1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #ifdef XPM_INCLUDE_FILE
28 #include XPM_INCLUDE_FILE
30 #include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!"
33 #include <sys/types.h>
52 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
53 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
54 #define STD_LEV_FIELDX 64
55 #define STD_LEV_FIELDY 32
56 #define MAX_LEV_FIELDX 128
57 #define MAX_LEV_FIELDY 128
59 #define MIN(a,b) ((a)<(b) ? (a) : (b))
60 #define MAX(a,b) ((a)>(b) ? (a) : (b))
61 #define ABS(a) ((a)<0 ? -(a) : (a))
62 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
63 #define SCROLLX(a) ((a)-scroll_x)
64 #define SCROLLY(a) ((a)-scroll_y)
65 #define UNSCROLLX(a) ((a)+scroll_x)
66 #define UNSCROLLY(a) ((a)+scroll_y)
67 #define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
68 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
69 #define PLAYER(x,y) (JX==(x) && JY==(y))
70 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !PLAYER(x,y))
71 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
72 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
74 #define EP_BIT_AMOEBALIVE (1<<0)
75 #define EP_BIT_AMOEBOID (1<<1)
76 #define EP_BIT_BADEWANNOID (1<<2)
77 #define EP_BIT_SCHLUESSEL (1<<3)
78 #define EP_BIT_PFORTE (1<<4)
79 #define EP_BIT_SOLID (1<<5)
80 #define EP_BIT_MASSIV (1<<6)
81 #define EP_BIT_SLIPPERY (1<<7)
82 #define EP_BIT_ENEMY (1<<8)
83 #define EP_BIT_MAUER (1<<9)
84 #define EP_BIT_CAN_FALL (1<<10)
85 #define EP_BIT_CAN_SMASH (1<<11)
86 #define EP_BIT_CAN_CHANGE (1<<12)
87 #define EP_BIT_CAN_MOVE (1<<13)
88 #define EP_BIT_COULD_MOVE (1<<14)
89 #define EP_BIT_DONT_TOUCH (1<<15)
90 #define EP_BIT_DONT_GO_TO (1<<16)
91 #define EP_BIT_MAMPF2 (1<<17)
92 #define EP_BIT_CHAR (1<<18)
94 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
95 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
96 #define IS_BADEWANNOID(e) (Elementeigenschaften[e] & EP_BIT_BADEWANNOID)
97 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
98 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
99 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
100 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
101 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
102 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
103 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
104 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
105 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
106 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
107 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
108 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
109 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
110 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
111 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
112 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
114 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
115 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
116 (e)==EL_EDELSTEIN2 ? EL_DIAMANT : \
117 (e)==EL_EDELSTEIN3 ? EL_DIAMANT : \
119 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN2 : \
121 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
122 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
123 #define TIMESIZE (TimeLeft*100/level.time)
124 #define LEVELDIR_SIZE(x) ((x).num_ready + (x).num_free)
125 #define TAPE_IS_EMPTY(x) ((x).length == 0)
127 /* Pixmaps with Xpm or X11 Bitmap files */
131 #define PIX_BIGFONT 3
132 #define PIX_SMALLFONT 4
133 /* Pixmaps without them */
134 #define PIX_DB_BACK 5
135 #define PIX_DB_DOOR 6
136 #define PIX_FADEMASK 7
138 #define NUM_PICTURES 5
139 #define NUM_PIXMAPS 8
141 /* boundaries of arrays etc. */
142 #define MAX_NAMELEN (10+1)
144 #define MAX_LEVNAMLEN 32
145 #define MAX_LEVSCORE_ENTRIES 16
146 #define NUM_FREE_LVHD_BYTES 18
147 #define MAX_TAPELEN 10000
149 #define MAX_LEVDIR_FILENAME (64+1)
150 #define MAX_LEVDIR_NAME (16+1)
151 #define MAX_LEVDIR_ENTRIES 15
152 #define MAX_SCORE_ENTRIES 15
