rocksndiamonds-3.2.4
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                8
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111
112 /* values for pre-defined properties */
113 /* (from here on, values can be changed by inserting new values) */
114 #define EP_PLAYER                       32
115 #define EP_CAN_PASS_MAGIC_WALL          33
116 #define EP_CAN_PASS_DC_MAGIC_WALL       34
117 #define EP_SWITCHABLE                   35
118 #define EP_BD_ELEMENT                   36
119 #define EP_SP_ELEMENT                   37
120 #define EP_SB_ELEMENT                   38
121 #define EP_GEM                          39
122 #define EP_FOOD_DARK_YAMYAM             40
123 #define EP_FOOD_PENGUIN                 41
124 #define EP_FOOD_PIG                     42
125 #define EP_HISTORIC_WALL                43
126 #define EP_HISTORIC_SOLID               44
127 #define EP_CLASSIC_ENEMY                45
128 #define EP_BELT                         46
129 #define EP_BELT_ACTIVE                  47
130 #define EP_BELT_SWITCH                  48
131 #define EP_TUBE                         49
132 #define EP_ACID_POOL                    50
133 #define EP_KEYGATE                      51
134 #define EP_AMOEBOID                     52
135 #define EP_AMOEBALIVE                   53
136 #define EP_HAS_EDITOR_CONTENT           54
137 #define EP_CAN_TURN_EACH_MOVE           55
138 #define EP_CAN_GROW                     56
139 #define EP_ACTIVE_BOMB                  57
140 #define EP_INACTIVE                     58
141
142 /* values for special configurable properties (depending on level settings) */
143 #define EP_EM_SLIPPERY_WALL             59
144
145 /* values for special graphics properties (no effect on game engine) */
146 #define EP_GFX_CRUMBLED                 60
147
148 /* values for derived properties (determined from properties above) */
149 #define EP_ACCESSIBLE_OVER              61
150 #define EP_ACCESSIBLE_INSIDE            62
151 #define EP_ACCESSIBLE_UNDER             63
152 #define EP_WALKABLE                     64
153 #define EP_PASSABLE                     65
154 #define EP_ACCESSIBLE                   66
155 #define EP_COLLECTIBLE                  67
156 #define EP_SNAPPABLE                    68
157 #define EP_WALL                         69
158 #define EP_SOLID_FOR_PUSHING            70
159 #define EP_DRAGONFIRE_PROOF             71
160 #define EP_EXPLOSION_PROOF              72
161 #define EP_CAN_SMASH                    73
162 #define EP_EXPLODES_3X3_OLD             74
163 #define EP_CAN_EXPLODE_BY_FIRE          75
164 #define EP_CAN_EXPLODE_SMASHED          76
165 #define EP_CAN_EXPLODE_IMPACT           77
166 #define EP_SP_PORT                      78
167 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
168 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
169 #define EP_COULD_MOVE_INTO_ACID         81
170 #define EP_MAYBE_DONT_COLLIDE_WITH      82
171 #define EP_CAN_BE_CLONED_BY_ANDROID     83
172
173 /* values for internal purpose only (level editor) */
174 #define EP_WALK_TO_OBJECT               84
175 #define EP_DEADLY                       85
176 #define EP_EDITOR_CASCADE               86
177 #define EP_EDITOR_CASCADE_ACTIVE        87
178 #define EP_EDITOR_CASCADE_INACTIVE      88
179
180 /* values for internal purpose only (game engine) */
181 #define EP_HAS_ACTION                   89
182 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
183
184 /* values for internal purpose only (other) */
185 #define EP_OBSOLETE                     91
186
187 #define NUM_ELEMENT_PROPERTIES          92
188
189 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
190 #define EP_BITFIELD_BASE_NR             0
191
192 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
193 #define EP_BITMASK_DEFAULT              0
194
195 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
196 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
197 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
198 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
199                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
200                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
201
202
203 /* values for change events for custom elements (stored in level file) */
204 #define CE_DELAY                        0
205 #define CE_TOUCHED_BY_PLAYER            1
206 #define CE_PRESSED_BY_PLAYER            2
207 #define CE_PUSHED_BY_PLAYER             3
208 #define CE_DROPPED_BY_PLAYER            4
209 #define CE_HITTING_SOMETHING            5
210 #define CE_IMPACT                       6
211 #define CE_SMASHED                      7
212 #define CE_TOUCHING_X                   8
213 #define CE_CHANGE_OF_X                  9
214 #define CE_EXPLOSION_OF_X               10
215 #define CE_PLAYER_TOUCHES_X             11
216 #define CE_PLAYER_PRESSES_X             12
217 #define CE_PLAYER_PUSHES_X              13
218 #define CE_PLAYER_COLLECTS_X            14
219 #define CE_PLAYER_DROPS_X               15
220 #define CE_VALUE_GETS_ZERO              16
221 #define CE_VALUE_GETS_ZERO_OF_X         17
222 #define CE_BY_OTHER_ACTION              18
223 #define CE_BY_DIRECT_ACTION             19
224 #define CE_PLAYER_DIGS_X                20
225 #define CE_ENTERED_BY_PLAYER            21
226 #define CE_LEFT_BY_PLAYER               22
227 #define CE_PLAYER_ENTERS_X              23
228 #define CE_PLAYER_LEAVES_X              24
229 #define CE_SWITCHED                     25
230 #define CE_SWITCH_OF_X                  26
231 #define CE_HIT_BY_SOMETHING             27
232 #define CE_HITTING_X                    28
233 #define CE_HIT_BY_X                     29
234 #define CE_BLOCKED                      30
235 #define CE_SWITCHED_BY_PLAYER           31
236 #define CE_PLAYER_SWITCHES_X            32
237 #define CE_SNAPPED_BY_PLAYER            33
238 #define CE_PLAYER_SNAPS_X               34
239 #define CE_MOVE_OF_X                    35
240 #define CE_DIGGING_X                    36
241 #define CE_CREATION_OF_X                37
242 #define CE_SCORE_GETS_ZERO              38
243 #define CE_SCORE_GETS_ZERO_OF_X         39
244 #define CE_VALUE_CHANGES                40
245 #define CE_VALUE_CHANGES_OF_X           41
246 #define CE_SCORE_CHANGES                42
247 #define CE_SCORE_CHANGES_OF_X           43
248
249 #define NUM_CHANGE_EVENTS               44
250
251 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
252
253 #define CE_BITMASK_DEFAULT              0
254
255 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
256 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
257
258 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
259 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
260
261 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
262 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
263                                          CH_EVENT_VAR(e,c))
264 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
265                                          CH_ANY_EVENT_VAR(e,c))
266
267 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
268                                          CH_EVENT_VAR(e,c) = (v) : 0)
269 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
270                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
271
272 /* values for player bitmasks */
273 #define PLAYER_BITS_NONE                0
274 #define PLAYER_BITS_1                   (1 << 0)
275 #define PLAYER_BITS_2                   (1 << 1)
276 #define PLAYER_BITS_3                   (1 << 2)
277 #define PLAYER_BITS_4                   (1 << 3)
278 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
279                                          PLAYER_BITS_2 | \
280                                          PLAYER_BITS_3 | \
281                                          PLAYER_BITS_4)
282 #define PLAYER_BITS_TRIGGER             (1 << 4)
283
284 /* values for move directions (bits 0 - 3: basic move directions) */
285 #define MV_BIT_PREVIOUS                 4
286 #define MV_BIT_TRIGGER                  5
287 #define MV_BIT_TRIGGER_BACK             6
288 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
289 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
290
291 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
292 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
293 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
294 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
295 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
296
297 /* values for move stepsize */
298 #define STEPSIZE_NOT_MOVING             0
299 #define STEPSIZE_VERY_SLOW              1
300 #define STEPSIZE_SLOW                   2
301 #define STEPSIZE_NORMAL                 4
302 #define STEPSIZE_FAST                   8
303 #define STEPSIZE_VERY_FAST              16
304 #define STEPSIZE_EVEN_FASTER            32
305 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
306 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
307 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
308
309 /* values for change side for custom elements */
310 #define CH_SIDE_NONE                    MV_NONE
311 #define CH_SIDE_LEFT                    MV_LEFT
312 #define CH_SIDE_RIGHT                   MV_RIGHT
313 #define CH_SIDE_TOP                     MV_UP
314 #define CH_SIDE_BOTTOM                  MV_DOWN
315 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
316 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
317 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
318
319 /* values for change player for custom elements */
320 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
321 #define CH_PLAYER_1                     PLAYER_BITS_1
322 #define CH_PLAYER_2                     PLAYER_BITS_2
323 #define CH_PLAYER_3                     PLAYER_BITS_3
324 #define CH_PLAYER_4                     PLAYER_BITS_4
325 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
326
327 /* values for change page for custom elements */
328 #define CH_PAGE_ANY_FILE                (0xff)
329 #define CH_PAGE_ANY                     (0xffffffff)
330
331 /* values for change power for custom elements */
332 #define CP_WHEN_EMPTY                   0
333 #define CP_WHEN_DIGGABLE                1
334 #define CP_WHEN_DESTRUCTIBLE            2
335 #define CP_WHEN_COLLECTIBLE             3
336 #define CP_WHEN_REMOVABLE               4
337 #define CP_WHEN_WALKABLE                5
338
339 /* values for change actions for custom elements */
340 #define CA_NO_ACTION                    0
341 #define CA_EXIT_PLAYER                  1
342 #define CA_KILL_PLAYER                  2
343 #define CA_MOVE_PLAYER                  3
344 #define CA_RESTART_LEVEL                4
345 #define CA_SHOW_ENVELOPE                5
346 #define CA_SET_LEVEL_TIME               6
347 #define CA_SET_LEVEL_GEMS               7
348 #define CA_SET_LEVEL_SCORE              8
349 #define CA_SET_LEVEL_WIND               9
350 #define CA_SET_PLAYER_GRAVITY           10
351 #define CA_SET_PLAYER_KEYS              11
352 #define CA_SET_PLAYER_SPEED             12
353 #define CA_SET_PLAYER_SHIELD            13
354 #define CA_SET_PLAYER_ARTWORK           14
355 #define CA_SET_CE_SCORE                 15
356 #define CA_SET_CE_VALUE                 16
357 #define CA_SET_ENGINE_SCAN_MODE         17
358
359 #define CA_HEADLINE_LEVEL_ACTIONS       250
360 #define CA_HEADLINE_PLAYER_ACTIONS      251
361 #define CA_HEADLINE_CE_ACTIONS          252
362 #define CA_HEADLINE_ENGINE_ACTIONS      253
363 #define CA_UNDEFINED                    255
364
365 /* values for change action mode for custom elements */
366 #define CA_MODE_UNDEFINED               0
367 #define CA_MODE_SET                     1
368 #define CA_MODE_ADD                     2
369 #define CA_MODE_SUBTRACT                3
370 #define CA_MODE_MULTIPLY                4
371 #define CA_MODE_DIVIDE                  5
372 #define CA_MODE_MODULO                  6
373
374 /* values for change action parameters for custom elements */
375 #define CA_ARG_MIN                      0
376 #define CA_ARG_0                        0
377 #define CA_ARG_1                        1
378 #define CA_ARG_2                        2
379 #define CA_ARG_3                        3
380 #define CA_ARG_4                        4
381 #define CA_ARG_5                        5
382 #define CA_ARG_6                        6
383 #define CA_ARG_7                        7
384 #define CA_ARG_8                        8
385 #define CA_ARG_9                        9
386 #define CA_ARG_10                       10
387 #define CA_ARG_100                      100
388 #define CA_ARG_1000                     1000
389 #define CA_ARG_MAX                      9999
390 #define CA_ARG_PLAYER                   10000
391 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
392 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
393 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
394 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
395 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
396 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
397 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
398 #define CA_ARG_NUMBER                   11000
399 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
400 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
401 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
402 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
403 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
404 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
405 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
406 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
407 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
408 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
409 #define CA_ARG_ELEMENT                  12000
410 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
411 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
412 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
413 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
414 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
415 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
416 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
417 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
418 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
419 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
420 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
421 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
422 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
423 #define CA_ARG_SPEED                    13000
424 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
425 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
426 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
427 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
428 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
429 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
430 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
431 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
