rnd-19990920-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "misc.h"
18 #include "sound.h"
19 #include "screens.h"
20 #include "editor.h"
21 #include "game.h"
22 #include "tape.h"
23 #include "tools.h"
24 #include "files.h"
25 #include "joystick.h"
26 #include "image.h"
27 #include "pcx.h"
28 #include "network.h"
29 #include "netserv.h"
30
31 struct PictureFileInfo
32 {
33   char *picture_filename;
34   boolean picture_with_mask;
35 };
36
37 struct IconFileInfo
38 {
39   char *picture_filename;
40   char *picturemask_filename;
41 };
42
43 static int sound_process_id = 0;
44
45 static void InitLevelAndPlayerInfo(void);
46 static void InitNetworkServer(void);
47 static void InitDisplay(void);
48 static void InitSound(void);
49 static void InitSoundServer(void);
50 static void InitWindow(int, char **);
51 static void InitGfx(void);
52 static void LoadGfx(int, struct PictureFileInfo *);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55
56 void OpenAll(int argc, char *argv[])
57 {
58   if (options.serveronly)
59   {
60     NetworkServer(options.server_port, options.serveronly);
61
62     /* never reached */
63     exit(0);
64   }
65
66   InitLevelAndPlayerInfo();
67
68   InitCounter();
69   InitSound();
70   InitSoundServer();
71   InitJoysticks();
72   InitRND(NEW_RANDOMIZE);
73
74   signal(SIGINT, CloseAllAndExit);
75   signal(SIGTERM, CloseAllAndExit);
76
77   InitDisplay();
78   InitWindow(argc, argv);
79
80   XMapWindow(display, window);
81   XFlush(display);
82
83   InitGfx();
84   InitElementProperties();
85   InitGadgets();
86
87   DrawMainMenu();
88
89   InitNetworkServer();
90 }
91
92 void InitLevelAndPlayerInfo()
93 {
94   int i;
95
96   /* choose default local player */
97   local_player = &stored_player[0];
98
99   for (i=0; i<MAX_PLAYERS; i++)
100   {
101     stored_player[i].joystick_fd = -1;  /* joystick device closed */
102     stored_player[i].connected = FALSE;
103   }
104
105   local_player->connected = TRUE;
106
107   LoadLevelInfo();                              /* global level info */
108   LoadSetup();                                  /* global setup info */
109   LoadLevelSetup_LastSeries();                  /* last played series info */
110   LoadLevelSetup_SeriesInfo(leveldir_nr);       /* last played level info */
111 }
112
113 void InitNetworkServer()
114 {
115 #ifndef MSDOS
116   int nr_wanted;
117 #endif
118
119   if (!options.network)
120     return;
121
122 #ifndef MSDOS
123   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
124
125   if (!ConnectToServer(options.server_host, options.server_port))
126     Error(ERR_EXIT, "cannot connect to network game server");
127
128   SendToServer_PlayerName(setup.player_name);
129   SendToServer_ProtocolVersion();
130
131   if (nr_wanted)
132     SendToServer_NrWanted(nr_wanted);
133 #endif
134 }
135
136 void InitSound()
137 {
138   int i;
139
140   if (sound_status == SOUND_OFF)
141     return;
142
143 #ifndef MSDOS
144   if (access(sound_device_name, W_OK) != 0)
145   {
146     Error(ERR_WARN, "cannot access sound device - no sounds");
147     sound_status = SOUND_OFF;
148     return;
149   }
150
151   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
152   {
153     Error(ERR_WARN, "cannot open sound device - no sounds");
154     sound_status = SOUND_OFF;
155     return;
156   }
157
158   close(sound_device);
159   sound_status = SOUND_AVAILABLE;
160
161 #ifdef VOXWARE
162   sound_loops_allowed = TRUE;
163
164   /*
165   setup.sound_loops_on = TRUE;
166   */
167
168 #endif
169 #else /* MSDOS */
170   sound_loops_allowed = TRUE;
171
172   /*
173   setup.sound_loops_on = TRUE;
174   */
175
176 #endif /* MSDOS */
177
178   for(i=0; i<NUM_SOUNDS; i++)
179   {
180 #ifdef MSDOS
181     sprintf(sound_name[i], "%d", i + 1);
182 #endif
183
184     Sound[i].name = sound_name[i];
185     if (!LoadSound(&Sound[i]))
186     {
187       sound_status = SOUND_OFF;
188       return;
189     }
190   }
191 }
192
193 void InitSoundServer()
194 {
195   if (sound_status == SOUND_OFF)
196     return;
197
198 #ifndef MSDOS
199
200   if (pipe(sound_pipe)<0)
201   {
202     Error(ERR_WARN, "cannot create pipe - no sounds");
203     sound_status = SOUND_OFF;
204     return;
205   }
206
207   if ((sound_process_id = fork()) < 0)
208   {       
209     Error(ERR_WARN, "cannot create sound server process - no sounds");
210     sound_status = SOUND_OFF;
211     return;
212   }
213
214   if (!sound_process_id)        /* we are child */
215   {
216     SoundServer();
217
218     /* never reached */
219     exit(0);
220   }
221   else                          /* we are parent */
222     close(sound_pipe[0]);       /* no reading from pipe needed */
223
224 #else /* MSDOS */
225
226   SoundServer();
227
228 #endif /* MSDOS */
229 }
230
231 void InitJoysticks()
232 {
233   int i;
234
235   if (global_joystick_status == JOYSTICK_OFF)
236     return;
237
238   joystick_status = JOYSTICK_OFF;
239
240 #ifndef MSDOS
241   for (i=0; i<MAX_PLAYERS; i++)
242   {
243     char *device_name = setup.input[i].joy.device_name;
244
245     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
246     if (stored_player[i].joystick_fd != -1)
247     {
248       close(stored_player[i].joystick_fd);
249       stored_player[i].joystick_fd = -1;
250     }
251
252     if (!setup.input[i].use_joystick)
253       continue;
254
255     if (access(device_name, R_OK) != 0)
256     {
257       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
258       continue;
259     }
260
261     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
262     {
263       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
264       continue;
265     }
266
267     joystick_status = JOYSTICK_AVAILABLE;
268   }
269
270 #else /* MSDOS */
271
272   /* try to access two joysticks; if that fails, try to access just one */
273   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
274       install_joystick(JOY_TYPE_AUTODETECT) == 0)
275     joystick_status = JOYSTICK_AVAILABLE;
276
277   /*
278   load_joystick_data(JOYSTICK_FILENAME);
279   */
280
281   for (i=0; i<MAX_PLAYERS; i++)
282   {
283     char *device_name = setup.input[i].joy.device_name;
