re-enabled storing selection from "last played level set" menu
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  https://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255 #define CE_CLICKED_BY_MOUSE             44
256 #define CE_PRESSED_BY_MOUSE             45
257 #define CE_MOUSE_CLICKED_ON_X           46
258 #define CE_MOUSE_PRESSED_ON_X           47
259
260 #define NUM_CHANGE_EVENTS               48
261
262 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
263
264 #define CE_HEADLINE_SPECIAL_EVENTS      250
265 #define CE_UNDEFINED                    255
266
267 #define CE_BITMASK_DEFAULT              0
268
269 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
270 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
271
272 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
273 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
274
275 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
276 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
277                                          CH_EVENT_VAR(e,c))
278 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
279                                          CH_ANY_EVENT_VAR(e,c))
280
281 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
282                                          CH_EVENT_VAR(e,c) = (v) : 0)
283 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
284                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
285
286 // values for player bitmasks
287 #define PLAYER_BITS_NONE                0
288 #define PLAYER_BITS_1                   (1 << 0)
289 #define PLAYER_BITS_2                   (1 << 1)
290 #define PLAYER_BITS_3                   (1 << 2)
291 #define PLAYER_BITS_4                   (1 << 3)
292 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
293                                          PLAYER_BITS_2 | \
294                                          PLAYER_BITS_3 | \
295                                          PLAYER_BITS_4)
296 #define PLAYER_BITS_TRIGGER             (1 << 4)
297 #define PLAYER_BITS_ACTION              (1 << 5)
298
299 // values for move directions (bits 0 - 3: basic move directions)
300 #define MV_BIT_PREVIOUS                 4
301 #define MV_BIT_TRIGGER                  5
302 #define MV_BIT_TRIGGER_BACK             6
303 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
304 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
305
306 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
307 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
308 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
309 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
310 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
311
312 // values for move stepsize
313 #define STEPSIZE_NOT_MOVING             0
314 #define STEPSIZE_VERY_SLOW              1
315 #define STEPSIZE_SLOW                   2
316 #define STEPSIZE_NORMAL                 4
317 #define STEPSIZE_FAST                   8
318 #define STEPSIZE_VERY_FAST              16
319 #define STEPSIZE_EVEN_FASTER            32
320 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
321 #define STEPSIZE_FASTER                 200     // (symbolic value only)
322 #define STEPSIZE_RESET                  100     // (symbolic value only)
323
324 // values for change side for custom elements
325 #define CH_SIDE_NONE                    MV_NONE
326 #define CH_SIDE_LEFT                    MV_LEFT
327 #define CH_SIDE_RIGHT                   MV_RIGHT
328 #define CH_SIDE_TOP                     MV_UP
329 #define CH_SIDE_BOTTOM                  MV_DOWN
330 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
331 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
332 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
333
334 #define CH_SIDE_FROM_BUTTON(b)  ((b) == MB_LEFTBUTTON   ? CH_SIDE_LEFT :       \
335                                  (b) == MB_RIGHTBUTTON  ? CH_SIDE_RIGHT :      \
336                                  (b) == MB_MIDDLEBUTTON ? CH_SIDE_TOP_BOTTOM : \
337                                  CH_SIDE_NONE)
338
339 // values for change player for custom elements
340 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
341 #define CH_PLAYER_1                     PLAYER_BITS_1
342 #define CH_PLAYER_2                     PLAYER_BITS_2
343 #define CH_PLAYER_3                     PLAYER_BITS_3
344 #define CH_PLAYER_4                     PLAYER_BITS_4
345 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
346
347 // values for change page for custom elements
348 #define CH_PAGE_ANY_FILE                (0xff)
349 #define CH_PAGE_ANY                     (0xffffffff)
350
351 // values for change power for custom elements
352 #define CP_WHEN_EMPTY                   0
353 #define CP_WHEN_DIGGABLE                1
354 #define CP_WHEN_DESTRUCTIBLE            2
355 #define CP_WHEN_COLLECTIBLE             3
356 #define CP_WHEN_REMOVABLE               4
357 #define CP_WHEN_WALKABLE                5
358
359 // values for change actions for custom elements (stored in level file)
360 #define CA_NO_ACTION                    0
361 #define CA_EXIT_PLAYER                  1
362 #define CA_KILL_PLAYER                  2
363 #define CA_MOVE_PLAYER                  3
364 #define CA_RESTART_LEVEL                4
365 #define CA_SHOW_ENVELOPE                5
366 #define CA_SET_LEVEL_TIME               6
367 #define CA_SET_LEVEL_GEMS               7
368 #define CA_SET_LEVEL_SCORE              8
369 #define CA_SET_LEVEL_WIND               9
370 #define CA_SET_PLAYER_GRAVITY           10
371 #define CA_SET_PLAYER_KEYS              11
372 #define CA_SET_PLAYER_SPEED             12
373 #define CA_SET_PLAYER_SHIELD            13
374 #define CA_SET_PLAYER_ARTWORK           14
375 #define CA_SET_CE_SCORE                 15
376 #define CA_SET_CE_VALUE                 16
377 #define CA_SET_ENGINE_SCAN_MODE         17
378 #define CA_SET_PLAYER_INVENTORY         18
379 #define CA_SET_CE_ARTWORK               19
380 #define CA_SET_LEVEL_RANDOM_SEED        20
381 #define CA_MOVE_PLAYER_NEW              21
382
383 #define CA_HEADLINE_LEVEL_ACTIONS       250
384 #define CA_HEADLINE_PLAYER_ACTIONS      251
385 #define CA_HEADLINE_CE_ACTIONS          252
386 #define CA_HEADLINE_ENGINE_ACTIONS      253
387 #define CA_UNDEFINED                    255
388
389 // values for change action mode for custom elements
390 #define CA_MODE_UNDEFINED               0
391 #define CA_MODE_SET                     1
392 #define CA_MODE_ADD                     2
393 #define CA_MODE_SUBTRACT                3
394 #define CA_MODE_MULTIPLY                4
395 #define CA_MODE_DIVIDE                  5
396 #define CA_MODE_MODULO                  6
397
398 // values for change action parameters for custom elements
399 #define CA_ARG_MIN                      0
400 #define CA_ARG_0                        0
401 #define CA_ARG_1                        1
402 #define CA_ARG_2                        2
403 #define CA_ARG_3                        3
404 #define CA_ARG_4                        4
405 #define CA_ARG_5                        5
406 #define CA_ARG_6                        6
407 #define CA_ARG_7                        7
408 #define CA_ARG_8                        8
409 #define CA_ARG_9                        9
410 #define CA_ARG_10                       10
411 #define CA_ARG_100                      100
412 #define CA_ARG_1000                     1000
413 #define CA_ARG_MAX                      9999
414 #define CA_ARG_PLAYER                   10000
415 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
416 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
417 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
418 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
419 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
420 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
421 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
422 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
423 #define CA_ARG_NUMBER                   11000
424 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
425 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
426 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
427 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
428 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
429 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
430 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
431 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
432 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
433 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
434 #define CA_ARG_ELEMENT                  12000
435 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
436 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
437 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
438 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
439 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
440 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
441 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
442 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
443 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
444 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
445 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
446 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
447 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
448 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
449 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
450 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
451 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
452 #define CA_ARG_SPEED                    13000
453 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
454 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
455 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
456 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
457 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
458 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
459 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
460 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
461 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
462 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
463 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
464 #define CA_ARG_GRAVITY                  14000
465 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
466 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
467 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
468 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
469 #define CA_ARG_DIRECTION                15000
470 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
471 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
472 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
473 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
474 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
475 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
476 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
477 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
478 #define CA_ARG_SHIELD                   16000
479 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
480 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
481 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
482 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
483 #define CA_ARG_SCAN_MODE                17000
484 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
485 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
486 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
487 #define CA_ARG_INVENTORY                18000
488 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
489 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
490 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
491 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
492 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
493 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
494 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
495 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
496 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
497 #define CA_ARG_UNDEFINED                65535
498
499 // values for custom move patterns (bits 0 - 3: basic move directions)
500 #define MV_BIT_TOWARDS_PLAYER           4
501 #define MV_BIT_AWAY_FROM_PLAYER         5
502 #define MV_BIT_ALONG_LEFT_SIDE          6
503 #define MV_BIT_ALONG_RIGHT_SIDE         7
504 #define MV_BIT_TURNING_LEFT             8
505 #define MV_BIT_TURNING_RIGHT            9
506 #define MV_BIT_WHEN_PUSHED              10
507 #define MV_BIT_MAZE_RUNNER              11
508 #define MV_BIT_MAZE_HUNTER              12
509 #define MV_BIT_WHEN_DROPPED             13
510 #define MV_BIT_TURNING_LEFT_RIGHT       14
511 #define MV_BIT_TURNING_RIGHT_LEFT       15
512 #define MV_BIT_TURNING_RANDOM           16
513 #define MV_BIT_WIND_DIRECTION           17
514
515 // values for custom move patterns
516 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
517 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
518 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
519 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
520 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
521 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
522 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
523 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
524 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
525 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
526 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
527 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
528 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
529 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
530 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
531
532 // values for initial move direction
533 #define MV_START_NONE                   (MV_NONE)
534 #define MV_START_AUTOMATIC              (MV_NONE)
535 #define MV_START_LEFT                   (MV_LEFT)
536 #define MV_START_RIGHT                  (MV_RIGHT)
537 #define MV_START_UP                     (MV_UP)
538 #define MV_START_DOWN                   (MV_DOWN)
539 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
540 #define MV_START_PREVIOUS               (MV_PREVIOUS)
541
542 // values for elements left behind by custom elements
543 #define LEAVE_TYPE_UNLIMITED            0
544 #define LEAVE_TYPE_LIMITED              1
545
546 // values for slippery property for custom elements
547 #define SLIPPERY_ANY_RANDOM             0
548 #define SLIPPERY_ANY_LEFT_RIGHT         1
549 #define SLIPPERY_ANY_RIGHT_LEFT         2
550 #define SLIPPERY_ONLY_LEFT              3
551 #define SLIPPERY_ONLY_RIGHT             4
552
553 // values for explosion type for custom elements
554 #define EXPLODES_3X3                    0
555 #define EXPLODES_1X1                    1
556 #define EXPLODES_CROSS                  2
557
558 // macros for configurable properties
559 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
560 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
561 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
562 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
563 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
564 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
565 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
566 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
567 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
568 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
569 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
570 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
571 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
572 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
573 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
574 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
575 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
576 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
577 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
578 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
579 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
580 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
581 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
582 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
583 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
584 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
585 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
586 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
587 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
588 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
589 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
590 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
591
592 // macros for special configurable properties
593 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
594
595 // macros for special graphics properties
596 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
597
598 // macros for pre-defined properties
599 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
600 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
601 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
602 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
603 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
604 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
605 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
606 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
607 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
608 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
609 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
610 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
611 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
612 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
613 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
614 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
615 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
616 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
617 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
618 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
619 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
620 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
621 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
622 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
623 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
624 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
625 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
626
627 // macros for derived properties
628 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
629 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
630 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
631 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
632 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
633 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
634 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
635 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
636 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
637 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
638 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
639 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
640 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
641 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
642 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
643 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
644 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
645 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
646 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
647                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
648 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
649                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
650 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
651 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
652 #define CAN_BE_CLONED_BY_ANDROID(e)     \
653                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
654
655 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
656 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
657                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
658 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
659                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
660
661 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
662 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
663                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
664
665 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
666
667 // special macros used in game engine
668 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
669                                  (e) <= NUM_FILE_ELEMENTS)
670
671 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
672                                  (e) <= NUM_DRAWABLE_ELEMENTS)
673
674 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
675                                  (e) <= NUM_RUNTIME_ELEMENTS)
676
677 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
678                                  (e) <= MAX_NUM_ELEMENTS)
679
680 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
681                                  (e) <= EL_CUSTOM_END)
682
683 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
684                                  (e) <= EL_GROUP_END)
685
686 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
687                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
688
689 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
690                                  (e) <= EL_INTERNAL_END)
691
692 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
693                                  (e) <= EL_MM_END)
694
695 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
696                                  (e) <= EL_DF_END)
697
698 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
699                                  (e) <= EL_MM_MCDUFFIN_END)
700
701 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
702                                  (e) <= EL_DF_LASER_END)
703
704 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
705                                   (e) <= EL_MM_WALL_END) ||             \
706                                  ((e) >= EL_DF_WALL_START &&            \
707                                   (e) <= EL_DF_WALL_END))
708
709 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
710                                  (e) <= EL_DF_WALL_END)
711
712 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
713                                  (e) == EL_MM_WOODEN_WALL ||            \
714                                  (e) == EL_MM_ICE_WALL ||               \
715                                  (e) == EL_MM_AMOEBA_WALL ||            \
716                                  (e) == EL_DF_STEEL_WALL ||             \
717                                  (e) == EL_DF_WOODEN_WALL)
718
719 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
720                                  (e) <= EL_ENVELOPE_4)
721
722 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
723                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
724                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
725                                  (e) == EL_BALLOON_SWITCH_UP ||         \
726                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
727                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
728                                  (e) == EL_BALLOON_SWITCH_NONE)
729
730 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
731                                  (e) <= EL_KEY_4)
732 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
733                                  (e) <= EL_EM_KEY_4)
734 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
735                                  (e) <= EL_EMC_KEY_8)
736 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
737                                  IS_EM_KEY(e) ||                        \
738                                  IS_EMC_KEY(e))
739 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
740 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
741 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
742 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
743                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
744                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
745
746 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
747                                  (e) <= EL_GATE_4)
748 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
749                                  (e) <= EL_EM_GATE_4)
750 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
751                                  (e) <= EL_EMC_GATE_8)
752 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
753 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
754                                  IS_EM_GATE(e) ||                       \
755                                  IS_EMC_GATE(e) ||                      \
756                                  IS_DC_GATE(e))
757 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
758 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
759 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
760 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
761                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
762                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
763
764 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
765                                  (e) <= EL_GATE_4_GRAY)
766 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
767                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
768 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
769                                  (e) <= EL_EM_GATE_4_GRAY)
770 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
771                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
772 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
773                                  (e) <= EL_EMC_GATE_8_GRAY)
774 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
775                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
776 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
777 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
778
779 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
780                                  IS_EM_GATE_GRAY(e) ||                  \
781                                  IS_EMC_GATE_GRAY(e) ||                 \
782                                  IS_DC_GATE_GRAY(e))
783 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
784                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
785                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
786                                  IS_DC_GATE_GRAY_ACTIVE(e))
787 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
788 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
789 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
790 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
791 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
792 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
793 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
794                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
795                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
796
797 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
798
799 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
800                                  (e) <= EL_EMC_WALL_3)
801 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
802                                  (e) == EL_SP_CHIP_LEFT ||              \
803                                  (e) == EL_SP_CHIP_RIGHT ||             \
804                                  (e) == EL_SP_CHIP_TOP ||               \
805                                  (e) == EL_SP_CHIP_BOTTOM)
806 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
807                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
808                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
809                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
810                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
811                                  (e) == EL_SP_HARDWARE_BASE_6)
812
813 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
814                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
815
816 // !!! IMPROVE THIS !!!
