1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
25 #define ENABLE_UNUSED_CODE 0 /* currently unused functions */
26 #define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
27 #define ENABLE_RESERVED_CODE 0 /* reserved for later use */
29 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
30 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
31 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
33 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
34 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
36 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
37 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
38 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
39 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
40 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
41 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
42 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
43 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
44 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
45 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
46 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
48 /* (element number, number of change pages, change page number) */
49 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
51 /* (element number only) */
52 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
53 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
55 /* (nothing at all if unchanged) */
56 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
58 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
59 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
60 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
62 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
63 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
64 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
66 /* file identifier strings */
67 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
68 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
69 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
71 /* values for deciding when (not) to save configuration data */
72 #define SAVE_CONF_NEVER 0
73 #define SAVE_CONF_ALWAYS 1
74 #define SAVE_CONF_WHEN_CHANGED -1
76 /* values for chunks using micro chunks */
77 #define CONF_MASK_1_BYTE 0x00
78 #define CONF_MASK_2_BYTE 0x40
79 #define CONF_MASK_4_BYTE 0x80
80 #define CONF_MASK_MULTI_BYTES 0xc0
82 #define CONF_MASK_BYTES 0xc0
83 #define CONF_MASK_TOKEN 0x3f
85 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
86 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
87 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
88 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
90 /* these definitions are just for convenience of use and readability */
91 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
92 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
93 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
94 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
96 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
97 (x) == CONF_MASK_2_BYTE ? 2 : \
98 (x) == CONF_MASK_4_BYTE ? 4 : 0)
100 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
101 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
102 #define CONF_ELEMENT_NUM_BYTES (2)
104 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
105 (t) == TYPE_ELEMENT_LIST ? \
106 CONF_ELEMENT_NUM_BYTES : \
107 (t) == TYPE_CONTENT || \
108 (t) == TYPE_CONTENT_LIST ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 /* temporary variables used to store pointers to structure members */
123 static struct LevelInfo li;
124 static struct ElementInfo xx_ei, yy_ei;
125 static struct ElementChangeInfo xx_change;
126 static struct ElementGroupInfo xx_group;
127 static struct EnvelopeInfo xx_envelope;
128 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
129 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
130 static int xx_num_contents;
131 static int xx_current_change_page;
132 static char xx_default_string_empty[1] = "";
133 static int xx_string_length_unused;
135 struct LevelFileConfigInfo
137 int element; /* element for which data is to be stored */
138 int save_type; /* save data always, never or when changed */
139 int data_type; /* data type (used internally, not stored) */
140 int conf_type; /* micro chunk identifier (stored in file) */
143 void *value; /* variable that holds the data to be stored */
144 int default_value; /* initial default value for this variable */
147 void *value_copy; /* variable that holds the data to be copied */
148 void *num_entities; /* number of entities for multi-byte data */
149 int default_num_entities; /* default number of entities for this data */
150 int max_num_entities; /* maximal number of entities for this data */
151 char *default_string; /* optional default string for string data */
154 static struct LevelFileConfigInfo chunk_config_INFO[] =
156 /* ---------- values not related to single elements ----------------------- */
159 -1, SAVE_CONF_ALWAYS,
160 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
161 &li.game_engine_type, GAME_ENGINE_TYPE_RND
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
167 &li.fieldx, STD_LEV_FIELDX
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
172 &li.fieldy, STD_LEV_FIELDY
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
189 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
195 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
196 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
208 &li.em_slippery_gems, FALSE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
214 &li.use_custom_template, FALSE
219 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
220 &li.can_move_into_acid_bits, ~0 /* default: everything can */
225 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
226 &li.dont_collide_with_bits, ~0 /* default: always deadly */
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
232 &li.em_explodes_by_fire, FALSE
237 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
238 &li.score[SC_TIME_BONUS], 1
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
244 &li.auto_exit_sokoban, FALSE
254 static struct LevelFileConfigInfo chunk_config_ELEM[] =
256 /* (these values are the same for each player) */
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
260 &li.block_last_field, FALSE /* default case for EM levels */
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
265 &li.sp_block_last_field, TRUE /* default case for SP levels */
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
270 &li.instant_relocation, FALSE
274 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
275 &li.can_pass_to_walkable, FALSE
279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
280 &li.block_snap_field, TRUE
284 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
285 &li.continuous_snapping, TRUE
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
290 &li.shifted_relocation, FALSE
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
295 &li.lazy_relocation, FALSE
298 /* (these values are different for each player) */
301 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
302 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
307 &li.initial_player_gravity[0], FALSE
311 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
312 &li.use_start_element[0], FALSE
316 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
317 &li.start_element[0], EL_PLAYER_1
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
322 &li.use_artwork_element[0], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
327 &li.artwork_element[0], EL_PLAYER_1
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
332 &li.use_explosion_element[0], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
337 &li.explosion_element[0], EL_PLAYER_1
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
342 &li.use_initial_inventory[0], FALSE
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
347 &li.initial_inventory_size[0], 1
351 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
352 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
353 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[1], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[1], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[1], EL_PLAYER_2
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[1], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[1], EL_PLAYER_2
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[1], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[1], EL_PLAYER_2
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
399 &li.use_initial_inventory[1], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
404 &li.initial_inventory_size[1], 1
408 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
409 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
410 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
415 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
416 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
421 &li.initial_player_gravity[2], FALSE
425 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
426 &li.use_start_element[2], FALSE
430 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
431 &li.start_element[2], EL_PLAYER_3
435 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
436 &li.use_artwork_element[2], FALSE
440 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
441 &li.artwork_element[2], EL_PLAYER_3
445 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
446 &li.use_explosion_element[2], FALSE
450 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
451 &li.explosion_element[2], EL_PLAYER_3
455 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
456 &li.use_initial_inventory[2], FALSE
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
461 &li.initial_inventory_size[2], 1
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
467 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
472 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
473 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
477 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
478 &li.initial_player_gravity[3], FALSE
482 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
483 &li.use_start_element[3], FALSE
487 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
488 &li.start_element[3], EL_PLAYER_4
492 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
493 &li.use_artwork_element[3], FALSE
497 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
498 &li.artwork_element[3], EL_PLAYER_4
502 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
503 &li.use_explosion_element[3], FALSE
507 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
508 &li.explosion_element[3], EL_PLAYER_4
512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
513 &li.use_initial_inventory[3], FALSE
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
518 &li.initial_inventory_size[3], 1
522 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
523 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
524 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
529 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
530 &li.score[SC_EMERALD], 10
535 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
536 &li.score[SC_DIAMOND], 10
541 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 &li.score[SC_BUG], 10
547 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
548 &li.score[SC_SPACESHIP], 10
553 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
554 &li.score[SC_PACMAN], 10
559 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
560 &li.score[SC_NUT], 10
565 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
566 &li.score[SC_DYNAMITE], 10
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.score[SC_KEY], 10
577 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
578 &li.score[SC_PEARL], 10
583 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
584 &li.score[SC_CRYSTAL], 10
589 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
590 &li.amoeba_content, EL_DIAMOND
594 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
600 &li.grow_into_diggable, TRUE
605 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
606 &li.yamyam_content, EL_ROCK, NULL,
607 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_YAMYAM], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_ROBOT], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.time_magic_wall, 10
640 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
641 &li.game_of_life[0], 2
645 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
646 &li.game_of_life[1], 3
650 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
651 &li.game_of_life[2], 3
655 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
656 &li.game_of_life[3], 3
661 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
666 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
671 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
676 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
681 EL_TIMEGATE_SWITCH, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
683 &li.time_timegate, 10
687 EL_LIGHT_SWITCH_ACTIVE, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_SHIELD_NORMAL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
695 &li.shield_normal_time, 10
698 EL_SHIELD_NORMAL, -1,
699 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
700 &li.score[SC_SHIELD], 10
704 EL_SHIELD_DEADLY, -1,
705 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
706 &li.shield_deadly_time, 10
709 EL_SHIELD_DEADLY, -1,
710 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
711 &li.score[SC_SHIELD], 10
716 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
722 &li.extra_time_score, 10
726 EL_TIME_ORB_FULL, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_orb_time, 10
731 EL_TIME_ORB_FULL, -1,
732 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
733 &li.use_time_orb_bug, FALSE
738 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
739 &li.use_spring_bug, FALSE
744 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
745 &li.android_move_time, 10
749 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
750 &li.android_clone_time, 10
754 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
755 &li.android_clone_element[0], EL_EMPTY, NULL,
756 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 EL_EMC_MAGNIFIER, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.magnify_score, 10
776 EL_EMC_MAGNIFIER, -1,
777 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 EL_EMC_MAGIC_BALL, -1,
783 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
787 EL_EMC_MAGIC_BALL, -1,
788 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
789 &li.ball_random, FALSE
792 EL_EMC_MAGIC_BALL, -1,
793 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
794 &li.ball_state_initial, FALSE
797 EL_EMC_MAGIC_BALL, -1,
798 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
799 &li.ball_content, EL_EMPTY, NULL,
800 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
803 /* ---------- unused values ----------------------------------------------- */
806 EL_UNKNOWN, SAVE_CONF_NEVER,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
808 &li.score[SC_UNKNOWN_14], 10
811 EL_UNKNOWN, SAVE_CONF_NEVER,
812 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
813 &li.score[SC_UNKNOWN_15], 10
823 static struct LevelFileConfigInfo chunk_config_NOTE[] =
827 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
828 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
832 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
833 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
839 &xx_envelope.autowrap, FALSE
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
844 &xx_envelope.centered, FALSE
849 TYPE_STRING, CONF_VALUE_BYTES(1),
850 &xx_envelope.text, -1, NULL,
851 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
852 &xx_default_string_empty[0]
862 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
866 TYPE_STRING, CONF_VALUE_BYTES(1),
867 &xx_ei.description[0], -1,
868 &yy_ei.description[0],
869 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
870 &xx_default_description[0]
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
876 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
877 &yy_ei.properties[EP_BITFIELD_BASE_NR]
879 #if ENABLE_RESERVED_CODE
880 /* (reserved for later use) */
883 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
884 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
885 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
891 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
892 &xx_ei.use_gfx_element, FALSE,
893 &yy_ei.use_gfx_element
897 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
898 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
899 &yy_ei.gfx_element_initial
904 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
905 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
906 &yy_ei.access_direction
911 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
912 &xx_ei.collect_score_initial, 10,
913 &yy_ei.collect_score_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
918 &xx_ei.collect_count_initial, 1,
919 &yy_ei.collect_count_initial
924 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
925 &xx_ei.ce_value_fixed_initial, 0,
926 &yy_ei.ce_value_fixed_initial
930 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
931 &xx_ei.ce_value_random_initial, 0,
932 &yy_ei.ce_value_random_initial
936 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
937 &xx_ei.use_last_ce_value, FALSE,
938 &yy_ei.use_last_ce_value
943 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
944 &xx_ei.push_delay_fixed, 8,
945 &yy_ei.push_delay_fixed
949 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
950 &xx_ei.push_delay_random, 8,
951 &yy_ei.push_delay_random
955 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
956 &xx_ei.drop_delay_fixed, 0,
957 &yy_ei.drop_delay_fixed
961 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
962 &xx_ei.drop_delay_random, 0,
963 &yy_ei.drop_delay_random
967 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
968 &xx_ei.move_delay_fixed, 0,
969 &yy_ei.move_delay_fixed
973 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
974 &xx_ei.move_delay_random, 0,
975 &yy_ei.move_delay_random
980 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
981 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
986 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
987 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
988 &yy_ei.move_direction_initial
992 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
993 &xx_ei.move_stepsize, TILEX / 8,
999 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1000 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1001 &yy_ei.move_enter_element
1005 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1006 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1007 &yy_ei.move_leave_element
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1012 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1013 &yy_ei.move_leave_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1019 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1020 &yy_ei.slippery_type
1025 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1026 &xx_ei.explosion_type, EXPLODES_3X3,
1027 &yy_ei.explosion_type
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1032 &xx_ei.explosion_delay, 16,
1033 &yy_ei.explosion_delay
1037 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1038 &xx_ei.ignition_delay, 8,
1039 &yy_ei.ignition_delay
1044 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1045 &xx_ei.content, EL_EMPTY_SPACE,
1047 &xx_num_contents, 1, 1
1050 /* ---------- "num_change_pages" must be the last entry ------------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1055 &xx_ei.num_change_pages, 1,
1056 &yy_ei.num_change_pages
1067 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1069 /* ---------- "current_change_page" must be the first entry --------------- */
1072 -1, SAVE_CONF_ALWAYS,
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1074 &xx_current_change_page, -1
1077 /* ---------- (the remaining entries can be in any order) ----------------- */
1081 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1082 &xx_change.can_change, FALSE
1087 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1088 &xx_event_bits[0], 0
1092 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1093 &xx_event_bits[1], 0
1098 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1099 &xx_change.trigger_player, CH_PLAYER_ANY
1103 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1104 &xx_change.trigger_side, CH_SIDE_ANY
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_change.trigger_page, CH_PAGE_ANY
1114 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1115 &xx_change.target_element, EL_EMPTY_SPACE
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1121 &xx_change.delay_fixed, 0
1125 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1126 &xx_change.delay_random, 0
1130 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1131 &xx_change.delay_frames, FRAMES_PER_SECOND
1136 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1137 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1142 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1143 &xx_change.explode, FALSE
1147 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1148 &xx_change.use_target_content, FALSE
1152 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1153 &xx_change.only_if_complete, FALSE
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &xx_change.use_random_replace, FALSE
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1163 &xx_change.random_percentage, 100
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1168 &xx_change.replace_when, CP_WHEN_EMPTY
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1174 &xx_change.has_action, FALSE
1178 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1179 &xx_change.action_type, CA_NO_ACTION
1183 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1184 &xx_change.action_mode, CA_MODE_UNDEFINED
1188 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1189 &xx_change.action_arg, CA_ARG_UNDEFINED
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1195 &xx_change.action_element, EL_EMPTY_SPACE
1200 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1201 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1202 &xx_num_contents, 1, 1
1212 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1216 TYPE_STRING, CONF_VALUE_BYTES(1),
1217 &xx_ei.description[0], -1, NULL,
1218 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1219 &xx_default_description[0]
1224 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1225 &xx_ei.use_gfx_element, FALSE
1229 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1230 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1235 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1236 &xx_group.choice_mode, ANIM_RANDOM
1241 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1242 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1243 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1253 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1258 &li.block_snap_field, TRUE
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1263 &li.continuous_snapping, TRUE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1268 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1273 &li.use_start_element[0], FALSE
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1278 &li.start_element[0], EL_PLAYER_1
1282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1283 &li.use_artwork_element[0], FALSE
1287 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1288 &li.artwork_element[0], EL_PLAYER_1
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1293 &li.use_explosion_element[0], FALSE
1297 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1298 &li.explosion_element[0], EL_PLAYER_1
1313 filetype_id_list[] =
1315 { LEVEL_FILE_TYPE_RND, "RND" },
1316 { LEVEL_FILE_TYPE_BD, "BD" },
1317 { LEVEL_FILE_TYPE_EM, "EM" },
1318 { LEVEL_FILE_TYPE_SP, "SP" },
1319 { LEVEL_FILE_TYPE_DX, "DX" },
1320 { LEVEL_FILE_TYPE_SB, "SB" },
1321 { LEVEL_FILE_TYPE_DC, "DC" },
1322 { LEVEL_FILE_TYPE_MM, "MM" },
1323 { LEVEL_FILE_TYPE_MM, "DF" },
1328 /* ========================================================================= */
1329 /* level file functions */
1330 /* ========================================================================= */
1332 static boolean check_special_flags(char *flag)
1334 if (strEqual(options.special_flags, flag) ||
1335 strEqual(leveldir_current->special_flags, flag))
1341 static struct DateInfo getCurrentDate()
1343 time_t epoch_seconds = time(NULL);
1344 struct tm *now = localtime(&epoch_seconds);
1345 struct DateInfo date;
1347 date.year = now->tm_year + 1900;
1348 date.month = now->tm_mon + 1;
1349 date.day = now->tm_mday;
1351 date.src = DATE_SRC_CLOCK;
1356 static void resetEventFlags(struct ElementChangeInfo *change)
1360 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1361 change->has_event[i] = FALSE;
1364 static void resetEventBits()
1368 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1369 xx_event_bits[i] = 0;
1372 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1376 /* important: only change event flag if corresponding event bit is set
1377 (this is because all xx_event_bits[] values are loaded separately,
1378 and all xx_event_bits[] values are set back to zero before loading
1379 another value xx_event_bits[x] (each value representing 32 flags)) */
1381 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1382 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1383 change->has_event[i] = TRUE;
1386 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1390 /* in contrast to the above function setEventFlagsFromEventBits(), it
1391 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1392 depending on the corresponding change->has_event[i] values here, as
1393 all xx_event_bits[] values are reset in resetEventBits() before */
1395 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1396 if (change->has_event[i])
1397 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1400 static char *getDefaultElementDescription(struct ElementInfo *ei)
1402 static char description[MAX_ELEMENT_NAME_LEN + 1];
1403 char *default_description = (ei->custom_description != NULL ?
1404 ei->custom_description :
1405 ei->editor_description);
1408 /* always start with reliable default values */
1409 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1410 description[i] = '\0';
1412 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1413 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1415 return &description[0];
1418 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1420 char *default_description = getDefaultElementDescription(ei);
1423 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1424 ei->description[i] = default_description[i];
1427 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1431 for (i = 0; conf[i].data_type != -1; i++)
1433 int default_value = conf[i].default_value;
1434 int data_type = conf[i].data_type;
1435 int conf_type = conf[i].conf_type;
1436 int byte_mask = conf_type & CONF_MASK_BYTES;
1438 if (byte_mask == CONF_MASK_MULTI_BYTES)
1440 int default_num_entities = conf[i].default_num_entities;
1441 int max_num_entities = conf[i].max_num_entities;
1443 *(int *)(conf[i].num_entities) = default_num_entities;
1445 if (data_type == TYPE_STRING)
1447 char *default_string = conf[i].default_string;
1448 char *string = (char *)(conf[i].value);
1450 strncpy(string, default_string, max_num_entities);
1452 else if (data_type == TYPE_ELEMENT_LIST)
1454 int *element_array = (int *)(conf[i].value);
1457 for (j = 0; j < max_num_entities; j++)
1458 element_array[j] = default_value;
1460 else if (data_type == TYPE_CONTENT_LIST)
1462 struct Content *content = (struct Content *)(conf[i].value);
1465 for (c = 0; c < max_num_entities; c++)
1466 for (y = 0; y < 3; y++)
1467 for (x = 0; x < 3; x++)
1468 content[c].e[x][y] = default_value;
1471 else /* constant size configuration data (1, 2 or 4 bytes) */
1473 if (data_type == TYPE_BOOLEAN)
1474 *(boolean *)(conf[i].value) = default_value;
1476 *(int *) (conf[i].value) = default_value;
1481 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1485 for (i = 0; conf[i].data_type != -1; i++)
1487 int data_type = conf[i].data_type;
1488 int conf_type = conf[i].conf_type;
1489 int byte_mask = conf_type & CONF_MASK_BYTES;
1491 if (byte_mask == CONF_MASK_MULTI_BYTES)
1493 int max_num_entities = conf[i].max_num_entities;
1495 if (data_type == TYPE_STRING)
1497 char *string = (char *)(conf[i].value);
1498 char *string_copy = (char *)(conf[i].value_copy);
1500 strncpy(string_copy, string, max_num_entities);
1502 else if (data_type == TYPE_ELEMENT_LIST)
1504 int *element_array = (int *)(conf[i].value);
1505 int *element_array_copy = (int *)(conf[i].value_copy);
1508 for (j = 0; j < max_num_entities; j++)
1509 element_array_copy[j] = element_array[j];
1511 else if (data_type == TYPE_CONTENT_LIST)
1513 struct Content *content = (struct Content *)(conf[i].value);
1514 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1517 for (c = 0; c < max_num_entities; c++)
1518 for (y = 0; y < 3; y++)
1519 for (x = 0; x < 3; x++)
1520 content_copy[c].e[x][y] = content[c].e[x][y];
1523 else /* constant size configuration data (1, 2 or 4 bytes) */
1525 if (data_type == TYPE_BOOLEAN)
1526 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1528 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1533 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1537 xx_ei = *ei_from; /* copy element data into temporary buffer */
1538 yy_ei = *ei_to; /* copy element data into temporary buffer */
1540 copyConfigFromConfigList(chunk_config_CUSX_base);
1545 /* ---------- reinitialize and copy change pages ---------- */
1547 ei_to->num_change_pages = ei_from->num_change_pages;
1548 ei_to->current_change_page = ei_from->current_change_page;
1550 setElementChangePages(ei_to, ei_to->num_change_pages);
1552 for (i = 0; i < ei_to->num_change_pages; i++)
1553 ei_to->change_page[i] = ei_from->change_page[i];
1555 /* ---------- copy group element info ---------- */
1556 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1557 *ei_to->group = *ei_from->group;
1559 /* mark this custom element as modified */
1560 ei_to->modified_settings = TRUE;
1563 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1565 int change_page_size = sizeof(struct ElementChangeInfo);
1567 ei->num_change_pages = MAX(1, change_pages);
1570 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1572 if (ei->current_change_page >= ei->num_change_pages)
1573 ei->current_change_page = ei->num_change_pages - 1;
1575 ei->change = &ei->change_page[ei->current_change_page];
1578 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1580 xx_change = *change; /* copy change data into temporary buffer */
1582 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1584 *change = xx_change;
1586 resetEventFlags(change);
1588 change->direct_action = 0;
1589 change->other_action = 0;
1591 change->pre_change_function = NULL;
1592 change->change_function = NULL;
1593 change->post_change_function = NULL;
1596 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1600 li = *level; /* copy level data into temporary buffer */
1601 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1602 *level = li; /* copy temporary buffer back to level data */
1604 setLevelInfoToDefaults_EM();
1605 setLevelInfoToDefaults_SP();
1606 setLevelInfoToDefaults_MM();
1608 level->native_em_level = &native_em_level;
1609 level->native_sp_level = &native_sp_level;
1610 level->native_mm_level = &native_mm_level;
1612 level->file_version = FILE_VERSION_ACTUAL;
1613 level->game_version = GAME_VERSION_ACTUAL;
1615 level->creation_date = getCurrentDate();
1617 level->encoding_16bit_field = TRUE;
1618 level->encoding_16bit_yamyam = TRUE;
1619 level->encoding_16bit_amoeba = TRUE;
1621 /* clear level name and level author string buffers */
1622 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1623 level->name[i] = '\0';
1624 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1625 level->author[i] = '\0';
1627 /* set level name and level author to default values */
1628 strcpy(level->name, NAMELESS_LEVEL_NAME);
1629 strcpy(level->author, ANONYMOUS_NAME);
1631 /* set level playfield to playable default level with player and exit */
1632 for (x = 0; x < MAX_LEV_FIELDX; x++)
1633 for (y = 0; y < MAX_LEV_FIELDY; y++)
1634 level->field[x][y] = EL_SAND;
1636 level->field[0][0] = EL_PLAYER_1;
1637 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1639 BorderElement = EL_STEELWALL;
1641 /* set all bug compatibility flags to "false" => do not emulate this bug */
1642 level->use_action_after_change_bug = FALSE;
1644 if (leveldir_current)
1646 /* try to determine better author name than 'anonymous' */
1647 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1649 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1650 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1654 switch (LEVELCLASS(leveldir_current))
1656 case LEVELCLASS_TUTORIAL:
1657 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1660 case LEVELCLASS_CONTRIB:
1661 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1662 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1665 case LEVELCLASS_PRIVATE:
1666 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1667 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1671 /* keep default value */
1678 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1680 static boolean clipboard_elements_initialized = FALSE;
1683 InitElementPropertiesStatic();
1685 li = *level; /* copy level data into temporary buffer */
1686 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1687 *level = li; /* copy temporary buffer back to level data */
1689 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1692 struct ElementInfo *ei = &element_info[element];
1694 /* never initialize clipboard elements after the very first time */
1695 /* (to be able to use clipboard elements between several levels) */
1696 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1699 if (IS_ENVELOPE(element))
1701 int envelope_nr = element - EL_ENVELOPE_1;
1703 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1705 level->envelope[envelope_nr] = xx_envelope;
1708 if (IS_CUSTOM_ELEMENT(element) ||
1709 IS_GROUP_ELEMENT(element) ||
1710 IS_INTERNAL_ELEMENT(element))
1712 xx_ei = *ei; /* copy element data into temporary buffer */
1714 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1719 setElementChangePages(ei, 1);
1720 setElementChangeInfoToDefaults(ei->change);
1722 if (IS_CUSTOM_ELEMENT(element) ||
1723 IS_GROUP_ELEMENT(element) ||
1724 IS_INTERNAL_ELEMENT(element))
1726 setElementDescriptionToDefault(ei);
1728 ei->modified_settings = FALSE;
1731 if (IS_CUSTOM_ELEMENT(element) ||
1732 IS_INTERNAL_ELEMENT(element))
1734 /* internal values used in level editor */
1736 ei->access_type = 0;
1737 ei->access_layer = 0;
1738 ei->access_protected = 0;
1739 ei->walk_to_action = 0;
1740 ei->smash_targets = 0;
1743 ei->can_explode_by_fire = FALSE;
1744 ei->can_explode_smashed = FALSE;
1745 ei->can_explode_impact = FALSE;
1747 ei->current_change_page = 0;
1750 if (IS_GROUP_ELEMENT(element) ||
1751 IS_INTERNAL_ELEMENT(element))
1753 struct ElementGroupInfo *group;
1755 /* initialize memory for list of elements in group */
1756 if (ei->group == NULL)
1757 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1761 xx_group = *group; /* copy group data into temporary buffer */
1763 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1769 clipboard_elements_initialized = TRUE;
1772 static void setLevelInfoToDefaults(struct LevelInfo *level,
1773 boolean level_info_only,
1774 boolean reset_file_status)
1776 setLevelInfoToDefaults_Level(level);
1778 if (!level_info_only)
1779 setLevelInfoToDefaults_Elements(level);
1781 if (reset_file_status)
1783 level->no_valid_file = FALSE;
1784 level->no_level_file = FALSE;
1787 level->changed = FALSE;
1790 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1792 level_file_info->nr = 0;
1793 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1794 level_file_info->packed = FALSE;
1795 level_file_info->basename = NULL;
1796 level_file_info->filename = NULL;
1799 int getMappedElement_SB(int, boolean);
1801 static void ActivateLevelTemplate()
1805 if (check_special_flags("load_xsb_to_ces"))
1807 /* fill smaller playfields with padding "beyond border wall" elements */
1808 if (level.fieldx < level_template.fieldx ||
1809 level.fieldy < level_template.fieldy)
1811 short field[level.fieldx][level.fieldy];
1812 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1813 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1814 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1815 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1817 /* copy old playfield (which is smaller than the visible area) */
1818 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1819 field[x][y] = level.field[x][y];
1821 /* fill new, larger playfield with "beyond border wall" elements */
1822 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1823 level.field[x][y] = getMappedElement_SB('_', TRUE);
1825 /* copy the old playfield to the middle of the new playfield */
1826 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1827 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1829 level.fieldx = new_fieldx;
1830 level.fieldy = new_fieldy;
1834 /* Currently there is no special action needed to activate the template
1835 data, because 'element_info' property settings overwrite the original
1836 level data, while all other variables do not change. */
1838 /* Exception: 'from_level_template' elements in the original level playfield
1839 are overwritten with the corresponding elements at the same position in
1840 playfield from the level template. */
1842 for (x = 0; x < level.fieldx; x++)
1843 for (y = 0; y < level.fieldy; y++)
1844 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1845 level.field[x][y] = level_template.field[x][y];
1847 if (check_special_flags("load_xsb_to_ces"))
1849 struct LevelInfo level_backup = level;
1851 /* overwrite all individual level settings from template level settings */
1852 level = level_template;
1854 /* restore playfield size */
1855 level.fieldx = level_backup.fieldx;
1856 level.fieldy = level_backup.fieldy;
1858 /* restore playfield content */
1859 for (x = 0; x < level.fieldx; x++)
1860 for (y = 0; y < level.fieldy; y++)
1861 level.field[x][y] = level_backup.field[x][y];
1863 /* restore name and author from individual level */
1864 strcpy(level.name, level_backup.name);
1865 strcpy(level.author, level_backup.author);
1867 /* restore flag "use_custom_template" */
1868 level.use_custom_template = level_backup.use_custom_template;
1872 static char *getLevelFilenameFromBasename(char *basename)
1874 static char *filename[2] = { NULL, NULL };
1875 int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
1877 checked_free(filename[pos]);
1879 filename[pos] = getPath2(getCurrentLevelDir(), basename);
1881 return filename[pos];
1884 static int getFileTypeFromBasename(char *basename)
1886 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1888 static char *filename = NULL;
1889 struct stat file_status;
1891 /* ---------- try to determine file type from filename ---------- */
1893 /* check for typical filename of a Supaplex level package file */
1894 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1895 return LEVEL_FILE_TYPE_SP;
1897 /* check for typical filename of a Diamond Caves II level package file */
1898 if (strSuffixLower(basename, ".dc") ||
1899 strSuffixLower(basename, ".dc2"))
1900 return LEVEL_FILE_TYPE_DC;
1902 /* check for typical filename of a Sokoban level package file */
1903 if (strSuffixLower(basename, ".xsb") &&
1904 strchr(basename, '%') == NULL)
1905 return LEVEL_FILE_TYPE_SB;
1907 /* ---------- try to determine file type from filesize ---------- */
1909 checked_free(filename);
1910 filename = getPath2(getCurrentLevelDir(), basename);
1912 if (stat(filename, &file_status) == 0)
1914 /* check for typical filesize of a Supaplex level package file */
1915 if (file_status.st_size == 170496)
1916 return LEVEL_FILE_TYPE_SP;
1919 return LEVEL_FILE_TYPE_UNKNOWN;
1922 static int getFileTypeFromMagicBytes(char *filename, int type)
1926 if ((file = openFile(filename, MODE_READ)))
1928 char chunk_name[CHUNK_ID_LEN + 1];
1930 getFileChunkBE(file, chunk_name, NULL);
1932 if (strEqual(chunk_name, "MMII") ||
1933 strEqual(chunk_name, "MIRR"))
1934 type = LEVEL_FILE_TYPE_MM;
1942 static boolean checkForPackageFromBasename(char *basename)
1944 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1945 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1947 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1950 static char *getSingleLevelBasenameExt(int nr, char *extension)
1952 static char basename[MAX_FILENAME_LEN];
1955 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
1957 sprintf(basename, "%03d.%s", nr, extension);
1962 static char *getSingleLevelBasename(int nr)
1964 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1967 static char *getPackedLevelBasename(int type)
1969 static char basename[MAX_FILENAME_LEN];
1970 char *directory = getCurrentLevelDir();
1972 DirectoryEntry *dir_entry;
1974 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1976 if ((dir = openDirectory(directory)) == NULL)
1978 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1983 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
1985 char *entry_basename = dir_entry->basename;
1986 int entry_type = getFileTypeFromBasename(entry_basename);
1988 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1990 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1993 strcpy(basename, entry_basename);
2000 closeDirectory(dir);
2005 static char *getSingleLevelFilename(int nr)
2007 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2010 #if ENABLE_UNUSED_CODE
2011 static char *getPackedLevelFilename(int type)
2013 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2017 char *getDefaultLevelFilename(int nr)
2019 return getSingleLevelFilename(nr);
2022 #if ENABLE_UNUSED_CODE
2023 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2027 lfi->packed = FALSE;
2028 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2029 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2033 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2034 int type, char *format, ...)
