c7088fefc0c1dfb4ba28219fa4532e114d7cf487
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
79 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
80 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
81
82 /* values for configurable properties (custom elem's only, else pre-defined) */
83 /* (never change these values, as they are stored in level files!) */
84 #define EP_DIGGABLE                     0
85 #define EP_COLLECTIBLE_ONLY             1
86 #define EP_DONT_RUN_INTO                2
87 #define EP_DONT_COLLIDE_WITH            3
88 #define EP_DONT_TOUCH                   4
89 #define EP_INDESTRUCTIBLE               5
90 #define EP_SLIPPERY                     6
91 #define EP_CAN_CHANGE                   7
92 #define EP_CAN_MOVE                     8
93 #define EP_CAN_FALL                     9
94 #define EP_CAN_SMASH_PLAYER             10
95 #define EP_CAN_SMASH_ENEMIES            11
96 #define EP_CAN_SMASH_EVERYTHING         12
97 #define EP_EXPLODES_BY_FIRE             13
98 #define EP_EXPLODES_SMASHED             14
99 #define EP_EXPLODES_IMPACT              15
100 #define EP_WALKABLE_OVER                16
101 #define EP_WALKABLE_INSIDE              17
102 #define EP_WALKABLE_UNDER               18
103 #define EP_PASSABLE_OVER                19
104 #define EP_PASSABLE_INSIDE              20
105 #define EP_PASSABLE_UNDER               21
106 #define EP_DROPPABLE                    22
107 #define EP_EXPLODES_1X1_OLD             23
108 #define EP_PUSHABLE                     24
109 #define EP_EXPLODES_CROSS_OLD           25
110 #define EP_PROTECTED                    26
111 #define EP_CAN_MOVE_INTO_ACID           27
112 #define EP_THROWABLE                    28
113 #define EP_CAN_EXPLODE                  29
114 #define EP_GRAVITY_REACHABLE            30
115 #define EP_DONT_GET_HIT_BY              31
116
117 /* values for pre-defined properties */
118 /* (from here on, values can be changed by inserting new values) */
119 #define EP_PLAYER                       32
120 #define EP_CAN_PASS_MAGIC_WALL          33
121 #define EP_CAN_PASS_DC_MAGIC_WALL       34
122 #define EP_SWITCHABLE                   35
123 #define EP_BD_ELEMENT                   36
124 #define EP_SP_ELEMENT                   37
125 #define EP_SB_ELEMENT                   38
126 #define EP_GEM                          39
127 #define EP_FOOD_DARK_YAMYAM             40
128 #define EP_FOOD_PENGUIN                 41
129 #define EP_FOOD_PIG                     42
130 #define EP_HISTORIC_WALL                43
131 #define EP_HISTORIC_SOLID               44
132 #define EP_CLASSIC_ENEMY                45
133 #define EP_BELT                         46
134 #define EP_BELT_ACTIVE                  47
135 #define EP_BELT_SWITCH                  48
136 #define EP_TUBE                         49
137 #define EP_ACID_POOL                    50
138 #define EP_KEYGATE                      51
139 #define EP_AMOEBOID                     52
140 #define EP_AMOEBALIVE                   53
141 #define EP_HAS_EDITOR_CONTENT           54
142 #define EP_CAN_TURN_EACH_MOVE           55
143 #define EP_CAN_GROW                     56
144 #define EP_ACTIVE_BOMB                  57
145 #define EP_INACTIVE                     58
146
147 /* values for special configurable properties (depending on level settings) */
148 #define EP_EM_SLIPPERY_WALL             59
149
150 /* values for special graphics properties (no effect on game engine) */
151 #define EP_GFX_CRUMBLED                 60
152
153 /* values for derived properties (determined from properties above) */
154 #define EP_ACCESSIBLE_OVER              61
155 #define EP_ACCESSIBLE_INSIDE            62
156 #define EP_ACCESSIBLE_UNDER             63
157 #define EP_WALKABLE                     64
158 #define EP_PASSABLE                     65
159 #define EP_ACCESSIBLE                   66
160 #define EP_COLLECTIBLE                  67
161 #define EP_SNAPPABLE                    68
162 #define EP_WALL                         69
163 #define EP_SOLID_FOR_PUSHING            70
164 #define EP_DRAGONFIRE_PROOF             71
165 #define EP_EXPLOSION_PROOF              72
166 #define EP_CAN_SMASH                    73
167 #define EP_EXPLODES_3X3_OLD             74
168 #define EP_CAN_EXPLODE_BY_FIRE          75
169 #define EP_CAN_EXPLODE_SMASHED          76
170 #define EP_CAN_EXPLODE_IMPACT           77
171 #define EP_SP_PORT                      78
172 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
173 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
174 #define EP_COULD_MOVE_INTO_ACID         81
175 #define EP_MAYBE_DONT_COLLIDE_WITH      82
176 #define EP_CAN_BE_CLONED_BY_ANDROID     83
177
178 /* values for internal purpose only (level editor) */
179 #define EP_WALK_TO_OBJECT               84
180 #define EP_DEADLY                       85
181 #define EP_EDITOR_CASCADE               86
182 #define EP_EDITOR_CASCADE_ACTIVE        87
183 #define EP_EDITOR_CASCADE_INACTIVE      88
184
185 /* values for internal purpose only (game engine) */
186 #define EP_HAS_ACTION                   89
187 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
188
189 /* values for internal purpose only (other) */
190 #define EP_OBSOLETE                     91
191
192 #define NUM_ELEMENT_PROPERTIES          92
193
194 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
195 #define EP_BITFIELD_BASE_NR             0
196
197 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
198 #define EP_BITMASK_DEFAULT              0
199
200 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
201 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
202 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
203 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
204                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
205                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
206
207
208 /* values for change events for custom elements (stored in level file) */
209 #define CE_DELAY                        0
210 #define CE_TOUCHED_BY_PLAYER            1
211 #define CE_PRESSED_BY_PLAYER            2
212 #define CE_PUSHED_BY_PLAYER             3
213 #define CE_DROPPED_BY_PLAYER            4
214 #define CE_HITTING_SOMETHING            5
215 #define CE_IMPACT                       6
216 #define CE_SMASHED                      7
217 #define CE_TOUCHING_X                   8
218 #define CE_CHANGE_OF_X                  9
219 #define CE_EXPLOSION_OF_X               10
220 #define CE_PLAYER_TOUCHES_X             11
221 #define CE_PLAYER_PRESSES_X             12
222 #define CE_PLAYER_PUSHES_X              13
223 #define CE_PLAYER_COLLECTS_X            14
224 #define CE_PLAYER_DROPS_X               15
225 #define CE_VALUE_GETS_ZERO              16
226 #define CE_VALUE_GETS_ZERO_OF_X         17
227 #define CE_BY_OTHER_ACTION              18
228 #define CE_BY_DIRECT_ACTION             19
229 #define CE_PLAYER_DIGS_X                20
230 #define CE_ENTERED_BY_PLAYER            21
231 #define CE_LEFT_BY_PLAYER               22
232 #define CE_PLAYER_ENTERS_X              23
233 #define CE_PLAYER_LEAVES_X              24
234 #define CE_SWITCHED                     25
235 #define CE_SWITCH_OF_X                  26
236 #define CE_HIT_BY_SOMETHING             27
237 #define CE_HITTING_X                    28
238 #define CE_HIT_BY_X                     29
239 #define CE_BLOCKED                      30
240 #define CE_SWITCHED_BY_PLAYER           31
241 #define CE_PLAYER_SWITCHES_X            32
242 #define CE_SNAPPED_BY_PLAYER            33
243 #define CE_PLAYER_SNAPS_X               34
244 #define CE_MOVE_OF_X                    35
245 #define CE_DIGGING_X                    36
246 #define CE_CREATION_OF_X                37
247 #define CE_SCORE_GETS_ZERO              38
248 #define CE_SCORE_GETS_ZERO_OF_X         39
249 #define CE_VALUE_CHANGES                40
250 #define CE_VALUE_CHANGES_OF_X           41
251 #define CE_SCORE_CHANGES                42
252 #define CE_SCORE_CHANGES_OF_X           43
253
254 #define NUM_CHANGE_EVENTS               44
255
256 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
257
258 #define CE_BITMASK_DEFAULT              0
259
260 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
261 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
262
263 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
264 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
265
266 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
267 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
268                                          CH_EVENT_VAR(e,c))
269 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_ANY_EVENT_VAR(e,c))
271
272 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
273                                          CH_EVENT_VAR(e,c) = (v) : 0)
274 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
276
277 /* values for player bitmasks */
278 #define PLAYER_BITS_NONE                0
279 #define PLAYER_BITS_1                   (1 << 0)
280 #define PLAYER_BITS_2                   (1 << 1)
281 #define PLAYER_BITS_3                   (1 << 2)
282 #define PLAYER_BITS_4                   (1 << 3)
283 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
284                                          PLAYER_BITS_2 | \
285                                          PLAYER_BITS_3 | \
286                                          PLAYER_BITS_4)
287 #define PLAYER_BITS_TRIGGER             (1 << 4)
288 #define PLAYER_BITS_ACTION              (1 << 5)
289
290 /* values for move directions (bits 0 - 3: basic move directions) */
291 #define MV_BIT_PREVIOUS                 4
292 #define MV_BIT_TRIGGER                  5
293 #define MV_BIT_TRIGGER_BACK             6
294 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
295 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
296
297 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
298 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
299 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
300 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
301 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
302
303 /* values for move stepsize */
304 #define STEPSIZE_NOT_MOVING             0
305 #define STEPSIZE_VERY_SLOW              1
306 #define STEPSIZE_SLOW                   2
307 #define STEPSIZE_NORMAL                 4
308 #define STEPSIZE_FAST                   8
309 #define STEPSIZE_VERY_FAST              16
310 #define STEPSIZE_EVEN_FASTER            32
311 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
312 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
313 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
314
315 /* values for change side for custom elements */
316 #define CH_SIDE_NONE                    MV_NONE
317 #define CH_SIDE_LEFT                    MV_LEFT
318 #define CH_SIDE_RIGHT                   MV_RIGHT
319 #define CH_SIDE_TOP                     MV_UP
320 #define CH_SIDE_BOTTOM                  MV_DOWN
321 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
322 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
323 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
324
325 /* values for change player for custom elements */
326 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
327 #define CH_PLAYER_1                     PLAYER_BITS_1
328 #define CH_PLAYER_2                     PLAYER_BITS_2
329 #define CH_PLAYER_3                     PLAYER_BITS_3
330 #define CH_PLAYER_4                     PLAYER_BITS_4
331 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
332
333 /* values for change page for custom elements */
334 #define CH_PAGE_ANY_FILE                (0xff)
335 #define CH_PAGE_ANY                     (0xffffffff)
336
337 /* values for change power for custom elements */
338 #define CP_WHEN_EMPTY                   0
339 #define CP_WHEN_DIGGABLE                1
340 #define CP_WHEN_DESTRUCTIBLE            2
341 #define CP_WHEN_COLLECTIBLE             3
342 #define CP_WHEN_REMOVABLE               4
343 #define CP_WHEN_WALKABLE                5
344
345 /* values for change actions for custom elements (stored in level file) */
346 #define CA_NO_ACTION                    0
347 #define CA_EXIT_PLAYER                  1
348 #define CA_KILL_PLAYER                  2
349 #define CA_MOVE_PLAYER                  3
350 #define CA_RESTART_LEVEL                4
351 #define CA_SHOW_ENVELOPE                5
352 #define CA_SET_LEVEL_TIME               6
353 #define CA_SET_LEVEL_GEMS               7
354 #define CA_SET_LEVEL_SCORE              8
355 #define CA_SET_LEVEL_WIND               9
356 #define CA_SET_PLAYER_GRAVITY           10
357 #define CA_SET_PLAYER_KEYS              11
358 #define CA_SET_PLAYER_SPEED             12
359 #define CA_SET_PLAYER_SHIELD            13
360 #define CA_SET_PLAYER_ARTWORK           14
361 #define CA_SET_CE_SCORE                 15
362 #define CA_SET_CE_VALUE                 16
363 #define CA_SET_ENGINE_SCAN_MODE         17
364 #define CA_SET_PLAYER_INVENTORY         18
365 #define CA_SET_CE_ARTWORK               19
366 #define CA_SET_LEVEL_RANDOM_SEED        20
367
368 #define CA_HEADLINE_LEVEL_ACTIONS       250
369 #define CA_HEADLINE_PLAYER_ACTIONS      251
370 #define CA_HEADLINE_CE_ACTIONS          252
371 #define CA_HEADLINE_ENGINE_ACTIONS      253
372 #define CA_UNDEFINED                    255
373
374 /* values for change action mode for custom elements */
375 #define CA_MODE_UNDEFINED               0
376 #define CA_MODE_SET                     1
377 #define CA_MODE_ADD                     2
378 #define CA_MODE_SUBTRACT                3
379 #define CA_MODE_MULTIPLY                4
380 #define CA_MODE_DIVIDE                  5
381 #define CA_MODE_MODULO                  6
382
383 /* values for change action parameters for custom elements */
384 #define CA_ARG_MIN                      0
385 #define CA_ARG_0                        0
386 #define CA_ARG_1                        1
387 #define CA_ARG_2                        2
388 #define CA_ARG_3                        3
389 #define CA_ARG_4                        4
390 #define CA_ARG_5                        5
391 #define CA_ARG_6                        6
392 #define CA_ARG_7                        7
393 #define CA_ARG_8                        8
394 #define CA_ARG_9                        9
395 #define CA_ARG_10                       10
396 #define CA_ARG_100                      100
397 #define CA_ARG_1000                     1000
398 #define CA_ARG_MAX                      9999
399 #define CA_ARG_PLAYER                   10000
400 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
401 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
402 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
403 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
404 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
405 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
406 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
407 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
408 #define CA_ARG_NUMBER                   11000
409 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
410 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
411 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
412 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
413 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
414 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
415 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
416 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
417 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
418 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
419 #define CA_ARG_ELEMENT                  12000
420 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
421 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
422 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
423 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
424 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
425 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
426 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
427 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
428 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
429 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
430 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
431 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
432 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
433 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
434 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
435 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
436 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
437 #define CA_ARG_SPEED                    13000
438 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
439 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
440 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
441 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
442 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
443 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
444 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
445 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
446 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
447 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
448 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
449 #define CA_ARG_GRAVITY                  14000
450 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
451 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
452 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
453 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
454 #define CA_ARG_DIRECTION                15000
455 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
456 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
457 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
458 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
459 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
460 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
461 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
462 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
463 #define CA_ARG_SHIELD                   16000
464 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
465 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
466 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
467 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
468 #define CA_ARG_SCAN_MODE                17000
469 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
470 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
471 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
472 #define CA_ARG_INVENTORY                18000
473 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
474 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
475 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
476 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
477 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
478 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
479 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
480 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
481 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
482 #define CA_ARG_UNDEFINED                65535
483
484 /* values for custom move patterns (bits 0 - 3: basic move directions) */
485 #define MV_BIT_TOWARDS_PLAYER           4
486 #define MV_BIT_AWAY_FROM_PLAYER         5
487 #define MV_BIT_ALONG_LEFT_SIDE          6
488 #define MV_BIT_ALONG_RIGHT_SIDE         7
489 #define MV_BIT_TURNING_LEFT             8
490 #define MV_BIT_TURNING_RIGHT            9
491 #define MV_BIT_WHEN_PUSHED              10
492 #define MV_BIT_MAZE_RUNNER              11
493 #define MV_BIT_MAZE_HUNTER              12
494 #define MV_BIT_WHEN_DROPPED             13
495 #define MV_BIT_TURNING_LEFT_RIGHT       14
496 #define MV_BIT_TURNING_RIGHT_LEFT       15
497 #define MV_BIT_TURNING_RANDOM           16
498 #define MV_BIT_WIND_DIRECTION           17
499
500 /* values for custom move patterns */
501 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
502 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
503 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
504 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
505 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
506 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
