fixed support for wrap-around levels in EM engine for old tapes
[rocksndiamonds.git] / src / game_em / export.h
1 #ifndef EXPORT_H
2 #define EXPORT_H
3
4 // ============================================================================
5 // functions and definitions exported from game_em to main program
6 // ============================================================================
7
8 #include "emerald.h"
9 #include "cave.h"
10
11
12 // ----------------------------------------------------------------------------
13 // constant definitions
14 // ----------------------------------------------------------------------------
15
16 #define EM_MAX_CAVE_WIDTH               CAVE_WIDTH
17 #define EM_MAX_CAVE_HEIGHT              CAVE_HEIGHT
18
19
20 // ----------------------------------------------------------------------------
21 // exported structures
22 // ----------------------------------------------------------------------------
23
24 struct GlobalInfo_EM
25 {
26   Bitmap *screenbuffer;
27 };
28
29 struct GameInfo_EM
30 {
31   unsigned int random;
32
33   boolean level_solved;
34   boolean game_over;
35
36   boolean any_player_moving;
37   boolean any_player_snapping;
38
39   int last_moving_player;
40   int last_player_direction[MAX_PLAYERS];
41
42   struct LOGIC *lev;
43   struct PLAYER *ply[MAX_PLAYERS];
44
45   // flags to handle bugs in and changes between different engine versions
46   boolean use_single_button;
47   boolean use_snap_key_bug;
48   boolean use_old_explosions;
49   boolean use_wrap_around;
50 };
51
52 struct LevelInfo_EM
53 {
54   int file_version;
55
56   struct CAVE *cav;
57 };
58
59 struct GraphicInfo_EM
60 {
61   Bitmap *bitmap;
62   int src_x, src_y;
63   int src_offset_x, src_offset_y;
64   int dst_offset_x, dst_offset_y;
65   int width, height;
66
67   Bitmap *crumbled_bitmap;
68   int crumbled_src_x, crumbled_src_y;
69   int crumbled_border_size;
70   int crumbled_tile_size;
71
72   boolean has_crumbled_graphics;
73   boolean preserve_background;
74
75   int unique_identifier;        /* used to identify needed screen updates */
76 };
77
78 struct EngineSnapshotInfo_EM
79 {
80   struct GameInfo_EM game_em;
81   struct LOGIC lev;
82   struct PLAYER ply[MAX_PLAYERS];
83
84   int frame;
85   int screen_x;
86   int screen_y;
87 };
88
89
90 // ----------------------------------------------------------------------------
91 // exported functions
92 // ----------------------------------------------------------------------------
93
94 extern struct GlobalInfo_EM global_em_info;
95 extern struct GameInfo_EM game_em;
96 extern struct LevelInfo_EM native_em_level;
97 extern struct GraphicInfo_EM graphic_info_em_object[GAME_TILE_MAX][8];
98 extern struct GraphicInfo_EM graphic_info_em_player[MAX_PLAYERS][PLY_MAX][8];
99 extern struct EngineSnapshotInfo_EM engine_snapshot_em;
100
101 void em_open_all(void);
102 void em_close_all(void);
103
104 void InitGfxBuffers_EM(void);
105
106 void InitGameEngine_EM(void);
107 void GameActions_EM(byte *, boolean);
108
109 unsigned int InitEngineRandom_EM(int);
110
111 void setLevelInfoToDefaults_EM(void);
112 boolean LoadNativeLevel_EM(char *, boolean);
113
114 int getFieldbufferOffsetX_EM(void);
115 int getFieldbufferOffsetY_EM(void);
116
117 void BlitScreenToBitmap_EM(Bitmap *);
118 void RedrawPlayfield_EM(boolean);
119
120 void LoadEngineSnapshotValues_EM(void);
121 void SaveEngineSnapshotValues_EM(void);
122
123 boolean checkIfAllPlayersFitToScreen(void);
124
125 int map_em_element_C_to_X(int);
126 int map_em_element_X_to_C(int);
127
128 #endif  // EXPORT_H