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[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26
27 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
28 #include "conf_snd.h"   /* include auto-generated data structure definitions */
29 #include "conf_mus.h"   /* include auto-generated data structure definitions */
30
31
32 #define NEW_GAME_TILESIZE               1
33 #define NEW_TILESIZE                    1
34 #define NEW_SCROLL                      1
35
36 #define IMG_UNDEFINED                   (-1)
37 #define IMG_EMPTY                       IMG_EMPTY_SPACE
38 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
39 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
40 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
41 #define IMG_CHAR_START                  IMG_CHAR_SPACE
42 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
43 #define IMG_CUSTOM_START                IMG_CUSTOM_1
44
45 #define SND_UNDEFINED                   (-1)
46 #define MUS_UNDEFINED                   (-1)
47
48 #if 0
49 #define WIN_XSIZE                       672
50 #define WIN_YSIZE                       560
51 #endif
52
53 #define DEFAULT_FULLSCREEN_MODE         "800x600"
54
55 #if 0
56 #define SCR_FIELDX                      17
57 #define SCR_FIELDY                      17
58 #endif
59 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
60 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
61 #define MIN_LEV_FIELDX                  3
62 #define MIN_LEV_FIELDY                  3
63 #define STD_LEV_FIELDX                  64
64 #define STD_LEV_FIELDY                  32
65 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
66 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
67
68 #define MIN_SCROLL_DELAY                0
69 #define STD_SCROLL_DELAY                3
70 #define MAX_SCROLL_DELAY                8
71
72 #define SCREENX(a)                      ((a) - scroll_x)
73 #define SCREENY(a)                      ((a) - scroll_y)
74 #define LEVELX(a)                       ((a) + scroll_x)
75 #define LEVELY(a)                       ((a) + scroll_y)
76
77 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
78                                          (y) >= 0 && (y) < (ysize))
79 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
80                                         ((x) >= (xmin) && (x) <= (xmax) && \
81                                          (y) >= (ymin) && (y) <= (ymax))
82
83 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
84 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
85 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
86
87 /* values for configurable properties (custom elem's only, else pre-defined) */
88 /* (never change these values, as they are stored in level files!) */
89 #define EP_DIGGABLE                     0
90 #define EP_COLLECTIBLE_ONLY             1
91 #define EP_DONT_RUN_INTO                2
92 #define EP_DONT_COLLIDE_WITH            3
93 #define EP_DONT_TOUCH                   4
94 #define EP_INDESTRUCTIBLE               5
95 #define EP_SLIPPERY                     6
96 #define EP_CAN_CHANGE                   7
97 #define EP_CAN_MOVE                     8
98 #define EP_CAN_FALL                     9
99 #define EP_CAN_SMASH_PLAYER             10
100 #define EP_CAN_SMASH_ENEMIES            11
101 #define EP_CAN_SMASH_EVERYTHING         12
102 #define EP_EXPLODES_BY_FIRE             13
103 #define EP_EXPLODES_SMASHED             14
104 #define EP_EXPLODES_IMPACT              15
105 #define EP_WALKABLE_OVER                16
106 #define EP_WALKABLE_INSIDE              17
107 #define EP_WALKABLE_UNDER               18
108 #define EP_PASSABLE_OVER                19
109 #define EP_PASSABLE_INSIDE              20
110 #define EP_PASSABLE_UNDER               21
111 #define EP_DROPPABLE                    22
112 #define EP_EXPLODES_1X1_OLD             23
113 #define EP_PUSHABLE                     24
114 #define EP_EXPLODES_CROSS_OLD           25
115 #define EP_PROTECTED                    26
116 #define EP_CAN_MOVE_INTO_ACID           27
117 #define EP_THROWABLE                    28
118 #define EP_CAN_EXPLODE                  29
119 #define EP_GRAVITY_REACHABLE            30
120 #define EP_DONT_GET_HIT_BY              31
121
122 /* values for pre-defined properties */
123 /* (from here on, values can be changed by inserting new values) */
124 #define EP_PLAYER                       32
125 #define EP_CAN_PASS_MAGIC_WALL          33
126 #define EP_CAN_PASS_DC_MAGIC_WALL       34
127 #define EP_SWITCHABLE                   35
128 #define EP_BD_ELEMENT                   36
129 #define EP_SP_ELEMENT                   37
130 #define EP_SB_ELEMENT                   38
131 #define EP_GEM                          39
132 #define EP_FOOD_DARK_YAMYAM             40
133 #define EP_FOOD_PENGUIN                 41
134 #define EP_FOOD_PIG                     42
135 #define EP_HISTORIC_WALL                43
136 #define EP_HISTORIC_SOLID               44
137 #define EP_CLASSIC_ENEMY                45
138 #define EP_BELT                         46
139 #define EP_BELT_ACTIVE                  47
140 #define EP_BELT_SWITCH                  48
141 #define EP_TUBE                         49
142 #define EP_ACID_POOL                    50
143 #define EP_KEYGATE                      51
144 #define EP_AMOEBOID                     52
145 #define EP_AMOEBALIVE                   53
146 #define EP_HAS_EDITOR_CONTENT           54
147 #define EP_CAN_TURN_EACH_MOVE           55
148 #define EP_CAN_GROW                     56
149 #define EP_ACTIVE_BOMB                  57
150 #define EP_INACTIVE                     58
151
152 /* values for special configurable properties (depending on level settings) */
153 #define EP_EM_SLIPPERY_WALL             59
154
155 /* values for special graphics properties (no effect on game engine) */
156 #define EP_GFX_CRUMBLED                 60
157
158 /* values for derived properties (determined from properties above) */
159 #define EP_ACCESSIBLE_OVER              61
160 #define EP_ACCESSIBLE_INSIDE            62
161 #define EP_ACCESSIBLE_UNDER             63
162 #define EP_WALKABLE                     64
163 #define EP_PASSABLE                     65
164 #define EP_ACCESSIBLE                   66
165 #define EP_COLLECTIBLE                  67
166 #define EP_SNAPPABLE                    68
167 #define EP_WALL                         69
168 #define EP_SOLID_FOR_PUSHING            70
169 #define EP_DRAGONFIRE_PROOF             71
170 #define EP_EXPLOSION_PROOF              72
171 #define EP_CAN_SMASH                    73
172 #define EP_EXPLODES_3X3_OLD             74
173 #define EP_CAN_EXPLODE_BY_FIRE          75
174 #define EP_CAN_EXPLODE_SMASHED          76
175 #define EP_CAN_EXPLODE_IMPACT           77
176 #define EP_SP_PORT                      78
177 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
178 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
179 #define EP_COULD_MOVE_INTO_ACID         81
180 #define EP_MAYBE_DONT_COLLIDE_WITH      82
181 #define EP_CAN_BE_CLONED_BY_ANDROID     83
182
183 /* values for internal purpose only (level editor) */
184 #define EP_WALK_TO_OBJECT               84
185 #define EP_DEADLY                       85
186 #define EP_EDITOR_CASCADE               86
187 #define EP_EDITOR_CASCADE_ACTIVE        87
188 #define EP_EDITOR_CASCADE_INACTIVE      88
189
190 /* values for internal purpose only (game engine) */
191 #define EP_HAS_ACTION                   89
192 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
193
194 /* values for internal purpose only (other) */
195 #define EP_OBSOLETE                     91
196
197 #define NUM_ELEMENT_PROPERTIES          92
198
199 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
200 #define EP_BITFIELD_BASE_NR             0
201
202 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
203 #define EP_BITMASK_DEFAULT              0
204
205 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
206 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
207 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
208 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
209                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
210                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
211
212
213 /* values for change events for custom elements (stored in level file) */
214 #define CE_DELAY                        0
215 #define CE_TOUCHED_BY_PLAYER            1
216 #define CE_PRESSED_BY_PLAYER            2
217 #define CE_PUSHED_BY_PLAYER             3
218 #define CE_DROPPED_BY_PLAYER            4
219 #define CE_HITTING_SOMETHING            5
220 #define CE_IMPACT                       6
221 #define CE_SMASHED                      7
222 #define CE_TOUCHING_X                   8
223 #define CE_CHANGE_OF_X                  9
224 #define CE_EXPLOSION_OF_X               10
225 #define CE_PLAYER_TOUCHES_X             11
226 #define CE_PLAYER_PRESSES_X             12
227 #define CE_PLAYER_PUSHES_X              13
228 #define CE_PLAYER_COLLECTS_X            14
229 #define CE_PLAYER_DROPS_X               15
230 #define CE_VALUE_GETS_ZERO              16
231 #define CE_VALUE_GETS_ZERO_OF_X         17
232 #define CE_BY_OTHER_ACTION              18
233 #define CE_BY_DIRECT_ACTION             19
234 #define CE_PLAYER_DIGS_X                20
235 #define CE_ENTERED_BY_PLAYER            21
236 #define CE_LEFT_BY_PLAYER               22
237 #define CE_PLAYER_ENTERS_X              23
238 #define CE_PLAYER_LEAVES_X              24
239 #define CE_SWITCHED                     25
240 #define CE_SWITCH_OF_X                  26
241 #define CE_HIT_BY_SOMETHING             27
242 #define CE_HITTING_X                    28
243 #define CE_HIT_BY_X                     29
244 #define CE_BLOCKED                      30
245 #define CE_SWITCHED_BY_PLAYER           31
246 #define CE_PLAYER_SWITCHES_X            32
247 #define CE_SNAPPED_BY_PLAYER            33
248 #define CE_PLAYER_SNAPS_X               34
249 #define CE_MOVE_OF_X                    35
250 #define CE_DIGGING_X                    36
251 #define CE_CREATION_OF_X                37
252 #define CE_SCORE_GETS_ZERO              38
253 #define CE_SCORE_GETS_ZERO_OF_X         39
254 #define CE_VALUE_CHANGES                40
255 #define CE_VALUE_CHANGES_OF_X           41
256 #define CE_SCORE_CHANGES                42
257 #define CE_SCORE_CHANGES_OF_X           43
258
259 #define NUM_CHANGE_EVENTS               44
260
261 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
262
263 #define CE_BITMASK_DEFAULT              0
264
265 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
266 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
267
268 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
269 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
270
271 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
272 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
273                                          CH_EVENT_VAR(e,c))
274 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
275                                          CH_ANY_EVENT_VAR(e,c))
276
277 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
278                                          CH_EVENT_VAR(e,c) = (v) : 0)
279 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
280                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
281
282 /* values for player bitmasks */
283 #define PLAYER_BITS_NONE                0
284 #define PLAYER_BITS_1                   (1 << 0)
285 #define PLAYER_BITS_2                   (1 << 1)
286 #define PLAYER_BITS_3                   (1 << 2)
287 #define PLAYER_BITS_4                   (1 << 3)
288 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
289                                          PLAYER_BITS_2 | \
290                                          PLAYER_BITS_3 | \
291                                          PLAYER_BITS_4)
292 #define PLAYER_BITS_TRIGGER             (1 << 4)
293 #define PLAYER_BITS_ACTION              (1 << 5)
294
295 /* values for move directions (bits 0 - 3: basic move directions) */
296 #define MV_BIT_PREVIOUS                 4
297 #define MV_BIT_TRIGGER                  5
298 #define MV_BIT_TRIGGER_BACK             6
299 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
300 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
301
302 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
303 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
304 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
305 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
306 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
307
308 /* values for move stepsize */
309 #define STEPSIZE_NOT_MOVING             0
310 #define STEPSIZE_VERY_SLOW              1
311 #define STEPSIZE_SLOW                   2
312 #define STEPSIZE_NORMAL                 4
313 #define STEPSIZE_FAST                   8
314 #define STEPSIZE_VERY_FAST              16
315 #define STEPSIZE_EVEN_FASTER            32
316 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
317 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
318 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
319
320 /* values for change side for custom elements */
321 #define CH_SIDE_NONE                    MV_NONE
322 #define CH_SIDE_LEFT                    MV_LEFT
323 #define CH_SIDE_RIGHT                   MV_RIGHT
324 #define CH_SIDE_TOP                     MV_UP
325 #define CH_SIDE_BOTTOM                  MV_DOWN
326 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
327 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
328 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
329
330 /* values for change player for custom elements */
331 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
332 #define CH_PLAYER_1                     PLAYER_BITS_1
333 #define CH_PLAYER_2                     PLAYER_BITS_2
334 #define CH_PLAYER_3                     PLAYER_BITS_3
335 #define CH_PLAYER_4                     PLAYER_BITS_4
336 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
337
338 /* values for change page for custom elements */
339 #define CH_PAGE_ANY_FILE                (0xff)
340 #define CH_PAGE_ANY                     (0xffffffff)
341
342 /* values for change power for custom elements */
343 #define CP_WHEN_EMPTY                   0
344 #define CP_WHEN_DIGGABLE                1
345 #define CP_WHEN_DESTRUCTIBLE            2
346 #define CP_WHEN_COLLECTIBLE             3
347 #define CP_WHEN_REMOVABLE               4
348 #define CP_WHEN_WALKABLE                5
349
350 /* values for change actions for custom elements (stored in level file) */
351 #define CA_NO_ACTION                    0
352 #define CA_EXIT_PLAYER                  1
353 #define CA_KILL_PLAYER                  2
354 #define CA_MOVE_PLAYER                  3
355 #define CA_RESTART_LEVEL                4
356 #define CA_SHOW_ENVELOPE                5
357 #define CA_SET_LEVEL_TIME               6
358 #define CA_SET_LEVEL_GEMS               7
359 #define CA_SET_LEVEL_SCORE              8
360 #define CA_SET_LEVEL_WIND               9
361 #define CA_SET_PLAYER_GRAVITY           10
362 #define CA_SET_PLAYER_KEYS              11
363 #define CA_SET_PLAYER_SPEED             12
364 #define CA_SET_PLAYER_SHIELD            13
365 #define CA_SET_PLAYER_ARTWORK           14
366 #define CA_SET_CE_SCORE                 15
367 #define CA_SET_CE_VALUE                 16
368 #define CA_SET_ENGINE_SCAN_MODE         17
369 #define CA_SET_PLAYER_INVENTORY         18
370 #define CA_SET_CE_ARTWORK               19
371 #define CA_SET_LEVEL_RANDOM_SEED        20
372
373 #define CA_HEADLINE_LEVEL_ACTIONS       250
374 #define CA_HEADLINE_PLAYER_ACTIONS      251
375 #define CA_HEADLINE_CE_ACTIONS          252
376 #define CA_HEADLINE_ENGINE_ACTIONS      253
377 #define CA_UNDEFINED                    255
378
379 /* values for change action mode for custom elements */
380 #define CA_MODE_UNDEFINED               0
381 #define CA_MODE_SET                     1
382 #define CA_MODE_ADD                     2
383 #define CA_MODE_SUBTRACT                3
384 #define CA_MODE_MULTIPLY                4
385 #define CA_MODE_DIVIDE                  5
386 #define CA_MODE_MODULO                  6
387
388 /* values for change action parameters for custom elements */
389 #define CA_ARG_MIN                      0
390 #define CA_ARG_0                        0
391 #define CA_ARG_1                        1
392 #define CA_ARG_2                        2
393 #define CA_ARG_3                        3
394 #define CA_ARG_4                        4
395 #define CA_ARG_5                        5
396 #define CA_ARG_6                        6
397 #define CA_ARG_7                        7
