fixed bug with not recognizing ".mode_loop: false" for music
[rocksndiamonds.git] / src / main.h
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // main.h
10 // ============================================================================
11
12 #ifndef MAIN_H
13 #define MAIN_H
14
15 #include <time.h>
16 #include <sys/time.h>
17 #include <sys/types.h>
18 #include <sys/stat.h>
19 #include <errno.h>
20 #include <unistd.h>
21 #include <fcntl.h>
22
23 #include "libgame/libgame.h"
24 #include "game_em/game_em.h"
25 #include "game_sp/game_sp.h"
26 #include "game_mm/game_mm.h"
27
28 #include "conf_gfx.h"   /* include auto-generated data structure definitions */
29 #include "conf_snd.h"   /* include auto-generated data structure definitions */
30 #include "conf_mus.h"   /* include auto-generated data structure definitions */
31
32
33 #define IMG_UNDEFINED                   (-1)
34 #define IMG_EMPTY                       IMG_EMPTY_SPACE
35 #define IMG_SP_EMPTY                    IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY_SPACE              IMG_EMPTY_SPACE
37 #define IMG_EXPLOSION                   IMG_DEFAULT_EXPLODING
38 #define IMG_CHAR_START                  IMG_CHAR_SPACE
39 #define IMG_STEEL_CHAR_START            IMG_STEEL_CHAR_SPACE
40 #define IMG_CUSTOM_START                IMG_CUSTOM_1
41
42 #define SND_UNDEFINED                   (-1)
43 #define MUS_UNDEFINED                   (-1)
44
45 #define WIN_XSIZE_DEFAULT               672
46 #define WIN_YSIZE_DEFAULT               560
47
48 #define SCR_FIELDX_DEFAULT              17
49 #define SCR_FIELDY_DEFAULT              17
50
51 #define SXSIZE_DEFAULT                  (SCR_FIELDX_DEFAULT * TILEX)
52 #define SYSIZE_DEFAULT                  (SCR_FIELDY_DEFAULT * TILEY)
53
54 #define MAX_BUF_XSIZE                   (SCR_FIELDX + 2)
55 #define MAX_BUF_YSIZE                   (SCR_FIELDY + 2)
56 #define MIN_LEV_FIELDX                  3
57 #define MIN_LEV_FIELDY                  3
58 #define STD_LEV_FIELDX                  64
59 #define STD_LEV_FIELDY                  32
60 #define MAX_LEV_FIELDX                  MAX_PLAYFIELD_WIDTH
61 #define MAX_LEV_FIELDY                  MAX_PLAYFIELD_HEIGHT
62
63 #define MIN_SCROLL_DELAY                0
64 #define STD_SCROLL_DELAY                3
65 #define MAX_SCROLL_DELAY                8
66
67 #define SCREENX(a)                      ((a) - scroll_x)
68 #define SCREENY(a)                      ((a) - scroll_y)
69 #define LEVELX(a)                       ((a) + scroll_x)
70 #define LEVELY(a)                       ((a) + scroll_y)
71
72 #define IN_FIELD(x, y, xsize, ysize)    ((x) >= 0 && (x) < (xsize) &&      \
73                                          (y) >= 0 && (y) < (ysize))
74 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)                      \
75                                         ((x) >= (xmin) && (x) <= (xmax) && \
76                                          (y) >= (ymin) && (y) <= (ymax))
77
78 #define IN_PIX_FIELD(x, y)              IN_FIELD(x, y, SXSIZE, SYSIZE)
79 #define IN_VIS_FIELD(x, y)              IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
80 #define IN_LEV_FIELD(x, y)              IN_FIELD(x, y, lev_fieldx, lev_fieldy)
81 #define IN_SCR_FIELD(x, y)              IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
82
83 /* values for configurable properties (custom elem's only, else pre-defined) */
84 /* (never change these values, as they are stored in level files!) */
85 #define EP_DIGGABLE                     0
86 #define EP_COLLECTIBLE_ONLY             1
87 #define EP_DONT_RUN_INTO                2
88 #define EP_DONT_COLLIDE_WITH            3
89 #define EP_DONT_TOUCH                   4
90 #define EP_INDESTRUCTIBLE               5
91 #define EP_SLIPPERY                     6
92 #define EP_CAN_CHANGE                   7
93 #define EP_CAN_MOVE                     8
94 #define EP_CAN_FALL                     9
95 #define EP_CAN_SMASH_PLAYER             10
96 #define EP_CAN_SMASH_ENEMIES            11
97 #define EP_CAN_SMASH_EVERYTHING         12
98 #define EP_EXPLODES_BY_FIRE             13
99 #define EP_EXPLODES_SMASHED             14
100 #define EP_EXPLODES_IMPACT              15
101 #define EP_WALKABLE_OVER                16
102 #define EP_WALKABLE_INSIDE              17
103 #define EP_WALKABLE_UNDER               18
104 #define EP_PASSABLE_OVER                19
105 #define EP_PASSABLE_INSIDE              20
106 #define EP_PASSABLE_UNDER               21
107 #define EP_DROPPABLE                    22
108 #define EP_EXPLODES_1X1_OLD             23
109 #define EP_PUSHABLE                     24
110 #define EP_EXPLODES_CROSS_OLD           25
111 #define EP_PROTECTED                    26
112 #define EP_CAN_MOVE_INTO_ACID           27
113 #define EP_THROWABLE                    28
114 #define EP_CAN_EXPLODE                  29
115 #define EP_GRAVITY_REACHABLE            30
116 #define EP_DONT_GET_HIT_BY              31
117
118 /* values for pre-defined properties */
119 /* (from here on, values can be changed by inserting new values) */
120 #define EP_PLAYER                       32
121 #define EP_CAN_PASS_MAGIC_WALL          33
122 #define EP_CAN_PASS_DC_MAGIC_WALL       34
123 #define EP_SWITCHABLE                   35
124 #define EP_BD_ELEMENT                   36
125 #define EP_SP_ELEMENT                   37
126 #define EP_SB_ELEMENT                   38
127 #define EP_GEM                          39
128 #define EP_FOOD_DARK_YAMYAM             40
129 #define EP_FOOD_PENGUIN                 41
130 #define EP_FOOD_PIG                     42
131 #define EP_HISTORIC_WALL                43
132 #define EP_HISTORIC_SOLID               44
133 #define EP_CLASSIC_ENEMY                45
134 #define EP_BELT                         46
135 #define EP_BELT_ACTIVE                  47
136 #define EP_BELT_SWITCH                  48
137 #define EP_TUBE                         49
138 #define EP_ACID_POOL                    50
139 #define EP_KEYGATE                      51
140 #define EP_AMOEBOID                     52
141 #define EP_AMOEBALIVE                   53
142 #define EP_HAS_EDITOR_CONTENT           54
143 #define EP_CAN_TURN_EACH_MOVE           55
144 #define EP_CAN_GROW                     56
145 #define EP_ACTIVE_BOMB                  57
146 #define EP_INACTIVE                     58
147
148 /* values for special configurable properties (depending on level settings) */
149 #define EP_EM_SLIPPERY_WALL             59
150
151 /* values for special graphics properties (no effect on game engine) */
152 #define EP_GFX_CRUMBLED                 60
153
154 /* values for derived properties (determined from properties above) */
155 #define EP_ACCESSIBLE_OVER              61
156 #define EP_ACCESSIBLE_INSIDE            62
157 #define EP_ACCESSIBLE_UNDER             63
158 #define EP_WALKABLE                     64
159 #define EP_PASSABLE                     65
160 #define EP_ACCESSIBLE                   66
161 #define EP_COLLECTIBLE                  67
162 #define EP_SNAPPABLE                    68
163 #define EP_WALL                         69
164 #define EP_SOLID_FOR_PUSHING            70
165 #define EP_DRAGONFIRE_PROOF             71
166 #define EP_EXPLOSION_PROOF              72
167 #define EP_CAN_SMASH                    73
168 #define EP_EXPLODES_3X3_OLD             74
169 #define EP_CAN_EXPLODE_BY_FIRE          75
170 #define EP_CAN_EXPLODE_SMASHED          76
171 #define EP_CAN_EXPLODE_IMPACT           77
172 #define EP_SP_PORT                      78
173 #define EP_CAN_EXPLODE_BY_DRAGONFIRE    79
174 #define EP_CAN_EXPLODE_BY_EXPLOSION     80
175 #define EP_COULD_MOVE_INTO_ACID         81
176 #define EP_MAYBE_DONT_COLLIDE_WITH      82
177 #define EP_CAN_BE_CLONED_BY_ANDROID     83
178
179 /* values for internal purpose only (level editor) */
180 #define EP_WALK_TO_OBJECT               84
181 #define EP_DEADLY                       85
182 #define EP_EDITOR_CASCADE               86
183 #define EP_EDITOR_CASCADE_ACTIVE        87
184 #define EP_EDITOR_CASCADE_INACTIVE      88
185
186 /* values for internal purpose only (game engine) */
187 #define EP_HAS_ACTION                   89
188 #define EP_CAN_CHANGE_OR_HAS_ACTION     90
189
190 /* values for internal purpose only (other) */
191 #define EP_OBSOLETE                     91
192
193 #define NUM_ELEMENT_PROPERTIES          92
194
195 #define NUM_EP_BITFIELDS                ((NUM_ELEMENT_PROPERTIES + 31) / 32)
196 #define EP_BITFIELD_BASE_NR             0
197
198 #define EP_BITMASK_BASE_DEFAULT         (1 << EP_CAN_MOVE_INTO_ACID)
199 #define EP_BITMASK_DEFAULT              0
200
201 #define PROPERTY_BIT(p)                 (1 << ((p) % 32))
202 #define PROPERTY_VAR(e,p)               (element_info[e].properties[(p) / 32])
203 #define HAS_PROPERTY(e,p)       ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
204 #define SET_PROPERTY(e,p,v)     ((v) ?                                     \
205                                  (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
206                                  (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
207
208
209 /* values for change events for custom elements (stored in level file) */
210 #define CE_DELAY                        0
211 #define CE_TOUCHED_BY_PLAYER            1
212 #define CE_PRESSED_BY_PLAYER            2
213 #define CE_PUSHED_BY_PLAYER             3
214 #define CE_DROPPED_BY_PLAYER            4
215 #define CE_HITTING_SOMETHING            5
216 #define CE_IMPACT                       6
217 #define CE_SMASHED                      7
218 #define CE_TOUCHING_X                   8
219 #define CE_CHANGE_OF_X                  9
220 #define CE_EXPLOSION_OF_X               10
221 #define CE_PLAYER_TOUCHES_X             11
222 #define CE_PLAYER_PRESSES_X             12
223 #define CE_PLAYER_PUSHES_X              13
224 #define CE_PLAYER_COLLECTS_X            14
225 #define CE_PLAYER_DROPS_X               15
226 #define CE_VALUE_GETS_ZERO              16
227 #define CE_VALUE_GETS_ZERO_OF_X         17
228 #define CE_BY_OTHER_ACTION              18
229 #define CE_BY_DIRECT_ACTION             19
230 #define CE_PLAYER_DIGS_X                20
231 #define CE_ENTERED_BY_PLAYER            21
232 #define CE_LEFT_BY_PLAYER               22
233 #define CE_PLAYER_ENTERS_X              23
234 #define CE_PLAYER_LEAVES_X              24
235 #define CE_SWITCHED                     25
236 #define CE_SWITCH_OF_X                  26
237 #define CE_HIT_BY_SOMETHING             27
238 #define CE_HITTING_X                    28
239 #define CE_HIT_BY_X                     29
240 #define CE_BLOCKED                      30
241 #define CE_SWITCHED_BY_PLAYER           31
242 #define CE_PLAYER_SWITCHES_X            32
243 #define CE_SNAPPED_BY_PLAYER            33
244 #define CE_PLAYER_SNAPS_X               34
245 #define CE_MOVE_OF_X                    35
246 #define CE_DIGGING_X                    36
247 #define CE_CREATION_OF_X                37
248 #define CE_SCORE_GETS_ZERO              38
249 #define CE_SCORE_GETS_ZERO_OF_X         39
250 #define CE_VALUE_CHANGES                40
251 #define CE_VALUE_CHANGES_OF_X           41
252 #define CE_SCORE_CHANGES                42
253 #define CE_SCORE_CHANGES_OF_X           43
254
255 #define NUM_CHANGE_EVENTS               44
256
257 #define NUM_CE_BITFIELDS                ((NUM_CHANGE_EVENTS + 31) / 32)
258
259 #define CE_BITMASK_DEFAULT              0
260
261 #define CH_EVENT_BITFIELD_NR(e)         (e / 32)
262 #define CH_EVENT_BIT(e)                 (1 << ((e) % 32))
263
264 #define CH_EVENT_VAR(e,c)               (element_info[e].change->has_event[c])
265 #define CH_ANY_EVENT_VAR(e,c)           (element_info[e].has_change_event[c])
266
267 #define PAGE_HAS_CHANGE_EVENT(p,c)      ((p)->has_event[c])
268 #define HAS_CHANGE_EVENT(e,c)           (IS_CUSTOM_ELEMENT(e) &&        \
269                                          CH_EVENT_VAR(e,c))
270 #define HAS_ANY_CHANGE_EVENT(e,c)       (IS_CUSTOM_ELEMENT(e) &&        \
271                                          CH_ANY_EVENT_VAR(e,c))
272
273 #define SET_CHANGE_EVENT(e,c,v)         (IS_CUSTOM_ELEMENT(e) ?         \
274                                          CH_EVENT_VAR(e,c) = (v) : 0)
275 #define SET_ANY_CHANGE_EVENT(e,c,v)     (IS_CUSTOM_ELEMENT(e) ?         \
276                                          CH_ANY_EVENT_VAR(e,c) = (v) : 0)
277
278 /* values for player bitmasks */
279 #define PLAYER_BITS_NONE                0
280 #define PLAYER_BITS_1                   (1 << 0)
281 #define PLAYER_BITS_2                   (1 << 1)
282 #define PLAYER_BITS_3                   (1 << 2)
283 #define PLAYER_BITS_4                   (1 << 3)
284 #define PLAYER_BITS_ANY                 (PLAYER_BITS_1 | \
285                                          PLAYER_BITS_2 | \
286                                          PLAYER_BITS_3 | \
287                                          PLAYER_BITS_4)
288 #define PLAYER_BITS_TRIGGER             (1 << 4)
289 #define PLAYER_BITS_ACTION              (1 << 5)
290
291 /* values for move directions (bits 0 - 3: basic move directions) */
292 #define MV_BIT_PREVIOUS                 4
293 #define MV_BIT_TRIGGER                  5
294 #define MV_BIT_TRIGGER_BACK             6
295 #define MV_BIT_NORMAL                   MV_BIT_TRIGGER
296 #define MV_BIT_REVERSE                  MV_BIT_TRIGGER_BACK
297
298 #define MV_PREVIOUS                     (1 << MV_BIT_PREVIOUS)
299 #define MV_TRIGGER                      (1 << MV_BIT_TRIGGER)
300 #define MV_TRIGGER_BACK                 (1 << MV_BIT_TRIGGER_BACK)
301 #define MV_NORMAL                       (1 << MV_BIT_NORMAL)
302 #define MV_REVERSE                      (1 << MV_BIT_REVERSE)
303
304 /* values for move stepsize */
305 #define STEPSIZE_NOT_MOVING             0
306 #define STEPSIZE_VERY_SLOW              1
307 #define STEPSIZE_SLOW                   2
308 #define STEPSIZE_NORMAL                 4
309 #define STEPSIZE_FAST                   8
310 #define STEPSIZE_VERY_FAST              16
311 #define STEPSIZE_EVEN_FASTER            32
312 #define STEPSIZE_SLOWER                 50      /* (symbolic value only) */
313 #define STEPSIZE_FASTER                 200     /* (symbolic value only) */
314 #define STEPSIZE_RESET                  100     /* (symbolic value only) */
315
316 /* values for change side for custom elements */
317 #define CH_SIDE_NONE                    MV_NONE
318 #define CH_SIDE_LEFT                    MV_LEFT
319 #define CH_SIDE_RIGHT                   MV_RIGHT
320 #define CH_SIDE_TOP                     MV_UP
321 #define CH_SIDE_BOTTOM                  MV_DOWN
322 #define CH_SIDE_LEFT_RIGHT              MV_HORIZONTAL
323 #define CH_SIDE_TOP_BOTTOM              MV_VERTICAL
324 #define CH_SIDE_ANY                     MV_ANY_DIRECTION
325
326 /* values for change player for custom elements */
327 #define CH_PLAYER_NONE                  PLAYER_BITS_NONE
328 #define CH_PLAYER_1                     PLAYER_BITS_1
329 #define CH_PLAYER_2                     PLAYER_BITS_2
330 #define CH_PLAYER_3                     PLAYER_BITS_3
331 #define CH_PLAYER_4                     PLAYER_BITS_4
332 #define CH_PLAYER_ANY                   PLAYER_BITS_ANY
333
334 /* values for change page for custom elements */
335 #define CH_PAGE_ANY_FILE                (0xff)
336 #define CH_PAGE_ANY                     (0xffffffff)
337
338 /* values for change power for custom elements */
339 #define CP_WHEN_EMPTY                   0
340 #define CP_WHEN_DIGGABLE                1
341 #define CP_WHEN_DESTRUCTIBLE            2
342 #define CP_WHEN_COLLECTIBLE             3
343 #define CP_WHEN_REMOVABLE               4
344 #define CP_WHEN_WALKABLE                5
345
346 /* values for change actions for custom elements (stored in level file) */
347 #define CA_NO_ACTION                    0
348 #define CA_EXIT_PLAYER                  1
349 #define CA_KILL_PLAYER                  2
350 #define CA_MOVE_PLAYER                  3
351 #define CA_RESTART_LEVEL                4
352 #define CA_SHOW_ENVELOPE                5
353 #define CA_SET_LEVEL_TIME               6
354 #define CA_SET_LEVEL_GEMS               7
355 #define CA_SET_LEVEL_SCORE              8
356 #define CA_SET_LEVEL_WIND               9
357 #define CA_SET_PLAYER_GRAVITY           10
358 #define CA_SET_PLAYER_KEYS              11
359 #define CA_SET_PLAYER_SPEED             12
360 #define CA_SET_PLAYER_SHIELD            13
361 #define CA_SET_PLAYER_ARTWORK           14
362 #define CA_SET_CE_SCORE                 15
363 #define CA_SET_CE_VALUE                 16
364 #define CA_SET_ENGINE_SCAN_MODE         17
365 #define CA_SET_PLAYER_INVENTORY         18
366 #define CA_SET_CE_ARTWORK               19
367 #define CA_SET_LEVEL_RANDOM_SEED        20
368
369 #define CA_HEADLINE_LEVEL_ACTIONS       250
370 #define CA_HEADLINE_PLAYER_ACTIONS      251
371 #define CA_HEADLINE_CE_ACTIONS          252
372 #define CA_HEADLINE_ENGINE_ACTIONS      253
373 #define CA_UNDEFINED                    255
374
375 /* values for change action mode for custom elements */
376 #define CA_MODE_UNDEFINED               0
377 #define CA_MODE_SET                     1
378 #define CA_MODE_ADD                     2
379 #define CA_MODE_SUBTRACT                3
380 #define CA_MODE_MULTIPLY                4
381 #define CA_MODE_DIVIDE                  5
382 #define CA_MODE_MODULO                  6
383
384 /* values for change action parameters for custom elements */
385 #define CA_ARG_MIN                      0
386 #define CA_ARG_0                        0
387 #define CA_ARG_1                        1
388 #define CA_ARG_2                        2
389 #define CA_ARG_3                        3
390 #define CA_ARG_4                        4
391 #define CA_ARG_5                        5
392 #define CA_ARG_6                        6
393 #define CA_ARG_7                        7
394 #define CA_ARG_8                        8
395 #define CA_ARG_9                        9
396 #define CA_ARG_10                       10
397 #define CA_ARG_100                      100
398 #define CA_ARG_1000                     1000
399 #define CA_ARG_MAX                      9999
400 #define CA_ARG_PLAYER                   10000
401 #define CA_ARG_PLAYER_1                 (CA_ARG_PLAYER + PLAYER_BITS_1)
402 #define CA_ARG_PLAYER_2                 (CA_ARG_PLAYER + PLAYER_BITS_2)
403 #define CA_ARG_PLAYER_3                 (CA_ARG_PLAYER + PLAYER_BITS_3)
404 #define CA_ARG_PLAYER_4                 (CA_ARG_PLAYER + PLAYER_BITS_4)
405 #define CA_ARG_PLAYER_ANY               (CA_ARG_PLAYER + PLAYER_BITS_ANY)
406 #define CA_ARG_PLAYER_TRIGGER           (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
407 #define CA_ARG_PLAYER_ACTION            (CA_ARG_PLAYER + PLAYER_BITS_ACTION)
408 #define CA_ARG_PLAYER_HEADLINE          (CA_ARG_PLAYER + 999)
409 #define CA_ARG_NUMBER                   11000
410 #define CA_ARG_NUMBER_MIN               (CA_ARG_NUMBER + 0)
411 #define CA_ARG_NUMBER_MAX               (CA_ARG_NUMBER + 1)
412 #define CA_ARG_NUMBER_RESET             (CA_ARG_NUMBER + 2)
413 #define CA_ARG_NUMBER_CE_SCORE          (CA_ARG_NUMBER + 3)
414 #define CA_ARG_NUMBER_CE_VALUE          (CA_ARG_NUMBER + 4)
415 #define CA_ARG_NUMBER_CE_DELAY          (CA_ARG_NUMBER + 5)
416 #define CA_ARG_NUMBER_LEVEL_TIME        (CA_ARG_NUMBER + 6)
417 #define CA_ARG_NUMBER_LEVEL_GEMS        (CA_ARG_NUMBER + 7)
418 #define CA_ARG_NUMBER_LEVEL_SCORE       (CA_ARG_NUMBER + 8)
419 #define CA_ARG_NUMBER_HEADLINE          (CA_ARG_NUMBER + 999)
420 #define CA_ARG_ELEMENT                  12000
421 #define CA_ARG_ELEMENT_RESET            (CA_ARG_ELEMENT + 0)
422 #define CA_ARG_ELEMENT_TARGET           (CA_ARG_ELEMENT + 1)
423 #define CA_ARG_ELEMENT_TRIGGER          (CA_ARG_ELEMENT + 2)
424 #define CA_ARG_ELEMENT_ACTION           (CA_ARG_ELEMENT + 7)
425 #define CA_ARG_ELEMENT_HEADLINE         (CA_ARG_ELEMENT + 997)
426 #define CA_ARG_ELEMENT_CV_TARGET        (CA_ARG_ELEMENT_TARGET)
427 #define CA_ARG_ELEMENT_CV_TRIGGER       (CA_ARG_ELEMENT_TRIGGER)
428 #define CA_ARG_ELEMENT_CV_ACTION        (CA_ARG_ELEMENT_ACTION)
429 #define CA_ARG_ELEMENT_CV_HEADLINE      (CA_ARG_ELEMENT_HEADLINE)
430 #define CA_ARG_ELEMENT_NR_TARGET        (CA_ARG_ELEMENT + 3)
431 #define CA_ARG_ELEMENT_NR_TRIGGER       (CA_ARG_ELEMENT + 4)
432 #define CA_ARG_ELEMENT_NR_ACTION        (CA_ARG_ELEMENT + 8)
433 #define CA_ARG_ELEMENT_NR_HEADLINE      (CA_ARG_ELEMENT + 998)
434 #define CA_ARG_ELEMENT_CS_TARGET        (CA_ARG_ELEMENT + 5)
435 #define CA_ARG_ELEMENT_CS_TRIGGER       (CA_ARG_ELEMENT + 6)
436 #define CA_ARG_ELEMENT_CS_ACTION        (CA_ARG_ELEMENT + 9)
437 #define CA_ARG_ELEMENT_CS_HEADLINE      (CA_ARG_ELEMENT + 999)
438 #define CA_ARG_SPEED                    13000
439 #define CA_ARG_SPEED_NOT_MOVING         (CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
440 #define CA_ARG_SPEED_VERY_SLOW          (CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
441 #define CA_ARG_SPEED_SLOW               (CA_ARG_SPEED + STEPSIZE_SLOW)
442 #define CA_ARG_SPEED_NORMAL             (CA_ARG_SPEED + STEPSIZE_NORMAL)
443 #define CA_ARG_SPEED_FAST               (CA_ARG_SPEED + STEPSIZE_FAST)
444 #define CA_ARG_SPEED_VERY_FAST          (CA_ARG_SPEED + STEPSIZE_VERY_FAST)
445 #define CA_ARG_SPEED_EVEN_FASTER        (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
446 #define CA_ARG_SPEED_SLOWER             (CA_ARG_SPEED + STEPSIZE_SLOWER)
447 #define CA_ARG_SPEED_FASTER             (CA_ARG_SPEED + STEPSIZE_FASTER)
448 #define CA_ARG_SPEED_RESET              (CA_ARG_SPEED + STEPSIZE_RESET)
449 #define CA_ARG_SPEED_HEADLINE           (CA_ARG_SPEED + 999)
450 #define CA_ARG_GRAVITY                  14000
451 #define CA_ARG_GRAVITY_OFF              (CA_ARG_GRAVITY + 0)
452 #define CA_ARG_GRAVITY_ON               (CA_ARG_GRAVITY + 1)
453 #define CA_ARG_GRAVITY_TOGGLE           (CA_ARG_GRAVITY + 2)
454 #define CA_ARG_GRAVITY_HEADLINE         (CA_ARG_GRAVITY + 999)
455 #define CA_ARG_DIRECTION                15000
456 #define CA_ARG_DIRECTION_NONE           (CA_ARG_DIRECTION + MV_NONE)
457 #define CA_ARG_DIRECTION_LEFT           (CA_ARG_DIRECTION + MV_LEFT)
458 #define CA_ARG_DIRECTION_RIGHT          (CA_ARG_DIRECTION + MV_RIGHT)
459 #define CA_ARG_DIRECTION_UP             (CA_ARG_DIRECTION + MV_UP)
460 #define CA_ARG_DIRECTION_DOWN           (CA_ARG_DIRECTION + MV_DOWN)
461 #define CA_ARG_DIRECTION_TRIGGER        (CA_ARG_DIRECTION + MV_TRIGGER)
462 #define CA_ARG_DIRECTION_TRIGGER_BACK   (CA_ARG_DIRECTION + MV_TRIGGER_BACK)
463 #define CA_ARG_DIRECTION_HEADLINE       (CA_ARG_DIRECTION + 999)
464 #define CA_ARG_SHIELD                   16000
465 #define CA_ARG_SHIELD_OFF               (CA_ARG_SHIELD + 0)
466 #define CA_ARG_SHIELD_NORMAL            (CA_ARG_SHIELD + 1)
467 #define CA_ARG_SHIELD_DEADLY            (CA_ARG_SHIELD + 2)
468 #define CA_ARG_SHIELD_HEADLINE          (CA_ARG_SHIELD + 999)
469 #define CA_ARG_SCAN_MODE                17000
470 #define CA_ARG_SCAN_MODE_NORMAL         (CA_ARG_SCAN_MODE + MV_NORMAL)
471 #define CA_ARG_SCAN_MODE_REVERSE        (CA_ARG_SCAN_MODE + MV_REVERSE)
472 #define CA_ARG_SCAN_MODE_HEADLINE       (CA_ARG_SCAN_MODE + 999)
473 #define CA_ARG_INVENTORY                18000
474 #define CA_ARG_INVENTORY_RESET          (CA_ARG_INVENTORY + 0)
475 #define CA_ARG_INVENTORY_RM_TARGET      (CA_ARG_INVENTORY + 1)
476 #define CA_ARG_INVENTORY_RM_TRIGGER     (CA_ARG_INVENTORY + 2)
477 #define CA_ARG_INVENTORY_RM_ACTION      (CA_ARG_INVENTORY + 3)
478 #define CA_ARG_INVENTORY_RM_FIRST       (CA_ARG_INVENTORY + 4)
479 #define CA_ARG_INVENTORY_RM_LAST        (CA_ARG_INVENTORY + 5)
480 #define CA_ARG_INVENTORY_RM_ALL         (CA_ARG_INVENTORY + 6)
481 #define CA_ARG_INVENTORY_HEADLINE       (CA_ARG_INVENTORY + 998)
482 #define CA_ARG_INVENTORY_RM_HEADLINE    (CA_ARG_INVENTORY + 999)
483 #define CA_ARG_UNDEFINED                65535
484
485 /* values for custom move patterns (bits 0 - 3: basic move directions) */
486 #define MV_BIT_TOWARDS_PLAYER           4
487 #define MV_BIT_AWAY_FROM_PLAYER         5
488 #define MV_BIT_ALONG_LEFT_SIDE          6
489 #define MV_BIT_ALONG_RIGHT_SIDE         7
490 #define MV_BIT_TURNING_LEFT             8
491 #define MV_BIT_TURNING_RIGHT            9
492 #define MV_BIT_WHEN_PUSHED              10
493 #define MV_BIT_MAZE_RUNNER              11
494 #define MV_BIT_MAZE_HUNTER              12
495 #define MV_BIT_WHEN_DROPPED             13
496 #define MV_BIT_TURNING_LEFT_RIGHT       14
497 #define MV_BIT_TURNING_RIGHT_LEFT       15
498 #define MV_BIT_TURNING_RANDOM           16
499 #define MV_BIT_WIND_DIRECTION           17
500
501 /* values for custom move patterns */
502 #define MV_TOWARDS_PLAYER               (1 << MV_BIT_TOWARDS_PLAYER)
503 #define MV_AWAY_FROM_PLAYER             (1 << MV_BIT_AWAY_FROM_PLAYER)
