version number set to 4.1.2.0
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27 #include "engines.h"
28
29 #include "conf_gfx.h"   // include auto-generated data structure definitions
30 #include "conf_snd.h"   // include auto-generated data structure definitions
31 #include "conf_mus.h"   // include auto-generated data structure definitions
32
33
34 #define IMG_UNDEFINED                   (-1)
35 #define IMG_EMPTY                       IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START                  IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START                IMG_CUSTOM_1
42
43 #define SND_UNDEFINED                   (-1)
44 #define MUS_UNDEFINED                   (-1)
45
46 #define WIN_XSIZE_DEFAULT               672
47 #define WIN_YSIZE_DEFAULT               560
48
49 #define SCR_FIELDX_DEFAULT              17
50 #define SCR_FIELDY_DEFAULT              17
51
52 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
53 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
54
55 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
56 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
57 #define MIN_LEV_FIELDX                  3
58 #define MIN_LEV_FIELDY                  3
59 #define STD_LEV_FIELDX                  64
60 #define STD_LEV_FIELDY                  32
61 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
62 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
63
64 #define MIN_SCROLL_DELAY                0
65 #define STD_SCROLL_DELAY                3
66 #define MAX_SCROLL_DELAY                8
67
68 #define SCREENX(a)                      ((a) - scroll_x)
69 #define SCREENY(a)                      ((a) - scroll_y)
70 #define LEVELX(a)                       ((a) + scroll_x)
71 #define LEVELY(a)                       ((a) + scroll_y)
72
73 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
74                                          (y) >= 0 && (y) < (ysize))
75 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
76                                         ((x) >= (xmin) && (x) <= (xmax) && \
77                                          (y) >= (ymin) && (y) <= (ymax))
78
79 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
80 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
81 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
82 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
83
84 // values for configurable properties (custom elem's only, else pre-defined)
85 // (never change these values, as they are stored in level files!)
86 #define EP_DIGGABLE                     0
87 #define EP_COLLECTIBLE_ONLY             1
88 #define EP_DONT_RUN_INTO                2
89 #define EP_DONT_COLLIDE_WITH            3
90 #define EP_DONT_TOUCH                   4
91 #define EP_INDESTRUCTIBLE               5
92 #define EP_SLIPPERY                     6
93 #define EP_CAN_CHANGE                   7
94 #define EP_CAN_MOVE                     8
95 #define EP_CAN_FALL                     9
96 #define EP_CAN_SMASH_PLAYER             10
97 #define EP_CAN_SMASH_ENEMIES            11
98 #define EP_CAN_SMASH_EVERYTHING         12
99 #define EP_EXPLODES_BY_FIRE             13
100 #define EP_EXPLODES_SMASHED             14
101 #define EP_EXPLODES_IMPACT              15
102 #define EP_WALKABLE_OVER                16
103 #define EP_WALKABLE_INSIDE              17
104 #define EP_WALKABLE_UNDER               18
105 #define EP_PASSABLE_OVER                19
106 #define EP_PASSABLE_INSIDE              20
107 #define EP_PASSABLE_UNDER               21
108 #define EP_DROPPABLE                    22
109 #define EP_EXPLODES_1X1_OLD             23
110 #define EP_PUSHABLE                     24
111 #define EP_EXPLODES_CROSS_OLD           25
112 #define EP_PROTECTED                    26
113 #define EP_CAN_MOVE_INTO_ACID           27
114 #define EP_THROWABLE                    28
115 #define EP_CAN_EXPLODE                  29
116 #define EP_GRAVITY_REACHABLE            30
117 #define EP_DONT_GET_HIT_BY              31
118
119 // values for pre-defined properties
120 // (from here on, values can be changed by inserting new values)
121 #define EP_PLAYER                       32
122 #define EP_CAN_PASS_MAGIC_WALL          33
123 #define EP_CAN_PASS_DC_MAGIC_WALL       34
124 #define EP_SWITCHABLE                   35
125 #define EP_BD_ELEMENT                   36
126 #define EP_SP_ELEMENT                   37
127 #define EP_SB_ELEMENT                   38
128 #define EP_GEM                          39
129 #define EP_FOOD_DARK_YAMYAM             40
130 #define EP_FOOD_PENGUIN                 41
131 #define EP_FOOD_PIG                     42
132 #define EP_HISTORIC_WALL                43
133 #define EP_HISTORIC_SOLID               44
134 #define EP_CLASSIC_ENEMY                45
135 #define EP_BELT                         46
136 #define EP_BELT_ACTIVE                  47
137 #define EP_BELT_SWITCH                  48
138 #define EP_TUBE                         49
139 #define EP_ACID_POOL                    50
140 #define EP_KEYGATE                      51
141 #define EP_AMOEBOID                     52
142 #define EP_AMOEBALIVE                   53
143 #define EP_HAS_EDITOR_CONTENT           54
144 #define EP_CAN_TURN_EACH_MOVE           55
145 #define EP_CAN_GROW                     56
146 #define EP_ACTIVE_BOMB                  57
147 #define EP_INACTIVE                     58
148
149 // values for special configurable properties (depending on level settings)
150 #define EP_EM_SLIPPERY_WALL             59
151
152 // values for special graphics properties (no effect on game engine)
153 #define EP_GFX_CRUMBLED                 60
154
155 // values for derived properties (determined from properties above)
156 #define EP_ACCESSIBLE_OVER              61
157 #define EP_ACCESSIBLE_INSIDE            62
158 #define EP_ACCESSIBLE_UNDER             63
159 #define EP_WALKABLE                     64
160 #define EP_PASSABLE                     65
161 #define EP_ACCESSIBLE                   66
162 #define EP_COLLECTIBLE                  67
163 #define EP_SNAPPABLE                    68
164 #define EP_WALL                         69
165 #define EP_SOLID_FOR_PUSHING            70
166 #define EP_DRAGONFIRE_PROOF             71
167 #define EP_EXPLOSION_PROOF              72
168 #define EP_CAN_SMASH                    73
169 #define EP_EXPLODES_3X3_OLD             74
170 #define EP_CAN_EXPLODE_BY_FIRE          75
171 #define EP_CAN_EXPLODE_SMASHED          76
172 #define EP_CAN_EXPLODE_IMPACT           77
173 #define EP_SP_PORT                      78
174 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
175 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
176 #define EP_COULD_MOVE_INTO_ACID         81
177 #define EP_MAYBE_DONT_COLLIDE_WITH      82
178 #define EP_CAN_BE_CLONED_BY_ANDROID     83
179
180 // values for internal purpose only (level editor)
181 #define EP_WALK_TO_OBJECT               84
182 #define EP_DEADLY                       85
183 #define EP_EDITOR_CASCADE               86
184 #define EP_EDITOR_CASCADE_ACTIVE        87
185 #define EP_EDITOR_CASCADE_INACTIVE      88
186
187 // values for internal purpose only (game engine)
188 #define EP_HAS_ACTION                   89
189 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
190
191 // values for internal purpose only (other)
192 #define EP_OBSOLETE                     91
193
194 #define NUM_ELEMENT_PROPERTIES          92
195
196 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
197 #define EP_BITFIELD_BASE_NR             0
198
199 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
200 #define EP_BITMASK_DEFAULT              0
201
202 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
203 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
204 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
205 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
206                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
207                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
208
209
210 // values for change events for custom elements (stored in level file)
211 #define CE_DELAY                        0
212 #define CE_TOUCHED_BY_PLAYER            1
213 #define CE_PRESSED_BY_PLAYER            2
214 #define CE_PUSHED_BY_PLAYER             3
215 #define CE_DROPPED_BY_PLAYER            4
216 #define CE_HITTING_SOMETHING            5
217 #define CE_IMPACT                       6
218 #define CE_SMASHED                      7
219 #define CE_TOUCHING_X                   8
220 #define CE_CHANGE_OF_X                  9
221 #define CE_EXPLOSION_OF_X               10
222 #define CE_PLAYER_TOUCHES_X             11
223 #define CE_PLAYER_PRESSES_X             12
224 #define CE_PLAYER_PUSHES_X              13
225 #define CE_PLAYER_COLLECTS_X            14
226 #define CE_PLAYER_DROPS_X               15
227 #define CE_VALUE_GETS_ZERO              16
228 #define CE_VALUE_GETS_ZERO_OF_X         17
229 #define CE_BY_OTHER_ACTION              18
230 #define CE_BY_DIRECT_ACTION             19
231 #define CE_PLAYER_DIGS_X                20
232 #define CE_ENTERED_BY_PLAYER            21
233 #define CE_LEFT_BY_PLAYER               22
234 #define CE_PLAYER_ENTERS_X              23
235 #define CE_PLAYER_LEAVES_X              24
236 #define CE_SWITCHED                     25
237 #define CE_SWITCH_OF_X                  26
238 #define CE_HIT_BY_SOMETHING             27
239 #define CE_HITTING_X                    28
240 #define CE_HIT_BY_X                     29
241 #define CE_BLOCKED                      30
242 #define CE_SWITCHED_BY_PLAYER           31
243 #define CE_PLAYER_SWITCHES_X            32
244 #define CE_SNAPPED_BY_PLAYER            33
245 #define CE_PLAYER_SNAPS_X               34
246 #define CE_MOVE_OF_X                    35
247 #define CE_DIGGING_X                    36
248 #define CE_CREATION_OF_X                37
249 #define CE_SCORE_GETS_ZERO              38
250 #define CE_SCORE_GETS_ZERO_OF_X         39
251 #define CE_VALUE_CHANGES                40
252 #define CE_VALUE_CHANGES_OF_X           41
253 #define CE_SCORE_CHANGES                42
254 #define CE_SCORE_CHANGES_OF_X           43
255
256 #define NUM_CHANGE_EVENTS               44
257
258 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
259
260 #define CE_BITMASK_DEFAULT              0
261
262 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
263 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
264
265 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
266 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
267
268 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
269 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
270                                          CH_EVENT_VAR(e,c))
271 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
272                                          CH_ANY_EVENT_VAR(e,c))
273
274 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
275                                          CH_EVENT_VAR(e,c) = (v) : 0)
276 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
277                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
278
279 // values for player bitmasks
280 #define PLAYER_BITS_NONE                0
281 #define PLAYER_BITS_1                   (1 << 0)
282 #define PLAYER_BITS_2                   (1 << 1)
283 #define PLAYER_BITS_3                   (1 << 2)
284 #define PLAYER_BITS_4                   (1 << 3)
285 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
286                                          PLAYER_BITS_2 | \
287                                          PLAYER_BITS_3 | \
288                                          PLAYER_BITS_4)
289 #define PLAYER_BITS_TRIGGER             (1 << 4)
290 #define PLAYER_BITS_ACTION              (1 << 5)
291
292 // values for move directions (bits 0 - 3: basic move directions)
293 #define MV_BIT_PREVIOUS                 4
294 #define MV_BIT_TRIGGER                  5
295 #define MV_BIT_TRIGGER_BACK             6
296 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
297 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
298
299 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
300 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
301 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
302 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
303 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
304
305 // values for move stepsize
306 #define STEPSIZE_NOT_MOVING             0
307 #define STEPSIZE_VERY_SLOW              1
308 #define STEPSIZE_SLOW                   2
309 #define STEPSIZE_NORMAL                 4
310 #define STEPSIZE_FAST                   8
311 #define STEPSIZE_VERY_FAST              16
312 #define STEPSIZE_EVEN_FASTER            32
313 #define STEPSIZE_SLOWER                 50      // (symbolic value only)
314 #define STEPSIZE_FASTER                 200     // (symbolic value only)
315 #define STEPSIZE_RESET                  100     // (symbolic value only)
316
317 // values for change side for custom elements
318 #define CH_SIDE_NONE                    MV_NONE
319 #define CH_SIDE_LEFT                    MV_LEFT
320 #define CH_SIDE_RIGHT                   MV_RIGHT
321 #define CH_SIDE_TOP                     MV_UP
322 #define CH_SIDE_BOTTOM                  MV_DOWN
323 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
324 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
325 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
326
327 // values for change player for custom elements
328 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
329 #define CH_PLAYER_1                     PLAYER_BITS_1
330 #define CH_PLAYER_2                     PLAYER_BITS_2
331 #define CH_PLAYER_3                     PLAYER_BITS_3
332 #define CH_PLAYER_4                     PLAYER_BITS_4
333 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
334
335 // values for change page for custom elements
336 #define CH_PAGE_ANY_FILE                (0xff)
337 #define CH_PAGE_ANY                     (0xffffffff)
338
339 // values for change power for custom elements
340 #define CP_WHEN_EMPTY                   0
341 #define CP_WHEN_DIGGABLE                1
342 #define CP_WHEN_DESTRUCTIBLE            2
343 #define CP_WHEN_COLLECTIBLE             3
344 #define CP_WHEN_REMOVABLE               4
345 #define CP_WHEN_WALKABLE                5
346
347 // values for change actions for custom elements (stored in level file)
348 #define CA_NO_ACTION                    0
349 #define CA_EXIT_PLAYER                  1
350 #define CA_KILL_PLAYER                  2
351 #define CA_MOVE_PLAYER                  3
352 #define CA_RESTART_LEVEL                4
353 #define CA_SHOW_ENVELOPE                5
354 #define CA_SET_LEVEL_TIME               6
355 #define CA_SET_LEVEL_GEMS               7
356 #define CA_SET_LEVEL_SCORE              8
357 #define CA_SET_LEVEL_WIND               9
358 #define CA_SET_PLAYER_GRAVITY           10
359 #define CA_SET_PLAYER_KEYS              11
360 #define CA_SET_PLAYER_SPEED             12
361 #define CA_SET_PLAYER_SHIELD            13
362 #define CA_SET_PLAYER_ARTWORK           14
363 #define CA_SET_CE_SCORE                 15
364 #define CA_SET_CE_VALUE                 16
365 #define CA_SET_ENGINE_SCAN_MODE         17
366 #define CA_SET_PLAYER_INVENTORY         18
367 #define CA_SET_CE_ARTWORK               19
368 #define CA_SET_LEVEL_RANDOM_SEED        20
369
370 #define CA_HEADLINE_LEVEL_ACTIONS       250
371 #define CA_HEADLINE_PLAYER_ACTIONS      251
372 #define CA_HEADLINE_CE_ACTIONS          252
373 #define CA_HEADLINE_ENGINE_ACTIONS      253
374 #define CA_UNDEFINED                    255
375
376 // values for change action mode for custom elements
377 #define CA_MODE_UNDEFINED               0
378 #define CA_MODE_SET                     1
379 #define CA_MODE_ADD                     2
380 #define CA_MODE_SUBTRACT                3
381 #define CA_MODE_MULTIPLY                4
382 #define CA_MODE_DIVIDE                  5
383 #define CA_MODE_MODULO                  6
384
385 // values for change action parameters for custom elements
386 #define CA_ARG_MIN                      0
387 #define CA_ARG_0                        0
388 #define CA_ARG_1                        1
389 #define CA_ARG_2                        2
390 #define CA_ARG_3                        3
391 #define CA_ARG_4                        4
392 #define CA_ARG_5                        5
393 #define CA_ARG_6                        6
394 #define CA_ARG_7                        7
395 #define CA_ARG_8                        8
396 #define CA_ARG_9                        9
397 #define CA_ARG_10                       10
398 #define CA_ARG_100                      100
399 #define CA_ARG_1000                     1000
400 #define CA_ARG_MAX                      9999
401 #define CA_ARG_PLAYER                   10000
402 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
403 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
404 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
405 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
406 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
407 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
408 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
409 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
410 #define CA_ARG_NUMBER                   11000
411 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
412 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
413 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
414 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
415 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
416 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
417 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
418 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
419 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
420 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
421 #define CA_ARG_ELEMENT                  12000
422 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
423 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
424 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
425 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
426 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
427 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
428 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
429 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
430 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
431 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
432 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
433 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
434 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
435 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
436 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
437 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
438 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
439 #define CA_ARG_SPEED                    13000
440 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
441 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
442 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
443 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
444 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
445 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
446 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
447 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
448 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
449 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
450 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
451 #define CA_ARG_GRAVITY                  14000
452 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
453 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
454 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
455 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
456 #define CA_ARG_DIRECTION                15000
457 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
458 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
459 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
460 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
461 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
462 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
463 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
464 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
465 #define CA_ARG_SHIELD                   16000
466 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
467 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
468 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
469 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
470 #define CA_ARG_SCAN_MODE                17000
471 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
472 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
473 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
474 #define CA_ARG_INVENTORY                18000
475 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
476 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
477 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
478 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
479 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
480 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
481 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
482 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
483 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
484 #define CA_ARG_UNDEFINED                65535
485
486 // values for custom move patterns (bits 0 - 3: basic move directions)
487 #define MV_BIT_TOWARDS_PLAYER           4
488 #define MV_BIT_AWAY_FROM_PLAYER         5
489 #define MV_BIT_ALONG_LEFT_SIDE          6
490 #define MV_BIT_ALONG_RIGHT_SIDE         7
491 #define MV_BIT_TURNING_LEFT             8
492 #define MV_BIT_TURNING_RIGHT            9
493 #define MV_BIT_WHEN_PUSHED              10
494 #define MV_BIT_MAZE_RUNNER              11
495 #define MV_BIT_MAZE_HUNTER              12
496 #define MV_BIT_WHEN_DROPPED             13
497 #define MV_BIT_TURNING_LEFT_RIGHT       14
498 #define MV_BIT_TURNING_RIGHT_LEFT       15
499 #define MV_BIT_TURNING_RANDOM           16
500 #define MV_BIT_WIND_DIRECTION           17
501
