1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
40 #endif /* #ifndef MSDOS */
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
85 #define SCREENX(a) ((a) - scroll_x)
86 #define SCREENY(a) ((a) - scroll_y)
87 #define LEVELX(a) ((a) + scroll_x)
88 #define LEVELY(a) ((a) + scroll_y)
89 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
90 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
91 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
93 #define EP_BIT_AMOEBALIVE (1<<0)
94 #define EP_BIT_AMOEBOID (1<<1)
95 #define EP_BIT_SCHLUESSEL (1<<2)
96 #define EP_BIT_PFORTE (1<<3)
97 #define EP_BIT_SOLID (1<<4)
98 #define EP_BIT_MASSIV (1<<5)
99 #define EP_BIT_SLIPPERY (1<<6)
100 #define EP_BIT_ENEMY (1<<7)
101 #define EP_BIT_MAUER (1<<8)
102 #define EP_BIT_CAN_FALL (1<<9)
103 #define EP_BIT_CAN_SMASH (1<<10)
104 #define EP_BIT_CAN_CHANGE (1<<11)
105 #define EP_BIT_CAN_MOVE (1<<12)
106 #define EP_BIT_COULD_MOVE (1<<13)
107 #define EP_BIT_DONT_TOUCH (1<<14)
108 #define EP_BIT_DONT_GO_TO (1<<15)
109 #define EP_BIT_MAMPF2 (1<<16)
110 #define EP_BIT_CHAR (1<<17)
111 #define EP_BIT_BD_ELEMENT (1<<18)
112 #define EP_BIT_SB_ELEMENT (1<<19)
113 #define EP_BIT_GEM (1<<20)
114 #define EP_BIT_INACTIVE (1<<21)
115 #define EP_BIT_EXPLOSIVE (1<<22)
116 #define EP_BIT_MAMPF3 (1<<23)
117 #define EP_BIT_PUSHABLE (1<<24)
118 #define EP_BIT_PLAYER (1<<25)
120 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
121 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
122 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
123 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
124 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
125 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
126 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
127 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
128 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
129 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
130 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
131 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
132 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
133 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
134 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
135 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
136 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
137 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
138 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
139 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
140 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
141 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
142 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
143 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
144 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
145 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
147 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
149 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
150 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
152 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
156 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
157 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
161 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
163 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
164 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
165 #define TIMESIZE (TimeLeft * 100 / level.time)
166 #define TAPE_IS_EMPTY(x) ((x).length == 0)
167 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
169 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
171 /* Pixmaps with Xpm or X11 Bitmap files */
176 #define PIX_BIGFONT 4
177 #define PIX_SMALLFONT 5
178 /* Pixmaps without them */
179 #define PIX_DB_BACK 6
180 #define PIX_DB_DOOR 7
181 #define PIX_DB_FIELD 8
183 #define NUM_PICTURES 6
184 #define NUM_PIXMAPS 9
186 /* boundaries of arrays etc. */
187 #define MAX_NAMELEN (10+1)
189 #define MAX_LEVNAMLEN 32
190 #define MAX_LEVSCORE_ENTRIES 16
191 #define NUM_FREE_LVHD_BYTES 18
192 #define MAX_TAPELEN 10000
194 #define MAX_LEVDIR_FILENAME (64+1)
195 #define MAX_LEVDIR_NAME (16+1)
196 #define MAX_LEVDIR_ENTRIES 15
197 #define MAX_SCORE_ENTRIES 15
199 #define MAX_OPTION_LEN 256
200 #define MAX_FILENAME_LEN 256
201 #define MAX_NUM_AMOEBA 100
202 #define MAX_ELEMENTS 512
206 char Name[MAX_NAMELEN];
213 int index_nr, client_nr, element_nr;
215 char login_name[MAX_NAMELEN];