2036 static char basename[MAX_FILENAME_LEN];
2039 va_start(ap, format);
2040 vsprintf(basename, format, ap);
2044 lfi->packed = FALSE;
2045 lfi->basename = basename;
2046 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2049 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2054 lfi->basename = getPackedLevelBasename(lfi->type);
2055 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2058 static int getFiletypeFromID(char *filetype_id)
2060 char *filetype_id_lower;
2061 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2064 if (filetype_id == NULL)
2065 return LEVEL_FILE_TYPE_UNKNOWN;
2067 filetype_id_lower = getStringToLower(filetype_id);
2069 for (i = 0; filetype_id_list[i].id != NULL; i++)
2071 char *id_lower = getStringToLower(filetype_id_list[i].id);
2073 if (strEqual(filetype_id_lower, id_lower))
2074 filetype = filetype_id_list[i].filetype;
2078 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2082 free(filetype_id_lower);
2087 char *getLocalLevelTemplateFilename()
2089 return getDefaultLevelFilename(-1);
2092 char *getGlobalLevelTemplateFilename()
2094 /* global variable "leveldir_current" must be modified in the loop below */
2095 LevelDirTree *leveldir_current_last = leveldir_current;
2096 char *filename = NULL;
2098 /* check for template level in path from current to topmost tree node */
2100 while (leveldir_current != NULL)
2102 filename = getDefaultLevelFilename(-1);
2104 if (fileExists(filename))
2107 leveldir_current = leveldir_current->node_parent;
2110 /* restore global variable "leveldir_current" modified in above loop */
2111 leveldir_current = leveldir_current_last;
2116 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2120 /* special case: level number is negative => check for level template file */
2123 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2124 getSingleLevelBasename(-1));
2126 /* replace local level template filename with global template filename */
2127 lfi->filename = getGlobalLevelTemplateFilename();
2129 /* no fallback if template file not existing */
2133 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2134 if (leveldir_current->level_filename != NULL)
2136 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2138 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2139 leveldir_current->level_filename, nr);
2141 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2143 if (fileExists(lfi->filename))
2146 else if (leveldir_current->level_filetype != NULL)
2148 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2150 /* check for specified native level file with standard file name */
2151 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2152 "%03d.%s", nr, LEVELFILE_EXTENSION);
2153 if (fileExists(lfi->filename))
2157 /* check for native Rocks'n'Diamonds level file */
2158 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2159 "%03d.%s", nr, LEVELFILE_EXTENSION);
2160 if (fileExists(lfi->filename))
2163 /* check for Emerald Mine level file (V1) */
2164 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2165 'a' + (nr / 10) % 26, '0' + nr % 10);
2166 if (fileExists(lfi->filename))
2168 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2169 'A' + (nr / 10) % 26, '0' + nr % 10);
2170 if (fileExists(lfi->filename))
2173 /* check for Emerald Mine level file (V2 to V5) */
2174 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2175 if (fileExists(lfi->filename))
2178 /* check for Emerald Mine level file (V6 / single mode) */
2179 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2180 if (fileExists(lfi->filename))
2182 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2183 if (fileExists(lfi->filename))
2186 /* check for Emerald Mine level file (V6 / teamwork mode) */
2187 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2188 if (fileExists(lfi->filename))
2190 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2191 if (fileExists(lfi->filename))
2194 /* check for various packed level file formats */
2195 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2196 if (fileExists(lfi->filename))
2199 /* no known level file found -- use default values (and fail later) */
2200 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2201 "%03d.%s", nr, LEVELFILE_EXTENSION);
2204 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2206 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2207 lfi->type = getFileTypeFromBasename(lfi->basename);
2209 if (lfi->type == LEVEL_FILE_TYPE_RND)
2210 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2213 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2215 /* always start with reliable default values */
2216 setFileInfoToDefaults(level_file_info);
2218 level_file_info->nr = nr; /* set requested level number */
2220 determineLevelFileInfo_Filename(level_file_info);
2221 determineLevelFileInfo_Filetype(level_file_info);
2224 /* ------------------------------------------------------------------------- */
2225 /* functions for loading R'n'D level */
2226 /* ------------------------------------------------------------------------- */
2228 int getMappedElement(int element)
2230 /* remap some (historic, now obsolete) elements */
2234 case EL_PLAYER_OBSOLETE:
2235 element = EL_PLAYER_1;
2238 case EL_KEY_OBSOLETE:
2242 case EL_EM_KEY_1_FILE_OBSOLETE:
2243 element = EL_EM_KEY_1;
2246 case EL_EM_KEY_2_FILE_OBSOLETE:
2247 element = EL_EM_KEY_2;
2250 case EL_EM_KEY_3_FILE_OBSOLETE:
2251 element = EL_EM_KEY_3;
2254 case EL_EM_KEY_4_FILE_OBSOLETE:
2255 element = EL_EM_KEY_4;
2258 case EL_ENVELOPE_OBSOLETE:
2259 element = EL_ENVELOPE_1;
2267 if (element >= NUM_FILE_ELEMENTS)
2269 Error(ERR_WARN, "invalid level element %d", element);
2271 element = EL_UNKNOWN;
2279 int getMappedElementByVersion(int element, int game_version)
2281 /* remap some elements due to certain game version */
2283 if (game_version <= VERSION_IDENT(2,2,0,0))
2285 /* map game font elements */
2286 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2287 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2288 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2289 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2292 if (game_version < VERSION_IDENT(3,0,0,0))
2294 /* map Supaplex gravity tube elements */
2295 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2296 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2297 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2298 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2305 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2307 level->file_version = getFileVersion(file);
2308 level->game_version = getFileVersion(file);
2313 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2315 level->creation_date.year = getFile16BitBE(file);
2316 level->creation_date.month = getFile8Bit(file);
2317 level->creation_date.day = getFile8Bit(file);
2319 level->creation_date.src = DATE_SRC_LEVELFILE;
2324 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2326 int initial_player_stepsize;
2327 int initial_player_gravity;
2330 level->fieldx = getFile8Bit(file);
2331 level->fieldy = getFile8Bit(file);
2333 level->time = getFile16BitBE(file);
2334 level->gems_needed = getFile16BitBE(file);
2336 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2337 level->name[i] = getFile8Bit(file);
2338 level->name[MAX_LEVEL_NAME_LEN] = 0;
2340 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2341 level->score[i] = getFile8Bit(file);
2343 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2344 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2345 for (y = 0; y < 3; y++)
2346 for (x = 0; x < 3; x++)
2347 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2349 level->amoeba_speed = getFile8Bit(file);
2350 level->time_magic_wall = getFile8Bit(file);
2351 level->time_wheel = getFile8Bit(file);
2352 level->amoeba_content = getMappedElement(getFile8Bit(file));
2354 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2357 for (i = 0; i < MAX_PLAYERS; i++)
2358 level->initial_player_stepsize[i] = initial_player_stepsize;
2360 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2362 for (i = 0; i < MAX_PLAYERS; i++)
2363 level->initial_player_gravity[i] = initial_player_gravity;
2365 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2366 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2368 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2370 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2371 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2372 level->can_move_into_acid_bits = getFile32BitBE(file);
2373 level->dont_collide_with_bits = getFile8Bit(file);
2375 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2376 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2378 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2379 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2380 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2382 level->game_engine_type = getFile8Bit(file);
2384 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2389 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2393 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2394 level->name[i] = getFile8Bit(file);
2395 level->name[MAX_LEVEL_NAME_LEN] = 0;
2400 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2404 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2405 level->author[i] = getFile8Bit(file);
2406 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2411 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2414 int chunk_size_expected = level->fieldx * level->fieldy;
2416 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2417 stored with 16-bit encoding (and should be twice as big then).
2418 Even worse, playfield data was stored 16-bit when only yamyam content
2419 contained 16-bit elements and vice versa. */
2421 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2422 chunk_size_expected *= 2;
2424 if (chunk_size_expected != chunk_size)
2426 ReadUnusedBytesFromFile(file, chunk_size);
2427 return chunk_size_expected;
2430 for (y = 0; y < level->fieldy; y++)
2431 for (x = 0; x < level->fieldx; x++)
2432 level->field[x][y] =
2433 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2438 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2441 int header_size = 4;
2442 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2443 int chunk_size_expected = header_size + content_size;
2445 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2446 stored with 16-bit encoding (and should be twice as big then).
2447 Even worse, playfield data was stored 16-bit when only yamyam content
2448 contained 16-bit elements and vice versa. */
2450 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2451 chunk_size_expected += content_size;
2453 if (chunk_size_expected != chunk_size)
2455 ReadUnusedBytesFromFile(file, chunk_size);
2456 return chunk_size_expected;
2460 level->num_yamyam_contents = getFile8Bit(file);
2464 /* correct invalid number of content fields -- should never happen */
2465 if (level->num_yamyam_contents < 1 ||
2466 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2467 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2469 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2470 for (y = 0; y < 3; y++)
2471 for (x = 0; x < 3; x++)
2472 level->yamyam_content[i].e[x][y] =
2473 getMappedElement(level->encoding_16bit_field ?
2474 getFile16BitBE(file) : getFile8Bit(file));
2478 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2483 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2485 element = getMappedElement(getFile16BitBE(file));
2486 num_contents = getFile8Bit(file);
2488 getFile8Bit(file); /* content x size (unused) */
2489 getFile8Bit(file); /* content y size (unused) */
2491 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2493 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2494 for (y = 0; y < 3; y++)
2495 for (x = 0; x < 3; x++)
2496 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2498 /* correct invalid number of content fields -- should never happen */
2499 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2500 num_contents = STD_ELEMENT_CONTENTS;
2502 if (element == EL_YAMYAM)
2504 level->num_yamyam_contents = num_contents;
2506 for (i = 0; i < num_contents; i++)
2507 for (y = 0; y < 3; y++)
2508 for (x = 0; x < 3; x++)
2509 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2511 else if (element == EL_BD_AMOEBA)
2513 level->amoeba_content = content_array[0][0][0];
2517 Error(ERR_WARN, "cannot load content for element '%d'", element);
2523 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2529 int chunk_size_expected;
2531 element = getMappedElement(getFile16BitBE(file));
2532 if (!IS_ENVELOPE(element))
2533 element = EL_ENVELOPE_1;
2535 envelope_nr = element - EL_ENVELOPE_1;
2537 envelope_len = getFile16BitBE(file);
2539 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2540 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2542 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2544 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2545 if (chunk_size_expected != chunk_size)
2547 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2548 return chunk_size_expected;
2551 for (i = 0; i < envelope_len; i++)
2552 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2557 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2559 int num_changed_custom_elements = getFile16BitBE(file);
2560 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2563 if (chunk_size_expected != chunk_size)
2565 ReadUnusedBytesFromFile(file, chunk_size - 2);
2566 return chunk_size_expected;
2569 for (i = 0; i < num_changed_custom_elements; i++)
2571 int element = getMappedElement(getFile16BitBE(file));
2572 int properties = getFile32BitBE(file);
2574 if (IS_CUSTOM_ELEMENT(element))
2575 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2577 Error(ERR_WARN, "invalid custom element number %d", element);
2579 /* older game versions that wrote level files with CUS1 chunks used
2580 different default push delay values (not yet stored in level file) */
2581 element_info[element].push_delay_fixed = 2;
2582 element_info[element].push_delay_random = 8;
2588 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2590 int num_changed_custom_elements = getFile16BitBE(file);
2591 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2594 if (chunk_size_expected != chunk_size)
2596 ReadUnusedBytesFromFile(file, chunk_size - 2);
2597 return chunk_size_expected;
2600 for (i = 0; i < num_changed_custom_elements; i++)
2602 int element = getMappedElement(getFile16BitBE(file));
2603 int custom_target_element = getMappedElement(getFile16BitBE(file));
2605 if (IS_CUSTOM_ELEMENT(element))
2606 element_info[element].change->target_element = custom_target_element;
2608 Error(ERR_WARN, "invalid custom element number %d", element);
2614 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2616 int num_changed_custom_elements = getFile16BitBE(file);
2617 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2620 if (chunk_size_expected != chunk_size)
2622 ReadUnusedBytesFromFile(file, chunk_size - 2);
2623 return chunk_size_expected;
2626 for (i = 0; i < num_changed_custom_elements; i++)
2628 int element = getMappedElement(getFile16BitBE(file));
2629 struct ElementInfo *ei = &element_info[element];
2630 unsigned int event_bits;
2632 if (!IS_CUSTOM_ELEMENT(element))
2634 Error(ERR_WARN, "invalid custom element number %d", element);
2636 element = EL_INTERNAL_DUMMY;
2639 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2640 ei->description[j] = getFile8Bit(file);
2641 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2643 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2645 /* some free bytes for future properties and padding */
2646 ReadUnusedBytesFromFile(file, 7);
2648 ei->use_gfx_element = getFile8Bit(file);
2649 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2651 ei->collect_score_initial = getFile8Bit(file);
2652 ei->collect_count_initial = getFile8Bit(file);
2654 ei->push_delay_fixed = getFile16BitBE(file);
2655 ei->push_delay_random = getFile16BitBE(file);
2656 ei->move_delay_fixed = getFile16BitBE(file);
2657 ei->move_delay_random = getFile16BitBE(file);
2659 ei->move_pattern = getFile16BitBE(file);
2660 ei->move_direction_initial = getFile8Bit(file);
2661 ei->move_stepsize = getFile8Bit(file);
2663 for (y = 0; y < 3; y++)
2664 for (x = 0; x < 3; x++)
2665 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2667 event_bits = getFile32BitBE(file);
2668 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2669 if (event_bits & (1 << j))
2670 ei->change->has_event[j] = TRUE;
2672 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2674 ei->change->delay_fixed = getFile16BitBE(file);
2675 ei->change->delay_random = getFile16BitBE(file);
2676 ei->change->delay_frames = getFile16BitBE(file);
2678 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2680 ei->change->explode = getFile8Bit(file);
2681 ei->change->use_target_content = getFile8Bit(file);
2682 ei->change->only_if_complete = getFile8Bit(file);
2683 ei->change->use_random_replace = getFile8Bit(file);
2685 ei->change->random_percentage = getFile8Bit(file);
2686 ei->change->replace_when = getFile8Bit(file);
2688 for (y = 0; y < 3; y++)
2689 for (x = 0; x < 3; x++)
2690 ei->change->target_content.e[x][y] =
2691 getMappedElement(getFile16BitBE(file));
2693 ei->slippery_type = getFile8Bit(file);
2695 /* some free bytes for future properties and padding */
2696 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2698 /* mark that this custom element has been modified */
2699 ei->modified_settings = TRUE;
2705 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2707 struct ElementInfo *ei;
2708 int chunk_size_expected;
2712 /* ---------- custom element base property values (96 bytes) ------------- */
2714 element = getMappedElement(getFile16BitBE(file));
2716 if (!IS_CUSTOM_ELEMENT(element))
2718 Error(ERR_WARN, "invalid custom element number %d", element);
2720 ReadUnusedBytesFromFile(file, chunk_size - 2);
2724 ei = &element_info[element];
2726 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2727 ei->description[i] = getFile8Bit(file);
2728 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2730 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2732 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2734 ei->num_change_pages = getFile8Bit(file);
2736 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2737 if (chunk_size_expected != chunk_size)
2739 ReadUnusedBytesFromFile(file, chunk_size - 43);
2740 return chunk_size_expected;
2743 ei->ce_value_fixed_initial = getFile16BitBE(file);
2744 ei->ce_value_random_initial = getFile16BitBE(file);
2745 ei->use_last_ce_value = getFile8Bit(file);
2747 ei->use_gfx_element = getFile8Bit(file);
2748 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2750 ei->collect_score_initial = getFile8Bit(file);
2751 ei->collect_count_initial = getFile8Bit(file);
2753 ei->drop_delay_fixed = getFile8Bit(file);
2754 ei->push_delay_fixed = getFile8Bit(file);
2755 ei->drop_delay_random = getFile8Bit(file);
2756 ei->push_delay_random = getFile8Bit(file);
2757 ei->move_delay_fixed = getFile16BitBE(file);
2758 ei->move_delay_random = getFile16BitBE(file);
2760 /* bits 0 - 15 of "move_pattern" ... */
2761 ei->move_pattern = getFile16BitBE(file);
2762 ei->move_direction_initial = getFile8Bit(file);
2763 ei->move_stepsize = getFile8Bit(file);
2765 ei->slippery_type = getFile8Bit(file);
2767 for (y = 0; y < 3; y++)
2768 for (x = 0; x < 3; x++)
2769 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2771 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2772 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2773 ei->move_leave_type = getFile8Bit(file);
2775 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2776 ei->move_pattern |= (getFile16BitBE(file) << 16);
2778 ei->access_direction = getFile8Bit(file);
2780 ei->explosion_delay = getFile8Bit(file);
2781 ei->ignition_delay = getFile8Bit(file);
2782 ei->explosion_type = getFile8Bit(file);
2784 /* some free bytes for future custom property values and padding */
2785 ReadUnusedBytesFromFile(file, 1);
2787 /* ---------- change page property values (48 bytes) --------------------- */
2789 setElementChangePages(ei, ei->num_change_pages);
2791 for (i = 0; i < ei->num_change_pages; i++)
2793 struct ElementChangeInfo *change = &ei->change_page[i];
2794 unsigned int event_bits;
2796 /* always start with reliable default values */
2797 setElementChangeInfoToDefaults(change);
2799 /* bits 0 - 31 of "has_event[]" ... */
2800 event_bits = getFile32BitBE(file);
2801 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2802 if (event_bits & (1 << j))
2803 change->has_event[j] = TRUE;
2805 change->target_element = getMappedElement(getFile16BitBE(file));
2807 change->delay_fixed = getFile16BitBE(file);
2808 change->delay_random = getFile16BitBE(file);
2809 change->delay_frames = getFile16BitBE(file);
2811 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2813 change->explode = getFile8Bit(file);
2814 change->use_target_content = getFile8Bit(file);
2815 change->only_if_complete = getFile8Bit(file);
2816 change->use_random_replace = getFile8Bit(file);
2818 change->random_percentage = getFile8Bit(file);
2819 change->replace_when = getFile8Bit(file);
2821 for (y = 0; y < 3; y++)
2822 for (x = 0; x < 3; x++)
2823 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2825 change->can_change = getFile8Bit(file);
2827 change->trigger_side = getFile8Bit(file);
2829 change->trigger_player = getFile8Bit(file);
2830 change->trigger_page = getFile8Bit(file);
2832 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2833 CH_PAGE_ANY : (1 << change->trigger_page));
2835 change->has_action = getFile8Bit(file);
2836 change->action_type = getFile8Bit(file);
2837 change->action_mode = getFile8Bit(file);
2838 change->action_arg = getFile16BitBE(file);
2840 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2841 event_bits = getFile8Bit(file);
2842 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2843 if (event_bits & (1 << (j - 32)))
2844 change->has_event[j] = TRUE;
2847 /* mark this custom element as modified */
2848 ei->modified_settings = TRUE;
2853 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2855 struct ElementInfo *ei;
2856 struct ElementGroupInfo *group;
2860 element = getMappedElement(getFile16BitBE(file));
2862 if (!IS_GROUP_ELEMENT(element))
2864 Error(ERR_WARN, "invalid group element number %d", element);
2866 ReadUnusedBytesFromFile(file, chunk_size - 2);
2870 ei = &element_info[element];
2872 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2873 ei->description[i] = getFile8Bit(file);
2874 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2876 group = element_info[element].group;
2878 group->num_elements = getFile8Bit(file);
2880 ei->use_gfx_element = getFile8Bit(file);
2881 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2883 group->choice_mode = getFile8Bit(file);
2885 /* some free bytes for future values and padding */
2886 ReadUnusedBytesFromFile(file, 3);
2888 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2889 group->element[i] = getMappedElement(getFile16BitBE(file));
2891 /* mark this group element as modified */
2892 element_info[element].modified_settings = TRUE;
2897 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
2898 int element, int real_element)
2900 int micro_chunk_size = 0;
2901 int conf_type = getFile8Bit(file);
2902 int byte_mask = conf_type & CONF_MASK_BYTES;
2903 boolean element_found = FALSE;
2906 micro_chunk_size += 1;
2908 if (byte_mask == CONF_MASK_MULTI_BYTES)
2910 int num_bytes = getFile16BitBE(file);
2911 byte *buffer = checked_malloc(num_bytes);
2913 ReadBytesFromFile(file, buffer, num_bytes);
2915 for (i = 0; conf[i].data_type != -1; i++)
2917 if (conf[i].element == element &&
2918 conf[i].conf_type == conf_type)
2920 int data_type = conf[i].data_type;
2921 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2922 int max_num_entities = conf[i].max_num_entities;
2924 if (num_entities > max_num_entities)
2927 "truncating number of entities for element %d from %d to %d",
2928 element, num_entities, max_num_entities);
2930 num_entities = max_num_entities;
2933 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2934 data_type == TYPE_CONTENT_LIST))
2936 /* for element and content lists, zero entities are not allowed */
2937 Error(ERR_WARN, "found empty list of entities for element %d",
2940 /* do not set "num_entities" here to prevent reading behind buffer */
2942 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2946 *(int *)(conf[i].num_entities) = num_entities;
2949 element_found = TRUE;
2951 if (data_type == TYPE_STRING)
2953 char *string = (char *)(conf[i].value);
2956 for (j = 0; j < max_num_entities; j++)
2957 string[j] = (j < num_entities ? buffer[j] : '\0');
2959 else if (data_type == TYPE_ELEMENT_LIST)
2961 int *element_array = (int *)(conf[i].value);
2964 for (j = 0; j < num_entities; j++)
2966 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2968 else if (data_type == TYPE_CONTENT_LIST)
2970 struct Content *content= (struct Content *)(conf[i].value);
2973 for (c = 0; c < num_entities; c++)
2974 for (y = 0; y < 3; y++)
2975 for (x = 0; x < 3; x++)
2976 content[c].e[x][y] =
2977 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2980 element_found = FALSE;
2986 checked_free(buffer);
2988 micro_chunk_size += 2 + num_bytes;
2990 else /* constant size configuration data (1, 2 or 4 bytes) */
2992 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2993 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2994 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2996 for (i = 0; conf[i].data_type != -1; i++)
2998 if (conf[i].element == element &&
2999 conf[i].conf_type == conf_type)
3001 int data_type = conf[i].data_type;
3003 if (data_type == TYPE_ELEMENT)
3004 value = getMappedElement(value);
3006 if (data_type == TYPE_BOOLEAN)
3007 *(boolean *)(conf[i].value) = value;
3009 *(int *) (conf[i].value) = value;
3011 element_found = TRUE;
3017 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3022 char *error_conf_chunk_bytes =
3023 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3024 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3025 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3026 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3027 int error_element = real_element;
3029 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3030 error_conf_chunk_bytes, error_conf_chunk_token,
3031 error_element, EL_NAME(error_element));
3034 return micro_chunk_size;
3037 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3039 int real_chunk_size = 0;
3041 li = *level; /* copy level data into temporary buffer */
3043 while (!checkEndOfFile(file))
3045 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3047 if (real_chunk_size >= chunk_size)
3051 *level = li; /* copy temporary buffer back to level data */
3053 return real_chunk_size;
3056 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3058 int real_chunk_size = 0;
3060 li = *level; /* copy level data into temporary buffer */
3062 while (!checkEndOfFile(file))
3064 int element = getMappedElement(getFile16BitBE(file));
3066 real_chunk_size += 2;
3067 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3069 if (real_chunk_size >= chunk_size)
3073 *level = li; /* copy temporary buffer back to level data */
3075 return real_chunk_size;
3078 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3080 int real_chunk_size = 0;
3082 li = *level; /* copy level data into temporary buffer */
3084 while (!checkEndOfFile(file))
3086 int element = getMappedElement(getFile16BitBE(file));
3088 real_chunk_size += 2;
3089 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3091 if (real_chunk_size >= chunk_size)
3095 *level = li; /* copy temporary buffer back to level data */
3097 return real_chunk_size;
3100 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3102 int element = getMappedElement(getFile16BitBE(file));
3103 int envelope_nr = element - EL_ENVELOPE_1;
3104 int real_chunk_size = 2;
3106 xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
3108 while (!checkEndOfFile(file))
3110 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3113 if (real_chunk_size >= chunk_size)
3117 level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
3119 return real_chunk_size;
3122 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3124 int element = getMappedElement(getFile16BitBE(file));
3125 int real_chunk_size = 2;
3126 struct ElementInfo *ei = &element_info[element];
3129 xx_ei = *ei; /* copy element data into temporary buffer */
3131 xx_ei.num_change_pages = -1;
3133 while (!checkEndOfFile(file))
3135 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3137 if (xx_ei.num_change_pages != -1)
3140 if (real_chunk_size >= chunk_size)
3146 if (ei->num_change_pages == -1)
3148 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3151 ei->num_change_pages = 1;
3153 setElementChangePages(ei, 1);
3154 setElementChangeInfoToDefaults(ei->change);
3156 return real_chunk_size;
3159 /* initialize number of change pages stored for this custom element */
3160 setElementChangePages(ei, ei->num_change_pages);
3161 for (i = 0; i < ei->num_change_pages; i++)
3162 setElementChangeInfoToDefaults(&ei->change_page[i]);
3164 /* start with reading properties for the first change page */
3165 xx_current_change_page = 0;
3167 while (!checkEndOfFile(file))
3169 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3171 xx_change = *change; /* copy change data into temporary buffer */
3173 resetEventBits(); /* reset bits; change page might have changed */
3175 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3178 *change = xx_change;
3180 setEventFlagsFromEventBits(change);
3182 if (real_chunk_size >= chunk_size)
3186 return real_chunk_size;
3189 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3191 int element = getMappedElement(getFile16BitBE(file));
3192 int real_chunk_size = 2;
3193 struct ElementInfo *ei = &element_info[element];
3194 struct ElementGroupInfo *group = ei->group;
3196 xx_ei = *ei; /* copy element data into temporary buffer */
3197 xx_group = *group; /* copy group data into temporary buffer */
3199 while (!checkEndOfFile(file))
3201 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3204 if (real_chunk_size >= chunk_size)
3211 return real_chunk_size;
3214 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3215 struct LevelFileInfo *level_file_info,
3216 boolean level_info_only)
3218 char *filename = level_file_info->filename;
3219 char cookie[MAX_LINE_LEN];
3220 char chunk_name[CHUNK_ID_LEN + 1];
3224 if (!(file = openFile(filename, MODE_READ)))
3226 level->no_valid_file = TRUE;
3227 level->no_level_file = TRUE;
3229 if (level_info_only)
3232 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3234 if (!setup.editor.use_template_for_new_levels)
3237 /* if level file not found, try to initialize level data from template */
3238 filename = getGlobalLevelTemplateFilename();
3240 if (!(file = openFile(filename, MODE_READ)))
3243 /* default: for empty levels, use level template for custom elements */
3244 level->use_custom_template = TRUE;
3246 level->no_valid_file = FALSE;
3249 getFileChunkBE(file, chunk_name, NULL);
3250 if (strEqual(chunk_name, "RND1"))
3252 getFile32BitBE(file); /* not used */
3254 getFileChunkBE(file, chunk_name, NULL);
3255 if (!strEqual(chunk_name, "CAVE"))
3257 level->no_valid_file = TRUE;
3259 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3266 else /* check for pre-2.0 file format with cookie string */
3268 strcpy(cookie, chunk_name);
3269 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3271 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3272 cookie[strlen(cookie) - 1] = '\0';
3274 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3276 level->no_valid_file = TRUE;
