1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include <sys/types.h>
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
28 #include "conf_gfx.h" /* include auto-generated data structure definitions */
29 #include "conf_snd.h" /* include auto-generated data structure definitions */
30 #include "conf_mus.h" /* include auto-generated data structure definitions */
33 #define IMG_UNDEFINED (-1)
34 #define IMG_EMPTY IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START IMG_CUSTOM_1
42 #define SND_UNDEFINED (-1)
43 #define MUS_UNDEFINED (-1)
45 #define WIN_XSIZE_DEFAULT 672
46 #define WIN_YSIZE_DEFAULT 560
48 #define SCR_FIELDX_DEFAULT 17
49 #define SCR_FIELDY_DEFAULT 17
51 #define SXSIZE_DEFAULT (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT (SCR_FIELDY_DEFAULT * TILEY)
54 #define MAX_BUF_XSIZE (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX 3
57 #define MIN_LEV_FIELDY 3
58 #define STD_LEV_FIELDX 64
59 #define STD_LEV_FIELDY 32
60 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT
63 #define MIN_SCROLL_DELAY 0
64 #define STD_SCROLL_DELAY 3
65 #define MAX_SCROLL_DELAY 8
67 #define SCREENX(a) ((a) - scroll_x)
68 #define SCREENY(a) ((a) - scroll_y)
69 #define LEVELX(a) ((a) + scroll_x)
70 #define LEVELY(a) ((a) + scroll_y)
72 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \
73 (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \
75 ((x) >= (xmin) && (x) <= (xmax) && \
76 (y) >= (ymin) && (y) <= (ymax))
78 #define IN_PIX_FIELD(x, y) IN_FIELD(x, y, SXSIZE, SYSIZE)
79 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
86 #define EP_COLLECTIBLE_ONLY 1
87 #define EP_DONT_RUN_INTO 2
88 #define EP_DONT_COLLIDE_WITH 3
89 #define EP_DONT_TOUCH 4
90 #define EP_INDESTRUCTIBLE 5
92 #define EP_CAN_CHANGE 7
95 #define EP_CAN_SMASH_PLAYER 10
96 #define EP_CAN_SMASH_ENEMIES 11
97 #define EP_CAN_SMASH_EVERYTHING 12
98 #define EP_EXPLODES_BY_FIRE 13
99 #define EP_EXPLODES_SMASHED 14
100 #define EP_EXPLODES_IMPACT 15
101 #define EP_WALKABLE_OVER 16
102 #define EP_WALKABLE_INSIDE 17
103 #define EP_WALKABLE_UNDER 18
104 #define EP_PASSABLE_OVER 19
105 #define EP_PASSABLE_INSIDE 20
106 #define EP_PASSABLE_UNDER 21
107 #define EP_DROPPABLE 22
108 #define EP_EXPLODES_1X1_OLD 23
109 #define EP_PUSHABLE 24
110 #define EP_EXPLODES_CROSS_OLD 25
111 #define EP_PROTECTED 26
112 #define EP_CAN_MOVE_INTO_ACID 27
113 #define EP_THROWABLE 28
114 #define EP_CAN_EXPLODE 29
115 #define EP_GRAVITY_REACHABLE 30
116 #define EP_DONT_GET_HIT_BY 31
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
121 #define EP_CAN_PASS_MAGIC_WALL 33
122 #define EP_CAN_PASS_DC_MAGIC_WALL 34
123 #define EP_SWITCHABLE 35
124 #define EP_BD_ELEMENT 36
125 #define EP_SP_ELEMENT 37
126 #define EP_SB_ELEMENT 38
128 #define EP_FOOD_DARK_YAMYAM 40
129 #define EP_FOOD_PENGUIN 41
130 #define EP_FOOD_PIG 42
131 #define EP_HISTORIC_WALL 43
132 #define EP_HISTORIC_SOLID 44
133 #define EP_CLASSIC_ENEMY 45
135 #define EP_BELT_ACTIVE 47
136 #define EP_BELT_SWITCH 48
138 #define EP_ACID_POOL 50
139 #define EP_KEYGATE 51
140 #define EP_AMOEBOID 52
141 #define EP_AMOEBALIVE 53
142 #define EP_HAS_EDITOR_CONTENT 54
143 #define EP_CAN_TURN_EACH_MOVE 55
144 #define EP_CAN_GROW 56
145 #define EP_ACTIVE_BOMB 57
146 #define EP_INACTIVE 58
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL 59
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED 60
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER 61
156 #define EP_ACCESSIBLE_INSIDE 62
157 #define EP_ACCESSIBLE_UNDER 63
158 #define EP_WALKABLE 64
159 #define EP_PASSABLE 65
160 #define EP_ACCESSIBLE 66
161 #define EP_COLLECTIBLE 67
162 #define EP_SNAPPABLE 68
164 #define EP_SOLID_FOR_PUSHING 70
165 #define EP_DRAGONFIRE_PROOF 71
166 #define EP_EXPLOSION_PROOF 72
167 #define EP_CAN_SMASH 73
168 #define EP_EXPLODES_3X3_OLD 74
169 #define EP_CAN_EXPLODE_BY_FIRE 75
170 #define EP_CAN_EXPLODE_SMASHED 76
171 #define EP_CAN_EXPLODE_IMPACT 77
172 #define EP_SP_PORT 78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION 80
175 #define EP_COULD_MOVE_INTO_ACID 81
176 #define EP_MAYBE_DONT_COLLIDE_WITH 82
177 #define EP_CAN_BE_CLONED_BY_ANDROID 83
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT 84
182 #define EP_EDITOR_CASCADE 86
183 #define EP_EDITOR_CASCADE_ACTIVE 87
184 #define EP_EDITOR_CASCADE_INACTIVE 88
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION 89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION 90
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE 91
193 #define NUM_ELEMENT_PROPERTIES 92
195 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR 0
198 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT 0
201 #define PROPERTY_BIT(p) (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v) ((v) ? \
205 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \
206 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209 /* values for change events for custom elements (stored in level file) */
211 #define CE_TOUCHED_BY_PLAYER 1
212 #define CE_PRESSED_BY_PLAYER 2
213 #define CE_PUSHED_BY_PLAYER 3
214 #define CE_DROPPED_BY_PLAYER 4
215 #define CE_HITTING_SOMETHING 5
218 #define CE_TOUCHING_X 8
219 #define CE_CHANGE_OF_X 9
220 #define CE_EXPLOSION_OF_X 10
221 #define CE_PLAYER_TOUCHES_X 11
222 #define CE_PLAYER_PRESSES_X 12
223 #define CE_PLAYER_PUSHES_X 13
224 #define CE_PLAYER_COLLECTS_X 14
225 #define CE_PLAYER_DROPS_X 15
226 #define CE_VALUE_GETS_ZERO 16
227 #define CE_VALUE_GETS_ZERO_OF_X 17
228 #define CE_BY_OTHER_ACTION 18
229 #define CE_BY_DIRECT_ACTION 19
230 #define CE_PLAYER_DIGS_X 20
231 #define CE_ENTERED_BY_PLAYER 21
232 #define CE_LEFT_BY_PLAYER 22
233 #define CE_PLAYER_ENTERS_X 23
234 #define CE_PLAYER_LEAVES_X 24
235 #define CE_SWITCHED 25
236 #define CE_SWITCH_OF_X 26
237 #define CE_HIT_BY_SOMETHING 27
238 #define CE_HITTING_X 28
239 #define CE_HIT_BY_X 29
240 #define CE_BLOCKED 30
241 #define CE_SWITCHED_BY_PLAYER 31
242 #define CE_PLAYER_SWITCHES_X 32
243 #define CE_SNAPPED_BY_PLAYER 33
244 #define CE_PLAYER_SNAPS_X 34
245 #define CE_MOVE_OF_X 35
246 #define CE_DIGGING_X 36
247 #define CE_CREATION_OF_X 37
248 #define CE_SCORE_GETS_ZERO 38
249 #define CE_SCORE_GETS_ZERO_OF_X 39
250 #define CE_VALUE_CHANGES 40
251 #define CE_VALUE_CHANGES_OF_X 41
252 #define CE_SCORE_CHANGES 42
253 #define CE_SCORE_CHANGES_OF_X 43
255 #define NUM_CHANGE_EVENTS 44
257 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32)
259 #define CE_BITMASK_DEFAULT 0
261 #define CH_EVENT_BITFIELD_NR(e) (e / 32)
262 #define CH_EVENT_BIT(e) (1 << ((e) % 32))
264 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c])
267 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
270 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \
271 CH_ANY_EVENT_VAR(e,c))
273 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
274 CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \
276 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE 0
280 #define PLAYER_BITS_1 (1 << 0)
281 #define PLAYER_BITS_2 (1 << 1)
282 #define PLAYER_BITS_3 (1 << 2)
283 #define PLAYER_BITS_4 (1 << 3)
284 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \
288 #define PLAYER_BITS_TRIGGER (1 << 4)
289 #define PLAYER_BITS_ACTION (1 << 5)
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS 4
293 #define MV_BIT_TRIGGER 5
294 #define MV_BIT_TRIGGER_BACK 6
295 #define MV_BIT_NORMAL MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK
298 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE (1 << MV_BIT_REVERSE)
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING 0
306 #define STEPSIZE_VERY_SLOW 1
307 #define STEPSIZE_SLOW 2
308 #define STEPSIZE_NORMAL 4
309 #define STEPSIZE_FAST 8
310 #define STEPSIZE_VERY_FAST 16
311 #define STEPSIZE_EVEN_FASTER 32
312 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */
313 #define STEPSIZE_FASTER 200 /* (symbolic value only) */
314 #define STEPSIZE_RESET 100 /* (symbolic value only) */
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE MV_NONE
318 #define CH_SIDE_LEFT MV_LEFT
319 #define CH_SIDE_RIGHT MV_RIGHT
320 #define CH_SIDE_TOP MV_UP
321 #define CH_SIDE_BOTTOM MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL
324 #define CH_SIDE_ANY MV_ANY_DIRECTION
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE PLAYER_BITS_NONE
328 #define CH_PLAYER_1 PLAYER_BITS_1
329 #define CH_PLAYER_2 PLAYER_BITS_2
330 #define CH_PLAYER_3 PLAYER_BITS_3
331 #define CH_PLAYER_4 PLAYER_BITS_4
332 #define CH_PLAYER_ANY PLAYER_BITS_ANY
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE (0xff)
336 #define CH_PAGE_ANY (0xffffffff)
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY 0
340 #define CP_WHEN_DIGGABLE 1
341 #define CP_WHEN_DESTRUCTIBLE 2
342 #define CP_WHEN_COLLECTIBLE 3
343 #define CP_WHEN_REMOVABLE 4
344 #define CP_WHEN_WALKABLE 5
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION 0
348 #define CA_EXIT_PLAYER 1
349 #define CA_KILL_PLAYER 2
350 #define CA_MOVE_PLAYER 3
351 #define CA_RESTART_LEVEL 4
352 #define CA_SHOW_ENVELOPE 5
353 #define CA_SET_LEVEL_TIME 6
354 #define CA_SET_LEVEL_GEMS 7
355 #define CA_SET_LEVEL_SCORE 8
356 #define CA_SET_LEVEL_WIND 9
357 #define CA_SET_PLAYER_GRAVITY 10
358 #define CA_SET_PLAYER_KEYS 11
359 #define CA_SET_PLAYER_SPEED 12
360 #define CA_SET_PLAYER_SHIELD 13
361 #define CA_SET_PLAYER_ARTWORK 14
362 #define CA_SET_CE_SCORE 15
363 #define CA_SET_CE_VALUE 16
364 #define CA_SET_ENGINE_SCAN_MODE 17
365 #define CA_SET_PLAYER_INVENTORY 18
366 #define CA_SET_CE_ARTWORK 19
367 #define CA_SET_LEVEL_RANDOM_SEED 20
369 #define CA_HEADLINE_LEVEL_ACTIONS 250
370 #define CA_HEADLINE_PLAYER_ACTIONS 251
371 #define CA_HEADLINE_CE_ACTIONS 252
372 #define CA_HEADLINE_ENGINE_ACTIONS 253
373 #define CA_UNDEFINED 255
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED 0
377 #define CA_MODE_SET 1
378 #define CA_MODE_ADD 2
379 #define CA_MODE_SUBTRACT 3
380 #define CA_MODE_MULTIPLY 4
381 #define CA_MODE_DIVIDE 5
382 #define CA_MODE_MODULO 6
384 /* values for change action parameters for custom elements */
397 #define CA_ARG_100 100
398 #define CA_ARG_1000 1000
399 #define CA_ARG_MAX 9999
400 #define CA_ARG_PLAYER 10000
401 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER 11000
410 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT 12000
421 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED 13000
439 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY 14000
451 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION 15000
456 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD 16000
465 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE 17000
470 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY 18000
474 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED 65535
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER 4
487 #define MV_BIT_AWAY_FROM_PLAYER 5
488 #define MV_BIT_ALONG_LEFT_SIDE 6
489 #define MV_BIT_ALONG_RIGHT_SIDE 7
490 #define MV_BIT_TURNING_LEFT 8
491 #define MV_BIT_TURNING_RIGHT 9
492 #define MV_BIT_WHEN_PUSHED 10
493 #define MV_BIT_MAZE_RUNNER 11
494 #define MV_BIT_MAZE_HUNTER 12
495 #define MV_BIT_WHEN_DROPPED 13
496 #define MV_BIT_TURNING_LEFT_RIGHT 14
497 #define MV_BIT_TURNING_RIGHT_LEFT 15
498 #define MV_BIT_TURNING_RANDOM 16
499 #define MV_BIT_WIND_DIRECTION 17
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION)
518 /* values for initial move direction */
519 #define MV_START_NONE (MV_NONE)
520 #define MV_START_AUTOMATIC (MV_NONE)
521 #define MV_START_LEFT (MV_LEFT)
522 #define MV_START_RIGHT (MV_RIGHT)
523 #define MV_START_UP (MV_UP)
524 #define MV_START_DOWN (MV_DOWN)
525 #define MV_START_RANDOM (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS (MV_PREVIOUS)
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED 0
530 #define LEAVE_TYPE_LIMITED 1
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM 0
534 #define SLIPPERY_ANY_LEFT_RIGHT 1
535 #define SLIPPERY_ANY_RIGHT_LEFT 2
536 #define SLIPPERY_ONLY_LEFT 3
537 #define SLIPPERY_ONLY_RIGHT 4
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3 0
541 #define EXPLODES_1X1 1
542 #define EXPLODES_CROSS 2
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE)
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \
633 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e) \
635 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e) \
639 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
641 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e) \
643 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e) \
645 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
647 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e) \
649 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
651 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE)
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \
655 (e) <= NUM_FILE_ELEMENTS)
657 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \
658 (e) <= NUM_DRAWABLE_ELEMENTS)
660 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \
661 (e) <= NUM_RUNTIME_ELEMENTS)
663 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \
664 (e) <= MAX_NUM_ELEMENTS)
666 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \
667 (e) <= EL_CUSTOM_END)
669 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \
673 (e) <= EL_INTERNAL_CLIPBOARD_END)
675 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \
676 (e) <= EL_INTERNAL_END)
678 #define IS_MM_ELEMENT(e) ((e) >= EL_MM_START && \
681 #define IS_DF_ELEMENT(e) ((e) >= EL_DF_START && \
684 #define IS_MM_MCDUFFIN(e) ((e) >= EL_MM_MCDUFFIN_START && \
685 (e) <= EL_MM_MCDUFFIN_END)
687 #define IS_DF_LASER(e) ((e) >= EL_DF_LASER_START && \
688 (e) <= EL_DF_LASER_END)
690 #define IS_MM_WALL(e) (((e) >= EL_MM_WALL_START && \
691 (e) <= EL_MM_WALL_END) || \
692 ((e) >= EL_DF_WALL_START && \
693 (e) <= EL_DF_WALL_END))
695 #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \
696 (e) <= EL_DF_WALL_END)
698 #define IS_MM_WALL_EDITOR(e) ((e) == EL_MM_STEEL_WALL || \
699 (e) == EL_MM_WOODEN_WALL || \
700 (e) == EL_MM_ICE_WALL || \
701 (e) == EL_MM_AMOEBA_WALL || \
702 (e) == EL_DF_STEEL_WALL || \
703 (e) == EL_DF_WOODEN_WALL)
705 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \
706 (e) <= EL_ENVELOPE_4)
708 #define IS_BALLOON_ELEMENT(e) ((e) == EL_BALLOON || \
709 (e) == EL_BALLOON_SWITCH_LEFT || \
