1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
22 #include <X11/Xutil.h>
24 #include <X11/Intrinsic.h>
25 #include <X11/keysymdef.h>
27 #ifdef XPM_INCLUDE_FILE
28 #include XPM_INCLUDE_FILE
30 #include "YOU HAVE TO SET 'XPM_INCLUDE_FILE' IN THE 'Makefile'!!!"
33 #include <sys/types.h>
52 #define MIN_LEV_FIELDX (SCR_FIELDX-2)
53 #define MIN_LEV_FIELDY (SCR_FIELDY-2)
54 #define STD_LEV_FIELDX 64
55 #define STD_LEV_FIELDY 32
56 #define MAX_LEV_FIELDX 128
57 #define MAX_LEV_FIELDY 128
59 #define MIN(a,b) ((a)<(b) ? (a) : (b))
60 #define MAX(a,b) ((a)>(b) ? (a) : (b))
61 #define ABS(a) ((a)<0 ? -(a) : (a))
62 #define SIGN(a) ((a)<0 ? -1 : ((a)>0 ? 1 : 0))
63 #define SCROLLX(a) ((a)-scroll_x)
64 #define SCROLLY(a) ((a)-scroll_y)
65 #define UNSCROLLX(a) ((a)+scroll_x)
66 #define UNSCROLLY(a) ((a)+scroll_y)
67 #define IN_SCR_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
68 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
70 #define IS_PLAYER(x,y) (JX==(x) && JY==(y))
71 #define IS_FREE(x,y) (Feld[x][y]==EL_LEERRAUM && !IS_PLAYER(x,y))
72 #define IS_FREE_OR_PLAYER(x,y) (Feld[x][y]==EL_LEERRAUM)
73 #define IS_MOVING(x,y) (MovPos[x][y]!=0)
74 #define IS_BLOCKED(x,y) (Feld[x][y]==EL_BLOCKED)
76 #define EP_BIT_AMOEBALIVE (1<<0)
77 #define EP_BIT_AMOEBOID (1<<1)
78 #define EP_BIT_BADEWANNOID (1<<2)
79 #define EP_BIT_SCHLUESSEL (1<<3)
80 #define EP_BIT_PFORTE (1<<4)
81 #define EP_BIT_SOLID (1<<5)
82 #define EP_BIT_MASSIV (1<<6)
83 #define EP_BIT_SLIPPERY (1<<7)
84 #define EP_BIT_ENEMY (1<<8)
85 #define EP_BIT_MAUER (1<<9)
86 #define EP_BIT_CAN_FALL (1<<10)
87 #define EP_BIT_CAN_SMASH (1<<11)
88 #define EP_BIT_CAN_CHANGE (1<<12)
89 #define EP_BIT_CAN_MOVE (1<<13)
90 #define EP_BIT_COULD_MOVE (1<<14)
91 #define EP_BIT_DONT_TOUCH (1<<15)
92 #define EP_BIT_DONT_GO_TO (1<<16)
93 #define EP_BIT_MAMPF2 (1<<17)
94 #define EP_BIT_CHAR (1<<18)
95 #define EP_BIT_BD_ELEMENT (1<<19)
96 #define EP_BIT_SB_ELEMENT (1<<20)
97 #define EP_BIT_GEM (1<<21)
98 #define EP_BIT_INACTIVE (1<<22)
100 #define IS_AMOEBALIVE(e) (Elementeigenschaften[e] & EP_BIT_AMOEBALIVE)
101 #define IS_AMOEBOID(e) (Elementeigenschaften[e] & EP_BIT_AMOEBOID)
102 #define IS_BADEWANNOID(e) (Elementeigenschaften[e] & EP_BIT_BADEWANNOID)
103 #define IS_SCHLUESSEL(e) (Elementeigenschaften[e] & EP_BIT_SCHLUESSEL)
104 #define IS_PFORTE(e) (Elementeigenschaften[e] & EP_BIT_PFORTE)
105 #define IS_SOLID(e) (Elementeigenschaften[e] & EP_BIT_SOLID)
106 #define IS_MASSIV(e) (Elementeigenschaften[e] & EP_BIT_MASSIV)
107 #define IS_SLIPPERY(e) (Elementeigenschaften[e] & EP_BIT_SLIPPERY)
108 #define IS_ENEMY(e) (Elementeigenschaften[e] & EP_BIT_ENEMY)
109 #define IS_MAUER(e) (Elementeigenschaften[e] & EP_BIT_MAUER)
110 #define CAN_FALL(e) (Elementeigenschaften[e] & EP_BIT_CAN_FALL)
111 #define CAN_SMASH(e) (Elementeigenschaften[e] & EP_BIT_CAN_SMASH)
112 #define CAN_CHANGE(e) (Elementeigenschaften[e] & EP_BIT_CAN_CHANGE)
113 #define CAN_MOVE(e) (Elementeigenschaften[e] & EP_BIT_CAN_MOVE)
114 #define COULD_MOVE(e) (Elementeigenschaften[e] & EP_BIT_COULD_MOVE)
115 #define DONT_TOUCH(e) (Elementeigenschaften[e] & EP_BIT_DONT_TOUCH)
116 #define DONT_GO_TO(e) (Elementeigenschaften[e] & EP_BIT_DONT_GO_TO)
117 #define IS_MAMPF2(e) (Elementeigenschaften[e] & EP_BIT_MAMPF2)
118 #define IS_CHAR(e) (Elementeigenschaften[e] & EP_BIT_CHAR)
119 #define IS_BD_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_BD_ELEMENT)