502 // values for custom move patterns
503 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
504 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
505 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
506 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
507 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
508 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
509 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
510 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
511 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
512 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
513 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
514 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
515 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
516 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
517 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
518
519 // values for initial move direction
520 #define MV_START_NONE                   (MV_NONE)
521 #define MV_START_AUTOMATIC              (MV_NONE)
522 #define MV_START_LEFT                   (MV_LEFT)
523 #define MV_START_RIGHT                  (MV_RIGHT)
524 #define MV_START_UP                     (MV_UP)
525 #define MV_START_DOWN                   (MV_DOWN)
526 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
527 #define MV_START_PREVIOUS               (MV_PREVIOUS)
528
529 // values for elements left behind by custom elements
530 #define LEAVE_TYPE_UNLIMITED            0
531 #define LEAVE_TYPE_LIMITED              1
532
533 // values for slippery property for custom elements
534 #define SLIPPERY_ANY_RANDOM             0
535 #define SLIPPERY_ANY_LEFT_RIGHT         1
536 #define SLIPPERY_ANY_RIGHT_LEFT         2
537 #define SLIPPERY_ONLY_LEFT              3
538 #define SLIPPERY_ONLY_RIGHT             4
539
540 // values for explosion type for custom elements
541 #define EXPLODES_3X3                    0
542 #define EXPLODES_1X1                    1
543 #define EXPLODES_CROSS                  2
544
545 // macros for configurable properties
546 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
547 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
548 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
549 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
550 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
551 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
552 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
553 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
554 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
555 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
556 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
557 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
558 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
559 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
560 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
561 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
562 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
563 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
564 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
565 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
566 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
567 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
568 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
569 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
570 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
571 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
572 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
573 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
574 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
575 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
576 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
577 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
578
579 // macros for special configurable properties
580 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
581
582 // macros for special graphics properties
583 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
584
585 // macros for pre-defined properties
586 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
587 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
588 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
589 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
590 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
591 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
592 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
593 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
594 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
595 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
596 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
597 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
598 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
599 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
600 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
601 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
602 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
603 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
604 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
605 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
606 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
607 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
608 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
609 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
610 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
611 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
612 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
613
614 // macros for derived properties
615 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
616 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
617 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
618 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
619 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
620 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
621 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
622 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
623 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
624 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
625 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
626 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
627 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
628 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
629 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
630 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
631 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
632 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
633 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
634                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
635 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
636                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
637 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
638 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
639 #define CAN_BE_CLONED_BY_ANDROID(e)     \
640                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
641
642 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
643 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
644                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
645 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
646                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
647
648 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
649 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
650                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
651
652 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
653
654 // special macros used in game engine
655 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
656                                  (e) <= NUM_FILE_ELEMENTS)
657
658 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
659                                  (e) <= NUM_DRAWABLE_ELEMENTS)
660
661 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
662                                  (e) <= NUM_RUNTIME_ELEMENTS)
663
664 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
665                                  (e) <= MAX_NUM_ELEMENTS)
666
667 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
668                                  (e) <= EL_CUSTOM_END)
669
670 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
671                                  (e) <= EL_GROUP_END)
672
673 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
674                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
675
676 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
677                                  (e) <= EL_INTERNAL_END)
678
679 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
680                                  (e) <= EL_MM_END)
681
682 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
683                                  (e) <= EL_DF_END)
684
685 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
686                                  (e) <= EL_MM_MCDUFFIN_END)
687
688 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
689                                  (e) <= EL_DF_LASER_END)
690
691 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
692                                   (e) <= EL_MM_WALL_END) ||             \
693                                  ((e) >= EL_DF_WALL_START &&            \
694                                   (e) <= EL_DF_WALL_END))
695
696 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
697                                  (e) <= EL_DF_WALL_END)
698
699 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
700                                  (e) == EL_MM_WOODEN_WALL ||            \
701                                  (e) == EL_MM_ICE_WALL ||               \
702                                  (e) == EL_MM_AMOEBA_WALL ||            \
703                                  (e) == EL_DF_STEEL_WALL ||             \
704                                  (e) == EL_DF_WOODEN_WALL)
705
706 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
707                                  (e) <= EL_ENVELOPE_4)
708
709 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
710                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
711                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
712                                  (e) == EL_BALLOON_SWITCH_UP ||         \
713                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
714                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
715                                  (e) == EL_BALLOON_SWITCH_NONE)
716
717 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
718                                  (e) <= EL_KEY_4)
719 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
720                                  (e) <= EL_EM_KEY_4)
721 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
722                                  (e) <= EL_EMC_KEY_8)
723 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
724                                  IS_EM_KEY(e) ||                        \
725                                  IS_EMC_KEY(e))
726 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
727 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
728 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
729 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
730                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
731                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
732
733 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
734                                  (e) <= EL_GATE_4)
735 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
736                                  (e) <= EL_EM_GATE_4)
737 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
738                                  (e) <= EL_EMC_GATE_8)
739 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
740 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
741                                  IS_EM_GATE(e) ||                       \
742                                  IS_EMC_GATE(e) ||                      \
743                                  IS_DC_GATE(e))
744 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
745 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
746 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
747 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
748                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
749                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
750
751 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
752                                  (e) <= EL_GATE_4_GRAY)
753 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
754                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
755 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
756                                  (e) <= EL_EM_GATE_4_GRAY)
757 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
758                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
759 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
760                                  (e) <= EL_EMC_GATE_8_GRAY)
761 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
762                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
763 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
764 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
765
766 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
767                                  IS_EM_GATE_GRAY(e) ||                  \
768                                  IS_EMC_GATE_GRAY(e) ||                 \
769                                  IS_DC_GATE_GRAY(e))
770 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
771                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
772                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
773                                  IS_DC_GATE_GRAY_ACTIVE(e))
774 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
775 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
776 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
777 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
778 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
779 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
780 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
781                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
782                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
783
784 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
785
786 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
787                                  (e) <= EL_EMC_WALL_3)
788 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
789                                  (e) == EL_SP_CHIP_LEFT ||              \
790                                  (e) == EL_SP_CHIP_RIGHT ||             \
791                                  (e) == EL_SP_CHIP_TOP ||               \
792                                  (e) == EL_SP_CHIP_BOTTOM)
793 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
794                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
795                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
796                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
797                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
798                                  (e) == EL_SP_HARDWARE_BASE_6)
799
800 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
801                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
802
803 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
804 #define MM_WALL_BITS(e)         ((e) & 0x000f)
805
806 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
807
808 // !!! CHECK THIS !!!
809 #if 1
810 #define TILE_GFX_ELEMENT(x, y)                                          \
811                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
812                     Feld[x][y] != EL_EXPLOSION ?                        \
813                     GfxElement[x][y] : Feld[x][y])
814 #else
815 #define TILE_GFX_ELEMENT(x, y)                                          \
816         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
817                     Feld[x][y] != EL_EXPLOSION ?                        \
818                     GfxElement[x][y] : Feld[x][y])
819 #endif
820
821 // !!! "use sound" deactivated due to problems with level "bug machine" !!!
822 // (solution: add separate "use sound of element" to level file and editor)
823 #if 0
824 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
825 #else
826 #define SND_ELEMENT(e)          (e)
827 #endif
828
829 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
830 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
831 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
832
833 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
834         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
835          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
836
837 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
838
839 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
840 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
841
842 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
843 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
844 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
845
846 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
847
848 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
849                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
850                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
851                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
852                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
853                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
854                                  EL_ROCK)
855 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
856                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
857                                  EL_BD_ROCK)
858 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
859                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
860                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
861                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
862                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
863                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
864                                  (e) == EL_PEARL          ? EL_BOMB    :    \
865                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
866                                  EL_ROCK)
867 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
868 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
869 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
870 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
871
872 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
873 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
874
875 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
876                                          IS_PROTECTED(Back[x][y]))
877 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
878 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
879                                          ENEMY_PROTECTED_FIELD(x, y))
880 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
881                                          EXPLOSION_PROTECTED_FIELD(x, y))
882
883 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
884                                  (p)->switch_x == (x) && (p)->switch_y == (y))
885
886 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
887                                  (p)->drop_x == (x) && (p)->drop_y == (y))
888
889 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
890
891 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
892                                  (e) : EL_PLAYER_1)
893
894 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
895
896 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
897 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
898 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
899
900 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
901                                                               ANIM_CE_SCORE |  \
902                                                               ANIM_CE_DELAY))
903 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
904 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
905 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
906 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
907
908 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
909 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
910
911 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
912
913 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
914
915 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
916 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
917 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
918                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
919
920 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
921 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
922                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
923                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
924                                  (d) == MV_UP    ? "MV_UP"    :         \
925                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
926
927 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
928 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
929 #define FONT_ACTIVE(f)          (ActiveFont[f])
930
931 // fundamental game speed values
932 #define MICROLEVEL_SCROLL_DELAY 50      // delay for scrolling micro level
933 #define MICROLEVEL_LABEL_DELAY  250     // delay for micro level label
934
935 // boundaries of arrays etc.