710 (e) == EL_BALLOON_SWITCH_RIGHT || \
711 (e) == EL_BALLOON_SWITCH_UP || \
712 (e) == EL_BALLOON_SWITCH_DOWN || \
713 (e) == EL_BALLOON_SWITCH_ANY || \
714 (e) == EL_BALLOON_SWITCH_NONE)
716 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \
718 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \
720 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \
722 #define IS_KEY(e) (IS_RND_KEY(e) || \
725 #define RND_KEY_NR(e) ((e) - EL_KEY_1)
726 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1)
727 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4)
728 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \
729 IS_EM_KEY(e) ? EM_KEY_NR(e) : \
730 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
732 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \
734 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \
736 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \
737 (e) <= EL_EMC_GATE_8)
738 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE)
739 #define IS_GATE(e) (IS_RND_GATE(e) || \
743 #define RND_GATE_NR(e) ((e) - EL_GATE_1)
744 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1)
745 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4)
746 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \
747 IS_EM_GATE(e) ? EM_GATE_NR(e) : \
748 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
750 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \
751 (e) <= EL_GATE_4_GRAY)
752 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \
753 (e) <= EL_GATE_4_GRAY_ACTIVE)
754 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \
755 (e) <= EL_EM_GATE_4_GRAY)
756 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \
757 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
758 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \
759 (e) <= EL_EMC_GATE_8_GRAY)
760 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
761 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
762 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY)
763 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
765 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \
766 IS_EM_GATE_GRAY(e) || \
767 IS_EMC_GATE_GRAY(e) || \
769 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \
770 IS_EM_GATE_GRAY_ACTIVE(e) || \
771 IS_EMC_GATE_GRAY_ACTIVE(e) || \
772 IS_DC_GATE_GRAY_ACTIVE(e))
773 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY)
774 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
775 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY)
776 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
777 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4)
778 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
779 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \
780 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \
781 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
783 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
785 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \
786 (e) <= EL_EMC_WALL_3)
787 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \
788 (e) == EL_SP_CHIP_LEFT || \
789 (e) == EL_SP_CHIP_RIGHT || \
790 (e) == EL_SP_CHIP_TOP || \
791 (e) == EL_SP_CHIP_BOTTOM)
792 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \
793 (e) == EL_SP_HARDWARE_BASE_2 || \
794 (e) == EL_SP_HARDWARE_BASE_3 || \
795 (e) == EL_SP_HARDWARE_BASE_4 || \
796 (e) == EL_SP_HARDWARE_BASE_5 || \
797 (e) == EL_SP_HARDWARE_BASE_6)
799 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \
800 (e) <= EL_DC_STEELWALL_2_SINGLE)
802 #define MM_WALL_BASE(e) ((e) & 0xfff0)
803 #define MM_WALL_BITS(e) ((e) & 0x000f)
805 #define GFX_ELEMENT(e) (element_info[e].gfx_element)
807 /* !!! CHECK THIS !!! */
809 #define TILE_GFX_ELEMENT(x, y) \
810 (GfxElement[x][y] != EL_UNDEFINED && \
811 Feld[x][y] != EL_EXPLOSION ? \
812 GfxElement[x][y] : Feld[x][y])
814 #define TILE_GFX_ELEMENT(x, y) \
815 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \
816 Feld[x][y] != EL_EXPLOSION ? \
817 GfxElement[x][y] : Feld[x][y])
820 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
821 /* (solution: add separate "use sound of element" to level file and editor) */
823 #define SND_ELEMENT(e) GFX_ELEMENT(e)
825 #define SND_ELEMENT(e) (e)
828 #define GROUP_NR(e) ((e) - EL_GROUP_START)
829 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE)
830 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
832 #define IS_EQUAL_OR_IN_GROUP(e, ge) \
833 (ge == EL_ANY_ELEMENT ? TRUE : \
834 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
836 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y]))
838 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
839 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
841 #define IS_MOVING(x,y) (MovPos[x][y] != 0)
842 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
843 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED)
845 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
847 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \
848 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
849 (e) == EL_EMERALD ? EL_DIAMOND : \
850 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
851 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
852 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
854 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \
855 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
857 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \
858 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \
859 (e) == EL_EMERALD ? EL_DIAMOND : \
860 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \
861 (e) == EL_EMERALD_RED ? EL_DIAMOND : \
862 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \
863 (e) == EL_PEARL ? EL_BOMB : \
864 (e) == EL_CRYSTAL ? EL_CRYSTAL : \
866 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED)
867 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED)
868 #define TAPE_IS_EMPTY(x) ((x).length == 0)
869 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing)
871 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
872 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0)
874 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \
875 IS_PROTECTED(Back[x][y]))
876 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y]))
877 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
878 ENEMY_PROTECTED_FIELD(x, y))
879 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
880 EXPLOSION_PROTECTED_FIELD(x, y))
882 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
883 (p)->switch_x == (x) && (p)->switch_y == (y))
885 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \
886 (p)->drop_x == (x) && (p)->drop_y == (y))
888 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
890 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
893 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
895 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
896 #define ANIM_DELAY(g) (graphic_info[g].anim_delay)
897 #define ANIM_MODE(g) (graphic_info[g].anim_mode)
899 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \
902 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1)
903 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0)
904 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
905 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0)
907 #define IS_LOOP_SOUND(s) (sound_info[s].loop)
909 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
911 #define IS_GLOBAL_ANIM_PART(a) ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
913 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
914 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
915 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
916 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
918 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)")
919 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \
920 (d) == MV_LEFT ? "MV_LEFT" : \
921 (d) == MV_RIGHT ? "MV_RIGHT" : \
922 (d) == MV_UP ? "MV_UP" : \
923 (d) == MV_DOWN ? "MV_DOWN" : "(various)")
925 #define ELEMENT_ACTIVE(e) (ActiveElement[e])
926 #define BUTTON_ACTIVE(b) (ActiveButton[b])
927 #define FONT_ACTIVE(f) (ActiveFont[f])
929 /* fundamental game speed values */
930 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */
931 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */
933 /* boundaries of arrays etc. */
934 #define MAX_LEVEL_NAME_LEN 32
935 #define MAX_LEVEL_AUTHOR_LEN 32
936 #define MAX_ELEMENT_NAME_LEN 32
937 #define MAX_TAPES_PER_SET 1024
938 #define MAX_SCORE_ENTRIES 100
939 #define MAX_NUM_TITLE_IMAGES 5
940 #define MAX_NUM_TITLE_MESSAGES 5
942 #define MAX_NUM_AMOEBA 100
944 #define NUM_ENVELOPES 4
945 #define MIN_ENVELOPE_XSIZE 1
946 #define MIN_ENVELOPE_YSIZE 1
947 #define MAX_ENVELOPE_XSIZE 30
948 #define MAX_ENVELOPE_YSIZE 20
949 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
950 #define MIN_CHANGE_PAGES 1
951 #define MAX_CHANGE_PAGES 32
952 #define MIN_ELEMENTS_IN_GROUP 1
953 #define MAX_ELEMENTS_IN_GROUP 16
954 #define MIN_ANDROID_ELEMENTS 1
955 #define MAX_ANDROID_ELEMENTS 16
957 /* values for elements with content */
958 #define MIN_ELEMENT_CONTENTS 1
959 #define STD_ELEMENT_CONTENTS 4
960 #define MAX_ELEMENT_CONTENTS 8
962 /* values for initial player inventory */
963 #define MIN_INITIAL_INVENTORY_SIZE 1
964 #define MAX_INITIAL_INVENTORY_SIZE 8
966 /* often used screen positions */
968 #define TILEX TILESIZE
969 #define TILEY TILESIZE
970 #define TILEX_VAR TILESIZE_VAR
971 #define TILEY_VAR TILESIZE_VAR
972 #define MINI_TILESIZE (TILESIZE / 2)
973 #define MINI_TILEX MINI_TILESIZE
974 #define MINI_TILEY MINI_TILESIZE
975 #define MICRO_TILESIZE (TILESIZE / 8)
976 #define MICRO_TILEX MICRO_TILESIZE
977 #define MICRO_TILEY MICRO_TILESIZE
978 #define MIDPOSX (SCR_FIELDX / 2)
979 #define MIDPOSY (SCR_FIELDY / 2)
980 #define FXSIZE ((2 + SCR_FIELDX + 2) * TILEX_VAR)
981 #define FYSIZE ((2 + SCR_FIELDY + 2) * TILEY_VAR)
983 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
984 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
985 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
986 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY)
987 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36)
988 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
990 /* values for GfxRedraw */
991 #define GFX_REDRAW_NONE (0)
992 #define GFX_REDRAW_TILE (1 << 0)
993 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1)
994 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2)
995 #define GFX_REDRAW_TILE_TWINKLED (1 << 3)
997 /* score for elements */
1001 #define SC_SPACESHIP 3
1006 #define SC_DYNAMITE 8
1008 #define SC_TIME_BONUS 10
1009 #define SC_CRYSTAL 11
1011 #define SC_SHIELD 13
1012 #define SC_ELEM_BONUS 14
1013 #define SC_UNKNOWN_15 15
1015 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
1018 /* "real" level file elements */
1019 #define EL_UNDEFINED -1
1021 #define EL_EMPTY_SPACE 0
1022 #define EL_EMPTY EL_EMPTY_SPACE
1025 #define EL_WALL_SLIPPERY 3
1027 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */
1028 #define EL_EMERALD 6
1029 #define EL_EXIT_CLOSED 7
1030 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */
1032 #define EL_SPACESHIP 10
1033 #define EL_YAMYAM 11
1035 #define EL_STEELWALL 13
1036 #define EL_DIAMOND 14
1037 #define EL_AMOEBA_DEAD 15
1038 #define EL_QUICKSAND_EMPTY 16
1039 #define EL_QUICKSAND_FULL 17
1040 #define EL_AMOEBA_DROP 18
1042 #define EL_MAGIC_WALL 20
1043 #define EL_SPEED_PILL 21
1045 #define EL_AMOEBA_WET 23
1046 #define EL_AMOEBA_DRY 24
1048 #define EL_GAME_OF_LIFE 26
1049 #define EL_BIOMAZE 27
1050 #define EL_DYNAMITE_ACTIVE 28
1051 #define EL_STONEBLOCK 29
1052 #define EL_ROBOT_WHEEL 30
1053 #define EL_ROBOT_WHEEL_ACTIVE 31
1058 #define EL_GATE_1 36
1059 #define EL_GATE_2 37
1060 #define EL_GATE_3 38
1061 #define EL_GATE_4 39
1062 #define EL_GATE_1_GRAY 40
1063 #define EL_GATE_2_GRAY 41
1064 #define EL_GATE_3_GRAY 42
1065 #define EL_GATE_4_GRAY 43
1066 #define EL_DYNAMITE 44
1067 #define EL_PACMAN 45
1068 #define EL_INVISIBLE_WALL 46
1070 #define EL_LAMP_ACTIVE 48
1071 #define EL_WALL_EMERALD 49
1072 #define EL_WALL_DIAMOND 50
1073 #define EL_AMOEBA_FULL 51
1074 #define EL_BD_AMOEBA 52
1075 #define EL_TIME_ORB_FULL 53
1076 #define EL_TIME_ORB_EMPTY 54
1077 #define EL_EXPANDABLE_WALL 55
1078 #define EL_BD_DIAMOND 56
1079 #define EL_EMERALD_YELLOW 57
1080 #define EL_WALL_BD_DIAMOND 58
1081 #define EL_WALL_EMERALD_YELLOW 59
1082 #define EL_DARK_YAMYAM 60
1083 #define EL_BD_MAGIC_WALL 61
1084 #define EL_INVISIBLE_STEELWALL 62
1085 #define EL_SOKOBAN_FIELD_PLAYER 63
1086 #define EL_DYNABOMB_INCREASE_NUMBER 64
1087 #define EL_DYNABOMB_INCREASE_SIZE 65
1088 #define EL_DYNABOMB_INCREASE_POWER 66
1089 #define EL_SOKOBAN_OBJECT 67
1090 #define EL_SOKOBAN_FIELD_EMPTY 68
1091 #define EL_SOKOBAN_FIELD_FULL 69
1092 #define EL_BD_BUTTERFLY_RIGHT 70
1093 #define EL_BD_BUTTERFLY_UP 71
1094 #define EL_BD_BUTTERFLY_LEFT 72
1095 #define EL_BD_BUTTERFLY_DOWN 73
1096 #define EL_BD_FIREFLY_RIGHT 74
1097 #define EL_BD_FIREFLY_UP 75
1098 #define EL_BD_FIREFLY_LEFT 76
1099 #define EL_BD_FIREFLY_DOWN 77
1100 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN
1101 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT
1102 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP
1103 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT
1104 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT
1105 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN
1106 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT
1107 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP
1108 #define EL_BD_BUTTERFLY 78
1109 #define EL_BD_FIREFLY 79
1110 #define EL_PLAYER_1 80
1111 #define EL_PLAYER_2 81
1112 #define EL_PLAYER_3 82
1113 #define EL_PLAYER_4 83
1114 #define EL_BUG_RIGHT 84
1115 #define EL_BUG_UP 85
1116 #define EL_BUG_LEFT 86
1117 #define EL_BUG_DOWN 87
1118 #define EL_SPACESHIP_RIGHT 88
1119 #define EL_SPACESHIP_UP 89
1120 #define EL_SPACESHIP_LEFT 90
1121 #define EL_SPACESHIP_DOWN 91
1122 #define EL_PACMAN_RIGHT 92
1123 #define EL_PACMAN_UP 93
1124 #define EL_PACMAN_LEFT 94
1125 #define EL_PACMAN_DOWN 95
1126 #define EL_EMERALD_RED 96
1127 #define EL_EMERALD_PURPLE 97
1128 #define EL_WALL_EMERALD_RED 98
