rnd-20000718-1-src
[rocksndiamonds.git] / src / init.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  init.c                                                  *
12 ***********************************************************/
13
14 #include <signal.h>
15
16 #include "init.h"
17 #include "misc.h"
18 #include "sound.h"
19 #include "screens.h"
20 #include "editor.h"
21 #include "game.h"
22 #include "tape.h"
23 #include "tools.h"
24 #include "files.h"
25 #include "joystick.h"
26 #include "image.h"
27 #include "pcx.h"
28 #include "network.h"
29 #include "netserv.h"
30
31 struct PictureFileInfo
32 {
33   char *picture_filename;
34   boolean picture_with_mask;
35 };
36
37 struct IconFileInfo
38 {
39   char *picture_filename;
40   char *picturemask_filename;
41 };
42
43 static int sound_process_id = 0;
44
45 static void InitLevelAndPlayerInfo(void);
46 static void InitNetworkServer(void);
47 static void InitDisplay(void);
48 static void InitSound(void);
49 static void InitSoundServer(void);
50 static void InitWindow(int, char **);
51 static void InitGfx(void);
52 static void LoadGfx(int, struct PictureFileInfo *);
53 static void InitGadgets(void);
54 static void InitElementProperties(void);
55
56 void OpenAll(int argc, char *argv[])
57 {
58 #ifdef MSDOS
59   initErrorFile();
60 #endif
61
62   if (options.serveronly)
63   {
64     NetworkServer(options.server_port, options.serveronly);
65
66     /* never reached */
67     exit(0);
68   }
69
70   InitCounter();
71   InitSound();
72   InitSoundServer();
73   InitJoysticks();
74   InitRND(NEW_RANDOMIZE);
75
76   signal(SIGINT, CloseAllAndExit);
77   signal(SIGTERM, CloseAllAndExit);
78
79   InitDisplay();
80   InitWindow(argc, argv);
81
82 #ifndef USE_SDL_LIBRARY
83   XMapWindow(display, window);
84   XFlush(display);
85 #endif
86
87   InitGfx();
88   InitElementProperties();      /* initializes IS_CHAR() for el2gfx() */
89
90   InitLevelAndPlayerInfo();
91   return;
92   InitGadgets();                /* needs to know number of level series */
93
94   DrawMainMenu();
95
96   InitNetworkServer();
97 }
98
99 void InitLevelAndPlayerInfo()
100 {
101   int i;
102
103   /* choose default local player */
104   local_player = &stored_player[0];
105
106   for (i=0; i<MAX_PLAYERS; i++)
107   {
108     stored_player[i].joystick_fd = -1;  /* joystick device closed */
109     stored_player[i].connected = FALSE;
110   }
111
112   local_player->connected = TRUE;
113
114   LoadLevelInfo();                              /* global level info */
115   LoadSetup();                                  /* global setup info */
116   LoadLevelSetup_LastSeries();                  /* last played series info */
117   LoadLevelSetup_SeriesInfo();                  /* last played level info */
118 }
119
120 void InitNetworkServer()
121 {
122 #ifndef MSDOS
123   int nr_wanted;
124 #endif
125
126   if (!options.network)
127     return;
128
129 #ifndef MSDOS
130   nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
131
132   if (!ConnectToServer(options.server_host, options.server_port))
133     Error(ERR_EXIT, "cannot connect to network game server");
134
135   SendToServer_PlayerName(setup.player_name);
136   SendToServer_ProtocolVersion();
137
138   if (nr_wanted)
139     SendToServer_NrWanted(nr_wanted);
140 #endif
141 }
142
143 void InitSound()
144 {
145   int i;
146
147   if (sound_status == SOUND_OFF)
148     return;
149
150 #ifndef MSDOS
151   if (access(sound_device_name, W_OK) != 0)
152   {
153     Error(ERR_WARN, "cannot access sound device - no sounds");
154     sound_status = SOUND_OFF;
155     return;
156   }
157
158   if ((sound_device = open(sound_device_name,O_WRONLY))<0)
159   {
160     Error(ERR_WARN, "cannot open sound device - no sounds");
161     sound_status = SOUND_OFF;
162     return;
163   }
164
165   close(sound_device);
166   sound_status = SOUND_AVAILABLE;
167
168 #ifdef VOXWARE
169   sound_loops_allowed = TRUE;
170
171   /*
172   setup.sound_loops_on = TRUE;
173   */
174
175 #endif
176 #else /* MSDOS */
177   sound_loops_allowed = TRUE;
178
179   /*
180   setup.sound_loops_on = TRUE;
181   */
182
183 #endif /* MSDOS */
184
185   for(i=0; i<NUM_SOUNDS; i++)
186   {
187 #ifdef MSDOS
188     sprintf(sound_name[i], "%d", i + 1);
189 #endif
190
191     Sound[i].name = sound_name[i];
192     if (!LoadSound(&Sound[i]))
193     {
194       sound_status = SOUND_OFF;
195       return;
196     }
197   }
198 }
199
200 void InitSoundServer()
201 {
202   if (sound_status == SOUND_OFF)
203     return;
204
205 #ifndef MSDOS
206
207   if (pipe(sound_pipe)<0)
208   {
209     Error(ERR_WARN, "cannot create pipe - no sounds");
210     sound_status = SOUND_OFF;
211     return;
212   }
213
214   if ((sound_process_id = fork()) < 0)
215   {       
216     Error(ERR_WARN, "cannot create sound server process - no sounds");
217     sound_status = SOUND_OFF;
218     return;
219   }
220
221   if (!sound_process_id)        /* we are child */
222   {
223     SoundServer();
224
225     /* never reached */
226     exit(0);
227   }
228   else                          /* we are parent */
229     close(sound_pipe[0]);       /* no reading from pipe needed */
230
231 #else /* MSDOS */
232
233   SoundServer();
234
235 #endif /* MSDOS */
236 }
237
238 void InitJoysticks()
239 {
240   int i;
241
242   if (global_joystick_status == JOYSTICK_OFF)
243     return;
244
245   joystick_status = JOYSTICK_OFF;
246
247 #ifndef MSDOS
248   for (i=0; i<MAX_PLAYERS; i++)
249   {
250     char *device_name = setup.input[i].joy.device_name;
251
252     /* this allows subsequent calls to 'InitJoysticks' for re-initialization */
253     if (stored_player[i].joystick_fd != -1)
254     {
255       close(stored_player[i].joystick_fd);
256       stored_player[i].joystick_fd = -1;
257     }
258
259     if (!setup.input[i].use_joystick)
260       continue;
261
262     if (access(device_name, R_OK) != 0)
263     {
264       Error(ERR_WARN, "cannot access joystick device '%s'", device_name);
265       continue;
266     }
267
268     if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0)
269     {
270       Error(ERR_WARN, "cannot open joystick device '%s'", device_name);
271       continue;
272     }
273
274     joystick_status = JOYSTICK_AVAILABLE;
275   }
276
277 #else /* MSDOS */
278
279   /* try to access two joysticks; if that fails, try to access just one */
280   if (install_joystick(JOY_TYPE_2PADS) == 0 ||
281       install_joystick(JOY_TYPE_AUTODETECT) == 0)
282     joystick_status = JOYSTICK_AVAILABLE;
283
284   /*
285   load_joystick_data(JOYSTICK_FILENAME);
286   */
287
288   for (i=0; i<MAX_PLAYERS; i++)
289   {
290     char *device_name = setup.input[i].joy.device_name;
291     int joystick_nr = getJoystickNrFromDeviceName(device_name);
292
293     if (joystick_nr >= num_joysticks)
294       joystick_nr = -1;
295
296     /* misuse joystick file descriptor variable to store joystick number */
297     stored_player[i].joystick_fd = joystick_nr;
298   }
299 #endif
300 }
301
302 void InitDisplay()
303 {
304 #ifdef USE_SDL_LIBRARY
305   /* initialize SDL */
306   if (SDL_Init(SDL_INIT_VIDEO) < 0)
307     Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError());
308
309   /* automatically cleanup SDL stuff after exit() */
310   atexit(SDL_Quit);
311
312 #else /* !USE_SDL_LIBRARY */
313
314 #ifndef MSDOS
315   XVisualInfo vinfo_template, *vinfo;
316   int num_visuals;
317 #endif
318   unsigned int depth;