817 #define IS_EM_ELEMENT(e)        (map_element_EM_to_RND_cave(map_element_RND_to_EM_cave(e)) == (e))
818
819 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
820 #define MM_WALL_BITS(e)         ((e) & 0x000f)
821
822 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
823
824 // !!! CHECK THIS !!!
825 #if 1
826 #define TILE_GFX_ELEMENT(x, y)                                          \
827                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
828                     Tile[x][y] != EL_EXPLOSION ?                        \
829                     GfxElement[x][y] : Tile[x][y])
830 #else
831 #define TILE_GFX_ELEMENT(x, y)                                          \
832         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
833                     Tile[x][y] != EL_EXPLOSION ?                        \
834                     GfxElement[x][y] : Tile[x][y])
835 #endif
836
837 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
838 // (solution: add separate "use sound of element" to level file and editor)
839 #if 0
840 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
841 #else
842 #define SND_ELEMENT(e)          (e)
843 #endif
844
845 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
846 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
847 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
848
849 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
850         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
851          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
852
853 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
854
855 #define IS_FREE(x, y)           (Tile[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
856 #define IS_FREE_OR_PLAYER(x, y) (Tile[x][y] == EL_EMPTY)
857
858 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
859 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
860 #define IS_BLOCKED(x,y)         (Tile[x][y] == EL_BLOCKED)
861
862 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
863
864 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
865                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
866                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
867                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
868                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
869                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
870                                  EL_ROCK)
871 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
872                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
873                                  EL_BD_ROCK)
874 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
875                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
876                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
877                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
878                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
879                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
880                                  (e) == EL_PEARL          ? EL_BOMB    :    \
881                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
882                                  EL_ROCK)
883 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
884 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
885 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
886 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
887
888 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
889 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
890
891 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Tile[x][y]) ||       \
892                                          IS_PROTECTED(Back[x][y]))
893 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Tile[x][y]))
894 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
895                                          ENEMY_PROTECTED_FIELD(x, y))
896 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
897                                          EXPLOSION_PROTECTED_FIELD(x, y))
898
899 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
900                                  (p)->switch_x == (x) && (p)->switch_y == (y))
901
902 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
903                                  (p)->drop_x == (x) && (p)->drop_y == (y))
904
905 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
906
907 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
908                                  (e) : EL_PLAYER_1)
909
910 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
911
912 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
913 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
914 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
915
916 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
917                                                               ANIM_CE_SCORE |  \
918                                                               ANIM_CE_DELAY))
919 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
920 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
921 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
922 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
923
924 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
925 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
926
927 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
928
929 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
930
931 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
932 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
933 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
934                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
935
936 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
937 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
938                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
939                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
940                                  (d) == MV_UP    ? "MV_UP"    :         \
941                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
942
943 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
944 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
945 #define FONT_ACTIVE(f)          (ActiveFont[f])
946
947 // fundamental game speed values
948 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
949 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
950
951 // boundaries of arrays etc.
952 #define MAX_LEVEL_NAME_LEN      32
953 #define MAX_LEVEL_AUTHOR_LEN    32
954 #define MAX_ELEMENT_NAME_LEN    32
955 #define MAX_TAPES_PER_SET       1024
956 #define MAX_SCORE_ENTRIES       100
957 #define MAX_NUM_TITLE_IMAGES    5
958 #define MAX_NUM_TITLE_MESSAGES  5
959
960 #define MAX_NUM_AMOEBA          100
961
962 #define NUM_ENVELOPES           4
963 #define MIN_ENVELOPE_XSIZE      1
964 #define MIN_ENVELOPE_YSIZE      1
965 #define MAX_ENVELOPE_XSIZE      30
966 #define MAX_ENVELOPE_YSIZE      20
967 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
968 #define MIN_CHANGE_PAGES        1
969 #define MAX_CHANGE_PAGES        32
970 #define MIN_ELEMENTS_IN_GROUP   1
971 #define MAX_ELEMENTS_IN_GROUP   16
972 #define MIN_ANDROID_ELEMENTS    1
973 #define MAX_ANDROID_ELEMENTS    32
974 #define MAX_ANDROID_ELEMENTS_OLD 16     // (extended since version 4.2.0.0)
975
976 // values for elements with content
977 #define MIN_ELEMENT_CONTENTS    1
978 #define STD_ELEMENT_CONTENTS    4
979 #define MAX_ELEMENT_CONTENTS    8
980
981 // values for initial player inventory
982 #define MIN_INITIAL_INVENTORY_SIZE      1
983 #define MAX_INITIAL_INVENTORY_SIZE      8
984
985 // often used screen positions
986 #define TILESIZE                32
987 #define TILEX                   TILESIZE
988 #define TILEY                   TILESIZE
989 #define TILEX_VAR               TILESIZE_VAR
990 #define TILEY_VAR               TILESIZE_VAR
991 #define MINI_TILESIZE           (TILESIZE / 2)
992 #define MINI_TILEX              MINI_TILESIZE
993 #define MINI_TILEY              MINI_TILESIZE
994 #define MICRO_TILESIZE          (TILESIZE / 8)
995 #define MICRO_TILEX             MICRO_TILESIZE
996 #define MICRO_TILEY             MICRO_TILESIZE
997 #define MIDPOSX                 (SCR_FIELDX / 2)
998 #define MIDPOSY                 (SCR_FIELDY / 2)
999 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
1000 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
1001
1002 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1003 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1004 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1005 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1006 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1007 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1008
1009 // values for GfxRedraw
1010 #define GFX_REDRAW_NONE                         (0)
1011 #define GFX_REDRAW_TILE                         (1 << 0)
1012 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1013 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1014 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1015
1016 // score for elements
1017 #define SC_EMERALD              0
1018 #define SC_DIAMOND              1
1019 #define SC_BUG                  2
1020 #define SC_SPACESHIP            3
1021 #define SC_YAMYAM               4
1022 #define SC_ROBOT                5
1023 #define SC_PACMAN               6
1024 #define SC_NUT                  7
1025 #define SC_DYNAMITE             8
1026 #define SC_KEY                  9
1027 #define SC_TIME_BONUS           10
1028 #define SC_CRYSTAL              11
1029 #define SC_PEARL                12
1030 #define SC_SHIELD               13
1031 #define SC_ELEM_BONUS           14
1032 #define SC_UNKNOWN_15           15
1033
1034 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1035
1036
1037 // "real" level file elements
1038 #define EL_UNDEFINED                    -1
1039
1040 #define EL_EMPTY_SPACE                  0
1041 #define EL_EMPTY                        EL_EMPTY_SPACE
1042 #define EL_SAND                         1
1043 #define EL_WALL                         2
1044 #define EL_WALL_SLIPPERY                3
1045 #define EL_ROCK                         4
1046 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1047 #define EL_EMERALD                      6
1048 #define EL_EXIT_CLOSED                  7
1049 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1050 #define EL_BUG                          9
1051 #define EL_SPACESHIP                    10
1052 #define EL_YAMYAM                       11
1053 #define EL_ROBOT                        12
1054 #define EL_STEELWALL                    13
1055 #define EL_DIAMOND                      14
1056 #define EL_AMOEBA_DEAD                  15
1057 #define EL_QUICKSAND_EMPTY              16
1058 #define EL_QUICKSAND_FULL               17
1059 #define EL_AMOEBA_DROP                  18
1060 #define EL_BOMB                         19
1061 #define EL_MAGIC_WALL                   20
1062 #define EL_SPEED_PILL                   21
1063 #define EL_ACID                         22
1064 #define EL_AMOEBA_WET                   23
1065 #define EL_AMOEBA_DRY                   24
1066 #define EL_NUT                          25
1067 #define EL_GAME_OF_LIFE                 26
1068 #define EL_BIOMAZE                      27
1069 #define EL_DYNAMITE_ACTIVE              28
1070 #define EL_STONEBLOCK                   29
1071 #define EL_ROBOT_WHEEL                  30
1072 #define EL_ROBOT_WHEEL_ACTIVE           31
1073 #define EL_KEY_1                        32
1074 #define EL_KEY_2                        33
1075 #define EL_KEY_3                        34
1076 #define EL_KEY_4                        35
1077 #define EL_GATE_1                       36
1078 #define EL_GATE_2                       37
1079 #define EL_GATE_3                       38
1080 #define EL_GATE_4                       39
1081 #define EL_GATE_1_GRAY                  40
1082 #define EL_GATE_2_GRAY                  41
1083 #define EL_GATE_3_GRAY                  42
1084 #define EL_GATE_4_GRAY                  43
1085 #define EL_DYNAMITE                     44
1086 #define EL_PACMAN                       45
1087 #define EL_INVISIBLE_WALL               46
1088 #define EL_LAMP                         47
1089 #define EL_LAMP_ACTIVE                  48
1090 #define EL_WALL_EMERALD                 49
1091 #define EL_WALL_DIAMOND                 50
1092 #define EL_AMOEBA_FULL                  51
1093 #define EL_BD_AMOEBA                    52
1094 #define EL_TIME_ORB_FULL                53
1095 #define EL_TIME_ORB_EMPTY               54
1096 #define EL_EXPANDABLE_WALL              55
1097 #define EL_BD_DIAMOND                   56
1098 #define EL_EMERALD_YELLOW               57
1099 #define EL_WALL_BD_DIAMOND              58
1100 #define EL_WALL_EMERALD_YELLOW          59
1101 #define EL_DARK_YAMYAM                  60
1102 #define EL_BD_MAGIC_WALL                61
1103 #define EL_INVISIBLE_STEELWALL          62
1104 #define EL_SOKOBAN_FIELD_PLAYER         63
1105 #define EL_DYNABOMB_INCREASE_NUMBER     64
1106 #define EL_DYNABOMB_INCREASE_SIZE       65
1107 #define EL_DYNABOMB_INCREASE_POWER      66
1108 #define EL_SOKOBAN_OBJECT               67
1109 #define EL_SOKOBAN_FIELD_EMPTY          68
1110 #define EL_SOKOBAN_FIELD_FULL           69
1111 #define EL_BD_BUTTERFLY_RIGHT           70
1112 #define EL_BD_BUTTERFLY_UP              71
1113 #define EL_BD_BUTTERFLY_LEFT            72
1114 #define EL_BD_BUTTERFLY_DOWN            73
1115 #define EL_BD_FIREFLY_RIGHT             74
1116 #define EL_BD_FIREFLY_UP                75
1117 #define EL_BD_FIREFLY_LEFT              76
1118 #define EL_BD_FIREFLY_DOWN              77
1119 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1120 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1121 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1122 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1123 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1124 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1125 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1126 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1127 #define EL_BD_BUTTERFLY                 78
1128 #define EL_BD_FIREFLY                   79
1129 #define EL_PLAYER_1                     80
1130 #define EL_PLAYER_2                     81
1131 #define EL_PLAYER_3                     82
1132 #define EL_PLAYER_4                     83
1133 #define EL_BUG_RIGHT                    84
1134 #define EL_BUG_UP                       85
1135 #define EL_BUG_LEFT                     86
1136 #define EL_BUG_DOWN                     87
1137 #define EL_SPACESHIP_RIGHT              88
1138 #define EL_SPACESHIP_UP                 89
1139 #define EL_SPACESHIP_LEFT               90
1140 #define EL_SPACESHIP_DOWN               91
1141 #define EL_PACMAN_RIGHT                 92
1142 #define EL_PACMAN_UP                    93
1143 #define EL_PACMAN_LEFT                  94
1144 #define EL_PACMAN_DOWN                  95
1145 #define EL_EMERALD_RED                  96
1146 #define EL_EMERALD_PURPLE               97
1147 #define EL_WALL_EMERALD_RED             98
1148 #define EL_WALL_EMERALD_PURPLE          99
1149 #define EL_ACID_POOL_TOPLEFT            100
1150 #define EL_ACID_POOL_TOPRIGHT           101
1151 #define EL_ACID_POOL_BOTTOMLEFT         102
1152 #define EL_ACID_POOL_BOTTOM             103
1153 #define EL_ACID_POOL_BOTTOMRIGHT        104
1154 #define EL_BD_WALL                      105
1155 #define EL_BD_ROCK                      106
1156 #define EL_EXIT_OPEN                    107
1157 #define EL_BLACK_ORB                    108
1158 #define EL_AMOEBA_TO_DIAMOND            109
1159 #define EL_MOLE                         110
1160 #define EL_PENGUIN                      111
1161 #define EL_SATELLITE                    112
1162 #define EL_ARROW_LEFT                   113
1163 #define EL_ARROW_RIGHT                  114
1164 #define EL_ARROW_UP                     115
1165 #define EL_ARROW_DOWN                   116
1166 #define EL_PIG                          117
1167 #define EL_DRAGON                       118
1168
1169 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1170
1171 #define EL_CHAR_START                   120
1172 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1173 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1174
1175 #include "conf_chr.h"   // include auto-generated data structure definitions
1176
1177 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1178 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1179
1180 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1181
1182 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1183 #define EL_EXPANDABLE_WALL_VERTICAL     201
1184 #define EL_EXPANDABLE_WALL_ANY          202
1185
1186 #define EL_EM_GATE_1                    203
1187 #define EL_EM_GATE_2                    204
1188 #define EL_EM_GATE_3                    205
1189 #define EL_EM_GATE_4                    206
1190
1191 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1192 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1193 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1194
1195 #define EL_SP_START                     210
1196 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1197 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1198 #define EL_SP_ZONK                      (EL_SP_START + 1)
1199 #define EL_SP_BASE                      (EL_SP_START + 2)
1200 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1201 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1202 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1203 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1204 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1205 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1206 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1207 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1208 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1209 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1210 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1211 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1212 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1213 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1214 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1215 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1216 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1217 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1218 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1219 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1220 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1221 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1222 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1223 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1224 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1225 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1226 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1227 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1228 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1229 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1230 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1231 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1232 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1233 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1234 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1235 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1236 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1237 #define EL_SP_END                       (EL_SP_START + 39)