936 #define MAX_LEVEL_NAME_LEN      32
937 #define MAX_LEVEL_AUTHOR_LEN    32
938 #define MAX_ELEMENT_NAME_LEN    32
939 #define MAX_TAPES_PER_SET       1024
940 #define MAX_SCORE_ENTRIES       100
941 #define MAX_NUM_TITLE_IMAGES    5
942 #define MAX_NUM_TITLE_MESSAGES  5
943
944 #define MAX_NUM_AMOEBA          100
945
946 #define NUM_ENVELOPES           4
947 #define MIN_ENVELOPE_XSIZE      1
948 #define MIN_ENVELOPE_YSIZE      1
949 #define MAX_ENVELOPE_XSIZE      30
950 #define MAX_ENVELOPE_YSIZE      20
951 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
952 #define MIN_CHANGE_PAGES        1
953 #define MAX_CHANGE_PAGES        32
954 #define MIN_ELEMENTS_IN_GROUP   1
955 #define MAX_ELEMENTS_IN_GROUP   16
956 #define MIN_ANDROID_ELEMENTS    1
957 #define MAX_ANDROID_ELEMENTS    16
958
959 // values for elements with content
960 #define MIN_ELEMENT_CONTENTS    1
961 #define STD_ELEMENT_CONTENTS    4
962 #define MAX_ELEMENT_CONTENTS    8
963
964 // values for initial player inventory
965 #define MIN_INITIAL_INVENTORY_SIZE      1
966 #define MAX_INITIAL_INVENTORY_SIZE      8
967
968 // often used screen positions
969 #define TILESIZE                32
970 #define TILEX                   TILESIZE
971 #define TILEY                   TILESIZE
972 #define TILEX_VAR               TILESIZE_VAR
973 #define TILEY_VAR               TILESIZE_VAR
974 #define MINI_TILESIZE           (TILESIZE / 2)
975 #define MINI_TILEX              MINI_TILESIZE
976 #define MINI_TILEY              MINI_TILESIZE
977 #define MICRO_TILESIZE          (TILESIZE / 8)
978 #define MICRO_TILEX             MICRO_TILESIZE
979 #define MICRO_TILEY             MICRO_TILESIZE
980 #define MIDPOSX                 (SCR_FIELDX / 2)
981 #define MIDPOSY                 (SCR_FIELDY / 2)
982 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
983 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
984
985 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
986 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
987 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
988 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
989 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
990 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
991
992 // values for GfxRedraw
993 #define GFX_REDRAW_NONE                         (0)
994 #define GFX_REDRAW_TILE                         (1 << 0)
995 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
997 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
998
999 // score for elements
1000 #define SC_EMERALD              0
1001 #define SC_DIAMOND              1
1002 #define SC_BUG                  2
1003 #define SC_SPACESHIP            3
1004 #define SC_YAMYAM               4
1005 #define SC_ROBOT                5
1006 #define SC_PACMAN               6
1007 #define SC_NUT                  7
1008 #define SC_DYNAMITE             8
1009 #define SC_KEY                  9
1010 #define SC_TIME_BONUS           10
1011 #define SC_CRYSTAL              11
1012 #define SC_PEARL                12
1013 #define SC_SHIELD               13
1014 #define SC_ELEM_BONUS           14
1015 #define SC_UNKNOWN_15           15
1016
1017 #define LEVEL_SCORE_ELEMENTS    16      // level elements with score
1018
1019
1020 // "real" level file elements
1021 #define EL_UNDEFINED                    -1
1022
1023 #define EL_EMPTY_SPACE                  0
1024 #define EL_EMPTY                        EL_EMPTY_SPACE
1025 #define EL_SAND                         1
1026 #define EL_WALL                         2
1027 #define EL_WALL_SLIPPERY                3
1028 #define EL_ROCK                         4
1029 #define EL_KEY_OBSOLETE                 5       // obsolete; now EL_KEY_1
1030 #define EL_EMERALD                      6
1031 #define EL_EXIT_CLOSED                  7
1032 #define EL_PLAYER_OBSOLETE              8       // obsolete; now EL_PLAYER_1
1033 #define EL_BUG                          9
1034 #define EL_SPACESHIP                    10
1035 #define EL_YAMYAM                       11
1036 #define EL_ROBOT                        12
1037 #define EL_STEELWALL                    13
1038 #define EL_DIAMOND                      14
1039 #define EL_AMOEBA_DEAD                  15
1040 #define EL_QUICKSAND_EMPTY              16
1041 #define EL_QUICKSAND_FULL               17
1042 #define EL_AMOEBA_DROP                  18
1043 #define EL_BOMB                         19
1044 #define EL_MAGIC_WALL                   20
1045 #define EL_SPEED_PILL                   21
1046 #define EL_ACID                         22
1047 #define EL_AMOEBA_WET                   23
1048 #define EL_AMOEBA_DRY                   24
1049 #define EL_NUT                          25
1050 #define EL_GAME_OF_LIFE                 26
1051 #define EL_BIOMAZE                      27
1052 #define EL_DYNAMITE_ACTIVE              28
1053 #define EL_STONEBLOCK                   29
1054 #define EL_ROBOT_WHEEL                  30
1055 #define EL_ROBOT_WHEEL_ACTIVE           31
1056 #define EL_KEY_1                        32
1057 #define EL_KEY_2                        33
1058 #define EL_KEY_3                        34
1059 #define EL_KEY_4                        35
1060 #define EL_GATE_1                       36
1061 #define EL_GATE_2                       37
1062 #define EL_GATE_3                       38
1063 #define EL_GATE_4                       39
1064 #define EL_GATE_1_GRAY                  40
1065 #define EL_GATE_2_GRAY                  41
1066 #define EL_GATE_3_GRAY                  42
1067 #define EL_GATE_4_GRAY                  43
1068 #define EL_DYNAMITE                     44
1069 #define EL_PACMAN                       45
1070 #define EL_INVISIBLE_WALL               46
1071 #define EL_LAMP                         47
1072 #define EL_LAMP_ACTIVE                  48
1073 #define EL_WALL_EMERALD                 49
1074 #define EL_WALL_DIAMOND                 50
1075 #define EL_AMOEBA_FULL                  51
1076 #define EL_BD_AMOEBA                    52
1077 #define EL_TIME_ORB_FULL                53
1078 #define EL_TIME_ORB_EMPTY               54
1079 #define EL_EXPANDABLE_WALL              55
1080 #define EL_BD_DIAMOND                   56
1081 #define EL_EMERALD_YELLOW               57
1082 #define EL_WALL_BD_DIAMOND              58
1083 #define EL_WALL_EMERALD_YELLOW          59
1084 #define EL_DARK_YAMYAM                  60
1085 #define EL_BD_MAGIC_WALL                61
1086 #define EL_INVISIBLE_STEELWALL          62
1087 #define EL_SOKOBAN_FIELD_PLAYER         63
1088 #define EL_DYNABOMB_INCREASE_NUMBER     64
1089 #define EL_DYNABOMB_INCREASE_SIZE       65
1090 #define EL_DYNABOMB_INCREASE_POWER      66
1091 #define EL_SOKOBAN_OBJECT               67
1092 #define EL_SOKOBAN_FIELD_EMPTY          68
1093 #define EL_SOKOBAN_FIELD_FULL           69
1094 #define EL_BD_BUTTERFLY_RIGHT           70
1095 #define EL_BD_BUTTERFLY_UP              71
1096 #define EL_BD_BUTTERFLY_LEFT            72
1097 #define EL_BD_BUTTERFLY_DOWN            73
1098 #define EL_BD_FIREFLY_RIGHT             74
1099 #define EL_BD_FIREFLY_UP                75
1100 #define EL_BD_FIREFLY_LEFT              76
1101 #define EL_BD_FIREFLY_DOWN              77
1102 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1103 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1104 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1105 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1106 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1107 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1108 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1109 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1110 #define EL_BD_BUTTERFLY                 78
1111 #define EL_BD_FIREFLY                   79
1112 #define EL_PLAYER_1                     80
1113 #define EL_PLAYER_2                     81
1114 #define EL_PLAYER_3                     82
1115 #define EL_PLAYER_4                     83
1116 #define EL_BUG_RIGHT                    84
1117 #define EL_BUG_UP                       85
1118 #define EL_BUG_LEFT                     86
1119 #define EL_BUG_DOWN                     87
1120 #define EL_SPACESHIP_RIGHT              88
1121 #define EL_SPACESHIP_UP                 89
1122 #define EL_SPACESHIP_LEFT               90
1123 #define EL_SPACESHIP_DOWN               91
1124 #define EL_PACMAN_RIGHT                 92
1125 #define EL_PACMAN_UP                    93
1126 #define EL_PACMAN_LEFT                  94
1127 #define EL_PACMAN_DOWN                  95
1128 #define EL_EMERALD_RED                  96
1129 #define EL_EMERALD_PURPLE               97
1130 #define EL_WALL_EMERALD_RED             98
1131 #define EL_WALL_EMERALD_PURPLE          99
1132 #define EL_ACID_POOL_TOPLEFT            100
1133 #define EL_ACID_POOL_TOPRIGHT           101
1134 #define EL_ACID_POOL_BOTTOMLEFT         102
1135 #define EL_ACID_POOL_BOTTOM             103
1136 #define EL_ACID_POOL_BOTTOMRIGHT        104
1137 #define EL_BD_WALL                      105
1138 #define EL_BD_ROCK                      106
1139 #define EL_EXIT_OPEN                    107
1140 #define EL_BLACK_ORB                    108
1141 #define EL_AMOEBA_TO_DIAMOND            109
1142 #define EL_MOLE                         110
1143 #define EL_PENGUIN                      111
1144 #define EL_SATELLITE                    112
1145 #define EL_ARROW_LEFT                   113
1146 #define EL_ARROW_RIGHT                  114
1147 #define EL_ARROW_UP                     115
1148 #define EL_ARROW_DOWN                   116
1149 #define EL_PIG                          117
1150 #define EL_DRAGON                       118
1151
1152 #define EL_EM_KEY_1_FILE_OBSOLETE       119     // obsolete; now EL_EM_KEY_1
1153
1154 #define EL_CHAR_START                   120
1155 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1156 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1157
1158 #include "conf_chr.h"   // include auto-generated data structure definitions
1159
1160 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1161 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1162
1163 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1164
1165 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1166 #define EL_EXPANDABLE_WALL_VERTICAL     201
1167 #define EL_EXPANDABLE_WALL_ANY          202
1168
1169 #define EL_EM_GATE_1                    203
1170 #define EL_EM_GATE_2                    204
1171 #define EL_EM_GATE_3                    205
1172 #define EL_EM_GATE_4                    206
1173
1174 #define EL_EM_KEY_2_FILE_OBSOLETE       207     // obsolete; now EL_EM_KEY_2
1175 #define EL_EM_KEY_3_FILE_OBSOLETE       208     // obsolete; now EL_EM_KEY_3
1176 #define EL_EM_KEY_4_FILE_OBSOLETE       209     // obsolete; now EL_EM_KEY_4
1177
1178 #define EL_SP_START                     210
1179 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1180 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1181 #define EL_SP_ZONK                      (EL_SP_START + 1)
1182 #define EL_SP_BASE                      (EL_SP_START + 2)
1183 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1184 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1185 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1186 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1187 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1188 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1189 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1190 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1191 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1192 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1193 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1194 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1195 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1196 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1197 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1198 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1199 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1200 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1201 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1202 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1203 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1204 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1205 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1206 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1207 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1208 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1209 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1210 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1211 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1212 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1213 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1214 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1215 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1216 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1217 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1218 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1219 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1220 #define EL_SP_END                       (EL_SP_START + 39)
1221
1222 #define EL_EM_GATE_1_GRAY               250
1223 #define EL_EM_GATE_2_GRAY               251
1224 #define EL_EM_GATE_3_GRAY               252
1225 #define EL_EM_GATE_4_GRAY               253
1226
1227 #define EL_EM_DYNAMITE                  254
1228 #define EL_EM_DYNAMITE_ACTIVE           255
1229
1230 #define EL_PEARL                        256
1231 #define EL_CRYSTAL                      257
1232 #define EL_WALL_PEARL                   258
1233 #define EL_WALL_CRYSTAL                 259
1234 #define EL_DC_GATE_WHITE                260
1235 #define EL_DC_GATE_WHITE_GRAY           261
1236 #define EL_DC_KEY_WHITE                 262
1237 #define EL_SHIELD_NORMAL                263
1238 #define EL_EXTRA_TIME                   264
1239 #define EL_SWITCHGATE_OPEN              265
1240 #define EL_SWITCHGATE_CLOSED            266
1241 #define EL_SWITCHGATE_SWITCH_UP         267
1242 #define EL_SWITCHGATE_SWITCH_DOWN       268
1243
1244 #define EL_UNUSED_269                   269
1245 #define EL_UNUSED_270                   270
1246
1247 #define EL_CONVEYOR_BELT_1_LEFT          271
1248 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1249 #define EL_CONVEYOR_BELT_1_RIGHT         273
1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1253 #define EL_CONVEYOR_BELT_2_LEFT          277
1254 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1255 #define EL_CONVEYOR_BELT_2_RIGHT         279
1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1259 #define EL_CONVEYOR_BELT_3_LEFT          283
1260 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1261 #define EL_CONVEYOR_BELT_3_RIGHT         285
1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1265 #define EL_CONVEYOR_BELT_4_LEFT          289
1266 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1267 #define EL_CONVEYOR_BELT_4_RIGHT         291
1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1271 #define EL_LANDMINE                     295
1272 #define EL_ENVELOPE_OBSOLETE            296   // obsolete; now EL_ENVELOPE_1
1273 #define EL_LIGHT_SWITCH                 297
1274 #define EL_LIGHT_SWITCH_ACTIVE          298
1275 #define EL_SIGN_EXCLAMATION             299
1276 #define EL_SIGN_RADIOACTIVITY           300
1277 #define EL_SIGN_STOP                    301
1278 #define EL_SIGN_WHEELCHAIR              302
1279 #define EL_SIGN_PARKING                 303
1280 #define EL_SIGN_NO_ENTRY                304
1281 #define EL_SIGN_UNUSED_1                305
1282 #define EL_SIGN_GIVE_WAY                306
1283 #define EL_SIGN_ENTRY_FORBIDDEN         307
1284 #define EL_SIGN_EMERGENCY_EXIT          308
1285 #define EL_SIGN_YIN_YANG                309
1286 #define EL_SIGN_UNUSED_2                310
1287 #define EL_MOLE_LEFT                    311
1288 #define EL_MOLE_RIGHT                   312
1289 #define EL_MOLE_UP                      313
1290 #define EL_MOLE_DOWN                    314
1291 #define EL_STEELWALL_SLIPPERY           315
1292 #define EL_INVISIBLE_SAND               316
1293 #define EL_DX_UNKNOWN_15                317
1294 #define EL_DX_UNKNOWN_42                318
1295
1296 #define EL_UNUSED_319                   319
1297 #define EL_UNUSED_320                   320
1298
1299 #define EL_SHIELD_DEADLY                321
1300 #define EL_TIMEGATE_OPEN                322
1301 #define EL_TIMEGATE_CLOSED              323
1302 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1303 #define EL_TIMEGATE_SWITCH              325
1304
1305 #define EL_BALLOON                      326
1306 #define EL_BALLOON_SWITCH_LEFT          327
1307 #define EL_BALLOON_SWITCH_RIGHT         328
1308 #define EL_BALLOON_SWITCH_UP            329
1309 #define EL_BALLOON_SWITCH_DOWN          330
1310 #define EL_BALLOON_SWITCH_ANY           331
1311
1312 #define EL_EMC_STEELWALL_1              332
1313 #define EL_EMC_STEELWALL_2              333
1314 #define EL_EMC_STEELWALL_3              334
1315 #define EL_EMC_STEELWALL_4              335
1316 #define EL_EMC_WALL_1                   336
1317 #define EL_EMC_WALL_2                   337
1318 #define EL_EMC_WALL_3                   338
1319 #define EL_EMC_WALL_4                   339
