rnd-19981228-1
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  main.c                                                  *
12 ***********************************************************/
13
14 #include "main.h"
15 #include "init.h"
16 #include "game.h"
17 #include "events.h"
18 #include "sound.h"
19 #include "joystick.h"
20 #include "misc.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
33
34 #ifdef USE_XPM_LIBRARY
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[MAX_PLAYERS] =
46 {
47   DEV_JOYSTICK_0,
48   DEV_JOYSTICK_1,
49   DEV_JOYSTICK_2,
50   DEV_JOYSTICK_3
51 };
52
53 char           *program_name = NULL;
54
55 int             game_status = MAINMENU;
56 boolean         level_editor_test_game = FALSE;
57 boolean         network_playing = FALSE;
58 int             button_status = MB_NOT_PRESSED;
59 boolean         motion_status = FALSE;
60 int             key_joystick_mapping = 0;
61 int             global_joystick_status = JOYSTICK_STATUS;
62 int             joystick_status = JOYSTICK_STATUS;
63 int             sound_status = SOUND_STATUS;
64 boolean         sound_loops_allowed = FALSE;
65
66 boolean         redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
67 int             redraw_x1 = 0, redraw_y1 = 0;
68 int             redraw_mask;
69 int             redraw_tiles;
70
71 short           Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 short           Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
73 short           MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 short           MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 short           MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 short           Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 short           Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 short           StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 short           Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 boolean         Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 short           JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 short           AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 short           AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
84 unsigned long   Elementeigenschaften[MAX_ELEMENTS];
85
86 int             level_nr, leveldir_nr, num_leveldirs;
87 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
88
89 int             FX = SX, FY = SY, ScrollStepSize = TILEX/8;
90 int             ScreenMovDir = MV_NO_MOVING, ScreenMovPos = 0;
91 int             ScreenGfxPos = 0;
92 int             GameFrameDelay = GAME_FRAME_DELAY;
93 int             FfwdFrameDelay = FFWD_FRAME_DELAY;
94 int             MoveSpeed = 8;
95 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
96 int             ZX,ZY, ExitX,ExitY;
97 int             AllPlayersGone;
98 int             FrameCounter, TimeFrames, TimeLeft;
99 int             MampferMax, MampferNr;
100 boolean         SiebAktiv;
101 int             SiebCount;
102
103 boolean         network_player_action_received = FALSE;
104
105 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
106 struct LevelInfo        level;
107 struct PlayerInfo       stored_player[MAX_PLAYERS], *local_player = NULL;
108 struct HiScore          highscore[MAX_SCORE_ENTRIES];
109 struct SoundInfo        Sound[NUM_SOUNDS];
110 struct TapeInfo         tape;
111 struct OptionInfo       options;
112 struct SetupInfo        setup;
113 struct SetupFileList    *setup_list = NULL;
114 struct SetupFileList    *level_setup_list = NULL;
115
116 /* data needed for playing sounds */
117 char *sound_name[NUM_SOUNDS] =
118 {
119   "alchemy",
120   "amoebe",
121   "antigrav",
122   "autsch",
123   "blurb",
124   "bong",
125   "buing",
126   "chase",
127   "czardasz",
128   "deng",
129   "fuel",
130   "gong",
131   "halloffame",
132   "holz",
133   "hui",
134   "kabumm",
135   "kink",
136   "klapper",
137   "kling",
138   "klopf",
139   "klumpf",
140   "knack",
141   "knurk",
142   "krach",
143   "lachen",
144   "laser",
145   "miep",
146   "network",
147   "njam",
148   "oeffnen",
149   "pling",
150   "pong",
151   "pusch",
152   "quiek",
153   "quirk",
154   "rhythmloop",
155   "roaaar",
156   "roehr",
157   "rumms",
158   "schlopp",
159   "schlurf",
160   "schrff",
161   "schwirr",
162   "sirr",
163   "slurp",
164   "sproing",
165   "twilight",
166   "tyger",
167   "voyager",
168   "warnton",
169   "whoosh",
170   "zisch"
171 };
172
173 /* background music */
174 int background_loop[] =
175 {
176   SND_ALCHEMY,
177   SND_CHASE,
178   SND_NETWORK,
179   SND_CZARDASZ,
180   SND_TYGER,
181   SND_VOYAGER,
182   SND_TWILIGHT
183 };
184 int num_bg_loops = sizeof(background_loop)/sizeof(int);
185
186 int main(int argc, char *argv[])
187 {
188   program_name = (strrchr(argv[0],'/') ? strrchr(argv[0],'/') + 1 : argv[0]);
189
190 #ifdef MSDOS
191   _fmode = O_BINARY;
192 #endif
193
194   GetOptions(argv);
195   OpenAll(argc,argv);
196   EventLoop();
197   CloseAllAndExit(0);
198   exit(0);      /* to keep compilers happy */
199 }