216 char alias_name[MAX_NAMELEN];
222 int jx,jy, last_jx,last_jy;
223 int MovDir, MovPos, GfxPos;
226 int gone, LevelSolved, GameOver;
228 long actual_frame_counter;
230 int frame_reset_delay;
236 int push_delay_value;
241 int gems_still_needed;
242 int sokobanfields_still_needed;
243 int lights_still_needed;
244 int friends_still_needed;
247 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
256 char name[MAX_LEVNAMLEN];
257 int score[MAX_LEVSCORE_ENTRIES];
258 int mampfer_inhalt[4][3][3];
267 char filename[MAX_LEVDIR_FILENAME];
268 char name[MAX_LEVDIR_NAME];
276 unsigned long random_seed;
278 unsigned long counter;
279 unsigned long length;
280 unsigned long length_seconds;
281 unsigned int delay_played;
282 BOOL pause_before_death;
283 BOOL recording, playing, pausing;
288 byte action[MAX_PLAYERS];
295 int xleft, xright, xmiddle;
296 int yupper, ylower, ymiddle;
299 extern Display *display;
300 extern Visual *visual;
302 extern Window window;
303 extern GC gc, clip_gc[], tile_clip_gc;
305 extern Pixmap clipmask[], tile_clipmask[];
307 #ifdef XPM_INCLUDE_FILE
308 extern XpmAttributes xpm_att[];
311 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
312 extern Colormap cmap;
314 extern int sound_pipe[2];
315 extern int sound_device;
316 extern char *sound_device_name;
317 extern int joystick_device;
318 extern char *joystick_device_name[2];
319 extern char *level_directory;
320 extern int width, height;
322 extern char *program_name;
323 extern char *display_name;
324 extern char *server_host;
325 extern int server_port;
326 extern int serveronly;
327 extern int standalone;
330 extern int game_status;
331 extern int game_emulation;
332 extern int button_status, motion_status;
333 extern int key_joystick_mapping;
334 extern int global_joystick_status, joystick_status;
335 extern int sound_status, sound_on;
336 extern int sound_loops_allowed, sound_loops_on;
337 extern int sound_music_on;
338 extern int sound_simple_on;
340 extern int direct_draw_on;
341 extern int scroll_delay_on;
342 extern int soft_scrolling_on;
343 extern int fading_on;
344 extern int autorecord_on;
345 extern int joystick_nr;
346 extern int quick_doors;
348 extern BOOL redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
349 extern int redraw_x1, redraw_y1;
350 extern int redraw_mask;
351 extern int redraw_tiles;
353 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
354 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
355 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
356 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
357 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
358 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
359 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
360 extern int StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
361 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
362 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
363 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
364 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
365 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
366 extern long Elementeigenschaften[MAX_ELEMENTS];
368 extern int level_nr, leveldir_nr, num_leveldirs;
369 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
371 extern int FX,FY, ScrollStepSize;
372 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
373 extern int GameFrameDelay, MoveSpeed;
374 extern int BX1,BY1, BX2,BY2;
375 extern int ZX,ZY, ExitX,ExitY;
376 extern int AllPlayersGone;
377 extern int FrameCounter, TimeFrames, TimeLeft;
378 extern int MampferNr, SiebAktiv;
380 extern byte network_player_action[];
381 extern BOOL network_player_action_received;
382 extern int TestPlayer;
384 extern struct LevelDirInfo leveldir[];
385 extern struct LevelInfo level;
386 extern struct PlayerInfo stored_player[];
387 extern struct PlayerInfo *local_player;
388 extern struct HiScore highscore[];
389 extern struct RecordingInfo tape;
390 extern struct SoundInfo Sound[];
391 extern struct JoystickInfo joystick[];
393 extern char *sound_name[];
394 extern int background_loop[];
395 extern int num_bg_loops;
398 /* often used screen positions */
401 #define REAL_SX (SX-2)
402 #define REAL_SY (SY-2)
409 #define MINI_TILEX (TILEX/2)
410 #define MINI_TILEY (TILEY/2)
411 #define MICRO_TILEX (TILEX/8)
412 #define MICRO_TILEY (TILEY/8)
413 #define MIDPOSX (SCR_FIELDX/2)
414 #define MIDPOSY (SCR_FIELDY/2)
415 #define SXSIZE (SCR_FIELDX*TILEX)
