1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
17 #include "libgame/libgame.h"
25 #define ENABLE_UNUSED_CODE 0 /* currently unused functions */
26 #define ENABLE_HISTORIC_CHUNKS 0 /* only for historic reference */
27 #define ENABLE_RESERVED_CODE 0 /* reserved for later use */
29 #define CHUNK_ID_LEN 4 /* IFF style chunk id length */
30 #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */
31 #define CHUNK_SIZE_NONE -1 /* do not write chunk size */
33 #define LEVEL_CHUNK_NAME_SIZE MAX_LEVEL_NAME_LEN
34 #define LEVEL_CHUNK_AUTH_SIZE MAX_LEVEL_AUTHOR_LEN
36 #define LEVEL_CHUNK_VERS_SIZE 8 /* size of file version chunk */
37 #define LEVEL_CHUNK_DATE_SIZE 4 /* size of file date chunk */
38 #define LEVEL_CHUNK_HEAD_SIZE 80 /* size of level file header */
39 #define LEVEL_CHUNK_HEAD_UNUSED 0 /* unused level header bytes */
40 #define LEVEL_CHUNK_CNT2_SIZE 160 /* size of level CNT2 chunk */
41 #define LEVEL_CHUNK_CNT2_UNUSED 11 /* unused CNT2 chunk bytes */
42 #define LEVEL_CHUNK_CNT3_HEADER 16 /* size of level CNT3 header */
43 #define LEVEL_CHUNK_CNT3_UNUSED 10 /* unused CNT3 chunk bytes */
44 #define LEVEL_CPART_CUS3_SIZE 134 /* size of CUS3 chunk part */
45 #define LEVEL_CPART_CUS3_UNUSED 15 /* unused CUS3 bytes / part */
46 #define LEVEL_CHUNK_GRP1_SIZE 74 /* size of level GRP1 chunk */
48 /* (element number, number of change pages, change page number) */
49 #define LEVEL_CHUNK_CUSX_UNCHANGED (2 + (1 + 1) + (1 + 1))
51 /* (element number only) */
52 #define LEVEL_CHUNK_GRPX_UNCHANGED 2
53 #define LEVEL_CHUNK_NOTE_UNCHANGED 2
55 /* (nothing at all if unchanged) */
56 #define LEVEL_CHUNK_ELEM_UNCHANGED 0
58 #define TAPE_CHUNK_VERS_SIZE 8 /* size of file version chunk */
59 #define TAPE_CHUNK_HEAD_SIZE 20 /* size of tape file header */
60 #define TAPE_CHUNK_HEAD_UNUSED 3 /* unused tape header bytes */
62 #define LEVEL_CHUNK_CNT3_SIZE(x) (LEVEL_CHUNK_CNT3_HEADER + (x))
63 #define LEVEL_CHUNK_CUS3_SIZE(x) (2 + (x) * LEVEL_CPART_CUS3_SIZE)
64 #define LEVEL_CHUNK_CUS4_SIZE(x) (96 + (x) * 48)
66 /* file identifier strings */
67 #define LEVEL_COOKIE_TMPL "ROCKSNDIAMONDS_LEVEL_FILE_VERSION_x.x"
68 #define TAPE_COOKIE_TMPL "ROCKSNDIAMONDS_TAPE_FILE_VERSION_x.x"
69 #define SCORE_COOKIE "ROCKSNDIAMONDS_SCORE_FILE_VERSION_1.2"
71 /* values for deciding when (not) to save configuration data */
72 #define SAVE_CONF_NEVER 0
73 #define SAVE_CONF_ALWAYS 1
74 #define SAVE_CONF_WHEN_CHANGED -1
76 /* values for chunks using micro chunks */
77 #define CONF_MASK_1_BYTE 0x00
78 #define CONF_MASK_2_BYTE 0x40
79 #define CONF_MASK_4_BYTE 0x80
80 #define CONF_MASK_MULTI_BYTES 0xc0
82 #define CONF_MASK_BYTES 0xc0
83 #define CONF_MASK_TOKEN 0x3f
85 #define CONF_VALUE_1_BYTE(x) (CONF_MASK_1_BYTE | (x))
86 #define CONF_VALUE_2_BYTE(x) (CONF_MASK_2_BYTE | (x))
87 #define CONF_VALUE_4_BYTE(x) (CONF_MASK_4_BYTE | (x))
88 #define CONF_VALUE_MULTI_BYTES(x) (CONF_MASK_MULTI_BYTES | (x))
90 /* these definitions are just for convenience of use and readability */
91 #define CONF_VALUE_8_BIT(x) CONF_VALUE_1_BYTE(x)
92 #define CONF_VALUE_16_BIT(x) CONF_VALUE_2_BYTE(x)
93 #define CONF_VALUE_32_BIT(x) CONF_VALUE_4_BYTE(x)
94 #define CONF_VALUE_BYTES(x) CONF_VALUE_MULTI_BYTES(x)
96 #define CONF_VALUE_NUM_BYTES(x) ((x) == CONF_MASK_1_BYTE ? 1 : \
97 (x) == CONF_MASK_2_BYTE ? 2 : \
98 (x) == CONF_MASK_4_BYTE ? 4 : 0)
100 #define CONF_CONTENT_NUM_ELEMENTS (3 * 3)
101 #define CONF_CONTENT_NUM_BYTES (CONF_CONTENT_NUM_ELEMENTS * 2)
102 #define CONF_ELEMENT_NUM_BYTES (2)
104 #define CONF_ENTITY_NUM_BYTES(t) ((t) == TYPE_ELEMENT || \
105 (t) == TYPE_ELEMENT_LIST ? \
106 CONF_ELEMENT_NUM_BYTES : \
107 (t) == TYPE_CONTENT || \
108 (t) == TYPE_CONTENT_LIST ? \
109 CONF_CONTENT_NUM_BYTES : 1)
111 #define CONF_ELEMENT_BYTE_POS(i) ((i) * CONF_ELEMENT_NUM_BYTES)
112 #define CONF_ELEMENTS_ELEMENT(b,i) ((b[CONF_ELEMENT_BYTE_POS(i)] << 8) | \
113 (b[CONF_ELEMENT_BYTE_POS(i) + 1]))
115 #define CONF_CONTENT_ELEMENT_POS(c,x,y) ((c) * CONF_CONTENT_NUM_ELEMENTS + \
117 #define CONF_CONTENT_BYTE_POS(c,x,y) (CONF_CONTENT_ELEMENT_POS(c,x,y) * \
118 CONF_ELEMENT_NUM_BYTES)
119 #define CONF_CONTENTS_ELEMENT(b,c,x,y) ((b[CONF_CONTENT_BYTE_POS(c,x,y)]<< 8)|\
120 (b[CONF_CONTENT_BYTE_POS(c,x,y) + 1]))
122 /* temporary variables used to store pointers to structure members */
123 static struct LevelInfo li;
124 static struct ElementInfo xx_ei, yy_ei;
125 static struct ElementChangeInfo xx_change;
126 static struct ElementGroupInfo xx_group;
127 static struct EnvelopeInfo xx_envelope;
128 static unsigned int xx_event_bits[NUM_CE_BITFIELDS];
129 static char xx_default_description[MAX_ELEMENT_NAME_LEN + 1];
130 static int xx_num_contents;
131 static int xx_current_change_page;
132 static char xx_default_string_empty[1] = "";
133 static int xx_string_length_unused;
135 struct LevelFileConfigInfo
137 int element; /* element for which data is to be stored */
138 int save_type; /* save data always, never or when changed */
139 int data_type; /* data type (used internally, not stored) */
140 int conf_type; /* micro chunk identifier (stored in file) */
143 void *value; /* variable that holds the data to be stored */
144 int default_value; /* initial default value for this variable */
147 void *value_copy; /* variable that holds the data to be copied */
148 void *num_entities; /* number of entities for multi-byte data */
149 int default_num_entities; /* default number of entities for this data */
150 int max_num_entities; /* maximal number of entities for this data */
151 char *default_string; /* optional default string for string data */
154 static struct LevelFileConfigInfo chunk_config_INFO[] =
156 /* ---------- values not related to single elements ----------------------- */
159 -1, SAVE_CONF_ALWAYS,
160 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
161 &li.game_engine_type, GAME_ENGINE_TYPE_RND
165 -1, SAVE_CONF_ALWAYS,
166 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
167 &li.fieldx, STD_LEV_FIELDX
170 -1, SAVE_CONF_ALWAYS,
171 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
172 &li.fieldy, STD_LEV_FIELDY
176 -1, SAVE_CONF_ALWAYS,
177 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
182 -1, SAVE_CONF_ALWAYS,
183 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
189 TYPE_INTEGER, CONF_VALUE_32_BIT(2),
195 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
196 &li.use_step_counter, FALSE
201 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
202 &li.wind_direction_initial, MV_NONE
207 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
208 &li.em_slippery_gems, FALSE
213 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
214 &li.use_custom_template, FALSE
219 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
220 &li.can_move_into_acid_bits, ~0 /* default: everything can */
225 TYPE_BITFIELD, CONF_VALUE_8_BIT(7),
226 &li.dont_collide_with_bits, ~0 /* default: always deadly */
231 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
232 &li.em_explodes_by_fire, FALSE
237 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
238 &li.score[SC_TIME_BONUS], 1
243 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
244 &li.auto_exit_sokoban, FALSE
254 static struct LevelFileConfigInfo chunk_config_ELEM[] =
256 /* (these values are the same for each player) */
259 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
260 &li.block_last_field, FALSE /* default case for EM levels */
264 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
265 &li.sp_block_last_field, TRUE /* default case for SP levels */
269 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
270 &li.instant_relocation, FALSE
274 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
275 &li.can_pass_to_walkable, FALSE
279 TYPE_BOOLEAN, CONF_VALUE_8_BIT(5),
280 &li.block_snap_field, TRUE
284 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
285 &li.continuous_snapping, TRUE
289 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
290 &li.shifted_relocation, FALSE
294 TYPE_BOOLEAN, CONF_VALUE_8_BIT(15),
295 &li.lazy_relocation, FALSE
298 /* (these values are different for each player) */
301 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
302 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
306 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
307 &li.initial_player_gravity[0], FALSE
311 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
312 &li.use_start_element[0], FALSE
316 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
317 &li.start_element[0], EL_PLAYER_1
321 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
322 &li.use_artwork_element[0], FALSE
326 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
327 &li.artwork_element[0], EL_PLAYER_1
331 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
332 &li.use_explosion_element[0], FALSE
336 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
337 &li.explosion_element[0], EL_PLAYER_1
341 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
342 &li.use_initial_inventory[0], FALSE
346 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
347 &li.initial_inventory_size[0], 1
351 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
352 &li.initial_inventory_content[0][0],EL_EMPTY, NULL,
353 &li.initial_inventory_size[0], 1, MAX_INITIAL_INVENTORY_SIZE
358 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
359 &li.initial_player_stepsize[1], STEPSIZE_NORMAL
363 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
364 &li.initial_player_gravity[1], FALSE
368 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
369 &li.use_start_element[1], FALSE
373 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
374 &li.start_element[1], EL_PLAYER_2
378 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
379 &li.use_artwork_element[1], FALSE
383 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
384 &li.artwork_element[1], EL_PLAYER_2
388 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
389 &li.use_explosion_element[1], FALSE
393 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
394 &li.explosion_element[1], EL_PLAYER_2
398 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
399 &li.use_initial_inventory[1], FALSE
403 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
404 &li.initial_inventory_size[1], 1
408 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
409 &li.initial_inventory_content[1][0],EL_EMPTY, NULL,
410 &li.initial_inventory_size[1], 1, MAX_INITIAL_INVENTORY_SIZE
415 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
416 &li.initial_player_stepsize[2], STEPSIZE_NORMAL
420 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
421 &li.initial_player_gravity[2], FALSE
425 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
426 &li.use_start_element[2], FALSE
430 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
431 &li.start_element[2], EL_PLAYER_3
435 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
436 &li.use_artwork_element[2], FALSE
440 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
441 &li.artwork_element[2], EL_PLAYER_3
445 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
446 &li.use_explosion_element[2], FALSE
450 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
451 &li.explosion_element[2], EL_PLAYER_3
455 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
456 &li.use_initial_inventory[2], FALSE
460 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
461 &li.initial_inventory_size[2], 1
465 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
466 &li.initial_inventory_content[2][0],EL_EMPTY, NULL,
467 &li.initial_inventory_size[2], 1, MAX_INITIAL_INVENTORY_SIZE
472 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
473 &li.initial_player_stepsize[3], STEPSIZE_NORMAL
477 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
478 &li.initial_player_gravity[3], FALSE
482 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
483 &li.use_start_element[3], FALSE
487 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
488 &li.start_element[3], EL_PLAYER_4
492 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
493 &li.use_artwork_element[3], FALSE
497 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
498 &li.artwork_element[3], EL_PLAYER_4
502 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
503 &li.use_explosion_element[3], FALSE
507 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
508 &li.explosion_element[3], EL_PLAYER_4
512 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
513 &li.use_initial_inventory[3], FALSE
517 TYPE_BOOLEAN, CONF_VALUE_8_BIT(14),
518 &li.initial_inventory_size[3], 1
522 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
523 &li.initial_inventory_content[3][0],EL_EMPTY, NULL,
524 &li.initial_inventory_size[3], 1, MAX_INITIAL_INVENTORY_SIZE
529 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
530 &li.score[SC_EMERALD], 10
535 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
536 &li.score[SC_DIAMOND], 10
541 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
542 &li.score[SC_BUG], 10
547 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
548 &li.score[SC_SPACESHIP], 10
553 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
554 &li.score[SC_PACMAN], 10
559 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
560 &li.score[SC_NUT], 10
565 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
566 &li.score[SC_DYNAMITE], 10
571 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
572 &li.score[SC_KEY], 10
577 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
578 &li.score[SC_PEARL], 10
583 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
584 &li.score[SC_CRYSTAL], 10
589 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
590 &li.amoeba_content, EL_DIAMOND
594 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
599 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
600 &li.grow_into_diggable, TRUE
605 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
606 &li.yamyam_content, EL_ROCK, NULL,
607 &li.num_yamyam_contents, 4, MAX_ELEMENT_CONTENTS
611 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
612 &li.score[SC_YAMYAM], 10
617 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
618 &li.score[SC_ROBOT], 10
622 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
628 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
634 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
635 &li.time_magic_wall, 10
640 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
641 &li.game_of_life[0], 2
645 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
646 &li.game_of_life[1], 3
650 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
651 &li.game_of_life[2], 3
655 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
656 &li.game_of_life[3], 3
661 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
666 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
671 TYPE_INTEGER, CONF_VALUE_8_BIT(3),
676 TYPE_INTEGER, CONF_VALUE_8_BIT(4),
681 EL_TIMEGATE_SWITCH, -1,
682 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
683 &li.time_timegate, 10
687 EL_LIGHT_SWITCH_ACTIVE, -1,
688 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
693 EL_SHIELD_NORMAL, -1,
694 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
695 &li.shield_normal_time, 10
698 EL_SHIELD_NORMAL, -1,
699 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
700 &li.score[SC_SHIELD], 10
704 EL_SHIELD_DEADLY, -1,
705 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
706 &li.shield_deadly_time, 10
709 EL_SHIELD_DEADLY, -1,
710 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
711 &li.score[SC_SHIELD], 10
716 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
721 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
722 &li.extra_time_score, 10
726 EL_TIME_ORB_FULL, -1,
727 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
728 &li.time_orb_time, 10
731 EL_TIME_ORB_FULL, -1,
732 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
733 &li.use_time_orb_bug, FALSE
738 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
739 &li.use_spring_bug, FALSE
744 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
745 &li.android_move_time, 10
749 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
750 &li.android_clone_time, 10
754 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(1),
755 &li.android_clone_element[0], EL_EMPTY, NULL,
756 &li.num_android_clone_elements, 1, MAX_ANDROID_ELEMENTS
761 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
766 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
771 EL_EMC_MAGNIFIER, -1,
772 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
773 &li.magnify_score, 10
776 EL_EMC_MAGNIFIER, -1,
777 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
782 EL_EMC_MAGIC_BALL, -1,
783 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
787 EL_EMC_MAGIC_BALL, -1,
788 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
789 &li.ball_random, FALSE
792 EL_EMC_MAGIC_BALL, -1,
793 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
794 &li.ball_state_initial, FALSE
797 EL_EMC_MAGIC_BALL, -1,
798 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
799 &li.ball_content, EL_EMPTY, NULL,
800 &li.num_ball_contents, 4, MAX_ELEMENT_CONTENTS
803 /* ---------- unused values ----------------------------------------------- */
806 EL_UNKNOWN, SAVE_CONF_NEVER,
807 TYPE_INTEGER, CONF_VALUE_16_BIT(1),
808 &li.score[SC_UNKNOWN_14], 10
811 EL_UNKNOWN, SAVE_CONF_NEVER,
812 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
813 &li.score[SC_UNKNOWN_15], 10
823 static struct LevelFileConfigInfo chunk_config_NOTE[] =
827 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
828 &xx_envelope.xsize, MAX_ENVELOPE_XSIZE,
832 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
833 &xx_envelope.ysize, MAX_ENVELOPE_YSIZE,
838 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
839 &xx_envelope.autowrap, FALSE
843 TYPE_BOOLEAN, CONF_VALUE_8_BIT(4),
844 &xx_envelope.centered, FALSE
849 TYPE_STRING, CONF_VALUE_BYTES(1),
850 &xx_envelope.text, -1, NULL,
851 &xx_string_length_unused, -1, MAX_ENVELOPE_TEXT_LEN,
852 &xx_default_string_empty[0]
862 static struct LevelFileConfigInfo chunk_config_CUSX_base[] =
866 TYPE_STRING, CONF_VALUE_BYTES(1),
867 &xx_ei.description[0], -1,
868 &yy_ei.description[0],
869 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
870 &xx_default_description[0]
875 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
876 &xx_ei.properties[EP_BITFIELD_BASE_NR], EP_BITMASK_BASE_DEFAULT,
877 &yy_ei.properties[EP_BITFIELD_BASE_NR]
879 #if ENABLE_RESERVED_CODE
880 /* (reserved for later use) */
883 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
884 &xx_ei.properties[EP_BITFIELD_BASE_NR + 1], EP_BITMASK_DEFAULT,
