rnd-20080615-1-src
[rocksndiamonds.git] / src / main.h
1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13
14 #ifndef MAIN_H
15 #define MAIN_H
16
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32 #define IMG_UNDEFINED                   (-1)
33 #define IMG_EMPTY                       IMG_EMPTY_SPACE
34 #define IMG_SP_EMPTY                    IMG_SP_EMPTY_SPACE
35 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
36 #define IMG_CHAR_START                  IMG_CHAR_SPACE
37 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
38 #define IMG_CUSTOM_START                IMG_CUSTOM_1
39
40 #define SND_UNDEFINED                   (-1)
41 #define MUS_UNDEFINED                   (-1)
42
43 #define WIN_XSIZE                       672
44 #define WIN_YSIZE                       560
45
46 #define DEFAULT_FULLSCREEN_MODE         "800x600"
47
48 #define SCR_FIELDX                      17
49 #define SCR_FIELDY                      17
50 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
51 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
52 #define MIN_LEV_FIELDX                  3
53 #define MIN_LEV_FIELDY                  3
54 #define STD_LEV_FIELDX                  64
55 #define STD_LEV_FIELDY                  32
56 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
57 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
58
59 #define MIN_SCROLL_DELAY                0
60 #define STD_SCROLL_DELAY                3
61 #define MAX_SCROLL_DELAY                8
62
63 #define SCREENX(a)                      ((a) - scroll_x)
64 #define SCREENY(a)                      ((a) - scroll_y)
65 #define LEVELX(a)                       ((a) + scroll_x)
66 #define LEVELY(a)                       ((a) + scroll_y)
67
68 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
69                                          (y) >= 0 && (y) < (ysize))
70 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
71                                         ((x) >= (xmin) && (x) <= (xmax) && \
72                                          (y) >= (ymin) && (y) <= (ymax))
73
74 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
75 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
76 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
77
78 /* values for configurable properties (custom elem's only, else pre-defined) */
79 /* (never change these values, as they are stored in level files!) */
80 #define EP_DIGGABLE                     0
81 #define EP_COLLECTIBLE_ONLY             1
82 #define EP_DONT_RUN_INTO                2
83 #define EP_DONT_COLLIDE_WITH            3
84 #define EP_DONT_TOUCH                   4
85 #define EP_INDESTRUCTIBLE               5
86 #define EP_SLIPPERY                     6
87 #define EP_CAN_CHANGE                   7
88 #define EP_CAN_MOVE                     8
89 #define EP_CAN_FALL                     9
90 #define EP_CAN_SMASH_PLAYER             10
91 #define EP_CAN_SMASH_ENEMIES            11
92 #define EP_CAN_SMASH_EVERYTHING         12
93 #define EP_EXPLODES_BY_FIRE             13
94 #define EP_EXPLODES_SMASHED             14
95 #define EP_EXPLODES_IMPACT              15
96 #define EP_WALKABLE_OVER                16
97 #define EP_WALKABLE_INSIDE              17
98 #define EP_WALKABLE_UNDER               18
99 #define EP_PASSABLE_OVER                19
100 #define EP_PASSABLE_INSIDE              20
101 #define EP_PASSABLE_UNDER               21
102 #define EP_DROPPABLE                    22
103 #define EP_EXPLODES_1X1_OLD             23
104 #define EP_PUSHABLE                     24
105 #define EP_EXPLODES_CROSS_OLD           25
106 #define EP_PROTECTED                    26
107 #define EP_CAN_MOVE_INTO_ACID           27
108 #define EP_THROWABLE                    28
109 #define EP_CAN_EXPLODE                  29
110 #define EP_GRAVITY_REACHABLE            30
111 #define EP_DONT_GET_HIT_BY              31
112
113 /* values for pre-defined properties */
114 /* (from here on, values can be changed by inserting new values) */
115 #define EP_PLAYER                       32
116 #define EP_CAN_PASS_MAGIC_WALL          33
117 #define EP_CAN_PASS_DC_MAGIC_WALL       34
118 #define EP_SWITCHABLE                   35
119 #define EP_BD_ELEMENT                   36
120 #define EP_SP_ELEMENT                   37
121 #define EP_SB_ELEMENT                   38
122 #define EP_GEM                          39
123 #define EP_FOOD_DARK_YAMYAM             40
124 #define EP_FOOD_PENGUIN                 41
125 #define EP_FOOD_PIG                     42
126 #define EP_HISTORIC_WALL                43
127 #define EP_HISTORIC_SOLID               44
128 #define EP_CLASSIC_ENEMY                45
129 #define EP_BELT                         46
130 #define EP_BELT_ACTIVE                  47
131 #define EP_BELT_SWITCH                  48
132 #define EP_TUBE                         49
133 #define EP_ACID_POOL                    50
134 #define EP_KEYGATE                      51
135 #define EP_AMOEBOID                     52
136 #define EP_AMOEBALIVE                   53
137 #define EP_HAS_EDITOR_CONTENT           54
138 #define EP_CAN_TURN_EACH_MOVE           55
139 #define EP_CAN_GROW                     56
140 #define EP_ACTIVE_BOMB                  57
141 #define EP_INACTIVE                     58
142
143 /* values for special configurable properties (depending on level settings) */
144 #define EP_EM_SLIPPERY_WALL             59
145
146 /* values for special graphics properties (no effect on game engine) */
147 #define EP_GFX_CRUMBLED                 60
148
149 /* values for derived properties (determined from properties above) */
150 #define EP_ACCESSIBLE_OVER              61
151 #define EP_ACCESSIBLE_INSIDE            62
152 #define EP_ACCESSIBLE_UNDER             63
153 #define EP_WALKABLE                     64
154 #define EP_PASSABLE                     65
155 #define EP_ACCESSIBLE                   66
156 #define EP_COLLECTIBLE                  67
157 #define EP_SNAPPABLE                    68
158 #define EP_WALL                         69
159 #define EP_SOLID_FOR_PUSHING            70
160 #define EP_DRAGONFIRE_PROOF             71
161 #define EP_EXPLOSION_PROOF              72
162 #define EP_CAN_SMASH                    73
163 #define EP_EXPLODES_3X3_OLD             74
164 #define EP_CAN_EXPLODE_BY_FIRE          75
165 #define EP_CAN_EXPLODE_SMASHED          76
166 #define EP_CAN_EXPLODE_IMPACT           77
167 #define EP_SP_PORT                      78
168 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
169 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
170 #define EP_COULD_MOVE_INTO_ACID         81
171 #define EP_MAYBE_DONT_COLLIDE_WITH      82
172 #define EP_CAN_BE_CLONED_BY_ANDROID     83
173
174 /* values for internal purpose only (level editor) */
175 #define EP_WALK_TO_OBJECT               84
176 #define EP_DEADLY                       85
177 #define EP_EDITOR_CASCADE               86
178 #define EP_EDITOR_CASCADE_ACTIVE        87
179 #define EP_EDITOR_CASCADE_INACTIVE      88
180
181 /* values for internal purpose only (game engine) */
182 #define EP_HAS_ACTION                   89
183 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
184
185 /* values for internal purpose only (other) */
186 #define EP_OBSOLETE                     91
187
188 #define NUM_ELEMENT_PROPERTIES          92
189
190 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
191 #define EP_BITFIELD_BASE_NR             0
192
193 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
194 #define EP_BITMASK_DEFAULT              0
195
196 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
197 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
198 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
199 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
200                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
201                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
202
203
204 /* values for change events for custom elements (stored in level file) */
205 #define CE_DELAY                        0
206 #define CE_TOUCHED_BY_PLAYER            1
207 #define CE_PRESSED_BY_PLAYER            2
208 #define CE_PUSHED_BY_PLAYER             3
209 #define CE_DROPPED_BY_PLAYER            4
210 #define CE_HITTING_SOMETHING            5
211 #define CE_IMPACT                       6
212 #define CE_SMASHED                      7
213 #define CE_TOUCHING_X                   8
214 #define CE_CHANGE_OF_X                  9
215 #define CE_EXPLOSION_OF_X               10
216 #define CE_PLAYER_TOUCHES_X             11
217 #define CE_PLAYER_PRESSES_X             12
218 #define CE_PLAYER_PUSHES_X              13
219 #define CE_PLAYER_COLLECTS_X            14
220 #define CE_PLAYER_DROPS_X               15
221 #define CE_VALUE_GETS_ZERO              16
222 #define CE_VALUE_GETS_ZERO_OF_X         17
223 #define CE_BY_OTHER_ACTION              18
224 #define CE_BY_DIRECT_ACTION             19
225 #define CE_PLAYER_DIGS_X                20
226 #define CE_ENTERED_BY_PLAYER            21
227 #define CE_LEFT_BY_PLAYER               22
228 #define CE_PLAYER_ENTERS_X              23
229 #define CE_PLAYER_LEAVES_X              24
230 #define CE_SWITCHED                     25
231 #define CE_SWITCH_OF_X                  26
232 #define CE_HIT_BY_SOMETHING             27
233 #define CE_HITTING_X                    28
234 #define CE_HIT_BY_X                     29
235 #define CE_BLOCKED                      30
236 #define CE_SWITCHED_BY_PLAYER           31
237 #define CE_PLAYER_SWITCHES_X            32
238 #define CE_SNAPPED_BY_PLAYER            33
239 #define CE_PLAYER_SNAPS_X               34
240 #define CE_MOVE_OF_X                    35
241 #define CE_DIGGING_X                    36
242 #define CE_CREATION_OF_X                37
243 #define CE_SCORE_GETS_ZERO              38
244 #define CE_SCORE_GETS_ZERO_OF_X         39
245 #define CE_VALUE_CHANGES                40
246 #define CE_VALUE_CHANGES_OF_X           41
247 #define CE_SCORE_CHANGES                42
248 #define CE_SCORE_CHANGES_OF_X           43
249
250 #define NUM_CHANGE_EVENTS               44
251
252 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
253
254 #define CE_BITMASK_DEFAULT              0
255
256 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
257 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
258
259 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
260 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
261
262 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
263 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
264                                          CH_EVENT_VAR(e,c))
265 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
266                                          CH_ANY_EVENT_VAR(e,c))
267
268 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
269                                          CH_EVENT_VAR(e,c) = (v) : 0)
270 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
271                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
272
273 /* values for player bitmasks */
274 #define PLAYER_BITS_NONE                0
275 #define PLAYER_BITS_1                   (1 << 0)
276 #define PLAYER_BITS_2                   (1 << 1)
277 #define PLAYER_BITS_3                   (1 << 2)
278 #define PLAYER_BITS_4                   (1 << 3)
279 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
280                                          PLAYER_BITS_2 | \
281                                          PLAYER_BITS_3 | \
282                                          PLAYER_BITS_4)
283 #define PLAYER_BITS_TRIGGER             (1 << 4)
284 #define PLAYER_BITS_ACTION              (1 << 5)
285
286 /* values for move directions (bits 0 - 3: basic move directions) */
287 #define MV_BIT_PREVIOUS                 4
288 #define MV_BIT_TRIGGER                  5
289 #define MV_BIT_TRIGGER_BACK             6
290 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
291 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
292
293 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
294 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
295 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
296 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
297 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
298
299 /* values for move stepsize */
300 #define STEPSIZE_NOT_MOVING             0
301 #define STEPSIZE_VERY_SLOW              1
302 #define STEPSIZE_SLOW                   2
303 #define STEPSIZE_NORMAL                 4
304 #define STEPSIZE_FAST                   8
305 #define STEPSIZE_VERY_FAST              16
306 #define STEPSIZE_EVEN_FASTER            32
307 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
308 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
309 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
310
311 /* values for change side for custom elements */
312 #define CH_SIDE_NONE                    MV_NONE
313 #define CH_SIDE_LEFT                    MV_LEFT
314 #define CH_SIDE_RIGHT                   MV_RIGHT
315 #define CH_SIDE_TOP                     MV_UP
316 #define CH_SIDE_BOTTOM                  MV_DOWN
317 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
318 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
319 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
320
321 /* values for change player for custom elements */
322 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
323 #define CH_PLAYER_1                     PLAYER_BITS_1
324 #define CH_PLAYER_2                     PLAYER_BITS_2
325 #define CH_PLAYER_3                     PLAYER_BITS_3
326 #define CH_PLAYER_4                     PLAYER_BITS_4
327 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
328
329 /* values for change page for custom elements */
330 #define CH_PAGE_ANY_FILE                (0xff)
331 #define CH_PAGE_ANY                     (0xffffffff)
332
333 /* values for change power for custom elements */
334 #define CP_WHEN_EMPTY                   0
335 #define CP_WHEN_DIGGABLE                1
336 #define CP_WHEN_DESTRUCTIBLE            2
337 #define CP_WHEN_COLLECTIBLE             3
338 #define CP_WHEN_REMOVABLE               4
339 #define CP_WHEN_WALKABLE                5
340
341 /* values for change actions for custom elements (stored in level file) */
342 #define CA_NO_ACTION                    0
343 #define CA_EXIT_PLAYER                  1
344 #define CA_KILL_PLAYER                  2
345 #define CA_MOVE_PLAYER                  3
346 #define CA_RESTART_LEVEL                4
347 #define CA_SHOW_ENVELOPE                5
348 #define CA_SET_LEVEL_TIME               6
349 #define CA_SET_LEVEL_GEMS               7
350 #define CA_SET_LEVEL_SCORE              8
351 #define CA_SET_LEVEL_WIND               9
352 #define CA_SET_PLAYER_GRAVITY           10
353 #define CA_SET_PLAYER_KEYS              11
354 #define CA_SET_PLAYER_SPEED             12
355 #define CA_SET_PLAYER_SHIELD            13
356 #define CA_SET_PLAYER_ARTWORK           14
357 #define CA_SET_CE_SCORE                 15
358 #define CA_SET_CE_VALUE                 16
359 #define CA_SET_ENGINE_SCAN_MODE         17
360 #define CA_SET_PLAYER_INVENTORY         18
361 #define CA_SET_CE_ARTWORK               19
362
363 #define CA_HEADLINE_LEVEL_ACTIONS       250
364 #define CA_HEADLINE_PLAYER_ACTIONS      251
365 #define CA_HEADLINE_CE_ACTIONS          252
366 #define CA_HEADLINE_ENGINE_ACTIONS      253
367 #define CA_UNDEFINED                    255
368
369 /* values for change action mode for custom elements */
370 #define CA_MODE_UNDEFINED               0
371 #define CA_MODE_SET                     1
372 #define CA_MODE_ADD                     2
373 #define CA_MODE_SUBTRACT                3
374 #define CA_MODE_MULTIPLY                4
375 #define CA_MODE_DIVIDE                  5
376 #define CA_MODE_MODULO                  6
377
378 /* values for change action parameters for custom elements */