1238
1239 #define EL_EM_GATE_1_GRAY               250
1240 #define EL_EM_GATE_2_GRAY               251
1241 #define EL_EM_GATE_3_GRAY               252
1242 #define EL_EM_GATE_4_GRAY               253
1243
1244 #define EL_EM_DYNAMITE                  254
1245 #define EL_EM_DYNAMITE_ACTIVE           255
1246
1247 #define EL_PEARL                        256
1248 #define EL_CRYSTAL                      257
1249 #define EL_WALL_PEARL                   258
1250 #define EL_WALL_CRYSTAL                 259
1251 #define EL_DC_GATE_WHITE                260
1252 #define EL_DC_GATE_WHITE_GRAY           261
1253 #define EL_DC_KEY_WHITE                 262
1254 #define EL_SHIELD_NORMAL                263
1255 #define EL_EXTRA_TIME                   264
1256 #define EL_SWITCHGATE_OPEN              265
1257 #define EL_SWITCHGATE_CLOSED            266
1258 #define EL_SWITCHGATE_SWITCH_UP         267
1259 #define EL_SWITCHGATE_SWITCH_DOWN       268
1260
1261 #define EL_UNUSED_269                   269
1262 #define EL_UNUSED_270                   270
1263
1264 #define EL_CONVEYOR_BELT_1_LEFT          271
1265 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1266 #define EL_CONVEYOR_BELT_1_RIGHT         273
1267 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1268 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1269 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1270 #define EL_CONVEYOR_BELT_2_LEFT          277
1271 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1272 #define EL_CONVEYOR_BELT_2_RIGHT         279
1273 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1274 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1275 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1276 #define EL_CONVEYOR_BELT_3_LEFT          283
1277 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1278 #define EL_CONVEYOR_BELT_3_RIGHT         285
1279 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1280 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1281 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1282 #define EL_CONVEYOR_BELT_4_LEFT          289
1283 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1284 #define EL_CONVEYOR_BELT_4_RIGHT         291
1285 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1286 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1287 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1288 #define EL_LANDMINE                     295
1289 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1290 #define EL_LIGHT_SWITCH                 297
1291 #define EL_LIGHT_SWITCH_ACTIVE          298
1292 #define EL_SIGN_EXCLAMATION             299
1293 #define EL_SIGN_RADIOACTIVITY           300
1294 #define EL_SIGN_STOP                    301
1295 #define EL_SIGN_WHEELCHAIR              302
1296 #define EL_SIGN_PARKING                 303
1297 #define EL_SIGN_NO_ENTRY                304
1298 #define EL_SIGN_UNUSED_1                305
1299 #define EL_SIGN_GIVE_WAY                306
1300 #define EL_SIGN_ENTRY_FORBIDDEN         307
1301 #define EL_SIGN_EMERGENCY_EXIT          308
1302 #define EL_SIGN_YIN_YANG                309
1303 #define EL_SIGN_UNUSED_2                310
1304 #define EL_MOLE_LEFT                    311
1305 #define EL_MOLE_RIGHT                   312
1306 #define EL_MOLE_UP                      313
1307 #define EL_MOLE_DOWN                    314
1308 #define EL_STEELWALL_SLIPPERY           315
1309 #define EL_INVISIBLE_SAND               316
1310 #define EL_DX_UNKNOWN_15                317
1311 #define EL_DX_UNKNOWN_42                318
1312
1313 #define EL_UNUSED_319                   319
1314 #define EL_UNUSED_320                   320
1315
1316 #define EL_SHIELD_DEADLY                321
1317 #define EL_TIMEGATE_OPEN                322
1318 #define EL_TIMEGATE_CLOSED              323
1319 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1320 #define EL_TIMEGATE_SWITCH              325
1321
1322 #define EL_BALLOON                      326
1323 #define EL_BALLOON_SWITCH_LEFT          327
1324 #define EL_BALLOON_SWITCH_RIGHT         328
1325 #define EL_BALLOON_SWITCH_UP            329
1326 #define EL_BALLOON_SWITCH_DOWN          330
1327 #define EL_BALLOON_SWITCH_ANY           331
1328
1329 #define EL_EMC_STEELWALL_1              332
1330 #define EL_EMC_STEELWALL_2              333
1331 #define EL_EMC_STEELWALL_3              334
1332 #define EL_EMC_STEELWALL_4              335
1333 #define EL_EMC_WALL_1                   336
1334 #define EL_EMC_WALL_2                   337
1335 #define EL_EMC_WALL_3                   338
1336 #define EL_EMC_WALL_4                   339
1337 #define EL_EMC_WALL_5                   340
1338 #define EL_EMC_WALL_6                   341
1339 #define EL_EMC_WALL_7                   342
1340 #define EL_EMC_WALL_8                   343
1341
1342 #define EL_TUBE_ANY                     344
1343 #define EL_TUBE_VERTICAL                345
1344 #define EL_TUBE_HORIZONTAL              346
1345 #define EL_TUBE_VERTICAL_LEFT           347
1346 #define EL_TUBE_VERTICAL_RIGHT          348
1347 #define EL_TUBE_HORIZONTAL_UP           349
1348 #define EL_TUBE_HORIZONTAL_DOWN         350
1349 #define EL_TUBE_LEFT_UP                 351
1350 #define EL_TUBE_LEFT_DOWN               352
1351 #define EL_TUBE_RIGHT_UP                353
1352 #define EL_TUBE_RIGHT_DOWN              354
1353 #define EL_SPRING                       355
1354 #define EL_TRAP                         356
1355 #define EL_DX_SUPABOMB                  357
1356
1357 #define EL_UNUSED_358                   358
1358 #define EL_UNUSED_359                   359
1359
1360 // ---------- begin of custom elements section --------------------------------
1361 #define EL_CUSTOM_START                 360
1362
1363 #include "conf_cus.h"   // include auto-generated data structure definitions
1364
1365 #define NUM_CUSTOM_ELEMENTS             256
1366 #define EL_CUSTOM_END                   615
1367 // ---------- end of custom elements section ----------------------------------
1368
1369 #define EL_EM_KEY_1                     616
1370 #define EL_EM_KEY_2                     617
1371 #define EL_EM_KEY_3                     618
1372 #define EL_EM_KEY_4                     619
1373 #define EL_ENVELOPE_1                   620
1374 #define EL_ENVELOPE_2                   621
1375 #define EL_ENVELOPE_3                   622
1376 #define EL_ENVELOPE_4                   623
1377
1378 // ---------- begin of group elements section ---------------------------------
1379 #define EL_GROUP_START                  624
1380
1381 #include "conf_grp.h"   // include auto-generated data structure definitions
1382
1383 #define NUM_GROUP_ELEMENTS              32
1384 #define EL_GROUP_END                    655
1385 // ---------- end of custom elements section ----------------------------------
1386
1387 #define EL_UNKNOWN                      656
1388 #define EL_TRIGGER_ELEMENT              657
1389 #define EL_TRIGGER_PLAYER               658
1390
1391 // SP style elements
1392 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1393 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1394 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1395 #define EL_SP_GRAVITY_ON_PORT_UP        662
1396 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1397 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1398 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1399 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1400
1401 // EMC style elements
1402 #define EL_BALLOON_SWITCH_NONE          667
1403 #define EL_EMC_GATE_5                   668
1404 #define EL_EMC_GATE_6                   669
1405 #define EL_EMC_GATE_7                   670
1406 #define EL_EMC_GATE_8                   671
1407 #define EL_EMC_GATE_5_GRAY              672
1408 #define EL_EMC_GATE_6_GRAY              673
1409 #define EL_EMC_GATE_7_GRAY              674
1410 #define EL_EMC_GATE_8_GRAY              675
1411 #define EL_EMC_KEY_5                    676
1412 #define EL_EMC_KEY_6                    677
1413 #define EL_EMC_KEY_7                    678
1414 #define EL_EMC_KEY_8                    679
1415 #define EL_EMC_ANDROID                  680
1416 #define EL_EMC_GRASS                    681
1417 #define EL_EMC_MAGIC_BALL               682
1418 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1419 #define EL_EMC_MAGIC_BALL_SWITCH        684
1420 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1421 #define EL_EMC_SPRING_BUMPER            686
1422 #define EL_EMC_PLANT                    687
1423 #define EL_EMC_LENSES                   688
1424 #define EL_EMC_MAGNIFIER                689
1425 #define EL_EMC_WALL_9                   690
1426 #define EL_EMC_WALL_10                  691
1427 #define EL_EMC_WALL_11                  692
1428 #define EL_EMC_WALL_12                  693
1429 #define EL_EMC_WALL_13                  694
1430 #define EL_EMC_WALL_14                  695
1431 #define EL_EMC_WALL_15                  696
1432 #define EL_EMC_WALL_16                  697
1433 #define EL_EMC_WALL_SLIPPERY_1          698
1434 #define EL_EMC_WALL_SLIPPERY_2          699
1435 #define EL_EMC_WALL_SLIPPERY_3          700
1436 #define EL_EMC_WALL_SLIPPERY_4          701
1437 #define EL_EMC_FAKE_GRASS               702
1438 #define EL_EMC_FAKE_ACID                703
1439 #define EL_EMC_DRIPPER                  704
1440
1441 #define EL_TRIGGER_CE_VALUE             705
1442 #define EL_TRIGGER_CE_SCORE             706
1443 #define EL_CURRENT_CE_VALUE             707
1444 #define EL_CURRENT_CE_SCORE             708
1445
1446 #define EL_YAMYAM_LEFT                  709
1447 #define EL_YAMYAM_RIGHT                 710
1448 #define EL_YAMYAM_UP                    711
1449 #define EL_YAMYAM_DOWN                  712
1450
1451 #define EL_BD_EXPANDABLE_WALL           713
1452
1453 #define EL_PREV_CE_8                    714
1454 #define EL_PREV_CE_7                    715
1455 #define EL_PREV_CE_6                    716
1456 #define EL_PREV_CE_5                    717
1457 #define EL_PREV_CE_4                    718
1458 #define EL_PREV_CE_3                    719
1459 #define EL_PREV_CE_2                    720
1460 #define EL_PREV_CE_1                    721
1461 #define EL_SELF                         722
1462 #define EL_NEXT_CE_1                    723
1463 #define EL_NEXT_CE_2                    724
1464 #define EL_NEXT_CE_3                    725
1465 #define EL_NEXT_CE_4                    726
1466 #define EL_NEXT_CE_5                    727
1467 #define EL_NEXT_CE_6                    728
1468 #define EL_NEXT_CE_7                    729
1469 #define EL_NEXT_CE_8                    730
1470 #define EL_ANY_ELEMENT                  731
1471
1472 #define EL_STEEL_CHAR_START             732
1473 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1474 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1475
1476 // (auto-generated data structure definitions included with normal chars)
1477
1478 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1479 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1480
1481 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1482
1483 #define EL_SPERMS                       812
1484 #define EL_BULLET                       813
1485 #define EL_HEART                        814
1486 #define EL_CROSS                        815
1487 #define EL_FRANKIE                      816
1488 #define EL_SIGN_SPERMS                  817
1489 #define EL_SIGN_BULLET                  818
1490 #define EL_SIGN_HEART                   819
1491 #define EL_SIGN_CROSS                   820
1492 #define EL_SIGN_FRANKIE                 821
1493
1494 #define EL_STEEL_EXIT_CLOSED            822
1495 #define EL_STEEL_EXIT_OPEN              823
1496
1497 #define EL_DC_STEELWALL_1_LEFT          824
1498 #define EL_DC_STEELWALL_1_RIGHT         825
1499 #define EL_DC_STEELWALL_1_TOP           826
1500 #define EL_DC_STEELWALL_1_BOTTOM        827
1501 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1502 #define EL_DC_STEELWALL_1_VERTICAL      829
1503 #define EL_DC_STEELWALL_1_TOPLEFT       830
1504 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1505 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1506 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1507 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1508 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1509 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1510 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1511
1512 #define EL_DC_STEELWALL_2_LEFT          838
1513 #define EL_DC_STEELWALL_2_RIGHT         839
1514 #define EL_DC_STEELWALL_2_TOP           840
1515 #define EL_DC_STEELWALL_2_BOTTOM        841
1516 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1517 #define EL_DC_STEELWALL_2_VERTICAL      843
1518 #define EL_DC_STEELWALL_2_MIDDLE        844
1519 #define EL_DC_STEELWALL_2_SINGLE        845
1520
1521 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1522 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1523 #define EL_DC_TIMEGATE_SWITCH           848
1524 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1525
1526 #define EL_DC_LANDMINE                  850
1527
1528 #define EL_EXPANDABLE_STEELWALL            851
1529 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1530 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1531 #define EL_EXPANDABLE_STEELWALL_ANY        854
1532
1533 #define EL_EM_EXIT_CLOSED               855
1534 #define EL_EM_EXIT_OPEN                 856
1535 #define EL_EM_STEEL_EXIT_CLOSED         857
1536 #define EL_EM_STEEL_EXIT_OPEN           858
1537
1538 #define EL_DC_GATE_FAKE_GRAY            859
1539
1540 #define EL_DC_MAGIC_WALL                860
1541
1542 #define EL_QUICKSAND_FAST_EMPTY         861
1543 #define EL_QUICKSAND_FAST_FULL          862
1544
1545 #define EL_FROM_LEVEL_TEMPLATE          863
1546
1547 #define EL_MM_START                     864
1548 #define EL_MM_START_1                   EL_MM_START
1549
1550 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1551 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1552 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1553 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1554 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1555 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1556 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1557 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1558 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1559 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1560 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1561 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1562 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1563 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1564 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1565 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1566 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1567 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1568 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1569 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1570 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1571 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1572 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1573 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1574 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1575 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1576 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1577 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1578 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1579 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1580 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1581 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1582 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1583 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1584 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1585 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1586 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1587 #define EL_MM_BOMB                      (EL_MM_START + 30)
1588 #define EL_MM_PRISM                     (EL_MM_START + 31)
1589 #define EL_MM_WALL_START                (EL_MM_START + 32)
1590 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1591 #define EL_MM_WALL_00                   EL_MM_WALL_START
1592 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1593 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1594 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1595 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1596 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1597 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1598 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1599 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1600 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1601 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1602 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1603 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1604 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1605 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1606 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1607 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1608 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1609 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1610 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1611 #define EL_MM_WALL_END                  EL_MM_WALL_63