432 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
433 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
434 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
435 #define CA_ARG_GRAVITY                  14000
436 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
437 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
438 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
439 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
440 #define CA_ARG_DIRECTION                15000
441 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
442 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
443 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
444 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
445 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
446 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
447 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
448 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
449 #define CA_ARG_SHIELD                   16000
450 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
451 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
452 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
453 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
454 #define CA_ARG_SCAN_MODE                17000
455 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
456 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
457 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
458 #define CA_ARG_UNDEFINED                65535
459
460 /* values for custom move patterns (bits 0 - 3: basic move directions) */
461 #define MV_BIT_TOWARDS_PLAYER           4
462 #define MV_BIT_AWAY_FROM_PLAYER         5
463 #define MV_BIT_ALONG_LEFT_SIDE          6
464 #define MV_BIT_ALONG_RIGHT_SIDE         7
465 #define MV_BIT_TURNING_LEFT             8
466 #define MV_BIT_TURNING_RIGHT            9
467 #define MV_BIT_WHEN_PUSHED              10
468 #define MV_BIT_MAZE_RUNNER              11
469 #define MV_BIT_MAZE_HUNTER              12
470 #define MV_BIT_WHEN_DROPPED             13
471 #define MV_BIT_TURNING_LEFT_RIGHT       14
472 #define MV_BIT_TURNING_RIGHT_LEFT       15
473 #define MV_BIT_TURNING_RANDOM           16
474 #define MV_BIT_WIND_DIRECTION           17
475
476 /* values for custom move patterns */
477 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
478 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
479 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
480 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
481 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
482 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
483 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
484 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
485 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
486 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
487 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
488 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
489 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
490 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
491 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
492
493 /* values for initial move direction */
494 #define MV_START_NONE                   (MV_NONE)
495 #define MV_START_AUTOMATIC              (MV_NONE)
496 #define MV_START_LEFT                   (MV_LEFT)
497 #define MV_START_RIGHT                  (MV_RIGHT)
498 #define MV_START_UP                     (MV_UP)
499 #define MV_START_DOWN                   (MV_DOWN)
500 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
501 #define MV_START_PREVIOUS               (MV_PREVIOUS)
502
503 /* values for elements left behind by custom elements */
504 #define LEAVE_TYPE_UNLIMITED            0
505 #define LEAVE_TYPE_LIMITED              1
506
507 /* values for slippery property for custom elements */
508 #define SLIPPERY_ANY_RANDOM             0
509 #define SLIPPERY_ANY_LEFT_RIGHT         1
510 #define SLIPPERY_ANY_RIGHT_LEFT         2
511 #define SLIPPERY_ONLY_LEFT              3
512 #define SLIPPERY_ONLY_RIGHT             4
513
514 /* values for explosion type for custom elements */
515 #define EXPLODES_3X3                    0
516 #define EXPLODES_1X1                    1
517 #define EXPLODES_CROSS                  2
518
519 /* macros for configurable properties */
520 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
521 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
522 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
523 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
524 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
525 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
526 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
527 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
528 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
529 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
530 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
531 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
532 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
533 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
534 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
535 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
536 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
537 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
538 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
539 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
540 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
541 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
542 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
543 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
544 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
545 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
546 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
547 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
548 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
549 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
550 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
551
552 /* macros for special configurable properties */
553 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
554
555 /* macros for special graphics properties */
556 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
557
558 /* macros for pre-defined properties */
559 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
560 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
561 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
562 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
563 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
564 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
565 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
566 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
567 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
568 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
569 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
570 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
571 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
572 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
573 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
574 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
575 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
576 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
577 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
578 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
579 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
580 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
581 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
582 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
583 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
584 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
585 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
586
587 /* macros for derived properties */
588 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
589 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
590 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
591 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
592 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
593 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
594 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
595 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
596 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
597 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
598 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
599 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
600 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
601 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
602 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
603 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
604 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
605 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
606 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
607                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
608 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
609                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
610 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
611 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
612 #define CAN_BE_CLONED_BY_ANDROID(e)     \
613                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
614
615 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
616 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
617                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
618 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
619                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
620
621 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
622 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
623                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
624
625 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
626
627 /* special macros used in game engine */
628 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
629                                  (e) <= NUM_FILE_ELEMENTS)
630
631 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
632                                  (e) <= NUM_DRAWABLE_ELEMENTS)
633
634 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
635                                  (e) <= NUM_RUNTIME_ELEMENTS)
636
637 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
638                                  (e) <= MAX_NUM_ELEMENTS)
639
640 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
641                                  (e) <= EL_CUSTOM_END)
642
643 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
644                                  (e) <= EL_GROUP_END)
645
646 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
647                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
648
649 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
650                                  (e) <= EL_INTERNAL_END)
651
652 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
653                                  (e) <= EL_ENVELOPE_4)
654
655 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
656                                  (e) <= EL_KEY_4)
657 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
658                                  (e) <= EL_EM_KEY_4)
659 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
660                                  (e) <= EL_EMC_KEY_8)
661 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
662                                  IS_EM_KEY(e) ||                        \
663                                  IS_EMC_KEY(e))
664 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
665 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
666 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
667 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
668                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
669                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
670
671 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
672                                  (e) <= EL_GATE_4)
673 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
674                                  (e) <= EL_EM_GATE_4)
675 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
676                                  (e) <= EL_EMC_GATE_8)
677 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
678                                  IS_EM_GATE(e) ||                       \
679                                  IS_EMC_GATE(e))
680 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
681 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
682 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
683 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
684                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
685                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
686
687 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
688                                  (e) <= EL_GATE_4_GRAY)
689 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
690                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
691 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
692                                  (e) <= EL_EM_GATE_4_GRAY)
693 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
694                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
695 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
696                                  (e) <= EL_EMC_GATE_8_GRAY)
697 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
698                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
699 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
700                                  IS_EM_GATE_GRAY(e) ||                  \
701                                  IS_EMC_GATE_GRAY(e))
702 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
703                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
704                                  IS_EMC_GATE_GRAY_ACTIVE(e))
705 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
706 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
707 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
708 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
709 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
710 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
711 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
712                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
713                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
714
715 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
716
717 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
718                                  (e) <= EL_EMC_WALL_3)
719 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