416 #define SYSIZE (SCR_FIELDY*TILEY)
417 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
418 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
421 #define VXSIZE DXSIZE
423 #define FULL_SXSIZE (2+SXSIZE+2)
424 #define FULL_SYSIZE (2+SYSIZE+2)
425 #define MICROLEV_XPOS (SX+4*32+16)
426 #define MICROLEV_YPOS (SX+12*32)
427 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
428 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
429 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
430 #define FONT1_XSIZE 32
431 #define FONT1_YSIZE 32
432 #define FONT2_XSIZE 14
433 #define FONT2_YSIZE 14
434 #define FONT3_XSIZE 11
435 #define FONT3_YSIZE 14
436 #define FONT4_XSIZE 16
437 #define FONT4_YSIZE 16
439 #define GFX_STARTX SX
440 #define GFX_STARTY SY
441 #define MINI_GFX_STARTX SX
442 #define MINI_GFX_STARTY 424
443 #define MICRO_GFX_STARTX SX
444 #define MICRO_GFX_STARTY 536
445 #define GFX_PER_LINE 16
446 #define MINI_GFX_PER_LINE 32
447 #define MICRO_GFX_PER_LINE 128
448 #define HEROES_PER_LINE 16
449 #define FONT_CHARS_PER_LINE 16
450 #define FONT_LINES_PER_FONT 4
453 ** 0 - 255: real elements, stored in level file
454 ** 256 - 511: flag elements, only used at runtime
456 /* "real" level elements */
457 #define EL_LEERRAUM 0
458 #define EL_ERDREICH 1
459 #define EL_MAUERWERK 2
460 #define EL_FELSBODEN 3
461 #define EL_FELSBROCKEN 4
462 #define EL_SCHLUESSEL 5
463 #define EL_EDELSTEIN 6
464 #define EL_AUSGANG_ZU 7
465 #define EL_SPIELFIGUR 8
467 #define EL_FLIEGER 10
468 #define EL_MAMPFER 11
471 #define EL_DIAMANT 14
472 #define EL_AMOEBE_TOT 15
473 #define EL_MORAST_LEER 16
474 #define EL_MORAST_VOLL 17
475 #define EL_TROPFEN 18
477 #define EL_SIEB_LEER 20
478 #define EL_SIEB_VOLL 21
479 #define EL_SALZSAEURE 22
480 #define EL_AMOEBE_NASS 23
481 #define EL_AMOEBE_NORM 24
482 #define EL_KOKOSNUSS 25
484 #define EL_LIFE_ASYNC 27
485 #define EL_DYNAMIT 28
486 #define EL_BADEWANNE 29
487 #define EL_ABLENK_AUS 30
488 #define EL_ABLENK_EIN 31
489 #define EL_SCHLUESSEL1 32
490 #define EL_SCHLUESSEL2 33
491 #define EL_SCHLUESSEL3 34
492 #define EL_SCHLUESSEL4 35
493 #define EL_PFORTE1 36
494 #define EL_PFORTE2 37
495 #define EL_PFORTE3 38
496 #define EL_PFORTE4 39
497 #define EL_PFORTE1X 40
498 #define EL_PFORTE2X 41
499 #define EL_PFORTE3X 42
500 #define EL_PFORTE4X 43
501 #define EL_DYNAMIT_AUS 44
503 #define EL_UNSICHTBAR 46
504 #define EL_BIRNE_AUS 47
505 #define EL_BIRNE_EIN 48
506 #define EL_ERZ_EDEL 49
507 #define EL_ERZ_DIAM 50
508 #define EL_AMOEBE_VOLL 51
509 #define EL_AMOEBE_BD 52
510 #define EL_ZEIT_VOLL 53
511 #define EL_ZEIT_LEER 54
512 #define EL_MAUER_LEBT 55
513 #define EL_EDELSTEIN_BD 56
514 #define EL_EDELSTEIN_GELB 57
515 #define EL_ERZ_EDEL_BD 58
516 #define EL_ERZ_EDEL_GELB 59
517 #define EL_MAMPFER2 60
518 #define EL_SIEB2_LEER 61
519 #define EL_SIEB2_VOLL 62
520 #define EL_DYNABOMB 63
521 #define EL_DYNABOMB_NR 64
522 #define EL_DYNABOMB_SZ 65
523 #define EL_DYNABOMB_XL 66
524 #define EL_SOKOBAN_OBJEKT 67
525 #define EL_SOKOBAN_FELD_LEER 68
526 #define EL_SOKOBAN_FELD_VOLL 69
527 #define EL_BUTTERFLY_R 70
528 #define EL_BUTTERFLY_O 71
529 #define EL_BUTTERFLY_L 72
530 #define EL_BUTTERFLY_U 73
531 #define EL_FIREFLY_R 74
532 #define EL_FIREFLY_O 75
533 #define EL_FIREFLY_L 76
534 #define EL_FIREFLY_U 77
535 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
536 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
537 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
538 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
539 #define EL_FIREFLY_1 EL_FIREFLY_L
540 #define EL_FIREFLY_2 EL_FIREFLY_U
541 #define EL_FIREFLY_3 EL_FIREFLY_R
542 #define EL_FIREFLY_4 EL_FIREFLY_O
543 #define EL_BUTTERFLY 78
544 #define EL_FIREFLY 79
545 #define EL_SPIELER1 80
546 #define EL_SPIELER2 81
547 #define EL_SPIELER3 82
548 #define EL_SPIELER4 83
549 #define EL_KAEFER_R 84
550 #define EL_KAEFER_O 85
551 #define EL_KAEFER_L 86
552 #define EL_KAEFER_U 87
553 #define EL_FLIEGER_R 88
554 #define EL_FLIEGER_O 89
555 #define EL_FLIEGER_L 90
556 #define EL_FLIEGER_U 91
557 #define EL_PACMAN_R 92
558 #define EL_PACMAN_O 93
559 #define EL_PACMAN_L 94
560 #define EL_PACMAN_U 95
561 #define EL_EDELSTEIN_ROT 96
562 #define EL_EDELSTEIN_LILA 97
563 #define EL_ERZ_EDEL_ROT 98
564 #define EL_ERZ_EDEL_LILA 99
565 #define EL_BADEWANNE1 100
566 #define EL_BADEWANNE2 101
567 #define EL_BADEWANNE3 102
568 #define EL_BADEWANNE4 103
569 #define EL_BADEWANNE5 104
570 #define EL_SIEB_TOT 105