379 #define CA_ARG_MIN                      0
380 #define CA_ARG_0                        0
381 #define CA_ARG_1                        1
382 #define CA_ARG_2                        2
383 #define CA_ARG_3                        3
384 #define CA_ARG_4                        4
385 #define CA_ARG_5                        5
386 #define CA_ARG_6                        6
387 #define CA_ARG_7                        7
388 #define CA_ARG_8                        8
389 #define CA_ARG_9                        9
390 #define CA_ARG_10                       10
391 #define CA_ARG_100                      100
392 #define CA_ARG_1000                     1000
393 #define CA_ARG_MAX                      9999
394 #define CA_ARG_PLAYER                   10000
395 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
396 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
397 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
398 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
399 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
400 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
401 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
402 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
403 #define CA_ARG_NUMBER                   11000
404 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
405 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
406 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
407 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
408 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
409 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
410 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
411 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
412 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
413 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
414 #define CA_ARG_ELEMENT                  12000
415 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
416 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
417 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
418 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
419 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
420 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
421 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
422 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
423 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
424 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
425 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
426 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
427 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
428 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
429 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
430 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
431 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
432 #define CA_ARG_SPEED                    13000
433 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
434 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
435 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
436 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
437 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
438 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
439 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
440 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
441 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
442 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
443 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
444 #define CA_ARG_GRAVITY                  14000
445 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
446 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
447 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
448 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
449 #define CA_ARG_DIRECTION                15000
450 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
451 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
452 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
453 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
454 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
455 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
456 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
457 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
458 #define CA_ARG_SHIELD                   16000
459 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
460 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
461 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
462 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
463 #define CA_ARG_SCAN_MODE                17000
464 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
465 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
466 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
467 #define CA_ARG_INVENTORY                18000
468 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
469 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
470 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
471 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
472 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
473 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
474 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
475 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
476 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
477 #define CA_ARG_UNDEFINED                65535
478
479 /* values for custom move patterns (bits 0 - 3: basic move directions) */
480 #define MV_BIT_TOWARDS_PLAYER           4
481 #define MV_BIT_AWAY_FROM_PLAYER         5
482 #define MV_BIT_ALONG_LEFT_SIDE          6
483 #define MV_BIT_ALONG_RIGHT_SIDE         7
484 #define MV_BIT_TURNING_LEFT             8
485 #define MV_BIT_TURNING_RIGHT            9
486 #define MV_BIT_WHEN_PUSHED              10
487 #define MV_BIT_MAZE_RUNNER              11
488 #define MV_BIT_MAZE_HUNTER              12
489 #define MV_BIT_WHEN_DROPPED             13
490 #define MV_BIT_TURNING_LEFT_RIGHT       14
491 #define MV_BIT_TURNING_RIGHT_LEFT       15
492 #define MV_BIT_TURNING_RANDOM           16
493 #define MV_BIT_WIND_DIRECTION           17
494
495 /* values for custom move patterns */
496 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
497 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
498 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
499 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
500 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
501 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
502 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
503 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
504 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
505 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
506 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
507 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
508 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
509 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
510 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
511
512 /* values for initial move direction */
513 #define MV_START_NONE                   (MV_NONE)
514 #define MV_START_AUTOMATIC              (MV_NONE)
515 #define MV_START_LEFT                   (MV_LEFT)
516 #define MV_START_RIGHT                  (MV_RIGHT)
517 #define MV_START_UP                     (MV_UP)
518 #define MV_START_DOWN                   (MV_DOWN)
519 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
520 #define MV_START_PREVIOUS               (MV_PREVIOUS)
521
522 /* values for elements left behind by custom elements */
523 #define LEAVE_TYPE_UNLIMITED            0
524 #define LEAVE_TYPE_LIMITED              1
525
526 /* values for slippery property for custom elements */
527 #define SLIPPERY_ANY_RANDOM             0
528 #define SLIPPERY_ANY_LEFT_RIGHT         1
529 #define SLIPPERY_ANY_RIGHT_LEFT         2
530 #define SLIPPERY_ONLY_LEFT              3
531 #define SLIPPERY_ONLY_RIGHT             4
532
533 /* values for explosion type for custom elements */
534 #define EXPLODES_3X3                    0
535 #define EXPLODES_1X1                    1
536 #define EXPLODES_CROSS                  2
537
538 /* macros for configurable properties */
539 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
540 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
541 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
542 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
543 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
544 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
545 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
546 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
547 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
548 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
549 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
550 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
551 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
552 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
553 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
554 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
555 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
556 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
557 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
558 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
559 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
560 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
561 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
562 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
563 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
564 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
565 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
566 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
567 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
568 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
569 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
570 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
571
572 /* macros for special configurable properties */
573 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
574
575 /* macros for special graphics properties */
576 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
577
578 /* macros for pre-defined properties */
579 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
580 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
581 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
582 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
583 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
584 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
585 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
586 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
587 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
588 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
589 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
590 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
591 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
592 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
593 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
594 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
595 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
596 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
597 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
598 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
599 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
600 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
601 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
602 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
603 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
604 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
605 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
606
607 /* macros for derived properties */
608 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
609 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
610 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
611 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
612 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
613 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
614 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
615 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
616 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
617 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
618 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
619 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
620 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
621 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
622 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
623 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
624 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
625 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
626 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
627                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
628 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
629                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
630 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
631 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
632 #define CAN_BE_CLONED_BY_ANDROID(e)     \
633                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
634
635 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
636 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
637                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
638 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
639                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
640
641 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
642 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
643                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
644
645 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
646
647 /* special macros used in game engine */
648 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
649                                  (e) <= NUM_FILE_ELEMENTS)
650
651 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
652                                  (e) <= NUM_DRAWABLE_ELEMENTS)
653
654 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
655                                  (e) <= NUM_RUNTIME_ELEMENTS)
656
657 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
658                                  (e) <= MAX_NUM_ELEMENTS)
659
660 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
661                                  (e) <= EL_CUSTOM_END)
662
663 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
664                                  (e) <= EL_GROUP_END)
665
666 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
667                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
668
669 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
670                                  (e) <= EL_INTERNAL_END)
671
672 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
673                                  (e) <= EL_ENVELOPE_4)
674
675 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
676                                  (e) <= EL_KEY_4)
677 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
678                                  (e) <= EL_EM_KEY_4)
679 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
680                                  (e) <= EL_EMC_KEY_8)
681 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
682                                  IS_EM_KEY(e) ||                        \
683                                  IS_EMC_KEY(e))
684 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