319
320   /* connect to X server */
321   if (!(display = XOpenDisplay(options.display_name)))
322     Error(ERR_EXIT, "cannot connect to X server %s",
323           XDisplayName(options.display_name));
324
325   screen = DefaultScreen(display);
326   visual = DefaultVisual(display, screen);
327   depth  = DefaultDepth(display, screen);
328   cmap   = DefaultColormap(display, screen);
329
330 #ifndef MSDOS
331   /* look for good enough visual */
332   vinfo_template.screen = screen;
333   vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor);
334   vinfo_template.depth = depth;
335   if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask |
336                               VisualDepthMask, &vinfo_template, &num_visuals)))
337   {
338     visual = vinfo->visual;
339     XFree((void *)vinfo);
340   }
341
342   /* got appropriate visual? */
343   if (depth < 8)
344   {
345     printf("Sorry, displays with less than 8 bits per pixel not supported.\n");
346     exit(-1);
347   }
348   else if ((depth ==8 && visual->class != PseudoColor) ||
349            (depth > 8 && visual->class != TrueColor &&
350             visual->class != DirectColor))
351   {
352     printf("Sorry, cannot get appropriate visual.\n");
353     exit(-1);
354   }
355 #endif /* !MSDOS */
356 #endif /* !USE_SDL_LIBRARY */
357 }
358
359 void InitWindow(int argc, char *argv[])
360 {
361 #ifdef USE_SDL_LIBRARY
362   /* open SDL video output device (window or fullscreen mode) */
363   if ((sdl_window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH,
364                                      SDL_HWSURFACE))
365       == NULL)
366     Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError());
367
368   /* set window and icon title */
369   SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING);
370
371   /* select event types: initially no mouse motion events */
372   SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE);
373
374 #else /* !USE_SDL_LIBRARY */
375
376   unsigned int border_width = 4;
377   XGCValues gc_values;
378   unsigned long gc_valuemask;
379 #ifndef MSDOS
380   XTextProperty windowName, iconName;
381   Pixmap icon_pixmap, iconmask_pixmap;
382   unsigned int icon_width, icon_height;
383   int icon_hot_x, icon_hot_y;
384   char icon_filename[256];
385   XSizeHints size_hints;
386   XWMHints wm_hints;
387   XClassHint class_hints;
388   char *window_name = WINDOW_TITLE_STRING;
389   char *icon_name = WINDOW_TITLE_STRING;
390   long window_event_mask;
391   Atom proto_atom = None, delete_atom = None;
392 #endif
393   int screen_width, screen_height;
394   int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS;
395   unsigned long pen_fg = WhitePixel(display,screen);
396   unsigned long pen_bg = BlackPixel(display,screen);
397   const int width = WIN_XSIZE, height = WIN_YSIZE;
398
399 #ifndef MSDOS
400   static struct IconFileInfo icon_pic =
401   {
402     "rocks_icon.xbm",
403     "rocks_iconmask.xbm"
404   };
405 #endif
406
407   screen_width = XDisplayWidth(display, screen);
408   screen_height = XDisplayHeight(display, screen);
409
410   win_xpos = (screen_width - width) / 2;
411   win_ypos = (screen_height - height) / 2;
412
413   window = XCreateSimpleWindow(display, RootWindow(display, screen),
414                                win_xpos, win_ypos, width, height, border_width,
415                                pen_fg, pen_bg);
416
417 #ifndef MSDOS
418   proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE);
419   delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE);
420   if ((proto_atom != None) && (delete_atom != None))
421     XChangeProperty(display, window, proto_atom, XA_ATOM, 32,
422                     PropModePrepend, (unsigned char *) &delete_atom, 1);
423
424   sprintf(icon_filename, "%s/%s/%s",
425           options.ro_base_directory, GRAPHICS_DIRECTORY,
426           icon_pic.picture_filename);
427   XReadBitmapFile(display,window,icon_filename,
428                   &icon_width,&icon_height,
429                   &icon_pixmap,&icon_hot_x,&icon_hot_y);
430   if (!icon_pixmap)
431     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
432
433   sprintf(icon_filename, "%s/%s/%s",
434           options.ro_base_directory, GRAPHICS_DIRECTORY,
435           icon_pic.picturemask_filename);
436   XReadBitmapFile(display,window,icon_filename,
437                   &icon_width,&icon_height,
438                   &iconmask_pixmap,&icon_hot_x,&icon_hot_y);
439   if (!iconmask_pixmap)
440     Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename);
441
442   size_hints.width  = size_hints.min_width  = size_hints.max_width  = width;
443   size_hints.height = size_hints.min_height = size_hints.max_height = height;
444   size_hints.flags = PSize | PMinSize | PMaxSize;
445
446   if (win_xpos || win_ypos)
447   {
448     size_hints.x = win_xpos;
449     size_hints.y = win_ypos;
450     size_hints.flags |= PPosition;
451   }
452
453   if (!XStringListToTextProperty(&window_name, 1, &windowName))
454     Error(ERR_EXIT, "structure allocation for windowName failed");
455
456   if (!XStringListToTextProperty(&icon_name, 1, &iconName))
457     Error(ERR_EXIT, "structure allocation for iconName failed");
458
459   wm_hints.initial_state = NormalState;
460   wm_hints.input = True;
461   wm_hints.icon_pixmap = icon_pixmap;
462   wm_hints.icon_mask = iconmask_pixmap;
463   wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint;
464
465   class_hints.res_name = program_name;
466   class_hints.res_class = "Rocks'n'Diamonds";
467
468   XSetWMProperties(display, window, &windowName, &iconName, 
469                    argv, argc, &size_hints, &wm_hints, 
470                    &class_hints);
471
472   XFree(windowName.value);
473   XFree(iconName.value);
474
475   /* Select event types wanted */
476   window_event_mask =
477     ExposureMask | StructureNotifyMask | FocusChangeMask |
478     ButtonPressMask | ButtonReleaseMask | PointerMotionMask |
479     PointerMotionHintMask | KeyPressMask | KeyReleaseMask;
480
481   XSelectInput(display, window, window_event_mask);
482 #endif
483
484   /* create GC for drawing with window depth */
485   gc_values.graphics_exposures = False;
486   gc_values.foreground = pen_bg;
487   gc_values.background = pen_bg;
488   gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground;
489   gc = XCreateGC(display, window, gc_valuemask, &gc_values);
490 #endif /* !USE_SDL_LIBRARY */
491 }
492
493 void InitGfx()
494 {
495   int i,j;
496
497 #ifdef USE_SDL_LIBRARY
498   SDL_Surface *sdl_image_tmp;
499 #else
500   GC copy_clipmask_gc;
501   XGCValues clip_gc_values;
502   unsigned long clip_gc_valuemask;
503 #endif
504
505 #ifdef MSDOS
506   static struct PictureFileInfo pic[NUM_PICTURES] =
507   {
508     { "Screen", TRUE },
509     { "Door",   TRUE },
510     { "Heroes", TRUE },
511     { "Toons",  TRUE },
512     { "SP",     TRUE },
513     { "DC",     TRUE },
514     { "More",   TRUE },
515     { "Font",   FALSE },
516     { "Font2",  FALSE },
517     { "Font3",  FALSE }
518   }; 
519 #else
520   static struct PictureFileInfo pic[NUM_PICTURES] =
521   {
522     { "RocksScreen",    TRUE },
523     { "RocksDoor",      TRUE },
524     { "RocksHeroes",    TRUE },
525     { "RocksToons",     TRUE },
526     { "RocksSP",        TRUE },
527     { "RocksDC",        TRUE },
528     { "RocksMore",      TRUE },
529     { "RocksFont",      FALSE },
