rnd-19980915
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  main.c                                                  *
13 ***********************************************************/
14
15 #include "main.h"
16 #include "init.h"
17 #include "game.h"
18 #include "events.h"
19 #include "sound.h"
20 #include "joystick.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS];
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS];
33
34 #ifdef XPM_INCLUDE_FILE
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
46 char           *level_directory = LEVEL_PATH;
47 int             width, height;
48 unsigned long   pen_fg, pen_bg;
49
50 int             game_status = MAINMENU;
51 int             game_emulation = EMU_NONE;
52 int             button_status = MB_NOT_PRESSED, motion_status = FALSE;
53 int             key_joystick_mapping = 0;
54 int             global_joystick_status = JOYSTICK_STATUS;
55 int             joystick_status = JOYSTICK_STATUS;
56 int             sound_status = SOUND_STATUS, sound_on = TRUE;
57 int             sound_loops_allowed = FALSE, sound_loops_on = FALSE;
58 int             sound_music_on = FALSE;
59 int             sound_simple_on = FALSE;
60 int             toons_on = TRUE;
61 int             direct_draw_on = FALSE;
62 int             scroll_delay_on = FALSE;
63 int             soft_scrolling_on = TRUE;
64 int             fading_on = FALSE;
65 int             autorecord_on = FALSE;
66 int             joystick_nr = 0;
67 int             quick_doors = FALSE;
68
69 BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
70 int             redraw_x1 = 0, redraw_y1 = 0;
71 int             redraw_mask;
72 int             redraw_tiles;
73
74 int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
85 int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
86 long            Elementeigenschaften[MAX_ELEMENTS];
87
88 int             level_nr, leveldir_nr, num_leveldirs;
89 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
90
91 int             FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
92 int             GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8;
93 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
94 int             JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
95 int             PlayerMovDir, PlayerMovPos, PlayerPushing;
96 int             PlayerFrame, PlayerGfxPos;
97 int             PlayerGone, LevelSolved, GameOver;
98 int             FrameCounter, TimeFrames, TimeLeft, Score;
99 int             Gems, SokobanFields, Lights, Friends;
100 int             Dynamite, Key[4], MampferNr;
101 int             DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
102 int             SiebAktiv;
103
104 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
105 struct LevelInfo        level;
106 struct PlayerInfo       player;
107 struct HiScore          highscore[MAX_SCORE_ENTRIES];
108 struct SoundInfo        Sound[NUM_SOUNDS];
109 struct RecordingInfo    tape;
110
111 struct JoystickInfo joystick[2] =
112 {
113   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
114     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
115   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
116     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
117 };
118
119 /* data needed for playing sounds */
120 char *sound_name[NUM_SOUNDS] =
121 {
122   "alchemy",
123   "amoebe",
124   "antigrav",
125   "autsch",
126   "blurb",
127   "bong",
128   "buing",
129   "chase",
130   "czardasz",
131   "deng",
132   "fuel",
133   "gong",
134   "halloffame",
135   "holz",
136   "hui",
137   "kabumm",
138   "kink",
139   "klapper",
140   "kling",
141   "klopf",
142   "klumpf",
143   "knack",
144   "knurk",
145   "krach",
146   "lachen",
147   "laser",
148   "miep",
149   "network",
150   "njam",
151   "oeffnen",
152   "pling",
153   "pong",
154   "pusch",
155   "quiek",
156   "quirk",
157   "rhythmloop",
158   "roaaar",
159   "roehr",
160   "rumms",
161   "schlopp",
162   "schlurf",
163   "schrff",
164   "schwirr",
165   "sirr",
166   "slurp",
167   "sproing",
168   "twilight",
169   "tyger",
170   "voyager",
171   "warnton",
172   "whoosh",
173   "zisch"
174 };
175
176 /* background music */
177 int background_loop[] =
178 {
179   SND_ALCHEMY,
180   SND_CHASE,
181   SND_NETWORK,
182   SND_CZARDASZ,
183   SND_TYGER,
184   SND_VOYAGER,
185   SND_TWILIGHT
186 };
187 int num_bg_loops = sizeof(background_loop)/sizeof(int);
188
189 char            *progname;
190
191 int main(int argc, char *argv[])
192 {
193   progname = argv[0];
194
195   if (argc>1)
196     level_directory = argv[1];
197
198 #ifdef MSDOS
199   _fmode = O_BINARY;
200 #endif
201
202   OpenAll(argc,argv);
203   EventLoop();
204   CloseAll();
205
206   exit(0);
207 }