284     int joystick_nr = getJoystickNrFromDeviceName(device_name);
285
286     if (joystick_nr >= num_joysticks)
287       joystick_nr = -1;
288
289     /* misuse joystick file descriptor variable to store joystick number */
290     stored_player[i].joystick_fd = joystick_nr;
291   }
292 #endif
293 }
294
295 void InitDisplay()
296 {
297 #ifndef MSDOS
298   XVisualInfo vinfo_template, *vinfo;
299   int num_visuals;
300 #endif
301   unsigned int depth;
302
303   /* connect to X server */
304   if (!(display = XOpenDisplay(options.display_name)))
305     Error(ERR_EXIT, "cannot connect to X server %s",
306           XDisplayName(options.display_name));
307
308   screen = DefaultScreen(display);
309   visual = DefaultVisual(display, screen);
310   depth  = DefaultDepth(display, screen);
311   cmap   = DefaultColormap(display, screen);
312
313 #ifndef MSDOS
314   /* look for good enough visual */
315   vinfo_template.screen = screen;
316   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
317   vinfo_template.depth = depth;
318   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
319                               VisualDepthMask, &vinfo_template, &num_visuals)))
320   {
321     visual = vinfo->visual;
322     XFree((void *)vinfo);
323   }
324
325   /* got appropriate visual? */
326   if (depth < 8)
327   {
328     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
329     exit(-1);
330   }
331   else if ((depth ==8 && visual->class != PseudoColor) ||
332            (depth > 8 && visual->class != TrueColor &&
333             visual->class != DirectColor))
334   {
335     printf("Sorry, cannot get appropriate visual.\n");
336     exit(-1);
337   }
338 #endif
339 }
340
341 void InitWindow(int argc, char *argv[])
342 {
343   unsigned int border_width = 4;
344   XGCValues gc_values;
345   unsigned long gc_valuemask;
346 #ifndef MSDOS
347   XTextProperty windowName, iconName;
348   Pixmap icon_pixmap, iconmask_pixmap;
349   unsigned int icon_width, icon_height;
350   int icon_hot_x, icon_hot_y;
351   char icon_filename[256];
352   XSizeHints size_hints;
353   XWMHints wm_hints;
354   XClassHint class_hints;
355   char *window_name = WINDOW_TITLE_STRING;
356   char *icon_name = WINDOW_TITLE_STRING;
357   long window_event_mask;
358   Atom proto_atom = None, delete_atom = None;
359 #endif
360   int screen_width, screen_height;
361   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
362   unsigned long pen_fg = WhitePixel(display,screen);
363   unsigned long pen_bg = BlackPixel(display,screen);
364   const int width = WIN_XSIZE, height = WIN_YSIZE;
365
366 #ifndef MSDOS
367   static struct IconFileInfo icon_pic =
368   {
369     "rocks_icon.xbm",
370     "rocks_iconmask.xbm"
371   };
372 #endif
373
374   screen_width = XDisplayWidth(display, screen);
375   screen_height = XDisplayHeight(display, screen);
376
377   win_xpos = (screen_width - width) / 2;
378   win_ypos = (screen_height - height) / 2;
379
380   window = XCreateSimpleWindow(display, RootWindow(display, screen),
381                                win_xpos, win_ypos, width, height, border_width,
382                                pen_fg, pen_bg);
383
384 #ifndef MSDOS
385   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
386   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
387   if ((proto_atom != None) && (delete_atom != None))
388     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
389                     PropModePrepend, (unsigned char *) &delete_atom, 1);
390
391   sprintf(icon_filename, "%s/%s/%s",
392           options.ro_base_directory, GRAPHICS_DIRECTORY,
393           icon_pic.picture_filename);
394   XReadBitmapFile(display,window,icon_filename,
395                   &icon_width,&icon_height,
396                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
397   if (!icon_pixmap)
398     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
399
400   sprintf(icon_filename, "%s/%s/%s",
401           options.ro_base_directory, GRAPHICS_DIRECTORY,
402           icon_pic.picturemask_filename);
403   XReadBitmapFile(display,window,icon_filename,
404                   &icon_width,&icon_height,
405                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
406   if (!iconmask_pixmap)
407     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
408
409   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
410   size_hints.height = size_hints.min_height = size_hints.max_height = height;
411   size_hints.flags = PSize | PMinSize | PMaxSize;
412
413   if (win_xpos || win_ypos)
414   {
415     size_hints.x = win_xpos;
416     size_hints.y = win_ypos;
417     size_hints.flags |= PPosition;
418   }
419
420   if (!XStringListToTextProperty(&window_name, 1, &windowName))
421     Error(ERR_EXIT, "structure allocation for windowName failed");
422
423   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
424     Error(ERR_EXIT, "structure allocation for iconName failed");
425
426   wm_hints.initial_state = NormalState;
427   wm_hints.input = True;
428   wm_hints.icon_pixmap = icon_pixmap;
429   wm_hints.icon_mask = iconmask_pixmap;
430   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
431
432   class_hints.res_name = program_name;
433   class_hints.res_class = "Rocks'n'Diamonds";
434
435   XSetWMProperties(display, window, &windowName, &iconName, 
436                    argv, argc, &size_hints, &wm_hints, 
437                    &class_hints);
438
439   XFree(windowName.value);
440   XFree(iconName.value);
441
442   /* Select event types wanted */
443   window_event_mask =
444     ExposureMask | StructureNotifyMask | FocusChangeMask |
445     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
446     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
447
448   XSelectInput(display, window, window_event_mask);
449 #endif
450
451   /* create GC for drawing with window depth */
452   gc_values.graphics_exposures = False;
453   gc_values.foreground = pen_bg;
454   gc_values.background = pen_bg;
455   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
456   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
457 }
458