1129 #define EL_WALL_EMERALD_PURPLE 99
1130 #define EL_ACID_POOL_TOPLEFT 100
1131 #define EL_ACID_POOL_TOPRIGHT 101
1132 #define EL_ACID_POOL_BOTTOMLEFT 102
1133 #define EL_ACID_POOL_BOTTOM 103
1134 #define EL_ACID_POOL_BOTTOMRIGHT 104
1135 #define EL_BD_WALL 105
1136 #define EL_BD_ROCK 106
1137 #define EL_EXIT_OPEN 107
1138 #define EL_BLACK_ORB 108
1139 #define EL_AMOEBA_TO_DIAMOND 109
1141 #define EL_PENGUIN 111
1142 #define EL_SATELLITE 112
1143 #define EL_ARROW_LEFT 113
1144 #define EL_ARROW_RIGHT 114
1145 #define EL_ARROW_UP 115
1146 #define EL_ARROW_DOWN 116
1148 #define EL_DRAGON 118
1150 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */
1152 #define EL_CHAR_START 120
1153 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32)
1154 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32)
1156 #include "conf_chr.h" /* include auto-generated data structure definitions */
1158 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111)
1159 #define EL_CHAR_END (EL_CHAR_START + 79)
1161 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1163 #define EL_EXPANDABLE_WALL_HORIZONTAL 200
1164 #define EL_EXPANDABLE_WALL_VERTICAL 201
1165 #define EL_EXPANDABLE_WALL_ANY 202
1167 #define EL_EM_GATE_1 203
1168 #define EL_EM_GATE_2 204
1169 #define EL_EM_GATE_3 205
1170 #define EL_EM_GATE_4 206
1172 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */
1173 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */
1174 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */
1176 #define EL_SP_START 210
1177 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0)
1178 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE
1179 #define EL_SP_ZONK (EL_SP_START + 1)
1180 #define EL_SP_BASE (EL_SP_START + 2)
1181 #define EL_SP_MURPHY (EL_SP_START + 3)
1182 #define EL_SP_INFOTRON (EL_SP_START + 4)
1183 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5)
1184 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6)
1185 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7)
1186 #define EL_SP_DISK_ORANGE (EL_SP_START + 8)
1187 #define EL_SP_PORT_RIGHT (EL_SP_START + 9)
1188 #define EL_SP_PORT_DOWN (EL_SP_START + 10)
1189 #define EL_SP_PORT_LEFT (EL_SP_START + 11)
1190 #define EL_SP_PORT_UP (EL_SP_START + 12)
1191 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13)
1192 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14)
1193 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15)
1194 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16)
1195 #define EL_SP_SNIKSNAK (EL_SP_START + 17)
1196 #define EL_SP_DISK_YELLOW (EL_SP_START + 18)
1197 #define EL_SP_TERMINAL (EL_SP_START + 19)
1198 #define EL_SP_DISK_RED (EL_SP_START + 20)
1199 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21)
1200 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22)
1201 #define EL_SP_PORT_ANY (EL_SP_START + 23)
1202 #define EL_SP_ELECTRON (EL_SP_START + 24)
1203 #define EL_SP_BUGGY_BASE (EL_SP_START + 25)
1204 #define EL_SP_CHIP_LEFT (EL_SP_START + 26)
1205 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27)
1206 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28)
1207 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29)
1208 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30)
1209 #define EL_SP_HARDWARE_RED (EL_SP_START + 31)
1210 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32)
1211 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33)
1212 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34)
1213 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35)
1214 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36)
1215 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37)
1216 #define EL_SP_CHIP_TOP (EL_SP_START + 38)
1217 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39)
1218 #define EL_SP_END (EL_SP_START + 39)
1220 #define EL_EM_GATE_1_GRAY 250
1221 #define EL_EM_GATE_2_GRAY 251
1222 #define EL_EM_GATE_3_GRAY 252
1223 #define EL_EM_GATE_4_GRAY 253
1225 #define EL_EM_DYNAMITE 254
1226 #define EL_EM_DYNAMITE_ACTIVE 255
1228 #define EL_PEARL 256
1229 #define EL_CRYSTAL 257
1230 #define EL_WALL_PEARL 258
1231 #define EL_WALL_CRYSTAL 259
1232 #define EL_DC_GATE_WHITE 260
1233 #define EL_DC_GATE_WHITE_GRAY 261
1234 #define EL_DC_KEY_WHITE 262
1235 #define EL_SHIELD_NORMAL 263
1236 #define EL_EXTRA_TIME 264
1237 #define EL_SWITCHGATE_OPEN 265
1238 #define EL_SWITCHGATE_CLOSED 266
1239 #define EL_SWITCHGATE_SWITCH_UP 267
1240 #define EL_SWITCHGATE_SWITCH_DOWN 268
1242 #define EL_UNUSED_269 269
1243 #define EL_UNUSED_270 270
1245 #define EL_CONVEYOR_BELT_1_LEFT 271
1246 #define EL_CONVEYOR_BELT_1_MIDDLE 272
1247 #define EL_CONVEYOR_BELT_1_RIGHT 273
1248 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274
1249 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1250 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276
1251 #define EL_CONVEYOR_BELT_2_LEFT 277
1252 #define EL_CONVEYOR_BELT_2_MIDDLE 278
1253 #define EL_CONVEYOR_BELT_2_RIGHT 279
1254 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280
1255 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1256 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282
1257 #define EL_CONVEYOR_BELT_3_LEFT 283
1258 #define EL_CONVEYOR_BELT_3_MIDDLE 284
1259 #define EL_CONVEYOR_BELT_3_RIGHT 285
1260 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286
1261 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1262 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288
1263 #define EL_CONVEYOR_BELT_4_LEFT 289
1264 #define EL_CONVEYOR_BELT_4_MIDDLE 290
1265 #define EL_CONVEYOR_BELT_4_RIGHT 291
1266 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292
1267 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1268 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294
1269 #define EL_LANDMINE 295
1270 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */
1271 #define EL_LIGHT_SWITCH 297
1272 #define EL_LIGHT_SWITCH_ACTIVE 298
1273 #define EL_SIGN_EXCLAMATION 299
1274 #define EL_SIGN_RADIOACTIVITY 300
1275 #define EL_SIGN_STOP 301
1276 #define EL_SIGN_WHEELCHAIR 302
1277 #define EL_SIGN_PARKING 303
1278 #define EL_SIGN_NO_ENTRY 304
1279 #define EL_SIGN_UNUSED_1 305
1280 #define EL_SIGN_GIVE_WAY 306
1281 #define EL_SIGN_ENTRY_FORBIDDEN 307
1282 #define EL_SIGN_EMERGENCY_EXIT 308
1283 #define EL_SIGN_YIN_YANG 309
1284 #define EL_SIGN_UNUSED_2 310
1285 #define EL_MOLE_LEFT 311
1286 #define EL_MOLE_RIGHT 312
1287 #define EL_MOLE_UP 313
1288 #define EL_MOLE_DOWN 314
1289 #define EL_STEELWALL_SLIPPERY 315
1290 #define EL_INVISIBLE_SAND 316
1291 #define EL_DX_UNKNOWN_15 317
1292 #define EL_DX_UNKNOWN_42 318
1294 #define EL_UNUSED_319 319
1295 #define EL_UNUSED_320 320
1297 #define EL_SHIELD_DEADLY 321
1298 #define EL_TIMEGATE_OPEN 322
1299 #define EL_TIMEGATE_CLOSED 323
1300 #define EL_TIMEGATE_SWITCH_ACTIVE 324
1301 #define EL_TIMEGATE_SWITCH 325
1303 #define EL_BALLOON 326
1304 #define EL_BALLOON_SWITCH_LEFT 327
1305 #define EL_BALLOON_SWITCH_RIGHT 328
1306 #define EL_BALLOON_SWITCH_UP 329
1307 #define EL_BALLOON_SWITCH_DOWN 330
1308 #define EL_BALLOON_SWITCH_ANY 331
1310 #define EL_EMC_STEELWALL_1 332
1311 #define EL_EMC_STEELWALL_2 333
1312 #define EL_EMC_STEELWALL_3 334
1313 #define EL_EMC_STEELWALL_4 335
1314 #define EL_EMC_WALL_1 336
1315 #define EL_EMC_WALL_2 337
1316 #define EL_EMC_WALL_3 338
1317 #define EL_EMC_WALL_4 339
1318 #define EL_EMC_WALL_5 340
1319 #define EL_EMC_WALL_6 341
1320 #define EL_EMC_WALL_7 342
1321 #define EL_EMC_WALL_8 343
1323 #define EL_TUBE_ANY 344
1324 #define EL_TUBE_VERTICAL 345
1325 #define EL_TUBE_HORIZONTAL 346
1326 #define EL_TUBE_VERTICAL_LEFT 347
1327 #define EL_TUBE_VERTICAL_RIGHT 348
1328 #define EL_TUBE_HORIZONTAL_UP 349
1329 #define EL_TUBE_HORIZONTAL_DOWN 350
1330 #define EL_TUBE_LEFT_UP 351
1331 #define EL_TUBE_LEFT_DOWN 352
1332 #define EL_TUBE_RIGHT_UP 353
1333 #define EL_TUBE_RIGHT_DOWN 354
1334 #define EL_SPRING 355
1336 #define EL_DX_SUPABOMB 357
1338 #define EL_UNUSED_358 358
1339 #define EL_UNUSED_359 359
1341 /* ---------- begin of custom elements section ----------------------------- */
1342 #define EL_CUSTOM_START 360
1344 #include "conf_cus.h" /* include auto-generated data structure definitions */
1346 #define NUM_CUSTOM_ELEMENTS 256
1347 #define EL_CUSTOM_END 615
1348 /* ---------- end of custom elements section ------------------------------- */
1350 #define EL_EM_KEY_1 616
1351 #define EL_EM_KEY_2 617
1352 #define EL_EM_KEY_3 618
1353 #define EL_EM_KEY_4 619
1354 #define EL_ENVELOPE_1 620
1355 #define EL_ENVELOPE_2 621
1356 #define EL_ENVELOPE_3 622
1357 #define EL_ENVELOPE_4 623
1359 /* ---------- begin of group elements section ------------------------------ */
1360 #define EL_GROUP_START 624
1362 #include "conf_grp.h" /* include auto-generated data structure definitions */
1364 #define NUM_GROUP_ELEMENTS 32
1365 #define EL_GROUP_END 655
1366 /* ---------- end of custom elements section ------------------------------- */
1368 #define EL_UNKNOWN 656
1369 #define EL_TRIGGER_ELEMENT 657
1370 #define EL_TRIGGER_PLAYER 658
1372 /* SP style elements */
1373 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659
1374 #define EL_SP_GRAVITY_ON_PORT_DOWN 660
1375 #define EL_SP_GRAVITY_ON_PORT_LEFT 661
1376 #define EL_SP_GRAVITY_ON_PORT_UP 662
1377 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663
1378 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664
1379 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665
1380 #define EL_SP_GRAVITY_OFF_PORT_UP 666
1382 /* EMC style elements */
1383 #define EL_BALLOON_SWITCH_NONE 667
1384 #define EL_EMC_GATE_5 668
1385 #define EL_EMC_GATE_6 669
1386 #define EL_EMC_GATE_7 670
1387 #define EL_EMC_GATE_8 671
1388 #define EL_EMC_GATE_5_GRAY 672
1389 #define EL_EMC_GATE_6_GRAY 673
1390 #define EL_EMC_GATE_7_GRAY 674
1391 #define EL_EMC_GATE_8_GRAY 675
1392 #define EL_EMC_KEY_5 676
1393 #define EL_EMC_KEY_6 677
1394 #define EL_EMC_KEY_7 678
1395 #define EL_EMC_KEY_8 679
1396 #define EL_EMC_ANDROID 680
1397 #define EL_EMC_GRASS 681
1398 #define EL_EMC_MAGIC_BALL 682
1399 #define EL_EMC_MAGIC_BALL_ACTIVE 683
1400 #define EL_EMC_MAGIC_BALL_SWITCH 684
1401 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1402 #define EL_EMC_SPRING_BUMPER 686
1403 #define EL_EMC_PLANT 687
1404 #define EL_EMC_LENSES 688
1405 #define EL_EMC_MAGNIFIER 689
1406 #define EL_EMC_WALL_9 690
1407 #define EL_EMC_WALL_10 691
1408 #define EL_EMC_WALL_11 692
1409 #define EL_EMC_WALL_12 693
1410 #define EL_EMC_WALL_13 694
1411 #define EL_EMC_WALL_14 695
1412 #define EL_EMC_WALL_15 696
1413 #define EL_EMC_WALL_16 697
1414 #define EL_EMC_WALL_SLIPPERY_1 698
1415 #define EL_EMC_WALL_SLIPPERY_2 699
1416 #define EL_EMC_WALL_SLIPPERY_3 700
1417 #define EL_EMC_WALL_SLIPPERY_4 701
1418 #define EL_EMC_FAKE_GRASS 702
1419 #define EL_EMC_FAKE_ACID 703
1420 #define EL_EMC_DRIPPER 704
1422 #define EL_TRIGGER_CE_VALUE 705
1423 #define EL_TRIGGER_CE_SCORE 706
1424 #define EL_CURRENT_CE_VALUE 707
1425 #define EL_CURRENT_CE_SCORE 708
1427 #define EL_YAMYAM_LEFT 709
1428 #define EL_YAMYAM_RIGHT 710
1429 #define EL_YAMYAM_UP 711
1430 #define EL_YAMYAM_DOWN 712
1432 #define EL_BD_EXPANDABLE_WALL 713
1434 #define EL_PREV_CE_8 714
1435 #define EL_PREV_CE_7 715
1436 #define EL_PREV_CE_6 716
1437 #define EL_PREV_CE_5 717
1438 #define EL_PREV_CE_4 718
1439 #define EL_PREV_CE_3 719
1440 #define EL_PREV_CE_2 720
1441 #define EL_PREV_CE_1 721
1443 #define EL_NEXT_CE_1 723
1444 #define EL_NEXT_CE_2 724
1445 #define EL_NEXT_CE_3 725
1446 #define EL_NEXT_CE_4 726
1447 #define EL_NEXT_CE_5 727
1448 #define EL_NEXT_CE_6 728
1449 #define EL_NEXT_CE_7 729
1450 #define EL_NEXT_CE_8 730
1451 #define EL_ANY_ELEMENT 731
1453 #define EL_STEEL_CHAR_START 732
1454 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32)
1455 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32)
1457 /* (auto-generated data structure definitions included with normal chars) */
1459 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111)
1460 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79)
1462 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1464 #define EL_SPERMS 812
1465 #define EL_BULLET 813
1466 #define EL_HEART 814
1467 #define EL_CROSS 815
1468 #define EL_FRANKIE 816
1469 #define EL_SIGN_SPERMS 817
1470 #define EL_SIGN_BULLET 818
1471 #define EL_SIGN_HEART 819
1472 #define EL_SIGN_CROSS 820
1473 #define EL_SIGN_FRANKIE 821
1475 #define EL_STEEL_EXIT_CLOSED 822
1476 #define EL_STEEL_EXIT_OPEN 823
1478 #define EL_DC_STEELWALL_1_LEFT 824
1479 #define EL_DC_STEELWALL_1_RIGHT 825
1480 #define EL_DC_STEELWALL_1_TOP 826
1481 #define EL_DC_STEELWALL_1_BOTTOM 827
1482 #define EL_DC_STEELWALL_1_HORIZONTAL 828
1483 #define EL_DC_STEELWALL_1_VERTICAL 829
1484 #define EL_DC_STEELWALL_1_TOPLEFT 830
1485 #define EL_DC_STEELWALL_1_TOPRIGHT 831
1486 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832
1487 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833
1488 #define EL_DC_STEELWALL_1_TOPLEFT_2 834
1489 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835
1490 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836
1491 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1493 #define EL_DC_STEELWALL_2_LEFT 838
1494 #define EL_DC_STEELWALL_2_RIGHT 839
1495 #define EL_DC_STEELWALL_2_TOP 840
1496 #define EL_DC_STEELWALL_2_BOTTOM 841
1497 #define EL_DC_STEELWALL_2_HORIZONTAL 842
1498 #define EL_DC_STEELWALL_2_VERTICAL 843
1499 #define EL_DC_STEELWALL_2_MIDDLE 844
1500 #define EL_DC_STEELWALL_2_SINGLE 845
1502 #define EL_DC_SWITCHGATE_SWITCH_UP 846
1503 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847
1504 #define EL_DC_TIMEGATE_SWITCH 848
1505 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849
1507 #define EL_DC_LANDMINE 850
1509 #define EL_EXPANDABLE_STEELWALL 851
1510 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1511 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853
1512 #define EL_EXPANDABLE_STEELWALL_ANY 854
1514 #define EL_EM_EXIT_CLOSED 855
1515 #define EL_EM_EXIT_OPEN 856
1516 #define EL_EM_STEEL_EXIT_CLOSED 857
1517 #define EL_EM_STEEL_EXIT_OPEN 858
1519 #define EL_DC_GATE_FAKE_GRAY 859
1521 #define EL_DC_MAGIC_WALL 860
1523 #define EL_QUICKSAND_FAST_EMPTY 861
1524 #define EL_QUICKSAND_FAST_FULL 862
