1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * (c) 1995-98 Artsoft Entertainment *
8 * phone: ++49 +521 290471 *
9 * email: aeglos@valinor.owl.de *
10 *----------------------------------------------------------*
12 ***********************************************************/
21 #include <sys/types.h>
29 #include <X11/Xutil.h>
30 #include <X11/Xatom.h>
32 #include <X11/Intrinsic.h>
33 #include <X11/keysymdef.h>
35 #ifdef XPM_INCLUDE_FILE
36 #include XPM_INCLUDE_FILE
40 #endif /* #ifndef MSDOS */
42 typedef unsigned char boolean;
43 typedef unsigned char byte;
56 #define WIN_XPOS ((XRES - WIN_XSIZE) / 2)
57 #define WIN_YPOS ((YRES - WIN_YSIZE) / 2)
61 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
62 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
64 #define MIN_LEV_FIELDX (SCR_FIELDX - 2)
65 #define MIN_LEV_FIELDY (SCR_FIELDY - 2)
66 #define STD_LEV_FIELDX 64
67 #define STD_LEV_FIELDY 32
68 #define MAX_LEV_FIELDX 128
69 #define MAX_LEV_FIELDY 128
74 #define MIN(a,b) ((a) < (b) ? (a) : (b))
77 #define MAX(a,b) ((a) > (b) ? (a) : (b))
80 #define ABS(a) ((a) < 0 ? -(a) : (a))
83 #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0))
85 #define SCREENX(a) ((a) - scroll_x)
86 #define SCREENY(a) ((a) - scroll_y)
87 #define LEVELX(a) ((a) + scroll_x)
88 #define LEVELY(a) ((a) + scroll_y)
89 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
90 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
91 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
93 #define EP_BIT_AMOEBALIVE (1<<0)
94 #define EP_BIT_AMOEBOID (1<<1)
95 #define EP_BIT_SCHLUESSEL (1<<2)
96 #define EP_BIT_PFORTE (1<<3)
97 #define EP_BIT_SOLID (1<<4)
98 #define EP_BIT_MASSIV (1<<5)
99 #define EP_BIT_SLIPPERY (1<<6)
100 #define EP_BIT_ENEMY (1<<7)
101 #define EP_BIT_MAUER (1<<8)
102 #define EP_BIT_CAN_FALL (1<<9)
103 #define EP_BIT_CAN_SMASH (1<<10)
104 #define EP_BIT_CAN_CHANGE (1<<11)
105 #define EP_BIT_CAN_MOVE (1<<12)
106 #define EP_BIT_COULD_MOVE (1<<13)
107 #define EP_BIT_DONT_TOUCH (1<<14)
108 #define EP_BIT_DONT_GO_TO (1<<15)
109 #define EP_BIT_MAMPF2 (1<<16)
110 #define EP_BIT_CHAR (1<<17)
111 #define EP_BIT_BD_ELEMENT (1<<18)
112 #define EP_BIT_SB_ELEMENT (1<<19)
113 #define EP_BIT_GEM (1<<20)
114 #define EP_BIT_INACTIVE (1<<21)
115 #define EP_BIT_EXPLOSIVE (1<<22)
116 #define EP_BIT_MAMPF3 (1<<23)
117 #define EP_BIT_PUSHABLE (1<<24)
118 #define EP_BIT_PLAYER (1<<25)
120 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
121 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
122 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
123 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
124 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
125 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
126 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
127 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
128 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
129 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
130 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
131 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
132 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
133 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
134 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
135 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
136 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
137 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
138 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
139 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
140 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
141 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
142 #define IS_EXPLOSIVE(e) (Elementeigenschaften[e] & EP_BIT_EXPLOSIVE)
143 #define IS_MAMPF3(e) (Elementeigenschaften[e] & EP_BIT_MAMPF3)
144 #define IS_PUSHABLE(e) (Elementeigenschaften[e] & EP_BIT_PUSHABLE)
145 #define ELEM_IS_PLAYER(e) (Elementeigenschaften[e] & EP_BIT_PLAYER)
147 #define IS_PLAYER(x,y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
149 #define IS_FREE(x,y) (Feld[x][y] == EL_LEERRAUM && !IS_PLAYER(x,y))
150 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y] == EL_LEERRAUM)
152 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