885 &yy_ei.properties[EP_BITFIELD_BASE_NR + 1]
891 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
892 &xx_ei.use_gfx_element, FALSE,
893 &yy_ei.use_gfx_element
897 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
898 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE,
899 &yy_ei.gfx_element_initial
904 TYPE_BITFIELD, CONF_VALUE_8_BIT(2),
905 &xx_ei.access_direction, MV_ALL_DIRECTIONS,
906 &yy_ei.access_direction
911 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
912 &xx_ei.collect_score_initial, 10,
913 &yy_ei.collect_score_initial
917 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
918 &xx_ei.collect_count_initial, 1,
919 &yy_ei.collect_count_initial
924 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
925 &xx_ei.ce_value_fixed_initial, 0,
926 &yy_ei.ce_value_fixed_initial
930 TYPE_INTEGER, CONF_VALUE_16_BIT(5),
931 &xx_ei.ce_value_random_initial, 0,
932 &yy_ei.ce_value_random_initial
936 TYPE_BOOLEAN, CONF_VALUE_8_BIT(3),
937 &xx_ei.use_last_ce_value, FALSE,
938 &yy_ei.use_last_ce_value
943 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
944 &xx_ei.push_delay_fixed, 8,
945 &yy_ei.push_delay_fixed
949 TYPE_INTEGER, CONF_VALUE_16_BIT(7),
950 &xx_ei.push_delay_random, 8,
951 &yy_ei.push_delay_random
955 TYPE_INTEGER, CONF_VALUE_16_BIT(8),
956 &xx_ei.drop_delay_fixed, 0,
957 &yy_ei.drop_delay_fixed
961 TYPE_INTEGER, CONF_VALUE_16_BIT(9),
962 &xx_ei.drop_delay_random, 0,
963 &yy_ei.drop_delay_random
967 TYPE_INTEGER, CONF_VALUE_16_BIT(10),
968 &xx_ei.move_delay_fixed, 0,
969 &yy_ei.move_delay_fixed
973 TYPE_INTEGER, CONF_VALUE_16_BIT(11),
974 &xx_ei.move_delay_random, 0,
975 &yy_ei.move_delay_random
980 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
981 &xx_ei.move_pattern, MV_ALL_DIRECTIONS,
986 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
987 &xx_ei.move_direction_initial, MV_START_AUTOMATIC,
988 &yy_ei.move_direction_initial
992 TYPE_INTEGER, CONF_VALUE_8_BIT(5),
993 &xx_ei.move_stepsize, TILEX / 8,
999 TYPE_ELEMENT, CONF_VALUE_16_BIT(12),
1000 &xx_ei.move_enter_element, EL_EMPTY_SPACE,
1001 &yy_ei.move_enter_element
1005 TYPE_ELEMENT, CONF_VALUE_16_BIT(13),
1006 &xx_ei.move_leave_element, EL_EMPTY_SPACE,
1007 &yy_ei.move_leave_element
1011 TYPE_INTEGER, CONF_VALUE_8_BIT(6),
1012 &xx_ei.move_leave_type, LEAVE_TYPE_UNLIMITED,
1013 &yy_ei.move_leave_type
1018 TYPE_INTEGER, CONF_VALUE_8_BIT(7),
1019 &xx_ei.slippery_type, SLIPPERY_ANY_RANDOM,
1020 &yy_ei.slippery_type
1025 TYPE_INTEGER, CONF_VALUE_8_BIT(8),
1026 &xx_ei.explosion_type, EXPLODES_3X3,
1027 &yy_ei.explosion_type
1031 TYPE_INTEGER, CONF_VALUE_16_BIT(14),
1032 &xx_ei.explosion_delay, 16,
1033 &yy_ei.explosion_delay
1037 TYPE_INTEGER, CONF_VALUE_16_BIT(15),
1038 &xx_ei.ignition_delay, 8,
1039 &yy_ei.ignition_delay
1044 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(2),
1045 &xx_ei.content, EL_EMPTY_SPACE,
1047 &xx_num_contents, 1, 1
1050 /* ---------- "num_change_pages" must be the last entry ------------------- */
1053 -1, SAVE_CONF_ALWAYS,
1054 TYPE_INTEGER, CONF_VALUE_8_BIT(9),
1055 &xx_ei.num_change_pages, 1,
1056 &yy_ei.num_change_pages
1067 static struct LevelFileConfigInfo chunk_config_CUSX_change[] =
1069 /* ---------- "current_change_page" must be the first entry --------------- */
1072 -1, SAVE_CONF_ALWAYS,
1073 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1074 &xx_current_change_page, -1
1077 /* ---------- (the remaining entries can be in any order) ----------------- */
1081 TYPE_BOOLEAN, CONF_VALUE_8_BIT(2),
1082 &xx_change.can_change, FALSE
1087 TYPE_BITFIELD, CONF_VALUE_32_BIT(1),
1088 &xx_event_bits[0], 0
1092 TYPE_BITFIELD, CONF_VALUE_32_BIT(2),
1093 &xx_event_bits[1], 0
1098 TYPE_BITFIELD, CONF_VALUE_8_BIT(3),
1099 &xx_change.trigger_player, CH_PLAYER_ANY
1103 TYPE_BITFIELD, CONF_VALUE_8_BIT(4),
1104 &xx_change.trigger_side, CH_SIDE_ANY
1108 TYPE_BITFIELD, CONF_VALUE_32_BIT(3),
1109 &xx_change.trigger_page, CH_PAGE_ANY
1114 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1115 &xx_change.target_element, EL_EMPTY_SPACE
1120 TYPE_INTEGER, CONF_VALUE_16_BIT(2),
1121 &xx_change.delay_fixed, 0
1125 TYPE_INTEGER, CONF_VALUE_16_BIT(3),
1126 &xx_change.delay_random, 0
1130 TYPE_INTEGER, CONF_VALUE_16_BIT(4),
1131 &xx_change.delay_frames, FRAMES_PER_SECOND
1136 TYPE_ELEMENT, CONF_VALUE_16_BIT(5),
1137 &xx_change.initial_trigger_element, EL_EMPTY_SPACE
1142 TYPE_BOOLEAN, CONF_VALUE_8_BIT(6),
1143 &xx_change.explode, FALSE
1147 TYPE_BOOLEAN, CONF_VALUE_8_BIT(7),
1148 &xx_change.use_target_content, FALSE
1152 TYPE_BOOLEAN, CONF_VALUE_8_BIT(8),
1153 &xx_change.only_if_complete, FALSE
1157 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1158 &xx_change.use_random_replace, FALSE
1162 TYPE_INTEGER, CONF_VALUE_8_BIT(10),
1163 &xx_change.random_percentage, 100
1167 TYPE_INTEGER, CONF_VALUE_8_BIT(11),
1168 &xx_change.replace_when, CP_WHEN_EMPTY
1173 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1174 &xx_change.has_action, FALSE
1178 TYPE_INTEGER, CONF_VALUE_8_BIT(13),
1179 &xx_change.action_type, CA_NO_ACTION
1183 TYPE_INTEGER, CONF_VALUE_8_BIT(14),
1184 &xx_change.action_mode, CA_MODE_UNDEFINED
1188 TYPE_INTEGER, CONF_VALUE_16_BIT(6),
1189 &xx_change.action_arg, CA_ARG_UNDEFINED
1194 TYPE_ELEMENT, CONF_VALUE_16_BIT(7),
1195 &xx_change.action_element, EL_EMPTY_SPACE
1200 TYPE_CONTENT_LIST, CONF_VALUE_BYTES(1),
1201 &xx_change.target_content, EL_EMPTY_SPACE, NULL,
1202 &xx_num_contents, 1, 1
1212 static struct LevelFileConfigInfo chunk_config_GRPX[] =
1216 TYPE_STRING, CONF_VALUE_BYTES(1),
1217 &xx_ei.description[0], -1, NULL,
1218 &xx_string_length_unused, -1, MAX_ELEMENT_NAME_LEN,
1219 &xx_default_description[0]
1224 TYPE_BOOLEAN, CONF_VALUE_8_BIT(1),
1225 &xx_ei.use_gfx_element, FALSE
1229 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1230 &xx_ei.gfx_element_initial, EL_EMPTY_SPACE
1235 TYPE_INTEGER, CONF_VALUE_8_BIT(2),
1236 &xx_group.choice_mode, ANIM_RANDOM
1241 TYPE_ELEMENT_LIST, CONF_VALUE_BYTES(2),
1242 &xx_group.element[0], EL_EMPTY_SPACE, NULL,
1243 &xx_group.num_elements, 1, MAX_ELEMENTS_IN_GROUP
1253 static struct LevelFileConfigInfo chunk_config_CONF[] = /* (OBSOLETE) */
1257 TYPE_BOOLEAN, CONF_VALUE_8_BIT(9),
1258 &li.block_snap_field, TRUE
1262 TYPE_BOOLEAN, CONF_VALUE_8_BIT(13),
1263 &li.continuous_snapping, TRUE
1267 TYPE_INTEGER, CONF_VALUE_8_BIT(1),
1268 &li.initial_player_stepsize[0], STEPSIZE_NORMAL
1272 TYPE_BOOLEAN, CONF_VALUE_8_BIT(10),
1273 &li.use_start_element[0], FALSE
1277 TYPE_ELEMENT, CONF_VALUE_16_BIT(1),
1278 &li.start_element[0], EL_PLAYER_1
1282 TYPE_BOOLEAN, CONF_VALUE_8_BIT(11),
1283 &li.use_artwork_element[0], FALSE
1287 TYPE_ELEMENT, CONF_VALUE_16_BIT(2),
1288 &li.artwork_element[0], EL_PLAYER_1
1292 TYPE_BOOLEAN, CONF_VALUE_8_BIT(12),
1293 &li.use_explosion_element[0], FALSE
1297 TYPE_ELEMENT, CONF_VALUE_16_BIT(3),
1298 &li.explosion_element[0], EL_PLAYER_1
1313 filetype_id_list[] =
1315 { LEVEL_FILE_TYPE_RND, "RND" },
1316 { LEVEL_FILE_TYPE_BD, "BD" },
1317 { LEVEL_FILE_TYPE_EM, "EM" },
1318 { LEVEL_FILE_TYPE_SP, "SP" },
1319 { LEVEL_FILE_TYPE_DX, "DX" },
1320 { LEVEL_FILE_TYPE_SB, "SB" },
1321 { LEVEL_FILE_TYPE_DC, "DC" },
1322 { LEVEL_FILE_TYPE_MM, "MM" },
1323 { LEVEL_FILE_TYPE_MM, "DF" },
1328 /* ========================================================================= */
1329 /* level file functions */
1330 /* ========================================================================= */
1332 static boolean check_special_flags(char *flag)
1334 if (strEqual(options.special_flags, flag) ||
1335 strEqual(leveldir_current->special_flags, flag))
1341 static struct DateInfo getCurrentDate()
1343 time_t epoch_seconds = time(NULL);
1344 struct tm *now = localtime(&epoch_seconds);
1345 struct DateInfo date;
1347 date.year = now->tm_year + 1900;
1348 date.month = now->tm_mon + 1;
1349 date.day = now->tm_mday;
1351 date.src = DATE_SRC_CLOCK;
1356 static void resetEventFlags(struct ElementChangeInfo *change)
1360 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1361 change->has_event[i] = FALSE;
1364 static void resetEventBits()
1368 for (i = 0; i < NUM_CE_BITFIELDS; i++)
1369 xx_event_bits[i] = 0;
1372 static void setEventFlagsFromEventBits(struct ElementChangeInfo *change)
1376 /* important: only change event flag if corresponding event bit is set
1377 (this is because all xx_event_bits[] values are loaded separately,
1378 and all xx_event_bits[] values are set back to zero before loading
1379 another value xx_event_bits[x] (each value representing 32 flags)) */
1381 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1382 if (xx_event_bits[CH_EVENT_BITFIELD_NR(i)] & CH_EVENT_BIT(i))
1383 change->has_event[i] = TRUE;
1386 static void setEventBitsFromEventFlags(struct ElementChangeInfo *change)
1390 /* in contrast to the above function setEventFlagsFromEventBits(), it
1391 would also be possible to set all bits in xx_event_bits[] to 0 or 1
1392 depending on the corresponding change->has_event[i] values here, as
1393 all xx_event_bits[] values are reset in resetEventBits() before */
1395 for (i = 0; i < NUM_CHANGE_EVENTS; i++)
1396 if (change->has_event[i])
1397 xx_event_bits[CH_EVENT_BITFIELD_NR(i)] |= CH_EVENT_BIT(i);
1400 static char *getDefaultElementDescription(struct ElementInfo *ei)
1402 static char description[MAX_ELEMENT_NAME_LEN + 1];
1403 char *default_description = (ei->custom_description != NULL ?
1404 ei->custom_description :
1405 ei->editor_description);
1408 /* always start with reliable default values */
1409 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1410 description[i] = '\0';
1412 /* truncate element description to MAX_ELEMENT_NAME_LEN bytes */
1413 strncpy(description, default_description, MAX_ELEMENT_NAME_LEN);
1415 return &description[0];
1418 static void setElementDescriptionToDefault(struct ElementInfo *ei)
1420 char *default_description = getDefaultElementDescription(ei);
1423 for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
1424 ei->description[i] = default_description[i];
1427 static void setConfigToDefaultsFromConfigList(struct LevelFileConfigInfo *conf)
1431 for (i = 0; conf[i].data_type != -1; i++)
1433 int default_value = conf[i].default_value;
1434 int data_type = conf[i].data_type;
1435 int conf_type = conf[i].conf_type;
1436 int byte_mask = conf_type & CONF_MASK_BYTES;
1438 if (byte_mask == CONF_MASK_MULTI_BYTES)
1440 int default_num_entities = conf[i].default_num_entities;
1441 int max_num_entities = conf[i].max_num_entities;
1443 *(int *)(conf[i].num_entities) = default_num_entities;
1445 if (data_type == TYPE_STRING)
1447 char *default_string = conf[i].default_string;
1448 char *string = (char *)(conf[i].value);
1450 strncpy(string, default_string, max_num_entities);
1452 else if (data_type == TYPE_ELEMENT_LIST)
1454 int *element_array = (int *)(conf[i].value);
1457 for (j = 0; j < max_num_entities; j++)
1458 element_array[j] = default_value;
1460 else if (data_type == TYPE_CONTENT_LIST)
1462 struct Content *content = (struct Content *)(conf[i].value);
1465 for (c = 0; c < max_num_entities; c++)
1466 for (y = 0; y < 3; y++)
1467 for (x = 0; x < 3; x++)
1468 content[c].e[x][y] = default_value;
1471 else /* constant size configuration data (1, 2 or 4 bytes) */
1473 if (data_type == TYPE_BOOLEAN)
1474 *(boolean *)(conf[i].value) = default_value;
1476 *(int *) (conf[i].value) = default_value;
1481 static void copyConfigFromConfigList(struct LevelFileConfigInfo *conf)
1485 for (i = 0; conf[i].data_type != -1; i++)
1487 int data_type = conf[i].data_type;
1488 int conf_type = conf[i].conf_type;
1489 int byte_mask = conf_type & CONF_MASK_BYTES;
1491 if (byte_mask == CONF_MASK_MULTI_BYTES)
1493 int max_num_entities = conf[i].max_num_entities;
1495 if (data_type == TYPE_STRING)
1497 char *string = (char *)(conf[i].value);
1498 char *string_copy = (char *)(conf[i].value_copy);
1500 strncpy(string_copy, string, max_num_entities);
1502 else if (data_type == TYPE_ELEMENT_LIST)
1504 int *element_array = (int *)(conf[i].value);
1505 int *element_array_copy = (int *)(conf[i].value_copy);
1508 for (j = 0; j < max_num_entities; j++)
1509 element_array_copy[j] = element_array[j];
1511 else if (data_type == TYPE_CONTENT_LIST)
1513 struct Content *content = (struct Content *)(conf[i].value);
1514 struct Content *content_copy = (struct Content *)(conf[i].value_copy);
1517 for (c = 0; c < max_num_entities; c++)
1518 for (y = 0; y < 3; y++)
1519 for (x = 0; x < 3; x++)
1520 content_copy[c].e[x][y] = content[c].e[x][y];
1523 else /* constant size configuration data (1, 2 or 4 bytes) */
1525 if (data_type == TYPE_BOOLEAN)
1526 *(boolean *)(conf[i].value_copy) = *(boolean *)(conf[i].value);
1528 *(int *) (conf[i].value_copy) = *(int *) (conf[i].value);
1533 void copyElementInfo(struct ElementInfo *ei_from, struct ElementInfo *ei_to)
1537 xx_ei = *ei_from; /* copy element data into temporary buffer */
1538 yy_ei = *ei_to; /* copy element data into temporary buffer */
1540 copyConfigFromConfigList(chunk_config_CUSX_base);
1545 /* ---------- reinitialize and copy change pages ---------- */
1547 ei_to->num_change_pages = ei_from->num_change_pages;
1548 ei_to->current_change_page = ei_from->current_change_page;
1550 setElementChangePages(ei_to, ei_to->num_change_pages);
1552 for (i = 0; i < ei_to->num_change_pages; i++)
1553 ei_to->change_page[i] = ei_from->change_page[i];
1555 /* ---------- copy group element info ---------- */
1556 if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
1557 *ei_to->group = *ei_from->group;
1559 /* mark this custom element as modified */
1560 ei_to->modified_settings = TRUE;
1563 void setElementChangePages(struct ElementInfo *ei, int change_pages)
1565 int change_page_size = sizeof(struct ElementChangeInfo);
1567 ei->num_change_pages = MAX(1, change_pages);
1570 checked_realloc(ei->change_page, ei->num_change_pages * change_page_size);
1572 if (ei->current_change_page >= ei->num_change_pages)
1573 ei->current_change_page = ei->num_change_pages - 1;
1575 ei->change = &ei->change_page[ei->current_change_page];
1578 void setElementChangeInfoToDefaults(struct ElementChangeInfo *change)
1580 xx_change = *change; /* copy change data into temporary buffer */
1582 setConfigToDefaultsFromConfigList(chunk_config_CUSX_change);
1584 *change = xx_change;
1586 resetEventFlags(change);
1588 change->direct_action = 0;
1589 change->other_action = 0;
1591 change->pre_change_function = NULL;
1592 change->change_function = NULL;
1593 change->post_change_function = NULL;
1596 static void setLevelInfoToDefaults_Level(struct LevelInfo *level)
1600 li = *level; /* copy level data into temporary buffer */
1601 setConfigToDefaultsFromConfigList(chunk_config_INFO);
1602 *level = li; /* copy temporary buffer back to level data */
1604 setLevelInfoToDefaults_EM();
1605 setLevelInfoToDefaults_SP();
1607 level->native_em_level = &native_em_level;
1608 level->native_sp_level = &native_sp_level;
1609 level->native_mm_level = &native_mm_level;
1611 level->file_version = FILE_VERSION_ACTUAL;
1612 level->game_version = GAME_VERSION_ACTUAL;
1614 level->creation_date = getCurrentDate();
1616 level->encoding_16bit_field = TRUE;
1617 level->encoding_16bit_yamyam = TRUE;
1618 level->encoding_16bit_amoeba = TRUE;
1620 /* clear level name and level author string buffers */
1621 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
1622 level->name[i] = '\0';
1623 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
1624 level->author[i] = '\0';
1626 /* set level name and level author to default values */
1627 strcpy(level->name, NAMELESS_LEVEL_NAME);
1628 strcpy(level->author, ANONYMOUS_NAME);
1630 /* set level playfield to playable default level with player and exit */
1631 for (x = 0; x < MAX_LEV_FIELDX; x++)
1632 for (y = 0; y < MAX_LEV_FIELDY; y++)
1633 level->field[x][y] = EL_SAND;
1635 level->field[0][0] = EL_PLAYER_1;
1636 level->field[STD_LEV_FIELDX - 1][STD_LEV_FIELDY - 1] = EL_EXIT_CLOSED;
1638 BorderElement = EL_STEELWALL;
1640 /* set all bug compatibility flags to "false" => do not emulate this bug */
1641 level->use_action_after_change_bug = FALSE;
1643 if (leveldir_current)
1645 /* try to determine better author name than 'anonymous' */
1646 if (!strEqual(leveldir_current->author, ANONYMOUS_NAME))
1648 strncpy(level->author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN);
1649 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1653 switch (LEVELCLASS(leveldir_current))
1655 case LEVELCLASS_TUTORIAL:
1656 strcpy(level->author, PROGRAM_AUTHOR_STRING);
1659 case LEVELCLASS_CONTRIB:
1660 strncpy(level->author, leveldir_current->name, MAX_LEVEL_AUTHOR_LEN);
1661 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1664 case LEVELCLASS_PRIVATE:
1665 strncpy(level->author, getRealName(), MAX_LEVEL_AUTHOR_LEN);
1666 level->author[MAX_LEVEL_AUTHOR_LEN] = '\0';
1670 /* keep default value */
1677 static void setLevelInfoToDefaults_Elements(struct LevelInfo *level)
1679 static boolean clipboard_elements_initialized = FALSE;
1682 InitElementPropertiesStatic();
1684 li = *level; /* copy level data into temporary buffer */
1685 setConfigToDefaultsFromConfigList(chunk_config_ELEM);
1686 *level = li; /* copy temporary buffer back to level data */
1688 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
1691 struct ElementInfo *ei = &element_info[element];
1693 /* never initialize clipboard elements after the very first time */
1694 /* (to be able to use clipboard elements between several levels) */
1695 if (IS_CLIPBOARD_ELEMENT(element) && clipboard_elements_initialized)
1698 if (IS_ENVELOPE(element))
1700 int envelope_nr = element - EL_ENVELOPE_1;
1702 setConfigToDefaultsFromConfigList(chunk_config_NOTE);
1704 level->envelope[envelope_nr] = xx_envelope;
1707 if (IS_CUSTOM_ELEMENT(element) ||
1708 IS_GROUP_ELEMENT(element) ||
1709 IS_INTERNAL_ELEMENT(element))
1711 xx_ei = *ei; /* copy element data into temporary buffer */
1713 setConfigToDefaultsFromConfigList(chunk_config_CUSX_base);
1718 setElementChangePages(ei, 1);
1719 setElementChangeInfoToDefaults(ei->change);
1721 if (IS_CUSTOM_ELEMENT(element) ||
1722 IS_GROUP_ELEMENT(element) ||
1723 IS_INTERNAL_ELEMENT(element))
1725 setElementDescriptionToDefault(ei);
1727 ei->modified_settings = FALSE;
1730 if (IS_CUSTOM_ELEMENT(element) ||
1731 IS_INTERNAL_ELEMENT(element))
1733 /* internal values used in level editor */
1735 ei->access_type = 0;
1736 ei->access_layer = 0;
1737 ei->access_protected = 0;
1738 ei->walk_to_action = 0;
1739 ei->smash_targets = 0;
1742 ei->can_explode_by_fire = FALSE;
1743 ei->can_explode_smashed = FALSE;
1744 ei->can_explode_impact = FALSE;
1746 ei->current_change_page = 0;
1749 if (IS_GROUP_ELEMENT(element) ||
1750 IS_INTERNAL_ELEMENT(element))