720                                  (e) == EL_SP_CHIP_LEFT ||              \
721                                  (e) == EL_SP_CHIP_RIGHT ||             \
722                                  (e) == EL_SP_CHIP_TOP ||               \
723                                  (e) == EL_SP_CHIP_BOTTOM)
724 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
725                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
726                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
727                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
728                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
729                                  (e) == EL_SP_HARDWARE_BASE_6)
730
731 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
732                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
733
734 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
735                                  element_info[e].gfx_element : e)
736
737 /* !!! CHECK THIS !!! */
738 #if 1
739 #define TILE_GFX_ELEMENT(x, y)                                          \
740                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
741                     Feld[x][y] != EL_EXPLOSION ?                        \
742                     GfxElement[x][y] : Feld[x][y])
743 #else
744 #define TILE_GFX_ELEMENT(x, y)                                          \
745         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
746                     Feld[x][y] != EL_EXPLOSION ?                        \
747                     GfxElement[x][y] : Feld[x][y])
748 #endif
749
750 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
751 /* (solution: add separate "use sound of element" to level file and editor) */
752 #if 0
753 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
754 #else
755 #define SND_ELEMENT(e)          (e)
756 #endif
757
758 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
759 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
760 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
761
762 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
763         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
764          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
765
766 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
767
768 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
769 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
770
771 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
772 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
773 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
774
775 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
776
777 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
778                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
779                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
780                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
781                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
782                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
783                                  EL_ROCK)
784 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
785                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
786                                  EL_BD_ROCK)
787 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
788                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
789                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
790                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
791                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
792                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
793                                  (e) == EL_PEARL          ? EL_BOMB    :    \
794                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
795                                  EL_ROCK)
796 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
797 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
798 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
799 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
800
801 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
802 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
803
804 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
805                                          IS_PROTECTED(Back[x][y]))
806 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
807 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
808                                          ENEMY_PROTECTED_FIELD(x, y))
809 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
810                                          EXPLOSION_PROTECTED_FIELD(x, y))
811
812 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
813                                  (p)->switch_x == (x) && (p)->switch_y == (y))
814
815 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
816                                  (p)->drop_x == (x) && (p)->drop_y == (y))
817
818 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
819
820 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
821                                  (e) : EL_PLAYER_1)
822
823 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
824
825 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
826 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
827 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
828
829 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
830                                                               ANIM_CE_SCORE |  \
831                                                               ANIM_CE_DELAY))
832 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
833 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
834 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
835 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
836
837 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
838
839 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
840
841 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
842 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
843 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
844                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
845
846 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
847 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
848                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
849                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
850                                  (d) == MV_UP    ? "MV_UP"    :         \
851                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
852
853 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
854 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
855 #define FONT_ACTIVE(f)          (ActiveFont[f])
856
857
858 /* fundamental game speed values */
859 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
860 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
861
862 /* boundaries of arrays etc. */
863 #define MAX_LEVEL_NAME_LEN      32
864 #define MAX_LEVEL_AUTHOR_LEN    32
865 #define MAX_ELEMENT_NAME_LEN    32
866 #define MAX_TAPES_PER_SET       1024
867 #define MAX_SCORE_ENTRIES       100
868 #define MAX_NUM_TITLE_IMAGES    5
869 #define MAX_NUM_TITLE_MESSAGES  5
870
871 #define MAX_NUM_AMOEBA          100
872
873 #define NUM_ENVELOPES           4
874 #define MIN_ENVELOPE_XSIZE      1
875 #define MIN_ENVELOPE_YSIZE      1
876 #define MAX_ENVELOPE_XSIZE      30
877 #define MAX_ENVELOPE_YSIZE      20
878 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
879 #define MIN_CHANGE_PAGES        1
880 #define MAX_CHANGE_PAGES        32
881 #define MIN_ELEMENTS_IN_GROUP   1
882 #define MAX_ELEMENTS_IN_GROUP   16
883 #define MIN_ANDROID_ELEMENTS    1
884 #define MAX_ANDROID_ELEMENTS    16
885
886 /* values for elements with content */
887 #define MIN_ELEMENT_CONTENTS    1
888 #define STD_ELEMENT_CONTENTS    4
889 #define MAX_ELEMENT_CONTENTS    8
890
891 /* often used screen positions */
892 #define SX                      8
893 #define SY                      8
894 #define REAL_SX                 (SX - 2)
895 #define REAL_SY                 (SY - 2)
896 #define DX                      566
897 #define DY                      60
898 #define VX                      DX
899 #define VY                      400
900 #define EX                      DX
901 #define EY                      (VY - 44)
902 #define TILESIZE                32
903 #define TILEX                   TILESIZE
904 #define TILEY                   TILESIZE
905 #define MINI_TILESIZE           (TILESIZE / 2)
906 #define MINI_TILEX              MINI_TILESIZE
907 #define MINI_TILEY              MINI_TILESIZE
908 #define MICRO_TILESIZE          (TILESIZE / 8)
909 #define MICRO_TILEX             MICRO_TILESIZE
910 #define MICRO_TILEY             MICRO_TILESIZE
911 #define MIDPOSX                 (SCR_FIELDX / 2)
912 #define MIDPOSY                 (SCR_FIELDY / 2)
913 #define SXSIZE                  (SCR_FIELDX * TILEX)
914 #define SYSIZE                  (SCR_FIELDY * TILEY)
915 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
916 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
917 #define DXSIZE                  100
918 #define DYSIZE                  280
919 #define VXSIZE                  DXSIZE
920 #define VYSIZE                  100
921 #define EXSIZE                  DXSIZE
922 #define EYSIZE                  (VYSIZE + 44)
923 #define FULL_SXSIZE             (2 + SXSIZE + 2)
924 #define FULL_SYSIZE             (2 + SYSIZE + 2)
925 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
926 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
927 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
928 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
929 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
930 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
931
932
933 /* score for elements */
934 #define SC_EMERALD              0
935 #define SC_DIAMOND              1
936 #define SC_BUG                  2
937 #define SC_SPACESHIP            3
938 #define SC_YAMYAM               4
939 #define SC_ROBOT                5
940 #define SC_PACMAN               6
941 #define SC_NUT                  7
942 #define SC_DYNAMITE             8
943 #define SC_KEY                  9
944 #define SC_TIME_BONUS           10
945 #define SC_CRYSTAL              11
946 #define SC_PEARL                12
947 #define SC_SHIELD               13
948 #define SC_UNKNOWN_14           14
949 #define SC_UNKNOWN_15           15
950
951 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
952
953
954 /* "real" level file elements */
955 #define EL_UNDEFINED                    -1
956
957 #define EL_EMPTY_SPACE                  0
958 #define EL_EMPTY                        EL_EMPTY_SPACE
959 #define EL_SAND                         1
960 #define EL_WALL                         2
961 #define EL_WALL_SLIPPERY                3
962 #define EL_ROCK                         4
963 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
964 #define EL_EMERALD                      6
965 #define EL_EXIT_CLOSED                  7
966 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
967 #define EL_BUG                          9
968 #define EL_SPACESHIP                    10
969 #define EL_YAMYAM                       11
970 #define EL_ROBOT                        12
971 #define EL_STEELWALL                    13
972 #define EL_DIAMOND                      14
973 #define EL_AMOEBA_DEAD                  15
974 #define EL_QUICKSAND_EMPTY              16
975 #define EL_QUICKSAND_FULL               17
976 #define EL_AMOEBA_DROP                  18
977 #define EL_BOMB                         19
978 #define EL_MAGIC_WALL                   20
979 #define EL_SPEED_PILL                   21
980 #define EL_ACID                         22
981 #define EL_AMOEBA_WET                   23
982 #define EL_AMOEBA_DRY                   24
983 #define EL_NUT                          25
984 #define EL_GAME_OF_LIFE                 26
985 #define EL_BIOMAZE                      27
986 #define EL_DYNAMITE_ACTIVE              28
987 #define EL_STONEBLOCK                   29
988 #define EL_ROBOT_WHEEL                  30
989 #define EL_ROBOT_WHEEL_ACTIVE           31
990 #define EL_KEY_1                        32
991 #define EL_KEY_2                        33
992 #define EL_KEY_3                        34
993 #define EL_KEY_4                        35
994 #define EL_GATE_1                       36
995 #define EL_GATE_2                       37
996 #define EL_GATE_3                       38
997 #define EL_GATE_4                       39
998 #define EL_GATE_1_GRAY                  40
999 #define EL_GATE_2_GRAY                  41
1000 #define EL_GATE_3_GRAY                  42
1001 #define EL_GATE_4_GRAY                  43
1002 #define EL_DYNAMITE                     44
1003 #define EL_PACMAN                       45
1004 #define EL_INVISIBLE_WALL               46
1005 #define EL_LAMP                         47
1006 #define EL_LAMP_ACTIVE                  48
1007 #define EL_WALL_EMERALD                 49
1008 #define EL_WALL_DIAMOND                 50
1009 #define EL_AMOEBA_FULL                  51
1010 #define EL_BD_AMOEBA                    52
1011 #define EL_TIME_ORB_FULL                53
1012 #define EL_TIME_ORB_EMPTY               54
1013 #define EL_EXPANDABLE_WALL              55
1014 #define EL_BD_DIAMOND                   56
1015 #define EL_EMERALD_YELLOW               57
1016 #define EL_WALL_BD_DIAMOND              58
1017 #define EL_WALL_EMERALD_YELLOW          59
1018 #define EL_DARK_YAMYAM                  60
1019 #define EL_BD_MAGIC_WALL                61
1020 #define EL_INVISIBLE_STEELWALL          62
1021 #define EL_SOKOBAN_FIELD_PLAYER         63
1022 #define EL_DYNABOMB_INCREASE_NUMBER     64
1023 #define EL_DYNABOMB_INCREASE_SIZE       65
1024 #define EL_DYNABOMB_INCREASE_POWER      66
1025 #define EL_SOKOBAN_OBJECT               67
1026 #define EL_SOKOBAN_FIELD_EMPTY          68
1027 #define EL_SOKOBAN_FIELD_FULL           69
1028 #define EL_BD_BUTTERFLY_RIGHT           70
1029 #define EL_BD_BUTTERFLY_UP              71
1030 #define EL_BD_BUTTERFLY_LEFT            72
1031 #define EL_BD_BUTTERFLY_DOWN            73
1032 #define EL_BD_FIREFLY_RIGHT             74
1033 #define EL_BD_FIREFLY_UP                75
1034 #define EL_BD_FIREFLY_LEFT              76
1035 #define EL_BD_FIREFLY_DOWN              77
1036 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1037 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1038 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1039 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1040 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1041 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1042 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1043 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1044 #define EL_BD_BUTTERFLY                 78
1045 #define EL_BD_FIREFLY                   79
1046 #define EL_PLAYER_1                     80