507 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
508 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
509 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
510 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
511 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
512 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
513 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
514 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
515 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
516
517 /* values for initial move direction */
518 #define MV_START_NONE                   (MV_NONE)
519 #define MV_START_AUTOMATIC              (MV_NONE)
520 #define MV_START_LEFT                   (MV_LEFT)
521 #define MV_START_RIGHT                  (MV_RIGHT)
522 #define MV_START_UP                     (MV_UP)
523 #define MV_START_DOWN                   (MV_DOWN)
524 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
525 #define MV_START_PREVIOUS               (MV_PREVIOUS)
526
527 /* values for elements left behind by custom elements */
528 #define LEAVE_TYPE_UNLIMITED            0
529 #define LEAVE_TYPE_LIMITED              1
530
531 /* values for slippery property for custom elements */
532 #define SLIPPERY_ANY_RANDOM             0
533 #define SLIPPERY_ANY_LEFT_RIGHT         1
534 #define SLIPPERY_ANY_RIGHT_LEFT         2
535 #define SLIPPERY_ONLY_LEFT              3
536 #define SLIPPERY_ONLY_RIGHT             4
537
538 /* values for explosion type for custom elements */
539 #define EXPLODES_3X3                    0
540 #define EXPLODES_1X1                    1
541 #define EXPLODES_CROSS                  2
542
543 /* macros for configurable properties */
544 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
545 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
546 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
547 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
548 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
549 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
550 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
551 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
552 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
553 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
554 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
555 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
556 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
557 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
558 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
559 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
560 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
561 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
562 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
563 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
564 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
565 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
566 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
567 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
568 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
569 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
570 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
571 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
572 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
573 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
574 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
575 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
576
577 /* macros for special configurable properties */
578 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
579
580 /* macros for special graphics properties */
581 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
582
583 /* macros for pre-defined properties */
584 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
585 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
586 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
587 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
588 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
589 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
590 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
591 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
592 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
593 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
594 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
595 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
596 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
597 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
598 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
599 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
600 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
601 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
602 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
603 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
604 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
605 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
606 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
607 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
608 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
609 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
610 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
611
612 /* macros for derived properties */
613 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
614 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
615 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
616 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
617 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
618 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
619 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
620 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
621 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
622 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
623 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
624 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
625 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
626 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
627 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
628 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
629 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
630 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
631 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
632                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
633 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
635 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
636 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
637 #define CAN_BE_CLONED_BY_ANDROID(e)     \
638                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
639
640 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
641 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
642                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
643 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
645
646 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
647 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
648                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
649
650 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
651
652 /* special macros used in game engine */
653 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
654                                  (e) <= NUM_FILE_ELEMENTS)
655
656 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
657                                  (e) <= NUM_DRAWABLE_ELEMENTS)
658
659 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
660                                  (e) <= NUM_RUNTIME_ELEMENTS)
661
662 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
663                                  (e) <= MAX_NUM_ELEMENTS)
664
665 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
666                                  (e) <= EL_CUSTOM_END)
667
668 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
669                                  (e) <= EL_GROUP_END)
670
671 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
672                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
673
674 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
675                                  (e) <= EL_INTERNAL_END)
676
677 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
678                                  (e) <= EL_MM_END)
679
680 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
681                                  (e) <= EL_DF_END)
682
683 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
684                                  (e) <= EL_MM_MCDUFFIN_END)
685
686 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
687                                  (e) <= EL_DF_LASER_END)
688
689 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
690                                   (e) <= EL_MM_WALL_END) ||             \
691                                  ((e) >= EL_DF_WALL_START &&            \
692                                   (e) <= EL_DF_WALL_END))
693
694 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
695                                  (e) <= EL_DF_WALL_END)
696
697 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
698                                  (e) == EL_MM_WOODEN_WALL ||            \
699                                  (e) == EL_MM_ICE_WALL ||               \
700                                  (e) == EL_MM_AMOEBA_WALL ||            \
701                                  (e) == EL_DF_STEEL_WALL ||             \
702                                  (e) == EL_DF_WOODEN_WALL)
703
704 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
705                                  (e) <= EL_ENVELOPE_4)
706
707 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
708                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
709                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
710                                  (e) == EL_BALLOON_SWITCH_UP ||         \
711                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
712                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
713                                  (e) == EL_BALLOON_SWITCH_NONE)
714
715 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
716                                  (e) <= EL_KEY_4)
717 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
718                                  (e) <= EL_EM_KEY_4)
719 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
720                                  (e) <= EL_EMC_KEY_8)
721 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
722                                  IS_EM_KEY(e) ||                        \
723                                  IS_EMC_KEY(e))
724 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
725 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
726 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
727 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
728                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
729                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
730
731 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
732                                  (e) <= EL_GATE_4)
733 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
734                                  (e) <= EL_EM_GATE_4)
735 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
736                                  (e) <= EL_EMC_GATE_8)
737 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
738 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
739                                  IS_EM_GATE(e) ||                       \
740                                  IS_EMC_GATE(e) ||                      \
741                                  IS_DC_GATE(e))
742 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
743 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
744 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
745 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
746                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
747                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
748
749 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
750                                  (e) <= EL_GATE_4_GRAY)
751 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
752                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
753 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
754                                  (e) <= EL_EM_GATE_4_GRAY)
755 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
756                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
757 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
758                                  (e) <= EL_EMC_GATE_8_GRAY)
759 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
760                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
761 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
762 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
763
764 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
765                                  IS_EM_GATE_GRAY(e) ||                  \
766                                  IS_EMC_GATE_GRAY(e) ||                 \
767                                  IS_DC_GATE_GRAY(e))
768 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
769                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
770                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
771                                  IS_DC_GATE_GRAY_ACTIVE(e))
772 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
773 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
774 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
775 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
776 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
777 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
778 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
779                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
780                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
781
782 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
783
784 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
785                                  (e) <= EL_EMC_WALL_3)
786 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
787                                  (e) == EL_SP_CHIP_LEFT ||              \
788                                  (e) == EL_SP_CHIP_RIGHT ||             \
789                                  (e) == EL_SP_CHIP_TOP ||               \
790                                  (e) == EL_SP_CHIP_BOTTOM)
791 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
792                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
793                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
794                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
795                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
796                                  (e) == EL_SP_HARDWARE_BASE_6)
797
798 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
799                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
800
801 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
802 #define MM_WALL_BITS(e)         ((e) & 0x000f)
803
804 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
805
806 /* !!! CHECK THIS !!! */
807 #if 1
808 #define TILE_GFX_ELEMENT(x, y)                                          \
809                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
810                     Feld[x][y] != EL_EXPLOSION ?                        \
811                     GfxElement[x][y] : Feld[x][y])
812 #else
813 #define TILE_GFX_ELEMENT(x, y)                                          \
814         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
815                     Feld[x][y] != EL_EXPLOSION ?                        \
816                     GfxElement[x][y] : Feld[x][y])
817 #endif
818
819 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
820 /* (solution: add separate "use sound of element" to level file and editor) */
821 #if 0
822 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
823 #else
824 #define SND_ELEMENT(e)          (e)
825 #endif
826
827 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
828 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
829 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
830
831 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
832         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
833          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
834
835 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
836
837 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
838 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
839
840 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
841 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
842 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
843
844 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
845
846 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
847                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
848                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
849                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
850                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
851                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
852                                  EL_ROCK)
853 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
854                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
855                                  EL_BD_ROCK)
856 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
857                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
858                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
859                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
860                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
861                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
862                                  (e) == EL_PEARL          ? EL_BOMB    :    \
863                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
864                                  EL_ROCK)
865 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
866 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
867 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
868 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
869
870 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
871 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
872
873 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
874                                          IS_PROTECTED(Back[x][y]))
875 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
876 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
877                                          ENEMY_PROTECTED_FIELD(x, y))
878 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
879                                          EXPLOSION_PROTECTED_FIELD(x, y))
880
881 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
882                                  (p)->switch_x == (x) && (p)->switch_y == (y))
883
884 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
885                                  (p)->drop_x == (x) && (p)->drop_y == (y))
886
887 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
888
889 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
890                                  (e) : EL_PLAYER_1)
891
892 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
893
894 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
895 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
896 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
897
898 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
899                                                               ANIM_CE_SCORE |  \
900                                                               ANIM_CE_DELAY))
901 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
902 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
903 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