154 #define MAX_FILENAME 256
155 #define MAX_NUM_AMOEBA 100
156 #define MAX_ELEMENTS 512
160 char *picture_filename;
161 char *picturemask_filename;
166 char Name[MAX_NAMELEN];
172 char login_name[MAX_NAMELEN];
173 char alias_name[MAX_NAMELEN];
185 char name[MAX_LEVNAMLEN];
186 int score[MAX_LEVSCORE_ENTRIES];
187 int mampfer_inhalt[4][3][3];
196 char filename[MAX_LEVDIR_FILENAME];
197 char name[MAX_LEVDIR_NAME];
205 unsigned int random_seed;
207 unsigned long counter;
208 unsigned long length;
209 BOOL recording, playing, pausing;
212 unsigned char joystickdata;
219 int xleft, xright, xmiddle;
220 int yupper, ylower, ymiddle;
223 extern Display *display;
225 extern Window window;
226 extern GC gc, plane_gc;
228 extern XImage *image[];
229 extern Pixmap clipmask[];
231 extern XpmAttributes xpm_att[];
232 extern Drawable drawto, drawto_field, backbuffer;
233 extern Colormap cmap;
235 extern int sound_pipe[2];
236 extern int sound_device;
237 extern char *sound_device_name;
238 extern int joystick_device;
239 extern char *joystick_device_name[2];
240 extern int width, height;
241 extern unsigned long pen_fg, pen_bg;
243 extern int game_status;
244 extern int button_status, motion_status;
245 extern int key_status;
246 extern int global_joystick_status, joystick_status;
247 extern int sound_status, sound_on;
248 extern int sound_loops_allowed, sound_loops_on;
249 extern int sound_music_on;
251 extern int direct_draw_on;
252 extern int fading_on;
253 extern int autorecord_on;
254 extern int joystick_nr;
255 extern int quick_doors;
257 extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
258 extern int redraw_mask;
259 extern int redraw_tiles;
261 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
262 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
263 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
264 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
265 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
266 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
267 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
268 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
269 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
270 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
271 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
272 extern int AmoebaCnt[MAX_NUM_AMOEBA];
273 extern long Elementeigenschaften[MAX_ELEMENTS];
275 extern int level_nr, leveldir_nr, num_leveldirs;
276 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
278 extern int LevelSolved,GameOver, JX,JY, ZX,ZY;
279 extern int Gems,Dynamite,Key[4],TimeLeft,Score,MampferNr;
280 extern int DynaBombCount, DynaBombSize, DynaBombsLeft;
281 extern int CheckMoving,CheckExploding, SiebAktiv;
283 extern struct LevelDirInfo leveldir[];
284 extern struct LevelInfo level;
285 extern struct PlayerInfo player;
286 extern struct HiScore highscore[];
287 extern struct RecordingInfo tape, master_tape;
288 extern struct JoystickInfo joystick[];
290 extern int background_loop[];
291 extern int num_bg_loops;
293 extern char *progname;
296 /* often used screen positions */
299 #define REAL_SX (SX-2)
300 #define REAL_SY (SY-2)
307 #define MINI_TILEX (TILEX/2)
308 #define MINI_TILEY (TILEY/2)
309 #define MICRO_TILEX (TILEX/8)
310 #define MICRO_TILEY (TILEY/8)
311 #define MIDPOSX (SCR_FIELDX/2)
312 #define MIDPOSY (SCR_FIELDY/2)
313 #define SXSIZE (SCR_FIELDX*TILEX)
314 #define SYSIZE (SCR_FIELDY*TILEY)
317 #define VXSIZE DXSIZE
319 #define FULL_SXSIZE (2+SXSIZE+2)
320 #define FULL_SYSIZE (2+SYSIZE+2)
321 #define MICROLEV_XPOS (SX+4*32+16)
322 #define MICROLEV_YPOS (SX+12*32)
323 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
324 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
325 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
326 #define FONT1_XSIZE 32
327 #define FONT1_YSIZE 32
328 #define FONT2_XSIZE 14
329 #define FONT2_YSIZE 14
330 #define FONT3_XSIZE 11
331 #define FONT3_YSIZE 14
332 #define FONT4_XSIZE 16
333 #define FONT4_YSIZE 16
335 #define GFX_STARTX SX
