1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
20 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #define USE_XPM_LIBRARY
37 #include XPM_INCLUDE_FILE
44 #define DEBUG_TIMING 0
47 typedef unsigned char boolean;
48 typedef unsigned char byte;
61 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
62 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
66 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
67 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
68 #define MIN_LEV_FIELDX 3
69 #define MIN_LEV_FIELDY 3
70 #define STD_LEV_FIELDX 64
71 #define STD_LEV_FIELDY 32
72 #define MAX_LEV_FIELDX 128
73 #define MAX_LEV_FIELDY 128
78 #define MIN(a,b) ((a) < (b) ? (a) : (b))
81 #define MAX(a,b) ((a) > (b) ? (a) : (b))
84 #define ABS(a) ((a) < 0 ? -(a) : (a))
87 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
90 #define SCREENX(a) ((a) - scroll_x)
91 #define SCREENY(a) ((a) - scroll_y)
92 #define LEVELX(a) ((a) + scroll_x)
93 #define LEVELY(a) ((a) + scroll_y)
94 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
95 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
96 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
98 /* values for 'Elementeigenschaften1' */
99 #define EP_BIT_AMOEBALIVE (1 << 0)
100 #define EP_BIT_AMOEBOID (1 << 1)
101 #define EP_BIT_SCHLUESSEL (1 << 2)
102 #define EP_BIT_PFORTE (1 << 3)
103 #define EP_BIT_SOLID (1 << 4)
104 #define EP_BIT_MASSIVE (1 << 5)
105 #define EP_BIT_SLIPPERY (1 << 6)
106 #define EP_BIT_ENEMY (1 << 7)
107 #define EP_BIT_MAUER (1 << 8)
108 #define EP_BIT_CAN_FALL (1 << 9)
109 #define EP_BIT_CAN_SMASH (1 << 10)
110 #define EP_BIT_CAN_CHANGE (1 << 11)
111 #define EP_BIT_CAN_MOVE (1 << 12)
112 #define EP_BIT_COULD_MOVE (1 << 13)
113 #define EP_BIT_DONT_TOUCH (1 << 14)
114 #define EP_BIT_DONT_GO_TO (1 << 15)
115 #define EP_BIT_MAMPF2 (1 << 16)
116 #define EP_BIT_CHAR (1 << 17)
117 #define EP_BIT_BD_ELEMENT (1 << 18)
118 #define EP_BIT_SB_ELEMENT (1 << 19)
119 #define EP_BIT_GEM (1 << 20)
120 #define EP_BIT_INACTIVE (1 << 21)
121 #define EP_BIT_EXPLOSIVE (1 << 22)
122 #define EP_BIT_MAMPF3 (1 << 23)
123 #define EP_BIT_PUSHABLE (1 << 24)
124 #define EP_BIT_PLAYER (1 << 25)
125 #define EP_BIT_HAS_CONTENT (1 << 26)
126 #define EP_BIT_EATABLE (1 << 27)
127 #define EP_BIT_SP_ELEMENT (1 << 28)
128 #define EP_BIT_QUICK_GATE (1 << 29)
129 #define EP_BIT_OVER_PLAYER (1 << 30)
130 #define EP_BIT_ACTIVE_BOMB (1 << 31)
132 /* values for 'Elementeigenschaften2' */
133 #define EP_BIT_BELT (1 << 0)
134 #define EP_BIT_BELT_SWITCH (1 << 1)
136 #define IS_AMOEBALIVE(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBALIVE)
137 #define IS_AMOEBOID(e) (Elementeigenschaften1[e] & EP_BIT_AMOEBOID)
138 #define IS_SCHLUESSEL(e) (Elementeigenschaften1[e] & EP_BIT_SCHLUESSEL)
139 #define IS_PFORTE(e) (Elementeigenschaften1[e] & EP_BIT_PFORTE)
140 #define IS_SOLID(e) (Elementeigenschaften1[e] & EP_BIT_SOLID)
141 #define IS_MASSIVE(e) (Elementeigenschaften1[e] & EP_BIT_MASSIVE)
142 #define IS_SLIPPERY(e) (Elementeigenschaften1[e] & EP_BIT_SLIPPERY)
143 #define IS_ENEMY(e) (Elementeigenschaften1[e] & EP_BIT_ENEMY)
144 #define IS_MAUER(e) (Elementeigenschaften1[e] & EP_BIT_MAUER)
145 #define CAN_FALL(e) (Elementeigenschaften1[e] & EP_BIT_CAN_FALL)
146 #define CAN_SMASH(e) (Elementeigenschaften1[e] & EP_BIT_CAN_SMASH)
147 #define CAN_CHANGE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_CHANGE)
148 #define CAN_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_CAN_MOVE)
149 #define COULD_MOVE(e) (Elementeigenschaften1[e] & EP_BIT_COULD_MOVE)
150 #define DONT_TOUCH(e) (Elementeigenschaften1[e] & EP_BIT_DONT_TOUCH)
151 #define DONT_GO_TO(e) (Elementeigenschaften1[e] & EP_BIT_DONT_GO_TO)
152 #define IS_MAMPF2(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF2)
153 #define IS_CHAR(e) (Elementeigenschaften1[e] & EP_BIT_CHAR)
154 #define IS_BD_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_BD_ELEMENT)
155 #define IS_SB_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SB_ELEMENT)
156 #define IS_GEM(e) (Elementeigenschaften1[e] & EP_BIT_GEM)
157 #define IS_INACTIVE(e) (Elementeigenschaften1[e] & EP_BIT_INACTIVE)
158 #define IS_EXPLOSIVE(e) (Elementeigenschaften1[e] & EP_BIT_EXPLOSIVE)
159 #define IS_MAMPF3(e) (Elementeigenschaften1[e] & EP_BIT_MAMPF3)
160 #define IS_PUSHABLE(e) (Elementeigenschaften1[e] & EP_BIT_PUSHABLE)
161 #define ELEM_IS_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_PLAYER)
162 #define HAS_CONTENT(e) (Elementeigenschaften1[e] & EP_BIT_HAS_CONTENT)
163 #define IS_EATABLE(e) (Elementeigenschaften1[e] & EP_BIT_EATABLE)
164 #define IS_SP_ELEMENT(e) (Elementeigenschaften1[e] & EP_BIT_SP_ELEMENT)
165 #define IS_QUICK_GATE(e) (Elementeigenschaften1[e] & EP_BIT_QUICK_GATE)
166 #define IS_OVER_PLAYER(e) (Elementeigenschaften1[e] & EP_BIT_OVER_PLAYER)
167 #define IS_ACTIVE_BOMB(e) (Elementeigenschaften1[e] & EP_BIT_ACTIVE_BOMB)
168 #define IS_BELT(e) (Elementeigenschaften2[e] & EP_BIT_BELT)
169 #define IS_BELT_SWITCH(e) (Elementeigenschaften2[e] & EP_BIT_BELT_SWITCH)
171 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
173 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
174 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
176 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
177 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
178 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
180 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
181 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
182 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
183 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
184 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
186 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
188 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
189 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
190 #define TAPE_IS_EMPTY(x) ((x).length == 0)
191 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
193 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
195 /* Pixmaps with graphic file */
202 #define PIX_BIGFONT 6
203 #define PIX_SMALLFONT 7
204 /* Pixmaps without graphic file */
205 #define PIX_DB_BACK 8
206 #define PIX_DB_DOOR 9
207 #define PIX_DB_FIELD 10
209 #define NUM_PICTURES 8
210 #define NUM_PIXMAPS 10
212 /* boundaries of arrays etc. */
213 #define MAX_PLAYER_NAME_LEN 10
214 #define MAX_LEVEL_NAME_LEN 32
215 #define MAX_LEVEL_AUTHOR_LEN 32
216 #define MAX_TAPELEN (1000 * 50) /* max. time * framerate */
217 #define MAX_LEVDIR_ENTRIES 100
218 #define MAX_SCORE_ENTRIES 100
219 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */
220 #define MAX_NUM_AMOEBA 100
222 /* values for elements with content */