3278 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3285 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3287 level->no_valid_file = TRUE;
3289 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3296 /* pre-2.0 level files have no game version, so use file version here */
3297 level->game_version = level->file_version;
3300 if (level->file_version < FILE_VERSION_1_2)
3302 /* level files from versions before 1.2.0 without chunk structure */
3303 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3304 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3312 int (*loader)(File *, int, struct LevelInfo *);
3316 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3317 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3318 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3319 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3320 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3321 { "INFO", -1, LoadLevel_INFO },
3322 { "BODY", -1, LoadLevel_BODY },
3323 { "CONT", -1, LoadLevel_CONT },
3324 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3325 { "CNT3", -1, LoadLevel_CNT3 },
3326 { "CUS1", -1, LoadLevel_CUS1 },
3327 { "CUS2", -1, LoadLevel_CUS2 },
3328 { "CUS3", -1, LoadLevel_CUS3 },
3329 { "CUS4", -1, LoadLevel_CUS4 },
3330 { "GRP1", -1, LoadLevel_GRP1 },
3331 { "CONF", -1, LoadLevel_CONF },
3332 { "ELEM", -1, LoadLevel_ELEM },
3333 { "NOTE", -1, LoadLevel_NOTE },
3334 { "CUSX", -1, LoadLevel_CUSX },
3335 { "GRPX", -1, LoadLevel_GRPX },
3340 while (getFileChunkBE(file, chunk_name, &chunk_size))
3344 while (chunk_info[i].name != NULL &&
3345 !strEqual(chunk_name, chunk_info[i].name))
3348 if (chunk_info[i].name == NULL)
3350 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3351 chunk_name, filename);
3352 ReadUnusedBytesFromFile(file, chunk_size);
3354 else if (chunk_info[i].size != -1 &&
3355 chunk_info[i].size != chunk_size)
3357 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3358 chunk_size, chunk_name, filename);
3359 ReadUnusedBytesFromFile(file, chunk_size);
3363 /* call function to load this level chunk */
3364 int chunk_size_expected =
3365 (chunk_info[i].loader)(file, chunk_size, level);
3367 /* the size of some chunks cannot be checked before reading other
3368 chunks first (like "HEAD" and "BODY") that contain some header
3369 information, so check them here */
3370 if (chunk_size_expected != chunk_size)
3372 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3373 chunk_size, chunk_name, filename);
3383 /* ------------------------------------------------------------------------- */
3384 /* functions for loading EM level */
3385 /* ------------------------------------------------------------------------- */
3387 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3389 static int ball_xy[8][2] =
3400 struct LevelInfo_EM *level_em = level->native_em_level;
3401 struct LEVEL *lev = level_em->lev;
3402 struct PLAYER **ply = level_em->ply;
3405 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3406 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3408 lev->time_seconds = level->time;
3409 lev->required_initial = level->gems_needed;
3411 lev->emerald_score = level->score[SC_EMERALD];
3412 lev->diamond_score = level->score[SC_DIAMOND];
3413 lev->alien_score = level->score[SC_ROBOT];
3414 lev->tank_score = level->score[SC_SPACESHIP];
3415 lev->bug_score = level->score[SC_BUG];
3416 lev->eater_score = level->score[SC_YAMYAM];
3417 lev->nut_score = level->score[SC_NUT];
3418 lev->dynamite_score = level->score[SC_DYNAMITE];
3419 lev->key_score = level->score[SC_KEY];
3420 lev->exit_score = level->score[SC_TIME_BONUS];
3422 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3423 for (y = 0; y < 3; y++)
3424 for (x = 0; x < 3; x++)
3425 lev->eater_array[i][y * 3 + x] =
3426 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3428 lev->amoeba_time = level->amoeba_speed;
3429 lev->wonderwall_time_initial = level->time_magic_wall;
3430 lev->wheel_time = level->time_wheel;
3432 lev->android_move_time = level->android_move_time;
3433 lev->android_clone_time = level->android_clone_time;
3434 lev->ball_random = level->ball_random;
3435 lev->ball_state_initial = level->ball_state_initial;
3436 lev->ball_time = level->ball_time;
3437 lev->num_ball_arrays = level->num_ball_contents;
3439 lev->lenses_score = level->lenses_score;
3440 lev->magnify_score = level->magnify_score;
3441 lev->slurp_score = level->slurp_score;
3443 lev->lenses_time = level->lenses_time;
3444 lev->magnify_time = level->magnify_time;
3446 lev->wind_direction_initial =
3447 map_direction_RND_to_EM(level->wind_direction_initial);
3448 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3449 lev->wind_time : 0);
3451 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3452 for (j = 0; j < 8; j++)
3453 lev->ball_array[i][j] =
3454 map_element_RND_to_EM(level->
3455 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3457 map_android_clone_elements_RND_to_EM(level);
3459 /* first fill the complete playfield with the default border element */
3460 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3461 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3462 level_em->cave[x][y] = ZBORDER;
3464 if (BorderElement == EL_STEELWALL)
3466 for (y = 0; y < lev->height + 2; y++)
3467 for (x = 0; x < lev->width + 2; x++)
3468 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3471 /* then copy the real level contents from level file into the playfield */
3472 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3474 int new_element = map_element_RND_to_EM(level->field[x][y]);
3475 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3476 int xx = x + 1 + offset;
3477 int yy = y + 1 + offset;
3479 if (level->field[x][y] == EL_AMOEBA_DEAD)
3480 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3482 level_em->cave[xx][yy] = new_element;
3485 for (i = 0; i < MAX_PLAYERS; i++)
3487 ply[i]->x_initial = 0;
3488 ply[i]->y_initial = 0;
3491 /* initialize player positions and delete players from the playfield */
3492 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3494 if (ELEM_IS_PLAYER(level->field[x][y]))
3496 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3497 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3498 int xx = x + 1 + offset;
3499 int yy = y + 1 + offset;
3501 ply[player_nr]->x_initial = xx;
3502 ply[player_nr]->y_initial = yy;
3504 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3508 if (BorderElement == EL_STEELWALL)
3515 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3517 static int ball_xy[8][2] =
3528 struct LevelInfo_EM *level_em = level->native_em_level;
3529 struct LEVEL *lev = level_em->lev;
3530 struct PLAYER **ply = level_em->ply;
3533 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3534 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3536 level->time = lev->time_seconds;
3537 level->gems_needed = lev->required_initial;
3539 sprintf(level->name, "Level %d", level->file_info.nr);
3541 level->score[SC_EMERALD] = lev->emerald_score;
3542 level->score[SC_DIAMOND] = lev->diamond_score;
3543 level->score[SC_ROBOT] = lev->alien_score;
3544 level->score[SC_SPACESHIP] = lev->tank_score;
3545 level->score[SC_BUG] = lev->bug_score;
3546 level->score[SC_YAMYAM] = lev->eater_score;
3547 level->score[SC_NUT] = lev->nut_score;
3548 level->score[SC_DYNAMITE] = lev->dynamite_score;
3549 level->score[SC_KEY] = lev->key_score;
3550 level->score[SC_TIME_BONUS] = lev->exit_score;
3552 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3554 for (i = 0; i < level->num_yamyam_contents; i++)
3555 for (y = 0; y < 3; y++)
3556 for (x = 0; x < 3; x++)
3557 level->yamyam_content[i].e[x][y] =
3558 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3560 level->amoeba_speed = lev->amoeba_time;
3561 level->time_magic_wall = lev->wonderwall_time_initial;
3562 level->time_wheel = lev->wheel_time;
3564 level->android_move_time = lev->android_move_time;
3565 level->android_clone_time = lev->android_clone_time;
3566 level->ball_random = lev->ball_random;
3567 level->ball_state_initial = lev->ball_state_initial;
3568 level->ball_time = lev->ball_time;
3569 level->num_ball_contents = lev->num_ball_arrays;
3571 level->lenses_score = lev->lenses_score;
3572 level->magnify_score = lev->magnify_score;
3573 level->slurp_score = lev->slurp_score;
3575 level->lenses_time = lev->lenses_time;
3576 level->magnify_time = lev->magnify_time;
3578 level->wind_direction_initial =
3579 map_direction_EM_to_RND(lev->wind_direction_initial);
3581 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3582 for (j = 0; j < 8; j++)
3583 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3584 map_element_EM_to_RND(lev->ball_array[i][j]);
3586 map_android_clone_elements_EM_to_RND(level);
3588 /* convert the playfield (some elements need special treatment) */
3589 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3591 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3593 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3594 new_element = EL_AMOEBA_DEAD;
3596 level->field[x][y] = new_element;
3599 for (i = 0; i < MAX_PLAYERS; i++)
3601 /* in case of all players set to the same field, use the first player */
3602 int nr = MAX_PLAYERS - i - 1;
3603 int jx = ply[nr]->x_initial - 1;
3604 int jy = ply[nr]->y_initial - 1;
3606 if (jx != -1 && jy != -1)
3607 level->field[jx][jy] = EL_PLAYER_1 + nr;
3612 /* ------------------------------------------------------------------------- */
3613 /* functions for loading SP level */
3614 /* ------------------------------------------------------------------------- */
3616 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3618 struct LevelInfo_SP *level_sp = level->native_sp_level;
3619 LevelInfoType *header = &level_sp->header;
3622 level_sp->width = level->fieldx;
3623 level_sp->height = level->fieldy;
3625 for (x = 0; x < level->fieldx; x++)
3626 for (y = 0; y < level->fieldy; y++)
3627 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3629 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3631 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3632 header->LevelTitle[i] = level->name[i];
3633 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
3635 header->InfotronsNeeded = level->gems_needed;
3637 header->SpecialPortCount = 0;
3639 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3641 boolean gravity_port_found = FALSE;
3642 boolean gravity_port_valid = FALSE;
3643 int gravity_port_flag;
3644 int gravity_port_base_element;
3645 int element = level->field[x][y];
3647 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3648 element <= EL_SP_GRAVITY_ON_PORT_UP)
3650 gravity_port_found = TRUE;
3651 gravity_port_valid = TRUE;
3652 gravity_port_flag = 1;
3653 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3655 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3656 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3658 gravity_port_found = TRUE;
3659 gravity_port_valid = TRUE;
3660 gravity_port_flag = 0;
3661 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3663 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3664 element <= EL_SP_GRAVITY_PORT_UP)
3666 /* change R'n'D style gravity inverting special port to normal port
3667 (there are no gravity inverting ports in native Supaplex engine) */
3669 gravity_port_found = TRUE;
3670 gravity_port_valid = FALSE;
3671 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3674 if (gravity_port_found)
3676 if (gravity_port_valid &&
3677 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3679 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3681 port->PortLocation = (y * level->fieldx + x) * 2;
3682 port->Gravity = gravity_port_flag;
3684 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3686 header->SpecialPortCount++;
3690 /* change special gravity port to normal port */
3692 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3695 level_sp->playfield[x][y] = element - EL_SP_START;
3700 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3702 struct LevelInfo_SP *level_sp = level->native_sp_level;
3703 LevelInfoType *header = &level_sp->header;
3704 boolean num_invalid_elements = 0;
3707 level->fieldx = level_sp->width;
3708 level->fieldy = level_sp->height;
3710 for (x = 0; x < level->fieldx; x++)
3712 for (y = 0; y < level->fieldy; y++)
3714 int element_old = level_sp->playfield[x][y];
3715 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3717 if (element_new == EL_UNKNOWN)
3719 num_invalid_elements++;
3721 Error(ERR_DEBUG, "invalid element %d at position %d, %d",
3725 level->field[x][y] = element_new;
3729 if (num_invalid_elements > 0)
3730 Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
3731 (!options.debug ? " (use '--debug' for more details)" : ""));
3733 for (i = 0; i < MAX_PLAYERS; i++)
3734 level->initial_player_gravity[i] =
3735 (header->InitialGravity == 1 ? TRUE : FALSE);
3737 /* skip leading spaces */
3738 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3739 if (header->LevelTitle[i] != ' ')
3742 /* copy level title */
3743 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3744 level->name[j] = header->LevelTitle[i];
3745 level->name[j] = '\0';
3747 /* cut trailing spaces */
3749 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3750 level->name[j - 1] = '\0';
3752 level->gems_needed = header->InfotronsNeeded;
3754 for (i = 0; i < header->SpecialPortCount; i++)
3756 SpecialPortType *port = &header->SpecialPort[i];
3757 int port_location = port->PortLocation;
3758 int gravity = port->Gravity;
3759 int port_x, port_y, port_element;
3761 port_x = (port_location / 2) % level->fieldx;
3762 port_y = (port_location / 2) / level->fieldx;
3764 if (port_x < 0 || port_x >= level->fieldx ||
3765 port_y < 0 || port_y >= level->fieldy)
3767 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3773 port_element = level->field[port_x][port_y];
3775 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3776 port_element > EL_SP_GRAVITY_PORT_UP)
3778 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3783 /* change previous (wrong) gravity inverting special port to either
3784 gravity enabling special port or gravity disabling special port */
3785 level->field[port_x][port_y] +=
3786 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3787 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3790 /* change special gravity ports without database entries to normal ports */
3791 for (x = 0; x < level->fieldx; x++)
3792 for (y = 0; y < level->fieldy; y++)
3793 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3794 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3795 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3797 level->time = 0; /* no time limit */
3798 level->amoeba_speed = 0;
3799 level->time_magic_wall = 0;
3800 level->time_wheel = 0;
3801 level->amoeba_content = EL_EMPTY;
3804 /* original Supaplex does not use score values -- use default values */
3806 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3807 level->score[i] = 0;
3810 /* there are no yamyams in supaplex levels */
3811 for (i = 0; i < level->num_yamyam_contents; i++)
3812 for (x = 0; x < 3; x++)
3813 for (y = 0; y < 3; y++)
3814 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3817 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3819 struct LevelInfo_SP *level_sp = level->native_sp_level;
3820 struct DemoInfo_SP *demo = &level_sp->demo;
3823 /* always start with reliable default values */
3824 demo->is_available = FALSE;
3827 if (TAPE_IS_EMPTY(tape))
3830 demo->level_nr = tape.level_nr; /* (currently not used) */
3832 level_sp->header.DemoRandomSeed = tape.random_seed;
3836 for (i = 0; i < tape.length; i++)
3838 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3839 int demo_repeat = tape.pos[i].delay;
3840 int demo_entries = (demo_repeat + 15) / 16;
3842 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3844 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3850 for (j = 0; j < demo_repeat / 16; j++)
3851 demo->data[demo->length++] = 0xf0 | demo_action;
3853 if (demo_repeat % 16)
3854 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3857 demo->is_available = TRUE;
3860 static void setTapeInfoToDefaults();
3862 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3864 struct LevelInfo_SP *level_sp = level->native_sp_level;
3865 struct DemoInfo_SP *demo = &level_sp->demo;
3866 char *filename = level->file_info.filename;
3869 /* always start with reliable default values */
3870 setTapeInfoToDefaults();
3872 if (!demo->is_available)
3875 tape.level_nr = demo->level_nr; /* (currently not used) */
3876 tape.random_seed = level_sp->header.DemoRandomSeed;
3878 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3881 tape.pos[tape.counter].delay = 0;
3883 for (i = 0; i < demo->length; i++)
3885 int demo_action = demo->data[i] & 0x0f;
3886 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3887 int tape_action = map_key_SP_to_RND(demo_action);
3888 int tape_repeat = demo_repeat + 1;
3889 byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
3890 boolean success = 0;
3893 for (j = 0; j < tape_repeat; j++)
3894 success = TapeAddAction(action);
3898 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
3905 TapeHaltRecording();
3909 /* ------------------------------------------------------------------------- */
3910 /* functions for loading MM level */
3911 /* ------------------------------------------------------------------------- */
3913 void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
3915 struct LevelInfo_MM *level_mm = level->native_mm_level;
3918 level_mm->file_version = level->file_version;
3919 level_mm->game_version = level->game_version;
3920 level_mm->encoding_16bit_field = level->encoding_16bit_field;
3922 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
3923 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
3925 level_mm->time = level->time;
3926 level_mm->kettles_needed = level->gems_needed;
3927 level_mm->auto_count_kettles = FALSE;
3928 level_mm->laser_red = FALSE;
3929 level_mm->laser_green = FALSE;
3930 level_mm->laser_blue = TRUE;
3932 strcpy(level_mm->name, level->name);
3933 strcpy(level_mm->author, level->author);
3935 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
3936 level_mm->score[SC_KEY] = level->score[SC_PACMAN];
3937 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
3939 level_mm->amoeba_speed = level->amoeba_speed;
3940 level_mm->time_fuse = 0;
3942 for (x = 0; x < level->fieldx; x++)
3943 for (y = 0; y < level->fieldy; y++)
3945 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
3948 void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
3950 struct LevelInfo_MM *level_mm = level->native_mm_level;
3953 level->file_version = level_mm->file_version;
3954 level->game_version = level_mm->game_version;
3955 level->encoding_16bit_field = level_mm->encoding_16bit_field;
3957 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
3958 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
3960 level->time = level_mm->time;
3961 level->gems_needed = level_mm->kettles_needed;
3963 strcpy(level->name, level_mm->name);
3965 /* only overwrite author from 'levelinfo.conf' if author defined in level */
3966 if (!strEqual(level_mm->author, ANONYMOUS_NAME))
3967 strcpy(level->author, level_mm->author);
3969 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
3970 level->score[SC_KEY] = level_mm->score[SC_PACMAN];
3971 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
3973 level->amoeba_speed = level_mm->amoeba_speed;
3975 for (x = 0; x < level->fieldx; x++)
3976 for (y = 0; y < level->fieldy; y++)
3977 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
3979 if (level_mm->auto_count_kettles)
3981 level->gems_needed = 0;
3983 for (x = 0; x < level->fieldx; x++)
3984 for (y = 0; y < level->fieldy; y++)
3985 if (level->field[x][y] == EL_MM_KETTLE ||
3986 level->field[x][y] == EL_DF_CELL)
3987 level->gems_needed++;
3992 /* ------------------------------------------------------------------------- */
3993 /* functions for loading DC level */
3994 /* ------------------------------------------------------------------------- */
3996 #define DC_LEVEL_HEADER_SIZE 344
3998 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
4000 static int last_data_encoded;
4004 int diff_hi, diff_lo;
4005 int data_hi, data_lo;
4006 unsigned short data_decoded;
4010 last_data_encoded = 0;
4017 diff = data_encoded - last_data_encoded;
4018 diff_hi = diff & ~0xff;
4019 diff_lo = diff & 0xff;
4023 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4024 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4025 data_hi = data_hi & 0xff00;
4027 data_decoded = data_hi | data_lo;
4029 last_data_encoded = data_encoded;
4031 offset1 = (offset1 + 1) % 31;
4032 offset2 = offset2 & 0xff;
4034 return data_decoded;
4037 int getMappedElement_DC(int element)
4045 /* 0x0117 - 0x036e: (?) */
4048 /* 0x042d - 0x0684: (?) */
4064 element = EL_CRYSTAL;
4067 case 0x0e77: /* quicksand (boulder) */
4068 element = EL_QUICKSAND_FAST_FULL;
4071 case 0x0e99: /* slow quicksand (boulder) */
4072 element = EL_QUICKSAND_FULL;
4076 element = EL_EM_EXIT_OPEN;
4080 element = EL_EM_EXIT_CLOSED;
4084 element = EL_EM_STEEL_EXIT_OPEN;
4088 element = EL_EM_STEEL_EXIT_CLOSED;
4091 case 0x0f4f: /* dynamite (lit 1) */
4092 element = EL_EM_DYNAMITE_ACTIVE;
4095 case 0x0f57: /* dynamite (lit 2) */
4096 element = EL_EM_DYNAMITE_ACTIVE;
4099 case 0x0f5f: /* dynamite (lit 3) */
4100 element = EL_EM_DYNAMITE_ACTIVE;
4103 case 0x0f67: /* dynamite (lit 4) */
4104 element = EL_EM_DYNAMITE_ACTIVE;
4111 element = EL_AMOEBA_WET;
4115 element = EL_AMOEBA_DROP;
4119 element = EL_DC_MAGIC_WALL;
4123 element = EL_SPACESHIP_UP;
4127 element = EL_SPACESHIP_DOWN;
4131 element = EL_SPACESHIP_LEFT;
4135 element = EL_SPACESHIP_RIGHT;
4139 element = EL_BUG_UP;
4143 element = EL_BUG_DOWN;
4147 element = EL_BUG_LEFT;
4151 element = EL_BUG_RIGHT;
4155 element = EL_MOLE_UP;
4159 element = EL_MOLE_DOWN;
4163 element = EL_MOLE_LEFT;
4167 element = EL_MOLE_RIGHT;
4175 element = EL_YAMYAM;
4179 element = EL_SWITCHGATE_OPEN;
4183 element = EL_SWITCHGATE_CLOSED;
4187 element = EL_DC_SWITCHGATE_SWITCH_UP;
4191 element = EL_TIMEGATE_CLOSED;
4194 case 0x144c: /* conveyor belt switch (green) */
4195 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4198 case 0x144f: /* conveyor belt switch (red) */
4199 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4202 case 0x1452: /* conveyor belt switch (blue) */
4203 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4207 element = EL_CONVEYOR_BELT_3_MIDDLE;
4211 element = EL_CONVEYOR_BELT_3_LEFT;
4215 element = EL_CONVEYOR_BELT_3_RIGHT;
4219 element = EL_CONVEYOR_BELT_1_MIDDLE;
4223 element = EL_CONVEYOR_BELT_1_LEFT;
4227 element = EL_CONVEYOR_BELT_1_RIGHT;
4231 element = EL_CONVEYOR_BELT_4_MIDDLE;
4235 element = EL_CONVEYOR_BELT_4_LEFT;
4239 element = EL_CONVEYOR_BELT_4_RIGHT;
4243 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4247 element = EL_EXPANDABLE_WALL_VERTICAL;
4251 element = EL_EXPANDABLE_WALL_ANY;
4254 case 0x14ce: /* growing steel wall (left/right) */
4255 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4258 case 0x14df: /* growing steel wall (up/down) */
4259 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4262 case 0x14e8: /* growing steel wall (up/down/left/right) */
4263 element = EL_EXPANDABLE_STEELWALL_ANY;
4267 element = EL_SHIELD_DEADLY;
4271 element = EL_EXTRA_TIME;
4279 element = EL_EMPTY_SPACE;
4282 case 0x1578: /* quicksand (empty) */
4283 element = EL_QUICKSAND_FAST_EMPTY;
4286 case 0x1579: /* slow quicksand (empty) */
4287 element = EL_QUICKSAND_EMPTY;
4290 /* 0x157c - 0x158b: */
4293 /* 0x1590 - 0x159f: */
4294 /* EL_DC_LANDMINE */
4297 element = EL_EM_DYNAMITE;
4300 case 0x15a1: /* key (red) */
4301 element = EL_EM_KEY_1;
4304 case 0x15a2: /* key (yellow) */
4305 element = EL_EM_KEY_2;
4308 case 0x15a3: /* key (blue) */
4309 element = EL_EM_KEY_4;
4312 case 0x15a4: /* key (green) */
4313 element = EL_EM_KEY_3;
4316 case 0x15a5: /* key (white) */
4317 element = EL_DC_KEY_WHITE;
4321 element = EL_WALL_SLIPPERY;
4328 case 0x15a8: /* wall (not round) */
4332 case 0x15a9: /* (blue) */
4333 element = EL_CHAR_A;
4336 case 0x15aa: /* (blue) */
4337 element = EL_CHAR_B;
4340 case 0x15ab: /* (blue) */
4341 element = EL_CHAR_C;
4344 case 0x15ac: /* (blue) */
4345 element = EL_CHAR_D;
4348 case 0x15ad: /* (blue) */
4349 element = EL_CHAR_E;
4352 case 0x15ae: /* (blue) */
4353 element = EL_CHAR_F;
4356 case 0x15af: /* (blue) */
4357 element = EL_CHAR_G;
4360 case 0x15b0: /* (blue) */
4361 element = EL_CHAR_H;
4364 case 0x15b1: /* (blue) */
4365 element = EL_CHAR_I;
4368 case 0x15b2: /* (blue) */
4369 element = EL_CHAR_J;
4372 case 0x15b3: /* (blue) */
4373 element = EL_CHAR_K;
4376 case 0x15b4: /* (blue) */
4377 element = EL_CHAR_L;
4380 case 0x15b5: /* (blue) */
4381 element = EL_CHAR_M;
4384 case 0x15b6: /* (blue) */
4385 element = EL_CHAR_N;
4388 case 0x15b7: /* (blue) */
4389 element = EL_CHAR_O;
4392 case 0x15b8: /* (blue) */
4393 element = EL_CHAR_P;
4396 case 0x15b9: /* (blue) */
4397 element = EL_CHAR_Q;
4400 case 0x15ba: /* (blue) */
4401 element = EL_CHAR_R;
4404 case 0x15bb: /* (blue) */
4405 element = EL_CHAR_S;
4408 case 0x15bc: /* (blue) */
4409 element = EL_CHAR_T;
4412 case 0x15bd: /* (blue) */
4413 element = EL_CHAR_U;
4416 case 0x15be: /* (blue) */
4417 element = EL_CHAR_V;
4420 case 0x15bf: /* (blue) */
4421 element = EL_CHAR_W;
4424 case 0x15c0: /* (blue) */
4425 element = EL_CHAR_X;
4428 case 0x15c1: /* (blue) */
4429 element = EL_CHAR_Y;
4432 case 0x15c2: /* (blue) */
4433 element = EL_CHAR_Z;
4436 case 0x15c3: /* (blue) */
4437 element = EL_CHAR_AUMLAUT;
4440 case 0x15c4: /* (blue) */
4441 element = EL_CHAR_OUMLAUT;
4444 case 0x15c5: /* (blue) */
4445 element = EL_CHAR_UUMLAUT;
4448 case 0x15c6: /* (blue) */
4449 element = EL_CHAR_0;
4452 case 0x15c7: /* (blue) */
4453 element = EL_CHAR_1;
4456 case 0x15c8: /* (blue) */
4457 element = EL_CHAR_2;
4460 case 0x15c9: /* (blue) */
4461 element = EL_CHAR_3;
4464 case 0x15ca: /* (blue) */
4465 element = EL_CHAR_4;
4468 case 0x15cb: /* (blue) */
4469 element = EL_CHAR_5;
4472 case 0x15cc: /* (blue) */
4473 element = EL_CHAR_6;
4476 case 0x15cd: /* (blue) */
4477 element = EL_CHAR_7;
4480 case 0x15ce: /* (blue) */
4481 element = EL_CHAR_8;
4484 case 0x15cf: /* (blue) */
4485 element = EL_CHAR_9;
4488 case 0x15d0: /* (blue) */
4489 element = EL_CHAR_PERIOD;
4492 case 0x15d1: /* (blue) */
4493 element = EL_CHAR_EXCLAM;
4496 case 0x15d2: /* (blue) */
4497 element = EL_CHAR_COLON;
4500 case 0x15d3: /* (blue) */
4501 element = EL_CHAR_LESS;
4504 case 0x15d4: /* (blue) */
4505 element = EL_CHAR_GREATER;
4508 case 0x15d5: /* (blue) */
4509 element = EL_CHAR_QUESTION;
4512 case 0x15d6: /* (blue) */
4513 element = EL_CHAR_COPYRIGHT;
4516 case 0x15d7: /* (blue) */
4517 element = EL_CHAR_UP;
4520 case 0x15d8: /* (blue) */
4521 element = EL_CHAR_DOWN;
4524 case 0x15d9: /* (blue) */
4525 element = EL_CHAR_BUTTON;
4528 case 0x15da: /* (blue) */
4529 element = EL_CHAR_PLUS;
4532 case 0x15db: /* (blue) */
4533 element = EL_CHAR_MINUS;
4536 case 0x15dc: /* (blue) */
4537 element = EL_CHAR_APOSTROPHE;
4540 case 0x15dd: /* (blue) */
4541 element = EL_CHAR_PARENLEFT;
4544 case 0x15de: /* (blue) */
4545 element = EL_CHAR_PARENRIGHT;
4548 case 0x15df: /* (green) */
4549 element = EL_CHAR_A;
4552 case 0x15e0: /* (green) */
4553 element = EL_CHAR_B;
4556 case 0x15e1: /* (green) */
4557 element = EL_CHAR_C;
4560 case 0x15e2: /* (green) */
4561 element = EL_CHAR_D;
4564 case 0x15e3: /* (green) */
4565 element = EL_CHAR_E;
4568 case 0x15e4: /* (green) */
4569 element = EL_CHAR_F;
4572 case 0x15e5: /* (green) */
4573 element = EL_CHAR_G;
4576 case 0x15e6: /* (green) */
4577 element = EL_CHAR_H;
4580 case 0x15e7: /* (green) */
4581 element = EL_CHAR_I;
4584 case 0x15e8: /* (green) */
4585 element = EL_CHAR_J;
4588 case 0x15e9: /* (green) */
4589 element = EL_CHAR_K;
4592 case 0x15ea: /* (green) */
4593 element = EL_CHAR_L;
4596 case 0x15eb: /* (green) */
4597 element = EL_CHAR_M;
4600 case 0x15ec: /* (green) */
4601 element = EL_CHAR_N;
4604 case 0x15ed: /* (green) */
4605 element = EL_CHAR_O;
4608 case 0x15ee: /* (green) */
4609 element = EL_CHAR_P;
4612 case 0x15ef: /* (green) */
4613 element = EL_CHAR_Q;
4616 case 0x15f0: /* (green) */
4617 element = EL_CHAR_R;
4620 case 0x15f1: /* (green) */
4621 element = EL_CHAR_S;
4624 case 0x15f2: /* (green) */
4625 element = EL_CHAR_T;
4628 case 0x15f3: /* (green) */
4629 element = EL_CHAR_U;
4632 case 0x15f4: /* (green) */
4633 element = EL_CHAR_V;
4636 case 0x15f5: /* (green) */
4637 element = EL_CHAR_W;
4640 case 0x15f6: /* (green) */
4641 element = EL_CHAR_X;
4644 case 0x15f7: /* (green) */
4645 element = EL_CHAR_Y;
4648 case 0x15f8: /* (green) */
4649 element = EL_CHAR_Z;
4652 case 0x15f9: /* (green) */
4653 element = EL_CHAR_AUMLAUT;
4656 case 0x15fa: /* (green) */
4657 element = EL_CHAR_OUMLAUT;
4660 case 0x15fb: /* (green) */
4661 element = EL_CHAR_UUMLAUT;
4664 case 0x15fc: /* (green) */
4665 element = EL_CHAR_0;
4668 case 0x15fd: /* (green) */
4669 element = EL_CHAR_1;
4672 case 0x15fe: /* (green) */
4673 element = EL_CHAR_2;
4676 case 0x15ff: /* (green) */
4677 element = EL_CHAR_3;
4680 case 0x1600: /* (green) */
4681 element = EL_CHAR_4;
4684 case 0x1601: /* (green) */
4685 element = EL_CHAR_5;
4688 case 0x1602: /* (green) */
4689 element = EL_CHAR_6;
4692 case 0x1603: /* (green) */
4693 element = EL_CHAR_7;
4696 case 0x1604: /* (green) */
4697 element = EL_CHAR_8;
4700 case 0x1605: /* (green) */
4701 element = EL_CHAR_9;
4704 case 0x1606: /* (green) */
4705 element = EL_CHAR_PERIOD;
4708 case 0x1607: /* (green) */
4709 element = EL_CHAR_EXCLAM;
4712 case 0x1608: /* (green) */
4713 element = EL_CHAR_COLON;
4716 case 0x1609: /* (green) */
4717 element = EL_CHAR_LESS;
4720 case 0x160a: /* (green) */
4721 element = EL_CHAR_GREATER;
4724 case 0x160b: /* (green) */
4725 element = EL_CHAR_QUESTION;
4728 case 0x160c: /* (green) */
4729 element = EL_CHAR_COPYRIGHT;
4732 case 0x160d: /* (green) */
4733 element = EL_CHAR_UP;
4736 case 0x160e: /* (green) */
4737 element = EL_CHAR_DOWN;
4740 case 0x160f: /* (green) */
4741 element = EL_CHAR_BUTTON;
4744 case 0x1610: /* (green) */
4745 element = EL_CHAR_PLUS;
4748 case 0x1611: /* (green) */
4749 element = EL_CHAR_MINUS;
4752 case 0x1612: /* (green) */
4753 element = EL_CHAR_APOSTROPHE;
4756 case 0x1613: /* (green) */
4757 element = EL_CHAR_PARENLEFT;
4760 case 0x1614: /* (green) */
4761 element = EL_CHAR_PARENRIGHT;
4764 case 0x1615: /* (blue steel) */
4765 element = EL_STEEL_CHAR_A;
4768 case 0x1616: /* (blue steel) */
4769 element = EL_STEEL_CHAR_B;
4772 case 0x1617: /* (blue steel) */
4773 element = EL_STEEL_CHAR_C;
4776 case 0x1618: /* (blue steel) */
4777 element = EL_STEEL_CHAR_D;
4780 case 0x1619: /* (blue steel) */
4781 element = EL_STEEL_CHAR_E;
4784 case 0x161a: /* (blue steel) */
4785 element = EL_STEEL_CHAR_F;
4788 case 0x161b: /* (blue steel) */
4789 element = EL_STEEL_CHAR_G;
4792 case 0x161c: /* (blue steel) */
4793 element = EL_STEEL_CHAR_H;
4796 case 0x161d: /* (blue steel) */
4797 element = EL_STEEL_CHAR_I;
4800 case 0x161e: /* (blue steel) */
4801 element = EL_STEEL_CHAR_J;
4804 case 0x161f: /* (blue steel) */
4805 element = EL_STEEL_CHAR_K;
4808 case 0x1620: /* (blue steel) */
4809 element = EL_STEEL_CHAR_L;
4812 case 0x1621: /* (blue steel) */
4813 element = EL_STEEL_CHAR_M;
4816 case 0x1622: /* (blue steel) */
4817 element = EL_STEEL_CHAR_N;
4820 case 0x1623: /* (blue steel) */
4821 element = EL_STEEL_CHAR_O;
4824 case 0x1624: /* (blue steel) */
4825 element = EL_STEEL_CHAR_P;
4828 case 0x1625: /* (blue steel) */
4829 element = EL_STEEL_CHAR_Q;
4832 case 0x1626: /* (blue steel) */
4833 element = EL_STEEL_CHAR_R;
4836 case 0x1627: /* (blue steel) */