904 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
905
906 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
907
908 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
909
910 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
911
912 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
913 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
914 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
915                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
916
917 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
918 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
919                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
920                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
921                                  (d) == MV_UP    ? "MV_UP"    :         \
922                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
923
924 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
925 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
926 #define FONT_ACTIVE(f)          (ActiveFont[f])
927
928 /* fundamental game speed values */
929 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
930 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
931
932 /* boundaries of arrays etc. */
933 #define MAX_LEVEL_NAME_LEN      32
934 #define MAX_LEVEL_AUTHOR_LEN    32
935 #define MAX_ELEMENT_NAME_LEN    32
936 #define MAX_TAPES_PER_SET       1024
937 #define MAX_SCORE_ENTRIES       100
938 #define MAX_NUM_TITLE_IMAGES    5
939 #define MAX_NUM_TITLE_MESSAGES  5
940
941 #define MAX_NUM_AMOEBA          100
942
943 #define NUM_ENVELOPES           4
944 #define MIN_ENVELOPE_XSIZE      1
945 #define MIN_ENVELOPE_YSIZE      1
946 #define MAX_ENVELOPE_XSIZE      30
947 #define MAX_ENVELOPE_YSIZE      20
948 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
949 #define MIN_CHANGE_PAGES        1
950 #define MAX_CHANGE_PAGES        32
951 #define MIN_ELEMENTS_IN_GROUP   1
952 #define MAX_ELEMENTS_IN_GROUP   16
953 #define MIN_ANDROID_ELEMENTS    1
954 #define MAX_ANDROID_ELEMENTS    16
955
956 /* values for elements with content */
957 #define MIN_ELEMENT_CONTENTS    1
958 #define STD_ELEMENT_CONTENTS    4
959 #define MAX_ELEMENT_CONTENTS    8
960
961 /* values for initial player inventory */
962 #define MIN_INITIAL_INVENTORY_SIZE      1
963 #define MAX_INITIAL_INVENTORY_SIZE      8
964
965 /* often used screen positions */
966 #define TILESIZE                32
967 #define TILEX                   TILESIZE
968 #define TILEY                   TILESIZE
969 #define TILEX_VAR               TILESIZE_VAR
970 #define TILEY_VAR               TILESIZE_VAR
971 #define MINI_TILESIZE           (TILESIZE / 2)
972 #define MINI_TILEX              MINI_TILESIZE
973 #define MINI_TILEY              MINI_TILESIZE
974 #define MICRO_TILESIZE          (TILESIZE / 8)
975 #define MICRO_TILEX             MICRO_TILESIZE
976 #define MICRO_TILEY             MICRO_TILESIZE
977 #define MIDPOSX                 (SCR_FIELDX / 2)
978 #define MIDPOSY                 (SCR_FIELDY / 2)
979 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
980 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
981
982 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
983 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
984 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
985 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
986 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
987 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
988
989 /* values for GfxRedraw */
990 #define GFX_REDRAW_NONE                         (0)
991 #define GFX_REDRAW_TILE                         (1 << 0)
992 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
993 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
994 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
995
996 /* score for elements */
997 #define SC_EMERALD              0
998 #define SC_DIAMOND              1
999 #define SC_BUG                  2
1000 #define SC_SPACESHIP            3
1001 #define SC_YAMYAM               4
1002 #define SC_ROBOT                5
1003 #define SC_PACMAN               6
1004 #define SC_NUT                  7
1005 #define SC_DYNAMITE             8
1006 #define SC_KEY                  9
1007 #define SC_TIME_BONUS           10
1008 #define SC_CRYSTAL              11
1009 #define SC_PEARL                12
1010 #define SC_SHIELD               13
1011 #define SC_ELEM_BONUS           14
1012 #define SC_UNKNOWN_15           15
1013
1014 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1015
1016
1017 /* "real" level file elements */
1018 #define EL_UNDEFINED                    -1
1019
1020 #define EL_EMPTY_SPACE                  0
1021 #define EL_EMPTY                        EL_EMPTY_SPACE
1022 #define EL_SAND                         1
1023 #define EL_WALL                         2
1024 #define EL_WALL_SLIPPERY                3
1025 #define EL_ROCK                         4
1026 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1027 #define EL_EMERALD                      6
1028 #define EL_EXIT_CLOSED                  7
1029 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1030 #define EL_BUG                          9
1031 #define EL_SPACESHIP                    10
1032 #define EL_YAMYAM                       11
1033 #define EL_ROBOT                        12
1034 #define EL_STEELWALL                    13
1035 #define EL_DIAMOND                      14
1036 #define EL_AMOEBA_DEAD                  15
1037 #define EL_QUICKSAND_EMPTY              16
1038 #define EL_QUICKSAND_FULL               17
1039 #define EL_AMOEBA_DROP                  18
1040 #define EL_BOMB                         19
1041 #define EL_MAGIC_WALL                   20
1042 #define EL_SPEED_PILL                   21
1043 #define EL_ACID                         22
1044 #define EL_AMOEBA_WET                   23
1045 #define EL_AMOEBA_DRY                   24
1046 #define EL_NUT                          25
1047 #define EL_GAME_OF_LIFE                 26
1048 #define EL_BIOMAZE                      27
1049 #define EL_DYNAMITE_ACTIVE              28
1050 #define EL_STONEBLOCK                   29
1051 #define EL_ROBOT_WHEEL                  30
1052 #define EL_ROBOT_WHEEL_ACTIVE           31
1053 #define EL_KEY_1                        32
1054 #define EL_KEY_2                        33
1055 #define EL_KEY_3                        34
1056 #define EL_KEY_4                        35
1057 #define EL_GATE_1                       36
1058 #define EL_GATE_2                       37
1059 #define EL_GATE_3                       38
1060 #define EL_GATE_4                       39
1061 #define EL_GATE_1_GRAY                  40
1062 #define EL_GATE_2_GRAY                  41
1063 #define EL_GATE_3_GRAY                  42
1064 #define EL_GATE_4_GRAY                  43
1065 #define EL_DYNAMITE                     44
1066 #define EL_PACMAN                       45
1067 #define EL_INVISIBLE_WALL               46
1068 #define EL_LAMP                         47
1069 #define EL_LAMP_ACTIVE                  48
1070 #define EL_WALL_EMERALD                 49
1071 #define EL_WALL_DIAMOND                 50
1072 #define EL_AMOEBA_FULL                  51
1073 #define EL_BD_AMOEBA                    52
1074 #define EL_TIME_ORB_FULL                53
1075 #define EL_TIME_ORB_EMPTY               54
1076 #define EL_EXPANDABLE_WALL              55
1077 #define EL_BD_DIAMOND                   56
1078 #define EL_EMERALD_YELLOW               57
1079 #define EL_WALL_BD_DIAMOND              58
1080 #define EL_WALL_EMERALD_YELLOW          59
1081 #define EL_DARK_YAMYAM                  60
1082 #define EL_BD_MAGIC_WALL                61
1083 #define EL_INVISIBLE_STEELWALL          62
1084 #define EL_SOKOBAN_FIELD_PLAYER         63
1085 #define EL_DYNABOMB_INCREASE_NUMBER     64
1086 #define EL_DYNABOMB_INCREASE_SIZE       65
1087 #define EL_DYNABOMB_INCREASE_POWER      66
1088 #define EL_SOKOBAN_OBJECT               67
1089 #define EL_SOKOBAN_FIELD_EMPTY          68
1090 #define EL_SOKOBAN_FIELD_FULL           69
1091 #define EL_BD_BUTTERFLY_RIGHT           70
1092 #define EL_BD_BUTTERFLY_UP              71
1093 #define EL_BD_BUTTERFLY_LEFT            72
1094 #define EL_BD_BUTTERFLY_DOWN            73
1095 #define EL_BD_FIREFLY_RIGHT             74
1096 #define EL_BD_FIREFLY_UP                75
1097 #define EL_BD_FIREFLY_LEFT              76
1098 #define EL_BD_FIREFLY_DOWN              77
1099 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1100 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1101 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1102 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1103 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1104 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1105 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1106 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1107 #define EL_BD_BUTTERFLY                 78
1108 #define EL_BD_FIREFLY                   79
1109 #define EL_PLAYER_1                     80
1110 #define EL_PLAYER_2                     81
1111 #define EL_PLAYER_3                     82
1112 #define EL_PLAYER_4                     83
1113 #define EL_BUG_RIGHT                    84
1114 #define EL_BUG_UP                       85
1115 #define EL_BUG_LEFT                     86
1116 #define EL_BUG_DOWN                     87
1117 #define EL_SPACESHIP_RIGHT              88
1118 #define EL_SPACESHIP_UP                 89
1119 #define EL_SPACESHIP_LEFT               90
1120 #define EL_SPACESHIP_DOWN               91
1121 #define EL_PACMAN_RIGHT                 92
1122 #define EL_PACMAN_UP                    93
1123 #define EL_PACMAN_LEFT                  94
1124 #define EL_PACMAN_DOWN                  95
1125 #define EL_EMERALD_RED                  96
1126 #define EL_EMERALD_PURPLE               97
1127 #define EL_WALL_EMERALD_RED             98
1128 #define EL_WALL_EMERALD_PURPLE          99
1129 #define EL_ACID_POOL_TOPLEFT            100
1130 #define EL_ACID_POOL_TOPRIGHT           101
1131 #define EL_ACID_POOL_BOTTOMLEFT         102
1132 #define EL_ACID_POOL_BOTTOM             103
1133 #define EL_ACID_POOL_BOTTOMRIGHT        104
1134 #define EL_BD_WALL                      105
1135 #define EL_BD_ROCK                      106
1136 #define EL_EXIT_OPEN                    107
1137 #define EL_BLACK_ORB                    108
1138 #define EL_AMOEBA_TO_DIAMOND            109
1139 #define EL_MOLE                         110
1140 #define EL_PENGUIN                      111
1141 #define EL_SATELLITE                    112
1142 #define EL_ARROW_LEFT                   113
1143 #define EL_ARROW_RIGHT                  114
1144 #define EL_ARROW_UP                     115
1145 #define EL_ARROW_DOWN                   116
1146 #define EL_PIG                          117
1147 #define EL_DRAGON                       118
1148
1149 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1150
1151 #define EL_CHAR_START                   120
1152 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1153 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1154
1155 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1156
1157 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1158 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1159
1160 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1161
1162 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1163 #define EL_EXPANDABLE_WALL_VERTICAL     201
1164 #define EL_EXPANDABLE_WALL_ANY          202
1165
1166 #define EL_EM_GATE_1                    203
1167 #define EL_EM_GATE_2                    204
1168 #define EL_EM_GATE_3                    205
1169 #define EL_EM_GATE_4                    206
1170
1171 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1172 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1173 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1174
1175 #define EL_SP_START                     210
1176 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1177 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1178 #define EL_SP_ZONK                      (EL_SP_START + 1)
1179 #define EL_SP_BASE                      (EL_SP_START + 2)
1180 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1181 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1182 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1183 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1184 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1185 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1186 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1187 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1188 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1189 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1190 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1191 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1192 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1193 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1194 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1195 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1196 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1197 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1198 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1199 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1200 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1201 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1202 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1203 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1204 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1205 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1206 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1207 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1208 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1209 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1210 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1211 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1212 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1213 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1214 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1215 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1216 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1217 #define EL_SP_END                       (EL_SP_START + 39)
1218
1219 #define EL_EM_GATE_1_GRAY               250
1220 #define EL_EM_GATE_2_GRAY               251
1221 #define EL_EM_GATE_3_GRAY               252
1222 #define EL_EM_GATE_4_GRAY               253
1223
1224 #define EL_EM_DYNAMITE                  254
1225 #define EL_EM_DYNAMITE_ACTIVE           255
1226
1227 #define EL_PEARL                        256
1228 #define EL_CRYSTAL                      257
1229 #define EL_WALL_PEARL                   258
1230 #define EL_WALL_CRYSTAL                 259
1231 #define EL_DC_GATE_WHITE                260
1232 #define EL_DC_GATE_WHITE_GRAY           261
1233 #define EL_DC_KEY_WHITE                 262
1234 #define EL_SHIELD_NORMAL                263
1235 #define EL_EXTRA_TIME                   264
1236 #define EL_SWITCHGATE_OPEN              265
1237 #define EL_SWITCHGATE_CLOSED            266
1238 #define EL_SWITCHGATE_SWITCH_UP         267
1239 #define EL_SWITCHGATE_SWITCH_DOWN       268
1240
1241 #define EL_UNUSED_269                   269
1242 #define EL_UNUSED_270                   270
1243
1244 #define EL_CONVEYOR_BELT_1_LEFT          271
1245 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1246 #define EL_CONVEYOR_BELT_1_RIGHT         273
1247 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1248 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1249 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1250 #define EL_CONVEYOR_BELT_2_LEFT          277
1251 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1252 #define EL_CONVEYOR_BELT_2_RIGHT         279
1253 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1254 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1255 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1256 #define EL_CONVEYOR_BELT_3_LEFT          283
1257 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1258 #define EL_CONVEYOR_BELT_3_RIGHT         285
1259 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1260 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1261 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1262 #define EL_CONVEYOR_BELT_4_LEFT          289
1263 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1264 #define EL_CONVEYOR_BELT_4_RIGHT         291
1265 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1266 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1267 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1268 #define EL_LANDMINE                     295
1269 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1270 #define EL_LIGHT_SWITCH                 297
1271 #define EL_LIGHT_SWITCH_ACTIVE          298
1272 #define EL_SIGN_EXCLAMATION             299
1273 #define EL_SIGN_RADIOACTIVITY           300
1274 #define EL_SIGN_STOP                    301
1275 #define EL_SIGN_WHEELCHAIR              302
1276 #define EL_SIGN_PARKING                 303
1277 #define EL_SIGN_NO_ENTRY                304
1278 #define EL_SIGN_UNUSED_1                305
1279 #define EL_SIGN_GIVE_WAY                306
1280 #define EL_SIGN_ENTRY_FORBIDDEN         307
1281 #define EL_SIGN_EMERGENCY_EXIT          308
1282 #define EL_SIGN_YIN_YANG                309
1283 #define EL_SIGN_UNUSED_2                310
1284 #define EL_MOLE_LEFT                    311
1285 #define EL_MOLE_RIGHT                   312
1286 #define EL_MOLE_UP                      313
1287 #define EL_MOLE_DOWN                    314
1288 #define EL_STEELWALL_SLIPPERY           315
1289 #define EL_INVISIBLE_SAND               316
1290 #define EL_DX_UNKNOWN_15                317
1291 #define EL_DX_UNKNOWN_42                318
1292
1293 #define EL_UNUSED_319                   319
1294 #define EL_UNUSED_320                   320
1295
1296 #define EL_SHIELD_DEADLY                321
1297 #define EL_TIMEGATE_OPEN                322
1298 #define EL_TIMEGATE_CLOSED              323
1299 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1300 #define EL_TIMEGATE_SWITCH              325
1301
1302 #define EL_BALLOON                      326
1303 #define EL_BALLOON_SWITCH_LEFT          327
1304 #define EL_BALLOON_SWITCH_RIGHT         328
1305 #define EL_BALLOON_SWITCH_UP            329
1306 #define EL_BALLOON_SWITCH_DOWN          330
1307 #define EL_BALLOON_SWITCH_ANY           331
1308
1309 #define EL_EMC_STEELWALL_1              332
1310 #define EL_EMC_STEELWALL_2              333
1311 #define EL_EMC_STEELWALL_3              334
1312 #define EL_EMC_STEELWALL_4              335
1313 #define EL_EMC_WALL_1                   336
1314 #define EL_EMC_WALL_2                   337
1315 #define EL_EMC_WALL_3                   338
1316 #define EL_EMC_WALL_4                   339
1317 #define EL_EMC_WALL_5                   340
1318 #define EL_EMC_WALL_6                   341
1319 #define EL_EMC_WALL_7                   342
1320 #define EL_EMC_WALL_8                   343
1321
1322 #define EL_TUBE_ANY                     344
1323 #define EL_TUBE_VERTICAL                345
1324 #define EL_TUBE_HORIZONTAL              346
1325 #define EL_TUBE_VERTICAL_LEFT           347
1326 #define EL_TUBE_VERTICAL_RIGHT          348
1327 #define EL_TUBE_HORIZONTAL_UP           349
1328 #define EL_TUBE_HORIZONTAL_DOWN         350
1329 #define EL_TUBE_LEFT_UP                 351
1330 #define EL_TUBE_LEFT_DOWN               352
1331 #define EL_TUBE_RIGHT_UP                353
1332 #define EL_TUBE_RIGHT_DOWN              354
1333 #define EL_SPRING                       355
1334 #define EL_TRAP                         356
1335 #define EL_DX_SUPABOMB                  357
1336
1337 #define EL_UNUSED_358                   358
1338 #define EL_UNUSED_359                   359
1339
1340 /* ---------- begin of custom elements section ----------------------------- */
1341 #define EL_CUSTOM_START                 360
1342
1343 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1344
1345 #define NUM_CUSTOM_ELEMENTS             256
1346 #define EL_CUSTOM_END                   615
1347 /* ---------- end of custom elements section ------------------------------- */