223 #define MIN_ELEMENT_CONTENTS 1
224 #define STD_ELEMENT_CONTENTS 4
225 #define MAX_ELEMENT_CONTENTS 8
227 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
229 /* fundamental game speed values */
230 #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */
231 #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */
232 #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY)
233 #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */
234 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
235 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
239 char Name[MAX_PLAYER_NAME_LEN + 1];
248 char *ro_base_directory;
249 char *rw_base_directory;
250 char *level_directory;
256 struct SetupJoystickInfo
259 int xleft, xmiddle, xright;
260 int yupper, ymiddle, ylower;
265 struct SetupKeyboardInfo
275 struct SetupInputInfo
277 boolean use_joystick;
278 struct SetupJoystickInfo joy;
279 struct SetupKeyboardInfo key;
289 boolean sound_simple;
291 boolean double_buffering;
292 boolean direct_draw; /* !double_buffering (redundant!) */
293 boolean scroll_delay;
294 boolean soft_scrolling;
300 struct SetupInputInfo input[MAX_PLAYERS];
307 struct SetupFileList *next;
312 boolean present; /* player present in level playfield */
313 boolean connected; /* player connected (locally or via network) */
314 boolean active; /* player (present && connected) */
316 int index_nr, client_nr, element_nr;
318 byte action; /* action from local input device */
319 byte effective_action; /* action aknowledged from network server
320 or summarized over all configured input
321 devices when in single player mode */
322 byte programmed_action; /* action forced by game itself (like moving
323 through doors); overrides other actions */
325 int joystick_fd; /* file descriptor of player's joystick */
327 int jx,jy, last_jx,last_jy;
328 int MovDir, MovPos, GfxPos;
333 boolean LevelSolved, GameOver;
336 unsigned long move_delay;
337 int move_delay_value;
341 unsigned long push_delay;
342 unsigned long push_delay_value;
344 int frame_reset_delay;
346 unsigned long actual_frame_counter;
349 int gems_still_needed;
350 int sokobanfields_still_needed;
351 int lights_still_needed;
352 int friends_still_needed;
355 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
364 char name[MAX_LEVEL_NAME_LEN + 1];
365 char author[MAX_LEVEL_AUTHOR_LEN + 1];
366 int score[LEVEL_SCORE_ELEMENTS];
367 int yam_content[MAX_ELEMENT_CONTENTS][3][3];
368 int num_yam_contents;
373 boolean double_speed;
379 char *filename; /* level series sub-directory inside level directory */
380 char *name; /* level series name, as displayed on main screen */
381 char *name_short; /* optional short name for level selection screen */
382 char *author; /* level series author name levels without author */
383 char *imported_from; /* optional comment for imported level series */
384 int levels; /* number of levels in level series */
385 int first_level; /* first level number (to allow start with 0 or 1) */
386 int last_level; /* last level number (automatically calculated) */
387 int sort_priority; /* sort levels by 'sort_priority' and then by name */
388 boolean user_defined; /* user defined levels are stored in home directory */
389 boolean readonly; /* readonly levels can not be changed with editor */
390 int color; /* color to use on selection screen for this level */
391 char *class_desc; /* description of level series class */
397 unsigned long random_seed;
399 unsigned long counter;
400 unsigned long length;
401 unsigned long length_seconds;
402 unsigned int delay_played;
403 boolean pause_before_death;
404 boolean recording, playing, pausing;
405 boolean fast_forward;
407 boolean player_participates[MAX_PLAYERS];
410 byte action[MAX_PLAYERS];
419 boolean magic_wall_active;
420 int magic_wall_time_left;
429 extern Display *display;
430 extern Visual *visual;
432 extern Window window;
433 extern GC gc, clip_gc[], tile_clip_gc;
435 extern Pixmap clipmask[], tile_clipmask[];
437 #ifdef USE_XPM_LIBRARY
438 extern XpmAttributes xpm_att[];
441 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
442 extern Colormap cmap;
444 extern int sound_pipe[2];
445 extern int sound_device;
446 extern char *sound_device_name;
447 extern int joystick_device;
448 extern char *joystick_device_name[];
450 extern char *program_name;
452 extern int game_status;
453 extern boolean level_editor_test_game;
454 extern boolean network_playing;
455 extern int button_status;
456 extern boolean motion_status;
457 extern int key_joystick_mapping;
458 extern int global_joystick_status, joystick_status;
459 extern int sound_status;
460 extern boolean sound_loops_allowed;
462 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
463 extern int redraw_x1, redraw_y1;
464 extern int redraw_mask;
465 extern int redraw_tiles;
467 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
468 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
469 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
470 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
471 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
472 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
473 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
474 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
475 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
476 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
477 extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
478 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
479 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
480 extern unsigned long Elementeigenschaften1[MAX_ELEMENTS];
481 extern unsigned long Elementeigenschaften2[MAX_ELEMENTS];
483 extern int level_nr, leveldir_nr, num_leveldirs;
484 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
486 extern int FX,FY, ScrollStepSize;
487 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
488 extern int BorderElement;
489 extern int GameFrameDelay;
490 extern int FfwdFrameDelay;
491 extern int BX1,BY1, BX2,BY2;
492 extern int SBX_Left, SBX_Right;
493 extern int SBY_Upper, SBY_Lower;
494 extern int ZX,ZY, ExitX,ExitY;
495 extern int AllPlayersGone;
496 extern int FrameCounter, TimeFrames, TimePlayed, TimeLeft;
497 extern boolean SiebAktiv;
498 extern int SiebCount;
500 extern boolean network_player_action_received;
502 extern struct LevelDirInfo leveldir[];
503 extern struct LevelInfo level;
504 extern struct PlayerInfo stored_player[], *local_player;
505 extern struct HiScore highscore[];
506 extern struct TapeInfo tape;
507 extern struct SoundInfo Sound[];
508 extern struct JoystickInfo joystick[];
509 extern struct OptionInfo options;
510 extern struct SetupInfo setup;
