG_TITLE           3
1761 #define GFX_SPECIAL_ARG_MAIN            4
1762 #define GFX_SPECIAL_ARG_LEVELS          5
1763 #define GFX_SPECIAL_ARG_SCORES          6
1764 #define GFX_SPECIAL_ARG_EDITOR          7
1765 #define GFX_SPECIAL_ARG_INFO            8
1766 #define GFX_SPECIAL_ARG_SETUP           9
1767 #define GFX_SPECIAL_ARG_PLAYING         10
1768 #define GFX_SPECIAL_ARG_DOOR            11
1769 #define GFX_SPECIAL_ARG_PANEL           12
1770 #define GFX_SPECIAL_ARG_PREVIEW         13
1771 #define GFX_SPECIAL_ARG_CRUMBLED        14
1772
1773 #define NUM_SPECIAL_GFX_ARGS            15
1774
1775 /* these additional definitions are currently only used for draw offsets */
1776 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1777 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1778 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1779 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1780 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1781 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1782 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1783 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1784
1785 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1786
1787 /* these additional definitions are currently only used for draw offsets */
1788 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1789 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1790 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1791 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1792 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1793 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1794 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1795 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       7
1796 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       8
1797 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    9
1798 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      10
1799
1800 #define NUM_SPECIAL_GFX_SETUP_ARGS              11
1801
1802
1803 /* values for image configuration suffixes */
1804 #define GFX_ARG_X                       0
1805 #define GFX_ARG_Y                       1
1806 #define GFX_ARG_XPOS                    2
1807 #define GFX_ARG_YPOS                    3
1808 #define GFX_ARG_WIDTH                   4
1809 #define GFX_ARG_HEIGHT                  5
1810 #define GFX_ARG_VERTICAL                6
1811 #define GFX_ARG_OFFSET                  7
1812 #define GFX_ARG_XOFFSET                 8
1813 #define GFX_ARG_YOFFSET                 9
1814 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1815 #define GFX_ARG_2ND_VERTICAL            11
1816 #define GFX_ARG_2ND_OFFSET              12
1817 #define GFX_ARG_2ND_XOFFSET             13
1818 #define GFX_ARG_2ND_YOFFSET             14
1819 #define GFX_ARG_2ND_SWAP_TILES          15      
1820 #define GFX_ARG_FRAMES                  16
1821 #define GFX_ARG_FRAMES_PER_LINE         17
1822 #define GFX_ARG_START_FRAME             18
1823 #define GFX_ARG_DELAY                   19
1824 #define GFX_ARG_ANIM_MODE               20
1825 #define GFX_ARG_GLOBAL_SYNC             21
1826 #define GFX_ARG_CRUMBLED_LIKE           22
1827 #define GFX_ARG_DIGGABLE_LIKE           23
1828 #define GFX_ARG_BORDER_SIZE             24
1829 #define GFX_ARG_STEP_OFFSET             25
1830 #define GFX_ARG_STEP_DELAY              26
1831 #define GFX_ARG_DIRECTION               27
1832 #define GFX_ARG_POSITION                28
1833 #define GFX_ARG_DRAW_XOFFSET            29
1834 #define GFX_ARG_DRAW_YOFFSET            30
1835 #define GFX_ARG_DRAW_MASKED             31
1836 #define GFX_ARG_ANIM_DELAY_FIXED        32
1837 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1838 #define GFX_ARG_POST_DELAY_FIXED        34
1839 #define GFX_ARG_POST_DELAY_RANDOM       35
1840 #define GFX_ARG_NAME                    36
1841 #define GFX_ARG_SCALE_UP_FACTOR         37
1842 #define GFX_ARG_CLONE_FROM              38
1843 #define GFX_ARG_FADE_MODE               39
1844 #define GFX_ARG_FADE_DELAY              40
1845 #define GFX_ARG_POST_DELAY              41
1846 #define GFX_ARG_AUTO_DELAY              42
1847 #define GFX_ARG_ALIGN                   43
1848 #define GFX_ARG_VALIGN                  44
1849 #define GFX_ARG_SORT_PRIORITY           45
1850
1851 #define NUM_GFX_ARGS                    46
1852
1853
1854 /* values for sound configuration suffixes */
1855 #define SND_ARG_MODE_LOOP               0
1856 #define SND_ARG_VOLUME                  1
1857 #define SND_ARG_PRIORITY                2
1858
1859 #define NUM_SND_ARGS                    3
1860
1861
1862 /* values for music configuration suffixes */
1863 #define MUS_ARG_MODE_LOOP               0
1864
1865 #define NUM_MUS_ARGS                    1
1866
1867
1868 /* values for font configuration (definitions must match those from main.c) */
1869 #define FONT_INITIAL_1                  0
1870 #define FONT_INITIAL_2                  1
1871 #define FONT_INITIAL_3                  2
1872 #define FONT_INITIAL_4                  3
1873 #define FONT_TITLE_1                    4
1874 #define FONT_TITLE_2                    5
1875 #define FONT_MENU_1_ACTIVE              6