504 #define MV_ALONG_LEFT_SIDE              (1 << MV_BIT_ALONG_LEFT_SIDE)
505 #define MV_ALONG_RIGHT_SIDE             (1 << MV_BIT_ALONG_RIGHT_SIDE)
506 #define MV_TURNING_LEFT                 (1 << MV_BIT_TURNING_LEFT)
507 #define MV_TURNING_RIGHT                (1 << MV_BIT_TURNING_RIGHT)
508 #define MV_WHEN_PUSHED                  (1 << MV_BIT_WHEN_PUSHED)
509 #define MV_MAZE_RUNNER                  (1 << MV_BIT_MAZE_RUNNER)
510 #define MV_MAZE_HUNTER                  (1 << MV_BIT_MAZE_HUNTER)
511 #define MV_MAZE_RUNNER_STYLE            (MV_MAZE_RUNNER | MV_MAZE_HUNTER)
512 #define MV_WHEN_DROPPED                 (1 << MV_BIT_WHEN_DROPPED)
513 #define MV_TURNING_LEFT_RIGHT           (1 << MV_BIT_TURNING_LEFT_RIGHT)
514 #define MV_TURNING_RIGHT_LEFT           (1 << MV_BIT_TURNING_RIGHT_LEFT)
515 #define MV_TURNING_RANDOM               (1 << MV_BIT_TURNING_RANDOM)
516 #define MV_WIND_DIRECTION               (1 << MV_BIT_WIND_DIRECTION)
517
518 /* values for initial move direction */
519 #define MV_START_NONE                   (MV_NONE)
520 #define MV_START_AUTOMATIC              (MV_NONE)
521 #define MV_START_LEFT                   (MV_LEFT)
522 #define MV_START_RIGHT                  (MV_RIGHT)
523 #define MV_START_UP                     (MV_UP)
524 #define MV_START_DOWN                   (MV_DOWN)
525 #define MV_START_RANDOM                 (MV_ALL_DIRECTIONS)
526 #define MV_START_PREVIOUS               (MV_PREVIOUS)
527
528 /* values for elements left behind by custom elements */
529 #define LEAVE_TYPE_UNLIMITED            0
530 #define LEAVE_TYPE_LIMITED              1
531
532 /* values for slippery property for custom elements */
533 #define SLIPPERY_ANY_RANDOM             0
534 #define SLIPPERY_ANY_LEFT_RIGHT         1
535 #define SLIPPERY_ANY_RIGHT_LEFT         2
536 #define SLIPPERY_ONLY_LEFT              3
537 #define SLIPPERY_ONLY_RIGHT             4
538
539 /* values for explosion type for custom elements */
540 #define EXPLODES_3X3                    0
541 #define EXPLODES_1X1                    1
542 #define EXPLODES_CROSS                  2
543
544 /* macros for configurable properties */
545 #define IS_DIGGABLE(e)          HAS_PROPERTY(e, EP_DIGGABLE)
546 #define IS_COLLECTIBLE_ONLY(e)  HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
547 #define DONT_RUN_INTO(e)        HAS_PROPERTY(e, EP_DONT_RUN_INTO)
548 #define DONT_COLLIDE_WITH(e)    HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
549 #define DONT_TOUCH(e)           HAS_PROPERTY(e, EP_DONT_TOUCH)
550 #define IS_INDESTRUCTIBLE(e)    HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
551 #define IS_SLIPPERY(e)          HAS_PROPERTY(e, EP_SLIPPERY)
552 #define CAN_CHANGE(e)           HAS_PROPERTY(e, EP_CAN_CHANGE)
553 #define CAN_MOVE(e)             HAS_PROPERTY(e, EP_CAN_MOVE)
554 #define CAN_FALL(e)             HAS_PROPERTY(e, EP_CAN_FALL)
555 #define CAN_SMASH_PLAYER(e)     HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
556 #define CAN_SMASH_ENEMIES(e)    HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
557 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
558 #define EXPLODES_BY_FIRE(e)     HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
559 #define EXPLODES_SMASHED(e)     HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
560 #define EXPLODES_IMPACT(e)      HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
561 #define IS_WALKABLE_OVER(e)     HAS_PROPERTY(e, EP_WALKABLE_OVER)
562 #define IS_WALKABLE_INSIDE(e)   HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
563 #define IS_WALKABLE_UNDER(e)    HAS_PROPERTY(e, EP_WALKABLE_UNDER)
564 #define IS_PASSABLE_OVER(e)     HAS_PROPERTY(e, EP_PASSABLE_OVER)
565 #define IS_PASSABLE_INSIDE(e)   HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
566 #define IS_PASSABLE_UNDER(e)    HAS_PROPERTY(e, EP_PASSABLE_UNDER)
567 #define IS_DROPPABLE(e)         HAS_PROPERTY(e, EP_DROPPABLE)
568 #define EXPLODES_1X1_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
569 #define IS_PUSHABLE(e)          HAS_PROPERTY(e, EP_PUSHABLE)
570 #define EXPLODES_CROSS_OLD(e)   HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
571 #define IS_PROTECTED(e)         HAS_PROPERTY(e, EP_PROTECTED)
572 #define CAN_MOVE_INTO_ACID(e)   HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
573 #define IS_THROWABLE(e)         HAS_PROPERTY(e, EP_THROWABLE)
574 #define CAN_EXPLODE(e)          HAS_PROPERTY(e, EP_CAN_EXPLODE)
575 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
576 #define DONT_GET_HIT_BY(e)      HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
577
578 /* macros for special configurable properties */
579 #define IS_EM_SLIPPERY_WALL(e)  HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
580
581 /* macros for special graphics properties */
582 #define GFX_CRUMBLED(e)         HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
583
584 /* macros for pre-defined properties */
585 #define ELEM_IS_PLAYER(e)       HAS_PROPERTY(e, EP_PLAYER)
586 #define CAN_PASS_MAGIC_WALL(e)  HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
587 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
588 #define IS_SWITCHABLE(e)        HAS_PROPERTY(e, EP_SWITCHABLE)
589 #define IS_BD_ELEMENT(e)        HAS_PROPERTY(e, EP_BD_ELEMENT)
590 #define IS_SP_ELEMENT(e)        HAS_PROPERTY(e, EP_SP_ELEMENT)
591 #define IS_SB_ELEMENT(e)        HAS_PROPERTY(e, EP_SB_ELEMENT)
592 #define IS_GEM(e)               HAS_PROPERTY(e, EP_GEM)
593 #define IS_FOOD_DARK_YAMYAM(e)  HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
594 #define IS_FOOD_PENGUIN(e)      HAS_PROPERTY(e, EP_FOOD_PENGUIN)
595 #define IS_FOOD_PIG(e)          HAS_PROPERTY(e, EP_FOOD_PIG)
596 #define IS_HISTORIC_WALL(e)     HAS_PROPERTY(e, EP_HISTORIC_WALL)
597 #define IS_HISTORIC_SOLID(e)    HAS_PROPERTY(e, EP_HISTORIC_SOLID)
598 #define IS_CLASSIC_ENEMY(e)     HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
599 #define IS_BELT(e)              HAS_PROPERTY(e, EP_BELT)
600 #define IS_BELT_ACTIVE(e)       HAS_PROPERTY(e, EP_BELT_ACTIVE)
601 #define IS_BELT_SWITCH(e)       HAS_PROPERTY(e, EP_BELT_SWITCH)
602 #define IS_TUBE(e)              HAS_PROPERTY(e, EP_TUBE)
603 #define IS_ACID_POOL(e)         HAS_PROPERTY(e, EP_ACID_POOL)
604 #define IS_KEYGATE(e)           HAS_PROPERTY(e, EP_KEYGATE)
605 #define IS_AMOEBOID(e)          HAS_PROPERTY(e, EP_AMOEBOID)
606 #define IS_AMOEBALIVE(e)        HAS_PROPERTY(e, EP_AMOEBALIVE)
607 #define HAS_EDITOR_CONTENT(e)   HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
608 #define CAN_TURN_EACH_MOVE(e)   HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
609 #define CAN_GROW(e)             HAS_PROPERTY(e, EP_CAN_GROW)
610 #define IS_ACTIVE_BOMB(e)       HAS_PROPERTY(e, EP_ACTIVE_BOMB)
611 #define IS_INACTIVE(e)          HAS_PROPERTY(e, EP_INACTIVE)
612
613 /* macros for derived properties */
614 #define IS_ACCESSIBLE_OVER(e)   HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
615 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
616 #define IS_ACCESSIBLE_UNDER(e)  HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
617 #define IS_WALKABLE(e)          HAS_PROPERTY(e, EP_WALKABLE)
618 #define IS_PASSABLE(e)          HAS_PROPERTY(e, EP_PASSABLE)
619 #define IS_ACCESSIBLE(e)        HAS_PROPERTY(e, EP_ACCESSIBLE)
620 #define IS_COLLECTIBLE(e)       HAS_PROPERTY(e, EP_COLLECTIBLE)
621 #define IS_SNAPPABLE(e)         HAS_PROPERTY(e, EP_SNAPPABLE)
622 #define IS_WALL(e)              HAS_PROPERTY(e, EP_WALL)
623 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
624 #define IS_DRAGONFIRE_PROOF(e)  HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
625 #define IS_EXPLOSION_PROOF(e)   HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
626 #define CAN_SMASH(e)            HAS_PROPERTY(e, EP_CAN_SMASH)
627 #define EXPLODES_3X3_OLD(e)     HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
628 #define CAN_EXPLODE_BY_FIRE(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
629 #define CAN_EXPLODE_SMASHED(e)  HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
630 #define CAN_EXPLODE_IMPACT(e)   HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
631 #define IS_SP_PORT(e)           HAS_PROPERTY(e, EP_SP_PORT)
632 #define CAN_EXPLODE_BY_DRAGONFIRE(e)    \
633                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
634 #define CAN_EXPLODE_BY_EXPLOSION(e)     \
635                                 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
636 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
637 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
638 #define CAN_BE_CLONED_BY_ANDROID(e)     \
639                                 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
640
641 #define IS_EDITOR_CASCADE(e)    HAS_PROPERTY(e, EP_EDITOR_CASCADE)
642 #define IS_EDITOR_CASCADE_ACTIVE(e)     \
643                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
644 #define IS_EDITOR_CASCADE_INACTIVE(e)   \
645                                 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
646
647 #define HAS_ACTION(e)           HAS_PROPERTY(e, EP_HAS_ACTION)
648 #define CAN_CHANGE_OR_HAS_ACTION(e)     \
649                                 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
650
651 #define IS_OBSOLETE(e)          HAS_PROPERTY(e, EP_OBSOLETE)
652
653 /* special macros used in game engine */
654 #define IS_FILE_ELEMENT(e)      ((e) >= 0 &&                            \
655                                  (e) <= NUM_FILE_ELEMENTS)
656
657 #define IS_DRAWABLE_ELEMENT(e)  ((e) >= 0 &&                            \
658                                  (e) <= NUM_DRAWABLE_ELEMENTS)
659
660 #define IS_RUNTIME_ELEMENT(e)   ((e) >= 0 &&                            \
661                                  (e) <= NUM_RUNTIME_ELEMENTS)
662
663 #define IS_VALID_ELEMENT(e)     ((e) >= 0 &&                            \
664                                  (e) <= MAX_NUM_ELEMENTS)
665
666 #define IS_CUSTOM_ELEMENT(e)    ((e) >= EL_CUSTOM_START &&              \
667                                  (e) <= EL_CUSTOM_END)
668
669 #define IS_GROUP_ELEMENT(e)     ((e) >= EL_GROUP_START &&               \
670                                  (e) <= EL_GROUP_END)
671
672 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START &&  \
673                                  (e) <= EL_INTERNAL_CLIPBOARD_END)
674
675 #define IS_INTERNAL_ELEMENT(e)  ((e) >= EL_INTERNAL_START &&            \
676                                  (e) <= EL_INTERNAL_END)
677
678 #define IS_MM_ELEMENT(e)        ((e) >= EL_MM_START &&                  \
679                                  (e) <= EL_MM_END)
680
681 #define IS_DF_ELEMENT(e)        ((e) >= EL_DF_START &&                  \
682                                  (e) <= EL_DF_END)
683
684 #define IS_MM_MCDUFFIN(e)       ((e) >= EL_MM_MCDUFFIN_START &&         \
685                                  (e) <= EL_MM_MCDUFFIN_END)
686
687 #define IS_DF_LASER(e)          ((e) >= EL_DF_LASER_START &&            \
688                                  (e) <= EL_DF_LASER_END)
689
690 #define IS_MM_WALL(e)           (((e) >= EL_MM_WALL_START &&            \
691                                   (e) <= EL_MM_WALL_END) ||             \
692                                  ((e) >= EL_DF_WALL_START &&            \
693                                   (e) <= EL_DF_WALL_END))
694
695 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
696                                  (e) <= EL_DF_WALL_END)
697
698 #define IS_MM_WALL_EDITOR(e)    ((e) == EL_MM_STEEL_WALL ||             \
699                                  (e) == EL_MM_WOODEN_WALL ||            \
700                                  (e) == EL_MM_ICE_WALL ||               \
701                                  (e) == EL_MM_AMOEBA_WALL ||            \
702                                  (e) == EL_DF_STEEL_WALL ||             \
703                                  (e) == EL_DF_WOODEN_WALL)
704
705 #define IS_ENVELOPE(e)          ((e) >= EL_ENVELOPE_1 &&                \
706                                  (e) <= EL_ENVELOPE_4)
707
708 #define IS_BALLOON_ELEMENT(e)   ((e) == EL_BALLOON ||                   \
709                                  (e) == EL_BALLOON_SWITCH_LEFT ||       \
710                                  (e) == EL_BALLOON_SWITCH_RIGHT ||      \
711                                  (e) == EL_BALLOON_SWITCH_UP ||         \
712                                  (e) == EL_BALLOON_SWITCH_DOWN ||       \
713                                  (e) == EL_BALLOON_SWITCH_ANY ||        \
714                                  (e) == EL_BALLOON_SWITCH_NONE)
715
716 #define IS_RND_KEY(e)           ((e) >= EL_KEY_1 &&                     \
717                                  (e) <= EL_KEY_4)
718 #define IS_EM_KEY(e)            ((e) >= EL_EM_KEY_1 &&                  \
719                                  (e) <= EL_EM_KEY_4)
720 #define IS_EMC_KEY(e)           ((e) >= EL_EMC_KEY_5 &&                 \
721                                  (e) <= EL_EMC_KEY_8)
722 #define IS_KEY(e)               (IS_RND_KEY(e) ||                       \
723                                  IS_EM_KEY(e) ||                        \
724                                  IS_EMC_KEY(e))
725 #define RND_KEY_NR(e)           ((e) - EL_KEY_1)
726 #define EM_KEY_NR(e)            ((e) - EL_EM_KEY_1)
727 #define EMC_KEY_NR(e)           ((e) - EL_EMC_KEY_5 + 4)
728 #define KEY_NR(e)               (IS_RND_KEY(e) ? RND_KEY_NR(e) :        \
729                                  IS_EM_KEY(e)  ? EM_KEY_NR(e)  :        \
730                                  IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
731
732 #define IS_RND_GATE(e)          ((e) >= EL_GATE_1 &&                    \
733                                  (e) <= EL_GATE_4)
734 #define IS_EM_GATE(e)           ((e) >= EL_EM_GATE_1 &&                 \
735                                  (e) <= EL_EM_GATE_4)
736 #define IS_EMC_GATE(e)          ((e) >= EL_EMC_GATE_5 &&                \
737                                  (e) <= EL_EMC_GATE_8)
738 #define IS_DC_GATE(e)           ((e) == EL_DC_GATE_WHITE)
739 #define IS_GATE(e)              (IS_RND_GATE(e) ||                      \
740                                  IS_EM_GATE(e) ||                       \
741                                  IS_EMC_GATE(e) ||                      \
742                                  IS_DC_GATE(e))
743 #define RND_GATE_NR(e)          ((e) - EL_GATE_1)
744 #define EM_GATE_NR(e)           ((e) - EL_EM_GATE_1)
745 #define EMC_GATE_NR(e)          ((e) - EL_EMC_GATE_5 + 4)
746 #define GATE_NR(e)              (IS_RND_GATE(e) ? RND_GATE_NR(e) :      \
747                                  IS_EM_GATE(e) ?  EM_GATE_NR(e) :       \
748                                  IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
749
750 #define IS_RND_GATE_GRAY(e)     ((e) >= EL_GATE_1_GRAY &&               \
751                                  (e) <= EL_GATE_4_GRAY)
752 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&     \
753                                  (e) <= EL_GATE_4_GRAY_ACTIVE)
754 #define IS_EM_GATE_GRAY(e)      ((e) >= EL_EM_GATE_1_GRAY &&            \
755                                  (e) <= EL_EM_GATE_4_GRAY)
756 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&   \
757                                  (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
758 #define IS_EMC_GATE_GRAY(e)     ((e) >= EL_EMC_GATE_5_GRAY &&           \
759                                  (e) <= EL_EMC_GATE_8_GRAY)
760 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \
761                                  (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
762 #define IS_DC_GATE_GRAY(e)      ((e) == EL_DC_GATE_WHITE_GRAY)
763 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
764
765 #define IS_GATE_GRAY(e)         (IS_RND_GATE_GRAY(e) ||                 \
766                                  IS_EM_GATE_GRAY(e) ||                  \
767                                  IS_EMC_GATE_GRAY(e) ||                 \
768                                  IS_DC_GATE_GRAY(e))
769 #define IS_GATE_GRAY_ACTIVE(e)  (IS_RND_GATE_GRAY_ACTIVE(e) ||          \
770                                  IS_EM_GATE_GRAY_ACTIVE(e) ||           \
771                                  IS_EMC_GATE_GRAY_ACTIVE(e) ||          \
772                                  IS_DC_GATE_GRAY_ACTIVE(e))
773 #define RND_GATE_GRAY_NR(e)     ((e) - EL_GATE_1_GRAY)
774 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
775 #define EM_GATE_GRAY_NR(e)      ((e) - EL_EM_GATE_1_GRAY)
776 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
777 #define EMC_GATE_GRAY_NR(e)     ((e) - EL_EMC_GATE_5_GRAY + 4)
778 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
779 #define GATE_GRAY_NR(e)         (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
780                                  IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
781                                  IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
782
783 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID)
784
785 #define IS_EMC_PILLAR(e)        ((e) >= EL_EMC_WALL_1 &&                \
786                                  (e) <= EL_EMC_WALL_3)
787 #define IS_SP_CHIP(e)           ((e) == EL_SP_CHIP_SINGLE ||            \
788                                  (e) == EL_SP_CHIP_LEFT ||              \
789                                  (e) == EL_SP_CHIP_RIGHT ||             \
790                                  (e) == EL_SP_CHIP_TOP ||               \
791                                  (e) == EL_SP_CHIP_BOTTOM)
792 #define IS_SP_HARDWARE_BASE(e)  ((e) == EL_SP_HARDWARE_BASE_1 ||        \
793                                  (e) == EL_SP_HARDWARE_BASE_2 ||        \
794                                  (e) == EL_SP_HARDWARE_BASE_3 ||        \
795                                  (e) == EL_SP_HARDWARE_BASE_4 ||        \
796                                  (e) == EL_SP_HARDWARE_BASE_5 ||        \
797                                  (e) == EL_SP_HARDWARE_BASE_6)
798
799 #define IS_DC_STEELWALL_2(e)    ((e) >= EL_DC_STEELWALL_2_LEFT &&       \
800                                  (e) <= EL_DC_STEELWALL_2_SINGLE)
801
802 #define MM_WALL_BASE(e)         ((e) & 0xfff0)
803 #define MM_WALL_BITS(e)         ((e) & 0x000f)
804
805 #define GFX_ELEMENT(e)          (element_info[e].gfx_element)
806
807 /* !!! CHECK THIS !!! */
808 #if 1
809 #define TILE_GFX_ELEMENT(x, y)                                          \
810                    (GfxElement[x][y] != EL_UNDEFINED &&                 \
811                     Feld[x][y] != EL_EXPLOSION ?                        \
812                     GfxElement[x][y] : Feld[x][y])
813 #else
814 #define TILE_GFX_ELEMENT(x, y)                                          \
815         GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&                 \
816                     Feld[x][y] != EL_EXPLOSION ?                        \
817                     GfxElement[x][y] : Feld[x][y])
818 #endif
819
820 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
821 /* (solution: add separate "use sound of element" to level file and editor) */
822 #if 0
823 #define SND_ELEMENT(e)          GFX_ELEMENT(e)
824 #else
825 #define SND_ELEMENT(e)          (e)
826 #endif
827
828 #define GROUP_NR(e)             ((e) - EL_GROUP_START)
829 #define IS_IN_GROUP(e, nr)      (element_info[e].in_group[nr] == TRUE)
830 #define IS_IN_GROUP_EL(e, ge)   (IS_IN_GROUP(e, (ge) - EL_GROUP_START))
831
832 #define IS_EQUAL_OR_IN_GROUP(e, ge)                                     \
833         (ge == EL_ANY_ELEMENT ? TRUE :                                  \
834          IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
835
836 #define IS_PLAYER(x, y)         (ELEM_IS_PLAYER(StorePlayer[x][y]))
837
838 #define IS_FREE(x, y)           (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
839 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY)
840
841 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
842 #define IS_FALLING(x,y)         (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
843 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
844
845 #define IS_MV_DIAGONAL(x)       ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
846
847 #define EL_CHANGED(e)           ((e) == EL_ROCK           ? EL_EMERALD :    \
848                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
849                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
850                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
851                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
852                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
853                                  EL_ROCK)
854 #define EL_CHANGED_BD(e)        ((e) == EL_ROCK           ? EL_BD_DIAMOND : \
855                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
856                                  EL_BD_ROCK)
857 #define EL_CHANGED_DC(e)        ((e) == EL_ROCK           ? EL_EMERALD :    \
858                                  (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
859                                  (e) == EL_EMERALD        ? EL_DIAMOND :    \
860                                  (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
861                                  (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
862                                  (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
863                                  (e) == EL_PEARL          ? EL_BOMB    :    \
864                                  (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
865                                  EL_ROCK)
866 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
867 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
868 #define TAPE_IS_EMPTY(x)        ((x).length == 0)
869 #define TAPE_IS_STOPPED(x)      (!(x).recording && !(x).playing)
870
871 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
872 #define SHIELD_ON(p)            ((p)->shield_normal_time_left > 0)
873
874 #define ENEMY_PROTECTED_FIELD(x,y)      (IS_PROTECTED(Feld[x][y]) ||       \
875                                          IS_PROTECTED(Back[x][y]))
876 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
877 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||    \
878                                          ENEMY_PROTECTED_FIELD(x, y))
879 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||    \
880                                          EXPLOSION_PROTECTED_FIELD(x, y))
881
882 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching &&                   \
883                                  (p)->switch_x == (x) && (p)->switch_y == (y))
884
885 #define PLAYER_DROPPING(p,x,y)  ((p)->is_dropping &&                    \
886                                  (p)->drop_x == (x) && (p)->drop_y == (y))
887
888 #define PLAYER_NR_GFX(g,i)      ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
889
890 #define GET_PLAYER_ELEMENT(e)   ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
891                                  (e) : EL_PLAYER_1)
892
893 #define GET_PLAYER_NR(e)        (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
894
895 #define ANIM_FRAMES(g)          (graphic_info[g].anim_frames)
896 #define ANIM_DELAY(g)           (graphic_info[g].anim_delay)
897 #define ANIM_MODE(g)            (graphic_info[g].anim_mode)
898
899 #define IS_ANIM_MODE_CE(g)      (graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
900                                                               ANIM_CE_SCORE |  \
901                                                               ANIM_CE_DELAY))
902 #define IS_ANIMATED(g)          (ANIM_FRAMES(g) > 1)
903 #define IS_NEW_DELAY(f, g)      ((f) % ANIM_DELAY(g) == 0)
904 #define IS_NEW_FRAME(f, g)      (IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
905 #define IS_NEXT_FRAME(f, g)     (IS_NEW_FRAME(f, g) && (f) > 0)
906
907 #define IS_LOOP_SOUND(s)        (sound_info[s].loop)
908 #define IS_LOOP_MUSIC(s)        (music_info[s].loop)
909
910 #define IS_SPECIAL_GFX_ARG(a)   ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
911
912 #define IS_GLOBAL_ANIM_PART(a)  ((a) >= 0 && (a) < NUM_GLOBAL_ANIM_PARTS)
913
914 #define EL_CASCADE_ACTIVE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
915 #define EL_CASCADE_INACTIVE(e)  (IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
916 #define EL_CASCADE_TOGGLE(e)    (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
917                                  IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
918
919 #define EL_NAME(e)              ((e) >= 0 ? element_info[e].token_name : "(?)")