1752 struct ElementGroupInfo *group;
1754 /* initialize memory for list of elements in group */
1755 if (ei->group == NULL)
1756 ei->group = checked_malloc(sizeof(struct ElementGroupInfo));
1760 xx_group = *group; /* copy group data into temporary buffer */
1762 setConfigToDefaultsFromConfigList(chunk_config_GRPX);
1768 clipboard_elements_initialized = TRUE;
1771 static void setLevelInfoToDefaults(struct LevelInfo *level,
1772 boolean level_info_only,
1773 boolean reset_file_status)
1775 setLevelInfoToDefaults_Level(level);
1777 if (!level_info_only)
1778 setLevelInfoToDefaults_Elements(level);
1780 if (reset_file_status)
1782 level->no_valid_file = FALSE;
1783 level->no_level_file = FALSE;
1786 level->changed = FALSE;
1789 static void setFileInfoToDefaults(struct LevelFileInfo *level_file_info)
1791 level_file_info->nr = 0;
1792 level_file_info->type = LEVEL_FILE_TYPE_UNKNOWN;
1793 level_file_info->packed = FALSE;
1794 level_file_info->basename = NULL;
1795 level_file_info->filename = NULL;
1798 int getMappedElement_SB(int, boolean);
1800 static void ActivateLevelTemplate()
1804 if (check_special_flags("load_xsb_to_ces"))
1806 /* fill smaller playfields with padding "beyond border wall" elements */
1807 if (level.fieldx < level_template.fieldx ||
1808 level.fieldy < level_template.fieldy)
1810 short field[level.fieldx][level.fieldy];
1811 int new_fieldx = MAX(level.fieldx, level_template.fieldx);
1812 int new_fieldy = MAX(level.fieldy, level_template.fieldy);
1813 int pos_fieldx = (new_fieldx - level.fieldx) / 2;
1814 int pos_fieldy = (new_fieldy - level.fieldy) / 2;
1816 /* copy old playfield (which is smaller than the visible area) */
1817 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1818 field[x][y] = level.field[x][y];
1820 /* fill new, larger playfield with "beyond border wall" elements */
1821 for (y = 0; y < new_fieldy; y++) for (x = 0; x < new_fieldx; x++)
1822 level.field[x][y] = getMappedElement_SB('_', TRUE);
1824 /* copy the old playfield to the middle of the new playfield */
1825 for (y = 0; y < level.fieldy; y++) for (x = 0; x < level.fieldx; x++)
1826 level.field[pos_fieldx + x][pos_fieldy + y] = field[x][y];
1828 level.fieldx = new_fieldx;
1829 level.fieldy = new_fieldy;
1833 /* Currently there is no special action needed to activate the template
1834 data, because 'element_info' property settings overwrite the original
1835 level data, while all other variables do not change. */
1837 /* Exception: 'from_level_template' elements in the original level playfield
1838 are overwritten with the corresponding elements at the same position in
1839 playfield from the level template. */
1841 for (x = 0; x < level.fieldx; x++)
1842 for (y = 0; y < level.fieldy; y++)
1843 if (level.field[x][y] == EL_FROM_LEVEL_TEMPLATE)
1844 level.field[x][y] = level_template.field[x][y];
1846 if (check_special_flags("load_xsb_to_ces"))
1848 struct LevelInfo level_backup = level;
1850 /* overwrite all individual level settings from template level settings */
1851 level = level_template;
1853 /* restore playfield size */
1854 level.fieldx = level_backup.fieldx;
1855 level.fieldy = level_backup.fieldy;
1857 /* restore playfield content */
1858 for (x = 0; x < level.fieldx; x++)
1859 for (y = 0; y < level.fieldy; y++)
1860 level.field[x][y] = level_backup.field[x][y];
1862 /* restore name and author from individual level */
1863 strcpy(level.name, level_backup.name);
1864 strcpy(level.author, level_backup.author);
1866 /* restore flag "use_custom_template" */
1867 level.use_custom_template = level_backup.use_custom_template;
1871 static char *getLevelFilenameFromBasename(char *basename)
1873 static char *filename[2] = { NULL, NULL };
1874 int pos = (strEqual(basename, LEVELTEMPLATE_FILENAME) ? 0 : 1);
1876 checked_free(filename[pos]);
1878 filename[pos] = getPath2(getCurrentLevelDir(), basename);
1880 return filename[pos];
1883 static int getFileTypeFromBasename(char *basename)
1885 /* !!! ALSO SEE COMMENT IN checkForPackageFromBasename() !!! */
1887 static char *filename = NULL;
1888 struct stat file_status;
1890 /* ---------- try to determine file type from filename ---------- */
1892 /* check for typical filename of a Supaplex level package file */
1893 if (strlen(basename) == 10 && strPrefixLower(basename, "levels.d"))
1894 return LEVEL_FILE_TYPE_SP;
1896 /* check for typical filename of a Diamond Caves II level package file */
1897 if (strSuffixLower(basename, ".dc") ||
1898 strSuffixLower(basename, ".dc2"))
1899 return LEVEL_FILE_TYPE_DC;
1901 /* check for typical filename of a Sokoban level package file */
1902 if (strSuffixLower(basename, ".xsb") &&
1903 strchr(basename, '%') == NULL)
1904 return LEVEL_FILE_TYPE_SB;
1906 /* ---------- try to determine file type from filesize ---------- */
1908 checked_free(filename);
1909 filename = getPath2(getCurrentLevelDir(), basename);
1911 if (stat(filename, &file_status) == 0)
1913 /* check for typical filesize of a Supaplex level package file */
1914 if (file_status.st_size == 170496)
1915 return LEVEL_FILE_TYPE_SP;
1918 return LEVEL_FILE_TYPE_UNKNOWN;
1921 static int getFileTypeFromMagicBytes(char *filename, int type)
1925 if ((file = openFile(filename, MODE_READ)))
1927 char chunk_name[CHUNK_ID_LEN + 1];
1929 getFileChunkBE(file, chunk_name, NULL);
1931 if (strEqual(chunk_name, "MMII") ||
1932 strEqual(chunk_name, "MIRR"))
1933 type = LEVEL_FILE_TYPE_MM;
1941 static boolean checkForPackageFromBasename(char *basename)
1943 /* !!! WON'T WORK ANYMORE IF getFileTypeFromBasename() ALSO DETECTS !!!
1944 !!! SINGLE LEVELS (CURRENTLY ONLY DETECTS LEVEL PACKAGES !!! */
1946 return (getFileTypeFromBasename(basename) != LEVEL_FILE_TYPE_UNKNOWN);
1949 static char *getSingleLevelBasenameExt(int nr, char *extension)
1951 static char basename[MAX_FILENAME_LEN];
1954 sprintf(basename, "%s", LEVELTEMPLATE_FILENAME);
1956 sprintf(basename, "%03d.%s", nr, extension);
1961 static char *getSingleLevelBasename(int nr)
1963 return getSingleLevelBasenameExt(nr, LEVELFILE_EXTENSION);
1966 static char *getPackedLevelBasename(int type)
1968 static char basename[MAX_FILENAME_LEN];
1969 char *directory = getCurrentLevelDir();
1971 DirectoryEntry *dir_entry;
1973 strcpy(basename, UNDEFINED_FILENAME); /* default: undefined file */
1975 if ((dir = openDirectory(directory)) == NULL)
1977 Error(ERR_WARN, "cannot read current level directory '%s'", directory);
1982 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
1984 char *entry_basename = dir_entry->basename;
1985 int entry_type = getFileTypeFromBasename(entry_basename);
1987 if (entry_type != LEVEL_FILE_TYPE_UNKNOWN) /* found valid level package */
1989 if (type == LEVEL_FILE_TYPE_UNKNOWN ||
1992 strcpy(basename, entry_basename);
1999 closeDirectory(dir);
2004 static char *getSingleLevelFilename(int nr)
2006 return getLevelFilenameFromBasename(getSingleLevelBasename(nr));
2009 #if ENABLE_UNUSED_CODE
2010 static char *getPackedLevelFilename(int type)
2012 return getLevelFilenameFromBasename(getPackedLevelBasename(type));
2016 char *getDefaultLevelFilename(int nr)
2018 return getSingleLevelFilename(nr);
2021 #if ENABLE_UNUSED_CODE
2022 static void setLevelFileInfo_SingleLevelFilename(struct LevelFileInfo *lfi,
2026 lfi->packed = FALSE;
2027 lfi->basename = getSingleLevelBasename(lfi->nr, lfi->type);
2028 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2032 static void setLevelFileInfo_FormatLevelFilename(struct LevelFileInfo *lfi,
2033 int type, char *format, ...)
2035 static char basename[MAX_FILENAME_LEN];
2038 va_start(ap, format);
2039 vsprintf(basename, format, ap);
2043 lfi->packed = FALSE;
2044 lfi->basename = basename;
2045 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2048 static void setLevelFileInfo_PackedLevelFilename(struct LevelFileInfo *lfi,
2053 lfi->basename = getPackedLevelBasename(lfi->type);
2054 lfi->filename = getLevelFilenameFromBasename(lfi->basename);
2057 static int getFiletypeFromID(char *filetype_id)
2059 char *filetype_id_lower;
2060 int filetype = LEVEL_FILE_TYPE_UNKNOWN;
2063 if (filetype_id == NULL)
2064 return LEVEL_FILE_TYPE_UNKNOWN;
2066 filetype_id_lower = getStringToLower(filetype_id);
2068 for (i = 0; filetype_id_list[i].id != NULL; i++)
2070 char *id_lower = getStringToLower(filetype_id_list[i].id);
2072 if (strEqual(filetype_id_lower, id_lower))
2073 filetype = filetype_id_list[i].filetype;
2077 if (filetype != LEVEL_FILE_TYPE_UNKNOWN)
2081 free(filetype_id_lower);
2086 char *getLocalLevelTemplateFilename()
2088 return getDefaultLevelFilename(-1);
2091 char *getGlobalLevelTemplateFilename()
2093 /* global variable "leveldir_current" must be modified in the loop below */
2094 LevelDirTree *leveldir_current_last = leveldir_current;
2095 char *filename = NULL;
2097 /* check for template level in path from current to topmost tree node */
2099 while (leveldir_current != NULL)
2101 filename = getDefaultLevelFilename(-1);
2103 if (fileExists(filename))
2106 leveldir_current = leveldir_current->node_parent;
2109 /* restore global variable "leveldir_current" modified in above loop */
2110 leveldir_current = leveldir_current_last;
2115 static void determineLevelFileInfo_Filename(struct LevelFileInfo *lfi)
2119 /* special case: level number is negative => check for level template file */
2122 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2123 getSingleLevelBasename(-1));
2125 /* replace local level template filename with global template filename */
2126 lfi->filename = getGlobalLevelTemplateFilename();
2128 /* no fallback if template file not existing */
2132 /* special case: check for file name/pattern specified in "levelinfo.conf" */
2133 if (leveldir_current->level_filename != NULL)
2135 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2137 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2138 leveldir_current->level_filename, nr);
2140 lfi->packed = checkForPackageFromBasename(leveldir_current->level_filename);
2142 if (fileExists(lfi->filename))
2145 else if (leveldir_current->level_filetype != NULL)
2147 int filetype = getFiletypeFromID(leveldir_current->level_filetype);
2149 /* check for specified native level file with standard file name */
2150 setLevelFileInfo_FormatLevelFilename(lfi, filetype,
2151 "%03d.%s", nr, LEVELFILE_EXTENSION);
2152 if (fileExists(lfi->filename))
2156 /* check for native Rocks'n'Diamonds level file */
2157 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2158 "%03d.%s", nr, LEVELFILE_EXTENSION);
2159 if (fileExists(lfi->filename))
2162 /* check for Emerald Mine level file (V1) */
2163 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "a%c%c",
2164 'a' + (nr / 10) % 26, '0' + nr % 10);
2165 if (fileExists(lfi->filename))
2167 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "A%c%c",
2168 'A' + (nr / 10) % 26, '0' + nr % 10);
2169 if (fileExists(lfi->filename))
2172 /* check for Emerald Mine level file (V2 to V5) */
2173 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%d", nr);
2174 if (fileExists(lfi->filename))
2177 /* check for Emerald Mine level file (V6 / single mode) */
2178 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02ds", nr);
2179 if (fileExists(lfi->filename))
2181 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dS", nr);
2182 if (fileExists(lfi->filename))
2185 /* check for Emerald Mine level file (V6 / teamwork mode) */
2186 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dt", nr);
2187 if (fileExists(lfi->filename))
2189 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_EM, "%02dT", nr);
2190 if (fileExists(lfi->filename))
2193 /* check for various packed level file formats */
2194 setLevelFileInfo_PackedLevelFilename(lfi, LEVEL_FILE_TYPE_UNKNOWN);
2195 if (fileExists(lfi->filename))
2198 /* no known level file found -- use default values (and fail later) */
2199 setLevelFileInfo_FormatLevelFilename(lfi, LEVEL_FILE_TYPE_RND,
2200 "%03d.%s", nr, LEVELFILE_EXTENSION);
2203 static void determineLevelFileInfo_Filetype(struct LevelFileInfo *lfi)
2205 if (lfi->type == LEVEL_FILE_TYPE_UNKNOWN)
2206 lfi->type = getFileTypeFromBasename(lfi->basename);
2208 if (lfi->type == LEVEL_FILE_TYPE_RND)
2209 lfi->type = getFileTypeFromMagicBytes(lfi->filename, lfi->type);
2212 static void setLevelFileInfo(struct LevelFileInfo *level_file_info, int nr)
2214 /* always start with reliable default values */
2215 setFileInfoToDefaults(level_file_info);
2217 level_file_info->nr = nr; /* set requested level number */
2219 determineLevelFileInfo_Filename(level_file_info);
2220 determineLevelFileInfo_Filetype(level_file_info);
2223 /* ------------------------------------------------------------------------- */
2224 /* functions for loading R'n'D level */
2225 /* ------------------------------------------------------------------------- */
2227 int getMappedElement(int element)
2229 /* remap some (historic, now obsolete) elements */
2233 case EL_PLAYER_OBSOLETE:
2234 element = EL_PLAYER_1;
2237 case EL_KEY_OBSOLETE:
2241 case EL_EM_KEY_1_FILE_OBSOLETE:
2242 element = EL_EM_KEY_1;
2245 case EL_EM_KEY_2_FILE_OBSOLETE:
2246 element = EL_EM_KEY_2;
2249 case EL_EM_KEY_3_FILE_OBSOLETE:
2250 element = EL_EM_KEY_3;
2253 case EL_EM_KEY_4_FILE_OBSOLETE:
2254 element = EL_EM_KEY_4;
2257 case EL_ENVELOPE_OBSOLETE:
2258 element = EL_ENVELOPE_1;
2266 if (element >= NUM_FILE_ELEMENTS)
2268 Error(ERR_WARN, "invalid level element %d", element);
2270 element = EL_UNKNOWN;
2278 int getMappedElementByVersion(int element, int game_version)
2280 /* remap some elements due to certain game version */
2282 if (game_version <= VERSION_IDENT(2,2,0,0))
2284 /* map game font elements */
2285 element = (element == EL_CHAR('[') ? EL_CHAR_AUMLAUT :
2286 element == EL_CHAR('\\') ? EL_CHAR_OUMLAUT :
2287 element == EL_CHAR(']') ? EL_CHAR_UUMLAUT :
2288 element == EL_CHAR('^') ? EL_CHAR_COPYRIGHT : element);
2291 if (game_version < VERSION_IDENT(3,0,0,0))
2293 /* map Supaplex gravity tube elements */
2294 element = (element == EL_SP_GRAVITY_PORT_LEFT ? EL_SP_PORT_LEFT :
2295 element == EL_SP_GRAVITY_PORT_RIGHT ? EL_SP_PORT_RIGHT :
2296 element == EL_SP_GRAVITY_PORT_UP ? EL_SP_PORT_UP :
2297 element == EL_SP_GRAVITY_PORT_DOWN ? EL_SP_PORT_DOWN :
2304 static int LoadLevel_VERS(File *file, int chunk_size, struct LevelInfo *level)
2306 level->file_version = getFileVersion(file);
2307 level->game_version = getFileVersion(file);
2312 static int LoadLevel_DATE(File *file, int chunk_size, struct LevelInfo *level)
2314 level->creation_date.year = getFile16BitBE(file);
2315 level->creation_date.month = getFile8Bit(file);
2316 level->creation_date.day = getFile8Bit(file);
2318 level->creation_date.src = DATE_SRC_LEVELFILE;
2323 static int LoadLevel_HEAD(File *file, int chunk_size, struct LevelInfo *level)
2325 int initial_player_stepsize;
2326 int initial_player_gravity;
2329 level->fieldx = getFile8Bit(file);
2330 level->fieldy = getFile8Bit(file);
2332 level->time = getFile16BitBE(file);
2333 level->gems_needed = getFile16BitBE(file);
2335 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2336 level->name[i] = getFile8Bit(file);
2337 level->name[MAX_LEVEL_NAME_LEN] = 0;
2339 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
2340 level->score[i] = getFile8Bit(file);
2342 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2343 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
2344 for (y = 0; y < 3; y++)
2345 for (x = 0; x < 3; x++)
2346 level->yamyam_content[i].e[x][y] = getMappedElement(getFile8Bit(file));
2348 level->amoeba_speed = getFile8Bit(file);
2349 level->time_magic_wall = getFile8Bit(file);
2350 level->time_wheel = getFile8Bit(file);
2351 level->amoeba_content = getMappedElement(getFile8Bit(file));
2353 initial_player_stepsize = (getFile8Bit(file) == 1 ? STEPSIZE_FAST :
2356 for (i = 0; i < MAX_PLAYERS; i++)
2357 level->initial_player_stepsize[i] = initial_player_stepsize;
2359 initial_player_gravity = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2361 for (i = 0; i < MAX_PLAYERS; i++)
2362 level->initial_player_gravity[i] = initial_player_gravity;
2364 level->encoding_16bit_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2365 level->em_slippery_gems = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2367 level->use_custom_template = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2369 level->block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2370 level->sp_block_last_field = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2371 level->can_move_into_acid_bits = getFile32BitBE(file);
2372 level->dont_collide_with_bits = getFile8Bit(file);
2374 level->use_spring_bug = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2375 level->use_step_counter = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2377 level->instant_relocation = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2378 level->can_pass_to_walkable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2379 level->grow_into_diggable = (getFile8Bit(file) == 1 ? TRUE : FALSE);
2381 level->game_engine_type = getFile8Bit(file);
2383 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_HEAD_UNUSED);
2388 static int LoadLevel_NAME(File *file, int chunk_size, struct LevelInfo *level)
2392 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
2393 level->name[i] = getFile8Bit(file);
2394 level->name[MAX_LEVEL_NAME_LEN] = 0;
2399 static int LoadLevel_AUTH(File *file, int chunk_size, struct LevelInfo *level)
2403 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
2404 level->author[i] = getFile8Bit(file);
2405 level->author[MAX_LEVEL_AUTHOR_LEN] = 0;
2410 static int LoadLevel_BODY(File *file, int chunk_size, struct LevelInfo *level)
2413 int chunk_size_expected = level->fieldx * level->fieldy;
2415 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2416 stored with 16-bit encoding (and should be twice as big then).
2417 Even worse, playfield data was stored 16-bit when only yamyam content
2418 contained 16-bit elements and vice versa. */
2420 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2421 chunk_size_expected *= 2;
2423 if (chunk_size_expected != chunk_size)
2425 ReadUnusedBytesFromFile(file, chunk_size);
2426 return chunk_size_expected;
2429 for (y = 0; y < level->fieldy; y++)
2430 for (x = 0; x < level->fieldx; x++)
2431 level->field[x][y] =
2432 getMappedElement(level->encoding_16bit_field ? getFile16BitBE(file) :
2437 static int LoadLevel_CONT(File *file, int chunk_size, struct LevelInfo *level)
2440 int header_size = 4;
2441 int content_size = MAX_ELEMENT_CONTENTS * 3 * 3;
2442 int chunk_size_expected = header_size + content_size;
2444 /* Note: "chunk_size" was wrong before version 2.0 when elements are
2445 stored with 16-bit encoding (and should be twice as big then).