530     { "RocksFont2",     FALSE },
531     { "RocksFont3",     FALSE }
532   }; 
533 #endif
534
535 #ifdef DEBUG
536 #if 0
537   static struct PictureFileInfo test_pic1 =
538   {
539     "RocksFont2",
540     FALSE
541   };
542   static struct PictureFileInfo test_pic2 =
543   {
544     "mouse",
545     FALSE
546   };
547 #endif
548 #endif
549
550   static struct
551   {
552     int start;
553     int count;
554   }
555   tile_needs_clipping[] =
556   {
557     { GFX_SPIELER1_UP, 4 },
558     { GFX_SPIELER1_DOWN, 4 },
559     { GFX_SPIELER1_LEFT, 4 },
560     { GFX_SPIELER1_RIGHT, 4 },
561     { GFX_SPIELER1_PUSH_LEFT, 4 },
562     { GFX_SPIELER1_PUSH_RIGHT, 4 },
563     { GFX_SPIELER2_UP, 4 },
564     { GFX_SPIELER2_DOWN, 4 },
565     { GFX_SPIELER2_LEFT, 4 },
566     { GFX_SPIELER2_RIGHT, 4 },
567     { GFX_SPIELER2_PUSH_LEFT, 4 },
568     { GFX_SPIELER2_PUSH_RIGHT, 4 },
569     { GFX_SPIELER3_UP, 4 },
570     { GFX_SPIELER3_DOWN, 4 },
571     { GFX_SPIELER3_LEFT, 4 },
572     { GFX_SPIELER3_RIGHT, 4 },
573     { GFX_SPIELER3_PUSH_LEFT, 4 },
574     { GFX_SPIELER3_PUSH_RIGHT, 4 },
575     { GFX_SPIELER4_UP, 4 },
576     { GFX_SPIELER4_DOWN, 4 },
577     { GFX_SPIELER4_LEFT, 4 },
578     { GFX_SPIELER4_RIGHT, 4 },
579     { GFX_SPIELER4_PUSH_LEFT, 4 },
580     { GFX_SPIELER4_PUSH_RIGHT, 4 },
581     { GFX_SP_MURPHY, 1 },
582     { GFX_MURPHY_GO_LEFT, 3 },
583     { GFX_MURPHY_GO_RIGHT, 3 },
584     { GFX_MURPHY_SNAP_UP, 1 },
585     { GFX_MURPHY_SNAP_DOWN, 1 },
586     { GFX_MURPHY_SNAP_RIGHT, 1 },
587     { GFX_MURPHY_SNAP_LEFT, 1 },
588     { GFX_MURPHY_PUSH_RIGHT, 1 },
589     { GFX_MURPHY_PUSH_LEFT, 1 },
590     { GFX_GEBLUBBER, 4 },
591     { GFX_DYNAMIT, 7 },
592     { GFX_DYNABOMB, 4 },
593     { GFX_EXPLOSION, 8 },
594     { GFX_SOKOBAN_OBJEKT, 1 },
595     { GFX_FUNKELN_BLAU, 3 },
596     { GFX_FUNKELN_WEISS, 3 },
597     { GFX2_SHIELD_PASSIVE, 3 },
598     { GFX2_SHIELD_ACTIVE, 3 },
599     { -1, 0 }
600   };
601
602 #if DEBUG_TIMING
603   debug_print_timestamp(0, NULL);       /* initialize timestamp function */
604 #endif
605
606 #ifdef DEBUG
607 #if 0
608   printf("Test: Loading RocksFont2.pcx ...\n");
609   LoadGfx(PIX_SMALLFONT,&test_pic1);
610   printf("Test: Done.\n");
611   printf("Test: Loading mouse.pcx ...\n");
612   LoadGfx(PIX_SMALLFONT,&test_pic2);
613   printf("Test: Done.\n");
614 #endif
615 #endif
616
617   LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]);
618   DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW);
619   DrawInitText(COPYRIGHT_STRING,50,FC_RED);
620 #ifdef MSDOS
621   DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE);
622   rest(200);
623 #endif /* MSDOS */
624   DrawInitText("Loading graphics:",120,FC_GREEN);
625
626   for(i=0; i<NUM_PICTURES; i++)
627     if (i != PIX_SMALLFONT)
628       LoadGfx(i,&pic[i]);
629
630 #if DEBUG_TIMING
631   debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:");
632 #endif
633
634 #ifdef USE_SDL_LIBRARY
635   /* create some native image surfaces for double-buffer purposes */
636
637   /* create double-buffer surface for background image */
638   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
639                                             WIN_XSIZE, WIN_YSIZE,
640                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
641       == NULL)
642     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
643
644   if ((sdl_pix[PIX_DB_BACK] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
645     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
646
647   SDL_FreeSurface(sdl_image_tmp);
648
649   /* create double-buffer surface for door image */
650   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
651                                             3 * DXSIZE, DYSIZE + VYSIZE,
652                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
653       == NULL)
654     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
655
656   if ((sdl_pix[PIX_DB_DOOR] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
657     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
658
659   SDL_FreeSurface(sdl_image_tmp);
660
661   /* create double-buffer surface for field image */
662   if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
663                                             FXSIZE, FYSIZE,
664                                             WIN_SDL_DEPTH, 0, 0, 0, 0))
665       == NULL)
666     Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError());
667
668   if ((sdl_pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
669     Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
670
671   SDL_FreeSurface(sdl_image_tmp);
672
673   /* initialize surface array to 'NULL' */
674   for(i=0; i<NUM_TILES; i++)
675     sdl_tile_masked[i] = NULL;
676
677   /* create only those masked surfaces we really need */
678   for(i=0; tile_needs_clipping[i].start>=0; i++)
679   {
680     for(j=0; j<tile_needs_clipping[i].count; j++)
681     {
682       int tile = tile_needs_clipping[i].start + j;
683 #if 0
684       int graphic = tile;
685       int src_x, src_y;
686       int pixmap_nr;
687       Pixmap src_pixmap;
688
689       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
690       src_pixmap = clipmask[pixmap_nr];
691
692       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
693
694       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
695                 src_x,src_y, TILEX,TILEY, 0,0);
696 #endif
697     }
698   }
699
700   sdl_drawto = sdl_backbuffer = sdl_pix[PIX_DB_BACK];
701   sdl_fieldbuffer = sdl_pix[PIX_DB_FIELD];
702   SetDrawtoField(DRAW_BACKBUFFER);
703
704   SDLCopyArea(sdl_pix[PIX_BACK], sdl_backbuffer,
705               0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
706   SDLFillRectangle(sdl_pix[PIX_DB_BACK],
707                    REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, 0x000000);
708   SDLFillRectangle(sdl_pix[PIX_DB_DOOR],
709                    0,0, 3*DXSIZE,DYSIZE+VYSIZE, 0x000000);
710
711 #else /* !USE_SDL_LIBRARY */
712
713   pix[PIX_DB_BACK] = XCreatePixmap(display, window,
714                                    WIN_XSIZE,WIN_YSIZE,
715                                    XDefaultDepth(display,screen));
716   pix[PIX_DB_DOOR] = XCreatePixmap(display, window,
717                                    3*DXSIZE,DYSIZE+VYSIZE,
718                                    XDefaultDepth(display,screen));
719   pix[PIX_DB_FIELD] = XCreatePixmap(display, window,
720                                     FXSIZE,FYSIZE,
721                                     XDefaultDepth(display,screen));
722
723   clip_gc_values.graphics_exposures = False;
724   clip_gc_valuemask = GCGraphicsExposures;
725   copy_clipmask_gc =
726     XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values);
727
728   clip_gc_values.graphics_exposures = False;
729   clip_gc_valuemask = GCGraphicsExposures;
730   tile_clip_gc =
731     XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
732
733   /* initialize pixmap array to Pixmap 'None' */
734   for(i=0; i<NUM_TILES; i++)
735     tile_clipmask[i] = None;
736
737   /* create only those clipping Pixmaps we really need */
738   for(i=0; tile_needs_clipping[i].start>=0; i++)
739   {
740     for(j=0; j<tile_needs_clipping[i].count; j++)
741     {
742       int tile = tile_needs_clipping[i].start + j;
743       int graphic = tile;
744       int src_x, src_y;
745       int pixmap_nr;
746       Pixmap src_pixmap;