1876 #define FONT_MENU_2_ACTIVE              7
1877 #define FONT_MENU_1                     8
1878 #define FONT_MENU_2                     9
1879 #define FONT_TEXT_1_ACTIVE              10
1880 #define FONT_TEXT_2_ACTIVE              11
1881 #define FONT_TEXT_3_ACTIVE              12
1882 #define FONT_TEXT_4_ACTIVE              13
1883 #define FONT_TEXT_1                     14
1884 #define FONT_TEXT_2                     15
1885 #define FONT_TEXT_3                     16
1886 #define FONT_TEXT_4                     17
1887 #define FONT_ENVELOPE_1                 18
1888 #define FONT_ENVELOPE_2                 19
1889 #define FONT_ENVELOPE_3                 20
1890 #define FONT_ENVELOPE_4                 21
1891 #define FONT_INPUT_1_ACTIVE             22
1892 #define FONT_INPUT_2_ACTIVE             23
1893 #define FONT_INPUT_1                    24
1894 #define FONT_INPUT_2                    25
1895 #define FONT_OPTION_OFF                 26
1896 #define FONT_OPTION_ON                  27
1897 #define FONT_VALUE_1                    28
1898 #define FONT_VALUE_2                    29
1899 #define FONT_VALUE_OLD                  30
1900 #define FONT_LEVEL_NUMBER_ACTIVE        31
1901 #define FONT_LEVEL_NUMBER               32
1902 #define FONT_TAPE_RECORDER              33
1903 #define FONT_GAME_INFO                  34
1904 #define FONT_INFO_ELEMENTS              35
1905 #define FONT_INFO_LEVELSET              36
1906
1907 #define NUM_FONTS                       37
1908 #define NUM_INITIAL_FONTS               4
1909
1910 #if 0
1911 #define FONT_ACTIVE(f)                                                    \
1912         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1913          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1914          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1915          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1916          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1917          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1918          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1919          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1920          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1921          (f))
1922 #endif
1923
1924 /* values for game_status (must match special image configuration suffixes) */
1925 #define GAME_MODE_DEFAULT               0
1926 #define GAME_MODE_LOADING               1
1927 #define GAME_MODE_TITLE_INITIAL         2
1928 #define GAME_MODE_TITLE                 3
1929 #define GAME_MODE_MAIN                  4
1930 #define GAME_MODE_LEVELS                5
1931 #define GAME_MODE_SCORES                6
1932 #define GAME_MODE_EDITOR                7
1933 #define GAME_MODE_INFO                  8
1934 #define GAME_MODE_SETUP                 9
1935 #define GAME_MODE_PLAYING               10
1936 #define GAME_MODE_PSEUDO_DOOR           11
1937 #define GAME_MODE_PSEUDO_PANEL          12
1938 #define GAME_MODE_PSEUDO_PREVIEW        13
1939 #define GAME_MODE_PSEUDO_CRUMBLED       14
1940
1941 /* there are no special config file suffixes for these modes */
1942 #define GAME_MODE_PSEUDO_TYPENAME       15
1943 #define GAME_MODE_QUIT                  16
1944
1945 /* special definitions currently only used for custom artwork configuration */
1946 #define MUSIC_PREFIX_BACKGROUND         0
1947 #define NUM_MUSIC_PREFIXES              1
1948 #define MAX_LEVELS                      1000
1949
1950 /* definitions for demo animation lists */
1951 #define HELPANIM_LIST_NEXT              -1
1952 #define HELPANIM_LIST_END               -999
1953
1954
1955 /* program information and versioning definitions */
1956 #define PROGRAM_VERSION_MAJOR           3
1957 #define PROGRAM_VERSION_MINOR           2
1958 #define PROGRAM_VERSION_PATCH           5
1959 #define PROGRAM_VERSION_BUILD           0
1960
1961 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1962 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1963 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2008 by Holger Schemel"
1964 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1965 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1966 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1967 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
1968
1969 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
1970 #undef  PROGRAM_TITLE_STRING
1971 #define PROGRAM_TITLE_STRING            "R'n'D jue"
1972 #undef  PROGRAM_UNIX_DATADIR_STRING
1973 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
1974 #endif
1975
1976 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1977 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1978 #define FILENAME_PREFIX                 "Rocks"
1979
1980 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1981 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1982 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
1983 #define USERDATA_DIRECTORY_DOS          "userdata"
1984
1985 #if defined(PLATFORM_WIN32)
1986 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1987 #elif defined(PLATFORM_MACOSX)
1988 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1989 #elif defined(PLATFORM_UNIX)