398 #define CA_ARG_8                        8
399 #define CA_ARG_9                        9
400 #define CA_ARG_10                       10
401 #define CA_ARG_100                      100
402 #define CA_ARG_1000                     1000
403 #define CA_ARG_MAX                      9999
404 #define CA_ARG_PLAYER                   10000
405 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
406 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
407 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
408 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
409 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
410 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
411 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
412 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
413 #define CA_ARG_NUMBER                   11000
414 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
415 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
416 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
417 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
418 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
419 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
420 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
421 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
422 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
423 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
424 #define CA_ARG_ELEMENT                  12000
425 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
426 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
427 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
428 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
429 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
430 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
431 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
432 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
433 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
434 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
435 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
436 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
437 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
438 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
439 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
440 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
441 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
442 #define CA_ARG_SPEED                    13000
443 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
444 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
445 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
446 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
447 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
448 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
449 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
450 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
451 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
452 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
453 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
454 #define CA_ARG_GRAVITY                  14000
455 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
456 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
457 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
458 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
459 #define CA_ARG_DIRECTION                15000
460 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
461 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
462 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
463 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
464 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
465 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
466 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
467 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
468 #define CA_ARG_SHIELD                   16000
469 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
470 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
471 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
472 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
473 #define CA_ARG_SCAN_MODE                17000
474 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
475 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
476 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
477 #define CA_ARG_INVENTORY                18000
478 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
479 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
480 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
481 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
482 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
483 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
484 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
485 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
486 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
487 #define CA_ARG_UNDEFINED                65535
488
489 /* values for custom move patterns (bits 0 - 3: basic move directions) */
490 #define MV_BIT_TOWARDS_PLAYER           4
491 #define MV_BIT_AWAY_FROM_PLAYER         5
492 #define MV_BIT_ALONG_LEFT_SIDE          6
493 #define MV_BIT_ALONG_RIGHT_SIDE         7
494 #define MV_BIT_TURNING_LEFT             8
495 #define MV_BIT_TURNING_RIGHT            9
496 #define MV_BIT_WHEN_PUSHED              10
497 #define MV_BIT_MAZE_RUNNER              11
498 #define MV_BIT_MAZE_HUNTER              12
499 #define MV_BIT_WHEN_DROPPED             13
500 #define MV_BIT_TURNING_LEFT_RIGHT       14
501 #define MV_BIT_TURNING_RIGHT_LEFT       15
502 #define MV_BIT_TURNING_RANDOM           16
503 #define MV_BIT_WIND_DIRECTION           17
504
505 /* values for custom move patterns */
506 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
507 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
508 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
509 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
510 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
511 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
512 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
513 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
514 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
515 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
516 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
517 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
518 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
519 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
520 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
521
522 /* values for initial move direction */
523 #define MV_START_NONE                   (MV_NONE)
524 #define MV_START_AUTOMATIC              (MV_NONE)
525 #define MV_START_LEFT                   (MV_LEFT)
526 #define MV_START_RIGHT                  (MV_RIGHT)
527 #define MV_START_UP                     (MV_UP)
528 #define MV_START_DOWN                   (MV_DOWN)
529 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
530 #define MV_START_PREVIOUS               (MV_PREVIOUS)
531
532 /* values for elements left behind by custom elements */
533 #define LEAVE_TYPE_UNLIMITED            0
534 #define LEAVE_TYPE_LIMITED              1
535
536 /* values for slippery property for custom elements */
537 #define SLIPPERY_ANY_RANDOM             0
538 #define SLIPPERY_ANY_LEFT_RIGHT         1
539 #define SLIPPERY_ANY_RIGHT_LEFT         2
540 #define SLIPPERY_ONLY_LEFT              3
541 #define SLIPPERY_ONLY_RIGHT             4
542
543 /* values for explosion type for custom elements */
544 #define EXPLODES_3X3                    0
545 #define EXPLODES_1X1                    1
546 #define EXPLODES_CROSS                  2
547
548 /* macros for configurable properties */
549 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
550 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
551 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
552 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
553 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
554 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
555 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
556 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
557 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
558 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
559 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
560 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
561 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
562 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
563 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
564 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
565 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
566 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
567 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
568 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
569 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
570 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
571 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
572 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
573 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
574 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
575 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
576 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
577 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
578 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
579 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
580 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
581
582 /* macros for special configurable properties */
583 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
584
585 /* macros for special graphics properties */
586 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
587
588 /* macros for pre-defined properties */
589 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
590 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
591 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
592 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
593 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
594 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
595 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
596 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
597 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
598 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
599 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
600 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
601 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
602 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
603 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
604 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
605 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
606 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
607 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
608 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
609 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
610 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
611 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
612 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
613 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
614 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
615 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
616
617 /* macros for derived properties */
618 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
619 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
620 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
621 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
622 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
623 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
624 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
625 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
626 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
627 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
628 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
629 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
630 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
631 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
632 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
633 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
634 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
635 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
636 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
637                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
638 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
639                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
640 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
641 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
642 #define CAN_BE_CLONED_BY_ANDROID(e)     \
643                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
644
645 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
646 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
647                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
648 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
649                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
650
651 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
652 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
653                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
654
655 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
656
657 /* special macros used in game engine */
658 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
659                                  (e) <= NUM_FILE_ELEMENTS)
660
661 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
662                                  (e) <= NUM_DRAWABLE_ELEMENTS)
663
664 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
665                                  (e) <= NUM_RUNTIME_ELEMENTS)
666
667 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
668                                  (e) <= MAX_NUM_ELEMENTS)
669
670 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
671                                  (e) <= EL_CUSTOM_END)
672
673 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
674                                  (e) <= EL_GROUP_END)
675
676 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
677                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
678
679 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
680                                  (e) <= EL_INTERNAL_END)
681
682 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
683                                  (e) <= EL_ENVELOPE_4)
684
685 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
686                                  (e) <= EL_KEY_4)
687 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
688                                  (e) <= EL_EM_KEY_4)
689 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
690                                  (e) <= EL_EMC_KEY_8)
691 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
692                                  IS_EM_KEY(e) ||                        \
693                                  IS_EMC_KEY(e))
694 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
695 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
696 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
697 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
698                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
699                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
700
701 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
702                                  (e) <= EL_GATE_4)
703 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
704                                  (e) <= EL_EM_GATE_4)
705 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
706                                  (e) <= EL_EMC_GATE_8)
707 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
708 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
709                                  IS_EM_GATE(e) ||                       \
710                                  IS_EMC_GATE(e) ||                      \
711                                  IS_DC_GATE(e))
712 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
713 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
714 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
715 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
716                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