747
748       getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y);
749       src_pixmap = clipmask[pixmap_nr];
750
751       tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1);
752
753       XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc,
754                 src_x,src_y, TILEX,TILEY, 0,0);
755     }
756   }
757
758   if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR])
759     Error(ERR_EXIT, "cannot create additional pixmaps");
760
761   for(i=0; i<NUM_PIXMAPS; i++)
762   {
763     if (clipmask[i])
764     {
765       clip_gc_values.graphics_exposures = False;
766       clip_gc_values.clip_mask = clipmask[i];
767       clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
768       clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values);
769     }
770   }
771
772   drawto = backbuffer = pix[PIX_DB_BACK];
773   fieldbuffer = pix[PIX_DB_FIELD];
774   SetDrawtoField(DRAW_BACKBUFFER);
775
776   XCopyArea(display, pix[PIX_BACK], backbuffer, gc,
777             0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
778   XFillRectangle(display, pix[PIX_DB_BACK], gc,
779                  REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
780   XFillRectangle(display, pix[PIX_DB_DOOR], gc,
781                  0,0, 3*DXSIZE,DYSIZE+VYSIZE);
782 #endif /* !USE_SDL_LIBRARY */
783
784   for(i=0; i<MAX_BUF_XSIZE; i++)
785     for(j=0; j<MAX_BUF_YSIZE; j++)
786       redraw[i][j] = 0;
787   redraw_tiles = 0;
788   redraw_mask = REDRAW_ALL;
789 }
790
791 void LoadGfx(int pos, struct PictureFileInfo *pic)
792 {
793   char basefilename[256];
794   char filename[256];
795
796 #ifdef USE_XPM_LIBRARY
797   int xpm_err, xbm_err;
798   unsigned int width,height;
799   int hot_x,hot_y;
800   Pixmap shapemask;
801   char *picture_ext = ".xpm";
802   char *picturemask_ext = "Mask.xbm";
803 #else
804
805 #ifdef USE_SDL_LIBRARY
806   SDL_Surface *sdl_image_tmp;
807 #else /* !USE_SDL_LIBRARY */
808   int pcx_err;
809 #endif /* !USE_SDL_LIBRARY */
810   char *picture_ext = ".pcx";
811
812 #endif /* !USE_XPM_LIBRARY */
813
814   /* Grafik laden */
815   if (pic->picture_filename)
816   {
817     sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext);
818     DrawInitText(basefilename, 150, FC_YELLOW);
819     sprintf(filename, "%s/%s/%s",
820             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
821
822 #ifdef MSDOS
823     rest(100);
824 #endif /* MSDOS */
825
826 #if DEBUG_TIMING
827     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
828 #endif
829
830 #ifdef USE_SDL_LIBRARY
831     /* load image to temporary surface */
832     if ((sdl_image_tmp = IMG_Load(filename)) == NULL)
833       Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError());
834
835     /* create native non-transparent surface for current image */
836     if ((sdl_pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
837       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
838
839     /* create native transparent surface for current image */
840     SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY,
841                     SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00));
842     if ((sdl_pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL)
843       Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError());
844
845     /* free temporary surface */
846     SDL_FreeSurface(sdl_image_tmp);
847
848 #else /* !USE_SDL_LIBRARY */
849
850 #ifdef USE_XPM_LIBRARY
851
852     xpm_att[pos].valuemask = XpmCloseness;
853     xpm_att[pos].closeness = 20000;
854     xpm_err = XpmReadFileToPixmap(display,window,filename,
855                                   &pix[pos],&shapemask,&xpm_att[pos]);
856     switch(xpm_err)
857     {
858       case XpmOpenFailed:
859         Error(ERR_EXIT, "cannot open XPM file '%s'", filename);
860       case XpmFileInvalid:
861         Error(ERR_EXIT, "invalid XPM file '%s'", filename);
862       case XpmNoMemory:
863         Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename);
864       case XpmColorFailed:
865         Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename);
866       default:
867         break;
868     }
869
870 #if DEBUG_TIMING
871     printf("LOADING XPM FILE %s:", filename);
872     debug_print_timestamp(1, "");
873 #endif
874
875 #else /* !USE_XPM_LIBRARY */
876
877     pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename,
878                                  &pix[pos], &clipmask[pos]);
879     switch(pcx_err)
880     {
881       case PCX_Success:
882         break;
883       case PCX_OpenFailed:
884         Error(ERR_EXIT, "cannot open PCX file '%s'", filename);
885       case PCX_ReadFailed:
886         Error(ERR_EXIT, "cannot read PCX file '%s'", filename);
887       case PCX_FileInvalid:
888         Error(ERR_EXIT, "invalid PCX file '%s'", filename);
889       case PCX_NoMemory:
890         Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename);
891       case PCX_ColorFailed:
892         Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename);
893       default:
894         break;
895     }
896
897 #if DEBUG_TIMING
898     printf("SUMMARY LOADING PCX FILE %s:", filename);
899     debug_print_timestamp(1, "");
900 #endif
901
902 #endif /* !USE_XPM_LIBRARY */
903
904     if (!pix[pos])
905       Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename);
906 #endif /* !USE_SDL_LIBRARY */
907   }
908
909 #ifndef USE_SDL_LIBRARY
910   /* zugehörige Maske laden (wenn vorhanden) */
911   if (pic->picture_with_mask)
912   {
913 #ifdef USE_XPM_LIBRARY
914
915     sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext);
916     DrawInitText(basefilename, 150, FC_YELLOW);
917     sprintf(filename, "%s/%s/%s",
918             options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename);
919
920 #if DEBUG_TIMING
921     debug_print_timestamp(1, NULL);     /* initialize timestamp function */
922 #endif
923
924     xbm_err = XReadBitmapFile(display,window,filename,
925                               &width,&height,&clipmask[pos],&hot_x,&hot_y);
926     switch(xbm_err)
927     {
928       case BitmapSuccess:
929         break;
930       case BitmapOpenFailed:
931         Error(ERR_EXIT, "cannot open XBM file '%s'", filename);
932       case BitmapFileInvalid:
933         Error(ERR_EXIT, "invalid XBM file '%s'", filename);
934       case BitmapNoMemory:
935         Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename);
936         break;
937       default:
938         break;
939     }
940
941 #if DEBUG_TIMING
942     printf("LOADING XBM FILE %s:", filename);
943     debug_print_timestamp(1, "");
944 #endif
945
946 #endif /* USE_XPM_LIBRARY */
947
948     if (!clipmask[pos])
949       Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename);
950   }
951 #endif /* !USE_SDL_LIBRARY */
952 }
953
954 void InitGadgets()
955 {
956   CreateLevelEditorGadgets();
957   CreateGameButtons();
958   CreateTapeButtons();
959   CreateToolButtons();
960   CreateScreenGadgets();
961 }
962
963 void InitElementProperties()
964 {
965   int i,j;
966
967   static int ep_amoebalive[] =
968   {
969     EL_AMOEBE_NASS,
970     EL_AMOEBE_NORM,
971     EL_AMOEBE_VOLL,
972     EL_AMOEBE_BD
973   };
974   static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int);
975
976   static int ep_amoeboid[] =
977   {
978     EL_AMOEBE_TOT,
979     EL_AMOEBE_NASS,
980     EL_AMOEBE_NORM,
981     EL_AMOEBE_VOLL,