571 #define EL_AUSGANG_ACT 106
572 #define EL_AUSGANG_AUF 107
573 #define EL_SIEB2_TOT 108
574 #define EL_AMOEBA2DIAM 109
575 #define EL_MAULWURF 110
576 #define EL_PINGUIN 111
578 #define EL_PFEIL_L 113
579 #define EL_PFEIL_R 114
580 #define EL_PFEIL_O 115
581 #define EL_PFEIL_U 116
582 #define EL_SCHWEIN 117
583 #define EL_DRACHE 118
585 #define EL_UNUSED_119 119
587 #define EL_CHAR_START 120
588 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
589 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
590 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
591 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
592 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
593 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
594 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
595 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
596 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
597 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
598 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
599 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
600 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
601 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
602 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
603 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
604 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
605 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
606 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
607 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
608 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
609 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
610 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
611 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
612 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
613 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
614 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
615 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
616 #define EL_CHAR_END (EL_CHAR_START+79)
618 #define EL_MAUER_X 200
619 #define EL_MAUER_Y 201
620 #define EL_MAUER_XY 202
622 #define EL_UNUSED_200 203
624 #define EL_UNUSED_255 255
626 /* "unreal" runtime elements */
627 #define EL_BLOCKED 300
628 #define EL_EXPLODING 301
629 #define EL_CRACKINGNUT 302
630 #define EL_BLURB_LEFT 303
631 #define EL_BLURB_RIGHT 304
632 #define EL_AMOEBING 305
633 #define EL_MAUERND 306
634 #define EL_BURNING 307
635 #define EL_PLAYER_IS_LEAVING 308
638 ** 0 - 255: graphics from "RocksScreen"
639 ** 256 - 511: graphics from "RocksFont"
640 ** 512 - 767: graphics from "RocksHeroes"
643 #define GFX_START_ROCKSSCREEN 0
644 #define GFX_END_ROCKSSCREEN 255
645 #define GFX_START_ROCKSFONT 256
646 #define GFX_END_ROCKSFONT 511
647 #define GFX_START_ROCKSHEROES 512
648 #define GFX_END_ROCKSHEROES 767
650 #define NUM_TILES 768
652 /* graphics from "RocksScreen" */
654 #define GFX_LEERRAUM (-1)
655 #define GFX_ERDREICH 0
656 #define GFX_ERDENRAND 1
657 #define GFX_MORAST_LEER 2
658 #define GFX_MORAST_VOLL 3
660 #define GFX_MAUERWERK 5
661 #define GFX_FELSBODEN 6
662 #define GFX_EDELSTEIN 8
663 #define GFX_DIAMANT 10
664 #define GFX_FELSBROCKEN 12
666 #define GFX_BADEWANNE1 16
667 #define GFX_SALZSAEURE 17
668 #define GFX_BADEWANNE2 18
669 #define GFX_UNSICHTBAR 19
670 #define GFX_SCHLUESSEL1 20
671 #define GFX_SCHLUESSEL2 21
672 #define GFX_SCHLUESSEL3 22
673 #define GFX_SCHLUESSEL4 23
675 #define GFX_LIFE_ASYNC 25
676 #define GFX_BADEWANNE 26
678 #define GFX_KOKOSNUSS 28
679 #define GFX_CRACKINGNUT 29
681 #define GFX_BADEWANNE3 32
682 #define GFX_BADEWANNE4 33
683 #define GFX_BADEWANNE5 34
684 #define GFX_SMILEY 35
685 #define GFX_PFORTE1 36
686 #define GFX_PFORTE2 37
687 #define GFX_PFORTE3 38
688 #define GFX_PFORTE4 39
689 #define GFX_PFORTE1X 40
690 #define GFX_PFORTE2X 41
691 #define GFX_PFORTE3X 42
692 #define GFX_PFORTE4X 43
694 #define GFX_DYNAMIT_AUS 48
695 #define GFX_DYNAMIT 49
696 #define GFX_FLIEGER 56
697 #define GFX_FLIEGER_R 56
698 #define GFX_FLIEGER_O 57
699 #define GFX_FLIEGER_L 58
700 #define GFX_FLIEGER_U 59
702 #define GFX_EXPLOSION 64
703 #define GFX_KAEFER 72
704 #define GFX_KAEFER_R 72
705 #define GFX_KAEFER_O 73
706 #define GFX_KAEFER_L 74
707 #define GFX_KAEFER_U 75
709 #define GFX_MAMPFER 80
711 #define GFX_PACMAN 88
712 #define GFX_PACMAN_R 88
713 #define GFX_PACMAN_O 89
714 #define GFX_PACMAN_L 90
715 #define GFX_PACMAN_U 91
717 #define GFX_ABLENK 96