920 #define MV_TEXT(d)              ((d) == MV_NONE  ? "MV_NONE"  :         \
921                                  (d) == MV_LEFT  ? "MV_LEFT"  :         \
922                                  (d) == MV_RIGHT ? "MV_RIGHT" :         \
923                                  (d) == MV_UP    ? "MV_UP"    :         \
924                                  (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
925
926 #define ELEMENT_ACTIVE(e)       (ActiveElement[e])
927 #define BUTTON_ACTIVE(b)        (ActiveButton[b])
928 #define FONT_ACTIVE(f)          (ActiveFont[f])
929
930 /* fundamental game speed values */
931 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
932 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
933
934 /* boundaries of arrays etc. */
935 #define MAX_LEVEL_NAME_LEN      32
936 #define MAX_LEVEL_AUTHOR_LEN    32
937 #define MAX_ELEMENT_NAME_LEN    32
938 #define MAX_TAPES_PER_SET       1024
939 #define MAX_SCORE_ENTRIES       100
940 #define MAX_NUM_TITLE_IMAGES    5
941 #define MAX_NUM_TITLE_MESSAGES  5
942
943 #define MAX_NUM_AMOEBA          100
944
945 #define NUM_ENVELOPES           4
946 #define MIN_ENVELOPE_XSIZE      1
947 #define MIN_ENVELOPE_YSIZE      1
948 #define MAX_ENVELOPE_XSIZE      30
949 #define MAX_ENVELOPE_YSIZE      20
950 #define MAX_ENVELOPE_TEXT_LEN   (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
951 #define MIN_CHANGE_PAGES        1
952 #define MAX_CHANGE_PAGES        32
953 #define MIN_ELEMENTS_IN_GROUP   1
954 #define MAX_ELEMENTS_IN_GROUP   16
955 #define MIN_ANDROID_ELEMENTS    1
956 #define MAX_ANDROID_ELEMENTS    16
957
958 /* values for elements with content */
959 #define MIN_ELEMENT_CONTENTS    1
960 #define STD_ELEMENT_CONTENTS    4
961 #define MAX_ELEMENT_CONTENTS    8
962
963 /* values for initial player inventory */
964 #define MIN_INITIAL_INVENTORY_SIZE      1
965 #define MAX_INITIAL_INVENTORY_SIZE      8
966
967 /* often used screen positions */
968 #define TILESIZE                32
969 #define TILEX                   TILESIZE
970 #define TILEY                   TILESIZE
971 #define TILEX_VAR               TILESIZE_VAR
972 #define TILEY_VAR               TILESIZE_VAR
973 #define MINI_TILESIZE           (TILESIZE / 2)
974 #define MINI_TILEX              MINI_TILESIZE
975 #define MINI_TILEY              MINI_TILESIZE
976 #define MICRO_TILESIZE          (TILESIZE / 8)
977 #define MICRO_TILEX             MICRO_TILESIZE
978 #define MICRO_TILEY             MICRO_TILESIZE
979 #define MIDPOSX                 (SCR_FIELDX / 2)
980 #define MIDPOSY                 (SCR_FIELDY / 2)
981 #define FXSIZE                  ((2 + SCR_FIELDX + 2) * TILEX_VAR)
982 #define FYSIZE                  ((2 + SCR_FIELDY + 2) * TILEY_VAR)
983
984 #define MICROLEVEL_XSIZE        ((STD_LEV_FIELDX + 2) * MICRO_TILEX)
985 #define MICROLEVEL_YSIZE        ((STD_LEV_FIELDY + 2) * MICRO_TILEY)
986 #define MICROLEVEL_XPOS         (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
987 #define MICROLEVEL_YPOS         (SY + 12 * TILEY - MICRO_TILEY)
988 #define MICROLABEL1_YPOS        (MICROLEVEL_YPOS - 36)
989 #define MICROLABEL2_YPOS        (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
990
991 /* values for GfxRedraw */
992 #define GFX_REDRAW_NONE                         (0)
993 #define GFX_REDRAW_TILE                         (1 << 0)
994 #define GFX_REDRAW_TILE_CRUMBLED                (1 << 1)
995 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS     (1 << 2)
996 #define GFX_REDRAW_TILE_TWINKLED                (1 << 3)
997
998 /* score for elements */
999 #define SC_EMERALD              0
1000 #define SC_DIAMOND              1
1001 #define SC_BUG                  2
1002 #define SC_SPACESHIP            3
1003 #define SC_YAMYAM               4
1004 #define SC_ROBOT                5
1005 #define SC_PACMAN               6
1006 #define SC_NUT                  7
1007 #define SC_DYNAMITE             8
1008 #define SC_KEY                  9
1009 #define SC_TIME_BONUS           10
1010 #define SC_CRYSTAL              11
1011 #define SC_PEARL                12
1012 #define SC_SHIELD               13
1013 #define SC_ELEM_BONUS           14
1014 #define SC_UNKNOWN_15           15
1015
1016 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
1017
1018
1019 /* "real" level file elements */
1020 #define EL_UNDEFINED                    -1
1021
1022 #define EL_EMPTY_SPACE                  0
1023 #define EL_EMPTY                        EL_EMPTY_SPACE
1024 #define EL_SAND                         1
1025 #define EL_WALL                         2
1026 #define EL_WALL_SLIPPERY                3
1027 #define EL_ROCK                         4
1028 #define EL_KEY_OBSOLETE                 5       /* obsolete; now EL_KEY_1 */
1029 #define EL_EMERALD                      6
1030 #define EL_EXIT_CLOSED                  7
1031 #define EL_PLAYER_OBSOLETE              8       /* obsolete; now EL_PLAYER_1 */
1032 #define EL_BUG                          9
1033 #define EL_SPACESHIP                    10
1034 #define EL_YAMYAM                       11
1035 #define EL_ROBOT                        12
1036 #define EL_STEELWALL                    13
1037 #define EL_DIAMOND                      14
1038 #define EL_AMOEBA_DEAD                  15
1039 #define EL_QUICKSAND_EMPTY              16
1040 #define EL_QUICKSAND_FULL               17
1041 #define EL_AMOEBA_DROP                  18
1042 #define EL_BOMB                         19
1043 #define EL_MAGIC_WALL                   20
1044 #define EL_SPEED_PILL                   21
1045 #define EL_ACID                         22
1046 #define EL_AMOEBA_WET                   23
1047 #define EL_AMOEBA_DRY                   24
1048 #define EL_NUT                          25
1049 #define EL_GAME_OF_LIFE                 26
1050 #define EL_BIOMAZE                      27
1051 #define EL_DYNAMITE_ACTIVE              28
1052 #define EL_STONEBLOCK                   29
1053 #define EL_ROBOT_WHEEL                  30
1054 #define EL_ROBOT_WHEEL_ACTIVE           31
1055 #define EL_KEY_1                        32
1056 #define EL_KEY_2                        33
1057 #define EL_KEY_3                        34
1058 #define EL_KEY_4                        35
1059 #define EL_GATE_1                       36
1060 #define EL_GATE_2                       37
1061 #define EL_GATE_3                       38
1062 #define EL_GATE_4                       39
1063 #define EL_GATE_1_GRAY                  40
1064 #define EL_GATE_2_GRAY                  41
1065 #define EL_GATE_3_GRAY                  42
1066 #define EL_GATE_4_GRAY                  43
1067 #define EL_DYNAMITE                     44
1068 #define EL_PACMAN                       45
1069 #define EL_INVISIBLE_WALL               46
1070 #define EL_LAMP                         47
1071 #define EL_LAMP_ACTIVE                  48
1072 #define EL_WALL_EMERALD                 49
1073 #define EL_WALL_DIAMOND                 50
1074 #define EL_AMOEBA_FULL                  51
1075 #define EL_BD_AMOEBA                    52
1076 #define EL_TIME_ORB_FULL                53
1077 #define EL_TIME_ORB_EMPTY               54
1078 #define EL_EXPANDABLE_WALL              55
1079 #define EL_BD_DIAMOND                   56
1080 #define EL_EMERALD_YELLOW               57
1081 #define EL_WALL_BD_DIAMOND              58
1082 #define EL_WALL_EMERALD_YELLOW          59
1083 #define EL_DARK_YAMYAM                  60
1084 #define EL_BD_MAGIC_WALL                61
1085 #define EL_INVISIBLE_STEELWALL          62
1086 #define EL_SOKOBAN_FIELD_PLAYER         63
1087 #define EL_DYNABOMB_INCREASE_NUMBER     64
1088 #define EL_DYNABOMB_INCREASE_SIZE       65
1089 #define EL_DYNABOMB_INCREASE_POWER      66
1090 #define EL_SOKOBAN_OBJECT               67
1091 #define EL_SOKOBAN_FIELD_EMPTY          68
1092 #define EL_SOKOBAN_FIELD_FULL           69
1093 #define EL_BD_BUTTERFLY_RIGHT           70
1094 #define EL_BD_BUTTERFLY_UP              71
1095 #define EL_BD_BUTTERFLY_LEFT            72
1096 #define EL_BD_BUTTERFLY_DOWN            73
1097 #define EL_BD_FIREFLY_RIGHT             74
1098 #define EL_BD_FIREFLY_UP                75
1099 #define EL_BD_FIREFLY_LEFT              76
1100 #define EL_BD_FIREFLY_DOWN              77
1101 #define EL_BD_BUTTERFLY_1               EL_BD_BUTTERFLY_DOWN
1102 #define EL_BD_BUTTERFLY_2               EL_BD_BUTTERFLY_LEFT
1103 #define EL_BD_BUTTERFLY_3               EL_BD_BUTTERFLY_UP
1104 #define EL_BD_BUTTERFLY_4               EL_BD_BUTTERFLY_RIGHT
1105 #define EL_BD_FIREFLY_1                 EL_BD_FIREFLY_LEFT
1106 #define EL_BD_FIREFLY_2                 EL_BD_FIREFLY_DOWN
1107 #define EL_BD_FIREFLY_3                 EL_BD_FIREFLY_RIGHT
1108 #define EL_BD_FIREFLY_4                 EL_BD_FIREFLY_UP
1109 #define EL_BD_BUTTERFLY                 78
1110 #define EL_BD_FIREFLY                   79
1111 #define EL_PLAYER_1                     80
1112 #define EL_PLAYER_2                     81
1113 #define EL_PLAYER_3                     82
1114 #define EL_PLAYER_4                     83
1115 #define EL_BUG_RIGHT                    84
1116 #define EL_BUG_UP                       85
1117 #define EL_BUG_LEFT                     86
1118 #define EL_BUG_DOWN                     87
1119 #define EL_SPACESHIP_RIGHT              88
1120 #define EL_SPACESHIP_UP                 89
1121 #define EL_SPACESHIP_LEFT               90
1122 #define EL_SPACESHIP_DOWN               91
1123 #define EL_PACMAN_RIGHT                 92
1124 #define EL_PACMAN_UP                    93
1125 #define EL_PACMAN_LEFT                  94
1126 #define EL_PACMAN_DOWN                  95
1127 #define EL_EMERALD_RED                  96
1128 #define EL_EMERALD_PURPLE               97
1129 #define EL_WALL_EMERALD_RED             98
1130 #define EL_WALL_EMERALD_PURPLE          99
1131 #define EL_ACID_POOL_TOPLEFT            100
1132 #define EL_ACID_POOL_TOPRIGHT           101
1133 #define EL_ACID_POOL_BOTTOMLEFT         102
1134 #define EL_ACID_POOL_BOTTOM             103
1135 #define EL_ACID_POOL_BOTTOMRIGHT        104
1136 #define EL_BD_WALL                      105
1137 #define EL_BD_ROCK                      106
1138 #define EL_EXIT_OPEN                    107
1139 #define EL_BLACK_ORB                    108
1140 #define EL_AMOEBA_TO_DIAMOND            109
1141 #define EL_MOLE                         110
1142 #define EL_PENGUIN                      111
1143 #define EL_SATELLITE                    112
1144 #define EL_ARROW_LEFT                   113
1145 #define EL_ARROW_RIGHT                  114
1146 #define EL_ARROW_UP                     115
1147 #define EL_ARROW_DOWN                   116
1148 #define EL_PIG                          117
1149 #define EL_DRAGON                       118
1150
1151 #define EL_EM_KEY_1_FILE_OBSOLETE       119     /* obsolete; now EL_EM_KEY_1 */
1152
1153 #define EL_CHAR_START                   120
1154 #define EL_CHAR_ASCII0                  (EL_CHAR_START  - 32)
1155 #define EL_CHAR_ASCII0_START            (EL_CHAR_ASCII0 + 32)
1156
1157 #include "conf_chr.h"   /* include auto-generated data structure definitions */
1158
1159 #define EL_CHAR_ASCII0_END              (EL_CHAR_ASCII0 + 111)
1160 #define EL_CHAR_END                     (EL_CHAR_START  + 79)
1161
1162 #define EL_CHAR(c)                      (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1163
1164 #define EL_EXPANDABLE_WALL_HORIZONTAL   200
1165 #define EL_EXPANDABLE_WALL_VERTICAL     201
1166 #define EL_EXPANDABLE_WALL_ANY          202
1167
1168 #define EL_EM_GATE_1                    203
1169 #define EL_EM_GATE_2                    204
1170 #define EL_EM_GATE_3                    205
1171 #define EL_EM_GATE_4                    206
1172
1173 #define EL_EM_KEY_2_FILE_OBSOLETE       207     /* obsolete; now EL_EM_KEY_2 */
1174 #define EL_EM_KEY_3_FILE_OBSOLETE       208     /* obsolete; now EL_EM_KEY_3 */
1175 #define EL_EM_KEY_4_FILE_OBSOLETE       209     /* obsolete; now EL_EM_KEY_4 */
1176
1177 #define EL_SP_START                     210
1178 #define EL_SP_EMPTY_SPACE               (EL_SP_START + 0)
1179 #define EL_SP_EMPTY                     EL_SP_EMPTY_SPACE
1180 #define EL_SP_ZONK                      (EL_SP_START + 1)
1181 #define EL_SP_BASE                      (EL_SP_START + 2)
1182 #define EL_SP_MURPHY                    (EL_SP_START + 3)
1183 #define EL_SP_INFOTRON                  (EL_SP_START + 4)
1184 #define EL_SP_CHIP_SINGLE               (EL_SP_START + 5)
1185 #define EL_SP_HARDWARE_GRAY             (EL_SP_START + 6)
1186 #define EL_SP_EXIT_CLOSED               (EL_SP_START + 7)
1187 #define EL_SP_DISK_ORANGE               (EL_SP_START + 8)
1188 #define EL_SP_PORT_RIGHT                (EL_SP_START + 9)
1189 #define EL_SP_PORT_DOWN                 (EL_SP_START + 10)
1190 #define EL_SP_PORT_LEFT                 (EL_SP_START + 11)
1191 #define EL_SP_PORT_UP                   (EL_SP_START + 12)
1192 #define EL_SP_GRAVITY_PORT_RIGHT        (EL_SP_START + 13)
1193 #define EL_SP_GRAVITY_PORT_DOWN         (EL_SP_START + 14)
1194 #define EL_SP_GRAVITY_PORT_LEFT         (EL_SP_START + 15)
1195 #define EL_SP_GRAVITY_PORT_UP           (EL_SP_START + 16)
1196 #define EL_SP_SNIKSNAK                  (EL_SP_START + 17)
1197 #define EL_SP_DISK_YELLOW               (EL_SP_START + 18)
1198 #define EL_SP_TERMINAL                  (EL_SP_START + 19)
1199 #define EL_SP_DISK_RED                  (EL_SP_START + 20)
1200 #define EL_SP_PORT_VERTICAL             (EL_SP_START + 21)
1201 #define EL_SP_PORT_HORIZONTAL           (EL_SP_START + 22)
1202 #define EL_SP_PORT_ANY                  (EL_SP_START + 23)
1203 #define EL_SP_ELECTRON                  (EL_SP_START + 24)
1204 #define EL_SP_BUGGY_BASE                (EL_SP_START + 25)
1205 #define EL_SP_CHIP_LEFT                 (EL_SP_START + 26)
1206 #define EL_SP_CHIP_RIGHT                (EL_SP_START + 27)
1207 #define EL_SP_HARDWARE_BASE_1           (EL_SP_START + 28)
1208 #define EL_SP_HARDWARE_GREEN            (EL_SP_START + 29)
1209 #define EL_SP_HARDWARE_BLUE             (EL_SP_START + 30)
1210 #define EL_SP_HARDWARE_RED              (EL_SP_START + 31)
1211 #define EL_SP_HARDWARE_YELLOW           (EL_SP_START + 32)
1212 #define EL_SP_HARDWARE_BASE_2           (EL_SP_START + 33)
1213 #define EL_SP_HARDWARE_BASE_3           (EL_SP_START + 34)
1214 #define EL_SP_HARDWARE_BASE_4           (EL_SP_START + 35)
1215 #define EL_SP_HARDWARE_BASE_5           (EL_SP_START + 36)
1216 #define EL_SP_HARDWARE_BASE_6           (EL_SP_START + 37)
1217 #define EL_SP_CHIP_TOP                  (EL_SP_START + 38)
1218 #define EL_SP_CHIP_BOTTOM               (EL_SP_START + 39)
1219 #define EL_SP_END                       (EL_SP_START + 39)
1220
1221 #define EL_EM_GATE_1_GRAY               250
1222 #define EL_EM_GATE_2_GRAY               251
1223 #define EL_EM_GATE_3_GRAY               252
1224 #define EL_EM_GATE_4_GRAY               253
1225
1226 #define EL_EM_DYNAMITE                  254
1227 #define EL_EM_DYNAMITE_ACTIVE           255
1228
1229 #define EL_PEARL                        256
1230 #define EL_CRYSTAL                      257
1231 #define EL_WALL_PEARL                   258
1232 #define EL_WALL_CRYSTAL                 259
1233 #define EL_DC_GATE_WHITE                260
1234 #define EL_DC_GATE_WHITE_GRAY           261
1235 #define EL_DC_KEY_WHITE                 262
1236 #define EL_SHIELD_NORMAL                263
1237 #define EL_EXTRA_TIME                   264
1238 #define EL_SWITCHGATE_OPEN              265
1239 #define EL_SWITCHGATE_CLOSED            266
1240 #define EL_SWITCHGATE_SWITCH_UP         267
1241 #define EL_SWITCHGATE_SWITCH_DOWN       268
1242
1243 #define EL_UNUSED_269                   269
1244 #define EL_UNUSED_270                   270
1245
1246 #define EL_CONVEYOR_BELT_1_LEFT          271
1247 #define EL_CONVEYOR_BELT_1_MIDDLE        272
1248 #define EL_CONVEYOR_BELT_1_RIGHT         273
1249 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT   274
1250 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1251 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT  276
1252 #define EL_CONVEYOR_BELT_2_LEFT          277
1253 #define EL_CONVEYOR_BELT_2_MIDDLE        278
1254 #define EL_CONVEYOR_BELT_2_RIGHT         279
1255 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT   280
1256 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1257 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT  282
1258 #define EL_CONVEYOR_BELT_3_LEFT          283
1259 #define EL_CONVEYOR_BELT_3_MIDDLE        284
1260 #define EL_CONVEYOR_BELT_3_RIGHT         285
1261 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT   286
1262 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1263 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT  288
1264 #define EL_CONVEYOR_BELT_4_LEFT          289
1265 #define EL_CONVEYOR_BELT_4_MIDDLE        290
1266 #define EL_CONVEYOR_BELT_4_RIGHT         291
1267 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT   292
1268 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1269 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT  294
1270 #define EL_LANDMINE                     295
1271 #define EL_ENVELOPE_OBSOLETE            296   /* obsolete; now EL_ENVELOPE_1 */
1272 #define EL_LIGHT_SWITCH                 297
1273 #define EL_LIGHT_SWITCH_ACTIVE          298
1274 #define EL_SIGN_EXCLAMATION             299
1275 #define EL_SIGN_RADIOACTIVITY           300
1276 #define EL_SIGN_STOP                    301
1277 #define EL_SIGN_WHEELCHAIR              302
1278 #define EL_SIGN_PARKING                 303
1279 #define EL_SIGN_NO_ENTRY                304
1280 #define EL_SIGN_UNUSED_1                305
1281 #define EL_SIGN_GIVE_WAY                306
1282 #define EL_SIGN_ENTRY_FORBIDDEN         307
1283 #define EL_SIGN_EMERGENCY_EXIT          308
1284 #define EL_SIGN_YIN_YANG                309
1285 #define EL_SIGN_UNUSED_2                310
1286 #define EL_MOLE_LEFT                    311
1287 #define EL_MOLE_RIGHT                   312
1288 #define EL_MOLE_UP                      313
1289 #define EL_MOLE_DOWN                    314
1290 #define EL_STEELWALL_SLIPPERY           315
1291 #define EL_INVISIBLE_SAND               316
1292 #define EL_DX_UNKNOWN_15                317
1293 #define EL_DX_UNKNOWN_42                318
1294
1295 #define EL_UNUSED_319                   319
1296 #define EL_UNUSED_320                   320
1297
1298 #define EL_SHIELD_DEADLY                321
1299 #define EL_TIMEGATE_OPEN                322
1300 #define EL_TIMEGATE_CLOSED              323
1301 #define EL_TIMEGATE_SWITCH_ACTIVE       324
1302 #define EL_TIMEGATE_SWITCH              325
1303
1304 #define EL_BALLOON                      326
1305 #define EL_BALLOON_SWITCH_LEFT          327
1306 #define EL_BALLOON_SWITCH_RIGHT         328
1307 #define EL_BALLOON_SWITCH_UP            329
1308 #define EL_BALLOON_SWITCH_DOWN          330
1309 #define EL_BALLOON_SWITCH_ANY           331
1310
1311 #define EL_EMC_STEELWALL_1              332
1312 #define EL_EMC_STEELWALL_2              333
1313 #define EL_EMC_STEELWALL_3              334
1314 #define EL_EMC_STEELWALL_4              335
1315 #define EL_EMC_WALL_1                   336
1316 #define EL_EMC_WALL_2                   337
1317 #define EL_EMC_WALL_3                   338
1318 #define EL_EMC_WALL_4                   339
1319 #define EL_EMC_WALL_5                   340
1320 #define EL_EMC_WALL_6                   341
1321 #define EL_EMC_WALL_7                   342
1322 #define EL_EMC_WALL_8                   343
1323
1324 #define EL_TUBE_ANY                     344
1325 #define EL_TUBE_VERTICAL                345
1326 #define EL_TUBE_HORIZONTAL              346
1327 #define EL_TUBE_VERTICAL_LEFT           347
1328 #define EL_TUBE_VERTICAL_RIGHT          348
1329 #define EL_TUBE_HORIZONTAL_UP           349
1330 #define EL_TUBE_HORIZONTAL_DOWN         350
1331 #define EL_TUBE_LEFT_UP                 351
1332 #define EL_TUBE_LEFT_DOWN               352
1333 #define EL_TUBE_RIGHT_UP                353
1334 #define EL_TUBE_RIGHT_DOWN              354
1335 #define EL_SPRING                       355
1336 #define EL_TRAP                         356
1337 #define EL_DX_SUPABOMB                  357
1338
1339 #define EL_UNUSED_358                   358
1340 #define EL_UNUSED_359                   359
1341
1342 /* ---------- begin of custom elements section ----------------------------- */
1343 #define EL_CUSTOM_START                 360
1344
1345 #include "conf_cus.h"   /* include auto-generated data structure definitions */
1346
1347 #define NUM_CUSTOM_ELEMENTS             256
1348 #define EL_CUSTOM_END                   615
1349 /* ---------- end of custom elements section ------------------------------- */
1350
1351 #define EL_EM_KEY_1                     616
1352 #define EL_EM_KEY_2                     617
1353 #define EL_EM_KEY_3                     618
1354 #define EL_EM_KEY_4                     619
1355 #define EL_ENVELOPE_1                   620
1356 #define EL_ENVELOPE_2                   621
1357 #define EL_ENVELOPE_3                   622
1358 #define EL_ENVELOPE_4                   623
1359
1360 /* ---------- begin of group elements section ------------------------------ */
1361 #define EL_GROUP_START                  624
1362
1363 #include "conf_grp.h"   /* include auto-generated data structure definitions */
1364
1365 #define NUM_GROUP_ELEMENTS              32
1366 #define EL_GROUP_END                    655
1367 /* ---------- end of custom elements section ------------------------------- */
1368
1369 #define EL_UNKNOWN                      656
1370 #define EL_TRIGGER_ELEMENT              657
1371 #define EL_TRIGGER_PLAYER               658
1372
1373 /* SP style elements */
1374 #define EL_SP_GRAVITY_ON_PORT_RIGHT     659
1375 #define EL_SP_GRAVITY_ON_PORT_DOWN      660
1376 #define EL_SP_GRAVITY_ON_PORT_LEFT      661
1377 #define EL_SP_GRAVITY_ON_PORT_UP        662
1378 #define EL_SP_GRAVITY_OFF_PORT_RIGHT    663
1379 #define EL_SP_GRAVITY_OFF_PORT_DOWN     664
1380 #define EL_SP_GRAVITY_OFF_PORT_LEFT     665
1381 #define EL_SP_GRAVITY_OFF_PORT_UP       666
1382
1383 /* EMC style elements */
1384 #define EL_BALLOON_SWITCH_NONE          667