717                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
718
719 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
720                                  (e) <= EL_GATE_4_GRAY)
721 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
722                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
723 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
724                                  (e) <= EL_EM_GATE_4_GRAY)
725 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
726                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
727 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
728                                  (e) <= EL_EMC_GATE_8_GRAY)
729 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
730                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
731 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
732 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
733
734 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
735                                  IS_EM_GATE_GRAY(e) ||                  \
736                                  IS_EMC_GATE_GRAY(e) ||                 \
737                                  IS_DC_GATE_GRAY(e))
738 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
739                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
740                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
741                                  IS_DC_GATE_GRAY_ACTIVE(e))
742 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
743 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
744 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
745 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
746 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
747 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
748 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
749                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
750                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
751
752 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
753
754 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
755                                  (e) <= EL_EMC_WALL_3)
756 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
757                                  (e) == EL_SP_CHIP_LEFT ||              \
758                                  (e) == EL_SP_CHIP_RIGHT ||             \
759                                  (e) == EL_SP_CHIP_TOP ||               \
760                                  (e) == EL_SP_CHIP_BOTTOM)
761 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
762                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
763                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
764                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
765                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
766                                  (e) == EL_SP_HARDWARE_BASE_6)
767
768 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
769                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
770
771 #if 1
772
773 #if 1
774 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
775 #else
776 #define GFX_ELEMENT(e)          (element_info[e].gfx_element ==         \
777                                  (element_info[e].use_gfx_element ?     \
778                                   element_info[e].gfx_element : e)  ?   \
779                                  element_info[e].gfx_element :          \
780                                  element_info[e].gfx_element +          \
781                                  0 * printf("::: %d: %d <-> %d\n",      \
782                                             e,                          \
783                                             element_info[e].gfx_element,      \
784                                             element_info[e].use_gfx_element ? \
785                                             element_info[e].gfx_element : e))
786 #endif
787
788 #else
789 #define GFX_ELEMENT(e)          (element_info[e].use_gfx_element ?      \
790                                  element_info[e].gfx_element : e)
791 #endif
792
793 /* !!! CHECK THIS !!! */
794 #if 1
795 #define TILE_GFX_ELEMENT(x, y)                                          \
796                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
797                     Feld[x][y] != EL_EXPLOSION ?                        \
798                     GfxElement[x][y] : Feld[x][y])
799 #else
800 #define TILE_GFX_ELEMENT(x, y)                                          \
801         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
802                     Feld[x][y] != EL_EXPLOSION ?                        \
803                     GfxElement[x][y] : Feld[x][y])
804 #endif
805
806 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
807 /* (solution: add separate "use sound of element" to level file and editor) */
808 #if 0
809 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
810 #else
811 #define SND_ELEMENT(e)          (e)
812 #endif
813
814 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
815 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
816 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
817
818 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
819         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
820          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
821
822 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
823
824 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
825 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
826
827 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
828 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
829 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
830
831 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
832
833 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
834                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
835                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
836                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
837                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
838                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
839                                  EL_ROCK)
840 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
841                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
842                                  EL_BD_ROCK)
843 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
844                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
845                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
846                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
847                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
848                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
849                                  (e) == EL_PEARL          ? EL_BOMB    :    \
850                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
851                                  EL_ROCK)
852 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
853 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
854 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
855 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
856
857 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
858 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
859
860 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
861                                          IS_PROTECTED(Back[x][y]))
862 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
863 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
864                                          ENEMY_PROTECTED_FIELD(x, y))
865 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
866                                          EXPLOSION_PROTECTED_FIELD(x, y))
867
868 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
869                                  (p)->switch_x == (x) && (p)->switch_y == (y))
870
871 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
872                                  (p)->drop_x == (x) && (p)->drop_y == (y))
873
874 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
875
876 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
877                                  (e) : EL_PLAYER_1)
878
879 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
880
881 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
882 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
883 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
884
885 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
886                                                               ANIM_CE_SCORE |  \
887                                                               ANIM_CE_DELAY))
888 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
889 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
890 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
891 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
892
893 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
894
895 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
896
897 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
898 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
899 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
900                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
901
902 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
903 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
904                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
905                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
906                                  (d) == MV_UP    ? "MV_UP"    :         \
907                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
908
909 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
910 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
911 #define FONT_ACTIVE(f)          (ActiveFont[f])
912
913
914 /* fundamental game speed values */
915 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
916 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
917
918 /* boundaries of arrays etc. */
919 #define MAX_LEVEL_NAME_LEN      32
920 #define MAX_LEVEL_AUTHOR_LEN    32
921 #define MAX_ELEMENT_NAME_LEN    32
922 #define MAX_TAPES_PER_SET       1024
923 #define MAX_SCORE_ENTRIES       100
924 #define MAX_NUM_TITLE_IMAGES    5
925 #define MAX_NUM_TITLE_MESSAGES  5
926
927 #define MAX_NUM_AMOEBA          100
928
929 #define NUM_ENVELOPES           4
930 #define MIN_ENVELOPE_XSIZE      1
931 #define MIN_ENVELOPE_YSIZE      1
932 #define MAX_ENVELOPE_XSIZE      30
933 #define MAX_ENVELOPE_YSIZE      20
934 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
935 #define MIN_CHANGE_PAGES        1
936 #define MAX_CHANGE_PAGES        32
937 #define MIN_ELEMENTS_IN_GROUP   1
938 #define MAX_ELEMENTS_IN_GROUP   16
939 #define MIN_ANDROID_ELEMENTS    1
940 #define MAX_ANDROID_ELEMENTS    16
941
942 /* values for elements with content */
943 #define MIN_ELEMENT_CONTENTS    1
944 #define STD_ELEMENT_CONTENTS    4
945 #define MAX_ELEMENT_CONTENTS    8
946
947 /* values for initial player inventory */
948 #define MIN_INITIAL_INVENTORY_SIZE      1
949 #define MAX_INITIAL_INVENTORY_SIZE      8
950
951 /* often used screen positions */
952 #if 0
953 #define SX                      8
954 #define SY                      8
955 #define REAL_SX                 (SX - 2)
956 #define REAL_SY                 (SY - 2)
957 #define DX                      566
958 #define DY                      60
959 #define VX                      DX
960 #define VY                      400
961 #define EX                      DX
962 #define EY                      (VY - 44)
963 #endif
964 #define TILESIZE                32
965 #define TILEX                   TILESIZE
966 #define TILEY                   TILESIZE
967 #define TILEX_VAR               TILESIZE_VAR
968 #define TILEY_VAR               TILESIZE_VAR
969 #define MINI_TILESIZE           (TILESIZE / 2)
970 #define MINI_TILEX              MINI_TILESIZE
971 #define MINI_TILEY              MINI_TILESIZE
972 #define MICRO_TILESIZE          (TILESIZE / 8)
973 #define MICRO_TILEX             MICRO_TILESIZE
974 #define MICRO_TILEY             MICRO_TILESIZE
975 #define MIDPOSX                 (SCR_FIELDX / 2)
976 #define MIDPOSY                 (SCR_FIELDY / 2)
977 #if NEW_TILESIZE
978 #if NEW_SCROLL
979 #if 0
980 #define SXSIZE                  (SCR_FIELDX * TILEX_VAR)
981 #define SYSIZE                  (SCR_FIELDY * TILEY_VAR)
982 #endif
983 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
984 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
985 #else
986 #if 0
987 #define SXSIZE                  (SCR_FIELDX * TILEX_VAR)
988 #define SYSIZE                  (SCR_FIELDY * TILEY_VAR)
989 #endif
990 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX_VAR)
991 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY_VAR)
992 #endif
993 #else
994 #if NEW_SCROLL
995 #if 0
996 #define SXSIZE                  (SCR_FIELDX * TILEX)
997 #define SYSIZE                  (SCR_FIELDY * TILEY)
998 #endif
999 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX)
1000 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY)
1001 #else
1002 #if 0
1003 #define SXSIZE                  (SCR_FIELDX * TILEX)
1004 #define SYSIZE                  (SCR_FIELDY * TILEY)
1005 #endif
1006 #define FXSIZE                  ((SCR_FIELDX + 2) * TILEX)
1007 #define FYSIZE                  ((SCR_FIELDY + 2) * TILEY)
1008 #endif
1009 #endif
1010
1011 #if 0
1012 #define DXSIZE                  100
1013 #define DYSIZE                  280
1014 #define VXSIZE                  DXSIZE
1015 #define VYSIZE                  100
1016 #define EXSIZE                  DXSIZE
1017 #define EYSIZE                  (VYSIZE + 44)
1018 #endif
1019
1020 #if 0
1021 #define FULL_SXSIZE             (2 + SXSIZE + 2)
1022 #define FULL_SYSIZE             (2 + SYSIZE + 2)
1023 #endif
1024 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
1025 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
1026 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
1027 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
1028 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
1029 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
1030
1031 /* values for GfxRedraw */
1032 #define GFX_REDRAW_NONE                         (0)
1033 #define GFX_REDRAW_TILE                         (1 << 0)
1034 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
1035 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
1036 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
1037
1038 /* score for elements */
1039 #define SC_EMERALD              0
1040 #define SC_DIAMOND              1
1041 #define SC_BUG                  2
1042 #define SC_SPACESHIP            3
1043 #define SC_YAMYAM               4
1044 #define SC_ROBOT                5
1045 #define SC_PACMAN               6
1046 #define SC_NUT                  7
1047 #define SC_DYNAMITE             8
1048 #define SC_KEY                  9
1049 #define SC_TIME_BONUS           10
1050 #define SC_CRYSTAL              11
1051 #define SC_PEARL                12
1052 #define SC_SHIELD               13
1053 #define SC_UNKNOWN_14           14
1054 #define SC_UNKNOWN_15           15
1055
1056 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1057
1058
1059 /* "real" level file elements */
1060 #define EL_UNDEFINED                    -1
1061
1062 #define EL_EMPTY_SPACE                  0
1063 #define EL_EMPTY                        EL_EMPTY_SPACE
1064 #define EL_SAND                         1
1065 #define EL_WALL                         2
1066 #define EL_WALL_SLIPPERY                3
1067 #define EL_ROCK                         4
1068 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1069 #define EL_EMERALD                      6
1070 #define EL_EXIT_CLOSED                  7
1071 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1072 #define EL_BUG                          9
1073 #define EL_SPACESHIP                    10
1074 #define EL_YAMYAM                       11
1075 #define EL_ROBOT                        12
1076 #define EL_STEELWALL                    13
1077 #define EL_DIAMOND                      14
1078 #define EL_AMOEBA_DEAD                  15
1079 #define EL_QUICKSAND_EMPTY              16
1080 #define EL_QUICKSAND_FULL               17
1081 #define EL_AMOEBA_DROP                  18
1082 #define EL_BOMB                         19
1083 #define EL_MAGIC_WALL                   20
1084 #define EL_SPEED_PILL                   21
1085 #define EL_ACID                         22