511 extern struct SetupFileList *setup_list;
512 extern struct SetupFileList *level_setup_list;
513 extern struct GameInfo game;
514 extern struct GlobalInfo global;
516 extern char *sound_name[];
517 extern int background_loop[];
518 extern int num_bg_loops;
519 extern char *element_info[];
522 /* often used screen positions */
525 #define REAL_SX (SX - 2)
526 #define REAL_SY (SY - 2)
535 #define MINI_TILEX (TILEX / 2)
536 #define MINI_TILEY (TILEY / 2)
537 #define MICRO_TILEX (TILEX / 8)
538 #define MICRO_TILEY (TILEY / 8)
539 #define MIDPOSX (SCR_FIELDX / 2)
540 #define MIDPOSY (SCR_FIELDY / 2)
541 #define SXSIZE (SCR_FIELDX * TILEX)
542 #define SYSIZE (SCR_FIELDY * TILEY)
543 #define FXSIZE ((SCR_FIELDX + 2) * TILEX)
544 #define FYSIZE ((SCR_FIELDY + 2) * TILEY)
547 #define VXSIZE DXSIZE
549 #define EXSIZE DXSIZE
550 #define EYSIZE (VXSIZE + 44)
551 #define FULL_SXSIZE (2 + SXSIZE + 2)
552 #define FULL_SYSIZE (2 + SYSIZE + 2)
553 #define MICROLEV_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
554 #define MICROLEV_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
555 #define MICROLEV_XPOS (SX + (SXSIZE - MICROLEV_XSIZE) / 2)
556 #define MICROLEV_YPOS (SX + 12 * TILEY - MICRO_TILEY)
557 #define MICROLABEL_YPOS (MICROLEV_YPOS + MICROLEV_YSIZE + 7)
558 #define FONT1_XSIZE 32
559 #define FONT1_YSIZE 32
560 #define FONT2_XSIZE 14
561 #define FONT2_YSIZE 14
562 #define FONT3_XSIZE 11
563 #define FONT3_YSIZE 14
564 #define FONT4_XSIZE 16
565 #define FONT4_YSIZE 16
566 #define FONT5_XSIZE 10
567 #define FONT5_YSIZE 14
569 #define GFX_STARTX SX
570 #define GFX_STARTY SY
571 #define MINI_GFX_STARTX SX
572 #define MINI_GFX_STARTY 424
573 #define MICRO_GFX_STARTX SX
574 #define MICRO_GFX_STARTY 536
575 #define GFX_PER_LINE 16
576 #define MINI_GFX_PER_LINE 32
577 #define MICRO_GFX_PER_LINE 128
579 #define HEROES_PER_LINE 16
581 #define MINI_SP_STARTX 0
582 #define MINI_SP_STARTY 352
583 #define MICRO_SP_STARTX 0
584 #define MICRO_SP_STARTY 448
585 #define SP_PER_LINE 16
586 #define MINI_SP_PER_LINE 16
587 #define MICRO_SP_PER_LINE 64
589 #define MINI_DC_STARTX 256
590 #define MINI_DC_STARTY 0
591 #define MICRO_DC_STARTX 256
592 #define MICRO_DC_STARTY 384
593 #define DC_PER_LINE 8
594 #define MINI_DC_PER_LINE 8
595 #define MICRO_DC_PER_LINE 8
597 #define FONT_CHARS_PER_LINE 16
598 #define FONT_LINES_PER_FONT 4
601 ** 0 - 499: real elements, stored in level file
602 ** 500 - 699: flag elements, only used at runtime
604 /* "real" level elements */
605 #define EL_LEERRAUM 0
606 #define EL_ERDREICH 1
607 #define EL_MAUERWERK 2
608 #define EL_FELSBODEN 3
609 #define EL_FELSBROCKEN 4
610 #define EL_SCHLUESSEL 5
611 #define EL_EDELSTEIN 6
612 #define EL_AUSGANG_ZU 7
613 #define EL_SPIELFIGUR 8
615 #define EL_FLIEGER 10
616 #define EL_MAMPFER 11
619 #define EL_DIAMANT 14
620 #define EL_AMOEBE_TOT 15
621 #define EL_MORAST_LEER 16
622 #define EL_MORAST_VOLL 17
623 #define EL_TROPFEN 18
625 #define EL_SIEB_INAKTIV 20
626 #define EL_SPEED_PILL 21
627 #define EL_SALZSAEURE 22
628 #define EL_AMOEBE_NASS 23
629 #define EL_AMOEBE_NORM 24
630 #define EL_KOKOSNUSS 25
632 #define EL_LIFE_ASYNC 27
633 #define EL_DYNAMITE_ACTIVE 28
634 #define EL_BADEWANNE 29
635 #define EL_ABLENK_AUS 30
636 #define EL_ABLENK_EIN 31
637 #define EL_SCHLUESSEL1 32
638 #define EL_SCHLUESSEL2 33
639 #define EL_SCHLUESSEL3 34
640 #define EL_SCHLUESSEL4 35
641 #define EL_PFORTE1 36
642 #define EL_PFORTE2 37
643 #define EL_PFORTE3 38
644 #define EL_PFORTE4 39
645 #define EL_PFORTE1X 40
646 #define EL_PFORTE2X 41
647 #define EL_PFORTE3X 42
648 #define EL_PFORTE4X 43
649 #define EL_DYNAMITE_INACTIVE 44
651 #define EL_UNSICHTBAR 46
652 #define EL_BIRNE_AUS 47
653 #define EL_BIRNE_EIN 48
654 #define EL_ERZ_EDEL 49
655 #define EL_ERZ_DIAM 50
656 #define EL_AMOEBE_VOLL 51
657 #define EL_AMOEBE_BD 52
658 #define EL_ZEIT_VOLL 53
659 #define EL_ZEIT_LEER 54
660 #define EL_MAUER_LEBT 55
661 #define EL_EDELSTEIN_BD 56
662 #define EL_EDELSTEIN_GELB 57
663 #define EL_ERZ_EDEL_BD 58
664 #define EL_ERZ_EDEL_GELB 59
665 #define EL_MAMPFER2 60
666 #define EL_SIEB2_INAKTIV 61
667 #define EL_INVISIBLE_STEEL 62
669 #define EL_UNUSED_63 63
671 #define EL_DYNABOMB_NR 64
672 #define EL_DYNABOMB_SZ 65
673 #define EL_DYNABOMB_XL 66
674 #define EL_SOKOBAN_OBJEKT 67
675 #define EL_SOKOBAN_FELD_LEER 68
676 #define EL_SOKOBAN_FELD_VOLL 69
677 #define EL_BUTTERFLY_R 70
678 #define EL_BUTTERFLY_O 71
679 #define EL_BUTTERFLY_L 72
680 #define EL_BUTTERFLY_U 73
681 #define EL_FIREFLY_R 74
682 #define EL_FIREFLY_O 75
683 #define EL_FIREFLY_L 76
684 #define EL_FIREFLY_U 77
685 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
686 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
687 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
688 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
689 #define EL_FIREFLY_1 EL_FIREFLY_L
690 #define EL_FIREFLY_2 EL_FIREFLY_U
691 #define EL_FIREFLY_3 EL_FIREFLY_R
692 #define EL_FIREFLY_4 EL_FIREFLY_O
693 #define EL_BUTTERFLY 78
694 #define EL_FIREFLY 79
695 #define EL_SPIELER1 80
696 #define EL_SPIELER2 81
697 #define EL_SPIELER3 82
698 #define EL_SPIELER4 83
699 #define EL_KAEFER_R 84
700 #define EL_KAEFER_O 85
701 #define EL_KAEFER_L 86
702 #define EL_KAEFER_U 87
703 #define EL_FLIEGER_R 88
704 #define EL_FLIEGER_O 89
705 #define EL_FLIEGER_L 90
706 #define EL_FLIEGER_U 91
707 #define EL_PACMAN_R 92
708 #define EL_PACMAN_O 93
709 #define EL_PACMAN_L 94
710 #define EL_PACMAN_U 95
711 #define EL_EDELSTEIN_ROT 96
712 #define EL_EDELSTEIN_LILA 97
713 #define EL_ERZ_EDEL_ROT 98
714 #define EL_ERZ_EDEL_LILA 99
715 #define EL_BADEWANNE1 100
716 #define EL_BADEWANNE2 101
717 #define EL_BADEWANNE3 102
718 #define EL_BADEWANNE4 103
719 #define EL_BADEWANNE5 104
721 #define EL_UNUSED_105 105
722 #define EL_UNUSED_106 106
724 #define EL_AUSGANG_AUF 107
726 #define EL_BLACK_ORB 108
728 #define EL_AMOEBA2DIAM 109
729 #define EL_MAULWURF 110
730 #define EL_PINGUIN 111
732 #define EL_PFEIL_L 113
733 #define EL_PFEIL_R 114
734 #define EL_PFEIL_O 115
735 #define EL_PFEIL_U 116
736 #define EL_SCHWEIN 117
737 #define EL_DRACHE 118
739 #define EL_EM_KEY_1_FILE 119
741 #define EL_CHAR_START 120
742 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
743 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
744 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
745 #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35)
746 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
747 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
748 #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38)
749 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
750 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
751 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