1320 #define EL_EMC_WALL_5                   340
1321 #define EL_EMC_WALL_6                   341
1322 #define EL_EMC_WALL_7                   342
1323 #define EL_EMC_WALL_8                   343
1324
1325 #define EL_TUBE_ANY                     344
1326 #define EL_TUBE_VERTICAL                345
1327 #define EL_TUBE_HORIZONTAL              346
1328 #define EL_TUBE_VERTICAL_LEFT           347
1329 #define EL_TUBE_VERTICAL_RIGHT          348
1330 #define EL_TUBE_HORIZONTAL_UP           349
1331 #define EL_TUBE_HORIZONTAL_DOWN         350
1332 #define EL_TUBE_LEFT_UP                 351
1333 #define EL_TUBE_LEFT_DOWN               352
1334 #define EL_TUBE_RIGHT_UP                353
1335 #define EL_TUBE_RIGHT_DOWN              354
1336 #define EL_SPRING                       355
1337 #define EL_TRAP                         356
1338 #define EL_DX_SUPABOMB                  357
1339
1340 #define EL_UNUSED_358                   358
1341 #define EL_UNUSED_359                   359
1342
1343 // ---------- begin of custom elements section --------------------------------
1344 #define EL_CUSTOM_START                 360
1345
1346 #include "conf_cus.h"   // include auto-generated data structure definitions
1347
1348 #define NUM_CUSTOM_ELEMENTS             256
1349 #define EL_CUSTOM_END                   615
1350 // ---------- end of custom elements section ----------------------------------
1351
1352 #define EL_EM_KEY_1                     616
1353 #define EL_EM_KEY_2                     617
1354 #define EL_EM_KEY_3                     618
1355 #define EL_EM_KEY_4                     619
1356 #define EL_ENVELOPE_1                   620
1357 #define EL_ENVELOPE_2                   621
1358 #define EL_ENVELOPE_3                   622
1359 #define EL_ENVELOPE_4                   623
1360
1361 // ---------- begin of group elements section ---------------------------------
1362 #define EL_GROUP_START                  624
1363
1364 #include "conf_grp.h"   // include auto-generated data structure definitions
1365
1366 #define NUM_GROUP_ELEMENTS              32
1367 #define EL_GROUP_END                    655
1368 // ---------- end of custom elements section ----------------------------------
1369
1370 #define EL_UNKNOWN                      656
1371 #define EL_TRIGGER_ELEMENT              657
1372 #define EL_TRIGGER_PLAYER               658
1373
1374 // SP style elements
1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1376 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1377 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1378 #define EL_SP_GRAVITY_ON_PORT_UP        662
1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1382 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1383
1384 // EMC style elements
1385 #define EL_BALLOON_SWITCH_NONE          667
1386 #define EL_EMC_GATE_5                   668
1387 #define EL_EMC_GATE_6                   669
1388 #define EL_EMC_GATE_7                   670
1389 #define EL_EMC_GATE_8                   671
1390 #define EL_EMC_GATE_5_GRAY              672
1391 #define EL_EMC_GATE_6_GRAY              673
1392 #define EL_EMC_GATE_7_GRAY              674
1393 #define EL_EMC_GATE_8_GRAY              675
1394 #define EL_EMC_KEY_5                    676
1395 #define EL_EMC_KEY_6                    677
1396 #define EL_EMC_KEY_7                    678
1397 #define EL_EMC_KEY_8                    679
1398 #define EL_EMC_ANDROID                  680
1399 #define EL_EMC_GRASS                    681
1400 #define EL_EMC_MAGIC_BALL               682
1401 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1402 #define EL_EMC_MAGIC_BALL_SWITCH        684
1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1404 #define EL_EMC_SPRING_BUMPER            686
1405 #define EL_EMC_PLANT                    687
1406 #define EL_EMC_LENSES                   688
1407 #define EL_EMC_MAGNIFIER                689
1408 #define EL_EMC_WALL_9                   690
1409 #define EL_EMC_WALL_10                  691
1410 #define EL_EMC_WALL_11                  692
1411 #define EL_EMC_WALL_12                  693
1412 #define EL_EMC_WALL_13                  694
1413 #define EL_EMC_WALL_14                  695
1414 #define EL_EMC_WALL_15                  696
1415 #define EL_EMC_WALL_16                  697
1416 #define EL_EMC_WALL_SLIPPERY_1          698
1417 #define EL_EMC_WALL_SLIPPERY_2          699
1418 #define EL_EMC_WALL_SLIPPERY_3          700
1419 #define EL_EMC_WALL_SLIPPERY_4          701
1420 #define EL_EMC_FAKE_GRASS               702
1421 #define EL_EMC_FAKE_ACID                703
1422 #define EL_EMC_DRIPPER                  704
1423
1424 #define EL_TRIGGER_CE_VALUE             705
1425 #define EL_TRIGGER_CE_SCORE             706
1426 #define EL_CURRENT_CE_VALUE             707
1427 #define EL_CURRENT_CE_SCORE             708
1428
1429 #define EL_YAMYAM_LEFT                  709
1430 #define EL_YAMYAM_RIGHT                 710
1431 #define EL_YAMYAM_UP                    711
1432 #define EL_YAMYAM_DOWN                  712
1433
1434 #define EL_BD_EXPANDABLE_WALL           713
1435
1436 #define EL_PREV_CE_8                    714
1437 #define EL_PREV_CE_7                    715
1438 #define EL_PREV_CE_6                    716
1439 #define EL_PREV_CE_5                    717
1440 #define EL_PREV_CE_4                    718
1441 #define EL_PREV_CE_3                    719
1442 #define EL_PREV_CE_2                    720
1443 #define EL_PREV_CE_1                    721
1444 #define EL_SELF                         722
1445 #define EL_NEXT_CE_1                    723
1446 #define EL_NEXT_CE_2                    724
1447 #define EL_NEXT_CE_3                    725
1448 #define EL_NEXT_CE_4                    726
1449 #define EL_NEXT_CE_5                    727
1450 #define EL_NEXT_CE_6                    728
1451 #define EL_NEXT_CE_7                    729
1452 #define EL_NEXT_CE_8                    730
1453 #define EL_ANY_ELEMENT                  731
1454
1455 #define EL_STEEL_CHAR_START             732
1456 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1457 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1458
1459 // (auto-generated data structure definitions included with normal chars)
1460
1461 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1462 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1463
1464 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1465
1466 #define EL_SPERMS                       812
1467 #define EL_BULLET                       813
1468 #define EL_HEART                        814
1469 #define EL_CROSS                        815
1470 #define EL_FRANKIE                      816
1471 #define EL_SIGN_SPERMS                  817
1472 #define EL_SIGN_BULLET                  818
1473 #define EL_SIGN_HEART                   819
1474 #define EL_SIGN_CROSS                   820
1475 #define EL_SIGN_FRANKIE                 821
1476
1477 #define EL_STEEL_EXIT_CLOSED            822
1478 #define EL_STEEL_EXIT_OPEN              823
1479
1480 #define EL_DC_STEELWALL_1_LEFT          824
1481 #define EL_DC_STEELWALL_1_RIGHT         825
1482 #define EL_DC_STEELWALL_1_TOP           826
1483 #define EL_DC_STEELWALL_1_BOTTOM        827
1484 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1485 #define EL_DC_STEELWALL_1_VERTICAL      829
1486 #define EL_DC_STEELWALL_1_TOPLEFT       830
1487 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1490 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1494
1495 #define EL_DC_STEELWALL_2_LEFT          838
1496 #define EL_DC_STEELWALL_2_RIGHT         839
1497 #define EL_DC_STEELWALL_2_TOP           840
1498 #define EL_DC_STEELWALL_2_BOTTOM        841
1499 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1500 #define EL_DC_STEELWALL_2_VERTICAL      843
1501 #define EL_DC_STEELWALL_2_MIDDLE        844
1502 #define EL_DC_STEELWALL_2_SINGLE        845
1503
1504 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1506 #define EL_DC_TIMEGATE_SWITCH           848
1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1508
1509 #define EL_DC_LANDMINE                  850
1510
1511 #define EL_EXPANDABLE_STEELWALL            851
1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1514 #define EL_EXPANDABLE_STEELWALL_ANY        854
1515
1516 #define EL_EM_EXIT_CLOSED               855
1517 #define EL_EM_EXIT_OPEN                 856
1518 #define EL_EM_STEEL_EXIT_CLOSED         857
1519 #define EL_EM_STEEL_EXIT_OPEN           858
1520
1521 #define EL_DC_GATE_FAKE_GRAY            859
1522
1523 #define EL_DC_MAGIC_WALL                860
1524
1525 #define EL_QUICKSAND_FAST_EMPTY         861
1526 #define EL_QUICKSAND_FAST_FULL          862
1527
1528 #define EL_FROM_LEVEL_TEMPLATE          863
1529
1530 #define EL_MM_START                     864
1531 #define EL_MM_START_1                   EL_MM_START
1532
1533 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1534 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1535 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1536 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1537 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1538 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1539 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1540 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1541 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1542 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1543 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1544 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1545 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1546 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1547 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1548 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1549 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1550 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1551 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1552 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1553 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1554 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1555 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1556 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1557 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1558 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1559 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1560 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1561 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1562 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1563 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1564 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1565 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1566 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1567 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1568 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1569 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1570 #define EL_MM_BOMB                      (EL_MM_START + 30)
1571 #define EL_MM_PRISM                     (EL_MM_START + 31)
1572 #define EL_MM_WALL_START                (EL_MM_START + 32)
1573 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1574 #define EL_MM_WALL_00                   EL_MM_WALL_START
1575 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1576 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1577 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1578 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1579 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1580 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1581 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1582 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1583 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1584 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1585 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1586 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1587 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1588 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1589 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1590 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1591 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1592 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1593 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1594 #define EL_MM_WALL_END                  EL_MM_WALL_63
1595 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1596 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1597 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1598 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1599 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1600 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1601 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1602 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1603 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1604 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1605 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1606 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1607 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1608 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1609 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1610 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1611 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1612 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1613 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1614 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1615 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1616 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1617 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1618 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1619 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1620 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1621 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1622 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1623 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1624 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1625 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1626 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1627 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1628 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1629 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1630 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1631 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1632 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1633 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1634 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1635 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1636 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1637 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1638 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1639 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1640 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1641 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1642 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1643 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1644 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1645 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1646 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1647 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1648 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1649 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1650 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1651 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1652 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1653 #define EL_MM_KEY                       (EL_MM_START + 144)
1654 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1655 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1656 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1657 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1658 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1659 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1660 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1661 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1662 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1663 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1664 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1665 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1666 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1667
1668 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1669 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1670 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1671 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1672
1673 #define EL_MM_END_1                     (EL_MM_START + 159)
1674 #define EL_MM_START_2                   (EL_MM_START + 160)
1675
1676 #define EL_DF_START                     EL_MM_START_2
1677 #define EL_DF_START2                    (EL_DF_START - 240)
1678
1679 #define EL_DF_MIRROR_START              EL_DF_START