336 #define GFX_STARTY SY
337 #define MINI_GFX_STARTX SX
338 #define MINI_GFX_STARTY 424
339 #define MICRO_GFX_STARTX SX
340 #define MICRO_GFX_STARTY 536
341 #define GFX_PER_LINE 16
342 #define MINI_GFX_PER_LINE 32
343 #define MICRO_GFX_PER_LINE 128
344 #define FONT_CHARS_PER_LINE 16
345 #define FONT_LINES_PER_FONT 4
348 ** 0 - 255: real elements, stored in level file
349 ** 256 - 511: flag elements, only used at runtime
351 /* "real" level elements */
352 #define EL_LEERRAUM 0
353 #define EL_ERDREICH 1
354 #define EL_MAUERWERK 2
355 #define EL_FELSBODEN 3
356 #define EL_FELSBROCKEN 4
357 #define EL_SCHLUESSEL 5
358 #define EL_EDELSTEIN 6
359 #define EL_AUSGANG_ZU 7
360 #define EL_SPIELFIGUR 8
362 #define EL_FLIEGER 10
363 #define EL_MAMPFER 11
366 #define EL_DIAMANT 14
367 #define EL_AMOEBE_TOT 15
368 #define EL_MORAST_LEER 16
369 #define EL_MORAST_VOLL 17
370 #define EL_TROPFEN 18
372 #define EL_SIEB_LEER 20
373 #define EL_SIEB_VOLL 21
374 #define EL_SALZSAEURE 22
375 #define EL_AMOEBE_NASS 23
376 #define EL_AMOEBE_NORM 24
377 #define EL_KOKOSNUSS 25
379 #define EL_LIFE_ASYNC 27
380 #define EL_DYNAMIT 28
381 #define EL_BADEWANNE 29
382 #define EL_ABLENK_AUS 30
383 #define EL_ABLENK_EIN 31
384 #define EL_SCHLUESSEL1 32
385 #define EL_SCHLUESSEL2 33
386 #define EL_SCHLUESSEL3 34
387 #define EL_SCHLUESSEL4 35
388 #define EL_PFORTE1 36
389 #define EL_PFORTE2 37
390 #define EL_PFORTE3 38
391 #define EL_PFORTE4 39
392 #define EL_PFORTE1X 40
393 #define EL_PFORTE2X 41
394 #define EL_PFORTE3X 42
395 #define EL_PFORTE4X 43
396 #define EL_DYNAMIT_AUS 44
398 #define EL_UNSICHTBAR 46
399 #define EL_BIRNE_AUS 47
400 #define EL_BIRNE_EIN 48
401 #define EL_ERZ_EDEL 49
402 #define EL_ERZ_DIAM 50
403 #define EL_AMOEBE_VOLL 51
404 #define EL_AMOEBA2DIAM 52
405 #define EL_ZEIT_VOLL 53
406 #define EL_ZEIT_LEER 54
407 #define EL_MAUER_LEBT 55
408 #define EL_EDELSTEIN2 56
409 #define EL_EDELSTEIN3 57
410 #define EL_ERZ_EDEL2 58
411 #define EL_ERZ_EDEL3 59
412 #define EL_MAMPFER2 60
413 #define EL_SIEB2_LEER 61
414 #define EL_SIEB2_VOLL 62
415 #define EL_DYNABOMB 63
416 #define EL_DYNABOMB_NR 64
417 #define EL_DYNABOMB_SZ 65
419 #define EL_SPIELER1 80
420 #define EL_SPIELER2 81
421 #define EL_SPIELER3 82
422 #define EL_SPIELER4 83
423 #define EL_KAEFER_R 84
424 #define EL_KAEFER_O 85
425 #define EL_KAEFER_L 86
426 #define EL_KAEFER_U 87
427 #define EL_FLIEGER_R 88
428 #define EL_FLIEGER_O 89
429 #define EL_FLIEGER_L 90
430 #define EL_FLIEGER_U 91
431 #define EL_PACMAN_R 92
432 #define EL_PACMAN_O 93
433 #define EL_PACMAN_L 94
434 #define EL_PACMAN_U 95
436 #define EL_BADEWANNE1 100
437 #define EL_BADEWANNE2 101
438 #define EL_BADEWANNE3 102
439 #define EL_BADEWANNE4 103
440 #define EL_BADEWANNE5 104
441 #define EL_SIEB_TOT 105
442 #define EL_AUSGANG_ACT 106
443 #define EL_AUSGANG_AUF 107
444 #define EL_SIEB2_TOT 108
446 #define EL_CHAR_START 120
447 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
448 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
449 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
450 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
451 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
452 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
453 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
454 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
455 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
456 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
457 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
458 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
459 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
460 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
461 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
462 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
463 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
464 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
465 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
466 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