1990 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1991 #else
1992 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1993 #endif
1994
1995 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1996 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1997 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1998 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1999
2000 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2001 ** currently supported/known file version numbers:
2002 **      1.0 (old)
2003 **      1.2 (still in use)
2004 **      1.4 (still in use)
2005 **      2.0 (actual)
2006 */
2007 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2008 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2009 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2010 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2011 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2012
2013 /* file version does not change for every program version, but is changed
2014    when new features are introduced that are incompatible with older file
2015    versions, so that they can be treated accordingly */
2016 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2017
2018 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2019 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2020 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2021 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2022 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2023
2024 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2025                                                       PROGRAM_VERSION_MINOR, \
2026                                                       PROGRAM_VERSION_PATCH, \
2027                                                       PROGRAM_VERSION_BUILD)
2028
2029 /* values for game_emulation */
2030 #define EMU_NONE                        0
2031 #define EMU_BOULDERDASH                 1
2032 #define EMU_SOKOBAN                     2
2033 #define EMU_SUPAPLEX                    3
2034
2035 /* values for level file type identifier */
2036 #define LEVEL_FILE_TYPE_UNKNOWN         0
2037 #define LEVEL_FILE_TYPE_RND             1
2038 #define LEVEL_FILE_TYPE_BD              2
2039 #define LEVEL_FILE_TYPE_EM              3
2040 #define LEVEL_FILE_TYPE_SP              4
2041 #define LEVEL_FILE_TYPE_DX              5
2042 #define LEVEL_FILE_TYPE_SB              6
2043 #define LEVEL_FILE_TYPE_DC              7
2044
2045 #define NUM_LEVEL_FILE_TYPES            8
2046
2047 /* values for game engine type identifier */
2048 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2049 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2050 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2051
2052 #define NUM_ENGINE_TYPES                3
2053
2054
2055 struct BorderInfo
2056 {
2057   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2058   boolean draw_masked_when_fading;
2059 };
2060
2061 struct MenuMainButtonInfo
2062 {
2063   struct MenuPosInfo name;
2064   struct MenuPosInfo levels;
2065   struct MenuPosInfo scores;
2066   struct MenuPosInfo editor;
2067   struct MenuPosInfo info;
2068   struct MenuPosInfo game;
2069   struct MenuPosInfo setup;
2070   struct MenuPosInfo quit;
2071
2072   struct MenuPosInfo prev_level;
2073   struct MenuPosInfo next_level;
2074 };
2075
2076 struct MenuMainTextInfo
2077 {
2078   struct TextPosInfo name;
2079   struct TextPosInfo levels;
2080   struct TextPosInfo scores;
2081   struct TextPosInfo editor;
2082   struct TextPosInfo info;
2083   struct TextPosInfo game;
2084   struct TextPosInfo setup;
2085   struct TextPosInfo quit;
2086
2087   struct TextPosInfo first_level;
2088   struct TextPosInfo last_level;
2089   struct TextPosInfo level_number;
2090   struct TextPosInfo level_info_1;
2091   struct TextPosInfo level_info_2;
2092   struct TextPosInfo level_name;
2093   struct TextPosInfo level_author;
2094   struct TextPosInfo level_year;
2095   struct TextPosInfo level_imported_from;
2096   struct TextPosInfo level_imported_by;
2097   struct TextPosInfo level_tested_by;
2098   struct TextPosInfo title_1;
2099   struct TextPosInfo title_2;
2100   struct TextPosInfo title_3;
2101 };
2102
2103 struct MenuMainInputInfo
2104 {
2105   struct TextPosInfo name;
2106 };
2107
2108 struct MenuMainInfo
2109 {
2110   struct MenuMainButtonInfo button;
2111   struct MenuMainTextInfo text;
2112   struct MenuMainInputInfo input;
2113 };
2114
2115 struct TitleFadingInfo
2116 {
2117   int fade_mode;
2118   int fade_delay;
2119   int post_delay;
2120   int auto_delay;
2121 };
2122
2123 struct TitleMessageInfo
2124 {
2125   int x, y;
2126   int width, height;
2127   int chars, lines;
2128   int align, valign;
2129   int font;
2130   boolean autowrap;
2131   boolean centered;
2132   boolean parse_comments;
2133   int sort_priority;
2134
2135   int fade_mode;
2136   int fade_delay;
2137   int post_delay;
2138   int auto_delay;
2139 };
2140
2141 struct InitInfo
2142 {
2143   struct MenuPosInfo busy;
2144 };
2145
2146 struct MenuInfo
2147 {