459 void DrawInitText(char *text, int ypos, int color)
460 {
461   if (display && window && pix[PIX_SMALLFONT])
462   {
463     XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE);
464     DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2,
465                 ypos,text,FS_SMALL,color);
466     XFlush(display);
467   }
468 }
469
470 void InitGfx()
471 {
472   int i,j;
473   GC copy_clipmask_gc;
474   XGCValues clip_gc_values;
475   unsigned long clip_gc_valuemask;
476
477 #ifdef MSDOS
478   static struct PictureFileInfo pic[NUM_PICTURES] =
479   {
480     { "Screen", TRUE },
481     { "Door",   TRUE },
482     { "Heroes", TRUE },
483     { "Toons",  TRUE },
484     { "SP",     TRUE },
485     { "DC",     TRUE },
486     { "Font",   FALSE },
487     { "Font2",  FALSE }
488   }; 
489 #else
490   static struct PictureFileInfo pic[NUM_PICTURES] =
491   {
492     { "RocksScreen",    TRUE },
493     { "RocksDoor",      TRUE },
494     { "RocksHeroes",    TRUE },
495     { "RocksToons",     TRUE },
496     { "RocksSP",        TRUE },
497     { "RocksDC",        TRUE },
498     { "RocksFont",      FALSE },
499     { "RocksFont2",     FALSE }
500   }; 
501 #endif
502
503 #ifdef DEBUG
504 #if 0
505   static struct PictureFileInfo test_pic1 =
506   {
507     "RocksFont2",
508     FALSE
509   };
510   static struct PictureFileInfo test_pic2 =
511   {
512     "mouse",
513     FALSE
514   };
515 #endif
516 #endif
517
518   static struct
519   {
520     int start;
521     int count;
522   }
523   tile_needs_clipping[] =
524   {
525     { GFX_SPIELER1_UP, 4 },
526     { GFX_SPIELER1_DOWN, 4 },
527     { GFX_SPIELER1_LEFT, 4 },
528     { GFX_SPIELER1_RIGHT, 4 },
529     { GFX_SPIELER1_PUSH_LEFT, 4 },
530     { GFX_SPIELER1_PUSH_RIGHT, 4 },
531     { GFX_SPIELER2_UP, 4 },
532     { GFX_SPIELER2_DOWN, 4 },
533     { GFX_SPIELER2_LEFT, 4 },
534     { GFX_SPIELER2_RIGHT, 4 },
535     { GFX_SPIELER2_PUSH_LEFT, 4 },
536     { GFX_SPIELER2_PUSH_RIGHT, 4 },
537     { GFX_SPIELER3_UP, 4 },
538     { GFX_SPIELER3_DOWN, 4 },
539     { GFX_SPIELER3_LEFT, 4 },
540     { GFX_SPIELER3_RIGHT, 4 },
541     { GFX_SPIELER3_PUSH_LEFT, 4 },
542     { GFX_SPIELER3_PUSH_RIGHT, 4 },
543     { GFX_SPIELER4_UP, 4 },
544     { GFX_SPIELER4_DOWN, 4 },
545     { GFX_SPIELER4_LEFT, 4 },
546     { GFX_SPIELER4_RIGHT, 4 },
547     { GFX_SPIELER4_PUSH_LEFT, 4 },
548     { GFX_SPIELER4_PUSH_RIGHT, 4 },
549     { GFX_SP_MURPHY, 1 },
550     { GFX_MURPHY_GO_LEFT, 3 },
551     { GFX_MURPHY_GO_RIGHT, 3 },
552     { GFX_MURPHY_SNAP_UP, 1 },
553     { GFX_MURPHY_SNAP_DOWN, 1 },
554     { GFX_MURPHY_SNAP_RIGHT, 1 },
555     { GFX_MURPHY_SNAP_LEFT, 1 },
556     { GFX_MURPHY_PUSH_RIGHT, 1 },
557     { GFX_MURPHY_PUSH_LEFT, 1 },
558     { GFX_GEBLUBBER, 4 },
559     { GFX_DYNAMIT, 7 },
560     { GFX_DYNABOMB, 4 },
561     { GFX_EXPLOSION, 8 },
562     { GFX_SOKOBAN_OBJEKT, 1 },
563     { GFX_FUNKELN_BLAU, 3 },
564     { GFX_FUNKELN_WEISS, 3 },
565     { GFX2_SHIELD_PASSIVE, 3 },
566     { GFX2_SHIELD_ACTIVE, 3 },
567     { -1, 0 }
568   };
569
570 #if DEBUG_TIMING
571   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
572 #endif
573
574 #ifdef DEBUG
575 #if 0
576   printf("Test: Loading RocksFont2.pcx ...\n");
577   LoadGfx(PIX_SMALLFONT,&test_pic1);
578   printf("Test: Done.\n");
579   printf("Test: Loading mouse.pcx ...\n");
580   LoadGfx(PIX_SMALLFONT,&test_pic2);
581   printf("Test: Done.\n");
582 #endif
583 #endif
584
585
586
587   LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
588   DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
589   DrawInitText(COPYRIGHT_STRING,50,FC_RED);
590 #ifdef MSDOS
591   DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
592   rest(200);
593 #endif /* MSDOS */
594   DrawInitText("Loading graphics:",120,FC_GREEN);
595
596   for(i=0; i<NUM_PICTURES; i++)
597     if (i != PIX_SMALLFONT)
598       LoadGfx(i,&pic[i]);
599
600 #if DEBUG_TIMING
601   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
602 #endif
603
604   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
605                                    WIN_XSIZE,WIN_YSIZE,
606                                    XDefaultDepth(display,screen));
607   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
608                                    3*DXSIZE,DYSIZE+VYSIZE,
609                                    XDefaultDepth(display,screen));
610   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
611                                     FXSIZE,FYSIZE,
612                                     XDefaultDepth(display,screen));
613
614   clip_gc_values.graphics_exposures = False;
615   clip_gc_valuemask = GCGraphicsExposures;
616   copy_clipmask_gc =
617     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
618
619   clip_gc_values.graphics_exposures = False;
620   clip_gc_valuemask = GCGraphicsExposures;
621   tile_clip_gc =
622     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
623
624   /* initialize pixmap array to Pixmap 'None' */
625   for(i=0; i<NUM_TILES; i++)
626     tile_clipmask[i] = None;
627
628   /* create only those clipping Pixmaps we really need */
629   for(i=0; tile_needs_clipping[i].start>=0; i++)
630   {
631     for(j=0; j<tile_needs_clipping[i].count; j++)
632     {
633       int tile = tile_needs_clipping[i].start + j;
634       int graphic = tile;
635       int src_x, src_y;
636       int pixmap_nr;
637       Pixmap src_pixmap;
638
639       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
640       src_pixmap = clipmask[pixmap_nr];
641
642       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
643
644       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
645                 src_x,src_y, TILEX,TILEY, 0,0);
646     }
647   }
648
649   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
650     Error(ERR_EXIT, "cannot create additional pixmaps");
651
652   for(i=0; i<NUM_PIXMAPS; i++)
653   {
654     if (clipmask[i])
655     {
656       clip_gc_values.graphics_exposures = False;
657       clip_gc_values.clip_mask = clipmask[i];
658       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
659       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