1612 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1613 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1614 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1615 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1616 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1617 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1618 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1619 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1620 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1621 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1622 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1623 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1624 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1625 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1626 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1627 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1628 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1629 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1630 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1631 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1632 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1633 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1634 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1635 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1636 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1637 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1638 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1639 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1640 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1641 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1642 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1643 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1644 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1645 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1646 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1647 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1648 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1649 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1650 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1651 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1652 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1653 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1654 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1655 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1656 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1657 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1658 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1659 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1660 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1661 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1662 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1663 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1664 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1665 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1666 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1667 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1668 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1669 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1670 #define EL_MM_KEY                       (EL_MM_START + 144)
1671 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1672 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1673 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1674 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1675 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1676 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1677 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1678 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1679 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1680 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1681 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1682 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1683 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1684
1685 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1686 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1687 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1688 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1689
1690 #define EL_MM_END_1                     (EL_MM_START + 159)
1691 #define EL_MM_START_2                   (EL_MM_START + 160)
1692
1693 #define EL_DF_START                     EL_MM_START_2
1694 #define EL_DF_START2                    (EL_DF_START - 240)
1695
1696 #define EL_DF_MIRROR_START              EL_DF_START
1697 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1698 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1699 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1700 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1701 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1702 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1703 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1704 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1705 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1706 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1707 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1708 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1709 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1710 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1711 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1712 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1713 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1714
1715 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1716 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1717 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1718 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1719 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1720 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1721 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1722 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1723 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1724 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1725
1726 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1727 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1728 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1729 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1730 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1731 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1732 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1733 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1734 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1735 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1736
1737 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1738 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1739 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1740
1741 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1742 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1743 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1744
1745 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1746 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1747
1748 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1749 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1750 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1751 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1752
1753 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1754 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1755 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1756 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1757 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1758 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1759
1760 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1761 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1762 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1763 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1764 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1765 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1766
1767 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1768 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1769 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1770 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1771 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1772 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1773 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1774 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1775 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1776 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1777
1778 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1779 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1780 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1781 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1782 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1783 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1784 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1785 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1786 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1787 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1788 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1789 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1790 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1791 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1792 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1793 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1794 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1795 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1796
1797 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1798 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1799 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1800 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1801 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1802 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1803 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1804 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1805 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1806 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1807
1808 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1809 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1810 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1811 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1812 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1813 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1814 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1815 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1816 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1817 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1818
1819 #define EL_DF_END                       (EL_DF_START2 + 355)
1820
1821 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1822 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1823 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1824 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1825 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1826 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1827 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1828 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1829 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1830 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1831 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1832 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1833 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1834 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1835 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1836 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1837 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1838 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1839 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1840 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1841 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1842 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1843 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1844 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1845 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1846 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1847 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1848 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1849 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1850 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1851 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1852 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1853 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1854 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1855 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1856 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1857 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1858 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1859 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1860 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1861 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1862 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1863 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1864 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1865 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1866 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1867 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1868 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1869 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1870 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1871 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1872 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1873 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1874 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1875 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1876 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1877 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1878 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1879 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1880 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1881 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1882 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1883 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1884 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1885 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1886 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1887 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1888 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1889 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1890 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1891 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1892 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1893
1894 #define EL_MM_MCDUFFIN                  1204
1895 #define EL_MM_PACMAN                    1205
1896 #define EL_MM_FUSE                      1206
1897 #define EL_MM_STEEL_WALL                1207
1898 #define EL_MM_WOODEN_WALL               1208
1899 #define EL_MM_ICE_WALL                  1209
1900 #define EL_MM_AMOEBA_WALL               1210
1901 #define EL_DF_LASER                     1211
1902 #define EL_DF_RECEIVER                  1212
1903 #define EL_DF_STEEL_WALL                1213
1904 #define EL_DF_WOODEN_WALL               1214
1905
1906 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1907 #define EL_MM_END                       EL_MM_END_2
1908
1909 #define EL_SPRING_LEFT                  1215
1910 #define EL_SPRING_RIGHT                 1216
1911
1912 #define NUM_FILE_ELEMENTS               1217
1913
1914
1915 // "real" (and therefore drawable) runtime elements
1916 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1917
1918 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1919 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1920 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1921 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1922 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1923 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1924 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1925 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1926 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1927 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1928 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1929 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1930 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1931 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1932 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1933 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1934 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1935 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1936 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1937 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1938 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1939 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1940 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1941 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1942 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1943 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1944 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1945 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1946 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1947 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1948 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1949 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1950 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1951 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1952 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1953 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1954 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1955 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1956 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1957 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1958 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1959 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1960 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1961 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1962 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1963 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1964 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1965 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1966 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1967 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1968 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1969 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1970 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1971 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1972 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1973 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1974 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1975 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1976 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1977 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1978 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1979 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1980 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1981 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1982 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1983 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1984 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1985 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1986 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1987 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1988 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1989 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1990 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1991 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1992 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1993 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1994 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1995 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1996 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1997 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1998 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1999