685 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
686 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
687 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
688                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
689                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
690
691 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
692                                  (e) <= EL_GATE_4)
693 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
694                                  (e) <= EL_EM_GATE_4)
695 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
696                                  (e) <= EL_EMC_GATE_8)
697 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
698 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
699                                  IS_EM_GATE(e) ||                       \
700                                  IS_EMC_GATE(e) ||                      \
701                                  IS_DC_GATE(e))
702 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
703 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
704 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
705 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
706                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
707                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
708
709 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
710                                  (e) <= EL_GATE_4_GRAY)
711 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
712                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
713 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
714                                  (e) <= EL_EM_GATE_4_GRAY)
715 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
716                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
717 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
718                                  (e) <= EL_EMC_GATE_8_GRAY)
719 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
720                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
721 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
722 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
723
724 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
725                                  IS_EM_GATE_GRAY(e) ||                  \
726                                  IS_EMC_GATE_GRAY(e) ||                 \
727                                  IS_DC_GATE_GRAY(e))
728 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
729                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
730                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
731                                  IS_DC_GATE_GRAY_ACTIVE(e))
732 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
733 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
734 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
735 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
736 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
737 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
738 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
739                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
740                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
741
742 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
743
744 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
745                                  (e) <= EL_EMC_WALL_3)
746 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
747                                  (e) == EL_SP_CHIP_LEFT ||              \
748                                  (e) == EL_SP_CHIP_RIGHT ||             \
749                                  (e) == EL_SP_CHIP_TOP ||               \
750                                  (e) == EL_SP_CHIP_BOTTOM)
751 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
752                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
753                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
754                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
755                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
756                                  (e) == EL_SP_HARDWARE_BASE_6)
757
758 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
759                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
760
761 #if 1
762 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
763 #else
764 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
765                                  element_info[e].gfx_element : e)
766 #endif
767
768 /* !!! CHECK THIS !!! */
769 #if 1
770 #define TILE_GFX_ELEMENT(x, y)                                          \
771                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
772                     Feld[x][y] != EL_EXPLOSION ?                        \
773                     GfxElement[x][y] : Feld[x][y])
774 #else
775 #define TILE_GFX_ELEMENT(x, y)                                          \
776         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
777                     Feld[x][y] != EL_EXPLOSION ?                        \
778                     GfxElement[x][y] : Feld[x][y])
779 #endif
780
781 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
782 /* (solution: add separate "use sound of element" to level file and editor) */
783 #if 0
784 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
785 #else
786 #define SND_ELEMENT(e)          (e)
787 #endif
788
789 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
790 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
791 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
792
793 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
794         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
795          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
796
797 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
798
799 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
800 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
801
802 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
803 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
804 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
805
806 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
807
808 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
809                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
810                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
811                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
812                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
813                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
814                                  EL_ROCK)
815 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
816                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
817                                  EL_BD_ROCK)
818 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
819                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
820                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
821                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
822                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
823                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
824                                  (e) == EL_PEARL          ? EL_BOMB    :    \
825                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
826                                  EL_ROCK)
827 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
828 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
829 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
830 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
831
832 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
833 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
834
835 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
836                                          IS_PROTECTED(Back[x][y]))
837 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
838 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
839                                          ENEMY_PROTECTED_FIELD(x, y))
840 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
841                                          EXPLOSION_PROTECTED_FIELD(x, y))
842
843 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
844                                  (p)->switch_x == (x) && (p)->switch_y == (y))
845
846 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
847                                  (p)->drop_x == (x) && (p)->drop_y == (y))
848
849 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
850
851 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
852                                  (e) : EL_PLAYER_1)
853
854 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
855
856 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
857 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
858 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
859
860 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
861                                                               ANIM_CE_SCORE |  \
862                                                               ANIM_CE_DELAY))
863 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
864 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
865 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
866 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
867
868 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
869
870 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
871
872 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
873 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
874 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
875                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
876
877 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
878 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
879                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
880                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
881                                  (d) == MV_UP    ? "MV_UP"    :         \
882                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
883
884 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
885 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
886 #define FONT_ACTIVE(f)          (ActiveFont[f])
887
888
889 /* fundamental game speed values */
890 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
891 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
892
893 /* boundaries of arrays etc. */
894 #define MAX_LEVEL_NAME_LEN      32
895 #define MAX_LEVEL_AUTHOR_LEN    32
896 #define MAX_ELEMENT_NAME_LEN    32
897 #define MAX_TAPES_PER_SET       1024
898 #define MAX_SCORE_ENTRIES       100
899 #define MAX_NUM_TITLE_IMAGES    5
900 #define MAX_NUM_TITLE_MESSAGES  5
901
902 #define MAX_NUM_AMOEBA          100
903
904 #define NUM_ENVELOPES           4
905 #define MIN_ENVELOPE_XSIZE      1
906 #define MIN_ENVELOPE_YSIZE      1
907 #define MAX_ENVELOPE_XSIZE      30
908 #define MAX_ENVELOPE_YSIZE      20
909 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
910 #define MIN_CHANGE_PAGES        1
911 #define MAX_CHANGE_PAGES        32
912 #define MIN_ELEMENTS_IN_GROUP   1
913 #define MAX_ELEMENTS_IN_GROUP   16
914 #define MIN_ANDROID_ELEMENTS    1
915 #define MAX_ANDROID_ELEMENTS    16
916
917 /* values for elements with content */
918 #define MIN_ELEMENT_CONTENTS    1
919 #define STD_ELEMENT_CONTENTS    4
920 #define MAX_ELEMENT_CONTENTS    8
921
922 /* values for initial player inventory */
923 #define MIN_INITIAL_INVENTORY_SIZE      1
924 #define MAX_INITIAL_INVENTORY_SIZE      8
925
926 /* often used screen positions */
927 #define SX                      8
928 #define SY                      8
929 #define REAL_SX                 (SX - 2)
930 #define REAL_SY                 (SY - 2)
931 #define DX                      566
932 #define DY                      60
933 #define VX                      DX
934 #define VY                      400
935 #define EX                      DX
936 #define EY                      (VY - 44)
937 #define TILESIZE                32
938 #define TILEX                   TILESIZE
939 #define TILEY                   TILESIZE
940 #define MINI_TILESIZE           (TILESIZE / 2)
941 #define MINI_TILEX              MINI_TILESIZE
942 #define MINI_TILEY              MINI_TILESIZE
943 #define MICRO_TILESIZE          (TILESIZE / 8)
944 #define MICRO_TILEX             MICRO_TILESIZE
945 #define MICRO_TILEY             MICRO_TILESIZE
946 #define MIDPOSX                 (SCR_FIELDX / 2)
947 #define MIDPOSY                 (SCR_FIELDY / 2)
948 #define SXSIZE                  (SCR_FIELDX * TILEX)
949 #define SYSIZE                  (SCR_FIELDY * TILEY)
950 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
951 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
952 #define DXSIZE                  100
953 #define DYSIZE                  280
954 #define VXSIZE                  DXSIZE
955 #define VYSIZE                  100
956 #define EXSIZE                  DXSIZE
957 #define EYSIZE                  (VYSIZE + 44)
958 #define FULL_SXSIZE             (2 + SXSIZE + 2)
959 #define FULL_SYSIZE             (2 + SYSIZE + 2)
960 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
961 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
962 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
963 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
964 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
965 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
966
967 /* values for GfxRedraw */
968 #define GFX_REDRAW_NONE                         (0)
969 #define GFX_REDRAW_TILE                         (1 << 0)
970 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
971 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
972 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
973
974 /* score for elements */
975 #define SC_EMERALD              0
976 #define SC_DIAMOND              1
977 #define SC_BUG                  2
978 #define SC_SPACESHIP            3
979 #define SC_YAMYAM               4
980 #define SC_ROBOT                5
981 #define SC_PACMAN               6
982 #define SC_NUT                  7
983 #define SC_DYNAMITE             8
984 #define SC_KEY                  9
985 #define SC_TIME_BONUS           10
986 #define SC_CRYSTAL              11
987 #define SC_PEARL                12
988 #define SC_SHIELD               13
989 #define SC_UNKNOWN_14           14
990 #define SC_UNKNOWN_15           15
991
992 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
993
994
995 /* "real" level file elements */
996 #define EL_UNDEFINED                    -1
997
998 #define EL_EMPTY_SPACE                  0
999 #define EL_EMPTY                        EL_EMPTY_SPACE
1000 #define EL_SAND                         1
1001 #define EL_WALL                         2
1002 #define EL_WALL_SLIPPERY                3
1003 #define EL_ROCK                         4
1004 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1005 #define EL_EMERALD                      6
1006 #define EL_EXIT_CLOSED                  7
1007 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1008 #define EL_BUG                          9
1009 #define EL_SPACESHIP                    10
1010 #define EL_YAMYAM                       11
1011 #define EL_ROBOT                        12
1012 #define EL_STEELWALL                    13
1013 #define EL_DIAMOND                      14
1014 #define EL_AMOEBA_DEAD                  15
1015 #define EL_QUICKSAND_EMPTY              16
1016 #define EL_QUICKSAND_FULL               17
1017 #define EL_AMOEBA_DROP                  18
1018 #define EL_BOMB                         19
1019 #define EL_MAGIC_WALL                   20
