added and adjusted source files for Mirror Magic game engine
[rocksndiamonds.git] / src / game_mm / mm_main.h
1 // ============================================================================
2 // Mirror Magic -- McDuffin's Revenge
3 // ----------------------------------------------------------------------------
4 // (c) 1994-2017 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // mm_main.h
10 // ============================================================================
11
12 #ifndef MM_MAIN_H
13 #define MM_MAIN_H
14
15 #define STD_LEV_FIELDX  MM_STD_PLAYFIELD_WIDTH
16 #define STD_LEV_FIELDY  MM_STD_PLAYFIELD_HEIGHT
17 #define MAX_LEV_FIELDX  MM_MAX_PLAYFIELD_WIDTH
18 #define MAX_LEV_FIELDY  MM_MAX_PLAYFIELD_HEIGHT
19
20 #define SCREENX(a)      (a)
21 #define SCREENY(a)      (a)
22 #define LEVELX(a)       (a)
23 #define LEVELY(a)       (a)
24 #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)<SCR_FIELDX && (y)>=0 &&(y)<SCR_FIELDY)
25 #define IN_SCR_FIELD(x,y) ((x)>=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2)
26 #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)<lev_fieldx && (y)>=0 &&(y)<lev_fieldy)
27 #define IN_PIX_FIELD(x,y) ((x)>=0 && (x)<SXSIZE && (y)>=0 && (y)<SYSIZE)
28
29 /* values for 'Elementeigenschaften' */
30 #define EP_BIT_GRID             (1 << 0)
31 #define EP_BIT_MCDUFFIN         (1 << 1)
32 #define EP_BIT_RECTANGLE        (1 << 2)
33 #define EP_BIT_MIRROR           (1 << 3)
34 #define EP_BIT_MIRROR_FIXED     (1 << 4)
35 #define EP_BIT_POLAR            (1 << 5)
36 #define EP_BIT_POLAR_CROSS      (1 << 6)
37 #define EP_BIT_BEAMER           (1 << 7)
38 #define EP_BIT_CHAR             (1 << 8)
39 #define EP_BIT_REFLECTING       (1 << 9)
40 #define EP_BIT_ABSORBING        (1 << 10)
41 #define EP_BIT_INACTIVE         (1 << 11)
42 #define EP_BIT_WALL             (1 << 12)
43 #define EP_BIT_PACMAN           (1 << 13)
44
45 #define IS_GRID(e)              (Elementeigenschaften[e] & EP_BIT_GRID)
46 #define IS_MCDUFFIN(e)          (Elementeigenschaften[e] & EP_BIT_MCDUFFIN)
47 #define IS_RECTANGLE(e)         (Elementeigenschaften[e] & EP_BIT_RECTANGLE)
48 #define IS_MIRROR(e)            (Elementeigenschaften[e] & EP_BIT_MIRROR)
49 #define IS_MIRROR_FIXED(e)      (Elementeigenschaften[e] & EP_BIT_MIRROR_FIXED)
50 #define IS_POLAR(e)             (Elementeigenschaften[e] & EP_BIT_POLAR)
51 #define IS_POLAR_CROSS(e)       (Elementeigenschaften[e] & EP_BIT_POLAR_CROSS)
52 #define IS_BEAMER_OLD(e)        (Elementeigenschaften[e] & EP_BIT_BEAMER)
53 #define IS_CHAR(e)              (Elementeigenschaften[e] & EP_BIT_CHAR)
54 #define IS_REFLECTING(e)        (Elementeigenschaften[e] & EP_BIT_REFLECTING)
55 #define IS_ABSORBING(e)         (Elementeigenschaften[e] & EP_BIT_ABSORBING)
56 #define IS_INACTIVE(e)          (Elementeigenschaften[e] & EP_BIT_INACTIVE)
57 #define IS_MM_WALL(e)           (Elementeigenschaften[e] & EP_BIT_WALL)
58 #define IS_PACMAN(e)            (Elementeigenschaften[e] & EP_BIT_PACMAN)
59
60 #define IS_WALL_STEEL(e)        ((e) >= EL_WALL_STEEL_START &&          \
61                                  (e) <= EL_WALL_STEEL_END)
62 #define IS_WALL_WOOD(e)         ((e) >= EL_WALL_WOOD_START &&           \
63                                  (e) <= EL_WALL_WOOD_END)
64 #define IS_WALL_ICE(e)          ((e) >= EL_WALL_ICE_START &&            \
65                                  (e) <= EL_WALL_ICE_END)
66 #define IS_WALL_AMOEBA(e)       ((e) >= EL_WALL_AMOEBA_START &&         \
67                                  (e) <= EL_WALL_AMOEBA_END)
68 #define IS_DF_WALL_STEEL(e)     ((e) >= EL_DF_WALL_STEEL_START &&       \
69                                  (e) <= EL_DF_WALL_STEEL_END)
70 #define IS_DF_WALL_WOOD(e)      ((e) >= EL_DF_WALL_WOOD_START &&        \
71                                  (e) <= EL_DF_WALL_WOOD_END)
72 #define IS_DF_WALL(e)           ((e) >= EL_DF_WALL_START &&             \
73                                  (e) <= EL_DF_WALL_END)
74 #define IS_WALL(e)              (IS_MM_WALL(e) || IS_DF_WALL(e))
75 #define IS_WALL_CHANGING(e)     ((e) >= EL_WALL_CHANGING_START &&       \
76                                  (e) <= EL_WALL_CHANGING_END)
77 #define IS_GRID_STEEL(e)        ((e) >= EL_GRID_STEEL_START &&          \
78                                  (e) <= EL_GRID_STEEL_END)
79 #define IS_GRID_WOOD(e)         ((e) >= EL_GRID_WOOD_START &&           \
80                                  (e) <= EL_GRID_WOOD_END)
81 #define IS_GRID_WOOD_FIXED(e)   ((e) >= EL_GRID_WOOD_FIXED_START &&     \
82                                  (e) <= EL_GRID_WOOD_FIXED_END)
83 #define IS_GRID_STEEL_FIXED(e)  ((e) >= EL_GRID_STEEL_FIXED_START &&    \
84                                  (e) <= EL_GRID_STEEL_FIXED_END)
85 #define IS_GRID_WOOD_AUTO(e)    ((e) >= EL_GRID_WOOD_AUTO_START &&      \
86                                  (e) <= EL_GRID_WOOD_AUTO_END)
87 #define IS_GRID_STEEL_AUTO(e)   ((e) >= EL_GRID_STEEL_AUTO_START &&     \
88                                  (e) <= EL_GRID_STEEL_AUTO_END)
89 #define IS_DF_GRID(e)           (IS_GRID_WOOD_FIXED(e) ||               \
90                                  IS_GRID_STEEL_FIXED(e) ||              \
91                                  IS_GRID_WOOD_AUTO(e) ||                \
92                                  IS_GRID_STEEL_AUTO(e))
93 #define IS_DF_MIRROR(e)         ((e) >= EL_DF_MIRROR_START &&           \
94                                  (e) <= EL_DF_MIRROR_END)
95 #define IS_DF_MIRROR_AUTO(e)    ((e) >= EL_DF_MIRROR_AUTO_START &&      \
96                                  (e) <= EL_DF_MIRROR_AUTO_END)
97 #define IS_LASER(e)             ((e) >= EL_LASER_START &&               \
98                                  (e) <= EL_LASER_END)
99 #define IS_RECEIVER(e)          ((e) >= EL_RECEIVER_START &&            \
100                                  (e) <= EL_RECEIVER_END)
101 #define IS_FIBRE_OPTIC(e)       ((e) >= EL_FIBRE_OPTIC_START &&         \
102                                  (e) <= EL_FIBRE_OPTIC_END)
103 #define FIBRE_OPTIC_NR(e)       (((e) - EL_FIBRE_OPTIC_START) / 2)
104 #define IS_BEAMER(e)            ((e) >= EL_BEAMER_RED_START &&          \
105                                  (e) <= EL_BEAMER_BLUE_END)
106 #define BEAMER_CLASSIC_NR(e)    (((e) - EL_BEAMER_RED_START) / 16)
107 #define BEAMER_NR(e)            (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) :  \
108                                  IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0)
109 #define IS_EXPLODING(e)         ((e) == EL_EXPLODING_OPAQUE ||          \
110                                  (e) == EL_EXPLODING_TRANSP)
111
112 #define IS_EATABLE4PACMAN(e)    ((e) == EL_EMPTY ||                     \
113                                  (e) == EL_KETTLE ||                    \
114                                  (e) == EL_CELL ||                      \
115                                  (e) == EL_BOMB ||                      \
116                                  IS_WALL_AMOEBA(e))
117
118 #define CAN_MOVE(e)             ((e) == EL_PACMAN)
119 #define IS_FREE(x,y)            (Feld[x][y] == EL_EMPTY)
120