1526 #define EL_FROM_LEVEL_TEMPLATE 863
1528 #define EL_MM_START 864
1529 #define EL_MM_START_1 EL_MM_START
1531 #define EL_MM_EMPTY_SPACE (EL_MM_START + 0)
1532 #define EL_MM_EMPTY EL_MM_EMPTY_SPACE
1533 #define EL_MM_MIRROR_START (EL_MM_START + 1)
1534 #define EL_MM_MIRROR_1 (EL_MM_MIRROR_START + 0)
1535 #define EL_MM_MIRROR_2 (EL_MM_MIRROR_START + 1)
1536 #define EL_MM_MIRROR_3 (EL_MM_MIRROR_START + 2)
1537 #define EL_MM_MIRROR_4 (EL_MM_MIRROR_START + 3)
1538 #define EL_MM_MIRROR_5 (EL_MM_MIRROR_START + 4)
1539 #define EL_MM_MIRROR_6 (EL_MM_MIRROR_START + 5)
1540 #define EL_MM_MIRROR_7 (EL_MM_MIRROR_START + 6)
1541 #define EL_MM_MIRROR_8 (EL_MM_MIRROR_START + 7)
1542 #define EL_MM_MIRROR_9 (EL_MM_MIRROR_START + 8)
1543 #define EL_MM_MIRROR_10 (EL_MM_MIRROR_START + 9)
1544 #define EL_MM_MIRROR_11 (EL_MM_MIRROR_START + 10)
1545 #define EL_MM_MIRROR_12 (EL_MM_MIRROR_START + 11)
1546 #define EL_MM_MIRROR_13 (EL_MM_MIRROR_START + 12)
1547 #define EL_MM_MIRROR_14 (EL_MM_MIRROR_START + 13)
1548 #define EL_MM_MIRROR_15 (EL_MM_MIRROR_START + 14)
1549 #define EL_MM_MIRROR_16 (EL_MM_MIRROR_START + 15)
1550 #define EL_MM_MIRROR_END EL_MM_MIRROR_15
1551 #define EL_MM_STEEL_GRID_FIXED_START (EL_MM_START + 17)
1552 #define EL_MM_STEEL_GRID_FIXED_1 (EL_MM_STEEL_GRID_FIXED_START + 0)
1553 #define EL_MM_STEEL_GRID_FIXED_2 (EL_MM_STEEL_GRID_FIXED_START + 1)
1554 #define EL_MM_STEEL_GRID_FIXED_3 (EL_MM_STEEL_GRID_FIXED_START + 2)
1555 #define EL_MM_STEEL_GRID_FIXED_4 (EL_MM_STEEL_GRID_FIXED_START + 3)
1556 #define EL_MM_STEEL_GRID_FIXED_END EL_MM_STEEL_GRID_FIXED_03
1557 #define EL_MM_MCDUFFIN_START (EL_MM_START + 21)
1558 #define EL_MM_MCDUFFIN_RIGHT (EL_MM_MCDUFFIN_START + 0)
1559 #define EL_MM_MCDUFFIN_UP (EL_MM_MCDUFFIN_START + 1)
1560 #define EL_MM_MCDUFFIN_LEFT (EL_MM_MCDUFFIN_START + 2)
1561 #define EL_MM_MCDUFFIN_DOWN (EL_MM_MCDUFFIN_START + 3)
1562 #define EL_MM_MCDUFFIN_END EL_MM_MCDUFFIN_DOWN
1563 #define EL_MM_EXIT_CLOSED (EL_MM_START + 25)
1564 #define EL_MM_EXIT_OPENING_1 (EL_MM_START + 26)
1565 #define EL_MM_EXIT_OPENING_2 (EL_MM_START + 27)
1566 #define EL_MM_EXIT_OPEN (EL_MM_START + 28)
1567 #define EL_MM_KETTLE (EL_MM_START + 29)
1568 #define EL_MM_BOMB (EL_MM_START + 30)
1569 #define EL_MM_PRISM (EL_MM_START + 31)
1570 #define EL_MM_WALL_START (EL_MM_START + 32)
1571 #define EL_MM_WALL_EMPTY EL_MM_WALL_START
1572 #define EL_MM_WALL_00 EL_MM_WALL_START
1573 #define EL_MM_STEEL_WALL_START EL_MM_WALL_00
1574 #define EL_MM_STEEL_WALL_1 EL_MM_STEEL_WALL_START
1575 #define EL_MM_WALL_15 (EL_MM_START + 47)
1576 #define EL_MM_STEEL_WALL_END EL_MM_WALL_15
1577 #define EL_MM_WALL_16 (EL_MM_START + 48)
1578 #define EL_MM_WOODEN_WALL_START EL_MM_WALL_16
1579 #define EL_MM_WOODEN_WALL_1 EL_MM_WOODEN_WALL_START
1580 #define EL_MM_WALL_31 (EL_MM_START + 63)
1581 #define EL_MM_WOODEN_WALL_END EL_MM_WALL_31
1582 #define EL_MM_WALL_32 (EL_MM_START + 64)
1583 #define EL_MM_ICE_WALL_START EL_MM_WALL_32
1584 #define EL_MM_ICE_WALL_1 EL_MM_ICE_WALL_START
1585 #define EL_MM_WALL_47 (EL_MM_START + 79)
1586 #define EL_MM_ICE_WALL_END EL_MM_WALL_47
1587 #define EL_MM_WALL_48 (EL_MM_START + 80)
1588 #define EL_MM_AMOEBA_WALL_START EL_MM_WALL_48
1589 #define EL_MM_AMOEBA_WALL_1 EL_MM_AMOEBA_WALL_START
1590 #define EL_MM_WALL_63 (EL_MM_START + 95)
1591 #define EL_MM_AMOEBA_WALL_END EL_MM_WALL_63
1592 #define EL_MM_WALL_END EL_MM_WALL_63
1593 #define EL_MM_WOODEN_BLOCK (EL_MM_START + 96)
1594 #define EL_MM_GRAY_BALL (EL_MM_START + 97)
1595 #define EL_MM_TELEPORTER_START (EL_MM_START + 98)
1596 #define EL_MM_TELEPORTER_1 (EL_MM_TELEPORTER_START + 0)
1597 #define EL_MM_TELEPORTER_2 (EL_MM_TELEPORTER_START + 1)
1598 #define EL_MM_TELEPORTER_3 (EL_MM_TELEPORTER_START + 2)
1599 #define EL_MM_TELEPORTER_4 (EL_MM_TELEPORTER_START + 3)
1600 #define EL_MM_TELEPORTER_5 (EL_MM_TELEPORTER_START + 4)
1601 #define EL_MM_TELEPORTER_6 (EL_MM_TELEPORTER_START + 5)
1602 #define EL_MM_TELEPORTER_7 (EL_MM_TELEPORTER_START + 6)
1603 #define EL_MM_TELEPORTER_8 (EL_MM_TELEPORTER_START + 7)
1604 #define EL_MM_TELEPORTER_9 (EL_MM_TELEPORTER_START + 8)
1605 #define EL_MM_TELEPORTER_10 (EL_MM_TELEPORTER_START + 9)
1606 #define EL_MM_TELEPORTER_11 (EL_MM_TELEPORTER_START + 10)
1607 #define EL_MM_TELEPORTER_12 (EL_MM_TELEPORTER_START + 11)
1608 #define EL_MM_TELEPORTER_13 (EL_MM_TELEPORTER_START + 12)
1609 #define EL_MM_TELEPORTER_14 (EL_MM_TELEPORTER_START + 13)
1610 #define EL_MM_TELEPORTER_15 (EL_MM_TELEPORTER_START + 14)
1611 #define EL_MM_TELEPORTER_16 (EL_MM_TELEPORTER_START + 15)
1612 #define EL_MM_TELEPORTER_END EL_MM_TELEPORTER_15
1613 #define EL_MM_FUSE_ACTIVE (EL_MM_START + 114)
1614 #define EL_MM_PACMAN_START (EL_MM_START + 115)
1615 #define EL_MM_PACMAN_RIGHT (EL_MM_PACMAN_START + 0)
1616 #define EL_MM_PACMAN_UP (EL_MM_PACMAN_START + 1)
1617 #define EL_MM_PACMAN_LEFT (EL_MM_PACMAN_START + 2)
1618 #define EL_MM_PACMAN_DOWN (EL_MM_PACMAN_START + 3)
1619 #define EL_MM_PACMAN_END EL_MM_PACMAN_DOWN
1620 #define EL_MM_POLARIZER_START (EL_MM_START + 119)
1621 #define EL_MM_POLARIZER_1 (EL_MM_POLARIZER_START + 0)
1622 #define EL_MM_POLARIZER_2 (EL_MM_POLARIZER_START + 1)
1623 #define EL_MM_POLARIZER_3 (EL_MM_POLARIZER_START + 2)
1624 #define EL_MM_POLARIZER_4 (EL_MM_POLARIZER_START + 3)
1625 #define EL_MM_POLARIZER_5 (EL_MM_POLARIZER_START + 4)
1626 #define EL_MM_POLARIZER_6 (EL_MM_POLARIZER_START + 5)
1627 #define EL_MM_POLARIZER_7 (EL_MM_POLARIZER_START + 6)
1628 #define EL_MM_POLARIZER_8 (EL_MM_POLARIZER_START + 7)
1629 #define EL_MM_POLARIZER_9 (EL_MM_POLARIZER_START + 8)
1630 #define EL_MM_POLARIZER_10 (EL_MM_POLARIZER_START + 9)
1631 #define EL_MM_POLARIZER_11 (EL_MM_POLARIZER_START + 10)
1632 #define EL_MM_POLARIZER_12 (EL_MM_POLARIZER_START + 11)
1633 #define EL_MM_POLARIZER_13 (EL_MM_POLARIZER_START + 12)
1634 #define EL_MM_POLARIZER_14 (EL_MM_POLARIZER_START + 13)
1635 #define EL_MM_POLARIZER_15 (EL_MM_POLARIZER_START + 14)
1636 #define EL_MM_POLARIZER_16 (EL_MM_POLARIZER_START + 15)
1637 #define EL_MM_POLARIZER_END EL_MM_POLARIZER_15
1638 #define EL_MM_POLARIZER_CROSS_START (EL_MM_START + 135)
1639 #define EL_MM_POLARIZER_CROSS_1 (EL_MM_POLARIZER_CROSS_START + 0)
1640 #define EL_MM_POLARIZER_CROSS_2 (EL_MM_POLARIZER_CROSS_START + 1)
1641 #define EL_MM_POLARIZER_CROSS_3 (EL_MM_POLARIZER_CROSS_START + 2)
1642 #define EL_MM_POLARIZER_CROSS_4 (EL_MM_POLARIZER_CROSS_START + 3)
1643 #define EL_MM_POLARIZER_CROSS_END EL_MM_POLARIZER_CROSS_03
1644 #define EL_MM_MIRROR_FIXED_START (EL_MM_START + 139)
1645 #define EL_MM_MIRROR_FIXED_1 (EL_MM_MIRROR_FIXED_START + 0)
1646 #define EL_MM_MIRROR_FIXED_2 (EL_MM_MIRROR_FIXED_START + 1)
1647 #define EL_MM_MIRROR_FIXED_3 (EL_MM_MIRROR_FIXED_START + 2)
1648 #define EL_MM_MIRROR_FIXED_4 (EL_MM_MIRROR_FIXED_START + 3)
1649 #define EL_MM_MIRROR_FIXED_END EL_MM_MIRROR_FIXED_03
1650 #define EL_MM_STEEL_LOCK (EL_MM_START + 143)
1651 #define EL_MM_KEY (EL_MM_START + 144)
1652 #define EL_MM_LIGHTBULB (EL_MM_START + 145)
1653 #define EL_MM_LIGHTBULB_ACTIVE (EL_MM_START + 146)
1654 #define EL_MM_LIGHTBALL (EL_MM_START + 147)
1655 #define EL_MM_STEEL_BLOCK (EL_MM_START + 148)
1656 #define EL_MM_WOODEN_LOCK (EL_MM_START + 149)
1657 #define EL_MM_FUEL_FULL (EL_MM_START + 150)
1658 #define EL_MM_WOODEN_GRID_FIXED_START (EL_MM_START + 151)
1659 #define EL_MM_WOODEN_GRID_FIXED_1 (EL_MM_WOODEN_GRID_FIXED_START + 0)
1660 #define EL_MM_WOODEN_GRID_FIXED_2 (EL_MM_WOODEN_GRID_FIXED_START + 1)
1661 #define EL_MM_WOODEN_GRID_FIXED_3 (EL_MM_WOODEN_GRID_FIXED_START + 2)
1662 #define EL_MM_WOODEN_GRID_FIXED_4 (EL_MM_WOODEN_GRID_FIXED_START + 3)
1663 #define EL_MM_WOODEN_GRID_FIXED_END EL_MM_WOODEN_GRID_FIXED_03
1664 #define EL_MM_FUEL_EMPTY (EL_MM_START + 155)
1666 #define EL_MM_UNUSED_156 (EL_MM_START + 156)
1667 #define EL_MM_UNUSED_157 (EL_MM_START + 157)
1668 #define EL_MM_UNUSED_158 (EL_MM_START + 158)
1669 #define EL_MM_UNUSED_159 (EL_MM_START + 159)
1671 #define EL_MM_END_1 (EL_MM_START + 159)
1672 #define EL_MM_START_2 (EL_MM_START + 160)
1674 #define EL_DF_START EL_MM_START_2
1675 #define EL_DF_START2 (EL_DF_START - 240)
1677 #define EL_DF_MIRROR_START EL_DF_START
1678 #define EL_DF_MIRROR_1 (EL_DF_MIRROR_START + 0)
1679 #define EL_DF_MIRROR_2 (EL_DF_MIRROR_START + 1)
1680 #define EL_DF_MIRROR_3 (EL_DF_MIRROR_START + 2)
1681 #define EL_DF_MIRROR_4 (EL_DF_MIRROR_START + 3)
1682 #define EL_DF_MIRROR_5 (EL_DF_MIRROR_START + 4)
1683 #define EL_DF_MIRROR_6 (EL_DF_MIRROR_START + 5)
1684 #define EL_DF_MIRROR_7 (EL_DF_MIRROR_START + 6)
1685 #define EL_DF_MIRROR_8 (EL_DF_MIRROR_START + 7)
1686 #define EL_DF_MIRROR_9 (EL_DF_MIRROR_START + 8)
1687 #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 9)
1688 #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 10)
1689 #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 11)
1690 #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 12)
1691 #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 13)
1692 #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 14)
1693 #define EL_DF_MIRROR_16 (EL_DF_MIRROR_START + 15)
1694 #define EL_DF_MIRROR_END EL_DF_MIRROR_15
1696 #define EL_DF_WOODEN_GRID_FIXED_START (EL_DF_START2 + 256)
1697 #define EL_DF_WOODEN_GRID_FIXED_1 (EL_DF_WOODEN_GRID_FIXED_START + 0)
1698 #define EL_DF_WOODEN_GRID_FIXED_2 (EL_DF_WOODEN_GRID_FIXED_START + 1)
1699 #define EL_DF_WOODEN_GRID_FIXED_3 (EL_DF_WOODEN_GRID_FIXED_START + 2)
1700 #define EL_DF_WOODEN_GRID_FIXED_4 (EL_DF_WOODEN_GRID_FIXED_START + 3)
1701 #define EL_DF_WOODEN_GRID_FIXED_5 (EL_DF_WOODEN_GRID_FIXED_START + 4)
1702 #define EL_DF_WOODEN_GRID_FIXED_6 (EL_DF_WOODEN_GRID_FIXED_START + 5)
1703 #define EL_DF_WOODEN_GRID_FIXED_7 (EL_DF_WOODEN_GRID_FIXED_START + 6)
1704 #define EL_DF_WOODEN_GRID_FIXED_8 (EL_DF_WOODEN_GRID_FIXED_START + 7)
1705 #define EL_DF_WOODEN_GRID_FIXED_END EL_DF_WOODEN_GRID_FIXED_07
1707 #define EL_DF_STEEL_GRID_FIXED_START (EL_DF_START2 + 264)
1708 #define EL_DF_STEEL_GRID_FIXED_1 (EL_DF_STEEL_GRID_FIXED_START + 0)
1709 #define EL_DF_STEEL_GRID_FIXED_2 (EL_DF_STEEL_GRID_FIXED_START + 1)
1710 #define EL_DF_STEEL_GRID_FIXED_3 (EL_DF_STEEL_GRID_FIXED_START + 2)
1711 #define EL_DF_STEEL_GRID_FIXED_4 (EL_DF_STEEL_GRID_FIXED_START + 3)
1712 #define EL_DF_STEEL_GRID_FIXED_5 (EL_DF_STEEL_GRID_FIXED_START + 4)
1713 #define EL_DF_STEEL_GRID_FIXED_6 (EL_DF_STEEL_GRID_FIXED_START + 5)
1714 #define EL_DF_STEEL_GRID_FIXED_7 (EL_DF_STEEL_GRID_FIXED_START + 6)
1715 #define EL_DF_STEEL_GRID_FIXED_8 (EL_DF_STEEL_GRID_FIXED_START + 7)
1716 #define EL_DF_STEEL_GRID_FIXED_END EL_DF_STEEL_GRID_FIXED_07
1718 #define EL_DF_WOODEN_WALL_START (EL_DF_START2 + 272)
1719 #define EL_DF_WOODEN_WALL_1 (EL_DF_WOODEN_WALL_START + 0)
1720 #define EL_DF_WOODEN_WALL_END (EL_DF_WOODEN_WALL_START + 15)
1722 #define EL_DF_STEEL_WALL_START (EL_DF_START2 + 288)
1723 #define EL_DF_STEEL_WALL_1 (EL_DF_STEEL_WALL_START + 0)
1724 #define EL_DF_STEEL_WALL_END (EL_DF_STEEL_WALL_START + 15)
1726 #define EL_DF_WALL_START EL_DF_WOODEN_WALL_START
1727 #define EL_DF_WALL_END EL_DF_STEEL_WALL_END
1729 #define EL_DF_EMPTY (EL_DF_START2 + 304)
1730 #define EL_DF_CELL (EL_DF_START2 + 305)
1731 #define EL_DF_MINE (EL_DF_START2 + 306)
1732 #define EL_DF_REFRACTOR (EL_DF_START2 + 307)
1734 #define EL_DF_LASER_START (EL_DF_START2 + 308)
1735 #define EL_DF_LASER_RIGHT (EL_DF_LASER_START + 0)
1736 #define EL_DF_LASER_UP (EL_DF_LASER_START + 1)
1737 #define EL_DF_LASER_LEFT (EL_DF_LASER_START + 2)
1738 #define EL_DF_LASER_DOWN (EL_DF_LASER_START + 3)
1739 #define EL_DF_LASER_END EL_DF_LASER_DOWN
1741 #define EL_DF_RECEIVER_START (EL_DF_START2 + 312)
1742 #define EL_DF_RECEIVER_RIGHT (EL_DF_RECEIVER_START + 0)
1743 #define EL_DF_RECEIVER_UP (EL_DF_RECEIVER_START + 1)
1744 #define EL_DF_RECEIVER_LEFT (EL_DF_RECEIVER_START + 2)
1745 #define EL_DF_RECEIVER_DOWN (EL_DF_RECEIVER_START + 3)
1746 #define EL_DF_RECEIVER_END EL_DF_RECEIVER_DOWN
1748 #define EL_DF_FIBRE_OPTIC_START (EL_DF_START2 + 316)
1749 #define EL_DF_FIBRE_OPTIC_RED_1 (EL_DF_FIBRE_OPTIC_START + 0)
1750 #define EL_DF_FIBRE_OPTIC_RED_2 (EL_DF_FIBRE_OPTIC_START + 1)
1751 #define EL_DF_FIBRE_OPTIC_YELLOW_1 (EL_DF_FIBRE_OPTIC_START + 2)
1752 #define EL_DF_FIBRE_OPTIC_YELLOW_2 (EL_DF_FIBRE_OPTIC_START + 3)
1753 #define EL_DF_FIBRE_OPTIC_GREEN_1 (EL_DF_FIBRE_OPTIC_START + 4)
1754 #define EL_DF_FIBRE_OPTIC_GREEN_2 (EL_DF_FIBRE_OPTIC_START + 5)
1755 #define EL_DF_FIBRE_OPTIC_BLUE_1 (EL_DF_FIBRE_OPTIC_START + 6)
1756 #define EL_DF_FIBRE_OPTIC_BLUE_2 (EL_DF_FIBRE_OPTIC_START + 7)
1757 #define EL_DF_FIBRE_OPTIC_END EL_DF_FIBRE_OPTIC_07
1759 #define EL_DF_MIRROR_ROTATING_START (EL_DF_START2 + 324)
1760 #define EL_DF_MIRROR_ROTATING_1 (EL_DF_MIRROR_ROTATING_START + 0)
1761 #define EL_DF_MIRROR_ROTATING_2 (EL_DF_MIRROR_ROTATING_START + 1)
1762 #define EL_DF_MIRROR_ROTATING_3 (EL_DF_MIRROR_ROTATING_START + 2)
1763 #define EL_DF_MIRROR_ROTATING_4 (EL_DF_MIRROR_ROTATING_START + 3)
1764 #define EL_DF_MIRROR_ROTATING_5 (EL_DF_MIRROR_ROTATING_START + 4)
1765 #define EL_DF_MIRROR_ROTATING_6 (EL_DF_MIRROR_ROTATING_START + 5)
1766 #define EL_DF_MIRROR_ROTATING_7 (EL_DF_MIRROR_ROTATING_START + 6)
1767 #define EL_DF_MIRROR_ROTATING_8 (EL_DF_MIRROR_ROTATING_START + 7)
1768 #define EL_DF_MIRROR_ROTATING_9 (EL_DF_MIRROR_ROTATING_START + 8)
1769 #define EL_DF_MIRROR_ROTATING_10 (EL_DF_MIRROR_ROTATING_START + 9)
1770 #define EL_DF_MIRROR_ROTATING_11 (EL_DF_MIRROR_ROTATING_START + 10)
1771 #define EL_DF_MIRROR_ROTATING_12 (EL_DF_MIRROR_ROTATING_START + 11)
1772 #define EL_DF_MIRROR_ROTATING_13 (EL_DF_MIRROR_ROTATING_START + 12)
1773 #define EL_DF_MIRROR_ROTATING_14 (EL_DF_MIRROR_ROTATING_START + 13)
1774 #define EL_DF_MIRROR_ROTATING_15 (EL_DF_MIRROR_ROTATING_START + 14)
1775 #define EL_DF_MIRROR_ROTATING_16 (EL_DF_MIRROR_ROTATING_START + 15)
1776 #define EL_DF_MIRROR_ROTATING_END EL_DF_MIRROR_ROTATING_15
1778 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1779 #define EL_DF_WOODEN_GRID_ROTATING_1 (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1780 #define EL_DF_WOODEN_GRID_ROTATING_2 (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1781 #define EL_DF_WOODEN_GRID_ROTATING_3 (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1782 #define EL_DF_WOODEN_GRID_ROTATING_4 (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1783 #define EL_DF_WOODEN_GRID_ROTATING_5 (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1784 #define EL_DF_WOODEN_GRID_ROTATING_6 (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1785 #define EL_DF_WOODEN_GRID_ROTATING_7 (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1786 #define EL_DF_WOODEN_GRID_ROTATING_8 (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1787 #define EL_DF_WOODEN_GRID_ROTATING_END EL_DF_WOODEN_GRID_ROTATING_07