2148   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2149   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2150   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2151   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2152   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2153   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2154
2155   int scrollbar_xoffset;
2156
2157   int list_size[NUM_SPECIAL_GFX_ARGS];
2158
2159   struct TitleFadingInfo enter_menu;
2160   struct TitleFadingInfo leave_menu;
2161   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2162   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2163   struct TitleFadingInfo next_screen;
2164
2165   int sound[NUM_SPECIAL_GFX_ARGS];
2166   int music[NUM_SPECIAL_GFX_ARGS];
2167
2168   struct MenuMainInfo main;
2169 };
2170
2171 struct DoorInfo
2172 {
2173   int width;
2174   int height;
2175   int step_offset;
2176   int step_delay;
2177   int anim_mode;
2178 };
2179
2180 struct PreviewInfo
2181 {
2182   int x, y;
2183   int align, valign;
2184   int xsize, ysize;
2185   int xoffset, yoffset;
2186   int tile_size;
2187   int step_offset;
2188   int step_delay;
2189   int anim_mode;
2190 };
2191
2192 struct HiScore
2193 {
2194   char Name[MAX_PLAYER_NAME_LEN + 1];
2195   int Score;
2196 };
2197
2198 struct Content
2199 {
2200   int e[3][3];
2201 };
2202
2203 struct EnvelopeInfo
2204 {
2205   int xsize;
2206   int ysize;
2207
2208   boolean autowrap;
2209   boolean centered;
2210
2211   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2212 };
2213
2214 struct LevelSetInfo
2215 {
2216   int music[MAX_LEVELS];
2217 };
2218
2219 struct LevelFileInfo
2220 {
2221   int nr;
2222   int type;
2223   boolean packed;
2224   char *basename;
2225   char *filename;
2226 };
2227
2228 struct DateInfo
2229 {
2230   int year;
2231   int month;
2232   int day;
2233 };
2234
2235 struct LevelInfo
2236 {
2237   struct LevelFileInfo file_info;
2238
2239   int game_engine_type;
2240
2241   /* level stored in native format for the alternative native game engines */
2242   struct LevelInfo_EM *native_em_level;
2243
2244   int file_version;     /* file format version the level is stored with    */
2245   int game_version;     /* game release version the level was created with */
2246
2247   struct DateInfo creation_date;
2248
2249   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2250   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2251   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2252
2253   int fieldx, fieldy;
2254
2255   int time;                             /* available time (seconds) */
2256   int gems_needed;
2257
2258   char name[MAX_LEVEL_NAME_LEN + 1];
2259   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2260
2261   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2262
2263   int score[LEVEL_SCORE_ELEMENTS];
2264
2265   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2266   int num_yamyam_contents;
2267
2268   int amoeba_speed;
2269   int amoeba_content;
2270
2271   int game_of_life[4];
2272   int biomaze[4];
2273
2274   int time_magic_wall;
2275   int time_wheel;
2276   int time_light;
2277   int time_timegate;
2278
2279   int shield_normal_time;
2280   int shield_deadly_time;
2281
2282   int extra_time;
2283   int time_orb_time;
2284
2285   int extra_time_score;
2286
2287   int start_element[MAX_PLAYERS];
2288   boolean use_start_element[MAX_PLAYERS];
2289
2290   int artwork_element[MAX_PLAYERS];
2291   boolean use_artwork_element[MAX_PLAYERS];
2292
2293   int explosion_element[MAX_PLAYERS];
2294   boolean use_explosion_element[MAX_PLAYERS];
2295
2296   /* values for the new EMC elements */
2297   int android_move_time;
2298   int android_clone_time;
2299   boolean ball_random;
2300   boolean ball_state_initial;
2301   int ball_time;
2302   int lenses_score;
2303   int magnify_score;
2304   int slurp_score;
2305   int lenses_time;
2306   int magnify_time;
2307   int wind_direction_initial;
2308
2309   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2310   int num_ball_contents;
2311
2312   int num_android_clone_elements;
2313   int android_clone_element[MAX_ANDROID_ELEMENTS];
2314
2315   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2316   int dont_collide_with_bits;   /* bitfield to store property for elements */
2317
2318   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2319   boolean initial_player_gravity[MAX_PLAYERS];
2320
2321   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2322   boolean use_spring_bug;       /* for compatibility with old levels */
2323   boolean use_time_orb_bug;     /* for compatibility with old levels */
2324   boolean instant_relocation;   /* no visual delay when relocating player */
2325   boolean shifted_relocation;   /* no level centering when relocating player */
2326   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2327   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2328
2329   boolean continuous_snapping;  /* repeated snapping without releasing key */
2330   boolean block_snap_field;     /* snapping blocks field to show animation */
2331   boolean block_last_field;     /* player blocks previous field while moving */
2332   boolean sp_block_last_field;  /* player blocks previous field while moving */
2333
