rnd-19980926
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  main.c                                                  *
13 ***********************************************************/
14
15 #include "main.h"
16 #include "init.h"
17 #include "game.h"
18 #include "events.h"
19 #include "sound.h"
20 #include "joystick.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
33
34 #ifdef XPM_INCLUDE_FILE
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
46 char           *level_directory = LEVEL_PATH;
47 int             width, height;
48
49 int             game_status = MAINMENU;
50 int             game_emulation = EMU_NONE;
51 int             button_status = MB_NOT_PRESSED, motion_status = FALSE;
52 int             key_joystick_mapping = 0;
53 int             global_joystick_status = JOYSTICK_STATUS;
54 int             joystick_status = JOYSTICK_STATUS;
55 int             sound_status = SOUND_STATUS, sound_on = TRUE;
56 int             sound_loops_allowed = FALSE, sound_loops_on = FALSE;
57 int             sound_music_on = FALSE;
58 int             sound_simple_on = FALSE;
59 int             toons_on = TRUE;
60 int             direct_draw_on = FALSE;
61 int             scroll_delay_on = FALSE;
62 int             soft_scrolling_on = TRUE;
63 int             fading_on = FALSE;
64 int             autorecord_on = FALSE;
65 int             joystick_nr = 0;
66 int             quick_doors = FALSE;
67
68 BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
69 int             redraw_x1 = 0, redraw_y1 = 0;
70 int             redraw_mask;
71 int             redraw_tiles;
72
73 int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 int             StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
85 int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
86 long            Elementeigenschaften[MAX_ELEMENTS];
87
88 int             level_nr, leveldir_nr, num_leveldirs;
89 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
90
91 int             FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
92 int             GameFrameDelay = GAME_FRAME_DELAY, MoveSpeed = 8;
93 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
94 int             JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
95 int             PlayerGone, LevelSolved, GameOver;
96 int             FrameCounter, TimeFrames, TimeLeft;
97 int             MampferNr, SiebAktiv;
98
99 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
100 struct LevelInfo        level;
101 struct PlayerInfo       stored_player[MAX_PLAYERS+1];
102 struct PlayerInfo      *local_player, *player;
103 struct HiScore          highscore[MAX_SCORE_ENTRIES];
104 struct SoundInfo        Sound[NUM_SOUNDS];
105 struct RecordingInfo    tape;
106
107 struct JoystickInfo joystick[2] =
108 {
109   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
110     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
111   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
112     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
113 };
114
115 /* data needed for playing sounds */
116 char *sound_name[NUM_SOUNDS] =
117 {
118   "alchemy",
119   "amoebe",
120   "antigrav",
121   "autsch",
122   "blurb",
123   "bong",
124   "buing",
125   "chase",
126   "czardasz",
127   "deng",
128   "fuel",
129   "gong",
130   "halloffame",
131   "holz",
132   "hui",
133   "kabumm",
134   "kink",
135   "klapper",
136   "kling",
137   "klopf",
138   "klumpf",
139   "knack",
140   "knurk",
141   "krach",
142   "lachen",
143   "laser",
144   "miep",
145   "network",
146   "njam",
147   "oeffnen",
148   "pling",
149   "pong",
150   "pusch",
151   "quiek",
152   "quirk",
153   "rhythmloop",
154   "roaaar",
155   "roehr",
156   "rumms",
157   "schlopp",
158   "schlurf",
159   "schrff",
160   "schwirr",
161   "sirr",
162   "slurp",
163   "sproing",
164   "twilight",
165   "tyger",
166   "voyager",
167   "warnton",
168   "whoosh",
169   "zisch"
170 };
171
172 /* background music */
173 int background_loop[] =
174 {
175   SND_ALCHEMY,
176   SND_CHASE,
177   SND_NETWORK,
178   SND_CZARDASZ,
179   SND_TYGER,
180   SND_VOYAGER,
181   SND_TWILIGHT
182 };
183 int num_bg_loops = sizeof(background_loop)/sizeof(int);
184
185 char            *progname;
186
187 int main(int argc, char *argv[])
188 {
189   progname = argv[0];
190
191   if (argc>1)
192     level_directory = argv[1];
193
194 #ifdef MSDOS
195   _fmode = O_BINARY;
196 #endif
197
198   OpenAll(argc,argv);
199   EventLoop();
200   CloseAll();
201
202   exit(0);
203 }