1789 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1790 #define EL_DF_STEEL_GRID_ROTATING_1 (EL_DF_STEEL_GRID_ROTATING_START + 0)
1791 #define EL_DF_STEEL_GRID_ROTATING_2 (EL_DF_STEEL_GRID_ROTATING_START + 1)
1792 #define EL_DF_STEEL_GRID_ROTATING_3 (EL_DF_STEEL_GRID_ROTATING_START + 2)
1793 #define EL_DF_STEEL_GRID_ROTATING_4 (EL_DF_STEEL_GRID_ROTATING_START + 3)
1794 #define EL_DF_STEEL_GRID_ROTATING_5 (EL_DF_STEEL_GRID_ROTATING_START + 4)
1795 #define EL_DF_STEEL_GRID_ROTATING_6 (EL_DF_STEEL_GRID_ROTATING_START + 5)
1796 #define EL_DF_STEEL_GRID_ROTATING_7 (EL_DF_STEEL_GRID_ROTATING_START + 6)
1797 #define EL_DF_STEEL_GRID_ROTATING_8 (EL_DF_STEEL_GRID_ROTATING_START + 7)
1798 #define EL_DF_STEEL_GRID_ROTATING_END EL_DF_STEEL_GRID_ROTATING_07
1800 #define EL_DF_END (EL_DF_START2 + 355)
1802 #define EL_MM_TELEPORTER_RED_START (EL_DF_START2 + 356)
1803 #define EL_MM_TELEPORTER_RED_1 (EL_MM_TELEPORTER_RED_START + 0)
1804 #define EL_MM_TELEPORTER_RED_2 (EL_MM_TELEPORTER_RED_START + 1)
1805 #define EL_MM_TELEPORTER_RED_3 (EL_MM_TELEPORTER_RED_START + 2)
1806 #define EL_MM_TELEPORTER_RED_4 (EL_MM_TELEPORTER_RED_START + 3)
1807 #define EL_MM_TELEPORTER_RED_5 (EL_MM_TELEPORTER_RED_START + 4)
1808 #define EL_MM_TELEPORTER_RED_6 (EL_MM_TELEPORTER_RED_START + 5)
1809 #define EL_MM_TELEPORTER_RED_7 (EL_MM_TELEPORTER_RED_START + 6)
1810 #define EL_MM_TELEPORTER_RED_8 (EL_MM_TELEPORTER_RED_START + 7)
1811 #define EL_MM_TELEPORTER_RED_9 (EL_MM_TELEPORTER_RED_START + 8)
1812 #define EL_MM_TELEPORTER_RED_10 (EL_MM_TELEPORTER_RED_START + 9)
1813 #define EL_MM_TELEPORTER_RED_11 (EL_MM_TELEPORTER_RED_START + 10)
1814 #define EL_MM_TELEPORTER_RED_12 (EL_MM_TELEPORTER_RED_START + 11)
1815 #define EL_MM_TELEPORTER_RED_13 (EL_MM_TELEPORTER_RED_START + 12)
1816 #define EL_MM_TELEPORTER_RED_14 (EL_MM_TELEPORTER_RED_START + 13)
1817 #define EL_MM_TELEPORTER_RED_15 (EL_MM_TELEPORTER_RED_START + 14)
1818 #define EL_MM_TELEPORTER_RED_16 (EL_MM_TELEPORTER_RED_START + 15)
1819 #define EL_MM_TELEPORTER_RED_END EL_MM_TELEPORTER_RED_16
1820 #define EL_MM_TELEPORTER_YELLOW_START (EL_DF_START2 + 372)
1821 #define EL_MM_TELEPORTER_YELLOW_1 (EL_MM_TELEPORTER_YELLOW_START + 0)
1822 #define EL_MM_TELEPORTER_YELLOW_2 (EL_MM_TELEPORTER_YELLOW_START + 1)
1823 #define EL_MM_TELEPORTER_YELLOW_3 (EL_MM_TELEPORTER_YELLOW_START + 2)
1824 #define EL_MM_TELEPORTER_YELLOW_4 (EL_MM_TELEPORTER_YELLOW_START + 3)
1825 #define EL_MM_TELEPORTER_YELLOW_5 (EL_MM_TELEPORTER_YELLOW_START + 4)
1826 #define EL_MM_TELEPORTER_YELLOW_6 (EL_MM_TELEPORTER_YELLOW_START + 5)
1827 #define EL_MM_TELEPORTER_YELLOW_7 (EL_MM_TELEPORTER_YELLOW_START + 6)
1828 #define EL_MM_TELEPORTER_YELLOW_8 (EL_MM_TELEPORTER_YELLOW_START + 7)
1829 #define EL_MM_TELEPORTER_YELLOW_9 (EL_MM_TELEPORTER_YELLOW_START + 8)
1830 #define EL_MM_TELEPORTER_YELLOW_10 (EL_MM_TELEPORTER_YELLOW_START + 9)
1831 #define EL_MM_TELEPORTER_YELLOW_11 (EL_MM_TELEPORTER_YELLOW_START + 10)
1832 #define EL_MM_TELEPORTER_YELLOW_12 (EL_MM_TELEPORTER_YELLOW_START + 11)
1833 #define EL_MM_TELEPORTER_YELLOW_13 (EL_MM_TELEPORTER_YELLOW_START + 12)
1834 #define EL_MM_TELEPORTER_YELLOW_14 (EL_MM_TELEPORTER_YELLOW_START + 13)
1835 #define EL_MM_TELEPORTER_YELLOW_15 (EL_MM_TELEPORTER_YELLOW_START + 14)
1836 #define EL_MM_TELEPORTER_YELLOW_16 (EL_MM_TELEPORTER_YELLOW_START + 15)
1837 #define EL_MM_TELEPORTER_YELLOW_END EL_MM_TELEPORTER_YELLOW_16
1838 #define EL_MM_TELEPORTER_GREEN_START (EL_DF_START2 + 388)
1839 #define EL_MM_TELEPORTER_GREEN_1 (EL_MM_TELEPORTER_GREEN_START + 0)
1840 #define EL_MM_TELEPORTER_GREEN_2 (EL_MM_TELEPORTER_GREEN_START + 1)
1841 #define EL_MM_TELEPORTER_GREEN_3 (EL_MM_TELEPORTER_GREEN_START + 2)
1842 #define EL_MM_TELEPORTER_GREEN_4 (EL_MM_TELEPORTER_GREEN_START + 3)
1843 #define EL_MM_TELEPORTER_GREEN_5 (EL_MM_TELEPORTER_GREEN_START + 4)
1844 #define EL_MM_TELEPORTER_GREEN_6 (EL_MM_TELEPORTER_GREEN_START + 5)
1845 #define EL_MM_TELEPORTER_GREEN_7 (EL_MM_TELEPORTER_GREEN_START + 6)
1846 #define EL_MM_TELEPORTER_GREEN_8 (EL_MM_TELEPORTER_GREEN_START + 7)
1847 #define EL_MM_TELEPORTER_GREEN_9 (EL_MM_TELEPORTER_GREEN_START + 8)
1848 #define EL_MM_TELEPORTER_GREEN_10 (EL_MM_TELEPORTER_GREEN_START + 9)
1849 #define EL_MM_TELEPORTER_GREEN_11 (EL_MM_TELEPORTER_GREEN_START + 10)
1850 #define EL_MM_TELEPORTER_GREEN_12 (EL_MM_TELEPORTER_GREEN_START + 11)
1851 #define EL_MM_TELEPORTER_GREEN_13 (EL_MM_TELEPORTER_GREEN_START + 12)
1852 #define EL_MM_TELEPORTER_GREEN_14 (EL_MM_TELEPORTER_GREEN_START + 13)
1853 #define EL_MM_TELEPORTER_GREEN_15 (EL_MM_TELEPORTER_GREEN_START + 14)
1854 #define EL_MM_TELEPORTER_GREEN_16 (EL_MM_TELEPORTER_GREEN_START + 15)
1855 #define EL_MM_TELEPORTER_GREEN_END EL_MM_TELEPORTER_GREEN_16
1856 #define EL_MM_TELEPORTER_BLUE_START (EL_DF_START2 + 404)
1857 #define EL_MM_TELEPORTER_BLUE_1 (EL_MM_TELEPORTER_BLUE_START + 0)
1858 #define EL_MM_TELEPORTER_BLUE_2 (EL_MM_TELEPORTER_BLUE_START + 1)
1859 #define EL_MM_TELEPORTER_BLUE_3 (EL_MM_TELEPORTER_BLUE_START + 2)
1860 #define EL_MM_TELEPORTER_BLUE_4 (EL_MM_TELEPORTER_BLUE_START + 3)
1861 #define EL_MM_TELEPORTER_BLUE_5 (EL_MM_TELEPORTER_BLUE_START + 4)
1862 #define EL_MM_TELEPORTER_BLUE_6 (EL_MM_TELEPORTER_BLUE_START + 5)
1863 #define EL_MM_TELEPORTER_BLUE_7 (EL_MM_TELEPORTER_BLUE_START + 6)
1864 #define EL_MM_TELEPORTER_BLUE_8 (EL_MM_TELEPORTER_BLUE_START + 7)
1865 #define EL_MM_TELEPORTER_BLUE_9 (EL_MM_TELEPORTER_BLUE_START + 8)
1866 #define EL_MM_TELEPORTER_BLUE_10 (EL_MM_TELEPORTER_BLUE_START + 9)
1867 #define EL_MM_TELEPORTER_BLUE_11 (EL_MM_TELEPORTER_BLUE_START + 10)
1868 #define EL_MM_TELEPORTER_BLUE_12 (EL_MM_TELEPORTER_BLUE_START + 11)
1869 #define EL_MM_TELEPORTER_BLUE_13 (EL_MM_TELEPORTER_BLUE_START + 12)
1870 #define EL_MM_TELEPORTER_BLUE_14 (EL_MM_TELEPORTER_BLUE_START + 13)
1871 #define EL_MM_TELEPORTER_BLUE_15 (EL_MM_TELEPORTER_BLUE_START + 14)
1872 #define EL_MM_TELEPORTER_BLUE_16 (EL_MM_TELEPORTER_BLUE_START + 15)
1873 #define EL_MM_TELEPORTER_BLUE_END EL_MM_TELEPORTER_BLUE_16
1875 #define EL_MM_MCDUFFIN 1204
1876 #define EL_MM_PACMAN 1205
1877 #define EL_MM_FUSE 1206
1878 #define EL_MM_STEEL_WALL 1207
1879 #define EL_MM_WOODEN_WALL 1208
1880 #define EL_MM_ICE_WALL 1209
1881 #define EL_MM_AMOEBA_WALL 1210
1882 #define EL_DF_LASER 1211
1883 #define EL_DF_RECEIVER 1212
1884 #define EL_DF_STEEL_WALL 1213
1885 #define EL_DF_WOODEN_WALL 1214
1887 #define EL_MM_END_2 (EL_DF_START2 + 430)
1888 #define EL_MM_END EL_MM_END_2
1890 #define NUM_FILE_ELEMENTS 1215
1893 /* "real" (and therefore drawable) runtime elements */
1894 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS
1896 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0)
1897 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1)
1898 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2)
1899 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3)
1900 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4)
1901 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5)
1902 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6)
1903 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7)
1904 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8)
1905 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9)
1906 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10)
1907 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11)
1908 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12)
1909 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13)
1910 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14)
1911 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1912 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16)
1913 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17)
1914 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1915 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19)
1916 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20)
1917 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1918 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22)
1919 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23)
1920 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1921 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25)
1922 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26)
1923 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27)
1924 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28)
1925 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29)
1926 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30)
1927 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31)
1928 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32)
1929 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33)
1930 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34)
1931 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35)
1932 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36)
1933 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37)
1934 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38)
1935 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39)
1936 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40)
1937 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41)
1938 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42)
1939 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43)
1940 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44)
1941 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45)
1942 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46)
1943 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47)
1944 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48)
1945 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49)
1946 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50)
1947 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51)
1948 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52)
1949 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53)
1950 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54)
1951 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55)
1952 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56)
1953 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57)
1954 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58)
1955 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59)
1956 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60)
1957 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61)
1958 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62)
1959 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63)
1960 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64)
1961 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65)
1962 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66)
1963 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67)
1964 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68)
1965 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69)
1966 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70)
1967 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71)
1968 #define EL_MM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 72)
1969 #define EL_MM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 73)
1970 #define EL_MM_GRAY_BALL_OPENING (EL_FIRST_RUNTIME_REAL + 74)
1971 #define EL_MM_ICE_WALL_SHRINKING (EL_FIRST_RUNTIME_REAL + 75)
1972 #define EL_MM_AMOEBA_WALL_GROWING (EL_FIRST_RUNTIME_REAL + 76)
1973 #define EL_MM_PACMAN_EATING_RIGHT (EL_FIRST_RUNTIME_REAL + 77)
1974 #define EL_MM_PACMAN_EATING_UP (EL_FIRST_RUNTIME_REAL + 78)
1975 #define EL_MM_PACMAN_EATING_LEFT (EL_FIRST_RUNTIME_REAL + 79)
1976 #define EL_MM_PACMAN_EATING_DOWN (EL_FIRST_RUNTIME_REAL + 80)
1978 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 81)
1980 #define EL_MM_RUNTIME_START EL_MM_EXIT_OPENING
1981 #define EL_MM_RUNTIME_END EL_MM_AMOEBA_WALL_GROWING
1983 /* "unreal" (and therefore not drawable) runtime elements */
1984 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS)
1986 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0)
1987 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1)
1988 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2)
1989 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3)
1990 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4)
1991 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5)
1992 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6)
1993 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7)
1994 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8)
1995 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1996 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10)
1997 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11)
1998 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12)
1999 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13)
2000 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14)
2001 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15)
2002 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16)
2003 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17)
2004 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18)
2005 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19)
2006 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20)
2007 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21)
2008 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22)
2009 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23)
2011 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24)
2013 /* dummy elements (never used as game elements, only used as graphics) */
2014 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS
2016 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0)
2017 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1)
2018 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2)
2019 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3)