121 #define IS_MOVING(x,y)          (MovPos[x][y] != 0)
122 #define IS_BLOCKED(x,y)         (Feld[x][y] == EL_BLOCKED)
123 #define IS_DRAWABLE(e)          ((e) < EL_BLOCKED)
124 #define IS_NOT_DRAWABLE(e)      ((e) >= EL_BLOCKED)
125
126 #define PLAYERINFO(x,y)         (&stored_player[StorePlayer[x][y]-EL_SPIELER1])
127
128 #define WALL_BASE(e)            ((e) & 0xfff0)
129 #define WALL_BITS(e)            ((e) & 0x000f)
130
131 /* Bitmaps with graphic file */
132 #define PIX_BACK                0
133 #define PIX_DOOR                1
134 #define PIX_TOONS               2
135 #define PIX_DF                  3
136 #define PIX_BIGFONT             4
137 #define PIX_SMALLFONT           5
138 #define PIX_MEDIUMFONT          6
139 /* Bitmaps without graphic file */
140 #define PIX_DB_DOOR             7
141
142 #define NUM_PICTURES            7
143 #define NUM_BITMAPS             8
144
145 /* boundaries of arrays etc. */
146 #define MAX_PLAYER_NAME_LEN     10
147 #define MAX_LEVEL_NAME_LEN      32
148 #define MAX_LEVEL_AUTHOR_LEN    32
149 #define MAX_SCORE_ENTRIES       100
150 #define MAX_ELEMENTS            700             /* 500 static + 200 runtime */
151
152 #define LEVEL_SCORE_ELEMENTS    16      /* level elements with score */
153
154 #define MICROLEVEL_SCROLL_DELAY 50      /* delay for scrolling micro level */
155 #define MICROLEVEL_LABEL_DELAY  250     /* delay for micro level label */
156
157 struct HiScore
158 {
159   char Name[MAX_PLAYER_NAME_LEN + 1];
160   int Score;
161 };
162
163 struct EditorInfo
164 {
165   boolean draw_walls_masked;
166 };
167
168 extern Bitmap          *pix[];
169 extern DrawBuffer     *fieldbuffer;
170 extern DrawBuffer     *drawto_field;
171
172 extern int              joystick_device;
173 extern char            *joystick_device_name[];
174
175 extern int              game_status;
176 extern boolean          level_editor_test_game;
177 extern boolean          network_playing;
178
179 extern int              key_joystick_mapping;
180 extern int              global_joystick_status, joystick_status;
181 extern int              sound_status;
182 extern boolean          sound_loops_allowed;
183
184 extern boolean          redraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
185 extern int              redraw_x1, redraw_y1;
186
187 extern short            Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
188 extern short            Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
189 extern short            Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
190 extern short            Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
191 extern short            Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
192
193 extern short            MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
194 extern short            MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
195 extern short            MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
196 extern short            Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
197 extern short            Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
198 extern short            StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
199 extern short            Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
200 extern boolean          Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
201 extern short            JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
202 extern short            AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
203 extern short            AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA];
204 extern unsigned int     Elementeigenschaften[MAX_ELEMENTS];
205
206 extern int              level_nr;
207 extern int              lev_fieldx,lev_fieldy, scroll_x,scroll_y;
208
209 extern int              FX,FY, ScrollStepSize;
210 extern int              ScreenMovDir, ScreenMovPos, ScreenGfxPos;
211 extern int              GameFrameDelay;
212 extern int              FfwdFrameDelay;
213 extern int              BX1,BY1, BX2,BY2;
214 extern int              SBX_Left, SBX_Right;
215 extern int              SBY_Upper, SBY_Lower;
216 extern int              ZX,ZY, ExitX,ExitY;
217 extern int              AllPlayersGone;
218 extern int              TimeFrames, TimePlayed, TimeLeft;
219 extern boolean          SiebAktiv;
220 extern int              SiebCount;
221
222 extern struct LevelInfo_MM      native_mm_level;
223 extern struct HiScore           highscore[];
224 extern struct TapeInfo          tape;
225 extern struct SetupInfo         setup;
226 extern struct GameInfo_MM       game_mm;
227 extern struct LaserInfo         laser;
228 extern struct EditorInfo        editor;
229 extern struct GlobalInfo        global;
230
231 extern short            LX,LY, XS,YS, ELX,ELY;
232 extern short            CT,Ct;
233
234 extern Pixel            pen_fg, pen_bg, pen_ray, pen_magicolor[2];
235 extern int              color_status;
236
237 extern struct XY        Step[];
238 extern short            Sign[16];
239
240 extern char             *sound_name[];
241 extern int              background_loop[];
242 extern int              num_bg_loops;
243 extern char             *element_info[];
244 extern int              num_element_info;
245
246 /* often used screen positions */
247 #define SX                      8
248 #define SY                      8
249 #define REAL_SX                 (SX - 2)
250 #define REAL_SY                 (SY - 2)
251 #define DX                      534
252 #define DY                      60
253 #define EX                      DX
254 #define EY                      (DY + 178)
255 #define TILEX                   TILESIZE
256 #define TILEY                   TILESIZE
257 #define MINI_TILEX              (TILEX / 2)
258 #define MINI_TILEY              (TILEY / 2)
259 #define MICRO_TILEX             (TILEX / 4)
260 #define MICRO_TILEY             (TILEY / 4)
261 #define MICRO_WALLX             (TILEX / 8)
262 #define MICRO_WALLY             (TILEY / 8)
263 #define MIDPOSX                 (SCR_FIELDX / 2)
264 #define MIDPOSY                 (SCR_FIELDY / 2)
265 #define DXSIZE                  100
266 #define DYSIZE                  280
267 #define VXSIZE                  DXSIZE
268 #define VYSIZE                  100
269 #define EXSIZE                  DXSIZE
270 #define EYSIZE                  (VXSIZE + 44)
271 #define FULL_SXSIZE             (2 + SXSIZE + 2)
272 #define FULL_SYSIZE             (2 + SYSIZE + 2)
273 #define MICROLEV_XPOS           (SX + 12 * TILEX)
274 #define MICROLEV_YPOS           (SY +  6 * TILEY)
275 #define MICROLEV_XSIZE          (STD_LEV_FIELDX * MICRO_TILEX)
276 #define MICROLEV_YSIZE          (STD_LEV_FIELDY * MICRO_TILEY)
277 #define MICROLABEL_XPOS         (SY)
278 #define MICROLABEL_YPOS         (SY + 352)
279 #define MICROLABEL_XSIZE        (SXSIZE)
280 #define MICROLABEL_YSIZE        (FONT4_YSIZE)
281
282 #define GFX_STARTX              SX
283 #define GFX_STARTY              SY
284 #define MINI_GFX_STARTX         (SX + 8 * TILEX)
285 #define MINI_GFX_STARTY         (SY + 6 * TILEY)
286 #define MICRO_GFX_STARTX        (MINI_GFX_STARTX + 8 * MINI_TILEX)