1047 #define EL_PLAYER_2                     81
1048 #define EL_PLAYER_3                     82
1049 #define EL_PLAYER_4                     83
1050 #define EL_BUG_RIGHT                    84
1051 #define EL_BUG_UP                       85
1052 #define EL_BUG_LEFT                     86
1053 #define EL_BUG_DOWN                     87
1054 #define EL_SPACESHIP_RIGHT              88
1055 #define EL_SPACESHIP_UP                 89
1056 #define EL_SPACESHIP_LEFT               90
1057 #define EL_SPACESHIP_DOWN               91
1058 #define EL_PACMAN_RIGHT                 92
1059 #define EL_PACMAN_UP                    93
1060 #define EL_PACMAN_LEFT                  94
1061 #define EL_PACMAN_DOWN                  95
1062 #define EL_EMERALD_RED                  96
1063 #define EL_EMERALD_PURPLE               97
1064 #define EL_WALL_EMERALD_RED             98
1065 #define EL_WALL_EMERALD_PURPLE          99
1066 #define EL_ACID_POOL_TOPLEFT            100
1067 #define EL_ACID_POOL_TOPRIGHT           101
1068 #define EL_ACID_POOL_BOTTOMLEFT         102
1069 #define EL_ACID_POOL_BOTTOM             103
1070 #define EL_ACID_POOL_BOTTOMRIGHT        104
1071 #define EL_BD_WALL                      105
1072 #define EL_BD_ROCK                      106
1073 #define EL_EXIT_OPEN                    107
1074 #define EL_BLACK_ORB                    108
1075 #define EL_AMOEBA_TO_DIAMOND            109
1076 #define EL_MOLE                         110
1077 #define EL_PENGUIN                      111
1078 #define EL_SATELLITE                    112
1079 #define EL_ARROW_LEFT                   113
1080 #define EL_ARROW_RIGHT                  114
1081 #define EL_ARROW_UP                     115
1082 #define EL_ARROW_DOWN                   116
1083 #define EL_PIG                          117
1084 #define EL_DRAGON                       118
1085
1086 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1087
1088 #define EL_CHAR_START                   120
1089 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1090 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1091
1092 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1093
1094 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1095 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1096
1097 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1098
1099 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1100 #define EL_EXPANDABLE_WALL_VERTICAL     201
1101 #define EL_EXPANDABLE_WALL_ANY          202
1102
1103 #define EL_EM_GATE_1                    203
1104 #define EL_EM_GATE_2                    204
1105 #define EL_EM_GATE_3                    205
1106 #define EL_EM_GATE_4                    206
1107
1108 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1109 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1110 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1111
1112 #define EL_SP_START                     210
1113 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1114 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1115 #define EL_SP_ZONK                      (EL_SP_START + 1)
1116 #define EL_SP_BASE                      (EL_SP_START + 2)
1117 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1118 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1119 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1120 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1121 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1122 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1123 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1124 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1125 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1126 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1127 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1128 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1129 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1130 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1131 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1132 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1133 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1134 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1135 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1136 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1137 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1138 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1139 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1140 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1141 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1142 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1143 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1144 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1145 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1146 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1147 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1148 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1149 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1150 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1151 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1152 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1153 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1154 #define EL_SP_END                       (EL_SP_START + 39)
1155
1156 #define EL_EM_GATE_1_GRAY               250
1157 #define EL_EM_GATE_2_GRAY               251
1158 #define EL_EM_GATE_3_GRAY               252
1159 #define EL_EM_GATE_4_GRAY               253
1160
1161 #define EL_EM_DYNAMITE                  254
1162 #define EL_EM_DYNAMITE_ACTIVE           255
1163
1164 #define EL_PEARL                        256
1165 #define EL_CRYSTAL                      257
1166 #define EL_WALL_PEARL                   258
1167 #define EL_WALL_CRYSTAL                 259
1168 #define EL_DC_GATE_WHITE                260
1169 #define EL_DC_GATE_WHITE_GRAY           261
1170 #define EL_DC_KEY_WHITE                 262
1171 #define EL_SHIELD_NORMAL                263
1172 #define EL_EXTRA_TIME                   264
1173 #define EL_SWITCHGATE_OPEN              265
1174 #define EL_SWITCHGATE_CLOSED            266
1175 #define EL_SWITCHGATE_SWITCH_UP         267
1176 #define EL_SWITCHGATE_SWITCH_DOWN       268
1177
1178 #define EL_UNUSED_269                   269
1179 #define EL_UNUSED_270                   270
1180
1181 #define EL_CONVEYOR_BELT_1_LEFT          271
1182 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1183 #define EL_CONVEYOR_BELT_1_RIGHT         273
1184 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1185 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1186 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1187 #define EL_CONVEYOR_BELT_2_LEFT          277
1188 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1189 #define EL_CONVEYOR_BELT_2_RIGHT         279
1190 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1191 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1192 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1193 #define EL_CONVEYOR_BELT_3_LEFT          283
1194 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1195 #define EL_CONVEYOR_BELT_3_RIGHT         285
1196 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1197 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1198 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1199 #define EL_CONVEYOR_BELT_4_LEFT          289
1200 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1201 #define EL_CONVEYOR_BELT_4_RIGHT         291
1202 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1203 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1204 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1205 #define EL_LANDMINE                     295
1206 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1207 #define EL_LIGHT_SWITCH                 297
1208 #define EL_LIGHT_SWITCH_ACTIVE          298
1209 #define EL_SIGN_EXCLAMATION             299
1210 #define EL_SIGN_RADIOACTIVITY           300
1211 #define EL_SIGN_STOP                    301
1212 #define EL_SIGN_WHEELCHAIR              302
1213 #define EL_SIGN_PARKING                 303
1214 #define EL_SIGN_NO_ENTRY                304
1215 #define EL_SIGN_UNUSED_1                305
1216 #define EL_SIGN_GIVE_WAY                306
1217 #define EL_SIGN_ENTRY_FORBIDDEN         307
1218 #define EL_SIGN_EMERGENCY_EXIT          308
1219 #define EL_SIGN_YIN_YANG                309
1220 #define EL_SIGN_UNUSED_2                310
1221 #define EL_MOLE_LEFT                    311
1222 #define EL_MOLE_RIGHT                   312
1223 #define EL_MOLE_UP                      313
1224 #define EL_MOLE_DOWN                    314
1225 #define EL_STEELWALL_SLIPPERY           315
1226 #define EL_INVISIBLE_SAND               316
1227 #define EL_DX_UNKNOWN_15                317
1228 #define EL_DX_UNKNOWN_42                318
1229
1230 #define EL_UNUSED_319                   319
1231 #define EL_UNUSED_320                   320
1232
1233 #define EL_SHIELD_DEADLY                321
1234 #define EL_TIMEGATE_OPEN                322
1235 #define EL_TIMEGATE_CLOSED              323
1236 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1237 #define EL_TIMEGATE_SWITCH              325
1238
1239 #define EL_BALLOON                      326
1240 #define EL_BALLOON_SWITCH_LEFT          327
1241 #define EL_BALLOON_SWITCH_RIGHT         328
1242 #define EL_BALLOON_SWITCH_UP            329
1243 #define EL_BALLOON_SWITCH_DOWN          330
1244 #define EL_BALLOON_SWITCH_ANY           331
1245
1246 #define EL_EMC_STEELWALL_1              332
1247 #define EL_EMC_STEELWALL_2              333
1248 #define EL_EMC_STEELWALL_3              334
1249 #define EL_EMC_STEELWALL_4              335
1250 #define EL_EMC_WALL_1                   336
1251 #define EL_EMC_WALL_2                   337
1252 #define EL_EMC_WALL_3                   338
1253 #define EL_EMC_WALL_4                   339
1254 #define EL_EMC_WALL_5                   340
1255 #define EL_EMC_WALL_6                   341
1256 #define EL_EMC_WALL_7                   342
1257 #define EL_EMC_WALL_8                   343
1258
1259 #define EL_TUBE_ANY                     344
1260 #define EL_TUBE_VERTICAL                345
1261 #define EL_TUBE_HORIZONTAL              346
1262 #define EL_TUBE_VERTICAL_LEFT           347
1263 #define EL_TUBE_VERTICAL_RIGHT          348
1264 #define EL_TUBE_HORIZONTAL_UP           349
1265 #define EL_TUBE_HORIZONTAL_DOWN         350
1266 #define EL_TUBE_LEFT_UP                 351
1267 #define EL_TUBE_LEFT_DOWN               352
1268 #define EL_TUBE_RIGHT_UP                353
1269 #define EL_TUBE_RIGHT_DOWN              354
1270 #define EL_SPRING                       355
1271 #define EL_TRAP                         356
1272 #define EL_DX_SUPABOMB                  357
1273
1274 #define EL_UNUSED_358                   358
1275 #define EL_UNUSED_359                   359
1276
1277 /* ---------- begin of custom elements section ----------------------------- */
1278 #define EL_CUSTOM_START                 360
1279
1280 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1281
1282 #define NUM_CUSTOM_ELEMENTS             256
1283 #define EL_CUSTOM_END                   615
1284 /* ---------- end of custom elements section ------------------------------- */
1285
1286 #define EL_EM_KEY_1                     616
1287 #define EL_EM_KEY_2                     617
1288 #define EL_EM_KEY_3                     618
1289 #define EL_EM_KEY_4                     619
1290 #define EL_ENVELOPE_1                   620
1291 #define EL_ENVELOPE_2                   621
1292 #define EL_ENVELOPE_3                   622
1293 #define EL_ENVELOPE_4                   623
1294
1295 /* ---------- begin of group elements section ------------------------------ */
1296 #define EL_GROUP_START                  624
1297
1298 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1299
1300 #define NUM_GROUP_ELEMENTS              32
1301 #define EL_GROUP_END                    655
1302 /* ---------- end of custom elements section ------------------------------- */
1303
1304 #define EL_UNKNOWN                      656
1305 #define EL_TRIGGER_ELEMENT              657
1306 #define EL_TRIGGER_PLAYER               658
1307
1308 /* SP style elements */
1309 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1310 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1311 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1312 #define EL_SP_GRAVITY_ON_PORT_UP        662
1313 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1314 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1315 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1316 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1317
1318 /* EMC style elements */
1319 #define EL_BALLOON_SWITCH_NONE          667
1320 #define EL_EMC_GATE_5                   668
1321 #define EL_EMC_GATE_6                   669
1322 #define EL_EMC_GATE_7                   670
1323 #define EL_EMC_GATE_8                   671
1324 #define EL_EMC_GATE_5_GRAY              672
1325 #define EL_EMC_GATE_6_GRAY              673
1326 #define EL_EMC_GATE_7_GRAY              674
1327 #define EL_EMC_GATE_8_GRAY              675
1328 #define EL_EMC_KEY_5                    676
1329 #define EL_EMC_KEY_6                    677
1330 #define EL_EMC_KEY_7                    678
1331 #define EL_EMC_KEY_8                    679
1332 #define EL_EMC_ANDROID                  680
1333 #define EL_EMC_GRASS                    681
1334 #define EL_EMC_MAGIC_BALL               682
1335 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1336 #define EL_EMC_MAGIC_BALL_SWITCH        684
1337 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1338 #define EL_EMC_SPRING_BUMPER            686
1339 #define EL_EMC_PLANT                    687
1340 #define EL_EMC_LENSES                   688
1341 #define EL_EMC_MAGNIFIER                689
1342 #define EL_EMC_WALL_9                   690
1343 #define EL_EMC_WALL_10                  691
1344 #define EL_EMC_WALL_11                  692
1345 #define EL_EMC_WALL_12                  693
1346 #define EL_EMC_WALL_13                  694
1347 #define EL_EMC_WALL_14                  695
1348 #define EL_EMC_WALL_15                  696
1349 #define EL_EMC_WALL_16                  697
1350 #define EL_EMC_WALL_SLIPPERY_1          698
1351 #define EL_EMC_WALL_SLIPPERY_2          699
1352 #define EL_EMC_WALL_SLIPPERY_3          700
1353 #define EL_EMC_WALL_SLIPPERY_4          701
1354 #define EL_EMC_FAKE_GRASS               702
1355 #define EL_EMC_FAKE_ACID                703
1356 #define EL_EMC_DRIPPER                  704
1357
1358 #define EL_TRIGGER_CE_VALUE             705
1359 #define EL_TRIGGER_CE_SCORE             706
1360 #define EL_CURRENT_CE_VALUE             707
1361 #define EL_CURRENT_CE_SCORE             708
1362
1363 #define EL_YAMYAM_LEFT                  709
1364 #define EL_YAMYAM_RIGHT                 710
1365 #define EL_YAMYAM_UP                    711
1366 #define EL_YAMYAM_DOWN                  712
1367