1348
1349 #define EL_EM_KEY_1                     616
1350 #define EL_EM_KEY_2                     617
1351 #define EL_EM_KEY_3                     618
1352 #define EL_EM_KEY_4                     619
1353 #define EL_ENVELOPE_1                   620
1354 #define EL_ENVELOPE_2                   621
1355 #define EL_ENVELOPE_3                   622
1356 #define EL_ENVELOPE_4                   623
1357
1358 /* ---------- begin of group elements section ------------------------------ */
1359 #define EL_GROUP_START                  624
1360
1361 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1362
1363 #define NUM_GROUP_ELEMENTS              32
1364 #define EL_GROUP_END                    655
1365 /* ---------- end of custom elements section ------------------------------- */
1366
1367 #define EL_UNKNOWN                      656
1368 #define EL_TRIGGER_ELEMENT              657
1369 #define EL_TRIGGER_PLAYER               658
1370
1371 /* SP style elements */
1372 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1373 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1374 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1375 #define EL_SP_GRAVITY_ON_PORT_UP        662
1376 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1377 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1378 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1379 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1380
1381 /* EMC style elements */
1382 #define EL_BALLOON_SWITCH_NONE          667
1383 #define EL_EMC_GATE_5                   668
1384 #define EL_EMC_GATE_6                   669
1385 #define EL_EMC_GATE_7                   670
1386 #define EL_EMC_GATE_8                   671
1387 #define EL_EMC_GATE_5_GRAY              672
1388 #define EL_EMC_GATE_6_GRAY              673
1389 #define EL_EMC_GATE_7_GRAY              674
1390 #define EL_EMC_GATE_8_GRAY              675
1391 #define EL_EMC_KEY_5                    676
1392 #define EL_EMC_KEY_6                    677
1393 #define EL_EMC_KEY_7                    678
1394 #define EL_EMC_KEY_8                    679
1395 #define EL_EMC_ANDROID                  680
1396 #define EL_EMC_GRASS                    681
1397 #define EL_EMC_MAGIC_BALL               682
1398 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1399 #define EL_EMC_MAGIC_BALL_SWITCH        684
1400 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1401 #define EL_EMC_SPRING_BUMPER            686
1402 #define EL_EMC_PLANT                    687
1403 #define EL_EMC_LENSES                   688
1404 #define EL_EMC_MAGNIFIER                689
1405 #define EL_EMC_WALL_9                   690
1406 #define EL_EMC_WALL_10                  691
1407 #define EL_EMC_WALL_11                  692
1408 #define EL_EMC_WALL_12                  693
1409 #define EL_EMC_WALL_13                  694
1410 #define EL_EMC_WALL_14                  695
1411 #define EL_EMC_WALL_15                  696
1412 #define EL_EMC_WALL_16                  697
1413 #define EL_EMC_WALL_SLIPPERY_1          698
1414 #define EL_EMC_WALL_SLIPPERY_2          699
1415 #define EL_EMC_WALL_SLIPPERY_3          700
1416 #define EL_EMC_WALL_SLIPPERY_4          701
1417 #define EL_EMC_FAKE_GRASS               702
1418 #define EL_EMC_FAKE_ACID                703
1419 #define EL_EMC_DRIPPER                  704
1420
1421 #define EL_TRIGGER_CE_VALUE             705
1422 #define EL_TRIGGER_CE_SCORE             706
1423 #define EL_CURRENT_CE_VALUE             707
1424 #define EL_CURRENT_CE_SCORE             708
1425
1426 #define EL_YAMYAM_LEFT                  709
1427 #define EL_YAMYAM_RIGHT                 710
1428 #define EL_YAMYAM_UP                    711
1429 #define EL_YAMYAM_DOWN                  712
1430
1431 #define EL_BD_EXPANDABLE_WALL           713
1432
1433 #define EL_PREV_CE_8                    714
1434 #define EL_PREV_CE_7                    715
1435 #define EL_PREV_CE_6                    716
1436 #define EL_PREV_CE_5                    717
1437 #define EL_PREV_CE_4                    718
1438 #define EL_PREV_CE_3                    719
1439 #define EL_PREV_CE_2                    720
1440 #define EL_PREV_CE_1                    721
1441 #define EL_SELF                         722
1442 #define EL_NEXT_CE_1                    723
1443 #define EL_NEXT_CE_2                    724
1444 #define EL_NEXT_CE_3                    725
1445 #define EL_NEXT_CE_4                    726
1446 #define EL_NEXT_CE_5                    727
1447 #define EL_NEXT_CE_6                    728
1448 #define EL_NEXT_CE_7                    729
1449 #define EL_NEXT_CE_8                    730
1450 #define EL_ANY_ELEMENT                  731
1451
1452 #define EL_STEEL_CHAR_START             732
1453 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1454 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1455
1456 /* (auto-generated data structure definitions included with normal chars) */
1457
1458 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1459 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1460
1461 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1462
1463 #define EL_SPERMS                       812
1464 #define EL_BULLET                       813
1465 #define EL_HEART                        814
1466 #define EL_CROSS                        815
1467 #define EL_FRANKIE                      816
1468 #define EL_SIGN_SPERMS                  817
1469 #define EL_SIGN_BULLET                  818
1470 #define EL_SIGN_HEART                   819
1471 #define EL_SIGN_CROSS                   820
1472 #define EL_SIGN_FRANKIE                 821
1473
1474 #define EL_STEEL_EXIT_CLOSED            822
1475 #define EL_STEEL_EXIT_OPEN              823
1476
1477 #define EL_DC_STEELWALL_1_LEFT          824
1478 #define EL_DC_STEELWALL_1_RIGHT         825
1479 #define EL_DC_STEELWALL_1_TOP           826
1480 #define EL_DC_STEELWALL_1_BOTTOM        827
1481 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1482 #define EL_DC_STEELWALL_1_VERTICAL      829
1483 #define EL_DC_STEELWALL_1_TOPLEFT       830
1484 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1485 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1486 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1487 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1488 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1489 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1490 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1491
1492 #define EL_DC_STEELWALL_2_LEFT          838
1493 #define EL_DC_STEELWALL_2_RIGHT         839
1494 #define EL_DC_STEELWALL_2_TOP           840
1495 #define EL_DC_STEELWALL_2_BOTTOM        841
1496 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1497 #define EL_DC_STEELWALL_2_VERTICAL      843
1498 #define EL_DC_STEELWALL_2_MIDDLE        844
1499 #define EL_DC_STEELWALL_2_SINGLE        845
1500
1501 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1502 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1503 #define EL_DC_TIMEGATE_SWITCH           848
1504 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1505
1506 #define EL_DC_LANDMINE                  850
1507
1508 #define EL_EXPANDABLE_STEELWALL            851
1509 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1510 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1511 #define EL_EXPANDABLE_STEELWALL_ANY        854
1512
1513 #define EL_EM_EXIT_CLOSED               855
1514 #define EL_EM_EXIT_OPEN                 856
1515 #define EL_EM_STEEL_EXIT_CLOSED         857
1516 #define EL_EM_STEEL_EXIT_OPEN           858
1517
1518 #define EL_DC_GATE_FAKE_GRAY            859
1519
1520 #define EL_DC_MAGIC_WALL                860
1521
1522 #define EL_QUICKSAND_FAST_EMPTY         861
1523 #define EL_QUICKSAND_FAST_FULL          862
1524
1525 #define EL_FROM_LEVEL_TEMPLATE          863
1526
1527 #define EL_MM_START                     864
1528 #define EL_MM_START_1                   EL_MM_START
1529
1530 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1531 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1532 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1533 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1534 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1535 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1536 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1537 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1538 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1539 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1540 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1541 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1542 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1543 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1544 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1545 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1546 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1547 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1548 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1549 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1550 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1551 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1552 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1553 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1554 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1555 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1556 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1557 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1558 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1559 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1560 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1561 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1562 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1563 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1564 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1565 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1566 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1567 #define EL_MM_BOMB                      (EL_MM_START + 30)
1568 #define EL_MM_PRISM                     (EL_MM_START + 31)
1569 #define EL_MM_WALL_START                (EL_MM_START + 32)
1570 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1571 #define EL_MM_WALL_00                   EL_MM_WALL_START
1572 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1573 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1574 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1575 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1576 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1577 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1578 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1579 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1580 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1581 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1582 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1583 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1584 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1585 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1586 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1587 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1588 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1589 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1590 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1591 #define EL_MM_WALL_END                  EL_MM_WALL_63
1592 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1593 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1594 #define EL_MM_BEAMER_START              (EL_MM_START + 98)
1595 #define EL_MM_BEAMER_1                  (EL_MM_BEAMER_START + 0)
1596 #define EL_MM_BEAMER_2                  (EL_MM_BEAMER_START + 1)
1597 #define EL_MM_BEAMER_3                  (EL_MM_BEAMER_START + 2)
1598 #define EL_MM_BEAMER_4                  (EL_MM_BEAMER_START + 3)
1599 #define EL_MM_BEAMER_5                  (EL_MM_BEAMER_START + 4)
1600 #define EL_MM_BEAMER_6                  (EL_MM_BEAMER_START + 5)
1601 #define EL_MM_BEAMER_7                  (EL_MM_BEAMER_START + 6)
1602 #define EL_MM_BEAMER_8                  (EL_MM_BEAMER_START + 7)
1603 #define EL_MM_BEAMER_9                  (EL_MM_BEAMER_START + 8)
1604 #define EL_MM_BEAMER_10                 (EL_MM_BEAMER_START + 9)
1605 #define EL_MM_BEAMER_11                 (EL_MM_BEAMER_START + 10)
1606 #define EL_MM_BEAMER_12                 (EL_MM_BEAMER_START + 11)
1607 #define EL_MM_BEAMER_13                 (EL_MM_BEAMER_START + 12)
1608 #define EL_MM_BEAMER_14                 (EL_MM_BEAMER_START + 13)
1609 #define EL_MM_BEAMER_15                 (EL_MM_BEAMER_START + 14)
1610 #define EL_MM_BEAMER_16                 (EL_MM_BEAMER_START + 15)
1611 #define EL_MM_BEAMER_END                EL_MM_BEAMER_15
1612 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1613 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1614 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1615 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1616 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1617 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1618 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1619 #define EL_MM_POLARISATOR_START         (EL_MM_START + 119)
1620 #define EL_MM_POLARISATOR_1             (EL_MM_POLARISATOR_START + 0)
1621 #define EL_MM_POLARISATOR_2             (EL_MM_POLARISATOR_START + 1)
1622 #define EL_MM_POLARISATOR_3             (EL_MM_POLARISATOR_START + 2)
1623 #define EL_MM_POLARISATOR_4             (EL_MM_POLARISATOR_START + 3)
1624 #define EL_MM_POLARISATOR_5             (EL_MM_POLARISATOR_START + 4)
1625 #define EL_MM_POLARISATOR_6             (EL_MM_POLARISATOR_START + 5)
1626 #define EL_MM_POLARISATOR_7             (EL_MM_POLARISATOR_START + 6)
1627 #define EL_MM_POLARISATOR_8             (EL_MM_POLARISATOR_START + 7)
1628 #define EL_MM_POLARISATOR_9             (EL_MM_POLARISATOR_START + 8)
1629 #define EL_MM_POLARISATOR_10            (EL_MM_POLARISATOR_START + 9)
1630 #define EL_MM_POLARISATOR_11            (EL_MM_POLARISATOR_START + 10)
1631 #define EL_MM_POLARISATOR_12            (EL_MM_POLARISATOR_START + 11)
1632 #define EL_MM_POLARISATOR_13            (EL_MM_POLARISATOR_START + 12)
1633 #define EL_MM_POLARISATOR_14            (EL_MM_POLARISATOR_START + 13)
1634 #define EL_MM_POLARISATOR_15            (EL_MM_POLARISATOR_START + 14)
1635 #define EL_MM_POLARISATOR_16            (EL_MM_POLARISATOR_START + 15)
1636 #define EL_MM_POLARISATOR_END           EL_MM_POLARISATOR_15
1637 #define EL_MM_POLARISATOR_CROSS_START   (EL_MM_START + 135)
1638 #define EL_MM_POLARISATOR_CROSS_1       (EL_MM_POLARISATOR_CROSS_START + 0)
1639 #define EL_MM_POLARISATOR_CROSS_2       (EL_MM_POLARISATOR_CROSS_START + 1)
1640 #define EL_MM_POLARISATOR_CROSS_3       (EL_MM_POLARISATOR_CROSS_START + 2)
1641 #define EL_MM_POLARISATOR_CROSS_4       (EL_MM_POLARISATOR_CROSS_START + 3)
1642 #define EL_MM_POLARISATOR_CROSS_END     EL_MM_POLARISATOR_CROSS_03
1643 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1644 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1645 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1646 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1647 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1648 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1649 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1650 #define EL_MM_KEY                       (EL_MM_START + 144)
1651 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1652 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1653 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1654 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1655 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1656 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1657 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1658 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1659 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1660 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1661 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1662 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1663 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1664
1665 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1666 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1667 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1668 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1669
1670 #define EL_MM_END_1                     (EL_MM_START + 159)
1671 #define EL_MM_START_2                   (EL_MM_START + 160)
1672
1673 #define EL_DF_START                     EL_MM_START_2
1674 #define EL_DF_START2                    (EL_DF_START - 240)
1675
1676 #define EL_DF_MIRROR_START              EL_DF_START
1677 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1678 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1679 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1680 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1681 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1682 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1683 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1684 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1685 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1686 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1687 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1688 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1689 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1690 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1691 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1692 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1693 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1694
1695 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1696 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1697 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1698 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1699 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1700 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1701 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1702 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1703 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1704 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1705
1706 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1707 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1708 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1709 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1710 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1711 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1712 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1713 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1714 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1715 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1716
1717 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1718 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1719 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1720
1721 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1722 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1723 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1724
1725 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1726 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1727
1728 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1729 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1730 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1731 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1732
1733 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1734 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1735 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1736 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1737 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1738 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1739
1740 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1741 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1742 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1743 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1744 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1745 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1746