153 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
155 #define EL_CHANGED(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN : \
156 (e) == EL_EDELSTEIN ? EL_DIAMANT : \
157 (e) == EL_EDELSTEIN_GELB ? EL_DIAMANT : \
158 (e) == EL_EDELSTEIN_ROT ? EL_DIAMANT : \
159 (e) == EL_EDELSTEIN_LILA ? EL_DIAMANT : \
161 #define EL_CHANGED2(e) ((e) == EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
163 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
164 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
165 #define TIMESIZE (TimeLeft * 100 / level.time)
166 #define TAPE_IS_EMPTY(x) ((x).length == 0)
167 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
169 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
171 /* Pixmaps with Xpm or X11 Bitmap files */
176 #define PIX_BIGFONT 4
177 #define PIX_SMALLFONT 5
178 /* Pixmaps without them */
179 #define PIX_DB_BACK 6
180 #define PIX_DB_DOOR 7
181 #define PIX_DB_FIELD 8
183 #define NUM_PICTURES 6
184 #define NUM_PIXMAPS 9
186 /* boundaries of arrays etc. */
187 #define MAX_NAMELEN (10+1)
189 #define MAX_LEVNAMLEN 32
190 #define MAX_LEVSCORE_ENTRIES 16
191 #define NUM_FREE_LVHD_BYTES 18
192 #define MAX_TAPELEN 10000
194 #define MAX_LEVDIR_FILENAME (64+1)
195 #define MAX_LEVDIR_NAME (16+1)
196 #define MAX_LEVDIR_ENTRIES 15
197 #define MAX_SCORE_ENTRIES 15
199 #define MAX_OPTION_LEN 256
200 #define MAX_FILENAME_LEN 256
201 #define MAX_NUM_AMOEBA 100
202 #define MAX_ELEMENTS 512
206 char Name[MAX_NAMELEN];
223 boolean sound_loops_on;
224 boolean sound_music_on;
225 boolean sound_simple_on;
227 boolean direct_draw_on;
228 boolean scroll_delay_on;
229 boolean soft_scrolling_on;
231 boolean autorecord_on;
238 boolean present; /* player present in level playfield */
239 boolean connected; /* player connected locally or via network */
240 boolean local; /* player connected locally */
241 boolean active; /* player (present && connected) */
243 int index_nr, client_nr, element_nr;
245 char login_name[MAX_NAMELEN];
246 char alias_name[MAX_NAMELEN];
252 int jx,jy, last_jx,last_jy;
253 int MovDir, MovPos, GfxPos;
257 boolean gone, LevelSolved, GameOver;
264 int push_delay_value;
266 int frame_reset_delay;
268 long actual_frame_counter;
271 int gems_still_needed;
272 int sokobanfields_still_needed;
273 int lights_still_needed;
274 int friends_still_needed;
277 int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
286 char name[MAX_LEVNAMLEN];
287 int score[MAX_LEVSCORE_ENTRIES];
288 int mampfer_inhalt[4][3][3];
297 char filename[MAX_LEVDIR_FILENAME];
298 char name[MAX_LEVDIR_NAME];
306 unsigned long random_seed;
308 unsigned long counter;
309 unsigned long length;
310 unsigned long length_seconds;
311 unsigned int delay_played;
312 boolean pause_before_death;
313 boolean recording, playing, pausing;
314 boolean fast_forward;
318 byte action[MAX_PLAYERS];
325 int xleft, xright, xmiddle;
326 int yupper, ylower, ymiddle;
329 extern Display *display;
330 extern Visual *visual;
332 extern Window window;
333 extern GC gc, clip_gc[], tile_clip_gc;
335 extern Pixmap clipmask[], tile_clipmask[];
337 #ifdef XPM_INCLUDE_FILE
338 extern XpmAttributes xpm_att[];
341 extern Drawable drawto, drawto_field, backbuffer, fieldbuffer;
342 extern Colormap cmap;
344 extern int sound_pipe[2];
345 extern int sound_device;
346 extern char *sound_device_name;
347 extern int joystick_device;
348 extern char *joystick_device_name[2];
349 extern char *level_directory;
350 extern int width, height;
352 extern char *program_name;
354 extern int game_status;
355 extern int game_emulation;
356 extern boolean network_playing;
357 extern int button_status;
358 extern boolean motion_status;
359 extern int key_joystick_mapping;
360 extern int global_joystick_status, joystick_status;
361 extern int sound_status;
362 extern boolean sound_loops_allowed;
364 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
365 extern int redraw_x1, redraw_y1;
366 extern int redraw_mask;
367 extern int redraw_tiles;
369 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
370 extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
371 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
372 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