1368 #define EL_BD_EXPANDABLE_WALL           713
1369
1370 #define EL_PREV_CE_8                    714
1371 #define EL_PREV_CE_7                    715
1372 #define EL_PREV_CE_6                    716
1373 #define EL_PREV_CE_5                    717
1374 #define EL_PREV_CE_4                    718
1375 #define EL_PREV_CE_3                    719
1376 #define EL_PREV_CE_2                    720
1377 #define EL_PREV_CE_1                    721
1378 #define EL_SELF                         722
1379 #define EL_NEXT_CE_1                    723
1380 #define EL_NEXT_CE_2                    724
1381 #define EL_NEXT_CE_3                    725
1382 #define EL_NEXT_CE_4                    726
1383 #define EL_NEXT_CE_5                    727
1384 #define EL_NEXT_CE_6                    728
1385 #define EL_NEXT_CE_7                    729
1386 #define EL_NEXT_CE_8                    730
1387 #define EL_ANY_ELEMENT                  731
1388
1389 #define EL_STEEL_CHAR_START             732
1390 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1391 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1392
1393 /* (auto-generated data structure definitions included with normal chars) */
1394
1395 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1396 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1397
1398 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1399
1400 #define EL_SPERMS                       812
1401 #define EL_BULLET                       813
1402 #define EL_HEART                        814
1403 #define EL_CROSS                        815
1404 #define EL_FRANKIE                      816
1405 #define EL_SIGN_SPERMS                  817
1406 #define EL_SIGN_BULLET                  818
1407 #define EL_SIGN_HEART                   819
1408 #define EL_SIGN_CROSS                   820
1409 #define EL_SIGN_FRANKIE                 821
1410
1411 #define EL_STEEL_EXIT_CLOSED            822
1412 #define EL_STEEL_EXIT_OPEN              823
1413
1414 #define EL_DC_STEELWALL_1_LEFT          824
1415 #define EL_DC_STEELWALL_1_RIGHT         825
1416 #define EL_DC_STEELWALL_1_TOP           826
1417 #define EL_DC_STEELWALL_1_BOTTOM        827
1418 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1419 #define EL_DC_STEELWALL_1_VERTICAL      829
1420 #define EL_DC_STEELWALL_1_TOPLEFT       830
1421 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1422 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1423 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1424 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1425 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1426 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1427 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1428
1429 #define EL_DC_STEELWALL_2_LEFT          838
1430 #define EL_DC_STEELWALL_2_RIGHT         839
1431 #define EL_DC_STEELWALL_2_TOP           840
1432 #define EL_DC_STEELWALL_2_BOTTOM        841
1433 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1434 #define EL_DC_STEELWALL_2_VERTICAL      843
1435 #define EL_DC_STEELWALL_2_MIDDLE        844
1436 #define EL_DC_STEELWALL_2_SINGLE        845
1437
1438 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1439 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1440 #define EL_DC_TIMEGATE_SWITCH           848
1441 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1442
1443 #define EL_DC_LANDMINE                  850
1444
1445 #define EL_EXPANDABLE_STEELWALL            851
1446 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1447 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1448 #define EL_EXPANDABLE_STEELWALL_ANY        854
1449
1450 #define EL_EM_EXIT_CLOSED               855
1451 #define EL_EM_EXIT_OPEN                 856
1452 #define EL_EM_STEEL_EXIT_CLOSED         857
1453 #define EL_EM_STEEL_EXIT_OPEN           858
1454
1455 #define EL_DC_GATE_FAKE_GRAY            859
1456
1457 #define EL_DC_MAGIC_WALL                860
1458
1459 #define EL_QUICKSAND_FAST_EMPTY         861
1460 #define EL_QUICKSAND_FAST_FULL          862
1461
1462 #define NUM_FILE_ELEMENTS               863
1463
1464
1465 /* "real" (and therefore drawable) runtime elements */
1466 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1467
1468 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1469 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1470 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1471 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1472 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1473 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1474 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1475 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1476 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1477 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1478 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1479 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1480 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1481 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1482 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1483 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1484 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1485 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1486 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1487 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1488 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1489 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1490 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1491 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1492 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1493 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1494 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1495 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1496 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1497 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1498 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1499 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1500 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1501 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1502 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1503 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1504 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1505 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1506 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1507 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1508 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1509 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1510 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1511 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1512 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1513 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1514 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1515 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1516 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1517 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1518 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1519 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1520 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1521 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1522 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1523 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1524 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1525 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1526 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1527 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1528 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1529 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1530 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1531 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1532 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1533 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1534 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1535 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1536 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1537 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1538 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1539 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1540
1541 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1542
1543 /* "unreal" (and therefore not drawable) runtime elements */
1544 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1545
1546 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1547 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1548 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1549 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1550 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1551 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1552 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1553 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1554 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1555 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1556 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1557 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1558 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1559 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1560 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1561 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1562 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1563 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1564 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1565 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1566 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1567 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1568 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1569 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1570
1571 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1572
1573 /* dummy elements (never used as game elements, only used as graphics) */
1574 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1575
1576 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1577 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1578 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1579 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1580 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1581 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1582 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1583 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1584 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1585 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1586 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1587 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1588 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1589 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1590 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1591 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1592 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1593 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1594 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1595 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1596 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1597 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1598 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1599 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1600 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1601 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1602 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1603 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1604 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1605 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1606 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1607 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1608 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1609
1610 /* internal elements (only used for internal purposes like copying) */
1611 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1612
1613 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1614 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1615 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1616 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1617
1618 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1619 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1620 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1621 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1622 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1623 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1624 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1625 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1626 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1627 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1628 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1629 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1630 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1631 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1632 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1633 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1634 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1635 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1636 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1637 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1638 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1639 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1640 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1641 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1642 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1643 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1644 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1645 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1646 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1647 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1648
1649 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1650 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1651 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1652 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1653
1654 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1655
1656
1657 /* values for graphics/sounds action types */
1658 #define ACTION_DEFAULT                  0
1659 #define ACTION_WAITING                  1
1660 #define ACTION_FALLING                  2
1661 #define ACTION_MOVING                   3
1662 #define ACTION_DIGGING                  4
1663 #define ACTION_SNAPPING                 5
1664 #define ACTION_COLLECTING               6
1665 #define ACTION_DROPPING                 7
1666 #define ACTION_PUSHING                  8
1667 #define ACTION_WALKING                  9
1668 #define ACTION_PASSING                  10