2020 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4)
2021 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5)
2022 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6)
2023 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7)
2024 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8)
2025 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2026 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10)
2027 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11)
2028 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12)
2029 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13)
2030 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14)
2031 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15)
2032 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16)
2033 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17)
2034 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18)
2035 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19)
2036 #define EL_AMOEBA (EL_FIRST_DUMMY + 20)
2037 #define EL_MM_LIGHTBALL_RED (EL_FIRST_DUMMY + 21)
2038 #define EL_MM_LIGHTBALL_BLUE (EL_FIRST_DUMMY + 22)
2039 #define EL_MM_LIGHTBALL_YELLOW (EL_FIRST_DUMMY + 23)
2040 #define EL_MM_MASK_MCDUFFIN_RIGHT (EL_FIRST_DUMMY + 24)
2041 #define EL_MM_MASK_MCDUFFIN_UP (EL_FIRST_DUMMY + 25)
2042 #define EL_MM_MASK_MCDUFFIN_LEFT (EL_FIRST_DUMMY + 26)
2043 #define EL_MM_MASK_MCDUFFIN_DOWN (EL_FIRST_DUMMY + 27)
2044 #define EL_MM_MASK_GRID_1 (EL_FIRST_DUMMY + 28)
2045 #define EL_MM_MASK_GRID_2 (EL_FIRST_DUMMY + 29)
2046 #define EL_MM_MASK_GRID_3 (EL_FIRST_DUMMY + 30)
2047 #define EL_MM_MASK_GRID_4 (EL_FIRST_DUMMY + 31)
2048 #define EL_MM_MASK_RECTANGLE (EL_FIRST_DUMMY + 32)
2049 #define EL_MM_MASK_CIRCLE (EL_FIRST_DUMMY + 33)
2050 #define EL_DEFAULT (EL_FIRST_DUMMY + 34)
2051 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 35)
2052 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 36)
2053 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 37)
2054 #define EL_MM_DEFAULT (EL_FIRST_DUMMY + 38)
2055 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 39)
2056 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 40)
2057 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 41)
2058 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 42)
2059 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 43)
2060 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 44)
2061 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 45)
2062 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 46)
2064 #define EL_MM_DUMMY_START EL_MM_MASK_MCDUFFIN_RIGHT
2065 #define EL_MM_DUMMY_END EL_MM_MASK_CIRCLE
2067 /* internal elements (only used for internal purposes like copying) */
2068 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 47)
2070 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0)
2071 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1)
2072 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2)
2073 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3)
2075 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4)
2076 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5)
2077 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6)
2078 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7)
2079 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8)
2080 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9)
2081 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10)
2082 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11)
2083 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12)
2084 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13)
2085 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14)
2086 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15)
2087 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16)
2088 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17)
2089 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18)
2090 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19)
2091 #define EL_INTERNAL_CASCADE_MM (EL_FIRST_INTERNAL + 20)
2092 #define EL_INTERNAL_CASCADE_MM_ACTIVE (EL_FIRST_INTERNAL + 21)
2093 #define EL_INTERNAL_CASCADE_DF (EL_FIRST_INTERNAL + 22)
2094 #define EL_INTERNAL_CASCADE_DF_ACTIVE (EL_FIRST_INTERNAL + 23)
2095 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 24)
2096 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 25)
2097 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 26)
2098 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 27)
2099 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 28)
2100 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 29)
2101 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 30)
2102 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 31)
2103 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 32)
2104 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 33)
2105 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 34)
2106 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 35)
2107 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 36)
2108 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 37)
2110 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0)
2111 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2)
2112 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0)
2113 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 37)
2115 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 38)
2118 /* values for graphics/sounds action types */
2119 #define ACTION_DEFAULT 0
2120 #define ACTION_WAITING 1
2121 #define ACTION_FALLING 2
2122 #define ACTION_MOVING 3
2123 #define ACTION_DIGGING 4
2124 #define ACTION_SNAPPING 5
2125 #define ACTION_COLLECTING 6
2126 #define ACTION_DROPPING 7
2127 #define ACTION_PUSHING 8
2128 #define ACTION_WALKING 9
2129 #define ACTION_PASSING 10
2130 #define ACTION_IMPACT 11
2131 #define ACTION_BREAKING 12
2132 #define ACTION_ACTIVATING 13
2133 #define ACTION_DEACTIVATING 14
2134 #define ACTION_OPENING 15
2135 #define ACTION_CLOSING 16
2136 #define ACTION_ATTACKING 17
2137 #define ACTION_GROWING 18
2138 #define ACTION_SHRINKING 19
2139 #define ACTION_ACTIVE 20
2140 #define ACTION_FILLING 21
2141 #define ACTION_EMPTYING 22
2142 #define ACTION_CHANGING 23
2143 #define ACTION_EXPLODING 24
2144 #define ACTION_BORING 25
2145 #define ACTION_BORING_1 26
2146 #define ACTION_BORING_2 27
2147 #define ACTION_BORING_3 28
2148 #define ACTION_BORING_4 29
2149 #define ACTION_BORING_5 30
2150 #define ACTION_BORING_6 31
2151 #define ACTION_BORING_7 32
2152 #define ACTION_BORING_8 33
2153 #define ACTION_BORING_9 34
2154 #define ACTION_BORING_10 35
2155 #define ACTION_SLEEPING 36
2156 #define ACTION_SLEEPING_1 37
2157 #define ACTION_SLEEPING_2 38
2158 #define ACTION_SLEEPING_3 39
2159 #define ACTION_AWAKENING 40
2160 #define ACTION_DYING 41
2161 #define ACTION_TURNING 42
2162 #define ACTION_TURNING_FROM_LEFT 43
2163 #define ACTION_TURNING_FROM_RIGHT 44
2164 #define ACTION_TURNING_FROM_UP 45
2165 #define ACTION_TURNING_FROM_DOWN 46
2166 #define ACTION_SMASHED_BY_ROCK 47
2167 #define ACTION_SMASHED_BY_SPRING 48
2168 #define ACTION_EATING 49
2169 #define ACTION_TWINKLING 50
2170 #define ACTION_SPLASHING 51
2171 #define ACTION_HITTING 52
2172 #define ACTION_PAGE_1 53
2173 #define ACTION_PAGE_2 54
2174 #define ACTION_PAGE_3 55
2175 #define ACTION_PAGE_4 56
2176 #define ACTION_PAGE_5 57
2177 #define ACTION_PAGE_6 58
2178 #define ACTION_PAGE_7 59
2179 #define ACTION_PAGE_8 60
2180 #define ACTION_PAGE_9 61
2181 #define ACTION_PAGE_10 62
2182 #define ACTION_PAGE_11 63
2183 #define ACTION_PAGE_12 64
2184 #define ACTION_PAGE_13 65
2185 #define ACTION_PAGE_14 66
2186 #define ACTION_PAGE_15 67
2187 #define ACTION_PAGE_16 68
2188 #define ACTION_PAGE_17 69
2189 #define ACTION_PAGE_18 70
2190 #define ACTION_PAGE_19 71
2191 #define ACTION_PAGE_20 72
2192 #define ACTION_PAGE_21 73
2193 #define ACTION_PAGE_22 74
2194 #define ACTION_PAGE_23 75
2195 #define ACTION_PAGE_24 76
2196 #define ACTION_PAGE_25 77
2197 #define ACTION_PAGE_26 78
2198 #define ACTION_PAGE_27 79
2199 #define ACTION_PAGE_28 80
2200 #define ACTION_PAGE_29 81
2201 #define ACTION_PAGE_30 82
2202 #define ACTION_PAGE_31 83
2203 #define ACTION_PAGE_32 84
2204 #define ACTION_PART_1 85
2205 #define ACTION_PART_2 86
2206 #define ACTION_PART_3 87
2207 #define ACTION_PART_4 88
2208 #define ACTION_PART_5 89
2209 #define ACTION_PART_6 90
2210 #define ACTION_PART_7 91
2211 #define ACTION_PART_8 92
2212 #define ACTION_PART_9 93
2213 #define ACTION_PART_10 94
2214 #define ACTION_PART_11 95
2215 #define ACTION_PART_12 96
2216 #define ACTION_PART_13 97
2217 #define ACTION_PART_14 98
2218 #define ACTION_PART_15 99
2219 #define ACTION_PART_16 100
2220 #define ACTION_PART_17 101
2221 #define ACTION_PART_18 102
2222 #define ACTION_PART_19 103
2223 #define ACTION_PART_20 104
2224 #define ACTION_PART_21 105
2225 #define ACTION_PART_22 106
2226 #define ACTION_PART_23 107
2227 #define ACTION_PART_24 108
2228 #define ACTION_PART_25 109
2229 #define ACTION_PART_26 110
2230 #define ACTION_PART_27 111
2231 #define ACTION_PART_28 112
2232 #define ACTION_PART_29 113
2233 #define ACTION_PART_30 114
2234 #define ACTION_PART_31 115
2235 #define ACTION_PART_32 116
2236 #define ACTION_OTHER 117
2238 #define NUM_ACTIONS 118
2240 #define ACTION_BORING_LAST ACTION_BORING_10
2241 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3
2244 /* values for special image configuration suffixes (must match game mode) */
2245 #define GFX_SPECIAL_ARG_DEFAULT 0
2246 #define GFX_SPECIAL_ARG_LOADING 1
2247 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2
2248 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2249 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2250 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2251 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2252 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2253 #define GFX_SPECIAL_ARG_TITLE 8
2254 #define GFX_SPECIAL_ARG_TITLE_1 9
2255 #define GFX_SPECIAL_ARG_TITLE_2 10
2256 #define GFX_SPECIAL_ARG_TITLE_3 11
2257 #define GFX_SPECIAL_ARG_TITLE_4 12
2258 #define GFX_SPECIAL_ARG_TITLE_5 13
2259 #define GFX_SPECIAL_ARG_MAIN 14
2260 #define GFX_SPECIAL_ARG_LEVELS 15
2261 #define GFX_SPECIAL_ARG_LEVELNR 16
2262 #define GFX_SPECIAL_ARG_SCORES 17
2263 #define GFX_SPECIAL_ARG_EDITOR 18
2264 #define GFX_SPECIAL_ARG_INFO 19
2265 #define GFX_SPECIAL_ARG_SETUP 20
2266 #define GFX_SPECIAL_ARG_PLAYING 21
2267 #define GFX_SPECIAL_ARG_DOOR 22
2268 #define GFX_SPECIAL_ARG_TAPE 23
2269 #define GFX_SPECIAL_ARG_PANEL 24
2270 #define GFX_SPECIAL_ARG_PREVIEW 25
2271 #define GFX_SPECIAL_ARG_CRUMBLED 26
2272 #define GFX_SPECIAL_ARG_MAINONLY 27
2273 #define GFX_SPECIAL_ARG_TYPENAME 28
2274 #define GFX_SPECIAL_ARG_SUBMENU 29
2275 #define GFX_SPECIAL_ARG_MENU 30
2276 #define GFX_SPECIAL_ARG_TOONS 31
2277 #define GFX_SPECIAL_ARG_SCORESOLD 32
2278 #define GFX_SPECIAL_ARG_SCORESNEW 33
2279 #define GFX_SPECIAL_ARG_FADING 34
2280 #define GFX_SPECIAL_ARG_QUIT 35
2282 #define NUM_SPECIAL_GFX_ARGS 36
2284 /* these additional definitions are currently only used for draw offsets */
2285 #define GFX_SPECIAL_ARG_INFO_MAIN 0
2286 #define GFX_SPECIAL_ARG_INFO_TITLE 1
2287 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2
2288 #define GFX_SPECIAL_ARG_INFO_MUSIC 3
2289 #define GFX_SPECIAL_ARG_INFO_CREDITS 4
2290 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5
2291 #define GFX_SPECIAL_ARG_INFO_VERSION 6
2292 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7
2294 #define NUM_SPECIAL_GFX_INFO_ARGS 8
2296 /* these additional definitions are currently only used for draw offsets */
2297 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2298 /* (should also match corresponding entries in src/conf_gfx.c) */
2299 #define GFX_SPECIAL_ARG_SETUP_MAIN 0
2300 #define GFX_SPECIAL_ARG_SETUP_GAME 1
2301 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2
2302 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3
2303 #define GFX_SPECIAL_ARG_SETUP_SOUND 4
2304 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5
2305 #define GFX_SPECIAL_ARG_SETUP_INPUT 6
2306 #define GFX_SPECIAL_ARG_SETUP_TOUCH 7
2307 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 8
2308 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 9
2309 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 10
2310 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 11
2311 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 12
2312 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5 13
2313 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 14
2314 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 15
2316 #define NUM_SPECIAL_GFX_SETUP_ARGS 16
2319 /* values for image configuration suffixes */
2322 #define GFX_ARG_XPOS 2
2323 #define GFX_ARG_YPOS 3
2324 #define GFX_ARG_WIDTH 4
2325 #define GFX_ARG_HEIGHT 5
2326 #define GFX_ARG_VERTICAL 6
2327 #define GFX_ARG_OFFSET 7
2328 #define GFX_ARG_XOFFSET 8
2329 #define GFX_ARG_YOFFSET 9
2330 #define GFX_ARG_2ND_MOVEMENT_TILE 10
2331 #define GFX_ARG_2ND_VERTICAL 11
2332 #define GFX_ARG_2ND_OFFSET 12
2333 #define GFX_ARG_2ND_XOFFSET 13
2334 #define GFX_ARG_2ND_YOFFSET 14
2335 #define GFX_ARG_2ND_SWAP_TILES 15
2336 #define GFX_ARG_FRAMES 16
2337 #define GFX_ARG_FRAMES_PER_LINE 17
2338 #define GFX_ARG_START_FRAME 18
2339 #define GFX_ARG_DELAY 19
2340 #define GFX_ARG_ANIM_MODE 20
2341 #define GFX_ARG_GLOBAL_SYNC 21
2342 #define GFX_ARG_CRUMBLED_LIKE 22
2343 #define GFX_ARG_DIGGABLE_LIKE 23
2344 #define GFX_ARG_BORDER_SIZE 24
2345 #define GFX_ARG_STEP_OFFSET 25
2346 #define GFX_ARG_STEP_XOFFSET 26
2347 #define GFX_ARG_STEP_YOFFSET 27
2348 #define GFX_ARG_STEP_DELAY 28
2349 #define GFX_ARG_DIRECTION 29
2350 #define GFX_ARG_POSITION 30
2351 #define GFX_ARG_DRAW_XOFFSET 31
2352 #define GFX_ARG_DRAW_YOFFSET 32
2353 #define GFX_ARG_DRAW_MASKED 33
2354 #define GFX_ARG_DRAW_ORDER 34
2355 #define GFX_ARG_INIT_DELAY_FIXED 35
2356 #define GFX_ARG_INIT_DELAY_RANDOM 36
2357 #define GFX_ARG_ANIM_DELAY_FIXED 37
2358 #define GFX_ARG_ANIM_DELAY_RANDOM 38
2359 #define GFX_ARG_POST_DELAY_FIXED 39
2360 #define GFX_ARG_POST_DELAY_RANDOM 40
2361 #define GFX_ARG_INIT_EVENT 41
2362 #define GFX_ARG_ANIM_EVENT 42