718 #define GFX_ABLENK_EIN GFX_ABLENK
719 #define GFX_ABLENK_AUS GFX_ABLENK
720 #define GFX_AMOEBE_NASS 100
721 #define GFX_TROPFEN 101
722 #define GFX_AMOEBING GFX_TROPFEN
723 #define GFX_AMOEBE_LEBT 104
724 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
725 #define GFX_AMOEBE_TOT 108
726 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
728 #define GFX_BIRNE_AUS 112
729 #define GFX_BIRNE_EIN 113
730 #define GFX_ZEIT_VOLL 114
731 #define GFX_ZEIT_LEER 115
732 #define GFX_SPIELER1 116
733 #define GFX_SPIELER2 117
734 #define GFX_SPIELER3 118
735 #define GFX_SPIELER4 119
736 #define GFX_AMOEBE_VOLL 120
737 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
738 #define GFX_SOKOBAN_OBJEKT 121
739 #define GFX_SOKOBAN_FELD_LEER 122
740 #define GFX_SOKOBAN_FELD_VOLL 123
741 #define GFX_GEBLUBBER 124
743 #define GFX_SIEB_LEER 128
744 #define GFX_SIEB_VOLL GFX_SIEB_LEER
745 #define GFX_SIEB_TOT GFX_SIEB_LEER
746 #define GFX_ERZ_EDEL 132
747 #define GFX_ERZ_DIAM 133
748 #define GFX_ERZ_EDEL_ROT 134
749 #define GFX_ERZ_EDEL_LILA 135
750 #define GFX_ERZ_EDEL_GELB 136
751 #define GFX_ERZ_EDEL_BD 137
752 #define GFX_EDELSTEIN_GELB 138
753 #define GFX_KUGEL_ROT 140
754 #define GFX_KUGEL_BLAU 141
755 #define GFX_KUGEL_GELB 142
756 #define GFX_KUGEL_GRAU 143
758 #define GFX_PINGUIN 144
759 #define GFX_MAULWURF 145
760 #define GFX_SCHWEIN 146
761 #define GFX_DRACHE 147
762 #define GFX_MAUER_XY 148
763 #define GFX_MAUER_X 149
764 #define GFX_MAUER_Y 150
765 #define GFX_EDELSTEIN_ROT 152
766 #define GFX_EDELSTEIN_LILA 154
767 #define GFX_DYNABOMB_XL 156
768 #define GFX_SONDE 159
770 #define GFX_EDELSTEIN_BD 163
771 #define GFX_MAUER_RIGHT 165
772 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
773 #define GFX_MAUER_R 167
774 #define GFX_MAUER_LEFT 168
775 #define GFX_MAUER_L1 GFX_MAUER_LEFT
776 #define GFX_MAUER_L 170
777 #define GFX_MAUER_LEBT 171
778 #define GFX_SIEB2_LEER 172
779 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
780 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
782 #define GFX_AUSGANG_ZU 176
783 #define GFX_AUSGANG_ACT 177
784 #define GFX_AUSGANG_AUF 180
785 #define GFX_MAMPFER2 184
786 #define GFX_DYNABOMB 188
787 #define GFX_DYNABOMB_NR 188
788 #define GFX_DYNABOMB_SZ 191
790 #define GFX_PFEIL_L 192
791 #define GFX_PFEIL_R 193
792 #define GFX_PFEIL_O 194
793 #define GFX_PFEIL_U 195
794 #define GFX_BUTTERFLY 196
795 #define GFX_FIREFLY 198
796 #define GFX_BUTTERFLY_R 200
797 #define GFX_BUTTERFLY_O 201
798 #define GFX_BUTTERFLY_L 202
799 #define GFX_BUTTERFLY_U 203
800 #define GFX_FIREFLY_R 204
801 #define GFX_FIREFLY_O 205
802 #define GFX_FIREFLY_L 206
803 #define GFX_FIREFLY_U 207
805 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
806 #define GFX_SPIELFIGUR GFX_SPIELER1
809 /* graphics from "RocksHeroes" */
811 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
812 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
813 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
814 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
815 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
816 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
817 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
818 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
819 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
820 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
821 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
822 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
823 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
824 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
825 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
826 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
827 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
828 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
829 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
830 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
831 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
832 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
833 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
834 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
835 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
836 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
838 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
839 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
840 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