2000 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
2001
2002 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
2003 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
2004
2005 // "unreal" (and therefore not drawable) runtime elements
2006 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
2007
2008 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
2009 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
2010 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
2011 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
2012 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
2013 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
2014 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
2015 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
2016 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
2017 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
2018 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
2019 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2020 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2021 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2022 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2023 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2024 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2025 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2026 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2027 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2028 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2029 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2030 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2031 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2032
2033 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2034
2035 // dummy elements (never used as game elements, only used as graphics)
2036 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2037
2038 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2039 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2040 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2041 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2042 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2043 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2044 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2045 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2046 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2047 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2048 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2049 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2050 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2051 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2052 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2053 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2054 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2055 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2056 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2057 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2058 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2059 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2060 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2061 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2062 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2063 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2064 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2065 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2066 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2067 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2068 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2069 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2070 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2071 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2072 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2073 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2074 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2075 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2076 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2077 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2078 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2079 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2080 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2081 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2082 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2083 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2084 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2085
2086 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2087 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2088
2089 // internal elements (only used for internal purposes like copying)
2090 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2091
2092 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2093 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2094 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2095 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2096
2097 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2098 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2099 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2100 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2101 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2102 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2103 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2104 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2105 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2106 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2107 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2108 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2109 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2110 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2111 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2112 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2113 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2114 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2115 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2116 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2117 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2118 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2119 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2120 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2121 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2122 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2123 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2124 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2125 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2126 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2127 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2128 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2129 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2130 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2131
2132 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2133 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2134 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2135 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2136
2137 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2138
2139
2140 // values for graphics/sounds action types
2141 enum
2142 {
2143   ACTION_DEFAULT = 0,
2144   ACTION_WAITING,
2145   ACTION_FALLING,
2146   ACTION_MOVING,
2147   ACTION_DIGGING,
2148   ACTION_SNAPPING,
2149   ACTION_COLLECTING,
2150   ACTION_DROPPING,
2151   ACTION_PUSHING,
2152   ACTION_WALKING,
2153   ACTION_PASSING,
2154   ACTION_IMPACT,
2155   ACTION_BREAKING,
2156   ACTION_ACTIVATING,
2157   ACTION_DEACTIVATING,
2158   ACTION_OPENING,
2159   ACTION_CLOSING,
2160   ACTION_ATTACKING,
2161   ACTION_GROWING,
2162   ACTION_SHRINKING,
2163   ACTION_ACTIVE,
2164   ACTION_FILLING,
2165   ACTION_EMPTYING,
2166   ACTION_CHANGING,
2167   ACTION_EXPLODING,
2168   ACTION_BORING,
2169   ACTION_BORING_1,
2170   ACTION_BORING_2,
2171   ACTION_BORING_3,
2172   ACTION_BORING_4,
2173   ACTION_BORING_5,
2174   ACTION_BORING_6,
2175   ACTION_BORING_7,
2176   ACTION_BORING_8,
2177   ACTION_BORING_9,
2178   ACTION_BORING_10,
2179   ACTION_SLEEPING,
2180   ACTION_SLEEPING_1,
2181   ACTION_SLEEPING_2,
2182   ACTION_SLEEPING_3,
2183   ACTION_AWAKENING,
2184   ACTION_DYING,
2185   ACTION_TURNING,
2186   ACTION_TURNING_FROM_LEFT,
2187   ACTION_TURNING_FROM_RIGHT,
2188   ACTION_TURNING_FROM_UP,
2189   ACTION_TURNING_FROM_DOWN,
2190   ACTION_SMASHED_BY_ROCK,
2191   ACTION_SMASHED_BY_SPRING,
2192   ACTION_EATING,
2193   ACTION_TWINKLING,
2194   ACTION_SPLASHING,
2195   ACTION_HITTING,
2196   ACTION_PAGE_1,
2197   ACTION_PAGE_2,
2198   ACTION_PAGE_3,
2199   ACTION_PAGE_4,
2200   ACTION_PAGE_5,
2201   ACTION_PAGE_6,
2202   ACTION_PAGE_7,
2203   ACTION_PAGE_8,
2204   ACTION_PAGE_9,
2205   ACTION_PAGE_10,
2206   ACTION_PAGE_11,
2207   ACTION_PAGE_12,
2208   ACTION_PAGE_13,
2209   ACTION_PAGE_14,
2210   ACTION_PAGE_15,
2211   ACTION_PAGE_16,
2212   ACTION_PAGE_17,
2213   ACTION_PAGE_18,
2214   ACTION_PAGE_19,
2215   ACTION_PAGE_20,
2216   ACTION_PAGE_21,
2217   ACTION_PAGE_22,
2218   ACTION_PAGE_23,
2219   ACTION_PAGE_24,
2220   ACTION_PAGE_25,
2221   ACTION_PAGE_26,
2222   ACTION_PAGE_27,
2223   ACTION_PAGE_28,
2224   ACTION_PAGE_29,
2225   ACTION_PAGE_30,
2226   ACTION_PAGE_31,
2227   ACTION_PAGE_32,
2228   ACTION_PART_1,
2229   ACTION_PART_2,
2230   ACTION_PART_3,
2231   ACTION_PART_4,
2232   ACTION_PART_5,
2233   ACTION_PART_6,
2234   ACTION_PART_7,
2235   ACTION_PART_8,
2236   ACTION_PART_9,
2237   ACTION_PART_10,
2238   ACTION_PART_11,
2239   ACTION_PART_12,
2240   ACTION_PART_13,
2241   ACTION_PART_14,
2242   ACTION_PART_15,
2243   ACTION_PART_16,
2244   ACTION_PART_17,
2245   ACTION_PART_18,
2246   ACTION_PART_19,
2247   ACTION_PART_20,
2248   ACTION_PART_21,
2249   ACTION_PART_22,
2250   ACTION_PART_23,
2251   ACTION_PART_24,
2252   ACTION_PART_25,
2253   ACTION_PART_26,
2254   ACTION_PART_27,
2255   ACTION_PART_28,
2256   ACTION_PART_29,
2257   ACTION_PART_30,
2258   ACTION_PART_31,
2259   ACTION_PART_32,
2260   ACTION_OTHER,
2261
2262   NUM_ACTIONS
2263 };
2264
2265 #define ACTION_BORING_LAST              ACTION_BORING_10
2266 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2267
2268
2269 // values for special image configuration suffixes (must match game mode)
2270 enum
2271 {
2272   GFX_SPECIAL_ARG_DEFAULT = 0,
2273   GFX_SPECIAL_ARG_LOADING,
2274   GFX_SPECIAL_ARG_TITLE_INITIAL,
2275   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2276   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2277   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2278   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2279   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2280   GFX_SPECIAL_ARG_TITLE,
2281   GFX_SPECIAL_ARG_TITLE_1,
2282   GFX_SPECIAL_ARG_TITLE_2,
2283   GFX_SPECIAL_ARG_TITLE_3,
2284   GFX_SPECIAL_ARG_TITLE_4,
2285   GFX_SPECIAL_ARG_TITLE_5,
2286   GFX_SPECIAL_ARG_MAIN,
2287   GFX_SPECIAL_ARG_NAMES,
2288   GFX_SPECIAL_ARG_LEVELS,
2289   GFX_SPECIAL_ARG_LEVELNR,
2290   GFX_SPECIAL_ARG_SCORES,
2291   GFX_SPECIAL_ARG_EDITOR,
2292   GFX_SPECIAL_ARG_INFO,
2293   GFX_SPECIAL_ARG_SETUP,
2294   GFX_SPECIAL_ARG_PLAYING,
2295   GFX_SPECIAL_ARG_DOOR,
2296   GFX_SPECIAL_ARG_TAPE,
2297   GFX_SPECIAL_ARG_PANEL,
2298   GFX_SPECIAL_ARG_PREVIEW,
2299   GFX_SPECIAL_ARG_CRUMBLED,
2300   GFX_SPECIAL_ARG_MAINONLY,
2301   GFX_SPECIAL_ARG_NAMESONLY,
2302   GFX_SPECIAL_ARG_TYPENAME,
2303   GFX_SPECIAL_ARG_TYPENAMES,
2304   GFX_SPECIAL_ARG_SUBMENU,
2305   GFX_SPECIAL_ARG_MENU,
2306   GFX_SPECIAL_ARG_TOONS,
2307   GFX_SPECIAL_ARG_SCORESOLD,
2308   GFX_SPECIAL_ARG_SCORESNEW,
2309   GFX_SPECIAL_ARG_NO_TITLE,
2310   GFX_SPECIAL_ARG_FADING,
2311   GFX_SPECIAL_ARG_QUIT,
2312
2313   NUM_SPECIAL_GFX_ARGS
2314 };
2315
2316 // these additional definitions are currently only used for draw offsets
2317 enum
2318 {
2319   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2320   GFX_SPECIAL_ARG_INFO_TITLE,
2321   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2322   GFX_SPECIAL_ARG_INFO_MUSIC,
2323   GFX_SPECIAL_ARG_INFO_CREDITS,
2324   GFX_SPECIAL_ARG_INFO_PROGRAM,
2325   GFX_SPECIAL_ARG_INFO_VERSION,
2326   GFX_SPECIAL_ARG_INFO_LEVELSET,
2327
2328   NUM_SPECIAL_GFX_INFO_ARGS
2329 };
2330
2331 // these additional definitions are currently only used for draw offsets
2332 // (must match SETUP_MODE_* values as defined in src/screens.c)
2333 // (should also match corresponding entries in src/conf_gfx.c)
2334 enum
2335 {
2336   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2337   GFX_SPECIAL_ARG_SETUP_GAME,
2338   GFX_SPECIAL_ARG_SETUP_ENGINES,
2339   GFX_SPECIAL_ARG_SETUP_EDITOR,
2340   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2341   GFX_SPECIAL_ARG_SETUP_SOUND,
2342   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2343   GFX_SPECIAL_ARG_SETUP_INPUT,
2344   GFX_SPECIAL_ARG_SETUP_TOUCH,
2345   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2346   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2347   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2348   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2349   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2350   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2351   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2352   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2353
2354   NUM_SPECIAL_GFX_SETUP_ARGS
2355 };
2356
2357 // values for image configuration suffixes
2358 enum
2359 {
2360   GFX_ARG_X = 0,
2361   GFX_ARG_Y,
2362   GFX_ARG_XPOS,
2363   GFX_ARG_YPOS,
2364   GFX_ARG_WIDTH,
2365   GFX_ARG_HEIGHT,
2366   GFX_ARG_VERTICAL,
2367   GFX_ARG_OFFSET,
2368   GFX_ARG_XOFFSET,
2369   GFX_ARG_YOFFSET,
2370   GFX_ARG_2ND_MOVEMENT_TILE,
2371   GFX_ARG_2ND_VERTICAL,
2372   GFX_ARG_2ND_OFFSET,
2373   GFX_ARG_2ND_XOFFSET,
2374   GFX_ARG_2ND_YOFFSET,
2375   GFX_ARG_2ND_SWAP_TILES,
2376   GFX_ARG_FRAMES,
2377   GFX_ARG_FRAMES_PER_LINE,
2378   GFX_ARG_START_FRAME,
2379   GFX_ARG_DELAY,
2380   GFX_ARG_ANIM_MODE,
2381   GFX_ARG_GLOBAL_SYNC,
2382   GFX_ARG_CRUMBLED_LIKE,
2383   GFX_ARG_DIGGABLE_LIKE,
2384   GFX_ARG_BORDER_SIZE,
2385   GFX_ARG_STEP_OFFSET,
2386   GFX_ARG_STEP_XOFFSET,
2387   GFX_ARG_STEP_YOFFSET,
2388   GFX_ARG_STEP_DELAY,
2389   GFX_ARG_DIRECTION,
2390   GFX_ARG_POSITION,
2391   GFX_ARG_DRAW_XOFFSET,
2392   GFX_ARG_DRAW_YOFFSET,
2393   GFX_ARG_DRAW_MASKED,
2394   GFX_ARG_DRAW_ORDER,
2395   GFX_ARG_INIT_DELAY_FIXED,
2396   GFX_ARG_INIT_DELAY_RANDOM,
2397   GFX_ARG_INIT_DELAY_ACTION,
2398   GFX_ARG_ANIM_DELAY_FIXED,
2399   GFX_ARG_ANIM_DELAY_RANDOM,
2400   GFX_ARG_ANIM_DELAY_ACTION,
2401   GFX_ARG_POST_DELAY_FIXED,
2402   GFX_ARG_POST_DELAY_RANDOM,
2403   GFX_ARG_POST_DELAY_ACTION,
2404   GFX_ARG_INIT_EVENT,
2405   GFX_ARG_INIT_EVENT_ACTION,
2406   GFX_ARG_ANIM_EVENT,
2407   GFX_ARG_ANIM_EVENT_ACTION,
2408   GFX_ARG_NAME,
2409   GFX_ARG_SCALE_UP_FACTOR,
2410   GFX_ARG_TILE_SIZE,
2411   GFX_ARG_CLONE_FROM,
2412   GFX_ARG_FADE_MODE,
2413   GFX_ARG_FADE_DELAY,
2414   GFX_ARG_POST_DELAY,
2415   GFX_ARG_AUTO_DELAY,
2416   GFX_ARG_AUTO_DELAY_UNIT,
2417   GFX_ARG_ALIGN,
2418   GFX_ARG_VALIGN,
2419   GFX_ARG_SORT_PRIORITY,
2420   GFX_ARG_CLASS,
2421   GFX_ARG_STYLE,
2422   GFX_ARG_ACTIVE_XOFFSET,
2423   GFX_ARG_ACTIVE_YOFFSET,
2424   GFX_ARG_PRESSED_XOFFSET,
2425   GFX_ARG_PRESSED_YOFFSET,
2426
2427   NUM_GFX_ARGS
2428 };
2429
2430 // values for sound configuration suffixes
2431 enum
2432 {
2433   SND_ARG_MODE_LOOP = 0,
2434   SND_ARG_VOLUME,
2435   SND_ARG_PRIORITY,
2436
2437   NUM_SND_ARGS
2438 };
2439
2440 // values for music configuration suffixes
2441 enum
2442 {
2443   MUS_ARG_MODE_LOOP = 0,
2444
2445   NUM_MUS_ARGS
2446 };
2447
2448 // values for font configuration (definitions must match those from main.c)
2449 enum
2450 {
2451   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2452   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2453   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2454   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2455   FONT_TITLE_1,
2456   FONT_TITLE_2,
2457   FONT_MENU_1_ACTIVE,
2458   FONT_MENU_2_ACTIVE,
2459   FONT_MENU_1,
2460   FONT_MENU_2,
2461   FONT_TEXT_1_ACTIVE,
2462   FONT_TEXT_2_ACTIVE,
2463   FONT_TEXT_3_ACTIVE,
2464   FONT_TEXT_4_ACTIVE,
2465   FONT_TEXT_1,
2466   FONT_TEXT_2,
2467   FONT_TEXT_3,
2468   FONT_TEXT_4,
2469   FONT_ENVELOPE_1,
2470   FONT_ENVELOPE_2,
2471   FONT_ENVELOPE_3,
2472   FONT_ENVELOPE_4,
2473   FONT_REQUEST,
2474   FONT_INPUT_1_ACTIVE,
2475   FONT_INPUT_2_ACTIVE,
2476   FONT_INPUT_1,
2477   FONT_INPUT_2,