1020 #define EL_SPEED_PILL                   21
1021 #define EL_ACID                         22
1022 #define EL_AMOEBA_WET                   23
1023 #define EL_AMOEBA_DRY                   24
1024 #define EL_NUT                          25
1025 #define EL_GAME_OF_LIFE                 26
1026 #define EL_BIOMAZE                      27
1027 #define EL_DYNAMITE_ACTIVE              28
1028 #define EL_STONEBLOCK                   29
1029 #define EL_ROBOT_WHEEL                  30
1030 #define EL_ROBOT_WHEEL_ACTIVE           31
1031 #define EL_KEY_1                        32
1032 #define EL_KEY_2                        33
1033 #define EL_KEY_3                        34
1034 #define EL_KEY_4                        35
1035 #define EL_GATE_1                       36
1036 #define EL_GATE_2                       37
1037 #define EL_GATE_3                       38
1038 #define EL_GATE_4                       39
1039 #define EL_GATE_1_GRAY                  40
1040 #define EL_GATE_2_GRAY                  41
1041 #define EL_GATE_3_GRAY                  42
1042 #define EL_GATE_4_GRAY                  43
1043 #define EL_DYNAMITE                     44
1044 #define EL_PACMAN                       45
1045 #define EL_INVISIBLE_WALL               46
1046 #define EL_LAMP                         47
1047 #define EL_LAMP_ACTIVE                  48
1048 #define EL_WALL_EMERALD                 49
1049 #define EL_WALL_DIAMOND                 50
1050 #define EL_AMOEBA_FULL                  51
1051 #define EL_BD_AMOEBA                    52
1052 #define EL_TIME_ORB_FULL                53
1053 #define EL_TIME_ORB_EMPTY               54
1054 #define EL_EXPANDABLE_WALL              55
1055 #define EL_BD_DIAMOND                   56
1056 #define EL_EMERALD_YELLOW               57
1057 #define EL_WALL_BD_DIAMOND              58
1058 #define EL_WALL_EMERALD_YELLOW          59
1059 #define EL_DARK_YAMYAM                  60
1060 #define EL_BD_MAGIC_WALL                61
1061 #define EL_INVISIBLE_STEELWALL          62
1062 #define EL_SOKOBAN_FIELD_PLAYER         63
1063 #define EL_DYNABOMB_INCREASE_NUMBER     64
1064 #define EL_DYNABOMB_INCREASE_SIZE       65
1065 #define EL_DYNABOMB_INCREASE_POWER      66
1066 #define EL_SOKOBAN_OBJECT               67
1067 #define EL_SOKOBAN_FIELD_EMPTY          68
1068 #define EL_SOKOBAN_FIELD_FULL           69
1069 #define EL_BD_BUTTERFLY_RIGHT           70
1070 #define EL_BD_BUTTERFLY_UP              71
1071 #define EL_BD_BUTTERFLY_LEFT            72
1072 #define EL_BD_BUTTERFLY_DOWN            73
1073 #define EL_BD_FIREFLY_RIGHT             74
1074 #define EL_BD_FIREFLY_UP                75
1075 #define EL_BD_FIREFLY_LEFT              76
1076 #define EL_BD_FIREFLY_DOWN              77
1077 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1078 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1079 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1080 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1081 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1082 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1083 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1084 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1085 #define EL_BD_BUTTERFLY                 78
1086 #define EL_BD_FIREFLY                   79
1087 #define EL_PLAYER_1                     80
1088 #define EL_PLAYER_2                     81
1089 #define EL_PLAYER_3                     82
1090 #define EL_PLAYER_4                     83
1091 #define EL_BUG_RIGHT                    84
1092 #define EL_BUG_UP                       85
1093 #define EL_BUG_LEFT                     86
1094 #define EL_BUG_DOWN                     87
1095 #define EL_SPACESHIP_RIGHT              88
1096 #define EL_SPACESHIP_UP                 89
1097 #define EL_SPACESHIP_LEFT               90
1098 #define EL_SPACESHIP_DOWN               91
1099 #define EL_PACMAN_RIGHT                 92
1100 #define EL_PACMAN_UP                    93
1101 #define EL_PACMAN_LEFT                  94
1102 #define EL_PACMAN_DOWN                  95
1103 #define EL_EMERALD_RED                  96
1104 #define EL_EMERALD_PURPLE               97
1105 #define EL_WALL_EMERALD_RED             98
1106 #define EL_WALL_EMERALD_PURPLE          99
1107 #define EL_ACID_POOL_TOPLEFT            100
1108 #define EL_ACID_POOL_TOPRIGHT           101
1109 #define EL_ACID_POOL_BOTTOMLEFT         102
1110 #define EL_ACID_POOL_BOTTOM             103
1111 #define EL_ACID_POOL_BOTTOMRIGHT        104
1112 #define EL_BD_WALL                      105
1113 #define EL_BD_ROCK                      106
1114 #define EL_EXIT_OPEN                    107
1115 #define EL_BLACK_ORB                    108
1116 #define EL_AMOEBA_TO_DIAMOND            109
1117 #define EL_MOLE                         110
1118 #define EL_PENGUIN                      111
1119 #define EL_SATELLITE                    112
1120 #define EL_ARROW_LEFT                   113
1121 #define EL_ARROW_RIGHT                  114
1122 #define EL_ARROW_UP                     115
1123 #define EL_ARROW_DOWN                   116
1124 #define EL_PIG                          117
1125 #define EL_DRAGON                       118
1126
1127 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1128
1129 #define EL_CHAR_START                   120
1130 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1131 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1132
1133 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1134
1135 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1136 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1137
1138 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1139
1140 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1141 #define EL_EXPANDABLE_WALL_VERTICAL     201
1142 #define EL_EXPANDABLE_WALL_ANY          202
1143
1144 #define EL_EM_GATE_1                    203
1145 #define EL_EM_GATE_2                    204
1146 #define EL_EM_GATE_3                    205
1147 #define EL_EM_GATE_4                    206
1148
1149 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1150 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1151 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1152
1153 #define EL_SP_START                     210
1154 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1155 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1156 #define EL_SP_ZONK                      (EL_SP_START + 1)
1157 #define EL_SP_BASE                      (EL_SP_START + 2)
1158 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1159 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1160 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1161 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1162 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1163 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1164 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1165 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1166 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1167 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1168 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1169 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1170 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1171 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1172 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1173 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1174 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1175 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1176 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1177 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1178 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1179 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1180 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1181 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1182 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1183 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1184 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1185 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1186 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1187 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1188 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1189 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1190 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1191 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1192 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1193 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1194 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1195 #define EL_SP_END                       (EL_SP_START + 39)
1196
1197 #define EL_EM_GATE_1_GRAY               250
1198 #define EL_EM_GATE_2_GRAY               251
1199 #define EL_EM_GATE_3_GRAY               252
1200 #define EL_EM_GATE_4_GRAY               253
1201
1202 #define EL_EM_DYNAMITE                  254
1203 #define EL_EM_DYNAMITE_ACTIVE           255
1204
1205 #define EL_PEARL                        256
1206 #define EL_CRYSTAL                      257
1207 #define EL_WALL_PEARL                   258
1208 #define EL_WALL_CRYSTAL                 259
1209 #define EL_DC_GATE_WHITE                260
1210 #define EL_DC_GATE_WHITE_GRAY           261
1211 #define EL_DC_KEY_WHITE                 262
1212 #define EL_SHIELD_NORMAL                263
1213 #define EL_EXTRA_TIME                   264
1214 #define EL_SWITCHGATE_OPEN              265
1215 #define EL_SWITCHGATE_CLOSED            266
1216 #define EL_SWITCHGATE_SWITCH_UP         267
1217 #define EL_SWITCHGATE_SWITCH_DOWN       268
1218
1219 #define EL_UNUSED_269                   269
1220 #define EL_UNUSED_270                   270
1221
1222 #define EL_CONVEYOR_BELT_1_LEFT          271
1223 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1224 #define EL_CONVEYOR_BELT_1_RIGHT         273
1225 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1226 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1227 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1228 #define EL_CONVEYOR_BELT_2_LEFT          277
1229 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1230 #define EL_CONVEYOR_BELT_2_RIGHT         279
1231 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1232 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1233 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1234 #define EL_CONVEYOR_BELT_3_LEFT          283
1235 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1236 #define EL_CONVEYOR_BELT_3_RIGHT         285
1237 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1238 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1239 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1240 #define EL_CONVEYOR_BELT_4_LEFT          289
1241 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1242 #define EL_CONVEYOR_BELT_4_RIGHT         291
1243 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1244 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1245 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1246 #define EL_LANDMINE                     295
1247 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1248 #define EL_LIGHT_SWITCH                 297
1249 #define EL_LIGHT_SWITCH_ACTIVE          298
1250 #define EL_SIGN_EXCLAMATION             299
1251 #define EL_SIGN_RADIOACTIVITY           300
1252 #define EL_SIGN_STOP                    301
1253 #define EL_SIGN_WHEELCHAIR              302
1254 #define EL_SIGN_PARKING                 303
1255 #define EL_SIGN_NO_ENTRY                304
1256 #define EL_SIGN_UNUSED_1                305
1257 #define EL_SIGN_GIVE_WAY                306
1258 #define EL_SIGN_ENTRY_FORBIDDEN         307
1259 #define EL_SIGN_EMERGENCY_EXIT          308
1260 #define EL_SIGN_YIN_YANG                309
1261 #define EL_SIGN_UNUSED_2                310
1262 #define EL_MOLE_LEFT                    311
1263 #define EL_MOLE_RIGHT                   312
1264 #define EL_MOLE_UP                      313
1265 #define EL_MOLE_DOWN                    314
1266 #define EL_STEELWALL_SLIPPERY           315
1267 #define EL_INVISIBLE_SAND               316
1268 #define EL_DX_UNKNOWN_15                317
1269 #define EL_DX_UNKNOWN_42                318
1270
1271 #define EL_UNUSED_319                   319
1272 #define EL_UNUSED_320                   320
1273
1274 #define EL_SHIELD_DEADLY                321
1275 #define EL_TIMEGATE_OPEN                322
1276 #define EL_TIMEGATE_CLOSED              323
1277 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1278 #define EL_TIMEGATE_SWITCH              325
1279
1280 #define EL_BALLOON                      326
1281 #define EL_BALLOON_SWITCH_LEFT          327
1282 #define EL_BALLOON_SWITCH_RIGHT         328
1283 #define EL_BALLOON_SWITCH_UP            329
1284 #define EL_BALLOON_SWITCH_DOWN          330
1285 #define EL_BALLOON_SWITCH_ANY           331
1286
1287 #define EL_EMC_STEELWALL_1              332
1288 #define EL_EMC_STEELWALL_2              333
1289 #define EL_EMC_STEELWALL_3              334
1290 #define EL_EMC_STEELWALL_4              335
1291 #define EL_EMC_WALL_1                   336
1292 #define EL_EMC_WALL_2                   337
1293 #define EL_EMC_WALL_3                   338
1294 #define EL_EMC_WALL_4                   339
1295 #define EL_EMC_WALL_5                   340
1296 #define EL_EMC_WALL_6                   341
1297 #define EL_EMC_WALL_7                   342
1298 #define EL_EMC_WALL_8                   343
1299
1300 #define EL_TUBE_ANY                     344
1301 #define EL_TUBE_VERTICAL                345
1302 #define EL_TUBE_HORIZONTAL              346
1303 #define EL_TUBE_VERTICAL_LEFT           347
1304 #define EL_TUBE_VERTICAL_RIGHT          348
1305 #define EL_TUBE_HORIZONTAL_UP           349
1306 #define EL_TUBE_HORIZONTAL_DOWN         350
1307 #define EL_TUBE_LEFT_UP                 351
1308 #define EL_TUBE_LEFT_DOWN               352
1309 #define EL_TUBE_RIGHT_UP                353
1310 #define EL_TUBE_RIGHT_DOWN              354
1311 #define EL_SPRING                       355
1312 #define EL_TRAP                         356
1313 #define EL_DX_SUPABOMB                  357
1314
1315 #define EL_UNUSED_358                   358
1316 #define EL_UNUSED_359                   359
1317
1318 /* ---------- begin of custom elements section ----------------------------- */
1319 #define EL_CUSTOM_START                 360
1320
1321 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1322
1323 #define NUM_CUSTOM_ELEMENTS             256
1324 #define EL_CUSTOM_END                   615
1325 /* ---------- end of custom elements section ------------------------------- */
1326
1327 #define EL_EM_KEY_1                     616
1328 #define EL_EM_KEY_2                     617
1329 #define EL_EM_KEY_3                     618
1330 #define EL_EM_KEY_4                     619
1331 #define EL_ENVELOPE_1                   620
1332 #define EL_ENVELOPE_2                   621
1333 #define EL_ENVELOPE_3                   622
1334 #define EL_ENVELOPE_4                   623
1335
1336 /* ---------- begin of group elements section ------------------------------ */
1337 #define EL_GROUP_START                  624
1338
1339 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1340
1341 #define NUM_GROUP_ELEMENTS              32
1342 #define EL_GROUP_END                    655
1343 /* ---------- end of custom elements section ------------------------------- */
1344
1345 #define EL_UNKNOWN                      656
1346 #define EL_TRIGGER_ELEMENT              657
1347 #define EL_TRIGGER_PLAYER               658
1348
1349 /* SP style elements */
1350 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1351 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1352 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1353 #define EL_SP_GRAVITY_ON_PORT_UP        662
