updated contact info in source file headers
[rocksndiamonds.git] / src / libgame / sound.h
1 // ============================================================================
2 // Artsoft Retro-Game Library
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // sound.h
10 // ============================================================================
11
12 #ifndef SOUND_H
13 #define SOUND_H
14
15 #include "system.h"
16
17
18 #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE)
19 #define AUDIO_LINUX_IOCTL
20 #endif
21
22 #if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD)
23 #define AUDIO_STREAMING_DSP
24 #endif
25
26 /* values for platform specific sound initialization */
27 #define AUDIO_SAMPLE_RATE_8000          8000
28 #define AUDIO_SAMPLE_RATE_22050         22050
29
30 #define AUDIO_FRAGMENT_SIZE_512         512
31 #define AUDIO_FRAGMENT_SIZE_1024        1024
32 #define AUDIO_FRAGMENT_SIZE_2048        2048
33 #define AUDIO_FRAGMENT_SIZE_4096        4096
34 #define AUDIO_FRAGMENT_SIZE_32768       32768
35
36 #define AUDIO_NUM_CHANNELS_MONO         1
37 #define AUDIO_NUM_CHANNELS_STEREO       2
38
39 #define AUDIO_FORMAT_UNKNOWN            (0)
40 #define AUDIO_FORMAT_U8                 (1 << 0)
41 #define AUDIO_FORMAT_S16                (1 << 1)
42 #define AUDIO_FORMAT_LE                 (1 << 2)
43 #define AUDIO_FORMAT_BE                 (1 << 3)
44
45 #if defined(AUDIO_UNIX_NATIVE) && !defined(AUDIO_STREAMING_DSP)
46 #define DEFAULT_AUDIO_SAMPLE_RATE       AUDIO_SAMPLE_RATE_8000
47 #else
48 #define DEFAULT_AUDIO_SAMPLE_RATE       AUDIO_SAMPLE_RATE_22050
49 #endif
50
51 #if defined(PLATFORM_HPUX)
52 #define DEFAULT_AUDIO_FRAGMENT_SIZE     AUDIO_FRAGMENT_SIZE_32768
53 #elif defined(PLATFORM_WIN32)
54 #define DEFAULT_AUDIO_FRAGMENT_SIZE     AUDIO_FRAGMENT_SIZE_1024
55 #else
56 #define DEFAULT_AUDIO_FRAGMENT_SIZE     AUDIO_FRAGMENT_SIZE_512
57 #endif
58
59 #if defined(TARGET_SDL)
60 #define NUM_MIXER_CHANNELS              MIX_CHANNELS
61 #else
62 #define NUM_MIXER_CHANNELS              8
63 #endif
64
65 #define MUSIC_CHANNEL                   0
66 #define FIRST_SOUND_CHANNEL             1
67
68
69 /* values for PlaySound(), StopSound() and friends */
70 #define SND_CTRL_NONE                   (0)
71 #define SND_CTRL_MUSIC                  (1 << 0)
72 #define SND_CTRL_LOOP                   (1 << 1)
73 #define SND_CTRL_FADE                   (1 << 2)
74 #define SND_CTRL_STOP                   (1 << 3)
75 #define SND_CTRL_ALL_SOUNDS             (1 << 4)
76 #define SND_CTRL_RELOAD_SOUNDS          (1 << 5)
77 #define SND_CTRL_RELOAD_MUSIC           (1 << 6)
78
79 #define SND_CTRL_PLAY_SOUND             (SND_CTRL_NONE)
80 #define SND_CTRL_PLAY_LOOP              (SND_CTRL_LOOP)
81 #define SND_CTRL_PLAY_MUSIC             (SND_CTRL_LOOP | SND_CTRL_MUSIC)
82
83 #define SND_CTRL_FADE_SOUND             (SND_CTRL_FADE)
84 #define SND_CTRL_FADE_MUSIC             (SND_CTRL_FADE | SND_CTRL_MUSIC)
85 #define SND_CTRL_FADE_ALL               (SND_CTRL_FADE | SND_CTRL_ALL_SOUNDS)
86
87 #define SND_CTRL_STOP_SOUND             (SND_CTRL_STOP)
88 #define SND_CTRL_STOP_MUSIC             (SND_CTRL_STOP | SND_CTRL_MUSIC)
89 #define SND_CTRL_STOP_ALL               (SND_CTRL_STOP | SND_CTRL_ALL_SOUNDS)
90
91 #define IS_MUSIC(x)                     ((x).state & SND_CTRL_MUSIC)
92 #define IS_LOOP(x)                      ((x).state & SND_CTRL_LOOP)
93 #define IS_FADING(x)                    ((x).state & SND_CTRL_FADE)
94 #define IS_STOPPING(x)                  ((x).state & SND_CTRL_STOP)
95 #define IS_RELOADING(x)                 ((x).state & (SND_CTRL_RELOAD_SOUNDS |\
96                                                       SND_CTRL_RELOAD_MUSIC))
97 #define ALL_SOUNDS(x)                   ((x).state & SND_CTRL_ALL_SOUNDS)
98
99 #define MAP_NOCONF_MUSIC(x)             (-((x) + 1))
100 #define UNMAP_NOCONF_MUSIC(x)           MAP_NOCONF_MUSIC(x)
101
102
103 #define SOUND_MIN_VOLUME                0
104 #if defined(TARGET_SDL)
105 #define SOUND_MAX_VOLUME                SDL_MIX_MAXVOLUME
106 #else
107 #define SOUND_MAX_VOLUME                128
108 #endif
109
110 #define SOUND_MAX_LEFT                  0
111 #define SOUND_MAX_RIGHT                 255
112 #define SOUND_MAX_LEFT2RIGHT            255
113 #define SOUND_MIDDLE                    (SOUND_MAX_LEFT2RIGHT / 2)
114
115
116 /* general sound functions */
117 void UnixOpenAudio(void);
118 void UnixCloseAudio(void);
119
120 /* mixer functions */ 
121 void Mixer_InitChannels(void);
122 void StartMixer(void);
123
124 /* sound client functions */
125 void PlayMusic(int);
126 void PlaySound(int);
127 void PlaySoundStereo(int, int);
128 void PlaySoundLoop(int);
129 void PlaySoundMusic(int);
130 void PlaySoundExt(int, int, int, int);
131 void FadeMusic(void);
132 void FadeSound(int);
133 void FadeSounds(void);
134 void FadeSoundsAndMusic(void);
135 void StopMusic(void);
136 void StopSound(int);
137 void StopSounds(void);
138 void StopSoundExt(int, int);
139
140 int getSoundListSize();
141 int getMusicListSize();
142 struct FileInfo *getSoundListEntry(int);
143 struct FileInfo *getMusicListEntry(int);
144 int getSoundListPropertyMappingSize();
145 int getMusicListPropertyMappingSize();
146 struct PropertyMapping *getSoundListPropertyMapping();
147 struct PropertyMapping *getMusicListPropertyMapping();
148 void InitSoundList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
149                    char **, char **, char **, char **, char **);
150 void InitMusicList(struct ConfigInfo *, int, struct ConfigTypeInfo *,
151                    char **, char **, char **, char **, char **);
152 void InitReloadCustomSounds(char *);
153 void InitReloadCustomMusic(char *);
154 void FreeAllSounds(void);
155 void FreeAllMusic(void);
156
157 #endif