752 #define EL_CHAR_MULT (EL_CHAR_ASCII0+42)
753 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
754 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
755 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
756 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
757 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
758 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
759 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
760 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
761 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
762 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
763 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
764 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
765 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
766 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
767 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
768 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
769 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
770 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
771 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
772 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
773 #define EL_CHAR_END (EL_CHAR_START+79)
775 #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \
776 (x) == 'Ö' ? EL_CHAR_OE : \
777 (x) == 'Ü' ? EL_CHAR_UE : \
778 EL_CHAR_A + (x) - 'A')
780 #define EL_MAUER_X 200
781 #define EL_MAUER_Y 201
782 #define EL_MAUER_XY 202
784 #define EL_EM_GATE_1 203
785 #define EL_EM_GATE_2 204
786 #define EL_EM_GATE_3 205
787 #define EL_EM_GATE_4 206
789 #define EL_EM_KEY_2_FILE 207
790 #define EL_EM_KEY_3_FILE 208
791 #define EL_EM_KEY_4_FILE 209
793 #define EL_SP_START 210
794 #define EL_SP_EMPTY (EL_SP_START + 0)
795 #define EL_SP_ZONK (EL_SP_START + 1)
796 #define EL_SP_BASE (EL_SP_START + 2)
797 #define EL_SP_MURPHY (EL_SP_START + 3)
798 #define EL_SP_INFOTRON (EL_SP_START + 4)
799 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
800 #define EL_SP_HARD_GRAY (EL_SP_START + 6)
801 #define EL_SP_EXIT (EL_SP_START + 7)
802 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
803 #define EL_SP_PORT1_RIGHT (EL_SP_START + 9)
804 #define EL_SP_PORT1_DOWN (EL_SP_START + 10)
805 #define EL_SP_PORT1_LEFT (EL_SP_START + 11)
806 #define EL_SP_PORT1_UP (EL_SP_START + 12)
807 #define EL_SP_PORT2_RIGHT (EL_SP_START + 13)
808 #define EL_SP_PORT2_DOWN (EL_SP_START + 14)
809 #define EL_SP_PORT2_LEFT (EL_SP_START + 15)
810 #define EL_SP_PORT2_UP (EL_SP_START + 16)
811 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
812 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
813 #define EL_SP_TERMINAL (EL_SP_START + 19)
814 #define EL_SP_DISK_RED (EL_SP_START + 20)
815 #define EL_SP_PORT_Y (EL_SP_START + 21)
816 #define EL_SP_PORT_X (EL_SP_START + 22)
817 #define EL_SP_PORT_XY (EL_SP_START + 23)
818 #define EL_SP_ELECTRON (EL_SP_START + 24)
819 #define EL_SP_BUG (EL_SP_START + 25)
820 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
821 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
822 #define EL_SP_HARD_BASE1 (EL_SP_START + 28)
823 #define EL_SP_HARD_GREEN (EL_SP_START + 29)
824 #define EL_SP_HARD_BLUE (EL_SP_START + 30)
825 #define EL_SP_HARD_RED (EL_SP_START + 31)
826 #define EL_SP_HARD_YELLOW (EL_SP_START + 32)
827 #define EL_SP_HARD_BASE2 (EL_SP_START + 33)
828 #define EL_SP_HARD_BASE3 (EL_SP_START + 34)
829 #define EL_SP_HARD_BASE4 (EL_SP_START + 35)
830 #define EL_SP_HARD_BASE5 (EL_SP_START + 36)
831 #define EL_SP_HARD_BASE6 (EL_SP_START + 37)
832 #define EL_SP_CHIP_UPPER (EL_SP_START + 38)
833 #define EL_SP_CHIP_LOWER (EL_SP_START + 39)
834 #define EL_SP_END (EL_SP_START + 39)
836 #define EL_EM_GATE_1X 250
837 #define EL_EM_GATE_2X 251
838 #define EL_EM_GATE_3X 252
839 #define EL_EM_GATE_4X 253
841 #define EL_UNUSED_254 254
842 #define EL_UNUSED_255 255
845 #define EL_CRYSTAL 257
846 #define EL_WALL_PEARL 258
847 #define EL_WALL_CRYSTAL 259
848 #define EL_DOOR_WHITE 260
849 #define EL_DOOR_WHITE_GRAY 261
850 #define EL_KEY_WHITE 262
851 #define EL_FORCE_FIELD 263
852 #define EL_EXTRA_TIME 264
853 #define EL_SWITCHGATE_OPEN 265
854 #define EL_SWITCHGATE_CLOSED 266
855 #define EL_SWITCHGATE_SWITCH_L 267
856 #define EL_SWITCHGATE_SWITCH_R 268
857 #define EL_TIME_GATE 269
858 #define EL_TIME_GATE_WHEEL 270
859 #define EL_BELT1_LEFT 271
860 #define EL_BELT1_MIDDLE 272
861 #define EL_BELT1_RIGHT 273
862 #define EL_BELT1_SWITCH_L 274
863 #define EL_BELT1_SWITCH_M 275
864 #define EL_BELT1_SWITCH_R 276
865 #define EL_BELT2_LEFT 277
866 #define EL_BELT2_MIDDLE 278
867 #define EL_BELT2_RIGHT 279
868 #define EL_BELT2_SWITCH_L 280
869 #define EL_BELT2_SWITCH_M 281
870 #define EL_BELT2_SWITCH_R 282
871 #define EL_BELT3_LEFT 283
872 #define EL_BELT3_MIDDLE 284
873 #define EL_BELT3_RIGHT 285
874 #define EL_BELT3_SWITCH_L 286
875 #define EL_BELT3_SWITCH_M 287
876 #define EL_BELT3_SWITCH_R 288
877 #define EL_BELT4_LEFT 289
878 #define EL_BELT4_MIDDLE 290
879 #define EL_BELT4_RIGHT 291
880 #define EL_BELT4_SWITCH_L 292
881 #define EL_BELT4_SWITCH_M 293
882 #define EL_BELT4_SWITCH_R 294
883 #define EL_LANDMINE 295
884 #define EL_ENVELOPE 296
885 #define EL_LIGHT_SWITCH 297
886 #define EL_SIGN_EXCLAMATION 298
887 #define EL_SIGN_RADIOACTIVITY 299
888 #define EL_SIGN_STOP 300
889 #define EL_SIGN_WHEELCHAIR 301
890 #define EL_SIGN_PARKING 302
891 #define EL_SIGN_ONEWAY 303
892 #define EL_SIGN_HEART 304
893 #define EL_SIGN_TRIANGLE 305
894 #define EL_SIGN_ROUND 306
895 #define EL_SIGN_EXIT 307
896 #define EL_SIGN_YINYANG 308
897 #define EL_SIGN_OTHER 309
898 #define EL_MOLE_LEFT 310
899 #define EL_MOLE_RIGHT 311
900 #define EL_MOLE_UP 312
901 #define EL_MOLE_DOWN 313
902 #define EL_STEEL_SLANTED 314
903 #define EL_SAND_INVISIBLE 315
905 /* "real" (and therefore drawable) runtime elements */
906 #define EL_SIEB_LEER 500
907 #define EL_SIEB2_LEER 501
908 #define EL_SIEB_VOLL 502
909 #define EL_SIEB2_VOLL 503
910 #define EL_SIEB_TOT 504
911 #define EL_SIEB2_TOT 505
912 #define EL_AUSGANG_ACT 506
913 #define EL_SP_TERMINAL_ACTIVE 507
914 #define EL_SP_BUG_ACTIVE 508
915 #define EL_EM_KEY_1 509
916 #define EL_EM_KEY_2 510
917 #define EL_EM_KEY_3 511
918 #define EL_EM_KEY_4 512
919 #define EL_DYNABOMB_ACTIVE_1 513
920 #define EL_DYNABOMB_ACTIVE_2 514
921 #define EL_DYNABOMB_ACTIVE_3 515
922 #define EL_DYNABOMB_ACTIVE_4 516
924 /* "unreal" (and therefore not drawable) runtime elements */
925 #define EL_BLOCKED 600
926 #define EL_EXPLODING 601
927 #define EL_CRACKINGNUT 602
928 #define EL_BLURB_LEFT 603
929 #define EL_BLURB_RIGHT 604
930 #define EL_AMOEBING 605
931 #define EL_MAUERND 606
932 #define EL_BURNING 607
933 #define EL_PLAYER_IS_LEAVING 608
