rnd-19980917
[rocksndiamonds.git] / src / main.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  ©1995 Artsoft Development                               *
5 *        Holger Schemel                                    *
6 *        33659 Bielefeld-Senne                             *
7 *        Telefon: (0521) 493245                            *
8 *        eMail: aeglos@valinor.owl.de                      *
9 *               aeglos@uni-paderborn.de                    *
10 *               q99492@pbhrzx.uni-paderborn.de             *
11 *----------------------------------------------------------*
12 *  main.c                                                  *
13 ***********************************************************/
14
15 #include "main.h"
16 #include "init.h"
17 #include "game.h"
18 #include "events.h"
19 #include "sound.h"
20 #include "joystick.h"
21
22 #ifdef MSDOS
23 #include <fcntl.h>
24 #endif
25
26 Display        *display;
27 Visual         *visual;
28 int             screen;
29 Window          window;
30 GC              gc, clip_gc[NUM_PIXMAPS], tile_clip_gc;
31 Pixmap          pix[NUM_PIXMAPS];
32 Pixmap          clipmask[NUM_PIXMAPS], tile_clipmask[NUM_TILES];
33
34 #ifdef XPM_INCLUDE_FILE
35 XpmAttributes   xpm_att[NUM_PICTURES];
36 #endif
37
38 Drawable        drawto, drawto_field, backbuffer, fieldbuffer;
39 Colormap        cmap;
40
41 int             sound_pipe[2];
42 int             sound_device;
43 char           *sound_device_name = SOUND_DEVICE;
44 int             joystick_device = 0;
45 char           *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
46 char           *level_directory = LEVEL_PATH;
47 int             width, height;
48
49 int             game_status = MAINMENU;
50 int             game_emulation = EMU_NONE;
51 int             button_status = MB_NOT_PRESSED, motion_status = FALSE;
52 int             key_joystick_mapping = 0;
53 int             global_joystick_status = JOYSTICK_STATUS;
54 int             joystick_status = JOYSTICK_STATUS;
55 int             sound_status = SOUND_STATUS, sound_on = TRUE;
56 int             sound_loops_allowed = FALSE, sound_loops_on = FALSE;
57 int             sound_music_on = FALSE;
58 int             sound_simple_on = FALSE;
59 int             toons_on = TRUE;
60 int             direct_draw_on = FALSE;
61 int             scroll_delay_on = FALSE;
62 int             soft_scrolling_on = TRUE;
63 int             fading_on = FALSE;
64 int             autorecord_on = FALSE;
65 int             joystick_nr = 0;
66 int             quick_doors = FALSE;
67
68 BOOL            redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
69 int             redraw_x1 = 0, redraw_y1 = 0;
70 int             redraw_mask;
71 int             redraw_tiles;
72
73 int             Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
74 int             Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
75 int             MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
76 int             MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
77 int             MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
78 int             Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
79 int             Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
80 int             Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
81 int             Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
82 int             JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
83 int             AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
84 int             AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
85 long            Elementeigenschaften[MAX_ELEMENTS];
86
87 int             level_nr, leveldir_nr, num_leveldirs;
88 int             lev_fieldx,lev_fieldy, scroll_x,scroll_y;
89
90 int             FX = SX, FY = SY, ScreenMovPos = 0, ScrollStepSize = TILEX/8;
91 int             GameSpeed = GAME_FRAME_DELAY, MoveSpeed = 8;
92 int             BX1 = 0, BY1 = 0, BX2 = SCR_FIELDX-1, BY2 = SCR_FIELDY-1;
93 int             JX,JY, lastJX,lastJY, ZX,ZY, ExitX,ExitY;
94 int             PlayerMovDir, PlayerMovPos, PlayerPushing;
95 int             PlayerFrame, PlayerGfxPos;
96 int             PlayerGone, LevelSolved, GameOver;
97 int             FrameCounter, TimeFrames, TimeLeft, Score;
98 int             Gems, SokobanFields, Lights, Friends;
99 int             Dynamite, Key[4], MampferNr;
100 int             DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
101 int             SiebAktiv;
102
103 struct LevelDirInfo     leveldir[MAX_LEVDIR_ENTRIES];
104 struct LevelInfo        level;
105 struct PlayerInfo       player;
106 struct HiScore          highscore[MAX_SCORE_ENTRIES];
107 struct SoundInfo        Sound[NUM_SOUNDS];
108 struct RecordingInfo    tape;
109
110 struct JoystickInfo joystick[2] =
111 {
112   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
113     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
114   { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
115     JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
116 };
117
118 /* data needed for playing sounds */
119 char *sound_name[NUM_SOUNDS] =
120 {
121   "alchemy",
122   "amoebe",
123   "antigrav",
124   "autsch",
125   "blurb",
126   "bong",
127   "buing",
128   "chase",
129   "czardasz",
130   "deng",
131   "fuel",
132   "gong",
133   "halloffame",
134   "holz",
135   "hui",
136   "kabumm",
137   "kink",
138   "klapper",
139   "kling",
140   "klopf",
141   "klumpf",
142   "knack",
143   "knurk",
144   "krach",
145   "lachen",
146   "laser",
147   "miep",
148   "network",
149   "njam",
150   "oeffnen",
151   "pling",
152   "pong",
153   "pusch",
154   "quiek",
155   "quirk",
156   "rhythmloop",
157   "roaaar",
158   "roehr",
159   "rumms",
160   "schlopp",
161   "schlurf",
162   "schrff",
163   "schwirr",
164   "sirr",
165   "slurp",
166   "sproing",
167   "twilight",
168   "tyger",
169   "voyager",
170   "warnton",
171   "whoosh",
172   "zisch"
173 };
174
175 /* background music */
176 int background_loop[] =
177 {
178   SND_ALCHEMY,
179   SND_CHASE,
180   SND_NETWORK,
181   SND_CZARDASZ,
182   SND_TYGER,
183   SND_VOYAGER,
184   SND_TWILIGHT
185 };
186 int num_bg_loops = sizeof(background_loop)/sizeof(int);
187
188 char            *progname;
189
190 int main(int argc, char *argv[])
191 {
192   progname = argv[0];
193
194   if (argc>1)
195     level_directory = argv[1];
196
197 #ifdef MSDOS
198   _fmode = O_BINARY;
199 #endif
200
201   OpenAll(argc,argv);
202   EventLoop();
203   CloseAll();
204
205   exit(0);
206 }