2334   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2335   int use_step_counter;         /* count steps instead of seconds for level */
2336
2337   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2338
2339   boolean use_custom_template;  /* use custom properties from template file */
2340
2341   boolean no_valid_file;        /* set when level file missing or invalid */
2342
2343   boolean changed;              /* set when level was changed in the editor */
2344 };
2345
2346 struct GlobalInfo
2347 {
2348   char *autoplay_leveldir;
2349   int autoplay_level[MAX_TAPES_PER_SET];
2350   boolean autoplay_all;
2351
2352   char *convert_leveldir;
2353   int convert_level_nr;
2354
2355   char *create_images_dir;
2356
2357   int num_toons;
2358
2359   float frames_per_second;
2360   boolean fps_slowdown;
2361   int fps_slowdown_factor;
2362
2363   /* global values for fading screens and masking borders */
2364   int border_status;
2365 #if 0
2366   int fading_status;
2367   int fading_type;
2368 #endif
2369 };
2370
2371 struct ElementChangeInfo
2372 {
2373   boolean can_change;           /* use or ignore this change info */
2374
2375   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2376
2377   int trigger_player;           /* player triggering change */
2378   int trigger_side;             /* side triggering change */
2379   int trigger_page;             /* page triggering change */
2380
2381   int target_element;           /* target element after change */
2382
2383   int delay_fixed;              /* added frame delay before changed (fixed) */
2384   int delay_random;             /* added frame delay before changed (random) */
2385   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2386
2387   int initial_trigger_element;  /* initial element triggering change */
2388
2389   struct Content target_content;/* elements for extended change target */
2390   boolean use_target_content;   /* use extended change target */
2391   boolean only_if_complete;     /* only use complete target content */
2392   boolean use_random_replace;   /* use random value for replacing elements */
2393   int random_percentage;        /* random value for replacing elements */
2394   int replace_when;             /* type of elements that can be replaced */
2395
2396   boolean explode;              /* explode instead of change */
2397
2398   boolean has_action;           /* execute action on specified condition */
2399   int action_type;              /* type of action */
2400   int action_mode;              /* mode of action */
2401   int action_arg;               /* parameter of action */
2402
2403   /* ---------- internal values used at runtime when playing ---------- */
2404
2405   int trigger_element;          /* element triggering change */
2406
2407   /* functions that are called before, while and after the change of an
2408      element -- currently only used for non-custom elements */
2409   void (*pre_change_function)(int x, int y);
2410   void (*change_function)(int x, int y);
2411   void (*post_change_function)(int x, int y);
2412
2413   short actual_trigger_element; /* element that actually triggered change */
2414   int actual_trigger_side;      /* element side that triggered the change */
2415   int actual_trigger_player;    /* player which actually triggered change */
2416   int actual_trigger_player_bits; /* player bits of triggering players */
2417   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2418   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2419
2420   boolean can_change_or_has_action;     /* can_change | has_action */
2421
2422   /* ---------- internal values used in level editor ---------- */
2423
2424   int direct_action;            /* change triggered by actions on element */
2425   int other_action;             /* change triggered by other element actions */
2426 };
2427
2428 struct ElementGroupInfo
2429 {
2430   int num_elements;                     /* number of elements in this group */
2431   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2432
2433   int choice_mode;              /* how to choose element from group */
2434
2435   /* ---------- internal values used at runtime when playing ---------- */
2436
2437   /* the following is the same as above, but with recursively resolved group
2438      elements (group elements may also contain further group elements!) */
2439   int num_elements_resolved;
2440   short element_resolved[NUM_FILE_ELEMENTS];
2441
2442   int choice_pos;               /* current element choice position */
2443 };
2444
2445 struct ElementNameInfo
2446 {
2447   /* ---------- token and description strings ---------- */
2448
2449   char *token_name;             /* element token used in config files */
2450   char *class_name;             /* element class used in config files */
2451   char *editor_description;     /* pre-defined description for level editor */
2452 };
2453
2454 struct ElementInfo
2455 {
2456   /* ---------- token and description strings ---------- */
2457
2458   char *token_name;             /* element token used in config files */
2459   char *class_name;             /* element class used in config files */
2460   char *editor_description;     /* pre-defined description for level editor */