982     EL_AMOEBE_BD
983   };
984   static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int);
985
986   static int ep_schluessel[] =
987   {
988     EL_SCHLUESSEL1,
989     EL_SCHLUESSEL2,
990     EL_SCHLUESSEL3,
991     EL_SCHLUESSEL4,
992     EL_EM_KEY_1,
993     EL_EM_KEY_2,
994     EL_EM_KEY_3,
995     EL_EM_KEY_4
996   };
997   static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int);
998
999   static int ep_pforte[] =
1000   {
1001     EL_PFORTE1,
1002     EL_PFORTE2,
1003     EL_PFORTE3,
1004     EL_PFORTE4,
1005     EL_PFORTE1X,
1006     EL_PFORTE2X,
1007     EL_PFORTE3X,
1008     EL_PFORTE4X,
1009     EL_EM_GATE_1,
1010     EL_EM_GATE_2,
1011     EL_EM_GATE_3,
1012     EL_EM_GATE_4,
1013     EL_EM_GATE_1X,
1014     EL_EM_GATE_2X,
1015     EL_EM_GATE_3X,
1016     EL_EM_GATE_4X,
1017     EL_SWITCHGATE_OPEN,
1018     EL_SWITCHGATE_CLOSED,
1019     EL_TIMEGATE_OPEN,
1020     EL_TIMEGATE_CLOSED,
1021     EL_TUBE_CROSS,
1022     EL_TUBE_VERTICAL,
1023     EL_TUBE_HORIZONTAL,
1024     EL_TUBE_VERT_LEFT,
1025     EL_TUBE_VERT_RIGHT,
1026     EL_TUBE_HORIZ_UP,
1027     EL_TUBE_HORIZ_DOWN,
1028     EL_TUBE_LEFT_UP,
1029     EL_TUBE_LEFT_DOWN,
1030     EL_TUBE_RIGHT_UP,
1031     EL_TUBE_RIGHT_DOWN
1032   };
1033   static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int);
1034
1035   static int ep_solid[] =
1036   {
1037     EL_BETON,
1038     EL_MAUERWERK,
1039     EL_MAUER_LEBT,
1040     EL_MAUER_X,
1041     EL_MAUER_Y,
1042     EL_MAUER_XY,
1043     EL_BD_WALL,
1044     EL_FELSBODEN,
1045     EL_AUSGANG_ZU,
1046     EL_AUSGANG_ACT,
1047     EL_AUSGANG_AUF,
1048     EL_AMOEBE_TOT,
1049     EL_AMOEBE_NASS,
1050     EL_AMOEBE_NORM,
1051     EL_AMOEBE_VOLL,
1052     EL_AMOEBE_BD,
1053     EL_MORAST_VOLL,
1054     EL_MORAST_LEER,
1055     EL_MAGIC_WALL_OFF,
1056     EL_MAGIC_WALL_EMPTY,
1057     EL_MAGIC_WALL_FULL,
1058     EL_MAGIC_WALL_DEAD,
1059     EL_MAGIC_WALL_BD_OFF,
1060     EL_MAGIC_WALL_BD_EMPTY,
1061     EL_MAGIC_WALL_BD_FULL,
1062     EL_MAGIC_WALL_BD_DEAD,
1063     EL_LIFE,
1064     EL_LIFE_ASYNC,
1065     EL_BADEWANNE1,
1066     EL_BADEWANNE2,
1067     EL_BADEWANNE3,
1068     EL_BADEWANNE4,
1069     EL_BADEWANNE5,
1070     EL_SP_CHIP_SINGLE,
1071     EL_SP_CHIP_LEFT,
1072     EL_SP_CHIP_RIGHT,
1073     EL_SP_CHIP_UPPER,
1074     EL_SP_CHIP_LOWER,
1075     EL_SP_HARD_GRAY,
1076     EL_SP_HARD_GREEN,
1077     EL_SP_HARD_BLUE,
1078     EL_SP_HARD_RED,
1079     EL_SP_HARD_YELLOW,
1080     EL_SP_HARD_BASE1,
1081     EL_SP_HARD_BASE2,
1082     EL_SP_HARD_BASE3,
1083     EL_SP_HARD_BASE4,
1084     EL_SP_HARD_BASE5,
1085     EL_SP_HARD_BASE6,
1086     EL_SP_TERMINAL,
1087     EL_SP_EXIT,
1088     EL_INVISIBLE_STEEL,
1089     EL_BELT1_SWITCH_LEFT,
1090     EL_BELT1_SWITCH_MIDDLE,
1091     EL_BELT1_SWITCH_RIGHT,
1092     EL_BELT2_SWITCH_LEFT,
1093     EL_BELT2_SWITCH_MIDDLE,
1094     EL_BELT2_SWITCH_RIGHT,
1095     EL_BELT3_SWITCH_LEFT,
1096     EL_BELT3_SWITCH_MIDDLE,
1097     EL_BELT3_SWITCH_RIGHT,
1098     EL_BELT4_SWITCH_LEFT,
1099     EL_BELT4_SWITCH_MIDDLE,
1100     EL_BELT4_SWITCH_RIGHT,
1101     EL_SWITCHGATE_SWITCH_1,
1102     EL_SWITCHGATE_SWITCH_2,
1103     EL_LIGHT_SWITCH_OFF,
1104     EL_LIGHT_SWITCH_ON,
1105     EL_TIMEGATE_SWITCH_OFF,
1106     EL_TIMEGATE_SWITCH_ON,
1107     EL_SIGN_EXCLAMATION,
1108     EL_SIGN_RADIOACTIVITY,
1109     EL_SIGN_STOP,
1110     EL_SIGN_WHEELCHAIR,
1111     EL_SIGN_PARKING,
1112     EL_SIGN_ONEWAY,
1113     EL_SIGN_HEART,
1114     EL_SIGN_TRIANGLE,
1115     EL_SIGN_ROUND,
1116     EL_SIGN_EXIT,
1117     EL_SIGN_YINYANG,
1118     EL_SIGN_OTHER,
1119     EL_STEEL_SLANTED,
1120     EL_EMC_STEEL_WALL_1,
1121     EL_EMC_STEEL_WALL_2,
1122     EL_EMC_STEEL_WALL_3,
1123     EL_EMC_STEEL_WALL_4,
1124     EL_EMC_WALL_1,
1125     EL_EMC_WALL_2,
1126     EL_EMC_WALL_3,
1127     EL_EMC_WALL_4,
1128     EL_EMC_WALL_5,
1129     EL_EMC_WALL_6,
1130     EL_EMC_WALL_7,
1131     EL_EMC_WALL_8,
1132     EL_CRYSTAL,
1133     EL_WALL_PEARL,
1134     EL_WALL_CRYSTAL,
1135     EL_TUBE_CROSS,
1136     EL_TUBE_VERTICAL,
1137     EL_TUBE_HORIZONTAL,
1138     EL_TUBE_VERT_LEFT,
1139     EL_TUBE_VERT_RIGHT,
1140     EL_TUBE_HORIZ_UP,
1141     EL_TUBE_HORIZ_DOWN,
1142     EL_TUBE_LEFT_UP,
1143     EL_TUBE_LEFT_DOWN,
1144     EL_TUBE_RIGHT_UP,
1145     EL_TUBE_RIGHT_DOWN
1146   };
1147   static int ep_solid_num = sizeof(ep_solid)/sizeof(int);
1148
1149   static int ep_massive[] =
1150   {
1151     EL_BETON,
1152     EL_SALZSAEURE,
1153     EL_BADEWANNE1,
1154     EL_BADEWANNE2,
1155     EL_BADEWANNE3,
1156     EL_BADEWANNE4,
1157     EL_BADEWANNE5,
1158     EL_PFORTE1,
1159     EL_PFORTE2,
1160     EL_PFORTE3,
1161     EL_PFORTE4,
1162     EL_PFORTE1X,
1163     EL_PFORTE2X,
1164     EL_PFORTE3X,
1165     EL_PFORTE4X,
1166     EL_EM_GATE_1,
1167     EL_EM_GATE_2,
1168     EL_EM_GATE_3,
1169     EL_EM_GATE_4,
1170     EL_EM_GATE_1X,
1171     EL_EM_GATE_2X,
1172     EL_EM_GATE_3X,
1173     EL_EM_GATE_4X,
1174     EL_SWITCHGATE_OPEN,
1175     EL_SWITCHGATE_CLOSED,
1176     EL_TIMEGATE_OPEN,
1177     EL_TIMEGATE_CLOSED,
1178     EL_SP_HARD_GRAY,
1179     EL_SP_HARD_GREEN,
1180     EL_SP_HARD_BLUE,
1181     EL_SP_HARD_RED,
1182     EL_SP_HARD_YELLOW,
1183     EL_SP_HARD_BASE1,
1184     EL_SP_HARD_BASE2,
1185     EL_SP_HARD_BASE3,
1186     EL_SP_HARD_BASE4,
1187     EL_SP_HARD_BASE5,
1188     EL_SP_HARD_BASE6,
1189     EL_INVISIBLE_STEEL,
1190     EL_BELT1_SWITCH_LEFT,
1191     EL_BELT1_SWITCH_MIDDLE,
1192     EL_BELT1_SWITCH_RIGHT,
1193     EL_BELT2_SWITCH_LEFT,
1194     EL_BELT2_SWITCH_MIDDLE,
1195     EL_BELT2_SWITCH_RIGHT,
1196     EL_BELT3_SWITCH_LEFT,
1197     EL_BELT3_SWITCH_MIDDLE,
1198     EL_BELT3_SWITCH_RIGHT,
1199     EL_BELT4_SWITCH_LEFT,
1200     EL_BELT4_SWITCH_MIDDLE,
1201     EL_BELT4_SWITCH_RIGHT,
1202     EL_LIGHT_SWITCH_OFF,
1203     EL_LIGHT_SWITCH_ON,
1204     EL_SIGN_EXCLAMATION,
1205     EL_SIGN_RADIOACTIVITY,
1206     EL_SIGN_STOP,
1207     EL_SIGN_WHEELCHAIR,
1208     EL_SIGN_PARKING,
1209     EL_SIGN_ONEWAY,
1210     EL_SIGN_HEART,
1211     EL_SIGN_TRIANGLE,
1212     EL_SIGN_ROUND,
1213     EL_SIGN_EXIT,
1214     EL_SIGN_YINYANG,
1215     EL_SIGN_OTHER,
1216     EL_STEEL_SLANTED,
1217     EL_EMC_STEEL_WALL_1,
1218     EL_EMC_STEEL_WALL_2,
1219     EL_EMC_STEEL_WALL_3,
1220     EL_EMC_STEEL_WALL_4,
1221     EL_CRYSTAL,
1222     EL_TUBE_CROSS,
1223     EL_TUBE_VERTICAL,
1224     EL_TUBE_HORIZONTAL,
1225     EL_TUBE_VERT_LEFT,
1226     EL_TUBE_VERT_RIGHT,
1227     EL_TUBE_HORIZ_UP,
1228     EL_TUBE_HORIZ_DOWN,
1229     EL_TUBE_LEFT_UP,
1230     EL_TUBE_LEFT_DOWN,
1231     EL_TUBE_RIGHT_UP,
1232     EL_TUBE_RIGHT_DOWN
1233   };
1234   static int ep_massive_num = sizeof(ep_massive)/sizeof(int);
1235
1236   static int ep_slippery[] =
1237   {
1238     EL_FELSBODEN,
1239     EL_BD_WALL,
1240     EL_FELSBROCKEN,
1241     EL_BD_ROCK,
1242     EL_EDELSTEIN,
1243     EL_EDELSTEIN_BD,
1244     EL_EDELSTEIN_GELB,
1245     EL_EDELSTEIN_ROT,
1246     EL_EDELSTEIN_LILA,
1247     EL_DIAMANT,
1248     EL_BOMBE,
1249     EL_KOKOSNUSS,
1250     EL_ABLENK_EIN,
1251     EL_ABLENK_AUS,
1252     EL_ZEIT_VOLL,
1253     EL_ZEIT_LEER,
1254     EL_BIRNE_EIN,
1255     EL_BIRNE_AUS,
1256     EL_BADEWANNE1,
1257     EL_BADEWANNE2,
1258     EL_SONDE,
1259     EL_SP_ZONK,
1260     EL_SP_INFOTRON,
1261     EL_SP_CHIP_SINGLE,
1262     EL_SP_CHIP_LEFT,
1263     EL_SP_CHIP_RIGHT,
1264     EL_SP_CHIP_UPPER,
1265     EL_SP_CHIP_LOWER,
1266     EL_SPEED_PILL,
1267     EL_STEEL_SLANTED,