2363 #define GFX_ARG_NAME 43
2364 #define GFX_ARG_SCALE_UP_FACTOR 44
2365 #define GFX_ARG_TILE_SIZE 45
2366 #define GFX_ARG_CLONE_FROM 46
2367 #define GFX_ARG_FADE_MODE 47
2368 #define GFX_ARG_FADE_DELAY 48
2369 #define GFX_ARG_POST_DELAY 49
2370 #define GFX_ARG_AUTO_DELAY 50
2371 #define GFX_ARG_ALIGN 51
2372 #define GFX_ARG_VALIGN 52
2373 #define GFX_ARG_SORT_PRIORITY 53
2374 #define GFX_ARG_CLASS 54
2375 #define GFX_ARG_STYLE 55
2376 #define GFX_ARG_ACTIVE_XOFFSET 56
2377 #define GFX_ARG_ACTIVE_YOFFSET 57
2378 #define GFX_ARG_PRESSED_XOFFSET 58
2379 #define GFX_ARG_PRESSED_YOFFSET 59
2381 #define NUM_GFX_ARGS 60
2384 /* values for sound configuration suffixes */
2385 #define SND_ARG_MODE_LOOP 0
2386 #define SND_ARG_VOLUME 1
2387 #define SND_ARG_PRIORITY 2
2389 #define NUM_SND_ARGS 3
2392 /* values for music configuration suffixes */
2393 #define MUS_ARG_MODE_LOOP 0
2395 #define NUM_MUS_ARGS 1
2398 /* values for font configuration (definitions must match those from main.c) */
2399 #define FONT_INITIAL_1 0
2400 #define FONT_INITIAL_2 1
2401 #define FONT_INITIAL_3 2
2402 #define FONT_INITIAL_4 3
2403 #define FONT_TITLE_1 4
2404 #define FONT_TITLE_2 5
2405 #define FONT_MENU_1_ACTIVE 6
2406 #define FONT_MENU_2_ACTIVE 7
2407 #define FONT_MENU_1 8
2408 #define FONT_MENU_2 9
2409 #define FONT_TEXT_1_ACTIVE 10
2410 #define FONT_TEXT_2_ACTIVE 11
2411 #define FONT_TEXT_3_ACTIVE 12
2412 #define FONT_TEXT_4_ACTIVE 13
2413 #define FONT_TEXT_1 14
2414 #define FONT_TEXT_2 15
2415 #define FONT_TEXT_3 16
2416 #define FONT_TEXT_4 17
2417 #define FONT_ENVELOPE_1 18
2418 #define FONT_ENVELOPE_2 19
2419 #define FONT_ENVELOPE_3 20
2420 #define FONT_ENVELOPE_4 21
2421 #define FONT_REQUEST 22
2422 #define FONT_INPUT_1_ACTIVE 23
2423 #define FONT_INPUT_2_ACTIVE 24
2424 #define FONT_INPUT_1 25
2425 #define FONT_INPUT_2 26
2426 #define FONT_OPTION_OFF_NARROW 27
2427 #define FONT_OPTION_OFF 28
2428 #define FONT_OPTION_ON_NARROW 29
2429 #define FONT_OPTION_ON 30
2430 #define FONT_VALUE_1 31
2431 #define FONT_VALUE_2 32
2432 #define FONT_VALUE_OLD 33
2433 #define FONT_VALUE_NARROW 34
2434 #define FONT_LEVEL_NUMBER_ACTIVE 35
2435 #define FONT_LEVEL_NUMBER 36
2436 #define FONT_TAPE_RECORDER 37
2437 #define FONT_GAME_INFO 38
2438 #define FONT_INFO_ELEMENTS 39
2439 #define FONT_INFO_LEVELSET 40
2441 #define NUM_FONTS 41
2442 #define NUM_INITIAL_FONTS 4
2444 /* values for toon animation configuration */
2445 #define MAX_NUM_TOONS 20
2447 /* values for global animation configuration (must match those from main.c) */
2448 #define NUM_GLOBAL_ANIMS MAX_GLOBAL_ANIMS
2449 #define NUM_GLOBAL_ANIM_PARTS MAX_GLOBAL_ANIM_PARTS
2450 #define NUM_GLOBAL_ANIM_PARTS_ALL (NUM_GLOBAL_ANIM_PARTS + 1)
2451 #define NUM_GLOBAL_ANIM_TOKENS (2 * NUM_GLOBAL_ANIMS)
2453 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST 0
2454 #define GLOBAL_ANIM_ID_GRAPHIC_LAST (NUM_GLOBAL_ANIMS - 1)
2455 #define GLOBAL_ANIM_ID_CONTROL_FIRST (NUM_GLOBAL_ANIMS)
2456 #define GLOBAL_ANIM_ID_CONTROL_LAST (2 * NUM_GLOBAL_ANIMS - 1)
2458 #define GLOBAL_ANIM_ID_PART_FIRST 0
2459 #define GLOBAL_ANIM_ID_PART_LAST (NUM_GLOBAL_ANIM_PARTS - 1)
2460 #define GLOBAL_ANIM_ID_PART_BASE (NUM_GLOBAL_ANIM_PARTS)
2462 /* values for global border graphics */
2463 #define IMG_GLOBAL_BORDER_FIRST IMG_GLOBAL_BORDER
2464 #define IMG_GLOBAL_BORDER_LAST IMG_GLOBAL_BORDER_PLAYING
2466 /* values for game_status (must match special image configuration suffixes) */
2467 #define GAME_MODE_DEFAULT 0
2468 #define GAME_MODE_LOADING 1
2469 #define GAME_MODE_TITLE_INITIAL 2
2470 #define GAME_MODE_TITLE_INITIAL_1 3
2471 #define GAME_MODE_TITLE_INITIAL_2 4
2472 #define GAME_MODE_TITLE_INITIAL_3 5
2473 #define GAME_MODE_TITLE_INITIAL_4 6
2474 #define GAME_MODE_TITLE_INITIAL_5 7
2475 #define GAME_MODE_TITLE 8
2476 #define GAME_MODE_TITLE_1 9
2477 #define GAME_MODE_TITLE_2 10
2478 #define GAME_MODE_TITLE_3 11
2479 #define GAME_MODE_TITLE_4 12
2480 #define GAME_MODE_TITLE_5 13
2481 #define GAME_MODE_MAIN 14
2482 #define GAME_MODE_LEVELS 15
2483 #define GAME_MODE_LEVELNR 16
2484 #define GAME_MODE_SCORES 17
2485 #define GAME_MODE_EDITOR 18
2486 #define GAME_MODE_INFO 19
2487 #define GAME_MODE_SETUP 20
2488 #define GAME_MODE_PLAYING 21
2489 #define GAME_MODE_PSEUDO_DOOR 22
2490 #define GAME_MODE_PSEUDO_TAPE 23
2491 #define GAME_MODE_PSEUDO_PANEL 24
2492 #define GAME_MODE_PSEUDO_PREVIEW 25
2493 #define GAME_MODE_PSEUDO_CRUMBLED 26
2494 #define GAME_MODE_PSEUDO_MAINONLY 27
2495 #define GAME_MODE_PSEUDO_TYPENAME 28
2496 #define GAME_MODE_PSEUDO_SUBMENU 29
2497 #define GAME_MODE_PSEUDO_MENU 30
2498 #define GAME_MODE_PSEUDO_TOONS 31
2499 #define GAME_MODE_PSEUDO_SCORESOLD 32
2500 #define GAME_MODE_PSEUDO_SCORESNEW 33
2501 #define GAME_MODE_PSEUDO_FADING 34
2502 #define GAME_MODE_QUIT 35
2504 #define NUM_GAME_MODES 36
2506 /* special definitions currently only used for custom artwork configuration */
2507 #define MUSIC_PREFIX_BACKGROUND 0
2508 #define NUM_MUSIC_PREFIXES 1
2510 /* definitions for demo animation lists */
2511 #define HELPANIM_LIST_NEXT -1
2512 #define HELPANIM_LIST_END -999
2515 /* program information and versioning definitions */
2516 #define PROGRAM_VERSION_MAJOR 4
2517 #define PROGRAM_VERSION_MINOR 0
2518 #define PROGRAM_VERSION_PATCH 1
2519 #define PROGRAM_VERSION_BUILD 5
2520 #define PROGRAM_VERSION_EXTRA ""
2522 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
2523 #define PROGRAM_AUTHOR_STRING "Holger Schemel"
2524 #define PROGRAM_EMAIL_STRING "info@artsoft.org"
2525 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
2526 #define PROGRAM_COPYRIGHT_STRING "Copyright \xa9""1995-2018 by Holger Schemel"
2527 #define PROGRAM_COMPANY_STRING "A Game by Artsoft Entertainment"
2529 #define PROGRAM_ICON_FILENAME "RocksIcon32x32.png"
2531 #define COOKIE_PREFIX "ROCKSNDIAMONDS"
2533 #define USERDATA_DIRECTORY_OTHER "userdata"
2535 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2536 ** currently supported/known file version numbers:
2538 ** 1.2 (still in use)
2539 ** 1.4 (still in use)
2542 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0)
2543 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0)
2544 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0)
2545 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0)
2546 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0)
2548 /* file version does not change for every program version, but is changed
2549 when new features are introduced that are incompatible with older file
2550 versions, so that they can be treated accordingly */
2551 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0
2553 #define GAME_VERSION_1_0 FILE_VERSION_1_0
2554 #define GAME_VERSION_1_2 FILE_VERSION_1_2
2555 #define GAME_VERSION_1_4 FILE_VERSION_1_4
2556 #define GAME_VERSION_2_0 FILE_VERSION_2_0
2557 #define GAME_VERSION_3_0 FILE_VERSION_3_0
2559 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2560 PROGRAM_VERSION_MINOR, \
2561 PROGRAM_VERSION_PATCH, \
2562 PROGRAM_VERSION_BUILD)
2564 /* values for game_emulation */
2566 #define EMU_BOULDERDASH 1
2567 #define EMU_SOKOBAN 2
2568 #define EMU_SUPAPLEX 3
2570 /* values for level file type identifier */
2571 #define LEVEL_FILE_TYPE_UNKNOWN 0
2572 #define LEVEL_FILE_TYPE_RND 1
2573 #define LEVEL_FILE_TYPE_BD 2
2574 #define LEVEL_FILE_TYPE_EM 3
2575 #define LEVEL_FILE_TYPE_SP 4
2576 #define LEVEL_FILE_TYPE_DX 5
2577 #define LEVEL_FILE_TYPE_SB 6
2578 #define LEVEL_FILE_TYPE_DC 7
2579 #define LEVEL_FILE_TYPE_MM 8
2581 #define NUM_LEVEL_FILE_TYPES 9
2583 /* values for game engine type identifier */
2584 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN
2585 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND
2586 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM
2587 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP
2588 #define GAME_ENGINE_TYPE_MM LEVEL_FILE_TYPE_MM
2590 #define NUM_ENGINE_TYPES 4
2592 /* values for automatically playing tapes */
2593 #define AUTOPLAY_NONE 0
2594 #define AUTOPLAY_PLAY (1 << 0)
2595 #define AUTOPLAY_FFWD (1 << 1)
2596 #define AUTOPLAY_WARP (1 << 2)
2597 #define AUTOPLAY_TEST (1 << 3)
2598 #define AUTOPLAY_WARP_NO_DISPLAY AUTOPLAY_TEST
2600 #define AUTOPLAY_MODE_NONE 0
2601 #define AUTOPLAY_MODE_PLAY (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2602 #define AUTOPLAY_MODE_FFWD (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2603 #define AUTOPLAY_MODE_WARP (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2604 #define AUTOPLAY_MODE_TEST (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2605 #define AUTOPLAY_MODE_WARP_NO_DISPLAY AUTOPLAY_MODE_TEST
2610 boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2611 boolean draw_masked_when_fading;
2614 struct RequestButtonInfo
2616 struct TextPosInfo yes;
2617 struct TextPosInfo no;
2618 struct TextPosInfo confirm;
2619 struct TextPosInfo player_1;
2620 struct TextPosInfo player_2;
2621 struct TextPosInfo player_3;
2622 struct TextPosInfo player_4;
2625 struct MenuMainButtonInfo
2627 struct MenuPosInfo name;
2628 struct MenuPosInfo levels;
2629 struct MenuPosInfo scores;
2630 struct MenuPosInfo editor;
2631 struct MenuPosInfo info;
2632 struct MenuPosInfo game;
2633 struct MenuPosInfo setup;
2634 struct MenuPosInfo quit;
2636 struct MenuPosInfo prev_level;
2637 struct MenuPosInfo next_level;
2640 struct MenuMainTextInfo
2642 struct TextPosInfo name;
2643 struct TextPosInfo levels;
2644 struct TextPosInfo scores;
2645 struct TextPosInfo editor;
2646 struct TextPosInfo info;
2647 struct TextPosInfo game;
2648 struct TextPosInfo setup;
2649 struct TextPosInfo quit;
2651 struct TextPosInfo first_level;
2652 struct TextPosInfo last_level;
2653 struct TextPosInfo level_number;
2654 struct TextPosInfo level_info_1;
2655 struct TextPosInfo level_info_2;
2656 struct TextPosInfo level_name;
2657 struct TextPosInfo level_author;
2658 struct TextPosInfo level_year;
2659 struct TextPosInfo level_imported_from;
2660 struct TextPosInfo level_imported_by;
2661 struct TextPosInfo level_tested_by;
2662 struct TextPosInfo title_1;
2663 struct TextPosInfo title_2;
2664 struct TextPosInfo title_3;
2667 struct MenuMainInputInfo
2669 struct TextPosInfo name;
2674 struct MenuMainButtonInfo button;
2675 struct MenuMainTextInfo text;
2676 struct MenuMainInputInfo input;
2679 struct TitleFadingInfo
2687 struct TitleMessageInfo
2696 boolean parse_comments;
2707 struct MenuPosInfo busy;
2712 int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2713 int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2714 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2715 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2716 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2717 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2719 int scrollbar_xoffset;
2721 int list_size[NUM_SPECIAL_GFX_ARGS];
2722 int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2724 int paragraph_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
2725 int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2726 int paragraph_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
2727 int headline1_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
2728 int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2729 int headline1_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
2730 int headline2_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
2731 int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2732 int headline2_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
2733 int line_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
2734 int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2735 int line_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
2736 int extra_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
2737 int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2738 int extra_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
2740 struct TitleFadingInfo enter_menu;
2741 struct TitleFadingInfo leave_menu;
2742 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2743 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2744 struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2746 int sound[NUM_SPECIAL_GFX_ARGS];
2747 int music[NUM_SPECIAL_GFX_ARGS];
2749 struct MenuMainInfo main;
2754 struct DoorPartPosInfo part_1;
2755 struct DoorPartPosInfo part_2;
2756 struct DoorPartPosInfo part_3;
2757 struct DoorPartPosInfo part_4;
2758 struct DoorPartPosInfo part_5;
2759 struct DoorPartPosInfo part_6;
2760 struct DoorPartPosInfo part_7;
2761 struct DoorPartPosInfo part_8;
2763 struct DoorPartPosInfo panel;
2775 struct RequestButtonInfo button;
2787 boolean wrap_single_words;
2795 int xoffset, yoffset;
2802 struct EditorTabsInfo
2813 struct EditorSettingsInfo
2815 struct MenuPosInfo headline;
2817 struct XY element_graphic;
2818 struct XY element_name;
2820 struct EditorTabsInfo tabs;
2825 struct EditorGadgetInfo
2834 struct Rect separator_line;
2837 struct EditorButtonInfo
2839 struct XYTileSize prev_level;
2840 struct XYTileSize next_level;
2842 struct XYTileSize properties;
2843 struct XYTileSize element_left;
2844 struct XYTileSize element_middle;
2845 struct XYTileSize element_right;
2846 struct XYTileSize palette;
2848 struct XYTileSize draw_single;
2849 struct XYTileSize draw_connected;
2850 struct XYTileSize draw_line;
2851 struct XYTileSize draw_arc;
2852 struct XYTileSize draw_rectangle;
2853 struct XYTileSize draw_filled_box;
2854 struct XYTileSize rotate_up;
2855 struct XYTileSize draw_text;
2856 struct XYTileSize flood_fill;
2857 struct XYTileSize rotate_left;
2858 struct XYTileSize zoom_level;
2859 struct XYTileSize rotate_right;
2860 struct XYTileSize draw_random;
2861 struct XYTileSize grab_brush;
2862 struct XYTileSize rotate_down;
2863 struct XYTileSize pick_element;
2865 struct XYTileSize ce_copy_from;
2866 struct XYTileSize ce_copy_to;
2867 struct XYTileSize ce_swap;
2868 struct XYTileSize ce_copy;
2869 struct XYTileSize ce_paste;
2871 struct XYTileSize undo;
2872 struct XYTileSize conf;
2873 struct XYTileSize save;
2874 struct XYTileSize clear;
2875 struct XYTileSize test;
2876 struct XYTileSize exit;
2879 struct EditorInputInfo
2881 struct XY level_number;
2884 struct EditorPaletteInfo
2889 boolean show_as_separate_screen;