2446 Even worse, playfield data was stored 16-bit when only yamyam content
2447 contained 16-bit elements and vice versa. */
2449 if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0)
2450 chunk_size_expected += content_size;
2452 if (chunk_size_expected != chunk_size)
2454 ReadUnusedBytesFromFile(file, chunk_size);
2455 return chunk_size_expected;
2459 level->num_yamyam_contents = getFile8Bit(file);
2463 /* correct invalid number of content fields -- should never happen */
2464 if (level->num_yamyam_contents < 1 ||
2465 level->num_yamyam_contents > MAX_ELEMENT_CONTENTS)
2466 level->num_yamyam_contents = STD_ELEMENT_CONTENTS;
2468 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2469 for (y = 0; y < 3; y++)
2470 for (x = 0; x < 3; x++)
2471 level->yamyam_content[i].e[x][y] =
2472 getMappedElement(level->encoding_16bit_field ?
2473 getFile16BitBE(file) : getFile8Bit(file));
2477 static int LoadLevel_CNT2(File *file, int chunk_size, struct LevelInfo *level)
2482 int content_array[MAX_ELEMENT_CONTENTS][3][3];
2484 element = getMappedElement(getFile16BitBE(file));
2485 num_contents = getFile8Bit(file);
2487 getFile8Bit(file); /* content x size (unused) */
2488 getFile8Bit(file); /* content y size (unused) */
2490 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT2_UNUSED);
2492 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
2493 for (y = 0; y < 3; y++)
2494 for (x = 0; x < 3; x++)
2495 content_array[i][x][y] = getMappedElement(getFile16BitBE(file));
2497 /* correct invalid number of content fields -- should never happen */
2498 if (num_contents < 1 || num_contents > MAX_ELEMENT_CONTENTS)
2499 num_contents = STD_ELEMENT_CONTENTS;
2501 if (element == EL_YAMYAM)
2503 level->num_yamyam_contents = num_contents;
2505 for (i = 0; i < num_contents; i++)
2506 for (y = 0; y < 3; y++)
2507 for (x = 0; x < 3; x++)
2508 level->yamyam_content[i].e[x][y] = content_array[i][x][y];
2510 else if (element == EL_BD_AMOEBA)
2512 level->amoeba_content = content_array[0][0][0];
2516 Error(ERR_WARN, "cannot load content for element '%d'", element);
2522 static int LoadLevel_CNT3(File *file, int chunk_size, struct LevelInfo *level)
2528 int chunk_size_expected;
2530 element = getMappedElement(getFile16BitBE(file));
2531 if (!IS_ENVELOPE(element))
2532 element = EL_ENVELOPE_1;
2534 envelope_nr = element - EL_ENVELOPE_1;
2536 envelope_len = getFile16BitBE(file);
2538 level->envelope[envelope_nr].xsize = getFile8Bit(file);
2539 level->envelope[envelope_nr].ysize = getFile8Bit(file);
2541 ReadUnusedBytesFromFile(file, LEVEL_CHUNK_CNT3_UNUSED);
2543 chunk_size_expected = LEVEL_CHUNK_CNT3_SIZE(envelope_len);
2544 if (chunk_size_expected != chunk_size)
2546 ReadUnusedBytesFromFile(file, chunk_size - LEVEL_CHUNK_CNT3_HEADER);
2547 return chunk_size_expected;
2550 for (i = 0; i < envelope_len; i++)
2551 level->envelope[envelope_nr].text[i] = getFile8Bit(file);
2556 static int LoadLevel_CUS1(File *file, int chunk_size, struct LevelInfo *level)
2558 int num_changed_custom_elements = getFile16BitBE(file);
2559 int chunk_size_expected = 2 + num_changed_custom_elements * 6;
2562 if (chunk_size_expected != chunk_size)
2564 ReadUnusedBytesFromFile(file, chunk_size - 2);
2565 return chunk_size_expected;
2568 for (i = 0; i < num_changed_custom_elements; i++)
2570 int element = getMappedElement(getFile16BitBE(file));
2571 int properties = getFile32BitBE(file);
2573 if (IS_CUSTOM_ELEMENT(element))
2574 element_info[element].properties[EP_BITFIELD_BASE_NR] = properties;
2576 Error(ERR_WARN, "invalid custom element number %d", element);
2578 /* older game versions that wrote level files with CUS1 chunks used
2579 different default push delay values (not yet stored in level file) */
2580 element_info[element].push_delay_fixed = 2;
2581 element_info[element].push_delay_random = 8;
2587 static int LoadLevel_CUS2(File *file, int chunk_size, struct LevelInfo *level)
2589 int num_changed_custom_elements = getFile16BitBE(file);
2590 int chunk_size_expected = 2 + num_changed_custom_elements * 4;
2593 if (chunk_size_expected != chunk_size)
2595 ReadUnusedBytesFromFile(file, chunk_size - 2);
2596 return chunk_size_expected;
2599 for (i = 0; i < num_changed_custom_elements; i++)
2601 int element = getMappedElement(getFile16BitBE(file));
2602 int custom_target_element = getMappedElement(getFile16BitBE(file));
2604 if (IS_CUSTOM_ELEMENT(element))
2605 element_info[element].change->target_element = custom_target_element;
2607 Error(ERR_WARN, "invalid custom element number %d", element);
2613 static int LoadLevel_CUS3(File *file, int chunk_size, struct LevelInfo *level)
2615 int num_changed_custom_elements = getFile16BitBE(file);
2616 int chunk_size_expected = LEVEL_CHUNK_CUS3_SIZE(num_changed_custom_elements);
2619 if (chunk_size_expected != chunk_size)
2621 ReadUnusedBytesFromFile(file, chunk_size - 2);
2622 return chunk_size_expected;
2625 for (i = 0; i < num_changed_custom_elements; i++)
2627 int element = getMappedElement(getFile16BitBE(file));
2628 struct ElementInfo *ei = &element_info[element];
2629 unsigned int event_bits;
2631 if (!IS_CUSTOM_ELEMENT(element))
2633 Error(ERR_WARN, "invalid custom element number %d", element);
2635 element = EL_INTERNAL_DUMMY;
2638 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
2639 ei->description[j] = getFile8Bit(file);
2640 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2642 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2644 /* some free bytes for future properties and padding */
2645 ReadUnusedBytesFromFile(file, 7);
2647 ei->use_gfx_element = getFile8Bit(file);
2648 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2650 ei->collect_score_initial = getFile8Bit(file);
2651 ei->collect_count_initial = getFile8Bit(file);
2653 ei->push_delay_fixed = getFile16BitBE(file);
2654 ei->push_delay_random = getFile16BitBE(file);
2655 ei->move_delay_fixed = getFile16BitBE(file);
2656 ei->move_delay_random = getFile16BitBE(file);
2658 ei->move_pattern = getFile16BitBE(file);
2659 ei->move_direction_initial = getFile8Bit(file);
2660 ei->move_stepsize = getFile8Bit(file);
2662 for (y = 0; y < 3; y++)
2663 for (x = 0; x < 3; x++)
2664 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2666 event_bits = getFile32BitBE(file);
2667 for (j = 0; j < NUM_CHANGE_EVENTS; j++)
2668 if (event_bits & (1 << j))
2669 ei->change->has_event[j] = TRUE;
2671 ei->change->target_element = getMappedElement(getFile16BitBE(file));
2673 ei->change->delay_fixed = getFile16BitBE(file);
2674 ei->change->delay_random = getFile16BitBE(file);
2675 ei->change->delay_frames = getFile16BitBE(file);
2677 ei->change->initial_trigger_element= getMappedElement(getFile16BitBE(file));
2679 ei->change->explode = getFile8Bit(file);
2680 ei->change->use_target_content = getFile8Bit(file);
2681 ei->change->only_if_complete = getFile8Bit(file);
2682 ei->change->use_random_replace = getFile8Bit(file);
2684 ei->change->random_percentage = getFile8Bit(file);
2685 ei->change->replace_when = getFile8Bit(file);
2687 for (y = 0; y < 3; y++)
2688 for (x = 0; x < 3; x++)
2689 ei->change->target_content.e[x][y] =
2690 getMappedElement(getFile16BitBE(file));
2692 ei->slippery_type = getFile8Bit(file);
2694 /* some free bytes for future properties and padding */
2695 ReadUnusedBytesFromFile(file, LEVEL_CPART_CUS3_UNUSED);
2697 /* mark that this custom element has been modified */
2698 ei->modified_settings = TRUE;
2704 static int LoadLevel_CUS4(File *file, int chunk_size, struct LevelInfo *level)
2706 struct ElementInfo *ei;
2707 int chunk_size_expected;
2711 /* ---------- custom element base property values (96 bytes) ------------- */
2713 element = getMappedElement(getFile16BitBE(file));
2715 if (!IS_CUSTOM_ELEMENT(element))
2717 Error(ERR_WARN, "invalid custom element number %d", element);
2719 ReadUnusedBytesFromFile(file, chunk_size - 2);
2723 ei = &element_info[element];
2725 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2726 ei->description[i] = getFile8Bit(file);
2727 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2729 ei->properties[EP_BITFIELD_BASE_NR] = getFile32BitBE(file);
2731 ReadUnusedBytesFromFile(file, 4); /* reserved for more base properties */
2733 ei->num_change_pages = getFile8Bit(file);
2735 chunk_size_expected = LEVEL_CHUNK_CUS4_SIZE(ei->num_change_pages);
2736 if (chunk_size_expected != chunk_size)
2738 ReadUnusedBytesFromFile(file, chunk_size - 43);
2739 return chunk_size_expected;
2742 ei->ce_value_fixed_initial = getFile16BitBE(file);
2743 ei->ce_value_random_initial = getFile16BitBE(file);
2744 ei->use_last_ce_value = getFile8Bit(file);
2746 ei->use_gfx_element = getFile8Bit(file);
2747 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2749 ei->collect_score_initial = getFile8Bit(file);
2750 ei->collect_count_initial = getFile8Bit(file);
2752 ei->drop_delay_fixed = getFile8Bit(file);
2753 ei->push_delay_fixed = getFile8Bit(file);
2754 ei->drop_delay_random = getFile8Bit(file);
2755 ei->push_delay_random = getFile8Bit(file);
2756 ei->move_delay_fixed = getFile16BitBE(file);
2757 ei->move_delay_random = getFile16BitBE(file);
2759 /* bits 0 - 15 of "move_pattern" ... */
2760 ei->move_pattern = getFile16BitBE(file);
2761 ei->move_direction_initial = getFile8Bit(file);
2762 ei->move_stepsize = getFile8Bit(file);
2764 ei->slippery_type = getFile8Bit(file);
2766 for (y = 0; y < 3; y++)
2767 for (x = 0; x < 3; x++)
2768 ei->content.e[x][y] = getMappedElement(getFile16BitBE(file));
2770 ei->move_enter_element = getMappedElement(getFile16BitBE(file));
2771 ei->move_leave_element = getMappedElement(getFile16BitBE(file));
2772 ei->move_leave_type = getFile8Bit(file);
2774 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
2775 ei->move_pattern |= (getFile16BitBE(file) << 16);
2777 ei->access_direction = getFile8Bit(file);
2779 ei->explosion_delay = getFile8Bit(file);
2780 ei->ignition_delay = getFile8Bit(file);
2781 ei->explosion_type = getFile8Bit(file);
2783 /* some free bytes for future custom property values and padding */
2784 ReadUnusedBytesFromFile(file, 1);
2786 /* ---------- change page property values (48 bytes) --------------------- */
2788 setElementChangePages(ei, ei->num_change_pages);
2790 for (i = 0; i < ei->num_change_pages; i++)
2792 struct ElementChangeInfo *change = &ei->change_page[i];
2793 unsigned int event_bits;
2795 /* always start with reliable default values */
2796 setElementChangeInfoToDefaults(change);
2798 /* bits 0 - 31 of "has_event[]" ... */
2799 event_bits = getFile32BitBE(file);
2800 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
2801 if (event_bits & (1 << j))
2802 change->has_event[j] = TRUE;
2804 change->target_element = getMappedElement(getFile16BitBE(file));
2806 change->delay_fixed = getFile16BitBE(file);
2807 change->delay_random = getFile16BitBE(file);
2808 change->delay_frames = getFile16BitBE(file);
2810 change->initial_trigger_element = getMappedElement(getFile16BitBE(file));
2812 change->explode = getFile8Bit(file);
2813 change->use_target_content = getFile8Bit(file);
2814 change->only_if_complete = getFile8Bit(file);
2815 change->use_random_replace = getFile8Bit(file);
2817 change->random_percentage = getFile8Bit(file);
2818 change->replace_when = getFile8Bit(file);
2820 for (y = 0; y < 3; y++)
2821 for (x = 0; x < 3; x++)
2822 change->target_content.e[x][y]= getMappedElement(getFile16BitBE(file));
2824 change->can_change = getFile8Bit(file);
2826 change->trigger_side = getFile8Bit(file);
2828 change->trigger_player = getFile8Bit(file);
2829 change->trigger_page = getFile8Bit(file);
2831 change->trigger_page = (change->trigger_page == CH_PAGE_ANY_FILE ?
2832 CH_PAGE_ANY : (1 << change->trigger_page));
2834 change->has_action = getFile8Bit(file);
2835 change->action_type = getFile8Bit(file);
2836 change->action_mode = getFile8Bit(file);
2837 change->action_arg = getFile16BitBE(file);
2839 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
2840 event_bits = getFile8Bit(file);
2841 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
2842 if (event_bits & (1 << (j - 32)))
2843 change->has_event[j] = TRUE;
2846 /* mark this custom element as modified */
2847 ei->modified_settings = TRUE;
2852 static int LoadLevel_GRP1(File *file, int chunk_size, struct LevelInfo *level)
2854 struct ElementInfo *ei;
2855 struct ElementGroupInfo *group;
2859 element = getMappedElement(getFile16BitBE(file));
2861 if (!IS_GROUP_ELEMENT(element))
2863 Error(ERR_WARN, "invalid group element number %d", element);
2865 ReadUnusedBytesFromFile(file, chunk_size - 2);
2869 ei = &element_info[element];
2871 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
2872 ei->description[i] = getFile8Bit(file);
2873 ei->description[MAX_ELEMENT_NAME_LEN] = 0;
2875 group = element_info[element].group;
2877 group->num_elements = getFile8Bit(file);
2879 ei->use_gfx_element = getFile8Bit(file);
2880 ei->gfx_element_initial = getMappedElement(getFile16BitBE(file));
2882 group->choice_mode = getFile8Bit(file);
2884 /* some free bytes for future values and padding */
2885 ReadUnusedBytesFromFile(file, 3);
2887 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
2888 group->element[i] = getMappedElement(getFile16BitBE(file));
2890 /* mark this group element as modified */
2891 element_info[element].modified_settings = TRUE;
2896 static int LoadLevel_MicroChunk(File *file, struct LevelFileConfigInfo *conf,
2897 int element, int real_element)
2899 int micro_chunk_size = 0;
2900 int conf_type = getFile8Bit(file);
2901 int byte_mask = conf_type & CONF_MASK_BYTES;
2902 boolean element_found = FALSE;
2905 micro_chunk_size += 1;
2907 if (byte_mask == CONF_MASK_MULTI_BYTES)
2909 int num_bytes = getFile16BitBE(file);
2910 byte *buffer = checked_malloc(num_bytes);
2912 ReadBytesFromFile(file, buffer, num_bytes);
2914 for (i = 0; conf[i].data_type != -1; i++)
2916 if (conf[i].element == element &&
2917 conf[i].conf_type == conf_type)
2919 int data_type = conf[i].data_type;
2920 int num_entities = num_bytes / CONF_ENTITY_NUM_BYTES(data_type);
2921 int max_num_entities = conf[i].max_num_entities;
2923 if (num_entities > max_num_entities)
2926 "truncating number of entities for element %d from %d to %d",
2927 element, num_entities, max_num_entities);
2929 num_entities = max_num_entities;
2932 if (num_entities == 0 && (data_type == TYPE_ELEMENT_LIST ||
2933 data_type == TYPE_CONTENT_LIST))
2935 /* for element and content lists, zero entities are not allowed */
2936 Error(ERR_WARN, "found empty list of entities for element %d",
2939 /* do not set "num_entities" here to prevent reading behind buffer */
2941 *(int *)(conf[i].num_entities) = 1; /* at least one is required */
2945 *(int *)(conf[i].num_entities) = num_entities;
2948 element_found = TRUE;
2950 if (data_type == TYPE_STRING)
2952 char *string = (char *)(conf[i].value);
2955 for (j = 0; j < max_num_entities; j++)
2956 string[j] = (j < num_entities ? buffer[j] : '\0');
2958 else if (data_type == TYPE_ELEMENT_LIST)
2960 int *element_array = (int *)(conf[i].value);
2963 for (j = 0; j < num_entities; j++)
2965 getMappedElement(CONF_ELEMENTS_ELEMENT(buffer, j));
2967 else if (data_type == TYPE_CONTENT_LIST)
2969 struct Content *content= (struct Content *)(conf[i].value);
2972 for (c = 0; c < num_entities; c++)
2973 for (y = 0; y < 3; y++)
2974 for (x = 0; x < 3; x++)
2975 content[c].e[x][y] =
2976 getMappedElement(CONF_CONTENTS_ELEMENT(buffer, c, x, y));
2979 element_found = FALSE;
2985 checked_free(buffer);
2987 micro_chunk_size += 2 + num_bytes;
2989 else /* constant size configuration data (1, 2 or 4 bytes) */
2991 int value = (byte_mask == CONF_MASK_1_BYTE ? getFile8Bit (file) :
2992 byte_mask == CONF_MASK_2_BYTE ? getFile16BitBE(file) :
2993 byte_mask == CONF_MASK_4_BYTE ? getFile32BitBE(file) : 0);
2995 for (i = 0; conf[i].data_type != -1; i++)
2997 if (conf[i].element == element &&
2998 conf[i].conf_type == conf_type)
3000 int data_type = conf[i].data_type;
3002 if (data_type == TYPE_ELEMENT)
3003 value = getMappedElement(value);
3005 if (data_type == TYPE_BOOLEAN)
3006 *(boolean *)(conf[i].value) = value;
3008 *(int *) (conf[i].value) = value;
3010 element_found = TRUE;
3016 micro_chunk_size += CONF_VALUE_NUM_BYTES(byte_mask);
3021 char *error_conf_chunk_bytes =
3022 (byte_mask == CONF_MASK_1_BYTE ? "CONF_VALUE_8_BIT" :
3023 byte_mask == CONF_MASK_2_BYTE ? "CONF_VALUE_16_BIT" :
3024 byte_mask == CONF_MASK_4_BYTE ? "CONF_VALUE_32_BIT" :"CONF_VALUE_BYTES");