373 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
374 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
375 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
376 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
377 extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
378 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
379 extern short JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
380 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
381 extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
382 extern unsigned long Elementeigenschaften[MAX_ELEMENTS];
384 extern int level_nr, leveldir_nr, num_leveldirs;
385 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
387 extern int FX,FY, ScrollStepSize;
388 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos;
389 extern int GameFrameDelay, MoveSpeed;
390 extern int BX1,BY1, BX2,BY2;
391 extern int ZX,ZY, ExitX,ExitY;
392 extern int AllPlayersGone;
393 extern int FrameCounter, TimeFrames, TimeLeft;
394 extern int MampferNr, SiebAktiv;
396 extern byte network_player_action[];
397 extern boolean network_player_action_received;
398 extern int TestPlayer;
400 extern struct LevelDirInfo leveldir[];
401 extern struct LevelInfo level;
402 extern struct PlayerInfo stored_player[];
403 extern struct PlayerInfo *local_player;
404 extern struct HiScore highscore[];
405 extern struct RecordingInfo tape;
406 extern struct SoundInfo Sound[];
407 extern struct JoystickInfo joystick[];
408 struct OptionInfo options;
409 struct SetupInfo setup;
411 extern char *sound_name[];
412 extern int background_loop[];
413 extern int num_bg_loops;
416 /* often used screen positions */
419 #define REAL_SX (SX-2)
420 #define REAL_SY (SY-2)
427 #define MINI_TILEX (TILEX/2)
428 #define MINI_TILEY (TILEY/2)
429 #define MICRO_TILEX (TILEX/8)
430 #define MICRO_TILEY (TILEY/8)
431 #define MIDPOSX (SCR_FIELDX/2)
432 #define MIDPOSY (SCR_FIELDY/2)
433 #define SXSIZE (SCR_FIELDX*TILEX)
434 #define SYSIZE (SCR_FIELDY*TILEY)
435 #define FXSIZE ((SCR_FIELDX+2)*TILEX)
436 #define FYSIZE ((SCR_FIELDY+2)*TILEY)
439 #define VXSIZE DXSIZE
441 #define FULL_SXSIZE (2+SXSIZE+2)
442 #define FULL_SYSIZE (2+SYSIZE+2)
443 #define MICROLEV_XPOS (SX+4*32+16)
444 #define MICROLEV_YPOS (SX+12*32)
445 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
446 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
447 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
448 #define FONT1_XSIZE 32
449 #define FONT1_YSIZE 32
450 #define FONT2_XSIZE 14
451 #define FONT2_YSIZE 14
452 #define FONT3_XSIZE 11
453 #define FONT3_YSIZE 14
454 #define FONT4_XSIZE 16
455 #define FONT4_YSIZE 16
457 #define GFX_STARTX SX
458 #define GFX_STARTY SY
459 #define MINI_GFX_STARTX SX
460 #define MINI_GFX_STARTY 424
461 #define MICRO_GFX_STARTX SX
462 #define MICRO_GFX_STARTY 536
463 #define GFX_PER_LINE 16
464 #define MINI_GFX_PER_LINE 32
465 #define MICRO_GFX_PER_LINE 128
466 #define HEROES_PER_LINE 16
467 #define FONT_CHARS_PER_LINE 16
468 #define FONT_LINES_PER_FONT 4
471 ** 0 - 255: real elements, stored in level file
472 ** 256 - 511: flag elements, only used at runtime
474 /* "real" level elements */
475 #define EL_LEERRAUM 0
476 #define EL_ERDREICH 1
477 #define EL_MAUERWERK 2
478 #define EL_FELSBODEN 3
479 #define EL_FELSBROCKEN 4
480 #define EL_SCHLUESSEL 5
481 #define EL_EDELSTEIN 6
482 #define EL_AUSGANG_ZU 7
483 #define EL_SPIELFIGUR 8
485 #define EL_FLIEGER 10
486 #define EL_MAMPFER 11
489 #define EL_DIAMANT 14
490 #define EL_AMOEBE_TOT 15
491 #define EL_MORAST_LEER 16
492 #define EL_MORAST_VOLL 17
493 #define EL_TROPFEN 18
495 #define EL_SIEB_LEER 20
496 #define EL_SIEB_VOLL 21
497 #define EL_SALZSAEURE 22
498 #define EL_AMOEBE_NASS 23
499 #define EL_AMOEBE_NORM 24
500 #define EL_KOKOSNUSS 25
502 #define EL_LIFE_ASYNC 27
503 #define EL_DYNAMIT 28
504 #define EL_BADEWANNE 29
505 #define EL_ABLENK_AUS 30
506 #define EL_ABLENK_EIN 31
507 #define EL_SCHLUESSEL1 32
508 #define EL_SCHLUESSEL2 33
509 #define EL_SCHLUESSEL3 34
510 #define EL_SCHLUESSEL4 35
511 #define EL_PFORTE1 36
512 #define EL_PFORTE2 37
513 #define EL_PFORTE3 38
514 #define EL_PFORTE4 39
515 #define EL_PFORTE1X 40
516 #define EL_PFORTE2X 41