660     }
661   }
662
663   drawto = backbuffer = pix[PIX_DB_BACK];
664   fieldbuffer = pix[PIX_DB_FIELD];
665   SetDrawtoField(DRAW_BACKBUFFER);
666
667   XCopyArea(display,pix[PIX_BACK],backbuffer,gc,
668             0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
669   XFillRectangle(display,pix[PIX_DB_BACK],gc,
670                  REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
671   XFillRectangle(display,pix[PIX_DB_DOOR],gc,
672                  0,0, 3*DXSIZE,DYSIZE+VYSIZE);
673
674   for(i=0; i<MAX_BUF_XSIZE; i++)
675     for(j=0; j<MAX_BUF_YSIZE; j++)
676       redraw[i][j] = 0;
677   redraw_tiles = 0;
678   redraw_mask = REDRAW_ALL;
679 }
680
681 void LoadGfx(int pos, struct PictureFileInfo *pic)
682 {
683   char basefilename[256];
684   char filename[256];
685
686 #ifdef USE_XPM_LIBRARY
687   int xpm_err, xbm_err;
688   unsigned int width,height;
689   int hot_x,hot_y;
690   Pixmap shapemask;
691   char *picture_ext = ".xpm";
692   char *picturemask_ext = "Mask.xbm";
693 #else
694   int pcx_err;
695   char *picture_ext = ".pcx";
696 #endif
697
698   /* Grafik laden */
699   if (pic->picture_filename)
700   {
701     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
702     DrawInitText(basefilename, 150, FC_YELLOW);
703     sprintf(filename, "%s/%s/%s",
704             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
705
706 #ifdef MSDOS
707     rest(100);
708 #endif /* MSDOS */
709
710 #if DEBUG_TIMING
711     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
712 #endif
713
714 #ifdef USE_XPM_LIBRARY
715
716     xpm_att[pos].valuemask = XpmCloseness;
717     xpm_att[pos].closeness = 20000;
718     xpm_err = XpmReadFileToPixmap(display,window,filename,
719                                   &pix[pos],&shapemask,&xpm_att[pos]);
720     switch(xpm_err)
721     {
722       case XpmOpenFailed:
723         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
724       case XpmFileInvalid:
725         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
726       case XpmNoMemory:
727         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
728       case XpmColorFailed:
729         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
730       default:
731         break;
732     }
733
734 #if DEBUG_TIMING
735     printf("LOADING XPM FILE %s:", filename);
736     debug_print_timestamp(1, "");
737 #endif
738
739 #else /* !USE_XPM_LIBRARY */
740
741     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
742                                  &pix[pos], &clipmask[pos]);
743     switch(pcx_err)
744     {
745       case PCX_Success:
746         break;
747       case PCX_OpenFailed:
748         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
749       case PCX_ReadFailed:
750         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
751       case PCX_FileInvalid:
752         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
753       case PCX_NoMemory:
754         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
755       case PCX_ColorFailed:
756         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
757       default:
758         break;
759     }
760
761 #if DEBUG_TIMING
762     printf("SUMMARY LOADING PCX FILE %s:", filename);
763     debug_print_timestamp(1, "");
764 #endif
765
766 #endif /* !USE_XPM_LIBRARY */
767
768     if (!pix[pos])
769       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
770   }
771
772   /* zugehörige Maske laden (wenn vorhanden) */
773   if (pic->picture_with_mask)
774   {
775 #ifdef USE_XPM_LIBRARY
776
777     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
778     DrawInitText(basefilename, 150, FC_YELLOW);
779     sprintf(filename, "%s/%s/%s",
780             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
781
782 #if DEBUG_TIMING
783     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
784 #endif
785
786     xbm_err = XReadBitmapFile(display,window,filename,
787                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
788     switch(xbm_err)
789     {
790       case BitmapSuccess:
791         break;
792       case BitmapOpenFailed:
793         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
794       case BitmapFileInvalid:
795         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
796       case BitmapNoMemory:
797         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
798         break;
799       default:
800         break;
801     }
802
803 #if DEBUG_TIMING
804     printf("LOADING XBM FILE %s:", filename);
805     debug_print_timestamp(1, "");
806 #endif
807
808 #endif /* USE_XPM_LIBRARY */
809
810     if (!clipmask[pos])
811       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
812   }
813 }
814
815 void InitGadgets()
816 {
817   CreateLevelEditorGadgets();
818   CreateGameButtons();
819   CreateTapeButtons();
820   CreateToolButtons();
821 }
822
823 void InitElementProperties()
824 {
825   int i,j;
826
827   static int ep_amoebalive[] =
828   {
829     EL_AMOEBE_NASS,
830     EL_AMOEBE_NORM,
831     EL_AMOEBE_VOLL,
832     EL_AMOEBE_BD
833   };
834   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
835
836   static int ep_amoeboid[] =
837   {
838     EL_AMOEBE_TOT,
839     EL_AMOEBE_NASS,
840     EL_AMOEBE_NORM,
841     EL_AMOEBE_VOLL,
842     EL_AMOEBE_BD
843   };
844   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
845
846   static int ep_schluessel[] =
847   {
848     EL_SCHLUESSEL1,
849     EL_SCHLUESSEL2,
850     EL_SCHLUESSEL3,
851     EL_SCHLUESSEL4,
852     EL_EM_KEY_1,
853     EL_EM_KEY_2,
854     EL_EM_KEY_3,
855     EL_EM_KEY_4
856   };
857   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
858
859   static int ep_pforte[] =
860   {
861     EL_PFORTE1,
862     EL_PFORTE2,
863     EL_PFORTE3,
864     EL_PFORTE4,
865     EL_PFORTE1X,
866     EL_PFORTE2X,
867     EL_PFORTE3X,
868     EL_PFORTE4X,
869     EL_EM_GATE_1,
870     EL_EM_GATE_2,
871     EL_EM_GATE_3,
872     EL_EM_GATE_4,
873     EL_EM_GATE_1X,
874     EL_EM_GATE_2X,
875     EL_EM_GATE_3X,
876     EL_EM_GATE_4X,
877     EL_SWITCHGATE_OPEN,
878     EL_SWITCHGATE_CLOSED,
879     EL_TIMEGATE_OPEN,