1385 #define EL_EMC_GATE_5                   668
1386 #define EL_EMC_GATE_6                   669
1387 #define EL_EMC_GATE_7                   670
1388 #define EL_EMC_GATE_8                   671
1389 #define EL_EMC_GATE_5_GRAY              672
1390 #define EL_EMC_GATE_6_GRAY              673
1391 #define EL_EMC_GATE_7_GRAY              674
1392 #define EL_EMC_GATE_8_GRAY              675
1393 #define EL_EMC_KEY_5                    676
1394 #define EL_EMC_KEY_6                    677
1395 #define EL_EMC_KEY_7                    678
1396 #define EL_EMC_KEY_8                    679
1397 #define EL_EMC_ANDROID                  680
1398 #define EL_EMC_GRASS                    681
1399 #define EL_EMC_MAGIC_BALL               682
1400 #define EL_EMC_MAGIC_BALL_ACTIVE        683
1401 #define EL_EMC_MAGIC_BALL_SWITCH        684
1402 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685
1403 #define EL_EMC_SPRING_BUMPER            686
1404 #define EL_EMC_PLANT                    687
1405 #define EL_EMC_LENSES                   688
1406 #define EL_EMC_MAGNIFIER                689
1407 #define EL_EMC_WALL_9                   690
1408 #define EL_EMC_WALL_10                  691
1409 #define EL_EMC_WALL_11                  692
1410 #define EL_EMC_WALL_12                  693
1411 #define EL_EMC_WALL_13                  694
1412 #define EL_EMC_WALL_14                  695
1413 #define EL_EMC_WALL_15                  696
1414 #define EL_EMC_WALL_16                  697
1415 #define EL_EMC_WALL_SLIPPERY_1          698
1416 #define EL_EMC_WALL_SLIPPERY_2          699
1417 #define EL_EMC_WALL_SLIPPERY_3          700
1418 #define EL_EMC_WALL_SLIPPERY_4          701
1419 #define EL_EMC_FAKE_GRASS               702
1420 #define EL_EMC_FAKE_ACID                703
1421 #define EL_EMC_DRIPPER                  704
1422
1423 #define EL_TRIGGER_CE_VALUE             705
1424 #define EL_TRIGGER_CE_SCORE             706
1425 #define EL_CURRENT_CE_VALUE             707
1426 #define EL_CURRENT_CE_SCORE             708
1427
1428 #define EL_YAMYAM_LEFT                  709
1429 #define EL_YAMYAM_RIGHT                 710
1430 #define EL_YAMYAM_UP                    711
1431 #define EL_YAMYAM_DOWN                  712
1432
1433 #define EL_BD_EXPANDABLE_WALL           713
1434
1435 #define EL_PREV_CE_8                    714
1436 #define EL_PREV_CE_7                    715
1437 #define EL_PREV_CE_6                    716
1438 #define EL_PREV_CE_5                    717
1439 #define EL_PREV_CE_4                    718
1440 #define EL_PREV_CE_3                    719
1441 #define EL_PREV_CE_2                    720
1442 #define EL_PREV_CE_1                    721
1443 #define EL_SELF                         722
1444 #define EL_NEXT_CE_1                    723
1445 #define EL_NEXT_CE_2                    724
1446 #define EL_NEXT_CE_3                    725
1447 #define EL_NEXT_CE_4                    726
1448 #define EL_NEXT_CE_5                    727
1449 #define EL_NEXT_CE_6                    728
1450 #define EL_NEXT_CE_7                    729
1451 #define EL_NEXT_CE_8                    730
1452 #define EL_ANY_ELEMENT                  731
1453
1454 #define EL_STEEL_CHAR_START             732
1455 #define EL_STEEL_CHAR_ASCII0            (EL_STEEL_CHAR_START  - 32)
1456 #define EL_STEEL_CHAR_ASCII0_START      (EL_STEEL_CHAR_ASCII0 + 32)
1457
1458 /* (auto-generated data structure definitions included with normal chars) */
1459
1460 #define EL_STEEL_CHAR_ASCII0_END        (EL_STEEL_CHAR_ASCII0 + 111)
1461 #define EL_STEEL_CHAR_END               (EL_STEEL_CHAR_START  + 79)
1462
1463 #define EL_STEEL_CHAR(c)                (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1464
1465 #define EL_SPERMS                       812
1466 #define EL_BULLET                       813
1467 #define EL_HEART                        814
1468 #define EL_CROSS                        815
1469 #define EL_FRANKIE                      816
1470 #define EL_SIGN_SPERMS                  817
1471 #define EL_SIGN_BULLET                  818
1472 #define EL_SIGN_HEART                   819
1473 #define EL_SIGN_CROSS                   820
1474 #define EL_SIGN_FRANKIE                 821
1475
1476 #define EL_STEEL_EXIT_CLOSED            822
1477 #define EL_STEEL_EXIT_OPEN              823
1478
1479 #define EL_DC_STEELWALL_1_LEFT          824
1480 #define EL_DC_STEELWALL_1_RIGHT         825
1481 #define EL_DC_STEELWALL_1_TOP           826
1482 #define EL_DC_STEELWALL_1_BOTTOM        827
1483 #define EL_DC_STEELWALL_1_HORIZONTAL    828
1484 #define EL_DC_STEELWALL_1_VERTICAL      829
1485 #define EL_DC_STEELWALL_1_TOPLEFT       830
1486 #define EL_DC_STEELWALL_1_TOPRIGHT      831
1487 #define EL_DC_STEELWALL_1_BOTTOMLEFT    832
1488 #define EL_DC_STEELWALL_1_BOTTOMRIGHT   833
1489 #define EL_DC_STEELWALL_1_TOPLEFT_2     834
1490 #define EL_DC_STEELWALL_1_TOPRIGHT_2    835
1491 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2  836
1492 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837
1493
1494 #define EL_DC_STEELWALL_2_LEFT          838
1495 #define EL_DC_STEELWALL_2_RIGHT         839
1496 #define EL_DC_STEELWALL_2_TOP           840
1497 #define EL_DC_STEELWALL_2_BOTTOM        841
1498 #define EL_DC_STEELWALL_2_HORIZONTAL    842
1499 #define EL_DC_STEELWALL_2_VERTICAL      843
1500 #define EL_DC_STEELWALL_2_MIDDLE        844
1501 #define EL_DC_STEELWALL_2_SINGLE        845
1502
1503 #define EL_DC_SWITCHGATE_SWITCH_UP      846
1504 #define EL_DC_SWITCHGATE_SWITCH_DOWN    847
1505 #define EL_DC_TIMEGATE_SWITCH           848
1506 #define EL_DC_TIMEGATE_SWITCH_ACTIVE    849
1507
1508 #define EL_DC_LANDMINE                  850
1509
1510 #define EL_EXPANDABLE_STEELWALL            851
1511 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1512 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1513 #define EL_EXPANDABLE_STEELWALL_ANY        854
1514
1515 #define EL_EM_EXIT_CLOSED               855
1516 #define EL_EM_EXIT_OPEN                 856
1517 #define EL_EM_STEEL_EXIT_CLOSED         857
1518 #define EL_EM_STEEL_EXIT_OPEN           858
1519
1520 #define EL_DC_GATE_FAKE_GRAY            859
1521
1522 #define EL_DC_MAGIC_WALL                860
1523
1524 #define EL_QUICKSAND_FAST_EMPTY         861
1525 #define EL_QUICKSAND_FAST_FULL          862
1526
1527 #define EL_FROM_LEVEL_TEMPLATE          863
1528
1529 #define EL_MM_START                     864
1530 #define EL_MM_START_1                   EL_MM_START
1531
1532 #define EL_MM_EMPTY_SPACE               (EL_MM_START + 0)
1533 #define EL_MM_EMPTY                     EL_MM_EMPTY_SPACE
1534 #define EL_MM_MIRROR_START              (EL_MM_START + 1)
1535 #define EL_MM_MIRROR_1                  (EL_MM_MIRROR_START + 0)
1536 #define EL_MM_MIRROR_2                  (EL_MM_MIRROR_START + 1)
1537 #define EL_MM_MIRROR_3                  (EL_MM_MIRROR_START + 2)
1538 #define EL_MM_MIRROR_4                  (EL_MM_MIRROR_START + 3)
1539 #define EL_MM_MIRROR_5                  (EL_MM_MIRROR_START + 4)
1540 #define EL_MM_MIRROR_6                  (EL_MM_MIRROR_START + 5)
1541 #define EL_MM_MIRROR_7                  (EL_MM_MIRROR_START + 6)
1542 #define EL_MM_MIRROR_8                  (EL_MM_MIRROR_START + 7)
1543 #define EL_MM_MIRROR_9                  (EL_MM_MIRROR_START + 8)
1544 #define EL_MM_MIRROR_10                 (EL_MM_MIRROR_START + 9)
1545 #define EL_MM_MIRROR_11                 (EL_MM_MIRROR_START + 10)
1546 #define EL_MM_MIRROR_12                 (EL_MM_MIRROR_START + 11)
1547 #define EL_MM_MIRROR_13                 (EL_MM_MIRROR_START + 12)
1548 #define EL_MM_MIRROR_14                 (EL_MM_MIRROR_START + 13)
1549 #define EL_MM_MIRROR_15                 (EL_MM_MIRROR_START + 14)
1550 #define EL_MM_MIRROR_16                 (EL_MM_MIRROR_START + 15)
1551 #define EL_MM_MIRROR_END                EL_MM_MIRROR_15
1552 #define EL_MM_STEEL_GRID_FIXED_START    (EL_MM_START + 17)
1553 #define EL_MM_STEEL_GRID_FIXED_1        (EL_MM_STEEL_GRID_FIXED_START + 0)
1554 #define EL_MM_STEEL_GRID_FIXED_2        (EL_MM_STEEL_GRID_FIXED_START + 1)
1555 #define EL_MM_STEEL_GRID_FIXED_3        (EL_MM_STEEL_GRID_FIXED_START + 2)
1556 #define EL_MM_STEEL_GRID_FIXED_4        (EL_MM_STEEL_GRID_FIXED_START + 3)
1557 #define EL_MM_STEEL_GRID_FIXED_END      EL_MM_STEEL_GRID_FIXED_03
1558 #define EL_MM_MCDUFFIN_START            (EL_MM_START + 21)
1559 #define EL_MM_MCDUFFIN_RIGHT            (EL_MM_MCDUFFIN_START + 0)
1560 #define EL_MM_MCDUFFIN_UP               (EL_MM_MCDUFFIN_START + 1)
1561 #define EL_MM_MCDUFFIN_LEFT             (EL_MM_MCDUFFIN_START + 2)
1562 #define EL_MM_MCDUFFIN_DOWN             (EL_MM_MCDUFFIN_START + 3)
1563 #define EL_MM_MCDUFFIN_END              EL_MM_MCDUFFIN_DOWN
1564 #define EL_MM_EXIT_CLOSED               (EL_MM_START + 25)
1565 #define EL_MM_EXIT_OPENING_1            (EL_MM_START + 26)
1566 #define EL_MM_EXIT_OPENING_2            (EL_MM_START + 27)
1567 #define EL_MM_EXIT_OPEN                 (EL_MM_START + 28)
1568 #define EL_MM_KETTLE                    (EL_MM_START + 29)
1569 #define EL_MM_BOMB                      (EL_MM_START + 30)
1570 #define EL_MM_PRISM                     (EL_MM_START + 31)
1571 #define EL_MM_WALL_START                (EL_MM_START + 32)
1572 #define EL_MM_WALL_EMPTY                EL_MM_WALL_START
1573 #define EL_MM_WALL_00                   EL_MM_WALL_START
1574 #define EL_MM_STEEL_WALL_START          EL_MM_WALL_00
1575 #define EL_MM_STEEL_WALL_1              EL_MM_STEEL_WALL_START
1576 #define EL_MM_WALL_15                   (EL_MM_START + 47)
1577 #define EL_MM_STEEL_WALL_END            EL_MM_WALL_15
1578 #define EL_MM_WALL_16                   (EL_MM_START + 48)
1579 #define EL_MM_WOODEN_WALL_START         EL_MM_WALL_16
1580 #define EL_MM_WOODEN_WALL_1             EL_MM_WOODEN_WALL_START
1581 #define EL_MM_WALL_31                   (EL_MM_START + 63)
1582 #define EL_MM_WOODEN_WALL_END           EL_MM_WALL_31
1583 #define EL_MM_WALL_32                   (EL_MM_START + 64)
1584 #define EL_MM_ICE_WALL_START            EL_MM_WALL_32
1585 #define EL_MM_ICE_WALL_1                EL_MM_ICE_WALL_START
1586 #define EL_MM_WALL_47                   (EL_MM_START + 79)
1587 #define EL_MM_ICE_WALL_END              EL_MM_WALL_47
1588 #define EL_MM_WALL_48                   (EL_MM_START + 80)
1589 #define EL_MM_AMOEBA_WALL_START         EL_MM_WALL_48
1590 #define EL_MM_AMOEBA_WALL_1             EL_MM_AMOEBA_WALL_START
1591 #define EL_MM_WALL_63                   (EL_MM_START + 95)
1592 #define EL_MM_AMOEBA_WALL_END           EL_MM_WALL_63
1593 #define EL_MM_WALL_END                  EL_MM_WALL_63
1594 #define EL_MM_WOODEN_BLOCK              (EL_MM_START + 96)
1595 #define EL_MM_GRAY_BALL                 (EL_MM_START + 97)
1596 #define EL_MM_TELEPORTER_START          (EL_MM_START + 98)
1597 #define EL_MM_TELEPORTER_1              (EL_MM_TELEPORTER_START + 0)
1598 #define EL_MM_TELEPORTER_2              (EL_MM_TELEPORTER_START + 1)
1599 #define EL_MM_TELEPORTER_3              (EL_MM_TELEPORTER_START + 2)
1600 #define EL_MM_TELEPORTER_4              (EL_MM_TELEPORTER_START + 3)
1601 #define EL_MM_TELEPORTER_5              (EL_MM_TELEPORTER_START + 4)
1602 #define EL_MM_TELEPORTER_6              (EL_MM_TELEPORTER_START + 5)
1603 #define EL_MM_TELEPORTER_7              (EL_MM_TELEPORTER_START + 6)
1604 #define EL_MM_TELEPORTER_8              (EL_MM_TELEPORTER_START + 7)
1605 #define EL_MM_TELEPORTER_9              (EL_MM_TELEPORTER_START + 8)
1606 #define EL_MM_TELEPORTER_10             (EL_MM_TELEPORTER_START + 9)
1607 #define EL_MM_TELEPORTER_11             (EL_MM_TELEPORTER_START + 10)
1608 #define EL_MM_TELEPORTER_12             (EL_MM_TELEPORTER_START + 11)
1609 #define EL_MM_TELEPORTER_13             (EL_MM_TELEPORTER_START + 12)
1610 #define EL_MM_TELEPORTER_14             (EL_MM_TELEPORTER_START + 13)
1611 #define EL_MM_TELEPORTER_15             (EL_MM_TELEPORTER_START + 14)
1612 #define EL_MM_TELEPORTER_16             (EL_MM_TELEPORTER_START + 15)
1613 #define EL_MM_TELEPORTER_END            EL_MM_TELEPORTER_15
1614 #define EL_MM_FUSE_ACTIVE               (EL_MM_START + 114)
1615 #define EL_MM_PACMAN_START              (EL_MM_START + 115)
1616 #define EL_MM_PACMAN_RIGHT              (EL_MM_PACMAN_START + 0)
1617 #define EL_MM_PACMAN_UP                 (EL_MM_PACMAN_START + 1)
1618 #define EL_MM_PACMAN_LEFT               (EL_MM_PACMAN_START + 2)
1619 #define EL_MM_PACMAN_DOWN               (EL_MM_PACMAN_START + 3)
1620 #define EL_MM_PACMAN_END                EL_MM_PACMAN_DOWN
1621 #define EL_MM_POLARIZER_START           (EL_MM_START + 119)
1622 #define EL_MM_POLARIZER_1               (EL_MM_POLARIZER_START + 0)
1623 #define EL_MM_POLARIZER_2               (EL_MM_POLARIZER_START + 1)
1624 #define EL_MM_POLARIZER_3               (EL_MM_POLARIZER_START + 2)
1625 #define EL_MM_POLARIZER_4               (EL_MM_POLARIZER_START + 3)
1626 #define EL_MM_POLARIZER_5               (EL_MM_POLARIZER_START + 4)
1627 #define EL_MM_POLARIZER_6               (EL_MM_POLARIZER_START + 5)
1628 #define EL_MM_POLARIZER_7               (EL_MM_POLARIZER_START + 6)
1629 #define EL_MM_POLARIZER_8               (EL_MM_POLARIZER_START + 7)
1630 #define EL_MM_POLARIZER_9               (EL_MM_POLARIZER_START + 8)
1631 #define EL_MM_POLARIZER_10              (EL_MM_POLARIZER_START + 9)
1632 #define EL_MM_POLARIZER_11              (EL_MM_POLARIZER_START + 10)
1633 #define EL_MM_POLARIZER_12              (EL_MM_POLARIZER_START + 11)
1634 #define EL_MM_POLARIZER_13              (EL_MM_POLARIZER_START + 12)
1635 #define EL_MM_POLARIZER_14              (EL_MM_POLARIZER_START + 13)
1636 #define EL_MM_POLARIZER_15              (EL_MM_POLARIZER_START + 14)
1637 #define EL_MM_POLARIZER_16              (EL_MM_POLARIZER_START + 15)
1638 #define EL_MM_POLARIZER_END             EL_MM_POLARIZER_15
1639 #define EL_MM_POLARIZER_CROSS_START     (EL_MM_START + 135)
1640 #define EL_MM_POLARIZER_CROSS_1         (EL_MM_POLARIZER_CROSS_START + 0)
1641 #define EL_MM_POLARIZER_CROSS_2         (EL_MM_POLARIZER_CROSS_START + 1)
1642 #define EL_MM_POLARIZER_CROSS_3         (EL_MM_POLARIZER_CROSS_START + 2)
1643 #define EL_MM_POLARIZER_CROSS_4         (EL_MM_POLARIZER_CROSS_START + 3)
1644 #define EL_MM_POLARIZER_CROSS_END       EL_MM_POLARIZER_CROSS_03
1645 #define EL_MM_MIRROR_FIXED_START        (EL_MM_START + 139)
1646 #define EL_MM_MIRROR_FIXED_1            (EL_MM_MIRROR_FIXED_START + 0)
1647 #define EL_MM_MIRROR_FIXED_2            (EL_MM_MIRROR_FIXED_START + 1)
1648 #define EL_MM_MIRROR_FIXED_3            (EL_MM_MIRROR_FIXED_START + 2)
1649 #define EL_MM_MIRROR_FIXED_4            (EL_MM_MIRROR_FIXED_START + 3)
1650 #define EL_MM_MIRROR_FIXED_END          EL_MM_MIRROR_FIXED_03
1651 #define EL_MM_STEEL_LOCK                (EL_MM_START + 143)
1652 #define EL_MM_KEY                       (EL_MM_START + 144)
1653 #define EL_MM_LIGHTBULB                 (EL_MM_START + 145)
1654 #define EL_MM_LIGHTBULB_ACTIVE          (EL_MM_START + 146)
1655 #define EL_MM_LIGHTBALL                 (EL_MM_START + 147)
1656 #define EL_MM_STEEL_BLOCK               (EL_MM_START + 148)
1657 #define EL_MM_WOODEN_LOCK               (EL_MM_START + 149)
1658 #define EL_MM_FUEL_FULL                 (EL_MM_START + 150)
1659 #define EL_MM_WOODEN_GRID_FIXED_START   (EL_MM_START + 151)
1660 #define EL_MM_WOODEN_GRID_FIXED_1       (EL_MM_WOODEN_GRID_FIXED_START + 0)
1661 #define EL_MM_WOODEN_GRID_FIXED_2       (EL_MM_WOODEN_GRID_FIXED_START + 1)
1662 #define EL_MM_WOODEN_GRID_FIXED_3       (EL_MM_WOODEN_GRID_FIXED_START + 2)
1663 #define EL_MM_WOODEN_GRID_FIXED_4       (EL_MM_WOODEN_GRID_FIXED_START + 3)
1664 #define EL_MM_WOODEN_GRID_FIXED_END     EL_MM_WOODEN_GRID_FIXED_03
1665 #define EL_MM_FUEL_EMPTY                (EL_MM_START + 155)
1666
1667 #define EL_MM_UNUSED_156                (EL_MM_START + 156)
1668 #define EL_MM_UNUSED_157                (EL_MM_START + 157)
1669 #define EL_MM_UNUSED_158                (EL_MM_START + 158)
1670 #define EL_MM_UNUSED_159                (EL_MM_START + 159)
1671
1672 #define EL_MM_END_1                     (EL_MM_START + 159)
1673 #define EL_MM_START_2                   (EL_MM_START + 160)
1674
1675 #define EL_DF_START                     EL_MM_START_2
1676 #define EL_DF_START2                    (EL_DF_START - 240)
1677
1678 #define EL_DF_MIRROR_START              EL_DF_START
1679 #define EL_DF_MIRROR_1                  (EL_DF_MIRROR_START + 0)
1680 #define EL_DF_MIRROR_2                  (EL_DF_MIRROR_START + 1)
1681 #define EL_DF_MIRROR_3                  (EL_DF_MIRROR_START + 2)
1682 #define EL_DF_MIRROR_4                  (EL_DF_MIRROR_START + 3)
1683 #define EL_DF_MIRROR_5                  (EL_DF_MIRROR_START + 4)
1684 #define EL_DF_MIRROR_6                  (EL_DF_MIRROR_START + 5)
1685 #define EL_DF_MIRROR_7                  (EL_DF_MIRROR_START + 6)
1686 #define EL_DF_MIRROR_8                  (EL_DF_MIRROR_START + 7)
1687 #define EL_DF_MIRROR_9                  (EL_DF_MIRROR_START + 8)
1688 #define EL_DF_MIRROR_10                 (EL_DF_MIRROR_START + 9)
1689 #define EL_DF_MIRROR_11                 (EL_DF_MIRROR_START + 10)
1690 #define EL_DF_MIRROR_12                 (EL_DF_MIRROR_START + 11)
1691 #define EL_DF_MIRROR_13                 (EL_DF_MIRROR_START + 12)
1692 #define EL_DF_MIRROR_14                 (EL_DF_MIRROR_START + 13)
1693 #define EL_DF_MIRROR_15                 (EL_DF_MIRROR_START + 14)
1694 #define EL_DF_MIRROR_16                 (EL_DF_MIRROR_START + 15)
1695 #define EL_DF_MIRROR_END                EL_DF_MIRROR_15
1696
1697 #define EL_DF_WOODEN_GRID_FIXED_START   (EL_DF_START2 + 256)
1698 #define EL_DF_WOODEN_GRID_FIXED_1       (EL_DF_WOODEN_GRID_FIXED_START + 0)
1699 #define EL_DF_WOODEN_GRID_FIXED_2       (EL_DF_WOODEN_GRID_FIXED_START + 1)
1700 #define EL_DF_WOODEN_GRID_FIXED_3       (EL_DF_WOODEN_GRID_FIXED_START + 2)
1701 #define EL_DF_WOODEN_GRID_FIXED_4       (EL_DF_WOODEN_GRID_FIXED_START + 3)
1702 #define EL_DF_WOODEN_GRID_FIXED_5       (EL_DF_WOODEN_GRID_FIXED_START + 4)
1703 #define EL_DF_WOODEN_GRID_FIXED_6       (EL_DF_WOODEN_GRID_FIXED_START + 5)
1704 #define EL_DF_WOODEN_GRID_FIXED_7       (EL_DF_WOODEN_GRID_FIXED_START + 6)
1705 #define EL_DF_WOODEN_GRID_FIXED_8       (EL_DF_WOODEN_GRID_FIXED_START + 7)
1706 #define EL_DF_WOODEN_GRID_FIXED_END     EL_DF_WOODEN_GRID_FIXED_07
1707
1708 #define EL_DF_STEEL_GRID_FIXED_START    (EL_DF_START2 + 264)
1709 #define EL_DF_STEEL_GRID_FIXED_1        (EL_DF_STEEL_GRID_FIXED_START + 0)
1710 #define EL_DF_STEEL_GRID_FIXED_2        (EL_DF_STEEL_GRID_FIXED_START + 1)
1711 #define EL_DF_STEEL_GRID_FIXED_3        (EL_DF_STEEL_GRID_FIXED_START + 2)
1712 #define EL_DF_STEEL_GRID_FIXED_4        (EL_DF_STEEL_GRID_FIXED_START + 3)
1713 #define EL_DF_STEEL_GRID_FIXED_5        (EL_DF_STEEL_GRID_FIXED_START + 4)
1714 #define EL_DF_STEEL_GRID_FIXED_6        (EL_DF_STEEL_GRID_FIXED_START + 5)
1715 #define EL_DF_STEEL_GRID_FIXED_7        (EL_DF_STEEL_GRID_FIXED_START + 6)
1716 #define EL_DF_STEEL_GRID_FIXED_8        (EL_DF_STEEL_GRID_FIXED_START + 7)
1717 #define EL_DF_STEEL_GRID_FIXED_END      EL_DF_STEEL_GRID_FIXED_07
1718
1719 #define EL_DF_WOODEN_WALL_START         (EL_DF_START2 + 272)
1720 #define EL_DF_WOODEN_WALL_1             (EL_DF_WOODEN_WALL_START + 0)
1721 #define EL_DF_WOODEN_WALL_END           (EL_DF_WOODEN_WALL_START + 15)
1722
1723 #define EL_DF_STEEL_WALL_START          (EL_DF_START2 + 288)
1724 #define EL_DF_STEEL_WALL_1              (EL_DF_STEEL_WALL_START + 0)
1725 #define EL_DF_STEEL_WALL_END            (EL_DF_STEEL_WALL_START + 15)
1726
1727 #define EL_DF_WALL_START                EL_DF_WOODEN_WALL_START
1728 #define EL_DF_WALL_END                  EL_DF_STEEL_WALL_END
1729
1730 #define EL_DF_EMPTY                     (EL_DF_START2 + 304)
1731 #define EL_DF_CELL                      (EL_DF_START2 + 305)
1732 #define EL_DF_MINE                      (EL_DF_START2 + 306)
1733 #define EL_DF_REFRACTOR                 (EL_DF_START2 + 307)
1734
1735 #define EL_DF_LASER_START               (EL_DF_START2 + 308)
1736 #define EL_DF_LASER_RIGHT               (EL_DF_LASER_START + 0)
1737 #define EL_DF_LASER_UP                  (EL_DF_LASER_START + 1)
1738 #define EL_DF_LASER_LEFT                (EL_DF_LASER_START + 2)
1739 #define EL_DF_LASER_DOWN                (EL_DF_LASER_START + 3)
1740 #define EL_DF_LASER_END                 EL_DF_LASER_DOWN
1741
1742 #define EL_DF_RECEIVER_START            (EL_DF_START2 + 312)
1743 #define EL_DF_RECEIVER_RIGHT            (EL_DF_RECEIVER_START + 0)
1744 #define EL_DF_RECEIVER_UP               (EL_DF_RECEIVER_START + 1)
1745 #define EL_DF_RECEIVER_LEFT             (EL_DF_RECEIVER_START + 2)
1746 #define EL_DF_RECEIVER_DOWN             (EL_DF_RECEIVER_START + 3)
1747 #define EL_DF_RECEIVER_END              EL_DF_RECEIVER_DOWN
1748
1749 #define EL_DF_FIBRE_OPTIC_START         (EL_DF_START2 + 316)
1750 #define EL_DF_FIBRE_OPTIC_RED_1         (EL_DF_FIBRE_OPTIC_START + 0)
1751 #define EL_DF_FIBRE_OPTIC_RED_2         (EL_DF_FIBRE_OPTIC_START + 1)
1752 #define EL_DF_FIBRE_OPTIC_YELLOW_1      (EL_DF_FIBRE_OPTIC_START + 2)
1753 #define EL_DF_FIBRE_OPTIC_YELLOW_2      (EL_DF_FIBRE_OPTIC_START + 3)
1754 #define EL_DF_FIBRE_OPTIC_GREEN_1       (EL_DF_FIBRE_OPTIC_START + 4)
1755 #define EL_DF_FIBRE_OPTIC_GREEN_2       (EL_DF_FIBRE_OPTIC_START + 5)
1756 #define EL_DF_FIBRE_OPTIC_BLUE_1        (EL_DF_FIBRE_OPTIC_START + 6)
1757 #define EL_DF_FIBRE_OPTIC_BLUE_2        (EL_DF_FIBRE_OPTIC_START + 7)
1758 #define EL_DF_FIBRE_OPTIC_END           EL_DF_FIBRE_OPTIC_07
1759
1760 #define EL_DF_MIRROR_ROTATING_START     (EL_DF_START2 + 324)
1761 #define EL_DF_MIRROR_ROTATING_1         (EL_DF_MIRROR_ROTATING_START + 0)
1762 #define EL_DF_MIRROR_ROTATING_2         (EL_DF_MIRROR_ROTATING_START + 1)
1763 #define EL_DF_MIRROR_ROTATING_3         (EL_DF_MIRROR_ROTATING_START + 2)
1764 #define EL_DF_MIRROR_ROTATING_4         (EL_DF_MIRROR_ROTATING_START + 3)
1765 #define EL_DF_MIRROR_ROTATING_5         (EL_DF_MIRROR_ROTATING_START + 4)
1766 #define EL_DF_MIRROR_ROTATING_6         (EL_DF_MIRROR_ROTATING_START + 5)
1767 #define EL_DF_MIRROR_ROTATING_7         (EL_DF_MIRROR_ROTATING_START + 6)
1768 #define EL_DF_MIRROR_ROTATING_8         (EL_DF_MIRROR_ROTATING_START + 7)