1747 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1748 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1749 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1750 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1751 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1752 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1753 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1754 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1755 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1756 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1757
1758 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1759 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1760 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1761 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1762 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1763 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1764 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1765 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1766 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1767 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1768 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1769 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1770 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1771 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1772 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1773 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1774 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1775 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1776
1777 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1778 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1779 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1780 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1781 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1782 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1783 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1784 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1785 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1786 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1787
1788 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1789 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1790 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1791 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1792 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1793 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1794 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1795 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1796 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1797 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1798
1799 #define EL_DF_END                       (EL_DF_START2 + 355)
1800
1801 #define EL_MM_BEAMER_RED_START          (EL_DF_START2 + 356)
1802 #define EL_MM_BEAMER_RED_1              (EL_MM_BEAMER_RED_START + 0)
1803 #define EL_MM_BEAMER_RED_2              (EL_MM_BEAMER_RED_START + 1)
1804 #define EL_MM_BEAMER_RED_3              (EL_MM_BEAMER_RED_START + 2)
1805 #define EL_MM_BEAMER_RED_4              (EL_MM_BEAMER_RED_START + 3)
1806 #define EL_MM_BEAMER_RED_5              (EL_MM_BEAMER_RED_START + 4)
1807 #define EL_MM_BEAMER_RED_6              (EL_MM_BEAMER_RED_START + 5)
1808 #define EL_MM_BEAMER_RED_7              (EL_MM_BEAMER_RED_START + 6)
1809 #define EL_MM_BEAMER_RED_8              (EL_MM_BEAMER_RED_START + 7)
1810 #define EL_MM_BEAMER_RED_9              (EL_MM_BEAMER_RED_START + 8)
1811 #define EL_MM_BEAMER_RED_10             (EL_MM_BEAMER_RED_START + 9)
1812 #define EL_MM_BEAMER_RED_11             (EL_MM_BEAMER_RED_START + 10)
1813 #define EL_MM_BEAMER_RED_12             (EL_MM_BEAMER_RED_START + 11)
1814 #define EL_MM_BEAMER_RED_13             (EL_MM_BEAMER_RED_START + 12)
1815 #define EL_MM_BEAMER_RED_14             (EL_MM_BEAMER_RED_START + 13)
1816 #define EL_MM_BEAMER_RED_15             (EL_MM_BEAMER_RED_START + 14)
1817 #define EL_MM_BEAMER_RED_16             (EL_MM_BEAMER_RED_START + 15)
1818 #define EL_MM_BEAMER_RED_END            EL_MM_BEAMER_RED_16
1819 #define EL_MM_BEAMER_YELLOW_START       (EL_DF_START2 + 372)
1820 #define EL_MM_BEAMER_YELLOW_1           (EL_MM_BEAMER_YELLOW_START + 0)
1821 #define EL_MM_BEAMER_YELLOW_2           (EL_MM_BEAMER_YELLOW_START + 1)
1822 #define EL_MM_BEAMER_YELLOW_3           (EL_MM_BEAMER_YELLOW_START + 2)
1823 #define EL_MM_BEAMER_YELLOW_4           (EL_MM_BEAMER_YELLOW_START + 3)
1824 #define EL_MM_BEAMER_YELLOW_5           (EL_MM_BEAMER_YELLOW_START + 4)
1825 #define EL_MM_BEAMER_YELLOW_6           (EL_MM_BEAMER_YELLOW_START + 5)
1826 #define EL_MM_BEAMER_YELLOW_7           (EL_MM_BEAMER_YELLOW_START + 6)
1827 #define EL_MM_BEAMER_YELLOW_8           (EL_MM_BEAMER_YELLOW_START + 7)
1828 #define EL_MM_BEAMER_YELLOW_9           (EL_MM_BEAMER_YELLOW_START + 8)
1829 #define EL_MM_BEAMER_YELLOW_10          (EL_MM_BEAMER_YELLOW_START + 9)
1830 #define EL_MM_BEAMER_YELLOW_11          (EL_MM_BEAMER_YELLOW_START + 10)
1831 #define EL_MM_BEAMER_YELLOW_12          (EL_MM_BEAMER_YELLOW_START + 11)
1832 #define EL_MM_BEAMER_YELLOW_13          (EL_MM_BEAMER_YELLOW_START + 12)
1833 #define EL_MM_BEAMER_YELLOW_14          (EL_MM_BEAMER_YELLOW_START + 13)
1834 #define EL_MM_BEAMER_YELLOW_15          (EL_MM_BEAMER_YELLOW_START + 14)
1835 #define EL_MM_BEAMER_YELLOW_16          (EL_MM_BEAMER_YELLOW_START + 15)
1836 #define EL_MM_BEAMER_YELLOW_END         EL_MM_BEAMER_YELLOW_16
1837 #define EL_MM_BEAMER_GREEN_START        (EL_DF_START2 + 388)
1838 #define EL_MM_BEAMER_GREEN_1            (EL_MM_BEAMER_GREEN_START + 0)
1839 #define EL_MM_BEAMER_GREEN_2            (EL_MM_BEAMER_GREEN_START + 1)
1840 #define EL_MM_BEAMER_GREEN_3            (EL_MM_BEAMER_GREEN_START + 2)
1841 #define EL_MM_BEAMER_GREEN_4            (EL_MM_BEAMER_GREEN_START + 3)
1842 #define EL_MM_BEAMER_GREEN_5            (EL_MM_BEAMER_GREEN_START + 4)
1843 #define EL_MM_BEAMER_GREEN_6            (EL_MM_BEAMER_GREEN_START + 5)
1844 #define EL_MM_BEAMER_GREEN_7            (EL_MM_BEAMER_GREEN_START + 6)
1845 #define EL_MM_BEAMER_GREEN_8            (EL_MM_BEAMER_GREEN_START + 7)
1846 #define EL_MM_BEAMER_GREEN_9            (EL_MM_BEAMER_GREEN_START + 8)
1847 #define EL_MM_BEAMER_GREEN_10           (EL_MM_BEAMER_GREEN_START + 9)
1848 #define EL_MM_BEAMER_GREEN_11           (EL_MM_BEAMER_GREEN_START + 10)
1849 #define EL_MM_BEAMER_GREEN_12           (EL_MM_BEAMER_GREEN_START + 11)
1850 #define EL_MM_BEAMER_GREEN_13           (EL_MM_BEAMER_GREEN_START + 12)
1851 #define EL_MM_BEAMER_GREEN_14           (EL_MM_BEAMER_GREEN_START + 13)
1852 #define EL_MM_BEAMER_GREEN_15           (EL_MM_BEAMER_GREEN_START + 14)
1853 #define EL_MM_BEAMER_GREEN_16           (EL_MM_BEAMER_GREEN_START + 15)
1854 #define EL_MM_BEAMER_GREEN_END          EL_MM_BEAMER_GREEN_16
1855 #define EL_MM_BEAMER_BLUE_START         (EL_DF_START2 + 404)
1856 #define EL_MM_BEAMER_BLUE_1             (EL_MM_BEAMER_BLUE_START + 0)
1857 #define EL_MM_BEAMER_BLUE_2             (EL_MM_BEAMER_BLUE_START + 1)
1858 #define EL_MM_BEAMER_BLUE_3             (EL_MM_BEAMER_BLUE_START + 2)
1859 #define EL_MM_BEAMER_BLUE_4             (EL_MM_BEAMER_BLUE_START + 3)
1860 #define EL_MM_BEAMER_BLUE_5             (EL_MM_BEAMER_BLUE_START + 4)
1861 #define EL_MM_BEAMER_BLUE_6             (EL_MM_BEAMER_BLUE_START + 5)
1862 #define EL_MM_BEAMER_BLUE_7             (EL_MM_BEAMER_BLUE_START + 6)
1863 #define EL_MM_BEAMER_BLUE_8             (EL_MM_BEAMER_BLUE_START + 7)
1864 #define EL_MM_BEAMER_BLUE_9             (EL_MM_BEAMER_BLUE_START + 8)
1865 #define EL_MM_BEAMER_BLUE_10            (EL_MM_BEAMER_BLUE_START + 9)
1866 #define EL_MM_BEAMER_BLUE_11            (EL_MM_BEAMER_BLUE_START + 10)
1867 #define EL_MM_BEAMER_BLUE_12            (EL_MM_BEAMER_BLUE_START + 11)
1868 #define EL_MM_BEAMER_BLUE_13            (EL_MM_BEAMER_BLUE_START + 12)
1869 #define EL_MM_BEAMER_BLUE_14            (EL_MM_BEAMER_BLUE_START + 13)
1870 #define EL_MM_BEAMER_BLUE_15            (EL_MM_BEAMER_BLUE_START + 14)
1871 #define EL_MM_BEAMER_BLUE_16            (EL_MM_BEAMER_BLUE_START + 15)
1872 #define EL_MM_BEAMER_BLUE_END           EL_MM_BEAMER_BLUE_16
1873
1874 #define EL_MM_MCDUFFIN                  1204
1875 #define EL_MM_PACMAN                    1205
1876 #define EL_MM_FUSE                      1206
1877 #define EL_MM_STEEL_WALL                1207
1878 #define EL_MM_WOODEN_WALL               1208
1879 #define EL_MM_ICE_WALL                  1209
1880 #define EL_MM_AMOEBA_WALL               1210
1881 #define EL_DF_LASER                     1211
1882 #define EL_DF_RECEIVER                  1212
1883 #define EL_DF_STEEL_WALL                1213
1884 #define EL_DF_WOODEN_WALL               1214
1885
1886 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1887 #define EL_MM_END                       EL_MM_END_2
1888
1889 #define NUM_FILE_ELEMENTS               1215
1890
1891
1892 /* "real" (and therefore drawable) runtime elements */
1893 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1894
1895 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1896 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1897 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1898 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1899 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1900 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1901 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1902 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1903 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1904 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1905 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1906 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1907 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1908 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1909 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1910 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1911 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1912 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1913 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1914 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1915 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1916 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1917 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1918 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1919 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1920 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1921 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1922 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1923 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1924 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1925 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1926 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1927 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1928 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1929 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1930 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1931 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1932 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1933 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1934 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1935 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1936 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1937 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1938 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1939 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1940 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1941 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1942 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1943 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1944 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1945 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1946 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1947 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1948 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1949 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1950 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1951 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1952 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1953 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1954 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1955 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1956 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1957 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1958 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1959 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1960 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1961 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1962 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1963 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1964 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1965 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1966 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1967 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1968 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1969 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1970 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1971 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1972 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1973 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1974 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1975 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1976
1977 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1978
1979 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1980 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1981
1982 /* "unreal" (and therefore not drawable) runtime elements */
1983 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1984
1985 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1986 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1987 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1988 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1989 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1990 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1991 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1992 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1993 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1994 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1995 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1996 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1997 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1998 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1999 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2000 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2001 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2002 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2003 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2004 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2005 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2006 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2007 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2008 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2009
2010 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2011
2012 /* dummy elements (never used as game elements, only used as graphics) */
2013 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2014
2015 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2016 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2017 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2018 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2019 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2020 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2021 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2022 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2023 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2024 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2025 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2026 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2027 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2028 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2029 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2030 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2031 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2032 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2033 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2034 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2035 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2036 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2037 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2038 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2039 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2040 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2041 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2042 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2043 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2044 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2045 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2046 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2047 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2048 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2049 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2050 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2051 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2052 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2053 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2054 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2055 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2056 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2057 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2058 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2059 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2060 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2061 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2062
2063 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2064 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2065
2066 /* internal elements (only used for internal purposes like copying) */
2067 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2068
2069 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2070 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2071 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2072 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2073
2074 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2075 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2076 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2077 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2078 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2079 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2080 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2081 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2082 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2083 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2084 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2085 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2086 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2087 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2088 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2089 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2090 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2091 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2092 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2093 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2094 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2095 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2096 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2097 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2098 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2099 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2100 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2101 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2102 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2103 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2104 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2105 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2106 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2107 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2108