1086 #define EL_AMOEBA_WET                   23
1087 #define EL_AMOEBA_DRY                   24
1088 #define EL_NUT                          25
1089 #define EL_GAME_OF_LIFE                 26
1090 #define EL_BIOMAZE                      27
1091 #define EL_DYNAMITE_ACTIVE              28
1092 #define EL_STONEBLOCK                   29
1093 #define EL_ROBOT_WHEEL                  30
1094 #define EL_ROBOT_WHEEL_ACTIVE           31
1095 #define EL_KEY_1                        32
1096 #define EL_KEY_2                        33
1097 #define EL_KEY_3                        34
1098 #define EL_KEY_4                        35
1099 #define EL_GATE_1                       36
1100 #define EL_GATE_2                       37
1101 #define EL_GATE_3                       38
1102 #define EL_GATE_4                       39
1103 #define EL_GATE_1_GRAY                  40
1104 #define EL_GATE_2_GRAY                  41
1105 #define EL_GATE_3_GRAY                  42
1106 #define EL_GATE_4_GRAY                  43
1107 #define EL_DYNAMITE                     44
1108 #define EL_PACMAN                       45
1109 #define EL_INVISIBLE_WALL               46
1110 #define EL_LAMP                         47
1111 #define EL_LAMP_ACTIVE                  48
1112 #define EL_WALL_EMERALD                 49
1113 #define EL_WALL_DIAMOND                 50
1114 #define EL_AMOEBA_FULL                  51
1115 #define EL_BD_AMOEBA                    52
1116 #define EL_TIME_ORB_FULL                53
1117 #define EL_TIME_ORB_EMPTY               54
1118 #define EL_EXPANDABLE_WALL              55
1119 #define EL_BD_DIAMOND                   56
1120 #define EL_EMERALD_YELLOW               57
1121 #define EL_WALL_BD_DIAMOND              58
1122 #define EL_WALL_EMERALD_YELLOW          59
1123 #define EL_DARK_YAMYAM                  60
1124 #define EL_BD_MAGIC_WALL                61
1125 #define EL_INVISIBLE_STEELWALL          62
1126 #define EL_SOKOBAN_FIELD_PLAYER         63
1127 #define EL_DYNABOMB_INCREASE_NUMBER     64
1128 #define EL_DYNABOMB_INCREASE_SIZE       65
1129 #define EL_DYNABOMB_INCREASE_POWER      66
1130 #define EL_SOKOBAN_OBJECT               67
1131 #define EL_SOKOBAN_FIELD_EMPTY          68
1132 #define EL_SOKOBAN_FIELD_FULL           69
1133 #define EL_BD_BUTTERFLY_RIGHT           70
1134 #define EL_BD_BUTTERFLY_UP              71
1135 #define EL_BD_BUTTERFLY_LEFT            72
1136 #define EL_BD_BUTTERFLY_DOWN            73
1137 #define EL_BD_FIREFLY_RIGHT             74
1138 #define EL_BD_FIREFLY_UP                75
1139 #define EL_BD_FIREFLY_LEFT              76
1140 #define EL_BD_FIREFLY_DOWN              77
1141 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1142 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1143 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1144 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1145 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1146 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1147 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1148 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1149 #define EL_BD_BUTTERFLY                 78
1150 #define EL_BD_FIREFLY                   79
1151 #define EL_PLAYER_1                     80
1152 #define EL_PLAYER_2                     81
1153 #define EL_PLAYER_3                     82
1154 #define EL_PLAYER_4                     83
1155 #define EL_BUG_RIGHT                    84
1156 #define EL_BUG_UP                       85
1157 #define EL_BUG_LEFT                     86
1158 #define EL_BUG_DOWN                     87
1159 #define EL_SPACESHIP_RIGHT              88
1160 #define EL_SPACESHIP_UP                 89
1161 #define EL_SPACESHIP_LEFT               90
1162 #define EL_SPACESHIP_DOWN               91
1163 #define EL_PACMAN_RIGHT                 92
1164 #define EL_PACMAN_UP                    93
1165 #define EL_PACMAN_LEFT                  94
1166 #define EL_PACMAN_DOWN                  95
1167 #define EL_EMERALD_RED                  96
1168 #define EL_EMERALD_PURPLE               97
1169 #define EL_WALL_EMERALD_RED             98
1170 #define EL_WALL_EMERALD_PURPLE          99
1171 #define EL_ACID_POOL_TOPLEFT            100
1172 #define EL_ACID_POOL_TOPRIGHT           101
1173 #define EL_ACID_POOL_BOTTOMLEFT         102
1174 #define EL_ACID_POOL_BOTTOM             103
1175 #define EL_ACID_POOL_BOTTOMRIGHT        104
1176 #define EL_BD_WALL                      105
1177 #define EL_BD_ROCK                      106
1178 #define EL_EXIT_OPEN                    107
1179 #define EL_BLACK_ORB                    108
1180 #define EL_AMOEBA_TO_DIAMOND            109
1181 #define EL_MOLE                         110
1182 #define EL_PENGUIN                      111
1183 #define EL_SATELLITE                    112
1184 #define EL_ARROW_LEFT                   113
1185 #define EL_ARROW_RIGHT                  114
1186 #define EL_ARROW_UP                     115
1187 #define EL_ARROW_DOWN                   116
1188 #define EL_PIG                          117
1189 #define EL_DRAGON                       118
1190
1191 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1192
1193 #define EL_CHAR_START                   120
1194 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1195 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1196
1197 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1198
1199 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1200 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1201
1202 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1203
1204 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1205 #define EL_EXPANDABLE_WALL_VERTICAL     201
1206 #define EL_EXPANDABLE_WALL_ANY          202
1207
1208 #define EL_EM_GATE_1                    203
1209 #define EL_EM_GATE_2                    204
1210 #define EL_EM_GATE_3                    205
1211 #define EL_EM_GATE_4                    206
1212
1213 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1214 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1215 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1216
1217 #define EL_SP_START                     210
1218 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1219 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1220 #define EL_SP_ZONK                      (EL_SP_START + 1)
1221 #define EL_SP_BASE                      (EL_SP_START + 2)
1222 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1223 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1224 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1225 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1226 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1227 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1228 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1229 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1230 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1231 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1232 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1233 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1234 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1235 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1236 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1237 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1238 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1239 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1240 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1241 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1242 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1243 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1244 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1245 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1246 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1247 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1248 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1249 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1250 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1251 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1252 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1253 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1254 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1255 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1256 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1257 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1258 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1259 #define EL_SP_END                       (EL_SP_START + 39)
1260
1261 #define EL_EM_GATE_1_GRAY               250
1262 #define EL_EM_GATE_2_GRAY               251
1263 #define EL_EM_GATE_3_GRAY               252
1264 #define EL_EM_GATE_4_GRAY               253
1265
1266 #define EL_EM_DYNAMITE                  254
1267 #define EL_EM_DYNAMITE_ACTIVE           255
1268
1269 #define EL_PEARL                        256
1270 #define EL_CRYSTAL                      257
1271 #define EL_WALL_PEARL                   258
1272 #define EL_WALL_CRYSTAL                 259
1273 #define EL_DC_GATE_WHITE                260
1274 #define EL_DC_GATE_WHITE_GRAY           261
1275 #define EL_DC_KEY_WHITE                 262
1276 #define EL_SHIELD_NORMAL                263
1277 #define EL_EXTRA_TIME                   264
1278 #define EL_SWITCHGATE_OPEN              265
1279 #define EL_SWITCHGATE_CLOSED            266
1280 #define EL_SWITCHGATE_SWITCH_UP         267
1281 #define EL_SWITCHGATE_SWITCH_DOWN       268
1282
1283 #define EL_UNUSED_269                   269
1284 #define EL_UNUSED_270                   270
1285
1286 #define EL_CONVEYOR_BELT_1_LEFT          271
1287 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1288 #define EL_CONVEYOR_BELT_1_RIGHT         273
1289 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1290 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1291 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1292 #define EL_CONVEYOR_BELT_2_LEFT          277
1293 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1294 #define EL_CONVEYOR_BELT_2_RIGHT         279
1295 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1296 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1297 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1298 #define EL_CONVEYOR_BELT_3_LEFT          283
1299 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1300 #define EL_CONVEYOR_BELT_3_RIGHT         285
1301 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1302 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1303 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1304 #define EL_CONVEYOR_BELT_4_LEFT          289
1305 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1306 #define EL_CONVEYOR_BELT_4_RIGHT         291
1307 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1308 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1309 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1310 #define EL_LANDMINE                     295
1311 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1312 #define EL_LIGHT_SWITCH                 297
1313 #define EL_LIGHT_SWITCH_ACTIVE          298
1314 #define EL_SIGN_EXCLAMATION             299
1315 #define EL_SIGN_RADIOACTIVITY           300
1316 #define EL_SIGN_STOP                    301
1317 #define EL_SIGN_WHEELCHAIR              302
1318 #define EL_SIGN_PARKING                 303
1319 #define EL_SIGN_NO_ENTRY                304
1320 #define EL_SIGN_UNUSED_1                305
1321 #define EL_SIGN_GIVE_WAY                306
1322 #define EL_SIGN_ENTRY_FORBIDDEN         307
1323 #define EL_SIGN_EMERGENCY_EXIT          308
1324 #define EL_SIGN_YIN_YANG                309
1325 #define EL_SIGN_UNUSED_2                310
1326 #define EL_MOLE_LEFT                    311
1327 #define EL_MOLE_RIGHT                   312
1328 #define EL_MOLE_UP                      313
1329 #define EL_MOLE_DOWN                    314
1330 #define EL_STEELWALL_SLIPPERY           315
1331 #define EL_INVISIBLE_SAND               316
1332 #define EL_DX_UNKNOWN_15                317
1333 #define EL_DX_UNKNOWN_42                318
1334
1335 #define EL_UNUSED_319                   319
1336 #define EL_UNUSED_320                   320
1337
1338 #define EL_SHIELD_DEADLY                321
1339 #define EL_TIMEGATE_OPEN                322
1340 #define EL_TIMEGATE_CLOSED              323
1341 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1342 #define EL_TIMEGATE_SWITCH              325
1343
1344 #define EL_BALLOON                      326
1345 #define EL_BALLOON_SWITCH_LEFT          327
1346 #define EL_BALLOON_SWITCH_RIGHT         328
1347 #define EL_BALLOON_SWITCH_UP            329
1348 #define EL_BALLOON_SWITCH_DOWN          330
1349 #define EL_BALLOON_SWITCH_ANY           331
1350
1351 #define EL_EMC_STEELWALL_1              332
1352 #define EL_EMC_STEELWALL_2              333
1353 #define EL_EMC_STEELWALL_3              334
1354 #define EL_EMC_STEELWALL_4              335
1355 #define EL_EMC_WALL_1                   336
1356 #define EL_EMC_WALL_2                   337
1357 #define EL_EMC_WALL_3                   338
1358 #define EL_EMC_WALL_4                   339
1359 #define EL_EMC_WALL_5                   340
1360 #define EL_EMC_WALL_6                   341
1361 #define EL_EMC_WALL_7                   342
1362 #define EL_EMC_WALL_8                   343
1363
1364 #define EL_TUBE_ANY                     344
1365 #define EL_TUBE_VERTICAL                345
1366 #define EL_TUBE_HORIZONTAL              346
1367 #define EL_TUBE_VERTICAL_LEFT           347
1368 #define EL_TUBE_VERTICAL_RIGHT          348
1369 #define EL_TUBE_HORIZONTAL_UP           349
1370 #define EL_TUBE_HORIZONTAL_DOWN         350
1371 #define EL_TUBE_LEFT_UP                 351
1372 #define EL_TUBE_LEFT_DOWN               352
1373 #define EL_TUBE_RIGHT_UP                353
1374 #define EL_TUBE_RIGHT_DOWN              354
1375 #define EL_SPRING                       355
1376 #define EL_TRAP                         356
1377 #define EL_DX_SUPABOMB                  357
1378
1379 #define EL_UNUSED_358                   358
1380 #define EL_UNUSED_359                   359
1381
1382 /* ---------- begin of custom elements section ----------------------------- */
1383 #define EL_CUSTOM_START                 360
1384
1385 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1386
1387 #define NUM_CUSTOM_ELEMENTS             256
1388 #define EL_CUSTOM_END                   615
1389 /* ---------- end of custom elements section ------------------------------- */
1390
1391 #define EL_EM_KEY_1                     616
1392 #define EL_EM_KEY_2                     617
1393 #define EL_EM_KEY_3                     618
1394 #define EL_EM_KEY_4                     619
1395 #define EL_ENVELOPE_1                   620
1396 #define EL_ENVELOPE_2                   621
1397 #define EL_ENVELOPE_3                   622
1398 #define EL_ENVELOPE_4                   623
1399
1400 /* ---------- begin of group elements section ------------------------------ */
1401 #define EL_GROUP_START                  624
1402
1403 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1404
1405 #define NUM_GROUP_ELEMENTS              32
1406 #define EL_GROUP_END                    655
1407 /* ---------- end of custom elements section ------------------------------- */
1408
1409 #define EL_UNKNOWN                      656
1410 #define EL_TRIGGER_ELEMENT              657
1411 #define EL_TRIGGER_PLAYER               658
1412
1413 /* SP style elements */
1414 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1415 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1416 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1417 #define EL_SP_GRAVITY_ON_PORT_UP        662
1418 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1419 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1420 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1421 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1422
1423 /* EMC style elements */
1424 #define EL_BALLOON_SWITCH_NONE          667
1425 #define EL_EMC_GATE_5                   668
1426 #define EL_EMC_GATE_6                   669
1427 #define EL_EMC_GATE_7                   670
1428 #define EL_EMC_GATE_8                   671
1429 #define EL_EMC_GATE_5_GRAY              672
1430 #define EL_EMC_GATE_6_GRAY              673
1431 #define EL_EMC_GATE_7_GRAY              674
1432 #define EL_EMC_GATE_8_GRAY              675
1433 #define EL_EMC_KEY_5                    676
1434 #define EL_EMC_KEY_6                    677
1435 #define EL_EMC_KEY_7                    678
1436 #define EL_EMC_KEY_8                    679
1437 #define EL_EMC_ANDROID                  680
1438 #define EL_EMC_GRASS                    681