4837 element = EL_STEEL_CHAR_S;
4840 case 0x1628: /* (blue steel) */
4841 element = EL_STEEL_CHAR_T;
4844 case 0x1629: /* (blue steel) */
4845 element = EL_STEEL_CHAR_U;
4848 case 0x162a: /* (blue steel) */
4849 element = EL_STEEL_CHAR_V;
4852 case 0x162b: /* (blue steel) */
4853 element = EL_STEEL_CHAR_W;
4856 case 0x162c: /* (blue steel) */
4857 element = EL_STEEL_CHAR_X;
4860 case 0x162d: /* (blue steel) */
4861 element = EL_STEEL_CHAR_Y;
4864 case 0x162e: /* (blue steel) */
4865 element = EL_STEEL_CHAR_Z;
4868 case 0x162f: /* (blue steel) */
4869 element = EL_STEEL_CHAR_AUMLAUT;
4872 case 0x1630: /* (blue steel) */
4873 element = EL_STEEL_CHAR_OUMLAUT;
4876 case 0x1631: /* (blue steel) */
4877 element = EL_STEEL_CHAR_UUMLAUT;
4880 case 0x1632: /* (blue steel) */
4881 element = EL_STEEL_CHAR_0;
4884 case 0x1633: /* (blue steel) */
4885 element = EL_STEEL_CHAR_1;
4888 case 0x1634: /* (blue steel) */
4889 element = EL_STEEL_CHAR_2;
4892 case 0x1635: /* (blue steel) */
4893 element = EL_STEEL_CHAR_3;
4896 case 0x1636: /* (blue steel) */
4897 element = EL_STEEL_CHAR_4;
4900 case 0x1637: /* (blue steel) */
4901 element = EL_STEEL_CHAR_5;
4904 case 0x1638: /* (blue steel) */
4905 element = EL_STEEL_CHAR_6;
4908 case 0x1639: /* (blue steel) */
4909 element = EL_STEEL_CHAR_7;
4912 case 0x163a: /* (blue steel) */
4913 element = EL_STEEL_CHAR_8;
4916 case 0x163b: /* (blue steel) */
4917 element = EL_STEEL_CHAR_9;
4920 case 0x163c: /* (blue steel) */
4921 element = EL_STEEL_CHAR_PERIOD;
4924 case 0x163d: /* (blue steel) */
4925 element = EL_STEEL_CHAR_EXCLAM;
4928 case 0x163e: /* (blue steel) */
4929 element = EL_STEEL_CHAR_COLON;
4932 case 0x163f: /* (blue steel) */
4933 element = EL_STEEL_CHAR_LESS;
4936 case 0x1640: /* (blue steel) */
4937 element = EL_STEEL_CHAR_GREATER;
4940 case 0x1641: /* (blue steel) */
4941 element = EL_STEEL_CHAR_QUESTION;
4944 case 0x1642: /* (blue steel) */
4945 element = EL_STEEL_CHAR_COPYRIGHT;
4948 case 0x1643: /* (blue steel) */
4949 element = EL_STEEL_CHAR_UP;
4952 case 0x1644: /* (blue steel) */
4953 element = EL_STEEL_CHAR_DOWN;
4956 case 0x1645: /* (blue steel) */
4957 element = EL_STEEL_CHAR_BUTTON;
4960 case 0x1646: /* (blue steel) */
4961 element = EL_STEEL_CHAR_PLUS;
4964 case 0x1647: /* (blue steel) */
4965 element = EL_STEEL_CHAR_MINUS;
4968 case 0x1648: /* (blue steel) */
4969 element = EL_STEEL_CHAR_APOSTROPHE;
4972 case 0x1649: /* (blue steel) */
4973 element = EL_STEEL_CHAR_PARENLEFT;
4976 case 0x164a: /* (blue steel) */
4977 element = EL_STEEL_CHAR_PARENRIGHT;
4980 case 0x164b: /* (green steel) */
4981 element = EL_STEEL_CHAR_A;
4984 case 0x164c: /* (green steel) */
4985 element = EL_STEEL_CHAR_B;
4988 case 0x164d: /* (green steel) */
4989 element = EL_STEEL_CHAR_C;
4992 case 0x164e: /* (green steel) */
4993 element = EL_STEEL_CHAR_D;
4996 case 0x164f: /* (green steel) */
4997 element = EL_STEEL_CHAR_E;
5000 case 0x1650: /* (green steel) */
5001 element = EL_STEEL_CHAR_F;
5004 case 0x1651: /* (green steel) */
5005 element = EL_STEEL_CHAR_G;
5008 case 0x1652: /* (green steel) */
5009 element = EL_STEEL_CHAR_H;
5012 case 0x1653: /* (green steel) */
5013 element = EL_STEEL_CHAR_I;
5016 case 0x1654: /* (green steel) */
5017 element = EL_STEEL_CHAR_J;
5020 case 0x1655: /* (green steel) */
5021 element = EL_STEEL_CHAR_K;
5024 case 0x1656: /* (green steel) */
5025 element = EL_STEEL_CHAR_L;
5028 case 0x1657: /* (green steel) */
5029 element = EL_STEEL_CHAR_M;
5032 case 0x1658: /* (green steel) */
5033 element = EL_STEEL_CHAR_N;
5036 case 0x1659: /* (green steel) */
5037 element = EL_STEEL_CHAR_O;
5040 case 0x165a: /* (green steel) */
5041 element = EL_STEEL_CHAR_P;
5044 case 0x165b: /* (green steel) */
5045 element = EL_STEEL_CHAR_Q;
5048 case 0x165c: /* (green steel) */
5049 element = EL_STEEL_CHAR_R;
5052 case 0x165d: /* (green steel) */
5053 element = EL_STEEL_CHAR_S;
5056 case 0x165e: /* (green steel) */
5057 element = EL_STEEL_CHAR_T;
5060 case 0x165f: /* (green steel) */
5061 element = EL_STEEL_CHAR_U;
5064 case 0x1660: /* (green steel) */
5065 element = EL_STEEL_CHAR_V;
5068 case 0x1661: /* (green steel) */
5069 element = EL_STEEL_CHAR_W;
5072 case 0x1662: /* (green steel) */
5073 element = EL_STEEL_CHAR_X;
5076 case 0x1663: /* (green steel) */
5077 element = EL_STEEL_CHAR_Y;
5080 case 0x1664: /* (green steel) */
5081 element = EL_STEEL_CHAR_Z;
5084 case 0x1665: /* (green steel) */
5085 element = EL_STEEL_CHAR_AUMLAUT;
5088 case 0x1666: /* (green steel) */
5089 element = EL_STEEL_CHAR_OUMLAUT;
5092 case 0x1667: /* (green steel) */
5093 element = EL_STEEL_CHAR_UUMLAUT;
5096 case 0x1668: /* (green steel) */
5097 element = EL_STEEL_CHAR_0;
5100 case 0x1669: /* (green steel) */
5101 element = EL_STEEL_CHAR_1;
5104 case 0x166a: /* (green steel) */
5105 element = EL_STEEL_CHAR_2;
5108 case 0x166b: /* (green steel) */
5109 element = EL_STEEL_CHAR_3;
5112 case 0x166c: /* (green steel) */
5113 element = EL_STEEL_CHAR_4;
5116 case 0x166d: /* (green steel) */
5117 element = EL_STEEL_CHAR_5;
5120 case 0x166e: /* (green steel) */
5121 element = EL_STEEL_CHAR_6;
5124 case 0x166f: /* (green steel) */
5125 element = EL_STEEL_CHAR_7;
5128 case 0x1670: /* (green steel) */
5129 element = EL_STEEL_CHAR_8;
5132 case 0x1671: /* (green steel) */
5133 element = EL_STEEL_CHAR_9;
5136 case 0x1672: /* (green steel) */
5137 element = EL_STEEL_CHAR_PERIOD;
5140 case 0x1673: /* (green steel) */
5141 element = EL_STEEL_CHAR_EXCLAM;
5144 case 0x1674: /* (green steel) */
5145 element = EL_STEEL_CHAR_COLON;
5148 case 0x1675: /* (green steel) */
5149 element = EL_STEEL_CHAR_LESS;
5152 case 0x1676: /* (green steel) */
5153 element = EL_STEEL_CHAR_GREATER;
5156 case 0x1677: /* (green steel) */
5157 element = EL_STEEL_CHAR_QUESTION;
5160 case 0x1678: /* (green steel) */
5161 element = EL_STEEL_CHAR_COPYRIGHT;
5164 case 0x1679: /* (green steel) */
5165 element = EL_STEEL_CHAR_UP;
5168 case 0x167a: /* (green steel) */
5169 element = EL_STEEL_CHAR_DOWN;
5172 case 0x167b: /* (green steel) */
5173 element = EL_STEEL_CHAR_BUTTON;
5176 case 0x167c: /* (green steel) */
5177 element = EL_STEEL_CHAR_PLUS;
5180 case 0x167d: /* (green steel) */
5181 element = EL_STEEL_CHAR_MINUS;
5184 case 0x167e: /* (green steel) */
5185 element = EL_STEEL_CHAR_APOSTROPHE;
5188 case 0x167f: /* (green steel) */
5189 element = EL_STEEL_CHAR_PARENLEFT;
5192 case 0x1680: /* (green steel) */
5193 element = EL_STEEL_CHAR_PARENRIGHT;
5196 case 0x1681: /* gate (red) */
5197 element = EL_EM_GATE_1;
5200 case 0x1682: /* secret gate (red) */
5201 element = EL_GATE_1_GRAY;
5204 case 0x1683: /* gate (yellow) */
5205 element = EL_EM_GATE_2;
5208 case 0x1684: /* secret gate (yellow) */
5209 element = EL_GATE_2_GRAY;
5212 case 0x1685: /* gate (blue) */
5213 element = EL_EM_GATE_4;
5216 case 0x1686: /* secret gate (blue) */
5217 element = EL_GATE_4_GRAY;
5220 case 0x1687: /* gate (green) */
5221 element = EL_EM_GATE_3;
5224 case 0x1688: /* secret gate (green) */
5225 element = EL_GATE_3_GRAY;
5228 case 0x1689: /* gate (white) */
5229 element = EL_DC_GATE_WHITE;
5232 case 0x168a: /* secret gate (white) */
5233 element = EL_DC_GATE_WHITE_GRAY;
5236 case 0x168b: /* secret gate (no key) */
5237 element = EL_DC_GATE_FAKE_GRAY;
5241 element = EL_ROBOT_WHEEL;
5245 element = EL_DC_TIMEGATE_SWITCH;
5249 element = EL_ACID_POOL_BOTTOM;
5253 element = EL_ACID_POOL_TOPLEFT;
5257 element = EL_ACID_POOL_TOPRIGHT;
5261 element = EL_ACID_POOL_BOTTOMLEFT;
5265 element = EL_ACID_POOL_BOTTOMRIGHT;
5269 element = EL_STEELWALL;
5273 element = EL_STEELWALL_SLIPPERY;
5276 case 0x1695: /* steel wall (not round) */
5277 element = EL_STEELWALL;
5280 case 0x1696: /* steel wall (left) */
5281 element = EL_DC_STEELWALL_1_LEFT;
5284 case 0x1697: /* steel wall (bottom) */
5285 element = EL_DC_STEELWALL_1_BOTTOM;
5288 case 0x1698: /* steel wall (right) */
5289 element = EL_DC_STEELWALL_1_RIGHT;
5292 case 0x1699: /* steel wall (top) */
5293 element = EL_DC_STEELWALL_1_TOP;
5296 case 0x169a: /* steel wall (left/bottom) */
5297 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5300 case 0x169b: /* steel wall (right/bottom) */
5301 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5304 case 0x169c: /* steel wall (right/top) */
5305 element = EL_DC_STEELWALL_1_TOPRIGHT;
5308 case 0x169d: /* steel wall (left/top) */
5309 element = EL_DC_STEELWALL_1_TOPLEFT;
5312 case 0x169e: /* steel wall (right/bottom small) */
5313 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5316 case 0x169f: /* steel wall (left/bottom small) */
5317 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5320 case 0x16a0: /* steel wall (right/top small) */
5321 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5324 case 0x16a1: /* steel wall (left/top small) */
5325 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5328 case 0x16a2: /* steel wall (left/right) */
5329 element = EL_DC_STEELWALL_1_VERTICAL;
5332 case 0x16a3: /* steel wall (top/bottom) */
5333 element = EL_DC_STEELWALL_1_HORIZONTAL;
5336 case 0x16a4: /* steel wall 2 (left end) */
5337 element = EL_DC_STEELWALL_2_LEFT;
5340 case 0x16a5: /* steel wall 2 (right end) */
5341 element = EL_DC_STEELWALL_2_RIGHT;
5344 case 0x16a6: /* steel wall 2 (top end) */
5345 element = EL_DC_STEELWALL_2_TOP;
5348 case 0x16a7: /* steel wall 2 (bottom end) */
5349 element = EL_DC_STEELWALL_2_BOTTOM;
5352 case 0x16a8: /* steel wall 2 (left/right) */
5353 element = EL_DC_STEELWALL_2_HORIZONTAL;
5356 case 0x16a9: /* steel wall 2 (up/down) */
5357 element = EL_DC_STEELWALL_2_VERTICAL;
5360 case 0x16aa: /* steel wall 2 (mid) */
5361 element = EL_DC_STEELWALL_2_MIDDLE;
5365 element = EL_SIGN_EXCLAMATION;
5369 element = EL_SIGN_RADIOACTIVITY;
5373 element = EL_SIGN_STOP;
5377 element = EL_SIGN_WHEELCHAIR;
5381 element = EL_SIGN_PARKING;
5385 element = EL_SIGN_NO_ENTRY;
5389 element = EL_SIGN_HEART;
5393 element = EL_SIGN_GIVE_WAY;
5397 element = EL_SIGN_ENTRY_FORBIDDEN;
5401 element = EL_SIGN_EMERGENCY_EXIT;
5405 element = EL_SIGN_YIN_YANG;
5409 element = EL_WALL_EMERALD;
5413 element = EL_WALL_DIAMOND;
5417 element = EL_WALL_PEARL;
5421 element = EL_WALL_CRYSTAL;
5425 element = EL_INVISIBLE_WALL;
5429 element = EL_INVISIBLE_STEELWALL;
5432 /* 0x16bc - 0x16cb: */
5433 /* EL_INVISIBLE_SAND */
5436 element = EL_LIGHT_SWITCH;
5440 element = EL_ENVELOPE_1;
5444 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5445 element = EL_DIAMOND;
5446 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5447 element = EL_EMERALD;
5448 else if (element >= 0x157c && element <= 0x158b)
5450 else if (element >= 0x1590 && element <= 0x159f)
5451 element = EL_DC_LANDMINE;
5452 else if (element >= 0x16bc && element <= 0x16cb)
5453 element = EL_INVISIBLE_SAND;
5456 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5457 element = EL_UNKNOWN;
5462 return getMappedElement(element);
5465 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5468 byte header[DC_LEVEL_HEADER_SIZE];
5470 int envelope_header_pos = 62;
5471 int envelope_content_pos = 94;
5472 int level_name_pos = 251;
5473 int level_author_pos = 292;
5474 int envelope_header_len;
5475 int envelope_content_len;
5477 int level_author_len;
5479 int num_yamyam_contents;
5482 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5484 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5486 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5488 header[i * 2 + 0] = header_word >> 8;
5489 header[i * 2 + 1] = header_word & 0xff;
5492 /* read some values from level header to check level decoding integrity */
5493 fieldx = header[6] | (header[7] << 8);
5494 fieldy = header[8] | (header[9] << 8);
5495 num_yamyam_contents = header[60] | (header[61] << 8);
5497 /* do some simple sanity checks to ensure that level was correctly decoded */
5498 if (fieldx < 1 || fieldx > 256 ||
5499 fieldy < 1 || fieldy > 256 ||
5500 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5502 level->no_valid_file = TRUE;
5504 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5509 /* maximum envelope header size is 31 bytes */
5510 envelope_header_len = header[envelope_header_pos];
5511 /* maximum envelope content size is 110 (156?) bytes */
5512 envelope_content_len = header[envelope_content_pos];
5514 /* maximum level title size is 40 bytes */
5515 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5516 /* maximum level author size is 30 (51?) bytes */
5517 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5521 for (i = 0; i < envelope_header_len; i++)
5522 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5523 level->envelope[0].text[envelope_size++] =
5524 header[envelope_header_pos + 1 + i];
5526 if (envelope_header_len > 0 && envelope_content_len > 0)
5528 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5529 level->envelope[0].text[envelope_size++] = '\n';
5530 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5531 level->envelope[0].text[envelope_size++] = '\n';
5534 for (i = 0; i < envelope_content_len; i++)
5535 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5536 level->envelope[0].text[envelope_size++] =
5537 header[envelope_content_pos + 1 + i];
5539 level->envelope[0].text[envelope_size] = '\0';
5541 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5542 level->envelope[0].ysize = 10;
5543 level->envelope[0].autowrap = TRUE;
5544 level->envelope[0].centered = TRUE;
5546 for (i = 0; i < level_name_len; i++)
5547 level->name[i] = header[level_name_pos + 1 + i];
5548 level->name[level_name_len] = '\0';
5550 for (i = 0; i < level_author_len; i++)
5551 level->author[i] = header[level_author_pos + 1 + i];
5552 level->author[level_author_len] = '\0';
5554 num_yamyam_contents = header[60] | (header[61] << 8);
5555 level->num_yamyam_contents =
5556 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5558 for (i = 0; i < num_yamyam_contents; i++)
5560 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5562 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5563 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5565 if (i < MAX_ELEMENT_CONTENTS)
5566 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5570 fieldx = header[6] | (header[7] << 8);
5571 fieldy = header[8] | (header[9] << 8);
5572 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5573 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5575 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5577 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5578 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5580 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5581 level->field[x][y] = getMappedElement_DC(element_dc);
5584 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5585 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5586 level->field[x][y] = EL_PLAYER_1;
5588 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5589 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5590 level->field[x][y] = EL_PLAYER_2;
5592 level->gems_needed = header[18] | (header[19] << 8);
5594 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5595 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5596 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5597 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5598 level->score[SC_NUT] = header[28] | (header[29] << 8);
5599 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5600 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5601 level->score[SC_BUG] = header[34] | (header[35] << 8);
5602 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5603 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5604 level->score[SC_KEY] = header[40] | (header[41] << 8);
5605 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5607 level->time = header[44] | (header[45] << 8);
5609 level->amoeba_speed = header[46] | (header[47] << 8);
5610 level->time_light = header[48] | (header[49] << 8);
5611 level->time_timegate = header[50] | (header[51] << 8);
5612 level->time_wheel = header[52] | (header[53] << 8);
5613 level->time_magic_wall = header[54] | (header[55] << 8);
5614 level->extra_time = header[56] | (header[57] << 8);
5615 level->shield_normal_time = header[58] | (header[59] << 8);
5617 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5618 can slip down from flat walls, like normal walls and steel walls */
5619 level->em_slippery_gems = TRUE;
5622 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5623 struct LevelFileInfo *level_file_info,
5624 boolean level_info_only)
5626 char *filename = level_file_info->filename;
5628 int num_magic_bytes = 8;
5629 char magic_bytes[num_magic_bytes + 1];
5630 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5632 if (!(file = openFile(filename, MODE_READ)))
5634 level->no_valid_file = TRUE;
5636 if (!level_info_only)
5637 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5642 // fseek(file, 0x0000, SEEK_SET);
5644 if (level_file_info->packed)
5646 /* read "magic bytes" from start of file */
5647 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5648 magic_bytes[0] = '\0';
5650 /* check "magic bytes" for correct file format */
5651 if (!strPrefix(magic_bytes, "DC2"))
5653 level->no_valid_file = TRUE;
5655 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5661 if (strPrefix(magic_bytes, "DC2Win95") ||
5662 strPrefix(magic_bytes, "DC2Win98"))
5664 int position_first_level = 0x00fa;
5665 int extra_bytes = 4;
5668 /* advance file stream to first level inside the level package */
5669 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5671 /* each block of level data is followed by block of non-level data */
5672 num_levels_to_skip *= 2;
5674 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5675 while (num_levels_to_skip >= 0)
5677 /* advance file stream to next level inside the level package */
5678 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5680 level->no_valid_file = TRUE;
5682 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5688 /* skip apparently unused extra bytes following each level */
5689 ReadUnusedBytesFromFile(file, extra_bytes);
5691 /* read size of next level in level package */
5692 skip_bytes = getFile32BitLE(file);
5694 num_levels_to_skip--;
5699 level->no_valid_file = TRUE;
5701 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5708 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5714 /* ------------------------------------------------------------------------- */
5715 /* functions for loading SB level */
5716 /* ------------------------------------------------------------------------- */
5718 int getMappedElement_SB(int element_ascii, boolean use_ces)
5726 sb_element_mapping[] =
5728 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
5729 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
5730 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
5731 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
5732 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
5733 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
5734 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
5735 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
5742 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5743 if (element_ascii == sb_element_mapping[i].ascii)
5744 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5746 return EL_UNDEFINED;
5749 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5750 struct LevelFileInfo *level_file_info,
5751 boolean level_info_only)
5753 char *filename = level_file_info->filename;
5754 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5755 char last_comment[MAX_LINE_LEN];
5756 char level_name[MAX_LINE_LEN];
5759 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5760 boolean read_continued_line = FALSE;
5761 boolean reading_playfield = FALSE;
5762 boolean got_valid_playfield_line = FALSE;
5763 boolean invalid_playfield_char = FALSE;
5764 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5765 int file_level_nr = 0;
5767 int x = 0, y = 0; /* initialized to make compilers happy */
5769 last_comment[0] = '\0';
5770 level_name[0] = '\0';
5772 if (!(file = openFile(filename, MODE_READ)))
5774 level->no_valid_file = TRUE;
5776 if (!level_info_only)
5777 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5782 while (!checkEndOfFile(file))
5784 /* level successfully read, but next level may follow here */
5785 if (!got_valid_playfield_line && reading_playfield)
5787 /* read playfield from single level file -- skip remaining file */
5788 if (!level_file_info->packed)
5791 if (file_level_nr >= num_levels_to_skip)
5796 last_comment[0] = '\0';
5797 level_name[0] = '\0';
5799 reading_playfield = FALSE;
5802 got_valid_playfield_line = FALSE;
5804 /* read next line of input file */
5805 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5808 /* check if line was completely read and is terminated by line break */
5809 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5812 /* cut trailing line break (this can be newline and/or carriage return) */
5813 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5814 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5817 /* copy raw input line for later use (mainly debugging output) */
5818 strcpy(line_raw, line);
5820 if (read_continued_line)
5822 /* append new line to existing line, if there is enough space */
5823 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5824 strcat(previous_line, line_ptr);
5826 strcpy(line, previous_line); /* copy storage buffer to line */
5828 read_continued_line = FALSE;
5831 /* if the last character is '\', continue at next line */
5832 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5834 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
5835 strcpy(previous_line, line); /* copy line to storage buffer */
5837 read_continued_line = TRUE;
5842 /* skip empty lines */
5843 if (line[0] == '\0')
5846 /* extract comment text from comment line */
5849 for (line_ptr = line; *line_ptr; line_ptr++)
5850 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5853 strcpy(last_comment, line_ptr);
5858 /* extract level title text from line containing level title */
5859 if (line[0] == '\'')
5861 strcpy(level_name, &line[1]);
5863 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5864 level_name[strlen(level_name) - 1] = '\0';
5869 /* skip lines containing only spaces (or empty lines) */
5870 for (line_ptr = line; *line_ptr; line_ptr++)
5871 if (*line_ptr != ' ')
5873 if (*line_ptr == '\0')
5876 /* at this point, we have found a line containing part of a playfield */
5878 got_valid_playfield_line = TRUE;
5880 if (!reading_playfield)
5882 reading_playfield = TRUE;
5883 invalid_playfield_char = FALSE;
5885 for (x = 0; x < MAX_LEV_FIELDX; x++)
5886 for (y = 0; y < MAX_LEV_FIELDY; y++)
5887 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5892 /* start with topmost tile row */
5896 /* skip playfield line if larger row than allowed */
5897 if (y >= MAX_LEV_FIELDY)
5900 /* start with leftmost tile column */
5903 /* read playfield elements from line */
5904 for (line_ptr = line; *line_ptr; line_ptr++)
5906 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
5908 /* stop parsing playfield line if larger column than allowed */
5909 if (x >= MAX_LEV_FIELDX)
5912 if (mapped_sb_element == EL_UNDEFINED)
5914 invalid_playfield_char = TRUE;
5919 level->field[x][y] = mapped_sb_element;
5921 /* continue with next tile column */
5924 level->fieldx = MAX(x, level->fieldx);
5927 if (invalid_playfield_char)
5929 /* if first playfield line, treat invalid lines as comment lines */
5931 reading_playfield = FALSE;
5936 /* continue with next tile row */
5944 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
5945 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
5947 if (!reading_playfield)
5949 level->no_valid_file = TRUE;
5951 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5956 if (*level_name != '\0')
5958 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
5959 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5961 else if (*last_comment != '\0')
5963 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
5964 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5968 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
5971 /* set all empty fields beyond the border walls to invisible steel wall */
5972 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5974 if ((x == 0 || x == level->fieldx - 1 ||
5975 y == 0 || y == level->fieldy - 1) &&
5976 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
5977 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
5978 level->field, level->fieldx, level->fieldy);
5981 /* set special level settings for Sokoban levels */
5984 level->use_step_counter = TRUE;
5986 if (load_xsb_to_ces)
5988 /* special global settings can now be set in level template */
5990 level->use_custom_template = TRUE;
5995 /* ------------------------------------------------------------------------- */
5996 /* functions for handling native levels */
5997 /* ------------------------------------------------------------------------- */
5999 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
6000 struct LevelFileInfo *level_file_info,
6001 boolean level_info_only)
6003 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6004 level->no_valid_file = TRUE;
6007 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6008 struct LevelFileInfo *level_file_info,
6009 boolean level_info_only)
6013 /* determine position of requested level inside level package */
6014 if (level_file_info->packed)
6015 pos = level_file_info->nr - leveldir_current->first_level;
6017 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6018 level->no_valid_file = TRUE;
6021 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6022 struct LevelFileInfo *level_file_info,
6023 boolean level_info_only)
6025 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6026 level->no_valid_file = TRUE;
6029 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6031 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6032 CopyNativeLevel_RND_to_EM(level);
6033 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6034 CopyNativeLevel_RND_to_SP(level);
6035 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6036 CopyNativeLevel_RND_to_MM(level);
6039 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6041 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6042 CopyNativeLevel_EM_to_RND(level);
6043 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6044 CopyNativeLevel_SP_to_RND(level);
6045 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6046 CopyNativeLevel_MM_to_RND(level);
6049 void SaveNativeLevel(struct LevelInfo *level)
6051 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6053 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6054 char *filename = getLevelFilenameFromBasename(basename);
6056 CopyNativeLevel_RND_to_SP(level);
6057 CopyNativeTape_RND_to_SP(level);
6059 SaveNativeLevel_SP(filename);
6064 /* ------------------------------------------------------------------------- */
6065 /* functions for loading generic level */
6066 /* ------------------------------------------------------------------------- */
6068 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6069 struct LevelFileInfo *level_file_info,
6070 boolean level_info_only)
6072 /* always start with reliable default values */
6073 setLevelInfoToDefaults(level, level_info_only, TRUE);
6075 switch (level_file_info->type)
6077 case LEVEL_FILE_TYPE_RND:
6078 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6081 case LEVEL_FILE_TYPE_EM:
6082 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6083 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6086 case LEVEL_FILE_TYPE_SP:
6087 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6088 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6091 case LEVEL_FILE_TYPE_MM:
6092 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6093 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6096 case LEVEL_FILE_TYPE_DC:
6097 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6100 case LEVEL_FILE_TYPE_SB:
6101 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6105 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6109 /* if level file is invalid, restore level structure to default values */
6110 if (level->no_valid_file)
6111 setLevelInfoToDefaults(level, level_info_only, FALSE);
6113 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6114 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6116 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6117 CopyNativeLevel_Native_to_RND(level);
6120 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6122 static struct LevelFileInfo level_file_info;
6124 /* always start with reliable default values */
6125 setFileInfoToDefaults(&level_file_info);
6127 level_file_info.nr = 0; /* unknown level number */
6128 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6129 level_file_info.filename = filename;
6131 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6134 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6138 if (leveldir_current == NULL) /* only when dumping level */
6141 /* all engine modifications also valid for levels which use latest engine */
6142 if (level->game_version < VERSION_IDENT(3,2,0,5))
6144 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6145 level->score[SC_TIME_BONUS] /= 10;
6148 if (leveldir_current->latest_engine)
6150 /* ---------- use latest game engine ----------------------------------- */
6152 /* For all levels which are forced to use the latest game engine version
6153 (normally all but user contributed, private and undefined levels), set
6154 the game engine version to the actual version; this allows for actual
6155 corrections in the game engine to take effect for existing, converted
6156 levels (from "classic" or other existing games) to make the emulation
6157 of the corresponding game more accurate, while (hopefully) not breaking
6158 existing levels created from other players. */
6160 level->game_version = GAME_VERSION_ACTUAL;
6162 /* Set special EM style gems behaviour: EM style gems slip down from
6163 normal, steel and growing wall. As this is a more fundamental change,
6164 it seems better to set the default behaviour to "off" (as it is more
6165 natural) and make it configurable in the level editor (as a property
6166 of gem style elements). Already existing converted levels (neither
6167 private nor contributed levels) are changed to the new behaviour. */
6169 if (level->file_version < FILE_VERSION_2_0)
6170 level->em_slippery_gems = TRUE;
6175 /* ---------- use game engine the level was created with ----------------- */
6177 /* For all levels which are not forced to use the latest game engine
6178 version (normally user contributed, private and undefined levels),
6179 use the version of the game engine the levels were created for.
6181 Since 2.0.1, the game engine version is now directly stored
6182 in the level file (chunk "VERS"), so there is no need anymore
6183 to set the game version from the file version (except for old,
6184 pre-2.0 levels, where the game version is still taken from the
6185 file format version used to store the level -- see above). */
6187 /* player was faster than enemies in 1.0.0 and before */
6188 if (level->file_version == FILE_VERSION_1_0)
6189 for (i = 0; i < MAX_PLAYERS; i++)
6190 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6192 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6193 if (level->game_version == VERSION_IDENT(2,0,1,0))
6194 level->em_slippery_gems = TRUE;
6196 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6197 if (level->game_version < VERSION_IDENT(2,2,0,0))
6198 level->use_spring_bug = TRUE;
6200 if (level->game_version < VERSION_IDENT(3,2,0,5))
6202 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6203 level->use_time_orb_bug = TRUE;
6205 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6206 level->block_snap_field = FALSE;