936 ** 0 - 255: graphics from "RocksScreen"
937 ** 256 - 511: graphics from "RocksFont"
938 ** 512 - 767: graphics from "RocksHeroes"
939 ** 768 - 1023: graphics from "RocksSP"
940 ** 1024 - 1279: graphics from "RocksDC"
943 #define GFX_START_ROCKSSCREEN 0
944 #define GFX_END_ROCKSSCREEN 255
945 #define GFX_START_ROCKSFONT 256
946 #define GFX_END_ROCKSFONT 511
947 #define GFX_START_ROCKSHEROES 512
948 #define GFX_END_ROCKSHEROES 767
949 #define GFX_START_ROCKSSP 768
950 #define GFX_END_ROCKSSP 1023
951 #define GFX_START_ROCKSDC 1024
952 #define GFX_END_ROCKSDC 1279
954 #define NUM_TILES 1280
956 /* graphics from "RocksScreen" */
958 #define GFX_LEERRAUM (-1)
959 #define GFX_ERDREICH 0
960 #define GFX_ERDENRAND 1
961 #define GFX_MORAST_LEER 2
962 #define GFX_MORAST_VOLL 3
964 #define GFX_MAUERWERK 5
965 #define GFX_FELSBODEN 6
966 #define GFX_EDELSTEIN 8
967 #define GFX_DIAMANT 10
968 #define GFX_FELSBROCKEN 12
970 #define GFX_BADEWANNE1 16
971 #define GFX_SALZSAEURE 17
972 #define GFX_BADEWANNE2 18
975 #define GFX_UNSICHTBAR 19
978 #define GFX_SCHLUESSEL1 20
979 #define GFX_SCHLUESSEL2 21
980 #define GFX_SCHLUESSEL3 22
981 #define GFX_SCHLUESSEL4 23
983 #define GFX_LIFE_ASYNC 25
984 #define GFX_BADEWANNE 26
986 #define GFX_KOKOSNUSS 28
987 #define GFX_CRACKINGNUT 29
989 #define GFX_BADEWANNE3 32
990 #define GFX_BADEWANNE4 33
991 #define GFX_BADEWANNE5 34
992 #define GFX_SMILEY 35
993 #define GFX_PFORTE1 36
994 #define GFX_PFORTE2 37
995 #define GFX_PFORTE3 38
996 #define GFX_PFORTE4 39
997 #define GFX_PFORTE1X 40
998 #define GFX_PFORTE2X 41
999 #define GFX_PFORTE3X 42
1000 #define GFX_PFORTE4X 43
1002 #define GFX_DYNAMIT_AUS 48
1003 #define GFX_DYNAMIT 49
1004 #define GFX_FLIEGER 56
1005 #define GFX_FLIEGER_R 56
1006 #define GFX_FLIEGER_O 57
1007 #define GFX_FLIEGER_L 58
1008 #define GFX_FLIEGER_U 59
1010 #define GFX_EXPLOSION 64
1011 #define GFX_KAEFER 72
1012 #define GFX_KAEFER_R 72
1013 #define GFX_KAEFER_O 73
1014 #define GFX_KAEFER_L 74
1015 #define GFX_KAEFER_U 75
1017 #define GFX_MAMPFER 80
1018 #define GFX_ROBOT 84
1019 #define GFX_PACMAN 88
1020 #define GFX_PACMAN_R 88
1021 #define GFX_PACMAN_O 89
1022 #define GFX_PACMAN_L 90
1023 #define GFX_PACMAN_U 91
1025 #define GFX_ABLENK 96
1026 #define GFX_ABLENK_EIN GFX_ABLENK
1027 #define GFX_ABLENK_AUS GFX_ABLENK
1028 #define GFX_AMOEBE_NASS 100
1029 #define GFX_TROPFEN 101
1030 #define GFX_AMOEBING GFX_TROPFEN
1031 #define GFX_AMOEBE_LEBT 104
1032 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
1033 #define GFX_AMOEBE_TOT 108
1034 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
1036 #define GFX_BIRNE_AUS 112
1037 #define GFX_BIRNE_EIN 113
1038 #define GFX_ZEIT_VOLL 114
1039 #define GFX_ZEIT_LEER 115
1040 #define GFX_SPIELER1 116
1041 #define GFX_SPIELER2 117
1042 #define GFX_SPIELER3 118
1043 #define GFX_SPIELER4 119
1044 #define GFX_AMOEBE_VOLL 120
1045 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
1046 #define GFX_SOKOBAN_OBJEKT 121
1047 #define GFX_SOKOBAN_FELD_LEER 122
1048 #define GFX_SOKOBAN_FELD_VOLL 123
1049 #define GFX_GEBLUBBER 124
1051 #define GFX_SIEB_INAKTIV 128
1052 #define GFX_SIEB_LEER GFX_SIEB_INAKTIV
1053 #define GFX_SIEB_VOLL GFX_SIEB_INAKTIV
1054 #define GFX_SIEB_TOT GFX_SIEB_INAKTIV
1055 #define GFX_ERZ_EDEL 132
1056 #define GFX_ERZ_DIAM 133
1057 #define GFX_ERZ_EDEL_ROT 134
1058 #define GFX_ERZ_EDEL_LILA 135
1059 #define GFX_ERZ_EDEL_GELB 136
1060 #define GFX_ERZ_EDEL_BD 137
1061 #define GFX_EDELSTEIN_GELB 138
1062 #define GFX_KUGEL_ROT 140
1063 #define GFX_KUGEL_BLAU 141
1064 #define GFX_KUGEL_GELB 142
1065 #define GFX_KUGEL_GRAU 143
1067 #define GFX_PINGUIN 144
1068 #define GFX_MAULWURF 145
1069 #define GFX_SCHWEIN 146
1070 #define GFX_DRACHE 147
1071 #define GFX_MAUER_XY 148
1072 #define GFX_MAUER_X 149
1073 #define GFX_MAUER_Y 150
1074 #define GFX_EDELSTEIN_ROT 152
1075 #define GFX_EDELSTEIN_LILA 154
1076 #define GFX_DYNABOMB_XL 156
1077 #define GFX_BLACK_ORB 157
1078 #define GFX_SPEED_PILL 158
1079 #define GFX_SONDE 159
1080 /* Zeile 10 (160) */
1081 #define GFX_EDELSTEIN_BD 163
1082 #define GFX_MAUER_RIGHT 165
1083 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
1084 #define GFX_MAUER_R 167
1085 #define GFX_MAUER_LEFT 168
1086 #define GFX_MAUER_L1 GFX_MAUER_LEFT
1087 #define GFX_MAUER_L 170
1088 #define GFX_MAUER_LEBT 171
1089 #define GFX_SIEB2_INAKTIV 172
1090 #define GFX_SIEB2_LEER GFX_SIEB2_INAKTIV
1091 #define GFX_SIEB2_VOLL GFX_SIEB2_INAKTIV
1092 #define GFX_SIEB2_TOT GFX_SIEB2_INAKTIV
1093 /* Zeile 11 (176) */
1094 #define GFX_AUSGANG_ZU 176
1095 #define GFX_AUSGANG_ACT 177
1096 #define GFX_AUSGANG_AUF 180
1097 #define GFX_MAMPFER2 184
1098 #define GFX_DYNABOMB 188
1099 #define GFX_DYNABOMB_NR 188
1100 #define GFX_DYNABOMB_SZ 191
1101 /* Zeile 12 (192) */
1102 #define GFX_PFEIL_L 192
1103 #define GFX_PFEIL_R 193
1104 #define GFX_PFEIL_O 194
1105 #define GFX_PFEIL_U 195
1106 #define GFX_BUTTERFLY 196
1107 #define GFX_FIREFLY 198
1108 #define GFX_BUTTERFLY_R 200
1109 #define GFX_BUTTERFLY_O 201
1110 #define GFX_BUTTERFLY_L 202
1111 #define GFX_BUTTERFLY_U 203
1112 #define GFX_FIREFLY_R 204
1113 #define GFX_FIREFLY_O 205
1114 #define GFX_FIREFLY_L 206
1115 #define GFX_FIREFLY_U 207
1117 /* only available as size MINI_TILE */
1118 #define GFX_VSTEEL_UPPER_LEFT 208
1119 #define GFX_VSTEEL_UPPER_RIGHT 209
1120 #define GFX_VSTEEL_LOWER_LEFT 210
1121 #define GFX_VSTEEL_LOWER_RIGHT 211
1122 #define GFX_VSTEEL_HORIZONTAL 212
1123 #define GFX_VSTEEL_VERTICAL 213
1124 #define GFX_ISTEEL_UPPER_LEFT 214
1125 #define GFX_ISTEEL_UPPER_RIGHT 215
1126 #define GFX_ISTEEL_LOWER_LEFT 216
1127 #define GFX_ISTEEL_LOWER_RIGHT 217
1128 #define GFX_ISTEEL_HORIZONTAL 218
1129 #define GFX_ISTEEL_VERTICAL 219
1131 /* elements with graphics borrowed from other elements */
1132 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
1133 #define GFX_SPIELFIGUR GFX_SPIELER1
1135 /* graphics from "RocksHeroes" */
1136 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
1137 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
1138 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
1139 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
1140 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
1141 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
1142 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
1143 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
1144 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
1145 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
1146 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
1147 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
1148 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