2478   FONT_OPTION_OFF_NARROW,
2479   FONT_OPTION_OFF,
2480   FONT_OPTION_ON_NARROW,
2481   FONT_OPTION_ON,
2482   FONT_VALUE_1,
2483   FONT_VALUE_2,
2484   FONT_VALUE_OLD_NARROW,
2485   FONT_VALUE_OLD,
2486   FONT_VALUE_NARROW,
2487   FONT_LEVEL_NUMBER_ACTIVE,
2488   FONT_LEVEL_NUMBER,
2489   FONT_TAPE_RECORDER,
2490   FONT_GAME_INFO,
2491   FONT_INFO_ELEMENTS,
2492   FONT_INFO_LEVELSET,
2493   FONT_MAIN_NETWORK_PLAYERS,
2494
2495   NUM_FONTS
2496 };
2497
2498 #define NUM_INITIAL_FONTS               4
2499
2500 // values for toon animation configuration
2501 #define MAX_NUM_TOONS                   20
2502
2503 // values for global animation configuration (must match those from main.c)
2504 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2505 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2506 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2507 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2508
2509 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2510 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2511 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2512 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2513
2514 #define GLOBAL_ANIM_ID_PART_FIRST       0
2515 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2516 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2517
2518 // values for global border graphics
2519 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2520 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2521
2522 // values for game_status (must match special image configuration suffixes)
2523 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2524 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2525 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2526 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2527 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2528 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2529 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2530 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2531 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2532 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2533 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2534 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2535 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2536 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2537 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2538 #define GAME_MODE_NAMES                 GFX_SPECIAL_ARG_NAMES
2539 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2540 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2541 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2542 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2543 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2544 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2545 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2546 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2547 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2548 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2549 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2550 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2551 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2552 #define GAME_MODE_PSEUDO_NAMESONLY      GFX_SPECIAL_ARG_NAMESONLY
2553 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2554 #define GAME_MODE_PSEUDO_TYPENAMES      GFX_SPECIAL_ARG_TYPENAMES
2555 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2556 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2557 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2558 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2559 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2560 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2561 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2562 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2563
2564 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2565
2566 // special definitions currently only used for custom artwork configuration
2567 #define MUSIC_PREFIX_BACKGROUND         0
2568 #define NUM_MUSIC_PREFIXES              1
2569
2570 // definitions for demo animation lists
2571 #define HELPANIM_LIST_NEXT              -1
2572 #define HELPANIM_LIST_END               -999
2573
2574
2575 // program information and versioning definitions
2576 #define PROGRAM_VERSION_SUPER           4
2577 #define PROGRAM_VERSION_MAJOR           2
2578 #define PROGRAM_VERSION_MINOR           3
2579 #define PROGRAM_VERSION_PATCH           1
2580 #define PROGRAM_VERSION_EXTRA           ""
2581
2582 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2583 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2584 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2585 #define PROGRAM_WEBSITE_STRING          "https://www.artsoft.org/"
2586 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2021 by Holger Schemel"
2587 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2588
2589 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2590
2591 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2592
2593 #define USERDATA_DIRECTORY_OTHER        "userdata"
2594
2595 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2596 ** currently supported/known file version numbers:
2597 **      1.0 (old)
2598 **      1.2 (still in use)
2599 **      1.4 (still in use)
2600 **      2.0 (actual)
2601 */
2602 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2603 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2604 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2605 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2606 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2607
2608 /* file version does not change for every program version, but is changed
2609    when new features are introduced that are incompatible with older file
2610    versions, so that they can be treated accordingly */
2611 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2612
2613 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2614 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2615 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2616 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2617 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2618
2619 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2620                                                       PROGRAM_VERSION_MAJOR, \
2621                                                       PROGRAM_VERSION_MINOR, \
2622                                                       PROGRAM_VERSION_PATCH)
2623
2624 // values for game_emulation
2625 #define EMU_NONE                        0
2626 #define EMU_BOULDERDASH                 1
2627 #define EMU_SOKOBAN                     2
2628 #define EMU_SUPAPLEX                    3
2629
2630 // values for level file type identifier
2631 #define LEVEL_FILE_TYPE_UNKNOWN         0
2632 #define LEVEL_FILE_TYPE_RND             1
2633 #define LEVEL_FILE_TYPE_BD              2
2634 #define LEVEL_FILE_TYPE_EM              3
2635 #define LEVEL_FILE_TYPE_SP              4
2636 #define LEVEL_FILE_TYPE_DX              5
2637 #define LEVEL_FILE_TYPE_SB              6
2638 #define LEVEL_FILE_TYPE_DC              7
2639 #define LEVEL_FILE_TYPE_MM              8
2640
2641 #define NUM_LEVEL_FILE_TYPES            9
2642
2643 // values for game engine type identifier
2644 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2645 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2646 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2647 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2648 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2649
2650 #define NUM_ENGINE_TYPES                4
2651
2652 // values for automatically playing tapes
2653 #define AUTOPLAY_NONE                   0
2654 #define AUTOPLAY_PLAY                   (1 << 0)
2655 #define AUTOPLAY_FFWD                   (1 << 1)
2656 #define AUTOPLAY_WARP                   (1 << 2)
2657 #define AUTOPLAY_TEST                   (1 << 3)
2658 #define AUTOPLAY_FIX                    (1 << 4)
2659 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2660
2661 #define AUTOPLAY_MODE_NONE              0
2662 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2663 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2664 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2665 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2666 #define AUTOPLAY_MODE_FIX               (AUTOPLAY_MODE_TEST | AUTOPLAY_FIX)
2667 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2668
2669
2670 struct BorderInfo
2671 {
2672   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2673   boolean draw_masked_when_fading;
2674 };
2675
2676 struct RequestButtonInfo
2677 {
2678   struct TextPosInfo yes;
2679   struct TextPosInfo no;
2680   struct TextPosInfo confirm;
2681
2682   struct TextPosInfo player_1;
2683   struct TextPosInfo player_2;
2684   struct TextPosInfo player_3;
2685   struct TextPosInfo player_4;
2686
2687   struct TextPosInfo touch_yes;
2688   struct TextPosInfo touch_no;
2689   struct TextPosInfo touch_confirm;
2690 };
2691
2692 struct MenuMainButtonInfo
2693 {
2694   struct MenuPosInfo name;
2695   struct MenuPosInfo levels;
2696   struct MenuPosInfo scores;
2697   struct MenuPosInfo editor;
2698   struct MenuPosInfo info;
2699   struct MenuPosInfo game;
2700   struct MenuPosInfo setup;
2701   struct MenuPosInfo quit;
2702
2703   struct MenuPosInfo prev_level;
2704   struct MenuPosInfo next_level;
2705
2706   struct MenuPosInfo first_level;
2707   struct MenuPosInfo last_level;
2708   struct MenuPosInfo level_number;
2709
2710   struct MenuPosInfo insert_solution;
2711   struct MenuPosInfo play_solution;
2712
2713   struct MenuPosInfo switch_ecs_aga;
2714 };
2715
2716 struct MenuMainTextInfo
2717 {
2718   struct TextPosInfo name;
2719   struct TextPosInfo levels;
2720   struct TextPosInfo scores;
2721   struct TextPosInfo editor;
2722   struct TextPosInfo info;
2723   struct TextPosInfo game;
2724   struct TextPosInfo setup;
2725   struct TextPosInfo quit;
2726
2727   struct TextPosInfo first_level;
2728   struct TextPosInfo last_level;
2729   struct TextPosInfo level_number;
2730   struct TextPosInfo level_info_1;
2731   struct TextPosInfo level_info_2;
2732   struct TextPosInfo level_name;
2733   struct TextPosInfo level_author;
2734   struct TextPosInfo level_year;
2735   struct TextPosInfo level_imported_from;
2736   struct TextPosInfo level_imported_by;
2737   struct TextPosInfo level_tested_by;
2738   struct TextPosInfo title_1;
2739   struct TextPosInfo title_2;
2740   struct TextPosInfo title_3;
2741 };
2742
2743 struct MenuMainInputInfo
2744 {
2745   struct TextPosInfo name;
2746 };
2747
2748 struct MenuMainInfo
2749 {
2750   struct MenuMainButtonInfo button;
2751   struct MenuMainTextInfo text;
2752   struct MenuMainInputInfo input;
2753
2754   struct TextPosInfo preview_players;
2755   struct TextPosInfo network_players;
2756 };
2757
2758 struct MenuSetupButtonInfo
2759 {
2760   struct MenuPosInfo prev_player;
2761   struct MenuPosInfo next_player;
2762
2763   struct MenuPosInfo touch_back;
2764   struct MenuPosInfo touch_next;
2765   struct MenuPosInfo touch_back2;
2766   struct MenuPosInfo touch_next2;
2767 };
2768
2769 struct MenuSetupInfo
2770 {
2771   struct MenuSetupButtonInfo button;
2772 };
2773
2774 struct TitleFadingInfo
2775 {
2776   int fade_mode;
2777   int fade_delay;
2778   int post_delay;
2779   int auto_delay;
2780   int auto_delay_unit;
2781 };
2782
2783 struct TitleMessageInfo
2784 {
2785   int x, y;
2786   int width, height;
2787   int chars, lines;
2788   int align, valign;
2789   int font;
2790   boolean autowrap;
2791   boolean centered;
2792   boolean parse_comments;
2793   int sort_priority;
2794
2795   int fade_mode;
2796   int fade_delay;
2797   int post_delay;
2798   int auto_delay;
2799   int auto_delay_unit;
2800 };
2801
2802 struct InitInfo
2803 {
2804   struct MenuPosInfo busy;
2805 };
2806
2807 struct MenuInfo
2808 {
2809   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2810   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2811   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2812   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2813   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2814   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2815
2816   int scrollbar_xoffset;
2817
2818   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2819
2820   int list_size[NUM_SPECIAL_GFX_ARGS];
2821   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2822
2823   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2824   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2825   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2826   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2827   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2828   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2829   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2830   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2831   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2832   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2833   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2834   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2835
2836   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2837   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2838   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2839   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2840   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2841   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2842   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2843   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2844   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2845   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2846   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2847   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2848   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2849   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2850   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2851
2852   struct TitleFadingInfo enter_menu;
2853   struct TitleFadingInfo leave_menu;
2854   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2855   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2856   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2857
2858   int sound[NUM_SPECIAL_GFX_ARGS];
2859   int music[NUM_SPECIAL_GFX_ARGS];
2860
2861   struct MenuMainInfo main;
2862   struct MenuSetupInfo setup;
2863 };
2864
2865 struct DoorInfo
2866 {
2867   struct DoorPartPosInfo part_1;
2868   struct DoorPartPosInfo part_2;
2869   struct DoorPartPosInfo part_3;
2870   struct DoorPartPosInfo part_4;
2871   struct DoorPartPosInfo part_5;
2872   struct DoorPartPosInfo part_6;
2873   struct DoorPartPosInfo part_7;
2874   struct DoorPartPosInfo part_8;
2875
2876   struct DoorPartPosInfo panel;
2877
2878   int width;
2879   int height;
2880   int step_offset;
2881   int step_delay;
2882   int post_delay;
2883   int anim_mode;
2884 };
2885
2886 struct RequestInfo
2887 {
2888   struct RequestButtonInfo button;
2889   int x, y;
2890   int width, height;
2891   int border_size;
2892   int line_spacing;
2893   int step_offset;
2894   int step_delay;
2895   int anim_mode;
2896   int align;
2897   int valign;
2898   int sort_priority;
2899   boolean autowrap;
2900   boolean centered;
2901   boolean wrap_single_words;
2902
2903   // run-time values
2904   Bitmap *bitmap;
2905   int sx, sy;
2906   int xsize, ysize;
2907 };
2908
2909 struct PreviewInfo
2910 {
2911   int x, y;
2912   int align, valign;
2913   int xsize, ysize;
2914   int xoffset, yoffset;
2915   int tile_size;
2916   int step_offset;
2917   int step_delay;
2918   int anim_mode;
2919
2920   boolean redefined;            // redefined by custom artwork
2921 };
2922
2923 struct EditorTabsInfo
2924 {
2925   int x;
2926   int y;
2927   int yoffset2;
2928   int width;
2929   int height;
2930   int draw_xoffset;
2931   int draw_yoffset;
2932 };
2933
2934 struct EditorSettingsInfo
2935 {
2936   struct MenuPosInfo headline;
2937
2938   struct XY element_graphic;
2939   struct XY element_name;
2940
2941   struct EditorTabsInfo tabs;
2942
2943   struct XY tooltip;
2944 };
2945
2946 struct EditorGadgetInfo
2947 {
2948   int normal_spacing;
2949   int small_spacing;
2950   int tiny_spacing;
2951   int line_spacing;
2952   int text_spacing;
2953   int tab_spacing;
2954
2955   struct Rect separator_line;
2956 };
2957
2958 struct EditorButtonInfo
2959 {
2960   struct XYTileSize prev_level;
2961   struct XYTileSize next_level;
2962
2963   struct XYTileSize properties;
2964   struct XYTileSize element_left;
2965   struct XYTileSize element_middle;
2966   struct XYTileSize element_right;
2967   struct XYTileSize palette;
2968
2969   struct XYTileSize draw_single;
2970   struct XYTileSize draw_connected;
2971   struct XYTileSize draw_line;
2972   struct XYTileSize draw_arc;
2973   struct XYTileSize draw_rectangle;
2974   struct XYTileSize draw_filled_box;
2975   struct XYTileSize rotate_up;
2976   struct XYTileSize draw_text;
2977   struct XYTileSize flood_fill;
2978   struct XYTileSize rotate_left;
2979   struct XYTileSize zoom_level;
2980   struct XYTileSize rotate_right;
2981   struct XYTileSize draw_random;
2982   struct XYTileSize grab_brush;
2983   struct XYTileSize rotate_down;
2984   struct XYTileSize pick_element;
2985
2986   struct XYTileSize ce_copy_from;
2987   struct XYTileSize ce_copy_to;
2988   struct XYTileSize ce_swap;
2989   struct XYTileSize ce_copy;
2990   struct XYTileSize ce_paste;
2991
2992   struct XYTileSize undo;
2993   struct XYTileSize conf;
2994   struct XYTileSize save;
2995   struct XYTileSize clear;
2996   struct XYTileSize test;
2997   struct XYTileSize exit;
2998 };
2999
3000 struct EditorInputInfo
3001 {
3002   struct XY level_number;
3003 };
3004
3005 struct EditorPaletteInfo
3006 {
3007   int x, y;
3008   int cols, rows;
3009   int tile_size;
3010   boolean show_as_separate_screen;
3011   boolean show_on_element_buttons;
3012
3013   struct XYTileSize element_left;
3014   struct XYTileSize element_middle;
3015   struct XYTileSize element_right;
3016 };
3017
3018 struct EditorDrawingAreaInfo
3019 {
3020   int tile_size;
3021 };
3022
3023 struct EditorInfo
3024 {
3025   struct EditorSettingsInfo settings;
3026   struct EditorGadgetInfo gadget;
3027   struct EditorButtonInfo button;
3028   struct EditorInputInfo input;
3029   struct EditorPaletteInfo palette;
3030   struct EditorDrawingAreaInfo drawingarea;
3031 };
3032
3033 struct ViewportInfo
3034 {
3035   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