6208 /* extra time score was same value as time left score before 3.2.0-5 */
6209 level->extra_time_score = level->score[SC_TIME_BONUS];
6212 if (level->game_version < VERSION_IDENT(3,2,0,7))
6214 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6215 level->continuous_snapping = FALSE;
6218 /* only few elements were able to actively move into acid before 3.1.0 */
6219 /* trigger settings did not exist before 3.1.0; set to default "any" */
6220 if (level->game_version < VERSION_IDENT(3,1,0,0))
6222 /* correct "can move into acid" settings (all zero in old levels) */
6224 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6225 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6227 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6228 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6229 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6230 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6232 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6233 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6235 /* correct trigger settings (stored as zero == "none" in old levels) */
6237 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6239 int element = EL_CUSTOM_START + i;
6240 struct ElementInfo *ei = &element_info[element];
6242 for (j = 0; j < ei->num_change_pages; j++)
6244 struct ElementChangeInfo *change = &ei->change_page[j];
6246 change->trigger_player = CH_PLAYER_ANY;
6247 change->trigger_page = CH_PAGE_ANY;
6252 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6254 int element = EL_CUSTOM_256;
6255 struct ElementInfo *ei = &element_info[element];
6256 struct ElementChangeInfo *change = &ei->change_page[0];
6258 /* This is needed to fix a problem that was caused by a bugfix in function
6259 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6260 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6261 not replace walkable elements, but instead just placed the player on it,
6262 without placing the Sokoban field under the player). Unfortunately, this
6263 breaks "Snake Bite" style levels when the snake is halfway through a door
6264 that just closes (the snake head is still alive and can be moved in this
6265 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6266 player (without Sokoban element) which then gets killed as designed). */
6268 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6269 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6270 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6271 change->target_element = EL_PLAYER_1;
6274 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6275 if (level->game_version < VERSION_IDENT(3,2,5,0))
6277 /* This is needed to fix a problem that was caused by a bugfix in function
6278 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6279 corrects the behaviour when a custom element changes to another custom
6280 element with a higher element number that has change actions defined.
6281 Normally, only one change per frame is allowed for custom elements.
6282 Therefore, it is checked if a custom element already changed in the
6283 current frame; if it did, subsequent changes are suppressed.
6284 Unfortunately, this is only checked for element changes, but not for
6285 change actions, which are still executed. As the function above loops
6286 through all custom elements from lower to higher, an element change
6287 resulting in a lower CE number won't be checked again, while a target
6288 element with a higher number will also be checked, and potential change
6289 actions will get executed for this CE, too (which is wrong), while
6290 further changes are ignored (which is correct). As this bugfix breaks
6291 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6292 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6293 behaviour for existing levels and tapes that make use of this bug */
6295 level->use_action_after_change_bug = TRUE;
6298 /* not centering level after relocating player was default only in 3.2.3 */
6299 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6300 level->shifted_relocation = TRUE;
6302 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6303 if (level->game_version < VERSION_IDENT(3,2,6,0))
6304 level->em_explodes_by_fire = TRUE;
6307 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6311 /* map custom element change events that have changed in newer versions
6312 (these following values were accidentally changed in version 3.0.1)
6313 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6314 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6316 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6318 int element = EL_CUSTOM_START + i;
6320 /* order of checking and copying events to be mapped is important */
6321 /* (do not change the start and end value -- they are constant) */
6322 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6324 if (HAS_CHANGE_EVENT(element, j - 2))
6326 SET_CHANGE_EVENT(element, j - 2, FALSE);
6327 SET_CHANGE_EVENT(element, j, TRUE);
6331 /* order of checking and copying events to be mapped is important */
6332 /* (do not change the start and end value -- they are constant) */
6333 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6335 if (HAS_CHANGE_EVENT(element, j - 1))
6337 SET_CHANGE_EVENT(element, j - 1, FALSE);
6338 SET_CHANGE_EVENT(element, j, TRUE);
6344 /* initialize "can_change" field for old levels with only one change page */
6345 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6347 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6349 int element = EL_CUSTOM_START + i;
6351 if (CAN_CHANGE(element))
6352 element_info[element].change->can_change = TRUE;
6356 /* correct custom element values (for old levels without these options) */
6357 if (level->game_version < VERSION_IDENT(3,1,1,0))
6359 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6361 int element = EL_CUSTOM_START + i;
6362 struct ElementInfo *ei = &element_info[element];
6364 if (ei->access_direction == MV_NO_DIRECTION)
6365 ei->access_direction = MV_ALL_DIRECTIONS;
6369 /* correct custom element values (fix invalid values for all versions) */
6372 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6374 int element = EL_CUSTOM_START + i;
6375 struct ElementInfo *ei = &element_info[element];
6377 for (j = 0; j < ei->num_change_pages; j++)
6379 struct ElementChangeInfo *change = &ei->change_page[j];
6381 if (change->trigger_player == CH_PLAYER_NONE)
6382 change->trigger_player = CH_PLAYER_ANY;
6384 if (change->trigger_side == CH_SIDE_NONE)
6385 change->trigger_side = CH_SIDE_ANY;
6390 /* initialize "can_explode" field for old levels which did not store this */
6391 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6392 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6394 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6396 int element = EL_CUSTOM_START + i;
6398 if (EXPLODES_1X1_OLD(element))
6399 element_info[element].explosion_type = EXPLODES_1X1;
6401 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6402 EXPLODES_SMASHED(element) ||
6403 EXPLODES_IMPACT(element)));
6407 /* correct previously hard-coded move delay values for maze runner style */
6408 if (level->game_version < VERSION_IDENT(3,1,1,0))
6410 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6412 int element = EL_CUSTOM_START + i;
6414 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6416 /* previously hard-coded and therefore ignored */
6417 element_info[element].move_delay_fixed = 9;
6418 element_info[element].move_delay_random = 0;
6423 /* map elements that have changed in newer versions */
6424 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6425 level->game_version);
6426 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6427 for (x = 0; x < 3; x++)
6428 for (y = 0; y < 3; y++)
6429 level->yamyam_content[i].e[x][y] =
6430 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6431 level->game_version);
6433 /* initialize element properties for level editor etc. */
6434 InitElementPropertiesEngine(level->game_version);
6435 InitElementPropertiesAfterLoading(level->game_version);
6436 InitElementPropertiesGfxElement();
6439 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6443 /* map elements that have changed in newer versions */
6444 for (y = 0; y < level->fieldy; y++)
6445 for (x = 0; x < level->fieldx; x++)
6446 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6447 level->game_version);
6449 /* clear unused playfield data (nicer if level gets resized in editor) */
6450 for (x = 0; x < MAX_LEV_FIELDX; x++)
6451 for (y = 0; y < MAX_LEV_FIELDY; y++)
6452 if (x >= level->fieldx || y >= level->fieldy)
6453 level->field[x][y] = EL_EMPTY;
6455 /* copy elements to runtime playfield array */
6456 for (x = 0; x < MAX_LEV_FIELDX; x++)
6457 for (y = 0; y < MAX_LEV_FIELDY; y++)
6458 Feld[x][y] = level->field[x][y];
6460 /* initialize level size variables for faster access */
6461 lev_fieldx = level->fieldx;
6462 lev_fieldy = level->fieldy;
6464 /* determine border element for this level */
6465 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6466 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6471 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6473 struct LevelFileInfo *level_file_info = &level->file_info;
6475 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6476 CopyNativeLevel_RND_to_Native(level);
6479 void LoadLevelTemplate(int nr)
6483 setLevelFileInfo(&level_template.file_info, nr);
6484 filename = level_template.file_info.filename;
6486 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6488 LoadLevel_InitVersion(&level_template, filename);
6489 LoadLevel_InitElements(&level_template, filename);
6491 ActivateLevelTemplate();
6494 void LoadLevel(int nr)
6498 setLevelFileInfo(&level.file_info, nr);
6499 filename = level.file_info.filename;
6501 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6503 if (level.use_custom_template)
6504 LoadLevelTemplate(-1);
6506 LoadLevel_InitVersion(&level, filename);
6507 LoadLevel_InitElements(&level, filename);
6508 LoadLevel_InitPlayfield(&level, filename);
6510 LoadLevel_InitNativeEngines(&level, filename);
6513 void LoadLevelInfoOnly(int nr)
6515 setLevelFileInfo(&level.file_info, nr);
6517 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6520 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6524 chunk_size += putFileVersion(file, level->file_version);
6525 chunk_size += putFileVersion(file, level->game_version);
6530 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6534 chunk_size += putFile16BitBE(file, level->creation_date.year);
6535 chunk_size += putFile8Bit(file, level->creation_date.month);
6536 chunk_size += putFile8Bit(file, level->creation_date.day);
6541 #if ENABLE_HISTORIC_CHUNKS
6542 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6546 putFile8Bit(file, level->fieldx);
6547 putFile8Bit(file, level->fieldy);
6549 putFile16BitBE(file, level->time);
6550 putFile16BitBE(file, level->gems_needed);
6552 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6553 putFile8Bit(file, level->name[i]);
6555 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6556 putFile8Bit(file, level->score[i]);
6558 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6559 for (y = 0; y < 3; y++)
6560 for (x = 0; x < 3; x++)
6561 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6562 level->yamyam_content[i].e[x][y]));
6563 putFile8Bit(file, level->amoeba_speed);
6564 putFile8Bit(file, level->time_magic_wall);
6565 putFile8Bit(file, level->time_wheel);
6566 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6567 level->amoeba_content));
6568 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6569 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6570 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6571 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6573 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6575 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6576 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6577 putFile32BitBE(file, level->can_move_into_acid_bits);
6578 putFile8Bit(file, level->dont_collide_with_bits);
6580 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6581 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6583 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6584 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6585 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6587 putFile8Bit(file, level->game_engine_type);
6589 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6593 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6598 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6599 chunk_size += putFile8Bit(file, level->name[i]);
6604 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6609 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6610 chunk_size += putFile8Bit(file, level->author[i]);
6615 #if ENABLE_HISTORIC_CHUNKS
6616 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6621 for (y = 0; y < level->fieldy; y++)
6622 for (x = 0; x < level->fieldx; x++)
6623 if (level->encoding_16bit_field)
6624 chunk_size += putFile16BitBE(file, level->field[x][y]);
6626 chunk_size += putFile8Bit(file, level->field[x][y]);
6632 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6637 for (y = 0; y < level->fieldy; y++)
6638 for (x = 0; x < level->fieldx; x++)
6639 chunk_size += putFile16BitBE(file, level->field[x][y]);
6644 #if ENABLE_HISTORIC_CHUNKS
6645 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6649 putFile8Bit(file, EL_YAMYAM);
6650 putFile8Bit(file, level->num_yamyam_contents);
6651 putFile8Bit(file, 0);
6652 putFile8Bit(file, 0);
6654 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6655 for (y = 0; y < 3; y++)
6656 for (x = 0; x < 3; x++)
6657 if (level->encoding_16bit_field)
6658 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6660 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6664 #if ENABLE_HISTORIC_CHUNKS
6665 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6668 int num_contents, content_xsize, content_ysize;
6669 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6671 if (element == EL_YAMYAM)
6673 num_contents = level->num_yamyam_contents;
6677 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6678 for (y = 0; y < 3; y++)
6679 for (x = 0; x < 3; x++)
6680 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6682 else if (element == EL_BD_AMOEBA)
6688 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6689 for (y = 0; y < 3; y++)
6690 for (x = 0; x < 3; x++)
6691 content_array[i][x][y] = EL_EMPTY;
6692 content_array[0][0][0] = level->amoeba_content;
6696 /* chunk header already written -- write empty chunk data */
6697 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6699 Error(ERR_WARN, "cannot save content for element '%d'", element);
6703 putFile16BitBE(file, element);
6704 putFile8Bit(file, num_contents);
6705 putFile8Bit(file, content_xsize);
6706 putFile8Bit(file, content_ysize);
6708 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6710 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6711 for (y = 0; y < 3; y++)
6712 for (x = 0; x < 3; x++)
6713 putFile16BitBE(file, content_array[i][x][y]);
6717 #if ENABLE_HISTORIC_CHUNKS
6718 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6720 int envelope_nr = element - EL_ENVELOPE_1;
6721 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6725 chunk_size += putFile16BitBE(file, element);
6726 chunk_size += putFile16BitBE(file, envelope_len);
6727 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6728 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6730 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6731 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6733 for (i = 0; i < envelope_len; i++)
6734 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6740 #if ENABLE_HISTORIC_CHUNKS
6741 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6742 int num_changed_custom_elements)
6746 putFile16BitBE(file, num_changed_custom_elements);
6748 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6750 int element = EL_CUSTOM_START + i;
6752 struct ElementInfo *ei = &element_info[element];
6754 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6756 if (check < num_changed_custom_elements)
6758 putFile16BitBE(file, element);
6759 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6766 if (check != num_changed_custom_elements) /* should not happen */
6767 Error(ERR_WARN, "inconsistent number of custom element properties");
6771 #if ENABLE_HISTORIC_CHUNKS
6772 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6773 int num_changed_custom_elements)
6777 putFile16BitBE(file, num_changed_custom_elements);
6779 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6781 int element = EL_CUSTOM_START + i;
6783 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6785 if (check < num_changed_custom_elements)
6787 putFile16BitBE(file, element);
6788 putFile16BitBE(file, element_info[element].change->target_element);
6795 if (check != num_changed_custom_elements) /* should not happen */
6796 Error(ERR_WARN, "inconsistent number of custom target elements");
6800 #if ENABLE_HISTORIC_CHUNKS
6801 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6802 int num_changed_custom_elements)
6804 int i, j, x, y, check = 0;
6806 putFile16BitBE(file, num_changed_custom_elements);
6808 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6810 int element = EL_CUSTOM_START + i;
6811 struct ElementInfo *ei = &element_info[element];
6813 if (ei->modified_settings)
6815 if (check < num_changed_custom_elements)
6817 putFile16BitBE(file, element);
6819 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6820 putFile8Bit(file, ei->description[j]);
6822 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6824 /* some free bytes for future properties and padding */
6825 WriteUnusedBytesToFile(file, 7);
6827 putFile8Bit(file, ei->use_gfx_element);
6828 putFile16BitBE(file, ei->gfx_element_initial);
6830 putFile8Bit(file, ei->collect_score_initial);
6831 putFile8Bit(file, ei->collect_count_initial);
6833 putFile16BitBE(file, ei->push_delay_fixed);
6834 putFile16BitBE(file, ei->push_delay_random);
6835 putFile16BitBE(file, ei->move_delay_fixed);
6836 putFile16BitBE(file, ei->move_delay_random);
6838 putFile16BitBE(file, ei->move_pattern);
6839 putFile8Bit(file, ei->move_direction_initial);
6840 putFile8Bit(file, ei->move_stepsize);
6842 for (y = 0; y < 3; y++)
6843 for (x = 0; x < 3; x++)
6844 putFile16BitBE(file, ei->content.e[x][y]);
6846 putFile32BitBE(file, ei->change->events);
6848 putFile16BitBE(file, ei->change->target_element);
6850 putFile16BitBE(file, ei->change->delay_fixed);
6851 putFile16BitBE(file, ei->change->delay_random);
6852 putFile16BitBE(file, ei->change->delay_frames);
6854 putFile16BitBE(file, ei->change->initial_trigger_element);
6856 putFile8Bit(file, ei->change->explode);
6857 putFile8Bit(file, ei->change->use_target_content);
6858 putFile8Bit(file, ei->change->only_if_complete);
6859 putFile8Bit(file, ei->change->use_random_replace);
6861 putFile8Bit(file, ei->change->random_percentage);
6862 putFile8Bit(file, ei->change->replace_when);
6864 for (y = 0; y < 3; y++)
6865 for (x = 0; x < 3; x++)
6866 putFile16BitBE(file, ei->change->content.e[x][y]);
6868 putFile8Bit(file, ei->slippery_type);
6870 /* some free bytes for future properties and padding */
6871 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6878 if (check != num_changed_custom_elements) /* should not happen */
6879 Error(ERR_WARN, "inconsistent number of custom element properties");
6883 #if ENABLE_HISTORIC_CHUNKS
6884 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6886 struct ElementInfo *ei = &element_info[element];
6889 /* ---------- custom element base property values (96 bytes) ------------- */
6891 putFile16BitBE(file, element);
6893 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6894 putFile8Bit(file, ei->description[i]);
6896 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6898 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6900 putFile8Bit(file, ei->num_change_pages);
6902 putFile16BitBE(file, ei->ce_value_fixed_initial);
6903 putFile16BitBE(file, ei->ce_value_random_initial);
6904 putFile8Bit(file, ei->use_last_ce_value);
6906 putFile8Bit(file, ei->use_gfx_element);
6907 putFile16BitBE(file, ei->gfx_element_initial);
6909 putFile8Bit(file, ei->collect_score_initial);
6910 putFile8Bit(file, ei->collect_count_initial);
6912 putFile8Bit(file, ei->drop_delay_fixed);
6913 putFile8Bit(file, ei->push_delay_fixed);
6914 putFile8Bit(file, ei->drop_delay_random);
6915 putFile8Bit(file, ei->push_delay_random);
6916 putFile16BitBE(file, ei->move_delay_fixed);
6917 putFile16BitBE(file, ei->move_delay_random);
6919 /* bits 0 - 15 of "move_pattern" ... */
6920 putFile16BitBE(file, ei->move_pattern & 0xffff);
6921 putFile8Bit(file, ei->move_direction_initial);
6922 putFile8Bit(file, ei->move_stepsize);
6924 putFile8Bit(file, ei->slippery_type);
6926 for (y = 0; y < 3; y++)
6927 for (x = 0; x < 3; x++)
6928 putFile16BitBE(file, ei->content.e[x][y]);
6930 putFile16BitBE(file, ei->move_enter_element);
6931 putFile16BitBE(file, ei->move_leave_element);
6932 putFile8Bit(file, ei->move_leave_type);
6934 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6935 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6937 putFile8Bit(file, ei->access_direction);
6939 putFile8Bit(file, ei->explosion_delay);
6940 putFile8Bit(file, ei->ignition_delay);
6941 putFile8Bit(file, ei->explosion_type);
6943 /* some free bytes for future custom property values and padding */
6944 WriteUnusedBytesToFile(file, 1);
6946 /* ---------- change page property values (48 bytes) --------------------- */
6948 for (i = 0; i < ei->num_change_pages; i++)
6950 struct ElementChangeInfo *change = &ei->change_page[i];
6951 unsigned int event_bits;
6953 /* bits 0 - 31 of "has_event[]" ... */
6955 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6956 if (change->has_event[j])
6957 event_bits |= (1 << j);
6958 putFile32BitBE(file, event_bits);
6960 putFile16BitBE(file, change->target_element);
6962 putFile16BitBE(file, change->delay_fixed);
6963 putFile16BitBE(file, change->delay_random);
6964 putFile16BitBE(file, change->delay_frames);
6966 putFile16BitBE(file, change->initial_trigger_element);
6968 putFile8Bit(file, change->explode);
6969 putFile8Bit(file, change->use_target_content);
6970 putFile8Bit(file, change->only_if_complete);
6971 putFile8Bit(file, change->use_random_replace);
6973 putFile8Bit(file, change->random_percentage);
6974 putFile8Bit(file, change->replace_when);
6976 for (y = 0; y < 3; y++)
6977 for (x = 0; x < 3; x++)
6978 putFile16BitBE(file, change->target_content.e[x][y]);
6980 putFile8Bit(file, change->can_change);
6982 putFile8Bit(file, change->trigger_side);
6984 putFile8Bit(file, change->trigger_player);
6985 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6986 log_2(change->trigger_page)));
6988 putFile8Bit(file, change->has_action);
6989 putFile8Bit(file, change->action_type);
6990 putFile8Bit(file, change->action_mode);
6991 putFile16BitBE(file, change->action_arg);
6993 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6995 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6996 if (change->has_event[j])
6997 event_bits |= (1 << (j - 32));
6998 putFile8Bit(file, event_bits);
7003 #if ENABLE_HISTORIC_CHUNKS
7004 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7006 struct ElementInfo *ei = &element_info[element];
7007 struct ElementGroupInfo *group = ei->group;
7010 putFile16BitBE(file, element);
7012 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7013 putFile8Bit(file, ei->description[i]);
7015 putFile8Bit(file, group->num_elements);
7017 putFile8Bit(file, ei->use_gfx_element);
7018 putFile16BitBE(file, ei->gfx_element_initial);
7020 putFile8Bit(file, group->choice_mode);
7022 /* some free bytes for future values and padding */
7023 WriteUnusedBytesToFile(file, 3);
7025 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7026 putFile16BitBE(file, group->element[i]);
7030 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7031 boolean write_element)
7033 int save_type = entry->save_type;
7034 int data_type = entry->data_type;
7035 int conf_type = entry->conf_type;
7036 int byte_mask = conf_type & CONF_MASK_BYTES;
7037 int element = entry->element;
7038 int default_value = entry->default_value;
7040 boolean modified = FALSE;
7042 if (byte_mask != CONF_MASK_MULTI_BYTES)
7044 void *value_ptr = entry->value;
7045 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7048 /* check if any settings have been modified before saving them */
7049 if (value != default_value)
7052 /* do not save if explicitly told or if unmodified default settings */
7053 if ((save_type == SAVE_CONF_NEVER) ||
7054 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7058 num_bytes += putFile16BitBE(file, element);
7060 num_bytes += putFile8Bit(file, conf_type);
7061 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7062 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7063 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7066 else if (data_type == TYPE_STRING)
7068 char *default_string = entry->default_string;
7069 char *string = (char *)(entry->value);
7070 int string_length = strlen(string);
7073 /* check if any settings have been modified before saving them */
7074 if (!strEqual(string, default_string))
7077 /* do not save if explicitly told or if unmodified default settings */
7078 if ((save_type == SAVE_CONF_NEVER) ||
7079 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7083 num_bytes += putFile16BitBE(file, element);
7085 num_bytes += putFile8Bit(file, conf_type);
7086 num_bytes += putFile16BitBE(file, string_length);
7088 for (i = 0; i < string_length; i++)
7089 num_bytes += putFile8Bit(file, string[i]);
7091 else if (data_type == TYPE_ELEMENT_LIST)
7093 int *element_array = (int *)(entry->value);
7094 int num_elements = *(int *)(entry->num_entities);
7097 /* check if any settings have been modified before saving them */
7098 for (i = 0; i < num_elements; i++)
7099 if (element_array[i] != default_value)
7102 /* do not save if explicitly told or if unmodified default settings */
7103 if ((save_type == SAVE_CONF_NEVER) ||
7104 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7108 num_bytes += putFile16BitBE(file, element);
7110 num_bytes += putFile8Bit(file, conf_type);
7111 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7113 for (i = 0; i < num_elements; i++)
7114 num_bytes += putFile16BitBE(file, element_array[i]);
7116 else if (data_type == TYPE_CONTENT_LIST)
7118 struct Content *content = (struct Content *)(entry->value);
7119 int num_contents = *(int *)(entry->num_entities);
7122 /* check if any settings have been modified before saving them */
7123 for (i = 0; i < num_contents; i++)
7124 for (y = 0; y < 3; y++)
7125 for (x = 0; x < 3; x++)
7126 if (content[i].e[x][y] != default_value)
7129 /* do not save if explicitly told or if unmodified default settings */
7130 if ((save_type == SAVE_CONF_NEVER) ||
7131 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7135 num_bytes += putFile16BitBE(file, element);
7137 num_bytes += putFile8Bit(file, conf_type);
7138 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7140 for (i = 0; i < num_contents; i++)
7141 for (y = 0; y < 3; y++)
7142 for (x = 0; x < 3; x++)
7143 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7149 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7154 li = *level; /* copy level data into temporary buffer */
7156 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7157 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7162 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7167 li = *level; /* copy level data into temporary buffer */
7169 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7170 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7175 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7177 int envelope_nr = element - EL_ENVELOPE_1;
7181 chunk_size += putFile16BitBE(file, element);
7183 /* copy envelope data into temporary buffer */
7184 xx_envelope = level->envelope[envelope_nr];
7186 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7187 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7192 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7194 struct ElementInfo *ei = &element_info[element];
7198 chunk_size += putFile16BitBE(file, element);
7200 xx_ei = *ei; /* copy element data into temporary buffer */
7202 /* set default description string for this specific element */
7203 strcpy(xx_default_description, getDefaultElementDescription(ei));
7205 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7206 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7208 for (i = 0; i < ei->num_change_pages; i++)
7210 struct ElementChangeInfo *change = &ei->change_page[i];
7212 xx_current_change_page = i;
7214 xx_change = *change; /* copy change data into temporary buffer */
7217 setEventBitsFromEventFlags(change);
7219 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7220 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7227 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7229 struct ElementInfo *ei = &element_info[element];
7230 struct ElementGroupInfo *group = ei->group;
7234 chunk_size += putFile16BitBE(file, element);
7236 xx_ei = *ei; /* copy element data into temporary buffer */
7237 xx_group = *group; /* copy group data into temporary buffer */
7239 /* set default description string for this specific element */
7240 strcpy(xx_default_description, getDefaultElementDescription(ei));
7242 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7243 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7248 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7249 boolean save_as_template)
7255 if (!(file = fopen(filename, MODE_WRITE)))
7257 Error(ERR_WARN, "cannot save level file '%s'", filename);
7261 level->file_version = FILE_VERSION_ACTUAL;
7262 level->game_version = GAME_VERSION_ACTUAL;
7264 level->creation_date = getCurrentDate();
7266 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7267 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7269 chunk_size = SaveLevel_VERS(NULL, level);
7270 putFileChunkBE(file, "VERS", chunk_size);
7271 SaveLevel_VERS(file, level);
7273 chunk_size = SaveLevel_DATE(NULL, level);
7274 putFileChunkBE(file, "DATE", chunk_size);
7275 SaveLevel_DATE(file, level);
7277 chunk_size = SaveLevel_NAME(NULL, level);
7278 putFileChunkBE(file, "NAME", chunk_size);
7279 SaveLevel_NAME(file, level);
7281 chunk_size = SaveLevel_AUTH(NULL, level);
7282 putFileChunkBE(file, "AUTH", chunk_size);
7283 SaveLevel_AUTH(file, level);
7285 chunk_size = SaveLevel_INFO(NULL, level);
7286 putFileChunkBE(file, "INFO", chunk_size);
7287 SaveLevel_INFO(file, level);
7289 chunk_size = SaveLevel_BODY(NULL, level);
7290 putFileChunkBE(file, "BODY", chunk_size);
7291 SaveLevel_BODY(file, level);
7293 chunk_size = SaveLevel_ELEM(NULL, level);
7294 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7296 putFileChunkBE(file, "ELEM", chunk_size);
7297 SaveLevel_ELEM(file, level);
7300 for (i = 0; i < NUM_ENVELOPES; i++)
7302 int element = EL_ENVELOPE_1 + i;
7304 chunk_size = SaveLevel_NOTE(NULL, level, element);
7305 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7307 putFileChunkBE(file, "NOTE", chunk_size);
7308 SaveLevel_NOTE(file, level, element);
7312 /* if not using template level, check for non-default custom/group elements */
7313 if (!level->use_custom_template || save_as_template)
7315 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7317 int element = EL_CUSTOM_START + i;
7319 chunk_size = SaveLevel_CUSX(NULL, level, element);
7320 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7322 putFileChunkBE(file, "CUSX", chunk_size);
7323 SaveLevel_CUSX(file, level, element);