3025 int error_conf_chunk_token = conf_type & CONF_MASK_TOKEN;
3026 int error_element = real_element;
3028 Error(ERR_WARN, "cannot load micro chunk '%s(%d)' value for element %d ['%s']",
3029 error_conf_chunk_bytes, error_conf_chunk_token,
3030 error_element, EL_NAME(error_element));
3033 return micro_chunk_size;
3036 static int LoadLevel_INFO(File *file, int chunk_size, struct LevelInfo *level)
3038 int real_chunk_size = 0;
3040 li = *level; /* copy level data into temporary buffer */
3042 while (!checkEndOfFile(file))
3044 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_INFO, -1, -1);
3046 if (real_chunk_size >= chunk_size)
3050 *level = li; /* copy temporary buffer back to level data */
3052 return real_chunk_size;
3055 static int LoadLevel_CONF(File *file, int chunk_size, struct LevelInfo *level)
3057 int real_chunk_size = 0;
3059 li = *level; /* copy level data into temporary buffer */
3061 while (!checkEndOfFile(file))
3063 int element = getMappedElement(getFile16BitBE(file));
3065 real_chunk_size += 2;
3066 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CONF,
3068 if (real_chunk_size >= chunk_size)
3072 *level = li; /* copy temporary buffer back to level data */
3074 return real_chunk_size;
3077 static int LoadLevel_ELEM(File *file, int chunk_size, struct LevelInfo *level)
3079 int real_chunk_size = 0;
3081 li = *level; /* copy level data into temporary buffer */
3083 while (!checkEndOfFile(file))
3085 int element = getMappedElement(getFile16BitBE(file));
3087 real_chunk_size += 2;
3088 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_ELEM,
3090 if (real_chunk_size >= chunk_size)
3094 *level = li; /* copy temporary buffer back to level data */
3096 return real_chunk_size;
3099 static int LoadLevel_NOTE(File *file, int chunk_size, struct LevelInfo *level)
3101 int element = getMappedElement(getFile16BitBE(file));
3102 int envelope_nr = element - EL_ENVELOPE_1;
3103 int real_chunk_size = 2;
3105 xx_envelope = level->envelope[envelope_nr]; /* copy into temporary buffer */
3107 while (!checkEndOfFile(file))
3109 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_NOTE,
3112 if (real_chunk_size >= chunk_size)
3116 level->envelope[envelope_nr] = xx_envelope; /* copy from temporary buffer */
3118 return real_chunk_size;
3121 static int LoadLevel_CUSX(File *file, int chunk_size, struct LevelInfo *level)
3123 int element = getMappedElement(getFile16BitBE(file));
3124 int real_chunk_size = 2;
3125 struct ElementInfo *ei = &element_info[element];
3128 xx_ei = *ei; /* copy element data into temporary buffer */
3130 xx_ei.num_change_pages = -1;
3132 while (!checkEndOfFile(file))
3134 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_base,
3136 if (xx_ei.num_change_pages != -1)
3139 if (real_chunk_size >= chunk_size)
3145 if (ei->num_change_pages == -1)
3147 Error(ERR_WARN, "LoadLevel_CUSX(): missing 'num_change_pages' for '%s'",
3150 ei->num_change_pages = 1;
3152 setElementChangePages(ei, 1);
3153 setElementChangeInfoToDefaults(ei->change);
3155 return real_chunk_size;
3158 /* initialize number of change pages stored for this custom element */
3159 setElementChangePages(ei, ei->num_change_pages);
3160 for (i = 0; i < ei->num_change_pages; i++)
3161 setElementChangeInfoToDefaults(&ei->change_page[i]);
3163 /* start with reading properties for the first change page */
3164 xx_current_change_page = 0;
3166 while (!checkEndOfFile(file))
3168 struct ElementChangeInfo *change = &ei->change_page[xx_current_change_page];
3170 xx_change = *change; /* copy change data into temporary buffer */
3172 resetEventBits(); /* reset bits; change page might have changed */
3174 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_CUSX_change,
3177 *change = xx_change;
3179 setEventFlagsFromEventBits(change);
3181 if (real_chunk_size >= chunk_size)
3185 return real_chunk_size;
3188 static int LoadLevel_GRPX(File *file, int chunk_size, struct LevelInfo *level)
3190 int element = getMappedElement(getFile16BitBE(file));
3191 int real_chunk_size = 2;
3192 struct ElementInfo *ei = &element_info[element];
3193 struct ElementGroupInfo *group = ei->group;
3195 xx_ei = *ei; /* copy element data into temporary buffer */
3196 xx_group = *group; /* copy group data into temporary buffer */
3198 while (!checkEndOfFile(file))
3200 real_chunk_size += LoadLevel_MicroChunk(file, chunk_config_GRPX,
3203 if (real_chunk_size >= chunk_size)
3210 return real_chunk_size;
3213 static void LoadLevelFromFileInfo_RND(struct LevelInfo *level,
3214 struct LevelFileInfo *level_file_info,
3215 boolean level_info_only)
3217 char *filename = level_file_info->filename;
3218 char cookie[MAX_LINE_LEN];
3219 char chunk_name[CHUNK_ID_LEN + 1];
3223 if (!(file = openFile(filename, MODE_READ)))
3225 level->no_valid_file = TRUE;
3226 level->no_level_file = TRUE;
3228 if (level_info_only)
3231 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
3233 if (!setup.editor.use_template_for_new_levels)
3236 /* if level file not found, try to initialize level data from template */
3237 filename = getGlobalLevelTemplateFilename();
3239 if (!(file = openFile(filename, MODE_READ)))
3242 /* default: for empty levels, use level template for custom elements */
3243 level->use_custom_template = TRUE;
3245 level->no_valid_file = FALSE;
3248 getFileChunkBE(file, chunk_name, NULL);
3249 if (strEqual(chunk_name, "RND1"))
3251 getFile32BitBE(file); /* not used */
3253 getFileChunkBE(file, chunk_name, NULL);
3254 if (!strEqual(chunk_name, "CAVE"))
3256 level->no_valid_file = TRUE;
3258 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3265 else /* check for pre-2.0 file format with cookie string */
3267 strcpy(cookie, chunk_name);
3268 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
3270 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
3271 cookie[strlen(cookie) - 1] = '\0';
3273 if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL))
3275 level->no_valid_file = TRUE;
3277 Error(ERR_WARN, "unknown format of level file '%s'", filename);
3284 if ((level->file_version = getFileVersionFromCookieString(cookie)) == -1)
3286 level->no_valid_file = TRUE;
3288 Error(ERR_WARN, "unsupported version of level file '%s'", filename);
3295 /* pre-2.0 level files have no game version, so use file version here */
3296 level->game_version = level->file_version;
3299 if (level->file_version < FILE_VERSION_1_2)
3301 /* level files from versions before 1.2.0 without chunk structure */
3302 LoadLevel_HEAD(file, LEVEL_CHUNK_HEAD_SIZE, level);
3303 LoadLevel_BODY(file, level->fieldx * level->fieldy, level);
3311 int (*loader)(File *, int, struct LevelInfo *);
3315 { "VERS", LEVEL_CHUNK_VERS_SIZE, LoadLevel_VERS },
3316 { "DATE", LEVEL_CHUNK_DATE_SIZE, LoadLevel_DATE },
3317 { "HEAD", LEVEL_CHUNK_HEAD_SIZE, LoadLevel_HEAD },
3318 { "NAME", LEVEL_CHUNK_NAME_SIZE, LoadLevel_NAME },
3319 { "AUTH", LEVEL_CHUNK_AUTH_SIZE, LoadLevel_AUTH },
3320 { "INFO", -1, LoadLevel_INFO },
3321 { "BODY", -1, LoadLevel_BODY },
3322 { "CONT", -1, LoadLevel_CONT },
3323 { "CNT2", LEVEL_CHUNK_CNT2_SIZE, LoadLevel_CNT2 },
3324 { "CNT3", -1, LoadLevel_CNT3 },
3325 { "CUS1", -1, LoadLevel_CUS1 },
3326 { "CUS2", -1, LoadLevel_CUS2 },
3327 { "CUS3", -1, LoadLevel_CUS3 },
3328 { "CUS4", -1, LoadLevel_CUS4 },
3329 { "GRP1", -1, LoadLevel_GRP1 },
3330 { "CONF", -1, LoadLevel_CONF },
3331 { "ELEM", -1, LoadLevel_ELEM },
3332 { "NOTE", -1, LoadLevel_NOTE },
3333 { "CUSX", -1, LoadLevel_CUSX },
3334 { "GRPX", -1, LoadLevel_GRPX },
3339 while (getFileChunkBE(file, chunk_name, &chunk_size))
3343 while (chunk_info[i].name != NULL &&
3344 !strEqual(chunk_name, chunk_info[i].name))
3347 if (chunk_info[i].name == NULL)
3349 Error(ERR_WARN, "unknown chunk '%s' in level file '%s'",
3350 chunk_name, filename);
3351 ReadUnusedBytesFromFile(file, chunk_size);
3353 else if (chunk_info[i].size != -1 &&
3354 chunk_info[i].size != chunk_size)
3356 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3357 chunk_size, chunk_name, filename);
3358 ReadUnusedBytesFromFile(file, chunk_size);
3362 /* call function to load this level chunk */
3363 int chunk_size_expected =
3364 (chunk_info[i].loader)(file, chunk_size, level);
3366 /* the size of some chunks cannot be checked before reading other
3367 chunks first (like "HEAD" and "BODY") that contain some header
3368 information, so check them here */
3369 if (chunk_size_expected != chunk_size)
3371 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'",
3372 chunk_size, chunk_name, filename);
3382 /* ------------------------------------------------------------------------- */
3383 /* functions for loading EM level */
3384 /* ------------------------------------------------------------------------- */
3386 void CopyNativeLevel_RND_to_EM(struct LevelInfo *level)
3388 static int ball_xy[8][2] =
3399 struct LevelInfo_EM *level_em = level->native_em_level;
3400 struct LEVEL *lev = level_em->lev;
3401 struct PLAYER **ply = level_em->ply;
3404 lev->width = MIN(level->fieldx, EM_MAX_CAVE_WIDTH);
3405 lev->height = MIN(level->fieldy, EM_MAX_CAVE_HEIGHT);
3407 lev->time_seconds = level->time;
3408 lev->required_initial = level->gems_needed;
3410 lev->emerald_score = level->score[SC_EMERALD];
3411 lev->diamond_score = level->score[SC_DIAMOND];
3412 lev->alien_score = level->score[SC_ROBOT];
3413 lev->tank_score = level->score[SC_SPACESHIP];
3414 lev->bug_score = level->score[SC_BUG];
3415 lev->eater_score = level->score[SC_YAMYAM];
3416 lev->nut_score = level->score[SC_NUT];
3417 lev->dynamite_score = level->score[SC_DYNAMITE];
3418 lev->key_score = level->score[SC_KEY];
3419 lev->exit_score = level->score[SC_TIME_BONUS];
3421 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3422 for (y = 0; y < 3; y++)
3423 for (x = 0; x < 3; x++)
3424 lev->eater_array[i][y * 3 + x] =
3425 map_element_RND_to_EM(level->yamyam_content[i].e[x][y]);
3427 lev->amoeba_time = level->amoeba_speed;
3428 lev->wonderwall_time_initial = level->time_magic_wall;
3429 lev->wheel_time = level->time_wheel;
3431 lev->android_move_time = level->android_move_time;
3432 lev->android_clone_time = level->android_clone_time;
3433 lev->ball_random = level->ball_random;
3434 lev->ball_state_initial = level->ball_state_initial;
3435 lev->ball_time = level->ball_time;
3436 lev->num_ball_arrays = level->num_ball_contents;
3438 lev->lenses_score = level->lenses_score;
3439 lev->magnify_score = level->magnify_score;
3440 lev->slurp_score = level->slurp_score;
3442 lev->lenses_time = level->lenses_time;
3443 lev->magnify_time = level->magnify_time;
3445 lev->wind_direction_initial =
3446 map_direction_RND_to_EM(level->wind_direction_initial);
3447 lev->wind_cnt_initial = (level->wind_direction_initial != MV_NONE ?
3448 lev->wind_time : 0);
3450 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3451 for (j = 0; j < 8; j++)
3452 lev->ball_array[i][j] =
3453 map_element_RND_to_EM(level->
3454 ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]]);
3456 map_android_clone_elements_RND_to_EM(level);
3458 /* first fill the complete playfield with the default border element */
3459 for (y = 0; y < EM_MAX_CAVE_HEIGHT; y++)
3460 for (x = 0; x < EM_MAX_CAVE_WIDTH; x++)
3461 level_em->cave[x][y] = ZBORDER;
3463 if (BorderElement == EL_STEELWALL)
3465 for (y = 0; y < lev->height + 2; y++)
3466 for (x = 0; x < lev->width + 2; x++)
3467 level_em->cave[x + 1][y + 1] = map_element_RND_to_EM(EL_STEELWALL);
3470 /* then copy the real level contents from level file into the playfield */
3471 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3473 int new_element = map_element_RND_to_EM(level->field[x][y]);
3474 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3475 int xx = x + 1 + offset;
3476 int yy = y + 1 + offset;
3478 if (level->field[x][y] == EL_AMOEBA_DEAD)
3479 new_element = map_element_RND_to_EM(EL_AMOEBA_WET);
3481 level_em->cave[xx][yy] = new_element;
3484 for (i = 0; i < MAX_PLAYERS; i++)
3486 ply[i]->x_initial = 0;
3487 ply[i]->y_initial = 0;
3490 /* initialize player positions and delete players from the playfield */
3491 for (y = 0; y < lev->height; y++) for (x = 0; x < lev->width; x++)
3493 if (ELEM_IS_PLAYER(level->field[x][y]))
3495 int player_nr = GET_PLAYER_NR(level->field[x][y]);
3496 int offset = (BorderElement == EL_STEELWALL ? 1 : 0);
3497 int xx = x + 1 + offset;
3498 int yy = y + 1 + offset;
3500 ply[player_nr]->x_initial = xx;
3501 ply[player_nr]->y_initial = yy;
3503 level_em->cave[xx][yy] = map_element_RND_to_EM(EL_EMPTY);
3507 if (BorderElement == EL_STEELWALL)
3514 void CopyNativeLevel_EM_to_RND(struct LevelInfo *level)
3516 static int ball_xy[8][2] =
3527 struct LevelInfo_EM *level_em = level->native_em_level;
3528 struct LEVEL *lev = level_em->lev;
3529 struct PLAYER **ply = level_em->ply;
3532 level->fieldx = MIN(lev->width, MAX_LEV_FIELDX);
3533 level->fieldy = MIN(lev->height, MAX_LEV_FIELDY);
3535 level->time = lev->time_seconds;
3536 level->gems_needed = lev->required_initial;
3538 sprintf(level->name, "Level %d", level->file_info.nr);
3540 level->score[SC_EMERALD] = lev->emerald_score;
3541 level->score[SC_DIAMOND] = lev->diamond_score;
3542 level->score[SC_ROBOT] = lev->alien_score;
3543 level->score[SC_SPACESHIP] = lev->tank_score;
3544 level->score[SC_BUG] = lev->bug_score;
3545 level->score[SC_YAMYAM] = lev->eater_score;
3546 level->score[SC_NUT] = lev->nut_score;
3547 level->score[SC_DYNAMITE] = lev->dynamite_score;
3548 level->score[SC_KEY] = lev->key_score;
3549 level->score[SC_TIME_BONUS] = lev->exit_score;
3551 level->num_yamyam_contents = MAX_ELEMENT_CONTENTS;
3553 for (i = 0; i < level->num_yamyam_contents; i++)
3554 for (y = 0; y < 3; y++)
3555 for (x = 0; x < 3; x++)
3556 level->yamyam_content[i].e[x][y] =
3557 map_element_EM_to_RND(lev->eater_array[i][y * 3 + x]);
3559 level->amoeba_speed = lev->amoeba_time;
3560 level->time_magic_wall = lev->wonderwall_time_initial;
3561 level->time_wheel = lev->wheel_time;
3563 level->android_move_time = lev->android_move_time;
3564 level->android_clone_time = lev->android_clone_time;
3565 level->ball_random = lev->ball_random;
3566 level->ball_state_initial = lev->ball_state_initial;
3567 level->ball_time = lev->ball_time;
3568 level->num_ball_contents = lev->num_ball_arrays;
3570 level->lenses_score = lev->lenses_score;
3571 level->magnify_score = lev->magnify_score;
3572 level->slurp_score = lev->slurp_score;
3574 level->lenses_time = lev->lenses_time;
3575 level->magnify_time = lev->magnify_time;
3577 level->wind_direction_initial =
3578 map_direction_EM_to_RND(lev->wind_direction_initial);
3580 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
3581 for (j = 0; j < 8; j++)
3582 level->ball_content[i].e[ball_xy[j][0]][ball_xy[j][1]] =
3583 map_element_EM_to_RND(lev->ball_array[i][j]);
3585 map_android_clone_elements_EM_to_RND(level);
3587 /* convert the playfield (some elements need special treatment) */
3588 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
3590 int new_element = map_element_EM_to_RND(level_em->cave[x + 1][y + 1]);
3592 if (new_element == EL_AMOEBA_WET && level->amoeba_speed == 0)
3593 new_element = EL_AMOEBA_DEAD;
3595 level->field[x][y] = new_element;
3598 for (i = 0; i < MAX_PLAYERS; i++)
3600 /* in case of all players set to the same field, use the first player */
3601 int nr = MAX_PLAYERS - i - 1;
3602 int jx = ply[nr]->x_initial - 1;
3603 int jy = ply[nr]->y_initial - 1;
3605 if (jx != -1 && jy != -1)
3606 level->field[jx][jy] = EL_PLAYER_1 + nr;
3611 /* ------------------------------------------------------------------------- */
3612 /* functions for loading SP level */
3613 /* ------------------------------------------------------------------------- */
3615 void CopyNativeLevel_RND_to_SP(struct LevelInfo *level)
3617 struct LevelInfo_SP *level_sp = level->native_sp_level;
3618 LevelInfoType *header = &level_sp->header;
3621 level_sp->width = level->fieldx;
3622 level_sp->height = level->fieldy;
3624 for (x = 0; x < level->fieldx; x++)
3625 for (y = 0; y < level->fieldy; y++)
3626 level_sp->playfield[x][y] = map_element_RND_to_SP(level->field[x][y]);
3628 header->InitialGravity = (level->initial_player_gravity[0] ? 1 : 0);
3630 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3631 header->LevelTitle[i] = level->name[i];
3632 /* !!! NO STRING TERMINATION IN SUPAPLEX VB CODE YET -- FIX THIS !!! */
3634 header->InfotronsNeeded = level->gems_needed;
3636 header->SpecialPortCount = 0;