1680 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1681 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1682 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1683 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1684 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1685 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1686 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1687 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1688 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1689 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1690 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1691 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1692 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1693 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1694 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1695 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1696 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1697
1698 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1699 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1700 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1701 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1702 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1703 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1704 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1705 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1706 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1707 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1708
1709 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1710 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1711 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1712 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1713 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1714 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1715 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1716 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1717 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1718 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1719
1720 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1721 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1722 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1723
1724 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1725 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1726 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1727
1728 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1729 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1730
1731 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1732 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1733 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1734 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1735
1736 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1737 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1738 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1739 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1740 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1741 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1742
1743 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1744 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1745 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1746 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1747 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1748 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1749
1750 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1751 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1752 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1753 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1754 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1755 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1756 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1757 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1758 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1759 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1760
1761 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1762 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1763 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1764 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1765 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1766 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1767 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1768 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1769 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1770 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1771 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1772 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1773 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1774 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1775 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1776 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1777 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1778 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1779
1780 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1781 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1782 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1783 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1784 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1785 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1786 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1787 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1788 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1789 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1790
1791 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1792 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1793 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1794 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1795 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1796 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1797 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1798 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1799 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1800 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1801
1802 #define EL_DF_END                       (EL_DF_START2 + 355)
1803
1804 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1805 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1806 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1807 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1808 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1809 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1810 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1811 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1812 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1813 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1814 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1815 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1816 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1817 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1818 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1819 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1820 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1821 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1822 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1823 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1824 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1825 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1826 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1827 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1828 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1829 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1830 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1831 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1832 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1833 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1834 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1835 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1836 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1837 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1838 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1839 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1840 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1841 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1842 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1843 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1844 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1845 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1846 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1847 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1848 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1849 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1850 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1851 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1852 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1853 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1854 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1855 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1856 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1857 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1858 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1859 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1860 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1861 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1862 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1863 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1864 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1865 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1866 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1867 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1868 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1869 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1870 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1871 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1872 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1873 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1874 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1875 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1876
1877 #define EL_MM_MCDUFFIN                  1204
1878 #define EL_MM_PACMAN                    1205
1879 #define EL_MM_FUSE                      1206
1880 #define EL_MM_STEEL_WALL                1207
1881 #define EL_MM_WOODEN_WALL               1208
1882 #define EL_MM_ICE_WALL                  1209
1883 #define EL_MM_AMOEBA_WALL               1210
1884 #define EL_DF_LASER                     1211
1885 #define EL_DF_RECEIVER                  1212
1886 #define EL_DF_STEEL_WALL                1213
1887 #define EL_DF_WOODEN_WALL               1214
1888
1889 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1890 #define EL_MM_END                       EL_MM_END_2
1891
1892 #define NUM_FILE_ELEMENTS               1215
1893
1894
1895 // "real" (and therefore drawable) runtime elements
1896 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1897
1898 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1899 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1900 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1901 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1902 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1903 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1904 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1905 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1906 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1907 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1908 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1909 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1910 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1911 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1912 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1913 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1914 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1915 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1916 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1917 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1918 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1919 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1920 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1921 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1922 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1923 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1924 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1925 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1926 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1927 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1928 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1929 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1930 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1931 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1932 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1933 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1934 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1935 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1936 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1937 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1938 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1939 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1940 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1941 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1942 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1943 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1944 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1945 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1946 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1947 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1948 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1949 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1950 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1951 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1952 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1953 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1954 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1955 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1956 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1957 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1958 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1959 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1960 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1961 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1962 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1963 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1964 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1965 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1966 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1967 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1968 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1969 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1970 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1971 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1972 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1973 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1974 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1975 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1976 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1977 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1978 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1979
1980 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1981
1982 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1983 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1984
1985 // "unreal" (and therefore not drawable) runtime elements
1986 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1987
1988 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1989 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1990 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1991 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1992 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1993 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1994 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1995 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1996 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1997 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1998 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1999 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
2000 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2001 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2002 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2003 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2004 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2005 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2006 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2007 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2008 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2009 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2010 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2011 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2012