880     EL_TIMEGATE_CLOSED
881   };
882   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
883
884   static int ep_solid[] =
885   {
886     EL_BETON,
887     EL_MAUERWERK,
888     EL_MAUER_LEBT,
889     EL_MAUER_X,
890     EL_MAUER_Y,
891     EL_MAUER_XY,
892     EL_FELSBODEN,
893     EL_AUSGANG_ZU,
894     EL_AUSGANG_ACT,
895     EL_AUSGANG_AUF,
896     EL_AMOEBE_TOT,
897     EL_AMOEBE_NASS,
898     EL_AMOEBE_NORM,
899     EL_AMOEBE_VOLL,
900     EL_AMOEBE_BD,
901     EL_MORAST_VOLL,
902     EL_MORAST_LEER,
903     EL_SIEB_INAKTIV,
904     EL_SIEB_LEER,
905     EL_SIEB_VOLL,
906     EL_SIEB_TOT,
907     EL_SIEB2_INAKTIV,
908     EL_SIEB2_LEER,
909     EL_SIEB2_VOLL,
910     EL_SIEB2_TOT,
911     EL_LIFE,
912     EL_LIFE_ASYNC,
913     EL_BADEWANNE1,
914     EL_BADEWANNE2,
915     EL_BADEWANNE3,
916     EL_BADEWANNE4,
917     EL_BADEWANNE5,
918     EL_SP_CHIP_SINGLE,
919     EL_SP_CHIP_LEFT,
920     EL_SP_CHIP_RIGHT,
921     EL_SP_CHIP_UPPER,
922     EL_SP_CHIP_LOWER,
923     EL_SP_HARD_GRAY,
924     EL_SP_HARD_GREEN,
925     EL_SP_HARD_BLUE,
926     EL_SP_HARD_RED,
927     EL_SP_HARD_YELLOW,
928     EL_SP_HARD_BASE1,
929     EL_SP_HARD_BASE2,
930     EL_SP_HARD_BASE3,
931     EL_SP_HARD_BASE4,
932     EL_SP_HARD_BASE5,
933     EL_SP_HARD_BASE6,
934     EL_SP_TERMINAL,
935     EL_SP_EXIT,
936     EL_INVISIBLE_STEEL,
937     EL_BELT1_SWITCH_LEFT,
938     EL_BELT1_SWITCH_MIDDLE,
939     EL_BELT1_SWITCH_RIGHT,
940     EL_BELT2_SWITCH_LEFT,
941     EL_BELT2_SWITCH_MIDDLE,
942     EL_BELT2_SWITCH_RIGHT,
943     EL_BELT3_SWITCH_LEFT,
944     EL_BELT3_SWITCH_MIDDLE,
945     EL_BELT3_SWITCH_RIGHT,
946     EL_BELT4_SWITCH_LEFT,
947     EL_BELT4_SWITCH_MIDDLE,
948     EL_BELT4_SWITCH_RIGHT,
949     EL_SWITCHGATE_SWITCH_1,
950     EL_SWITCHGATE_SWITCH_2,
951     EL_LIGHT_SWITCH_OFF,
952     EL_LIGHT_SWITCH_ON,
953     EL_TIMEGATE_SWITCH_OFF,
954     EL_TIMEGATE_SWITCH_ON,
955     EL_SIGN_EXCLAMATION,
956     EL_SIGN_RADIOACTIVITY,
957     EL_SIGN_STOP,
958     EL_SIGN_WHEELCHAIR,
959     EL_SIGN_PARKING,
960     EL_SIGN_ONEWAY,
961     EL_SIGN_HEART,
962     EL_SIGN_TRIANGLE,
963     EL_SIGN_ROUND,
964     EL_SIGN_EXIT,
965     EL_SIGN_YINYANG,
966     EL_SIGN_OTHER,
967     EL_STEEL_SLANTED
968   };
969   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
970
971   static int ep_massive[] =
972   {
973     EL_BETON,
974     EL_SALZSAEURE,
975     EL_BADEWANNE1,
976     EL_BADEWANNE2,
977     EL_BADEWANNE3,
978     EL_BADEWANNE4,
979     EL_BADEWANNE5,
980     EL_PFORTE1,
981     EL_PFORTE2,
982     EL_PFORTE3,
983     EL_PFORTE4,
984     EL_PFORTE1X,
985     EL_PFORTE2X,
986     EL_PFORTE3X,
987     EL_PFORTE4X,
988     EL_EM_GATE_1,
989     EL_EM_GATE_2,
990     EL_EM_GATE_3,
991     EL_EM_GATE_4,
992     EL_EM_GATE_1X,
993     EL_EM_GATE_2X,
994     EL_EM_GATE_3X,
995     EL_EM_GATE_4X,
996     EL_SWITCHGATE_OPEN,
997     EL_SWITCHGATE_CLOSED,
998     EL_TIMEGATE_OPEN,
999     EL_TIMEGATE_CLOSED,
1000     EL_SP_HARD_GRAY,
1001     EL_SP_HARD_GREEN,
1002     EL_SP_HARD_BLUE,
1003     EL_SP_HARD_RED,
1004     EL_SP_HARD_YELLOW,
1005     EL_SP_HARD_BASE1,
1006     EL_SP_HARD_BASE2,
1007     EL_SP_HARD_BASE3,
1008     EL_SP_HARD_BASE4,
1009     EL_SP_HARD_BASE5,
1010     EL_SP_HARD_BASE6,
1011     EL_INVISIBLE_STEEL,
1012     EL_BELT1_SWITCH_LEFT,
1013     EL_BELT1_SWITCH_MIDDLE,
1014     EL_BELT1_SWITCH_RIGHT,
1015     EL_BELT2_SWITCH_LEFT,
1016     EL_BELT2_SWITCH_MIDDLE,
1017     EL_BELT2_SWITCH_RIGHT,
1018     EL_BELT3_SWITCH_LEFT,
1019     EL_BELT3_SWITCH_MIDDLE,
1020     EL_BELT3_SWITCH_RIGHT,
1021     EL_BELT4_SWITCH_LEFT,
1022     EL_BELT4_SWITCH_MIDDLE,
1023     EL_BELT4_SWITCH_RIGHT,
1024     EL_LIGHT_SWITCH_OFF,
1025     EL_LIGHT_SWITCH_ON,
1026     EL_SIGN_EXCLAMATION,
1027     EL_SIGN_RADIOACTIVITY,
1028     EL_SIGN_STOP,
1029     EL_SIGN_WHEELCHAIR,
1030     EL_SIGN_PARKING,
1031     EL_SIGN_ONEWAY,
1032     EL_SIGN_HEART,
1033     EL_SIGN_TRIANGLE,
1034     EL_SIGN_ROUND,
1035     EL_SIGN_EXIT,
1036     EL_SIGN_YINYANG,
1037     EL_SIGN_OTHER,
1038     EL_STEEL_SLANTED
1039   };
1040   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1041
1042   static int ep_slippery[] =
1043   {
1044     EL_FELSBODEN,
1045     EL_FELSBROCKEN,
1046     EL_EDELSTEIN,
1047     EL_EDELSTEIN_BD,
1048     EL_EDELSTEIN_GELB,
1049     EL_EDELSTEIN_ROT,
1050     EL_EDELSTEIN_LILA,
1051     EL_DIAMANT,
1052     EL_BOMBE,
1053     EL_KOKOSNUSS,
1054     EL_ABLENK_EIN,
1055     EL_ABLENK_AUS,
1056     EL_ZEIT_VOLL,
1057     EL_ZEIT_LEER,
1058     EL_BIRNE_EIN,
1059     EL_BIRNE_AUS,
1060     EL_BADEWANNE1,
1061     EL_BADEWANNE2,
1062     EL_SONDE,
1063     EL_SP_ZONK,
1064     EL_SP_INFOTRON,
1065     EL_SP_CHIP_SINGLE,
1066     EL_SP_CHIP_LEFT,
1067     EL_SP_CHIP_RIGHT,
1068     EL_SP_CHIP_UPPER,
1069     EL_SP_CHIP_LOWER,
1070     EL_SPEED_PILL,
1071     EL_STEEL_SLANTED
1072   };
1073   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1074
1075   static int ep_enemy[] =
1076   {
1077     EL_KAEFER,
1078     EL_FLIEGER,
1079     EL_BUTTERFLY,
1080     EL_FIREFLY,
1081     EL_MAMPFER,
1082     EL_MAMPFER2,
1083     EL_ROBOT,
1084     EL_PACMAN,
1085     EL_SP_SNIKSNAK,
1086     EL_SP_ELECTRON
1087   };
1088   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1089
1090   static int ep_mauer[] =
1091   {
1092     EL_BETON,
1093     EL_PFORTE1,
1094     EL_PFORTE2,
1095     EL_PFORTE3,
1096     EL_PFORTE4,
1097     EL_PFORTE1X,
1098     EL_PFORTE2X,
1099     EL_PFORTE3X,
1100     EL_PFORTE4X,
1101     EL_EM_GATE_1,
1102     EL_EM_GATE_2,
1103     EL_EM_GATE_3,
1104     EL_EM_GATE_4,
1105     EL_EM_GATE_1X,
1106     EL_EM_GATE_2X,
1107     EL_EM_GATE_3X,
1108     EL_EM_GATE_4X,
1109     EL_AUSGANG_ZU,
1110     EL_AUSGANG_ACT,
1111     EL_AUSGANG_AUF,
1112     EL_MAUERWERK,
1113     EL_FELSBODEN,
1114     EL_MAUER_LEBT,
1115     EL_MAUER_X,
1116     EL_MAUER_Y,
1117     EL_MAUER_XY,
1118     EL_MAUERND,
1119     EL_SP_CHIP_SINGLE,
1120     EL_SP_CHIP_LEFT,
1121     EL_SP_CHIP_RIGHT,
1122     EL_SP_CHIP_UPPER,
1123     EL_SP_CHIP_LOWER,
1124     EL_SP_HARD_GRAY,
1125     EL_SP_HARD_GREEN,
1126     EL_SP_HARD_BLUE,
1127     EL_SP_HARD_RED,
1128     EL_SP_HARD_YELLOW,