1354 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1355 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1356 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1357 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1358
1359 /* EMC style elements */
1360 #define EL_BALLOON_SWITCH_NONE          667
1361 #define EL_EMC_GATE_5                   668
1362 #define EL_EMC_GATE_6                   669
1363 #define EL_EMC_GATE_7                   670
1364 #define EL_EMC_GATE_8                   671
1365 #define EL_EMC_GATE_5_GRAY              672
1366 #define EL_EMC_GATE_6_GRAY              673
1367 #define EL_EMC_GATE_7_GRAY              674
1368 #define EL_EMC_GATE_8_GRAY              675
1369 #define EL_EMC_KEY_5                    676
1370 #define EL_EMC_KEY_6                    677
1371 #define EL_EMC_KEY_7                    678
1372 #define EL_EMC_KEY_8                    679
1373 #define EL_EMC_ANDROID                  680
1374 #define EL_EMC_GRASS                    681
1375 #define EL_EMC_MAGIC_BALL               682
1376 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1377 #define EL_EMC_MAGIC_BALL_SWITCH        684
1378 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1379 #define EL_EMC_SPRING_BUMPER            686
1380 #define EL_EMC_PLANT                    687
1381 #define EL_EMC_LENSES                   688
1382 #define EL_EMC_MAGNIFIER                689
1383 #define EL_EMC_WALL_9                   690
1384 #define EL_EMC_WALL_10                  691
1385 #define EL_EMC_WALL_11                  692
1386 #define EL_EMC_WALL_12                  693
1387 #define EL_EMC_WALL_13                  694
1388 #define EL_EMC_WALL_14                  695
1389 #define EL_EMC_WALL_15                  696
1390 #define EL_EMC_WALL_16                  697
1391 #define EL_EMC_WALL_SLIPPERY_1          698
1392 #define EL_EMC_WALL_SLIPPERY_2          699
1393 #define EL_EMC_WALL_SLIPPERY_3          700
1394 #define EL_EMC_WALL_SLIPPERY_4          701
1395 #define EL_EMC_FAKE_GRASS               702
1396 #define EL_EMC_FAKE_ACID                703
1397 #define EL_EMC_DRIPPER                  704
1398
1399 #define EL_TRIGGER_CE_VALUE             705
1400 #define EL_TRIGGER_CE_SCORE             706
1401 #define EL_CURRENT_CE_VALUE             707
1402 #define EL_CURRENT_CE_SCORE             708
1403
1404 #define EL_YAMYAM_LEFT                  709
1405 #define EL_YAMYAM_RIGHT                 710
1406 #define EL_YAMYAM_UP                    711
1407 #define EL_YAMYAM_DOWN                  712
1408
1409 #define EL_BD_EXPANDABLE_WALL           713
1410
1411 #define EL_PREV_CE_8                    714
1412 #define EL_PREV_CE_7                    715
1413 #define EL_PREV_CE_6                    716
1414 #define EL_PREV_CE_5                    717
1415 #define EL_PREV_CE_4                    718
1416 #define EL_PREV_CE_3                    719
1417 #define EL_PREV_CE_2                    720
1418 #define EL_PREV_CE_1                    721
1419 #define EL_SELF                         722
1420 #define EL_NEXT_CE_1                    723
1421 #define EL_NEXT_CE_2                    724
1422 #define EL_NEXT_CE_3                    725
1423 #define EL_NEXT_CE_4                    726
1424 #define EL_NEXT_CE_5                    727
1425 #define EL_NEXT_CE_6                    728
1426 #define EL_NEXT_CE_7                    729
1427 #define EL_NEXT_CE_8                    730
1428 #define EL_ANY_ELEMENT                  731
1429
1430 #define EL_STEEL_CHAR_START             732
1431 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1432 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1433
1434 /* (auto-generated data structure definitions included with normal chars) */
1435
1436 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1437 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1438
1439 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1440
1441 #define EL_SPERMS                       812
1442 #define EL_BULLET                       813
1443 #define EL_HEART                        814
1444 #define EL_CROSS                        815
1445 #define EL_FRANKIE                      816
1446 #define EL_SIGN_SPERMS                  817
1447 #define EL_SIGN_BULLET                  818
1448 #define EL_SIGN_HEART                   819
1449 #define EL_SIGN_CROSS                   820
1450 #define EL_SIGN_FRANKIE                 821
1451
1452 #define EL_STEEL_EXIT_CLOSED            822
1453 #define EL_STEEL_EXIT_OPEN              823
1454
1455 #define EL_DC_STEELWALL_1_LEFT          824
1456 #define EL_DC_STEELWALL_1_RIGHT         825
1457 #define EL_DC_STEELWALL_1_TOP           826
1458 #define EL_DC_STEELWALL_1_BOTTOM        827
1459 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1460 #define EL_DC_STEELWALL_1_VERTICAL      829
1461 #define EL_DC_STEELWALL_1_TOPLEFT       830
1462 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1463 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1464 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1465 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1466 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1467 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1468 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1469
1470 #define EL_DC_STEELWALL_2_LEFT          838
1471 #define EL_DC_STEELWALL_2_RIGHT         839
1472 #define EL_DC_STEELWALL_2_TOP           840
1473 #define EL_DC_STEELWALL_2_BOTTOM        841
1474 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1475 #define EL_DC_STEELWALL_2_VERTICAL      843
1476 #define EL_DC_STEELWALL_2_MIDDLE        844
1477 #define EL_DC_STEELWALL_2_SINGLE        845
1478
1479 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1480 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1481 #define EL_DC_TIMEGATE_SWITCH           848
1482 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1483
1484 #define EL_DC_LANDMINE                  850
1485
1486 #define EL_EXPANDABLE_STEELWALL            851
1487 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1488 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1489 #define EL_EXPANDABLE_STEELWALL_ANY        854
1490
1491 #define EL_EM_EXIT_CLOSED               855
1492 #define EL_EM_EXIT_OPEN                 856
1493 #define EL_EM_STEEL_EXIT_CLOSED         857
1494 #define EL_EM_STEEL_EXIT_OPEN           858
1495
1496 #define EL_DC_GATE_FAKE_GRAY            859
1497
1498 #define EL_DC_MAGIC_WALL                860
1499
1500 #define EL_QUICKSAND_FAST_EMPTY         861
1501 #define EL_QUICKSAND_FAST_FULL          862
1502
1503 #define NUM_FILE_ELEMENTS               863
1504
1505
1506 /* "real" (and therefore drawable) runtime elements */
1507 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1508
1509 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1510 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1511 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1512 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1513 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1514 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1515 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1516 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1517 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1518 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1519 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1520 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1521 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1522 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1523 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1524 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1525 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1526 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1527 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1528 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1529 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1530 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1531 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1532 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1533 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1534 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1535 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1536 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1537 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1538 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1539 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1540 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1541 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1542 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1543 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1544 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1545 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1546 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1547 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1548 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1549 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1550 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1551 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1552 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1553 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1554 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1555 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1556 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1557 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1558 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1559 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1560 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1561 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1562 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1563 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1564 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1565 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1566 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1567 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1568 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1569 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1570 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1571 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1572 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1573 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1574 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1575 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1576 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1577 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1578 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1579 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1580 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1581
1582 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1583
1584 /* "unreal" (and therefore not drawable) runtime elements */
1585 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1586
1587 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1588 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1589 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1590 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1591 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1592 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1593 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1594 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1595 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1596 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1597 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1598 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1599 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1600 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1601 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1602 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1603 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1604 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1605 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1606 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1607 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1608 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1609 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1610 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1611
1612 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1613
1614 /* dummy elements (never used as game elements, only used as graphics) */
1615 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1616
1617 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1618 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1619 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1620 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1621 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1622 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1623 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1624 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1625 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1626 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1627 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1628 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1629 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1630 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1631 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1632 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1633 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1634 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1635 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1636 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1637 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1638 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1639 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1640 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1641 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1642 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1643 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1644 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1645 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1646 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1647 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1648 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1649 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1650
1651 /* internal elements (only used for internal purposes like copying) */
1652 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1653
1654 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1655 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1656 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1657 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1658
1659 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1660 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1661 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1662 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1663 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1664 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1665 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1666 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1667 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1668 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1669 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1670 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1671 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1672 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1673 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1674 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1675 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1676 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1677 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1678 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1679 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1680 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1681 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1682 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1683 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1684 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1685 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1686 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1687 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1688 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1689