1669 #define ACTION_IMPACT                   11
1670 #define ACTION_BREAKING                 12
1671 #define ACTION_ACTIVATING               13
1672 #define ACTION_DEACTIVATING             14
1673 #define ACTION_OPENING                  15
1674 #define ACTION_CLOSING                  16
1675 #define ACTION_ATTACKING                17
1676 #define ACTION_GROWING                  18
1677 #define ACTION_SHRINKING                19
1678 #define ACTION_ACTIVE                   20
1679 #define ACTION_FILLING                  21
1680 #define ACTION_EMPTYING                 22
1681 #define ACTION_CHANGING                 23
1682 #define ACTION_EXPLODING                24
1683 #define ACTION_BORING                   25
1684 #define ACTION_BORING_1                 26
1685 #define ACTION_BORING_2                 27
1686 #define ACTION_BORING_3                 28
1687 #define ACTION_BORING_4                 29
1688 #define ACTION_BORING_5                 30
1689 #define ACTION_BORING_6                 31
1690 #define ACTION_BORING_7                 32
1691 #define ACTION_BORING_8                 33
1692 #define ACTION_BORING_9                 34
1693 #define ACTION_BORING_10                35
1694 #define ACTION_SLEEPING                 36
1695 #define ACTION_SLEEPING_1               37
1696 #define ACTION_SLEEPING_2               38
1697 #define ACTION_SLEEPING_3               39
1698 #define ACTION_AWAKENING                40
1699 #define ACTION_DYING                    41
1700 #define ACTION_TURNING                  42
1701 #define ACTION_TURNING_FROM_LEFT        43
1702 #define ACTION_TURNING_FROM_RIGHT       44
1703 #define ACTION_TURNING_FROM_UP          45
1704 #define ACTION_TURNING_FROM_DOWN        46
1705 #define ACTION_SMASHED_BY_ROCK          47
1706 #define ACTION_SMASHED_BY_SPRING        48
1707 #define ACTION_EATING                   49
1708 #define ACTION_TWINKLING                50
1709 #define ACTION_SPLASHING                51
1710 #define ACTION_PAGE_1                   52
1711 #define ACTION_PAGE_2                   53
1712 #define ACTION_PAGE_3                   54
1713 #define ACTION_PAGE_4                   55
1714 #define ACTION_PAGE_5                   56
1715 #define ACTION_PAGE_6                   57
1716 #define ACTION_PAGE_7                   58
1717 #define ACTION_PAGE_8                   59
1718 #define ACTION_PAGE_9                   60
1719 #define ACTION_PAGE_10                  61
1720 #define ACTION_PAGE_11                  62
1721 #define ACTION_PAGE_12                  63
1722 #define ACTION_PAGE_13                  64
1723 #define ACTION_PAGE_14                  65
1724 #define ACTION_PAGE_15                  66
1725 #define ACTION_PAGE_16                  67
1726 #define ACTION_PAGE_17                  68
1727 #define ACTION_PAGE_18                  69
1728 #define ACTION_PAGE_19                  70
1729 #define ACTION_PAGE_20                  71
1730 #define ACTION_PAGE_21                  72
1731 #define ACTION_PAGE_22                  73
1732 #define ACTION_PAGE_23                  74
1733 #define ACTION_PAGE_24                  75
1734 #define ACTION_PAGE_25                  76
1735 #define ACTION_PAGE_26                  77
1736 #define ACTION_PAGE_27                  78
1737 #define ACTION_PAGE_28                  79
1738 #define ACTION_PAGE_29                  80
1739 #define ACTION_PAGE_30                  81
1740 #define ACTION_PAGE_31                  82
1741 #define ACTION_PAGE_32                  83
1742 #define ACTION_OTHER                    84
1743
1744 #define NUM_ACTIONS                     85
1745
1746 #define ACTION_BORING_LAST              ACTION_BORING_10
1747 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1748
1749
1750 /* values for special image configuration suffixes (must match game mode) */
1751 #define GFX_SPECIAL_ARG_DEFAULT         0
1752 #define GFX_SPECIAL_ARG_LOADING         1
1753 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1754 #define GFX_SPECIAL_ARG_TITLE           3
1755 #define GFX_SPECIAL_ARG_MAIN            4
1756 #define GFX_SPECIAL_ARG_LEVELS          5
1757 #define GFX_SPECIAL_ARG_SCORES          6
1758 #define GFX_SPECIAL_ARG_EDITOR          7
1759 #define GFX_SPECIAL_ARG_INFO            8
1760 #define GFX_SPECIAL_ARG_SETUP           9
1761 #define GFX_SPECIAL_ARG_PLAYING         10
1762 #define GFX_SPECIAL_ARG_DOOR            11
1763 #define GFX_SPECIAL_ARG_PANEL           12
1764 #define GFX_SPECIAL_ARG_PREVIEW         13
1765 #define GFX_SPECIAL_ARG_CRUMBLED        14
1766
1767 #define NUM_SPECIAL_GFX_ARGS            15
1768
1769 /* these additional definitions are currently only used for draw offsets */
1770 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1771 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1772 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1773 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1774 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1775 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1776 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1777 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1778
1779 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1780
1781 /* these additional definitions are currently only used for draw offsets */
1782 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1783 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1784 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1785 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1786 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1787 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1788 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1789 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       7
1790 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       8
1791 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    9
1792 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      10
1793
1794 #define NUM_SPECIAL_GFX_SETUP_ARGS              11
1795
1796
1797 /* values for image configuration suffixes */
1798 #define GFX_ARG_X                       0
1799 #define GFX_ARG_Y                       1
1800 #define GFX_ARG_XPOS                    2
1801 #define GFX_ARG_YPOS                    3
1802 #define GFX_ARG_WIDTH                   4
1803 #define GFX_ARG_HEIGHT                  5
1804 #define GFX_ARG_VERTICAL                6
1805 #define GFX_ARG_OFFSET                  7
1806 #define GFX_ARG_XOFFSET                 8
1807 #define GFX_ARG_YOFFSET                 9
1808 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1809 #define GFX_ARG_2ND_VERTICAL            11
1810 #define GFX_ARG_2ND_OFFSET              12
1811 #define GFX_ARG_2ND_XOFFSET             13
1812 #define GFX_ARG_2ND_YOFFSET             14
1813 #define GFX_ARG_2ND_SWAP_TILES          15      
1814 #define GFX_ARG_FRAMES                  16
1815 #define GFX_ARG_FRAMES_PER_LINE         17
1816 #define GFX_ARG_START_FRAME             18
1817 #define GFX_ARG_DELAY                   19
1818 #define GFX_ARG_ANIM_MODE               20
1819 #define GFX_ARG_GLOBAL_SYNC             21
1820 #define GFX_ARG_CRUMBLED_LIKE           22
1821 #define GFX_ARG_DIGGABLE_LIKE           23
1822 #define GFX_ARG_BORDER_SIZE             24
1823 #define GFX_ARG_STEP_OFFSET             25
1824 #define GFX_ARG_STEP_DELAY              26
1825 #define GFX_ARG_DIRECTION               27
1826 #define GFX_ARG_POSITION                28
1827 #define GFX_ARG_DRAW_XOFFSET            29
1828 #define GFX_ARG_DRAW_YOFFSET            30
1829 #define GFX_ARG_DRAW_MASKED             31
1830 #define GFX_ARG_ANIM_DELAY_FIXED        32
1831 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1832 #define GFX_ARG_POST_DELAY_FIXED        34
1833 #define GFX_ARG_POST_DELAY_RANDOM       35
1834 #define GFX_ARG_NAME                    36
1835 #define GFX_ARG_SCALE_UP_FACTOR         37
1836 #define GFX_ARG_CLONE_FROM              38
1837 #define GFX_ARG_FADE_MODE               39
1838 #define GFX_ARG_FADE_DELAY              40
1839 #define GFX_ARG_POST_DELAY              41
1840 #define GFX_ARG_AUTO_DELAY              42
1841 #define GFX_ARG_ALIGN                   43
1842 #define GFX_ARG_VALIGN                  44
1843 #define GFX_ARG_SORT_PRIORITY           45
1844
1845 #define NUM_GFX_ARGS                    46
1846
1847
1848 /* values for sound configuration suffixes */
1849 #define SND_ARG_MODE_LOOP               0
1850 #define SND_ARG_VOLUME                  1
1851 #define SND_ARG_PRIORITY                2
1852
1853 #define NUM_SND_ARGS                    3
1854
1855
1856 /* values for music configuration suffixes */
1857 #define MUS_ARG_MODE_LOOP               0
1858
1859 #define NUM_MUS_ARGS                    1
1860
1861
1862 /* values for font configuration (definitions must match those from main.c) */
1863 #define FONT_INITIAL_1                  0
1864 #define FONT_INITIAL_2                  1
1865 #define FONT_INITIAL_3                  2
1866 #define FONT_INITIAL_4                  3
1867 #define FONT_TITLE_1                    4
1868 #define FONT_TITLE_2                    5
1869 #define FONT_MENU_1_ACTIVE              6
1870 #define FONT_MENU_2_ACTIVE              7
1871 #define FONT_MENU_1                     8
1872 #define FONT_MENU_2                     9
1873 #define FONT_TEXT_1_ACTIVE              10
1874 #define FONT_TEXT_2_ACTIVE              11
1875 #define FONT_TEXT_3_ACTIVE              12
1876 #define FONT_TEXT_4_ACTIVE              13
1877 #define FONT_TEXT_1                     14
1878 #define FONT_TEXT_2                     15
1879 #define FONT_TEXT_3                     16
1880 #define FONT_TEXT_4                     17
1881 #define FONT_ENVELOPE_1                 18
1882 #define FONT_ENVELOPE_2                 19
1883 #define FONT_ENVELOPE_3                 20
1884 #define FONT_ENVELOPE_4                 21
1885 #define FONT_INPUT_1_ACTIVE             22
1886 #define FONT_INPUT_2_ACTIVE             23
1887 #define FONT_INPUT_1                    24
1888 #define FONT_INPUT_2                    25
1889 #define FONT_OPTION_OFF                 26
1890 #define FONT_OPTION_ON                  27
1891 #define FONT_VALUE_1                    28
1892 #define FONT_VALUE_2                    29
1893 #define FONT_VALUE_OLD                  30
1894 #define FONT_LEVEL_NUMBER_ACTIVE        31
1895 #define FONT_LEVEL_NUMBER               32
1896 #define FONT_TAPE_RECORDER              33
1897 #define FONT_GAME_INFO                  34
1898 #define FONT_INFO_ELEMENTS              35
1899 #define FONT_INFO_LEVELSET              36
1900
1901 #define NUM_FONTS                       37
1902 #define NUM_INITIAL_FONTS               4
1903
1904 #if 0
1905 #define FONT_ACTIVE(f)                                                    \
1906         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1907          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1908          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1909          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1910          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1911          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1912          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1913          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1914          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1915          (f))
1916 #endif
1917
1918 /* values for game_status (must match special image configuration suffixes) */
1919 #define GAME_MODE_DEFAULT               0
1920 #define GAME_MODE_LOADING               1
1921 #define GAME_MODE_TITLE_INITIAL         2
1922 #define GAME_MODE_TITLE                 3
1923 #define GAME_MODE_MAIN                  4
1924 #define GAME_MODE_LEVELS                5
1925 #define GAME_MODE_SCORES                6
1926 #define GAME_MODE_EDITOR                7
1927 #define GAME_MODE_INFO                  8
1928 #define GAME_MODE_SETUP                 9
1929 #define GAME_MODE_PLAYING               10
1930 #define GAME_MODE_PSEUDO_DOOR           11
1931 #define GAME_MODE_PSEUDO_PANEL          12
1932 #define GAME_MODE_PSEUDO_PREVIEW        13
1933 #define GAME_MODE_PSEUDO_CRUMBLED       14
1934
1935 /* there are no special config file suffixes for these modes */
1936 #define GAME_MODE_PSEUDO_TYPENAME       15
1937 #define GAME_MODE_QUIT                  16
1938
1939 /* special definitions currently only used for custom artwork configuration */
1940 #define MUSIC_PREFIX_BACKGROUND         0
1941 #define NUM_MUSIC_PREFIXES              1
1942 #define MAX_LEVELS                      1000
1943
1944 /* definitions for demo animation lists */
1945 #define HELPANIM_LIST_NEXT              -1
1946 #define HELPANIM_LIST_END               -999
1947
1948
1949 /* program information and versioning definitions */
1950 #define PROGRAM_VERSION_MAJOR           3
1951 #define PROGRAM_VERSION_MINOR           2
1952 #define PROGRAM_VERSION_PATCH           4
1953 #define PROGRAM_VERSION_BUILD           3
1954
1955 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1956 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1957 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2007 by Holger Schemel"
1958 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
1959 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
1960 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
1961 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
1962
1963 #if CREATE_SPECIAL_EDITION_RND_JUE
1964 #undef  PROGRAM_TITLE_STRING
1965 #define PROGRAM_TITLE_STRING            "R'n'D - jue"
1966 #undef  PROGRAM_UNIX_DATADIR_STRING
1967 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds-jue"
1968 #endif
1969
1970 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
1971 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
1972 #define FILENAME_PREFIX                 "Rocks"
1973
1974 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
1975 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
1976 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
1977 #define USERDATA_DIRECTORY_DOS          "userdata"
1978
1979 #if defined(PLATFORM_WIN32)
1980 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
1981 #elif defined(PLATFORM_MACOSX)
1982 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
1983 #elif defined(PLATFORM_UNIX)
1984 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
1985 #else
1986 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
1987 #endif
1988
1989 #define X11_ICON_FILENAME               "rocks_icon.xbm"
1990 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
1991 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
1992 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
1993
1994 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
1995 ** currently supported/known file version numbers:
1996 **      1.0 (old)
1997 **      1.2 (still in use)
1998 **      1.4 (still in use)
1999 **      2.0 (actual)
2000 */