2109 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2110 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2111 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2112 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2113
2114 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2115
2116
2117 /* values for graphics/sounds action types */
2118 #define ACTION_DEFAULT                  0
2119 #define ACTION_WAITING                  1
2120 #define ACTION_FALLING                  2
2121 #define ACTION_MOVING                   3
2122 #define ACTION_DIGGING                  4
2123 #define ACTION_SNAPPING                 5
2124 #define ACTION_COLLECTING               6
2125 #define ACTION_DROPPING                 7
2126 #define ACTION_PUSHING                  8
2127 #define ACTION_WALKING                  9
2128 #define ACTION_PASSING                  10
2129 #define ACTION_IMPACT                   11
2130 #define ACTION_BREAKING                 12
2131 #define ACTION_ACTIVATING               13
2132 #define ACTION_DEACTIVATING             14
2133 #define ACTION_OPENING                  15
2134 #define ACTION_CLOSING                  16
2135 #define ACTION_ATTACKING                17
2136 #define ACTION_GROWING                  18
2137 #define ACTION_SHRINKING                19
2138 #define ACTION_ACTIVE                   20
2139 #define ACTION_FILLING                  21
2140 #define ACTION_EMPTYING                 22
2141 #define ACTION_CHANGING                 23
2142 #define ACTION_EXPLODING                24
2143 #define ACTION_BORING                   25
2144 #define ACTION_BORING_1                 26
2145 #define ACTION_BORING_2                 27
2146 #define ACTION_BORING_3                 28
2147 #define ACTION_BORING_4                 29
2148 #define ACTION_BORING_5                 30
2149 #define ACTION_BORING_6                 31
2150 #define ACTION_BORING_7                 32
2151 #define ACTION_BORING_8                 33
2152 #define ACTION_BORING_9                 34
2153 #define ACTION_BORING_10                35
2154 #define ACTION_SLEEPING                 36
2155 #define ACTION_SLEEPING_1               37
2156 #define ACTION_SLEEPING_2               38
2157 #define ACTION_SLEEPING_3               39
2158 #define ACTION_AWAKENING                40
2159 #define ACTION_DYING                    41
2160 #define ACTION_TURNING                  42
2161 #define ACTION_TURNING_FROM_LEFT        43
2162 #define ACTION_TURNING_FROM_RIGHT       44
2163 #define ACTION_TURNING_FROM_UP          45
2164 #define ACTION_TURNING_FROM_DOWN        46
2165 #define ACTION_SMASHED_BY_ROCK          47
2166 #define ACTION_SMASHED_BY_SPRING        48
2167 #define ACTION_EATING                   49
2168 #define ACTION_TWINKLING                50
2169 #define ACTION_SPLASHING                51
2170 #define ACTION_HITTING                  52
2171 #define ACTION_PAGE_1                   53
2172 #define ACTION_PAGE_2                   54
2173 #define ACTION_PAGE_3                   55
2174 #define ACTION_PAGE_4                   56
2175 #define ACTION_PAGE_5                   57
2176 #define ACTION_PAGE_6                   58
2177 #define ACTION_PAGE_7                   59
2178 #define ACTION_PAGE_8                   60
2179 #define ACTION_PAGE_9                   61
2180 #define ACTION_PAGE_10                  62
2181 #define ACTION_PAGE_11                  63
2182 #define ACTION_PAGE_12                  64
2183 #define ACTION_PAGE_13                  65
2184 #define ACTION_PAGE_14                  66
2185 #define ACTION_PAGE_15                  67
2186 #define ACTION_PAGE_16                  68
2187 #define ACTION_PAGE_17                  69
2188 #define ACTION_PAGE_18                  70
2189 #define ACTION_PAGE_19                  71
2190 #define ACTION_PAGE_20                  72
2191 #define ACTION_PAGE_21                  73
2192 #define ACTION_PAGE_22                  74
2193 #define ACTION_PAGE_23                  75
2194 #define ACTION_PAGE_24                  76
2195 #define ACTION_PAGE_25                  77
2196 #define ACTION_PAGE_26                  78
2197 #define ACTION_PAGE_27                  79
2198 #define ACTION_PAGE_28                  80
2199 #define ACTION_PAGE_29                  81
2200 #define ACTION_PAGE_30                  82
2201 #define ACTION_PAGE_31                  83
2202 #define ACTION_PAGE_32                  84
2203 #define ACTION_PART_1                   85
2204 #define ACTION_PART_2                   86
2205 #define ACTION_PART_3                   87
2206 #define ACTION_PART_4                   88
2207 #define ACTION_PART_5                   89
2208 #define ACTION_PART_6                   90
2209 #define ACTION_PART_7                   91
2210 #define ACTION_PART_8                   92
2211 #define ACTION_PART_9                   93
2212 #define ACTION_PART_10                  94
2213 #define ACTION_PART_11                  95
2214 #define ACTION_PART_12                  96
2215 #define ACTION_PART_13                  97
2216 #define ACTION_PART_14                  98
2217 #define ACTION_PART_15                  99
2218 #define ACTION_PART_16                  100
2219 #define ACTION_PART_17                  101
2220 #define ACTION_PART_18                  102
2221 #define ACTION_PART_19                  103
2222 #define ACTION_PART_20                  104
2223 #define ACTION_PART_21                  105
2224 #define ACTION_PART_22                  106
2225 #define ACTION_PART_23                  107
2226 #define ACTION_PART_24                  108
2227 #define ACTION_PART_25                  109
2228 #define ACTION_PART_26                  110
2229 #define ACTION_PART_27                  111
2230 #define ACTION_PART_28                  112
2231 #define ACTION_PART_29                  113
2232 #define ACTION_PART_30                  114
2233 #define ACTION_PART_31                  115
2234 #define ACTION_PART_32                  116
2235 #define ACTION_OTHER                    117
2236
2237 #define NUM_ACTIONS                     118
2238
2239 #define ACTION_BORING_LAST              ACTION_BORING_10
2240 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2241
2242
2243 /* values for special image configuration suffixes (must match game mode) */
2244 #define GFX_SPECIAL_ARG_DEFAULT         0
2245 #define GFX_SPECIAL_ARG_LOADING         1
2246 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
2247 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2248 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2249 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2250 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2251 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2252 #define GFX_SPECIAL_ARG_TITLE           8
2253 #define GFX_SPECIAL_ARG_TITLE_1         9
2254 #define GFX_SPECIAL_ARG_TITLE_2         10
2255 #define GFX_SPECIAL_ARG_TITLE_3         11
2256 #define GFX_SPECIAL_ARG_TITLE_4         12
2257 #define GFX_SPECIAL_ARG_TITLE_5         13
2258 #define GFX_SPECIAL_ARG_MAIN            14
2259 #define GFX_SPECIAL_ARG_LEVELS          15
2260 #define GFX_SPECIAL_ARG_LEVELNR         16
2261 #define GFX_SPECIAL_ARG_SCORES          17
2262 #define GFX_SPECIAL_ARG_EDITOR          18
2263 #define GFX_SPECIAL_ARG_INFO            19
2264 #define GFX_SPECIAL_ARG_SETUP           20
2265 #define GFX_SPECIAL_ARG_PLAYING         21
2266 #define GFX_SPECIAL_ARG_DOOR            22
2267 #define GFX_SPECIAL_ARG_TAPE            23
2268 #define GFX_SPECIAL_ARG_PANEL           24
2269 #define GFX_SPECIAL_ARG_PREVIEW         25
2270 #define GFX_SPECIAL_ARG_CRUMBLED        26
2271 #define GFX_SPECIAL_ARG_MAINONLY        27
2272 #define GFX_SPECIAL_ARG_TYPENAME        28
2273 #define GFX_SPECIAL_ARG_SUBMENU         29
2274 #define GFX_SPECIAL_ARG_MENU            30
2275 #define GFX_SPECIAL_ARG_TOONS           31
2276 #define GFX_SPECIAL_ARG_SCORESOLD       32
2277 #define GFX_SPECIAL_ARG_SCORESNEW       33
2278 #define GFX_SPECIAL_ARG_FADING          34
2279 #define GFX_SPECIAL_ARG_QUIT            35
2280
2281 #define NUM_SPECIAL_GFX_ARGS            36
2282
2283 /* these additional definitions are currently only used for draw offsets */
2284 #define GFX_SPECIAL_ARG_INFO_MAIN       0
2285 #define GFX_SPECIAL_ARG_INFO_TITLE      1
2286 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
2287 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
2288 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
2289 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
2290 #define GFX_SPECIAL_ARG_INFO_VERSION    6
2291 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
2292
2293 #define NUM_SPECIAL_GFX_INFO_ARGS       8
2294
2295 /* these additional definitions are currently only used for draw offsets */
2296 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2297 /* (should also match corresponding entries in src/conf_gfx.c) */
2298 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
2299 #define GFX_SPECIAL_ARG_SETUP_GAME              1
2300 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
2301 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
2302 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
2303 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
2304 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
2305 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
2306 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
2307 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
2308 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
2309 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
2310 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
2311 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
2312 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
2313 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
2314
2315 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
2316
2317
2318 /* values for image configuration suffixes */
2319 #define GFX_ARG_X                       0
2320 #define GFX_ARG_Y                       1
2321 #define GFX_ARG_XPOS                    2
2322 #define GFX_ARG_YPOS                    3
2323 #define GFX_ARG_WIDTH                   4
2324 #define GFX_ARG_HEIGHT                  5
2325 #define GFX_ARG_VERTICAL                6
2326 #define GFX_ARG_OFFSET                  7
2327 #define GFX_ARG_XOFFSET                 8
2328 #define GFX_ARG_YOFFSET                 9
2329 #define GFX_ARG_2ND_MOVEMENT_TILE       10
2330 #define GFX_ARG_2ND_VERTICAL            11
2331 #define GFX_ARG_2ND_OFFSET              12
2332 #define GFX_ARG_2ND_XOFFSET             13
2333 #define GFX_ARG_2ND_YOFFSET             14
2334 #define GFX_ARG_2ND_SWAP_TILES          15      
2335 #define GFX_ARG_FRAMES                  16
2336 #define GFX_ARG_FRAMES_PER_LINE         17
2337 #define GFX_ARG_START_FRAME             18
2338 #define GFX_ARG_DELAY                   19
2339 #define GFX_ARG_ANIM_MODE               20
2340 #define GFX_ARG_GLOBAL_SYNC             21
2341 #define GFX_ARG_CRUMBLED_LIKE           22
2342 #define GFX_ARG_DIGGABLE_LIKE           23
2343 #define GFX_ARG_BORDER_SIZE             24
2344 #define GFX_ARG_STEP_OFFSET             25
2345 #define GFX_ARG_STEP_XOFFSET            26
2346 #define GFX_ARG_STEP_YOFFSET            27
2347 #define GFX_ARG_STEP_DELAY              28
2348 #define GFX_ARG_DIRECTION               29
2349 #define GFX_ARG_POSITION                30
2350 #define GFX_ARG_DRAW_XOFFSET            31
2351 #define GFX_ARG_DRAW_YOFFSET            32
2352 #define GFX_ARG_DRAW_MASKED             33
2353 #define GFX_ARG_DRAW_ORDER              34
2354 #define GFX_ARG_INIT_DELAY_FIXED        35
2355 #define GFX_ARG_INIT_DELAY_RANDOM       36
2356 #define GFX_ARG_ANIM_DELAY_FIXED        37
2357 #define GFX_ARG_ANIM_DELAY_RANDOM       38
2358 #define GFX_ARG_POST_DELAY_FIXED        39
2359 #define GFX_ARG_POST_DELAY_RANDOM       40
2360 #define GFX_ARG_INIT_EVENT              41
2361 #define GFX_ARG_ANIM_EVENT              42
2362 #define GFX_ARG_NAME                    43
2363 #define GFX_ARG_SCALE_UP_FACTOR         44
2364 #define GFX_ARG_TILE_SIZE               45
2365 #define GFX_ARG_CLONE_FROM              46
2366 #define GFX_ARG_FADE_MODE               47
2367 #define GFX_ARG_FADE_DELAY              48
2368 #define GFX_ARG_POST_DELAY              49
2369 #define GFX_ARG_AUTO_DELAY              50
2370 #define GFX_ARG_ALIGN                   51
2371 #define GFX_ARG_VALIGN                  52
2372 #define GFX_ARG_SORT_PRIORITY           53
2373 #define GFX_ARG_CLASS                   54
2374 #define GFX_ARG_STYLE                   55
2375 #define GFX_ARG_ACTIVE_XOFFSET          56
2376 #define GFX_ARG_ACTIVE_YOFFSET          57
2377 #define GFX_ARG_PRESSED_XOFFSET         58
2378 #define GFX_ARG_PRESSED_YOFFSET         59
2379
2380 #define NUM_GFX_ARGS                    60
2381
2382
2383 /* values for sound configuration suffixes */
2384 #define SND_ARG_MODE_LOOP               0
2385 #define SND_ARG_VOLUME                  1
2386 #define SND_ARG_PRIORITY                2
2387
2388 #define NUM_SND_ARGS                    3
2389
2390
2391 /* values for music configuration suffixes */
2392 #define MUS_ARG_MODE_LOOP               0
2393
2394 #define NUM_MUS_ARGS                    1
2395
2396
2397 /* values for font configuration (definitions must match those from main.c) */
2398 #define FONT_INITIAL_1                  0
2399 #define FONT_INITIAL_2                  1
2400 #define FONT_INITIAL_3                  2
2401 #define FONT_INITIAL_4                  3
2402 #define FONT_TITLE_1                    4
2403 #define FONT_TITLE_2                    5
2404 #define FONT_MENU_1_ACTIVE              6
2405 #define FONT_MENU_2_ACTIVE              7
2406 #define FONT_MENU_1                     8
2407 #define FONT_MENU_2                     9
2408 #define FONT_TEXT_1_ACTIVE              10
2409 #define FONT_TEXT_2_ACTIVE              11
2410 #define FONT_TEXT_3_ACTIVE              12
2411 #define FONT_TEXT_4_ACTIVE              13
2412 #define FONT_TEXT_1                     14
2413 #define FONT_TEXT_2                     15
2414 #define FONT_TEXT_3                     16
2415 #define FONT_TEXT_4                     17
2416 #define FONT_ENVELOPE_1                 18
2417 #define FONT_ENVELOPE_2                 19
2418 #define FONT_ENVELOPE_3                 20
2419 #define FONT_ENVELOPE_4                 21
2420 #define FONT_REQUEST                    22
2421 #define FONT_INPUT_1_ACTIVE             23
2422 #define FONT_INPUT_2_ACTIVE             24
2423 #define FONT_INPUT_1                    25
2424 #define FONT_INPUT_2                    26
2425 #define FONT_OPTION_OFF_NARROW          27
2426 #define FONT_OPTION_OFF                 28
2427 #define FONT_OPTION_ON_NARROW           29
2428 #define FONT_OPTION_ON                  30
2429 #define FONT_VALUE_1                    31
2430 #define FONT_VALUE_2                    32
2431 #define FONT_VALUE_OLD                  33
2432 #define FONT_VALUE_NARROW               34
2433 #define FONT_LEVEL_NUMBER_ACTIVE        35
2434 #define FONT_LEVEL_NUMBER               36
2435 #define FONT_TAPE_RECORDER              37
2436 #define FONT_GAME_INFO                  38
2437 #define FONT_INFO_ELEMENTS              39
2438 #define FONT_INFO_LEVELSET              40
2439
2440 #define NUM_FONTS                       41
2441 #define NUM_INITIAL_FONTS               4
2442
2443 /* values for toon animation configuration */
2444 #define MAX_NUM_TOONS                   20
2445
2446 /* values for global animation configuration (must match those from main.c) */
2447 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2448 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2449 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2450 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2451
2452 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2453 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2454 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2455 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2456
2457 #define GLOBAL_ANIM_ID_PART_FIRST       0
2458 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2459 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2460
2461 /* values for global border graphics */
2462 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2463 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2464
2465 /* values for game_status (must match special image configuration suffixes) */
2466 #define GAME_MODE_DEFAULT               0
2467 #define GAME_MODE_LOADING               1
2468 #define GAME_MODE_TITLE_INITIAL         2
2469 #define GAME_MODE_TITLE_INITIAL_1       3
2470 #define GAME_MODE_TITLE_INITIAL_2       4
2471 #define GAME_MODE_TITLE_INITIAL_3       5
2472 #define GAME_MODE_TITLE_INITIAL_4       6
2473 #define GAME_MODE_TITLE_INITIAL_5       7
2474 #define GAME_MODE_TITLE                 8
2475 #define GAME_MODE_TITLE_1               9
2476 #define GAME_MODE_TITLE_2               10
2477 #define GAME_MODE_TITLE_3               11
2478 #define GAME_MODE_TITLE_4               12
2479 #define GAME_MODE_TITLE_5               13
2480 #define GAME_MODE_MAIN                  14
2481 #define GAME_MODE_LEVELS                15
2482 #define GAME_MODE_LEVELNR               16
2483 #define GAME_MODE_SCORES                17
2484 #define GAME_MODE_EDITOR                18
2485 #define GAME_MODE_INFO                  19
2486 #define GAME_MODE_SETUP                 20
2487 #define GAME_MODE_PLAYING               21
2488 #define GAME_MODE_PSEUDO_DOOR           22
2489 #define GAME_MODE_PSEUDO_TAPE           23
2490 #define GAME_MODE_PSEUDO_PANEL          24
2491 #define GAME_MODE_PSEUDO_PREVIEW        25
2492 #define GAME_MODE_PSEUDO_CRUMBLED       26
2493 #define GAME_MODE_PSEUDO_MAINONLY       27
2494 #define GAME_MODE_PSEUDO_TYPENAME       28
2495 #define GAME_MODE_PSEUDO_SUBMENU        29
2496 #define GAME_MODE_PSEUDO_MENU           30
2497 #define GAME_MODE_PSEUDO_TOONS          31
2498 #define GAME_MODE_PSEUDO_SCORESOLD      32
2499 #define GAME_MODE_PSEUDO_SCORESNEW      33
2500 #define GAME_MODE_PSEUDO_FADING         34
2501 #define GAME_MODE_QUIT                  35
2502
2503 #define NUM_GAME_MODES                  36
2504
2505 /* special definitions currently only used for custom artwork configuration */
2506 #define MUSIC_PREFIX_BACKGROUND         0
2507 #define NUM_MUSIC_PREFIXES              1
2508
2509 /* definitions for demo animation lists */
2510 #define HELPANIM_LIST_NEXT              -1
2511 #define HELPANIM_LIST_END               -999
2512
2513
2514 /* program information and versioning definitions */
2515 #define PROGRAM_VERSION_MAJOR           4
2516 #define PROGRAM_VERSION_MINOR           0
2517 #define PROGRAM_VERSION_PATCH           1
2518 #define PROGRAM_VERSION_BUILD           5
2519 #define PROGRAM_VERSION_EXTRA           ""
2520
2521 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2522 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2523 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2524 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2525 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2526 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2527
2528 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2529
2530 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2531
2532 #define USERDATA_DIRECTORY_OTHER        "userdata"
2533
2534 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2535 ** currently supported/known file version numbers:
2536 **      1.0 (old)
2537 **      1.2 (still in use)
2538 **      1.4 (still in use)
2539 **      2.0 (actual)
2540 */
2541 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2542 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2543 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2544 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2545 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2546