120 #define IS_SB_ELEMENT(e) (Elementeigenschaften[e] & EP_BIT_SB_ELEMENT)
121 #define IS_GEM(e) (Elementeigenschaften[e] & EP_BIT_GEM)
122 #define IS_INACTIVE(e) (Elementeigenschaften[e] & EP_BIT_INACTIVE)
124 #define EL_CHANGED(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN : \
125 (e)==EL_EDELSTEIN ? EL_DIAMANT : \
126 (e)==EL_EDELSTEIN_GELB ? EL_DIAMANT : \
127 (e)==EL_EDELSTEIN_ROT ? EL_DIAMANT : \
128 (e)==EL_EDELSTEIN_LILA ? EL_DIAMANT : \
130 #define EL_CHANGED2(e) ((e)==EL_FELSBROCKEN ? EL_EDELSTEIN_BD : \
132 #define IS_DRAWABLE(e) ((e)<EL_BLOCKED)
133 #define IS_NOT_DRAWABLE(e) ((e)>=EL_BLOCKED)
134 #define TIMESIZE (TimeLeft*100/level.time)
135 #define TAPE_IS_EMPTY(x) ((x).length == 0)
136 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing &&!(x).pausing)
138 /* Pixmaps with Xpm or X11 Bitmap files */
142 #define PIX_BIGFONT 3
143 #define PIX_SMALLFONT 4
144 /* Pixmaps without them */
145 #define PIX_DB_BACK 5
146 #define PIX_DB_DOOR 6
148 #define NUM_PICTURES 5
149 #define NUM_PIXMAPS 7
151 /* boundaries of arrays etc. */
152 #define MAX_NAMELEN (10+1)
154 #define MAX_LEVNAMLEN 32
155 #define MAX_LEVSCORE_ENTRIES 16
156 #define NUM_FREE_LVHD_BYTES 18
157 #define MAX_TAPELEN 10000
159 #define MAX_LEVDIR_FILENAME (64+1)
160 #define MAX_LEVDIR_NAME (16+1)
161 #define MAX_LEVDIR_ENTRIES 15
162 #define MAX_SCORE_ENTRIES 15
164 #define MAX_FILENAME 256
165 #define MAX_NUM_AMOEBA 100
166 #define MAX_ELEMENTS 512
170 char *picture_filename;
171 char *picturemask_filename;
176 char Name[MAX_NAMELEN];
182 char login_name[MAX_NAMELEN];
183 char alias_name[MAX_NAMELEN];
196 char name[MAX_LEVNAMLEN];
197 int score[MAX_LEVSCORE_ENTRIES];
198 int mampfer_inhalt[4][3][3];
207 char filename[MAX_LEVDIR_FILENAME];
208 char name[MAX_LEVDIR_NAME];
216 unsigned int random_seed;
218 unsigned long counter;
219 unsigned long length;
220 unsigned long length_seconds;
221 unsigned int delay_played;
222 BOOL pause_before_death;
224 BOOL recording, playing, pausing;
228 unsigned char joystickdata;
235 int xleft, xright, xmiddle;
236 int yupper, ylower, ymiddle;
239 extern Display *display;
241 extern Window window;
242 extern GC gc, clip_gc[];
243 extern XImage *image[];
244 extern Pixmap clipmask[];
246 extern XpmAttributes xpm_att[];
247 extern Drawable drawto, drawto_field, backbuffer;
248 extern Colormap cmap;
250 extern int sound_pipe[2];
251 extern int sound_device;
252 extern char *sound_device_name;
253 extern int joystick_device;
254 extern char *joystick_device_name[2];
255 extern char *level_directory;
256 extern int width, height;
257 extern unsigned long pen_fg, pen_bg;
259 extern int game_status;
260 extern int game_emulation;
261 extern int button_status, motion_status;
262 extern int key_joystick_mapping;
263 extern int global_joystick_status, joystick_status;
264 extern int sound_status, sound_on;
265 extern int sound_loops_allowed, sound_loops_on;
266 extern int sound_music_on;
267 extern int sound_simple_on;
269 extern int direct_draw_on;
270 extern int scroll_delay_on;
271 extern int fading_on;
272 extern int autorecord_on;
273 extern int joystick_nr;
274 extern int quick_doors;
276 extern BOOL redraw[SCR_FIELDX][SCR_FIELDY];
277 extern int redraw_mask;
278 extern int redraw_tiles;
280 extern int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
281 extern int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