1690 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1691 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1692 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1693 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1694
1695 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1696
1697
1698 /* values for graphics/sounds action types */
1699 #define ACTION_DEFAULT                  0
1700 #define ACTION_WAITING                  1
1701 #define ACTION_FALLING                  2
1702 #define ACTION_MOVING                   3
1703 #define ACTION_DIGGING                  4
1704 #define ACTION_SNAPPING                 5
1705 #define ACTION_COLLECTING               6
1706 #define ACTION_DROPPING                 7
1707 #define ACTION_PUSHING                  8
1708 #define ACTION_WALKING                  9
1709 #define ACTION_PASSING                  10
1710 #define ACTION_IMPACT                   11
1711 #define ACTION_BREAKING                 12
1712 #define ACTION_ACTIVATING               13
1713 #define ACTION_DEACTIVATING             14
1714 #define ACTION_OPENING                  15
1715 #define ACTION_CLOSING                  16
1716 #define ACTION_ATTACKING                17
1717 #define ACTION_GROWING                  18
1718 #define ACTION_SHRINKING                19
1719 #define ACTION_ACTIVE                   20
1720 #define ACTION_FILLING                  21
1721 #define ACTION_EMPTYING                 22
1722 #define ACTION_CHANGING                 23
1723 #define ACTION_EXPLODING                24
1724 #define ACTION_BORING                   25
1725 #define ACTION_BORING_1                 26
1726 #define ACTION_BORING_2                 27
1727 #define ACTION_BORING_3                 28
1728 #define ACTION_BORING_4                 29
1729 #define ACTION_BORING_5                 30
1730 #define ACTION_BORING_6                 31
1731 #define ACTION_BORING_7                 32
1732 #define ACTION_BORING_8                 33
1733 #define ACTION_BORING_9                 34
1734 #define ACTION_BORING_10                35
1735 #define ACTION_SLEEPING                 36
1736 #define ACTION_SLEEPING_1               37
1737 #define ACTION_SLEEPING_2               38
1738 #define ACTION_SLEEPING_3               39
1739 #define ACTION_AWAKENING                40
1740 #define ACTION_DYING                    41
1741 #define ACTION_TURNING                  42
1742 #define ACTION_TURNING_FROM_LEFT        43
1743 #define ACTION_TURNING_FROM_RIGHT       44
1744 #define ACTION_TURNING_FROM_UP          45
1745 #define ACTION_TURNING_FROM_DOWN        46
1746 #define ACTION_SMASHED_BY_ROCK          47
1747 #define ACTION_SMASHED_BY_SPRING        48
1748 #define ACTION_EATING                   49
1749 #define ACTION_TWINKLING                50
1750 #define ACTION_SPLASHING                51
1751 #define ACTION_PAGE_1                   52
1752 #define ACTION_PAGE_2                   53
1753 #define ACTION_PAGE_3                   54
1754 #define ACTION_PAGE_4                   55
1755 #define ACTION_PAGE_5                   56
1756 #define ACTION_PAGE_6                   57
1757 #define ACTION_PAGE_7                   58
1758 #define ACTION_PAGE_8                   59
1759 #define ACTION_PAGE_9                   60
1760 #define ACTION_PAGE_10                  61
1761 #define ACTION_PAGE_11                  62
1762 #define ACTION_PAGE_12                  63
1763 #define ACTION_PAGE_13                  64
1764 #define ACTION_PAGE_14                  65
1765 #define ACTION_PAGE_15                  66
1766 #define ACTION_PAGE_16                  67
1767 #define ACTION_PAGE_17                  68
1768 #define ACTION_PAGE_18                  69
1769 #define ACTION_PAGE_19                  70
1770 #define ACTION_PAGE_20                  71
1771 #define ACTION_PAGE_21                  72
1772 #define ACTION_PAGE_22                  73
1773 #define ACTION_PAGE_23                  74
1774 #define ACTION_PAGE_24                  75
1775 #define ACTION_PAGE_25                  76
1776 #define ACTION_PAGE_26                  77
1777 #define ACTION_PAGE_27                  78
1778 #define ACTION_PAGE_28                  79
1779 #define ACTION_PAGE_29                  80
1780 #define ACTION_PAGE_30                  81
1781 #define ACTION_PAGE_31                  82
1782 #define ACTION_PAGE_32                  83
1783 #define ACTION_OTHER                    84
1784
1785 #define NUM_ACTIONS                     85
1786
1787 #define ACTION_BORING_LAST              ACTION_BORING_10
1788 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1789
1790
1791 /* values for special image configuration suffixes (must match game mode) */
1792 #define GFX_SPECIAL_ARG_DEFAULT         0
1793 #define GFX_SPECIAL_ARG_LOADING         1
1794 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1795 #define GFX_SPECIAL_ARG_TITLE           3
1796 #define GFX_SPECIAL_ARG_MAIN            4
1797 #define GFX_SPECIAL_ARG_LEVELS          5
1798 #define GFX_SPECIAL_ARG_SCORES          6
1799 #define GFX_SPECIAL_ARG_EDITOR          7
1800 #define GFX_SPECIAL_ARG_INFO            8
1801 #define GFX_SPECIAL_ARG_SETUP           9
1802 #define GFX_SPECIAL_ARG_PLAYING         10
1803 #define GFX_SPECIAL_ARG_DOOR            11
1804 #define GFX_SPECIAL_ARG_PANEL           12
1805 #define GFX_SPECIAL_ARG_PREVIEW         13
1806 #define GFX_SPECIAL_ARG_CRUMBLED        14
1807
1808 #define NUM_SPECIAL_GFX_ARGS            15
1809
1810 /* these additional definitions are currently only used for draw offsets */
1811 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1812 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1813 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1814 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1815 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1816 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1817 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1818 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1819
1820 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1821
1822 /* these additional definitions are currently only used for draw offsets */
1823 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1824 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1825 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1826 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1827 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1828 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1829 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1830 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       7
1831 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       8
1832 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    9
1833 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      10
1834
1835 #define NUM_SPECIAL_GFX_SETUP_ARGS              11
1836
1837
1838 /* values for image configuration suffixes */
1839 #define GFX_ARG_X                       0
1840 #define GFX_ARG_Y                       1
1841 #define GFX_ARG_XPOS                    2
1842 #define GFX_ARG_YPOS                    3
1843 #define GFX_ARG_WIDTH                   4
1844 #define GFX_ARG_HEIGHT                  5
1845 #define GFX_ARG_VERTICAL                6
1846 #define GFX_ARG_OFFSET                  7
1847 #define GFX_ARG_XOFFSET                 8
1848 #define GFX_ARG_YOFFSET                 9
1849 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1850 #define GFX_ARG_2ND_VERTICAL            11
1851 #define GFX_ARG_2ND_OFFSET              12
1852 #define GFX_ARG_2ND_XOFFSET             13
1853 #define GFX_ARG_2ND_YOFFSET             14
1854 #define GFX_ARG_2ND_SWAP_TILES          15      
1855 #define GFX_ARG_FRAMES                  16
1856 #define GFX_ARG_FRAMES_PER_LINE         17
1857 #define GFX_ARG_START_FRAME             18
1858 #define GFX_ARG_DELAY                   19
1859 #define GFX_ARG_ANIM_MODE               20
1860 #define GFX_ARG_GLOBAL_SYNC             21
1861 #define GFX_ARG_CRUMBLED_LIKE           22
1862 #define GFX_ARG_DIGGABLE_LIKE           23
1863 #define GFX_ARG_BORDER_SIZE             24
1864 #define GFX_ARG_STEP_OFFSET             25
1865 #define GFX_ARG_STEP_DELAY              26
1866 #define GFX_ARG_DIRECTION               27
1867 #define GFX_ARG_POSITION                28
1868 #define GFX_ARG_DRAW_XOFFSET            29
1869 #define GFX_ARG_DRAW_YOFFSET            30
1870 #define GFX_ARG_DRAW_MASKED             31
1871 #define GFX_ARG_ANIM_DELAY_FIXED        32
1872 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1873 #define GFX_ARG_POST_DELAY_FIXED        34
1874 #define GFX_ARG_POST_DELAY_RANDOM       35
1875 #define GFX_ARG_NAME                    36
1876 #define GFX_ARG_SCALE_UP_FACTOR         37
1877 #define GFX_ARG_CLONE_FROM              38
1878 #define GFX_ARG_FADE_MODE               39
1879 #define GFX_ARG_FADE_DELAY              40
1880 #define GFX_ARG_POST_DELAY              41
1881 #define GFX_ARG_AUTO_DELAY              42
1882 #define GFX_ARG_ALIGN                   43
1883 #define GFX_ARG_VALIGN                  44
1884 #define GFX_ARG_SORT_PRIORITY           45
1885
1886 #define NUM_GFX_ARGS                    46
1887
1888
1889 /* values for sound configuration suffixes */
1890 #define SND_ARG_MODE_LOOP               0
1891 #define SND_ARG_VOLUME                  1
1892 #define SND_ARG_PRIORITY                2
1893
1894 #define NUM_SND_ARGS                    3
1895
1896
1897 /* values for music configuration suffixes */
1898 #define MUS_ARG_MODE_LOOP               0
1899
1900 #define NUM_MUS_ARGS                    1
1901
1902
1903 /* values for font configuration (definitions must match those from main.c) */
1904 #define FONT_INITIAL_1                  0
1905 #define FONT_INITIAL_2                  1
1906 #define FONT_INITIAL_3                  2
1907 #define FONT_INITIAL_4                  3
1908 #define FONT_TITLE_1                    4
1909 #define FONT_TITLE_2                    5
1910 #define FONT_MENU_1_ACTIVE              6
1911 #define FONT_MENU_2_ACTIVE              7
1912 #define FONT_MENU_1                     8
1913 #define FONT_MENU_2                     9
1914 #define FONT_TEXT_1_ACTIVE              10
1915 #define FONT_TEXT_2_ACTIVE              11
1916 #define FONT_TEXT_3_ACTIVE              12
1917 #define FONT_TEXT_4_ACTIVE              13
1918 #define FONT_TEXT_1                     14
1919 #define FONT_TEXT_2                     15
1920 #define FONT_TEXT_3                     16
1921 #define FONT_TEXT_4                     17
1922 #define FONT_ENVELOPE_1                 18
1923 #define FONT_ENVELOPE_2                 19
1924 #define FONT_ENVELOPE_3                 20
1925 #define FONT_ENVELOPE_4                 21
1926 #define FONT_INPUT_1_ACTIVE             22
1927 #define FONT_INPUT_2_ACTIVE             23
1928 #define FONT_INPUT_1                    24
1929 #define FONT_INPUT_2                    25
1930 #define FONT_OPTION_OFF                 26
1931 #define FONT_OPTION_ON                  27
1932 #define FONT_VALUE_1                    28
1933 #define FONT_VALUE_2                    29
1934 #define FONT_VALUE_OLD                  30
1935 #define FONT_LEVEL_NUMBER_ACTIVE        31
1936 #define FONT_LEVEL_NUMBER               32
1937 #define FONT_TAPE_RECORDER              33
1938 #define FONT_GAME_INFO                  34
1939 #define FONT_INFO_ELEMENTS              35
1940 #define FONT_INFO_LEVELSET              36
1941
1942 #define NUM_FONTS                       37
1943 #define NUM_INITIAL_FONTS               4
1944
1945 #if 0
1946 #define FONT_ACTIVE(f)                                                    \
1947         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
1948          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
1949          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
1950          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
1951          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
1952          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
1953          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
1954          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
1955          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
1956          (f))
1957 #endif
1958
1959 /* values for game_status (must match special image configuration suffixes) */
1960 #define GAME_MODE_DEFAULT               0
1961 #define GAME_MODE_LOADING               1
1962 #define GAME_MODE_TITLE_INITIAL         2
1963 #define GAME_MODE_TITLE                 3
1964 #define GAME_MODE_MAIN                  4
1965 #define GAME_MODE_LEVELS                5
1966 #define GAME_MODE_SCORES                6
1967 #define GAME_MODE_EDITOR                7
1968 #define GAME_MODE_INFO                  8
1969 #define GAME_MODE_SETUP                 9
1970 #define GAME_MODE_PLAYING               10
1971 #define GAME_MODE_PSEUDO_DOOR           11
1972 #define GAME_MODE_PSEUDO_PANEL          12
1973 #define GAME_MODE_PSEUDO_PREVIEW        13
1974 #define GAME_MODE_PSEUDO_CRUMBLED       14
1975
1976 /* there are no special config file suffixes for these modes */
1977 #define GAME_MODE_PSEUDO_TYPENAME       15
1978 #define GAME_MODE_QUIT                  16
1979
1980 /* special definitions currently only used for custom artwork configuration */
1981 #define MUSIC_PREFIX_BACKGROUND         0
1982 #define NUM_MUSIC_PREFIXES              1
1983 #define MAX_LEVELS                      1000
1984
1985 /* definitions for demo animation lists */
1986 #define HELPANIM_LIST_NEXT              -1
1987 #define HELPANIM_LIST_END               -999
1988
1989
1990 /* program information and versioning definitions */
1991 #define PROGRAM_VERSION_MAJOR           3
1992 #define PROGRAM_VERSION_MINOR           2
1993 #define PROGRAM_VERSION_PATCH           6
1994 #define PROGRAM_VERSION_BUILD           0
1995
1996 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
1997 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
1998 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2008 by Holger Schemel"
1999 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2000 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2001 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2002 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2003
2004 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2005 #undef  PROGRAM_TITLE_STRING
2006 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2007 #undef  PROGRAM_UNIX_DATADIR_STRING
2008 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2009 #endif
2010
2011 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2012 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2013 #define FILENAME_PREFIX                 "Rocks"
2014
2015 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2016 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2017 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2018 #define USERDATA_DIRECTORY_DOS          "userdata"
2019
2020 #if defined(PLATFORM_WIN32)
2021 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2022 #elif defined(PLATFORM_MACOSX)