517 #define EL_PFORTE3X 42
518 #define EL_PFORTE4X 43
519 #define EL_DYNAMIT_AUS 44
521 #define EL_UNSICHTBAR 46
522 #define EL_BIRNE_AUS 47
523 #define EL_BIRNE_EIN 48
524 #define EL_ERZ_EDEL 49
525 #define EL_ERZ_DIAM 50
526 #define EL_AMOEBE_VOLL 51
527 #define EL_AMOEBE_BD 52
528 #define EL_ZEIT_VOLL 53
529 #define EL_ZEIT_LEER 54
530 #define EL_MAUER_LEBT 55
531 #define EL_EDELSTEIN_BD 56
532 #define EL_EDELSTEIN_GELB 57
533 #define EL_ERZ_EDEL_BD 58
534 #define EL_ERZ_EDEL_GELB 59
535 #define EL_MAMPFER2 60
536 #define EL_SIEB2_LEER 61
537 #define EL_SIEB2_VOLL 62
538 #define EL_DYNABOMB 63
539 #define EL_DYNABOMB_NR 64
540 #define EL_DYNABOMB_SZ 65
541 #define EL_DYNABOMB_XL 66
542 #define EL_SOKOBAN_OBJEKT 67
543 #define EL_SOKOBAN_FELD_LEER 68
544 #define EL_SOKOBAN_FELD_VOLL 69
545 #define EL_BUTTERFLY_R 70
546 #define EL_BUTTERFLY_O 71
547 #define EL_BUTTERFLY_L 72
548 #define EL_BUTTERFLY_U 73
549 #define EL_FIREFLY_R 74
550 #define EL_FIREFLY_O 75
551 #define EL_FIREFLY_L 76
552 #define EL_FIREFLY_U 77
553 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
554 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
555 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
556 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
557 #define EL_FIREFLY_1 EL_FIREFLY_L
558 #define EL_FIREFLY_2 EL_FIREFLY_U
559 #define EL_FIREFLY_3 EL_FIREFLY_R
560 #define EL_FIREFLY_4 EL_FIREFLY_O
561 #define EL_BUTTERFLY 78
562 #define EL_FIREFLY 79
563 #define EL_SPIELER1 80
564 #define EL_SPIELER2 81
565 #define EL_SPIELER3 82
566 #define EL_SPIELER4 83
567 #define EL_KAEFER_R 84
568 #define EL_KAEFER_O 85
569 #define EL_KAEFER_L 86
570 #define EL_KAEFER_U 87
571 #define EL_FLIEGER_R 88
572 #define EL_FLIEGER_O 89
573 #define EL_FLIEGER_L 90
574 #define EL_FLIEGER_U 91
575 #define EL_PACMAN_R 92
576 #define EL_PACMAN_O 93
577 #define EL_PACMAN_L 94
578 #define EL_PACMAN_U 95
579 #define EL_EDELSTEIN_ROT 96
580 #define EL_EDELSTEIN_LILA 97
581 #define EL_ERZ_EDEL_ROT 98
582 #define EL_ERZ_EDEL_LILA 99
583 #define EL_BADEWANNE1 100
584 #define EL_BADEWANNE2 101
585 #define EL_BADEWANNE3 102
586 #define EL_BADEWANNE4 103
587 #define EL_BADEWANNE5 104
588 #define EL_SIEB_TOT 105
589 #define EL_AUSGANG_ACT 106
590 #define EL_AUSGANG_AUF 107
591 #define EL_SIEB2_TOT 108
592 #define EL_AMOEBA2DIAM 109
593 #define EL_MAULWURF 110
594 #define EL_PINGUIN 111
596 #define EL_PFEIL_L 113
597 #define EL_PFEIL_R 114
598 #define EL_PFEIL_O 115
599 #define EL_PFEIL_U 116
600 #define EL_SCHWEIN 117
601 #define EL_DRACHE 118
603 #define EL_UNUSED_119 119
605 #define EL_CHAR_START 120
606 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
607 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
608 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
609 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
610 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
611 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
612 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
613 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
614 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
615 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
616 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
617 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
618 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
619 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
620 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
621 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
622 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
623 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
624 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
625 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
626 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
627 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
628 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
629 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
630 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
631 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
632 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
633 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