3638 for (x = 0; x < level->fieldx; x++) for (y = 0; y < level->fieldy; y++)
3640 boolean gravity_port_found = FALSE;
3641 boolean gravity_port_valid = FALSE;
3642 int gravity_port_flag;
3643 int gravity_port_base_element;
3644 int element = level->field[x][y];
3646 if (element >= EL_SP_GRAVITY_ON_PORT_RIGHT &&
3647 element <= EL_SP_GRAVITY_ON_PORT_UP)
3649 gravity_port_found = TRUE;
3650 gravity_port_valid = TRUE;
3651 gravity_port_flag = 1;
3652 gravity_port_base_element = EL_SP_GRAVITY_ON_PORT_RIGHT;
3654 else if (element >= EL_SP_GRAVITY_OFF_PORT_RIGHT &&
3655 element <= EL_SP_GRAVITY_OFF_PORT_UP)
3657 gravity_port_found = TRUE;
3658 gravity_port_valid = TRUE;
3659 gravity_port_flag = 0;
3660 gravity_port_base_element = EL_SP_GRAVITY_OFF_PORT_RIGHT;
3662 else if (element >= EL_SP_GRAVITY_PORT_RIGHT &&
3663 element <= EL_SP_GRAVITY_PORT_UP)
3665 /* change R'n'D style gravity inverting special port to normal port
3666 (there are no gravity inverting ports in native Supaplex engine) */
3668 gravity_port_found = TRUE;
3669 gravity_port_valid = FALSE;
3670 gravity_port_base_element = EL_SP_GRAVITY_PORT_RIGHT;
3673 if (gravity_port_found)
3675 if (gravity_port_valid &&
3676 header->SpecialPortCount < SP_MAX_SPECIAL_PORTS)
3678 SpecialPortType *port = &header->SpecialPort[header->SpecialPortCount];
3680 port->PortLocation = (y * level->fieldx + x) * 2;
3681 port->Gravity = gravity_port_flag;
3683 element += EL_SP_GRAVITY_PORT_RIGHT - gravity_port_base_element;
3685 header->SpecialPortCount++;
3689 /* change special gravity port to normal port */
3691 element += EL_SP_PORT_RIGHT - gravity_port_base_element;
3694 level_sp->playfield[x][y] = element - EL_SP_START;
3699 void CopyNativeLevel_SP_to_RND(struct LevelInfo *level)
3701 struct LevelInfo_SP *level_sp = level->native_sp_level;
3702 LevelInfoType *header = &level_sp->header;
3703 boolean num_invalid_elements = 0;
3706 level->fieldx = level_sp->width;
3707 level->fieldy = level_sp->height;
3709 for (x = 0; x < level->fieldx; x++)
3711 for (y = 0; y < level->fieldy; y++)
3713 int element_old = level_sp->playfield[x][y];
3714 int element_new = getMappedElement(map_element_SP_to_RND(element_old));
3716 if (element_new == EL_UNKNOWN)
3718 num_invalid_elements++;
3720 Error(ERR_DEBUG, "invalid element %d at position %d, %d",
3724 level->field[x][y] = element_new;
3728 if (num_invalid_elements > 0)
3729 Error(ERR_WARN, "found %d invalid elements%s", num_invalid_elements,
3730 (!options.debug ? " (use '--debug' for more details)" : ""));
3732 for (i = 0; i < MAX_PLAYERS; i++)
3733 level->initial_player_gravity[i] =
3734 (header->InitialGravity == 1 ? TRUE : FALSE);
3736 /* skip leading spaces */
3737 for (i = 0; i < SP_LEVEL_NAME_LEN; i++)
3738 if (header->LevelTitle[i] != ' ')
3741 /* copy level title */
3742 for (j = 0; i < SP_LEVEL_NAME_LEN; i++, j++)
3743 level->name[j] = header->LevelTitle[i];
3744 level->name[j] = '\0';
3746 /* cut trailing spaces */
3748 if (level->name[j - 1] == ' ' && level->name[j] == '\0')
3749 level->name[j - 1] = '\0';
3751 level->gems_needed = header->InfotronsNeeded;
3753 for (i = 0; i < header->SpecialPortCount; i++)
3755 SpecialPortType *port = &header->SpecialPort[i];
3756 int port_location = port->PortLocation;
3757 int gravity = port->Gravity;
3758 int port_x, port_y, port_element;
3760 port_x = (port_location / 2) % level->fieldx;
3761 port_y = (port_location / 2) / level->fieldx;
3763 if (port_x < 0 || port_x >= level->fieldx ||
3764 port_y < 0 || port_y >= level->fieldy)
3766 Error(ERR_WARN, "special port position (%d, %d) out of bounds",
3772 port_element = level->field[port_x][port_y];
3774 if (port_element < EL_SP_GRAVITY_PORT_RIGHT ||
3775 port_element > EL_SP_GRAVITY_PORT_UP)
3777 Error(ERR_WARN, "no special port at position (%d, %d)", port_x, port_y);
3782 /* change previous (wrong) gravity inverting special port to either
3783 gravity enabling special port or gravity disabling special port */
3784 level->field[port_x][port_y] +=
3785 (gravity == 1 ? EL_SP_GRAVITY_ON_PORT_RIGHT :
3786 EL_SP_GRAVITY_OFF_PORT_RIGHT) - EL_SP_GRAVITY_PORT_RIGHT;
3789 /* change special gravity ports without database entries to normal ports */
3790 for (x = 0; x < level->fieldx; x++)
3791 for (y = 0; y < level->fieldy; y++)
3792 if (level->field[x][y] >= EL_SP_GRAVITY_PORT_RIGHT &&
3793 level->field[x][y] <= EL_SP_GRAVITY_PORT_UP)
3794 level->field[x][y] += EL_SP_PORT_RIGHT - EL_SP_GRAVITY_PORT_RIGHT;
3796 level->time = 0; /* no time limit */
3797 level->amoeba_speed = 0;
3798 level->time_magic_wall = 0;
3799 level->time_wheel = 0;
3800 level->amoeba_content = EL_EMPTY;
3803 /* original Supaplex does not use score values -- use default values */
3805 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
3806 level->score[i] = 0;
3809 /* there are no yamyams in supaplex levels */
3810 for (i = 0; i < level->num_yamyam_contents; i++)
3811 for (x = 0; x < 3; x++)
3812 for (y = 0; y < 3; y++)
3813 level->yamyam_content[i].e[x][y] = EL_EMPTY;
3816 static void CopyNativeTape_RND_to_SP(struct LevelInfo *level)
3818 struct LevelInfo_SP *level_sp = level->native_sp_level;
3819 struct DemoInfo_SP *demo = &level_sp->demo;
3822 /* always start with reliable default values */
3823 demo->is_available = FALSE;
3826 if (TAPE_IS_EMPTY(tape))
3829 demo->level_nr = tape.level_nr; /* (currently not used) */
3831 level_sp->header.DemoRandomSeed = tape.random_seed;
3835 for (i = 0; i < tape.length; i++)
3837 int demo_action = map_key_RND_to_SP(tape.pos[i].action[0]);
3838 int demo_repeat = tape.pos[i].delay;
3839 int demo_entries = (demo_repeat + 15) / 16;
3841 if (demo->length + demo_entries >= SP_MAX_TAPE_LEN)
3843 Error(ERR_WARN, "tape truncated: size exceeds maximum SP demo size %d",
3849 for (j = 0; j < demo_repeat / 16; j++)
3850 demo->data[demo->length++] = 0xf0 | demo_action;
3852 if (demo_repeat % 16)
3853 demo->data[demo->length++] = ((demo_repeat % 16 - 1) << 4) | demo_action;
3856 demo->is_available = TRUE;
3859 static void setTapeInfoToDefaults();
3861 static void CopyNativeTape_SP_to_RND(struct LevelInfo *level)
3863 struct LevelInfo_SP *level_sp = level->native_sp_level;
3864 struct DemoInfo_SP *demo = &level_sp->demo;
3865 char *filename = level->file_info.filename;
3868 /* always start with reliable default values */
3869 setTapeInfoToDefaults();
3871 if (!demo->is_available)
3874 tape.level_nr = demo->level_nr; /* (currently not used) */
3875 tape.random_seed = level_sp->header.DemoRandomSeed;
3877 TapeSetDateFromEpochSeconds(getFileTimestampEpochSeconds(filename));
3880 tape.pos[tape.counter].delay = 0;
3882 for (i = 0; i < demo->length; i++)
3884 int demo_action = demo->data[i] & 0x0f;
3885 int demo_repeat = (demo->data[i] & 0xf0) >> 4;
3886 int tape_action = map_key_SP_to_RND(demo_action);
3887 int tape_repeat = demo_repeat + 1;
3888 byte action[MAX_PLAYERS] = { tape_action, 0, 0, 0 };
3889 boolean success = 0;
3892 for (j = 0; j < tape_repeat; j++)
3893 success = TapeAddAction(action);
3897 Error(ERR_WARN, "SP demo truncated: size exceeds maximum tape size %d",
3904 TapeHaltRecording();
3908 /* ------------------------------------------------------------------------- */
3909 /* functions for loading MM level */
3910 /* ------------------------------------------------------------------------- */
3912 void CopyNativeLevel_RND_to_MM(struct LevelInfo *level)
3914 struct LevelInfo_MM *level_mm = level->native_mm_level;
3917 level_mm->file_version = level->file_version;
3918 level_mm->game_version = level->game_version;
3919 level_mm->encoding_16bit_field = level->encoding_16bit_field;
3921 level_mm->fieldx = MIN(level->fieldx, MM_MAX_PLAYFIELD_WIDTH);
3922 level_mm->fieldy = MIN(level->fieldy, MM_MAX_PLAYFIELD_HEIGHT);
3924 level_mm->time = level->time;
3925 level_mm->kettles_needed = level->gems_needed;
3926 level_mm->auto_count_kettles = FALSE;
3927 level_mm->laser_red = FALSE;
3928 level_mm->laser_green = FALSE;
3929 level_mm->laser_blue = TRUE;
3931 strcpy(level_mm->name, level->name);
3932 strcpy(level_mm->author, level->author);
3934 level_mm->score[SC_PACMAN] = level->score[SC_PACMAN];
3935 level_mm->score[SC_KEY] = level->score[SC_PACMAN];
3936 level_mm->score[SC_TIME_BONUS] = level->score[SC_TIME_BONUS];
3938 level_mm->amoeba_speed = level->amoeba_speed;
3939 level_mm->time_fuse = 0;
3941 for (x = 0; x < level->fieldx; x++)
3942 for (y = 0; y < level->fieldy; y++)
3944 level_mm->field[x][y] = map_element_RND_to_MM(level->field[x][y]);
3947 void CopyNativeLevel_MM_to_RND(struct LevelInfo *level)
3949 struct LevelInfo_MM *level_mm = level->native_mm_level;
3952 level->file_version = level_mm->file_version;
3953 level->game_version = level_mm->game_version;
3954 level->encoding_16bit_field = level_mm->encoding_16bit_field;
3956 level->fieldx = MIN(level_mm->fieldx, MAX_LEV_FIELDX);
3957 level->fieldy = MIN(level_mm->fieldy, MAX_LEV_FIELDY);
3959 level->time = level_mm->time;
3960 level->gems_needed = level_mm->kettles_needed;
3962 strcpy(level->name, level_mm->name);
3963 strcpy(level->author, level_mm->author);
3965 level->score[SC_PACMAN] = level_mm->score[SC_PACMAN];
3966 level->score[SC_KEY] = level_mm->score[SC_PACMAN];
3967 level->score[SC_TIME_BONUS] = level_mm->score[SC_TIME_BONUS];
3969 level->amoeba_speed = level_mm->amoeba_speed;
3971 for (x = 0; x < level->fieldx; x++)
3972 for (y = 0; y < level->fieldy; y++)
3973 level->field[x][y] = map_element_MM_to_RND(level_mm->field[x][y]);
3975 if (level_mm->auto_count_kettles)
3977 level->gems_needed = 0;
3979 for (x = 0; x < level->fieldx; x++)
3980 for (y = 0; y < level->fieldy; y++)
3981 if (level->field[x][y] == EL_MM_KETTLE ||
3982 level->field[x][y] == EL_DF_CELL)
3983 level->gems_needed++;
3988 /* ------------------------------------------------------------------------- */
3989 /* functions for loading DC level */
3990 /* ------------------------------------------------------------------------- */
3992 #define DC_LEVEL_HEADER_SIZE 344
3994 unsigned short getDecodedWord_DC(unsigned short data_encoded, boolean init)
3996 static int last_data_encoded;
4000 int diff_hi, diff_lo;
4001 int data_hi, data_lo;
4002 unsigned short data_decoded;
4006 last_data_encoded = 0;
4013 diff = data_encoded - last_data_encoded;
4014 diff_hi = diff & ~0xff;
4015 diff_lo = diff & 0xff;
4019 data_hi = diff_hi - (offset1 << 8) + (offset2 & 0xff00);
4020 data_lo = (diff_lo + (data_hi >> 16)) & 0x00ff;
4021 data_hi = data_hi & 0xff00;
4023 data_decoded = data_hi | data_lo;
4025 last_data_encoded = data_encoded;
4027 offset1 = (offset1 + 1) % 31;
4028 offset2 = offset2 & 0xff;
4030 return data_decoded;
4033 int getMappedElement_DC(int element)
4041 /* 0x0117 - 0x036e: (?) */
4044 /* 0x042d - 0x0684: (?) */
4060 element = EL_CRYSTAL;
4063 case 0x0e77: /* quicksand (boulder) */
4064 element = EL_QUICKSAND_FAST_FULL;
4067 case 0x0e99: /* slow quicksand (boulder) */
4068 element = EL_QUICKSAND_FULL;
4072 element = EL_EM_EXIT_OPEN;
4076 element = EL_EM_EXIT_CLOSED;
4080 element = EL_EM_STEEL_EXIT_OPEN;
4084 element = EL_EM_STEEL_EXIT_CLOSED;
4087 case 0x0f4f: /* dynamite (lit 1) */
4088 element = EL_EM_DYNAMITE_ACTIVE;
4091 case 0x0f57: /* dynamite (lit 2) */
4092 element = EL_EM_DYNAMITE_ACTIVE;
4095 case 0x0f5f: /* dynamite (lit 3) */
4096 element = EL_EM_DYNAMITE_ACTIVE;
4099 case 0x0f67: /* dynamite (lit 4) */
4100 element = EL_EM_DYNAMITE_ACTIVE;
4107 element = EL_AMOEBA_WET;
4111 element = EL_AMOEBA_DROP;
4115 element = EL_DC_MAGIC_WALL;
4119 element = EL_SPACESHIP_UP;
4123 element = EL_SPACESHIP_DOWN;
4127 element = EL_SPACESHIP_LEFT;
4131 element = EL_SPACESHIP_RIGHT;
4135 element = EL_BUG_UP;
4139 element = EL_BUG_DOWN;
4143 element = EL_BUG_LEFT;
4147 element = EL_BUG_RIGHT;
4151 element = EL_MOLE_UP;
4155 element = EL_MOLE_DOWN;
4159 element = EL_MOLE_LEFT;
4163 element = EL_MOLE_RIGHT;
4171 element = EL_YAMYAM;
4175 element = EL_SWITCHGATE_OPEN;
4179 element = EL_SWITCHGATE_CLOSED;
4183 element = EL_DC_SWITCHGATE_SWITCH_UP;
4187 element = EL_TIMEGATE_CLOSED;
4190 case 0x144c: /* conveyor belt switch (green) */
4191 element = EL_CONVEYOR_BELT_3_SWITCH_MIDDLE;
4194 case 0x144f: /* conveyor belt switch (red) */
4195 element = EL_CONVEYOR_BELT_1_SWITCH_MIDDLE;
4198 case 0x1452: /* conveyor belt switch (blue) */
4199 element = EL_CONVEYOR_BELT_4_SWITCH_MIDDLE;
4203 element = EL_CONVEYOR_BELT_3_MIDDLE;
4207 element = EL_CONVEYOR_BELT_3_LEFT;
4211 element = EL_CONVEYOR_BELT_3_RIGHT;
4215 element = EL_CONVEYOR_BELT_1_MIDDLE;
4219 element = EL_CONVEYOR_BELT_1_LEFT;
4223 element = EL_CONVEYOR_BELT_1_RIGHT;
4227 element = EL_CONVEYOR_BELT_4_MIDDLE;
4231 element = EL_CONVEYOR_BELT_4_LEFT;
4235 element = EL_CONVEYOR_BELT_4_RIGHT;
4239 element = EL_EXPANDABLE_WALL_HORIZONTAL;
4243 element = EL_EXPANDABLE_WALL_VERTICAL;
4247 element = EL_EXPANDABLE_WALL_ANY;
4250 case 0x14ce: /* growing steel wall (left/right) */
4251 element = EL_EXPANDABLE_STEELWALL_HORIZONTAL;
4254 case 0x14df: /* growing steel wall (up/down) */
4255 element = EL_EXPANDABLE_STEELWALL_VERTICAL;
4258 case 0x14e8: /* growing steel wall (up/down/left/right) */
4259 element = EL_EXPANDABLE_STEELWALL_ANY;
4263 element = EL_SHIELD_DEADLY;
4267 element = EL_EXTRA_TIME;
4275 element = EL_EMPTY_SPACE;
4278 case 0x1578: /* quicksand (empty) */
4279 element = EL_QUICKSAND_FAST_EMPTY;
4282 case 0x1579: /* slow quicksand (empty) */
4283 element = EL_QUICKSAND_EMPTY;
4286 /* 0x157c - 0x158b: */
4289 /* 0x1590 - 0x159f: */
4290 /* EL_DC_LANDMINE */
4293 element = EL_EM_DYNAMITE;
4296 case 0x15a1: /* key (red) */
4297 element = EL_EM_KEY_1;
4300 case 0x15a2: /* key (yellow) */
4301 element = EL_EM_KEY_2;
4304 case 0x15a3: /* key (blue) */
4305 element = EL_EM_KEY_4;
4308 case 0x15a4: /* key (green) */
4309 element = EL_EM_KEY_3;
4312 case 0x15a5: /* key (white) */
4313 element = EL_DC_KEY_WHITE;
4317 element = EL_WALL_SLIPPERY;
4324 case 0x15a8: /* wall (not round) */
4328 case 0x15a9: /* (blue) */
4329 element = EL_CHAR_A;
4332 case 0x15aa: /* (blue) */
4333 element = EL_CHAR_B;
4336 case 0x15ab: /* (blue) */
4337 element = EL_CHAR_C;
4340 case 0x15ac: /* (blue) */
4341 element = EL_CHAR_D;
4344 case 0x15ad: /* (blue) */
4345 element = EL_CHAR_E;
4348 case 0x15ae: /* (blue) */
4349 element = EL_CHAR_F;
4352 case 0x15af: /* (blue) */
4353 element = EL_CHAR_G;
4356 case 0x15b0: /* (blue) */
4357 element = EL_CHAR_H;
4360 case 0x15b1: /* (blue) */
4361 element = EL_CHAR_I;
4364 case 0x15b2: /* (blue) */
4365 element = EL_CHAR_J;
4368 case 0x15b3: /* (blue) */
4369 element = EL_CHAR_K;
4372 case 0x15b4: /* (blue) */
4373 element = EL_CHAR_L;
4376 case 0x15b5: /* (blue) */
4377 element = EL_CHAR_M;
4380 case 0x15b6: /* (blue) */
4381 element = EL_CHAR_N;
4384 case 0x15b7: /* (blue) */
4385 element = EL_CHAR_O;
4388 case 0x15b8: /* (blue) */
4389 element = EL_CHAR_P;
4392 case 0x15b9: /* (blue) */
4393 element = EL_CHAR_Q;
4396 case 0x15ba: /* (blue) */
4397 element = EL_CHAR_R;
4400 case 0x15bb: /* (blue) */
4401 element = EL_CHAR_S;
4404 case 0x15bc: /* (blue) */
4405 element = EL_CHAR_T;
4408 case 0x15bd: /* (blue) */
4409 element = EL_CHAR_U;
4412 case 0x15be: /* (blue) */
4413 element = EL_CHAR_V;
4416 case 0x15bf: /* (blue) */
4417 element = EL_CHAR_W;
4420 case 0x15c0: /* (blue) */
4421 element = EL_CHAR_X;
4424 case 0x15c1: /* (blue) */
4425 element = EL_CHAR_Y;
4428 case 0x15c2: /* (blue) */
4429 element = EL_CHAR_Z;
4432 case 0x15c3: /* (blue) */
4433 element = EL_CHAR_AUMLAUT;
4436 case 0x15c4: /* (blue) */
4437 element = EL_CHAR_OUMLAUT;
4440 case 0x15c5: /* (blue) */
4441 element = EL_CHAR_UUMLAUT;
4444 case 0x15c6: /* (blue) */
4445 element = EL_CHAR_0;
4448 case 0x15c7: /* (blue) */
4449 element = EL_CHAR_1;
4452 case 0x15c8: /* (blue) */
4453 element = EL_CHAR_2;
4456 case 0x15c9: /* (blue) */
4457 element = EL_CHAR_3;
4460 case 0x15ca: /* (blue) */
4461 element = EL_CHAR_4;
4464 case 0x15cb: /* (blue) */
4465 element = EL_CHAR_5;
4468 case 0x15cc: /* (blue) */
4469 element = EL_CHAR_6;
4472 case 0x15cd: /* (blue) */
4473 element = EL_CHAR_7;
4476 case 0x15ce: /* (blue) */
4477 element = EL_CHAR_8;
4480 case 0x15cf: /* (blue) */
4481 element = EL_CHAR_9;
4484 case 0x15d0: /* (blue) */
4485 element = EL_CHAR_PERIOD;
4488 case 0x15d1: /* (blue) */
4489 element = EL_CHAR_EXCLAM;
4492 case 0x15d2: /* (blue) */
4493 element = EL_CHAR_COLON;
4496 case 0x15d3: /* (blue) */
4497 element = EL_CHAR_LESS;