1268     EL_PEARL,
1269     EL_CRYSTAL
1270   };
1271   static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int);
1272
1273   static int ep_enemy[] =
1274   {
1275     EL_KAEFER,
1276     EL_FLIEGER,
1277     EL_BUTTERFLY,
1278     EL_FIREFLY,
1279     EL_MAMPFER,
1280     EL_MAMPFER2,
1281     EL_ROBOT,
1282     EL_PACMAN,
1283     EL_SP_SNIKSNAK,
1284     EL_SP_ELECTRON
1285   };
1286   static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int);
1287
1288   static int ep_mauer[] =
1289   {
1290     EL_BETON,
1291     EL_PFORTE1,
1292     EL_PFORTE2,
1293     EL_PFORTE3,
1294     EL_PFORTE4,
1295     EL_PFORTE1X,
1296     EL_PFORTE2X,
1297     EL_PFORTE3X,
1298     EL_PFORTE4X,
1299     EL_EM_GATE_1,
1300     EL_EM_GATE_2,
1301     EL_EM_GATE_3,
1302     EL_EM_GATE_4,
1303     EL_EM_GATE_1X,
1304     EL_EM_GATE_2X,
1305     EL_EM_GATE_3X,
1306     EL_EM_GATE_4X,
1307     EL_AUSGANG_ZU,
1308     EL_AUSGANG_ACT,
1309     EL_AUSGANG_AUF,
1310     EL_MAUERWERK,
1311     EL_FELSBODEN,
1312     EL_MAUER_LEBT,
1313     EL_MAUER_X,
1314     EL_MAUER_Y,
1315     EL_MAUER_XY,
1316     EL_MAUERND,
1317     EL_BD_WALL,
1318     EL_SP_CHIP_SINGLE,
1319     EL_SP_CHIP_LEFT,
1320     EL_SP_CHIP_RIGHT,
1321     EL_SP_CHIP_UPPER,
1322     EL_SP_CHIP_LOWER,
1323     EL_SP_HARD_GRAY,
1324     EL_SP_HARD_GREEN,
1325     EL_SP_HARD_BLUE,
1326     EL_SP_HARD_RED,
1327     EL_SP_HARD_YELLOW,
1328     EL_SP_HARD_BASE1,
1329     EL_SP_HARD_BASE2,
1330     EL_SP_HARD_BASE3,
1331     EL_SP_HARD_BASE4,
1332     EL_SP_HARD_BASE5,
1333     EL_SP_HARD_BASE6,
1334     EL_SP_TERMINAL,
1335     EL_SP_EXIT,
1336     EL_INVISIBLE_STEEL,
1337     EL_STEEL_SLANTED,
1338     EL_EMC_STEEL_WALL_1,
1339     EL_EMC_STEEL_WALL_2,
1340     EL_EMC_STEEL_WALL_3,
1341     EL_EMC_STEEL_WALL_4,
1342     EL_EMC_WALL_1,
1343     EL_EMC_WALL_2,
1344     EL_EMC_WALL_3,
1345     EL_EMC_WALL_4,
1346     EL_EMC_WALL_5,
1347     EL_EMC_WALL_6,
1348     EL_EMC_WALL_7,
1349     EL_EMC_WALL_8
1350   };
1351   static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int);
1352
1353   static int ep_can_fall[] =
1354   {
1355     EL_FELSBROCKEN,
1356     EL_BD_ROCK,
1357     EL_EDELSTEIN,
1358     EL_EDELSTEIN_BD,
1359     EL_EDELSTEIN_GELB,
1360     EL_EDELSTEIN_ROT,
1361     EL_EDELSTEIN_LILA,
1362     EL_DIAMANT,
1363     EL_BOMBE,
1364     EL_KOKOSNUSS,
1365     EL_TROPFEN,
1366     EL_MORAST_VOLL,
1367     EL_MAGIC_WALL_FULL,
1368     EL_MAGIC_WALL_BD_FULL,
1369     EL_ZEIT_VOLL,
1370     EL_ZEIT_LEER,
1371     EL_SP_ZONK,
1372     EL_SP_INFOTRON,
1373     EL_SP_DISK_ORANGE,
1374     EL_PEARL,
1375     EL_CRYSTAL,
1376     EL_SPRING,
1377     EL_DX_SUPABOMB
1378   };
1379   static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int);
1380
1381   static int ep_can_smash[] =
1382   {
1383     EL_FELSBROCKEN,
1384     EL_BD_ROCK,
1385     EL_EDELSTEIN,
1386     EL_EDELSTEIN_BD,
1387     EL_EDELSTEIN_GELB,
1388     EL_EDELSTEIN_ROT,
1389     EL_EDELSTEIN_LILA,
1390     EL_DIAMANT,
1391     EL_SCHLUESSEL1,
1392     EL_SCHLUESSEL2,
1393     EL_SCHLUESSEL3,
1394     EL_SCHLUESSEL4,
1395     EL_EM_KEY_1,
1396     EL_EM_KEY_2,
1397     EL_EM_KEY_3,
1398     EL_EM_KEY_4,
1399     EL_BOMBE,
1400     EL_KOKOSNUSS,
1401     EL_TROPFEN,
1402     EL_ZEIT_VOLL,
1403     EL_ZEIT_LEER,
1404     EL_SP_ZONK,
1405     EL_SP_INFOTRON,
1406     EL_SP_DISK_ORANGE,
1407     EL_PEARL,
1408     EL_CRYSTAL,
1409     EL_SPRING,
1410     EL_DX_SUPABOMB
1411   };
1412   static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int);
1413
1414   static int ep_can_change[] =
1415   {
1416     EL_FELSBROCKEN,
1417     EL_BD_ROCK,
1418     EL_EDELSTEIN,
1419     EL_EDELSTEIN_BD,
1420     EL_EDELSTEIN_GELB,
1421     EL_EDELSTEIN_ROT,
1422     EL_EDELSTEIN_LILA,
1423     EL_DIAMANT
1424   };
1425   static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int);
1426
1427   static int ep_can_move[] =
1428   {
1429     EL_KAEFER,
1430     EL_FLIEGER,
1431     EL_BUTTERFLY,
1432     EL_FIREFLY,
1433     EL_MAMPFER,
1434     EL_MAMPFER2,
1435     EL_ROBOT,
1436     EL_PACMAN,
1437     EL_MOLE,
1438     EL_PINGUIN,
1439     EL_SCHWEIN,
1440     EL_DRACHE,
1441     EL_SONDE,
1442     EL_SP_SNIKSNAK,
1443     EL_SP_ELECTRON,
1444     EL_BALLOON,
1445     EL_SPRING_MOVING
1446   };
1447   static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int);
1448
1449   static int ep_could_move[] =
1450   {
1451     EL_KAEFER_RIGHT,
1452     EL_KAEFER_UP,
1453     EL_KAEFER_LEFT,
1454     EL_KAEFER_DOWN,
1455     EL_FLIEGER_RIGHT,
1456     EL_FLIEGER_UP,
1457     EL_FLIEGER_LEFT,
1458     EL_FLIEGER_DOWN,
1459     EL_BUTTERFLY_RIGHT,
1460     EL_BUTTERFLY_UP,
1461     EL_BUTTERFLY_LEFT,
1462     EL_BUTTERFLY_DOWN,
1463     EL_FIREFLY_RIGHT,
1464     EL_FIREFLY_UP,
1465     EL_FIREFLY_LEFT,
1466     EL_FIREFLY_DOWN,
1467     EL_PACMAN_RIGHT,
1468     EL_PACMAN_UP,
1469     EL_PACMAN_LEFT,
1470     EL_PACMAN_DOWN
1471   };
1472   static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int);
1473
1474   static int ep_dont_touch[] =
1475   {
1476     EL_KAEFER,
1477     EL_FLIEGER,
1478     EL_BUTTERFLY,
1479     EL_FIREFLY
1480   };
1481   static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int);
1482
1483   static int ep_dont_go_to[] =
1484   {
1485     EL_KAEFER,
1486     EL_FLIEGER,
1487     EL_BUTTERFLY,
1488     EL_FIREFLY,
1489     EL_MAMPFER,
1490     EL_MAMPFER2,
1491     EL_ROBOT,
1492     EL_PACMAN,
1493     EL_TROPFEN,
1494     EL_SALZSAEURE,
1495     EL_SP_SNIKSNAK,
1496     EL_SP_ELECTRON,
1497     EL_SP_BUG_ACTIVE,
1498     EL_TRAP_ACTIVE,
1499     EL_LANDMINE
1500   };
1501   static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int);
1502
1503   static int ep_mampf2[] =
1504   {
1505     EL_ERDREICH,
1506     EL_KAEFER,
1507     EL_FLIEGER,
1508     EL_BUTTERFLY,
1509     EL_FIREFLY,
1510     EL_MAMPFER,
1511     EL_ROBOT,
1512     EL_PACMAN,
1513     EL_TROPFEN,
1514     EL_AMOEBE_TOT,
1515     EL_AMOEBE_NASS,
1516     EL_AMOEBE_NORM,
1517     EL_AMOEBE_VOLL,
1518     EL_AMOEBE_BD,
1519     EL_EDELSTEIN,
1520     EL_EDELSTEIN_BD,
1521     EL_EDELSTEIN_GELB,
1522     EL_EDELSTEIN_ROT,
1523     EL_EDELSTEIN_LILA,
1524     EL_DIAMANT,
1525     EL_PEARL,
1526     EL_CRYSTAL
1527   };
1528   static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int);
1529
1530   static int ep_bd_element[] =
1531   {
1532     EL_LEERRAUM,
1533     EL_ERDREICH,
1534     EL_FELSBODEN,
1535     EL_BD_WALL,
1536     EL_FELSBROCKEN,
1537     EL_BD_ROCK,
1538     EL_EDELSTEIN_BD,
1539     EL_MAGIC_WALL_BD_OFF,
1540     EL_AUSGANG_ZU,
1541     EL_AUSGANG_AUF,
1542     EL_BETON,
1543     EL_SPIELFIGUR,
1544     EL_FIREFLY,
1545     EL_FIREFLY_1,
1546     EL_FIREFLY_2,
1547     EL_FIREFLY_3,
1548     EL_FIREFLY_4,
1549     EL_BUTTERFLY,
1550     EL_BUTTERFLY_1,
1551     EL_BUTTERFLY_2,
1552     EL_BUTTERFLY_3,
1553     EL_BUTTERFLY_4,
1554     EL_AMOEBE_BD,
1555     EL_CHAR_FRAGE
1556   };
1557   static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int);
1558
1559   static int ep_sb_element[] =
1560   {
1561     EL_LEERRAUM,
1562     EL_BETON,
1563     EL_SOKOBAN_OBJEKT,
1564     EL_SOKOBAN_FELD_LEER,
1565     EL_SOKOBAN_FELD_VOLL,
1566     EL_SPIELFIGUR,
1567     EL_INVISIBLE_STEEL
1568   };
1569   static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int);
1570
1571   static int ep_gem[] =
1572   {
1573     EL_EDELSTEIN,
1574     EL_EDELSTEIN_BD,
1575     EL_EDELSTEIN_GELB,