2890 boolean show_on_element_buttons;
2892 struct XYTileSize element_left;
2893 struct XYTileSize element_middle;
2894 struct XYTileSize element_right;
2897 struct EditorDrawingAreaInfo
2904 struct EditorSettingsInfo settings;
2905 struct EditorGadgetInfo gadget;
2906 struct EditorButtonInfo button;
2907 struct EditorInputInfo input;
2908 struct EditorPaletteInfo palette;
2909 struct EditorDrawingAreaInfo drawingarea;
2914 struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2915 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2916 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2917 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2922 char Name[MAX_PLAYER_NAME_LEN + 1];
2939 char text[MAX_ENVELOPE_TEXT_LEN + 1];
2944 int music[MAX_LEVELS];
2947 struct LevelFileInfo
2971 struct LevelFileInfo file_info;
2973 int game_engine_type;
2975 /* level stored in native format for the alternative native game engines */
2976 struct LevelInfo_EM *native_em_level;
2977 struct LevelInfo_SP *native_sp_level;
2978 struct LevelInfo_MM *native_mm_level;
2980 int file_version; /* file format version the level is stored with */
2981 int game_version; /* game release version the level was created with */
2983 struct DateInfo creation_date;
2985 boolean encoding_16bit_field; /* level contains 16-bit elements */
2986 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */
2987 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */
2991 int time; /* available time (seconds) */
2993 boolean auto_count_gems;
2995 char name[MAX_LEVEL_NAME_LEN + 1];
2996 char author[MAX_LEVEL_AUTHOR_LEN + 1];
3000 struct EnvelopeInfo envelope[NUM_ENVELOPES];
3002 int score[LEVEL_SCORE_ELEMENTS];
3004 struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3005 int num_yamyam_contents;
3010 int game_of_life[4];
3013 int time_magic_wall;
3018 int shield_normal_time;
3019 int shield_deadly_time;
3024 int extra_time_score;
3026 int start_element[MAX_PLAYERS];
3027 boolean use_start_element[MAX_PLAYERS];
3029 int artwork_element[MAX_PLAYERS];
3030 boolean use_artwork_element[MAX_PLAYERS];
3032 int explosion_element[MAX_PLAYERS];
3033 boolean use_explosion_element[MAX_PLAYERS];
3035 /* values for the new EMC elements */
3036 int android_move_time;
3037 int android_clone_time;
3038 boolean ball_random;
3039 boolean ball_state_initial;
3046 int wind_direction_initial;
3048 struct Content ball_content[MAX_ELEMENT_CONTENTS];
3049 int num_ball_contents;
3051 int num_android_clone_elements;
3052 int android_clone_element[MAX_ANDROID_ELEMENTS];
3054 int can_move_into_acid_bits; /* bitfield to store property for elements */
3055 int dont_collide_with_bits; /* bitfield to store property for elements */
3057 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */
3058 boolean initial_player_gravity[MAX_PLAYERS];
3060 boolean use_initial_inventory[MAX_PLAYERS];
3061 int initial_inventory_size[MAX_PLAYERS];
3062 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3064 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */
3065 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */
3066 boolean use_spring_bug; /* for compatibility with old levels */
3067 boolean use_time_orb_bug; /* for compatibility with old levels */
3068 boolean instant_relocation; /* no visual delay when relocating player */
3069 boolean shifted_relocation; /* no level centering when relocating player */
3070 boolean lazy_relocation; /* only redraw off-screen player relocation */
3071 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
3072 boolean grow_into_diggable; /* amoeba can grow into anything diggable */
3073 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
3075 boolean continuous_snapping; /* repeated snapping without releasing key */
3076 boolean block_snap_field; /* snapping blocks field to show animation */
3077 boolean block_last_field; /* player blocks previous field while moving */
3078 boolean sp_block_last_field; /* player blocks previous field while moving */
3080 /* values for MM/DF elements */
3081 boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3082 boolean df_laser_red, df_laser_green, df_laser_blue;
3088 /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3089 int use_step_counter; /* count steps instead of seconds for level */
3091 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3093 boolean use_custom_template; /* use custom properties from template file */
3095 boolean file_has_custom_elements; /* set when level file contains CEs */
3097 boolean no_valid_file; /* set when level file missing or invalid */
3098 boolean no_level_file; /* set when falling back to level template */
3100 boolean changed; /* set when level was changed in the editor */
3102 /* runtime flags to handle bugs in old levels (not stored in level file) */
3103 boolean use_action_after_change_bug;
3108 char *autoplay_leveldir;
3109 int autoplay_level[MAX_TAPES_PER_SET];
3110 boolean autoplay_all;
3111 boolean autoplay_mode;
3113 char *convert_leveldir;
3114 int convert_level_nr;
3116 char *create_images_dir;
3120 float frames_per_second;
3121 boolean show_frames_per_second;
3123 /* global values for fading screens and masking borders */
3126 /* values for global animations */
3128 int anim_status_next;
3130 boolean use_envelope_request;
3133 struct ElementChangeInfo
3135 boolean can_change; /* use or ignore this change info */
3137 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */
3139 int trigger_player; /* player triggering change */
3140 int trigger_side; /* side triggering change */
3141 int trigger_page; /* page triggering change */
3143 int target_element; /* target element after change */
3145 int delay_fixed; /* added frame delay before changed (fixed) */
3146 int delay_random; /* added frame delay before changed (random) */
3147 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */
3149 int initial_trigger_element; /* initial element triggering change */
3151 struct Content target_content;/* elements for extended change target */
3152 boolean use_target_content; /* use extended change target */
3153 boolean only_if_complete; /* only use complete target content */
3154 boolean use_random_replace; /* use random value for replacing elements */
3155 int random_percentage; /* random value for replacing elements */
3156 int replace_when; /* type of elements that can be replaced */
3158 boolean explode; /* explode instead of change */
3160 boolean has_action; /* execute action on specified condition */
3161 int action_type; /* type of action */
3162 int action_mode; /* mode of action */
3163 int action_arg; /* parameter of action */
3164 int action_element; /* element related to action */
3166 /* ---------- internal values used at runtime when playing ---------- */
3168 int trigger_element; /* element triggering change */
3170 /* functions that are called before, while and after the change of an
3171 element -- currently only used for non-custom elements */
3172 void (*pre_change_function)(int x, int y);
3173 void (*change_function)(int x, int y);
3174 void (*post_change_function)(int x, int y);
3176 short actual_trigger_element; /* element that actually triggered change */
3177 int actual_trigger_side; /* element side that triggered the change */
3178 int actual_trigger_player; /* player which actually triggered change */
3179 int actual_trigger_player_bits; /* player bits of triggering players */
3180 int actual_trigger_ce_value; /* CE value of element that triggered change */
3181 int actual_trigger_ce_score; /* CE score of element that triggered change */
3183 boolean can_change_or_has_action; /* can_change | has_action */
3185 /* ---------- internal values used in level editor ---------- */
3187 int direct_action; /* change triggered by actions on element */
3188 int other_action; /* change triggered by other element actions */
3191 struct ElementGroupInfo
3193 int num_elements; /* number of elements in this group */
3194 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */
3196 int choice_mode; /* how to choose element from group */
3198 /* ---------- internal values used at runtime when playing ---------- */
3200 /* the following is the same as above, but with recursively resolved group
3201 elements (group elements may also contain further group elements!) */
3202 int num_elements_resolved;
3203 short element_resolved[NUM_FILE_ELEMENTS];
3205 int choice_pos; /* current element choice position */
3208 struct ElementNameInfo
3210 /* ---------- token and description strings ---------- */
3212 char *token_name; /* element token used in config files */
3213 char *class_name; /* element class used in config files */
3214 char *editor_description; /* pre-defined description for level editor */
3219 /* ---------- token and description strings ---------- */
3221 char *token_name; /* element token used in config files */
3222 char *class_name; /* element class used in config files */
3223 char *editor_description; /* pre-defined description for level editor */
3224 char *custom_description; /* alternative description from config file */
3225 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */
3227 /* ---------- graphic and sound definitions ---------- */
3229 int graphic[NUM_ACTIONS]; /* default graphics for several actions */
3230 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3231 /* special graphics for left/right/up/down */
3233 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */
3234 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3235 /* crumbled graphics for left/right/up/down */
3237 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3238 /* special graphics for certain screens */
3240 int sound[NUM_ACTIONS]; /* default sounds for several actions */
3242 /* ---------- special element property values ---------- */
3244 unsigned int properties[NUM_EP_BITFIELDS]; /* element base properties */
3246 boolean use_gfx_element; /* use custom graphic element */
3247 int gfx_element_initial; /* initial optional custom graphic element */
3249 int access_direction; /* accessible from which direction */
3251 int collect_score_initial; /* initial score value for collecting */
3252 int collect_count_initial; /* initial count value for collecting */
3254 int ce_value_fixed_initial; /* initial value for custom variable (fix) */
3255 int ce_value_random_initial; /* initial value for custom variable (rnd) */
3256 boolean use_last_ce_value; /* use value from element before change */
3258 int push_delay_fixed; /* constant delay before pushing */
3259 int push_delay_random; /* additional random delay before pushing */
3260 int drop_delay_fixed; /* constant delay after dropping */
3261 int drop_delay_random; /* additional random delay after dropping */
3262 int move_delay_fixed; /* constant delay after moving */
3263 int move_delay_random; /* additional random delay after moving */
3265 int move_pattern; /* direction movable element moves to */
3266 int move_direction_initial; /* initial direction element moves to */
3267 int move_stepsize; /* step size element moves with */
3269 int move_enter_element; /* element that can be entered (and removed) */
3270 int move_leave_element; /* element that can be left behind */
3271 int move_leave_type; /* change (limited) or leave (unlimited) */
3273 int slippery_type; /* how/where other elements slip away */
3275 struct Content content; /* new elements after explosion */
3277 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */
3278 int explosion_delay; /* duration of explosion of this element */
3279 int ignition_delay; /* delay for explosion by other explosion */
3281 struct ElementChangeInfo *change_page; /* actual list of change pages */
3282 struct ElementChangeInfo *change; /* pointer to current change page */
3284 int num_change_pages; /* actual number of change pages */
3285 int current_change_page; /* currently edited change page */
3287 struct ElementGroupInfo *group; /* pointer to element group info */
3289 /* ---------- internal values used at runtime when playing ---------- */
3291 boolean has_change_event[NUM_CHANGE_EVENTS];
3293 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3294 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3296 boolean in_group[NUM_GROUP_ELEMENTS];
3298 int gfx_element; /* runtime optional custom graphic element */
3300 int collect_score; /* runtime score value for collecting */
3302 /* count of this element on playfield, calculated after each frame */
3305 /* ---------- internal values used in level editor ---------- */
3307 int access_type; /* walkable or passable */
3308 int access_layer; /* accessible over/inside/under */
3309 int access_protected; /* protection against deadly elements */
3310 int walk_to_action; /* diggable/collectible/pushable */
3311 int smash_targets; /* can smash player/enemies/everything */
3312 int deadliness; /* deadly when running/colliding/touching */
3314 boolean can_explode_by_fire; /* element explodes by fire */
3315 boolean can_explode_smashed; /* element explodes when smashed */
3316 boolean can_explode_impact; /* element explodes on impact */
3318 boolean modified_settings; /* set for all modified custom elements */
3323 char *token_name; /* font token used in config files */
3325 int graphic; /* default graphic for this font */
3326 int special_graphic[NUM_SPECIAL_GFX_ARGS];
3327 /* special graphics for certain screens */
3328 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3329 /* internal bitmap ID for special graphics */
3332 struct GlobalAnimNameInfo
3334 char *token_name; /* global animation token in config files */
3337 struct GlobalAnimInfo
3339 char *token_name; /* global animation token in config files */
3341 /* global animation graphic and control definitions */
3342 int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3344 /* global animation sound and music definitions */
3345 int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3346 int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3351 Bitmap **bitmaps; /* bitmaps in all required sizes */
3352 Bitmap *bitmap; /* bitmap in default size */
3354 int src_image_width; /* scaled bitmap size, but w/o small images */
3355 int src_image_height; /* scaled bitmap size, but w/o small images */
3357 int src_x, src_y; &nb