2001 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2002 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2003 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2004 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2005 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2006
2007 /* file version does not change for every program version, but is changed
2008    when new features are introduced that are incompatible with older file
2009    versions, so that they can be treated accordingly */
2010 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2011
2012 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2013 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2014 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2015 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2016 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2017
2018 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2019                                                       PROGRAM_VERSION_MINOR, \
2020                                                       PROGRAM_VERSION_PATCH, \
2021                                                       PROGRAM_VERSION_BUILD)
2022
2023 /* values for game_emulation */
2024 #define EMU_NONE                        0
2025 #define EMU_BOULDERDASH                 1
2026 #define EMU_SOKOBAN                     2
2027 #define EMU_SUPAPLEX                    3
2028
2029 /* values for level file type identifier */
2030 #define LEVEL_FILE_TYPE_UNKNOWN         0
2031 #define LEVEL_FILE_TYPE_RND             1
2032 #define LEVEL_FILE_TYPE_BD              2
2033 #define LEVEL_FILE_TYPE_EM              3
2034 #define LEVEL_FILE_TYPE_SP              4
2035 #define LEVEL_FILE_TYPE_DX              5
2036 #define LEVEL_FILE_TYPE_SB              6
2037 #define LEVEL_FILE_TYPE_DC              7
2038
2039 #define NUM_LEVEL_FILE_TYPES            8
2040
2041 /* values for game engine type identifier */
2042 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2043 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2044 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2045
2046 #define NUM_ENGINE_TYPES                3
2047
2048
2049 struct BorderInfo
2050 {
2051   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2052   boolean draw_masked_when_fading;
2053 };
2054
2055 struct MenuMainButtonInfo
2056 {
2057   struct MenuPosInfo name;
2058   struct MenuPosInfo levels;
2059   struct MenuPosInfo scores;
2060   struct MenuPosInfo editor;
2061   struct MenuPosInfo info;
2062   struct MenuPosInfo game;
2063   struct MenuPosInfo setup;
2064   struct MenuPosInfo quit;
2065
2066   struct MenuPosInfo prev_level;
2067   struct MenuPosInfo next_level;
2068 };
2069
2070 struct MenuMainTextInfo
2071 {
2072   struct TextPosInfo name;
2073   struct TextPosInfo levels;
2074   struct TextPosInfo scores;
2075   struct TextPosInfo editor;
2076   struct TextPosInfo info;
2077   struct TextPosInfo game;
2078   struct TextPosInfo setup;
2079   struct TextPosInfo quit;
2080
2081   struct TextPosInfo first_level;
2082   struct TextPosInfo last_level;
2083   struct TextPosInfo level_number;
2084   struct TextPosInfo level_info_1;
2085   struct TextPosInfo level_info_2;
2086   struct TextPosInfo level_name;
2087   struct TextPosInfo level_author;
2088   struct TextPosInfo level_year;
2089   struct TextPosInfo level_imported_from;
2090   struct TextPosInfo level_imported_by;
2091   struct TextPosInfo level_tested_by;
2092   struct TextPosInfo title_1;
2093   struct TextPosInfo title_2;
2094   struct TextPosInfo title_3;
2095 };
2096
2097 struct MenuMainInputInfo
2098 {
2099   struct TextPosInfo name;
2100 };
2101
2102 struct MenuMainInfo
2103 {
2104   struct MenuMainButtonInfo button;
2105   struct MenuMainTextInfo text;
2106   struct MenuMainInputInfo input;
2107 };
2108
2109 struct TitleFadingInfo
2110 {
2111   int fade_mode;
2112   int fade_delay;
2113   int post_delay;
2114   int auto_delay;
2115 };
2116
2117 struct TitleMessageInfo
2118 {
2119   int x, y;
2120   int width, height;
2121   int chars, lines;
2122   int align, valign;
2123   int font;
2124   boolean autowrap;
2125   boolean centered;
2126   boolean parse_comments;
2127   int sort_priority;
2128
2129   int fade_mode;
2130   int fade_delay;
2131   int post_delay;
2132   int auto_delay;
2133 };
2134
2135 struct InitInfo
2136 {
2137   struct MenuPosInfo busy;
2138 };
2139
2140 struct MenuInfo
2141 {
2142   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2143   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2144   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2145   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2146   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2147   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2148
2149   int scrollbar_xoffset;
2150
2151   int list_size[NUM_SPECIAL_GFX_ARGS];
2152
2153   struct TitleFadingInfo enter_menu;
2154   struct TitleFadingInfo leave_menu;
2155   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2156   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2157   struct TitleFadingInfo next_screen;
2158
2159   int sound[NUM_SPECIAL_GFX_ARGS];
2160   int music[NUM_SPECIAL_GFX_ARGS];
2161
2162   struct MenuMainInfo main;
2163 };
2164
2165 struct DoorInfo
2166 {
2167   int width;
2168   int height;
2169   int step_offset;
2170   int step_delay;
2171   int anim_mode;
2172 };
2173
2174 struct PreviewInfo
2175 {
2176   int x, y;
2177   int align, valign;
2178   int xsize, ysize;
2179   int xoffset, yoffset;
2180   int tile_size;
2181   int step_offset;
2182   int step_delay;
2183   int anim_mode;
2184 };
2185
2186 struct HiScore
2187 {
2188   char Name[MAX_PLAYER_NAME_LEN + 1];
2189   int Score;
2190 };
2191
2192 struct Content
2193 {
2194   int e[3][3];
2195 };
2196
2197 struct EnvelopeInfo
2198 {
2199   int xsize;
2200   int ysize;
2201
2202   boolean autowrap;
2203   boolean centered;
2204
2205   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2206 };
2207
2208 struct LevelSetInfo
2209 {
2210   int music[MAX_LEVELS];
2211 };
2212
2213 struct LevelFileInfo
2214 {
2215   int nr;
2216   int type;
2217   boolean packed;
2218   char *basename;
2219   char *filename;
2220 };
2221
2222 struct DateInfo
2223 {
2224   int year;
2225   int month;
2226   int day;
2227 };
2228
2229 struct LevelInfo
2230 {
2231   struct LevelFileInfo file_info;
2232
2233   int game_engine_type;
2234
2235   /* level stored in native format for the alternative native game engines */
2236   struct LevelInfo_EM *native_em_level;
2237
2238   int file_version;     /* file format version the level is stored with    */
2239   int game_version;     /* game release version the level was created with */
2240
2241   struct DateInfo creation_date;
2242
2243   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2244   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2245   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2246
2247   int fieldx, fieldy;
2248
2249   int time;                             /* available time (seconds) */
2250   int gems_needed;
2251
2252   char name[MAX_LEVEL_NAME_LEN + 1];
2253   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2254
2255   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2256
2257   int score[LEVEL_SCORE_ELEMENTS];
2258
2259   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2260   int num_yamyam_contents;
2261
2262   int amoeba_speed;
2263   int amoeba_content;
2264
2265   int game_of_life[4];
2266   int biomaze[4];
2267
2268   int time_magic_wall;
2269   int time_wheel;
2270   int time_light;
2271   int time_timegate;
2272
2273   int shield_normal_time;
2274   int shield_deadly_time;
2275
2276   int extra_time;
2277   int time_orb_time;
2278
2279   int extra_time_score;
2280
2281   int start_element[MAX_PLAYERS];
2282   boolean use_start_element[MAX_PLAYERS];
2283
2284   int artwork_element[MAX_PLAYERS];
2285   boolean use_artwork_element[MAX_PLAYERS];
2286
2287   int explosion_element[MAX_PLAYERS];
2288   boolean use_explosion_element[MAX_PLAYERS];
2289
2290   /* values for the new EMC elements */
2291   int android_move_time;
2292   int android_clone_time;
2293   boolean ball_random;
2294   boolean ball_state_initial;
2295   int ball_time;
2296   int lenses_score;
2297   int magnify_score;
2298   int slurp_score;
2299   int lenses_time;
2300   int magnify_time;
2301   int wind_direction_initial;
2302
2303   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2304   int num_ball_contents;
2305
2306   int num_android_clone_elements;
2307   int android_clone_element[MAX_ANDROID_ELEMENTS];
2308
2309   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2310   int dont_collide_with_bits;   /* bitfield to store property for elements */
2311
2312   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2313   boolean initial_player_gravity[MAX_PLAYERS];
2314
2315   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2316   boolean use_spring_bug;       /* for compatibility with old levels */
2317   boolean use_time_orb_bug;     /* for compatibility with old levels */
2318   boolean instant_relocation;   /* no visual delay when relocating player */
2319   boolean shifted_relocation;   /* no level centering when relocating player */
2320   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2321   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2322
2323   boolean continuous_snapping;  /* repeated snapping without releasing key */
2324   boolean block_snap_field;     /* snapping blocks field to show animation */
2325   boolean block_last_field;     /* player blocks previous field while moving */
2326   boolean sp_block_last_field;  /* player blocks previous field while moving */
2327
2328   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2329   int use_step_counter;         /* count steps instead of seconds for level */
2330
2331   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2332
2333   boolean use_custom_template;  /* use custom properties from template file */
2334
2335   boolean no_valid_file;        /* set when level file missing or invalid */
2336
2337   boolean changed;              /* set when level was changed in the editor */
2338 };
2339
2340 struct GlobalInfo
2341 {
2342   char *autoplay_leveldir;
2343   int autoplay_level[MAX_TAPES_PER_SET];
2344   boolean autoplay_all;
2345
2346   char *convert_leveldir;
2347   int convert_level_nr;
2348
2349   int num_toons;
2350
2351   float frames_per_second;
2352   boolean fps_slowdown;
2353   int fps_slowdown_factor;
2354
2355   /* global values for fading screens and masking borders */
2356   int border_status;
2357 #if 0
2358   int fading_status;
2359   int fading_type;
2360 #endif
2361 };
2362
2363 struct ElementChangeInfo
2364 {
2365   boolean can_change;           /* use or ignore this change info */
2366
2367   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2368
2369   int trigger_player;           /* player triggering change */
2370   int trigger_side;             /* side triggering change */
2371   int trigger_page;             /* page triggering change */
2372
2373   int target_element;           /* target element after change */
2374
2375   int delay_fixed;              /* added frame delay before changed (fixed) */
2376   int delay_random;             /* added frame delay before changed (random) */
2377   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2378
2379   int trigger_element;          /* element triggering change */
2380
2381   struct Content target_content;/* elements for extended change target */
2382   boolean use_target_content;   /* use extended change target */
2383   boolean only_if_complete;     /* only use complete target content */
2384   boolean use_random_replace;   /* use random value for replacing elements */
2385   int random_percentage;        /* random value for replacing elements */
2386   int replace_when;             /* type of elements that can be replaced */
2387
2388   boolean explode;              /* explode instead of change */
2389
2390   boolean has_action;           /* execute action on specified condition */
2391   int action_type;              /* type of action */
2392   int action_mode;              /* mode of action */
2393   int action_arg;               /* parameter of action */
2394
2395   /* ---------- internal values used at runtime when playing ---------- */
2396
2397   /* functions that are called before, while and after the change of an
2398      element -- currently only used for non-custom elements */
2399   void (*pre_change_function)(int x, int y);
2400   void (*change_function)(int x, int y);
2401   void (*post_change_function)(int x, int y);
2402
2403   short actual_trigger_element; /* element that actually triggered change */
2404   int actual_trigger_side;      /* element side that triggered the change */
2405   int actual_trigger_player;    /* player which actually triggered change */
2406   int actual_trigger_player_bits; /* player bits of triggering players */
2407   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2408   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2409
2410   boolean can_change_or_has_action;     /* can_change | has_action */
2411
2412   /* ---------- internal values used in level editor ---------- */
2413
2414   int direct_action;            /* change triggered by actions on element */
2415   int other_action;             /* change triggered by other element actions */
2416 };
2417
2418 struct ElementGroupInfo
2419 {
2420   int num_elements;                     /* number of elements in this group */
2421   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2422
2423   int choice_mode;              /* how to choose element from group */
2424
2425   /* ---------- internal values used at runtime when playing ---------- */
2426
2427   /* the following is the same as above, but with recursively resolved group
2428      elements (group elements may also contain further group elements!) */
2429   int num_elements_resolved;
2430   short element_resolved[NUM_FILE_ELEMENTS];
2431
2432   int choice_pos;               /* current element choice position */
2433 };
2434
2435 struct ElementNameInfo
2436 {
2437   /* ---------- token and description strings ---------- */
2438
2439   char *token_name;             /* element token used in config files */
2440   char *class_name;             /* element class used in config files */
2441   char *editor_description;     /* pre-defined description for level editor */
2442 };
2443
2444 struct ElementInfo
2445 {
2446   /* ---------- token and description strings ---------- */
2447
2448   char *token_name;             /* element token used in config files */
2449   char *class_name;             /* element class used in config files */
2450   char *editor_description;     /* pre-defined description for level editor */
2451   char *custom_description;     /* alternative description from config file */
2452   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2453
2454   /* ---------- graphic and sound definitions ---------- */
2455
2456   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2457   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2458                                 /* special graphics for left/right/up/down */