634 #define EL_CHAR_END (EL_CHAR_START+79)
636 #define EL_MAUER_X 200
637 #define EL_MAUER_Y 201
638 #define EL_MAUER_XY 202
640 #define EL_UNUSED_200 203
642 #define EL_UNUSED_255 255
644 /* "unreal" runtime elements */
645 #define EL_BLOCKED 300
646 #define EL_EXPLODING 301
647 #define EL_CRACKINGNUT 302
648 #define EL_BLURB_LEFT 303
649 #define EL_BLURB_RIGHT 304
650 #define EL_AMOEBING 305
651 #define EL_MAUERND 306
652 #define EL_BURNING 307
653 #define EL_PLAYER_IS_LEAVING 308
656 ** 0 - 255: graphics from "RocksScreen"
657 ** 256 - 511: graphics from "RocksFont"
658 ** 512 - 767: graphics from "RocksHeroes"
661 #define GFX_START_ROCKSSCREEN 0
662 #define GFX_END_ROCKSSCREEN 255
663 #define GFX_START_ROCKSFONT 256
664 #define GFX_END_ROCKSFONT 511
665 #define GFX_START_ROCKSHEROES 512
666 #define GFX_END_ROCKSHEROES 767
668 #define NUM_TILES 768
670 /* graphics from "RocksScreen" */
672 #define GFX_LEERRAUM (-1)
673 #define GFX_ERDREICH 0
674 #define GFX_ERDENRAND 1
675 #define GFX_MORAST_LEER 2
676 #define GFX_MORAST_VOLL 3
678 #define GFX_MAUERWERK 5
679 #define GFX_FELSBODEN 6
680 #define GFX_EDELSTEIN 8
681 #define GFX_DIAMANT 10
682 #define GFX_FELSBROCKEN 12
684 #define GFX_BADEWANNE1 16
685 #define GFX_SALZSAEURE 17
686 #define GFX_BADEWANNE2 18
687 #define GFX_UNSICHTBAR 19
688 #define GFX_SCHLUESSEL1 20
689 #define GFX_SCHLUESSEL2 21
690 #define GFX_SCHLUESSEL3 22
691 #define GFX_SCHLUESSEL4 23
693 #define GFX_LIFE_ASYNC 25
694 #define GFX_BADEWANNE 26
696 #define GFX_KOKOSNUSS 28
697 #define GFX_CRACKINGNUT 29
699 #define GFX_BADEWANNE3 32
700 #define GFX_BADEWANNE4 33
701 #define GFX_BADEWANNE5 34
702 #define GFX_SMILEY 35
703 #define GFX_PFORTE1 36
704 #define GFX_PFORTE2 37
705 #define GFX_PFORTE3 38
706 #define GFX_PFORTE4 39
707 #define GFX_PFORTE1X 40
708 #define GFX_PFORTE2X 41
709 #define GFX_PFORTE3X 42
710 #define GFX_PFORTE4X 43
712 #define GFX_DYNAMIT_AUS 48
713 #define GFX_DYNAMIT 49
714 #define GFX_FLIEGER 56
715 #define GFX_FLIEGER_R 56
716 #define GFX_FLIEGER_O 57
717 #define GFX_FLIEGER_L 58
718 #define GFX_FLIEGER_U 59
720 #define GFX_EXPLOSION 64
721 #define GFX_KAEFER 72
722 #define GFX_KAEFER_R 72
723 #define GFX_KAEFER_O 73
724 #define GFX_KAEFER_L 74
725 #define GFX_KAEFER_U 75
727 #define GFX_MAMPFER 80
729 #define GFX_PACMAN 88
730 #define GFX_PACMAN_R 88
731 #define GFX_PACMAN_O 89
732 #define GFX_PACMAN_L 90
733 #define GFX_PACMAN_U 91
735 #define GFX_ABLENK 96
736 #define GFX_ABLENK_EIN GFX_ABLENK
737 #define GFX_ABLENK_AUS GFX_ABLENK
738 #define GFX_AMOEBE_NASS 100
739 #define GFX_TROPFEN 101
740 #define GFX_AMOEBING GFX_TROPFEN
741 #define GFX_AMOEBE_LEBT 104
742 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
743 #define GFX_AMOEBE_TOT 108
744 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
746 #define GFX_BIRNE_AUS 112
747 #define GFX_BIRNE_EIN 113
748 #define GFX_ZEIT_VOLL 114
749 #define GFX_ZEIT_LEER 115
750 #define GFX_SPIELER1 116
751 #define GFX_SPIELER2 117
752 #define GFX_SPIELER3 118
753 #define GFX_SPIELER4 119
754 #define GFX_AMOEBE_VOLL 120
755 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
756 #define GFX_SOKOBAN_OBJEKT 121
757 #define GFX_SOKOBAN_FELD_LEER 122
758 #define GFX_SOKOBAN_FELD_VOLL 123
759 #define GFX_GEBLUBBER 124
761 #define GFX_SIEB_LEER 128
762 #define GFX_SIEB_VOLL GFX_SIEB_LEER
763 #define GFX_SIEB_TOT GFX_SIEB_LEER
764 #define GFX_ERZ_EDEL 132
765 #define GFX_ERZ_DIAM 133
766 #define GFX_ERZ_EDEL_ROT 134
767 #define GFX_ERZ_EDEL_LILA 135
768 #define GFX_ERZ_EDEL_GELB 136
769 #define GFX_ERZ_EDEL_BD 137
770 #define GFX_EDELSTEIN_GELB 138
771 #define GFX_KUGEL_ROT 140
772 #define GFX_KUGEL_BLAU 141
773 #define GFX_KUGEL_GELB 142
774 #define GFX_KUGEL_GRAU 143
776 #define GFX_PINGUIN 144
777 #define GFX_MAULWURF 145
778 #define GFX_SCHWEIN 146
779 #define GFX_DRACHE 147
780 #define GFX_MAUER_XY 148
781 #define GFX_MAUER_X 149
782 #define GFX_MAUER_Y 150
783 #define GFX_EDELSTEIN_ROT 152
784 #define GFX_EDELSTEIN_LILA 154
785 #define GFX_DYNABOMB_XL 156
786 #define GFX_SONDE 159
788 #define GFX_EDELSTEIN_BD 163
789 #define GFX_MAUER_RIGHT 165
790 #define GFX_MAUER_R1 GFX_MAUER_RIGHT
791 #define GFX_MAUER_R 167
792 #define GFX_MAUER_LEFT 168
793 #define GFX_MAUER_L1 GFX_MAUER_LEFT