2461   char *custom_description;     /* alternative description from config file */
2462   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2463
2464   /* ---------- graphic and sound definitions ---------- */
2465
2466   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2467   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2468                                 /* special graphics for left/right/up/down */
2469
2470   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2471   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2472                                 /* crumbled graphics for left/right/up/down */
2473
2474   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2475                                 /* special graphics for certain screens */
2476
2477   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2478
2479   /* ---------- special element property values ---------- */
2480
2481   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2482
2483   boolean use_gfx_element;      /* use custom graphic element */
2484   int gfx_element;              /* optional custom graphic element */
2485
2486   int access_direction;         /* accessible from which direction */
2487
2488   int collect_score_initial;    /* initial score value for collecting */
2489   int collect_count_initial;    /* initial count value for collecting */
2490
2491   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2492   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2493   boolean use_last_ce_value;    /* use value from element before change */
2494
2495   int push_delay_fixed;         /* constant delay before pushing */
2496   int push_delay_random;        /* additional random delay before pushing */
2497   int drop_delay_fixed;         /* constant delay after dropping */
2498   int drop_delay_random;        /* additional random delay after dropping */
2499   int move_delay_fixed;         /* constant delay after moving */
2500   int move_delay_random;        /* additional random delay after moving */
2501
2502   int move_pattern;             /* direction movable element moves to */
2503   int move_direction_initial;   /* initial direction element moves to */
2504   int move_stepsize;            /* step size element moves with */
2505
2506   int move_enter_element;       /* element that can be entered (and removed) */
2507   int move_leave_element;       /* element that can be left behind */
2508   int move_leave_type;          /* change (limited) or leave (unlimited) */
2509
2510   int slippery_type;            /* how/where other elements slip away */
2511
2512   struct Content content;       /* new elements after explosion */
2513
2514   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2515   int explosion_delay;          /* duration of explosion of this element */
2516   int ignition_delay;           /* delay for explosion by other explosion */
2517
2518   struct ElementChangeInfo *change_page; /* actual list of change pages */
2519   struct ElementChangeInfo *change;      /* pointer to current change page */
2520
2521   int num_change_pages;         /* actual number of change pages */
2522   int current_change_page;      /* currently edited change page */
2523
2524   struct ElementGroupInfo *group;       /* pointer to element group info */
2525
2526   /* ---------- internal values used at runtime when playing ---------- */
2527
2528   boolean has_change_event[NUM_CHANGE_EVENTS];
2529
2530   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2531   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2532
2533   boolean in_group[NUM_GROUP_ELEMENTS];
2534
2535   int collect_score;            /* runtime score value for collecting */
2536
2537   /* count of this element on playfield, calculated after each frame */
2538   int element_count;
2539
2540   /* ---------- internal values used in level editor ---------- */
2541
2542   int access_type;              /* walkable or passable */
2543   int access_layer;             /* accessible over/inside/under */
2544   int access_protected;         /* protection against deadly elements */
2545   int walk_to_action;           /* diggable/collectible/pushable */
2546   int smash_targets;            /* can smash player/enemies/everything */
2547   int deadliness;               /* deadly when running/colliding/touching */
2548
2549   boolean can_explode_by_fire;  /* element explodes by fire */
2550   boolean can_explode_smashed;  /* element explodes when smashed */
2551   boolean can_explode_impact;   /* element explodes on impact */
2552
2553   boolean modified_settings;    /* set for all modified custom elements */
2554 };
2555
2556 struct FontInfo
2557 {
2558   char *token_name;             /* font token used in config files */
2559
2560   int graphic;                  /* default graphic for this font */
2561   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2562                                 /* special graphics for certain screens */
2563   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2564                                 /* internal bitmap ID for special graphics */
2565 };
2566
2567 struct GraphicInfo
2568 {
2569   Bitmap *bitmap;