7327 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7329 int element = EL_GROUP_START + i;
7331 chunk_size = SaveLevel_GRPX(NULL, level, element);
7332 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7334 putFileChunkBE(file, "GRPX", chunk_size);
7335 SaveLevel_GRPX(file, level, element);
7342 SetFilePermissions(filename, PERMS_PRIVATE);
7345 void SaveLevel(int nr)
7347 char *filename = getDefaultLevelFilename(nr);
7349 SaveLevelFromFilename(&level, filename, FALSE);
7352 void SaveLevelTemplate()
7354 char *filename = getLocalLevelTemplateFilename();
7356 SaveLevelFromFilename(&level, filename, TRUE);
7359 boolean SaveLevelChecked(int nr)
7361 char *filename = getDefaultLevelFilename(nr);
7362 boolean new_level = !fileExists(filename);
7363 boolean level_saved = FALSE;
7365 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7370 Request("Level saved!", REQ_CONFIRM);
7378 void DumpLevel(struct LevelInfo *level)
7380 if (level->no_level_file || level->no_valid_file)
7382 Error(ERR_WARN, "cannot dump -- no valid level file found");
7388 Print("Level xxx (file version %08d, game version %08d)\n",
7389 level->file_version, level->game_version);
7392 Print("Level author: '%s'\n", level->author);
7393 Print("Level title: '%s'\n", level->name);
7395 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7397 Print("Level time: %d seconds\n", level->time);
7398 Print("Gems needed: %d\n", level->gems_needed);
7400 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7401 Print("Time for wheel: %d seconds\n", level->time_wheel);
7402 Print("Time for light: %d seconds\n", level->time_light);
7403 Print("Time for timegate: %d seconds\n", level->time_timegate);
7405 Print("Amoeba speed: %d\n", level->amoeba_speed);
7408 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7409 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7410 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7411 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7412 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7418 /* ========================================================================= */
7419 /* tape file functions */
7420 /* ========================================================================= */
7422 static void setTapeInfoToDefaults()
7426 /* always start with reliable default values (empty tape) */
7429 /* default values (also for pre-1.2 tapes) with only the first player */
7430 tape.player_participates[0] = TRUE;
7431 for (i = 1; i < MAX_PLAYERS; i++)
7432 tape.player_participates[i] = FALSE;
7434 /* at least one (default: the first) player participates in every tape */
7435 tape.num_participating_players = 1;
7437 tape.level_nr = level_nr;
7439 tape.changed = FALSE;
7441 tape.recording = FALSE;
7442 tape.playing = FALSE;
7443 tape.pausing = FALSE;
7445 tape.no_valid_file = FALSE;
7448 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7450 tape->file_version = getFileVersion(file);
7451 tape->game_version = getFileVersion(file);
7456 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7460 tape->random_seed = getFile32BitBE(file);
7461 tape->date = getFile32BitBE(file);
7462 tape->length = getFile32BitBE(file);
7464 /* read header fields that are new since version 1.2 */
7465 if (tape->file_version >= FILE_VERSION_1_2)
7467 byte store_participating_players = getFile8Bit(file);
7470 /* since version 1.2, tapes store which players participate in the tape */
7471 tape->num_participating_players = 0;
7472 for (i = 0; i < MAX_PLAYERS; i++)
7474 tape->player_participates[i] = FALSE;
7476 if (store_participating_players & (1 << i))
7478 tape->player_participates[i] = TRUE;
7479 tape->num_participating_players++;
7483 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7485 engine_version = getFileVersion(file);
7486 if (engine_version > 0)
7487 tape->engine_version = engine_version;
7489 tape->engine_version = tape->game_version;
7495 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7497 int level_identifier_size;
7500 level_identifier_size = getFile16BitBE(file);
7502 tape->level_identifier =
7503 checked_realloc(tape->level_identifier, level_identifier_size);
7505 for (i = 0; i < level_identifier_size; i++)
7506 tape->level_identifier[i] = getFile8Bit(file);
7508 tape->level_nr = getFile16BitBE(file);
7510 chunk_size = 2 + level_identifier_size + 2;
7515 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7518 int chunk_size_expected =
7519 (tape->num_participating_players + 1) * tape->length;
7521 if (chunk_size_expected != chunk_size)
7523 ReadUnusedBytesFromFile(file, chunk_size);
7524 return chunk_size_expected;
7527 for (i = 0; i < tape->length; i++)
7529 if (i >= MAX_TAPE_LEN)
7531 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7534 // tape too large; read and ignore remaining tape data from this chunk
7535 for (;i < tape->length; i++)
7536 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7541 for (j = 0; j < MAX_PLAYERS; j++)
7543 tape->pos[i].action[j] = MV_NONE;
7545 if (tape->player_participates[j])
7546 tape->pos[i].action[j] = getFile8Bit(file);
7549 tape->pos[i].delay = getFile8Bit(file);
7551 if (tape->file_version == FILE_VERSION_1_0)
7553 /* eliminate possible diagonal moves in old tapes */
7554 /* this is only for backward compatibility */
7556 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7557 byte action = tape->pos[i].action[0];
7558 int k, num_moves = 0;
7560 for (k = 0; k<4; k++)
7562 if (action & joy_dir[k])
7564 tape->pos[i + num_moves].action[0] = joy_dir[k];
7566 tape->pos[i + num_moves].delay = 0;
7575 tape->length += num_moves;
7578 else if (tape->file_version < FILE_VERSION_2_0)
7580 /* convert pre-2.0 tapes to new tape format */
7582 if (tape->pos[i].delay > 1)
7585 tape->pos[i + 1] = tape->pos[i];
7586 tape->pos[i + 1].delay = 1;
7589 for (j = 0; j < MAX_PLAYERS; j++)
7590 tape->pos[i].action[j] = MV_NONE;
7591 tape->pos[i].delay--;
7598 if (checkEndOfFile(file))
7602 if (i != tape->length)
7603 chunk_size = (tape->num_participating_players + 1) * i;
7608 void LoadTape_SokobanSolution(char *filename)
7611 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7613 if (!(file = openFile(filename, MODE_READ)))
7615 tape.no_valid_file = TRUE;
7620 while (!checkEndOfFile(file))
7622 unsigned char c = getByteFromFile(file);
7624 if (checkEndOfFile(file))
7631 tape.pos[tape.length].action[0] = MV_UP;
7632 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7638 tape.pos[tape.length].action[0] = MV_DOWN;
7639 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7645 tape.pos[tape.length].action[0] = MV_LEFT;
7646 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7652 tape.pos[tape.length].action[0] = MV_RIGHT;
7653 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7661 /* ignore white-space characters */
7665 tape.no_valid_file = TRUE;
7667 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7675 if (tape.no_valid_file)
7678 tape.length_frames = GetTapeLengthFrames();
7679 tape.length_seconds = GetTapeLengthSeconds();
7682 void LoadTapeFromFilename(char *filename)
7684 char cookie[MAX_LINE_LEN];
7685 char chunk_name[CHUNK_ID_LEN + 1];
7689 /* always start with reliable default values */
7690 setTapeInfoToDefaults();
7692 if (strSuffix(filename, ".sln"))
7694 LoadTape_SokobanSolution(filename);
7699 if (!(file = openFile(filename, MODE_READ)))
7701 tape.no_valid_file = TRUE;
7706 getFileChunkBE(file, chunk_name, NULL);
7707 if (strEqual(chunk_name, "RND1"))
7709 getFile32BitBE(file); /* not used */
7711 getFileChunkBE(file, chunk_name, NULL);
7712 if (!strEqual(chunk_name, "TAPE"))
7714 tape.no_valid_file = TRUE;
7716 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7723 else /* check for pre-2.0 file format with cookie string */
7725 strcpy(cookie, chunk_name);
7726 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7728 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7729 cookie[strlen(cookie) - 1] = '\0';
7731 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7733 tape.no_valid_file = TRUE;
7735 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7742 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7744 tape.no_valid_file = TRUE;
7746 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7753 /* pre-2.0 tape files have no game version, so use file version here */
7754 tape.game_version = tape.file_version;
7757 if (tape.file_version < FILE_VERSION_1_2)
7759 /* tape files from versions before 1.2.0 without chunk structure */
7760 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7761 LoadTape_BODY(file, 2 * tape.length, &tape);
7769 int (*loader)(File *, int, struct TapeInfo *);
7773 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7774 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7775 { "INFO", -1, LoadTape_INFO },
7776 { "BODY", -1, LoadTape_BODY },
7780 while (getFileChunkBE(file, chunk_name, &chunk_size))
7784 while (chunk_info[i].name != NULL &&
7785 !strEqual(chunk_name, chunk_info[i].name))
7788 if (chunk_info[i].name == NULL)
7790 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7791 chunk_name, filename);
7792 ReadUnusedBytesFromFile(file, chunk_size);
7794 else if (chunk_info[i].size != -1 &&
7795 chunk_info[i].size != chunk_size)
7797 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7798 chunk_size, chunk_name, filename);
7799 ReadUnusedBytesFromFile(file, chunk_size);
7803 /* call function to load this tape chunk */
7804 int chunk_size_expected =
7805 (chunk_info[i].loader)(file, chunk_size, &tape);
7807 /* the size of some chunks cannot be checked before reading other
7808 chunks first (like "HEAD" and "BODY") that contain some header
7809 information, so check them here */
7810 if (chunk_size_expected != chunk_size)
7812 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7813 chunk_size, chunk_name, filename);
7821 tape.length_frames = GetTapeLengthFrames();
7822 tape.length_seconds = GetTapeLengthSeconds();
7825 printf("::: tape file version: %d\n", tape.file_version);
7826 printf("::: tape game version: %d\n", tape.game_version);
7827 printf("::: tape engine version: %d\n", tape.engine_version);
7831 void LoadTape(int nr)
7833 char *filename = getTapeFilename(nr);
7835 LoadTapeFromFilename(filename);
7838 void LoadSolutionTape(int nr)
7840 char *filename = getSolutionTapeFilename(nr);
7842 LoadTapeFromFilename(filename);
7844 if (TAPE_IS_EMPTY(tape) &&
7845 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
7846 level.native_sp_level->demo.is_available)
7847 CopyNativeTape_SP_to_RND(&level);
7850 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7852 putFileVersion(file, tape->file_version);
7853 putFileVersion(file, tape->game_version);
7856 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7859 byte store_participating_players = 0;
7861 /* set bits for participating players for compact storage */
7862 for (i = 0; i < MAX_PLAYERS; i++)
7863 if (tape->player_participates[i])
7864 store_participating_players |= (1 << i);
7866 putFile32BitBE(file, tape->random_seed);
7867 putFile32BitBE(file, tape->date);
7868 putFile32BitBE(file, tape->length);
7870 putFile8Bit(file, store_participating_players);
7872 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7873 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7875 putFileVersion(file, tape->engine_version);
7878 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7880 int level_identifier_size = strlen(tape->level_identifier) + 1;
7883 putFile16BitBE(file, level_identifier_size);
7885 for (i = 0; i < level_identifier_size; i++)
7886 putFile8Bit(file, tape->level_identifier[i]);
7888 putFile16BitBE(file, tape->level_nr);
7891 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7895 for (i = 0; i < tape->length; i++)
7897 for (j = 0; j < MAX_PLAYERS; j++)
7898 if (tape->player_participates[j])
7899 putFile8Bit(file, tape->pos[i].action[j]);
7901 putFile8Bit(file, tape->pos[i].delay);
7905 void SaveTape(int nr)
7907 char *filename = getTapeFilename(nr);
7909 int num_participating_players = 0;
7910 int info_chunk_size;
7911 int body_chunk_size;
7914 InitTapeDirectory(leveldir_current->subdir);
7916 if (!(file = fopen(filename, MODE_WRITE)))
7918 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7922 tape.file_version = FILE_VERSION_ACTUAL;
7923 tape.game_version = GAME_VERSION_ACTUAL;
7925 /* count number of participating players */
7926 for (i = 0; i < MAX_PLAYERS; i++)
7927 if (tape.player_participates[i])
7928 num_participating_players++;
7930 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7931 body_chunk_size = (num_participating_players + 1) * tape.length;
7933 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7934 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7936 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7937 SaveTape_VERS(file, &tape);
7939 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7940 SaveTape_HEAD(file, &tape);
7942 putFileChunkBE(file, "INFO", info_chunk_size);
7943 SaveTape_INFO(file, &tape);
7945 putFileChunkBE(file, "BODY", body_chunk_size);
7946 SaveTape_BODY(file, &tape);
7950 SetFilePermissions(filename, PERMS_PRIVATE);
7952 tape.changed = FALSE;
7955 boolean SaveTapeChecked(int nr)
7957 char *filename = getTapeFilename(nr);
7958 boolean new_tape = !fileExists(filename);
7959 boolean tape_saved = FALSE;
7961 if (new_tape || Request("Replace old tape?", REQ_ASK))
7966 Request("Tape saved!", REQ_CONFIRM);
7974 void DumpTape(struct TapeInfo *tape)
7976 int tape_frame_counter;
7979 if (tape->no_valid_file)
7981 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7987 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
7988 tape->level_nr, tape->file_version, tape->game_version);
7989 Print(" (effective engine version %08d)\n",
7990 tape->engine_version);
7991 Print("Level series identifier: '%s'\n", tape->level_identifier);
7994 tape_frame_counter = 0;
7996 for (i = 0; i < tape->length; i++)
7998 if (i >= MAX_TAPE_LEN)
8003 for (j = 0; j < MAX_PLAYERS; j++)
8005 if (tape->player_participates[j])
8007 int action = tape->pos[i].action[j];
8009 Print("%d:%02x ", j, action);
8010 Print("[%c%c%c%c|%c%c] - ",
8011 (action & JOY_LEFT ? '<' : ' '),
8012 (action & JOY_RIGHT ? '>' : ' '),
8013 (action & JOY_UP ? '^' : ' '),
8014 (action & JOY_DOWN ? 'v' : ' '),
8015 (action & JOY_BUTTON_1 ? '1' : ' '),
8016 (action & JOY_BUTTON_2 ? '2' : ' '));
8020 Print("(%03d) ", tape->pos[i].delay);
8021 Print("[%05d]\n", tape_frame_counter);
8023 tape_frame_counter += tape->pos[i].delay;
8030 /* ========================================================================= */
8031 /* score file functions */
8032 /* ========================================================================= */
8034 void LoadScore(int nr)
8037 char *filename = getScoreFilename(nr);
8038 char cookie[MAX_LINE_LEN];
8039 char line[MAX_LINE_LEN];
8043 /* always start with reliable default values */
8044 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8046 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8047 highscore[i].Score = 0;
8050 if (!(file = fopen(filename, MODE_READ)))
8053 /* check file identifier */
8054 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8056 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8057 cookie[strlen(cookie) - 1] = '\0';
8059 if (!checkCookieString(cookie, SCORE_COOKIE))
8061 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8066 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8068 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8069 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
8070 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8073 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8074 line[strlen(line) - 1] = '\0';
8076 for (line_ptr = line; *line_ptr; line_ptr++)
8078 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8080 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8081 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8090 void SaveScore(int nr)
8093 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8094 char *filename = getScoreFilename(nr);
8097 InitScoreDirectory(leveldir_current->subdir);
8099 if (!(file = fopen(filename, MODE_WRITE)))
8101 Error(ERR_WARN, "cannot save score for level %d", nr);
8105 fprintf(file, "%s\n\n", SCORE_COOKIE);
8107 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8108 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8112 SetFilePermissions(filename, permissions);
8116 /* ========================================================================= */
8117 /* setup file functions */
8118 /* ========================================================================= */
8120 #define TOKEN_STR_PLAYER_PREFIX "player_"
8123 #define SETUP_TOKEN_PLAYER_NAME 0
8124 #define SETUP_TOKEN_SOUND 1
8125 #define SETUP_TOKEN_SOUND_LOOPS 2
8126 #define SETUP_TOKEN_SOUND_MUSIC 3
8127 #define SETUP_TOKEN_SOUND_SIMPLE 4
8128 #define SETUP_TOKEN_TOONS 5
8129 #define SETUP_TOKEN_SCROLL_DELAY 6
8130 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8131 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
8132 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
8133 #define SETUP_TOKEN_FADE_SCREENS 10
8134 #define SETUP_TOKEN_AUTORECORD 11
8135 #define SETUP_TOKEN_SHOW_TITLESCREEN 12
8136 #define SETUP_TOKEN_QUICK_DOORS 13
8137 #define SETUP_TOKEN_TEAM_MODE 14
8138 #define SETUP_TOKEN_HANDICAP 15
8139 #define SETUP_TOKEN_SKIP_LEVELS 16
8140 #define SETUP_TOKEN_INCREMENT_LEVELS 17
8141 #define SETUP_TOKEN_TIME_LIMIT 18
8142 #define SETUP_TOKEN_FULLSCREEN 19
8143 #define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
8144 #define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
8145 #define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
8146 #define SETUP_TOKEN_ASK_ON_ESCAPE 23
8147 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
8148 #define SETUP_TOKEN_QUICK_SWITCH 25
8149 #define SETUP_TOKEN_INPUT_ON_FOCUS 26
8150 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
8151 #define SETUP_TOKEN_GAME_FRAME_DELAY 28
8152 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
8153 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
8154 #define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
8155 #define SETUP_TOKEN_GRAPHICS_SET 32
8156 #define SETUP_TOKEN_SOUNDS_SET 33
8157 #define SETUP_TOKEN_MUSIC_SET 34
8158 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
8159 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
8160 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
8161 #define SETUP_TOKEN_VOLUME_SIMPLE 38
8162 #define SETUP_TOKEN_VOLUME_LOOPS 39
8163 #define SETUP_TOKEN_VOLUME_MUSIC 40
8164 #define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
8165 #define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
8166 #define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
8168 #define NUM_GLOBAL_SETUP_TOKENS 44
8171 #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
8172 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
8173 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
8174 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
8175 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
8176 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
8178 #define NUM_EDITOR_SETUP_TOKENS 6
8180 /* editor cascade setup */
8181 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8182 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8183 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8184 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8185 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8186 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8187 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8188 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8189 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8190 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8191 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8192 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8193 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8194 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8195 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8197 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8199 /* shortcut setup */
8200 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8201 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8202 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8203 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8204 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8205 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8206 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8207 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8208 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
8209 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
8210 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
8211 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
8212 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
8213 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
8214 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
8215 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
8216 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
8217 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
8218 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
8219 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
8220 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
8222 #define NUM_SHORTCUT_SETUP_TOKENS 21
8225 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8226 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8227 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8228 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8229 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8230 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8231 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8232 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8233 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8234 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8235 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8236 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8237 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8238 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8239 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8240 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8242 #define NUM_PLAYER_SETUP_TOKENS 16
8245 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8246 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8247 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8249 #define NUM_SYSTEM_SETUP_TOKENS 3
8251 /* internal setup */
8252 #define SETUP_TOKEN_INT_PROGRAM_TITLE 0
8253 #define SETUP_TOKEN_INT_PROGRAM_VERSION 1
8254 #define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
8255 #define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
8256 #define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
8257 #define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
8258 #define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
8259 #define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
8260 #define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
8261 #define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
8262 #define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
8263 #define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
8264 #define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
8265 #define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
8266 #define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
8267 #define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
8268 #define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
8269 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
8270 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
8272 #define NUM_INTERNAL_SETUP_TOKENS 19
8275 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
8276 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
8277 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
8278 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
8279 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
8280 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
8281 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
8282 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
8283 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
8284 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
8285 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
8286 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
8287 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
8288 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
8289 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
8290 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
8291 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
8292 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
8293 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
8294 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
8295 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
8296 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
8297 #define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
8299 #define NUM_DEBUG_SETUP_TOKENS 23
8302 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8304 #define NUM_OPTIONS_SETUP_TOKENS 1
8307 static struct SetupInfo si;
8308 static struct SetupEditorInfo sei;
8309 static struct SetupEditorCascadeInfo seci;
8310 static struct SetupShortcutInfo ssi;
8311 static struct SetupInputInfo sii;
8312 static struct SetupSystemInfo syi;
8313 static struct SetupInternalInfo sxi;
8314 static struct SetupDebugInfo sdi;
8315 static struct OptionInfo soi;
8317 static struct TokenInfo global_setup_tokens[] =
8319 { TYPE_STRING, &si.player_name, "player_name" },
8320 { TYPE_SWITCH, &si.sound, "sound" },
8321 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8322 { TYPE_SWITCH, &si.sound_music, "background_music" },
8323 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8324 { TYPE_SWITCH, &si.toons, "toons" },
8325 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8326 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8327 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8328 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8329 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8330 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8331 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8332 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8333 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8334 { TYPE_SWITCH, &si.handicap, "handicap" },
8335 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8336 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8337 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8338 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8339 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8340 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8341 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8342 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8343 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8344 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8345 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8346 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8347 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8348 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8349 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8350 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8351 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8352 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8353 { TYPE_STRING, &si.music_set, "music_set" },
8354 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8355 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8356 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8357 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8358 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8359 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8360 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8361 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8362 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8365 static struct TokenInfo editor_setup_tokens[] =
8367 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8368 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8369 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8370 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8371 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8372 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8375 static struct TokenInfo editor_cascade_setup_tokens[] =
8377 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8378 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8379 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8380 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8381 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8382 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8383 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8384 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8385 { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
8386 { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
8387 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8388 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8389 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8390 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8391 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8392 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8393 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8396 static struct TokenInfo shortcut_setup_tokens[] =
8398 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8399 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8400 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8401 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8402 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8403 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8404 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8405 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8406 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8407 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8408 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8409 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8410 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8411 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8412 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8413 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8414 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8415 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8416 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8417 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8418 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8421 static struct TokenInfo player_setup_tokens[] =
8423 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8424 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8425 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8426 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8427 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8428 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8429 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8430 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8431 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8432 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8433 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8434 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8435 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8436 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8437 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8438 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8441 static struct TokenInfo system_setup_tokens[] =