794 #define GFX_MAUER_L 170
795 #define GFX_MAUER_LEBT 171
796 #define GFX_SIEB2_LEER 172
797 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
798 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
800 #define GFX_AUSGANG_ZU 176
801 #define GFX_AUSGANG_ACT 177
802 #define GFX_AUSGANG_AUF 180
803 #define GFX_MAMPFER2 184
804 #define GFX_DYNABOMB 188
805 #define GFX_DYNABOMB_NR 188
806 #define GFX_DYNABOMB_SZ 191
808 #define GFX_PFEIL_L 192
809 #define GFX_PFEIL_R 193
810 #define GFX_PFEIL_O 194
811 #define GFX_PFEIL_U 195
812 #define GFX_BUTTERFLY 196
813 #define GFX_FIREFLY 198
814 #define GFX_BUTTERFLY_R 200
815 #define GFX_BUTTERFLY_O 201
816 #define GFX_BUTTERFLY_L 202
817 #define GFX_BUTTERFLY_U 203
818 #define GFX_FIREFLY_R 204
819 #define GFX_FIREFLY_O 205
820 #define GFX_FIREFLY_L 206
821 #define GFX_FIREFLY_U 207
823 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
824 #define GFX_SPIELFIGUR GFX_SPIELER1
827 /* graphics from "RocksHeroes" */
829 #define GFX_SPIELER1_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 0)
830 #define GFX_SPIELER1_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 4)
831 #define GFX_SPIELER1_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 0)
832 #define GFX_SPIELER1_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 4)
833 #define GFX_SPIELER1_PUSH_RIGHT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 0)
834 #define GFX_SPIELER1_PUSH_LEFT (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 4)
835 #define GFX_SPIELER2_DOWN (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 0)
836 #define GFX_SPIELER2_UP (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 4)
837 #define GFX_SPIELER2_LEFT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 0)
838 #define GFX_SPIELER2_RIGHT (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 4)
839 #define GFX_SPIELER2_PUSH_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 0)
840 #define GFX_SPIELER2_PUSH_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 4)
841 #define GFX_SPIELER3_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 0)
842 #define GFX_SPIELER3_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 4)
843 #define GFX_SPIELER3_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 0)
844 #define GFX_SPIELER3_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 4)
845 #define GFX_SPIELER3_PUSH_RIGHT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 0)
846 #define GFX_SPIELER3_PUSH_LEFT (GFX_START_ROCKSHEROES + 8*HEROES_PER_LINE + 4)
847 #define GFX_SPIELER4_DOWN (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 0)
848 #define GFX_SPIELER4_UP (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 4)
849 #define GFX_SPIELER4_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 0)
850 #define GFX_SPIELER4_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 4)
851 #define GFX_SPIELER4_PUSH_RIGHT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 0)
852 #define GFX_SPIELER4_PUSH_LEFT (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 4)
853 #define GFX_MAUER_DOWN (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 0)
854 #define GFX_MAUER_UP (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 3)
856 #define GFX_SONDE_START (GFX_START_ROCKSHEROES + 9*HEROES_PER_LINE + 8)
857 #define GFX_SCHWEIN_DOWN (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE + 8)
858 #define GFX_SCHWEIN_UP (GFX_START_ROCKSHEROES + 0*HEROES_PER_LINE +12)
859 #define GFX_SCHWEIN_LEFT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE + 8)
860 #define GFX_SCHWEIN_RIGHT (GFX_START_ROCKSHEROES + 1*HEROES_PER_LINE +12)
861 #define GFX_DRACHE_DOWN (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE + 8)
862 #define GFX_DRACHE_UP (GFX_START_ROCKSHEROES + 2*HEROES_PER_LINE +12)
863 #define GFX_DRACHE_LEFT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE + 8)
864 #define GFX_DRACHE_RIGHT (GFX_START_ROCKSHEROES + 3*HEROES_PER_LINE +12)
865 #define GFX_MAULWURF_DOWN (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE + 8)
866 #define GFX_MAULWURF_UP (GFX_START_ROCKSHEROES + 4*HEROES_PER_LINE +12)
867 #define GFX_MAULWURF_LEFT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE + 8)