282 extern int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
283 extern int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
284 extern int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
285 extern int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
286 extern int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
287 extern int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
288 extern int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
289 extern int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
290 extern int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
291 extern int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
292 extern long Elementeigenschaften[MAX_ELEMENTS];
294 extern int level_nr, leveldir_nr, num_leveldirs;
295 extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
297 extern int LevelSolved,GameOver, JX,JY, ZX,ZY;
298 extern int FrameCounter,TimeFrames,TimeLeft,Score;
299 extern int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
300 extern int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
301 extern int SiebAktiv;
303 extern struct LevelDirInfo leveldir[];
304 extern struct LevelInfo level;
305 extern struct PlayerInfo player;
306 extern struct HiScore highscore[];
307 extern struct RecordingInfo tape;
308 extern struct JoystickInfo joystick[];
310 extern int background_loop[];
311 extern int num_bg_loops;
313 extern char *progname;
316 /* often used screen positions */
319 #define REAL_SX (SX-2)
320 #define REAL_SY (SY-2)
327 #define MINI_TILEX (TILEX/2)
328 #define MINI_TILEY (TILEY/2)
329 #define MICRO_TILEX (TILEX/8)
330 #define MICRO_TILEY (TILEY/8)
331 #define MIDPOSX (SCR_FIELDX/2)
332 #define MIDPOSY (SCR_FIELDY/2)
333 #define SXSIZE (SCR_FIELDX*TILEX)
334 #define SYSIZE (SCR_FIELDY*TILEY)
337 #define VXSIZE DXSIZE
339 #define FULL_SXSIZE (2+SXSIZE+2)
340 #define FULL_SYSIZE (2+SYSIZE+2)
341 #define MICROLEV_XPOS (SX+4*32+16)
342 #define MICROLEV_YPOS (SX+12*32)
343 #define MICROLEV_XSIZE (STD_LEV_FIELDX*MICRO_TILEX)
344 #define MICROLEV_YSIZE (STD_LEV_FIELDY*MICRO_TILEY)
345 #define MICROLABEL_YPOS (MICROLEV_YPOS+MICROLEV_YSIZE+12)
346 #define FONT1_XSIZE 32
347 #define FONT1_YSIZE 32
348 #define FONT2_XSIZE 14
349 #define FONT2_YSIZE 14
350 #define FONT3_XSIZE 11
351 #define FONT3_YSIZE 14
352 #define FONT4_XSIZE 16
353 #define FONT4_YSIZE 16
355 #define GFX_STARTX SX
356 #define GFX_STARTY SY
357 #define MINI_GFX_STARTX SX
358 #define MINI_GFX_STARTY 424
359 #define MICRO_GFX_STARTX SX
360 #define MICRO_GFX_STARTY 536
361 #define GFX_PER_LINE 16
362 #define MINI_GFX_PER_LINE 32
363 #define MICRO_GFX_PER_LINE 128
364 #define FONT_CHARS_PER_LINE 16
365 #define FONT_LINES_PER_FONT 4
368 ** 0 - 255: real elements, stored in level file
369 ** 256 - 511: flag elements, only used at runtime
371 /* "real" level elements */
372 #define EL_LEERRAUM 0
373 #define EL_ERDREICH 1
374 #define EL_MAUERWERK 2
375 #define EL_FELSBODEN 3
376 #define EL_FELSBROCKEN 4
377 #define EL_SCHLUESSEL 5
378 #define EL_EDELSTEIN 6
379 #define EL_AUSGANG_ZU 7
380 #define EL_SPIELFIGUR 8
382 #define EL_FLIEGER 10
383 #define EL_MAMPFER 11
386 #define EL_DIAMANT 14
387 #define EL_AMOEBE_TOT 15
388 #define EL_MORAST_LEER 16
389 #define EL_MORAST_VOLL 17
390 #define EL_TROPFEN 18
392 #define EL_SIEB_LEER 20
393 #define EL_SIEB_VOLL 21