2547 /* file version does not change for every program version, but is changed
2548    when new features are introduced that are incompatible with older file
2549    versions, so that they can be treated accordingly */
2550 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2551
2552 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2553 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2554 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2555 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2556 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2557
2558 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2559                                                       PROGRAM_VERSION_MINOR, \
2560                                                       PROGRAM_VERSION_PATCH, \
2561                                                       PROGRAM_VERSION_BUILD)
2562
2563 /* values for game_emulation */
2564 #define EMU_NONE                        0
2565 #define EMU_BOULDERDASH                 1
2566 #define EMU_SOKOBAN                     2
2567 #define EMU_SUPAPLEX                    3
2568
2569 /* values for level file type identifier */
2570 #define LEVEL_FILE_TYPE_UNKNOWN         0
2571 #define LEVEL_FILE_TYPE_RND             1
2572 #define LEVEL_FILE_TYPE_BD              2
2573 #define LEVEL_FILE_TYPE_EM              3
2574 #define LEVEL_FILE_TYPE_SP              4
2575 #define LEVEL_FILE_TYPE_DX              5
2576 #define LEVEL_FILE_TYPE_SB              6
2577 #define LEVEL_FILE_TYPE_DC              7
2578 #define LEVEL_FILE_TYPE_MM              8
2579
2580 #define NUM_LEVEL_FILE_TYPES            9
2581
2582 /* values for game engine type identifier */
2583 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2584 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2585 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2586 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2587 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2588
2589 #define NUM_ENGINE_TYPES                4
2590
2591 /* values for automatically playing tapes */
2592 #define AUTOPLAY_NONE                   0
2593 #define AUTOPLAY_PLAY                   (1 << 0)
2594 #define AUTOPLAY_FFWD                   (1 << 1)
2595 #define AUTOPLAY_WARP                   (1 << 2)
2596 #define AUTOPLAY_TEST                   (1 << 3)
2597 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2598
2599 #define AUTOPLAY_MODE_NONE              0
2600 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2601 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2602 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2603 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2604 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2605
2606
2607 struct BorderInfo
2608 {
2609   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2610   boolean draw_masked_when_fading;
2611 };
2612
2613 struct RequestButtonInfo
2614 {
2615   struct TextPosInfo yes;
2616   struct TextPosInfo no;
2617   struct TextPosInfo confirm;
2618   struct TextPosInfo player_1;
2619   struct TextPosInfo player_2;
2620   struct TextPosInfo player_3;
2621   struct TextPosInfo player_4;
2622 };
2623
2624 struct MenuMainButtonInfo
2625 {
2626   struct MenuPosInfo name;
2627   struct MenuPosInfo levels;
2628   struct MenuPosInfo scores;
2629   struct MenuPosInfo editor;
2630   struct MenuPosInfo info;
2631   struct MenuPosInfo game;
2632   struct MenuPosInfo setup;
2633   struct MenuPosInfo quit;
2634
2635   struct MenuPosInfo prev_level;
2636   struct MenuPosInfo next_level;
2637 };
2638
2639 struct MenuMainTextInfo
2640 {
2641   struct TextPosInfo name;
2642   struct TextPosInfo levels;
2643   struct TextPosInfo scores;
2644   struct TextPosInfo editor;
2645   struct TextPosInfo info;
2646   struct TextPosInfo game;
2647   struct TextPosInfo setup;
2648   struct TextPosInfo quit;
2649
2650   struct TextPosInfo first_level;
2651   struct TextPosInfo last_level;
2652   struct TextPosInfo level_number;
2653   struct TextPosInfo level_info_1;
2654   struct TextPosInfo level_info_2;
2655   struct TextPosInfo level_name;
2656   struct TextPosInfo level_author;
2657   struct TextPosInfo level_year;
2658   struct TextPosInfo level_imported_from;
2659   struct TextPosInfo level_imported_by;
2660   struct TextPosInfo level_tested_by;
2661   struct TextPosInfo title_1;
2662   struct TextPosInfo title_2;
2663   struct TextPosInfo title_3;
2664 };
2665
2666 struct MenuMainInputInfo
2667 {
2668   struct TextPosInfo name;
2669 };
2670
2671 struct MenuMainInfo
2672 {
2673   struct MenuMainButtonInfo button;
2674   struct MenuMainTextInfo text;
2675   struct MenuMainInputInfo input;
2676 };
2677
2678 struct TitleFadingInfo
2679 {
2680   int fade_mode;
2681   int fade_delay;
2682   int post_delay;
2683   int auto_delay;
2684 };
2685
2686 struct TitleMessageInfo
2687 {
2688   int x, y;
2689   int width, height;
2690   int chars, lines;
2691   int align, valign;
2692   int font;
2693   boolean autowrap;
2694   boolean centered;
2695   boolean parse_comments;
2696   int sort_priority;
2697
2698   int fade_mode;
2699   int fade_delay;
2700   int post_delay;
2701   int auto_delay;
2702 };
2703
2704 struct InitInfo
2705 {
2706   struct MenuPosInfo busy;
2707 };
2708
2709 struct TextTypeInfo
2710 {
2711   int large_spacing;
2712   int normal_spacing;
2713
2714   int extra_spacing;
2715 };
2716
2717 struct MenuTextInfo
2718 {
2719   struct TextTypeInfo paragraph;
2720   struct TextTypeInfo headline;
2721   struct TextTypeInfo line;
2722
2723   struct TextTypeInfo all;
2724 };
2725
2726 struct MenuInfo
2727 {
2728   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2729   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2730   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2731   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2732   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2733   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2734
2735   int scrollbar_xoffset;
2736
2737   int list_size[NUM_SPECIAL_GFX_ARGS];
2738   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2739
2740   struct MenuTextInfo text;
2741
2742   struct TitleFadingInfo enter_menu;
2743   struct TitleFadingInfo leave_menu;
2744   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2745   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2746   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2747
2748   int sound[NUM_SPECIAL_GFX_ARGS];
2749   int music[NUM_SPECIAL_GFX_ARGS];
2750
2751   struct MenuMainInfo main;
2752 };
2753
2754 struct DoorInfo
2755 {
2756   struct DoorPartPosInfo part_1;
2757   struct DoorPartPosInfo part_2;
2758   struct DoorPartPosInfo part_3;
2759   struct DoorPartPosInfo part_4;
2760   struct DoorPartPosInfo part_5;
2761   struct DoorPartPosInfo part_6;
2762   struct DoorPartPosInfo part_7;
2763   struct DoorPartPosInfo part_8;
2764
2765   struct DoorPartPosInfo panel;
2766
2767   int width;
2768   int height;
2769   int step_offset;
2770   int step_delay;
2771   int anim_mode;
2772 };
2773
2774 struct RequestInfo
2775 {
2776   struct RequestButtonInfo button;
2777   int x, y;
2778   int width, height;
2779   int border_size;
2780   int line_spacing;
2781   int step_offset;
2782   int step_delay;
2783   int anim_mode;
2784   int align;
2785   int valign;
2786   boolean autowrap;
2787   boolean centered;
2788   boolean wrap_single_words;
2789 };
2790
2791 struct PreviewInfo
2792 {
2793   int x, y;
2794   int align, valign;
2795   int xsize, ysize;
2796   int xoffset, yoffset;
2797   int tile_size;
2798   int step_offset;
2799   int step_delay;
2800   int anim_mode;
2801 };
2802
2803 struct EditorTabsInfo
2804 {
2805   int x;
2806   int y;
2807   int yoffset2;
2808   int width;
2809   int height;
2810   int draw_xoffset;
2811   int draw_yoffset;
2812 };
2813
2814 struct EditorSettingsInfo
2815 {
2816   struct MenuPosInfo headline;
2817
2818   struct XY element_graphic;
2819   struct XY element_name;
2820
2821   struct EditorTabsInfo tabs;
2822 };
2823
2824 struct EditorGadgetInfo
2825 {
2826   int normal_spacing;
2827   int small_spacing;
2828   int tiny_spacing;
2829   int line_spacing;
2830   int text_spacing;
2831   int tab_spacing;
2832
2833   struct Rect separator_line;
2834 };
2835
2836 struct EditorButtonInfo
2837 {
2838   struct XYTileSize prev_level;
2839   struct XYTileSize next_level;
2840
2841   struct XYTileSize properties;
2842   struct XYTileSize element_left;
2843   struct XYTileSize element_middle;
2844   struct XYTileSize element_right;
2845   struct XYTileSize palette;
2846
2847   struct XYTileSize draw_single;
2848   struct XYTileSize draw_connected;
2849   struct XYTileSize draw_line;
2850   struct XYTileSize draw_arc;
2851   struct XYTileSize draw_rectangle;
2852   struct XYTileSize draw_filled_box;
2853   struct XYTileSize rotate_up;
2854   struct XYTileSize draw_text;
2855   struct XYTileSize flood_fill;
2856   struct XYTileSize rotate_left;
2857   struct XYTileSize zoom_level;
2858   struct XYTileSize rotate_right;
2859   struct XYTileSize draw_random;
2860   struct XYTileSize grab_brush;
2861   struct XYTileSize rotate_down;
2862   struct XYTileSize pick_element;
2863
2864   struct XYTileSize ce_copy_from;
2865   struct XYTileSize ce_copy_to;
2866   struct XYTileSize ce_swap;
2867   struct XYTileSize ce_copy;
2868   struct XYTileSize ce_paste;
2869
2870   struct XYTileSize undo;
2871   struct XYTileSize conf;
2872   struct XYTileSize save;
2873   struct XYTileSize clear;
2874   struct XYTileSize test;
2875   struct XYTileSize exit;
2876 };
2877
2878 struct EditorInputInfo
2879 {
2880   struct XY level_number;
2881 };
2882
2883 struct EditorPaletteInfo
2884 {
2885   int x, y;
2886   int cols, rows;
2887   int tile_size;
2888   boolean show_as_separate_screen;
2889   boolean show_on_element_buttons;
2890
2891   struct XYTileSize element_left;
2892   struct XYTileSize element_middle;
2893   struct XYTileSize element_right;
2894 };
2895
2896 struct EditorDrawingAreaInfo
2897 {
2898   int tile_size;
2899 };
2900
2901 struct EditorInfo
2902 {
2903   struct EditorSettingsInfo settings;
2904   struct EditorGadgetInfo gadget;
2905   struct EditorButtonInfo button;
2906   struct EditorInputInfo input;
2907   struct EditorPaletteInfo palette;
2908   struct EditorDrawingAreaInfo drawingarea;
2909 };
2910
2911 struct ViewportInfo
2912 {
2913   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2914   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2915   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2916   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2917 };
2918
2919 struct HiScore
2920 {
2921   char Name[MAX_PLAYER_NAME_LEN + 1];
2922   int Score;
2923 };
2924
2925 struct Content
2926 {
2927   int e[3][3];
2928 };
2929
2930 struct EnvelopeInfo
2931 {
2932   int xsize;
2933   int ysize;
2934
2935   boolean autowrap;
2936   boolean centered;
2937
2938   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2939 };
2940
2941 struct LevelSetInfo
2942 {
2943   int music[MAX_LEVELS];
2944 };
2945
2946 struct LevelFileInfo
2947 {
2948   int nr;
2949   int type;
2950   boolean packed;
2951   char *basename;
2952   char *filename;
2953 };
2954
2955 struct DateInfo
2956 {
2957   int year;
2958   int month;
2959   int day;
2960
2961   enum
2962   {
2963     DATE_SRC_CLOCK,
2964     DATE_SRC_LEVELFILE
2965   } src;
2966 };
2967
2968 struct LevelInfo
2969 {
2970   struct LevelFileInfo file_info;
2971
2972   int game_engine_type;
2973
2974   /* level stored in native format for the alternative native game engines */
2975   struct LevelInfo_EM *native_em_level;
2976   struct LevelInfo_SP *native_sp_level;
2977   struct LevelInfo_MM *native_mm_level;
2978
2979   int file_version;     /* file format version the level is stored with    */
2980   int game_version;     /* game release version the level was created with */
2981
2982   struct DateInfo creation_date;
2983
2984   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2985   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2986   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2987
2988   int fieldx, fieldy;
2989
2990   int time;                             /* available time (seconds) */
2991   int gems_needed;
2992   boolean auto_count_gems;
2993
2994   char name[MAX_LEVEL_NAME_LEN + 1];
2995   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2996
2997   int random_seed;
2998
2999   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3000
3001   int score[LEVEL_SCORE_ELEMENTS];
3002
3003   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3004   int num_yamyam_contents;
3005
3006   int amoeba_speed;
3007   int amoeba_content;
3008
3009   int game_of_life[4];
3010   int biomaze[4];
3011
3012   int time_magic_wall;
3013   int time_wheel;
3014   int time_light;
3015   int time_timegate;
3016
3017   int shield_normal_time;
3018   int shield_deadly_time;
3019
3020   int extra_time;
3021   int time_orb_time;
3022
3023   int extra_time_score;
3024
3025   int start_element[MAX_PLAYERS];
3026   boolean use_start_element[MAX_PLAYERS];
3027
3028   int artwork_element[MAX_PLAYERS];
3029   boolean use_artwork_element[MAX_PLAYERS];
3030
3031   int explosion_element[MAX_PLAYERS];
3032   boolean use_explosion_element[MAX_PLAYERS];
3033
3034   /* values for the new EMC elements */
3035   int android_move_time;
3036   int android_clone_time;
3037   boolean ball_random;
3038   boolean ball_state_initial;
3039   int ball_time;
3040   int lenses_score;
3041   int magnify_score;
3042   int slurp_score;
3043   int lenses_time;
3044   int magnify_time;
3045   int wind_direction_initial;
3046
3047   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3048   int num_ball_contents;
3049
3050   int num_android_clone_elements;
3051   int android_clone_element[MAX_ANDROID_ELEMENTS];
3052
3053   int can_move_into_acid_bits;  /* bitfield to store property for elements */
3054   int dont_collide_with_bits;   /* bitfield to store property for elements */
3055
3056   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
3057   boolean initial_player_gravity[MAX_PLAYERS];
3058
3059   boolean use_initial_inventory[MAX_PLAYERS];
3060   int initial_inventory_size[MAX_PLAYERS];
3061   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3062
3063   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
3064   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
3065   boolean use_spring_bug;       /* for compatibility with old levels */
3066   boolean use_time_orb_bug;     /* for compatibility with old levels */
3067   boolean instant_relocation;   /* no visual delay when relocating player */
3068   boolean shifted_relocation;   /* no level centering when relocating player */
3069   boolean lazy_relocation;      /* only redraw off-screen player relocation */
3070   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
3071   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
3072   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
3073
3074   boolean continuous_snapping;  /* repeated snapping without releasing key */
3075   boolean block_snap_field;     /* snapping blocks field to show animation */
3076   boolean block_last_field;     /* player blocks previous field while moving */
3077   boolean sp_block_last_field;  /* player blocks previous field while moving */
3078
3079   /* values for MM/DF elements */
3080   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3081   boolean df_laser_red, df_laser_green, df_laser_blue;
3082   int mm_time_fuse;
3083   int mm_time_bomb;
3084   int mm_time_ball;
3085   int mm_time_block;
3086
3087   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3088   int use_step_counter;         /* count steps instead of seconds for level */
3089
3090   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3091
3092   boolean use_custom_template;  /* use custom properties from template file */
3093
3094   boolean file_has_custom_elements;     /* set when level file contains CEs */
3095
3096   boolean no_valid_file;        /* set when level file missing or invalid */
3097   boolean no_level_file;        /* set when falling back to level template */
3098
3099   boolean changed;              /* set when level was changed in the editor */
3100
3101   /* runtime flags to handle bugs in old levels (not stored in level file) */
3102   boolean use_action_after_change_bug;
3103 };
3104
3105 struct GlobalInfo
3106 {
3107   char *autoplay_leveldir;
3108   int autoplay_level[MAX_TAPES_PER_SET];
3109   boolean autoplay_all;
3110   boolean autoplay_mode;
3111
3112   char *convert_leveldir;
3113   int convert_level_nr;
3114
3115   char *create_images_dir;
3116
3117   int num_toons;
3118
3119   float frames_per_second;
3120   boolean show_frames_per_second;
3121
3122   /* global values for fading screens and masking borders */
3123   int border_status;
3124
3125   /* values for global animations */
3126   int anim_status;
3127   int anim_status_next;
3128
3129   boolean use_envelope_request;
3130 };
3131
3132 struct ElementChangeInfo
3133 {
3134   boolean can_change;           /* use or ignore this change info */
3135
3136   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
3137
3138   int trigger_player;           /* player triggering change */
3139   int trigger_side;             /* side triggering change */
3140   int trigger_page;             /* page triggering change */
3141
3142   int target_element;           /* target element after change */
3143
3144   int delay_fixed;              /* added frame delay before changed (fixed) */
3145   int delay_random;             /* added frame delay before changed (random) */
3146   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
3147
3148   int initial_trigger_element;  /* initial element triggering change */
3149
3150   struct Content target_content;/* elements for extended change target */
3151   boolean use_target_content;   /* use extended change target */
3152   boolean only_if_complete;     /* only use complete target content */
3153   boolean use_random_replace;   /* use random value for replacing elements */
3154   int random_percentage;        /* random value for replacing elements */
3155   int replace_when;             /* type of elements that can be replaced */
3156
3157   boolean explode;              /* explode instead of change */
3158
3159   boolean has_action;           /* execute action on specified condition */
3160   int action_type;              /* type of action */
3161   int action_mode;              /* mode of action */
3162   int action_arg;               /* parameter of action */
3163   int action_element;           /* element related to action */
3164
3165   /* ---------- internal values used at runtime when playing ---------- */
3166
3167   int trigger_element;          /* element triggering change */
3168
3169   /* functions that are called before, while and after the change of an
3170      element -- currently only used for non-custom elements */
3171   void (*pre_change_function)(int x, int y);
3172   void (*change_function)(int x, int y);
3173   void (*post_change_function)(int x, int y);
3174
3175   short actual_trigger_element; /* element that actually triggered change */
3176   int actual_trigger_side;      /* element side that triggered the change */
3177   int actual_trigger_player;    /* player which actually triggered change */
3178   int actual_trigger_player_bits; /* player bits of triggering players */
3179   int actual_trigger_ce_value;  /* CE value of element that triggered change */
3180   int actual_trigger_ce_score;  /* CE score of element that triggered change */
3181
3182   boolean can_change_or_has_action;     /* can_change | has_action */
3183
3184   /* ---------- internal values used in level editor ---------- */
3185
3186   int direct_action;            /* change triggered by actions on element */
3187   int other_action;             /* change triggered by other element actions */
3188 };
3189
3190 struct ElementGroupInfo
3191 {
3192   int num_elements;                     /* number of elements in this group */
3193   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
3194
3195   int choice_mode;              /* how to choose element from group */
3196
3197   /* ---------- internal values used at runtime when playing ---------- */