1769 #define EL_DF_MIRROR_ROTATING_9         (EL_DF_MIRROR_ROTATING_START + 8)
1770 #define EL_DF_MIRROR_ROTATING_10        (EL_DF_MIRROR_ROTATING_START + 9)
1771 #define EL_DF_MIRROR_ROTATING_11        (EL_DF_MIRROR_ROTATING_START + 10)
1772 #define EL_DF_MIRROR_ROTATING_12        (EL_DF_MIRROR_ROTATING_START + 11)
1773 #define EL_DF_MIRROR_ROTATING_13        (EL_DF_MIRROR_ROTATING_START + 12)
1774 #define EL_DF_MIRROR_ROTATING_14        (EL_DF_MIRROR_ROTATING_START + 13)
1775 #define EL_DF_MIRROR_ROTATING_15        (EL_DF_MIRROR_ROTATING_START + 14)
1776 #define EL_DF_MIRROR_ROTATING_16        (EL_DF_MIRROR_ROTATING_START + 15)
1777 #define EL_DF_MIRROR_ROTATING_END       EL_DF_MIRROR_ROTATING_15
1778
1779 #define EL_DF_WOODEN_GRID_ROTATING_START (EL_DF_START2 + 340)
1780 #define EL_DF_WOODEN_GRID_ROTATING_1    (EL_DF_WOODEN_GRID_ROTATING_START + 0)
1781 #define EL_DF_WOODEN_GRID_ROTATING_2    (EL_DF_WOODEN_GRID_ROTATING_START + 1)
1782 #define EL_DF_WOODEN_GRID_ROTATING_3    (EL_DF_WOODEN_GRID_ROTATING_START + 2)
1783 #define EL_DF_WOODEN_GRID_ROTATING_4    (EL_DF_WOODEN_GRID_ROTATING_START + 3)
1784 #define EL_DF_WOODEN_GRID_ROTATING_5    (EL_DF_WOODEN_GRID_ROTATING_START + 4)
1785 #define EL_DF_WOODEN_GRID_ROTATING_6    (EL_DF_WOODEN_GRID_ROTATING_START + 5)
1786 #define EL_DF_WOODEN_GRID_ROTATING_7    (EL_DF_WOODEN_GRID_ROTATING_START + 6)
1787 #define EL_DF_WOODEN_GRID_ROTATING_8    (EL_DF_WOODEN_GRID_ROTATING_START + 7)
1788 #define EL_DF_WOODEN_GRID_ROTATING_END  EL_DF_WOODEN_GRID_ROTATING_07
1789
1790 #define EL_DF_STEEL_GRID_ROTATING_START (EL_DF_START2 + 348)
1791 #define EL_DF_STEEL_GRID_ROTATING_1     (EL_DF_STEEL_GRID_ROTATING_START + 0)
1792 #define EL_DF_STEEL_GRID_ROTATING_2     (EL_DF_STEEL_GRID_ROTATING_START + 1)
1793 #define EL_DF_STEEL_GRID_ROTATING_3     (EL_DF_STEEL_GRID_ROTATING_START + 2)
1794 #define EL_DF_STEEL_GRID_ROTATING_4     (EL_DF_STEEL_GRID_ROTATING_START + 3)
1795 #define EL_DF_STEEL_GRID_ROTATING_5     (EL_DF_STEEL_GRID_ROTATING_START + 4)
1796 #define EL_DF_STEEL_GRID_ROTATING_6     (EL_DF_STEEL_GRID_ROTATING_START + 5)
1797 #define EL_DF_STEEL_GRID_ROTATING_7     (EL_DF_STEEL_GRID_ROTATING_START + 6)
1798 #define EL_DF_STEEL_GRID_ROTATING_8     (EL_DF_STEEL_GRID_ROTATING_START + 7)
1799 #define EL_DF_STEEL_GRID_ROTATING_END   EL_DF_STEEL_GRID_ROTATING_07
1800
1801 #define EL_DF_END                       (EL_DF_START2 + 355)
1802
1803 #define EL_MM_TELEPORTER_RED_START      (EL_DF_START2 + 356)
1804 #define EL_MM_TELEPORTER_RED_1          (EL_MM_TELEPORTER_RED_START + 0)
1805 #define EL_MM_TELEPORTER_RED_2          (EL_MM_TELEPORTER_RED_START + 1)
1806 #define EL_MM_TELEPORTER_RED_3          (EL_MM_TELEPORTER_RED_START + 2)
1807 #define EL_MM_TELEPORTER_RED_4          (EL_MM_TELEPORTER_RED_START + 3)
1808 #define EL_MM_TELEPORTER_RED_5          (EL_MM_TELEPORTER_RED_START + 4)
1809 #define EL_MM_TELEPORTER_RED_6          (EL_MM_TELEPORTER_RED_START + 5)
1810 #define EL_MM_TELEPORTER_RED_7          (EL_MM_TELEPORTER_RED_START + 6)
1811 #define EL_MM_TELEPORTER_RED_8          (EL_MM_TELEPORTER_RED_START + 7)
1812 #define EL_MM_TELEPORTER_RED_9          (EL_MM_TELEPORTER_RED_START + 8)
1813 #define EL_MM_TELEPORTER_RED_10         (EL_MM_TELEPORTER_RED_START + 9)
1814 #define EL_MM_TELEPORTER_RED_11         (EL_MM_TELEPORTER_RED_START + 10)
1815 #define EL_MM_TELEPORTER_RED_12         (EL_MM_TELEPORTER_RED_START + 11)
1816 #define EL_MM_TELEPORTER_RED_13         (EL_MM_TELEPORTER_RED_START + 12)
1817 #define EL_MM_TELEPORTER_RED_14         (EL_MM_TELEPORTER_RED_START + 13)
1818 #define EL_MM_TELEPORTER_RED_15         (EL_MM_TELEPORTER_RED_START + 14)
1819 #define EL_MM_TELEPORTER_RED_16         (EL_MM_TELEPORTER_RED_START + 15)
1820 #define EL_MM_TELEPORTER_RED_END        EL_MM_TELEPORTER_RED_16
1821 #define EL_MM_TELEPORTER_YELLOW_START   (EL_DF_START2 + 372)
1822 #define EL_MM_TELEPORTER_YELLOW_1       (EL_MM_TELEPORTER_YELLOW_START + 0)
1823 #define EL_MM_TELEPORTER_YELLOW_2       (EL_MM_TELEPORTER_YELLOW_START + 1)
1824 #define EL_MM_TELEPORTER_YELLOW_3       (EL_MM_TELEPORTER_YELLOW_START + 2)
1825 #define EL_MM_TELEPORTER_YELLOW_4       (EL_MM_TELEPORTER_YELLOW_START + 3)
1826 #define EL_MM_TELEPORTER_YELLOW_5       (EL_MM_TELEPORTER_YELLOW_START + 4)
1827 #define EL_MM_TELEPORTER_YELLOW_6       (EL_MM_TELEPORTER_YELLOW_START + 5)
1828 #define EL_MM_TELEPORTER_YELLOW_7       (EL_MM_TELEPORTER_YELLOW_START + 6)
1829 #define EL_MM_TELEPORTER_YELLOW_8       (EL_MM_TELEPORTER_YELLOW_START + 7)
1830 #define EL_MM_TELEPORTER_YELLOW_9       (EL_MM_TELEPORTER_YELLOW_START + 8)
1831 #define EL_MM_TELEPORTER_YELLOW_10      (EL_MM_TELEPORTER_YELLOW_START + 9)
1832 #define EL_MM_TELEPORTER_YELLOW_11      (EL_MM_TELEPORTER_YELLOW_START + 10)
1833 #define EL_MM_TELEPORTER_YELLOW_12      (EL_MM_TELEPORTER_YELLOW_START + 11)
1834 #define EL_MM_TELEPORTER_YELLOW_13      (EL_MM_TELEPORTER_YELLOW_START + 12)
1835 #define EL_MM_TELEPORTER_YELLOW_14      (EL_MM_TELEPORTER_YELLOW_START + 13)
1836 #define EL_MM_TELEPORTER_YELLOW_15      (EL_MM_TELEPORTER_YELLOW_START + 14)
1837 #define EL_MM_TELEPORTER_YELLOW_16      (EL_MM_TELEPORTER_YELLOW_START + 15)
1838 #define EL_MM_TELEPORTER_YELLOW_END     EL_MM_TELEPORTER_YELLOW_16
1839 #define EL_MM_TELEPORTER_GREEN_START    (EL_DF_START2 + 388)
1840 #define EL_MM_TELEPORTER_GREEN_1        (EL_MM_TELEPORTER_GREEN_START + 0)
1841 #define EL_MM_TELEPORTER_GREEN_2        (EL_MM_TELEPORTER_GREEN_START + 1)
1842 #define EL_MM_TELEPORTER_GREEN_3        (EL_MM_TELEPORTER_GREEN_START + 2)
1843 #define EL_MM_TELEPORTER_GREEN_4        (EL_MM_TELEPORTER_GREEN_START + 3)
1844 #define EL_MM_TELEPORTER_GREEN_5        (EL_MM_TELEPORTER_GREEN_START + 4)
1845 #define EL_MM_TELEPORTER_GREEN_6        (EL_MM_TELEPORTER_GREEN_START + 5)
1846 #define EL_MM_TELEPORTER_GREEN_7        (EL_MM_TELEPORTER_GREEN_START + 6)
1847 #define EL_MM_TELEPORTER_GREEN_8        (EL_MM_TELEPORTER_GREEN_START + 7)
1848 #define EL_MM_TELEPORTER_GREEN_9        (EL_MM_TELEPORTER_GREEN_START + 8)
1849 #define EL_MM_TELEPORTER_GREEN_10       (EL_MM_TELEPORTER_GREEN_START + 9)
1850 #define EL_MM_TELEPORTER_GREEN_11       (EL_MM_TELEPORTER_GREEN_START + 10)
1851 #define EL_MM_TELEPORTER_GREEN_12       (EL_MM_TELEPORTER_GREEN_START + 11)
1852 #define EL_MM_TELEPORTER_GREEN_13       (EL_MM_TELEPORTER_GREEN_START + 12)
1853 #define EL_MM_TELEPORTER_GREEN_14       (EL_MM_TELEPORTER_GREEN_START + 13)
1854 #define EL_MM_TELEPORTER_GREEN_15       (EL_MM_TELEPORTER_GREEN_START + 14)
1855 #define EL_MM_TELEPORTER_GREEN_16       (EL_MM_TELEPORTER_GREEN_START + 15)
1856 #define EL_MM_TELEPORTER_GREEN_END      EL_MM_TELEPORTER_GREEN_16
1857 #define EL_MM_TELEPORTER_BLUE_START     (EL_DF_START2 + 404)
1858 #define EL_MM_TELEPORTER_BLUE_1         (EL_MM_TELEPORTER_BLUE_START + 0)
1859 #define EL_MM_TELEPORTER_BLUE_2         (EL_MM_TELEPORTER_BLUE_START + 1)
1860 #define EL_MM_TELEPORTER_BLUE_3         (EL_MM_TELEPORTER_BLUE_START + 2)
1861 #define EL_MM_TELEPORTER_BLUE_4         (EL_MM_TELEPORTER_BLUE_START + 3)
1862 #define EL_MM_TELEPORTER_BLUE_5         (EL_MM_TELEPORTER_BLUE_START + 4)
1863 #define EL_MM_TELEPORTER_BLUE_6         (EL_MM_TELEPORTER_BLUE_START + 5)
1864 #define EL_MM_TELEPORTER_BLUE_7         (EL_MM_TELEPORTER_BLUE_START + 6)
1865 #define EL_MM_TELEPORTER_BLUE_8         (EL_MM_TELEPORTER_BLUE_START + 7)
1866 #define EL_MM_TELEPORTER_BLUE_9         (EL_MM_TELEPORTER_BLUE_START + 8)
1867 #define EL_MM_TELEPORTER_BLUE_10        (EL_MM_TELEPORTER_BLUE_START + 9)
1868 #define EL_MM_TELEPORTER_BLUE_11        (EL_MM_TELEPORTER_BLUE_START + 10)
1869 #define EL_MM_TELEPORTER_BLUE_12        (EL_MM_TELEPORTER_BLUE_START + 11)
1870 #define EL_MM_TELEPORTER_BLUE_13        (EL_MM_TELEPORTER_BLUE_START + 12)
1871 #define EL_MM_TELEPORTER_BLUE_14        (EL_MM_TELEPORTER_BLUE_START + 13)
1872 #define EL_MM_TELEPORTER_BLUE_15        (EL_MM_TELEPORTER_BLUE_START + 14)
1873 #define EL_MM_TELEPORTER_BLUE_16        (EL_MM_TELEPORTER_BLUE_START + 15)
1874 #define EL_MM_TELEPORTER_BLUE_END       EL_MM_TELEPORTER_BLUE_16
1875
1876 #define EL_MM_MCDUFFIN                  1204
1877 #define EL_MM_PACMAN                    1205
1878 #define EL_MM_FUSE                      1206
1879 #define EL_MM_STEEL_WALL                1207
1880 #define EL_MM_WOODEN_WALL               1208
1881 #define EL_MM_ICE_WALL                  1209
1882 #define EL_MM_AMOEBA_WALL               1210
1883 #define EL_DF_LASER                     1211
1884 #define EL_DF_RECEIVER                  1212
1885 #define EL_DF_STEEL_WALL                1213
1886 #define EL_DF_WOODEN_WALL               1214
1887
1888 #define EL_MM_END_2                     (EL_DF_START2 + 430)
1889 #define EL_MM_END                       EL_MM_END_2
1890
1891 #define NUM_FILE_ELEMENTS               1215
1892
1893
1894 /* "real" (and therefore drawable) runtime elements */
1895 #define EL_FIRST_RUNTIME_REAL           NUM_FILE_ELEMENTS
1896
1897 #define EL_DYNABOMB_PLAYER_1_ACTIVE     (EL_FIRST_RUNTIME_REAL + 0)
1898 #define EL_DYNABOMB_PLAYER_2_ACTIVE     (EL_FIRST_RUNTIME_REAL + 1)
1899 #define EL_DYNABOMB_PLAYER_3_ACTIVE     (EL_FIRST_RUNTIME_REAL + 2)
1900 #define EL_DYNABOMB_PLAYER_4_ACTIVE     (EL_FIRST_RUNTIME_REAL + 3)
1901 #define EL_SP_DISK_RED_ACTIVE           (EL_FIRST_RUNTIME_REAL + 4)
1902 #define EL_SWITCHGATE_OPENING           (EL_FIRST_RUNTIME_REAL + 5)
1903 #define EL_SWITCHGATE_CLOSING           (EL_FIRST_RUNTIME_REAL + 6)
1904 #define EL_TIMEGATE_OPENING             (EL_FIRST_RUNTIME_REAL + 7)
1905 #define EL_TIMEGATE_CLOSING             (EL_FIRST_RUNTIME_REAL + 8)
1906 #define EL_PEARL_BREAKING               (EL_FIRST_RUNTIME_REAL + 9)
1907 #define EL_TRAP_ACTIVE                  (EL_FIRST_RUNTIME_REAL + 10)
1908 #define EL_INVISIBLE_STEELWALL_ACTIVE   (EL_FIRST_RUNTIME_REAL + 11)
1909 #define EL_INVISIBLE_WALL_ACTIVE        (EL_FIRST_RUNTIME_REAL + 12)
1910 #define EL_INVISIBLE_SAND_ACTIVE        (EL_FIRST_RUNTIME_REAL + 13)
1911 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 14)
1912 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1913 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 16)
1914 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 17)
1915 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1916 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 19)
1917 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 20)
1918 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1919 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 22)
1920 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE   (EL_FIRST_RUNTIME_REAL + 23)
1921 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1922 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE  (EL_FIRST_RUNTIME_REAL + 25)
1923 #define EL_EXIT_OPENING                 (EL_FIRST_RUNTIME_REAL + 26)
1924 #define EL_EXIT_CLOSING                 (EL_FIRST_RUNTIME_REAL + 27)
1925 #define EL_STEEL_EXIT_OPENING           (EL_FIRST_RUNTIME_REAL + 28)
1926 #define EL_STEEL_EXIT_CLOSING           (EL_FIRST_RUNTIME_REAL + 29)
1927 #define EL_EM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 30)
1928 #define EL_EM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 31)
1929 #define EL_EM_STEEL_EXIT_OPENING        (EL_FIRST_RUNTIME_REAL + 32)
1930 #define EL_EM_STEEL_EXIT_CLOSING        (EL_FIRST_RUNTIME_REAL + 33)
1931 #define EL_SP_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 34)
1932 #define EL_SP_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 35)
1933 #define EL_SP_EXIT_OPEN                 (EL_FIRST_RUNTIME_REAL + 36)
1934 #define EL_SP_TERMINAL_ACTIVE           (EL_FIRST_RUNTIME_REAL + 37)
1935 #define EL_SP_BUGGY_BASE_ACTIVATING     (EL_FIRST_RUNTIME_REAL + 38)
1936 #define EL_SP_BUGGY_BASE_ACTIVE         (EL_FIRST_RUNTIME_REAL + 39)
1937 #define EL_SP_MURPHY_CLONE              (EL_FIRST_RUNTIME_REAL + 40)
1938 #define EL_AMOEBA_DROPPING              (EL_FIRST_RUNTIME_REAL + 41)
1939 #define EL_QUICKSAND_EMPTYING           (EL_FIRST_RUNTIME_REAL + 42)
1940 #define EL_QUICKSAND_FAST_EMPTYING      (EL_FIRST_RUNTIME_REAL + 43)
1941 #define EL_MAGIC_WALL_ACTIVE            (EL_FIRST_RUNTIME_REAL + 44)
1942 #define EL_BD_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 45)
1943 #define EL_DC_MAGIC_WALL_ACTIVE         (EL_FIRST_RUNTIME_REAL + 46)
1944 #define EL_MAGIC_WALL_FULL              (EL_FIRST_RUNTIME_REAL + 47)
1945 #define EL_BD_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 48)
1946 #define EL_DC_MAGIC_WALL_FULL           (EL_FIRST_RUNTIME_REAL + 49)
1947 #define EL_MAGIC_WALL_EMPTYING          (EL_FIRST_RUNTIME_REAL + 50)
1948 #define EL_BD_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 51)
1949 #define EL_DC_MAGIC_WALL_EMPTYING       (EL_FIRST_RUNTIME_REAL + 52)
1950 #define EL_MAGIC_WALL_DEAD              (EL_FIRST_RUNTIME_REAL + 53)
1951 #define EL_BD_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 54)
1952 #define EL_DC_MAGIC_WALL_DEAD           (EL_FIRST_RUNTIME_REAL + 55)
1953 #define EL_EMC_FAKE_GRASS_ACTIVE        (EL_FIRST_RUNTIME_REAL + 56)
1954 #define EL_GATE_1_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 57)
1955 #define EL_GATE_2_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 58)
1956 #define EL_GATE_3_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 59)
1957 #define EL_GATE_4_GRAY_ACTIVE           (EL_FIRST_RUNTIME_REAL + 60)
1958 #define EL_EM_GATE_1_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 61)
1959 #define EL_EM_GATE_2_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 62)
1960 #define EL_EM_GATE_3_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 63)
1961 #define EL_EM_GATE_4_GRAY_ACTIVE        (EL_FIRST_RUNTIME_REAL + 64)
1962 #define EL_EMC_GATE_5_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 65)
1963 #define EL_EMC_GATE_6_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 66)
1964 #define EL_EMC_GATE_7_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 67)
1965 #define EL_EMC_GATE_8_GRAY_ACTIVE       (EL_FIRST_RUNTIME_REAL + 68)
1966 #define EL_DC_GATE_WHITE_GRAY_ACTIVE    (EL_FIRST_RUNTIME_REAL + 69)
1967 #define EL_EMC_DRIPPER_ACTIVE           (EL_FIRST_RUNTIME_REAL + 70)
1968 #define EL_EMC_SPRING_BUMPER_ACTIVE     (EL_FIRST_RUNTIME_REAL + 71)
1969 #define EL_MM_EXIT_OPENING              (EL_FIRST_RUNTIME_REAL + 72)
1970 #define EL_MM_EXIT_CLOSING              (EL_FIRST_RUNTIME_REAL + 73)
1971 #define EL_MM_GRAY_BALL_OPENING         (EL_FIRST_RUNTIME_REAL + 74)
1972 #define EL_MM_ICE_WALL_SHRINKING        (EL_FIRST_RUNTIME_REAL + 75)
1973 #define EL_MM_AMOEBA_WALL_GROWING       (EL_FIRST_RUNTIME_REAL + 76)
1974 #define EL_MM_PACMAN_EATING_RIGHT       (EL_FIRST_RUNTIME_REAL + 77)
1975 #define EL_MM_PACMAN_EATING_UP          (EL_FIRST_RUNTIME_REAL + 78)
1976 #define EL_MM_PACMAN_EATING_LEFT        (EL_FIRST_RUNTIME_REAL + 79)
1977 #define EL_MM_PACMAN_EATING_DOWN        (EL_FIRST_RUNTIME_REAL + 80)
1978
1979 #define NUM_DRAWABLE_ELEMENTS           (EL_FIRST_RUNTIME_REAL + 81)
1980
1981 #define EL_MM_RUNTIME_START             EL_MM_EXIT_OPENING
1982 #define EL_MM_RUNTIME_END               EL_MM_AMOEBA_WALL_GROWING
1983
1984 /* "unreal" (and therefore not drawable) runtime elements */
1985 #define EL_FIRST_RUNTIME_UNREAL         (NUM_DRAWABLE_ELEMENTS)
1986
1987 #define EL_BLOCKED                      (EL_FIRST_RUNTIME_UNREAL + 0)
1988 #define EL_EXPLOSION                    (EL_FIRST_RUNTIME_UNREAL + 1)
1989 #define EL_NUT_BREAKING                 (EL_FIRST_RUNTIME_UNREAL + 2)
1990 #define EL_DIAMOND_BREAKING             (EL_FIRST_RUNTIME_UNREAL + 3)
1991 #define EL_ACID_SPLASH_LEFT             (EL_FIRST_RUNTIME_UNREAL + 4)
1992 #define EL_ACID_SPLASH_RIGHT            (EL_FIRST_RUNTIME_UNREAL + 5)
1993 #define EL_AMOEBA_GROWING               (EL_FIRST_RUNTIME_UNREAL + 6)
1994 #define EL_AMOEBA_SHRINKING             (EL_FIRST_RUNTIME_UNREAL + 7)
1995 #define EL_EXPANDABLE_WALL_GROWING      (EL_FIRST_RUNTIME_UNREAL + 8)
1996 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9)
1997 #define EL_FLAMES                       (EL_FIRST_RUNTIME_UNREAL + 10)
1998 #define EL_PLAYER_IS_LEAVING            (EL_FIRST_RUNTIME_UNREAL + 11)
1999 #define EL_PLAYER_IS_EXPLODING_1        (EL_FIRST_RUNTIME_UNREAL + 12)
2000 #define EL_PLAYER_IS_EXPLODING_2        (EL_FIRST_RUNTIME_UNREAL + 13)
2001 #define EL_PLAYER_IS_EXPLODING_3        (EL_FIRST_RUNTIME_UNREAL + 14)
2002 #define EL_PLAYER_IS_EXPLODING_4        (EL_FIRST_RUNTIME_UNREAL + 15)
2003 #define EL_QUICKSAND_FILLING            (EL_FIRST_RUNTIME_UNREAL + 16)
2004 #define EL_QUICKSAND_FAST_FILLING       (EL_FIRST_RUNTIME_UNREAL + 17)
2005 #define EL_MAGIC_WALL_FILLING           (EL_FIRST_RUNTIME_UNREAL + 18)
2006 #define EL_BD_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 19)
2007 #define EL_DC_MAGIC_WALL_FILLING        (EL_FIRST_RUNTIME_UNREAL + 20)
2008 #define EL_ELEMENT_SNAPPING             (EL_FIRST_RUNTIME_UNREAL + 21)
2009 #define EL_DIAGONAL_SHRINKING           (EL_FIRST_RUNTIME_UNREAL + 22)
2010 #define EL_DIAGONAL_GROWING             (EL_FIRST_RUNTIME_UNREAL + 23)
2011
2012 #define NUM_RUNTIME_ELEMENTS            (EL_FIRST_RUNTIME_UNREAL + 24)
2013
2014 /* dummy elements (never used as game elements, only used as graphics) */
2015 #define EL_FIRST_DUMMY                  NUM_RUNTIME_ELEMENTS
2016
2017 #define EL_STEELWALL_TOPLEFT            (EL_FIRST_DUMMY + 0)
2018 #define EL_STEELWALL_TOPRIGHT           (EL_FIRST_DUMMY + 1)
2019 #define EL_STEELWALL_BOTTOMLEFT         (EL_FIRST_DUMMY + 2)
2020 #define EL_STEELWALL_BOTTOMRIGHT        (EL_FIRST_DUMMY + 3)
2021 #define EL_STEELWALL_HORIZONTAL         (EL_FIRST_DUMMY + 4)
2022 #define EL_STEELWALL_VERTICAL           (EL_FIRST_DUMMY + 5)
2023 #define EL_INVISIBLE_STEELWALL_TOPLEFT     (EL_FIRST_DUMMY + 6)
2024 #define EL_INVISIBLE_STEELWALL_TOPRIGHT    (EL_FIRST_DUMMY + 7)
2025 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
2026 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
2027 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
2028 #define EL_INVISIBLE_STEELWALL_VERTICAL    (EL_FIRST_DUMMY + 11)
2029 #define EL_DYNABOMB                     (EL_FIRST_DUMMY + 12)
2030 #define EL_DYNABOMB_ACTIVE              (EL_FIRST_DUMMY + 13)
2031 #define EL_DYNABOMB_PLAYER_1            (EL_FIRST_DUMMY + 14)
2032 #define EL_DYNABOMB_PLAYER_2            (EL_FIRST_DUMMY + 15)
2033 #define EL_DYNABOMB_PLAYER_3            (EL_FIRST_DUMMY + 16)
2034 #define EL_DYNABOMB_PLAYER_4            (EL_FIRST_DUMMY + 17)
2035 #define EL_SHIELD_NORMAL_ACTIVE         (EL_FIRST_DUMMY + 18)
2036 #define EL_SHIELD_DEADLY_ACTIVE         (EL_FIRST_DUMMY + 19)
2037 #define EL_AMOEBA                       (EL_FIRST_DUMMY + 20)
2038 #define EL_MM_LIGHTBALL_RED             (EL_FIRST_DUMMY + 21)
2039 #define EL_MM_LIGHTBALL_BLUE            (EL_FIRST_DUMMY + 22)
2040 #define EL_MM_LIGHTBALL_YELLOW          (EL_FIRST_DUMMY + 23)
2041 #define EL_MM_MASK_MCDUFFIN_RIGHT       (EL_FIRST_DUMMY + 24)
2042 #define EL_MM_MASK_MCDUFFIN_UP          (EL_FIRST_DUMMY + 25)
2043 #define EL_MM_MASK_MCDUFFIN_LEFT        (EL_FIRST_DUMMY + 26)
2044 #define EL_MM_MASK_MCDUFFIN_DOWN        (EL_FIRST_DUMMY + 27)
2045 #define EL_MM_MASK_GRID_1               (EL_FIRST_DUMMY + 28)
2046 #define EL_MM_MASK_GRID_2               (EL_FIRST_DUMMY + 29)
2047 #define EL_MM_MASK_GRID_3               (EL_FIRST_DUMMY + 30)
2048 #define EL_MM_MASK_GRID_4               (EL_FIRST_DUMMY + 31)
2049 #define EL_MM_MASK_RECTANGLE            (EL_FIRST_DUMMY + 32)
2050 #define EL_MM_MASK_CIRCLE               (EL_FIRST_DUMMY + 33)
2051 #define EL_DEFAULT                      (EL_FIRST_DUMMY + 34)
2052 #define EL_BD_DEFAULT                   (EL_FIRST_DUMMY + 35)
2053 #define EL_SP_DEFAULT                   (EL_FIRST_DUMMY + 36)
2054 #define EL_SB_DEFAULT                   (EL_FIRST_DUMMY + 37)
2055 #define EL_MM_DEFAULT                   (EL_FIRST_DUMMY + 38)
2056 #define EL_GRAPHIC_1                    (EL_FIRST_DUMMY + 39)
2057 #define EL_GRAPHIC_2                    (EL_FIRST_DUMMY + 40)
2058 #define EL_GRAPHIC_3                    (EL_FIRST_DUMMY + 41)
2059 #define EL_GRAPHIC_4                    (EL_FIRST_DUMMY + 42)
2060 #define EL_GRAPHIC_5                    (EL_FIRST_DUMMY + 43)
2061 #define EL_GRAPHIC_6                    (EL_FIRST_DUMMY + 44)
2062 #define EL_GRAPHIC_7                    (EL_FIRST_DUMMY + 45)
2063 #define EL_GRAPHIC_8                    (EL_FIRST_DUMMY + 46)
2064
2065 #define EL_MM_DUMMY_START               EL_MM_MASK_MCDUFFIN_RIGHT
2066 #define EL_MM_DUMMY_END                 EL_MM_MASK_CIRCLE
2067
2068 /* internal elements (only used for internal purposes like copying) */
2069 #define EL_FIRST_INTERNAL               (EL_FIRST_DUMMY + 47)
2070
2071 #define EL_INTERNAL_CLIPBOARD_CUSTOM    (EL_FIRST_INTERNAL + 0)
2072 #define EL_INTERNAL_CLIPBOARD_CHANGE    (EL_FIRST_INTERNAL + 1)
2073 #define EL_INTERNAL_CLIPBOARD_GROUP     (EL_FIRST_INTERNAL + 2)
2074 #define EL_INTERNAL_DUMMY               (EL_FIRST_INTERNAL + 3)
2075
2076 #define EL_INTERNAL_CASCADE_BD                  (EL_FIRST_INTERNAL + 4)
2077 #define EL_INTERNAL_CASCADE_BD_ACTIVE           (EL_FIRST_INTERNAL + 5)
2078 #define EL_INTERNAL_CASCADE_EM                  (EL_FIRST_INTERNAL + 6)
2079 #define EL_INTERNAL_CASCADE_EM_ACTIVE           (EL_FIRST_INTERNAL + 7)
2080 #define EL_INTERNAL_CASCADE_EMC                 (EL_FIRST_INTERNAL + 8)
2081 #define EL_INTERNAL_CASCADE_EMC_ACTIVE          (EL_FIRST_INTERNAL + 9)
2082 #define EL_INTERNAL_CASCADE_RND                 (EL_FIRST_INTERNAL + 10)
2083 #define EL_INTERNAL_CASCADE_RND_ACTIVE          (EL_FIRST_INTERNAL + 11)
2084 #define EL_INTERNAL_CASCADE_SB                  (EL_FIRST_INTERNAL + 12)
2085 #define EL_INTERNAL_CASCADE_SB_ACTIVE           (EL_FIRST_INTERNAL + 13)
2086 #define EL_INTERNAL_CASCADE_SP                  (EL_FIRST_INTERNAL + 14)
2087 #define EL_INTERNAL_CASCADE_SP_ACTIVE           (EL_FIRST_INTERNAL + 15)
2088 #define EL_INTERNAL_CASCADE_DC                  (EL_FIRST_INTERNAL + 16)
2089 #define EL_INTERNAL_CASCADE_DC_ACTIVE           (EL_FIRST_INTERNAL + 17)
2090 #define EL_INTERNAL_CASCADE_DX                  (EL_FIRST_INTERNAL + 18)
2091 #define EL_INTERNAL_CASCADE_DX_ACTIVE           (EL_FIRST_INTERNAL + 19)