467 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
468 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
469 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
470 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
471 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
472 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
473 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
474 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
475 #define EL_CHAR_END (EL_CHAR_START+79)
477 /* "unreal" runtime elements */
478 #define EL_BLOCKED 300
479 #define EL_EXPLODING 301
480 #define EL_CRACKINGNUT 302
481 #define EL_BLURB_LEFT 303
482 #define EL_BLURB_RIGHT 304
483 #define EL_AMOEBING 305
484 #define EL_MAUERND 306
486 /* names for the graphic objects */
488 #define GFX_LEERRAUM (-1)
489 #define GFX_ERDREICH 0
490 #define GFX_ERDENRAND 1
491 #define GFX_MORAST_LEER 2
492 #define GFX_MORAST_VOLL 3
494 #define GFX_MAUERWERK 5
495 #define GFX_FELSBODEN 6
496 #define GFX_DYNABOMB 7
497 #define GFX_DYNABOMB_NR GFX_DYNABOMB
498 #define GFX_EDELSTEIN 8
499 #define GFX_DIAMANT 10
500 #define GFX_FELSBROCKEN 12
502 #define GFX_BADEWANNE1 16
503 #define GFX_SALZSAEURE 17
504 #define GFX_BADEWANNE2 18
505 #define GFX_UNSICHTBAR 19
506 #define GFX_SCHLUESSEL1 20
507 #define GFX_SCHLUESSEL2 21
508 #define GFX_SCHLUESSEL3 22
509 #define GFX_SCHLUESSEL4 23
511 #define GFX_LIFE_ASYNC 25
512 #define GFX_BADEWANNE 26
514 #define GFX_KOKOSNUSS 28
515 #define GFX_CRACKINGNUT 29
517 #define GFX_BADEWANNE3 32
518 #define GFX_BADEWANNE4 33
519 #define GFX_BADEWANNE5 34
520 #define GFX_SPIELFIGUR 35
521 #define GFX_PFORTE1 36
522 #define GFX_PFORTE2 37
523 #define GFX_PFORTE3 38
524 #define GFX_PFORTE4 39
525 #define GFX_PFORTE1X 40
526 #define GFX_PFORTE2X 41
527 #define GFX_PFORTE3X 42
528 #define GFX_PFORTE4X 43
530 #define GFX_DYNAMIT_AUS 48
531 #define GFX_DYNAMIT 49
532 #define GFX_FLIEGER 56
533 #define GFX_FLIEGER_R 56
534 #define GFX_FLIEGER_O 57
535 #define GFX_FLIEGER_L 58
536 #define GFX_FLIEGER_U 59
538 #define GFX_EXPLOSION 64
539 #define GFX_KAEFER 72
540 #define GFX_KAEFER_R 72
541 #define GFX_KAEFER_O 73
542 #define GFX_KAEFER_L 74
543 #define GFX_KAEFER_U 75
545 #define GFX_MAMPFER 80
546 #define GFX_ZOMBIE 84
547 #define GFX_PACMAN 88
548 #define GFX_PACMAN_R 88
549 #define GFX_PACMAN_O 89
550 #define GFX_PACMAN_L 90
551 #define GFX_PACMAN_U 91
553 #define GFX_ABLENK 96
554 #define GFX_ABLENK_EIN GFX_ABLENK
555 #define GFX_ABLENK_AUS GFX_ABLENK
556 #define GFX_AMOEBE_NASS 100
557 #define GFX_TROPFEN 101
558 #define GFX_AMOEBING GFX_TROPFEN
559 #define GFX_AMOEBE_LEBT 104
560 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
561 #define GFX_AMOEBE_TOT 108
562 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
563 #define GFX_BIRNE_AUS 112
564 #define GFX_BIRNE_EIN 113
565 #define GFX_ZEIT_VOLL 114
566 #define GFX_ZEIT_LEER 115
568 #define GFX_GEBLUBBER 124
570 #define GFX_SIEB_LEER 128
571 #define GFX_SIEB_VOLL GFX_SIEB_LEER
572 #define GFX_SIEB_TOT GFX_SIEB_LEER
573 #define GFX_ERZ_EDEL 132
574 #define GFX_ERZ_DIAM 133
575 #define GFX_ERZ_EDEL2 134
576 #define GFX_ERZ_EDEL3 135
577 #define GFX_AMOEBE_VOLL 136
578 #define GFX_KUGEL_ROT 140
579 #define GFX_KUGEL_BLAU 141
580 #define GFX_KUGEL_GELB 142
581 #define GFX_KUGEL_GRAU 143
582 #define GFX_DYNABOMB_SZ GFX_KUGEL_GRAU
584 #define GFX_BLURB_LEFT 144
585 #define GFX_BLURB_RIGHT 148
586 #define GFX_EDELSTEIN3 152
588 #define GFX_EDELSTEIN2 163
589 #define GFX_MAUER_R1 165
590 #define GFX_MAUER_R 167
591 #define GFX_MAUER_L1 168
592 #define GFX_MAUER_L 170
593 #define GFX_MAUER_LEBT 171
594 #define GFX_SIEB2_LEER 172
595 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
596 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
598 #define GFX_AUSGANG_ZU 176
599 #define GFX_AUSGANG_ACT 177
600 #define GFX_AUSGANG_AUF 180
601 #define GFX_MAMPFER2 184
603 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
605 #define GFX_SPIELER1 116
606 #define GFX_SPIELER2 117