1439 #define EL_EMC_MAGIC_BALL               682
1440 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1441 #define EL_EMC_MAGIC_BALL_SWITCH        684
1442 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1443 #define EL_EMC_SPRING_BUMPER            686
1444 #define EL_EMC_PLANT                    687
1445 #define EL_EMC_LENSES                   688
1446 #define EL_EMC_MAGNIFIER                689
1447 #define EL_EMC_WALL_9                   690
1448 #define EL_EMC_WALL_10                  691
1449 #define EL_EMC_WALL_11                  692
1450 #define EL_EMC_WALL_12                  693
1451 #define EL_EMC_WALL_13                  694
1452 #define EL_EMC_WALL_14                  695
1453 #define EL_EMC_WALL_15                  696
1454 #define EL_EMC_WALL_16                  697
1455 #define EL_EMC_WALL_SLIPPERY_1          698
1456 #define EL_EMC_WALL_SLIPPERY_2          699
1457 #define EL_EMC_WALL_SLIPPERY_3          700
1458 #define EL_EMC_WALL_SLIPPERY_4          701
1459 #define EL_EMC_FAKE_GRASS               702
1460 #define EL_EMC_FAKE_ACID                703
1461 #define EL_EMC_DRIPPER                  704
1462
1463 #define EL_TRIGGER_CE_VALUE             705
1464 #define EL_TRIGGER_CE_SCORE             706
1465 #define EL_CURRENT_CE_VALUE             707
1466 #define EL_CURRENT_CE_SCORE             708
1467
1468 #define EL_YAMYAM_LEFT                  709
1469 #define EL_YAMYAM_RIGHT                 710
1470 #define EL_YAMYAM_UP                    711
1471 #define EL_YAMYAM_DOWN                  712
1472
1473 #define EL_BD_EXPANDABLE_WALL           713
1474
1475 #define EL_PREV_CE_8                    714
1476 #define EL_PREV_CE_7                    715
1477 #define EL_PREV_CE_6                    716
1478 #define EL_PREV_CE_5                    717
1479 #define EL_PREV_CE_4                    718
1480 #define EL_PREV_CE_3                    719
1481 #define EL_PREV_CE_2                    720
1482 #define EL_PREV_CE_1                    721
1483 #define EL_SELF                         722
1484 #define EL_NEXT_CE_1                    723
1485 #define EL_NEXT_CE_2                    724
1486 #define EL_NEXT_CE_3                    725
1487 #define EL_NEXT_CE_4                    726
1488 #define EL_NEXT_CE_5                    727
1489 #define EL_NEXT_CE_6                    728
1490 #define EL_NEXT_CE_7                    729
1491 #define EL_NEXT_CE_8                    730
1492 #define EL_ANY_ELEMENT                  731
1493
1494 #define EL_STEEL_CHAR_START             732
1495 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1496 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1497
1498 /* (auto-generated data structure definitions included with normal chars) */
1499
1500 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1501 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1502
1503 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1504
1505 #define EL_SPERMS                       812
1506 #define EL_BULLET                       813
1507 #define EL_HEART                        814
1508 #define EL_CROSS                        815
1509 #define EL_FRANKIE                      816
1510 #define EL_SIGN_SPERMS                  817
1511 #define EL_SIGN_BULLET                  818
1512 #define EL_SIGN_HEART                   819
1513 #define EL_SIGN_CROSS                   820
1514 #define EL_SIGN_FRANKIE                 821
1515
1516 #define EL_STEEL_EXIT_CLOSED            822
1517 #define EL_STEEL_EXIT_OPEN              823
1518
1519 #define EL_DC_STEELWALL_1_LEFT          824
1520 #define EL_DC_STEELWALL_1_RIGHT         825
1521 #define EL_DC_STEELWALL_1_TOP           826
1522 #define EL_DC_STEELWALL_1_BOTTOM        827
1523 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1524 #define EL_DC_STEELWALL_1_VERTICAL      829
1525 #define EL_DC_STEELWALL_1_TOPLEFT       830
1526 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1527 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1528 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1529 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1530 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1531 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1532 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1533
1534 #define EL_DC_STEELWALL_2_LEFT          838
1535 #define EL_DC_STEELWALL_2_RIGHT         839
1536 #define EL_DC_STEELWALL_2_TOP           840
1537 #define EL_DC_STEELWALL_2_BOTTOM        841
1538 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1539 #define EL_DC_STEELWALL_2_VERTICAL      843
1540 #define EL_DC_STEELWALL_2_MIDDLE        844
1541 #define EL_DC_STEELWALL_2_SINGLE        845
1542
1543 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1544 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1545 #define EL_DC_TIMEGATE_SWITCH           848
1546 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1547
1548 #define EL_DC_LANDMINE                  850
1549
1550 #define EL_EXPANDABLE_STEELWALL            851
1551 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1552 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1553 #define EL_EXPANDABLE_STEELWALL_ANY        854
1554
1555 #define EL_EM_EXIT_CLOSED               855
1556 #define EL_EM_EXIT_OPEN                 856
1557 #define EL_EM_STEEL_EXIT_CLOSED         857
1558 #define EL_EM_STEEL_EXIT_OPEN           858
1559
1560 #define EL_DC_GATE_FAKE_GRAY            859
1561
1562 #define EL_DC_MAGIC_WALL                860
1563
1564 #define EL_QUICKSAND_FAST_EMPTY         861
1565 #define EL_QUICKSAND_FAST_FULL          862
1566
1567 #define EL_FROM_LEVEL_TEMPLATE          863
1568
1569 #define NUM_FILE_ELEMENTS               864
1570
1571
1572 /* "real" (and therefore drawable) runtime elements */
1573 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1574
1575 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1576 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1577 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1578 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1579 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1580 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1581 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1582 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1583 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1584 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1585 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1586 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1587 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1588 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1589 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1590 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1591 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1592 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1593 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1594 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1595 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1596 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1597 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1598 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1599 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1600 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1601 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1602 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1603 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1604 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1605 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1606 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1607 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1608 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1609 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1610 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1611 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1612 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1613 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1614 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1615 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1616 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1617 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1618 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1619 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1620 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1621 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1622 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1623 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1624 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1625 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1626 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1627 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1628 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1629 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1630 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1631 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1632 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1633 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1634 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1635 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1636 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1637 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1638 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1639 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1640 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1641 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1642 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1643 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1644 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1645 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1646 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1647
1648 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 72)
1649
1650 /* "unreal" (and therefore not drawable) runtime elements */
1651 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1652
1653 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1654 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1655 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1656 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1657 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1658 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1659 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1660 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1661 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1662 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1663 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1664 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1665 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
1666 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
1667 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
1668 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
1669 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
1670 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
1671 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
1672 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
1673 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
1674 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
1675 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
1676 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
1677
1678 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
1679
1680 /* dummy elements (never used as game elements, only used as graphics) */
1681 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
1682
1683 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
1684 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
1685 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
1686 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
1687 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
1688 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
1689 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
1690 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
1691 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1692 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1693 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1694 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
1695 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
1696 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
1697 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
1698 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
1699 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
1700 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
1701 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
1702 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
1703 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
1704 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 21)
1705 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 22)
1706 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 23)
1707 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 24)
1708 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 25)
1709 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 26)
1710 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 27)
1711 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 28)
1712 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 29)
1713 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 30)
1714 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 31)
1715 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 32)
1716
1717 /* internal elements (only used for internal purposes like copying) */
1718 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 33)
1719
1720 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
1721 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
1722 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
1723 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
1724
1725 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
1726 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
1727 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
1728 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
1729 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
1730 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
1731 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
1732 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
1733 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
1734 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
1735 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
1736 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
1737 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
1738 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
1739 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
1740 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
1741 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 20)
1742 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 21)
1743 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 22)
1744 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 23)
1745 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 24)
1746 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 25)
1747 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 26)
1748 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 27)
1749 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 28)
1750 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 29)
1751 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 30)
1752 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 31)
1753 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 32)
1754 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 33)
1755
1756 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
1757 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
1758 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
1759 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 33)
1760
1761 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 34)
1762
1763
1764 /* values for graphics/sounds action types */
1765 #define ACTION_DEFAULT                  0
1766 #define ACTION_WAITING                  1
1767 #define ACTION_FALLING                  2
1768 #define ACTION_MOVING                   3
1769 #define ACTION_DIGGING                  4
1770 #define ACTION_SNAPPING                 5
1771 #define ACTION_COLLECTING               6
1772 #define ACTION_DROPPING                 7
1773 #define ACTION_PUSHING                  8
