1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
23 GC gc, clip_gc[NUM_PIXMAPS];
24 Pixmap pix[NUM_PIXMAPS];
25 Pixmap clipmask[NUM_PIXMAPS];
26 XpmAttributes xpm_att[NUM_PICTURES];
27 Drawable drawto, drawto_field, backbuffer;
32 char *sound_device_name = SOUND_DEVICE;
33 int joystick_device = 0;
34 char *joystick_device_name[2] = { DEV_JOYSTICK_0, DEV_JOYSTICK_1 };
35 char *level_directory = LEVEL_PATH;
37 unsigned long pen_fg, pen_bg;
39 int game_status = MAINMENU;
40 int game_emulation = EMU_NONE;
41 int button_status = MB_NOT_PRESSED, motion_status = FALSE;
42 int key_joystick_mapping = 0;
43 int global_joystick_status = JOYSTICK_STATUS;
44 int joystick_status = JOYSTICK_STATUS;
45 int sound_status = SOUND_STATUS, sound_on = TRUE;
46 int sound_loops_allowed = FALSE, sound_loops_on = FALSE;
47 int sound_music_on = FALSE;
48 int sound_simple_on = FALSE;
50 int direct_draw_on = FALSE;
51 int scroll_delay_on = FALSE;
52 int fading_on = FALSE;
53 int autorecord_on = FALSE;
55 int quick_doors = FALSE;
57 BOOL redraw[SCR_FIELDX][SCR_FIELDY];
61 int Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
62 int Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
63 int MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
64 int MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
65 int MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
66 int Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
67 int Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
68 int Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
69 int Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
70 int JustHit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
71 int AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
72 int AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
73 long Elementeigenschaften[MAX_ELEMENTS];
75 int level_nr, leveldir_nr, num_leveldirs;
76 int lev_fieldx,lev_fieldy, scroll_x,scroll_y;
78 int LevelSolved,GameOver, JX,JY, ZX,ZY;
79 int FrameCounter,TimeFrames,TimeLeft,Score;
80 int Gems,SokobanFields,Lights,Dynamite,Key[4],MampferNr;
81 int DynaBombCount, DynaBombSize, DynaBombsLeft, DynaBombXL;
84 struct LevelDirInfo leveldir[MAX_LEVDIR_ENTRIES];
85 struct LevelInfo level;
86 struct PlayerInfo player;
87 struct HiScore highscore[MAX_SCORE_ENTRIES];
88 struct SoundInfo Sound[NUM_SOUNDS];
89 struct RecordingInfo tape;
91 struct JoystickInfo joystick[2] =
93 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
94 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE },
95 { JOYSTICK_XLEFT, JOYSTICK_XRIGHT, JOYSTICK_XMIDDLE,
96 JOYSTICK_YUPPER, JOYSTICK_YLOWER, JOYSTICK_YMIDDLE }
99 /* data needed for playing sounds */
100 char *sound_name[NUM_SOUNDS] =
156 /* background music */
157 int background_loop[] =
167 int num_bg_loops = sizeof(background_loop)/sizeof(int);
171 int main(int argc, char *argv[])
176 level_directory = argv[1];