2092 #define EL_INTERNAL_CASCADE_MM                  (EL_FIRST_INTERNAL + 20)
2093 #define EL_INTERNAL_CASCADE_MM_ACTIVE           (EL_FIRST_INTERNAL + 21)
2094 #define EL_INTERNAL_CASCADE_DF                  (EL_FIRST_INTERNAL + 22)
2095 #define EL_INTERNAL_CASCADE_DF_ACTIVE           (EL_FIRST_INTERNAL + 23)
2096 #define EL_INTERNAL_CASCADE_CHARS               (EL_FIRST_INTERNAL + 24)
2097 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE        (EL_FIRST_INTERNAL + 25)
2098 #define EL_INTERNAL_CASCADE_STEEL_CHARS         (EL_FIRST_INTERNAL + 26)
2099 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE  (EL_FIRST_INTERNAL + 27)
2100 #define EL_INTERNAL_CASCADE_CE                  (EL_FIRST_INTERNAL + 28)
2101 #define EL_INTERNAL_CASCADE_CE_ACTIVE           (EL_FIRST_INTERNAL + 29)
2102 #define EL_INTERNAL_CASCADE_GE                  (EL_FIRST_INTERNAL + 30)
2103 #define EL_INTERNAL_CASCADE_GE_ACTIVE           (EL_FIRST_INTERNAL + 31)
2104 #define EL_INTERNAL_CASCADE_REF                 (EL_FIRST_INTERNAL + 32)
2105 #define EL_INTERNAL_CASCADE_REF_ACTIVE          (EL_FIRST_INTERNAL + 33)
2106 #define EL_INTERNAL_CASCADE_USER                (EL_FIRST_INTERNAL + 34)
2107 #define EL_INTERNAL_CASCADE_USER_ACTIVE         (EL_FIRST_INTERNAL + 35)
2108 #define EL_INTERNAL_CASCADE_DYNAMIC             (EL_FIRST_INTERNAL + 36)
2109 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE      (EL_FIRST_INTERNAL + 37)
2110
2111 #define EL_INTERNAL_CLIPBOARD_START     (EL_FIRST_INTERNAL + 0)
2112 #define EL_INTERNAL_CLIPBOARD_END       (EL_FIRST_INTERNAL + 2)
2113 #define EL_INTERNAL_START               (EL_FIRST_INTERNAL + 0)
2114 #define EL_INTERNAL_END                 (EL_FIRST_INTERNAL + 37)
2115
2116 #define MAX_NUM_ELEMENTS                (EL_FIRST_INTERNAL + 38)
2117
2118
2119 /* values for graphics/sounds action types */
2120 #define ACTION_DEFAULT                  0
2121 #define ACTION_WAITING                  1
2122 #define ACTION_FALLING                  2
2123 #define ACTION_MOVING                   3
2124 #define ACTION_DIGGING                  4
2125 #define ACTION_SNAPPING                 5
2126 #define ACTION_COLLECTING               6
2127 #define ACTION_DROPPING                 7
2128 #define ACTION_PUSHING                  8
2129 #define ACTION_WALKING                  9
2130 #define ACTION_PASSING                  10
2131 #define ACTION_IMPACT                   11
2132 #define ACTION_BREAKING                 12
2133 #define ACTION_ACTIVATING               13
2134 #define ACTION_DEACTIVATING             14
2135 #define ACTION_OPENING                  15
2136 #define ACTION_CLOSING                  16
2137 #define ACTION_ATTACKING                17
2138 #define ACTION_GROWING                  18
2139 #define ACTION_SHRINKING                19
2140 #define ACTION_ACTIVE                   20
2141 #define ACTION_FILLING                  21
2142 #define ACTION_EMPTYING                 22
2143 #define ACTION_CHANGING                 23
2144 #define ACTION_EXPLODING                24
2145 #define ACTION_BORING                   25
2146 #define ACTION_BORING_1                 26
2147 #define ACTION_BORING_2                 27
2148 #define ACTION_BORING_3                 28
2149 #define ACTION_BORING_4                 29
2150 #define ACTION_BORING_5                 30
2151 #define ACTION_BORING_6                 31
2152 #define ACTION_BORING_7                 32
2153 #define ACTION_BORING_8                 33
2154 #define ACTION_BORING_9                 34
2155 #define ACTION_BORING_10                35
2156 #define ACTION_SLEEPING                 36
2157 #define ACTION_SLEEPING_1               37
2158 #define ACTION_SLEEPING_2               38
2159 #define ACTION_SLEEPING_3               39
2160 #define ACTION_AWAKENING                40
2161 #define ACTION_DYING                    41
2162 #define ACTION_TURNING                  42
2163 #define ACTION_TURNING_FROM_LEFT        43
2164 #define ACTION_TURNING_FROM_RIGHT       44
2165 #define ACTION_TURNING_FROM_UP          45
2166 #define ACTION_TURNING_FROM_DOWN        46
2167 #define ACTION_SMASHED_BY_ROCK          47
2168 #define ACTION_SMASHED_BY_SPRING        48
2169 #define ACTION_EATING                   49
2170 #define ACTION_TWINKLING                50
2171 #define ACTION_SPLASHING                51
2172 #define ACTION_HITTING                  52
2173 #define ACTION_PAGE_1                   53
2174 #define ACTION_PAGE_2                   54
2175 #define ACTION_PAGE_3                   55
2176 #define ACTION_PAGE_4                   56
2177 #define ACTION_PAGE_5                   57
2178 #define ACTION_PAGE_6                   58
2179 #define ACTION_PAGE_7                   59
2180 #define ACTION_PAGE_8                   60
2181 #define ACTION_PAGE_9                   61
2182 #define ACTION_PAGE_10                  62
2183 #define ACTION_PAGE_11                  63
2184 #define ACTION_PAGE_12                  64
2185 #define ACTION_PAGE_13                  65
2186 #define ACTION_PAGE_14                  66
2187 #define ACTION_PAGE_15                  67
2188 #define ACTION_PAGE_16                  68
2189 #define ACTION_PAGE_17                  69
2190 #define ACTION_PAGE_18                  70
2191 #define ACTION_PAGE_19                  71
2192 #define ACTION_PAGE_20                  72
2193 #define ACTION_PAGE_21                  73
2194 #define ACTION_PAGE_22                  74
2195 #define ACTION_PAGE_23                  75
2196 #define ACTION_PAGE_24                  76
2197 #define ACTION_PAGE_25                  77
2198 #define ACTION_PAGE_26                  78
2199 #define ACTION_PAGE_27                  79
2200 #define ACTION_PAGE_28                  80
2201 #define ACTION_PAGE_29                  81
2202 #define ACTION_PAGE_30                  82
2203 #define ACTION_PAGE_31                  83
2204 #define ACTION_PAGE_32                  84
2205 #define ACTION_PART_1                   85
2206 #define ACTION_PART_2                   86
2207 #define ACTION_PART_3                   87
2208 #define ACTION_PART_4                   88
2209 #define ACTION_PART_5                   89
2210 #define ACTION_PART_6                   90
2211 #define ACTION_PART_7                   91
2212 #define ACTION_PART_8                   92
2213 #define ACTION_PART_9                   93
2214 #define ACTION_PART_10                  94
2215 #define ACTION_PART_11                  95
2216 #define ACTION_PART_12                  96
2217 #define ACTION_PART_13                  97
2218 #define ACTION_PART_14                  98
2219 #define ACTION_PART_15                  99
2220 #define ACTION_PART_16                  100
2221 #define ACTION_PART_17                  101
2222 #define ACTION_PART_18                  102
2223 #define ACTION_PART_19                  103
2224 #define ACTION_PART_20                  104
2225 #define ACTION_PART_21                  105
2226 #define ACTION_PART_22                  106
2227 #define ACTION_PART_23                  107
2228 #define ACTION_PART_24                  108
2229 #define ACTION_PART_25                  109
2230 #define ACTION_PART_26                  110
2231 #define ACTION_PART_27                  111
2232 #define ACTION_PART_28                  112
2233 #define ACTION_PART_29                  113
2234 #define ACTION_PART_30                  114
2235 #define ACTION_PART_31                  115
2236 #define ACTION_PART_32                  116
2237 #define ACTION_OTHER                    117
2238
2239 #define NUM_ACTIONS                     118
2240
2241 #define ACTION_BORING_LAST              ACTION_BORING_10
2242 #define ACTION_SLEEPING_LAST            ACTION_SLEEPING_3
2243
2244
2245 /* values for special image configuration suffixes (must match game mode) */
2246 #define GFX_SPECIAL_ARG_DEFAULT         0
2247 #define GFX_SPECIAL_ARG_LOADING         1
2248 #define GFX_SPECIAL_ARG_TITLE_INITIAL   2
2249 #define GFX_SPECIAL_ARG_TITLE_INITIAL_1 3
2250 #define GFX_SPECIAL_ARG_TITLE_INITIAL_2 4
2251 #define GFX_SPECIAL_ARG_TITLE_INITIAL_3 5
2252 #define GFX_SPECIAL_ARG_TITLE_INITIAL_4 6
2253 #define GFX_SPECIAL_ARG_TITLE_INITIAL_5 7
2254 #define GFX_SPECIAL_ARG_TITLE           8
2255 #define GFX_SPECIAL_ARG_TITLE_1         9
2256 #define GFX_SPECIAL_ARG_TITLE_2         10
2257 #define GFX_SPECIAL_ARG_TITLE_3         11
2258 #define GFX_SPECIAL_ARG_TITLE_4         12
2259 #define GFX_SPECIAL_ARG_TITLE_5         13
2260 #define GFX_SPECIAL_ARG_MAIN            14
2261 #define GFX_SPECIAL_ARG_LEVELS          15
2262 #define GFX_SPECIAL_ARG_LEVELNR         16
2263 #define GFX_SPECIAL_ARG_SCORES          17
2264 #define GFX_SPECIAL_ARG_EDITOR          18
2265 #define GFX_SPECIAL_ARG_INFO            19
2266 #define GFX_SPECIAL_ARG_SETUP           20
2267 #define GFX_SPECIAL_ARG_PLAYING         21
2268 #define GFX_SPECIAL_ARG_DOOR            22
2269 #define GFX_SPECIAL_ARG_TAPE            23
2270 #define GFX_SPECIAL_ARG_PANEL           24
2271 #define GFX_SPECIAL_ARG_PREVIEW         25
2272 #define GFX_SPECIAL_ARG_CRUMBLED        26
2273 #define GFX_SPECIAL_ARG_MAINONLY        27
2274 #define GFX_SPECIAL_ARG_TYPENAME        28
2275 #define GFX_SPECIAL_ARG_SUBMENU         29
2276 #define GFX_SPECIAL_ARG_MENU            30
2277 #define GFX_SPECIAL_ARG_TOONS           31
2278 #define GFX_SPECIAL_ARG_SCORESOLD       32
2279 #define GFX_SPECIAL_ARG_SCORESNEW       33
2280 #define GFX_SPECIAL_ARG_FADING          34
2281 #define GFX_SPECIAL_ARG_QUIT            35
2282
2283 #define NUM_SPECIAL_GFX_ARGS            36
2284
2285 /* these additional definitions are currently only used for draw offsets */
2286 #define GFX_SPECIAL_ARG_INFO_MAIN       0
2287 #define GFX_SPECIAL_ARG_INFO_TITLE      1
2288 #define GFX_SPECIAL_ARG_INFO_ELEMENTS   2
2289 #define GFX_SPECIAL_ARG_INFO_MUSIC      3
2290 #define GFX_SPECIAL_ARG_INFO_CREDITS    4
2291 #define GFX_SPECIAL_ARG_INFO_PROGRAM    5
2292 #define GFX_SPECIAL_ARG_INFO_VERSION    6
2293 #define GFX_SPECIAL_ARG_INFO_LEVELSET   7
2294
2295 #define NUM_SPECIAL_GFX_INFO_ARGS       8
2296
2297 /* these additional definitions are currently only used for draw offsets */
2298 /* (must match SETUP_MODE_* values as defined in src/screens.c) */
2299 /* (should also match corresponding entries in src/conf_gfx.c) */
2300 #define GFX_SPECIAL_ARG_SETUP_MAIN              0
2301 #define GFX_SPECIAL_ARG_SETUP_GAME              1
2302 #define GFX_SPECIAL_ARG_SETUP_EDITOR            2
2303 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS          3
2304 #define GFX_SPECIAL_ARG_SETUP_SOUND             4
2305 #define GFX_SPECIAL_ARG_SETUP_ARTWORK           5
2306 #define GFX_SPECIAL_ARG_SETUP_INPUT             6
2307 #define GFX_SPECIAL_ARG_SETUP_TOUCH             7
2308 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS         8
2309 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1       9
2310 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2       10
2311 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3       11
2312 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4       12
2313 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_5       13
2314 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK    14
2315 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER      15
2316
2317 #define NUM_SPECIAL_GFX_SETUP_ARGS              16
2318
2319
2320 /* values for image configuration suffixes */
2321 #define GFX_ARG_X                       0
2322 #define GFX_ARG_Y                       1
2323 #define GFX_ARG_XPOS                    2
2324 #define GFX_ARG_YPOS                    3
2325 #define GFX_ARG_WIDTH                   4
2326 #define GFX_ARG_HEIGHT                  5
2327 #define GFX_ARG_VERTICAL                6
2328 #define GFX_ARG_OFFSET                  7
2329 #define GFX_ARG_XOFFSET                 8
2330 #define GFX_ARG_YOFFSET                 9
2331 #define GFX_ARG_2ND_MOVEMENT_TILE       10
2332 #define GFX_ARG_2ND_VERTICAL            11
2333 #define GFX_ARG_2ND_OFFSET              12
2334 #define GFX_ARG_2ND_XOFFSET             13
2335 #define GFX_ARG_2ND_YOFFSET             14
2336 #define GFX_ARG_2ND_SWAP_TILES          15      
2337 #define GFX_ARG_FRAMES                  16
2338 #define GFX_ARG_FRAMES_PER_LINE         17
2339 #define GFX_ARG_START_FRAME             18
2340 #define GFX_ARG_DELAY                   19
2341 #define GFX_ARG_ANIM_MODE               20
2342 #define GFX_ARG_GLOBAL_SYNC             21
2343 #define GFX_ARG_CRUMBLED_LIKE           22
2344 #define GFX_ARG_DIGGABLE_LIKE           23
2345 #define GFX_ARG_BORDER_SIZE             24
2346 #define GFX_ARG_STEP_OFFSET             25
2347 #define GFX_ARG_STEP_XOFFSET            26
2348 #define GFX_ARG_STEP_YOFFSET            27
2349 #define GFX_ARG_STEP_DELAY              28
2350 #define GFX_ARG_DIRECTION               29
2351 #define GFX_ARG_POSITION                30
2352 #define GFX_ARG_DRAW_XOFFSET            31
2353 #define GFX_ARG_DRAW_YOFFSET            32
2354 #define GFX_ARG_DRAW_MASKED             33
2355 #define GFX_ARG_DRAW_ORDER              34
2356 #define GFX_ARG_INIT_DELAY_FIXED        35
2357 #define GFX_ARG_INIT_DELAY_RANDOM       36
2358 #define GFX_ARG_ANIM_DELAY_FIXED        37
2359 #define GFX_ARG_ANIM_DELAY_RANDOM       38
2360 #define GFX_ARG_POST_DELAY_FIXED        39
2361 #define GFX_ARG_POST_DELAY_RANDOM       40
2362 #define GFX_ARG_INIT_EVENT              41
2363 #define GFX_ARG_INIT_EVENT_ACTION       42
2364 #define GFX_ARG_ANIM_EVENT              43
2365 #define GFX_ARG_ANIM_EVENT_ACTION       44
2366 #define GFX_ARG_NAME                    45
2367 #define GFX_ARG_SCALE_UP_FACTOR         46
2368 #define GFX_ARG_TILE_SIZE               47
2369 #define GFX_ARG_CLONE_FROM              48
2370 #define GFX_ARG_FADE_MODE               49
2371 #define GFX_ARG_FADE_DELAY              50
2372 #define GFX_ARG_POST_DELAY              51
2373 #define GFX_ARG_AUTO_DELAY              52
2374 #define GFX_ARG_ALIGN                   53
2375 #define GFX_ARG_VALIGN                  54
2376 #define GFX_ARG_SORT_PRIORITY           55
2377 #define GFX_ARG_CLASS                   56
2378 #define GFX_ARG_STYLE                   57
2379 #define GFX_ARG_ACTIVE_XOFFSET          58
2380 #define GFX_ARG_ACTIVE_YOFFSET          59
2381 #define GFX_ARG_PRESSED_XOFFSET         60
2382 #define GFX_ARG_PRESSED_YOFFSET         61
2383
2384 #define NUM_GFX_ARGS                    62
2385
2386
2387 /* values for sound configuration suffixes */
2388 #define SND_ARG_MODE_LOOP               0
2389 #define SND_ARG_VOLUME                  1
2390 #define SND_ARG_PRIORITY                2
2391
2392 #define NUM_SND_ARGS                    3
2393
2394
2395 /* values for music configuration suffixes */
2396 #define MUS_ARG_MODE_LOOP               0
2397
2398 #define NUM_MUS_ARGS                    1
2399
2400
2401 /* values for font configuration (definitions must match those from main.c) */
2402 #define FONT_INITIAL_1                  0
2403 #define FONT_INITIAL_2                  1
2404 #define FONT_INITIAL_3                  2
2405 #define FONT_INITIAL_4                  3
2406 #define FONT_TITLE_1                    4
2407 #define FONT_TITLE_2                    5
2408 #define FONT_MENU_1_ACTIVE              6
2409 #define FONT_MENU_2_ACTIVE              7
2410 #define FONT_MENU_1                     8
2411 #define FONT_MENU_2                     9
2412 #define FONT_TEXT_1_ACTIVE              10
2413 #define FONT_TEXT_2_ACTIVE              11
2414 #define FONT_TEXT_3_ACTIVE              12
2415 #define FONT_TEXT_4_ACTIVE              13
2416 #define FONT_TEXT_1                     14
2417 #define FONT_TEXT_2                     15
2418 #define FONT_TEXT_3                     16
2419 #define FONT_TEXT_4                     17
2420 #define FONT_ENVELOPE_1                 18
2421 #define FONT_ENVELOPE_2                 19
2422 #define FONT_ENVELOPE_3                 20
2423 #define FONT_ENVELOPE_4                 21
2424 #define FONT_REQUEST                    22
2425 #define FONT_INPUT_1_ACTIVE             23
2426 #define FONT_INPUT_2_ACTIVE             24
2427 #define FONT_INPUT_1                    25
2428 #define FONT_INPUT_2                    26
2429 #define FONT_OPTION_OFF_NARROW          27
2430 #define FONT_OPTION_OFF                 28
2431 #define FONT_OPTION_ON_NARROW           29
2432 #define FONT_OPTION_ON                  30
2433 #define FONT_VALUE_1                    31
2434 #define FONT_VALUE_2                    32
2435 #define FONT_VALUE_OLD_NARROW           33
2436 #define FONT_VALUE_OLD                  34
2437 #define FONT_VALUE_NARROW               35
2438 #define FONT_LEVEL_NUMBER_ACTIVE        36
2439 #define FONT_LEVEL_NUMBER               37
2440 #define FONT_TAPE_RECORDER              38
2441 #define FONT_GAME_INFO                  39
2442 #define FONT_INFO_ELEMENTS              40
2443 #define FONT_INFO_LEVELSET              41
2444 #define FONT_MAIN_NETWORK_PLAYERS       42
2445
2446 #define NUM_FONTS                       43
2447 #define NUM_INITIAL_FONTS               4
2448
2449 /* values for toon animation configuration */
2450 #define MAX_NUM_TOONS                   20
2451
2452 /* values for global animation configuration (must match those from main.c) */
2453 #define NUM_GLOBAL_ANIMS                MAX_GLOBAL_ANIMS
2454 #define NUM_GLOBAL_ANIM_PARTS           MAX_GLOBAL_ANIM_PARTS
2455 #define NUM_GLOBAL_ANIM_PARTS_ALL       (NUM_GLOBAL_ANIM_PARTS + 1)
2456 #define NUM_GLOBAL_ANIM_TOKENS          (2 * NUM_GLOBAL_ANIMS)
2457
2458 #define GLOBAL_ANIM_ID_GRAPHIC_FIRST    0
2459 #define GLOBAL_ANIM_ID_GRAPHIC_LAST     (NUM_GLOBAL_ANIMS - 1)
2460 #define GLOBAL_ANIM_ID_CONTROL_FIRST    (NUM_GLOBAL_ANIMS)
2461 #define GLOBAL_ANIM_ID_CONTROL_LAST     (2 * NUM_GLOBAL_ANIMS - 1)
2462
2463 #define GLOBAL_ANIM_ID_PART_FIRST       0
2464 #define GLOBAL_ANIM_ID_PART_LAST        (NUM_GLOBAL_ANIM_PARTS - 1)
2465 #define GLOBAL_ANIM_ID_PART_BASE        (NUM_GLOBAL_ANIM_PARTS)
2466
2467 /* values for global border graphics */
2468 #define IMG_GLOBAL_BORDER_FIRST         IMG_GLOBAL_BORDER
2469 #define IMG_GLOBAL_BORDER_LAST          IMG_GLOBAL_BORDER_PLAYING
2470
2471 /* values for game_status (must match special image configuration suffixes) */
2472 #define GAME_MODE_DEFAULT               0
2473 #define GAME_MODE_LOADING               1
2474 #define GAME_MODE_TITLE_INITIAL         2
2475 #define GAME_MODE_TITLE_INITIAL_1       3
2476 #define GAME_MODE_TITLE_INITIAL_2       4
2477 #define GAME_MODE_TITLE_INITIAL_3       5
2478 #define GAME_MODE_TITLE_INITIAL_4       6
2479 #define GAME_MODE_TITLE_INITIAL_5       7
2480 #define GAME_MODE_TITLE                 8
2481 #define GAME_MODE_TITLE_1               9
2482 #define GAME_MODE_TITLE_2               10
2483 #define GAME_MODE_TITLE_3               11
2484 #define GAME_MODE_TITLE_4               12
2485 #define GAME_MODE_TITLE_5               13
2486 #define GAME_MODE_MAIN                  14
2487 #define GAME_MODE_LEVELS                15
2488 #define GAME_MODE_LEVELNR               16
2489 #define GAME_MODE_SCORES                17
2490 #define GAME_MODE_EDITOR                18
2491 #define GAME_MODE_INFO                  19
2492 #define GAME_MODE_SETUP                 20
2493 #define GAME_MODE_PLAYING               21
2494 #define GAME_MODE_PSEUDO_DOOR           22
2495 #define GAME_MODE_PSEUDO_TAPE           23
2496 #define GAME_MODE_PSEUDO_PANEL          24
2497 #define GAME_MODE_PSEUDO_PREVIEW        25
2498 #define GAME_MODE_PSEUDO_CRUMBLED       26
2499 #define GAME_MODE_PSEUDO_MAINONLY       27
2500 #define GAME_MODE_PSEUDO_TYPENAME       28
2501 #define GAME_MODE_PSEUDO_SUBMENU        29
2502 #define GAME_MODE_PSEUDO_MENU           30
2503 #define GAME_MODE_PSEUDO_TOONS          31
2504 #define GAME_MODE_PSEUDO_SCORESOLD      32
2505 #define GAME_MODE_PSEUDO_SCORESNEW      33
2506 #define GAME_MODE_PSEUDO_FADING         34
2507 #define GAME_MODE_QUIT                  35
2508
2509 #define NUM_GAME_MODES                  36
2510
2511 /* special definitions currently only used for custom artwork configuration */
2512 #define MUSIC_PREFIX_BACKGROUND         0
2513 #define NUM_MUSIC_PREFIXES              1
2514
2515 /* definitions for demo animation lists */
2516 #define HELPANIM_LIST_NEXT              -1
2517 #define HELPANIM_LIST_END               -999
2518
2519
2520 /* program information and versioning definitions */
2521 #define PROGRAM_VERSION_SUPER           4
2522 #define PROGRAM_VERSION_MAJOR           1
2523 #define PROGRAM_VERSION_MINOR           0
2524 #define PROGRAM_VERSION_PATCH           1
2525 #define PROGRAM_VERSION_EXTRA           ""
2526
2527 #define PROGRAM_TITLE_STRING            "Rocks'n'Diamonds"
2528 #define PROGRAM_AUTHOR_STRING           "Holger Schemel"
2529 #define PROGRAM_EMAIL_STRING            "info@artsoft.org"
2530 #define PROGRAM_WEBSITE_STRING          "http://www.artsoft.org/"
2531 #define PROGRAM_COPYRIGHT_STRING        "Copyright \xa9""1995-2018 by Holger Schemel"
2532 #define PROGRAM_COMPANY_STRING          "A Game by Artsoft Entertainment"
2533
2534 #define PROGRAM_ICON_FILENAME           "RocksIcon32x32.png"
2535
2536 #define COOKIE_PREFIX                   "ROCKSNDIAMONDS"
2537
2538 #define USERDATA_DIRECTORY_OTHER        "userdata"
2539
2540 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2541 ** currently supported/known file version numbers:
2542 **      1.0 (old)
2543 **      1.2 (still in use)
2544 **      1.4 (still in use)
2545 **      2.0 (actual)
2546 */
2547 #define FILE_VERSION_1_0                VERSION_IDENT(1,0,0,0)
2548 #define FILE_VERSION_1_2                VERSION_IDENT(1,2,0,0)
2549 #define FILE_VERSION_1_4                VERSION_IDENT(1,4,0,0)
2550 #define FILE_VERSION_2_0                VERSION_IDENT(2,0,0,0)
2551 #define FILE_VERSION_3_0                VERSION_IDENT(3,0,0,0)
2552
2553 /* file version does not change for every program version, but is changed
2554    when new features are introduced that are incompatible with older file
2555    versions, so that they can be treated accordingly */
2556 #define FILE_VERSION_ACTUAL             FILE_VERSION_3_0