2013 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2014
2015 // dummy elements (never used as game elements, only used as graphics)
2016 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2017
2018 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2019 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2020 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2021 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2022 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2023 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2024 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2025 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2026 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2027 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2028 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2029 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2030 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2031 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2032 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2033 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2034 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2035 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2036 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2037 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2038 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2039 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2040 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2041 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2042 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2043 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2044 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2045 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2046 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2047 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2048 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2049 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2050 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2051 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2052 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2053 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2054 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2055 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2056 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2057 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2058 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2059 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2060 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2061 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2062 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2063 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2064 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2065
2066 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2067 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2068
2069 // internal elements (only used for internal purposes like copying)
2070 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2071
2072 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2073 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2074 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2075 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2076
2077 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2078 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2079 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2080 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2081 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2082 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2083 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2084 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2085 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2086 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2087 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2088 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2089 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2090 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2091 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2092 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2093 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2094 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2095 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2096 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2097 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2098 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2099 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2100 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2101 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2102 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2103 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2104 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2105 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2106 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2107 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2108 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2109 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2110 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2111
2112 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2113 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2114 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2115 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2116
2117 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2118
2119
2120 // values for graphics/sounds action types
2121 enum
2122 {
2123   ACTION_DEFAULT = 0,
2124   ACTION_WAITING,
2125   ACTION_FALLING,
2126   ACTION_MOVING,
2127   ACTION_DIGGING,
2128   ACTION_SNAPPING,
2129   ACTION_COLLECTING,
2130   ACTION_DROPPING,
2131   ACTION_PUSHING,
2132   ACTION_WALKING,
2133   ACTION_PASSING,
2134   ACTION_IMPACT,
2135   ACTION_BREAKING,
2136   ACTION_ACTIVATING,
2137   ACTION_DEACTIVATING,
2138   ACTION_OPENING,
2139   ACTION_CLOSING,
2140   ACTION_ATTACKING,
2141   ACTION_GROWING,
2142   ACTION_SHRINKING,
2143   ACTION_ACTIVE,
2144   ACTION_FILLING,
2145   ACTION_EMPTYING,
2146   ACTION_CHANGING,
2147   ACTION_EXPLODING,
2148   ACTION_BORING,
2149   ACTION_BORING_1,
2150   ACTION_BORING_2,
2151   ACTION_BORING_3,
2152   ACTION_BORING_4,
2153   ACTION_BORING_5,
2154   ACTION_BORING_6,
2155   ACTION_BORING_7,
2156   ACTION_BORING_8,
2157   ACTION_BORING_9,
2158   ACTION_BORING_10,
2159   ACTION_SLEEPING,
2160   ACTION_SLEEPING_1,
2161   ACTION_SLEEPING_2,
2162   ACTION_SLEEPING_3,
2163   ACTION_AWAKENING,
2164   ACTION_DYING,
2165   ACTION_TURNING,
2166   ACTION_TURNING_FROM_LEFT,
2167   ACTION_TURNING_FROM_RIGHT,
2168   ACTION_TURNING_FROM_UP,
2169   ACTION_TURNING_FROM_DOWN,
2170   ACTION_SMASHED_BY_ROCK,
2171   ACTION_SMASHED_BY_SPRING,
2172   ACTION_EATING,
2173   ACTION_TWINKLING,
2174   ACTION_SPLASHING,
2175   ACTION_HITTING,
2176   ACTION_PAGE_1,
2177   ACTION_PAGE_2,
2178   ACTION_PAGE_3,
2179   ACTION_PAGE_4,
2180   ACTION_PAGE_5,
2181   ACTION_PAGE_6,
2182   ACTION_PAGE_7,
2183   ACTION_PAGE_8,
2184   ACTION_PAGE_9,
2185   ACTION_PAGE_10,
2186   ACTION_PAGE_11,
2187   ACTION_PAGE_12,
2188   ACTION_PAGE_13,
2189   ACTION_PAGE_14,
2190   ACTION_PAGE_15,
2191   ACTION_PAGE_16,
2192   ACTION_PAGE_17,
2193   ACTION_PAGE_18,
2194   ACTION_PAGE_19,
2195   ACTION_PAGE_20,
2196   ACTION_PAGE_21,
2197   ACTION_PAGE_22,
2198   ACTION_PAGE_23,
2199   ACTION_PAGE_24,
2200   ACTION_PAGE_25,
2201   ACTION_PAGE_26,
2202   ACTION_PAGE_27,
2203   ACTION_PAGE_28,
2204   ACTION_PAGE_29,
2205   ACTION_PAGE_30,
2206   ACTION_PAGE_31,
2207   ACTION_PAGE_32,
2208   ACTION_PART_1,
2209   ACTION_PART_2,
2210   ACTION_PART_3,
2211   ACTION_PART_4,
2212   ACTION_PART_5,
2213   ACTION_PART_6,
2214   ACTION_PART_7,
2215   ACTION_PART_8,
2216   ACTION_PART_9,
2217   ACTION_PART_10,
2218   ACTION_PART_11,
2219   ACTION_PART_12,
2220   ACTION_PART_13,
2221   ACTION_PART_14,
2222   ACTION_PART_15,
2223   ACTION_PART_16,
2224   ACTION_PART_17,
2225   ACTION_PART_18,
2226   ACTION_PART_19,
2227   ACTION_PART_20,
2228   ACTION_PART_21,
2229   ACTION_PART_22,
2230   ACTION_PART_23,
2231   ACTION_PART_24,
2232   ACTION_PART_25,
2233   ACTION_PART_26,
2234   ACTION_PART_27,
2235   ACTION_PART_28,
2236   ACTION_PART_29,
2237   ACTION_PART_30,
2238   ACTION_PART_31,
2239   ACTION_PART_32,
2240   ACTION_OTHER,
2241
2242   NUM_ACTIONS
2243 };
2244
2245 #define ACTION_BORING_LAST              ACTION_BORING_10
2246 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2247
2248
2249 // values for special image configuration suffixes (must match game mode)
2250 enum
2251 {
2252   GFX_SPECIAL_ARG_DEFAULT = 0,
2253   GFX_SPECIAL_ARG_LOADING,
2254   GFX_SPECIAL_ARG_TITLE_INITIAL,
2255   GFX_SPECIAL_ARG_TITLE_INITIAL_1,
2256   GFX_SPECIAL_ARG_TITLE_INITIAL_2,
2257   GFX_SPECIAL_ARG_TITLE_INITIAL_3,
2258   GFX_SPECIAL_ARG_TITLE_INITIAL_4,
2259   GFX_SPECIAL_ARG_TITLE_INITIAL_5,
2260   GFX_SPECIAL_ARG_TITLE,
2261   GFX_SPECIAL_ARG_TITLE_1,
2262   GFX_SPECIAL_ARG_TITLE_2,
2263   GFX_SPECIAL_ARG_TITLE_3,
2264   GFX_SPECIAL_ARG_TITLE_4,
2265   GFX_SPECIAL_ARG_TITLE_5,
2266   GFX_SPECIAL_ARG_MAIN,
2267   GFX_SPECIAL_ARG_LEVELS,
2268   GFX_SPECIAL_ARG_LEVELNR,
2269   GFX_SPECIAL_ARG_SCORES,
2270   GFX_SPECIAL_ARG_EDITOR,
2271   GFX_SPECIAL_ARG_INFO,
2272   GFX_SPECIAL_ARG_SETUP,
2273   GFX_SPECIAL_ARG_PLAYING,
2274   GFX_SPECIAL_ARG_DOOR,
2275   GFX_SPECIAL_ARG_TAPE,
2276   GFX_SPECIAL_ARG_PANEL,
2277   GFX_SPECIAL_ARG_PREVIEW,
2278   GFX_SPECIAL_ARG_CRUMBLED,
2279   GFX_SPECIAL_ARG_MAINONLY,
2280   GFX_SPECIAL_ARG_TYPENAME,
2281   GFX_SPECIAL_ARG_SUBMENU,
2282   GFX_SPECIAL_ARG_MENU,
2283   GFX_SPECIAL_ARG_TOONS,
2284   GFX_SPECIAL_ARG_SCORESOLD,
2285   GFX_SPECIAL_ARG_SCORESNEW,
2286   GFX_SPECIAL_ARG_NO_TITLE,
2287   GFX_SPECIAL_ARG_FADING,
2288   GFX_SPECIAL_ARG_QUIT,
2289
2290   NUM_SPECIAL_GFX_ARGS
2291 };
2292
2293 // these additional definitions are currently only used for draw offsets
2294 enum
2295 {
2296   GFX_SPECIAL_ARG_INFO_MAIN = 0,
2297   GFX_SPECIAL_ARG_INFO_TITLE,
2298   GFX_SPECIAL_ARG_INFO_ELEMENTS,
2299   GFX_SPECIAL_ARG_INFO_MUSIC,
2300   GFX_SPECIAL_ARG_INFO_CREDITS,
2301   GFX_SPECIAL_ARG_INFO_PROGRAM,
2302   GFX_SPECIAL_ARG_INFO_VERSION,
2303   GFX_SPECIAL_ARG_INFO_LEVELSET,
2304
2305   NUM_SPECIAL_GFX_INFO_ARGS
2306 };
2307
2308 // these additional definitions are currently only used for draw offsets
2309 // (must match SETUP_MODE_* values as defined in src/screens.c)
2310 // (should also match corresponding entries in src/conf_gfx.c)
2311 enum
2312 {
2313   GFX_SPECIAL_ARG_SETUP_MAIN = 0,
2314   GFX_SPECIAL_ARG_SETUP_GAME,
2315   GFX_SPECIAL_ARG_SETUP_EDITOR,
2316   GFX_SPECIAL_ARG_SETUP_GRAPHICS,
2317   GFX_SPECIAL_ARG_SETUP_SOUND,
2318   GFX_SPECIAL_ARG_SETUP_ARTWORK,
2319   GFX_SPECIAL_ARG_SETUP_INPUT,
2320   GFX_SPECIAL_ARG_SETUP_TOUCH,
2321   GFX_SPECIAL_ARG_SETUP_SHORTCUTS,
2322   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1,
2323   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2,
2324   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3,
2325   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4,
2326   GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5,
2327   GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK,
2328   GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER,
2329
2330   NUM_SPECIAL_GFX_SETUP_ARGS
2331 };
2332
2333 // values for image configuration suffixes
2334 enum
2335 {
2336   GFX_ARG_X = 0,
2337   GFX_ARG_Y,
2338   GFX_ARG_XPOS,
2339   GFX_ARG_YPOS,
2340   GFX_ARG_WIDTH,
2341   GFX_ARG_HEIGHT,
2342   GFX_ARG_VERTICAL,
2343   GFX_ARG_OFFSET,
2344   GFX_ARG_XOFFSET,
2345   GFX_ARG_YOFFSET,
2346   GFX_ARG_2ND_MOVEMENT_TILE,
2347   GFX_ARG_2ND_VERTICAL,
2348   GFX_ARG_2ND_OFFSET,
2349   GFX_ARG_2ND_XOFFSET,
2350   GFX_ARG_2ND_YOFFSET,
2351   GFX_ARG_2ND_SWAP_TILES,
2352   GFX_ARG_FRAMES,
2353   GFX_ARG_FRAMES_PER_LINE,
2354   GFX_ARG_START_FRAME,
2355   GFX_ARG_DELAY,
2356   GFX_ARG_ANIM_MODE,
2357   GFX_ARG_GLOBAL_SYNC,
2358   GFX_ARG_CRUMBLED_LIKE,
2359   GFX_ARG_DIGGABLE_LIKE,
2360   GFX_ARG_BORDER_SIZE,
2361   GFX_ARG_STEP_OFFSET,
2362   GFX_ARG_STEP_XOFFSET,
2363   GFX_ARG_STEP_YOFFSET,
2364   GFX_ARG_STEP_DELAY,
2365   GFX_ARG_DIRECTION,
2366   GFX_ARG_POSITION,
2367   GFX_ARG_DRAW_XOFFSET,
2368   GFX_ARG_DRAW_YOFFSET,
2369   GFX_ARG_DRAW_MASKED,
2370   GFX_ARG_DRAW_ORDER,
2371   GFX_ARG_INIT_DELAY_FIXED,
2372   GFX_ARG_INIT_DELAY_RANDOM,
2373   GFX_ARG_ANIM_DELAY_FIXED,
2374   GFX_ARG_ANIM_DELAY_RANDOM,
2375   GFX_ARG_POST_DELAY_FIXED,
2376   GFX_ARG_POST_DELAY_RANDOM,
2377   GFX_ARG_INIT_EVENT,
2378   GFX_ARG_INIT_EVENT_ACTION,
2379   GFX_ARG_ANIM_EVENT,
2380   GFX_ARG_ANIM_EVENT_ACTION,
2381   GFX_ARG_NAME,
2382   GFX_ARG_SCALE_UP_FACTOR,
2383   GFX_ARG_TILE_SIZE,
2384   GFX_ARG_CLONE_FROM,
2385   GFX_ARG_FADE_MODE,
2386   GFX_ARG_FADE_DELAY,
2387   GFX_ARG_POST_DELAY,
2388   GFX_ARG_AUTO_DELAY,
2389   GFX_ARG_ALIGN,
2390   GFX_ARG_VALIGN,
2391   GFX_ARG_SORT_PRIORITY,
2392   GFX_ARG_CLASS,
2393   GFX_ARG_STYLE,
2394   GFX_ARG_ACTIVE_XOFFSET,
2395   GFX_ARG_ACTIVE_YOFFSET,
2396   GFX_ARG_PRESSED_XOFFSET,
2397   GFX_ARG_PRESSED_YOFFSET,
2398
2399   NUM_GFX_ARGS
2400 };
2401
2402 // values for sound configuration suffixes
2403 enum
2404 {
2405   SND_ARG_MODE_LOOP = 0,
2406   SND_ARG_VOLUME,
2407   SND_ARG_PRIORITY,
2408
2409   NUM_SND_ARGS
2410 };
2411
2412 // values for music configuration suffixes
2413 enum
2414 {
2415   MUS_ARG_MODE_LOOP = 0,
2416
2417   NUM_MUS_ARGS
2418 };
2419
2420 // values for font configuration (definitions must match those from main.c)
2421 enum
2422 {
2423   FONT_INITIAL_1 = MAIN_FONT_INITIAL_1,
2424   FONT_INITIAL_2 = MAIN_FONT_INITIAL_2,
2425   FONT_INITIAL_3 = MAIN_FONT_INITIAL_3,
2426   FONT_INITIAL_4 = MAIN_FONT_INITIAL_4,
2427   FONT_TITLE_1,
2428   FONT_TITLE_2,
2429   FONT_MENU_1_ACTIVE,
2430   FONT_MENU_2_ACTIVE,
2431   FONT_MENU_1,
2432   FONT_MENU_2,
2433   FONT_TEXT_1_ACTIVE,
2434   FONT_TEXT_2_ACTIVE,
2435   FONT_TEXT_3_ACTIVE,
2436   FONT_TEXT_4_ACTIVE,
2437   FONT_TEXT_1,
2438   FONT_TEXT_2,
2439   FONT_TEXT_3,
2440   FONT_TEXT_4,
2441   FONT_ENVELOPE_1,
2442   FONT_ENVELOPE_2,
2443   FONT_ENVELOPE_3,
2444   FONT_ENVELOPE_4,
2445   FONT_REQUEST,
2446   FONT_INPUT_1_ACTIVE,
2447   FONT_INPUT_2_ACTIVE,
2448   FONT_INPUT_1,
2449   FONT_INPUT_2,
2450   FONT_OPTION_OFF_NARROW,
2451   FONT_OPTION_OFF,
2452   FONT_OPTION_ON_NARROW,
2453   FONT_OPTION_ON,
2454   FONT_VALUE_1,
2455   FONT_VALUE_2,
2456   FONT_VALUE_OLD_NARROW,
2457   FONT_VALUE_OLD,
2458   FONT_VALUE_NARROW,
2459   FONT_LEVEL_NUMBER_ACTIVE,
2460   FONT_LEVEL_NUMBER,
2461   FONT_TAPE_RECORDER,
2462   FONT_GAME_INFO,
2463   FONT_INFO_ELEMENTS,
2464   FONT_INFO_LEVELSET,
2465   FONT_MAIN_NETWORK_PLAYERS,
2466
2467   NUM_FONTS
2468 };
2469
2470 #define NUM_INITIAL_FONTS               4
2471
2472 // values for toon animation configuration
2473 #define MAX_NUM_TOONS                   20
2474
2475 // values for global animation configuration (must match those from main.c)
2476 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2477 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2478 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2479 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2480
2481 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2482 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2483 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2484 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2485
2486 #define GLOBAL_ANIM_ID_PART_FIRST       0
2487 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2488 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2489
2490 // values for global border graphics
2491 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2492 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2493
2494 // values for game_status (must match special image configuration suffixes)
2495 #define GAME_MODE_DEFAULT               GFX_SPECIAL_ARG_DEFAULT
2496 #define GAME_MODE_LOADING               GFX_SPECIAL_ARG_LOADING
2497 #define GAME_MODE_TITLE_INITIAL         GFX_SPECIAL_ARG_TITLE_INITIAL
2498 #define GAME_MODE_TITLE_INITIAL_1       GFX_SPECIAL_ARG_TITLE_INITIAL_1
2499 #define GAME_MODE_TITLE_INITIAL_2       GFX_SPECIAL_ARG_TITLE_INITIAL_2
2500 #define GAME_MODE_TITLE_INITIAL_3       GFX_SPECIAL_ARG_TITLE_INITIAL_3
2501 #define GAME_MODE_TITLE_INITIAL_4       GFX_SPECIAL_ARG_TITLE_INITIAL_4
2502 #define GAME_MODE_TITLE_INITIAL_5       GFX_SPECIAL_ARG_TITLE_INITIAL_5
2503 #define GAME_MODE_TITLE                 GFX_SPECIAL_ARG_TITLE
2504 #define GAME_MODE_TITLE_1               GFX_SPECIAL_ARG_TITLE_1
2505 #define GAME_MODE_TITLE_2               GFX_SPECIAL_ARG_TITLE_2
2506 #define GAME_MODE_TITLE_3               GFX_SPECIAL_ARG_TITLE_3
2507 #define GAME_MODE_TITLE_4               GFX_SPECIAL_ARG_TITLE_4
2508 #define GAME_MODE_TITLE_5               GFX_SPECIAL_ARG_TITLE_5
2509 #define GAME_MODE_MAIN                  GFX_SPECIAL_ARG_MAIN
2510 #define GAME_MODE_LEVELS                GFX_SPECIAL_ARG_LEVELS
2511 #define GAME_MODE_LEVELNR               GFX_SPECIAL_ARG_LEVELNR