1774 #define ACTION_WALKING                  9
1775 #define ACTION_PASSING                  10
1776 #define ACTION_IMPACT                   11
1777 #define ACTION_BREAKING                 12
1778 #define ACTION_ACTIVATING               13
1779 #define ACTION_DEACTIVATING             14
1780 #define ACTION_OPENING                  15
1781 #define ACTION_CLOSING                  16
1782 #define ACTION_ATTACKING                17
1783 #define ACTION_GROWING                  18
1784 #define ACTION_SHRINKING                19
1785 #define ACTION_ACTIVE                   20
1786 #define ACTION_FILLING                  21
1787 #define ACTION_EMPTYING                 22
1788 #define ACTION_CHANGING                 23
1789 #define ACTION_EXPLODING                24
1790 #define ACTION_BORING                   25
1791 #define ACTION_BORING_1                 26
1792 #define ACTION_BORING_2                 27
1793 #define ACTION_BORING_3                 28
1794 #define ACTION_BORING_4                 29
1795 #define ACTION_BORING_5                 30
1796 #define ACTION_BORING_6                 31
1797 #define ACTION_BORING_7                 32
1798 #define ACTION_BORING_8                 33
1799 #define ACTION_BORING_9                 34
1800 #define ACTION_BORING_10                35
1801 #define ACTION_SLEEPING                 36
1802 #define ACTION_SLEEPING_1               37
1803 #define ACTION_SLEEPING_2               38
1804 #define ACTION_SLEEPING_3               39
1805 #define ACTION_AWAKENING                40
1806 #define ACTION_DYING                    41
1807 #define ACTION_TURNING                  42
1808 #define ACTION_TURNING_FROM_LEFT        43
1809 #define ACTION_TURNING_FROM_RIGHT       44
1810 #define ACTION_TURNING_FROM_UP          45
1811 #define ACTION_TURNING_FROM_DOWN        46
1812 #define ACTION_SMASHED_BY_ROCK          47
1813 #define ACTION_SMASHED_BY_SPRING        48
1814 #define ACTION_EATING                   49
1815 #define ACTION_TWINKLING                50
1816 #define ACTION_SPLASHING                51
1817 #define ACTION_PAGE_1                   52
1818 #define ACTION_PAGE_2                   53
1819 #define ACTION_PAGE_3                   54
1820 #define ACTION_PAGE_4                   55
1821 #define ACTION_PAGE_5                   56
1822 #define ACTION_PAGE_6                   57
1823 #define ACTION_PAGE_7                   58
1824 #define ACTION_PAGE_8                   59
1825 #define ACTION_PAGE_9                   60
1826 #define ACTION_PAGE_10                  61
1827 #define ACTION_PAGE_11                  62
1828 #define ACTION_PAGE_12                  63
1829 #define ACTION_PAGE_13                  64
1830 #define ACTION_PAGE_14                  65
1831 #define ACTION_PAGE_15                  66
1832 #define ACTION_PAGE_16                  67
1833 #define ACTION_PAGE_17                  68
1834 #define ACTION_PAGE_18                  69
1835 #define ACTION_PAGE_19                  70
1836 #define ACTION_PAGE_20                  71
1837 #define ACTION_PAGE_21                  72
1838 #define ACTION_PAGE_22                  73
1839 #define ACTION_PAGE_23                  74
1840 #define ACTION_PAGE_24                  75
1841 #define ACTION_PAGE_25                  76
1842 #define ACTION_PAGE_26                  77
1843 #define ACTION_PAGE_27                  78
1844 #define ACTION_PAGE_28                  79
1845 #define ACTION_PAGE_29                  80
1846 #define ACTION_PAGE_30                  81
1847 #define ACTION_PAGE_31                  82
1848 #define ACTION_PAGE_32                  83
1849 #define ACTION_OTHER                    84
1850
1851 #define NUM_ACTIONS                     85
1852
1853 #define ACTION_BORING_LAST              ACTION_BORING_10
1854 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
1855
1856
1857 /* values for special image configuration suffixes (must match game mode) */
1858 #define GFX_SPECIAL_ARG_DEFAULT         0
1859 #define GFX_SPECIAL_ARG_LOADING         1
1860 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
1861 #define GFX_SPECIAL_ARG_TITLE           3
1862 #define GFX_SPECIAL_ARG_MAIN            4
1863 #define GFX_SPECIAL_ARG_LEVELS          5
1864 #define GFX_SPECIAL_ARG_LEVELNR         6
1865 #define GFX_SPECIAL_ARG_SCORES          7
1866 #define GFX_SPECIAL_ARG_EDITOR          8
1867 #define GFX_SPECIAL_ARG_INFO            9
1868 #define GFX_SPECIAL_ARG_SETUP           10
1869 #define GFX_SPECIAL_ARG_PLAYING         11
1870 #define GFX_SPECIAL_ARG_DOOR            12
1871 #define GFX_SPECIAL_ARG_TAPE            13
1872 #define GFX_SPECIAL_ARG_PANEL           14
1873 #define GFX_SPECIAL_ARG_PREVIEW         15
1874 #define GFX_SPECIAL_ARG_CRUMBLED        16
1875
1876 #define NUM_SPECIAL_GFX_ARGS            17
1877
1878 /* these additional definitions are currently only used for draw offsets */
1879 #define GFX_SPECIAL_ARG_INFO_MAIN       0
1880 #define GFX_SPECIAL_ARG_INFO_TITLE      1
1881 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
1882 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
1883 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
1884 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
1885 #define GFX_SPECIAL_ARG_INFO_VERSION    6
1886 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
1887
1888 #define NUM_SPECIAL_GFX_INFO_ARGS       8
1889
1890 /* these additional definitions are currently only used for draw offsets */
1891 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
1892 /* (should also match corresponding entries in src/conf_gfx.c) */
1893 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
1894 #define GFX_SPECIAL_ARG_SETUP_GAME              1
1895 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
1896 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
1897 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
1898 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
1899 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
1900 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
1901 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
1902 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
1903 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
1904 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
1905 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
1906 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
1907 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
1908 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
1909
1910 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
1911
1912
1913 /* values for image configuration suffixes */
1914 #define GFX_ARG_X                       0
1915 #define GFX_ARG_Y                       1
1916 #define GFX_ARG_XPOS                    2
1917 #define GFX_ARG_YPOS                    3
1918 #define GFX_ARG_WIDTH                   4
1919 #define GFX_ARG_HEIGHT                  5
1920 #define GFX_ARG_VERTICAL                6
1921 #define GFX_ARG_OFFSET                  7
1922 #define GFX_ARG_XOFFSET                 8
1923 #define GFX_ARG_YOFFSET                 9
1924 #define GFX_ARG_2ND_MOVEMENT_TILE       10
1925 #define GFX_ARG_2ND_VERTICAL            11
1926 #define GFX_ARG_2ND_OFFSET              12
1927 #define GFX_ARG_2ND_XOFFSET             13
1928 #define GFX_ARG_2ND_YOFFSET             14
1929 #define GFX_ARG_2ND_SWAP_TILES          15      
1930 #define GFX_ARG_FRAMES                  16
1931 #define GFX_ARG_FRAMES_PER_LINE         17
1932 #define GFX_ARG_START_FRAME             18
1933 #define GFX_ARG_DELAY                   19
1934 #define GFX_ARG_ANIM_MODE               20
1935 #define GFX_ARG_GLOBAL_SYNC             21
1936 #define GFX_ARG_CRUMBLED_LIKE           22
1937 #define GFX_ARG_DIGGABLE_LIKE           23
1938 #define GFX_ARG_BORDER_SIZE             24
1939 #define GFX_ARG_STEP_OFFSET             25
1940 #define GFX_ARG_STEP_DELAY              26
1941 #define GFX_ARG_DIRECTION               27
1942 #define GFX_ARG_POSITION                28
1943 #define GFX_ARG_DRAW_XOFFSET            29
1944 #define GFX_ARG_DRAW_YOFFSET            30
1945 #define GFX_ARG_DRAW_MASKED             31
1946 #define GFX_ARG_ANIM_DELAY_FIXED        32
1947 #define GFX_ARG_ANIM_DELAY_RANDOM       33
1948 #define GFX_ARG_POST_DELAY_FIXED        34
1949 #define GFX_ARG_POST_DELAY_RANDOM       35
1950 #define GFX_ARG_NAME                    36
1951 #define GFX_ARG_SCALE_UP_FACTOR         37
1952 #define GFX_ARG_TILE_SIZE               38
1953 #define GFX_ARG_CLONE_FROM              39
1954 #define GFX_ARG_FADE_MODE               40
1955 #define GFX_ARG_FADE_DELAY              41
1956 #define GFX_ARG_POST_DELAY              42
1957 #define GFX_ARG_AUTO_DELAY              43
1958 #define GFX_ARG_ALIGN                   44
1959 #define GFX_ARG_VALIGN                  45
1960 #define GFX_ARG_SORT_PRIORITY           46
1961 #define GFX_ARG_CLASS                   47
1962 #define GFX_ARG_STYLE                   48
1963 #define GFX_ARG_ACTIVE_XOFFSET          49
1964 #define GFX_ARG_ACTIVE_YOFFSET          50
1965 #define GFX_ARG_PRESSED_XOFFSET         51
1966 #define GFX_ARG_PRESSED_YOFFSET         52
1967
1968 #define NUM_GFX_ARGS                    53
1969
1970
1971 /* values for sound configuration suffixes */
1972 #define SND_ARG_MODE_LOOP               0
1973 #define SND_ARG_VOLUME                  1
1974 #define SND_ARG_PRIORITY                2
1975
1976 #define NUM_SND_ARGS                    3
1977
1978
1979 /* values for music configuration suffixes */
1980 #define MUS_ARG_MODE_LOOP               0
1981
1982 #define NUM_MUS_ARGS                    1
1983
1984
1985 /* values for font configuration (definitions must match those from main.c) */
1986 #define FONT_INITIAL_1                  0
1987 #define FONT_INITIAL_2                  1
1988 #define FONT_INITIAL_3                  2
1989 #define FONT_INITIAL_4                  3
1990 #define FONT_TITLE_1                    4
1991 #define FONT_TITLE_2                    5
1992 #define FONT_MENU_1_ACTIVE              6
1993 #define FONT_MENU_2_ACTIVE              7
1994 #define FONT_MENU_1                     8
1995 #define FONT_MENU_2                     9
1996 #define FONT_TEXT_1_ACTIVE              10
1997 #define FONT_TEXT_2_ACTIVE              11
1998 #define FONT_TEXT_3_ACTIVE              12
1999 #define FONT_TEXT_4_ACTIVE              13
2000 #define FONT_TEXT_1                     14
2001 #define FONT_TEXT_2                     15
2002 #define FONT_TEXT_3                     16
2003 #define FONT_TEXT_4                     17
2004 #define FONT_ENVELOPE_1                 18
2005 #define FONT_ENVELOPE_2                 19
2006 #define FONT_ENVELOPE_3                 20
2007 #define FONT_ENVELOPE_4                 21
2008 #define FONT_REQUEST                    22
2009 #define FONT_INPUT_1_ACTIVE             23
2010 #define FONT_INPUT_2_ACTIVE             24
2011 #define FONT_INPUT_1                    25
2012 #define FONT_INPUT_2                    26
2013 #define FONT_OPTION_OFF                 27
2014 #define FONT_OPTION_ON                  28
2015 #define FONT_VALUE_1                    29
2016 #define FONT_VALUE_2                    30
2017 #define FONT_VALUE_OLD                  31
2018 #define FONT_LEVEL_NUMBER_ACTIVE        32
2019 #define FONT_LEVEL_NUMBER               33
2020 #define FONT_TAPE_RECORDER              34
2021 #define FONT_GAME_INFO                  35
2022 #define FONT_INFO_ELEMENTS              36
2023 #define FONT_INFO_LEVELSET              37
2024
2025 #define NUM_FONTS                       38
2026 #define NUM_INITIAL_FONTS               4
2027
2028 #if 0
2029 #define FONT_ACTIVE(f)                                                    \
2030         ((f) == FONT_MENU_1             ? FONT_MENU_1_ACTIVE            : \
2031          (f) == FONT_MENU_2             ? FONT_MENU_2_ACTIVE            : \
2032          (f) == FONT_TEXT_1             ? FONT_TEXT_1_ACTIVE            : \
2033          (f) == FONT_TEXT_2             ? FONT_TEXT_2_ACTIVE            : \
2034          (f) == FONT_TEXT_3             ? FONT_TEXT_3_ACTIVE            : \
2035          (f) == FONT_TEXT_4             ? FONT_TEXT_4_ACTIVE            : \
2036          (f) == FONT_INPUT_1            ? FONT_INPUT_1_ACTIVE           : \
2037          (f) == FONT_INPUT_2            ? FONT_INPUT_2_ACTIVE           : \
2038          (f) == FONT_LEVEL_NUMBER       ? FONT_LEVEL_NUMBER_ACTIVE      : \
2039          (f))
2040 #endif
2041
2042 /* values for game_status (must match special image configuration suffixes) */
2043 #define GAME_MODE_DEFAULT               0
2044 #define GAME_MODE_LOADING               1
2045 #define GAME_MODE_TITLE_INITIAL         2
2046 #define GAME_MODE_TITLE                 3
2047 #define GAME_MODE_MAIN                  4
2048 #define GAME_MODE_LEVELS                5
2049 #define GAME_MODE_LEVELNR               6
2050 #define GAME_MODE_SCORES                7
2051 #define GAME_MODE_EDITOR                8
2052 #define GAME_MODE_INFO                  9
2053 #define GAME_MODE_SETUP                 10
2054 #define GAME_MODE_PLAYING               11
2055 #define GAME_MODE_PSEUDO_DOOR           12
2056 #define GAME_MODE_PSEUDO_TAPE           13
2057 #define GAME_MODE_PSEUDO_PANEL          14
2058 #define GAME_MODE_PSEUDO_PREVIEW        15
2059 #define GAME_MODE_PSEUDO_CRUMBLED       16
2060
2061 /* there are no special config file suffixes for these modes */
2062 #define GAME_MODE_PSEUDO_TYPENAME       17
2063 #define GAME_MODE_QUIT                  18
2064
2065 /* special definitions currently only used for custom artwork configuration */
2066 #define MUSIC_PREFIX_BACKGROUND         0
2067 #define NUM_MUSIC_PREFIXES              1
2068
2069 /* definitions for demo animation lists */
2070 #define HELPANIM_LIST_NEXT              -1
2071 #define HELPANIM_LIST_END               -999
2072
2073
2074 /* program information and versioning definitions */
2075 #define PROGRAM_VERSION_MAJOR           4
2076 #define PROGRAM_VERSION_MINOR           0
2077 #define PROGRAM_VERSION_PATCH           0
2078 #define PROGRAM_VERSION_BUILD           0
2079
2080 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2081 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2082 #define PROGRAM_COPYRIGHT_STRING        "Copyright Â©1995-2014 by Holger Schemel"
2083 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2084 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2085 #define PROGRAM_GAME_BY_STRING          "A Game by Artsoft Entertainment"
2086 #define PROGRAM_UNIX_DATADIR_STRING     ".rocksndiamonds"
2087
2088 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2089 #undef  PROGRAM_TITLE_STRING
2090 #define PROGRAM_TITLE_STRING            "R'n'D jue"
2091 #undef  PROGRAM_UNIX_DATADIR_STRING
2092 #define PROGRAM_UNIX_DATADIR_STRING     ".rnd_jue"
2093 #endif
2094
2095 #define ICON_TITLE_STRING               PROGRAM_TITLE_STRING
2096 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2097
2098 #define USERDATA_DIRECTORY_WIN32        PROGRAM_TITLE_STRING
2099 #define USERDATA_DIRECTORY_MACOSX       PROGRAM_TITLE_STRING
2100 #define USERDATA_DIRECTORY_UNIX         PROGRAM_UNIX_DATADIR_STRING
2101 #define USERDATA_DIRECTORY_OTHER        "userdata"
2102
2103 #if defined(PLATFORM_WIN32)
2104 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_WIN32
2105 #elif defined(PLATFORM_MACOSX)
2106 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_MACOSX
2107 #elif defined(PLATFORM_UNIX)
2108 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_UNIX
2109 #else
2110 #define USERDATA_DIRECTORY              USERDATA_DIRECTORY_OTHER
2111 #endif
2112
2113 #define SDL_ICON_FILENAME               "RocksIcon32x32.png"
2114
2115 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2116 ** currently supported/known file version numbers:
2117 **      1.0 (old)
2118 **      1.2 (still in use)
2119 **      1.4 (still in use)
2120 **      2.0 (actual)
2121 */
2122 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2123 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2124 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2125 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2126 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2127
2128 /* file version does not change for every program version, but is changed
2129    when new features are introduced that are incompatible with older file
2130    versions, so that they can be treated accordingly */
2131 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2132
2133 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2134 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2135 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2136 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2137 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2138