3198
3199   /* the following is the same as above, but with recursively resolved group
3200      elements (group elements may also contain further group elements!) */
3201   int num_elements_resolved;
3202   short element_resolved[NUM_FILE_ELEMENTS];
3203
3204   int choice_pos;               /* current element choice position */
3205 };
3206
3207 struct ElementNameInfo
3208 {
3209   /* ---------- token and description strings ---------- */
3210
3211   char *token_name;             /* element token used in config files */
3212   char *class_name;             /* element class used in config files */
3213   char *editor_description;     /* pre-defined description for level editor */
3214 };
3215
3216 struct ElementInfo
3217 {
3218   /* ---------- token and description strings ---------- */
3219
3220   char *token_name;             /* element token used in config files */
3221   char *class_name;             /* element class used in config files */
3222   char *editor_description;     /* pre-defined description for level editor */
3223   char *custom_description;     /* alternative description from config file */
3224   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
3225
3226   /* ---------- graphic and sound definitions ---------- */
3227
3228   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
3229   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3230                                 /* special graphics for left/right/up/down */
3231
3232   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
3233   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3234                                 /* crumbled graphics for left/right/up/down */
3235
3236   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3237                                 /* special graphics for certain screens */
3238
3239   int sound[NUM_ACTIONS];       /* default sounds for several actions */
3240
3241   /* ---------- special element property values ---------- */
3242
3243   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
3244
3245   boolean use_gfx_element;      /* use custom graphic element */
3246   int gfx_element_initial;      /* initial optional custom graphic element */
3247
3248   int access_direction;         /* accessible from which direction */
3249
3250   int collect_score_initial;    /* initial score value for collecting */
3251   int collect_count_initial;    /* initial count value for collecting */
3252
3253   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
3254   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
3255   boolean use_last_ce_value;    /* use value from element before change */
3256
3257   int push_delay_fixed;         /* constant delay before pushing */
3258   int push_delay_random;        /* additional random delay before pushing */
3259   int drop_delay_fixed;         /* constant delay after dropping */
3260   int drop_delay_random;        /* additional random delay after dropping */
3261   int move_delay_fixed;         /* constant delay after moving */
3262   int move_delay_random;        /* additional random delay after moving */
3263
3264   int move_pattern;             /* direction movable element moves to */
3265   int move_direction_initial;   /* initial direction element moves to */
3266   int move_stepsize;            /* step size element moves with */
3267
3268   int move_enter_element;       /* element that can be entered (and removed) */
3269   int move_leave_element;       /* element that can be left behind */
3270   int move_leave_type;          /* change (limited) or leave (unlimited) */
3271
3272   int slippery_type;            /* how/where other elements slip away */
3273
3274   struct Content content;       /* new elements after explosion */
3275
3276   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
3277   int explosion_delay;          /* duration of explosion of this element */
3278   int ignition_delay;           /* delay for explosion by other explosion */
3279
3280   struct ElementChangeInfo *change_page; /* actual list of change pages */
3281   struct ElementChangeInfo *change;      /* pointer to current change page */
3282
3283   int num_change_pages;         /* actual number of change pages */
3284   int current_change_page;      /* currently edited change page */
3285
3286   struct ElementGroupInfo *group;       /* pointer to element group info */
3287
3288   /* ---------- internal values used at runtime when playing ---------- */
3289
3290   boolean has_change_event[NUM_CHANGE_EVENTS];
3291
3292   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3293   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3294
3295   boolean in_group[NUM_GROUP_ELEMENTS];
3296
3297   int gfx_element;              /* runtime optional custom graphic element */
3298
3299   int collect_score;            /* runtime score value for collecting */
3300
3301   /* count of this element on playfield, calculated after each frame */
3302   int element_count;
3303
3304   /* ---------- internal values used in level editor ---------- */
3305
3306   int access_type;              /* walkable or passable */
3307   int access_layer;             /* accessible over/inside/under */
3308   int access_protected;         /* protection against deadly elements */
3309   int walk_to_action;           /* diggable/collectible/pushable */
3310   int smash_targets;            /* can smash player/enemies/everything */
3311   int deadliness;               /* deadly when running/colliding/touching */
3312
3313   boolean can_explode_by_fire;  /* element explodes by fire */
3314   boolean can_explode_smashed;  /* element explodes when smashed */
3315   boolean can_explode_impact;   /* element explodes on impact */
3316
3317   boolean modified_settings;    /* set for all modified custom elements */
3318 };
3319
3320 struct FontInfo
3321 {
3322   char *token_name;             /* font token used in config files */
3323
3324   int graphic;                  /* default graphic for this font */
3325   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3326                                 /* special graphics for certain screens */
3327   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3328                                 /* internal bitmap ID for special graphics */
3329 };
3330
3331 struct GlobalAnimNameInfo
3332 {
3333   char *token_name;             /* global animation token in config files */
3334 };
3335
3336 struct GlobalAnimInfo
3337 {
3338   char *token_name;             /* global animation token in config files */
3339
3340   /* global animation graphic and control definitions */
3341   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3342
3343   /* global animation sound and music definitions */
3344   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3345   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3346 };
3347
3348 struct GraphicInfo
3349 {
3350   Bitmap **bitmaps;             /* bitmaps in all required sizes */
3351   Bitmap *bitmap;               /* bitmap in default size */
3352
3353   int src_image_width;          /* scaled bitmap size, but w/o small images */
3354   int src_image_height;         /* scaled bitmap size, but w/o small images */
3355
3356   int src_x, src_y;             /* start position of animation frames */
3357   int width, height;            /* width/height of each animation frame */
3358
3359   int offset_x, offset_y;       /* x/y offset to next animation frame */
3360   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
3361
3362   boolean double_movement;      /* animation has second movement tile */
3363   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
3364
3365   int anim_frames;
3366   int anim_frames_per_line;
3367   int anim_start_frame;
3368   int anim_delay;               /* important: delay of 1 means "no delay"! */
3369   int anim_mode;
3370
3371   boolean anim_global_sync;
3372
3373   int crumbled_like;            /* element for cloning crumble graphics */
3374   int diggable_like;            /* element for cloning digging graphics */
3375
3376   int border_size;              /* border size for "crumbled" graphics */
3377
3378   int scale_up_factor;          /* optional factor for scaling image up */
3379   int tile_size;                /* optional explicitly defined tile size */
3380
3381   int clone_from;               /* graphic for cloning *all* settings */
3382
3383   int init_delay_fixed;         /* optional initial delay values for global */
3384   int init_delay_random;        /* animations (pause interval before start) */
3385   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
3386   int anim_delay_random;        /* and global animations (animation length) */
3387   int post_delay_fixed;         /* optional delay values after bored/global */
3388   int post_delay_random;        /* animations (pause before next animation) */
3389
3390   int init_event;               /* optional event triggering animation start */
3391   int anim_event;               /* optional event triggering animation end   */
3392
3393   int step_offset;              /* optional step offset of toon animations */
3394   int step_xoffset;             /* optional step offset of toon animations */
3395   int step_yoffset;             /* optional step offset of toon animations */
3396   int step_delay;               /* optional step delay of toon animations */
3397   int direction;                /* optional move direction of toon animations */
3398   int position;                 /* optional draw position of toon animations */
3399   int x;                        /* optional draw position of toon animations */
3400   int y;                        /* optional draw position of toon animations */
3401
3402   int draw_xoffset;             /* optional offset for drawing font chars */
3403   int draw_yoffset;             /* optional offset for drawing font chars */
3404
3405   int draw_masked;              /* optional setting for drawing envelope gfx */
3406   int draw_order;               /* optional draw order for global animations */
3407
3408   int fade_mode;                /* optional setting for drawing title screens */
3409   int fade_delay;               /* optional setting for drawing title screens */
3410   int post_delay;               /* optional setting for drawing title screens */
3411   int auto_delay;               /* optional setting for drawing title screens */
3412   int align, valign;            /* optional setting for drawing title screens */
3413   int sort_priority;            /* optional setting for drawing title screens */
3414
3415   int class;
3416   int style;
3417
3418   int active_xoffset;
3419   int active_yoffset;
3420   int pressed_xoffset;
3421   int pressed_yoffset;
3422
3423   boolean use_image_size;       /* use image size as default width and height */
3424 };
3425
3426 struct SoundInfo
3427 {
3428   boolean loop;
3429   int volume;
3430   int priority;
3431 };
3432
3433 struct MusicInfo
3434 {
3435   boolean loop;
3436 };
3437
3438 struct MusicPrefixInfo
3439 {
3440   char *prefix;
3441   boolean is_loop_music;
3442 };
3443
3444 struct MusicFileInfo
3445 {
3446   char *basename;
3447
3448   char *title_header;
3449   char *artist_header;
3450   char *album_header;
3451   char *year_header;
3452
3453   char *title;
3454   char *artist;
3455   char *album;
3456   char *year;
3457
3458   int music;
3459
3460   boolean is_sound;
3461
3462   struct MusicFileInfo *next;
3463 };
3464
3465 struct ElementActionInfo
3466 {
3467   char *suffix;
3468   int value;
3469   boolean is_loop_sound;
3470 };
3471
3472 struct ElementDirectionInfo
3473 {
3474   char *suffix;
3475   int value;
3476 };
3477
3478 struct SpecialSuffixInfo
3479 {
3480   char *suffix;
3481   int value;
3482 };
3483
3484 struct HelpAnimInfo
3485 {
3486   int element;
3487   int action;
3488   int direction;
3489
3490   int delay;
3491 };
3492
3493
3494 extern Bitmap                  *bitmap_db_field;
3495 extern Bitmap                  *bitmap_db_panel;
3496 extern Bitmap                  *bitmap_db_door_1;
3497 extern Bitmap                  *bitmap_db_door_2;
3498 extern Bitmap                  *bitmap_db_store_1;
3499 extern Bitmap                  *bitmap_db_store_2;
3500 extern DrawBuffer              *fieldbuffer;
3501 extern DrawBuffer              *drawto_field;
3502
3503 extern int                      game_status;
3504 extern boolean                  game_status_last_screen;
3505 extern boolean                  level_editor_test_game;
3506 extern boolean                  network_playing;
3507
3508 #if defined(TARGET_SDL)
3509 extern boolean                  network_server;
3510 extern SDL_Thread              *server_thread;
3511 #endif
3512
3513 extern int                      key_joystick_mapping;
3514
3515 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3516 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3517 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3518 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3519 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3520 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3521 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3522 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3523 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3524 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3525 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3526 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3527 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3528 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3529 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3530 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3531 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3532 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3533 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3534 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3535 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3536 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3537 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3538 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3539 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3540 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3541 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3542
3543 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3544 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3545 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3546 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3547 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3548 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3549
3550 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3551 extern int                      ActiveButton[NUM_IMAGE_FILES];
3552 extern int                      ActiveFont[NUM_FONTS];
3553
3554 extern int                      lev_fieldx, lev_fieldy;
3555 extern int                      scroll_x, scroll_y;
3556
3557 extern int                      WIN_XSIZE, WIN_YSIZE;
3558 extern int                      SCR_FIELDX, SCR_FIELDY;
3559 extern int                      REAL_SX, REAL_SY;
3560 extern int                      SX, SY;
3561 extern int                      DX, DY;
3562 extern int                      VX, VY;
3563 extern int                      EX, EY;
3564 extern int                      dDX, dDY;
3565 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3566 extern int                      SXSIZE, SYSIZE;
3567 extern int                      DXSIZE, DYSIZE;
3568 extern int                      VXSIZE, VYSIZE;
3569 extern int                      EXSIZE, EYSIZE;
3570 extern int                      TILESIZE_VAR;
3571
3572 extern int                      FADE_SX, FADE_SY;
3573 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3574
3575 extern int                      FX, FY;
3576 extern int                      ScrollStepSize;
3577 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3578 extern int                      BorderElement;
3579 extern int                      MenuFrameDelay;
3580 extern int                      GameFrameDelay;
3581 extern int                      FfwdFrameDelay;
3582 extern int                      BX1, BY1;
3583 extern int                      BX2, BY2;
3584 extern int                      SBX_Left, SBX_Right;
3585 extern int                      SBY_Upper, SBY_Lower;
3586 extern int                      ZX, ZY;
3587 extern int                      ExitX, ExitY;
3588 extern int                      AllPlayersGone;
3589
3590 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3591
3592 extern boolean                  network_player_action_received;
3593
3594 extern int                      graphics_action_mapping[];
3595
3596 extern struct LevelSetInfo      levelset;
3597 extern struct LevelInfo         level, level_template;
3598 extern struct HiScore           highscore[];
3599 extern struct TapeInfo          tape;
3600 extern struct GlobalInfo        global;
3601 extern struct BorderInfo        border;
3602 extern struct ViewportInfo      viewport;
3603 extern struct TitleFadingInfo   fading;
3604 extern struct TitleFadingInfo   fading_none;
3605 extern struct TitleFadingInfo   title_initial_first_default;
3606 extern struct TitleFadingInfo   title_initial_default;
3607 extern struct TitleFadingInfo   title_first_default;
3608 extern struct TitleFadingInfo   title_default;
3609 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3610 extern struct TitleMessageInfo  titlescreen_initial_first[];
3611 extern struct TitleMessageInfo  titlescreen_initial_default;
3612 extern struct TitleMessageInfo  titlescreen_initial[];
3613 extern struct TitleMessageInfo  titlescreen_first_default;
3614 extern struct TitleMessageInfo  titlescreen_first[];
3615 extern struct TitleMessageInfo  titlescreen_default;
3616 extern struct TitleMessageInfo  titlescreen[];
3617 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3618 extern struct TitleMessageInfo  titlemessage_initial_first[];
3619 extern struct TitleMessageInfo  titlemessage_initial_default;
3620 extern struct TitleMessageInfo  titlemessage_initial[];
3621 extern struct TitleMessageInfo  titlemessage_first_default;
3622 extern struct TitleMessageInfo  titlemessage_first[];
3623 extern struct TitleMessageInfo  titlemessage_default;
3624 extern struct TitleMessageInfo  titlemessage[];
3625 extern struct TitleMessageInfo  readme;
3626 extern struct InitInfo          init, init_last;
3627 extern struct MenuInfo          menu;
3628 extern struct DoorInfo          door_1, door_2;
3629 extern struct RequestInfo       request;
3630 extern struct PreviewInfo       preview;
3631 extern struct EditorInfo        editor;
3632 extern struct ElementInfo       element_info[];
3633 extern struct ElementNameInfo   element_name_info[];
3634 extern struct ElementActionInfo element_action_info[];
3635 extern struct ElementDirectionInfo element_direction_info[];
3636 extern struct SpecialSuffixInfo special_suffix_info[];
3637 extern struct TokenIntPtrInfo   image_config_vars[];
3638 extern struct FontInfo          font_info[];
3639 extern struct GlobalAnimInfo    global_anim_info[];
3640 extern struct GlobalAnimNameInfo global_anim_name_info[];
3641 extern struct MusicPrefixInfo   music_prefix_info[];
3642 extern struct GraphicInfo      *graphic_info;
3643 extern struct SoundInfo        *sound_info;
3644 extern struct MusicInfo        *music_info;
3645 extern struct MusicFileInfo    *music_file_info;
3646 extern struct HelpAnimInfo     *helpanim_info;
3647 extern SetupFileHash           *helptext_info;
3648 extern SetupFileHash           *image_config_hash;
3649 extern SetupFileHash           *element_token_hash;
3650 extern SetupFileHash           *graphic_token_hash;
3651 extern SetupFileHash           *font_token_hash;
3652 extern SetupFileHash           *hide_setup_hash;
3653 extern struct ConfigTypeInfo    image_config_suffix[];
3654 extern struct ConfigTypeInfo    sound_config_suffix[];
3655 extern struct ConfigTypeInfo    music_config_suffix[];
3656 extern struct ConfigInfo        image_config[];
3657 extern struct ConfigInfo        sound_config[];
3658 extern struct ConfigInfo        music_config[];
3659 extern struct ConfigInfo        helpanim_config[];
3660 extern struct ConfigInfo        helptext_config[];
3661
3662 #endif  /* MAIN_H */