2512 #define GAME_MODE_SCORES                GFX_SPECIAL_ARG_SCORES
2513 #define GAME_MODE_EDITOR                GFX_SPECIAL_ARG_EDITOR
2514 #define GAME_MODE_INFO                  GFX_SPECIAL_ARG_INFO
2515 #define GAME_MODE_SETUP                 GFX_SPECIAL_ARG_SETUP
2516 #define GAME_MODE_PLAYING               GFX_SPECIAL_ARG_PLAYING
2517 #define GAME_MODE_PSEUDO_DOOR           GFX_SPECIAL_ARG_DOOR
2518 #define GAME_MODE_PSEUDO_TAPE           GFX_SPECIAL_ARG_TAPE
2519 #define GAME_MODE_PSEUDO_PANEL          GFX_SPECIAL_ARG_PANEL
2520 #define GAME_MODE_PSEUDO_PREVIEW        GFX_SPECIAL_ARG_PREVIEW
2521 #define GAME_MODE_PSEUDO_CRUMBLED       GFX_SPECIAL_ARG_CRUMBLED
2522 #define GAME_MODE_PSEUDO_MAINONLY       GFX_SPECIAL_ARG_MAINONLY
2523 #define GAME_MODE_PSEUDO_TYPENAME       GFX_SPECIAL_ARG_TYPENAME
2524 #define GAME_MODE_PSEUDO_SUBMENU        GFX_SPECIAL_ARG_SUBMENU
2525 #define GAME_MODE_PSEUDO_MENU           GFX_SPECIAL_ARG_MENU
2526 #define GAME_MODE_PSEUDO_TOONS          GFX_SPECIAL_ARG_TOONS
2527 #define GAME_MODE_PSEUDO_SCORESOLD      GFX_SPECIAL_ARG_SCORESOLD
2528 #define GAME_MODE_PSEUDO_SCORESNEW      GFX_SPECIAL_ARG_SCORESNEW
2529 #define GAME_MODE_PSEUDO_NO_TITLE       GFX_SPECIAL_ARG_NO_TITLE
2530 #define GAME_MODE_PSEUDO_FADING         GFX_SPECIAL_ARG_FADING
2531 #define GAME_MODE_QUIT                  GFX_SPECIAL_ARG_QUIT
2532
2533 #define NUM_GAME_MODES                  NUM_SPECIAL_GFX_ARGS
2534
2535 // special definitions currently only used for custom artwork configuration
2536 #define MUSIC_PREFIX_BACKGROUND         0
2537 #define NUM_MUSIC_PREFIXES              1
2538
2539 // definitions for demo animation lists
2540 #define HELPANIM_LIST_NEXT              -1
2541 #define HELPANIM_LIST_END               -999
2542
2543
2544 // program information and versioning definitions
2545 #define PROGRAM_VERSION_SUPER           4
2546 #define PROGRAM_VERSION_MAJOR           1
2547 #define PROGRAM_VERSION_MINOR           2
2548 #define PROGRAM_VERSION_PATCH           0
2549 #define PROGRAM_VERSION_EXTRA           ""
2550
2551 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2552 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2553 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2554 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2555 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2019 by Holger Schemel"
2556 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2557
2558 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2559
2560 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2561
2562 #define USERDATA_DIRECTORY_OTHER        "userdata"
2563
2564 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2565 ** currently supported/known file version numbers:
2566 **      1.0 (old)
2567 **      1.2 (still in use)
2568 **      1.4 (still in use)
2569 **      2.0 (actual)
2570 */
2571 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2572 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2573 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2574 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2575 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2576
2577 /* file version does not change for every program version, but is changed
2578    when new features are introduced that are incompatible with older file
2579    versions, so that they can be treated accordingly */
2580 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2581
2582 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2583 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2584 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2585 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2586 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2587
2588 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2589                                                       PROGRAM_VERSION_MAJOR, \
2590                                                       PROGRAM_VERSION_MINOR, \
2591                                                       PROGRAM_VERSION_PATCH)
2592
2593 // values for game_emulation
2594 #define EMU_NONE                        0
2595 #define EMU_BOULDERDASH                 1
2596 #define EMU_SOKOBAN                     2
2597 #define EMU_SUPAPLEX                    3
2598
2599 // values for level file type identifier
2600 #define LEVEL_FILE_TYPE_UNKNOWN         0
2601 #define LEVEL_FILE_TYPE_RND             1
2602 #define LEVEL_FILE_TYPE_BD              2
2603 #define LEVEL_FILE_TYPE_EM              3
2604 #define LEVEL_FILE_TYPE_SP              4
2605 #define LEVEL_FILE_TYPE_DX              5
2606 #define LEVEL_FILE_TYPE_SB              6
2607 #define LEVEL_FILE_TYPE_DC              7
2608 #define LEVEL_FILE_TYPE_MM              8
2609
2610 #define NUM_LEVEL_FILE_TYPES            9
2611
2612 // values for game engine type identifier
2613 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2614 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2615 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2616 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2617 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2618
2619 #define NUM_ENGINE_TYPES                4
2620
2621 // values for automatically playing tapes
2622 #define AUTOPLAY_NONE                   0
2623 #define AUTOPLAY_PLAY                   (1 << 0)
2624 #define AUTOPLAY_FFWD                   (1 << 1)
2625 #define AUTOPLAY_WARP                   (1 << 2)
2626 #define AUTOPLAY_TEST                   (1 << 3)
2627 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2628
2629 #define AUTOPLAY_MODE_NONE              0
2630 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2631 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2632 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2633 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2634 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2635
2636
2637 struct BorderInfo
2638 {
2639   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2640   boolean draw_masked_when_fading;
2641 };
2642
2643 struct RequestButtonInfo
2644 {
2645   struct TextPosInfo yes;
2646   struct TextPosInfo no;
2647   struct TextPosInfo confirm;
2648   struct TextPosInfo player_1;
2649   struct TextPosInfo player_2;
2650   struct TextPosInfo player_3;
2651   struct TextPosInfo player_4;
2652 };
2653
2654 struct MenuMainButtonInfo
2655 {
2656   struct MenuPosInfo name;
2657   struct MenuPosInfo levels;
2658   struct MenuPosInfo scores;
2659   struct MenuPosInfo editor;
2660   struct MenuPosInfo info;
2661   struct MenuPosInfo game;
2662   struct MenuPosInfo setup;
2663   struct MenuPosInfo quit;
2664
2665   struct MenuPosInfo prev_level;
2666   struct MenuPosInfo next_level;
2667
2668   struct MenuPosInfo first_level;
2669   struct MenuPosInfo last_level;
2670   struct MenuPosInfo level_number;
2671
2672   struct MenuPosInfo insert_solution;
2673   struct MenuPosInfo play_solution;
2674 };
2675
2676 struct MenuMainTextInfo
2677 {
2678   struct TextPosInfo name;
2679   struct TextPosInfo levels;
2680   struct TextPosInfo scores;
2681   struct TextPosInfo editor;
2682   struct TextPosInfo info;
2683   struct TextPosInfo game;
2684   struct TextPosInfo setup;
2685   struct TextPosInfo quit;
2686
2687   struct TextPosInfo first_level;
2688   struct TextPosInfo last_level;
2689   struct TextPosInfo level_number;
2690   struct TextPosInfo level_info_1;
2691   struct TextPosInfo level_info_2;
2692   struct TextPosInfo level_name;
2693   struct TextPosInfo level_author;
2694   struct TextPosInfo level_year;
2695   struct TextPosInfo level_imported_from;
2696   struct TextPosInfo level_imported_by;
2697   struct TextPosInfo level_tested_by;
2698   struct TextPosInfo title_1;
2699   struct TextPosInfo title_2;
2700   struct TextPosInfo title_3;
2701 };
2702
2703 struct MenuMainInputInfo
2704 {
2705   struct TextPosInfo name;
2706 };
2707
2708 struct MenuMainInfo
2709 {
2710   struct MenuMainButtonInfo button;
2711   struct MenuMainTextInfo text;
2712   struct MenuMainInputInfo input;
2713
2714   struct TextPosInfo preview_players;
2715   struct TextPosInfo network_players;
2716 };
2717
2718 struct TitleFadingInfo
2719 {
2720   int fade_mode;
2721   int fade_delay;
2722   int post_delay;
2723   int auto_delay;
2724 };
2725
2726 struct TitleMessageInfo
2727 {
2728   int x, y;
2729   int width, height;
2730   int chars, lines;
2731   int align, valign;
2732   int font;
2733   boolean autowrap;
2734   boolean centered;
2735   boolean parse_comments;
2736   int sort_priority;
2737
2738   int fade_mode;
2739   int fade_delay;
2740   int post_delay;
2741   int auto_delay;
2742 };
2743
2744 struct InitInfo
2745 {
2746   struct MenuPosInfo busy;
2747 };
2748
2749 struct MenuInfo
2750 {
2751   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2752   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2753   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2754   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2755   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2756   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2757
2758   int scrollbar_xoffset;
2759
2760   struct MenuPosInfo list_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2761
2762   int list_size[NUM_SPECIAL_GFX_ARGS];
2763   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2764
2765   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2766   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2767   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2768   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2769   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2770   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2771   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2772   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2773   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2774   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2775   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2776   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2777
2778   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2779   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2780   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2781   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2782   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2783   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2784   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2785   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2786   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2787   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2788   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2789   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2790   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2791   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2792   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2793
2794   struct TitleFadingInfo enter_menu;
2795   struct TitleFadingInfo leave_menu;
2796   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2797   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2798   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2799
2800   int sound[NUM_SPECIAL_GFX_ARGS];
2801   int music[NUM_SPECIAL_GFX_ARGS];
2802
2803   struct MenuMainInfo main;
2804 };
2805
2806 struct DoorInfo
2807 {
2808   struct DoorPartPosInfo part_1;
2809   struct DoorPartPosInfo part_2;
2810   struct DoorPartPosInfo part_3;
2811   struct DoorPartPosInfo part_4;
2812   struct DoorPartPosInfo part_5;
2813   struct DoorPartPosInfo part_6;
2814   struct DoorPartPosInfo part_7;
2815   struct DoorPartPosInfo part_8;
2816
2817   struct DoorPartPosInfo panel;
2818
2819   int width;
2820   int height;
2821   int step_offset;
2822   int step_delay;
2823   int post_delay;
2824   int anim_mode;
2825 };
2826
2827 struct RequestInfo
2828 {
2829   struct RequestButtonInfo button;
2830   int x, y;
2831   int width, height;
2832   int border_size;
2833   int line_spacing;
2834   int step_offset;
2835   int step_delay;
2836   int anim_mode;
2837   int align;
2838   int valign;
2839   boolean autowrap;
2840   boolean centered;
2841   boolean wrap_single_words;
2842 };
2843
2844 struct PreviewInfo
2845 {
2846   int x, y;
2847   int align, valign;
2848   int xsize, ysize;
2849   int xoffset, yoffset;
2850   int tile_size;
2851   int step_offset;
2852   int step_delay;
2853   int anim_mode;
2854
2855   boolean redefined;            // redefined by custom artwork
2856 };
2857
2858 struct EditorTabsInfo
2859 {
2860   int x;
2861   int y;
2862   int yoffset2;
2863   int width;
2864   int height;
2865   int draw_xoffset;
2866   int draw_yoffset;
2867 };
2868
2869 struct EditorSettingsInfo
2870 {
2871   struct MenuPosInfo headline;
2872
2873   struct XY element_graphic;
2874   struct XY element_name;
2875
2876   struct EditorTabsInfo tabs;
2877
2878   struct XY tooltip;
2879 };
2880
2881 struct EditorGadgetInfo
2882 {
2883   int normal_spacing;
2884   int small_spacing;
2885   int tiny_spacing;
2886   int line_spacing;
2887   int text_spacing;
2888   int tab_spacing;
2889
2890   struct Rect separator_line;
2891 };
2892
2893 struct EditorButtonInfo
2894 {
2895   struct XYTileSize prev_level;
2896   struct XYTileSize next_level;
2897
2898   struct XYTileSize properties;
2899   struct XYTileSize element_left;
2900   struct XYTileSize element_middle;
2901   struct XYTileSize element_right;
2902   struct XYTileSize palette;
2903
2904   struct XYTileSize draw_single;
2905   struct XYTileSize draw_connected;
2906   struct XYTileSize draw_line;
2907   struct XYTileSize draw_arc;
2908   struct XYTileSize draw_rectangle;
2909   struct XYTileSize draw_filled_box;
2910   struct XYTileSize rotate_up;
2911   struct XYTileSize draw_text;
2912   struct XYTileSize flood_fill;
2913   struct XYTileSize rotate_left;
2914   struct XYTileSize zoom_level;
2915   struct XYTileSize rotate_right;
2916   struct XYTileSize draw_random;
2917   struct XYTileSize grab_brush;
2918   struct XYTileSize rotate_down;
2919   struct XYTileSize pick_element;
2920
2921   struct XYTileSize ce_copy_from;
2922   struct XYTileSize ce_copy_to;
2923   struct XYTileSize ce_swap;
2924   struct XYTileSize ce_copy;
2925   struct XYTileSize ce_paste;
2926
2927   struct XYTileSize undo;
2928   struct XYTileSize conf;
2929   struct XYTileSize save;
2930   struct XYTileSize clear;
2931   struct XYTileSize test;
2932   struct XYTileSize exit;
2933 };
2934
2935 struct EditorInputInfo
2936 {
2937   struct XY level_number;
2938 };
2939
2940 struct EditorPaletteInfo
2941 {
2942   int x, y;
2943   int cols, rows;
2944   int tile_size;
2945   boolean show_as_separate_screen;
2946   boolean show_on_element_buttons;
2947
2948   struct XYTileSize element_left;
2949   struct XYTileSize element_middle;
2950   struct XYTileSize element_right;
2951 };
2952
2953 struct EditorDrawingAreaInfo
2954 {
2955   int tile_size;
2956 };
2957
2958 struct EditorInfo
2959 {
2960   struct EditorSettingsInfo settings;
2961   struct EditorGadgetInfo gadget;
2962   struct EditorButtonInfo button;
2963   struct EditorInputInfo input;
2964   struct EditorPaletteInfo palette;
2965   struct EditorDrawingAreaInfo drawingarea;
2966 };
2967
2968 struct ViewportInfo
2969 {
2970   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2971   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2972   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2973   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2974 };
2975
2976 struct HiScore
2977 {
2978   char Name[MAX_PLAYER_NAME_LEN + 1];
2979   int Score;
2980 };
2981
2982 struct Content
2983 {
2984   int e[3][3];
2985 };
2986
2987 struct EnvelopeInfo
2988 {
2989   int xsize;
2990   int ysize;
2991
2992   boolean autowrap;
2993   boolean centered;
2994
2995   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2996 };
2997
2998 struct LevelFileInfo
2999 {
3000   int nr;
3001   int type;
3002   boolean packed;
3003   char *basename;
3004   char *filename;
3005 };
3006
3007 struct DateInfo
3008 {
3009   int year;
3010   int month;
3011   int day;
3012
3013   enum
3014   {
3015     DATE_SRC_CLOCK,
3016     DATE_SRC_LEVELFILE
3017   } src;
3018 };
3019
3020 struct LevelInfo
3021 {
3022   struct LevelFileInfo file_info;
3023
3024   int game_engine_type;
3025
3026   // level stored in native format for the alternative native game engines
3027   struct LevelInfo_EM *native_em_level;
3028   struct LevelInfo_SP *native_sp_level;
3029   struct LevelInfo_MM *native_mm_level;
3030
3031   int file_version;     // file format version the level is stored with
3032   int game_version;     // game release version the level was created with
3033
3034   struct DateInfo creation_date;
3035
3036   boolean encoding_16bit_field;         // level contains 16-bit elements
3037   boolean encoding_16bit_yamyam;        // yamyam contains 16-bit elements
3038   boolean encoding_16bit_amoeba;        // amoeba contains 16-bit elements
3039
3040   int fieldx, fieldy;
3041
3042   int time;                             // available time (seconds)
3043   int gems_needed;
3044   boolean auto_count_gems;
3045
3046   char name[MAX_LEVEL_NAME_LEN + 1];
3047   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3048
3049   int random_seed;
3050
3051   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3052
3053   int score[LEVEL_SCORE_ELEMENTS];
3054