841 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
842 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
843 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
844 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
845 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
846 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
847 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
848 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
849 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
850 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
851 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
852 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
853 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
854 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
855 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
856 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
857 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
858 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
859 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
860 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
861 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
862 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
864 /* graphics from "RocksFont" */
865 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
866 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
867 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
868 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
869 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
870 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
871 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
872 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
873 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
874 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
875 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
876 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
877 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
878 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
879 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
880 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
881 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
882 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
883 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
884 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
885 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
886 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
887 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
888 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
889 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
890 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
891 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
892 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
893 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
894 #define GFX_CHAR_END (GFX_CHAR_START+79)
896 /* score for elements */
897 #define SC_EDELSTEIN 0
904 #define SC_KOKOSNUSS 7
906 #define SC_SCHLUESSEL 9
907 #define SC_ZEITBONUS 10
909 /* the names of the sounds */
910 #define SND_ALCHEMY 0
912 #define SND_ANTIGRAV 2
918 #define SND_CZARDASZ 8
922 #define SND_HALLOFFAME 12
925 #define SND_KABUMM 15
927 #define SND_KLAPPER 17
930 #define SND_KLUMPF 20
934 #define SND_LACHEN 24
937 #define SND_NETWORK 27
939 #define SND_OEFFNEN 29
945 #define SND_RHYTHMLOOP 35
946 #define SND_ROAAAR 36
949 #define SND_SCHLOPP 39
950 #define SND_SCHLURF 40
951 #define SND_SCHRFF 41
952 #define SND_SCHWIRR 42
955 #define SND_SPROING 45
956 #define SND_TWILIGHT 46
958 #define SND_VOYAGER 48
959 #define SND_WARNTON 49
960 #define SND_WHOOSH 50
963 #define NUM_SOUNDS 52
965 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
966 (s)==SND_NJAM || (s)==SND_MIEP)
967 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
968 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
969 (s)==SND_TYGER || (s)==SND_VOYAGER || \
973 /* directions for moving */
974 #define MV_NO_MOVING 0
975 #define MV_LEFT (1<<0)
976 #define MV_RIGHT (1<<1)
978 #define MV_DOWN (1<<3)
988 #define FC_SPECIAL1 4
989 #define FC_SPECIAL2 5
991 /* values for game_status */
996 #define CHOOSELEVEL 4
1002 /* values for game_emulation */
1004 #define EMU_BOULDERDASH 1
1005 #define EMU_SOKOBAN 2
1009 #define GAME_DIR "."