2459
2460   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2461   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2462                                 /* crumbled graphics for left/right/up/down */
2463
2464   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2465                                 /* special graphics for certain screens */
2466
2467   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2468
2469   /* ---------- special element property values ---------- */
2470
2471   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2472
2473   boolean use_gfx_element;      /* use custom graphic element */
2474   int gfx_element;              /* optional custom graphic element */
2475
2476   int access_direction;         /* accessible from which direction */
2477
2478   int collect_score_initial;    /* initial score value for collecting */
2479   int collect_count_initial;    /* initial count value for collecting */
2480
2481   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2482   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2483   boolean use_last_ce_value;    /* use value from element before change */
2484
2485   int push_delay_fixed;         /* constant delay before pushing */
2486   int push_delay_random;        /* additional random delay before pushing */
2487   int drop_delay_fixed;         /* constant delay after dropping */
2488   int drop_delay_random;        /* additional random delay after dropping */
2489   int move_delay_fixed;         /* constant delay after moving */
2490   int move_delay_random;        /* additional random delay after moving */
2491
2492   int move_pattern;             /* direction movable element moves to */
2493   int move_direction_initial;   /* initial direction element moves to */
2494   int move_stepsize;            /* step size element moves with */
2495
2496   int move_enter_element;       /* element that can be entered (and removed) */
2497   int move_leave_element;       /* element that can be left behind */
2498   int move_leave_type;          /* change (limited) or leave (unlimited) */
2499
2500   int slippery_type;            /* how/where other elements slip away */
2501
2502   struct Content content;       /* new elements after explosion */
2503
2504   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2505   int explosion_delay;          /* duration of explosion of this element */
2506   int ignition_delay;           /* delay for explosion by other explosion */
2507
2508   struct ElementChangeInfo *change_page; /* actual list of change pages */
2509   struct ElementChangeInfo *change;      /* pointer to current change page */
2510
2511   int num_change_pages;         /* actual number of change pages */
2512   int current_change_page;      /* currently edited change page */
2513
2514   struct ElementGroupInfo *group;       /* pointer to element group info */
2515
2516   /* ---------- internal values used at runtime when playing ---------- */
2517
2518   boolean has_change_event[NUM_CHANGE_EVENTS];
2519
2520   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2521   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2522
2523   boolean in_group[NUM_GROUP_ELEMENTS];
2524
2525   int collect_score;            /* runtime score value for collecting */
2526
2527   /* count of this element on playfield, calculated after each frame */
2528   int element_count;
2529
2530   /* ---------- internal values used in level editor ---------- */
2531
2532   int access_type;              /* walkable or passable */
2533   int access_layer;             /* accessible over/inside/under */
2534   int access_protected;         /* protection against deadly elements */
2535   int walk_to_action;           /* diggable/collectible/pushable */
2536   int smash_targets;            /* can smash player/enemies/everything */
2537   int deadliness;               /* deadly when running/colliding/touching */
2538
2539   boolean can_explode_by_fire;  /* element explodes by fire */
2540   boolean can_explode_smashed;  /* element explodes when smashed */
2541   boolean can_explode_impact;   /* element explodes on impact */
2542
2543   boolean modified_settings;    /* set for all modified custom elements */
2544 };
2545
2546 struct FontInfo
2547 {
2548   char *token_name;             /* font token used in config files */
2549
2550   int graphic;                  /* default graphic for this font */
2551   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2552                                 /* special graphics for certain screens */
2553   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2554                                 /* internal bitmap ID for special graphics */
2555 };
2556
2557 struct GraphicInfo
2558 {
2559   Bitmap *bitmap;
2560   int src_image_width;          /* scaled bitmap size, but w/o small images */
2561   int src_image_height;         /* scaled bitmap size, but w/o small images */
2562
2563   int src_x, src_y;             /* start position of animation frames */
2564   int width, height;            /* width/height of each animation frame */
2565
2566   int offset_x, offset_y;       /* x/y offset to next animation frame */
2567   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2568
2569   boolean double_movement;      /* animation has second movement tile */
2570   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2571
2572   int anim_frames;
2573   int anim_frames_per_line;
2574   int anim_start_frame;
2575   int anim_delay;               /* important: delay of 1 means "no delay"! */
2576   int anim_mode;
2577
2578   boolean anim_global_sync;
2579
2580   int crumbled_like;            /* element for cloning crumble graphics */
2581   int diggable_like;            /* element for cloning digging graphics */
2582
2583   int border_size;              /* border size for "crumbled" graphics */
2584
2585   int scale_up_factor;          /* optional factor for scaling image up */
2586
2587   int clone_from;               /* graphic for cloning *all* settings */
2588
2589   int anim_delay_fixed;         /* optional delay values for bored and   */
2590   int anim_delay_random;        /* sleeping player animations (animation */
2591   int post_delay_fixed;         /* intervall and following pause before  */
2592   int post_delay_random;        /* next intervall (bored animation only) */
2593
2594   int step_offset;              /* optional step offset of toon animations */
2595   int step_delay;               /* optional step delay of toon animations */
2596
2597   int draw_xoffset;             /* optional offset for drawing font chars */
2598   int draw_yoffset;             /* optional offset for drawing font chars */
2599
2600   int draw_masked;              /* optional setting for drawing envelope gfx */
2601
2602   int fade_mode;                /* optional setting for drawing title screens */
2603   int fade_delay;               /* optional setting for drawing title screens */
2604   int post_delay;               /* optional setting for drawing title screens */
2605   int auto_delay;               /* optional setting for drawing title screens */
2606   int align, valign;            /* optional setting for drawing title screens */
2607   int sort_priority;            /* optional setting for drawing title screens */
2608
2609   boolean use_image_size;       /* use image size as default width and height */
2610
2611 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2612   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2613   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2614 #endif
2615 };
2616
2617 struct SoundInfo
2618 {
2619   boolean loop;
2620   int volume;
2621   int priority;
2622 };
2623
2624 struct MusicInfo
2625 {
2626   boolean loop;
2627 };
2628
2629 struct MusicPrefixInfo
2630 {
2631   char *prefix;
2632   boolean is_loop_music;
2633 };
2634
2635 struct MusicFileInfo
2636 {
2637   char *basename;
2638
2639   char *title_header;
2640   char *artist_header;
2641   char *album_header;
2642   char *year_header;
2643
2644   char *title;
2645   char *artist;
2646   char *album;
2647   char *year;
2648
2649   int music;
2650
2651   boolean is_sound;
2652
2653   struct MusicFileInfo *next;
2654 };
2655
2656 struct ElementActionInfo
2657 {
2658   char *suffix;
2659   int value;
2660   boolean is_loop_sound;
2661 };
2662
2663 struct ElementDirectionInfo
2664 {
2665   char *suffix;
2666   int value;
2667 };
2668
2669 struct SpecialSuffixInfo
2670 {
2671   char *suffix;
2672   int value;
2673 };
2674
2675 struct HelpAnimInfo
2676 {
2677   int element;
2678   int action;
2679   int direction;
2680
2681   int delay;
2682 };
2683
2684
2685 extern Bitmap                  *bitmap_db_cross;
2686 extern Bitmap                  *bitmap_db_field;
2687 extern Bitmap                  *bitmap_db_panel;
2688 extern Bitmap                  *bitmap_db_door;
2689 extern Bitmap                  *bitmap_db_toons;
2690 extern Pixmap                   tile_clipmask[];
2691 extern DrawBuffer              *fieldbuffer;
2692 extern DrawBuffer              *drawto_field;
2693
2694 extern int                      game_status;
2695 extern boolean                  level_editor_test_game;
2696 extern boolean                  network_playing;
2697
2698 #if defined(TARGET_SDL)
2699 extern boolean                  network_server;
2700 extern SDL_Thread              *server_thread;
2701 #endif
2702
2703 extern int                      key_joystick_mapping;
2704
2705 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2706 extern int                      redraw_x1, redraw_y1;
2707
2708 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2709 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2710 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2711 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2712 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2713 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2714 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2715 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2716 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2717 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2718 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2719 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2720 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2721 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2722 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2723 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2724 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2725 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2726 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2727 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2728 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2729 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2730 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2731 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2732 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2733 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2734 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2735
2736 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2737 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2738 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2739 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2740 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2741
2742 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2743 extern int                      ActiveButton[NUM_IMAGE_FILES];
2744 extern int                      ActiveFont[NUM_FONTS];
2745
2746 extern int                      lev_fieldx, lev_fieldy;
2747 extern int                      scroll_x, scroll_y;
2748
2749 extern int                      FX, FY;
2750 extern int                      ScrollStepSize;
2751 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2752 extern int                      BorderElement;
2753 extern int                      GameFrameDelay;
2754 extern int                      FfwdFrameDelay;
2755 extern int                      BX1, BY1;
2756 extern int                      BX2, BY2;
2757 extern int                      SBX_Left, SBX_Right;
2758 extern int                      SBY_Upper, SBY_Lower;
2759 extern int                      ZX, ZY;
2760 extern int                      ExitX, ExitY;
2761 extern int                      AllPlayersGone;
2762
2763 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2764
2765 extern boolean                  network_player_action_received;
2766
2767 extern int                      graphics_action_mapping[];
2768
2769 extern struct LevelSetInfo      levelset;
2770 extern struct LevelInfo         level, level_template;
2771 extern struct HiScore           highscore[];
2772 extern struct TapeInfo          tape;
2773 extern struct GlobalInfo        global;
2774 extern struct BorderInfo        border;
2775 extern struct TitleFadingInfo   fading;
2776 extern struct TitleFadingInfo   fading_none;
2777 extern struct TitleFadingInfo   title_initial_default;
2778 extern struct TitleFadingInfo   title_default;
2779 extern struct TitleMessageInfo  titlemessage_initial_default;
2780 extern struct TitleMessageInfo  titlemessage_initial[];
2781 extern struct TitleMessageInfo  titlemessage_default;
2782 extern struct TitleMessageInfo  titlemessage[];
2783 extern struct TitleMessageInfo  readme;
2784 extern struct InitInfo          init;
2785 extern struct MenuInfo          menu;
2786 extern struct DoorInfo          door_1, door_2;
2787 extern struct PreviewInfo       preview;
2788 extern struct ElementInfo       element_info[];
2789 extern struct ElementNameInfo   element_name_info[];
2790 extern struct ElementActionInfo element_action_info[];
2791 extern struct ElementDirectionInfo element_direction_info[];
2792 extern struct SpecialSuffixInfo special_suffix_info[];
2793 extern struct TokenIntPtrInfo   image_config_vars[];
2794 extern struct FontInfo          font_info[];
2795 extern struct MusicPrefixInfo   music_prefix_info[];
2796 extern struct GraphicInfo      *graphic_info;
2797 extern struct SoundInfo        *sound_info;
2798 extern struct MusicInfo        *music_info;
2799 extern struct MusicFileInfo    *music_file_info;
2800 extern struct HelpAnimInfo     *helpanim_info;
2801 extern SetupFileHash           *helptext_info;
2802 extern SetupFileHash           *image_config_hash;
2803 extern SetupFileHash           *element_token_hash;
2804 extern SetupFileHash           *graphic_token_hash;
2805 extern SetupFileHash           *font_token_hash;
2806 extern struct ConfigTypeInfo    image_config_suffix[];
2807 extern struct ConfigTypeInfo    sound_config_suffix[];
2808 extern struct ConfigTypeInfo    music_config_suffix[];
2809 extern struct ConfigInfo        image_config[];
2810 extern struct ConfigInfo        sound_config[];
2811 extern struct ConfigInfo        music_config[];
2812 extern struct ConfigInfo        helpanim_config[];
2813 extern struct ConfigInfo        helptext_config[];
2814
2815 #endif  /* MAIN_H */