8443 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8444 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8445 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8448 static struct TokenInfo internal_setup_tokens[] =
8450 { TYPE_STRING, &sxi.program_title, "program_title" },
8451 { TYPE_STRING, &sxi.program_version, "program_version" },
8452 { TYPE_STRING, &sxi.program_author, "program_author" },
8453 { TYPE_STRING, &sxi.program_email, "program_email" },
8454 { TYPE_STRING, &sxi.program_website, "program_website" },
8455 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8456 { TYPE_STRING, &sxi.program_company, "program_company" },
8457 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8458 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8459 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8460 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8461 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8462 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8463 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8464 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8465 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8466 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8467 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8468 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8471 static struct TokenInfo debug_setup_tokens[] =
8473 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8474 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8475 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8476 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8477 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8478 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8479 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8480 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8481 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8482 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8483 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8484 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8485 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8486 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8487 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8488 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8489 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8490 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8491 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8492 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8493 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8494 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8495 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8498 static struct TokenInfo options_setup_tokens[] =
8500 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8503 static char *get_corrected_login_name(char *login_name)
8505 /* needed because player name must be a fixed length string */
8506 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8508 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8509 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8511 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8512 if (strchr(login_name_new, ' '))
8513 *strchr(login_name_new, ' ') = '\0';
8515 return login_name_new;
8518 static void setSetupInfoToDefaults(struct SetupInfo *si)
8522 si->player_name = get_corrected_login_name(getLoginName());
8525 si->sound_loops = TRUE;
8526 si->sound_music = TRUE;
8527 si->sound_simple = TRUE;
8529 si->scroll_delay = TRUE;
8530 si->scroll_delay_value = STD_SCROLL_DELAY;
8531 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8532 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8533 si->fade_screens = TRUE;
8534 si->autorecord = TRUE;
8535 si->show_titlescreen = TRUE;
8536 si->quick_doors = FALSE;
8537 si->team_mode = FALSE;
8538 si->handicap = TRUE;
8539 si->skip_levels = TRUE;
8540 si->increment_levels = TRUE;
8541 si->time_limit = TRUE;
8542 si->fullscreen = FALSE;
8543 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8544 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8545 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8546 si->ask_on_escape = TRUE;
8547 si->ask_on_escape_editor = TRUE;
8548 si->quick_switch = FALSE;
8549 si->input_on_focus = FALSE;
8550 si->prefer_aga_graphics = TRUE;
8551 si->game_frame_delay = GAME_FRAME_DELAY;
8552 si->sp_show_border_elements = FALSE;
8553 si->small_game_graphics = FALSE;
8554 si->show_snapshot_buttons = FALSE;
8556 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8557 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8558 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8560 si->override_level_graphics = FALSE;
8561 si->override_level_sounds = FALSE;
8562 si->override_level_music = FALSE;
8564 si->volume_simple = 100; /* percent */
8565 si->volume_loops = 100; /* percent */
8566 si->volume_music = 100; /* percent */
8568 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8569 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
8570 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
8572 si->editor.el_boulderdash = TRUE;
8573 si->editor.el_emerald_mine = TRUE;
8574 si->editor.el_emerald_mine_club = TRUE;
8575 si->editor.el_more = TRUE;
8576 si->editor.el_sokoban = TRUE;
8577 si->editor.el_supaplex = TRUE;
8578 si->editor.el_diamond_caves = TRUE;
8579 si->editor.el_dx_boulderdash = TRUE;
8581 si->editor.el_mirror_magic = TRUE;
8582 si->editor.el_deflektor = TRUE;
8584 si->editor.el_chars = TRUE;
8585 si->editor.el_steel_chars = TRUE;
8587 si->editor.el_classic = TRUE;
8588 si->editor.el_custom = TRUE;
8590 si->editor.el_user_defined = FALSE;
8591 si->editor.el_dynamic = TRUE;
8593 si->editor.el_headlines = TRUE;
8595 si->editor.show_element_token = FALSE;
8597 si->editor.use_template_for_new_levels = TRUE;
8599 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8600 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8601 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8603 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8604 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8605 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8606 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8607 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8609 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8610 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8611 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8612 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8613 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8614 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8616 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8617 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8618 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8620 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8621 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8622 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8623 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8625 for (i = 0; i < MAX_PLAYERS; i++)
8627 si->input[i].use_joystick = FALSE;
8628 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8629 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8630 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8631 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8632 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8633 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8634 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8635 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8636 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8637 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8638 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8639 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8640 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8641 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8642 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8645 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8646 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8647 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8649 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
8650 si->internal.program_version = getStringCopy(getProgramRealVersionString());
8651 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
8652 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
8653 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
8654 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
8655 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
8657 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
8659 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8660 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8661 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8663 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
8664 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
8665 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
8667 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
8668 si->internal.choose_from_top_leveldir = FALSE;
8669 si->internal.show_scaling_in_title = TRUE;
8671 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
8672 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
8674 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
8675 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
8676 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
8677 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
8678 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
8679 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
8680 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
8681 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
8682 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
8683 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
8685 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
8686 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
8687 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
8688 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
8689 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
8690 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
8691 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
8692 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
8693 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
8694 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
8696 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
8697 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
8699 si->debug.show_frames_per_second = FALSE;
8701 si->options.verbose = FALSE;
8703 #if defined(PLATFORM_ANDROID)
8704 si->fullscreen = TRUE;
8708 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8710 si->editor_cascade.el_bd = TRUE;
8711 si->editor_cascade.el_em = TRUE;
8712 si->editor_cascade.el_emc = TRUE;
8713 si->editor_cascade.el_rnd = TRUE;
8714 si->editor_cascade.el_sb = TRUE;
8715 si->editor_cascade.el_sp = TRUE;
8716 si->editor_cascade.el_dc = TRUE;
8717 si->editor_cascade.el_dx = TRUE;
8719 si->editor_cascade.el_mm = TRUE;
8720 si->editor_cascade.el_df = TRUE;
8722 si->editor_cascade.el_chars = FALSE;
8723 si->editor_cascade.el_steel_chars = FALSE;
8724 si->editor_cascade.el_ce = FALSE;
8725 si->editor_cascade.el_ge = FALSE;
8726 si->editor_cascade.el_ref = FALSE;
8727 si->editor_cascade.el_user = FALSE;
8728 si->editor_cascade.el_dynamic = FALSE;
8731 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
8733 static char *getHideSetupToken(void *setup_value)
8735 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
8737 if (setup_value != NULL)
8738 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
8740 return hide_setup_token;
8743 static void setHideSetupEntry(void *setup_value_raw)
8745 /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
8746 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
8748 char *hide_setup_token = getHideSetupToken(setup_value);
8750 if (setup_value != NULL)
8751 setHashEntry(hide_setup_hash, hide_setup_token, "");
8754 boolean hideSetupEntry(void *setup_value)
8756 char *hide_setup_token = getHideSetupToken(setup_value);
8758 return (setup_value != NULL &&
8759 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
8762 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
8763 struct TokenInfo *token_info,
8764 int token_nr, char *token_text)
8766 char *token_hide_text = getStringCat2(token_text, ".hide");
8767 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
8769 /* set the value of this setup option in the setup option structure */
8770 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
8772 /* check if this setup option should be hidden in the setup menu */
8773 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
8774 setHideSetupEntry(token_info[token_nr].value);
8777 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
8778 struct TokenInfo *token_info,
8781 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
8782 token_info[token_nr].text);
8785 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8789 if (!setup_file_hash)
8792 if (hide_setup_hash == NULL)
8793 hide_setup_hash = newSetupFileHash();
8797 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8798 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
8803 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8804 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
8807 /* shortcut setup */
8808 ssi = setup.shortcut;
8809 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8810 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
8811 setup.shortcut = ssi;
8814 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8818 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8820 sii = setup.input[pnr];
8821 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8823 char full_token[100];
8825 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8826 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
8829 setup.input[pnr] = sii;
8834 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8835 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
8838 /* internal setup */
8839 sxi = setup.internal;
8840 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
8841 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
8842 setup.internal = sxi;
8846 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8847 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
8851 soi = setup.options;
8852 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8853 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
8854 setup.options = soi;
8857 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8861 if (!setup_file_hash)
8864 /* editor cascade setup */
8865 seci = setup.editor_cascade;
8866 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8867 setSetupInfo(editor_cascade_setup_tokens, i,
8868 getHashEntry(setup_file_hash,
8869 editor_cascade_setup_tokens[i].text));
8870 setup.editor_cascade = seci;
8873 void LoadSetupFromFilename(char *filename)
8875 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
8877 if (setup_file_hash)
8879 decodeSetupFileHash(setup_file_hash);
8881 freeSetupFileHash(setup_file_hash);
8885 Error(ERR_DEBUG, "using default setup values");
8889 static void LoadSetup_SpecialPostProcessing()
8891 char *player_name_new;
8893 /* needed to work around problems with fixed length strings */
8894 player_name_new = get_corrected_login_name(setup.player_name);
8895 free(setup.player_name);
8896 setup.player_name = player_name_new;
8898 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8899 if (setup.scroll_delay == FALSE)
8901 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8902 setup.scroll_delay = TRUE; /* now always "on" */
8905 /* make sure that scroll delay value stays inside valid range */
8906 setup.scroll_delay_value =
8907 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8914 /* always start with reliable default values */
8915 setSetupInfoToDefaults(&setup);
8917 /* try to load setup values from default setup file */
8918 filename = getDefaultSetupFilename();
8920 if (fileExists(filename))
8921 LoadSetupFromFilename(filename);
8923 /* try to load setup values from user setup file */
8924 filename = getSetupFilename();
8926 LoadSetupFromFilename(filename);
8928 LoadSetup_SpecialPostProcessing();
8931 void LoadSetup_EditorCascade()
8933 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8934 SetupFileHash *setup_file_hash = NULL;
8936 /* always start with reliable default values */
8937 setSetupInfoToDefaults_EditorCascade(&setup);
8939 setup_file_hash = loadSetupFileHash(filename);
8941 if (setup_file_hash)
8943 decodeSetupFileHash_EditorCascade(setup_file_hash);
8945 freeSetupFileHash(setup_file_hash);
8951 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
8954 char mapping_guid[MAX_LINE_LEN];
8955 char *mapping_start, *mapping_end;
8957 // get GUID from game controller mapping line: copy complete line
8958 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
8959 mapping_guid[MAX_LINE_LEN - 1] = '\0';
8961 // get GUID from game controller mapping line: cut after GUID part
8962 mapping_start = strchr(mapping_guid, ',');
8963 if (mapping_start != NULL)
8964 *mapping_start = '\0';
8966 // cut newline from game controller mapping line
8967 mapping_end = strchr(mapping_line, '\n');
8968 if (mapping_end != NULL)
8969 *mapping_end = '\0';
8971 // add mapping entry to game controller mappings hash
8972 setHashEntry(mappings_hash, mapping_guid, mapping_line);
8975 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
8980 if (!(file = fopen(filename, MODE_READ)))
8982 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
8989 char line[MAX_LINE_LEN];
8991 if (!fgets(line, MAX_LINE_LEN, file))
8994 addGameControllerMappingToHash(mappings_hash, line);
9002 char *filename = getSetupFilename();
9006 InitUserDataDirectory();
9008 if (!(file = fopen(filename, MODE_WRITE)))
9010 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9014 fprintFileHeader(file, SETUP_FILENAME);
9018 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9020 /* just to make things nicer :) */
9021 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9022 i == SETUP_TOKEN_GRAPHICS_SET ||
9023 i == SETUP_TOKEN_VOLUME_SIMPLE ||
9024 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
9025 fprintf(file, "\n");
9027 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9032 fprintf(file, "\n");
9033 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9034 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9036 /* shortcut setup */
9037 ssi = setup.shortcut;
9038 fprintf(file, "\n");
9039 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9040 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9043 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9047 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9048 fprintf(file, "\n");
9050 sii = setup.input[pnr];
9051 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9052 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9057 fprintf(file, "\n");
9058 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9059 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9061 /* internal setup */
9062 /* (internal setup values not saved to user setup file) */
9066 fprintf(file, "\n");
9067 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
9068 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9071 soi = setup.options;
9072 fprintf(file, "\n");
9073 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9074 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9078 SetFilePermissions(filename, PERMS_PRIVATE);
9081 void SaveSetup_EditorCascade()
9083 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9087 InitUserDataDirectory();
9089 if (!(file = fopen(filename, MODE_WRITE)))
9091 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9096 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9098 seci = setup.editor_cascade;
9099 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9100 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9104 SetFilePermissions(filename, PERMS_PRIVATE);
9109 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9114 if (!(file = fopen(filename, MODE_WRITE)))
9116 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
9121 BEGIN_HASH_ITERATION(mappings_hash, itr)
9123 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9125 END_HASH_ITERATION(mappings_hash, itr)
9130 void SaveSetup_AddGameControllerMapping(char *mapping)
9132 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9133 SetupFileHash *mappings_hash = newSetupFileHash();
9135 InitUserDataDirectory();
9137 // load existing personal game controller mappings
9138 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9140 // add new mapping to personal game controller mappings
9141 addGameControllerMappingToHash(mappings_hash, mapping);
9143 // save updated personal game controller mappings
9144 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9146 freeSetupFileHash(mappings_hash);
9150 void LoadCustomElementDescriptions()
9152 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9153 SetupFileHash *setup_file_hash;
9156 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9158 if (element_info[i].custom_description != NULL)
9160 free(element_info[i].custom_description);
9161 element_info[i].custom_description = NULL;
9165 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9168 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9170 char *token = getStringCat2(element_info[i].token_name, ".name");
9171 char *value = getHashEntry(setup_file_hash, token);
9174 element_info[i].custom_description = getStringCopy(value);
9179 freeSetupFileHash(setup_file_hash);
9182 static int getElementFromToken(char *token)
9184 char *value = getHashEntry(element_token_hash, token);
9189 Error(ERR_WARN, "unknown element token '%s'", token);
9191 return EL_UNDEFINED;
9194 static int get_token_parameter_value(char *token, char *value_raw)
9198 if (token == NULL || value_raw == NULL)
9199 return ARG_UNDEFINED_VALUE;
9201 suffix = strrchr(token, '.');
9205 if (strEqual(suffix, ".element"))
9206 return getElementFromToken(value_raw);
9208 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9209 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9212 void InitMenuDesignSettings_Static()
9216 /* always start with reliable default values from static default config */
9217 for (i = 0; image_config_vars[i].token != NULL; i++)
9219 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9222 *image_config_vars[i].value =
9223 get_token_parameter_value(image_config_vars[i].token, value);
9227 static void InitMenuDesignSettings_SpecialPreProcessing()
9231 /* the following initializes hierarchical values from static configuration */
9233 /* special case: initialize "ARG_DEFAULT" values in static default config */
9234 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9235 titlescreen_initial_first_default.fade_mode =
9236 title_initial_first_default.fade_mode;
9237 titlescreen_initial_first_default.fade_delay =
9238 title_initial_first_default.fade_delay;
9239 titlescreen_initial_first_default.post_delay =
9240 title_initial_first_default.post_delay;
9241 titlescreen_initial_first_default.auto_delay =
9242 title_initial_first_default.auto_delay;
9243 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9244 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9245 titlescreen_first_default.post_delay = title_first_default.post_delay;
9246 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9247 titlemessage_initial_first_default.fade_mode =
9248 title_initial_first_default.fade_mode;
9249 titlemessage_initial_first_default.fade_delay =
9250 title_initial_first_default.fade_delay;
9251 titlemessage_initial_first_default.post_delay =
9252 title_initial_first_default.post_delay;
9253 titlemessage_initial_first_default.auto_delay =
9254 title_initial_first_default.auto_delay;
9255 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9256 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9257 titlemessage_first_default.post_delay = title_first_default.post_delay;
9258 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9260 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9261 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9262 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9263 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9264 titlescreen_default.fade_mode = title_default.fade_mode;
9265 titlescreen_default.fade_delay = title_default.fade_delay;
9266 titlescreen_default.post_delay = title_default.post_delay;
9267 titlescreen_default.auto_delay = title_default.auto_delay;
9268 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9269 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9270 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9271 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9272 titlemessage_default.fade_mode = title_default.fade_mode;
9273 titlemessage_default.fade_delay = title_default.fade_delay;
9274 titlemessage_default.post_delay = title_default.post_delay;
9275 titlemessage_default.auto_delay = title_default.auto_delay;
9277 /* special case: initialize "ARG_DEFAULT" values in static default config */
9278 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9279 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9281 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9282 titlescreen_first[i] = titlescreen_first_default;
9283 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9284 titlemessage_first[i] = titlemessage_first_default;
9286 titlescreen_initial[i] = titlescreen_initial_default;
9287 titlescreen[i] = titlescreen_default;
9288 titlemessage_initial[i] = titlemessage_initial_default;
9289 titlemessage[i] = titlemessage_default;
9292 /* special case: initialize "ARG_DEFAULT" values in static default config */
9293 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9294 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9296 if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
9299 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9300 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9301 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9304 /* special case: initialize "ARG_DEFAULT" values in static default config */
9305 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9306 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9308 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9309 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9310 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9312 if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
9315 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9319 static void InitMenuDesignSettings_SpecialPostProcessing()
9323 struct XY *dst, *src;
9327 { &game.button.save, &game.button.stop },
9328 { &game.button.pause2, &game.button.pause },
9329 { &game.button.load, &game.button.play },
9330 { &game.button.undo, &game.button.stop },
9331 { &game.button.redo, &game.button.play },
9337 /* special case: initialize later added SETUP list size from LEVELS value */
9338 if (menu.list_size[GAME_MODE_SETUP] == -1)
9339 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9341 /* set default position for snapshot buttons to stop/pause/play buttons */
9342 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9343 if ((*game_buttons_xy[i].dst).x == -1 &&
9344 (*game_buttons_xy[i].dst).y == -1)
9345 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9348 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
9352 struct XYTileSize *dst, *src;
9355 editor_buttons_xy[] =
9358 &editor.button.element_left, &editor.palette.element_left,
9359 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9362 &editor.button.element_middle, &editor.palette.element_middle,
9363 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9366 &editor.button.element_right, &editor.palette.element_right,
9367 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9374 /* set default position for element buttons to element graphics */
9375 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9377 if ((*editor_buttons_xy[i].dst).x == -1 &&
9378 (*editor_buttons_xy[i].dst).y == -1)
9380 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9382 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9384 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9389 static void LoadMenuDesignSettingsFromFilename(char *filename)
9391 static struct TitleFadingInfo tfi;
9392 static struct TitleMessageInfo tmi;
9393 static struct TokenInfo title_tokens[] =
9395 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9396 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9397 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9398 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9402 static struct TokenInfo titlemessage_tokens[] =
9404 { TYPE_INTEGER, &tmi.x, ".x" },
9405 { TYPE_INTEGER, &tmi.y, ".y" },
9406 { TYPE_INTEGER, &tmi.width, ".width" },
9407 { TYPE_INTEGER, &tmi.height, ".height" },
9408 { TYPE_INTEGER, &tmi.chars, ".chars" },
9409 { TYPE_INTEGER, &tmi.lines, ".lines" },
9410 { TYPE_INTEGER, &tmi.align, ".align" },
9411 { TYPE_INTEGER, &tmi.valign, ".valign" },
9412 { TYPE_INTEGER, &tmi.font, ".font" },
9413 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9414 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9415 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9416 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9417 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9418 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9419 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9420 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9426 struct TitleFadingInfo *info;
9431 /* initialize first titles from "enter screen" definitions, if defined */
9432 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9433 { &title_first_default, "menu.enter_screen.TITLE" },
9435 /* initialize title screens from "next screen" definitions, if defined */
9436 { &title_initial_default, "menu.next_screen.TITLE" },
9437 { &title_default, "menu.next_screen.TITLE" },
9443 struct TitleMessageInfo *array;
9446 titlemessage_arrays[] =
9448 /* initialize first titles from "enter screen" definitions, if defined */
9449 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9450 { titlescreen_first, "menu.enter_screen.TITLE" },
9451 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9452 { titlemessage_first, "menu.enter_screen.TITLE" },
9454 /* initialize titles from "next screen" definitions, if defined */
9455 { titlescreen_initial, "menu.next_screen.TITLE" },
9456 { titlescreen, "menu.next_screen.TITLE" },
9457 { titlemessage_initial, "menu.next_screen.TITLE" },
9458 { titlemessage, "menu.next_screen.TITLE" },
9460 /* overwrite titles with title definitions, if defined */
9461 { titlescreen_initial_first, "[title_initial]" },
9462 { titlescreen_first, "[title]" },
9463 { titlemessage_initial_first, "[title_initial]" },
9464 { titlemessage_first, "[title]" },
9466 { titlescreen_initial, "[title_initial]" },
9467 { titlescreen, "[title]" },
9468 { titlemessage_initial, "[title_initial]" },
9469 { titlemessage, "[title]" },
9471 /* overwrite titles with title screen/message definitions, if defined */
9472 { titlescreen_initial_first, "[titlescreen_initial]" },
9473 { titlescreen_first, "[titlescreen]" },
9474 { titlemessage_initial_first, "[titlemessage_initial]" },
9475 { titlemessage_first, "[titlemessage]" },