1129     EL_SP_HARD_BASE1,
1130     EL_SP_HARD_BASE2,
1131     EL_SP_HARD_BASE3,
1132     EL_SP_HARD_BASE4,
1133     EL_SP_HARD_BASE5,
1134     EL_SP_HARD_BASE6,
1135     EL_SP_TERMINAL,
1136     EL_SP_EXIT,
1137     EL_INVISIBLE_STEEL,
1138     EL_STEEL_SLANTED
1139   };
1140   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1141
1142   static int ep_can_fall[] =
1143   {
1144     EL_FELSBROCKEN,
1145     EL_EDELSTEIN,
1146     EL_EDELSTEIN_BD,
1147     EL_EDELSTEIN_GELB,
1148     EL_EDELSTEIN_ROT,
1149     EL_EDELSTEIN_LILA,
1150     EL_DIAMANT,
1151     EL_BOMBE,
1152     EL_KOKOSNUSS,
1153     EL_TROPFEN,
1154     EL_MORAST_VOLL,
1155     EL_SIEB_VOLL,
1156     EL_SIEB2_VOLL,
1157     EL_ZEIT_VOLL,
1158     EL_ZEIT_LEER,
1159     EL_SP_ZONK,
1160     EL_SP_INFOTRON,
1161     EL_SP_DISK_ORANGE
1162   };
1163   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1164
1165   static int ep_can_smash[] =
1166   {
1167     EL_FELSBROCKEN,
1168     EL_EDELSTEIN,
1169     EL_EDELSTEIN_BD,
1170     EL_EDELSTEIN_GELB,
1171     EL_EDELSTEIN_ROT,
1172     EL_EDELSTEIN_LILA,
1173     EL_DIAMANT,
1174     EL_SCHLUESSEL1,
1175     EL_SCHLUESSEL2,
1176     EL_SCHLUESSEL3,
1177     EL_SCHLUESSEL4,
1178     EL_EM_KEY_1,
1179     EL_EM_KEY_2,
1180     EL_EM_KEY_3,
1181     EL_EM_KEY_4,
1182     EL_BOMBE,
1183     EL_KOKOSNUSS,
1184     EL_TROPFEN,
1185     EL_ZEIT_VOLL,
1186     EL_ZEIT_LEER,
1187     EL_SP_ZONK,
1188     EL_SP_INFOTRON,
1189     EL_SP_DISK_ORANGE
1190   };
1191   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1192
1193   static int ep_can_change[] =
1194   {
1195     EL_FELSBROCKEN,
1196     EL_EDELSTEIN,
1197     EL_EDELSTEIN_BD,
1198     EL_EDELSTEIN_GELB,
1199     EL_EDELSTEIN_ROT,
1200     EL_EDELSTEIN_LILA,
1201     EL_DIAMANT
1202   };
1203   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1204
1205   static int ep_can_move[] =
1206   {
1207     EL_KAEFER,
1208     EL_FLIEGER,
1209     EL_BUTTERFLY,
1210     EL_FIREFLY,
1211     EL_MAMPFER,
1212     EL_MAMPFER2,
1213     EL_ROBOT,
1214     EL_PACMAN,
1215     EL_MOLE,
1216     EL_PINGUIN,
1217     EL_SCHWEIN,
1218     EL_DRACHE,
1219     EL_SONDE,
1220     EL_SP_SNIKSNAK,
1221     EL_SP_ELECTRON
1222   };
1223   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1224
1225   static int ep_could_move[] =
1226   {
1227     EL_KAEFER_RIGHT,
1228     EL_KAEFER_UP,
1229     EL_KAEFER_LEFT,
1230     EL_KAEFER_DOWN,
1231     EL_FLIEGER_RIGHT,
1232     EL_FLIEGER_UP,
1233     EL_FLIEGER_LEFT,
1234     EL_FLIEGER_DOWN,
1235     EL_BUTTERFLY_RIGHT,
1236     EL_BUTTERFLY_UP,
1237     EL_BUTTERFLY_LEFT,
1238     EL_BUTTERFLY_DOWN,
1239     EL_FIREFLY_RIGHT,
1240     EL_FIREFLY_UP,
1241     EL_FIREFLY_LEFT,
1242     EL_FIREFLY_DOWN,
1243     EL_PACMAN_RIGHT,
1244     EL_PACMAN_UP,
1245     EL_PACMAN_LEFT,
1246     EL_PACMAN_DOWN
1247   };
1248   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1249
1250   static int ep_dont_touch[] =
1251   {
1252     EL_KAEFER,
1253     EL_FLIEGER,
1254     EL_BUTTERFLY,
1255     EL_FIREFLY
1256   };
1257   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1258
1259   static int ep_dont_go_to[] =
1260   {
1261     EL_KAEFER,
1262     EL_FLIEGER,
1263     EL_BUTTERFLY,
1264     EL_FIREFLY,
1265     EL_MAMPFER,
1266     EL_MAMPFER2,
1267     EL_ROBOT,
1268     EL_PACMAN,
1269     EL_TROPFEN,
1270     EL_SALZSAEURE,
1271     EL_SP_SNIKSNAK,
1272     EL_SP_ELECTRON,
1273     EL_SP_BUG_ACTIVE,
1274     EL_LANDMINE
1275   };
1276   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1277
1278   static int ep_mampf2[] =
1279   {
1280     EL_ERDREICH,
1281     EL_KAEFER,
1282     EL_FLIEGER,
1283     EL_BUTTERFLY,
1284     EL_FIREFLY,
1285     EL_MAMPFER,
1286     EL_ROBOT,
1287     EL_PACMAN,
1288     EL_TROPFEN,
1289     EL_AMOEBE_TOT,
1290     EL_AMOEBE_NASS,
1291     EL_AMOEBE_NORM,
1292     EL_AMOEBE_VOLL,
1293     EL_AMOEBE_BD,
1294     EL_EDELSTEIN,
1295     EL_EDELSTEIN_BD,
1296     EL_EDELSTEIN_GELB,
1297     EL_EDELSTEIN_ROT,
1298     EL_EDELSTEIN_LILA,
1299     EL_DIAMANT
1300   };
1301   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1302
1303   static int ep_bd_element[] =
1304   {
1305     EL_LEERRAUM,
1306     EL_ERDREICH,
1307     EL_FELSBODEN,
1308     EL_FELSBROCKEN,
1309     EL_EDELSTEIN_BD,
1310     EL_SIEB2_INAKTIV,
1311     EL_AUSGANG_ZU,
1312     EL_AUSGANG_AUF,
1313     EL_BETON,
1314     EL_SPIELFIGUR,
1315     EL_FIREFLY,
1316     EL_FIREFLY_1,
1317     EL_FIREFLY_2,
1318     EL_FIREFLY_3,
1319     EL_FIREFLY_4,
1320     EL_BUTTERFLY,
1321     EL_BUTTERFLY_1,
1322     EL_BUTTERFLY_2,
1323     EL_BUTTERFLY_3,
1324     EL_BUTTERFLY_4,
1325     EL_AMOEBE_BD,
1326     EL_CHAR_FRAGE
1327   };
1328   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1329
1330   static int ep_sb_element[] =
1331   {
1332     EL_LEERRAUM,
1333     EL_BETON,
1334     EL_SOKOBAN_OBJEKT,
1335     EL_SOKOBAN_FELD_LEER,
1336     EL_SOKOBAN_FELD_VOLL,
1337     EL_SPIELFIGUR,
1338     EL_INVISIBLE_STEEL
1339   };
1340   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1341
1342   static int ep_gem[] =
1343   {
1344     EL_EDELSTEIN,
1345     EL_EDELSTEIN_BD,
1346     EL_EDELSTEIN_GELB,
1347     EL_EDELSTEIN_ROT,
1348     EL_EDELSTEIN_LILA,
1349     EL_DIAMANT,
1350     EL_SP_INFOTRON
1351   };
1352   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1353
1354   static int ep_inactive[] =
1355   {
1356     EL_LEERRAUM,
1357     EL_ERDREICH,
1358     EL_MAUERWERK,
1359     EL_FELSBODEN,
1360     EL_SCHLUESSEL,
1361     EL_BETON,
1362     EL_AMOEBE_TOT,
1363     EL_MORAST_LEER,
1364     EL_BADEWANNE,
1365     EL_ABLENK_AUS,
1366     EL_SCHLUESSEL1,
1367     EL_SCHLUESSEL2,
1368     EL_SCHLUESSEL3,
1369     EL_SCHLUESSEL4,
1370     EL_EM_KEY_1,
1371     EL_EM_KEY_2,
1372     EL_EM_KEY_3,
1373     EL_EM_KEY_4,
1374     EL_PFORTE1,
1375     EL_PFORTE2,
1376     EL_PFORTE3,
1377     EL_PFORTE4,
1378     EL_PFORTE1X,
1379     EL_PFORTE2X,
1380     EL_PFORTE3X,
1381     EL_PFORTE4X,
1382     EL_EM_GATE_1,
1383     EL_EM_GATE_2,
1384     EL_EM_GATE_3,
1385     EL_EM_GATE_4,
1386     EL_EM_GATE_1X,
1387     EL_EM_GATE_2X,
1388     EL_EM_GATE_3X,