394 #define EL_SALZSAEURE 22
395 #define EL_AMOEBE_NASS 23
396 #define EL_AMOEBE_NORM 24
397 #define EL_KOKOSNUSS 25
399 #define EL_LIFE_ASYNC 27
400 #define EL_DYNAMIT 28
401 #define EL_BADEWANNE 29
402 #define EL_ABLENK_AUS 30
403 #define EL_ABLENK_EIN 31
404 #define EL_SCHLUESSEL1 32
405 #define EL_SCHLUESSEL2 33
406 #define EL_SCHLUESSEL3 34
407 #define EL_SCHLUESSEL4 35
408 #define EL_PFORTE1 36
409 #define EL_PFORTE2 37
410 #define EL_PFORTE3 38
411 #define EL_PFORTE4 39
412 #define EL_PFORTE1X 40
413 #define EL_PFORTE2X 41
414 #define EL_PFORTE3X 42
415 #define EL_PFORTE4X 43
416 #define EL_DYNAMIT_AUS 44
418 #define EL_UNSICHTBAR 46
419 #define EL_BIRNE_AUS 47
420 #define EL_BIRNE_EIN 48
421 #define EL_ERZ_EDEL 49
422 #define EL_ERZ_DIAM 50
423 #define EL_AMOEBE_VOLL 51
424 #define EL_AMOEBE_BD 52
425 #define EL_ZEIT_VOLL 53
426 #define EL_ZEIT_LEER 54
427 #define EL_MAUER_LEBT 55
428 #define EL_EDELSTEIN_BD 56
429 #define EL_EDELSTEIN_GELB 57
430 #define EL_ERZ_EDEL_BD 58
431 #define EL_ERZ_EDEL_GELB 59
432 #define EL_MAMPFER2 60
433 #define EL_SIEB2_LEER 61
434 #define EL_SIEB2_VOLL 62
435 #define EL_DYNABOMB 63
436 #define EL_DYNABOMB_NR 64
437 #define EL_DYNABOMB_SZ 65
438 #define EL_DYNABOMB_XL 66
439 #define EL_SOKOBAN_OBJEKT 67
440 #define EL_SOKOBAN_FELD_LEER 68
441 #define EL_SOKOBAN_FELD_VOLL 69
442 #define EL_BUTTERFLY_R 70
443 #define EL_BUTTERFLY_O 71
444 #define EL_BUTTERFLY_L 72
445 #define EL_BUTTERFLY_U 73
446 #define EL_FIREFLY_R 74
447 #define EL_FIREFLY_O 75
448 #define EL_FIREFLY_L 76
449 #define EL_FIREFLY_U 77
450 #define EL_BUTTERFLY_1 EL_BUTTERFLY_U
451 #define EL_BUTTERFLY_2 EL_BUTTERFLY_L
452 #define EL_BUTTERFLY_3 EL_BUTTERFLY_O
453 #define EL_BUTTERFLY_4 EL_BUTTERFLY_R
454 #define EL_FIREFLY_1 EL_FIREFLY_L
455 #define EL_FIREFLY_2 EL_FIREFLY_U
456 #define EL_FIREFLY_3 EL_FIREFLY_R
457 #define EL_FIREFLY_4 EL_FIREFLY_O
458 #define EL_BUTTERFLY 78
459 #define EL_FIREFLY 79
460 #define EL_SPIELER1 80
461 #define EL_SPIELER2 81
462 #define EL_SPIELER3 82
463 #define EL_SPIELER4 83
464 #define EL_KAEFER_R 84
465 #define EL_KAEFER_O 85
466 #define EL_KAEFER_L 86
467 #define EL_KAEFER_U 87
468 #define EL_FLIEGER_R 88
469 #define EL_FLIEGER_O 89
470 #define EL_FLIEGER_L 90
471 #define EL_FLIEGER_U 91
472 #define EL_PACMAN_R 92
473 #define EL_PACMAN_O 93
474 #define EL_PACMAN_L 94
475 #define EL_PACMAN_U 95
476 #define EL_EDELSTEIN_ROT 96
477 #define EL_EDELSTEIN_LILA 97
478 #define EL_ERZ_EDEL_ROT 98
479 #define EL_ERZ_EDEL_LILA 99
480 #define EL_BADEWANNE1 100
481 #define EL_BADEWANNE2 101
482 #define EL_BADEWANNE3 102
483 #define EL_BADEWANNE4 103
484 #define EL_BADEWANNE5 104
485 #define EL_SIEB_TOT 105
486 #define EL_AUSGANG_ACT 106
487 #define EL_AUSGANG_AUF 107
488 #define EL_SIEB2_TOT 108
489 #define EL_AMOEBA2DIAM 109
491 #define EL_CHAR_START 120
492 #define EL_CHAR_ASCII0 (EL_CHAR_START-32)
493 #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33)
494 #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34)
495 #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36)
496 #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37)
497 #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39)
498 #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40)
499 #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41)
500 #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43)