2570   int src_image_width;          /* scaled bitmap size, but w/o small images */
2571   int src_image_height;         /* scaled bitmap size, but w/o small images */
2572
2573   int src_x, src_y;             /* start position of animation frames */
2574   int width, height;            /* width/height of each animation frame */
2575
2576   int offset_x, offset_y;       /* x/y offset to next animation frame */
2577   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2578
2579   boolean double_movement;      /* animation has second movement tile */
2580   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2581
2582   int anim_frames;
2583   int anim_frames_per_line;
2584   int anim_start_frame;
2585   int anim_delay;               /* important: delay of 1 means "no delay"! */
2586   int anim_mode;
2587
2588   boolean anim_global_sync;
2589
2590   int crumbled_like;            /* element for cloning crumble graphics */
2591   int diggable_like;            /* element for cloning digging graphics */
2592
2593   int border_size;              /* border size for "crumbled" graphics */
2594
2595   int scale_up_factor;          /* optional factor for scaling image up */
2596
2597   int clone_from;               /* graphic for cloning *all* settings */
2598
2599   int anim_delay_fixed;         /* optional delay values for bored and   */
2600   int anim_delay_random;        /* sleeping player animations (animation */
2601   int post_delay_fixed;         /* intervall and following pause before  */
2602   int post_delay_random;        /* next intervall (bored animation only) */
2603
2604   int step_offset;              /* optional step offset of toon animations */
2605   int step_delay;               /* optional step delay of toon animations */
2606
2607   int draw_xoffset;             /* optional offset for drawing font chars */
2608   int draw_yoffset;             /* optional offset for drawing font chars */
2609
2610   int draw_masked;              /* optional setting for drawing envelope gfx */
2611
2612   int fade_mode;                /* optional setting for drawing title screens */
2613   int fade_delay;               /* optional setting for drawing title screens */
2614   int post_delay;               /* optional setting for drawing title screens */
2615   int auto_delay;               /* optional setting for drawing title screens */
2616   int align, valign;            /* optional setting for drawing title screens */
2617   int sort_priority;            /* optional setting for drawing title screens */
2618
2619   boolean use_image_size;       /* use image size as default width and height */
2620
2621 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2622   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2623   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2624 #endif
2625 };
2626
2627 struct SoundInfo
2628 {
2629   boolean loop;
2630   int volume;
2631   int priority;
2632 };
2633
2634 struct MusicInfo
2635 {
2636   boolean loop;
2637 };
2638
2639 struct MusicPrefixInfo
2640 {
2641   char *prefix;
2642   boolean is_loop_music;
2643 };
2644
2645 struct MusicFileInfo
2646 {
2647   char *basename;
2648
2649   char *title_header;
2650   char *artist_header;
2651   char *album_header;
2652   char *year_header;
2653
2654   char *title;
2655   char *artist;
2656   char *album;
2657   char *year;
2658
2659   int music;
2660
2661   boolean is_sound;
2662
2663   struct MusicFileInfo *next;
2664 };
2665
2666 struct ElementActionInfo
2667 {
2668   char *suffix;
2669   int value;
2670   boolean is_loop_sound;
2671 };
2672
2673 struct ElementDirectionInfo
2674 {
2675   char *suffix;
2676   int value;
2677 };
2678
2679 struct SpecialSuffixInfo
2680 {
2681   char *suffix;
2682   int value;
2683 };
2684
2685 struct HelpAnimInfo
2686 {
2687   int element;
2688   int action;
2689   int direction;
2690
2691   int delay;
2692 };
2693
2694
2695 extern Bitmap                  *bitmap_db_cross;
2696 extern Bitmap                  *bitmap_db_field;
2697 extern Bitmap                  *bitmap_db_panel;
2698 extern Bitmap                  *bitmap_db_door;
2699 extern Bitmap                  *bitmap_db_toons;
2700 extern Pixmap                   tile_clipmask[];
2701 extern DrawBuffer              *fieldbuffer;
2702 extern DrawBuffer              *drawto_field;
2703
2704 extern int                      game_status;
2705 extern boolean                  level_editor_test_game;
2706 extern boolean                  network_playing;
2707
2708 #if defined(TARGET_SDL)
2709 extern boolean                  network_server;
2710 extern SDL_Thread              *server_thread;
2711 #endif
2712
2713 extern int                      key_joystick_mapping;
2714
2715 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2716 extern int                      redraw_x1, redraw_y1;
2717