1149 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
1150 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
1151 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
1152 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
1153 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
1154 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
1155 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
1156 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
1157 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
1158 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
1159 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
1160 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
1161 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
1163 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
1164 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
1165 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
1166 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
1167 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
1168 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
1169 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
1170 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
1171 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
1172 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
1173 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
1174 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
1175 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
1176 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
1177 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
1178 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
1179 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
1180 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
1181 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
1182 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
1183 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
1184 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
1185 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
1186 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
1187 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
1189 /* graphics from "RocksSP" */
1190 #define GFX_SP_EMPTY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 0)
1192 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 1)
1194 #define GFX_SP_BASE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 2)
1195 #define GFX_SP_MURPHY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 3)
1196 #define GFX_SP_INFOTRON (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 4)
1197 #define GFX_SP_CHIP_SINGLE (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 5)
1198 #define GFX_SP_HARD_GRAY (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 6)
1199 #define GFX_SP_EXIT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 7)
1200 #define GFX_SP_DISK_ORANGE (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 0)
1201 #define GFX_SP_PORT1_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 1)
1202 #define GFX_SP_PORT1_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 2)
1203 #define GFX_SP_PORT1_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 3)
1204 #define GFX_SP_PORT1_UP (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 4)
1205 #define GFX_SP_PORT2_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 5)
1206 #define GFX_SP_PORT2_DOWN (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 6)
1207 #define GFX_SP_PORT2_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 7)
1208 #define GFX_SP_PORT2_UP (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 0)
1209 #define GFX_SP_SNIKSNAK (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 1)
1210 #define GFX_SP_DISK_YELLOW (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 2)
1211 #define GFX_SP_TERMINAL (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 3)
1212 #define GFX_SP_DISK_RED (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 4)
1213 #define GFX_SP_PORT_Y (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 5)
1214 #define GFX_SP_PORT_X (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 6)
1215 #define GFX_SP_PORT_XY (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 7)
1216 #define GFX_SP_ELECTRON (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 0)
1217 #define GFX_SP_BUG (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 1)
1218 #define GFX_SP_CHIP_LEFT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 2)
1219 #define GFX_SP_CHIP_RIGHT (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 3)
1220 #define GFX_SP_HARD_BASE1 (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 4)
1221 #define GFX_SP_HARD_GREEN (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 5)
1222 #define GFX_SP_HARD_BLUE (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 6)
1223 #define GFX_SP_HARD_RED (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 7)
1224 #define GFX_SP_HARD_YELLOW (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 0)
1225 #define GFX_SP_HARD_BASE2 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 1)
1226 #define GFX_SP_HARD_BASE3 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 2)
1227 #define GFX_SP_HARD_BASE4 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 3)
1228 #define GFX_SP_HARD_BASE5 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 4)
1229 #define GFX_SP_HARD_BASE6 (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 5)
1230 #define GFX_SP_CHIP_UPPER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 6)
1231 #define GFX_SP_CHIP_LOWER (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 7)
1233 #define GFX_INVISIBLE_STEEL (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 3)
1234 #define GFX_UNSICHTBAR (GFX_START_ROCKSSP + 5 * SP_PER_LINE + 7)
1235 #define GFX_SP_ZONK (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 0)
1237 #define GFX_EM_KEY_1 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 4)
1238 #define GFX_EM_KEY_2 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 5)
1239 #define GFX_EM_KEY_3 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 6)
1240 #define GFX_EM_KEY_4 (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 7)
1241 #define GFX_EM_GATE_1 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 0)
1242 #define GFX_EM_GATE_2 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 1)
1243 #define GFX_EM_GATE_3 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 2)
1244 #define GFX_EM_GATE_4 (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 3)
1245 #define GFX_EM_GATE_1X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 4)