501 #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44)
502 #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45)
503 #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46)
504 #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47)
505 #define EL_CHAR_0 (EL_CHAR_ASCII0+48)
506 #define EL_CHAR_9 (EL_CHAR_ASCII0+57)
507 #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58)
508 #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59)
509 #define EL_CHAR_LT (EL_CHAR_ASCII0+60)
510 #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61)
511 #define EL_CHAR_GT (EL_CHAR_ASCII0+62)
512 #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63)
513 #define EL_CHAR_AT (EL_CHAR_ASCII0+64)
514 #define EL_CHAR_A (EL_CHAR_ASCII0+65)
515 #define EL_CHAR_Z (EL_CHAR_ASCII0+90)
516 #define EL_CHAR_AE (EL_CHAR_ASCII0+91)
517 #define EL_CHAR_OE (EL_CHAR_ASCII0+92)
518 #define EL_CHAR_UE (EL_CHAR_ASCII0+93)
519 #define EL_CHAR_COPY (EL_CHAR_ASCII0+94)
520 #define EL_CHAR_END (EL_CHAR_START+79)
522 /* "unreal" runtime elements */
523 #define EL_BLOCKED 300
524 #define EL_EXPLODING 301
525 #define EL_CRACKINGNUT 302
526 #define EL_BLURB_LEFT 303
527 #define EL_BLURB_RIGHT 304
528 #define EL_AMOEBING 305
529 #define EL_MAUERND 306
531 /* names for the graphic objects */
533 #define GFX_LEERRAUM (-1)
534 #define GFX_ERDREICH 0
535 #define GFX_ERDENRAND 1
536 #define GFX_MORAST_LEER 2
537 #define GFX_MORAST_VOLL 3
539 #define GFX_MAUERWERK 5
540 #define GFX_FELSBODEN 6
541 #define GFX_EDELSTEIN 8
542 #define GFX_DIAMANT 10
543 #define GFX_FELSBROCKEN 12
545 #define GFX_BADEWANNE1 16
546 #define GFX_SALZSAEURE 17
547 #define GFX_BADEWANNE2 18
548 #define GFX_UNSICHTBAR 19
549 #define GFX_SCHLUESSEL1 20
550 #define GFX_SCHLUESSEL2 21
551 #define GFX_SCHLUESSEL3 22
552 #define GFX_SCHLUESSEL4 23
554 #define GFX_LIFE_ASYNC 25
555 #define GFX_BADEWANNE 26
557 #define GFX_KOKOSNUSS 28
558 #define GFX_CRACKINGNUT 29
560 #define GFX_BADEWANNE3 32
561 #define GFX_BADEWANNE4 33
562 #define GFX_BADEWANNE5 34
563 #define GFX_SPIELFIGUR 35
564 #define GFX_PFORTE1 36
565 #define GFX_PFORTE2 37
566 #define GFX_PFORTE3 38
567 #define GFX_PFORTE4 39
568 #define GFX_PFORTE1X 40
569 #define GFX_PFORTE2X 41
570 #define GFX_PFORTE3X 42
571 #define GFX_PFORTE4X 43
573 #define GFX_DYNAMIT_AUS 48
574 #define GFX_DYNAMIT 49
575 #define GFX_FLIEGER 56
576 #define GFX_FLIEGER_R 56
577 #define GFX_FLIEGER_O 57
578 #define GFX_FLIEGER_L 58
579 #define GFX_FLIEGER_U 59
581 #define GFX_EXPLOSION 64
582 #define GFX_KAEFER 72
583 #define GFX_KAEFER_R 72
584 #define GFX_KAEFER_O 73
585 #define GFX_KAEFER_L 74
586 #define GFX_KAEFER_U 75
588 #define GFX_MAMPFER 80
589 #define GFX_ZOMBIE 84
590 #define GFX_PACMAN 88
591 #define GFX_PACMAN_R 88
592 #define GFX_PACMAN_O 89
593 #define GFX_PACMAN_L 90
594 #define GFX_PACMAN_U 91
596 #define GFX_ABLENK 96
597 #define GFX_ABLENK_EIN GFX_ABLENK
598 #define GFX_ABLENK_AUS GFX_ABLENK
599 #define GFX_AMOEBE_NASS 100
600 #define GFX_TROPFEN 101
601 #define GFX_AMOEBING GFX_TROPFEN
602 #define GFX_AMOEBE_LEBT 104
603 #define GFX_AMOEBE_NORM GFX_AMOEBE_LEBT
604 #define GFX_AMOEBE_TOT 108
605 #define GFX_AMOEBA2DIAM GFX_AMOEBE_TOT
607 #define GFX_BIRNE_AUS 112
608 #define GFX_BIRNE_EIN 113
609 #define GFX_ZEIT_VOLL 114
610 #define GFX_ZEIT_LEER 115
611 #define GFX_AMOEBE_VOLL 120
612 #define GFX_AMOEBE_BD GFX_AMOEBE_VOLL
613 #define GFX_SOKOBAN_OBJEKT 121