4500 case 0x15d4: /* (blue) */
4501 element = EL_CHAR_GREATER;
4504 case 0x15d5: /* (blue) */
4505 element = EL_CHAR_QUESTION;
4508 case 0x15d6: /* (blue) */
4509 element = EL_CHAR_COPYRIGHT;
4512 case 0x15d7: /* (blue) */
4513 element = EL_CHAR_UP;
4516 case 0x15d8: /* (blue) */
4517 element = EL_CHAR_DOWN;
4520 case 0x15d9: /* (blue) */
4521 element = EL_CHAR_BUTTON;
4524 case 0x15da: /* (blue) */
4525 element = EL_CHAR_PLUS;
4528 case 0x15db: /* (blue) */
4529 element = EL_CHAR_MINUS;
4532 case 0x15dc: /* (blue) */
4533 element = EL_CHAR_APOSTROPHE;
4536 case 0x15dd: /* (blue) */
4537 element = EL_CHAR_PARENLEFT;
4540 case 0x15de: /* (blue) */
4541 element = EL_CHAR_PARENRIGHT;
4544 case 0x15df: /* (green) */
4545 element = EL_CHAR_A;
4548 case 0x15e0: /* (green) */
4549 element = EL_CHAR_B;
4552 case 0x15e1: /* (green) */
4553 element = EL_CHAR_C;
4556 case 0x15e2: /* (green) */
4557 element = EL_CHAR_D;
4560 case 0x15e3: /* (green) */
4561 element = EL_CHAR_E;
4564 case 0x15e4: /* (green) */
4565 element = EL_CHAR_F;
4568 case 0x15e5: /* (green) */
4569 element = EL_CHAR_G;
4572 case 0x15e6: /* (green) */
4573 element = EL_CHAR_H;
4576 case 0x15e7: /* (green) */
4577 element = EL_CHAR_I;
4580 case 0x15e8: /* (green) */
4581 element = EL_CHAR_J;
4584 case 0x15e9: /* (green) */
4585 element = EL_CHAR_K;
4588 case 0x15ea: /* (green) */
4589 element = EL_CHAR_L;
4592 case 0x15eb: /* (green) */
4593 element = EL_CHAR_M;
4596 case 0x15ec: /* (green) */
4597 element = EL_CHAR_N;
4600 case 0x15ed: /* (green) */
4601 element = EL_CHAR_O;
4604 case 0x15ee: /* (green) */
4605 element = EL_CHAR_P;
4608 case 0x15ef: /* (green) */
4609 element = EL_CHAR_Q;
4612 case 0x15f0: /* (green) */
4613 element = EL_CHAR_R;
4616 case 0x15f1: /* (green) */
4617 element = EL_CHAR_S;
4620 case 0x15f2: /* (green) */
4621 element = EL_CHAR_T;
4624 case 0x15f3: /* (green) */
4625 element = EL_CHAR_U;
4628 case 0x15f4: /* (green) */
4629 element = EL_CHAR_V;
4632 case 0x15f5: /* (green) */
4633 element = EL_CHAR_W;
4636 case 0x15f6: /* (green) */
4637 element = EL_CHAR_X;
4640 case 0x15f7: /* (green) */
4641 element = EL_CHAR_Y;
4644 case 0x15f8: /* (green) */
4645 element = EL_CHAR_Z;
4648 case 0x15f9: /* (green) */
4649 element = EL_CHAR_AUMLAUT;
4652 case 0x15fa: /* (green) */
4653 element = EL_CHAR_OUMLAUT;
4656 case 0x15fb: /* (green) */
4657 element = EL_CHAR_UUMLAUT;
4660 case 0x15fc: /* (green) */
4661 element = EL_CHAR_0;
4664 case 0x15fd: /* (green) */
4665 element = EL_CHAR_1;
4668 case 0x15fe: /* (green) */
4669 element = EL_CHAR_2;
4672 case 0x15ff: /* (green) */
4673 element = EL_CHAR_3;
4676 case 0x1600: /* (green) */
4677 element = EL_CHAR_4;
4680 case 0x1601: /* (green) */
4681 element = EL_CHAR_5;
4684 case 0x1602: /* (green) */
4685 element = EL_CHAR_6;
4688 case 0x1603: /* (green) */
4689 element = EL_CHAR_7;
4692 case 0x1604: /* (green) */
4693 element = EL_CHAR_8;
4696 case 0x1605: /* (green) */
4697 element = EL_CHAR_9;
4700 case 0x1606: /* (green) */
4701 element = EL_CHAR_PERIOD;
4704 case 0x1607: /* (green) */
4705 element = EL_CHAR_EXCLAM;
4708 case 0x1608: /* (green) */
4709 element = EL_CHAR_COLON;
4712 case 0x1609: /* (green) */
4713 element = EL_CHAR_LESS;
4716 case 0x160a: /* (green) */
4717 element = EL_CHAR_GREATER;
4720 case 0x160b: /* (green) */
4721 element = EL_CHAR_QUESTION;
4724 case 0x160c: /* (green) */
4725 element = EL_CHAR_COPYRIGHT;
4728 case 0x160d: /* (green) */
4729 element = EL_CHAR_UP;
4732 case 0x160e: /* (green) */
4733 element = EL_CHAR_DOWN;
4736 case 0x160f: /* (green) */
4737 element = EL_CHAR_BUTTON;
4740 case 0x1610: /* (green) */
4741 element = EL_CHAR_PLUS;
4744 case 0x1611: /* (green) */
4745 element = EL_CHAR_MINUS;
4748 case 0x1612: /* (green) */
4749 element = EL_CHAR_APOSTROPHE;
4752 case 0x1613: /* (green) */
4753 element = EL_CHAR_PARENLEFT;
4756 case 0x1614: /* (green) */
4757 element = EL_CHAR_PARENRIGHT;
4760 case 0x1615: /* (blue steel) */
4761 element = EL_STEEL_CHAR_A;
4764 case 0x1616: /* (blue steel) */
4765 element = EL_STEEL_CHAR_B;
4768 case 0x1617: /* (blue steel) */
4769 element = EL_STEEL_CHAR_C;
4772 case 0x1618: /* (blue steel) */
4773 element = EL_STEEL_CHAR_D;
4776 case 0x1619: /* (blue steel) */
4777 element = EL_STEEL_CHAR_E;
4780 case 0x161a: /* (blue steel) */
4781 element = EL_STEEL_CHAR_F;
4784 case 0x161b: /* (blue steel) */
4785 element = EL_STEEL_CHAR_G;
4788 case 0x161c: /* (blue steel) */
4789 element = EL_STEEL_CHAR_H;
4792 case 0x161d: /* (blue steel) */
4793 element = EL_STEEL_CHAR_I;
4796 case 0x161e: /* (blue steel) */
4797 element = EL_STEEL_CHAR_J;
4800 case 0x161f: /* (blue steel) */
4801 element = EL_STEEL_CHAR_K;
4804 case 0x1620: /* (blue steel) */
4805 element = EL_STEEL_CHAR_L;
4808 case 0x1621: /* (blue steel) */
4809 element = EL_STEEL_CHAR_M;
4812 case 0x1622: /* (blue steel) */
4813 element = EL_STEEL_CHAR_N;
4816 case 0x1623: /* (blue steel) */
4817 element = EL_STEEL_CHAR_O;
4820 case 0x1624: /* (blue steel) */
4821 element = EL_STEEL_CHAR_P;
4824 case 0x1625: /* (blue steel) */
4825 element = EL_STEEL_CHAR_Q;
4828 case 0x1626: /* (blue steel) */
4829 element = EL_STEEL_CHAR_R;
4832 case 0x1627: /* (blue steel) */
4833 element = EL_STEEL_CHAR_S;
4836 case 0x1628: /* (blue steel) */
4837 element = EL_STEEL_CHAR_T;
4840 case 0x1629: /* (blue steel) */
4841 element = EL_STEEL_CHAR_U;
4844 case 0x162a: /* (blue steel) */
4845 element = EL_STEEL_CHAR_V;
4848 case 0x162b: /* (blue steel) */
4849 element = EL_STEEL_CHAR_W;
4852 case 0x162c: /* (blue steel) */
4853 element = EL_STEEL_CHAR_X;
4856 case 0x162d: /* (blue steel) */
4857 element = EL_STEEL_CHAR_Y;
4860 case 0x162e: /* (blue steel) */
4861 element = EL_STEEL_CHAR_Z;
4864 case 0x162f: /* (blue steel) */
4865 element = EL_STEEL_CHAR_AUMLAUT;
4868 case 0x1630: /* (blue steel) */
4869 element = EL_STEEL_CHAR_OUMLAUT;
4872 case 0x1631: /* (blue steel) */
4873 element = EL_STEEL_CHAR_UUMLAUT;
4876 case 0x1632: /* (blue steel) */
4877 element = EL_STEEL_CHAR_0;
4880 case 0x1633: /* (blue steel) */
4881 element = EL_STEEL_CHAR_1;
4884 case 0x1634: /* (blue steel) */
4885 element = EL_STEEL_CHAR_2;
4888 case 0x1635: /* (blue steel) */
4889 element = EL_STEEL_CHAR_3;
4892 case 0x1636: /* (blue steel) */
4893 element = EL_STEEL_CHAR_4;
4896 case 0x1637: /* (blue steel) */
4897 element = EL_STEEL_CHAR_5;
4900 case 0x1638: /* (blue steel) */
4901 element = EL_STEEL_CHAR_6;
4904 case 0x1639: /* (blue steel) */
4905 element = EL_STEEL_CHAR_7;
4908 case 0x163a: /* (blue steel) */
4909 element = EL_STEEL_CHAR_8;
4912 case 0x163b: /* (blue steel) */
4913 element = EL_STEEL_CHAR_9;
4916 case 0x163c: /* (blue steel) */
4917 element = EL_STEEL_CHAR_PERIOD;
4920 case 0x163d: /* (blue steel) */
4921 element = EL_STEEL_CHAR_EXCLAM;
4924 case 0x163e: /* (blue steel) */
4925 element = EL_STEEL_CHAR_COLON;
4928 case 0x163f: /* (blue steel) */
4929 element = EL_STEEL_CHAR_LESS;
4932 case 0x1640: /* (blue steel) */
4933 element = EL_STEEL_CHAR_GREATER;
4936 case 0x1641: /* (blue steel) */
4937 element = EL_STEEL_CHAR_QUESTION;
4940 case 0x1642: /* (blue steel) */
4941 element = EL_STEEL_CHAR_COPYRIGHT;
4944 case 0x1643: /* (blue steel) */
4945 element = EL_STEEL_CHAR_UP;
4948 case 0x1644: /* (blue steel) */
4949 element = EL_STEEL_CHAR_DOWN;
4952 case 0x1645: /* (blue steel) */
4953 element = EL_STEEL_CHAR_BUTTON;
4956 case 0x1646: /* (blue steel) */
4957 element = EL_STEEL_CHAR_PLUS;
4960 case 0x1647: /* (blue steel) */
4961 element = EL_STEEL_CHAR_MINUS;
4964 case 0x1648: /* (blue steel) */
4965 element = EL_STEEL_CHAR_APOSTROPHE;
4968 case 0x1649: /* (blue steel) */
4969 element = EL_STEEL_CHAR_PARENLEFT;
4972 case 0x164a: /* (blue steel) */
4973 element = EL_STEEL_CHAR_PARENRIGHT;
4976 case 0x164b: /* (green steel) */
4977 element = EL_STEEL_CHAR_A;
4980 case 0x164c: /* (green steel) */
4981 element = EL_STEEL_CHAR_B;
4984 case 0x164d: /* (green steel) */
4985 element = EL_STEEL_CHAR_C;
4988 case 0x164e: /* (green steel) */
4989 element = EL_STEEL_CHAR_D;
4992 case 0x164f: /* (green steel) */
4993 element = EL_STEEL_CHAR_E;
4996 case 0x1650: /* (green steel) */
4997 element = EL_STEEL_CHAR_F;
5000 case 0x1651: /* (green steel) */
5001 element = EL_STEEL_CHAR_G;
5004 case 0x1652: /* (green steel) */
5005 element = EL_STEEL_CHAR_H;
5008 case 0x1653: /* (green steel) */
5009 element = EL_STEEL_CHAR_I;
5012 case 0x1654: /* (green steel) */
5013 element = EL_STEEL_CHAR_J;
5016 case 0x1655: /* (green steel) */
5017 element = EL_STEEL_CHAR_K;
5020 case 0x1656: /* (green steel) */
5021 element = EL_STEEL_CHAR_L;
5024 case 0x1657: /* (green steel) */
5025 element = EL_STEEL_CHAR_M;
5028 case 0x1658: /* (green steel) */
5029 element = EL_STEEL_CHAR_N;
5032 case 0x1659: /* (green steel) */
5033 element = EL_STEEL_CHAR_O;
5036 case 0x165a: /* (green steel) */
5037 element = EL_STEEL_CHAR_P;
5040 case 0x165b: /* (green steel) */
5041 element = EL_STEEL_CHAR_Q;
5044 case 0x165c: /* (green steel) */
5045 element = EL_STEEL_CHAR_R;
5048 case 0x165d: /* (green steel) */
5049 element = EL_STEEL_CHAR_S;
5052 case 0x165e: /* (green steel) */
5053 element = EL_STEEL_CHAR_T;
5056 case 0x165f: /* (green steel) */
5057 element = EL_STEEL_CHAR_U;
5060 case 0x1660: /* (green steel) */
5061 element = EL_STEEL_CHAR_V;
5064 case 0x1661: /* (green steel) */
5065 element = EL_STEEL_CHAR_W;
5068 case 0x1662: /* (green steel) */
5069 element = EL_STEEL_CHAR_X;
5072 case 0x1663: /* (green steel) */
5073 element = EL_STEEL_CHAR_Y;
5076 case 0x1664: /* (green steel) */
5077 element = EL_STEEL_CHAR_Z;
5080 case 0x1665: /* (green steel) */
5081 element = EL_STEEL_CHAR_AUMLAUT;
5084 case 0x1666: /* (green steel) */
5085 element = EL_STEEL_CHAR_OUMLAUT;
5088 case 0x1667: /* (green steel) */
5089 element = EL_STEEL_CHAR_UUMLAUT;
5092 case 0x1668: /* (green steel) */
5093 element = EL_STEEL_CHAR_0;
5096 case 0x1669: /* (green steel) */
5097 element = EL_STEEL_CHAR_1;
5100 case 0x166a: /* (green steel) */
5101 element = EL_STEEL_CHAR_2;
5104 case 0x166b: /* (green steel) */
5105 element = EL_STEEL_CHAR_3;
5108 case 0x166c: /* (green steel) */
5109 element = EL_STEEL_CHAR_4;
5112 case 0x166d: /* (green steel) */
5113 element = EL_STEEL_CHAR_5;
5116 case 0x166e: /* (green steel) */
5117 element = EL_STEEL_CHAR_6;
5120 case 0x166f: /* (green steel) */
5121 element = EL_STEEL_CHAR_7;
5124 case 0x1670: /* (green steel) */
5125 element = EL_STEEL_CHAR_8;
5128 case 0x1671: /* (green steel) */
5129 element = EL_STEEL_CHAR_9;
5132 case 0x1672: /* (green steel) */
5133 element = EL_STEEL_CHAR_PERIOD;
5136 case 0x1673: /* (green steel) */
5137 element = EL_STEEL_CHAR_EXCLAM;
5140 case 0x1674: /* (green steel) */
5141 element = EL_STEEL_CHAR_COLON;
5144 case 0x1675: /* (green steel) */
5145 element = EL_STEEL_CHAR_LESS;
5148 case 0x1676: /* (green steel) */
5149 element = EL_STEEL_CHAR_GREATER;
5152 case 0x1677: /* (green steel) */
5153 element = EL_STEEL_CHAR_QUESTION;
5156 case 0x1678: /* (green steel) */
5157 element = EL_STEEL_CHAR_COPYRIGHT;
5160 case 0x1679: /* (green steel) */
5161 element = EL_STEEL_CHAR_UP;
5164 case 0x167a: /* (green steel) */
5165 element = EL_STEEL_CHAR_DOWN;
5168 case 0x167b: /* (green steel) */
5169 element = EL_STEEL_CHAR_BUTTON;
5172 case 0x167c: /* (green steel) */
5173 element = EL_STEEL_CHAR_PLUS;
5176 case 0x167d: /* (green steel) */
5177 element = EL_STEEL_CHAR_MINUS;
5180 case 0x167e: /* (green steel) */
5181 element = EL_STEEL_CHAR_APOSTROPHE;
5184 case 0x167f: /* (green steel) */
5185 element = EL_STEEL_CHAR_PARENLEFT;
5188 case 0x1680: /* (green steel) */
5189 element = EL_STEEL_CHAR_PARENRIGHT;
5192 case 0x1681: /* gate (red) */
5193 element = EL_EM_GATE_1;
5196 case 0x1682: /* secret gate (red) */
5197 element = EL_GATE_1_GRAY;
5200 case 0x1683: /* gate (yellow) */
5201 element = EL_EM_GATE_2;
5204 case 0x1684: /* secret gate (yellow) */
5205 element = EL_GATE_2_GRAY;
5208 case 0x1685: /* gate (blue) */
5209 element = EL_EM_GATE_4;
5212 case 0x1686: /* secret gate (blue) */
5213 element = EL_GATE_4_GRAY;
5216 case 0x1687: /* gate (green) */
5217 element = EL_EM_GATE_3;
5220 case 0x1688: /* secret gate (green) */
5221 element = EL_GATE_3_GRAY;
5224 case 0x1689: /* gate (white) */
5225 element = EL_DC_GATE_WHITE;
5228 case 0x168a: /* secret gate (white) */
5229 element = EL_DC_GATE_WHITE_GRAY;
5232 case 0x168b: /* secret gate (no key) */
5233 element = EL_DC_GATE_FAKE_GRAY;
5237 element = EL_ROBOT_WHEEL;
5241 element = EL_DC_TIMEGATE_SWITCH;
5245 element = EL_ACID_POOL_BOTTOM;
5249 element = EL_ACID_POOL_TOPLEFT;
5253 element = EL_ACID_POOL_TOPRIGHT;
5257 element = EL_ACID_POOL_BOTTOMLEFT;
5261 element = EL_ACID_POOL_BOTTOMRIGHT;
5265 element = EL_STEELWALL;
5269 element = EL_STEELWALL_SLIPPERY;
5272 case 0x1695: /* steel wall (not round) */
5273 element = EL_STEELWALL;
5276 case 0x1696: /* steel wall (left) */
5277 element = EL_DC_STEELWALL_1_LEFT;
5280 case 0x1697: /* steel wall (bottom) */
5281 element = EL_DC_STEELWALL_1_BOTTOM;
5284 case 0x1698: /* steel wall (right) */
5285 element = EL_DC_STEELWALL_1_RIGHT;
5288 case 0x1699: /* steel wall (top) */
5289 element = EL_DC_STEELWALL_1_TOP;
5292 case 0x169a: /* steel wall (left/bottom) */
5293 element = EL_DC_STEELWALL_1_BOTTOMLEFT;
5296 case 0x169b: /* steel wall (right/bottom) */
5297 element = EL_DC_STEELWALL_1_BOTTOMRIGHT;
5300 case 0x169c: /* steel wall (right/top) */
5301 element = EL_DC_STEELWALL_1_TOPRIGHT;
5304 case 0x169d: /* steel wall (left/top) */
5305 element = EL_DC_STEELWALL_1_TOPLEFT;
5308 case 0x169e: /* steel wall (right/bottom small) */
5309 element = EL_DC_STEELWALL_1_BOTTOMRIGHT_2;
5312 case 0x169f: /* steel wall (left/bottom small) */
5313 element = EL_DC_STEELWALL_1_BOTTOMLEFT_2;
5316 case 0x16a0: /* steel wall (right/top small) */
5317 element = EL_DC_STEELWALL_1_TOPRIGHT_2;
5320 case 0x16a1: /* steel wall (left/top small) */
5321 element = EL_DC_STEELWALL_1_TOPLEFT_2;
5324 case 0x16a2: /* steel wall (left/right) */
5325 element = EL_DC_STEELWALL_1_VERTICAL;
5328 case 0x16a3: /* steel wall (top/bottom) */
5329 element = EL_DC_STEELWALL_1_HORIZONTAL;
5332 case 0x16a4: /* steel wall 2 (left end) */
5333 element = EL_DC_STEELWALL_2_LEFT;
5336 case 0x16a5: /* steel wall 2 (right end) */
5337 element = EL_DC_STEELWALL_2_RIGHT;
5340 case 0x16a6: /* steel wall 2 (top end) */
5341 element = EL_DC_STEELWALL_2_TOP;
5344 case 0x16a7: /* steel wall 2 (bottom end) */
5345 element = EL_DC_STEELWALL_2_BOTTOM;
5348 case 0x16a8: /* steel wall 2 (left/right) */
5349 element = EL_DC_STEELWALL_2_HORIZONTAL;
5352 case 0x16a9: /* steel wall 2 (up/down) */
5353 element = EL_DC_STEELWALL_2_VERTICAL;
5356 case 0x16aa: /* steel wall 2 (mid) */
5357 element = EL_DC_STEELWALL_2_MIDDLE;
5361 element = EL_SIGN_EXCLAMATION;
5365 element = EL_SIGN_RADIOACTIVITY;
5369 element = EL_SIGN_STOP;
5373 element = EL_SIGN_WHEELCHAIR;
5377 element = EL_SIGN_PARKING;
5381 element = EL_SIGN_NO_ENTRY;
5385 element = EL_SIGN_HEART;
5389 element = EL_SIGN_GIVE_WAY;
5393 element = EL_SIGN_ENTRY_FORBIDDEN;
5397 element = EL_SIGN_EMERGENCY_EXIT;
5401 element = EL_SIGN_YIN_YANG;
5405 element = EL_WALL_EMERALD;
5409 element = EL_WALL_DIAMOND;
5413 element = EL_WALL_PEARL;
5417 element = EL_WALL_CRYSTAL;
5421 element = EL_INVISIBLE_WALL;
5425 element = EL_INVISIBLE_STEELWALL;
5428 /* 0x16bc - 0x16cb: */
5429 /* EL_INVISIBLE_SAND */
5432 element = EL_LIGHT_SWITCH;
5436 element = EL_ENVELOPE_1;
5440 if (element >= 0x0117 && element <= 0x036e) /* (?) */
5441 element = EL_DIAMOND;
5442 else if (element >= 0x042d && element <= 0x0684) /* (?) */
5443 element = EL_EMERALD;
5444 else if (element >= 0x157c && element <= 0x158b)
5446 else if (element >= 0x1590 && element <= 0x159f)
5447 element = EL_DC_LANDMINE;
5448 else if (element >= 0x16bc && element <= 0x16cb)
5449 element = EL_INVISIBLE_SAND;
5452 Error(ERR_WARN, "unknown Diamond Caves element 0x%04x", element);
5453 element = EL_UNKNOWN;
5458 return getMappedElement(element);
5461 static void LoadLevelFromFileStream_DC(File *file, struct LevelInfo *level,
5464 byte header[DC_LEVEL_HEADER_SIZE];
5466 int envelope_header_pos = 62;
5467 int envelope_content_pos = 94;
5468 int level_name_pos = 251;
5469 int level_author_pos = 292;
5470 int envelope_header_len;
5471 int envelope_content_len;
5473 int level_author_len;
5475 int num_yamyam_contents;
5478 getDecodedWord_DC(0, TRUE); /* initialize DC2 decoding engine */