287 #define MICRO_GFX_STARTY        (MINI_GFX_STARTY + 6 * MINI_TILEY)
288 #define GFX_PER_LINE            16
289 #define MINI_GFX_PER_LINE       GFX_PER_LINE
290 #define MICRO_GFX_PER_LINE      GFX_PER_LINE
291
292 #define MINI_DF_STARTX          (8 * TILEX)
293 #define MINI_DF_STARTY          (8 * TILEY)
294 #define MICRO_DF_STARTX         (MINI_DF_STARTX + 8 * MINI_TILEX)
295 #define MICRO_DF_STARTY         (MINI_DF_STARTY + 8 * MINI_TILEY)
296 #define DF_PER_LINE             16
297 #define MINI_DF_PER_LINE        DF_PER_LINE
298 #define MICRO_DF_PER_LINE       DF_PER_LINE
299
300 #define MICRO_FONT_STARTX       (MICRO_DF_STARTX + 8 * MICRO_TILEX)
301 #define MICRO_FONT_STARTY       (MICRO_DF_STARTY + 8 * MICRO_TILEY)
302 #define MICRO_FONT_PER_LINE     8
303
304 /* wall positions (that can be OR'ed together) */
305 #define WALL_TOPLEFT            1
306 #define WALL_TOPRIGHT           2
307 #define WALL_BOTTOMLEFT         4
308 #define WALL_BOTTOMRIGHT        8
309 #define WALL_LEFT               (WALL_TOPLEFT    | WALL_BOTTOMLEFT)
310 #define WALL_RIGHT              (WALL_TOPRIGHT   | WALL_BOTTOMRIGHT)
311 #define WALL_TOP                (WALL_TOPLEFT    | WALL_TOPRIGHT)
312 #define WALL_BOTTOM             (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT)
313
314 /* game elements:
315 **        0 - 499: real elements, stored in level file
316 **      500 - 699: flag elements, only used at runtime
317 */
318 /* "real" level elements */
319 #define EL_EMPTY                0
320 #define EL_MIRROR_START         1
321 #define EL_MIRROR_00            (EL_MIRROR_START + 0)
322 #define EL_MIRROR_01            (EL_MIRROR_START + 1)
323 #define EL_MIRROR_02            (EL_MIRROR_START + 2)
324 #define EL_MIRROR_03            (EL_MIRROR_START + 3)
325 #define EL_MIRROR_04            (EL_MIRROR_START + 4)
326 #define EL_MIRROR_05            (EL_MIRROR_START + 5)
327 #define EL_MIRROR_06            (EL_MIRROR_START + 6)
328 #define EL_MIRROR_07            (EL_MIRROR_START + 7)
329 #define EL_MIRROR_08            (EL_MIRROR_START + 8)
330 #define EL_MIRROR_09            (EL_MIRROR_START + 9)
331 #define EL_MIRROR_10            (EL_MIRROR_START + 10)
332 #define EL_MIRROR_11            (EL_MIRROR_START + 11)
333 #define EL_MIRROR_12            (EL_MIRROR_START + 12)
334 #define EL_MIRROR_13            (EL_MIRROR_START + 13)
335 #define EL_MIRROR_14            (EL_MIRROR_START + 14)
336 #define EL_MIRROR_15            (EL_MIRROR_START + 15)
337 #define EL_MIRROR_END           EL_MIRROR_15
338 #define EL_GRID_STEEL_START     17
339 #define EL_GRID_STEEL_00        (EL_GRID_STEEL_START + 0)
340 #define EL_GRID_STEEL_01        (EL_GRID_STEEL_START + 1)
341 #define EL_GRID_STEEL_02        (EL_GRID_STEEL_START + 2)
342 #define EL_GRID_STEEL_03        (EL_GRID_STEEL_START + 3)
343 #define EL_GRID_STEEL_END       EL_GRID_STEEL_03
344 #define EL_MCDUFFIN_START       21
345 #define EL_MCDUFFIN_RIGHT       (EL_MCDUFFIN_START + 0)
346 #define EL_MCDUFFIN_UP          (EL_MCDUFFIN_START + 1)
347 #define EL_MCDUFFIN_LEFT        (EL_MCDUFFIN_START + 2)
348 #define EL_MCDUFFIN_DOWN        (EL_MCDUFFIN_START + 3)
349 #define EL_MCDUFFIN_END         EL_MCDUFFIN_DOWN
350 #define EL_EXIT_CLOSED          25
351 #define EL_EXIT_OPENING_1       26
352 #define EL_EXIT_OPENING_2       27
353 #define EL_EXIT_OPEN            28
354 #define EL_KETTLE               29
355 #define EL_BOMB                 30
356 #define EL_PRISM                31
357 #define EL_WALL_START           32
358 #define EL_WALL_EMPTY           EL_WALL_START
359 #define EL_WALL_00              EL_WALL_START
360 #define EL_WALL_STEEL           EL_WALL_00
361 #define EL_WALL_STEEL_START     EL_WALL_00
362 #define EL_WALL_15              47
363 #define EL_WALL_STEEL_END       EL_WALL_15
364 #define EL_WALL_16              48
365 #define EL_WALL_WOOD            EL_WALL_16
366 #define EL_WALL_WOOD_START      EL_WALL_16
367 #define EL_WALL_31              63
368 #define EL_WALL_WOOD_END        EL_WALL_31
369 #define EL_WALL_32              64
370 #define EL_WALL_ICE             EL_WALL_32
371 #define EL_WALL_ICE_START       EL_WALL_32
372 #define EL_WALL_47              79
373 #define EL_WALL_ICE_END         EL_WALL_47
374 #define EL_WALL_48              80
375 #define EL_WALL_AMOEBA          EL_WALL_48
376 #define EL_WALL_AMOEBA_START    EL_WALL_48
377 #define EL_WALL_63              95
378 #define EL_WALL_AMOEBA_END      EL_WALL_63
379 #define EL_WALL_END             EL_WALL_63
380 #define EL_BLOCK_WOOD           96
381 #define EL_BALL_GRAY            97
382 #define EL_BEAMER_START         98
383 #define EL_BEAMER_00            (EL_BEAMER_START + 0)
384 #define EL_BEAMER_01            (EL_BEAMER_START + 1)
385 #define EL_BEAMER_02            (EL_BEAMER_START + 2)
386 #define EL_BEAMER_03            (EL_BEAMER_START + 3)
387 #define EL_BEAMER_04            (EL_BEAMER_START + 4)
388 #define EL_BEAMER_05            (EL_BEAMER_START + 5)
389 #define EL_BEAMER_06            (EL_BEAMER_START + 6)
390 #define EL_BEAMER_07            (EL_BEAMER_START + 7)
391 #define EL_BEAMER_08            (EL_BEAMER_START + 8)
392 #define EL_BEAMER_09            (EL_BEAMER_START + 9)
393 #define EL_BEAMER_10            (EL_BEAMER_START + 10)
394 #define EL_BEAMER_11            (EL_BEAMER_START + 11)
395 #define EL_BEAMER_12            (EL_BEAMER_START + 12)
396 #define EL_BEAMER_13            (EL_BEAMER_START + 13)
397 #define EL_BEAMER_14            (EL_BEAMER_START + 14)
398 #define EL_BEAMER_15            (EL_BEAMER_START + 15)
399 #define EL_BEAMER_END           EL_BEAMER_15
400 #define EL_FUSE_ON              114
401 #define EL_PACMAN_START         115
402 #define EL_PACMAN_RIGHT         (EL_PACMAN_START + 0)
403 #define EL_PACMAN_UP            (EL_PACMAN_START + 1)
404 #define EL_PACMAN_LEFT          (EL_PACMAN_START + 2)
405 #define EL_PACMAN_DOWN          (EL_PACMAN_START + 3)
406 #define EL_PACMAN_END           EL_PACMAN_DOWN
407 #define EL_POLAR_START          119
408 #define EL_POLAR_00             (EL_POLAR_START + 0)
409 #define EL_POLAR_01             (EL_POLAR_START + 1)
410 #define EL_POLAR_02             (EL_POLAR_START + 2)
411 #define EL_POLAR_03             (EL_POLAR_START + 3)
412 #define EL_POLAR_04             (EL_POLAR_START + 4)
413 #define EL_POLAR_05             (EL_POLAR_START + 5)
414 #define EL_POLAR_06             (EL_POLAR_START + 6)
415 #define EL_POLAR_07             (EL_POLAR_START + 7)
416 #define EL_POLAR_08             (EL_POLAR_START + 8)
417 #define EL_POLAR_09             (EL_POLAR_START + 9)
418 #define EL_POLAR_10             (EL_POLAR_START + 10)
419 #define EL_POLAR_11             (EL_POLAR_START + 11)
420 #define EL_POLAR_12             (EL_POLAR_START + 12)
421 #define EL_POLAR_13             (EL_POLAR_START + 13)
422 #define EL_POLAR_14             (EL_POLAR_START + 14)
423 #define EL_POLAR_15             (EL_POLAR_START + 15)
424 #define EL_POLAR_END            EL_POLAR_15
425 #define EL_POLAR_CROSS_START    135
426 #define EL_POLAR_CROSS_00       (EL_POLAR_CROSS_START + 0)
427 #define EL_POLAR_CROSS_01       (EL_POLAR_CROSS_START + 1)