614 #define GFX_SOKOBAN_FELD_LEER 122
615 #define GFX_SOKOBAN_FELD_VOLL 123
616 #define GFX_GEBLUBBER 124
618 #define GFX_SIEB_LEER 128
619 #define GFX_SIEB_VOLL GFX_SIEB_LEER
620 #define GFX_SIEB_TOT GFX_SIEB_LEER
621 #define GFX_ERZ_EDEL 132
622 #define GFX_ERZ_DIAM 133
623 #define GFX_ERZ_EDEL_ROT 134
624 #define GFX_ERZ_EDEL_LILA 135
625 #define GFX_ERZ_EDEL_GELB 136
626 #define GFX_ERZ_EDEL_BD 137
627 #define GFX_EDELSTEIN_GELB 138
628 #define GFX_KUGEL_ROT 140
629 #define GFX_KUGEL_BLAU 141
630 #define GFX_KUGEL_GELB 142
631 #define GFX_KUGEL_GRAU 143
633 #define GFX_BLURB_LEFT 144
634 #define GFX_BLURB_RIGHT 148
635 #define GFX_EDELSTEIN_ROT 152
636 #define GFX_EDELSTEIN_LILA 154
637 #define GFX_DYNABOMB_XL 156
639 #define GFX_EDELSTEIN_BD 163
640 #define GFX_MAUER_R1 165
641 #define GFX_MAUER_R 167
642 #define GFX_MAUER_L1 168
643 #define GFX_MAUER_L 170
644 #define GFX_MAUER_LEBT 171
645 #define GFX_SIEB2_LEER 172
646 #define GFX_SIEB2_VOLL GFX_SIEB2_LEER
647 #define GFX_SIEB2_TOT GFX_SIEB2_LEER
649 #define GFX_AUSGANG_ZU 176
650 #define GFX_AUSGANG_ACT 177
651 #define GFX_AUSGANG_AUF 180
652 #define GFX_MAMPFER2 184
653 #define GFX_DYNABOMB 188
654 #define GFX_DYNABOMB_NR 188
655 #define GFX_DYNABOMB_SZ 191
657 #define GFX_PFEIL_L 192
658 #define GFX_PFEIL_R 193
659 #define GFX_PFEIL_O 194
660 #define GFX_PFEIL_U 195
661 #define GFX_BUTTERFLY 196
662 #define GFX_FIREFLY 198
663 #define GFX_BUTTERFLY_R 200
664 #define GFX_BUTTERFLY_O 201
665 #define GFX_BUTTERFLY_L 202
666 #define GFX_BUTTERFLY_U 203
667 #define GFX_FIREFLY_R 204
668 #define GFX_FIREFLY_O 205
669 #define GFX_FIREFLY_L 206
670 #define GFX_FIREFLY_U 207
672 #define GFX_SCHLUESSEL GFX_SCHLUESSEL1
674 #define GFX_SPIELER1 116
675 #define GFX_SPIELER2 117
676 #define GFX_SPIELER3 118
677 #define GFX_SPIELER4 119
679 /* nicht in "RocksScreen" sondern woanders :) */
680 #define GFX_CHAR_START 256
681 #define GFX_CHAR_ASCII0 (GFX_CHAR_START-32)
682 #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0+33)
683 #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0+34)
684 #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0+36)
685 #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0+37)
686 #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0+39)
687 #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0+40)
688 #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0+41)
689 #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0+43)
690 #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0+44)
691 #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0+45)
692 #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0+46)
693 #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0+47)
694 #define GFX_CHAR_0 (GFX_CHAR_ASCII0+48)
695 #define GFX_CHAR_9 (GFX_CHAR_ASCII0+57)
696 #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0+58)
697 #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0+59)
698 #define GFX_CHAR_LT (GFX_CHAR_ASCII0+60)
699 #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0+61)
700 #define GFX_CHAR_GT (GFX_CHAR_ASCII0+62)
701 #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0+63)
702 #define GFX_CHAR_AT (GFX_CHAR_ASCII0+64)
703 #define GFX_CHAR_A (GFX_CHAR_ASCII0+65)
704 #define GFX_CHAR_Z (GFX_CHAR_ASCII0+90)
705 #define GFX_CHAR_AE (GFX_CHAR_ASCII0+91)
706 #define GFX_CHAR_OE (GFX_CHAR_ASCII0+92)