3036   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
3037   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
3038   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
3039 };
3040
3041 struct HiScore
3042 {
3043   char Name[MAX_PLAYER_NAME_LEN + 1];
3044   int Score;
3045 };
3046
3047 struct Content
3048 {
3049   int e[3][3];
3050 };
3051
3052 struct EnvelopeInfo
3053 {
3054   int xsize;
3055   int ysize;
3056
3057   boolean autowrap;
3058   boolean centered;
3059
3060   char text[MAX_ENVELOPE_TEXT_LEN + 1];
3061 };
3062
3063 struct LevelFileInfo
3064 {
3065   int nr;
3066   int type;
3067   boolean packed;
3068   char *basename;
3069   char *filename;
3070 };
3071
3072 struct DateInfo
3073 {
3074   int year;
3075   int month;
3076   int day;
3077
3078   enum
3079   {
3080     DATE_SRC_CLOCK,
3081     DATE_SRC_LEVELFILE
3082   } src;
3083 };
3084
3085 struct LevelInfo
3086 {
3087   struct LevelFileInfo file_info;
3088
3089   int game_engine_type;
3090
3091   // level stored in native format for the alternative native game engines
3092   struct LevelInfo_EM *native_em_level;
3093   struct LevelInfo_SP *native_sp_level;
3094   struct LevelInfo_MM *native_mm_level;
3095
3096   int file_version;     // file format version the level is stored with
3097   int game_version;     // game release version the level was created with
3098
3099   struct DateInfo creation_date;
3100
3101   boolean encoding_16bit_field;         // level contains 16-bit elements
3102   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3103   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3104
3105   int fieldx, fieldy;
3106
3107   int time;                             // available time (seconds)
3108   int gems_needed;
3109   boolean auto_count_gems;
3110
3111   char name[MAX_LEVEL_NAME_LEN + 1];
3112   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3113
3114   int random_seed;
3115
3116   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3117
3118   int score[LEVEL_SCORE_ELEMENTS];
3119
3120   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3121   int num_yamyam_contents;
3122
3123   int amoeba_speed;
3124   int amoeba_content;
3125
3126   int game_of_life[4];
3127   int biomaze[4];
3128
3129   int time_magic_wall;
3130   int time_wheel;
3131   int time_light;
3132   int time_timegate;
3133
3134   int shield_normal_time;
3135   int shield_deadly_time;
3136
3137   int extra_time;
3138   int time_orb_time;
3139
3140   int extra_time_score;
3141
3142   int start_element[MAX_PLAYERS];
3143   boolean use_start_element[MAX_PLAYERS];
3144
3145   int artwork_element[MAX_PLAYERS];
3146   boolean use_artwork_element[MAX_PLAYERS];
3147
3148   int explosion_element[MAX_PLAYERS];
3149   boolean use_explosion_element[MAX_PLAYERS];
3150
3151   // values for the new EMC elements
3152   int android_move_time;
3153   int android_clone_time;
3154   boolean ball_random;
3155   boolean ball_active_initial;
3156   int ball_time;
3157   int lenses_score;
3158   int magnify_score;
3159   int slurp_score;
3160   int lenses_time;
3161   int magnify_time;
3162   int wind_direction_initial;
3163
3164   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3165   int num_ball_contents;
3166
3167   int num_android_clone_elements;
3168   int android_clone_element[MAX_ANDROID_ELEMENTS];
3169
3170   int can_move_into_acid_bits;  // bitfield to store property for elements
3171   int dont_collide_with_bits;   // bitfield to store property for elements
3172
3173   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3174   boolean initial_player_gravity[MAX_PLAYERS];
3175
3176   boolean use_initial_inventory[MAX_PLAYERS];
3177   int initial_inventory_size[MAX_PLAYERS];
3178   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3179
3180   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3181   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3182   boolean use_spring_bug;       // for compatibility with old levels
3183   boolean use_time_orb_bug;     // for compatibility with old levels
3184   boolean use_life_bugs;        // for compatibility with old levels
3185   boolean instant_relocation;   // no visual delay when relocating player
3186   boolean shifted_relocation;   // no level centering when relocating player
3187   boolean lazy_relocation;      // only redraw off-screen player relocation
3188   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3189   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3190   boolean sb_fields_needed;     // all Sokoban fields must be solved
3191   boolean sb_objects_needed;    // all Sokoban objects must be solved
3192   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3193   boolean solved_by_one_player; // level is solved if one player enters exit
3194   boolean finish_dig_collect;   // only finished dig/collect triggers ce action
3195
3196   boolean continuous_snapping;  // repeated snapping without releasing key
3197   boolean block_snap_field;     // snapping blocks field to show animation
3198   boolean block_last_field;     // player blocks previous field while moving
3199   boolean sp_block_last_field;  // player blocks previous field while moving
3200
3201   // values for MM/DF elements
3202   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3203   boolean df_laser_red, df_laser_green, df_laser_blue;
3204   int mm_time_fuse;
3205   int mm_time_bomb;
3206   int mm_time_ball;
3207   int mm_time_block;
3208
3209   // ('int' instead of 'boolean' because used as selectbox value in editor)
3210   int use_step_counter;         // count steps instead of seconds for level
3211
3212   int time_score_base;          // use time score for 1 or 10 seconds/steps
3213
3214   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3215
3216   boolean use_custom_template;  // use custom properties from template file
3217
3218   boolean file_has_custom_elements;     // set when level file contains CEs
3219
3220   boolean no_valid_file;        // set when level file missing or invalid
3221   boolean no_level_file;        // set when falling back to level template
3222
3223   boolean changed;              // set when level was changed in the editor
3224
3225   // runtime flags to handle bugs in old levels (not stored in level file)
3226   boolean use_action_after_change_bug;
3227 };
3228
3229 struct NetworkLevelInfo
3230 {
3231   char *leveldir_identifier;            // network levelset identifier
3232
3233   struct LevelFileInfo file_info;       // file info for level file
3234   struct LevelFileInfo tmpl_info;       // file info for level template
3235
3236   boolean use_network_level_files;      // use levels from network server
3237   boolean use_custom_template;          // use CEs from level template
3238 };
3239
3240 struct GlobalInfo
3241 {
3242   char *autoplay_leveldir;
3243   int autoplay_level[MAX_TAPES_PER_SET];
3244   boolean autoplay_all;
3245   boolean autoplay_mode;
3246
3247   char *patchtapes_mode;
3248   char *patchtapes_leveldir;
3249   int patchtapes_level[MAX_TAPES_PER_SET];
3250   boolean patchtapes_all;
3251
3252   char *convert_leveldir;
3253   int convert_level_nr;
3254
3255   char *create_images_dir;
3256
3257   int num_toons;
3258
3259   float frames_per_second;
3260   boolean show_frames_per_second;
3261
3262   // global values for fading screens and masking borders
3263   int border_status;
3264
3265   // values for global animations
3266   int anim_status;
3267   int anim_status_next;
3268
3269   boolean use_envelope_request;
3270
3271   char **user_names;
3272 };
3273
3274 struct ElementChangeInfo
3275 {
3276   boolean can_change;           // use or ignore this change info
3277
3278   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3279
3280   int trigger_player;           // player triggering change
3281   int trigger_side;             // side triggering change
3282   int trigger_page;             // page triggering change
3283
3284   int target_element;           // target element after change
3285
3286   int delay_fixed;              // added frame delay before changed (fixed)
3287   int delay_random;             // added frame delay before changed (random)
3288   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3289
3290   int initial_trigger_element;  // initial element triggering change
3291
3292   struct Content target_content;// elements for extended change target
3293   boolean use_target_content;   // use extended change target
3294   boolean only_if_complete;     // only use complete target content
3295   boolean use_random_replace;   // use random value for replacing elements
3296   int random_percentage;        // random value for replacing elements
3297   int replace_when;             // type of elements that can be replaced
3298
3299   boolean explode;              // explode instead of change
3300
3301   boolean has_action;           // execute action on specified condition
3302   int action_type;              // type of action
3303   int action_mode;              // mode of action
3304   int action_arg;               // parameter of action
3305   int action_element;           // element related to action
3306
3307   // ---------- internal values used at runtime when playing ----------
3308
3309   int trigger_element;          // element triggering change
3310
3311   /* functions that are called before, while and after the change of an
3312      element -- currently only used for non-custom elements */
3313   void (*pre_change_function)(int x, int y);
3314   void (*change_function)(int x, int y);
3315   void (*post_change_function)(int x, int y);
3316
3317   short actual_trigger_element; // element that actually triggered change
3318   int actual_trigger_side;      // element side that triggered the change
3319   int actual_trigger_player;    // player which actually triggered change
3320   int actual_trigger_player_bits; // player bits of triggering players
3321   int actual_trigger_ce_value;  // CE value of element that triggered change
3322   int actual_trigger_ce_score;  // CE score of element that triggered change
3323
3324   boolean can_change_or_has_action;     // can_change | has_action
3325
3326   // ---------- internal values used in level editor ----------
3327
3328   int direct_action;            // change triggered by actions on element
3329   int other_action;             // change triggered by other element actions
3330 };
3331
3332 struct ElementGroupInfo
3333 {
3334   int num_elements;                     // number of elements in this group
3335   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3336
3337   int choice_mode;              // how to choose element from group
3338
3339   // ---------- internal values used at runtime when playing ----------
3340
3341   /* the following is the same as above, but with recursively resolved group
3342      elements (group elements may also contain further group elements!) */
3343   int num_elements_resolved;
3344   short element_resolved[NUM_FILE_ELEMENTS];
3345
3346   int choice_pos;               // current element choice position
3347 };
3348
3349 struct ElementNameInfo
3350 {
3351   // ---------- token and description strings ----------
3352
3353   char *token_name;             // element token used in config files
3354   char *class_name;             // element class used in config files
3355   char *editor_description;     // pre-defined description for level editor
3356 };
3357
3358 struct ElementInfo
3359 {
3360   // ---------- token and description strings ----------
3361
3362   char *token_name;             // element token used in config files
3363   char *class_name;             // element class used in config files
3364   char *editor_description;     // pre-defined description for level editor
3365   char *custom_description;     // alternative description from config file
3366   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3367
3368   // ---------- graphic and sound definitions ----------
3369
3370   int graphic[NUM_ACTIONS];     // default graphics for several actions
3371   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3372                                 // special graphics for left/right/up/down
3373
3374   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3375   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3376                                 // crumbled graphics for left/right/up/down
3377
3378   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3379                                 // special graphics for certain screens
3380
3381   int sound[NUM_ACTIONS];       // default sounds for several actions
3382
3383   // ---------- special element property values ----------
3384
3385   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3386
3387   boolean use_gfx_element;      // use custom graphic element
3388   int gfx_element_initial;      // initial optional custom graphic element
3389
3390   int access_direction;         // accessible from which direction
3391
3392   int collect_score_initial;    // initial score value for collecting
3393   int collect_count_initial;    // initial count value for collecting
3394
3395   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3396   int ce_value_random_initial;  // initial value for custom variable (rnd)
3397   boolean use_last_ce_value;    // use value from element before change
3398
3399   int push_delay_fixed;         // constant delay before pushing
3400   int push_delay_random;        // additional random delay before pushing
3401   int drop_delay_fixed;         // constant delay after dropping
3402   int drop_delay_random;        // additional random delay after dropping
3403   int move_delay_fixed;         // constant delay after moving
3404   int move_delay_random;        // additional random delay after moving
3405   int step_delay_fixed;         // constant delay while moving
3406   int step_delay_random;        // additional random delay while moving
3407
3408   int move_pattern;             // direction movable element moves to
3409   int move_direction_initial;   // initial direction element moves to
3410   int move_stepsize;            // step size element moves with
3411
3412   int move_enter_element;       // element that can be entered (and removed)
3413   int move_leave_element;       // element that can be left behind
3414   int move_leave_type;          // change (limited) or leave (unlimited)
3415
3416   int slippery_type;            // how/where other elements slip away
3417
3418   struct Content content;       // new elements after explosion
3419
3420   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3421   int explosion_delay;          // duration of explosion of this element
3422   int ignition_delay;           // delay for explosion by other explosion
3423
3424   struct ElementChangeInfo *change_page; // actual list of change pages
3425   struct ElementChangeInfo *change;      // pointer to current change page
3426
3427   int num_change_pages;         // actual number of change pages
3428   int current_change_page;      // currently edited change page
3429
3430   struct ElementGroupInfo *group;       // pointer to element group info
3431
3432   // ---------- internal values used at runtime when playing ----------
3433
3434   boolean has_change_event[NUM_CHANGE_EVENTS];
3435
3436   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3437   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3438
3439   boolean in_group[NUM_GROUP_ELEMENTS];
3440
3441   int gfx_element;              // runtime optional custom graphic element
3442
3443   int collect_score;            // runtime score value for collecting
3444
3445   // count of this element on playfield, calculated after each frame
3446   int element_count;
3447
3448   // ---------- internal values used in level editor ----------
3449
3450   int access_type;              // walkable or passable
3451   int access_layer;             // accessible over/inside/under
3452   int access_protected;         // protection against deadly elements
3453   int walk_to_action;           // diggable/collectible/pushable
3454   int smash_targets;            // can smash player/enemies/everything
3455   int deadliness;               // deadly when running/colliding/touching
3456
3457   boolean can_explode_by_fire;  // element explodes by fire
3458   boolean can_explode_smashed;  // element explodes when smashed
3459   boolean can_explode_impact;   // element explodes on impact
3460
3461   boolean modified_settings;    // set for all modified custom elements
3462 };
3463
3464 struct FontInfo
3465 {
3466   char *token_name;             // font token used in config files
3467
3468   int graphic;                  // default graphic for this font
3469   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3470                                 // special graphics for certain screens
3471   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3472                                 // internal bitmap ID for special graphics
3473 };
3474
3475 struct GlobalAnimNameInfo
3476 {
3477   char *token_name;             // global animation token in config files
3478 };
3479
3480 struct GlobalAnimInfo
3481 {
3482   char *token_name;             // global animation token in config files
3483
3484   // global animation graphic and control definitions
3485   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3486
3487   // global animation sound and music definitions
3488   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3489   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3490 };
3491
3492 struct GlobalAnimEventListInfo
3493 {
3494   int *event_value;
3495   int num_event_values;
3496 };
3497
3498 struct GlobalAnimEventInfo
3499 {
3500   struct GlobalAnimEventListInfo **event_list;
3501   int num_event_lists;
3502 };
3503
3504 struct GraphicInfo
3505 {
3506   Bitmap **bitmaps;             // bitmaps in all required sizes
3507   Bitmap *bitmap;               // bitmap in default size
3508
3509   int src_image_width;          // scaled bitmap size, but w/o small images
3510   int src_image_height;         // scaled bitmap size, but w/o small images
3511
3512   int src_x, src_y;             // start position of animation frames
3513   int width, height;            // width/height of each animation frame
3514
3515   int offset_x, offset_y;       // x/y offset to next animation frame
3516   int offset2_x, offset2_y;     // x/y offset to second movement tile
3517
3518   boolean double_movement;      // animation has second movement tile
3519   int swap_double_tiles;        // explicitely force or forbid tile swapping
3520
3521   int anim_frames;
3522   int anim_frames_per_line;
3523   int anim_start_frame;
3524   int anim_delay;               // important: delay of 1 means "no delay"!