428 #define EL_POLAR_CROSS_02       (EL_POLAR_CROSS_START + 2)
429 #define EL_POLAR_CROSS_03       (EL_POLAR_CROSS_START + 3)
430 #define EL_POLAR_CROSS_END      EL_POLAR_CROSS_03
431 #define EL_MIRROR_FIXED_START   139
432 #define EL_MIRROR_FIXED_00      (EL_MIRROR_FIXED_START + 0)
433 #define EL_MIRROR_FIXED_01      (EL_MIRROR_FIXED_START + 1)
434 #define EL_MIRROR_FIXED_02      (EL_MIRROR_FIXED_START + 2)
435 #define EL_MIRROR_FIXED_03      (EL_MIRROR_FIXED_START + 3)
436 #define EL_MIRROR_FIXED_END     EL_MIRROR_FIXED_03
437 #define EL_GATE_STONE           143
438 #define EL_KEY                  144
439 #define EL_LIGHTBULB_OFF        145
440 #define EL_LIGHTBULB_ON         146
441 #define EL_LIGHTBALL            147
442 #define EL_BLOCK_STONE          148
443 #define EL_GATE_WOOD            149
444 #define EL_FUEL_FULL            150
445 #define EL_GRID_WOOD_START      151
446 #define EL_GRID_WOOD_00         (EL_GRID_WOOD_START + 0)
447 #define EL_GRID_WOOD_01         (EL_GRID_WOOD_START + 1)
448 #define EL_GRID_WOOD_02         (EL_GRID_WOOD_START + 2)
449 #define EL_GRID_WOOD_03         (EL_GRID_WOOD_START + 3)
450 #define EL_GRID_WOOD_END        EL_GRID_WOOD_03
451 #define EL_FUEL_EMPTY           155
452
453 #define EL_CHAR_START           160
454 #define EL_CHAR_ASCII0          (EL_CHAR_START-32)
455 #define EL_CHAR_AUSRUF          (EL_CHAR_ASCII0+33)
456 #define EL_CHAR_ZOLL            (EL_CHAR_ASCII0+34)
457 #define EL_CHAR_RAUTE           (EL_CHAR_ASCII0+35)
458 #define EL_CHAR_DOLLAR          (EL_CHAR_ASCII0+36)
459 #define EL_CHAR_PROZ            (EL_CHAR_ASCII0+37)
460 #define EL_CHAR_AMPERSAND       (EL_CHAR_ASCII0+38)
461 #define EL_CHAR_APOSTR          (EL_CHAR_ASCII0+39)
462 #define EL_CHAR_KLAMM1          (EL_CHAR_ASCII0+40)
463 #define EL_CHAR_KLAMM2          (EL_CHAR_ASCII0+41)
464 #define EL_CHAR_MULT            (EL_CHAR_ASCII0+42)
465 #define EL_CHAR_PLUS            (EL_CHAR_ASCII0+43)
466 #define EL_CHAR_KOMMA           (EL_CHAR_ASCII0+44)
467 #define EL_CHAR_MINUS           (EL_CHAR_ASCII0+45)
468 #define EL_CHAR_PUNKT           (EL_CHAR_ASCII0+46)
469 #define EL_CHAR_SLASH           (EL_CHAR_ASCII0+47)
470 #define EL_CHAR_0               (EL_CHAR_ASCII0+48)
471 #define EL_CHAR_9               (EL_CHAR_ASCII0+57)
472 #define EL_CHAR_DOPPEL          (EL_CHAR_ASCII0+58)
473 #define EL_CHAR_SEMIKL          (EL_CHAR_ASCII0+59)
474 #define EL_CHAR_LT              (EL_CHAR_ASCII0+60)
475 #define EL_CHAR_GLEICH          (EL_CHAR_ASCII0+61)
476 #define EL_CHAR_GT              (EL_CHAR_ASCII0+62)
477 #define EL_CHAR_FRAGE           (EL_CHAR_ASCII0+63)
478 #define EL_CHAR_AT              (EL_CHAR_ASCII0+64)
479 #define EL_CHAR_A               (EL_CHAR_ASCII0+65)
480 #define EL_CHAR_Z               (EL_CHAR_ASCII0+90)
481 #define EL_CHAR_AE              (EL_CHAR_ASCII0+91)
482 #define EL_CHAR_OE              (EL_CHAR_ASCII0+92)
483 #define EL_CHAR_UE              (EL_CHAR_ASCII0+93)
484 #define EL_CHAR_COPY            (EL_CHAR_ASCII0+94)
485 #define EL_CHAR_END             (EL_CHAR_START+79)
486
487 #define EL_CHAR(x)              ((x) == CHAR_BYTE_UMLAUT_A ? EL_CHAR_AE : \
488                                  (x) == CHAR_BYTE_UMLAUT_O ? EL_CHAR_OE : \
489                                  (x) == CHAR_BYTE_UMLAUT_U ? EL_CHAR_UE : \
490                                  EL_CHAR_A + (x) - 'A')
491
492 /* elements for "Deflektor" style levels */
493 #define EL_DF_START             240
494
495 #define EL_DF_MIRROR_START      EL_DF_START
496 #define EL_DF_MIRROR_00         (EL_DF_MIRROR_START + 0)
497 #define EL_DF_MIRROR_01         (EL_DF_MIRROR_START + 1)
498 #define EL_DF_MIRROR_02         (EL_DF_MIRROR_START + 2)
499 #define EL_DF_MIRROR_03         (EL_DF_MIRROR_START + 3)
500 #define EL_DF_MIRROR_04         (EL_DF_MIRROR_START + 4)
501 #define EL_DF_MIRROR_05         (EL_DF_MIRROR_START + 5)
502 #define EL_DF_MIRROR_06         (EL_DF_MIRROR_START + 6)
503 #define EL_DF_MIRROR_07         (EL_DF_MIRROR_START + 7)
504 #define EL_DF_MIRROR_08         (EL_DF_MIRROR_START + 8)
505 #define EL_DF_MIRROR_09         (EL_DF_MIRROR_START + 9)
506 #define EL_DF_MIRROR_10         (EL_DF_MIRROR_START + 10)
507 #define EL_DF_MIRROR_11         (EL_DF_MIRROR_START + 11)
508 #define EL_DF_MIRROR_12         (EL_DF_MIRROR_START + 12)
509 #define EL_DF_MIRROR_13         (EL_DF_MIRROR_START + 13)
510 #define EL_DF_MIRROR_14         (EL_DF_MIRROR_START + 14)
511 #define EL_DF_MIRROR_15         (EL_DF_MIRROR_START + 15)
512 #define EL_DF_MIRROR_END        EL_DF_MIRROR_15
513
514 #define EL_GRID_WOOD_FIXED_START 256
515 #define EL_GRID_WOOD_FIXED_00   (EL_GRID_WOOD_FIXED_START + 0)  /*   0.0° */
516 #define EL_GRID_WOOD_FIXED_01   (EL_GRID_WOOD_FIXED_START + 1)  /*  22.5° */
517 #define EL_GRID_WOOD_FIXED_02   (EL_GRID_WOOD_FIXED_START + 2)  /*  45.0° */
518 #define EL_GRID_WOOD_FIXED_03   (EL_GRID_WOOD_FIXED_START + 3)  /*  67.5° */
519 #define EL_GRID_WOOD_FIXED_04   (EL_GRID_WOOD_FIXED_START + 4)  /*  90.0° */
520 #define EL_GRID_WOOD_FIXED_05   (EL_GRID_WOOD_FIXED_START + 5)  /* 112.5° */
521 #define EL_GRID_WOOD_FIXED_06   (EL_GRID_WOOD_FIXED_START + 6)  /* 135.0° */
522 #define EL_GRID_WOOD_FIXED_07   (EL_GRID_WOOD_FIXED_START + 7)  /* 157.5° */
523 #define EL_GRID_WOOD_FIXED_END  EL_GRID_WOOD_FIXED_07
524
525 #define EL_GRID_STEEL_FIXED_START 264
526 #define EL_GRID_STEEL_FIXED_00  (EL_GRID_STEEL_FIXED_START + 0) /*   0.0° */
527 #define EL_GRID_STEEL_FIXED_01  (EL_GRID_STEEL_FIXED_START + 1) /*  22.5° */
528 #define EL_GRID_STEEL_FIXED_02  (EL_GRID_STEEL_FIXED_START + 2) /*  45.0° */
529 #define EL_GRID_STEEL_FIXED_03  (EL_GRID_STEEL_FIXED_START + 3) /*  67.5° */
530 #define EL_GRID_STEEL_FIXED_04  (EL_GRID_STEEL_FIXED_START + 4) /*  90.0° */
531 #define EL_GRID_STEEL_FIXED_05  (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */
532 #define EL_GRID_STEEL_FIXED_06  (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */
533 #define EL_GRID_STEEL_FIXED_07  (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */
534 #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07
535
536 #define EL_DF_WALL_WOOD         272
537 #define EL_DF_WALL_START        EL_DF_WALL_WOOD_START
538 #define EL_DF_WALL_WOOD_START   (EL_DF_WALL_WOOD + 0)
539 #define EL_DF_WALL_WOOD_END     (EL_DF_WALL_WOOD + 15)
540
541 #define EL_DF_WALL_STEEL        288
542 #define EL_DF_WALL_STEEL_START  (EL_DF_WALL_STEEL + 0)
543 #define EL_DF_WALL_STEEL_END    (EL_DF_WALL_STEEL + 15)
544 #define EL_DF_WALL_END          EL_DF_WALL_STEEL_END
545
546 #define EL_DF_EMPTY             304
547 #define EL_CELL                 305
548 #define EL_MINE                 306
549 #define EL_REFRACTOR            307
550
551 #define EL_LASER_START          308
552 #define EL_LASER_RIGHT          (EL_LASER_START + 0)
553 #define EL_LASER_UP             (EL_LASER_START + 1)
554 #define EL_LASER_LEFT           (EL_LASER_START + 2)
555 #define EL_LASER_DOWN           (EL_LASER_START + 3)
556 #define EL_LASER_END            EL_LASER_DOWN
557
558 #define EL_RECEIVER_START       312
559 #define EL_RECEIVER_RIGHT       (EL_RECEIVER_START + 0)
560 #define EL_RECEIVER_UP          (EL_RECEIVER_START + 1)