607 #define GFX_SPIELER3 118
608 #define GFX_SPIELER4 119
610 /* nicht in "RocksScreen" sondern woanders :) */
611 #define GFX_CHAR_START 256
612 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
613 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
614 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
615 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
616 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
617 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
618 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
619 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
620 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
621 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
622 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
623 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
624 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
625 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
626 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
627 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
628 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
629 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
630 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
631 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
632 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
633 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
634 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
635 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
636 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
637 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
638 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
639 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
640 #define GFX_CHAR_END (GFX_CHAR_START+79)
642 /* score for elements */
643 #define SC_EDELSTEIN 0
650 #define SC_KOKOSNUSS 7
652 #define SC_SCHLUESSEL 9
653 #define SC_ZEITBONUS 10
655 /* the names of the sounds */
656 #define SND_ALCHEMY 0
658 #define SND_ANTIGRAV 2
664 #define SND_CZARDASZ 8
668 #define SND_HALLOFFAME 12
671 #define SND_KABUMM 15
673 #define SND_KLAPPER 17
676 #define SND_KLUMPF 20
680 #define SND_LACHEN 24
683 #define SND_NETWORK 27
685 #define SND_OEFFNEN 29
691 #define SND_RHYTHMLOOP 35
692 #define SND_ROAAAR 36
695 #define SND_SCHLOPP 39
696 #define SND_SCHLURF 40
697 #define SND_SCHRFF 41
698 #define SND_SCHWIRR 42
701 #define SND_SPROING 45
702 #define SND_TWILIGHT 46
704 #define SND_VOYAGER 48
705 #define SND_WARNTON 49
706 #define SND_WHOOSH 50
709 #define NUM_SOUNDS 52
711 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
712 (s)==SND_NJAM || (s)==SND_MIEP)
713 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
714 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
715 (s)==SND_TYGER || (s)==SND_VOYAGER || \
717 extern char *sound_name[NUM_SOUNDS];
719 /* this structure contains the sound data for the sound server */
720 extern struct SoundInfo Sound[NUM_SOUNDS];
722 /* directions for moving */
723 #define MV_NO_MOVING 0
737 #define FC_SPECIAL1 4
738 #define FC_SPECIAL2 5
740 /* values for game_status */
745 #define CHOOSELEVEL 4
751 /* return values for GameActions */
753 #define ACT_GAME_OVER 1
754 #define ACT_NEW_GAME 2
756 /* values for the joystick */
757 #define JOYSTICK_OFF 0
758 #define JOYSTICK_AVAILABLE 1
760 #define DEV_JOYSTICK_0 "/dev/joy0"
761 #define DEV_JOYSTICK_1 "/dev/joy1"
763 #define DEV_JOYSTICK_0 "/dev/js0"
764 #define DEV_JOYSTICK_1 "/dev/js1"
767 /* get these values from the program 'js' from the joystick package, */
768 /* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
769 #define JOYSTICK_XLEFT 30
770 #define JOYSTICK_XRIGHT 1250
771 #define JOYSTICK_XMIDDLE 530
772 #define JOYSTICK_YUPPER 40
773 #define JOYSTICK_YLOWER 1440
774 #define JOYSTICK_YMIDDLE 680
775 #define JOYSTICK_PERCENT 25
776 #define JOY_LEFT MV_LEFT
777 #define JOY_RIGHT MV_RIGHT
779 #define JOY_DOWN MV_DOWN
780 #define JOY_BUTTON_1 16
781 #define JOY_BUTTON_2 32