3525   int anim_mode;
3526
3527   boolean anim_global_sync;
3528
3529   int crumbled_like;            // element for cloning crumble graphics
3530   int diggable_like;            // element for cloning digging graphics
3531
3532   int border_size;              // border size for "crumbled" graphics
3533
3534   int scale_up_factor;          // optional factor for scaling image up
3535   int tile_size;                // optional explicitly defined tile size
3536
3537   int clone_from;               // graphic for cloning *all* settings
3538
3539   int init_delay_fixed;         // optional initial delay values for global
3540   int init_delay_random;        // animations (pause interval before start)
3541   int init_delay_action;        // optional action called on animation start
3542   int anim_delay_fixed;         // optional delay values for bored/sleeping
3543   int anim_delay_random;        // and global animations (animation length)
3544   int anim_delay_action;        // optional action called on animation end
3545   int post_delay_fixed;         // optional delay values after bored/global
3546   int post_delay_random;        // animations (pause before next animation)
3547   int post_delay_action;        // optional action called after post delay
3548
3549   int init_event;               // optional event triggering animation start
3550   int init_event_action;        // optional action called on animation start
3551   int anim_event;               // optional event triggering animation end
3552   int anim_event_action;        // optional action called on animation end
3553
3554   int step_offset;              // optional step offset of toon animations
3555   int step_xoffset;             // optional step offset of toon animations
3556   int step_yoffset;             // optional step offset of toon animations
3557   int step_delay;               // optional step delay of toon animations
3558   int direction;                // optional move direction of toon animations
3559   int position;                 // optional draw position of toon animations
3560   int x;                        // optional draw position of toon animations
3561   int y;                        // optional draw position of toon animations
3562
3563   int draw_xoffset;             // optional offset for drawing font chars
3564   int draw_yoffset;             // optional offset for drawing font chars
3565
3566   int draw_masked;              // optional setting for drawing envelope gfx
3567   int draw_order;               // optional draw order for global animations
3568
3569   int fade_mode;                // optional setting for drawing title screens
3570   int fade_delay;               // optional setting for drawing title screens
3571   int post_delay;               // optional setting for drawing title screens
3572   int auto_delay;               // optional setting for drawing title screens
3573   int auto_delay_unit;          // optional setting for drawing title screens
3574   int align, valign;            // optional setting for drawing title screens
3575   int sort_priority;            // optional setting for drawing title screens
3576
3577   int class;
3578   int style;
3579
3580   int active_xoffset;
3581   int active_yoffset;
3582   int pressed_xoffset;
3583   int pressed_yoffset;
3584
3585   boolean use_image_size;       // use image size as default width and height
3586 };
3587
3588 struct SoundInfo
3589 {
3590   boolean loop;
3591   int volume;
3592   int priority;
3593 };
3594
3595 struct MusicInfo
3596 {
3597   boolean loop;
3598 };
3599
3600 struct MusicPrefixInfo
3601 {
3602   char *prefix;
3603   boolean is_loop_music;
3604 };
3605
3606 struct MusicFileInfo
3607 {
3608   char *basename;
3609
3610   char *title_header;
3611   char *artist_header;
3612   char *album_header;
3613   char *year_header;
3614
3615   char *title;
3616   char *artist;
3617   char *album;
3618   char *year;
3619
3620   int music;
3621
3622   boolean is_sound;
3623
3624   struct MusicFileInfo *next;
3625 };
3626
3627 struct ElementActionInfo
3628 {
3629   char *suffix;
3630   int value;
3631   boolean is_loop_sound;
3632 };
3633
3634 struct ElementDirectionInfo
3635 {
3636   char *suffix;
3637   int value;
3638 };
3639
3640 struct SpecialSuffixInfo
3641 {
3642   char *suffix;
3643   int value;
3644 };
3645
3646 struct HelpAnimInfo
3647 {
3648   int element;
3649   int action;
3650   int direction;
3651
3652   int delay;
3653 };
3654
3655
3656 extern Bitmap                  *bitmap_db_field;
3657 extern Bitmap                  *bitmap_db_panel;
3658 extern Bitmap                  *bitmap_db_door_1;
3659 extern Bitmap                  *bitmap_db_door_2;
3660 extern Bitmap                  *bitmap_db_store_1;
3661 extern Bitmap                  *bitmap_db_store_2;
3662 extern DrawBuffer              *fieldbuffer;
3663 extern DrawBuffer              *drawto_field;
3664
3665 extern int                      game_status;
3666 extern int                      game_status_last_screen;
3667 extern boolean                  level_editor_test_game;
3668 extern boolean                  network_playing;
3669
3670 extern int                      key_joystick_mapping;
3671
3672 extern short                    Tile[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3673 extern short                    Last[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3674 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3675 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3676 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3677 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3678 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3679 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3680 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3681 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3682 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3683 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3684 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3685 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3686 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3687 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3688 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3689 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3690 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3691 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3692 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3693 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3694 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3695 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3696 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3697 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3698 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3699 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3700
3701 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3702 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3703 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3704 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3705 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3706 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3707
3708 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3709 extern int                      ActiveButton[NUM_IMAGE_FILES];
3710 extern int                      ActiveFont[NUM_FONTS];
3711
3712 extern int                      lev_fieldx, lev_fieldy;
3713 extern int                      scroll_x, scroll_y;
3714
3715 extern int                      WIN_XSIZE, WIN_YSIZE;
3716 extern int                      SCR_FIELDX, SCR_FIELDY;
3717 extern int                      REAL_SX, REAL_SY;
3718 extern int                      SX, SY;
3719 extern int                      DX, DY;
3720 extern int                      VX, VY;
3721 extern int                      EX, EY;
3722 extern int                      dDX, dDY;
3723 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3724 extern int                      SXSIZE, SYSIZE;
3725 extern int                      DXSIZE, DYSIZE;
3726 extern int                      VXSIZE, VYSIZE;
3727 extern int                      EXSIZE, EYSIZE;
3728 extern int                      TILESIZE_VAR;
3729
3730 extern int                      FADE_SX, FADE_SY;
3731 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3732
3733 extern int                      FX, FY;
3734 extern int                      ScrollStepSize;
3735 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3736 extern int                      BorderElement;
3737 extern int                      MenuFrameDelay;
3738 extern int                      GameFrameDelay;
3739 extern int                      FfwdFrameDelay;
3740 extern int                      BX1, BY1;
3741 extern int                      BX2, BY2;
3742 extern int                      SBX_Left, SBX_Right;
3743 extern int                      SBY_Upper, SBY_Lower;
3744
3745 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3746
3747 extern boolean                  network_player_action_received;
3748
3749 extern int                      graphics_action_mapping[];
3750
3751 extern struct LevelInfo         level, level_template;
3752 extern struct HiScore           highscore[];
3753 extern struct TapeInfo          tape;
3754 extern struct GlobalInfo        global;
3755 extern struct BorderInfo        border;
3756 extern struct ViewportInfo      viewport;
3757 extern struct TitleFadingInfo   fading;
3758 extern struct TitleFadingInfo   fading_none;
3759 extern struct TitleFadingInfo   title_initial_first_default;
3760 extern struct TitleFadingInfo   title_initial_default;
3761 extern struct TitleFadingInfo   title_first_default;
3762 extern struct TitleFadingInfo   title_default;
3763 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3764 extern struct TitleMessageInfo  titlescreen_initial_first[];
3765 extern struct TitleMessageInfo  titlescreen_initial_default;
3766 extern struct TitleMessageInfo  titlescreen_initial[];
3767 extern struct TitleMessageInfo  titlescreen_first_default;
3768 extern struct TitleMessageInfo  titlescreen_first[];
3769 extern struct TitleMessageInfo  titlescreen_default;
3770 extern struct TitleMessageInfo  titlescreen[];
3771 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3772 extern struct TitleMessageInfo  titlemessage_initial_first[];
3773 extern struct TitleMessageInfo  titlemessage_initial_default;
3774 extern struct TitleMessageInfo  titlemessage_initial[];
3775 extern struct TitleMessageInfo  titlemessage_first_default;
3776 extern struct TitleMessageInfo  titlemessage_first[];
3777 extern struct TitleMessageInfo  titlemessage_default;
3778 extern struct TitleMessageInfo  titlemessage[];
3779 extern struct TitleMessageInfo  readme;
3780 extern struct InitInfo          init, init_last;
3781 extern struct MenuInfo          menu;
3782 extern struct DoorInfo          door_1, door_2;
3783 extern struct RequestInfo       request;
3784 extern struct PreviewInfo       preview;
3785 extern struct EditorInfo        editor;
3786 extern struct ElementInfo       element_info[];
3787 extern struct ElementNameInfo   element_name_info[];
3788 extern struct ElementActionInfo element_action_info[];
3789 extern struct ElementDirectionInfo element_direction_info[];
3790 extern struct SpecialSuffixInfo special_suffix_info[];
3791 extern struct TokenIntPtrInfo   image_config_vars[];
3792 extern struct FontInfo          font_info[];
3793 extern struct GlobalAnimInfo    global_anim_info[];
3794 extern struct GlobalAnimNameInfo global_anim_name_info[];
3795 extern struct GlobalAnimEventInfo global_anim_event_info;
3796 extern struct MusicPrefixInfo   music_prefix_info[];
3797 extern struct GraphicInfo      *graphic_info;
3798 extern struct SoundInfo        *sound_info;
3799 extern struct MusicInfo        *music_info;
3800 extern struct MusicFileInfo    *music_file_info;
3801 extern struct HelpAnimInfo     *helpanim_info;
3802 extern SetupFileHash           *helptext_info;
3803 extern SetupFileHash           *image_config_hash;
3804 extern SetupFileHash           *element_token_hash;
3805 extern SetupFileHash           *graphic_token_hash;
3806 extern SetupFileHash           *font_token_hash;
3807 extern SetupFileHash           *hide_setup_hash;
3808 extern struct ConfigTypeInfo    image_config_suffix[];
3809 extern struct ConfigTypeInfo    sound_config_suffix[];
3810 extern struct ConfigTypeInfo    music_config_suffix[];
3811 extern struct ConfigInfo        image_config[];
3812 extern struct ConfigInfo        sound_config[];
3813 extern struct ConfigInfo        music_config[];
3814 extern struct ConfigInfo        helpanim_config[];
3815 extern struct ConfigInfo        helptext_config[];
3816
3817 #endif  // MAIN_H