561 #define EL_RECEIVER_LEFT        (EL_RECEIVER_START + 2)
562 #define EL_RECEIVER_DOWN        (EL_RECEIVER_START + 3)
563 #define EL_RECEIVER_END         EL_RECEIVER_DOWN
564
565 #define EL_FIBRE_OPTIC_START    316
566 #define EL_FIBRE_OPTIC_00       (EL_FIBRE_OPTIC_START + 0)
567 #define EL_FIBRE_OPTIC_01       (EL_FIBRE_OPTIC_START + 1)
568 #define EL_FIBRE_OPTIC_02       (EL_FIBRE_OPTIC_START + 2)
569 #define EL_FIBRE_OPTIC_03       (EL_FIBRE_OPTIC_START + 3)
570 #define EL_FIBRE_OPTIC_04       (EL_FIBRE_OPTIC_START + 4)
571 #define EL_FIBRE_OPTIC_05       (EL_FIBRE_OPTIC_START + 5)
572 #define EL_FIBRE_OPTIC_06       (EL_FIBRE_OPTIC_START + 6)
573 #define EL_FIBRE_OPTIC_07       (EL_FIBRE_OPTIC_START + 7)
574 #define EL_FIBRE_OPTIC_END      EL_FIBRE_OPTIC_07
575
576 #define EL_DF_MIRROR_AUTO_START 324
577 #define EL_DF_MIRROR_AUTO_00    (EL_DF_MIRROR_AUTO_START + 0)
578 #define EL_DF_MIRROR_AUTO_01    (EL_DF_MIRROR_AUTO_START + 1)
579 #define EL_DF_MIRROR_AUTO_02    (EL_DF_MIRROR_AUTO_START + 2)
580 #define EL_DF_MIRROR_AUTO_03    (EL_DF_MIRROR_AUTO_START + 3)
581 #define EL_DF_MIRROR_AUTO_04    (EL_DF_MIRROR_AUTO_START + 4)
582 #define EL_DF_MIRROR_AUTO_05    (EL_DF_MIRROR_AUTO_START + 5)
583 #define EL_DF_MIRROR_AUTO_06    (EL_DF_MIRROR_AUTO_START + 6)
584 #define EL_DF_MIRROR_AUTO_07    (EL_DF_MIRROR_AUTO_START + 7)
585 #define EL_DF_MIRROR_AUTO_08    (EL_DF_MIRROR_AUTO_START + 8)
586 #define EL_DF_MIRROR_AUTO_09    (EL_DF_MIRROR_AUTO_START + 9)
587 #define EL_DF_MIRROR_AUTO_10    (EL_DF_MIRROR_AUTO_START + 10)
588 #define EL_DF_MIRROR_AUTO_11    (EL_DF_MIRROR_AUTO_START + 11)
589 #define EL_DF_MIRROR_AUTO_12    (EL_DF_MIRROR_AUTO_START + 12)
590 #define EL_DF_MIRROR_AUTO_13    (EL_DF_MIRROR_AUTO_START + 13)
591 #define EL_DF_MIRROR_AUTO_14    (EL_DF_MIRROR_AUTO_START + 14)
592 #define EL_DF_MIRROR_AUTO_15    (EL_DF_MIRROR_AUTO_START + 15)
593 #define EL_DF_MIRROR_AUTO_END   EL_DF_MIRROR_AUTO_15
594
595 #define EL_GRID_WOOD_AUTO_START 340
596 #define EL_GRID_WOOD_AUTO_00    (EL_GRID_WOOD_AUTO_START + 0)
597 #define EL_GRID_WOOD_AUTO_01    (EL_GRID_WOOD_AUTO_START + 1)
598 #define EL_GRID_WOOD_AUTO_02    (EL_GRID_WOOD_AUTO_START + 2)
599 #define EL_GRID_WOOD_AUTO_03    (EL_GRID_WOOD_AUTO_START + 3)
600 #define EL_GRID_WOOD_AUTO_04    (EL_GRID_WOOD_AUTO_START + 4)
601 #define EL_GRID_WOOD_AUTO_05    (EL_GRID_WOOD_AUTO_START + 5)
602 #define EL_GRID_WOOD_AUTO_06    (EL_GRID_WOOD_AUTO_START + 6)
603 #define EL_GRID_WOOD_AUTO_07    (EL_GRID_WOOD_AUTO_START + 7)
604 #define EL_GRID_WOOD_AUTO_END   EL_GRID_WOOD_AUTO_07
605
606 #define EL_GRID_STEEL_AUTO_START 348
607 #define EL_GRID_STEEL_AUTO_00   (EL_GRID_STEEL_AUTO_START + 0)
608 #define EL_GRID_STEEL_AUTO_01   (EL_GRID_STEEL_AUTO_START + 1)
609 #define EL_GRID_STEEL_AUTO_02   (EL_GRID_STEEL_AUTO_START + 2)
610 #define EL_GRID_STEEL_AUTO_03   (EL_GRID_STEEL_AUTO_START + 3)
611 #define EL_GRID_STEEL_AUTO_04   (EL_GRID_STEEL_AUTO_START + 4)
612 #define EL_GRID_STEEL_AUTO_05   (EL_GRID_STEEL_AUTO_START + 5)
613 #define EL_GRID_STEEL_AUTO_06   (EL_GRID_STEEL_AUTO_START + 6)
614 #define EL_GRID_STEEL_AUTO_07   (EL_GRID_STEEL_AUTO_START + 7)
615 #define EL_GRID_STEEL_AUTO_END  EL_GRID_STEEL_AUTO_07
616
617 #define EL_DF_END               355
618
619 #define EL_BEAMER_RED_START     356
620 #define EL_BEAMER_RED_END       (EL_BEAMER_RED_START + 15)
621 #define EL_BEAMER_YELLOW_START  372
622 #define EL_BEAMER_YELLOW_END    (EL_BEAMER_YELLOW_START + 15)
623 #define EL_BEAMER_GREEN_START   388
624 #define EL_BEAMER_GREEN_END     (EL_BEAMER_GREEN_START + 15)
625 #define EL_BEAMER_BLUE_START    404
626 #define EL_BEAMER_BLUE_END      (EL_BEAMER_BLUE_START + 15)
627
628 /* "real" (and therefore drawable) runtime elements */
629 #define EL_FIRST_RUNTIME_EL     500
630 #define EL_FUSE_OFF             501
631 #define EL_PACMAN               502
632 #define EL_EXIT_OPENING         503
633 #define EL_GRAY_BALL_OPENING    504
634
635 #define EL_WALL_CHANGING        512
636 #define EL_WALL_CHANGING_START  (EL_WALL_CHANGING + 0)
637 #define EL_WALL_CHANGING_END    (EL_WALL_CHANGING + 15)
638
639 #if 0
640 #define EL_MIRROR               5
641 #define EL_GRID_STEEL           5
642 #define EL_MCDUFFIN             5
643 #define EL_BEAMER               5
644 #define EL_POLAR                5
645 #define EL_POLAR_CROSS          5
646 #define EL_MIRROR_FIXED         5
647 #define EL_GRID_WOOD            5
648 #define EL_DF_MIRROR            5
649 #define EL_GRID_WOOD_FIXED      5
650 #define EL_GRID_STEEL_FIXED     5
651 #define EL_LASER                5
652 #define EL_RECEIVER             5
653 #define EL_FIBRE_OPTIC          5
654 #define EL_DF_MIRROR_AUTO       5
655 #define EL_GRID_WOOD_AUTO       5
656 #define EL_GRID_STEEL_AUTO      5
657 #endif
658
659 /* "unreal" (and therefore not drawable) runtime elements */
660 #define EL_BLOCKED              600
661 #define EL_EXPLODING_OPAQUE     601
662 #define EL_EXPLODING_TRANSP     602
663
664
665 /* game graphics:
666 **        0 -  191: graphics from "MirrorScreen"
667 **      192 -  255: pseudo graphics mapped to "MirrorScreen"
668 **      256 -  511: graphics from "MirrorFont"
669 **      512 -  767: graphics from "MirrorDF"
670 */
671
672 #define GFX_START_MIRRORSCREEN  0
673 #define GFX_END_MIRRORSCREEN    191
674 #define GFX_START_PSEUDO        192
675 #define GFX_END_PSEUDO          255
676 #define GFX_START_MIRRORFONT    256
677 #define GFX_END_MIRRORFONT      511
678 #define GFX_START_MIRRORDF      512
679 #define GFX_END_MIRRORDF        767
680
681 #define NUM_TILES               512
682
683 /* graphics from "MirrorScreen" */
684 #define GFX_EMPTY               (-1)
685 /* row 0 (0) */
686 #define GFX_MIRROR_START        0
687 #define GFX_MIRROR              GFX_MIRROR_START
688 #define GFX_MIRROR_00           (GFX_MIRROR_START + 0)
689 #define GFX_MIRROR_01           (GFX_MIRROR_START + 1)
690 #define GFX_MIRROR_02           (GFX_MIRROR_START + 2)
691 #define GFX_MIRROR_03           (GFX_MIRROR_START + 3)
692 #define GFX_MIRROR_04           (GFX_MIRROR_START + 4)
693 #define GFX_MIRROR_05           (GFX_MIRROR_START + 5)
694 #define GFX_MIRROR_06           (GFX_MIRROR_START + 6)
695 #define GFX_MIRROR_07           (GFX_MIRROR_START + 7)
696 #define GFX_MIRROR_08           (GFX_MIRROR_START + 8)
697 #define GFX_MIRROR_09           (GFX_MIRROR_START + 9)
698 #define GFX_MIRROR_10           (GFX_MIRROR_START + 10)
699 #define GFX_MIRROR_11           (GFX_MIRROR_START + 11)
700 #define GFX_MIRROR_12           (GFX_MIRROR_START + 12)
701 #define GFX_MIRROR_13           (GFX_MIRROR_START + 13)
702 #define GFX_MIRROR_14           (GFX_MIRROR_START + 14)
703 #define GFX_MIRROR_15           (GFX_MIRROR_START + 15)
704 #define GFX_MIRROR_END          GFX_MIRROR_15
705 /* row 1 (16) */
706 #define GFX_GRID_STEEL_START    16
707 #define GFX_GRID_STEEL          GFX_GRID_STEEL_START
708 #define GFX_GRID_STEEL_00       (GFX_GRID_STEEL_START + 0)
709 #define GFX_GRID_STEEL_01       (GFX_GRID_STEEL_START + 1)
710 #define GFX_GRID_STEEL_02       (GFX_GRID_STEEL_START + 2)
711 #define GFX_GRID_STEEL_03       (GFX_GRID_STEEL_START + 3)