2139 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2140                                                       PROGRAM_VERSION_MINOR, \
2141                                                       PROGRAM_VERSION_PATCH, \
2142                                                       PROGRAM_VERSION_BUILD)
2143
2144 /* values for game_emulation */
2145 #define EMU_NONE                        0
2146 #define EMU_BOULDERDASH                 1
2147 #define EMU_SOKOBAN                     2
2148 #define EMU_SUPAPLEX                    3
2149
2150 /* values for level file type identifier */
2151 #define LEVEL_FILE_TYPE_UNKNOWN         0
2152 #define LEVEL_FILE_TYPE_RND             1
2153 #define LEVEL_FILE_TYPE_BD              2
2154 #define LEVEL_FILE_TYPE_EM              3
2155 #define LEVEL_FILE_TYPE_SP              4
2156 #define LEVEL_FILE_TYPE_DX              5
2157 #define LEVEL_FILE_TYPE_SB              6
2158 #define LEVEL_FILE_TYPE_DC              7
2159
2160 #define NUM_LEVEL_FILE_TYPES            8
2161
2162 /* values for game engine type identifier */
2163 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2164 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2165 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2166 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2167
2168 #define NUM_ENGINE_TYPES                4
2169
2170
2171 struct BorderInfo
2172 {
2173   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2174   boolean draw_masked_when_fading;
2175 };
2176
2177 struct RequestButtonInfo
2178 {
2179   struct TextPosInfo yes;
2180   struct TextPosInfo no;
2181   struct TextPosInfo confirm;
2182   struct TextPosInfo player_1;
2183   struct TextPosInfo player_2;
2184   struct TextPosInfo player_3;
2185   struct TextPosInfo player_4;
2186 };
2187
2188 struct MenuMainButtonInfo
2189 {
2190   struct MenuPosInfo name;
2191   struct MenuPosInfo levels;
2192   struct MenuPosInfo scores;
2193   struct MenuPosInfo editor;
2194   struct MenuPosInfo info;
2195   struct MenuPosInfo game;
2196   struct MenuPosInfo setup;
2197   struct MenuPosInfo quit;
2198
2199   struct MenuPosInfo prev_level;
2200   struct MenuPosInfo next_level;
2201 };
2202
2203 struct MenuMainTextInfo
2204 {
2205   struct TextPosInfo name;
2206   struct TextPosInfo levels;
2207   struct TextPosInfo scores;
2208   struct TextPosInfo editor;
2209   struct TextPosInfo info;
2210   struct TextPosInfo game;
2211   struct TextPosInfo setup;
2212   struct TextPosInfo quit;
2213
2214   struct TextPosInfo first_level;
2215   struct TextPosInfo last_level;
2216   struct TextPosInfo level_number;
2217   struct TextPosInfo level_info_1;
2218   struct TextPosInfo level_info_2;
2219   struct TextPosInfo level_name;
2220   struct TextPosInfo level_author;
2221   struct TextPosInfo level_year;
2222   struct TextPosInfo level_imported_from;
2223   struct TextPosInfo level_imported_by;
2224   struct TextPosInfo level_tested_by;
2225   struct TextPosInfo title_1;
2226   struct TextPosInfo title_2;
2227   struct TextPosInfo title_3;
2228 };
2229
2230 struct MenuMainInputInfo
2231 {
2232   struct TextPosInfo name;
2233 };
2234
2235 struct MenuMainInfo
2236 {
2237   struct MenuMainButtonInfo button;
2238   struct MenuMainTextInfo text;
2239   struct MenuMainInputInfo input;
2240 };
2241
2242 struct TitleFadingInfo
2243 {
2244   int fade_mode;
2245   int fade_delay;
2246   int post_delay;
2247   int auto_delay;
2248 };
2249
2250 struct TitleMessageInfo
2251 {
2252   int x, y;
2253   int width, height;
2254   int chars, lines;
2255   int align, valign;
2256   int font;
2257   boolean autowrap;
2258   boolean centered;
2259   boolean parse_comments;
2260   int sort_priority;
2261
2262   int fade_mode;
2263   int fade_delay;
2264   int post_delay;
2265   int auto_delay;
2266 };
2267
2268 struct InitInfo
2269 {
2270   struct MenuPosInfo busy;
2271 };
2272
2273 struct MenuInfo
2274 {
2275   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2276   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2277   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2278   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2279   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2280   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2281
2282   int scrollbar_xoffset;
2283
2284   int list_size[NUM_SPECIAL_GFX_ARGS];
2285
2286   struct TitleFadingInfo enter_menu;
2287   struct TitleFadingInfo leave_menu;
2288   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2289   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2290   struct TitleFadingInfo next_screen;
2291
2292   int sound[NUM_SPECIAL_GFX_ARGS];
2293   int music[NUM_SPECIAL_GFX_ARGS];
2294
2295   struct MenuMainInfo main;
2296 };
2297
2298 struct DoorInfo
2299 {
2300   struct DoorPartPosInfo part_1;
2301   struct DoorPartPosInfo part_2;
2302   struct DoorPartPosInfo part_3;
2303   struct DoorPartPosInfo part_4;
2304   struct DoorPartPosInfo part_5;
2305   struct DoorPartPosInfo part_6;
2306   struct DoorPartPosInfo part_7;
2307   struct DoorPartPosInfo part_8;
2308
2309   struct DoorPartPosInfo panel;
2310
2311   int width;
2312   int height;
2313   int step_offset;
2314   int step_delay;
2315   int anim_mode;
2316 };
2317
2318 struct RequestInfo
2319 {
2320   struct RequestButtonInfo button;
2321   int x, y;
2322   int width, height;
2323   int border_size;
2324   int line_spacing;
2325   int step_offset;
2326   int step_delay;
2327   int anim_mode;
2328   boolean autowrap;
2329   boolean centered;
2330   boolean wrap_single_words;
2331 };
2332
2333 struct PreviewInfo
2334 {
2335   int x, y;
2336   int align, valign;
2337   int xsize, ysize;
2338   int xoffset, yoffset;
2339   int tile_size;
2340   int step_offset;
2341   int step_delay;
2342   int anim_mode;
2343 };
2344
2345 struct EditorPaletteInfo
2346 {
2347   int x, y;
2348   int cols, rows;
2349
2350   struct XY element_left;
2351   struct XY element_middle;
2352   struct XY element_right;
2353 };
2354
2355 struct EditorInfo
2356 {
2357   struct EditorPaletteInfo palette;
2358 };
2359
2360 struct ViewportInfo
2361 {
2362   struct RectWithBorder window;
2363   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2364   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2365   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2366 };
2367
2368 struct HiScore
2369 {
2370   char Name[MAX_PLAYER_NAME_LEN + 1];
2371   int Score;
2372 };
2373
2374 struct Content
2375 {
2376   int e[3][3];
2377 };
2378
2379 struct EnvelopeInfo
2380 {
2381   int xsize;
2382   int ysize;
2383
2384   boolean autowrap;
2385   boolean centered;
2386
2387   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2388 };
2389
2390 struct LevelSetInfo
2391 {
2392   int music[MAX_LEVELS];
2393 };
2394
2395 struct LevelFileInfo
2396 {
2397   int nr;
2398   int type;
2399   boolean packed;
2400   char *basename;
2401   char *filename;
2402 };
2403
2404 struct DateInfo
2405 {
2406   int year;
2407   int month;
2408   int day;
2409
2410   enum
2411   {
2412     DATE_SRC_CLOCK,
2413     DATE_SRC_LEVELFILE
2414   } src;
2415 };
2416
2417 struct LevelInfo
2418 {
2419   struct LevelFileInfo file_info;
2420
2421   int game_engine_type;
2422
2423   /* level stored in native format for the alternative native game engines */
2424   struct LevelInfo_EM *native_em_level;
2425   struct LevelInfo_SP *native_sp_level;
2426
2427   int file_version;     /* file format version the level is stored with    */
2428   int game_version;     /* game release version the level was created with */
2429
2430   struct DateInfo creation_date;
2431
2432   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
2433   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
2434   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
2435
2436   int fieldx, fieldy;
2437
2438   int time;                             /* available time (seconds) */
2439   int gems_needed;
2440
2441   char name[MAX_LEVEL_NAME_LEN + 1];
2442   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2443
2444   int random_seed;
2445
2446   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2447
2448   int score[LEVEL_SCORE_ELEMENTS];
2449
2450   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2451   int num_yamyam_contents;
2452
2453   int amoeba_speed;
2454   int amoeba_content;
2455
2456   int game_of_life[4];
2457   int biomaze[4];
2458
2459   int time_magic_wall;
2460   int time_wheel;
2461   int time_light;
2462   int time_timegate;
2463
2464   int shield_normal_time;
2465   int shield_deadly_time;
2466
2467   int extra_time;
2468   int time_orb_time;
2469
2470   int extra_time_score;
2471
2472   int start_element[MAX_PLAYERS];
2473   boolean use_start_element[MAX_PLAYERS];
2474
2475   int artwork_element[MAX_PLAYERS];
2476   boolean use_artwork_element[MAX_PLAYERS];
2477
2478   int explosion_element[MAX_PLAYERS];
2479   boolean use_explosion_element[MAX_PLAYERS];
2480
2481   /* values for the new EMC elements */
2482   int android_move_time;
2483   int android_clone_time;
2484   boolean ball_random;
2485   boolean ball_state_initial;
2486   int ball_time;
2487   int lenses_score;
2488   int magnify_score;
2489   int slurp_score;
2490   int lenses_time;
2491   int magnify_time;
2492   int wind_direction_initial;
2493
2494   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2495   int num_ball_contents;
2496
2497   int num_android_clone_elements;
2498   int android_clone_element[MAX_ANDROID_ELEMENTS];
2499
2500   int can_move_into_acid_bits;  /* bitfield to store property for elements */
2501   int dont_collide_with_bits;   /* bitfield to store property for elements */
2502
2503   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
2504   boolean initial_player_gravity[MAX_PLAYERS];
2505
2506   boolean use_initial_inventory[MAX_PLAYERS];
2507   int initial_inventory_size[MAX_PLAYERS];
2508   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2509
2510   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
2511   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
2512   boolean use_spring_bug;       /* for compatibility with old levels */
2513   boolean use_time_orb_bug;     /* for compatibility with old levels */
2514   boolean instant_relocation;   /* no visual delay when relocating player */
2515   boolean shifted_relocation;   /* no level centering when relocating player */
2516   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
2517   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
2518   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
2519
2520   boolean continuous_snapping;  /* repeated snapping without releasing key */
2521   boolean block_snap_field;     /* snapping blocks field to show animation */
2522   boolean block_last_field;     /* player blocks previous field while moving */
2523   boolean sp_block_last_field;  /* player blocks previous field while moving */
2524
2525   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2526   int use_step_counter;         /* count steps instead of seconds for level */
2527
2528   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2529
2530   boolean use_custom_template;  /* use custom properties from template file */
2531
2532   boolean no_valid_file;        /* set when level file missing or invalid */
2533
2534   boolean changed;              /* set when level was changed in the editor */
2535
2536   /* runtime flags to handle bugs in old levels (not stored in level file) */
2537   boolean use_action_after_change_bug;
2538 };
2539
2540 struct GlobalInfo
2541 {
2542   char *autoplay_leveldir;
2543   int autoplay_level[MAX_TAPES_PER_SET];
2544   boolean autoplay_all;
2545
2546   char *convert_leveldir;
2547   int convert_level_nr;
2548
2549   char *create_images_dir;
2550
2551   int num_toons;
2552
2553   float frames_per_second;
2554   boolean fps_slowdown;
2555   int fps_slowdown_factor;
2556
2557   /* global values for fading screens and masking borders */
2558   int border_status;
2559 #if 0
2560   int fading_status;
2561   int fading_type;
2562 #endif
2563
2564   boolean use_envelope_request;
2565 };
2566
2567 struct ElementChangeInfo
2568 {
2569   boolean can_change;           /* use or ignore this change info */
2570
2571   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
2572
2573   int trigger_player;           /* player triggering change */
2574   int trigger_side;             /* side triggering change */
2575   int trigger_page;             /* page triggering change */
2576
2577   int target_element;           /* target element after change */
2578
2579   int delay_fixed;              /* added frame delay before changed (fixed) */
2580   int delay_random;             /* added frame delay before changed (random) */
2581   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
2582
2583   int initial_trigger_element;  /* initial element triggering change */
2584
2585   struct Content target_content;/* elements for extended change target */
2586   boolean use_target_content;   /* use extended change target */
2587   boolean only_if_complete;     /* only use complete target content */
2588   boolean use_random_replace;   /* use random value for replacing elements */
2589   int random_percentage;        /* random value for replacing elements */
2590   int replace_when;             /* type of elements that can be replaced */
2591
2592   boolean explode;              /* explode instead of change */
2593
2594   boolean has_action;           /* execute action on specified condition */
2595   int action_type;              /* type of action */
2596   int action_mode;              /* mode of action */
2597   int action_arg;               /* parameter of action */
2598   int action_element;           /* element related to action */
2599
2600   /* ---------- internal values used at runtime when playing ---------- */
2601
2602   int trigger_element;          /* element triggering change */
2603
2604   /* functions that are called before, while and after the change of an
2605      element -- currently only used for non-custom elements */
2606   void (*pre_change_function)(int x, int y);
2607   void (*change_function)(int x, int y);
2608   void (*post_change_function)(int x, int y);
2609
2610   short actual_trigger_element; /* element that actually triggered change */
2611   int actual_trigger_side;      /* element side that triggered the change */
2612   int actual_trigger_player;    /* player which actually triggered change */
2613   int actual_trigger_player_bits; /* player bits of triggering players */
2614   int actual_trigger_ce_value;  /* CE value of element that triggered change */
2615   int actual_trigger_ce_score;  /* CE score of element that triggered change */
2616
2617   boolean can_change_or_has_action;     /* can_change | has_action */
2618
2619   /* ---------- internal values used in level editor ---------- */
2620
2621   int direct_action;            /* change triggered by actions on element */
2622   int other_action;             /* change triggered by other element actions */
2623 };
2624
2625 struct ElementGroupInfo
2626 {
2627   int num_elements;                     /* number of elements in this group */
2628   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
2629
2630   int choice_mode;              /* how to choose element from group */
2631
2632   /* ---------- internal values used at runtime when playing ---------- */
2633
2634   /* the following is the same as above, but with recursively resolved group
2635      elements (group elements may also contain further group elements!) */
2636   int num_elements_resolved;
2637   short element_resolved[NUM_FILE_ELEMENTS];
2638
2639   int choice_pos;               /* current element choice position */
2640 };
2641
2642 struct ElementNameInfo
2643 {
2644   /* ---------- token and description strings ---------- */
2645
2646   char *token_name;             /* element token used in config files */
2647   char *class_name;             /* element class used in config files */
2648   char *editor_description;     /* pre-defined description for level editor */
2649 };
2650
2651 struct ElementInfo
2652 {
2653   /* ---------- token and description strings ---------- */
2654
2655   char *token_name;             /* element token used in config files */
2656   char *class_name;             /* element class used in config files */
2657   char *editor_description;     /* pre-defined description for level editor */
2658   char *custom_description;     /* alternative description from config file */
2659   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
2660
2661   /* ---------- graphic and sound definitions ---------- */
2662
2663   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