782 #define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
783 #define JOY_BUTTON_NOT_PRESSED 0
784 #define JOY_BUTTON_PRESSED 1
785 #define JOY_BUTTON_NEW_PRESSED 2
786 #define JOY_BUTTON_NEW_RELEASED 3
789 #define JOYSTICK_STATUS JOYSTICK_OFF
791 #define JOYSTICK_STATUS JOYSTICK_AVAILABLE
799 #define GFX_PATH GAME_DIR "/graphics"
802 #define SND_PATH GAME_DIR "/sounds"
805 #define LEVEL_PATH GAME_DIR "/levels"
808 #define SCORE_PATH LEVEL_PATH
811 #define NAMES_PATH LEVEL_PATH
814 #define CONFIG_PATH GAME_DIR
817 #define JOYDAT_PATH GAME_DIR
820 #define SCORE_FILENAME "ROCKS.score"
821 #define NAMES_FILENAME "ROCKS.names"
822 #define LEVDIR_FILENAME "ROCKS.levelinfo"
823 #define JOYDAT_FILENAME "ROCKS.joystick"
825 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
827 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
828 #define SCORE_PERMS LEVEL_PERMS
829 #define NAMES_PERMS LEVEL_PERMS
830 #define LEVDIR_PERMS LEVEL_PERMS
831 #define LEVREC_PERMS LEVEL_PERMS
832 #define JOYDAT_PERMS LEVEL_PERMS
834 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
835 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
836 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
837 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
838 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
839 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
840 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
841 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
842 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
843 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
844 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
845 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
847 /* Leerer Login- und Alias-Name */
848 #define EMPTY_LOGIN "NO_LOGIN"
849 #define EMPTY_ALIAS "NO_NAME"
851 /* values for button_status */
852 #define MB_NOT_PRESSED FALSE
853 #define MB_RELEASED FALSE
854 #define MB_PRESSED TRUE
855 #define MB_MENU_CHOICE FALSE
856 #define MB_MENU_MARK TRUE
861 /* values for key_status */
862 #define KEY_NOT_PRESSED FALSE
863 #define KEY_RELEASED FALSE
864 #define KEY_PRESSED TRUE
866 /* values for focus_status */
867 #define FOCUS_OUT FALSE
868 #define FOCUS_IN TRUE
870 /* values for redraw_mask */
871 #define REDRAW_ALL (1L<<0)
872 #define REDRAW_FIELD (1L<<1)
873 #define REDRAW_TILES (1L<<2)
874 #define REDRAW_DOOR_1 (1L<<3)
875 #define REDRAW_VIDEO_1 (1L<<4)
876 #define REDRAW_VIDEO_2 (1L<<5)
877 #define REDRAW_VIDEO_3 (1L<<6)
878 #define REDRAW_MICROLEV (1L<<7)
879 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
880 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
881 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
882 #define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
884 /* positions in the game control window */
887 #define XX_EMERALDS 29
888 #define YY_EMERALDS 54
889 #define XX_DYNAMITE 29
890 #define YY_DYNAMITE 89
898 #define DX_LEVEL (DX+XX_LEVEL)
899 #define DY_LEVEL (DY+YY_LEVEL)
900 #define DX_EMERALDS (DX+XX_EMERALDS)
901 #define DY_EMERALDS (DY+YY_EMERALDS)
902 #define DX_DYNAMITE (DX+XX_DYNAMITE)
903 #define DY_DYNAMITE (DY+YY_DYNAMITE)
904 #define DX_KEYS (DX+XX_KEYS)
905 #define DY_KEYS (DY+YY_KEYS)
906 #define DX_SCORE (DX+XX_SCORE)
907 #define DY_SCORE (DY+YY_SCORE)
908 #define DX_TIME (DX+XX_TIME)
909 #define DY_TIME (DY+YY_TIME)
911 /* Felder in PIX_DOOR */
912 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
913 PAGEX1: 1. Zwischenspeicher für DOOR_1
914 PAGEX2: 2. Zwischenspeicher für DOOR_1
915 PAGEX3: Pufferspeicher für Animationen
918 #define DOOR_GFX_PAGESIZE DXSIZE
919 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
920 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
921 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
922 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
923 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
924 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
925 #define DOOR_GFX_PAGEY1 0
926 #define DOOR_GFX_PAGEY2 DYSIZE