1013 #define GFX_PATH GAME_DIR "/graphics"
1016 #define SND_PATH GAME_DIR "/sounds"
1019 #define LEVEL_PATH GAME_DIR "/levels"
1022 #define SCORE_PATH LEVEL_PATH
1025 #define NAMES_PATH LEVEL_PATH
1028 #define CONFIG_PATH GAME_DIR
1031 #define JOYDAT_PATH GAME_DIR
1035 #define SCORE_FILENAME "ROCKS.score"
1036 #define NAMES_FILENAME "ROCKS.names"
1037 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1038 #define JOYDAT_FILENAME "ROCKS.joystick"
1040 #define SCORE_FILENAME "ROCKS.sco"
1041 #define NAMES_FILENAME "ROCKS.nam"
1042 #define LEVDIR_FILENAME "ROCKS.lev"
1043 #define JOYDAT_FILENAME "ROCKS.joy"
1046 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
1048 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
1049 #define SCORE_PERMS LEVEL_PERMS
1050 #define NAMES_PERMS LEVEL_PERMS
1051 #define LEVDIR_PERMS LEVEL_PERMS
1052 #define LEVREC_PERMS LEVEL_PERMS
1053 #define JOYDAT_PERMS LEVEL_PERMS
1056 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
1057 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1059 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1060 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
1061 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
1062 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1063 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1064 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1065 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1066 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1067 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
1068 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1069 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1070 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1072 #define VERSION_STRING "1.2"
1073 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1074 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1075 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1077 /* Leerer Login- und Alias-Name */
1078 #define EMPTY_LOGIN "NO_LOGIN"
1079 #define EMPTY_ALIAS "NO_NAME"
1081 /* values for button_status */
1082 #define MB_NOT_PRESSED FALSE
1083 #define MB_RELEASED FALSE
1084 #define MB_PRESSED TRUE
1085 #define MB_MENU_CHOICE FALSE
1086 #define MB_MENU_MARK TRUE
1087 #define MB_MENU_INITIALIZE (-1)
1097 /* values for key_status */
1098 #define KEY_NOT_PRESSED FALSE
1099 #define KEY_RELEASED FALSE
1100 #define KEY_PRESSED TRUE
1102 /* values for redraw_mask */
1103 #define REDRAW_ALL (1L<<0)
1104 #define REDRAW_FIELD (1L<<1)
1105 #define REDRAW_TILES (1L<<2)
1106 #define REDRAW_DOOR_1 (1L<<3)
1107 #define REDRAW_VIDEO_1 (1L<<4)
1108 #define REDRAW_VIDEO_2 (1L<<5)
1109 #define REDRAW_VIDEO_3 (1L<<6)
1110 #define REDRAW_MICROLEV (1L<<7)
1111 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1112 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1113 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1114 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1115 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1117 /* positions in the game control window */
1120 #define XX_EMERALDS 29
1121 #define YY_EMERALDS 54
1122 #define XX_DYNAMITE 29
1123 #define YY_DYNAMITE 89
1127 #define YY_SCORE 159
1131 #define DX_LEVEL (DX+XX_LEVEL)
1132 #define DY_LEVEL (DY+YY_LEVEL)
1133 #define DX_EMERALDS (DX+XX_EMERALDS)
1134 #define DY_EMERALDS (DY+YY_EMERALDS)
1135 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1136 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1137 #define DX_KEYS (DX+XX_KEYS)
1138 #define DY_KEYS (DY+YY_KEYS)
1139 #define DX_SCORE (DX+XX_SCORE)
1140 #define DY_SCORE (DY+YY_SCORE)
1141 #define DX_TIME (DX+XX_TIME)
1142 #define DY_TIME (DY+YY_TIME)
1144 /* Felder in PIX_DOOR */
1145 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1146 PAGEX1: 1. Zwischenspeicher für DOOR_1
1147 PAGEX2: 2. Zwischenspeicher für DOOR_1
1148 PAGEX3: Pufferspeicher für Animationen
1151 #define DOOR_GFX_PAGESIZE DXSIZE
1152 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1153 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1154 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1155 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1156 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1157 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1158 #define DOOR_GFX_PAGEY1 0
1159 #define DOOR_GFX_PAGEY2 DYSIZE
1161 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1162 #define ANIM_NORMAL 0
1163 #define ANIM_OSCILLATE 1
1164 #define ANIM_REVERSE 2