1389     EL_EM_GATE_4X,
1390     EL_DYNAMITE_INACTIVE,
1391     EL_UNSICHTBAR,
1392     EL_BIRNE_AUS,
1393     EL_BIRNE_EIN,
1394     EL_ERZ_EDEL,
1395     EL_ERZ_DIAM,
1396     EL_ERZ_EDEL_BD,
1397     EL_ERZ_EDEL_GELB,
1398     EL_DYNABOMB_NR,
1399     EL_DYNABOMB_SZ,
1400     EL_DYNABOMB_XL,
1401     EL_SOKOBAN_OBJEKT,
1402     EL_SOKOBAN_FELD_LEER,
1403     EL_SOKOBAN_FELD_VOLL,
1404     EL_ERZ_EDEL_ROT,
1405     EL_ERZ_EDEL_LILA,
1406     EL_BADEWANNE1,
1407     EL_BADEWANNE2,
1408     EL_BADEWANNE3,
1409     EL_BADEWANNE4,
1410     EL_BADEWANNE5,
1411     EL_SIEB_INAKTIV,
1412     EL_SIEB_TOT,
1413     EL_SIEB2_INAKTIV,
1414     EL_SIEB2_TOT,
1415     EL_AMOEBA2DIAM,
1416     EL_BLOCKED,
1417     EL_SP_EMPTY,
1418     EL_SP_BASE,
1419     EL_SP_PORT1_RIGHT,
1420     EL_SP_PORT1_DOWN,
1421     EL_SP_PORT1_LEFT,
1422     EL_SP_PORT1_UP,
1423     EL_SP_PORT2_RIGHT,
1424     EL_SP_PORT2_DOWN,
1425     EL_SP_PORT2_LEFT,
1426     EL_SP_PORT2_UP,
1427     EL_SP_PORT_X,
1428     EL_SP_PORT_Y,
1429     EL_SP_PORT_XY,
1430     EL_SP_DISK_RED,
1431     EL_SP_DISK_YELLOW,
1432     EL_SP_CHIP_SINGLE,
1433     EL_SP_CHIP_LEFT,
1434     EL_SP_CHIP_RIGHT,
1435     EL_SP_CHIP_UPPER,
1436     EL_SP_CHIP_LOWER,
1437     EL_SP_HARD_GRAY,
1438     EL_SP_HARD_GREEN,
1439     EL_SP_HARD_BLUE,
1440     EL_SP_HARD_RED,
1441     EL_SP_HARD_YELLOW,
1442     EL_SP_HARD_BASE1,
1443     EL_SP_HARD_BASE2,
1444     EL_SP_HARD_BASE3,
1445     EL_SP_HARD_BASE4,
1446     EL_SP_HARD_BASE5,
1447     EL_SP_HARD_BASE6,
1448     EL_SP_EXIT,
1449     EL_INVISIBLE_STEEL,
1450     EL_BELT1_SWITCH_LEFT,
1451     EL_BELT1_SWITCH_MIDDLE,
1452     EL_BELT1_SWITCH_RIGHT,
1453     EL_BELT2_SWITCH_LEFT,
1454     EL_BELT2_SWITCH_MIDDLE,
1455     EL_BELT2_SWITCH_RIGHT,
1456     EL_BELT3_SWITCH_LEFT,
1457     EL_BELT3_SWITCH_MIDDLE,
1458     EL_BELT3_SWITCH_RIGHT,
1459     EL_BELT4_SWITCH_LEFT,
1460     EL_BELT4_SWITCH_MIDDLE,
1461     EL_BELT4_SWITCH_RIGHT,
1462     EL_SIGN_EXCLAMATION,
1463     EL_SIGN_RADIOACTIVITY,
1464     EL_SIGN_STOP,
1465     EL_SIGN_WHEELCHAIR,
1466     EL_SIGN_PARKING,
1467     EL_SIGN_ONEWAY,
1468     EL_SIGN_HEART,
1469     EL_SIGN_TRIANGLE,
1470     EL_SIGN_ROUND,
1471     EL_SIGN_EXIT,
1472     EL_SIGN_YINYANG,
1473     EL_SIGN_OTHER,
1474     EL_STEEL_SLANTED
1475   };
1476   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1477
1478   static int ep_explosive[] =
1479   {
1480     EL_BOMBE,
1481     EL_DYNAMITE_ACTIVE,
1482     EL_DYNAMITE_INACTIVE,
1483     EL_DYNABOMB_ACTIVE_1,
1484     EL_DYNABOMB_ACTIVE_2,
1485     EL_DYNABOMB_ACTIVE_3,
1486     EL_DYNABOMB_ACTIVE_4,
1487     EL_DYNABOMB_NR,
1488     EL_DYNABOMB_SZ,
1489     EL_DYNABOMB_XL,
1490     EL_KAEFER,
1491     EL_MOLE,
1492     EL_PINGUIN,
1493     EL_SCHWEIN,
1494     EL_DRACHE,
1495     EL_SONDE,
1496     EL_SP_DISK_RED,
1497     EL_SP_DISK_ORANGE,
1498     EL_SP_DISK_YELLOW,
1499     EL_SP_SNIKSNAK,
1500     EL_SP_ELECTRON
1501   };
1502   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1503
1504   static int ep_mampf3[] =
1505   {
1506     EL_EDELSTEIN,
1507     EL_EDELSTEIN_BD,
1508     EL_EDELSTEIN_GELB,
1509     EL_EDELSTEIN_ROT,
1510     EL_EDELSTEIN_LILA,
1511     EL_DIAMANT
1512   };
1513   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1514
1515   static int ep_pushable[] =
1516   {
1517     EL_FELSBROCKEN,
1518     EL_BOMBE,
1519     EL_KOKOSNUSS,
1520     EL_ZEIT_LEER,
1521     EL_SOKOBAN_FELD_VOLL,
1522     EL_SOKOBAN_OBJEKT,
1523     EL_SONDE,
1524     EL_SP_ZONK,
1525     EL_SP_DISK_ORANGE,
1526     EL_SP_DISK_YELLOW
1527   };
1528   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1529
1530   static int ep_player[] =
1531   {
1532     EL_SPIELFIGUR,
1533     EL_SPIELER1,
1534     EL_SPIELER2,
1535     EL_SPIELER3,
1536     EL_SPIELER4
1537   };
1538   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1539
1540   static int ep_has_content[] =
1541   {
1542     EL_MAMPFER,
1543     EL_AMOEBE_NASS,
1544     EL_AMOEBE_NORM,
1545     EL_AMOEBE_VOLL,
1546     EL_AMOEBE_BD
1547   };
1548   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1549
1550   static int ep_eatable[] =
1551   {
1552     EL_ERDREICH,
1553     EL_SP_BASE,
1554     EL_SP_BUG,
1555     EL_SAND_INVISIBLE
1556   };
1557   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1558
1559   static int ep_sp_element[] =
1560   {
1561     EL_SP_EMPTY,
1562     EL_SP_ZONK,
1563     EL_SP_BASE,
1564     EL_SP_MURPHY,
1565     EL_SP_INFOTRON,
1566     EL_SP_CHIP_SINGLE,
1567     EL_SP_HARD_GRAY,
1568     EL_SP_EXIT,
1569     EL_SP_DISK_ORANGE,
1570     EL_SP_PORT1_RIGHT,
1571     EL_SP_PORT1_DOWN,
1572     EL_SP_PORT1_LEFT,
1573     EL_SP_PORT1_UP,
1574     EL_SP_PORT2_RIGHT,
1575     EL_SP_PORT2_DOWN,
1576     EL_SP_PORT2_LEFT,
1577     EL_SP_PORT2_UP,
1578     EL_SP_SNIKSNAK,
1579     EL_SP_DISK_YELLOW,
1580     EL_SP_TERMINAL,
1581     EL_SP_DISK_RED,
1582     EL_SP_PORT_Y,
1583     EL_SP_PORT_X,
1584     EL_SP_PORT_XY,
1585     EL_SP_ELECTRON,
1586     EL_SP_BUG,
1587     EL_SP_CHIP_LEFT,
1588     EL_SP_CHIP_RIGHT,
1589     EL_SP_HARD_BASE1,
1590     EL_SP_HARD_GREEN,
1591     EL_SP_HARD_BLUE,
1592     EL_SP_HARD_RED,
1593     EL_SP_HARD_YELLOW,
1594     EL_SP_HARD_BASE2,
1595     EL_SP_HARD_BASE3,
1596     EL_SP_HARD_BASE4,
1597     EL_SP_HARD_BASE5,
1598     EL_SP_HARD_BASE6,
1599     EL_SP_CHIP_UPPER,
1600     EL_SP_CHIP_LOWER,
1601     /* additional elements that appeared in newer Supaplex levels */
1602     EL_UNSICHTBAR
1603   };
1604   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1605
1606   static int ep_quick_gate[] =
1607   {
1608     EL_EM_GATE_1,
1609     EL_EM_GATE_2,
1610     EL_EM_GATE_3,
1611     EL_EM_GATE_4,
1612     EL_EM_GATE_1X,
1613     EL_EM_GATE_2X,
1614     EL_EM_GATE_3X,
1615     EL_EM_GATE_4X,
1616     EL_SP_PORT1_LEFT,
1617     EL_SP_PORT2_LEFT,
1618     EL_SP_PORT1_RIGHT,
1619     EL_SP_PORT2_RIGHT,
1620     EL_SP_PORT1_UP,
1621     EL_SP_PORT2_UP,
1622     EL_SP_PORT1_DOWN,
1623     EL_SP_PORT2_DOWN,
1624     EL_SP_PORT_X,
1625     EL_SP_PORT_Y,
1626     EL_SP_PORT_XY,
1627     EL_SWITCHGATE_OPEN,
1628     EL_TIMEGATE_OPEN
1629   };