868 #define GFX_MAULWURF_RIGHT (GFX_START_ROCKSHEROES + 5*HEROES_PER_LINE +12)
869 #define GFX_PINGUIN_DOWN (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE + 8)
870 #define GFX_PINGUIN_UP (GFX_START_ROCKSHEROES + 6*HEROES_PER_LINE +12)
871 #define GFX_PINGUIN_LEFT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE + 8)
872 #define GFX_PINGUIN_RIGHT (GFX_START_ROCKSHEROES + 7*HEROES_PER_LINE +12)
873 #define GFX_BLURB_LEFT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE + 8)
874 #define GFX_BLURB_RIGHT (GFX_START_ROCKSHEROES +10*HEROES_PER_LINE +12)
875 #define GFX_FUNKELN_BLAU (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE + 8)
876 #define GFX_FUNKELN_WEISS (GFX_START_ROCKSHEROES +11*HEROES_PER_LINE +12)
877 #define GFX_FLAMMEN_LEFT (GFX_START_ROCKSHEROES +12*HEROES_PER_LINE + 8)
878 #define GFX_FLAMMEN_RIGHT (GFX_START_ROCKSHEROES +13*HEROES_PER_LINE + 8)
879 #define GFX_FLAMMEN_UP (GFX_START_ROCKSHEROES +14*HEROES_PER_LINE + 8)
880 #define GFX_FLAMMEN_DOWN (GFX_START_ROCKSHEROES +15*HEROES_PER_LINE + 8)
882 /* graphics from "RocksFont" */
883 #define GFX_CHAR_START (GFX_START_ROCKSFONT)
884 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
885 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
886 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
887 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
888 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
889 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
890 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
891 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
892 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
893 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
894 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
895 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
896 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
897 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
898 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
899 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
900 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
901 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
902 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
903 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
904 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
905 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
906 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
907 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
908 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
909 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
910 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
911 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
912 #define GFX_CHAR_END (GFX_CHAR_START+79)
914 /* score for elements */
915 #define SC_EDELSTEIN 0
922 #define SC_KOKOSNUSS 7
924 #define SC_SCHLUESSEL 9
925 #define SC_ZEITBONUS 10
927 /* the names of the sounds */
928 #define SND_ALCHEMY 0
930 #define SND_ANTIGRAV 2
936 #define SND_CZARDASZ 8
940 #define SND_HALLOFFAME 12
943 #define SND_KABUMM 15
945 #define SND_KLAPPER 17
948 #define SND_KLUMPF 20
952 #define SND_LACHEN 24
955 #define SND_NETWORK 27
957 #define SND_OEFFNEN 29
963 #define SND_RHYTHMLOOP 35
964 #define SND_ROAAAR 36
967 #define SND_SCHLOPP 39
968 #define SND_SCHLURF 40
969 #define SND_SCHRFF 41
970 #define SND_SCHWIRR 42
973 #define SND_SPROING 45
974 #define SND_TWILIGHT 46
976 #define SND_VOYAGER 48
977 #define SND_WARNTON 49
978 #define SND_WHOOSH 50
981 #define NUM_SOUNDS 52
983 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
984 (s)==SND_NJAM || (s)==SND_MIEP)
985 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
986 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
987 (s)==SND_TYGER || (s)==SND_VOYAGER || \
991 /* directions for moving */
992 #define MV_NO_MOVING 0
993 #define MV_LEFT (1<<0)
994 #define MV_RIGHT (1<<1)
996 #define MV_DOWN (1<<3)
1006 #define FC_SPECIAL1 4
1007 #define FC_SPECIAL2 5
1009 /* values for game_status */
1013 #define HELPSCREEN 3
1014 #define CHOOSELEVEL 4
1016 #define HALLOFFAME 6
1020 /* values for game_emulation */
1022 #define EMU_BOULDERDASH 1
1023 #define EMU_SOKOBAN 2
1027 #define GAME_DIR "."