712 #define GFX_MCDUFFIN_START      20
713 #define GFX_MCDUFFIN            GFX_MCDUFFIN_START
714 #define GFX_MCDUFFIN_RIGHT      (GFX_MCDUFFIN_START + 0)
715 #define GFX_MCDUFFIN_UP         (GFX_MCDUFFIN_START + 1)
716 #define GFX_MCDUFFIN_LEFT       (GFX_MCDUFFIN_START + 2)
717 #define GFX_MCDUFFIN_DOWN       (GFX_MCDUFFIN_START + 3)
718 #define GFX_EXIT_CLOSED         24
719 #define GFX_EXIT_OPENING_1      25
720 #define GFX_EXIT_OPENING_2      26
721 #define GFX_EXIT_OPEN           27
722 #define GFX_KETTLE              28
723 #define GFX_EXPLOSION_KETTLE    29
724 /* row 2 (32) */
725 #define GFX_PRISM               32
726 #define GFX_WALL_SEVERAL        33
727 #define GFX_WALL_ANIMATION      34
728 #define GFX_BLOCK_WOOD          36
729 #define GFX_BOMB                37
730 #define GFX_FUSE_ON             38
731 #define GFX_FUSE_OFF            39
732 #define GFX_GATE_STONE          40
733 #define GFX_KEY                 41
734 #define GFX_LIGHTBULB_OFF       42
735 #define GFX_LIGHTBULB_ON        43
736 #define GFX_BALL_RED            44
737 #define GFX_BALL_BLUE           45
738 #define GFX_BALL_YELLOW         46
739 #define GFX_BALL_GRAY           47
740 /* row 3 (48) */
741 #define GFX_BEAMER_START        48
742 #define GFX_BEAMER_END          63
743 /* row 4 (64) */
744 #define GFX_PACMAN_START        64
745 #define GFX_PACMAN              GFX_PACMAN_START
746 #define GFX_PACMAN_RIGHT        (GFX_PACMAN_START + 0)
747 #define GFX_PACMAN_UP           (GFX_PACMAN_START + 1)
748 #define GFX_PACMAN_LEFT         (GFX_PACMAN_START + 2)
749 #define GFX_PACMAN_DOWN         (GFX_PACMAN_START + 3)
750 #define GFX_EXPLOSION_START     72
751 #define GFX_EXPLOSION_SHORT     76
752 #define GFX_EXPLOSION_LAST      78
753 /* row 5 (80) */
754 #define GFX_POLAR_START         80
755 #define GFX_POLAR_END           95
756 /* row 6 (96) */
757 #define GFX_POLAR_CROSS_START   96
758 #define GFX_POLAR_CROSS         GFX_POLAR_CROSS_START
759 #define GFX_POLAR_CROSS_00      (GFX_POLAR_CROSS_START + 0)
760 #define GFX_POLAR_CROSS_01      (GFX_POLAR_CROSS_START + 1)
761 #define GFX_POLAR_CROSS_02      (GFX_POLAR_CROSS_START + 2)
762 #define GFX_POLAR_CROSS_03      (GFX_POLAR_CROSS_START + 3)
763 #define GFX_MIRROR_FIXED_START  100
764 #define GFX_MIRROR_FIXED        GFX_MIRROR_FIXED_START
765 #define GFX_MIRROR_FIXED_00     (GFX_MIRROR_FIXED_START + 0)
766 #define GFX_MIRROR_FIXED_01     (GFX_MIRROR_FIXED_START + 1)
767 #define GFX_MIRROR_FIXED_02     (GFX_MIRROR_FIXED_START + 2)
768 #define GFX_MIRROR_FIXED_03     (GFX_MIRROR_FIXED_START + 3)
769 /* row 7 (112) */
770 #define GFX_BLOCK_STONE         112
771 #define GFX_GATE_WOOD           113
772 #define GFX_FUEL_FULL           114
773 #define GFX_FUEL_EMPTY          115
774 #define GFX_GRID_WOOD_00        116
775 #define GFX_GRID_WOOD_01        117
776 #define GFX_GRID_WOOD_02        118
777 #define GFX_GRID_WOOD_03        119
778 /* row 8 (128) */
779 #define GFX_ARROW_BLUE_LEFT     128
780 #define GFX_ARROW_BLUE_RIGHT    129
781 #define GFX_ARROW_BLUE_UP       130
782 #define GFX_ARROW_BLUE_DOWN     131
783 #define GFX_ARROW_RED_LEFT      132
784 #define GFX_ARROW_RED_RIGHT     133
785 #define GFX_ARROW_RED_UP        134
786 #define GFX_ARROW_RED_DOWN      135
787 /* row 9 (144) */
788 #define GFX_SCROLLBAR_BLUE      144
789 #define GFX_SCROLLBAR_RED       145
790 /* row 10 (160) */
791 #define GFX_MASK_CIRCLE         160
792 #define GFX_MASK_RECTANGLE      161
793 #define GFX_MASK_RECTANGLE2     162
794 #define GFX_MASK_RECTANGLE3     163
795 #define GFX_MASK_GRID_00        164
796 #define GFX_MASK_GRID_01        165
797 #define GFX_MASK_GRID_02        166
798 #define GFX_MASK_GRID_03        167
799 /* row 11 (176) */
800 #define GFX_MASK_MCDUFFIN_00    176
801 #define GFX_MASK_MCDUFFIN_01    177
802 #define GFX_MASK_MCDUFFIN_02    178
803 #define GFX_MASK_MCDUFFIN_03    179
804
805 /* pseudo-graphics; will be mapped to other graphics */
806 #define GFX_WALL_STEEL          192
807 #define GFX_WALL_WOOD           193
808 #define GFX_WALL_ICE            194
809 #define GFX_WALL_AMOEBA         195
810 #define GFX_DF_WALL_STEEL       196
811 #define GFX_DF_WALL_WOOD        197
812
813 #define GFX_KUGEL_ROT           GFX_BALL_RED
814 #define GFX_KUGEL_BLAU          GFX_BALL_BLUE
815 #define GFX_KUGEL_GELB          GFX_BALL_YELLOW
816 #define GFX_KUGEL_GRAU          GFX_BALL_GRAY
817
818 /* graphics from "MirrorFont" */
819 #define GFX_CHAR_START          (GFX_START_MIRRORFONT)
820 #define GFX_CHAR_ASCII0         (GFX_CHAR_START - 32)
821 #define GFX_CHAR_AUSRUF         (GFX_CHAR_ASCII0 + 33)
822 #define GFX_CHAR_ZOLL           (GFX_CHAR_ASCII0 + 34)
823 #define GFX_CHAR_DOLLAR         (GFX_CHAR_ASCII0 + 36)
824 #define GFX_CHAR_PROZ           (GFX_CHAR_ASCII0 + 37)
825 #define GFX_CHAR_APOSTR         (GFX_CHAR_ASCII0 + 39)
826 #define GFX_CHAR_KLAMM1         (GFX_CHAR_ASCII0 + 40)
827 #define GFX_CHAR_KLAMM2         (GFX_CHAR_ASCII0 + 41)
828 #define GFX_CHAR_PLUS           (GFX_CHAR_ASCII0 + 43)
829 #define GFX_CHAR_KOMMA          (GFX_CHAR_ASCII0 + 44)
830 #define GFX_CHAR_MINUS          (GFX_CHAR_ASCII0 + 45)
831 #define GFX_CHAR_PUNKT          (GFX_CHAR_ASCII0 + 46)
832 #define GFX_CHAR_SLASH          (GFX_CHAR_ASCII0 + 47)
833 #define GFX_CHAR_0              (GFX_CHAR_ASCII0 + 48)
834 #define GFX_CHAR_9              (GFX_CHAR_ASCII0 + 57)
835 #define GFX_CHAR_DOPPEL         (GFX_CHAR_ASCII0 + 58)
836 #define GFX_CHAR_SEMIKL         (GFX_CHAR_ASCII0 + 59)
837 #define GFX_CHAR_LT             (GFX_CHAR_ASCII0 + 60)
838 #define GFX_CHAR_GLEICH         (GFX_CHAR_ASCII0 + 61)
839 #define GFX_CHAR_GT             (GFX_CHAR_ASCII0 + 62)
840 #define GFX_CHAR_FRAGE          (GFX_CHAR_ASCII0 + 63)
841 #define GFX_CHAR_AT             (GFX_CHAR_ASCII0 + 64)
842 #define GFX_CHAR_A              (GFX_CHAR_ASCII0 + 65)
843 #define GFX_CHAR_Z              (GFX_CHAR_ASCII0 + 90)
844 #define GFX_CHAR_AE             (GFX_CHAR_ASCII0 + 91)
845 #define GFX_CHAR_OE             (GFX_CHAR_ASCII0 + 92)
846 #define GFX_CHAR_UE             (GFX_CHAR_ASCII0 + 93)
847 #define GFX_CHAR_COPY           (GFX_CHAR_ASCII0 + 94)
848 #define GFX_CHAR_END            (GFX_CHAR_START + 79)
849
850 /* graphics from "MirrorDF" */
851 #define GFX_DF_MIRROR_00        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  0)
852 #define GFX_DF_MIRROR_01        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  1)
853 #define GFX_DF_MIRROR_02        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  2)
854 #define GFX_DF_MIRROR_03        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  3)
855 #define GFX_DF_MIRROR_04        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  4)
856 #define GFX_DF_MIRROR_05        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  5)
857 #define GFX_DF_MIRROR_06        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  6)
858 #define GFX_DF_MIRROR_07        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  7)
859 #define GFX_DF_MIRROR_08        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  8)