1630   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1631
1632   static int ep_over_player[] =
1633   {
1634     EL_SP_PORT1_LEFT,
1635     EL_SP_PORT2_LEFT,
1636     EL_SP_PORT1_RIGHT,
1637     EL_SP_PORT2_RIGHT,
1638     EL_SP_PORT1_UP,
1639     EL_SP_PORT2_UP,
1640     EL_SP_PORT1_DOWN,
1641     EL_SP_PORT2_DOWN,
1642     EL_SP_PORT_X,
1643     EL_SP_PORT_Y,
1644     EL_SP_PORT_XY
1645   };
1646   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1647
1648   static int ep_active_bomb[] =
1649   {
1650     EL_DYNAMITE_ACTIVE,
1651     EL_DYNABOMB_ACTIVE_1,
1652     EL_DYNABOMB_ACTIVE_2,
1653     EL_DYNABOMB_ACTIVE_3,
1654     EL_DYNABOMB_ACTIVE_4
1655   };
1656   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1657
1658   static int ep_belt[] =
1659   {
1660     EL_BELT1_LEFT,
1661     EL_BELT1_MIDDLE,
1662     EL_BELT1_RIGHT,
1663     EL_BELT2_LEFT,
1664     EL_BELT2_MIDDLE,
1665     EL_BELT2_RIGHT,
1666     EL_BELT3_LEFT,
1667     EL_BELT3_MIDDLE,
1668     EL_BELT3_RIGHT,
1669     EL_BELT4_LEFT,
1670     EL_BELT4_MIDDLE,
1671     EL_BELT4_RIGHT,
1672   };
1673   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1674
1675   static int ep_belt_switch[] =
1676   {
1677     EL_BELT1_SWITCH_LEFT,
1678     EL_BELT1_SWITCH_MIDDLE,
1679     EL_BELT1_SWITCH_RIGHT,
1680     EL_BELT2_SWITCH_LEFT,
1681     EL_BELT2_SWITCH_MIDDLE,
1682     EL_BELT2_SWITCH_RIGHT,
1683     EL_BELT3_SWITCH_LEFT,
1684     EL_BELT3_SWITCH_MIDDLE,
1685     EL_BELT3_SWITCH_RIGHT,
1686     EL_BELT4_SWITCH_LEFT,
1687     EL_BELT4_SWITCH_MIDDLE,
1688     EL_BELT4_SWITCH_RIGHT,
1689   };
1690   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1691
1692   static long ep1_bit[] =
1693   {
1694     EP_BIT_AMOEBALIVE,
1695     EP_BIT_AMOEBOID,
1696     EP_BIT_SCHLUESSEL,
1697     EP_BIT_PFORTE,
1698     EP_BIT_SOLID,
1699     EP_BIT_MASSIVE,
1700     EP_BIT_SLIPPERY,
1701     EP_BIT_ENEMY,
1702     EP_BIT_MAUER,
1703     EP_BIT_CAN_FALL,
1704     EP_BIT_CAN_SMASH,
1705     EP_BIT_CAN_CHANGE,
1706     EP_BIT_CAN_MOVE,
1707     EP_BIT_COULD_MOVE,
1708     EP_BIT_DONT_TOUCH,
1709     EP_BIT_DONT_GO_TO,
1710     EP_BIT_MAMPF2,
1711     EP_BIT_BD_ELEMENT,
1712     EP_BIT_SB_ELEMENT,
1713     EP_BIT_GEM,
1714     EP_BIT_INACTIVE,
1715     EP_BIT_EXPLOSIVE,
1716     EP_BIT_MAMPF3,
1717     EP_BIT_PUSHABLE,
1718     EP_BIT_PLAYER,
1719     EP_BIT_HAS_CONTENT,
1720     EP_BIT_EATABLE,
1721     EP_BIT_SP_ELEMENT,
1722     EP_BIT_QUICK_GATE,
1723     EP_BIT_OVER_PLAYER,
1724     EP_BIT_ACTIVE_BOMB
1725   };
1726   static long ep2_bit[] =
1727   {
1728     EP_BIT_BELT,
1729     EP_BIT_BELT_SWITCH
1730   };
1731   static int *ep1_array[] =
1732   {
1733     ep_amoebalive,
1734     ep_amoeboid,
1735     ep_schluessel,
1736     ep_pforte,
1737     ep_solid,
1738     ep_massive,
1739     ep_slippery,
1740     ep_enemy,
1741     ep_mauer,
1742     ep_can_fall,
1743     ep_can_smash,
1744     ep_can_change,
1745     ep_can_move,
1746     ep_could_move,
1747     ep_dont_touch,
1748     ep_dont_go_to,
1749     ep_mampf2,
1750     ep_bd_element,
1751     ep_sb_element,
1752     ep_gem,
1753     ep_inactive,
1754     ep_explosive,
1755     ep_mampf3,
1756     ep_pushable,
1757     ep_player,
1758     ep_has_content,
1759     ep_eatable,
1760     ep_sp_element,
1761     ep_quick_gate,
1762     ep_over_player,
1763     ep_active_bomb
1764   };
1765   static int *ep2_array[] =
1766   {
1767     ep_belt,
1768     ep_belt_switch
1769   };
1770   static int *ep1_num[] =
1771   {
1772     &ep_amoebalive_num,
1773     &ep_amoeboid_num,
1774     &ep_schluessel_num,
1775     &ep_pforte_num,
1776     &ep_solid_num,
1777     &ep_massive_num,
1778     &ep_slippery_num,
1779     &ep_enemy_num,
1780     &ep_mauer_num,
1781     &ep_can_fall_num,
1782     &ep_can_smash_num,
1783     &ep_can_change_num,
1784     &ep_can_move_num,
1785     &ep_could_move_num,
1786     &ep_dont_touch_num,
1787     &ep_dont_go_to_num,
1788     &ep_mampf2_num,
1789     &ep_bd_element_num,
1790     &ep_sb_element_num,
1791     &ep_gem_num,
1792     &ep_inactive_num,
1793     &ep_explosive_num,
1794     &ep_mampf3_num,
1795     &ep_pushable_num,
1796     &ep_player_num,
1797     &ep_has_content_num,
1798     &ep_eatable_num,
1799     &ep_sp_element_num,
1800     &ep_quick_gate_num,
1801     &ep_over_player_num,
1802     &ep_active_bomb_num
1803   };
1804   static int *ep2_num[] =
1805   {
1806     &ep_belt_num,
1807     &ep_belt_switch_num
1808   };
1809   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
1810   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
1811
1812   for(i=0; i<MAX_ELEMENTS; i++)
1813   {
1814     Elementeigenschaften1[i] = 0;
1815     Elementeigenschaften2[i] = 0;
1816   }
1817
1818   for(i=0; i<num_properties1; i++)
1819     for(j=0; j<*(ep1_num[i]); j++)
1820       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
1821   for(i=0; i<num_properties2; i++)
1822     for(j=0; j<*(ep2_num[i]); j++)
1823       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
1824
1825   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
1826     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
1827 }
1828
1829 void CloseAllAndExit(int exit_value)
1830 {
1831   int i;
1832
1833   if (sound_process_id)
1834   {
1835     StopSounds();
1836     kill(sound_process_id, SIGTERM);
1837     FreeSounds(NUM_SOUNDS);
1838   }
1839
1840   for(i=0; i<NUM_PIXMAPS; i++)
1841   {
1842     if (pix[i])
1843     {
1844 #ifdef USE_XPM_LIBRARY
1845       if (i < NUM_PICTURES)     /* XPM pictures */
1846       {
1847         XFreeColors(display,DefaultColormap(display,screen),
1848                     xpm_att[i].pixels,xpm_att[i].npixels,0);
1849         XpmFreeAttributes(&xpm_att[i]);
1850       }
1851 #endif
1852       XFreePixmap(display,pix[i]);
1853     }
1854     if (clipmask[i])
1855       XFreePixmap(display,clipmask[i]);
1856     if (clip_gc[i])
1857       XFreeGC(display, clip_gc[i]);
1858   }
1859
1860   if (gc)
1861     XFreeGC(display, gc);
1862
1863   if (display)
1864   {
1865     XAutoRepeatOn(display);
1866     XCloseDisplay(display);
1867   }
1868
1869 #ifdef MSDOS
1870   dumpErrorFile();
1871 #endif
1872
1873   exit(exit_value);
1874 }