1246 #define GFX_EM_GATE_2X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 5)
1247 #define GFX_EM_GATE_3X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 6)
1248 #define GFX_EM_GATE_4X (GFX_START_ROCKSSP + 7 * SP_PER_LINE + 7)
1250 #define GFX_MURPHY_GO_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 8)
1251 #define GFX_MURPHY_ANY_LEFT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 9)
1252 #define GFX_MURPHY_GO_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 11)
1253 #define GFX_MURPHY_ANY_RIGHT (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 12)
1254 #define GFX_MURPHY_SNAP_UP (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 14)
1255 #define GFX_MURPHY_SNAP_DOWN (GFX_START_ROCKSSP + 0 * SP_PER_LINE + 15)
1256 #define GFX_MURPHY_SNAP_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 8)
1257 #define GFX_MURPHY_SNAP_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 9)
1258 #define GFX_MURPHY_PUSH_RIGHT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 10)
1259 #define GFX_MURPHY_PUSH_LEFT (GFX_START_ROCKSSP + 1 * SP_PER_LINE + 11)
1261 #define GFX_SP_BUG_WARNING (GFX_START_ROCKSSP + 2 * SP_PER_LINE + 15)
1262 #define GFX_SP_EXPLODE_EMPTY (GFX_START_ROCKSSP + 3 * SP_PER_LINE + 8)
1263 #define GFX_SP_EXPLODE_INFOTRON (GFX_START_ROCKSSP + 4 * SP_PER_LINE + 8)
1264 #define GFX_SP_BUG_ACTIVE (GFX_START_ROCKSSP + 6 * SP_PER_LINE + 8)
1265 #define GFX_SP_SNIKSNAK_LEFT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 8)
1266 #define GFX_SP_SNIKSNAK_RIGHT (GFX_START_ROCKSSP + 8 * SP_PER_LINE + 12)
1267 #define GFX_SP_SNIKSNAK_UP (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 8)
1268 #define GFX_SP_SNIKSNAK_DOWN (GFX_START_ROCKSSP + 9 * SP_PER_LINE + 12)
1270 #define GFX2_SP_ELECTRON (GFX_START_ROCKSSP + 10 * SP_PER_LINE + 8)
1271 #define GFX2_SP_TERMINAL (GFX_START_ROCKSSP + 11 * SP_PER_LINE + 8)
1272 #define GFX2_SP_TERMINAL_ACTIVE (GFX_START_ROCKSSP + 12 * SP_PER_LINE + 8)
1274 /* graphics from "RocksDC" */
1275 #define GFX_BELT1_MIDDLE (GFX_START_ROCKSDC + 0 * DC_PER_LINE + 0)
1276 #define GFX_BELT1_LEFT (GFX_START_ROCKSDC + 1 * DC_PER_LINE + 0)
1277 #define GFX_BELT1_RIGHT (GFX_START_ROCKSDC + 2 * DC_PER_LINE + 0)
1278 #define GFX_BELT2_MIDDLE (GFX_START_ROCKSDC + 3 * DC_PER_LINE + 0)
1279 #define GFX_BELT2_LEFT (GFX_START_ROCKSDC + 4 * DC_PER_LINE + 0)
1280 #define GFX_BELT2_RIGHT (GFX_START_ROCKSDC + 5 * DC_PER_LINE + 0)
1281 #define GFX_BELT3_MIDDLE (GFX_START_ROCKSDC + 6 * DC_PER_LINE + 0)
1282 #define GFX_BELT3_LEFT (GFX_START_ROCKSDC + 7 * DC_PER_LINE + 0)
1283 #define GFX_BELT3_RIGHT (GFX_START_ROCKSDC + 8 * DC_PER_LINE + 0)
1284 #define GFX_BELT4_MIDDLE (GFX_START_ROCKSDC + 9 * DC_PER_LINE + 0)
1285 #define GFX_BELT4_LEFT (GFX_START_ROCKSDC + 10 * DC_PER_LINE + 0)
1286 #define GFX_BELT4_RIGHT (GFX_START_ROCKSDC + 11 * DC_PER_LINE + 0)
1287 #define GFX_BELT1_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 0)
1288 #define GFX_BELT2_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 1)
1289 #define GFX_BELT3_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 2)
1290 #define GFX_BELT4_SWITCH_L (GFX_START_ROCKSDC + 12 * DC_PER_LINE + 3)
1291 #define GFX_BELT1_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 0)
1292 #define GFX_BELT2_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 1)
1293 #define GFX_BELT3_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 2)
1294 #define GFX_BELT4_SWITCH_M (GFX_START_ROCKSDC + 13 * DC_PER_LINE + 3)
1295 #define GFX_BELT1_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 0)
1296 #define GFX_BELT2_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 1)
1297 #define GFX_BELT3_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 2)
1298 #define GFX_BELT4_SWITCH_R (GFX_START_ROCKSDC + 14 * DC_PER_LINE + 3)
1300 /* graphics from "RocksFont" */
1301 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
1302 #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32)
1303 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33)
1304 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34)
1305 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36)
1306 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37)
1307 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39)
1308 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40)
1309 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41)
1310 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43)
1311 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44)
1312 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45)
1313 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46)
1314 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47)
1315 #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48)
1316 #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57)
1317 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58)
1318 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59)
1319 #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60)
1320 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61)
1321 #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62)
1322 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63)
1323 #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64)
1324 #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65)
1325 #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90)
1326 #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91)
1327 #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92)
1328 #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93)
1329 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94)
1330 #define GFX_CHAR_END (GFX_CHAR_START + 79)
1332 /* new elements which still have no graphic */
1333 #define GFX_PEARL GFX_CHAR_FRAGE
1334 #define GFX_CRYSTAL GFX_CHAR_FRAGE
1335 #define GFX_WALL_PEARL GFX_CHAR_FRAGE
1336 #define GFX_WALL_CRYSTAL GFX_CHAR_FRAGE
1337 #define GFX_DOOR_WHITE GFX_CHAR_FRAGE
1338 #define GFX_DOOR_WHITE_GRAY GFX_CHAR_FRAGE
1339 #define GFX_KEY_WHITE GFX_CHAR_FRAGE
1340 #define GFX_FORCE_FIELD GFX_CHAR_FRAGE
1341 #define GFX_EXTRA_TIME GFX_CHAR_FRAGE
1342 #define GFX_SWITCHGATE_OPEN GFX_CHAR_FRAGE
1343 #define GFX_SWITCHGATE_CLOSED GFX_CHAR_FRAGE
1344 #define GFX_SWITCHGATE_SWITCH_L GFX_CHAR_FRAGE
1345 #define GFX_SWITCHGATE_SWITCH_R GFX_CHAR_FRAGE
1346 #define GFX_TIME_GATE GFX_CHAR_FRAGE
1347 #define GFX_TIME_GATE_WHEEL GFX_CHAR_FRAGE
1350 #define GFX_BELT1_LEFT GFX_CHAR_FRAGE
1351 #define GFX_BELT1_MIDDLE GFX_CHAR_FRAGE
1352 #define GFX_BELT1_RIGHT GFX_CHAR_FRAGE
1353 #define GFX_BELT1_SWITCH_L GFX_CHAR_FRAGE
1354 #define GFX_BELT1_SWITCH_M GFX_CHAR_FRAGE
1355 #define GFX_BELT1_SWITCH_R GFX_CHAR_FRAGE
1356 #define GFX_BELT2_LEFT GFX_CHAR_FRAGE