9477 { titlescreen_initial, "[titlescreen_initial]" },
9478 { titlescreen, "[titlescreen]" },
9479 { titlemessage_initial, "[titlemessage_initial]" },
9480 { titlemessage, "[titlemessage]" },
9484 SetupFileHash *setup_file_hash;
9487 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9490 /* the following initializes hierarchical values from dynamic configuration */
9492 /* special case: initialize with default values that may be overwritten */
9493 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9494 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9496 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9497 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9498 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9500 if (value_1 != NULL)
9501 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9502 if (value_2 != NULL)
9503 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9504 if (value_3 != NULL)
9505 menu.list_size[i] = get_integer_from_string(value_3);
9508 /* special case: initialize with default values that may be overwritten */
9509 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9510 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9512 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9513 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9515 if (value_1 != NULL)
9516 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9517 if (value_2 != NULL)
9518 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9520 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
9522 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
9524 if (value_1 != NULL)
9525 menu.list_size_info[i] = get_integer_from_string(value_1);
9529 /* special case: initialize with default values that may be overwritten */
9530 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9531 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9533 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9534 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9536 if (value_1 != NULL)
9537 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9538 if (value_2 != NULL)
9539 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9542 /* special case: initialize with default values that may be overwritten */
9543 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9544 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9546 char *token_1 = "menu.enter_screen.fade_mode";
9547 char *token_2 = "menu.enter_screen.fade_delay";
9548 char *token_3 = "menu.enter_screen.post_delay";
9549 char *token_4 = "menu.leave_screen.fade_mode";
9550 char *token_5 = "menu.leave_screen.fade_delay";
9551 char *token_6 = "menu.leave_screen.post_delay";
9552 char *token_7 = "menu.next_screen.fade_mode";
9553 char *token_8 = "menu.next_screen.fade_delay";
9554 char *token_9 = "menu.next_screen.post_delay";
9555 char *value_1 = getHashEntry(setup_file_hash, token_1);
9556 char *value_2 = getHashEntry(setup_file_hash, token_2);
9557 char *value_3 = getHashEntry(setup_file_hash, token_3);
9558 char *value_4 = getHashEntry(setup_file_hash, token_4);
9559 char *value_5 = getHashEntry(setup_file_hash, token_5);
9560 char *value_6 = getHashEntry(setup_file_hash, token_6);
9561 char *value_7 = getHashEntry(setup_file_hash, token_7);
9562 char *value_8 = getHashEntry(setup_file_hash, token_8);
9563 char *value_9 = getHashEntry(setup_file_hash, token_9);
9565 if (value_1 != NULL)
9566 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9568 if (value_2 != NULL)
9569 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9571 if (value_3 != NULL)
9572 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9574 if (value_4 != NULL)
9575 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9577 if (value_5 != NULL)
9578 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9580 if (value_6 != NULL)
9581 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9583 if (value_7 != NULL)
9584 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
9586 if (value_8 != NULL)
9587 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
9589 if (value_9 != NULL)
9590 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
9594 /* special case: initialize with default values that may be overwritten */
9595 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9596 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9598 char *token_w1 = "viewport.window.width";
9599 char *token_w2 = "viewport.window.height";
9600 char *token_01 = "viewport.playfield.x";
9601 char *token_02 = "viewport.playfield.y";
9602 char *token_03 = "viewport.playfield.width";
9603 char *token_04 = "viewport.playfield.height";
9604 char *token_05 = "viewport.playfield.border_size";
9605 char *token_06 = "viewport.door_1.x";
9606 char *token_07 = "viewport.door_1.y";
9607 char *token_08 = "viewport.door_1.width";
9608 char *token_09 = "viewport.door_1.height";
9609 char *token_10 = "viewport.door_1.border_size";
9610 char *token_11 = "viewport.door_2.x";
9611 char *token_12 = "viewport.door_2.y";
9612 char *token_13 = "viewport.door_2.width";
9613 char *token_14 = "viewport.door_2.height";
9614 char *token_15 = "viewport.door_2.border_size";
9615 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
9616 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
9617 char *value_01 = getHashEntry(setup_file_hash, token_01);
9618 char *value_02 = getHashEntry(setup_file_hash, token_02);
9619 char *value_03 = getHashEntry(setup_file_hash, token_03);
9620 char *value_04 = getHashEntry(setup_file_hash, token_04);
9621 char *value_05 = getHashEntry(setup_file_hash, token_05);
9622 char *value_06 = getHashEntry(setup_file_hash, token_06);
9623 char *value_07 = getHashEntry(setup_file_hash, token_07);
9624 char *value_08 = getHashEntry(setup_file_hash, token_08);
9625 char *value_09 = getHashEntry(setup_file_hash, token_09);
9626 char *value_10 = getHashEntry(setup_file_hash, token_10);
9627 char *value_11 = getHashEntry(setup_file_hash, token_11);
9628 char *value_12 = getHashEntry(setup_file_hash, token_12);
9629 char *value_13 = getHashEntry(setup_file_hash, token_13);
9630 char *value_14 = getHashEntry(setup_file_hash, token_14);
9631 char *value_15 = getHashEntry(setup_file_hash, token_15);
9633 if (value_w1 != NULL)
9634 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
9635 if (value_w2 != NULL)
9636 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
9637 if (value_01 != NULL)
9638 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
9639 if (value_02 != NULL)
9640 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
9641 if (value_03 != NULL)
9642 viewport.playfield[i].width = get_token_parameter_value(token_03,
9644 if (value_04 != NULL)
9645 viewport.playfield[i].height = get_token_parameter_value(token_04,
9647 if (value_05 != NULL)
9648 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
9650 if (value_06 != NULL)
9651 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
9652 if (value_07 != NULL)
9653 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
9654 if (value_08 != NULL)
9655 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
9656 if (value_09 != NULL)
9657 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
9658 if (value_10 != NULL)
9659 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
9661 if (value_11 != NULL)
9662 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
9663 if (value_12 != NULL)
9664 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
9665 if (value_13 != NULL)
9666 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
9667 if (value_14 != NULL)
9668 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
9669 if (value_15 != NULL)
9670 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
9674 /* special case: initialize with default values that may be overwritten */
9675 /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
9676 for (i = 0; title_info[i].info != NULL; i++)
9678 struct TitleFadingInfo *info = title_info[i].info;
9679 char *base_token = title_info[i].text;
9681 for (j = 0; title_tokens[j].type != -1; j++)
9683 char *token = getStringCat2(base_token, title_tokens[j].text);
9684 char *value = getHashEntry(setup_file_hash, token);
9688 int parameter_value = get_token_parameter_value(token, value);
9692 *(int *)title_tokens[j].value = (int)parameter_value;
9701 /* special case: initialize with default values that may be overwritten */
9702 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9703 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9705 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9706 char *base_token = titlemessage_arrays[i].text;
9708 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9710 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9711 char *value = getHashEntry(setup_file_hash, token);
9715 int parameter_value = get_token_parameter_value(token, value);
9717 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9721 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9722 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9724 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9734 /* read (and overwrite with) values that may be specified in config file */
9735 for (i = 0; image_config_vars[i].token != NULL; i++)
9737 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9739 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9740 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9741 *image_config_vars[i].value =
9742 get_token_parameter_value(image_config_vars[i].token, value);
9745 freeSetupFileHash(setup_file_hash);
9748 void LoadMenuDesignSettings()
9750 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9752 InitMenuDesignSettings_Static();
9753 InitMenuDesignSettings_SpecialPreProcessing();
9755 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9757 /* first look for special settings configured in level series config */
9758 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9760 if (fileExists(filename_base))
9761 LoadMenuDesignSettingsFromFilename(filename_base);
9764 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9766 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9767 LoadMenuDesignSettingsFromFilename(filename_local);
9769 InitMenuDesignSettings_SpecialPostProcessing();
9772 void LoadMenuDesignSettings_AfterGraphics()
9774 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
9777 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9779 char *filename = getEditorSetupFilename();
9780 SetupFileList *setup_file_list, *list;
9781 SetupFileHash *element_hash;
9782 int num_unknown_tokens = 0;
9785 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9788 element_hash = newSetupFileHash();
9790 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9791 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9793 /* determined size may be larger than needed (due to unknown elements) */
9795 for (list = setup_file_list; list != NULL; list = list->next)
9798 /* add space for up to 3 more elements for padding that may be needed */
9801 /* free memory for old list of elements, if needed */
9802 checked_free(*elements);
9804 /* allocate memory for new list of elements */
9805 *elements = checked_malloc(*num_elements * sizeof(int));
9808 for (list = setup_file_list; list != NULL; list = list->next)
9810 char *value = getHashEntry(element_hash, list->token);
9812 if (value == NULL) /* try to find obsolete token mapping */
9814 char *mapped_token = get_mapped_token(list->token);
9816 if (mapped_token != NULL)
9818 value = getHashEntry(element_hash, mapped_token);
9826 (*elements)[(*num_elements)++] = atoi(value);
9830 if (num_unknown_tokens == 0)
9832 Error(ERR_INFO_LINE, "-");
9833 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9834 Error(ERR_INFO, "- config file: '%s'", filename);
9836 num_unknown_tokens++;
9839 Error(ERR_INFO, "- token: '%s'", list->token);
9843 if (num_unknown_tokens > 0)
9844 Error(ERR_INFO_LINE, "-");
9846 while (*num_elements % 4) /* pad with empty elements, if needed */
9847 (*elements)[(*num_elements)++] = EL_EMPTY;
9849 freeSetupFileList(setup_file_list);
9850 freeSetupFileHash(element_hash);
9853 for (i = 0; i < *num_elements; i++)
9854 printf("editor: element '%s' [%d]\n",
9855 element_info[(*elements)[i]].token_name, (*elements)[i]);
9859 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9862 SetupFileHash *setup_file_hash = NULL;
9863 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9864 char *filename_music, *filename_prefix, *filename_info;
9870 token_to_value_ptr[] =
9872 { "title_header", &tmp_music_file_info.title_header },
9873 { "artist_header", &tmp_music_file_info.artist_header },
9874 { "album_header", &tmp_music_file_info.album_header },
9875 { "year_header", &tmp_music_file_info.year_header },
9877 { "title", &tmp_music_file_info.title },
9878 { "artist", &tmp_music_file_info.artist },
9879 { "album", &tmp_music_file_info.album },
9880 { "year", &tmp_music_file_info.year },
9886 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9887 getCustomMusicFilename(basename));
9889 if (filename_music == NULL)
9892 /* ---------- try to replace file extension ---------- */
9894 filename_prefix = getStringCopy(filename_music);
9895 if (strrchr(filename_prefix, '.') != NULL)
9896 *strrchr(filename_prefix, '.') = '\0';
9897 filename_info = getStringCat2(filename_prefix, ".txt");
9899 if (fileExists(filename_info))
9900 setup_file_hash = loadSetupFileHash(filename_info);
9902 free(filename_prefix);
9903 free(filename_info);
9905 if (setup_file_hash == NULL)
9907 /* ---------- try to add file extension ---------- */
9909 filename_prefix = getStringCopy(filename_music);
9910 filename_info = getStringCat2(filename_prefix, ".txt");
9912 if (fileExists(filename_info))
9913 setup_file_hash = loadSetupFileHash(filename_info);
9915 free(filename_prefix);
9916 free(filename_info);
9919 if (setup_file_hash == NULL)
9922 /* ---------- music file info found ---------- */
9924 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9926 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9928 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9930 *token_to_value_ptr[i].value_ptr =
9931 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9934 tmp_music_file_info.basename = getStringCopy(basename);
9935 tmp_music_file_info.music = music;
9936 tmp_music_file_info.is_sound = is_sound;
9938 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9939 *new_music_file_info = tmp_music_file_info;
9941 return new_music_file_info;
9944 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9946 return get_music_file_info_ext(basename, music, FALSE);
9949 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9951 return get_music_file_info_ext(basename, sound, TRUE);
9954 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9955 char *basename, boolean is_sound)
9957 for (; list != NULL; list = list->next)
9958 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9964 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9966 return music_info_listed_ext(list, basename, FALSE);
9969 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9971 return music_info_listed_ext(list, basename, TRUE);
9974 void LoadMusicInfo()
9976 char *music_directory = getCustomMusicDirectory();
9977 int num_music = getMusicListSize();
9978 int num_music_noconf = 0;
9979 int num_sounds = getSoundListSize();
9981 DirectoryEntry *dir_entry;
9982 struct FileInfo *music, *sound;
9983 struct MusicFileInfo *next, **new;
9986 while (music_file_info != NULL)
9988 next = music_file_info->next;
9990 checked_free(music_file_info->basename);
9992 checked_free(music_file_info->title_header);
9993 checked_free(music_file_info->artist_header);
9994 checked_free(music_file_info->album_header);
9995 checked_free(music_file_info->year_header);
9997 checked_free(music_file_info->title);
9998 checked_free(music_file_info->artist);
9999 checked_free(music_file_info->album);
10000 checked_free(music_file_info->year);
10002 free(music_file_info);
10004 music_file_info = next;
10007 new = &music_file_info;
10009 for (i = 0; i < num_music; i++)
10011 music = getMusicListEntry(i);
10013 if (music->filename == NULL)
10016 if (strEqual(music->filename, UNDEFINED_FILENAME))
10019 /* a configured file may be not recognized as music */
10020 if (!FileIsMusic(music->filename))
10023 if (!music_info_listed(music_file_info, music->filename))
10025 *new = get_music_file_info(music->filename, i);
10028 new = &(*new)->next;
10032 if ((dir = openDirectory(music_directory)) == NULL)
10034 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10038 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
10040 char *basename = dir_entry->basename;
10041 boolean music_already_used = FALSE;
10044 /* skip all music files that are configured in music config file */
10045 for (i = 0; i < num_music; i++)
10047 music = getMusicListEntry(i);
10049 if (music->filename == NULL)
10052 if (strEqual(basename, music->filename))
10054 music_already_used = TRUE;
10059 if (music_already_used)
10062 if (!FileIsMusic(dir_entry->filename))
10065 if (!music_info_listed(music_file_info, basename))
10067 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10070 new = &(*new)->next;
10073 num_music_noconf++;
10076 closeDirectory(dir);
10078 for (i = 0; i < num_sounds; i++)
10080 sound = getSoundListEntry(i);
10082 if (sound->filename == NULL)
10085 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10088 /* a configured file may be not recognized as sound */
10089 if (!FileIsSound(sound->filename))
10092 if (!sound_info_listed(music_file_info, sound->filename))
10094 *new = get_sound_file_info(sound->filename, i);
10096 new = &(*new)->next;
10101 void add_helpanim_entry(int element, int action, int direction, int delay,
10102 int *num_list_entries)
10104 struct HelpAnimInfo *new_list_entry;
10105 (*num_list_entries)++;
10108 checked_realloc(helpanim_info,
10109 *num_list_entries * sizeof(struct HelpAnimInfo));
10110 new_list_entry = &helpanim_info[*num_list_entries - 1];
10112 new_list_entry->element = element;
10113 new_list_entry->action = action;
10114 new_list_entry->direction = direction;
10115 new_list_entry->delay = delay;
10118 void print_unknown_token(char *filename, char *token, int token_nr)
10122 Error(ERR_INFO_LINE, "-");
10123 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10124 Error(ERR_INFO, "- config file: '%s'", filename);
10127 Error(ERR_INFO, "- token: '%s'", token);
10130 void print_unknown_token_end(int token_nr)
10133 Error(ERR_INFO_LINE, "-");
10136 void LoadHelpAnimInfo()
10138 char *filename = getHelpAnimFilename();
10139 SetupFileList *setup_file_list = NULL, *list;
10140 SetupFileHash *element_hash, *action_hash, *direction_hash;
10141 int num_list_entries = 0;
10142 int num_unknown_tokens = 0;
10145 if (fileExists(filename))
10146 setup_file_list = loadSetupFileList(filename);
10148 if (setup_file_list == NULL)
10150 /* use reliable default values from static configuration */
10151 SetupFileList *insert_ptr;
10153 insert_ptr = setup_file_list =
10154 newSetupFileList(helpanim_config[0].token,
10155 helpanim_config[0].value);
10157 for (i = 1; helpanim_config[i].token; i++)
10158 insert_ptr = addListEntry(insert_ptr,
10159 helpanim_config[i].token,
10160 helpanim_config[i].value);
10163 element_hash = newSetupFileHash();
10164 action_hash = newSetupFileHash();
10165 direction_hash = newSetupFileHash();
10167 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10168 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10170 for (i = 0; i < NUM_ACTIONS; i++)
10171 setHashEntry(action_hash, element_action_info[i].suffix,
10172 i_to_a(element_action_info[i].value));
10174 /* do not store direction index (bit) here, but direction value! */
10175 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10176 setHashEntry(direction_hash, element_direction_info[i].suffix,
10177 i_to_a(1 << element_direction_info[i].value));
10179 for (list = setup_file_list; list != NULL; list = list->next)
10181 char *element_token, *action_token, *direction_token;
10182 char *element_value, *action_value, *direction_value;
10183 int delay = atoi(list->value);
10185 if (strEqual(list->token, "end"))
10187 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10192 /* first try to break element into element/action/direction parts;
10193 if this does not work, also accept combined "element[.act][.dir]"
10194 elements (like "dynamite.active"), which are unique elements */
10196 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10198 element_value = getHashEntry(element_hash, list->token);
10199 if (element_value != NULL) /* element found */
10200 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10201 &num_list_entries);
10204 /* no further suffixes found -- this is not an element */
10205 print_unknown_token(filename, list->token, num_unknown_tokens++);
10211 /* token has format "<prefix>.<something>" */
10213 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10214 direction_token = action_token; /* ... or direction */
10216 element_token = getStringCopy(list->token);
10217 *strchr(element_token, '.') = '\0';
10219 element_value = getHashEntry(element_hash, element_token);
10221 if (element_value == NULL) /* this is no element */
10223 element_value = getHashEntry(element_hash, list->token);
10224 if (element_value != NULL) /* combined element found */
10225 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10226 &num_list_entries);
10228 print_unknown_token(filename, list->token, num_unknown_tokens++);
10230 free(element_token);
10235 action_value = getHashEntry(action_hash, action_token);
10237 if (action_value != NULL) /* action found */
10239 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10240 &num_list_entries);
10242 free(element_token);
10247 direction_value = getHashEntry(direction_hash, direction_token);
10249 if (direction_value != NULL) /* direction found */
10251 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10252 &num_list_entries);
10254 free(element_token);
10259 if (strchr(action_token + 1, '.') == NULL)
10261 /* no further suffixes found -- this is not an action nor direction */
10263 element_value = getHashEntry(element_hash, list->token);
10264 if (element_value != NULL) /* combined element found */
10265 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10266 &num_list_entries);
10268 print_unknown_token(filename, list->token, num_unknown_tokens++);
10270 free(element_token);
10275 /* token has format "<prefix>.<suffix>.<something>" */
10277 direction_token = strchr(action_token + 1, '.');
10279 action_token = getStringCopy(action_token);
10280 *strchr(action_token + 1, '.') = '\0';
10282 action_value = getHashEntry(action_hash, action_token);
10284 if (action_value == NULL) /* this is no action */
10286 element_value = getHashEntry(element_hash, list->token);
10287 if (element_value != NULL) /* combined element found */
10288 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10289 &num_list_entries);
10291 print_unknown_token(filename, list->token, num_unknown_tokens++);
10293 free(element_token);
10294 free(action_token);
10299 direction_value = getHashEntry(direction_hash, direction_token);
10301 if (direction_value != NULL) /* direction found */
10303 add_helpanim_entry(atoi(element_value), atoi(action_value),
10304 atoi(direction_value), delay, &num_list_entries);
10306 free(element_token);
10307 free(action_token);
10312 /* this is no direction */
10314 element_value = getHashEntry(element_hash, list->token);
10315 if (element_value != NULL) /* combined element found */
10316 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10317 &num_list_entries);
10319 print_unknown_token(filename, list->token, num_unknown_tokens++);
10321 free(element_token);
10322 free(action_token);
10325 print_unknown_token_end(num_unknown_tokens);
10327 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10328 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10330 freeSetupFileList(setup_file_list);
10331 freeSetupFileHash(element_hash);
10332 freeSetupFileHash(action_hash);
10333 freeSetupFileHash(direction_hash);
10336 for (i = 0; i < num_list_entries; i++)
10337 printf("::: '%s': %d, %d, %d => %d\n",
10338 EL_NAME(helpanim_info[i].element),
10339 helpanim_info[i].element,
10340 helpanim_info[i].action,
10341 helpanim_info[i].direction,
10342 helpanim_info[i].delay);
10346 void LoadHelpTextInfo()
10348 char *filename = getHelpTextFilename();
10351 if (helptext_info != NULL)
10353 freeSetupFileHash(helptext_info);
10354 helptext_info = NULL;
10357 if (fileExists(filename))
10358 helptext_info = loadSetupFileHash(filename);
10360 if (helptext_info == NULL)
10362 /* use reliable default values from static configuration */
10363 helptext_info = newSetupFileHash();
10365 for (i = 0; helptext_config[i].token; i++)
10366 setHashEntry(helptext_info,
10367 helptext_config[i].token,
10368 helptext_config[i].value);
10372 BEGIN_HASH_ITERATION(helptext_info, itr)
10374 printf("::: '%s' => '%s'\n",
10375 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10377 END_HASH_ITERATION(hash, itr)
10382 /* ------------------------------------------------------------------------- */
10383 /* convert levels */
10384 /* ------------------------------------------------------------------------- */
10386 #define MAX_NUM_CONVERT_LEVELS 1000
10388 void ConvertLevels()
10390 static LevelDirTree *convert_leveldir = NULL;
10391 static int convert_level_nr = -1;
10392 static int num_levels_handled = 0;
10393 static int num_levels_converted = 0;
10394 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10397 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10398 global.convert_leveldir);
10400 if (convert_leveldir == NULL)
10401 Error(ERR_EXIT, "no such level identifier: '%s'",
10402 global.convert_leveldir);
10404 leveldir_current = convert_leveldir;
10406 if (global.convert_level_nr != -1)
10408 convert_leveldir->first_level = global.convert_level_nr;
10409 convert_leveldir->last_level = global.convert_level_nr;
10412 convert_level_nr = convert_leveldir->first_level;
10414 PrintLine("=", 79);
10415 Print("Converting levels\n");
10416 PrintLine("-", 79);
10417 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10418 Print("Level series name: '%s'\n", convert_leveldir->name);
10419 Print("Level series author: '%s'\n", convert_leveldir->author);
10420 Print("Number of levels: %d\n", convert_leveldir->levels);
10421 PrintLine("=", 79);
10424 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10425 levels_failed[i] = FALSE;
10427 while (convert_level_nr <= convert_leveldir->last_level)
10429 char *level_filename;
10432 level_nr = convert_level_nr++;
10434 Print("Level %03d: ", level_nr);
10436 LoadLevel(level_nr);
10437 if (level.no_level_file || level.no_valid_file)
10439 Print("(no level)\n");
10443 Print("converting level ... ");
10445 level_filename = getDefaultLevelFilename(level_nr);
10446 new_level = !fileExists(level_filename);
10450 SaveLevel(level_nr);
10452 num_levels_converted++;
10454 Print("converted.\n");
10458 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10459 levels_failed[level_nr] = TRUE;
10461 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10464 num_levels_handled++;
10468 PrintLine("=", 79);
10469 Print("Number of levels handled: %d\n", num_levels_handled);
10470 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10471 (num_levels_handled ?
10472 num_levels_converted * 100 / num_levels_handled : 0));
10473 PrintLine("-", 79);
10474 Print("Summary (for automatic parsing by scripts):\n");
10475 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10476 convert_leveldir->identifier, num_levels_converted,
10477 num_levels_handled,
10478 (num_levels_handled ?
10479 num_levels_converted * 100 / num_levels_handled : 0));
10481 if (num_levels_handled != num_levels_converted)
10483 Print(", FAILED:");
10484 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10485 if (levels_failed[i])
10490 PrintLine("=", 79);
10492 CloseAllAndExit(0);
10496 /* ------------------------------------------------------------------------- */
10497 /* create and save images for use in level sketches (raw BMP format) */
10498 /* ------------------------------------------------------------------------- */
10500 void CreateLevelSketchImages()
10502 #if defined(TARGET_SDL)
10507 InitElementPropertiesGfxElement();
10509 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10510 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10512 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10514 Bitmap *src_bitmap;
10516 int element = getMappedElement(i);
10517 int graphic = el2edimg(element);
10518 char basename1[16];
10519 char basename2[16];
10523 sprintf(basename1, "%03d.bmp", i);
10524 sprintf(basename2, "%03ds.bmp", i);
10526 filename1 = getPath2(global.create_images_dir, basename1);
10527 filename2 = getPath2(global.create_images_dir, basename2);
10529 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10530 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
10533 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10534 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10536 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10537 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10539 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10540 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10546 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10549 FreeBitmap(bitmap1);
10550 FreeBitmap(bitmap2);
10555 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10557 CloseAllAndExit(0);
10562 /* ------------------------------------------------------------------------- */
10563 /* create and save images for custom and group elements (raw BMP format) */
10564 /* ------------------------------------------------------------------------- */
10566 void CreateCustomElementImages(char *directory)
10568 #if defined(TARGET_SDL)
10569 char *src_basename = "RocksCE-template.ilbm";
10570 char *dst_basename = "RocksCE.bmp";
10571 char *src_filename = getPath2(directory, src_basename);
10572 char *dst_filename = getPath2(directory, dst_basename);
10573 Bitmap *src_bitmap;
10575 int yoffset_ce = 0;
10576 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10579 SDLInitVideoDisplay();
10581 ReCreateBitmap(&backbuffer, video.width, video.height);
10583 src_bitmap = LoadImage(src_filename);
10585 bitmap = CreateBitmap(TILEX * 16 * 2,
10586 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10589 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10596 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10597 TILEX * x, TILEY * y + yoffset_ce);
10599 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10601 TILEX * x + TILEX * 16,
10602 TILEY * y + yoffset_ce);
10604 for (j = 2; j >= 0; j--)
10608 BlitBitmap(src_bitmap, bitmap,
10609 TILEX + c * 7, 0, 6, 10,
10610 TILEX * x + 6 + j * 7,
10611 TILEY * y + 11 + yoffset_ce);
10613 BlitBitmap(src_bitmap, bitmap,
10614 TILEX + c * 8, TILEY, 6, 10,
10615 TILEX * 16 + TILEX * x + 6 + j * 8,
10616 TILEY * y + 10 + yoffset_ce);
10622 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10629 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10630 TILEX * x, TILEY * y + yoffset_ge);
10632 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10634 TILEX * x + TILEX * 16,
10635 TILEY * y + yoffset_ge);
10637 for (j = 1; j >= 0; j--)
10641 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10642 TILEX * x + 6 + j * 10,
10643 TILEY * y + 11 + yoffset_ge);
10645 BlitBitmap(src_bitmap, bitmap,
10646 TILEX + c * 8, TILEY + 12, 6, 10,
10647 TILEX * 16 + TILEX * x + 10 + j * 8,
10648 TILEY * y + 10 + yoffset_ge);
10654 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
10655 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
10657 FreeBitmap(bitmap);
10659 CloseAllAndExit(0);