2023 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2024 #elif defined(PLATFORM_UNIX)
2025 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2026 #else
2027 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_DOS
2028 #endif
2029
2030 #define X11_ICON_FILENAME               "rocks_icon.xbm"
2031 #define X11_ICONMASK_FILENAME           "rocks_iconmask.xbm"
2032 #define SDL_ICON_FILENAME               "rocks_icon_32x32.pcx"
2033 #define MSDOS_POINTER_FILENAME          "mouse.pcx"
2034
2035 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2036 ** currently supported/known file version numbers:
2037 **      1.0 (old)
2038 **      1.2 (still in use)
2039 **      1.4 (still in use)
2040 **      2.0 (actual)
2041 */
2042 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2043 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2044 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2045 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2046 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2047
2048 /* file version does not change for every program version, but is changed
2049    when new features are introduced that are incompatible with older file
2050    versions, so that they can be treated accordingly */
2051 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2052
2053 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2054 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2055 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2056 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2057 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2058
2059 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2060                                                       PROGRAM_VERSION_MINOR, \
2061                                                       PROGRAM_VERSION_PATCH, \
2062                                                       PROGRAM_VERSION_BUILD)
2063
2064 /* values for game_emulation */
2065 #define EMU_NONE                        0
2066 #define EMU_BOULDERDASH                 1
2067 #define EMU_SOKOBAN                     2
2068 #define EMU_SUPAPLEX                    3
2069
2070 /* values for level file type identifier */
2071 #define LEVEL_FILE_TYPE_UNKNOWN         0
2072 #define LEVEL_FILE_TYPE_RND             1
2073 #define LEVEL_FILE_TYPE_BD              2
2074 #define LEVEL_FILE_TYPE_EM              3
2075 #define LEVEL_FILE_TYPE_SP              4
2076 #define LEVEL_FILE_TYPE_DX              5
2077 #define LEVEL_FILE_TYPE_SB              6
2078 #define LEVEL_FILE_TYPE_DC              7
2079
2080 #define NUM_LEVEL_FILE_TYPES            8
2081
2082 /* values for game engine type identifier */
2083 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2084 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2085 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2086
2087 #define NUM_ENGINE_TYPES                3
2088
2089
2090 struct BorderInfo
2091 {
2092   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2093   boolean draw_masked_when_fading;
2094 };
2095
2096 struct MenuMainButtonInfo
2097 {
2098   struct MenuPosInfo name;
2099   struct MenuPosInfo levels;
2100   struct MenuPosInfo scores;
2101   struct MenuPosInfo editor;
2102   struct MenuPosInfo info;
2103   struct MenuPosInfo game;
2104   struct MenuPosInfo setup;
2105   struct MenuPosInfo quit;
2106
2107   struct MenuPosInfo prev_level;
2108   struct MenuPosInfo next_level;
2109 };
2110
2111 struct MenuMainTextInfo
2112 {
2113   struct TextPosInfo name;
2114   struct TextPosInfo levels;
2115   struct TextPosInfo scores;
2116   struct TextPosInfo editor;
2117   struct TextPosInfo info;
2118   struct TextPosInfo game;
2119   struct TextPosInfo setup;
2120   struct TextPosInfo quit;
2121
2122   struct TextPosInfo first_level;
2123   struct TextPosInfo last_level;
2124   struct TextPosInfo level_number;
2125   struct TextPosInfo level_info_1;
2126   struct TextPosInfo level_info_2;
2127   struct TextPosInfo level_name;
2128   struct TextPosInfo level_author;
2129   struct TextPosInfo level_year;
2130   struct TextPosInfo level_imported_from;
2131   struct TextPosInfo level_imported_by;
2132   struct TextPosInfo level_tested_by;
2133   struct TextPosInfo title_1;
2134   struct TextPosInfo title_2;
2135   struct TextPosInfo title_3;
2136 };
2137
2138 struct MenuMainInputInfo
2139 {
2140   struct TextPosInfo name;
2141 };
2142
2143 struct MenuMainInfo
2144 {
2145   struct MenuMainButtonInfo button;
2146   struct MenuMainTextInfo text;
2147   struct MenuMainInputInfo input;
2148 };
2149
2150 struct TitleFadingInfo
2151 {
2152   int fade_mode;
2153   int fade_delay;
2154   int post_delay;
2155   int auto_delay;
2156 };
2157
2158 struct TitleMessageInfo
2159 {
2160   int x, y;
2161   int width, height;
2162   int chars, lines;
2163   int align, valign;
2164   int font;
2165   boolean autowrap;
2166   boolean centered;
2167   boolean parse_comments;
2168   int sort_priority;
2169
2170   int fade_mode;
2171   int fade_delay;
2172   int post_delay;
2173   int auto_delay;
2174 };
2175
2176 struct InitInfo
2177 {
2178   struct MenuPosInfo busy;
2179 };
2180
2181 struct MenuInfo
2182 {
2183   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2184   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2185   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2186   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2187   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2188   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2189
2190   int scrollbar_xoffset;
2191
2192   int list_size[NUM_SPECIAL_GFX_ARGS];
2193
2194   struct TitleFadingInfo enter_menu;
2195   struct TitleFadingInfo leave_menu;
2196   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2197   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2198   struct TitleFadingInfo next_screen;
2199
2200   int sound[NUM_SPECIAL_GFX_ARGS];
2201   int music[NUM_SPECIAL_GFX_ARGS];
2202
2203   struct MenuMainInfo main;
2204 };
2205
2206 struct DoorInfo
2207 {
2208   int width;
2209   int height;
2210   int step_offset;
2211   int step_delay;
2212   int anim_mode;
2213 };
2214
2215 struct PreviewInfo
2216 {
2217   int x, y;
2218   int align, valign;
2219   int xsize, ysize;
2220   int xoffset, yoffset;
2221   int tile_size;
2222   int step_offset;
2223   int step_delay;
2224   int anim_mode;
2225 };
2226
2227 struct HiScore
2228 {
2229   char Name[MAX_PLAYER_NAME_LEN + 1];
2230   int Score;
2231 };
2232
2233 struct Content
2234 {
2235   int e[3][3];
2236 };
2237
2238 struct EnvelopeInfo
2239 {
2240   int xsize;
2241   int ysize;
2242
2243   boolean autowrap;
2244   boolean centered;
2245
2246   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2247 };
2248
2249 struct LevelSetInfo
2250 {
2251   int music[MAX_LEVELS];
2252 };
2253
2254 struct LevelFileInfo
2255 {
2256   int nr;
2257   int type;
2258   boolean packed;
2259   char *basename;
2260   char *filename;
2261 };
2262
2263 struct DateInfo
2264 {
2265   int year;
2266   int month;
2267   int day;
2268 };
2269
2270 struct LevelInfo
2271 {
2272   struct LevelFileInfo file_info;
2273
2274   int game_engine_type;
2275
2276   /* level stored in native format for the alternative native game engines */
2277   struct LevelInfo_EM *native_em_level;
2278
2279   int file_version;     /* file format version the level is stored with    */
2280   int game_version;     /* game release version the level was created with */
2281
2282   struct DateInfo creation_date;
2283
2284   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2285   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2286   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2287
2288   int fieldx, fieldy;
2289
2290   int time;                             /* available time (seconds) */
2291   int gems_needed;
2292
2293   char name[MAX_LEVEL_NAME_LEN + 1];
2294   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2295
2296   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2297
2298   int score[LEVEL_SCORE_ELEMENTS];
2299
2300   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2301   int num_yamyam_contents;
2302
2303   int amoeba_speed;
2304   int amoeba_content;
2305
2306   int game_of_life[4];
2307   int biomaze[4];
2308
2309   int time_magic_wall;
2310   int time_wheel;
2311   int time_light;
2312   int time_timegate;
2313
2314   int shield_normal_time;
2315   int shield_deadly_time;
2316
2317   int extra_time;
2318   int time_orb_time;
2319
2320   int extra_time_score;
2321
2322   int start_element[MAX_PLAYERS];
2323   boolean use_start_element[MAX_PLAYERS];
2324
2325   int artwork_element[MAX_PLAYERS];
2326   boolean use_artwork_element[MAX_PLAYERS];
2327
2328   int explosion_element[MAX_PLAYERS];
2329   boolean use_explosion_element[MAX_PLAYERS];
2330
2331   /* values for the new EMC elements */
2332   int android_move_time;
2333   int android_clone_time;
2334   boolean ball_random;
2335   boolean ball_state_initial;
2336   int ball_time;
2337   int lenses_score;
2338   int magnify_score;
2339   int slurp_score;
2340   int lenses_time;
2341   int magnify_time;
2342   int wind_direction_initial;
2343
2344   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2345   int num_ball_contents;
2346
2347   int num_android_clone_elements;
2348   int android_clone_element[MAX_ANDROID_ELEMENTS];
2349
2350   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2351   int dont_collide_with_bits;   /* bitfield to store property for elements */
2352
2353   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2354   boolean initial_player_gravity[MAX_PLAYERS];
2355
2356   boolean use_initial_inventory[MAX_PLAYERS];
2357   int initial_inventory_size[MAX_PLAYERS];
2358   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2359
2360   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2361   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2362   boolean use_spring_bug;       /* for compatibility with old levels */
2363   boolean use_time_orb_bug;     /* for compatibility with old levels */
2364   boolean instant_relocation;   /* no visual delay when relocating player */
2365   boolean shifted_relocation;   /* no level centering when relocating player */
2366   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2367   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2368
2369   boolean continuous_snapping;  /* repeated snapping without releasing key */
2370   boolean block_snap_field;     /* snapping blocks field to show animation */
2371   boolean block_last_field;     /* player blocks previous field while moving */
2372   boolean sp_block_last_field;  /* player blocks previous field while moving */
2373
2374   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2375   int use_step_counter;         /* count steps instead of seconds for level */
2376
2377   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2378
2379   boolean use_custom_template;  /* use custom properties from template file */
2380
2381   boolean no_valid_file;        /* set when level file missing or invalid */
2382
2383   boolean changed;              /* set when level was changed in the editor */
2384
2385   /* runtime flags to handle bugs in old levels (not stored in level file) */
2386   boolean use_action_after_change_bug;
2387 };
2388
2389 struct GlobalInfo
2390 {
2391   char *autoplay_leveldir;
2392   int autoplay_level[MAX_TAPES_PER_SET];
2393   boolean autoplay_all;
2394
2395   char *convert_leveldir;
2396   int convert_level_nr;
2397
2398   char *create_images_dir;
2399
2400   int num_toons;
2401
2402   float frames_per_second;
2403   boolean fps_slowdown;
2404   int fps_slowdown_factor;
2405
2406   /* global values for fading screens and masking borders */
2407   int border_status;
2408 #if 0
2409   int fading_status;
2410   int fading_type;
2411 #endif
2412 };
2413
2414 struct ElementChangeInfo
2415 {
2416   boolean can_change;           /* use or ignore this change info */
2417
2418   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2419
2420   int trigger_player;           /* player triggering change */
2421   int trigger_side;             /* side triggering change */
2422   int trigger_page;             /* page triggering change */
2423
2424   int target_element;           /* target element after change */
2425
2426   int delay_fixed;              /* added frame delay before changed (fixed) */
2427   int delay_random;             /* added frame delay before changed (random) */
2428   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2429
2430   int initial_trigger_element;  /* initial element triggering change */
2431
2432   struct Content target_content;/* elements for extended change target */
2433   boolean use_target_content;   /* use extended change target */
2434   boolean only_if_complete;     /* only use complete target content */
2435   boolean use_random_replace;   /* use random value for replacing elements */
2436   int random_percentage;        /* random value for replacing elements */
2437   int replace_when;             /* type of elements that can be replaced */
2438
2439   boolean explode;              /* explode instead of change */
2440
2441   boolean has_action;           /* execute action on specified condition */
2442   int action_type;              /* type of action */
2443   int action_mode;              /* mode of action */
2444   int action_arg;               /* parameter of action */
2445   int action_element;           /* element related to action */
2446
2447   /* ---------- internal values used at runtime when playing ---------- */
2448
2449   int trigger_element;          /* element triggering change */
2450
2451   /* functions that are called before, while and after the change of an
2452      element -- currently only used for non-custom elements */
2453   void (*pre_change_function)(int x, int y);
2454   void (*change_function)(int x, int y);
2455   void (*post_change_function)(int x, int y);
2456
2457   short actual_trigger_element; /* element that actually triggered change */
2458   int actual_trigger_side;      /* element side that triggered the change */
2459   int actual_trigger_player;    /* player which actually triggered change */
2460   int actual_trigger_player_bits; /* player bits of triggering players */
2461   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2462   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2463
2464   boolean can_change_or_has_action;     /* can_change | has_action */
2465
2466   /* ---------- internal values used in level editor ---------- */
2467
2468   int direct_action;            /* change triggered by actions on element */
2469   int other_action;             /* change triggered by other element actions */
2470 };
2471
2472 struct ElementGroupInfo
2473 {
2474   int num_elements;                     /* number of elements in this group */
2475   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2476
2477   int choice_mode;              /* how to choose element from group */
2478
2479   /* ---------- internal values used at runtime when playing ---------- */
2480
2481   /* the following is the same as above, but with recursively resolved group
2482      elements (group elements may also contain further group elements!) */
2483   int num_elements_resolved;
2484   short element_resolved[NUM_FILE_ELEMENTS];
2485
2486   int choice_pos;               /* current element choice position */
2487 };
2488
2489 struct ElementNameInfo
2490 {
2491   /* ---------- token and description strings ---------- */
2492
2493   char *token_name;             /* element token used in config files */
2494   char *class_name;             /* element class used in config files */
2495   char *editor_description;     /* pre-defined description for level editor */
2496 };
2497
2498 struct ElementInfo
2499 {
2500   /* ---------- token and description strings ---------- */
2501