1357 #define GFX_BELT2_MIDDLE GFX_CHAR_FRAGE
1358 #define GFX_BELT2_RIGHT GFX_CHAR_FRAGE
1359 #define GFX_BELT2_SWITCH_L GFX_CHAR_FRAGE
1360 #define GFX_BELT2_SWITCH_M GFX_CHAR_FRAGE
1361 #define GFX_BELT2_SWITCH_R GFX_CHAR_FRAGE
1362 #define GFX_BELT3_LEFT GFX_CHAR_FRAGE
1363 #define GFX_BELT3_MIDDLE GFX_CHAR_FRAGE
1364 #define GFX_BELT3_RIGHT GFX_CHAR_FRAGE
1365 #define GFX_BELT3_SWITCH_L GFX_CHAR_FRAGE
1366 #define GFX_BELT3_SWITCH_M GFX_CHAR_FRAGE
1367 #define GFX_BELT3_SWITCH_R GFX_CHAR_FRAGE
1368 #define GFX_BELT4_LEFT GFX_CHAR_FRAGE
1369 #define GFX_BELT4_MIDDLE GFX_CHAR_FRAGE
1370 #define GFX_BELT4_RIGHT GFX_CHAR_FRAGE
1371 #define GFX_BELT4_SWITCH_L GFX_CHAR_FRAGE
1372 #define GFX_BELT4_SWITCH_M GFX_CHAR_FRAGE
1373 #define GFX_BELT4_SWITCH_R GFX_CHAR_FRAGE
1376 #define GFX_LANDMINE GFX_CHAR_FRAGE
1377 #define GFX_ENVELOPE GFX_CHAR_FRAGE
1378 #define GFX_LIGHT_SWITCH GFX_CHAR_FRAGE
1379 #define GFX_SIGN_EXCLAMATION GFX_CHAR_FRAGE
1380 #define GFX_SIGN_RADIOACTIVITY GFX_CHAR_FRAGE
1381 #define GFX_SIGN_STOP GFX_CHAR_FRAGE
1382 #define GFX_SIGN_WHEELCHAIR GFX_CHAR_FRAGE
1383 #define GFX_SIGN_PARKING GFX_CHAR_FRAGE
1384 #define GFX_SIGN_ONEWAY GFX_CHAR_FRAGE
1385 #define GFX_SIGN_HEART GFX_CHAR_FRAGE
1386 #define GFX_SIGN_TRIANGLE GFX_CHAR_FRAGE
1387 #define GFX_SIGN_ROUND GFX_CHAR_FRAGE
1388 #define GFX_SIGN_EXIT GFX_CHAR_FRAGE
1389 #define GFX_SIGN_YINYANG GFX_CHAR_FRAGE
1390 #define GFX_SIGN_OTHER GFX_CHAR_FRAGE
1391 #define GFX_MOLE_LEFT GFX_CHAR_FRAGE
1392 #define GFX_MOLE_RIGHT GFX_CHAR_FRAGE
1393 #define GFX_MOLE_UP GFX_CHAR_FRAGE
1394 #define GFX_MOLE_DOWN GFX_CHAR_FRAGE
1395 #define GFX_STEEL_SLANTED GFX_CHAR_FRAGE
1396 #define GFX_SAND_INVISIBLE GFX_CHAR_FRAGE
1398 /* the names of the sounds */
1399 #define SND_ALCHEMY 0
1400 #define SND_AMOEBE 1
1401 #define SND_ANTIGRAV 2
1402 #define SND_AUTSCH 3
1407 #define SND_CZARDASZ 8
1411 #define SND_HALLOFFAME 12
1414 #define SND_KABUMM 15
1416 #define SND_KLAPPER 17
1417 #define SND_KLING 18
1418 #define SND_KLOPF 19
1419 #define SND_KLUMPF 20
1420 #define SND_KNACK 21
1421 #define SND_KNURK 22
1422 #define SND_KRACH 23
1423 #define SND_LACHEN 24
1424 #define SND_LASER 25
1426 #define SND_NETWORK 27
1428 #define SND_OEFFNEN 29
1429 #define SND_PLING 30
1431 #define SND_PUSCH 32
1432 #define SND_QUIEK 33
1433 #define SND_QUIRK 34
1434 #define SND_RHYTHMLOOP 35
1435 #define SND_ROAAAR 36
1436 #define SND_ROEHR 37
1437 #define SND_RUMMS 38
1438 #define SND_SCHLOPP 39
1439 #define SND_SCHLURF 40
1440 #define SND_SCHRFF 41
1441 #define SND_SCHWIRR 42
1443 #define SND_SLURP 44
1444 #define SND_SPROING 45
1445 #define SND_TWILIGHT 46
1446 #define SND_TYGER 47
1447 #define SND_VOYAGER 48
1448 #define SND_WARNTON 49
1449 #define SND_WHOOSH 50
1450 #define SND_ZISCH 51
1451 #define SND_SP_BASE 52
1452 #define SND_SP_INFOTRON 53
1453 #define SND_SP_ZONKDOWN 54
1454 #define SND_SP_ZONKPUSH 55
1455 #define SND_SP_BUG 56
1456 #define SND_SP_BOOM 57
1457 #define SND_SP_BOOOM 58
1458 #define SND_SP_EXIT 59
1459 #define SND_EMPTY 60
1462 #define NUM_SOUNDS 62
1464 /* default input keys */
1465 #define KEY_UNDEFINDED XK_VoidSymbol
1466 #define DEFAULT_KEY_LEFT XK_Left
1467 #define DEFAULT_KEY_RIGHT XK_Right
1468 #define DEFAULT_KEY_UP XK_Up
1469 #define DEFAULT_KEY_DOWN XK_Down
1470 #define DEFAULT_KEY_SNAP XK_Shift_L
1471 #define DEFAULT_KEY_BOMB XK_Shift_R
1472 #define DEFAULT_KEY_OKAY XK_Return
1473 #define DEFAULT_KEY_CANCEL XK_Escape
1475 /* directions for moving */
1476 #define MV_NO_MOVING 0
1477 #define MV_LEFT (1 << 0)
1478 #define MV_RIGHT (1 << 1)
1479 #define MV_UP (1 << 2)
1480 #define MV_DOWN (1 << 3)
1490 #define FC_SPECIAL1 4
1491 #define FC_SPECIAL2 5
1492 #define FC_SPECIAL3 6
1494 /* values for game_status */
1499 #define HELPSCREEN 4
1500 #define CHOOSELEVEL 5
1502 #define HALLOFFAME 7
1504 #define SETUPINPUT 9
1505 #define CALIBRATION 10
1508 #define RO_GAME_DIR "."
1512 #define RW_GAME_DIR "."
1515 #define RO_BASE_PATH RO_GAME_DIR
1516 #define RW_BASE_PATH RW_GAME_DIR
1518 #define GRAPHICS_DIRECTORY "graphics"
1519 #define SOUNDS_DIRECTORY "sounds"
1520 #define LEVELS_DIRECTORY "levels"
1521 #define TAPES_DIRECTORY "tapes"
1522 #define SCORES_DIRECTORY "scores"
1524 #define PROGRAM_VERSION_STRING "1.3.5"
1525 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
1526 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
1527 #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_VERSION_STRING
1528 #define COPYRIGHT_STRING "Copyright ^1995-99 by " PROGRAM_AUTHOR_STRING
1530 /* default name for empty highscore entry */
1531 #define EMPTY_PLAYER_NAME "no name"
1533 /* default name for unknown player names */
1534 #define ANONYMOUS_NAME "anonymous"
1536 /* default name for new levels */
1537 #define NAMELESS_LEVEL_NAME "nameless level"
1539 /* values for button_status */
1540 #define MB_NOT_PRESSED FALSE
1541 #define MB_RELEASED FALSE
1542 #define MB_PRESSED TRUE
1543 #define MB_MENU_CHOICE FALSE
1544 #define MB_MENU_MARK TRUE
1545 #define MB_MENU_INITIALIZE (-1)
1550 /* values for redraw_mask */
1551 #define REDRAW_ALL (1 << 0)
1552 #define REDRAW_FIELD (1 << 1)
1553 #define REDRAW_TILES (1 << 2)
1554 #define REDRAW_DOOR_1 (1 << 3)
1555 #define REDRAW_VIDEO_1 (1 << 4)
1556 #define REDRAW_VIDEO_2 (1 << 5)
1557 #define REDRAW_VIDEO_3 (1 << 6)
1558 #define REDRAW_MICROLEVEL (1 << 7)
1559 #define REDRAW_FROM_BACKBUFFER (1 << 8)
1560 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \
1563 #define REDRAW_DOOR_3 (1 << 9)
1564 #define REDRAW_DOORS (REDRAW_DOOR_1 | \
1567 #define REDRAW_MAIN (REDRAW_FIELD | \
1570 #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2)
1572 /* areas in pixmap PIX_DOOR */
1573 /* meaning in PIX_DB_DOOR: (3 PAGEs)
1574 PAGEX1: 1. buffer for DOOR_1
1575 PAGEX2: 2. buffer for DOOR_1
1576 PAGEX3: buffer for animations
1579 #define DOOR_GFX_PAGESIZE DXSIZE
1580 #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE)
1581 #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE)
1582 #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE)
1583 #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE)
1584 #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE)
1585 #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE)
1586 #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE)
1587 #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE)
1588 #define DOOR_GFX_PAGEY1 0
1589 #define DOOR_GFX_PAGEY2 DYSIZE
1591 /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */
1592 #define ANIM_NORMAL 0
1593 #define ANIM_OSCILLATE 1
1594 #define ANIM_REVERSE 2
1596 /* values for game_emulation */
1598 #define EMU_BOULDERDASH 1
1599 #define EMU_SOKOBAN 2
1600 #define EMU_SUPAPLEX 3