rnd-19990105-2
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  main.c                                                  *
12 ***********************************************************/
13
14 #include "main.h"
15 #include "init.h"
16 #include "game.h"
17 #include "events.h"
18 #include "sound.h"
19 #include "joystick.h"
20 #include "misc.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
33
34 #ifdef USE_XPM_LIBRARY
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[MAX_PLAYERS] =
46 {
47   DEV_JOYSTICK_0,
48   DEV_JOYSTICK_1,
49   DEV_JOYSTICK_2,
50   DEV_JOYSTICK_3
51 };
52
53 char           *program_name = NULL;
54
55 int             game_status = MAINMENU;
56 boolean         level_editor_test_game = FALSE;
57 boolean         network_playing = FALSE;
58 int             button_status = MB_NOT_PRESSED;
59 boolean         motion_status = FALSE;
60 int             key_joystick_mapping = 0;
61 int             global_joystick_status = JOYSTICK_STATUS;
62 int             joystick_status = JOYSTICK_STATUS;
63 int             sound_status = SOUND_STATUS;
64 boolean         sound_loops_allowed = FALSE;
65
66 boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
67 int             redraw_x1 = 0, redraw_y1 = 0;
68 int             redraw_mask;
69 int             redraw_tiles;
70
71 short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 short           JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
84 unsigned long   Elementeigenschaften[MAX_ELEMENTS];
85
86 int             level_nr, leveldir_nr, num_leveldirs;
87 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
88
89 int             FX = SX, FY = SY, ScrollStepSize = TILEX/8;
90 int             ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
91 int             ScreenGfxPos = 0;
92 int             GameFrameDelay = GAME_FRAME_DELAY;
93 int             FfwdFrameDelay = FFWD_FRAME_DELAY;
94 int             MoveSpeed = 8;
95 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
96 int             ZX,ZY, ExitX,ExitY;
97 int             AllPlayersGone;
98 int             FrameCounter, TimeFrames, TimePlayed, TimeLeft;
99 int             MampferMax, MampferNr;
100 boolean         SiebAktiv;
101 int             SiebCount;
102
103 int             game_emulation = EMU_NONE;
104
105 boolean         network_player_action_received = FALSE;
106
107 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
108 struct LevelInfo        level;
109 struct PlayerInfo       stored_player[MAX_PLAYERS], *local_player = NULL;
110 struct HiScore          highscore[MAX_SCORE_ENTRIES];
111 struct SoundInfo        Sound[NUM_SOUNDS];
112 struct TapeInfo         tape;
113 struct OptionInfo       options;
114 struct SetupInfo        setup;
115 struct SetupFileList    *setup_list = NULL;
116 struct SetupFileList    *level_setup_list = NULL;
117
118 /* data needed for playing sounds */
119 char *sound_name[NUM_SOUNDS] =
120 {
121   "alchemy",
122   "amoebe",
123   "antigrav",
124   "autsch",
125   "blurb",
126   "bong",
127   "buing",
128   "chase",
129   "czardasz",
130   "deng",
131   "fuel",
132   "gong",
133   "halloffame",
134   "holz",
135   "hui",
136   "kabumm",
137   "kink",
138   "klapper",
139   "kling",
140   "klopf",
141   "klumpf",
142   "knack",
143   "knurk",
144   "krach",
145   "lachen",
146   "laser",
147   "miep",
148   "network",
149   "njam",
150   "oeffnen",
151   "pling",
152   "pong",
153   "pusch",
154   "quiek",
155   "quirk",
156   "rhythmloop",
157   "roaaar",
158   "roehr",
159   "rumms",
160   "schlopp",
161   "schlurf",
162   "schrff",
163   "schwirr",
164   "sirr",
165   "slurp",
166   "sproing",
167   "twilight",
168   "tyger",
169   "voyager",
170   "warnton",
171   "whoosh",
172   "zisch",
173   "base",
174   "infotron",
175   "zonkdown",
176   "zonkpush",
177   "bug",
178   "boom",
179   "booom",
180   "exit",
181   "empty"
182 };
183
184 /* background music */
185 int background_loop[] =
186 {
187   SND_ALCHEMY,
188   SND_CHASE,
189   SND_NETWORK,
190   SND_CZARDASZ,
191   SND_TYGER,
192   SND_VOYAGER,
193   SND_TWILIGHT
194 };
195 int num_bg_loops = sizeof(background_loop)/sizeof(int);
196
197 int main(int argc, char *argv[])
198 {
199   program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
200
201 #ifdef MSDOS
202   _fmode = O_BINARY;
203 #endif
204
205   GetOptions(argv);
206   OpenAll(argc,argv);
207   EventLoop();
208   CloseAllAndExit(0);
209   exit(0);      /* to keep compilers happy */
210 }