1576     EL_EDELSTEIN_ROT,
1577     EL_EDELSTEIN_LILA,
1578     EL_DIAMANT,
1579     EL_SP_INFOTRON
1580   };
1581   static int ep_gem_num = sizeof(ep_gem)/sizeof(int);
1582
1583   static int ep_inactive[] =
1584   {
1585     EL_LEERRAUM,
1586     EL_ERDREICH,
1587     EL_MAUERWERK,
1588     EL_BD_WALL,
1589     EL_FELSBODEN,
1590     EL_SCHLUESSEL,
1591     EL_BETON,
1592     EL_AMOEBE_TOT,
1593     EL_MORAST_LEER,
1594     EL_BADEWANNE,
1595     EL_ABLENK_AUS,
1596     EL_SCHLUESSEL1,
1597     EL_SCHLUESSEL2,
1598     EL_SCHLUESSEL3,
1599     EL_SCHLUESSEL4,
1600     EL_EM_KEY_1,
1601     EL_EM_KEY_2,
1602     EL_EM_KEY_3,
1603     EL_EM_KEY_4,
1604     EL_PFORTE1,
1605     EL_PFORTE2,
1606     EL_PFORTE3,
1607     EL_PFORTE4,
1608     EL_PFORTE1X,
1609     EL_PFORTE2X,
1610     EL_PFORTE3X,
1611     EL_PFORTE4X,
1612     EL_EM_GATE_1,
1613     EL_EM_GATE_2,
1614     EL_EM_GATE_3,
1615     EL_EM_GATE_4,
1616     EL_EM_GATE_1X,
1617     EL_EM_GATE_2X,
1618     EL_EM_GATE_3X,
1619     EL_EM_GATE_4X,
1620     EL_DYNAMITE_INACTIVE,
1621     EL_UNSICHTBAR,
1622     EL_BIRNE_AUS,
1623     EL_BIRNE_EIN,
1624     EL_ERZ_EDEL,
1625     EL_ERZ_DIAM,
1626     EL_ERZ_EDEL_BD,
1627     EL_ERZ_EDEL_GELB,
1628     EL_DYNABOMB_NR,
1629     EL_DYNABOMB_SZ,
1630     EL_DYNABOMB_XL,
1631     EL_SOKOBAN_OBJEKT,
1632     EL_SOKOBAN_FELD_LEER,
1633     EL_SOKOBAN_FELD_VOLL,
1634     EL_ERZ_EDEL_ROT,
1635     EL_ERZ_EDEL_LILA,
1636     EL_BADEWANNE1,
1637     EL_BADEWANNE2,
1638     EL_BADEWANNE3,
1639     EL_BADEWANNE4,
1640     EL_BADEWANNE5,
1641     EL_MAGIC_WALL_OFF,
1642     EL_MAGIC_WALL_DEAD,
1643     EL_MAGIC_WALL_BD_OFF,
1644     EL_MAGIC_WALL_BD_DEAD,
1645     EL_AMOEBA2DIAM,
1646     EL_BLOCKED,
1647     EL_SP_EMPTY,
1648     EL_SP_BASE,
1649     EL_SP_PORT1_RIGHT,
1650     EL_SP_PORT1_DOWN,
1651     EL_SP_PORT1_LEFT,
1652     EL_SP_PORT1_UP,
1653     EL_SP_PORT2_RIGHT,
1654     EL_SP_PORT2_DOWN,
1655     EL_SP_PORT2_LEFT,
1656     EL_SP_PORT2_UP,
1657     EL_SP_PORT_X,
1658     EL_SP_PORT_Y,
1659     EL_SP_PORT_XY,
1660     EL_SP_DISK_RED,
1661     EL_SP_DISK_YELLOW,
1662     EL_SP_CHIP_SINGLE,
1663     EL_SP_CHIP_LEFT,
1664     EL_SP_CHIP_RIGHT,
1665     EL_SP_CHIP_UPPER,
1666     EL_SP_CHIP_LOWER,
1667     EL_SP_HARD_GRAY,
1668     EL_SP_HARD_GREEN,
1669     EL_SP_HARD_BLUE,
1670     EL_SP_HARD_RED,
1671     EL_SP_HARD_YELLOW,
1672     EL_SP_HARD_BASE1,
1673     EL_SP_HARD_BASE2,
1674     EL_SP_HARD_BASE3,
1675     EL_SP_HARD_BASE4,
1676     EL_SP_HARD_BASE5,
1677     EL_SP_HARD_BASE6,
1678     EL_SP_EXIT,
1679     EL_INVISIBLE_STEEL,
1680     EL_BELT1_SWITCH_LEFT,
1681     EL_BELT1_SWITCH_MIDDLE,
1682     EL_BELT1_SWITCH_RIGHT,
1683     EL_BELT2_SWITCH_LEFT,
1684     EL_BELT2_SWITCH_MIDDLE,
1685     EL_BELT2_SWITCH_RIGHT,
1686     EL_BELT3_SWITCH_LEFT,
1687     EL_BELT3_SWITCH_MIDDLE,
1688     EL_BELT3_SWITCH_RIGHT,
1689     EL_BELT4_SWITCH_LEFT,
1690     EL_BELT4_SWITCH_MIDDLE,
1691     EL_BELT4_SWITCH_RIGHT,
1692     EL_SIGN_EXCLAMATION,
1693     EL_SIGN_RADIOACTIVITY,
1694     EL_SIGN_STOP,
1695     EL_SIGN_WHEELCHAIR,
1696     EL_SIGN_PARKING,
1697     EL_SIGN_ONEWAY,
1698     EL_SIGN_HEART,
1699     EL_SIGN_TRIANGLE,
1700     EL_SIGN_ROUND,
1701     EL_SIGN_EXIT,
1702     EL_SIGN_YINYANG,
1703     EL_SIGN_OTHER,
1704     EL_STEEL_SLANTED,
1705     EL_EMC_STEEL_WALL_1,
1706     EL_EMC_STEEL_WALL_2,
1707     EL_EMC_STEEL_WALL_3,
1708     EL_EMC_STEEL_WALL_4,
1709     EL_EMC_WALL_1,
1710     EL_EMC_WALL_2,
1711     EL_EMC_WALL_3,
1712     EL_EMC_WALL_4,
1713     EL_EMC_WALL_5,
1714     EL_EMC_WALL_6,
1715     EL_EMC_WALL_7,
1716     EL_EMC_WALL_8
1717   };
1718   static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int);
1719
1720   static int ep_explosive[] =
1721   {
1722     EL_BOMBE,
1723     EL_DYNAMITE_ACTIVE,
1724     EL_DYNAMITE_INACTIVE,
1725     EL_DYNABOMB_ACTIVE_1,
1726     EL_DYNABOMB_ACTIVE_2,
1727     EL_DYNABOMB_ACTIVE_3,
1728     EL_DYNABOMB_ACTIVE_4,
1729     EL_DYNABOMB_NR,
1730     EL_DYNABOMB_SZ,
1731     EL_DYNABOMB_XL,
1732     EL_KAEFER,
1733     EL_MOLE,
1734     EL_PINGUIN,
1735     EL_SCHWEIN,
1736     EL_DRACHE,
1737     EL_SONDE,
1738     EL_SP_DISK_RED,
1739     EL_SP_DISK_ORANGE,
1740     EL_SP_DISK_YELLOW,
1741     EL_SP_SNIKSNAK,
1742     EL_SP_ELECTRON,
1743     EL_DX_SUPABOMB
1744   };
1745   static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int);
1746
1747   static int ep_mampf3[] =
1748   {
1749     EL_EDELSTEIN,
1750     EL_EDELSTEIN_BD,
1751     EL_EDELSTEIN_GELB,
1752     EL_EDELSTEIN_ROT,
1753     EL_EDELSTEIN_LILA,
1754     EL_DIAMANT,
1755     EL_PEARL,
1756     EL_CRYSTAL
1757   };
1758   static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int);
1759
1760   static int ep_pushable[] =
1761   {
1762     EL_FELSBROCKEN,
1763     EL_BD_ROCK,
1764     EL_BOMBE,
1765     EL_KOKOSNUSS,
1766     EL_ZEIT_LEER,
1767     EL_SOKOBAN_FELD_VOLL,
1768     EL_SOKOBAN_OBJEKT,
1769     EL_SONDE,
1770     EL_SP_ZONK,
1771     EL_SP_DISK_ORANGE,
1772     EL_SP_DISK_YELLOW,
1773     EL_BALLOON,
1774     EL_SPRING,
1775     EL_DX_SUPABOMB
1776   };
1777   static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int);
1778
1779   static int ep_player[] =
1780   {
1781     EL_SPIELFIGUR,
1782     EL_SPIELER1,
1783     EL_SPIELER2,
1784     EL_SPIELER3,
1785     EL_SPIELER4
1786   };
1787   static int ep_player_num = sizeof(ep_player)/sizeof(int);
1788
1789   static int ep_has_content[] =
1790   {
1791     EL_MAMPFER,
1792     EL_AMOEBE_NASS,
1793     EL_AMOEBE_NORM,
1794     EL_AMOEBE_VOLL,
1795     EL_AMOEBE_BD
1796   };
1797   static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int);
1798
1799   static int ep_eatable[] =
1800   {
1801     EL_ERDREICH,
1802     EL_SP_BASE,
1803     EL_SP_BUG,
1804     EL_TRAP_INACTIVE,
1805     EL_SAND_INVISIBLE
1806   };
1807   static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int);
1808
1809   static int ep_sp_element[] =
1810   {
1811     EL_SP_EMPTY,
1812     EL_SP_ZONK,
1813     EL_SP_BASE,
1814     EL_SP_MURPHY,
1815     EL_SP_INFOTRON,
1816     EL_SP_CHIP_SINGLE,
1817     EL_SP_HARD_GRAY,
1818     EL_SP_EXIT,
1819     EL_SP_DISK_ORANGE,
1820     EL_SP_PORT1_RIGHT,
1821     EL_SP_PORT1_DOWN,
1822     EL_SP_PORT1_LEFT,
1823     EL_SP_PORT1_UP,
1824     EL_SP_PORT2_RIGHT,
1825     EL_SP_PORT2_DOWN,
1826     EL_SP_PORT2_LEFT,
1827     EL_SP_PORT2_UP,
1828     EL_SP_SNIKSNAK,
1829     EL_SP_DISK_YELLOW,
1830     EL_SP_TERMINAL,
1831     EL_SP_DISK_RED,
1832     EL_SP_PORT_Y,
1833     EL_SP_PORT_X,
1834     EL_SP_PORT_XY,
1835     EL_SP_ELECTRON,
1836     EL_SP_BUG,
1837     EL_SP_CHIP_LEFT,
1838     EL_SP_CHIP_RIGHT,
1839     EL_SP_HARD_BASE1,
1840     EL_SP_HARD_GREEN,
1841     EL_SP_HARD_BLUE,
1842     EL_SP_HARD_RED,
1843     EL_SP_HARD_YELLOW,
1844     EL_SP_HARD_BASE2,
1845     EL_SP_HARD_BASE3,
1846     EL_SP_HARD_BASE4,
1847     EL_SP_HARD_BASE5,
1848     EL_SP_HARD_BASE6,
1849     EL_SP_CHIP_UPPER,
1850     EL_SP_CHIP_LOWER,
1851     /* additional elements that appeared in newer Supaplex levels */
1852     EL_UNSICHTBAR,
1853     /* more than one murphy in a level results in an inactive clone */
1854     EL_SP_MURPHY_CLONE
1855   };
1856   static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int);
1857
1858   static int ep_quick_gate[] =
1859   {
1860     EL_EM_GATE_1,
1861     EL_EM_GATE_2,
1862     EL_EM_GATE_3,
1863     EL_EM_GATE_4,
1864     EL_EM_GATE_1X,
1865     EL_EM_GATE_2X,