707 #define GFX_CHAR_UE (GFX_CHAR_ASCII0+93)
708 #define GFX_CHAR_COPY (GFX_CHAR_ASCII0+94)
709 #define GFX_CHAR_END (GFX_CHAR_START+79)
711 /* score for elements */
712 #define SC_EDELSTEIN 0
719 #define SC_KOKOSNUSS 7
721 #define SC_SCHLUESSEL 9
722 #define SC_ZEITBONUS 10
724 /* the names of the sounds */
725 #define SND_ALCHEMY 0
727 #define SND_ANTIGRAV 2
733 #define SND_CZARDASZ 8
737 #define SND_HALLOFFAME 12
740 #define SND_KABUMM 15
742 #define SND_KLAPPER 17
745 #define SND_KLUMPF 20
749 #define SND_LACHEN 24
752 #define SND_NETWORK 27
754 #define SND_OEFFNEN 29
760 #define SND_RHYTHMLOOP 35
761 #define SND_ROAAAR 36
764 #define SND_SCHLOPP 39
765 #define SND_SCHLURF 40
766 #define SND_SCHRFF 41
767 #define SND_SCHWIRR 42
770 #define SND_SPROING 45
771 #define SND_TWILIGHT 46
773 #define SND_VOYAGER 48
774 #define SND_WARNTON 49
775 #define SND_WHOOSH 50
778 #define NUM_SOUNDS 52
780 #define IS_LOOP_SOUND(s) ((s)==SND_KLAPPER || (s)==SND_ROEHR || \
781 (s)==SND_NJAM || (s)==SND_MIEP)
782 #define IS_MUSIC_SOUND(s) ((s)==SND_ALCHEMY || (s)==SND_CHASE || \
783 (s)==SND_NETWORK || (s)==SND_CZARDASZ || \
784 (s)==SND_TYGER || (s)==SND_VOYAGER || \
786 extern char *sound_name[NUM_SOUNDS];
788 /* this structure contains the sound data for the sound server */
789 extern struct SoundInfo Sound[NUM_SOUNDS];
791 /* directions for moving */
792 #define MV_NO_MOVING 0
806 #define FC_SPECIAL1 4
807 #define FC_SPECIAL2 5
809 /* values for game_status */
814 #define CHOOSELEVEL 4
820 /* values for game_emulation */
822 #define EMU_BOULDERDASH 1
823 #define EMU_SOKOBAN 2
825 /* values for the joystick */
826 #define JOYSTICK_OFF 0
827 #define JOYSTICK_AVAILABLE 1
829 #include <machine/joystick.h>
830 #define DEV_JOYSTICK_0 "/dev/joy0"
831 #define DEV_JOYSTICK_1 "/dev/joy1"
833 #define DEV_JOYSTICK_0 "/dev/js0"
834 #define DEV_JOYSTICK_1 "/dev/js1"
837 /* get these values from the program 'js' from the joystick package, */
838 /* set JOYSTICK_PERCENT to a threshold appropriate for your joystick */
839 #define JOYSTICK_XLEFT 30
840 #define JOYSTICK_XRIGHT 1250
841 #define JOYSTICK_XMIDDLE 530
842 #define JOYSTICK_YUPPER 40
843 #define JOYSTICK_YLOWER 1440
844 #define JOYSTICK_YMIDDLE 680
845 #define JOYSTICK_PERCENT 25
846 #define JOY_LEFT MV_LEFT
847 #define JOY_RIGHT MV_RIGHT
849 #define JOY_DOWN MV_DOWN
850 #define JOY_BUTTON_1 16
851 #define JOY_BUTTON_2 32
852 #define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2)
853 #define JOY_BUTTON_NOT_PRESSED 0
854 #define JOY_BUTTON_PRESSED 1
855 #define JOY_BUTTON_NEW_PRESSED 2
856 #define JOY_BUTTON_NEW_RELEASED 3
859 #define JOYSTICK_STATUS JOYSTICK_OFF
861 #define JOYSTICK_STATUS JOYSTICK_AVAILABLE
869 #define GFX_PATH GAME_DIR "/graphics"
872 #define SND_PATH GAME_DIR "/sounds"
875 #define LEVEL_PATH GAME_DIR "/levels"
878 #define SCORE_PATH LEVEL_PATH
881 #define NAMES_PATH LEVEL_PATH
884 #define CONFIG_PATH GAME_DIR
887 #define JOYDAT_PATH GAME_DIR
890 #define SCORE_FILENAME "ROCKS.score"
891 #define NAMES_FILENAME "ROCKS.names"
892 #define LEVDIR_FILENAME "ROCKS.levelinfo"
893 #define JOYDAT_FILENAME "ROCKS.joystick"
895 #define JOYDAT_FILE JOYDAT_PATH "/" JOYDAT_FILENAME
897 #define LEVEL_PERMS (S_IRUSR|S_IWUSR | S_IRGRP|S_IWGRP | S_IROTH|S_IWOTH)
898 #define SCORE_PERMS LEVEL_PERMS
899 #define NAMES_PERMS LEVEL_PERMS
900 #define LEVDIR_PERMS LEVEL_PERMS
901 #define LEVREC_PERMS LEVEL_PERMS