2557
2558 #define GAME_VERSION_1_0                FILE_VERSION_1_0
2559 #define GAME_VERSION_1_2                FILE_VERSION_1_2
2560 #define GAME_VERSION_1_4                FILE_VERSION_1_4
2561 #define GAME_VERSION_2_0                FILE_VERSION_2_0
2562 #define GAME_VERSION_3_0                FILE_VERSION_3_0
2563
2564 #define GAME_VERSION_ACTUAL             VERSION_IDENT(PROGRAM_VERSION_SUPER, \
2565                                                       PROGRAM_VERSION_MAJOR, \
2566                                                       PROGRAM_VERSION_MINOR, \
2567                                                       PROGRAM_VERSION_PATCH)
2568
2569 /* values for game_emulation */
2570 #define EMU_NONE                        0
2571 #define EMU_BOULDERDASH                 1
2572 #define EMU_SOKOBAN                     2
2573 #define EMU_SUPAPLEX                    3
2574
2575 /* values for level file type identifier */
2576 #define LEVEL_FILE_TYPE_UNKNOWN         0
2577 #define LEVEL_FILE_TYPE_RND             1
2578 #define LEVEL_FILE_TYPE_BD              2
2579 #define LEVEL_FILE_TYPE_EM              3
2580 #define LEVEL_FILE_TYPE_SP              4
2581 #define LEVEL_FILE_TYPE_DX              5
2582 #define LEVEL_FILE_TYPE_SB              6
2583 #define LEVEL_FILE_TYPE_DC              7
2584 #define LEVEL_FILE_TYPE_MM              8
2585
2586 #define NUM_LEVEL_FILE_TYPES            9
2587
2588 /* values for game engine type identifier */
2589 #define GAME_ENGINE_TYPE_UNKNOWN        LEVEL_FILE_TYPE_UNKNOWN
2590 #define GAME_ENGINE_TYPE_RND            LEVEL_FILE_TYPE_RND
2591 #define GAME_ENGINE_TYPE_EM             LEVEL_FILE_TYPE_EM
2592 #define GAME_ENGINE_TYPE_SP             LEVEL_FILE_TYPE_SP
2593 #define GAME_ENGINE_TYPE_MM             LEVEL_FILE_TYPE_MM
2594
2595 #define NUM_ENGINE_TYPES                4
2596
2597 /* values for automatically playing tapes */
2598 #define AUTOPLAY_NONE                   0
2599 #define AUTOPLAY_PLAY                   (1 << 0)
2600 #define AUTOPLAY_FFWD                   (1 << 1)
2601 #define AUTOPLAY_WARP                   (1 << 2)
2602 #define AUTOPLAY_TEST                   (1 << 3)
2603 #define AUTOPLAY_WARP_NO_DISPLAY        AUTOPLAY_TEST
2604
2605 #define AUTOPLAY_MODE_NONE              0
2606 #define AUTOPLAY_MODE_PLAY              (AUTOPLAY_MODE_NONE | AUTOPLAY_PLAY)
2607 #define AUTOPLAY_MODE_FFWD              (AUTOPLAY_MODE_PLAY | AUTOPLAY_FFWD)
2608 #define AUTOPLAY_MODE_WARP              (AUTOPLAY_MODE_FFWD | AUTOPLAY_WARP)
2609 #define AUTOPLAY_MODE_TEST              (AUTOPLAY_MODE_WARP | AUTOPLAY_TEST)
2610 #define AUTOPLAY_MODE_WARP_NO_DISPLAY   AUTOPLAY_MODE_TEST
2611
2612
2613 struct BorderInfo
2614 {
2615   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2616   boolean draw_masked_when_fading;
2617 };
2618
2619 struct RequestButtonInfo
2620 {
2621   struct TextPosInfo yes;
2622   struct TextPosInfo no;
2623   struct TextPosInfo confirm;
2624   struct TextPosInfo player_1;
2625   struct TextPosInfo player_2;
2626   struct TextPosInfo player_3;
2627   struct TextPosInfo player_4;
2628 };
2629
2630 struct MenuMainButtonInfo
2631 {
2632   struct MenuPosInfo name;
2633   struct MenuPosInfo levels;
2634   struct MenuPosInfo scores;
2635   struct MenuPosInfo editor;
2636   struct MenuPosInfo info;
2637   struct MenuPosInfo game;
2638   struct MenuPosInfo setup;
2639   struct MenuPosInfo quit;
2640
2641   struct MenuPosInfo prev_level;
2642   struct MenuPosInfo next_level;
2643
2644   struct MenuPosInfo first_level;
2645   struct MenuPosInfo last_level;
2646   struct MenuPosInfo level_number;
2647
2648   struct MenuPosInfo insert_solution;
2649   struct MenuPosInfo play_solution;
2650 };
2651
2652 struct MenuMainTextInfo
2653 {
2654   struct TextPosInfo name;
2655   struct TextPosInfo levels;
2656   struct TextPosInfo scores;
2657   struct TextPosInfo editor;
2658   struct TextPosInfo info;
2659   struct TextPosInfo game;
2660   struct TextPosInfo setup;
2661   struct TextPosInfo quit;
2662
2663   struct TextPosInfo first_level;
2664   struct TextPosInfo last_level;
2665   struct TextPosInfo level_number;
2666   struct TextPosInfo level_info_1;
2667   struct TextPosInfo level_info_2;
2668   struct TextPosInfo level_name;
2669   struct TextPosInfo level_author;
2670   struct TextPosInfo level_year;
2671   struct TextPosInfo level_imported_from;
2672   struct TextPosInfo level_imported_by;
2673   struct TextPosInfo level_tested_by;
2674   struct TextPosInfo title_1;
2675   struct TextPosInfo title_2;
2676   struct TextPosInfo title_3;
2677 };
2678
2679 struct MenuMainInputInfo
2680 {
2681   struct TextPosInfo name;
2682 };
2683
2684 struct MenuMainInfo
2685 {
2686   struct MenuMainButtonInfo button;
2687   struct MenuMainTextInfo text;
2688   struct MenuMainInputInfo input;
2689
2690   struct TextPosInfo preview_players;
2691   struct TextPosInfo network_players;
2692 };
2693
2694 struct TitleFadingInfo
2695 {
2696   int fade_mode;
2697   int fade_delay;
2698   int post_delay;
2699   int auto_delay;
2700 };
2701
2702 struct TitleMessageInfo
2703 {
2704   int x, y;
2705   int width, height;
2706   int chars, lines;
2707   int align, valign;
2708   int font;
2709   boolean autowrap;
2710   boolean centered;
2711   boolean parse_comments;
2712   int sort_priority;
2713
2714   int fade_mode;
2715   int fade_delay;
2716   int post_delay;
2717   int auto_delay;
2718 };
2719
2720 struct InitInfo
2721 {
2722   struct MenuPosInfo busy;
2723 };
2724
2725 struct MenuInfo
2726 {
2727   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2728   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2729   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2730   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2731   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2732   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2733
2734   int scrollbar_xoffset;
2735
2736   int list_size[NUM_SPECIAL_GFX_ARGS];
2737   int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
2738
2739   int left_spacing[NUM_SPECIAL_GFX_ARGS];
2740   int left_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2741   int left_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2742   int right_spacing[NUM_SPECIAL_GFX_ARGS];
2743   int right_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2744   int right_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2745   int top_spacing[NUM_SPECIAL_GFX_ARGS];
2746   int top_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2747   int top_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2748   int bottom_spacing[NUM_SPECIAL_GFX_ARGS];
2749   int bottom_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2750   int bottom_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2751
2752   int paragraph_spacing[NUM_SPECIAL_GFX_ARGS];
2753   int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2754   int paragraph_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2755   int headline1_spacing[NUM_SPECIAL_GFX_ARGS];
2756   int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2757   int headline1_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2758   int headline2_spacing[NUM_SPECIAL_GFX_ARGS];
2759   int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2760   int headline2_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2761   int line_spacing[NUM_SPECIAL_GFX_ARGS];
2762   int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2763   int line_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2764   int extra_spacing[NUM_SPECIAL_GFX_ARGS];
2765   int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
2766   int extra_spacing_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2767
2768   struct TitleFadingInfo enter_menu;
2769   struct TitleFadingInfo leave_menu;
2770   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2771   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2772   struct TitleFadingInfo next_screen[NUM_SPECIAL_GFX_ARGS];
2773
2774   int sound[NUM_SPECIAL_GFX_ARGS];
2775   int music[NUM_SPECIAL_GFX_ARGS];
2776
2777   struct MenuMainInfo main;
2778 };
2779
2780 struct DoorInfo
2781 {
2782   struct DoorPartPosInfo part_1;
2783   struct DoorPartPosInfo part_2;
2784   struct DoorPartPosInfo part_3;
2785   struct DoorPartPosInfo part_4;
2786   struct DoorPartPosInfo part_5;
2787   struct DoorPartPosInfo part_6;
2788   struct DoorPartPosInfo part_7;
2789   struct DoorPartPosInfo part_8;
2790
2791   struct DoorPartPosInfo panel;
2792
2793   int width;
2794   int height;
2795   int step_offset;
2796   int step_delay;
2797   int post_delay;
2798   int anim_mode;
2799 };
2800
2801 struct RequestInfo
2802 {
2803   struct RequestButtonInfo button;
2804   int x, y;
2805   int width, height;
2806   int border_size;
2807   int line_spacing;
2808   int step_offset;
2809   int step_delay;
2810   int anim_mode;
2811   int align;
2812   int valign;
2813   boolean autowrap;
2814   boolean centered;
2815   boolean wrap_single_words;
2816 };
2817
2818 struct PreviewInfo
2819 {
2820   int x, y;
2821   int align, valign;
2822   int xsize, ysize;
2823   int xoffset, yoffset;
2824   int tile_size;
2825   int step_offset;
2826   int step_delay;
2827   int anim_mode;
2828 };
2829
2830 struct EditorTabsInfo
2831 {
2832   int x;
2833   int y;
2834   int yoffset2;
2835   int width;
2836   int height;
2837   int draw_xoffset;
2838   int draw_yoffset;
2839 };
2840
2841 struct EditorSettingsInfo
2842 {
2843   struct MenuPosInfo headline;
2844
2845   struct XY element_graphic;
2846   struct XY element_name;
2847
2848   struct EditorTabsInfo tabs;
2849
2850   struct XY tooltip;
2851 };
2852
2853 struct EditorGadgetInfo
2854 {
2855   int normal_spacing;
2856   int small_spacing;
2857   int tiny_spacing;
2858   int line_spacing;
2859   int text_spacing;
2860   int tab_spacing;
2861
2862   struct Rect separator_line;
2863 };
2864
2865 struct EditorButtonInfo
2866 {
2867   struct XYTileSize prev_level;
2868   struct XYTileSize next_level;
2869
2870   struct XYTileSize properties;
2871   struct XYTileSize element_left;
2872   struct XYTileSize element_middle;
2873   struct XYTileSize element_right;
2874   struct XYTileSize palette;
2875
2876   struct XYTileSize draw_single;
2877   struct XYTileSize draw_connected;
2878   struct XYTileSize draw_line;
2879   struct XYTileSize draw_arc;
2880   struct XYTileSize draw_rectangle;
2881   struct XYTileSize draw_filled_box;
2882   struct XYTileSize rotate_up;
2883   struct XYTileSize draw_text;
2884   struct XYTileSize flood_fill;
2885   struct XYTileSize rotate_left;
2886   struct XYTileSize zoom_level;
2887   struct XYTileSize rotate_right;
2888   struct XYTileSize draw_random;
2889   struct XYTileSize grab_brush;
2890   struct XYTileSize rotate_down;
2891   struct XYTileSize pick_element;
2892
2893   struct XYTileSize ce_copy_from;
2894   struct XYTileSize ce_copy_to;
2895   struct XYTileSize ce_swap;
2896   struct XYTileSize ce_copy;
2897   struct XYTileSize ce_paste;
2898
2899   struct XYTileSize undo;
2900   struct XYTileSize conf;
2901   struct XYTileSize save;
2902   struct XYTileSize clear;
2903   struct XYTileSize test;
2904   struct XYTileSize exit;
2905 };
2906
2907 struct EditorInputInfo
2908 {
2909   struct XY level_number;
2910 };
2911
2912 struct EditorPaletteInfo
2913 {
2914   int x, y;
2915   int cols, rows;
2916   int tile_size;
2917   boolean show_as_separate_screen;
2918   boolean show_on_element_buttons;
2919
2920   struct XYTileSize element_left;
2921   struct XYTileSize element_middle;
2922   struct XYTileSize element_right;
2923 };
2924
2925 struct EditorDrawingAreaInfo
2926 {
2927   int tile_size;
2928 };
2929
2930 struct EditorInfo
2931 {
2932   struct EditorSettingsInfo settings;
2933   struct EditorGadgetInfo gadget;
2934   struct EditorButtonInfo button;
2935   struct EditorInputInfo input;
2936   struct EditorPaletteInfo palette;
2937   struct EditorDrawingAreaInfo drawingarea;
2938 };
2939
2940 struct ViewportInfo
2941 {
2942   struct RectWithBorder window[NUM_SPECIAL_GFX_ARGS];
2943   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2944   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2945   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2946 };
2947
2948 struct HiScore
2949 {
2950   char Name[MAX_PLAYER_NAME_LEN + 1];
2951   int Score;
2952 };
2953
2954 struct Content
2955 {
2956   int e[3][3];
2957 };
2958
2959 struct EnvelopeInfo
2960 {
2961   int xsize;
2962   int ysize;
2963
2964   boolean autowrap;
2965   boolean centered;
2966
2967   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2968 };
2969
2970 struct LevelFileInfo
2971 {
2972   int nr;
2973   int type;
2974   boolean packed;
2975   char *basename;
2976   char *filename;
2977 };
2978
2979 struct DateInfo
2980 {
2981   int year;
2982   int month;
2983   int day;
2984
2985   enum
2986   {
2987     DATE_SRC_CLOCK,
2988     DATE_SRC_LEVELFILE
2989   } src;
2990 };
2991
2992 struct LevelInfo
2993 {
2994   struct LevelFileInfo file_info;
2995
2996   int game_engine_type;
2997
2998   /* level stored in native format for the alternative native game engines */
2999   struct LevelInfo_EM *native_em_level;
3000   struct LevelInfo_SP *native_sp_level;
3001   struct LevelInfo_MM *native_mm_level;
3002
3003   int file_version;     /* file format version the level is stored with    */
3004   int game_version;     /* game release version the level was created with */
3005
3006   struct DateInfo creation_date;
3007
3008   boolean encoding_16bit_field;         /* level contains 16-bit elements  */
3009   boolean encoding_16bit_yamyam;        /* yamyam contains 16-bit elements */
3010   boolean encoding_16bit_amoeba;        /* amoeba contains 16-bit elements */
3011
3012   int fieldx, fieldy;
3013
3014   int time;                             /* available time (seconds) */
3015   int gems_needed;
3016   boolean auto_count_gems;
3017
3018   char name[MAX_LEVEL_NAME_LEN + 1];
3019   char author[MAX_LEVEL_AUTHOR_LEN + 1];
3020
3021   int random_seed;
3022
3023   struct EnvelopeInfo envelope[NUM_ENVELOPES];
3024
3025   int score[LEVEL_SCORE_ELEMENTS];
3026
3027   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
3028   int num_yamyam_contents;
3029
3030   int amoeba_speed;
3031   int amoeba_content;
3032
3033   int game_of_life[4];
3034   int biomaze[4];
3035
3036   int time_magic_wall;
3037   int time_wheel;
3038   int time_light;
3039   int time_timegate;
3040
3041   int shield_normal_time;
3042   int shield_deadly_time;
3043
3044   int extra_time;
3045   int time_orb_time;
3046
3047   int extra_time_score;
3048
3049   int start_element[MAX_PLAYERS];
3050   boolean use_start_element[MAX_PLAYERS];
3051
3052   int artwork_element[MAX_PLAYERS];
3053   boolean use_artwork_element[MAX_PLAYERS];
3054
3055   int explosion_element[MAX_PLAYERS];
3056   boolean use_explosion_element[MAX_PLAYERS];
3057
3058   /* values for the new EMC elements */
3059   int android_move_time;
3060   int android_clone_time;
3061   boolean ball_random;
3062   boolean ball_state_initial;
3063   int ball_time;
3064   int lenses_score;
3065   int magnify_score;
3066   int slurp_score;
3067   int lenses_time;
3068   int magnify_time;
3069   int wind_direction_initial;
3070
3071   struct Content ball_content[MAX_ELEMENT_CONTENTS];
3072   int num_ball_contents;
3073
3074   int num_android_clone_elements;
3075   int android_clone_element[MAX_ANDROID_ELEMENTS];
3076
3077   int can_move_into_acid_bits;  /* bitfield to store property for elements */
3078   int dont_collide_with_bits;   /* bitfield to store property for elements */
3079
3080   int initial_player_stepsize[MAX_PLAYERS];     /* initial player speed */
3081   boolean initial_player_gravity[MAX_PLAYERS];
3082
3083   boolean use_initial_inventory[MAX_PLAYERS];
3084   int initial_inventory_size[MAX_PLAYERS];
3085   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
3086
3087   boolean em_slippery_gems;     /* EM style "gems slip from wall" behaviour */
3088   boolean em_explodes_by_fire;  /* EM style chain explosion behaviour */
3089   boolean use_spring_bug;       /* for compatibility with old levels */
3090   boolean use_time_orb_bug;     /* for compatibility with old levels */
3091   boolean instant_relocation;   /* no visual delay when relocating player */
3092   boolean shifted_relocation;   /* no level centering when relocating player */
3093   boolean lazy_relocation;      /* only redraw off-screen player relocation */
3094   boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
3095   boolean grow_into_diggable;   /* amoeba can grow into anything diggable */
3096   boolean auto_exit_sokoban;    /* automatically finish solved Sokoban levels */
3097
3098   boolean continuous_snapping;  /* repeated snapping without releasing key */
3099   boolean block_snap_field;     /* snapping blocks field to show animation */
3100   boolean block_last_field;     /* player blocks previous field while moving */
3101   boolean sp_block_last_field;  /* player blocks previous field while moving */
3102
3103   /* values for MM/DF elements */
3104   boolean mm_laser_red, mm_laser_green, mm_laser_blue;
3105   boolean df_laser_red, df_laser_green, df_laser_blue;
3106   int mm_time_fuse;
3107   int mm_time_bomb;
3108   int mm_time_ball;
3109   int mm_time_block;
3110
3111   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
3112   int use_step_counter;         /* count steps instead of seconds for level */
3113
3114   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3115
3116   boolean use_custom_template;  /* use custom properties from template file */
3117
3118   boolean file_has_custom_elements;     /* set when level file contains CEs */
3119
3120   boolean no_valid_file;        /* set when level file missing or invalid */
3121   boolean no_level_file;        /* set when falling back to level template */
3122
3123   boolean changed;              /* set when level was changed in the editor */
3124
3125   /* runtime flags to handle bugs in old levels (not stored in level file) */
3126   boolean use_action_after_change_bug;
3127 };
3128
3129 struct NetworkLevelInfo
3130 {
3131   char *leveldir_identifier;            /* network levelset identifier */
3132
3133   struct LevelFileInfo file_info;       /* file info for level file */
3134   struct LevelFileInfo tmpl_info;       /* file info for level template */
3135
3136   boolean use_network_level_files;      /* use levels from network server */
3137   boolean use_custom_template;          /* use CEs from level template */
3138 };
3139
3140 struct GlobalInfo
3141 {
3142   char *autoplay_leveldir;
3143   int autoplay_level[MAX_TAPES_PER_SET];
3144   boolean autoplay_all;
3145   boolean autoplay_mode;
3146
3147   char *convert_leveldir;
3148   int convert_level_nr;
3149
3150   char *create_images_dir;
3151
3152   int num_toons;
3153
3154   float frames_per_second;
3155   boolean show_frames_per_second;
3156
3157   /* global values for fading screens and masking borders */
3158   int border_status;
3159
3160   /* values for global animations */
3161   int anim_status;
3162   int anim_status_next;
3163
3164   boolean use_envelope_request;
3165 };
3166
3167 struct ElementChangeInfo
3168 {
3169   boolean can_change;           /* use or ignore this change info */
3170
3171   boolean has_event[NUM_CHANGE_EVENTS];         /* change events */
3172
3173   int trigger_player;           /* player triggering change */
3174   int trigger_side;             /* side triggering change */
3175   int trigger_page;             /* page triggering change */
3176
3177   int target_element;           /* target element after change */
3178
3179   int delay_fixed;              /* added frame delay before changed (fixed) */
3180   int delay_random;             /* added frame delay before changed (random) */
3181   int delay_frames;             /* either 1 (frames) or 50 (seconds; 50 fps) */
3182
3183   int initial_trigger_element;  /* initial element triggering change */
3184
3185   struct Content target_content;/* elements for extended change target */
3186   boolean use_target_content;   /* use extended change target */
3187   boolean only_if_complete;     /* only use complete target content */
3188   boolean use_random_replace;   /* use random value for replacing elements */
3189   int random_percentage;        /* random value for replacing elements */
3190   int replace_when;             /* type of elements that can be replaced */
3191
3192   boolean explode;              /* explode instead of change */
3193
3194   boolean has_action;           /* execute action on specified condition */
3195   int action_type;              /* type of action */
3196   int action_mode;              /* mode of action */
3197   int action_arg;               /* parameter of action */
3198   int action_element;           /* element related to action */
3199
3200   /* ---------- internal values used at runtime when playing ---------- */
3201
3202   int trigger_element;          /* element triggering change */
3203
3204   /* functions that are called before, while and after the change of an
3205      element -- currently only used for non-custom elements */
3206   void (*pre_change_function)(int x, int y);
3207   void (*change_function)(int x, int y);
3208   void (*post_change_function)(int x, int y);
3209
3210   short actual_trigger_element; /* element that actually triggered change */
3211   int actual_trigger_side;      /* element side that triggered the change */
3212   int actual_trigger_player;    /* player which actually triggered change */
3213   int actual_trigger_player_bits; /* player bits of triggering players */
3214   int actual_trigger_ce_value;  /* CE value of element that triggered change */
3215   int actual_trigger_ce_score;  /* CE score of element that triggered change */
3216
3217   boolean can_change_or_has_action;     /* can_change | has_action */
3218
3219   /* ---------- internal values used in level editor ---------- */
3220
3221   int direct_action;            /* change triggered by actions on element */
3222   int other_action;             /* change triggered by other element actions */
3223 };
3224
3225 struct ElementGroupInfo
3226 {