860 #define GFX_DF_MIRROR_09        (GFX_START_MIRRORDF +  0 * DF_PER_LINE +  9)
861 #define GFX_DF_MIRROR_10        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 10)
862 #define GFX_DF_MIRROR_11        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 11)
863 #define GFX_DF_MIRROR_12        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 12)
864 #define GFX_DF_MIRROR_13        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 13)
865 #define GFX_DF_MIRROR_14        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 14)
866 #define GFX_DF_MIRROR_15        (GFX_START_MIRRORDF +  0 * DF_PER_LINE + 15)
867
868 #define GFX_DF_MIRROR_AUTO_00   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  0)
869 #define GFX_DF_MIRROR_AUTO_01   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  1)
870 #define GFX_DF_MIRROR_AUTO_02   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  2)
871 #define GFX_DF_MIRROR_AUTO_03   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  3)
872 #define GFX_DF_MIRROR_AUTO_04   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  4)
873 #define GFX_DF_MIRROR_AUTO_05   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  5)
874 #define GFX_DF_MIRROR_AUTO_06   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  6)
875 #define GFX_DF_MIRROR_AUTO_07   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  7)
876 #define GFX_DF_MIRROR_AUTO_08   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  8)
877 #define GFX_DF_MIRROR_AUTO_09   (GFX_START_MIRRORDF +  1 * DF_PER_LINE +  9)
878 #define GFX_DF_MIRROR_AUTO_10   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 10)
879 #define GFX_DF_MIRROR_AUTO_11   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 11)
880 #define GFX_DF_MIRROR_AUTO_12   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 12)
881 #define GFX_DF_MIRROR_AUTO_13   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 13)
882 #define GFX_DF_MIRROR_AUTO_14   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 14)
883 #define GFX_DF_MIRROR_AUTO_15   (GFX_START_MIRRORDF +  1 * DF_PER_LINE + 15)
884
885 #define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  0)
886 #define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  1)
887 #define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  2)
888 #define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  3)
889 #define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  4)
890 #define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  5)
891 #define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  6)
892 #define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  7)
893 #define GFX_GRID_STEEL_FIXED    GFX_GRID_STEEL_FIXED_00
894
895 #define GFX_GRID_WOOD_FIXED_00  (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  8)
896 #define GFX_GRID_WOOD_FIXED_01  (GFX_START_MIRRORDF +  2 * DF_PER_LINE +  9)
897 #define GFX_GRID_WOOD_FIXED_02  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 10)
898 #define GFX_GRID_WOOD_FIXED_03  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 11)
899 #define GFX_GRID_WOOD_FIXED_04  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 12)
900 #define GFX_GRID_WOOD_FIXED_05  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 13)
901 #define GFX_GRID_WOOD_FIXED_06  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 14)
902 #define GFX_GRID_WOOD_FIXED_07  (GFX_START_MIRRORDF +  2 * DF_PER_LINE + 15)
903 #define GFX_GRID_WOOD_FIXED     GFX_GRID_WOOD_FIXED_00
904
905 #define GFX_GRID_STEEL_AUTO_00  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  0)
906 #define GFX_GRID_STEEL_AUTO_01  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  1)
907 #define GFX_GRID_STEEL_AUTO_02  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  2)
908 #define GFX_GRID_STEEL_AUTO_03  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  3)
909 #define GFX_GRID_STEEL_AUTO_04  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  4)
910 #define GFX_GRID_STEEL_AUTO_05  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  5)
911 #define GFX_GRID_STEEL_AUTO_06  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  6)
912 #define GFX_GRID_STEEL_AUTO_07  (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  7)
913 #define GFX_GRID_STEEL_AUTO     GFX_GRID_STEEL_AUTO_00
914
915 #define GFX_GRID_WOOD_AUTO_00   (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  8)
916 #define GFX_GRID_WOOD_AUTO_01   (GFX_START_MIRRORDF +  3 * DF_PER_LINE +  9)
917 #define GFX_GRID_WOOD_AUTO_02   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 10)
918 #define GFX_GRID_WOOD_AUTO_03   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 11)
919 #define GFX_GRID_WOOD_AUTO_04   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 12)
920 #define GFX_GRID_WOOD_AUTO_05   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 13)
921 #define GFX_GRID_WOOD_AUTO_06   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 14)
922 #define GFX_GRID_WOOD_AUTO_07   (GFX_START_MIRRORDF +  3 * DF_PER_LINE + 15)
923 #define GFX_GRID_WOOD_AUTO      GFX_GRID_WOOD_AUTO_00
924
925 #define GFX_BEAMER_RED_START    (GFX_START_MIRRORDF +  4 * DF_PER_LINE +  0)
926 #define GFX_BEAMER_RED_END      (GFX_START_MIRRORDF +  4 * DF_PER_LINE + 15)
927 #define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF +  5 * DF_PER_LINE +  0)
928 #define GFX_BEAMER_YELLOW_END   (GFX_START_MIRRORDF +  5 * DF_PER_LINE + 15)
929 #define GFX_BEAMER_GREEN_START  (GFX_START_MIRRORDF +  6 * DF_PER_LINE +  0)
930 #define GFX_BEAMER_GREEN_END    (GFX_START_MIRRORDF +  6 * DF_PER_LINE + 15)
931 #define GFX_BEAMER_BLUE_START   (GFX_START_MIRRORDF +  7 * DF_PER_LINE +  0)
932 #define GFX_BEAMER_BLUE_END     (GFX_START_MIRRORDF +  7 * DF_PER_LINE + 15)
933
934 #define GFX_DF_WALL_SEVERAL     (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  0)
935 #define GFX_REFRACTOR           (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  1)
936 #define GFX_CELL                (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  2)
937 #define GFX_MINE                (GFX_START_MIRRORDF +  8 * DF_PER_LINE +  4)
938
939 #define GFX_LASER_RIGHT         (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  0)
940 #define GFX_LASER_UP            (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  1)
941 #define GFX_LASER_LEFT          (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  2)
942 #define GFX_LASER_DOWN          (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  3)
943 #define GFX_RECEIVER_RIGHT      (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  4)
944 #define GFX_RECEIVER_UP         (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  5)
945 #define GFX_RECEIVER_LEFT       (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  6)
946 #define GFX_RECEIVER_DOWN       (GFX_START_MIRRORDF +  9 * DF_PER_LINE +  7)
947
948 #define GFX_FIBRE_OPTIC_00      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  0)
949 #define GFX_FIBRE_OPTIC_01      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  1)
950 #define GFX_FIBRE_OPTIC_02      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  2)