2664   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2665                                 /* special graphics for left/right/up/down */
2666
2667   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
2668   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2669                                 /* crumbled graphics for left/right/up/down */
2670
2671   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2672                                 /* special graphics for certain screens */
2673
2674   int sound[NUM_ACTIONS];       /* default sounds for several actions */
2675
2676   /* ---------- special element property values ---------- */
2677
2678   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
2679
2680   boolean use_gfx_element;      /* use custom graphic element */
2681   int gfx_element_initial;      /* initial optional custom graphic element */
2682
2683   int access_direction;         /* accessible from which direction */
2684
2685   int collect_score_initial;    /* initial score value for collecting */
2686   int collect_count_initial;    /* initial count value for collecting */
2687
2688   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
2689   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
2690   boolean use_last_ce_value;    /* use value from element before change */
2691
2692   int push_delay_fixed;         /* constant delay before pushing */
2693   int push_delay_random;        /* additional random delay before pushing */
2694   int drop_delay_fixed;         /* constant delay after dropping */
2695   int drop_delay_random;        /* additional random delay after dropping */
2696   int move_delay_fixed;         /* constant delay after moving */
2697   int move_delay_random;        /* additional random delay after moving */
2698
2699   int move_pattern;             /* direction movable element moves to */
2700   int move_direction_initial;   /* initial direction element moves to */
2701   int move_stepsize;            /* step size element moves with */
2702
2703   int move_enter_element;       /* element that can be entered (and removed) */
2704   int move_leave_element;       /* element that can be left behind */
2705   int move_leave_type;          /* change (limited) or leave (unlimited) */
2706
2707   int slippery_type;            /* how/where other elements slip away */
2708
2709   struct Content content;       /* new elements after explosion */
2710
2711   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
2712   int explosion_delay;          /* duration of explosion of this element */
2713   int ignition_delay;           /* delay for explosion by other explosion */
2714
2715   struct ElementChangeInfo *change_page; /* actual list of change pages */
2716   struct ElementChangeInfo *change;      /* pointer to current change page */
2717
2718   int num_change_pages;         /* actual number of change pages */
2719   int current_change_page;      /* currently edited change page */
2720
2721   struct ElementGroupInfo *group;       /* pointer to element group info */
2722
2723   /* ---------- internal values used at runtime when playing ---------- */
2724
2725   boolean has_change_event[NUM_CHANGE_EVENTS];
2726
2727   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2728   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2729
2730   boolean in_group[NUM_GROUP_ELEMENTS];
2731
2732   int gfx_element;              /* runtime optional custom graphic element */
2733
2734   int collect_score;            /* runtime score value for collecting */
2735
2736   /* count of this element on playfield, calculated after each frame */
2737   int element_count;
2738
2739   /* ---------- internal values used in level editor ---------- */
2740
2741   int access_type;              /* walkable or passable */
2742   int access_layer;             /* accessible over/inside/under */
2743   int access_protected;         /* protection against deadly elements */
2744   int walk_to_action;           /* diggable/collectible/pushable */
2745   int smash_targets;            /* can smash player/enemies/everything */
2746   int deadliness;               /* deadly when running/colliding/touching */
2747
2748   boolean can_explode_by_fire;  /* element explodes by fire */
2749   boolean can_explode_smashed;  /* element explodes when smashed */
2750   boolean can_explode_impact;   /* element explodes on impact */
2751
2752   boolean modified_settings;    /* set for all modified custom elements */
2753 };
2754
2755 struct FontInfo
2756 {
2757   char *token_name;             /* font token used in config files */
2758
2759   int graphic;                  /* default graphic for this font */
2760   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2761                                 /* special graphics for certain screens */
2762   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2763                                 /* internal bitmap ID for special graphics */
2764 };
2765
2766 struct GraphicInfo
2767 {
2768   Bitmap *bitmap;
2769   int src_image_width;          /* scaled bitmap size, but w/o small images */
2770   int src_image_height;         /* scaled bitmap size, but w/o small images */
2771
2772   int src_x, src_y;             /* start position of animation frames */
2773   int width, height;            /* width/height of each animation frame */
2774
2775   int offset_x, offset_y;       /* x/y offset to next animation frame */
2776   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
2777
2778   boolean double_movement;      /* animation has second movement tile */
2779   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
2780
2781   int anim_frames;
2782   int anim_frames_per_line;
2783   int anim_start_frame;
2784   int anim_delay;               /* important: delay of 1 means "no delay"! */
2785   int anim_mode;
2786
2787   boolean anim_global_sync;
2788
2789   int crumbled_like;            /* element for cloning crumble graphics */
2790   int diggable_like;            /* element for cloning digging graphics */
2791
2792   int border_size;              /* border size for "crumbled" graphics */
2793
2794   int scale_up_factor;          /* optional factor for scaling image up */
2795   int tile_size;                /* optional explicitly defined tile size */
2796
2797   int clone_from;               /* graphic for cloning *all* settings */
2798
2799   int anim_delay_fixed;         /* optional delay values for bored and   */
2800   int anim_delay_random;        /* sleeping player animations (animation */
2801   int post_delay_fixed;         /* intervall and following pause before  */
2802   int post_delay_random;        /* next intervall (bored animation only) */
2803
2804   int step_offset;              /* optional step offset of toon animations */
2805   int step_delay;               /* optional step delay of toon animations */
2806
2807   int draw_xoffset;             /* optional offset for drawing font chars */
2808   int draw_yoffset;             /* optional offset for drawing font chars */
2809
2810   int draw_masked;              /* optional setting for drawing envelope gfx */
2811
2812   int fade_mode;                /* optional setting for drawing title screens */
2813   int fade_delay;               /* optional setting for drawing title screens */
2814   int post_delay;               /* optional setting for drawing title screens */
2815   int auto_delay;               /* optional setting for drawing title screens */
2816   int align, valign;            /* optional setting for drawing title screens */
2817   int sort_priority;            /* optional setting for drawing title screens */
2818
2819   int class;
2820   int style;
2821
2822   int active_xoffset;
2823   int active_yoffset;
2824   int pressed_xoffset;
2825   int pressed_yoffset;
2826
2827   boolean use_image_size;       /* use image size as default width and height */
2828 };
2829
2830 struct SoundInfo
2831 {
2832   boolean loop;
2833   int volume;
2834   int priority;
2835 };
2836
2837 struct MusicInfo
2838 {
2839   boolean loop;
2840 };
2841
2842 struct MusicPrefixInfo
2843 {
2844   char *prefix;
2845   boolean is_loop_music;
2846 };
2847
2848 struct MusicFileInfo
2849 {
2850   char *basename;
2851
2852   char *title_header;
2853   char *artist_header;
2854   char *album_header;
2855   char *year_header;
2856
2857   char *title;
2858   char *artist;
2859   char *album;
2860   char *year;
2861
2862   int music;
2863
2864   boolean is_sound;
2865
2866   struct MusicFileInfo *next;
2867 };
2868
2869 struct ElementActionInfo
2870 {
2871   char *suffix;
2872   int value;
2873   boolean is_loop_sound;
2874 };
2875
2876 struct ElementDirectionInfo
2877 {
2878   char *suffix;
2879   int value;
2880 };
2881
2882 struct SpecialSuffixInfo
2883 {
2884   char *suffix;
2885   int value;
2886 };
2887
2888 struct HelpAnimInfo
2889 {
2890   int element;
2891   int action;
2892   int direction;
2893
2894   int delay;
2895 };
2896
2897
2898 extern Bitmap                  *bitmap_db_store;
2899 extern Bitmap                  *bitmap_db_cross;
2900 extern Bitmap                  *bitmap_db_field;
2901 extern Bitmap                  *bitmap_db_panel;
2902 #if 0
2903 extern Bitmap                  *bitmap_db_door;
2904 #endif
2905 extern Bitmap                  *bitmap_db_door_1;
2906 extern Bitmap                  *bitmap_db_door_2;
2907 extern Bitmap                  *bitmap_db_toons;
2908 extern Pixmap                   tile_clipmask[];
2909 extern DrawBuffer              *fieldbuffer;
2910 extern DrawBuffer              *drawto_field;
2911
2912 extern int                      game_status;
2913 extern boolean                  level_editor_test_game;
2914 extern boolean                  network_playing;
2915
2916 #if defined(TARGET_SDL)
2917 extern boolean                  network_server;
2918 extern SDL_Thread              *server_thread;
2919 #endif
2920
2921 extern int                      key_joystick_mapping;
2922
2923 #if 1
2924 #if NEW_SCROLL
2925 extern boolean                  redraw[2 + MAX_LEV_FIELDX + 2][2 + MAX_LEV_FIELDY + 2];
2926 #else
2927 extern boolean                  redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
2928 #endif
2929 #else
2930 extern boolean                  redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2931 #endif
2932 extern int                      redraw_x1, redraw_y1;
2933
2934 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2935 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2936 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2937 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2938 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2939 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2940 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2941 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2942 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2943 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2944 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2945 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2946 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2947 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2948 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2949 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2950 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2951 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2952 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2953 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2954 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
2955 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
2956 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2957 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2958 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2959 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2960 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2961
2962 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2963 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2964 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2965 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2966 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2967 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2968
2969 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
2970 extern int                      ActiveButton[NUM_IMAGE_FILES];
2971 extern int                      ActiveFont[NUM_FONTS];
2972
2973 extern int                      lev_fieldx, lev_fieldy;
2974 extern int                      scroll_x, scroll_y;
2975
2976 extern int                      WIN_XSIZE, WIN_YSIZE;
2977 extern int                      SCR_FIELDX, SCR_FIELDY;
2978 extern int                      REAL_SX, REAL_SY;
2979 extern int                      SX, SY;
2980 extern int                      DX, DY;
2981 extern int                      VX, VY;
2982 extern int                      EX, EY;
2983 extern int                      dDX, dDY;
2984 extern int                      FULL_SXSIZE, FULL_SYSIZE;
2985 extern int                      SXSIZE, SYSIZE;
2986 extern int                      DXSIZE, DYSIZE;
2987 extern int                      VXSIZE, VYSIZE;
2988 extern int                      EXSIZE, EYSIZE;
2989 extern int                      TILESIZE_VAR;
2990
2991 extern int                      FX, FY;
2992 extern int                      ScrollStepSize;
2993 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2994 extern int                      BorderElement;
2995 extern int                      GameFrameDelay;
2996 extern int                      FfwdFrameDelay;
2997 extern int                      BX1, BY1;
2998 extern int                      BX2, BY2;
2999 extern int                      SBX_Left, SBX_Right;
3000 extern int                      SBY_Upper, SBY_Lower;
3001 extern int                      ZX, ZY;
3002 extern int                      ExitX, ExitY;
3003 extern int                      AllPlayersGone;
3004
3005 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3006
3007 extern boolean                  network_player_action_received;
3008
3009 extern int                      graphics_action_mapping[];
3010
3011 extern struct LevelSetInfo      levelset;
3012 extern struct LevelInfo         level, level_template;
3013 extern struct HiScore           highscore[];
3014 extern struct TapeInfo          tape;
3015 extern struct GlobalInfo        global;
3016 extern struct BorderInfo        border;
3017 extern struct ViewportInfo      viewport;
3018 extern struct TitleFadingInfo   fading;
3019 extern struct TitleFadingInfo   fading_none;
3020 extern struct TitleFadingInfo   title_initial_default;
3021 extern struct TitleFadingInfo   title_default;
3022 extern struct TitleMessageInfo  titlemessage_initial_default;
3023 extern struct TitleMessageInfo  titlemessage_initial[];
3024 extern struct TitleMessageInfo  titlemessage_default;
3025 extern struct TitleMessageInfo  titlemessage[];
3026 extern struct TitleMessageInfo  readme;
3027 extern struct InitInfo          init, init_last;
3028 extern struct MenuInfo          menu;
3029 extern struct DoorInfo          door_1, door_2;
3030 extern struct RequestInfo       request;
3031 extern struct PreviewInfo       preview;
3032 extern struct EditorInfo        editor;
3033 extern struct ElementInfo       element_info[];
3034 extern struct ElementNameInfo   element_name_info[];
3035 extern struct ElementActionInfo element_action_info[];
3036 extern struct ElementDirectionInfo element_direction_info[];
3037 extern struct SpecialSuffixInfo special_suffix_info[];
3038 extern struct TokenIntPtrInfo   image_config_vars[];
3039 extern struct FontInfo          font_info[];
3040 extern struct MusicPrefixInfo   music_prefix_info[];
3041 extern struct GraphicInfo      *graphic_info;
3042 extern struct SoundInfo        *sound_info;
3043 extern struct MusicInfo        *music_info;
3044 extern struct MusicFileInfo    *music_file_info;
3045 extern struct HelpAnimInfo     *helpanim_info;
3046 extern SetupFileHash           *helptext_info;
3047 extern SetupFileHash           *image_config_hash;
3048 extern SetupFileHash           *element_token_hash;
3049 extern SetupFileHash           *graphic_token_hash;
3050 extern SetupFileHash           *font_token_hash;
3051 extern struct ConfigTypeInfo    image_config_suffix[];
3052 extern struct ConfigTypeInfo    sound_config_suffix[];
3053 extern struct ConfigTypeInfo    music_config_suffix[];
3054 extern struct ConfigInfo        image_config[];
3055 extern struct ConfigInfo        sound_config[];
3056 extern struct ConfigInfo        music_config[];
3057 extern struct ConfigInfo        helpanim_config[];
3058 extern struct ConfigInfo        helptext_config[];
3059
3060 #endif  /* MAIN_H */