3227   int num_elements;                     /* number of elements in this group */
3228   int element[MAX_ELEMENTS_IN_GROUP];   /* list of elements in this group */
3229
3230   int choice_mode;              /* how to choose element from group */
3231
3232   /* ---------- internal values used at runtime when playing ---------- */
3233
3234   /* the following is the same as above, but with recursively resolved group
3235      elements (group elements may also contain further group elements!) */
3236   int num_elements_resolved;
3237   short element_resolved[NUM_FILE_ELEMENTS];
3238
3239   int choice_pos;               /* current element choice position */
3240 };
3241
3242 struct ElementNameInfo
3243 {
3244   /* ---------- token and description strings ---------- */
3245
3246   char *token_name;             /* element token used in config files */
3247   char *class_name;             /* element class used in config files */
3248   char *editor_description;     /* pre-defined description for level editor */
3249 };
3250
3251 struct ElementInfo
3252 {
3253   /* ---------- token and description strings ---------- */
3254
3255   char *token_name;             /* element token used in config files */
3256   char *class_name;             /* element class used in config files */
3257   char *editor_description;     /* pre-defined description for level editor */
3258   char *custom_description;     /* alternative description from config file */
3259   char description[MAX_ELEMENT_NAME_LEN + 1];   /* for custom/group elements */
3260
3261   /* ---------- graphic and sound definitions ---------- */
3262
3263   int graphic[NUM_ACTIONS];     /* default graphics for several actions */
3264   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3265                                 /* special graphics for left/right/up/down */
3266
3267   int crumbled[NUM_ACTIONS];    /* crumbled graphics for several actions */
3268   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
3269                                 /* crumbled graphics for left/right/up/down */
3270
3271   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3272                                 /* special graphics for certain screens */
3273
3274   int sound[NUM_ACTIONS];       /* default sounds for several actions */
3275
3276   /* ---------- special element property values ---------- */
3277
3278   unsigned int properties[NUM_EP_BITFIELDS];    /* element base properties */
3279
3280   boolean use_gfx_element;      /* use custom graphic element */
3281   int gfx_element_initial;      /* initial optional custom graphic element */
3282
3283   int access_direction;         /* accessible from which direction */
3284
3285   int collect_score_initial;    /* initial score value for collecting */
3286   int collect_count_initial;    /* initial count value for collecting */
3287
3288   int ce_value_fixed_initial;   /* initial value for custom variable (fix) */
3289   int ce_value_random_initial;  /* initial value for custom variable (rnd) */
3290   boolean use_last_ce_value;    /* use value from element before change */
3291
3292   int push_delay_fixed;         /* constant delay before pushing */
3293   int push_delay_random;        /* additional random delay before pushing */
3294   int drop_delay_fixed;         /* constant delay after dropping */
3295   int drop_delay_random;        /* additional random delay after dropping */
3296   int move_delay_fixed;         /* constant delay after moving */
3297   int move_delay_random;        /* additional random delay after moving */
3298
3299   int move_pattern;             /* direction movable element moves to */
3300   int move_direction_initial;   /* initial direction element moves to */
3301   int move_stepsize;            /* step size element moves with */
3302
3303   int move_enter_element;       /* element that can be entered (and removed) */
3304   int move_leave_element;       /* element that can be left behind */
3305   int move_leave_type;          /* change (limited) or leave (unlimited) */
3306
3307   int slippery_type;            /* how/where other elements slip away */
3308
3309   struct Content content;       /* new elements after explosion */
3310
3311   int explosion_type;           /* type of explosion, like 3x3, 3+3 or 1x1 */
3312   int explosion_delay;          /* duration of explosion of this element */
3313   int ignition_delay;           /* delay for explosion by other explosion */
3314
3315   struct ElementChangeInfo *change_page; /* actual list of change pages */
3316   struct ElementChangeInfo *change;      /* pointer to current change page */
3317
3318   int num_change_pages;         /* actual number of change pages */
3319   int current_change_page;      /* currently edited change page */
3320
3321   struct ElementGroupInfo *group;       /* pointer to element group info */
3322
3323   /* ---------- internal values used at runtime when playing ---------- */
3324
3325   boolean has_change_event[NUM_CHANGE_EVENTS];
3326
3327   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
3328   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
3329
3330   boolean in_group[NUM_GROUP_ELEMENTS];
3331
3332   int gfx_element;              /* runtime optional custom graphic element */
3333
3334   int collect_score;            /* runtime score value for collecting */
3335
3336   /* count of this element on playfield, calculated after each frame */
3337   int element_count;
3338
3339   /* ---------- internal values used in level editor ---------- */
3340
3341   int access_type;              /* walkable or passable */
3342   int access_layer;             /* accessible over/inside/under */
3343   int access_protected;         /* protection against deadly elements */
3344   int walk_to_action;           /* diggable/collectible/pushable */
3345   int smash_targets;            /* can smash player/enemies/everything */
3346   int deadliness;               /* deadly when running/colliding/touching */
3347
3348   boolean can_explode_by_fire;  /* element explodes by fire */
3349   boolean can_explode_smashed;  /* element explodes when smashed */
3350   boolean can_explode_impact;   /* element explodes on impact */
3351
3352   boolean modified_settings;    /* set for all modified custom elements */
3353 };
3354
3355 struct FontInfo
3356 {
3357   char *token_name;             /* font token used in config files */
3358
3359   int graphic;                  /* default graphic for this font */
3360   int special_graphic[NUM_SPECIAL_GFX_ARGS];
3361                                 /* special graphics for certain screens */
3362   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
3363                                 /* internal bitmap ID for special graphics */
3364 };
3365
3366 struct GlobalAnimNameInfo
3367 {
3368   char *token_name;             /* global animation token in config files */
3369 };
3370
3371 struct GlobalAnimInfo
3372 {
3373   char *token_name;             /* global animation token in config files */
3374
3375   /* global animation graphic and control definitions */
3376   int graphic[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3377
3378   /* global animation sound and music definitions */
3379   int sound[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3380   int music[NUM_GLOBAL_ANIM_PARTS_ALL][NUM_SPECIAL_GFX_ARGS];
3381 };
3382
3383 struct GraphicInfo
3384 {
3385   Bitmap **bitmaps;             /* bitmaps in all required sizes */
3386   Bitmap *bitmap;               /* bitmap in default size */
3387
3388   int src_image_width;          /* scaled bitmap size, but w/o small images */
3389   int src_image_height;         /* scaled bitmap size, but w/o small images */
3390
3391   int src_x, src_y;             /* start position of animation frames */
3392   int width, height;            /* width/height of each animation frame */
3393
3394   int offset_x, offset_y;       /* x/y offset to next animation frame */
3395   int offset2_x, offset2_y;     /* x/y offset to second movement tile */
3396
3397   boolean double_movement;      /* animation has second movement tile */
3398   int swap_double_tiles;        /* explicitely force or forbid tile swapping */
3399
3400   int anim_frames;
3401   int anim_frames_per_line;
3402   int anim_start_frame;
3403   int anim_delay;               /* important: delay of 1 means "no delay"! */
3404   int anim_mode;
3405
3406   boolean anim_global_sync;
3407
3408   int crumbled_like;            /* element for cloning crumble graphics */
3409   int diggable_like;            /* element for cloning digging graphics */
3410
3411   int border_size;              /* border size for "crumbled" graphics */
3412
3413   int scale_up_factor;          /* optional factor for scaling image up */
3414   int tile_size;                /* optional explicitly defined tile size */
3415
3416   int clone_from;               /* graphic for cloning *all* settings */
3417
3418   int init_delay_fixed;         /* optional initial delay values for global */
3419   int init_delay_random;        /* animations (pause interval before start) */
3420   int anim_delay_fixed;         /* optional delay values for bored/sleeping */
3421   int anim_delay_random;        /* and global animations (animation length) */
3422   int post_delay_fixed;         /* optional delay values after bored/global */
3423   int post_delay_random;        /* animations (pause before next animation) */
3424
3425   int init_event;               /* optional event triggering animation start */
3426   int init_event_action;        /* optional action called on animation start */
3427   int anim_event;               /* optional event triggering animation end   */
3428   int anim_event_action;        /* optional action called on animation end   */
3429
3430   int step_offset;              /* optional step offset of toon animations */
3431   int step_xoffset;             /* optional step offset of toon animations */
3432   int step_yoffset;             /* optional step offset of toon animations */
3433   int step_delay;               /* optional step delay of toon animations */
3434   int direction;                /* optional move direction of toon animations */
3435   int position;                 /* optional draw position of toon animations */
3436   int x;                        /* optional draw position of toon animations */
3437   int y;                        /* optional draw position of toon animations */
3438
3439   int draw_xoffset;             /* optional offset for drawing font chars */
3440   int draw_yoffset;             /* optional offset for drawing font chars */
3441
3442   int draw_masked;              /* optional setting for drawing envelope gfx */
3443   int draw_order;               /* optional draw order for global animations */
3444
3445   int fade_mode;                /* optional setting for drawing title screens */
3446   int fade_delay;               /* optional setting for drawing title screens */
3447   int post_delay;               /* optional setting for drawing title screens */
3448   int auto_delay;               /* optional setting for drawing title screens */
3449   int align, valign;            /* optional setting for drawing title screens */
3450   int sort_priority;            /* optional setting for drawing title screens */
3451
3452   int class;
3453   int style;
3454
3455   int active_xoffset;
3456   int active_yoffset;
3457   int pressed_xoffset;
3458   int pressed_yoffset;
3459
3460   boolean use_image_size;       /* use image size as default width and height */
3461 };
3462
3463 struct SoundInfo
3464 {
3465   boolean loop;
3466   int volume;
3467   int priority;
3468 };
3469
3470 struct MusicInfo
3471 {
3472   boolean loop;
3473 };
3474
3475 struct MusicPrefixInfo
3476 {
3477   char *prefix;
3478   boolean is_loop_music;
3479 };
3480
3481 struct MusicFileInfo
3482 {
3483   char *basename;
3484
3485   char *title_header;
3486   char *artist_header;
3487   char *album_header;
3488   char *year_header;
3489
3490   char *title;
3491   char *artist;
3492   char *album;
3493   char *year;
3494
3495   int music;
3496
3497   boolean is_sound;
3498
3499   struct MusicFileInfo *next;
3500 };
3501
3502 struct ElementActionInfo
3503 {
3504   char *suffix;
3505   int value;
3506   boolean is_loop_sound;
3507 };
3508
3509 struct ElementDirectionInfo
3510 {
3511   char *suffix;
3512   int value;
3513 };
3514
3515 struct SpecialSuffixInfo
3516 {
3517   char *suffix;
3518   int value;
3519 };
3520
3521 struct HelpAnimInfo
3522 {
3523   int element;
3524   int action;
3525   int direction;
3526
3527   int delay;
3528 };
3529
3530
3531 extern Bitmap                  *bitmap_db_field;
3532 extern Bitmap                  *bitmap_db_panel;
3533 extern Bitmap                  *bitmap_db_door_1;
3534 extern Bitmap                  *bitmap_db_door_2;
3535 extern Bitmap                  *bitmap_db_store_1;
3536 extern Bitmap                  *bitmap_db_store_2;
3537 extern DrawBuffer              *fieldbuffer;
3538 extern DrawBuffer              *drawto_field;
3539
3540 extern int                      game_status;
3541 extern boolean                  game_status_last_screen;
3542 extern boolean                  level_editor_test_game;
3543 extern boolean                  network_playing;
3544
3545 #if defined(TARGET_SDL)
3546 extern boolean                  network_server;
3547 extern SDL_Thread              *server_thread;
3548 #endif
3549
3550 extern int                      key_joystick_mapping;
3551
3552 extern short                    Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3553 extern short                    MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3554 extern short                    MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3555 extern short                    MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3556 extern short                    ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3557 extern short                    ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3558 extern short                    CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3559 extern short                    Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3560 extern short                    Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3561 extern short                    StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3562 extern short                    Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3563 extern boolean                  Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3564 extern boolean                  Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3565 extern short                    ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3566 extern short                    ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3567 extern short                    WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3568 extern short                    WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3569 extern short                    CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3570 extern short                    CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3571 extern short                    AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3572 extern short                    AmoebaCnt[MAX_NUM_AMOEBA];
3573 extern short                    AmoebaCnt2[MAX_NUM_AMOEBA];
3574 extern short                    ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3575 extern short                    ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3576 extern short                    ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3577 extern int                      RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3578 extern int                      PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3579
3580 extern int                      GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3581 extern int                      GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3582 extern int                      GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3583 extern int                      GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3584 extern int                      GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3585 extern int                      GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3586
3587 extern int                      ActiveElement[MAX_NUM_ELEMENTS];
3588 extern int                      ActiveButton[NUM_IMAGE_FILES];
3589 extern int                      ActiveFont[NUM_FONTS];
3590
3591 extern int                      lev_fieldx, lev_fieldy;
3592 extern int                      scroll_x, scroll_y;
3593
3594 extern int                      WIN_XSIZE, WIN_YSIZE;
3595 extern int                      SCR_FIELDX, SCR_FIELDY;
3596 extern int                      REAL_SX, REAL_SY;
3597 extern int                      SX, SY;
3598 extern int                      DX, DY;
3599 extern int                      VX, VY;
3600 extern int                      EX, EY;
3601 extern int                      dDX, dDY;
3602 extern int                      FULL_SXSIZE, FULL_SYSIZE;
3603 extern int                      SXSIZE, SYSIZE;
3604 extern int                      DXSIZE, DYSIZE;
3605 extern int                      VXSIZE, VYSIZE;
3606 extern int                      EXSIZE, EYSIZE;
3607 extern int                      TILESIZE_VAR;
3608
3609 extern int                      FADE_SX, FADE_SY;
3610 extern int                      FADE_SXSIZE, FADE_SYSIZE;
3611
3612 extern int                      FX, FY;
3613 extern int                      ScrollStepSize;
3614 extern int                      ScreenMovDir, ScreenMovPos, ScreenGfxPos;
3615 extern int                      BorderElement;
3616 extern int                      MenuFrameDelay;
3617 extern int                      GameFrameDelay;
3618 extern int                      FfwdFrameDelay;
3619 extern int                      BX1, BY1;
3620 extern int                      BX2, BY2;
3621 extern int                      SBX_Left, SBX_Right;
3622 extern int                      SBY_Upper, SBY_Lower;
3623 extern int                      ZX, ZY;
3624 extern int                      ExitX, ExitY;
3625 extern int                      AllPlayersGone;
3626
3627 extern int                      TimeFrames, TimePlayed, TimeLeft, TapeTime;
3628
3629 extern boolean                  network_player_action_received;
3630
3631 extern int                      graphics_action_mapping[];
3632
3633 extern struct LevelInfo         level, level_template;
3634 extern struct HiScore           highscore[];
3635 extern struct TapeInfo          tape;
3636 extern struct GlobalInfo        global;
3637 extern struct BorderInfo        border;
3638 extern struct ViewportInfo      viewport;
3639 extern struct TitleFadingInfo   fading;
3640 extern struct TitleFadingInfo   fading_none;
3641 extern struct TitleFadingInfo   title_initial_first_default;
3642 extern struct TitleFadingInfo   title_initial_default;
3643 extern struct TitleFadingInfo   title_first_default;
3644 extern struct TitleFadingInfo   title_default;
3645 extern struct TitleMessageInfo  titlescreen_initial_first_default;
3646 extern struct TitleMessageInfo  titlescreen_initial_first[];
3647 extern struct TitleMessageInfo  titlescreen_initial_default;
3648 extern struct TitleMessageInfo  titlescreen_initial[];
3649 extern struct TitleMessageInfo  titlescreen_first_default;
3650 extern struct TitleMessageInfo  titlescreen_first[];
3651 extern struct TitleMessageInfo  titlescreen_default;
3652 extern struct TitleMessageInfo  titlescreen[];
3653 extern struct TitleMessageInfo  titlemessage_initial_first_default;
3654 extern struct TitleMessageInfo  titlemessage_initial_first[];
3655 extern struct TitleMessageInfo  titlemessage_initial_default;
3656 extern struct TitleMessageInfo  titlemessage_initial[];
3657 extern struct TitleMessageInfo  titlemessage_first_default;
3658 extern struct TitleMessageInfo  titlemessage_first[];
3659 extern struct TitleMessageInfo  titlemessage_default;
3660 extern struct TitleMessageInfo  titlemessage[];
3661 extern struct TitleMessageInfo  readme;
3662 extern struct InitInfo          init, init_last;
3663 extern struct MenuInfo          menu;
3664 extern struct DoorInfo          door_1, door_2;
3665 extern struct RequestInfo       request;
3666 extern struct PreviewInfo       preview;
3667 extern struct EditorInfo        editor;
3668 extern struct ElementInfo       element_info[];
3669 extern struct ElementNameInfo   element_name_info[];
3670 extern struct ElementActionInfo element_action_info[];
3671 extern struct ElementDirectionInfo element_direction_info[];
3672 extern struct SpecialSuffixInfo special_suffix_info[];
3673 extern struct TokenIntPtrInfo   image_config_vars[];
3674 extern struct FontInfo          font_info[];
3675 extern struct GlobalAnimInfo    global_anim_info[];
3676 extern struct GlobalAnimNameInfo global_anim_name_info[];
3677 extern struct MusicPrefixInfo   music_prefix_info[];
3678 extern struct GraphicInfo      *graphic_info;
3679 extern struct SoundInfo        *sound_info;
3680 extern struct MusicInfo        *music_info;
3681 extern struct MusicFileInfo    *music_file_info;
3682 extern struct HelpAnimInfo     *helpanim_info;
3683 extern SetupFileHash           *helptext_info;
3684 extern SetupFileHash           *image_config_hash;
3685 extern SetupFileHash           *element_token_hash;
3686 extern SetupFileHash           *graphic_token_hash;
3687 extern SetupFileHash           *font_token_hash;
3688 extern SetupFileHash           *hide_setup_hash;
3689 extern struct ConfigTypeInfo    image_config_suffix[];
3690 extern struct ConfigTypeInfo    sound_config_suffix[];
3691 extern struct ConfigTypeInfo    music_config_suffix[];
3692 extern struct ConfigInfo        image_config[];
3693 extern struct ConfigInfo        sound_config[];
3694 extern struct ConfigInfo        music_config[];
3695 extern struct ConfigInfo        helpanim_config[];
3696 extern struct ConfigInfo        helptext_config[];
3697
3698 #endif  /* MAIN_H */