1031 #define GFX_PATH GAME_DIR "/graphics"
1034 #define SND_PATH GAME_DIR "/sounds"
1037 #define LEVEL_PATH GAME_DIR "/levels"
1040 #define SCORE_PATH LEVEL_PATH
1043 #define NAMES_PATH LEVEL_PATH
1046 #define CONFIG_PATH GAME_DIR
1049 #define JOYDAT_PATH GAME_DIR
1053 #define SCORE_FILENAME "ROCKS.score"
1054 #define NAMES_FILENAME "ROCKS.names"
1055 #define LEVDIR_FILENAME "ROCKS.levelinfo"
1056 #define JOYDAT_FILENAME "ROCKS.joystick"
1058 #define SCORE_FILENAME "ROCKS.sco"
1059 #define NAMES_FILENAME "ROCKS.nam"
1060 #define LEVDIR_FILENAME "ROCKS.lev"
1061 #define JOYDAT_FILENAME "ROCKS.joy"
1064 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
1066 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
1067 #define SCORE_PERMS LEVEL_PERMS
1068 #define NAMES_PERMS LEVEL_PERMS
1069 #define LEVDIR_PERMS LEVEL_PERMS
1070 #define LEVREC_PERMS LEVEL_PERMS
1071 #define JOYDAT_PERMS LEVEL_PERMS
1074 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
1075 #define LEVELREC_COOKIE_10 "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
1077 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
1078 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
1079 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
1080 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
1081 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.2"
1082 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
1083 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
1084 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
1085 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
1086 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
1087 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
1088 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
1090 #define VERSION_STRING "1.2"
1091 #define GAMETITLE_STRING "Rocks'n'Diamonds"
1092 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
1093 #define COPYRIGHT_STRING "Copyright ^1995-98 by Holger Schemel"
1095 /* Leerer Login- und Alias-Name */
1096 #define EMPTY_LOGIN "NO_LOGIN"
1097 #define EMPTY_ALIAS "NO_NAME"
1099 /* values for button_status */
1100 #define MB_NOT_PRESSED FALSE
1101 #define MB_RELEASED FALSE
1102 #define MB_PRESSED TRUE
1103 #define MB_MENU_CHOICE FALSE
1104 #define MB_MENU_MARK TRUE
1105 #define MB_MENU_INITIALIZE (-1)
1115 /* values for key_status */
1116 #define KEY_NOT_PRESSED FALSE
1117 #define KEY_RELEASED FALSE
1118 #define KEY_PRESSED TRUE
1120 /* values for redraw_mask */
1121 #define REDRAW_ALL (1L<<0)
1122 #define REDRAW_FIELD (1L<<1)
1123 #define REDRAW_TILES (1L<<2)
1124 #define REDRAW_DOOR_1 (1L<<3)
1125 #define REDRAW_VIDEO_1 (1L<<4)
1126 #define REDRAW_VIDEO_2 (1L<<5)
1127 #define REDRAW_VIDEO_3 (1L<<6)
1128 #define REDRAW_MICROLEV (1L<<7)
1129 #define REDRAW_FROM_BACKBUFFER (1L<<8)
1130 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
1131 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
1132 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
1133 #define REDRAWTILES_THRESHOLD SCR_FIELDX*SCR_FIELDY/2
1135 /* positions in the game control window */
1138 #define XX_EMERALDS 29
1139 #define YY_EMERALDS 54
1140 #define XX_DYNAMITE 29
1141 #define YY_DYNAMITE 89
1145 #define YY_SCORE 159
1149 #define DX_LEVEL (DX+XX_LEVEL)
1150 #define DY_LEVEL (DY+YY_LEVEL)
1151 #define DX_EMERALDS (DX+XX_EMERALDS)
1152 #define DY_EMERALDS (DY+YY_EMERALDS)
1153 #define DX_DYNAMITE (DX+XX_DYNAMITE)
1154 #define DY_DYNAMITE (DY+YY_DYNAMITE)
1155 #define DX_KEYS (DX+XX_KEYS)
1156 #define DY_KEYS (DY+YY_KEYS)
1157 #define DX_SCORE (DX+XX_SCORE)
1158 #define DY_SCORE (DY+YY_SCORE)
1159 #define DX_TIME (DX+XX_TIME)
1160 #define DY_TIME (DY+YY_TIME)
1162 /* Felder in PIX_DOOR */
1163 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
1164 PAGEX1: 1. Zwischenspeicher für DOOR_1
1165 PAGEX2: 2. Zwischenspeicher für DOOR_1
1166 PAGEX3: Pufferspeicher für Animationen
1169 #define DOOR_GFX_PAGESIZE DXSIZE
1170 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
1171 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
1172 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1173 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1174 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1175 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1176 #define DOOR_GFX_PAGEY1 0
1177 #define DOOR_GFX_PAGEY2 DYSIZE
1179 /* für DrawGraphicAnimation (tools.c) und AnimateToon (cartoons.c) */
1180 #define ANIM_NORMAL 0
1181 #define ANIM_OSCILLATE 1
1182 #define ANIM_REVERSE 2