902 #define JOYDAT_PERMS LEVEL_PERMS
905 #define NAMES_COOKIE_10 "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.0"
907 #define LEVEL_COOKIE "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_1.0"
908 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.0"
909 #define NAMES_COOKIE "ROCKSNDIAMONDS_NAMES_FILE_VERSION_1.1"
910 #define LEVELDIR_COOKIE "ROCKSNDIAMONDS_LEVELDIR_FILE_VERSION_1.0"
911 #define LEVELREC_COOKIE "ROCKSNDIAMONDS_LEVELREC_FILE_VERSION_1.0"
912 #define JOYSTICK_COOKIE "ROCKSNDIAMONDS_JOYSTICK_FILE_VERSION_1.0"
913 #define LEVEL_COOKIE_LEN (strlen(LEVEL_COOKIE)+1)
914 #define SCORE_COOKIE_LEN (strlen(SCORE_COOKIE)+1)
915 #define NAMES_COOKIE_LEN (strlen(NAMES_COOKIE)+1)
916 #define LEVELDIR_COOKIE_LEN (strlen(LEVELDIR_COOKIE)+1)
917 #define LEVELREC_COOKIE_LEN (strlen(LEVELREC_COOKIE)+1)
918 #define JOYSTICK_COOKIE_LEN (strlen(JOYSTICK_COOKIE)+1)
920 #define VERSION_STRING "1.1"
921 #define GAMETITLE_STRING "Rocks'n'Diamonds"
922 #define WINDOWTITLE_STRING GAMETITLE_STRING " " VERSION_STRING
923 #define COPYRIGHT_STRING "Copyright ^1995-97 by Holger Schemel"
925 /* Leerer Login- und Alias-Name */
926 #define EMPTY_LOGIN "NO_LOGIN"
927 #define EMPTY_ALIAS "NO_NAME"
929 /* values for button_status */
930 #define MB_NOT_PRESSED FALSE
931 #define MB_RELEASED FALSE
932 #define MB_PRESSED TRUE
933 #define MB_MENU_CHOICE FALSE
934 #define MB_MENU_MARK TRUE
939 /* values for key_status */
940 #define KEY_NOT_PRESSED FALSE
941 #define KEY_RELEASED FALSE
942 #define KEY_PRESSED TRUE
944 /* values for focus_status */
945 #define FOCUS_OUT FALSE
946 #define FOCUS_IN TRUE
948 /* values for redraw_mask */
949 #define REDRAW_ALL (1L<<0)
950 #define REDRAW_FIELD (1L<<1)
951 #define REDRAW_TILES (1L<<2)
952 #define REDRAW_DOOR_1 (1L<<3)
953 #define REDRAW_VIDEO_1 (1L<<4)
954 #define REDRAW_VIDEO_2 (1L<<5)
955 #define REDRAW_VIDEO_3 (1L<<6)
956 #define REDRAW_MICROLEV (1L<<7)
957 #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | REDRAW_VIDEO_2 | REDRAW_VIDEO_3)
958 #define REDRAW_DOORS (REDRAW_DOOR_1 | REDRAW_DOOR_2)
959 #define REDRAW_MAIN (REDRAW_FIELD | REDRAW_TILES | REDRAW_MICROLEV)
960 #define REDRAWTILES_TH SCR_FIELDX*SCR_FIELDY/2
962 /* positions in the game control window */
965 #define XX_EMERALDS 29
966 #define YY_EMERALDS 54
967 #define XX_DYNAMITE 29
968 #define YY_DYNAMITE 89
976 #define DX_LEVEL (DX+XX_LEVEL)
977 #define DY_LEVEL (DY+YY_LEVEL)
978 #define DX_EMERALDS (DX+XX_EMERALDS)
979 #define DY_EMERALDS (DY+YY_EMERALDS)
980 #define DX_DYNAMITE (DX+XX_DYNAMITE)
981 #define DY_DYNAMITE (DY+YY_DYNAMITE)
982 #define DX_KEYS (DX+XX_KEYS)
983 #define DY_KEYS (DY+YY_KEYS)
984 #define DX_SCORE (DX+XX_SCORE)
985 #define DY_SCORE (DY+YY_SCORE)
986 #define DX_TIME (DX+XX_TIME)
987 #define DY_TIME (DY+YY_TIME)
989 /* Felder in PIX_DOOR */
990 /* Bedeutung in PIX_DB_DOOR: (3 PAGEs)
991 PAGEX1: 1. Zwischenspeicher für DOOR_1
992 PAGEX2: 2. Zwischenspeicher für DOOR_1
993 PAGEX3: Pufferspeicher für Animationen
996 #define DOOR_GFX_PAGESIZE DXSIZE
997 #define DOOR_GFX_PAGEX1 (0*DOOR_GFX_PAGESIZE)
998 #define DOOR_GFX_PAGEX2 (1*DOOR_GFX_PAGESIZE)
999 #define DOOR_GFX_PAGEX3 (2*DOOR_GFX_PAGESIZE)
1000 #define DOOR_GFX_PAGEX4 (3*DOOR_GFX_PAGESIZE)
1001 #define DOOR_GFX_PAGEX5 (4*DOOR_GFX_PAGESIZE)
1002 #define DOOR_GFX_PAGEX6 (5*DOOR_GFX_PAGESIZE)
1003 #define DOOR_GFX_PAGEY1 0
1004 #define DOOR_GFX_PAGEY2 DYSIZE