951 #define GFX_FIBRE_OPTIC_03      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  3)
952 #define GFX_FIBRE_OPTIC_04      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  4)
953 #define GFX_FIBRE_OPTIC_05      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  5)
954 #define GFX_FIBRE_OPTIC_06      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  6)
955 #define GFX_FIBRE_OPTIC_07      (GFX_START_MIRRORDF + 10 * DF_PER_LINE +  7)
956
957 #define GFX_FIBRE_OPTIC_ED_00   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  0)
958 #define GFX_FIBRE_OPTIC_ED_01   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  1)
959 #define GFX_FIBRE_OPTIC_ED_02   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  2)
960 #define GFX_FIBRE_OPTIC_ED_03   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  3)
961 #define GFX_FIBRE_OPTIC_ED_04   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  4)
962 #define GFX_FIBRE_OPTIC_ED_05   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  5)
963 #define GFX_FIBRE_OPTIC_ED_06   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  6)
964 #define GFX_FIBRE_OPTIC_ED_07   (GFX_START_MIRRORDF + 11 * DF_PER_LINE +  7)
965
966 /* the names of the sounds */
967 #define SND_AMOEBE              0
968 #define SND_ANTIGRAV            1
969 #define SND_AUTSCH              2
970 #define SND_BONG                3
971 #define SND_FUEL                4
972 #define SND_HALLOFFAME          5
973 #define SND_HOLZ                6
974 #define SND_HUI                 7
975 #define SND_KABUMM              8
976 #define SND_KINK                9
977 #define SND_KLING               10
978 #define SND_LASER               11
979 #define SND_OEFFNEN             12
980 #define SND_QUIEK               13
981 #define SND_RHYTHMLOOP          14
982 #define SND_ROAAAR              15
983 #define SND_SIRR                16
984 #define SND_SLURP               17
985 #define SND_WARNTON             18
986 #define SND_WHOOSH              19
987
988 #define NUM_SOUNDS              20
989
990 /* laser angles (directions) */
991 #define ANG_RAY_RIGHT           0
992 #define ANG_RAY_UP              4
993 #define ANG_RAY_LEFT            8
994 #define ANG_RAY_DOWN            12
995
996 /* laser angles (degree) */
997 #define ANG_RAY_0               0
998 #define ANG_RAY_90              4
999 #define ANG_RAY_180             8
1000 #define ANG_RAY_270             12
1001 #define IS_22_5_ANGLE(angle)    ((angle) % 2)
1002 #define IS_90_ANGLE(angle)      (!((angle) % 4))
1003 #define IS_HORIZ_ANGLE(angle)   (!((angle) % 8))
1004 #define IS_VERT_ANGLE(angle)    ((angle) % 8)
1005
1006 /* mirror angles */
1007 #define ANG_MIRROR_0            0
1008 #define ANG_MIRROR_45           4
1009 #define ANG_MIRROR_90           8
1010 #define ANG_MIRROR_135          12
1011
1012 /* positions for checking where laser already hits element */
1013 #define HIT_POS_CENTER          1
1014 #define HIT_POS_EDGE            2
1015 #define HIT_POS_BETWEEN         4
1016
1017 /* masks for scanning elements */
1018 #define HIT_MASK_NO_HIT         0
1019 #define HIT_MASK_TOPLEFT        1
1020 #define HIT_MASK_TOPRIGHT       2
1021 #define HIT_MASK_BOTTOMLEFT     4
1022 #define HIT_MASK_BOTTOMRIGHT    8
1023 #define HIT_MASK_LEFT           (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT)
1024 #define HIT_MASK_RIGHT          (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT)
1025 #define HIT_MASK_TOP            (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT)
1026 #define HIT_MASK_BOTTOM         (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT)
1027 #define HIT_MASK_ALL            (HIT_MASK_LEFT | HIT_MASK_RIGHT)
1028
1029 /* step values for rotating elements */
1030 #define ROTATE_NO_ROTATING      0
1031 #define ROTATE_LEFT             (+1)
1032 #define ROTATE_RIGHT            (-1)
1033 #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON  ? ROTATE_LEFT :  \
1034                                  (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \
1035                                  ROTATE_NO_ROTATING)
1036
1037 /* game over values */
1038 #define GAME_OVER_NO_ENERGY     1
1039 #define GAME_OVER_OVERLOADED    2
1040 #define GAME_OVER_BOMB          3
1041
1042 /* values for game_status */
1043 #define EXITGAME                0
1044 #define MAINMENU                1
1045 #define PLAYING                 2
1046 #define LEVELED                 3
1047 #define HELPSCREEN              4
1048 #define CHOOSELEVEL             5
1049 #define TYPENAME                6
1050 #define HALLOFFAME              7
1051 #define SETUP                   8
1052
1053 /* return values for GameActions */
1054 #define ACT_GO_ON       0
1055 #define ACT_GAME_OVER   1
1056 #define ACT_NEW_GAME    2
1057
1058 /* values for color_status */
1059 #define STATIC_COLORS   0
1060 #define DYNAMIC_COLORS  1
1061
1062 #define PROGRAM_VERSION_MAJOR   2
1063 #define PROGRAM_VERSION_MINOR   0
1064 #define PROGRAM_VERSION_PATCH   2
1065 #define PROGRAM_VERSION_STRING  "2.0.2"
1066
1067 #define PROGRAM_TITLE_STRING    "Mirror Magic II"
1068 #define PROGRAM_AUTHOR_STRING   "Holger Schemel"
1069 #define PROGRAM_RIGHTS_STRING   "Copyright ^1994-2001"
1070 #define PROGRAM_DOS_PORT_STRING "DOS port based on code by Guido Schulz"
1071 #define PROGRAM_IDENT_STRING    PROGRAM_VERSION_STRING " " TARGET_STRING
1072 #define WINDOW_TITLE_STRING     PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING
1073 #define WINDOW_SUBTITLE_STRING  PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING
1074 #define ICON_TITLE_STRING       PROGRAM_TITLE_STRING
1075 #define UNIX_USERDATA_DIRECTORY ".mirrormagic"
1076
1077 #define X11_ICON_FILENAME       "mirrormagic_icon.xbm"
1078 #define X11_ICONMASK_FILENAME   "mirrormagic_iconmask.xbm"
1079 #define MSDOS_POINTER_FILENAME  "mouse.pcx"
1080
1081 /* functions for version handling */
1082 #define MM_VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z))
1083 #define MM_VERSION_MAJOR(x)     ((x) / 10000)
1084 #define MM_VERSION_MINOR(x)     (((x) % 10000) / 100)
1085 #define MM_VERSION_PATCH(x)     ((x) % 100)
1086
1087 /* file version numbers for resource files (levels, score, setup, etc.)
1088 ** currently supported/known file version numbers:
1089 **      1.4 (still in use)
1090 **      2.0 (actual)
1091 */
1092 #define MM_FILE_VERSION_1_4     MM_VERSION_IDENT(1,4,0)
1093 #define MM_FILE_VERSION_2_0     MM_VERSION_IDENT(2,0,0)
1094
1095 /* file version does not change for every program version, but is changed
1096    when new features are introduced that are incompatible with older file
1097    versions, so that they can be treated accordingly */
1098 #define MM_FILE_VERSION_ACTUAL  MM_FILE_VERSION_2_0
1099
1100 #define MM_GAME_VERSION_ACTUAL  MM_VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
1101                                                  PROGRAM_VERSION_MINOR, \
1102                                                  PROGRAM_VERSION_PATCH)
1103
1104 /* sound control */
1105
1106 #define ST(x)           (((x)-8)*16)
1107
1108 #endif  /* MM_MAIN_H */