2502   char *token_name;             /* element token used in config files */
2503   char *class_name;             /* element class used in config files */
2504   char *editor_description;     /* pre-defined description for level editor */
2505   char *custom_description;     /* alternative description from config file */
2506   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2507
2508   /* ---------- graphic and sound definitions ---------- */
2509
2510   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2511   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2512                                 /* special graphics for left/right/up/down */
2513
2514   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2515   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2516                                 /* crumbled graphics for left/right/up/down */
2517
2518   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2519                                 /* special graphics for certain screens */
2520
2521   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2522
2523   /* ---------- special element property values ---------- */
2524
2525   unsigned long properties[NUM_EP_BITFIELDS];   /* element base properties */
2526
2527   boolean use_gfx_element;      /* use custom graphic element */
2528   int gfx_element_initial;      /* initial optional custom graphic element */
2529
2530   int access_direction;         /* accessible from which direction */
2531
2532   int collect_score_initial;    /* initial score value for collecting */
2533   int collect_count_initial;    /* initial count value for collecting */
2534
2535   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2536   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2537   boolean use_last_ce_value;    /* use value from element before change */
2538
2539   int push_delay_fixed;         /* constant delay before pushing */
2540   int push_delay_random;        /* additional random delay before pushing */
2541   int drop_delay_fixed;         /* constant delay after dropping */
2542   int drop_delay_random;        /* additional random delay after dropping */
2543   int move_delay_fixed;         /* constant delay after moving */
2544   int move_delay_random;        /* additional random delay after moving */
2545
2546   int move_pattern;             /* direction movable element moves to */
2547   int move_direction_initial;   /* initial direction element moves to */
2548   int move_stepsize;            /* step size element moves with */
2549
2550   int move_enter_element;       /* element that can be entered (and removed) */
2551   int move_leave_element;       /* element that can be left behind */
2552   int move_leave_type;          /* change (limited) or leave (unlimited) */
2553
2554   int slippery_type;            /* how/where other elements slip away */
2555
2556   struct Content content;       /* new elements after explosion */
2557
2558   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2559   int explosion_delay;          /* duration of explosion of this element */
2560   int ignition_delay;           /* delay for explosion by other explosion */
2561
2562   struct ElementChangeInfo *change_page; /* actual list of change pages */
2563   struct ElementChangeInfo *change;      /* pointer to current change page */
2564
2565   int num_change_pages;         /* actual number of change pages */
2566   int current_change_page;      /* currently edited change page */
2567
2568   struct ElementGroupInfo *group;       /* pointer to element group info */
2569
2570   /* ---------- internal values used at runtime when playing ---------- */
2571
2572   boolean has_change_event[NUM_CHANGE_EVENTS];
2573
2574   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2575   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2576
2577   boolean in_group[NUM_GROUP_ELEMENTS];
2578
2579   int gfx_element;              /* runtime optional custom graphic element */
2580
2581   int collect_score;            /* runtime score value for collecting */
2582
2583   /* count of this element on playfield, calculated after each frame */
2584   int element_count;
2585
2586   /* ---------- internal values used in level editor ---------- */
2587
2588   int access_type;              /* walkable or passable */
2589   int access_layer;             /* accessible over/inside/under */
2590   int access_protected;         /* protection against deadly elements */
2591   int walk_to_action;           /* diggable/collectible/pushable */
2592   int smash_targets;            /* can smash player/enemies/everything */
2593   int deadliness;               /* deadly when running/colliding/touching */
2594
2595   boolean can_explode_by_fire;  /* element explodes by fire */
2596   boolean can_explode_smashed;  /* element explodes when smashed */
2597   boolean can_explode_impact;   /* element explodes on impact */
2598
2599   boolean modified_settings;    /* set for all modified custom elements */
2600 };
2601
2602 struct FontInfo
2603 {
2604   char *token_name;             /* font token used in config files */
2605
2606   int graphic;                  /* default graphic for this font */
2607   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2608                                 /* special graphics for certain screens */
2609   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2610                                 /* internal bitmap ID for special graphics */
2611 };
2612
2613 struct GraphicInfo
2614 {
2615   Bitmap *bitmap;
2616   int src_image_width;          /* scaled bitmap size, but w/o small images */
2617   int src_image_height;         /* scaled bitmap size, but w/o small images */
2618
2619   int src_x, src_y;             /* start position of animation frames */
2620   int width, height;            /* width/height of each animation frame */
2621
2622   int offset_x, offset_y;       /* x/y offset to next animation frame */
2623   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2624
2625   boolean double_movement;      /* animation has second movement tile */
2626   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2627
2628   int anim_frames;
2629   int anim_frames_per_line;
2630   int anim_start_frame;
2631   int anim_delay;               /* important: delay of 1 means "no delay"! */
2632   int anim_mode;
2633
2634   boolean anim_global_sync;
2635
2636   int crumbled_like;            /* element for cloning crumble graphics */
2637   int diggable_like;            /* element for cloning digging graphics */
2638
2639   int border_size;              /* border size for "crumbled" graphics */
2640
2641   int scale_up_factor;          /* optional factor for scaling image up */
2642
2643   int clone_from;               /* graphic for cloning *all* settings */
2644
2645   int anim_delay_fixed;         /* optional delay values for bored and   */
2646   int anim_delay_random;        /* sleeping player animations (animation */
2647   int post_delay_fixed;         /* intervall and following pause before  */
2648   int post_delay_random;        /* next intervall (bored animation only) */
2649
2650   int step_offset;              /* optional step offset of toon animations */
2651   int step_delay;               /* optional step delay of toon animations */
2652
2653   int draw_xoffset;             /* optional offset for drawing font chars */
2654   int draw_yoffset;             /* optional offset for drawing font chars */
2655
2656   int draw_masked;              /* optional setting for drawing envelope gfx */
2657
2658   int fade_mode;                /* optional setting for drawing title screens */
2659   int fade_delay;               /* optional setting for drawing title screens */
2660   int post_delay;               /* optional setting for drawing title screens */
2661   int auto_delay;               /* optional setting for drawing title screens */
2662   int align, valign;            /* optional setting for drawing title screens */
2663   int sort_priority;            /* optional setting for drawing title screens */
2664
2665   boolean use_image_size;       /* use image size as default width and height */
2666
2667 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2668   Pixmap clip_mask;             /* single-graphic-only clip mask for X11 */
2669   GC clip_gc;                   /* single-graphic-only clip gc for X11 */
2670 #endif
2671 };
2672
2673 struct SoundInfo
2674 {
2675   boolean loop;
2676   int volume;
2677   int priority;
2678 };
2679
2680 struct MusicInfo
2681 {
2682   boolean loop;
2683 };
2684
2685 struct MusicPrefixInfo
2686 {
2687   char *prefix;
2688   boolean is_loop_music;
2689 };
2690
2691 struct MusicFileInfo
2692 {
2693   char *basename;
2694
2695   char *title_header;
2696   char *artist_header;
2697   char *album_header;
2698   char *year_header;
2699
2700   char *title;
2701   char *artist;
2702   char *album;
2703   char *year;
2704
2705   int music;
2706
2707   boolean is_sound;
2708
2709   struct MusicFileInfo *next;
2710 };
2711
2712 struct ElementActionInfo
2713 {
2714   char *suffix;
2715   int value;
2716   boolean is_loop_sound;
2717 };
2718
2719 struct ElementDirectionInfo
2720 {
2721   char *suffix;
2722   int value;
2723 };
2724
2725 struct SpecialSuffixInfo
2726 {
2727   char *suffix;
2728   int value;
2729 };
2730
2731 struct HelpAnimInfo
2732 {
2733   int element;
2734   int action;
2735   int direction;
2736
2737   int delay;
2738 };
2739
2740
2741 extern Bitmap                  *bitmap_db_cross;
2742 extern Bitmap                  *bitmap_db_field;
2743 extern Bitmap                  *bitmap_db_panel;
2744 extern Bitmap                  *bitmap_db_door;
2745 extern Bitmap                  *bitmap_db_toons;
2746 extern Pixmap                   tile_clipmask[];
2747 extern DrawBuffer              *fieldbuffer;
2748 extern DrawBuffer              *drawto_field;
2749
2750 extern int                      game_status;
2751 extern boolean                  level_editor_test_game;
2752 extern boolean                  network_playing;
2753
2754 #if defined(TARGET_SDL)
2755 extern boolean                  network_server;
2756 extern SDL_Thread              *server_thread;
2757 #endif
2758
2759 extern int                      key_joystick_mapping;
2760
2761 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2762 extern int                      redraw_x1, redraw_y1;
2763
2764 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2765 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2766 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2767 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2768 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2769 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2770 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2771 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2772 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2773 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2774 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2775 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2776 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2777 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2778 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2779 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2780 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2781 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2782 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2783 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2784 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2785 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2786 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2787 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2788 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2789 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2790 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2791
2792 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2793 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2794 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2795 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2796 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2797 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2798
2799 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2800 extern int                      ActiveButton[NUM_IMAGE_FILES];
2801 extern int                      ActiveFont[NUM_FONTS];
2802
2803 extern int                      lev_fieldx, lev_fieldy;
2804 extern int                      scroll_x, scroll_y;
2805
2806 extern int                      FX, FY;
2807 extern int                      ScrollStepSize;
2808 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2809 extern int                      BorderElement;
2810 extern int                      GameFrameDelay;
2811 extern int                      FfwdFrameDelay;
2812 extern int                      BX1, BY1;
2813 extern int                      BX2, BY2;
2814 extern int                      SBX_Left, SBX_Right;
2815 extern int                      SBY_Upper, SBY_Lower;
2816 extern int                      ZX, ZY;
2817 extern int                      ExitX, ExitY;
2818 extern int                      AllPlayersGone;
2819
2820 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
2821
2822 extern boolean                  network_player_action_received;
2823
2824 extern int                      graphics_action_mapping[];
2825
2826 extern struct LevelSetInfo      levelset;
2827 extern struct LevelInfo         level, level_template;
2828 extern struct HiScore           highscore[];
2829 extern struct TapeInfo          tape;
2830 extern struct GlobalInfo        global;
2831 extern struct BorderInfo        border;
2832 extern struct TitleFadingInfo   fading;
2833 extern struct TitleFadingInfo   fading_none;
2834 extern struct TitleFadingInfo   title_initial_default;
2835 extern struct TitleFadingInfo   title_default;
2836 extern struct TitleMessageInfo  titlemessage_initial_default;
2837 extern struct TitleMessageInfo  titlemessage_initial[];
2838 extern struct TitleMessageInfo  titlemessage_default;
2839 extern struct TitleMessageInfo  titlemessage[];
2840 extern struct TitleMessageInfo  readme;
2841 extern struct InitInfo          init;
2842 extern struct MenuInfo          menu;
2843 extern struct DoorInfo          door_1, door_2;
2844 extern struct PreviewInfo       preview;
2845 extern struct ElementInfo       element_info[];
2846 extern struct ElementNameInfo   element_name_info[];
2847 extern struct ElementActionInfo element_action_info[];
2848 extern struct ElementDirectionInfo element_direction_info[];
2849 extern struct SpecialSuffixInfo special_suffix_info[];
2850 extern struct TokenIntPtrInfo   image_config_vars[];
2851 extern struct FontInfo          font_info[];
2852 extern struct MusicPrefixInfo   music_prefix_info[];
2853 extern struct GraphicInfo      *graphic_info;
2854 extern struct SoundInfo        *sound_info;
2855 extern struct MusicInfo        *music_info;
2856 extern struct MusicFileInfo    *music_file_info;
2857 extern struct HelpAnimInfo     *helpanim_info;
2858 extern SetupFileHash           *helptext_info;
2859 extern SetupFileHash           *image_config_hash;
2860 extern SetupFileHash           *element_token_hash;
2861 extern SetupFileHash           *graphic_token_hash;
2862 extern SetupFileHash           *font_token_hash;
2863 extern struct ConfigTypeInfo    image_config_suffix[];
2864 extern struct ConfigTypeInfo    sound_config_suffix[];
2865 extern struct ConfigTypeInfo    music_config_suffix[];
2866 extern struct ConfigInfo        image_config[];
2867 extern struct ConfigInfo        sound_config[];
2868 extern struct ConfigInfo        music_config[];
2869 extern struct ConfigInfo        helpanim_config[];
2870 extern struct ConfigInfo        helptext_config[];
2871
2872 #endif  /* MAIN_H */