2718 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2719 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2720 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2721 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2722 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2723 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2724 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2725 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2726 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2727 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2728 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2729 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2730 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2731 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2732 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2733 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2734 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2735 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2736 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2737 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2738 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2739 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2740 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2741 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2742 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2743 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2744 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2745
2746 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2747 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2748 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2749 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2750 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2751 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2752
2753 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2754 extern int                      ActiveButton[NUM_IMAGE_FILES];
2755 extern int                      ActiveFont[NUM_FONTS];
2756
2757 extern int                      lev_fieldx, lev_fieldy;
2758 extern int                      scroll_x, scroll_y;
2759
2760 extern int                      FX, FY;
2761 extern int                      ScrollStepSize;
2762 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2763 extern int                      BorderElement;
2764 extern int                      GameFrameDelay;
2765 extern int                      FfwdFrameDelay;
2766 extern int                      BX1, BY1;
2767 extern int                      BX2, BY2;
2768 extern int                      SBX_Left, SBX_Right;
2769 extern int                      SBY_Upper, SBY_Lower;
2770 extern int                      ZX, ZY;
2771 extern int                      ExitX, ExitY;
2772 extern int                      AllPlayersGone;
2773
2774 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2775
2776 extern boolean                  network_player_action_received;
2777
2778 extern int                      graphics_action_mapping[];
2779
2780 extern struct LevelSetInfo      levelset;
2781 extern struct LevelInfo         level, level_template;
2782 extern struct HiScore           highscore[];
2783 extern struct TapeInfo          tape;
2784 extern struct GlobalInfo        global;
2785 extern struct BorderInfo        border;
2786 extern struct TitleFadingInfo   fading;
2787 extern struct TitleFadingInfo   fading_none;
2788 extern struct TitleFadingInfo   title_initial_default;
2789 extern struct TitleFadingInfo   title_default;
2790 extern struct TitleMessageInfo  titlemessage_initial_default;
2791 extern struct TitleMessageInfo  titlemessage_initial[];
2792 extern struct TitleMessageInfo  titlemessage_default;
2793 extern struct TitleMessageInfo  titlemessage[];
2794 extern struct TitleMessageInfo  readme;
2795 extern struct InitInfo          init;
2796 extern struct MenuInfo          menu;
2797 extern struct DoorInfo          door_1, door_2;
2798 extern struct PreviewInfo       preview;
2799 extern struct ElementInfo       element_info[];
2800 extern struct ElementNameInfo   element_name_info[];
2801 extern struct ElementActionInfo element_action_info[];
2802 extern struct ElementDirectionInfo element_direction_info[];
2803 extern struct SpecialSuffixInfo special_suffix_info[];
2804 extern struct TokenIntPtrInfo   image_config_vars[];
2805 extern struct FontInfo          font_info[];
2806 extern struct MusicPrefixInfo   music_prefix_info[];
2807 extern struct GraphicInfo      *graphic_info;
2808 extern struct SoundInfo        *sound_info;
2809 extern struct MusicInfo        *music_info;
2810 extern struct MusicFileInfo    *music_file_info;
2811 extern struct HelpAnimInfo     *helpanim_info;
2812 extern SetupFileHash           *helptext_info;
2813 extern SetupFileHash           *image_config_hash;
2814 extern SetupFileHash           *element_token_hash;
2815 extern SetupFileHash           *graphic_token_hash;
2816 extern SetupFileHash           *font_token_hash;
2817 extern struct ConfigTypeInfo    image_config_suffix[];
2818 extern struct ConfigTypeInfo    sound_config_suffix[];
2819 extern struct ConfigTypeInfo    music_config_suffix[];
2820 extern struct ConfigInfo        image_config[];
2821 extern struct ConfigInfo        sound_config[];
2822 extern struct ConfigInfo        music_config[];
2823 extern struct ConfigInfo        helpanim_config[];
2824 extern struct ConfigInfo        helptext_config[];
2825
2826 #endif  /* MAIN_H */