3055   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3056   int num_yamyam_contents;
3057
3058   int amoeba_speed;
3059   int amoeba_content;
3060
3061   int game_of_life[4];
3062   int biomaze[4];
3063
3064   int time_magic_wall;
3065   int time_wheel;
3066   int time_light;
3067   int time_timegate;
3068
3069   int shield_normal_time;
3070   int shield_deadly_time;
3071
3072   int extra_time;
3073   int time_orb_time;
3074
3075   int extra_time_score;
3076
3077   int start_element[MAX_PLAYERS];
3078   boolean use_start_element[MAX_PLAYERS];
3079
3080   int artwork_element[MAX_PLAYERS];
3081   boolean use_artwork_element[MAX_PLAYERS];
3082
3083   int explosion_element[MAX_PLAYERS];
3084   boolean use_explosion_element[MAX_PLAYERS];
3085
3086   // values for the new EMC elements
3087   int android_move_time;
3088   int android_clone_time;
3089   boolean ball_random;
3090   boolean ball_state_initial;
3091   int ball_time;
3092   int lenses_score;
3093   int magnify_score;
3094   int slurp_score;
3095   int lenses_time;
3096   int magnify_time;
3097   int wind_direction_initial;
3098
3099   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3100   int num_ball_contents;
3101
3102   int num_android_clone_elements;
3103   int android_clone_element[MAX_ANDROID_ELEMENTS];
3104
3105   int can_move_into_acid_bits;  // bitfield to store property for elements
3106   int dont_collide_with_bits;   // bitfield to store property for elements
3107
3108   int initial_player_stepsize[MAX_PLAYERS];     // initial player speed
3109   boolean initial_player_gravity[MAX_PLAYERS];
3110
3111   boolean use_initial_inventory[MAX_PLAYERS];
3112   int initial_inventory_size[MAX_PLAYERS];
3113   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3114
3115   boolean em_slippery_gems;     // EM style "gems slip from wall" behaviour
3116   boolean em_explodes_by_fire;  // EM style chain explosion behaviour
3117   boolean use_spring_bug;       // for compatibility with old levels
3118   boolean use_time_orb_bug;     // for compatibility with old levels
3119   boolean use_life_bugs;        // for compatibility with old levels
3120   boolean instant_relocation;   // no visual delay when relocating player
3121   boolean shifted_relocation;   // no level centering when relocating player
3122   boolean lazy_relocation;      // only redraw off-screen player relocation
3123   boolean can_pass_to_walkable; // player can pass to empty or walkable tile
3124   boolean grow_into_diggable;   // amoeba can grow into anything diggable
3125   boolean sb_fields_needed;     // all Sokoban fields must be solved
3126   boolean sb_objects_needed;    // all Sokoban objects must be solved
3127   boolean auto_exit_sokoban;    // automatically finish solved Sokoban levels
3128   boolean solved_by_one_player; // level is solved if one player enters exit
3129
3130   boolean continuous_snapping;  // repeated snapping without releasing key
3131   boolean block_snap_field;     // snapping blocks field to show animation
3132   boolean block_last_field;     // player blocks previous field while moving
3133   boolean sp_block_last_field;  // player blocks previous field while moving
3134
3135   // values for MM/DF elements
3136   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3137   boolean df_laser_red, df_laser_green, df_laser_blue;
3138   int mm_time_fuse;
3139   int mm_time_bomb;
3140   int mm_time_ball;
3141   int mm_time_block;
3142
3143   // ('int' instead of 'boolean' because used as selectbox value in editor)
3144   int use_step_counter;         // count steps instead of seconds for level
3145
3146   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3147
3148   boolean use_custom_template;  // use custom properties from template file
3149
3150   boolean file_has_custom_elements;     // set when level file contains CEs
3151
3152   boolean no_valid_file;        // set when level file missing or invalid
3153   boolean no_level_file;        // set when falling back to level template
3154
3155   boolean changed;              // set when level was changed in the editor
3156
3157   // runtime flags to handle bugs in old levels (not stored in level file)
3158   boolean use_action_after_change_bug;
3159 };
3160
3161 struct NetworkLevelInfo
3162 {
3163   char *leveldir_identifier;            // network levelset identifier
3164
3165   struct LevelFileInfo file_info;       // file info for level file
3166   struct LevelFileInfo tmpl_info;       // file info for level template
3167
3168   boolean use_network_level_files;      // use levels from network server
3169   boolean use_custom_template;          // use CEs from level template
3170 };
3171
3172 struct GlobalInfo
3173 {
3174   char *autoplay_leveldir;
3175   int autoplay_level[MAX_TAPES_PER_SET];
3176   boolean autoplay_all;
3177   boolean autoplay_mode;
3178
3179   char *convert_leveldir;
3180   int convert_level_nr;
3181
3182   char *create_images_dir;
3183
3184   int num_toons;
3185
3186   float frames_per_second;
3187   boolean show_frames_per_second;
3188
3189   // global values for fading screens and masking borders
3190   int border_status;
3191
3192   // values for global animations
3193   int anim_status;
3194   int anim_status_next;
3195
3196   boolean use_envelope_request;
3197 };
3198
3199 struct ElementChangeInfo
3200 {
3201   boolean can_change;           // use or ignore this change info
3202
3203   boolean has_event[NUM_CHANGE_EVENTS];         // change events
3204
3205   int trigger_player;           // player triggering change
3206   int trigger_side;             // side triggering change
3207   int trigger_page;             // page triggering change
3208
3209   int target_element;           // target element after change
3210
3211   int delay_fixed;              // added frame delay before changed (fixed)
3212   int delay_random;             // added frame delay before changed (random)
3213   int delay_frames;             // either 1 (frames) or 50 (seconds; 50 fps)
3214
3215   int initial_trigger_element;  // initial element triggering change
3216
3217   struct Content target_content;// elements for extended change target
3218   boolean use_target_content;   // use extended change target
3219   boolean only_if_complete;     // only use complete target content
3220   boolean use_random_replace;   // use random value for replacing elements
3221   int random_percentage;        // random value for replacing elements
3222   int replace_when;             // type of elements that can be replaced
3223
3224   boolean explode;              // explode instead of change
3225
3226   boolean has_action;           // execute action on specified condition
3227   int action_type;              // type of action
3228   int action_mode;              // mode of action
3229   int action_arg;               // parameter of action
3230   int action_element;           // element related to action
3231
3232   // ---------- internal values used at runtime when playing ----------
3233
3234   int trigger_element;          // element triggering change
3235
3236   /* functions that are called before, while and after the change of an
3237      element -- currently only used for non-custom elements */
3238   void (*pre_change_function)(int x, int y);
3239   void (*change_function)(int x, int y);
3240   void (*post_change_function)(int x, int y);
3241
3242   short actual_trigger_element; // element that actually triggered change
3243   int actual_trigger_side;      // element side that triggered the change
3244   int actual_trigger_player;    // player which actually triggered change
3245   int actual_trigger_player_bits; // player bits of triggering players
3246   int actual_trigger_ce_value;  // CE value of element that triggered change
3247   int actual_trigger_ce_score;  // CE score of element that triggered change
3248
3249   boolean can_change_or_has_action;     // can_change | has_action
3250
3251   // ---------- internal values used in level editor ----------
3252
3253   int direct_action;            // change triggered by actions on element
3254   int other_action;             // change triggered by other element actions
3255 };
3256
3257 struct ElementGroupInfo
3258 {
3259   int num_elements;                     // number of elements in this group
3260   int element[MAX_ELEMENTS_IN_GROUP];   // list of elements in this group
3261
3262   int choice_mode;              // how to choose element from group
3263
3264   // ---------- internal values used at runtime when playing ----------
3265
3266   /* the following is the same as above, but with recursively resolved group
3267      elements (group elements may also contain further group elements!) */
3268   int num_elements_resolved;
3269   short element_resolved[NUM_FILE_ELEMENTS];
3270
3271   int choice_pos;               // current element choice position
3272 };
3273
3274 struct ElementNameInfo
3275 {
3276   // ---------- token and description strings ----------
3277
3278   char *token_name;             // element token used in config files
3279   char *class_name;             // element class used in config files
3280   char *editor_description;     // pre-defined description for level editor
3281 };
3282
3283 struct ElementInfo
3284 {
3285   // ---------- token and description strings ----------
3286
3287   char *token_name;             // element token used in config files
3288   char *class_name;             // element class used in config files
3289   char *editor_description;     // pre-defined description for level editor
3290   char *custom_description;     // alternative description from config file
3291   char description[MAX_ELEMENT_NAME_LEN + 1];   // for custom/group elements
3292
3293   // ---------- graphic and sound definitions ----------
3294
3295   int graphic[NUM_ACTIONS];     // default graphics for several actions
3296   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3297                                 // special graphics for left/right/up/down
3298
3299   int crumbled[NUM_ACTIONS];    // crumbled graphics for several actions
3300   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3301                                 // crumbled graphics for left/right/up/down
3302
3303   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3304                                 // special graphics for certain screens
3305
3306   int sound[NUM_ACTIONS];       // default sounds for several actions
3307
3308   // ---------- special element property values ----------
3309
3310   unsigned int properties[NUM_EP_BITFIELDS];    // element base properties
3311
3312   boolean use_gfx_element;      // use custom graphic element
3313   int gfx_element_initial;      // initial optional custom graphic element
3314
3315   int access_direction;         // accessible from which direction
3316
3317   int collect_score_initial;    // initial score value for collecting
3318   int collect_count_initial;    // initial count value for collecting
3319
3320   int ce_value_fixed_initial;   // initial value for custom variable (fix)
3321   int ce_value_random_initial;  // initial value for custom variable (rnd)
3322   boolean use_last_ce_value;    // use value from element before change
3323
3324   int push_delay_fixed;         // constant delay before pushing
3325   int push_delay_random;        // additional random delay before pushing
3326   int drop_delay_fixed;         // constant delay after dropping
3327   int drop_delay_random;        // additional random delay after dropping
3328   int move_delay_fixed;         // constant delay after moving
3329   int move_delay_random;        // additional random delay after moving
3330
3331   int move_pattern;             // direction movable element moves to
3332   int move_direction_initial;   // initial direction element moves to
3333   int move_stepsize;            // step size element moves with
3334
3335   int move_enter_element;       // element that can be entered (and removed)
3336   int move_leave_element;       // element that can be left behind
3337   int move_leave_type;          // change (limited) or leave (unlimited)
3338
3339   int slippery_type;            // how/where other elements slip away
3340
3341   struct Content content;       // new elements after explosion
3342
3343   int explosion_type;           // type of explosion, like 3x3, 3+3 or 1x1
3344   int explosion_delay;          // duration of explosion of this element
3345   int ignition_delay;           // delay for explosion by other explosion
3346
3347   struct ElementChangeInfo *change_page; // actual list of change pages
3348   struct ElementChangeInfo *change;      // pointer to current change page
3349
3350   int num_change_pages;         // actual number of change pages
3351   int current_change_page;      // currently edited change page
3352
3353   struct ElementGroupInfo *group;       // pointer to element group info
3354
3355   // ---------- internal values used at runtime when playing ----------
3356
3357   boolean has_change_event[NUM_CHANGE_EVENTS];
3358
3359   int event_page_nr[NUM_CHANGE_EVENTS]; // page number for each event
3360   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; // page for event
3361
3362   boolean in_group[NUM_GROUP_ELEMENTS];
3363
3364   int gfx_element;              // runtime optional custom graphic element
3365
3366   int collect_score;            // runtime score value for collecting
3367
3368   // count of this element on playfield, calculated after each frame
3369   int element_count;
3370
3371   // ---------- internal values used in level editor ----------
3372
3373   int access_type;              // walkable or passable
3374   int access_layer;             // accessible over/inside/under
3375   int access_protected;         // protection against deadly elements
3376   int walk_to_action;           // diggable/collectible/pushable
3377   int smash_targets;            // can smash player/enemies/everything
3378   int deadliness;               // deadly when running/colliding/touching
3379
3380   boolean can_explode_by_fire;  // element explodes by fire
3381   boolean can_explode_smashed;  // element explodes when smashed
3382   boolean can_explode_impact;   // element explodes on impact
3383
3384   boolean modified_settings;    // set for all modified custom elements
3385 };
3386
3387 struct FontInfo
3388 {
3389   char *token_name;             // font token used in config files
3390
3391   int graphic;                  // default graphic for this font
3392   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3393                                 // special graphics for certain screens
3394   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3395                                 // internal bitmap ID for special graphics
3396 };
3397
3398 struct GlobalAnimNameInfo
3399 {
3400   char *token_name;             // global animation token in config files
3401 };
3402
3403 struct GlobalAnimInfo
3404 {
3405   char *token_name;             // global animation token in config files
3406
3407   // global animation graphic and control definitions
3408   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3409
3410   // global animation sound and music definitions
3411   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3412   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3413 };
3414
3415 struct GraphicInfo
3416 {
3417   Bitmap **bitmaps;             // bitmaps in all required sizes
3418   Bitmap *bitmap;               // bitmap in default size
3419
3420   int src_image_width;          // scaled bitmap size, but w/o small images
3421   int src_image_height;         // scaled bitmap size, but w/o small images
3422
3423   int src_x, src_y;             // start position of animation frames
3424   int width, height;            // width/height of each animation frame
3425
3426   int offset_x, offset_y;       // x/y offset to next animation frame
3427   int offset2_x, offset2_y;     // x/y offset to second movement tile
3428
3429   boolean double_movement;      // animation has second movement tile
3430   int swap_double_tiles;        // explicitely force or forbid tile swapping
3431
3432   int anim_frames;
3433   int anim_frames_per_line;
3434   int anim_start_frame;
3435   int anim_delay;               // important: delay of 1 means "no delay"!
3436   int anim_mode;
3437
3438   boolean anim_global_sync;
3439
3440   int crumbled_like;            // element for cloning crumble graphics
3441   int diggable_like;            // element for cloning digging graphics
3442
3443   int border_size;              // border size for "crumbled" graphics
3444
3445   int scale_up_factor;          // optional factor for scaling image up
3446   int tile_size;                // optional explicitly defined tile size
3447
3448   int clone_from;               // graphic for cloning *all* settings
3449
3450   int init_delay_fixed;         // optional initial delay values for global
3451   int init_delay_random;        // animations (pause interval before start)
3452   int anim_delay_fixed;         // optional delay values for bored/sleeping
3453   int anim_delay_random;        // and global animations (animation length)
3454   int post_delay_fixed;         // optional delay values after bored/global
3455   int post_delay_random;        // animations (pause before next animation)
3456
3457   int init_event;               // optional event triggering animation start