1866     EL_EM_GATE_3X,
1867     EL_EM_GATE_4X,
1868     EL_SP_PORT1_LEFT,
1869     EL_SP_PORT2_LEFT,
1870     EL_SP_PORT1_RIGHT,
1871     EL_SP_PORT2_RIGHT,
1872     EL_SP_PORT1_UP,
1873     EL_SP_PORT2_UP,
1874     EL_SP_PORT1_DOWN,
1875     EL_SP_PORT2_DOWN,
1876     EL_SP_PORT_X,
1877     EL_SP_PORT_Y,
1878     EL_SP_PORT_XY,
1879     EL_SWITCHGATE_OPEN,
1880     EL_TIMEGATE_OPEN
1881   };
1882   static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int);
1883
1884   static int ep_over_player[] =
1885   {
1886     EL_SP_PORT1_LEFT,
1887     EL_SP_PORT2_LEFT,
1888     EL_SP_PORT1_RIGHT,
1889     EL_SP_PORT2_RIGHT,
1890     EL_SP_PORT1_UP,
1891     EL_SP_PORT2_UP,
1892     EL_SP_PORT1_DOWN,
1893     EL_SP_PORT2_DOWN,
1894     EL_SP_PORT_X,
1895     EL_SP_PORT_Y,
1896     EL_SP_PORT_XY,
1897     EL_TUBE_CROSS,
1898     EL_TUBE_VERTICAL,
1899     EL_TUBE_HORIZONTAL,
1900     EL_TUBE_VERT_LEFT,
1901     EL_TUBE_VERT_RIGHT,
1902     EL_TUBE_HORIZ_UP,
1903     EL_TUBE_HORIZ_DOWN,
1904     EL_TUBE_LEFT_UP,
1905     EL_TUBE_LEFT_DOWN,
1906     EL_TUBE_RIGHT_UP,
1907     EL_TUBE_RIGHT_DOWN
1908   };
1909   static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int);
1910
1911   static int ep_active_bomb[] =
1912   {
1913     EL_DYNAMITE_ACTIVE,
1914     EL_DYNABOMB_ACTIVE_1,
1915     EL_DYNABOMB_ACTIVE_2,
1916     EL_DYNABOMB_ACTIVE_3,
1917     EL_DYNABOMB_ACTIVE_4
1918   };
1919   static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int);
1920
1921   static int ep_belt[] =
1922   {
1923     EL_BELT1_LEFT,
1924     EL_BELT1_MIDDLE,
1925     EL_BELT1_RIGHT,
1926     EL_BELT2_LEFT,
1927     EL_BELT2_MIDDLE,
1928     EL_BELT2_RIGHT,
1929     EL_BELT3_LEFT,
1930     EL_BELT3_MIDDLE,
1931     EL_BELT3_RIGHT,
1932     EL_BELT4_LEFT,
1933     EL_BELT4_MIDDLE,
1934     EL_BELT4_RIGHT,
1935   };
1936   static int ep_belt_num = sizeof(ep_belt)/sizeof(int);
1937
1938   static int ep_belt_switch[] =
1939   {
1940     EL_BELT1_SWITCH_LEFT,
1941     EL_BELT1_SWITCH_MIDDLE,
1942     EL_BELT1_SWITCH_RIGHT,
1943     EL_BELT2_SWITCH_LEFT,
1944     EL_BELT2_SWITCH_MIDDLE,
1945     EL_BELT2_SWITCH_RIGHT,
1946     EL_BELT3_SWITCH_LEFT,
1947     EL_BELT3_SWITCH_MIDDLE,
1948     EL_BELT3_SWITCH_RIGHT,
1949     EL_BELT4_SWITCH_LEFT,
1950     EL_BELT4_SWITCH_MIDDLE,
1951     EL_BELT4_SWITCH_RIGHT,
1952   };
1953   static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int);
1954
1955   static int ep_tube[] =
1956   {
1957     EL_TUBE_CROSS,
1958     EL_TUBE_VERTICAL,
1959     EL_TUBE_HORIZONTAL,
1960     EL_TUBE_VERT_LEFT,
1961     EL_TUBE_VERT_RIGHT,
1962     EL_TUBE_HORIZ_UP,
1963     EL_TUBE_HORIZ_DOWN,
1964     EL_TUBE_LEFT_UP,
1965     EL_TUBE_LEFT_DOWN,
1966     EL_TUBE_RIGHT_UP,
1967     EL_TUBE_RIGHT_DOWN
1968   };
1969   static int ep_tube_num = sizeof(ep_tube)/sizeof(int);
1970
1971   static long ep1_bit[] =
1972   {
1973     EP_BIT_AMOEBALIVE,
1974     EP_BIT_AMOEBOID,
1975     EP_BIT_SCHLUESSEL,
1976     EP_BIT_PFORTE,
1977     EP_BIT_SOLID,
1978     EP_BIT_MASSIVE,
1979     EP_BIT_SLIPPERY,
1980     EP_BIT_ENEMY,
1981     EP_BIT_MAUER,
1982     EP_BIT_CAN_FALL,
1983     EP_BIT_CAN_SMASH,
1984     EP_BIT_CAN_CHANGE,
1985     EP_BIT_CAN_MOVE,
1986     EP_BIT_COULD_MOVE,
1987     EP_BIT_DONT_TOUCH,
1988     EP_BIT_DONT_GO_TO,
1989     EP_BIT_MAMPF2,
1990     EP_BIT_BD_ELEMENT,
1991     EP_BIT_SB_ELEMENT,
1992     EP_BIT_GEM,
1993     EP_BIT_INACTIVE,
1994     EP_BIT_EXPLOSIVE,
1995     EP_BIT_MAMPF3,
1996     EP_BIT_PUSHABLE,
1997     EP_BIT_PLAYER,
1998     EP_BIT_HAS_CONTENT,
1999     EP_BIT_EATABLE,
2000     EP_BIT_SP_ELEMENT,
2001     EP_BIT_QUICK_GATE,
2002     EP_BIT_OVER_PLAYER,
2003     EP_BIT_ACTIVE_BOMB
2004   };
2005   static long ep2_bit[] =
2006   {
2007     EP_BIT_BELT,
2008     EP_BIT_BELT_SWITCH,
2009     EP_BIT_TUBE
2010   };
2011   static int *ep1_array[] =
2012   {
2013     ep_amoebalive,
2014     ep_amoeboid,
2015     ep_schluessel,
2016     ep_pforte,
2017     ep_solid,
2018     ep_massive,
2019     ep_slippery,
2020     ep_enemy,
2021     ep_mauer,
2022     ep_can_fall,
2023     ep_can_smash,
2024     ep_can_change,
2025     ep_can_move,
2026     ep_could_move,
2027     ep_dont_touch,
2028     ep_dont_go_to,
2029     ep_mampf2,
2030     ep_bd_element,
2031     ep_sb_element,
2032     ep_gem,
2033     ep_inactive,
2034     ep_explosive,
2035     ep_mampf3,
2036     ep_pushable,
2037     ep_player,
2038     ep_has_content,
2039     ep_eatable,
2040     ep_sp_element,
2041     ep_quick_gate,
2042     ep_over_player,
2043     ep_active_bomb
2044   };
2045   static int *ep2_array[] =
2046   {
2047     ep_belt,
2048     ep_belt_switch,
2049     ep_tube
2050   };
2051   static int *ep1_num[] =
2052   {
2053     &ep_amoebalive_num,
2054     &ep_amoeboid_num,
2055     &ep_schluessel_num,
2056     &ep_pforte_num,
2057     &ep_solid_num,
2058     &ep_massive_num,
2059     &ep_slippery_num,
2060     &ep_enemy_num,
2061     &ep_mauer_num,
2062     &ep_can_fall_num,
2063     &ep_can_smash_num,
2064     &ep_can_change_num,
2065     &ep_can_move_num,
2066     &ep_could_move_num,
2067     &ep_dont_touch_num,
2068     &ep_dont_go_to_num,
2069     &ep_mampf2_num,
2070     &ep_bd_element_num,
2071     &ep_sb_element_num,
2072     &ep_gem_num,
2073     &ep_inactive_num,
2074     &ep_explosive_num,
2075     &ep_mampf3_num,
2076     &ep_pushable_num,
2077     &ep_player_num,
2078     &ep_has_content_num,
2079     &ep_eatable_num,
2080     &ep_sp_element_num,
2081     &ep_quick_gate_num,
2082     &ep_over_player_num,
2083     &ep_active_bomb_num
2084   };
2085   static int *ep2_num[] =
2086   {
2087     &ep_belt_num,
2088     &ep_belt_switch_num,
2089     &ep_tube_num
2090   };
2091   static int num_properties1 = sizeof(ep1_num)/sizeof(int *);
2092   static int num_properties2 = sizeof(ep2_num)/sizeof(int *);
2093
2094   for(i=0; i<MAX_ELEMENTS; i++)
2095   {
2096     Elementeigenschaften1[i] = 0;
2097     Elementeigenschaften2[i] = 0;
2098   }
2099
2100   for(i=0; i<num_properties1; i++)
2101     for(j=0; j<*(ep1_num[i]); j++)
2102       Elementeigenschaften1[(ep1_array[i])[j]] |= ep1_bit[i];
2103   for(i=0; i<num_properties2; i++)
2104     for(j=0; j<*(ep2_num[i]); j++)
2105       Elementeigenschaften2[(ep2_array[i])[j]] |= ep2_bit[i];
2106
2107   for(i=EL_CHAR_START; i<EL_CHAR_END; i++)
2108     Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
2109 }
2110
2111 void CloseAllAndExit(int exit_value)
2112 {
2113   int i;
2114
2115   if (sound_process_id)
2116   {
2117     StopSounds();
2118     kill(sound_process_id, SIGTERM);
2119     FreeSounds(NUM_SOUNDS);
2120   }
2121
2122   for(i=0; i<NUM_PIXMAPS; i++)
2123   {
2124     if (pix[i])
2125     {
2126 #ifdef USE_XPM_LIBRARY
2127       if (i < NUM_PICTURES)     /* XPM pictures */
2128       {
2129         XFreeColors(display,DefaultColormap(display,screen),
2130                     xpm_att[i].pixels,xpm_att[i].npixels,0);
2131         XpmFreeAttributes(&xpm_att[i]);
2132       }
2133 #endif
2134       XFreePixmap(display,pix[i]);
2135     }
2136     if (clipmask[i])
2137       XFreePixmap(display,clipmask[i]);
2138     if (clip_gc[i])
2139       XFreeGC(display, clip_gc[i]);
2140   }
2141
2142   if (gc)
2143     XFreeGC(display, gc);
2144
2145   if (display)
2146   {
2147     XAutoRepeatOn(display);
2148     XCloseDisplay(display);
2149   }
2150
2151 #ifdef MSDOS
2152   dumpErrorFile();
2153 #endif
2154
2155   exit(exit_value);
2156 }