5480 for (i = 0; i < DC_LEVEL_HEADER_SIZE / 2; i++)
5482 unsigned short header_word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5484 header[i * 2 + 0] = header_word >> 8;
5485 header[i * 2 + 1] = header_word & 0xff;
5488 /* read some values from level header to check level decoding integrity */
5489 fieldx = header[6] | (header[7] << 8);
5490 fieldy = header[8] | (header[9] << 8);
5491 num_yamyam_contents = header[60] | (header[61] << 8);
5493 /* do some simple sanity checks to ensure that level was correctly decoded */
5494 if (fieldx < 1 || fieldx > 256 ||
5495 fieldy < 1 || fieldy > 256 ||
5496 num_yamyam_contents < 1 || num_yamyam_contents > 8)
5498 level->no_valid_file = TRUE;
5500 Error(ERR_WARN, "cannot decode level from stream -- using empty level");
5505 /* maximum envelope header size is 31 bytes */
5506 envelope_header_len = header[envelope_header_pos];
5507 /* maximum envelope content size is 110 (156?) bytes */
5508 envelope_content_len = header[envelope_content_pos];
5510 /* maximum level title size is 40 bytes */
5511 level_name_len = MIN(header[level_name_pos], MAX_LEVEL_NAME_LEN);
5512 /* maximum level author size is 30 (51?) bytes */
5513 level_author_len = MIN(header[level_author_pos], MAX_LEVEL_AUTHOR_LEN);
5517 for (i = 0; i < envelope_header_len; i++)
5518 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5519 level->envelope[0].text[envelope_size++] =
5520 header[envelope_header_pos + 1 + i];
5522 if (envelope_header_len > 0 && envelope_content_len > 0)
5524 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5525 level->envelope[0].text[envelope_size++] = '\n';
5526 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5527 level->envelope[0].text[envelope_size++] = '\n';
5530 for (i = 0; i < envelope_content_len; i++)
5531 if (envelope_size < MAX_ENVELOPE_TEXT_LEN)
5532 level->envelope[0].text[envelope_size++] =
5533 header[envelope_content_pos + 1 + i];
5535 level->envelope[0].text[envelope_size] = '\0';
5537 level->envelope[0].xsize = MAX_ENVELOPE_XSIZE;
5538 level->envelope[0].ysize = 10;
5539 level->envelope[0].autowrap = TRUE;
5540 level->envelope[0].centered = TRUE;
5542 for (i = 0; i < level_name_len; i++)
5543 level->name[i] = header[level_name_pos + 1 + i];
5544 level->name[level_name_len] = '\0';
5546 for (i = 0; i < level_author_len; i++)
5547 level->author[i] = header[level_author_pos + 1 + i];
5548 level->author[level_author_len] = '\0';
5550 num_yamyam_contents = header[60] | (header[61] << 8);
5551 level->num_yamyam_contents =
5552 MIN(MAX(MIN_ELEMENT_CONTENTS, num_yamyam_contents), MAX_ELEMENT_CONTENTS);
5554 for (i = 0; i < num_yamyam_contents; i++)
5556 for (y = 0; y < 3; y++) for (x = 0; x < 3; x++)
5558 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5559 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5561 if (i < MAX_ELEMENT_CONTENTS)
5562 level->yamyam_content[i].e[x][y] = getMappedElement_DC(element_dc);
5566 fieldx = header[6] | (header[7] << 8);
5567 fieldy = header[8] | (header[9] << 8);
5568 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, fieldx), MAX_LEV_FIELDX);
5569 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, fieldy), MAX_LEV_FIELDY);
5571 for (y = 0; y < fieldy; y++) for (x = 0; x < fieldx; x++)
5573 unsigned short word = getDecodedWord_DC(getFile16BitBE(file), FALSE);
5574 int element_dc = ((word & 0xff) << 8) | ((word >> 8) & 0xff);
5576 if (x < MAX_LEV_FIELDX && y < MAX_LEV_FIELDY)
5577 level->field[x][y] = getMappedElement_DC(element_dc);
5580 x = MIN(MAX(0, (header[10] | (header[11] << 8)) - 1), MAX_LEV_FIELDX - 1);
5581 y = MIN(MAX(0, (header[12] | (header[13] << 8)) - 1), MAX_LEV_FIELDY - 1);
5582 level->field[x][y] = EL_PLAYER_1;
5584 x = MIN(MAX(0, (header[14] | (header[15] << 8)) - 1), MAX_LEV_FIELDX - 1);
5585 y = MIN(MAX(0, (header[16] | (header[17] << 8)) - 1), MAX_LEV_FIELDY - 1);
5586 level->field[x][y] = EL_PLAYER_2;
5588 level->gems_needed = header[18] | (header[19] << 8);
5590 level->score[SC_EMERALD] = header[20] | (header[21] << 8);
5591 level->score[SC_DIAMOND] = header[22] | (header[23] << 8);
5592 level->score[SC_PEARL] = header[24] | (header[25] << 8);
5593 level->score[SC_CRYSTAL] = header[26] | (header[27] << 8);
5594 level->score[SC_NUT] = header[28] | (header[29] << 8);
5595 level->score[SC_ROBOT] = header[30] | (header[31] << 8);
5596 level->score[SC_SPACESHIP] = header[32] | (header[33] << 8);
5597 level->score[SC_BUG] = header[34] | (header[35] << 8);
5598 level->score[SC_YAMYAM] = header[36] | (header[37] << 8);
5599 level->score[SC_DYNAMITE] = header[38] | (header[39] << 8);
5600 level->score[SC_KEY] = header[40] | (header[41] << 8);
5601 level->score[SC_TIME_BONUS] = header[42] | (header[43] << 8);
5603 level->time = header[44] | (header[45] << 8);
5605 level->amoeba_speed = header[46] | (header[47] << 8);
5606 level->time_light = header[48] | (header[49] << 8);
5607 level->time_timegate = header[50] | (header[51] << 8);
5608 level->time_wheel = header[52] | (header[53] << 8);
5609 level->time_magic_wall = header[54] | (header[55] << 8);
5610 level->extra_time = header[56] | (header[57] << 8);
5611 level->shield_normal_time = header[58] | (header[59] << 8);
5613 /* Diamond Caves has the same (strange) behaviour as Emerald Mine that gems
5614 can slip down from flat walls, like normal walls and steel walls */
5615 level->em_slippery_gems = TRUE;
5618 static void LoadLevelFromFileInfo_DC(struct LevelInfo *level,
5619 struct LevelFileInfo *level_file_info,
5620 boolean level_info_only)
5622 char *filename = level_file_info->filename;
5624 int num_magic_bytes = 8;
5625 char magic_bytes[num_magic_bytes + 1];
5626 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5628 if (!(file = openFile(filename, MODE_READ)))
5630 level->no_valid_file = TRUE;
5632 if (!level_info_only)
5633 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5638 // fseek(file, 0x0000, SEEK_SET);
5640 if (level_file_info->packed)
5642 /* read "magic bytes" from start of file */
5643 if (getStringFromFile(file, magic_bytes, num_magic_bytes + 1) == NULL)
5644 magic_bytes[0] = '\0';
5646 /* check "magic bytes" for correct file format */
5647 if (!strPrefix(magic_bytes, "DC2"))
5649 level->no_valid_file = TRUE;
5651 Error(ERR_WARN, "unknown DC level file '%s' -- using empty level",
5657 if (strPrefix(magic_bytes, "DC2Win95") ||
5658 strPrefix(magic_bytes, "DC2Win98"))
5660 int position_first_level = 0x00fa;
5661 int extra_bytes = 4;
5664 /* advance file stream to first level inside the level package */
5665 skip_bytes = position_first_level - num_magic_bytes - extra_bytes;
5667 /* each block of level data is followed by block of non-level data */
5668 num_levels_to_skip *= 2;
5670 /* at least skip header bytes, therefore use ">= 0" instead of "> 0" */
5671 while (num_levels_to_skip >= 0)
5673 /* advance file stream to next level inside the level package */
5674 if (seekFile(file, skip_bytes, SEEK_CUR) != 0)
5676 level->no_valid_file = TRUE;
5678 Error(ERR_WARN, "cannot fseek in file '%s' -- using empty level",
5684 /* skip apparently unused extra bytes following each level */
5685 ReadUnusedBytesFromFile(file, extra_bytes);
5687 /* read size of next level in level package */
5688 skip_bytes = getFile32BitLE(file);
5690 num_levels_to_skip--;
5695 level->no_valid_file = TRUE;
5697 Error(ERR_WARN, "unknown DC2 level file '%s' -- using empty level",
5704 LoadLevelFromFileStream_DC(file, level, level_file_info->nr);
5710 /* ------------------------------------------------------------------------- */
5711 /* functions for loading SB level */
5712 /* ------------------------------------------------------------------------- */
5714 int getMappedElement_SB(int element_ascii, boolean use_ces)
5722 sb_element_mapping[] =
5724 { ' ', EL_EMPTY, EL_CUSTOM_1 }, /* floor (space) */
5725 { '#', EL_STEELWALL, EL_CUSTOM_2 }, /* wall */
5726 { '@', EL_PLAYER_1, EL_CUSTOM_3 }, /* player */
5727 { '$', EL_SOKOBAN_OBJECT, EL_CUSTOM_4 }, /* box */
5728 { '.', EL_SOKOBAN_FIELD_EMPTY, EL_CUSTOM_5 }, /* goal square */
5729 { '*', EL_SOKOBAN_FIELD_FULL, EL_CUSTOM_6 }, /* box on goal square */
5730 { '+', EL_SOKOBAN_FIELD_PLAYER, EL_CUSTOM_7 }, /* player on goal square */
5731 { '_', EL_INVISIBLE_STEELWALL, EL_FROM_LEVEL_TEMPLATE }, /* floor beyond border */
5738 for (i = 0; sb_element_mapping[i].ascii != 0; i++)
5739 if (element_ascii == sb_element_mapping[i].ascii)
5740 return (use_ces ? sb_element_mapping[i].ce : sb_element_mapping[i].sb);
5742 return EL_UNDEFINED;
5745 static void LoadLevelFromFileInfo_SB(struct LevelInfo *level,
5746 struct LevelFileInfo *level_file_info,
5747 boolean level_info_only)
5749 char *filename = level_file_info->filename;
5750 char line[MAX_LINE_LEN], line_raw[MAX_LINE_LEN], previous_line[MAX_LINE_LEN];
5751 char last_comment[MAX_LINE_LEN];
5752 char level_name[MAX_LINE_LEN];
5755 int num_levels_to_skip = level_file_info->nr - leveldir_current->first_level;
5756 boolean read_continued_line = FALSE;
5757 boolean reading_playfield = FALSE;
5758 boolean got_valid_playfield_line = FALSE;
5759 boolean invalid_playfield_char = FALSE;
5760 boolean load_xsb_to_ces = check_special_flags("load_xsb_to_ces");
5761 int file_level_nr = 0;
5763 int x = 0, y = 0; /* initialized to make compilers happy */
5765 last_comment[0] = '\0';
5766 level_name[0] = '\0';
5768 if (!(file = openFile(filename, MODE_READ)))
5770 level->no_valid_file = TRUE;
5772 if (!level_info_only)
5773 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5778 while (!checkEndOfFile(file))
5780 /* level successfully read, but next level may follow here */
5781 if (!got_valid_playfield_line && reading_playfield)
5783 /* read playfield from single level file -- skip remaining file */
5784 if (!level_file_info->packed)
5787 if (file_level_nr >= num_levels_to_skip)
5792 last_comment[0] = '\0';
5793 level_name[0] = '\0';
5795 reading_playfield = FALSE;
5798 got_valid_playfield_line = FALSE;
5800 /* read next line of input file */
5801 if (!getStringFromFile(file, line, MAX_LINE_LEN))
5804 /* check if line was completely read and is terminated by line break */
5805 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
5808 /* cut trailing line break (this can be newline and/or carriage return) */
5809 for (line_ptr = &line[strlen(line)]; line_ptr >= line; line_ptr--)
5810 if ((*line_ptr == '\n' || *line_ptr == '\r') && *(line_ptr + 1) == '\0')
5813 /* copy raw input line for later use (mainly debugging output) */
5814 strcpy(line_raw, line);
5816 if (read_continued_line)
5818 /* append new line to existing line, if there is enough space */
5819 if (strlen(previous_line) + strlen(line_ptr) < MAX_LINE_LEN)
5820 strcat(previous_line, line_ptr);
5822 strcpy(line, previous_line); /* copy storage buffer to line */
5824 read_continued_line = FALSE;
5827 /* if the last character is '\', continue at next line */
5828 if (strlen(line) > 0 && line[strlen(line) - 1] == '\\')
5830 line[strlen(line) - 1] = '\0'; /* cut off trailing backslash */
5831 strcpy(previous_line, line); /* copy line to storage buffer */
5833 read_continued_line = TRUE;
5838 /* skip empty lines */
5839 if (line[0] == '\0')
5842 /* extract comment text from comment line */
5845 for (line_ptr = line; *line_ptr; line_ptr++)
5846 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != ';')
5849 strcpy(last_comment, line_ptr);
5854 /* extract level title text from line containing level title */
5855 if (line[0] == '\'')
5857 strcpy(level_name, &line[1]);
5859 if (strlen(level_name) > 0 && level_name[strlen(level_name) - 1] == '\'')
5860 level_name[strlen(level_name) - 1] = '\0';
5865 /* skip lines containing only spaces (or empty lines) */
5866 for (line_ptr = line; *line_ptr; line_ptr++)
5867 if (*line_ptr != ' ')
5869 if (*line_ptr == '\0')
5872 /* at this point, we have found a line containing part of a playfield */
5874 got_valid_playfield_line = TRUE;
5876 if (!reading_playfield)
5878 reading_playfield = TRUE;
5879 invalid_playfield_char = FALSE;
5881 for (x = 0; x < MAX_LEV_FIELDX; x++)
5882 for (y = 0; y < MAX_LEV_FIELDY; y++)
5883 level->field[x][y] = getMappedElement_SB(' ', load_xsb_to_ces);
5888 /* start with topmost tile row */
5892 /* skip playfield line if larger row than allowed */
5893 if (y >= MAX_LEV_FIELDY)
5896 /* start with leftmost tile column */
5899 /* read playfield elements from line */
5900 for (line_ptr = line; *line_ptr; line_ptr++)
5902 int mapped_sb_element = getMappedElement_SB(*line_ptr, load_xsb_to_ces);
5904 /* stop parsing playfield line if larger column than allowed */
5905 if (x >= MAX_LEV_FIELDX)
5908 if (mapped_sb_element == EL_UNDEFINED)
5910 invalid_playfield_char = TRUE;
5915 level->field[x][y] = mapped_sb_element;
5917 /* continue with next tile column */
5920 level->fieldx = MAX(x, level->fieldx);
5923 if (invalid_playfield_char)
5925 /* if first playfield line, treat invalid lines as comment lines */
5927 reading_playfield = FALSE;
5932 /* continue with next tile row */
5940 level->fieldx = MIN(MAX(MIN_LEV_FIELDX, level->fieldx), MAX_LEV_FIELDX);
5941 level->fieldy = MIN(MAX(MIN_LEV_FIELDY, level->fieldy), MAX_LEV_FIELDY);
5943 if (!reading_playfield)
5945 level->no_valid_file = TRUE;
5947 Error(ERR_WARN, "cannot read level '%s' -- using empty level", filename);
5952 if (*level_name != '\0')
5954 strncpy(level->name, level_name, MAX_LEVEL_NAME_LEN);
5955 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5957 else if (*last_comment != '\0')
5959 strncpy(level->name, last_comment, MAX_LEVEL_NAME_LEN);
5960 level->name[MAX_LEVEL_NAME_LEN] = '\0';
5964 sprintf(level->name, "--> Level %d <--", level_file_info->nr);
5967 /* set all empty fields beyond the border walls to invisible steel wall */
5968 for (y = 0; y < level->fieldy; y++) for (x = 0; x < level->fieldx; x++)
5970 if ((x == 0 || x == level->fieldx - 1 ||
5971 y == 0 || y == level->fieldy - 1) &&
5972 level->field[x][y] == getMappedElement_SB(' ', load_xsb_to_ces))
5973 FloodFillLevel(x, y, getMappedElement_SB('_', load_xsb_to_ces),
5974 level->field, level->fieldx, level->fieldy);
5977 /* set special level settings for Sokoban levels */
5980 level->use_step_counter = TRUE;
5982 if (load_xsb_to_ces)
5984 /* special global settings can now be set in level template */
5986 level->use_custom_template = TRUE;
5991 /* ------------------------------------------------------------------------- */
5992 /* functions for handling native levels */
5993 /* ------------------------------------------------------------------------- */
5995 static void LoadLevelFromFileInfo_EM(struct LevelInfo *level,
5996 struct LevelFileInfo *level_file_info,
5997 boolean level_info_only)
5999 if (!LoadNativeLevel_EM(level_file_info->filename, level_info_only))
6000 level->no_valid_file = TRUE;
6003 static void LoadLevelFromFileInfo_SP(struct LevelInfo *level,
6004 struct LevelFileInfo *level_file_info,
6005 boolean level_info_only)
6009 /* determine position of requested level inside level package */
6010 if (level_file_info->packed)
6011 pos = level_file_info->nr - leveldir_current->first_level;
6013 if (!LoadNativeLevel_SP(level_file_info->filename, pos, level_info_only))
6014 level->no_valid_file = TRUE;
6017 static void LoadLevelFromFileInfo_MM(struct LevelInfo *level,
6018 struct LevelFileInfo *level_file_info,
6019 boolean level_info_only)
6021 if (!LoadNativeLevel_MM(level_file_info->filename, level_info_only))
6022 level->no_valid_file = TRUE;
6025 void CopyNativeLevel_RND_to_Native(struct LevelInfo *level)
6027 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6028 CopyNativeLevel_RND_to_EM(level);
6029 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6030 CopyNativeLevel_RND_to_SP(level);
6031 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6032 CopyNativeLevel_RND_to_MM(level);
6035 void CopyNativeLevel_Native_to_RND(struct LevelInfo *level)
6037 if (level->game_engine_type == GAME_ENGINE_TYPE_EM)
6038 CopyNativeLevel_EM_to_RND(level);
6039 else if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6040 CopyNativeLevel_SP_to_RND(level);
6041 else if (level->game_engine_type == GAME_ENGINE_TYPE_MM)
6042 CopyNativeLevel_MM_to_RND(level);
6045 void SaveNativeLevel(struct LevelInfo *level)
6047 if (level->game_engine_type == GAME_ENGINE_TYPE_SP)
6049 char *basename = getSingleLevelBasenameExt(level->file_info.nr, "sp");
6050 char *filename = getLevelFilenameFromBasename(basename);
6052 CopyNativeLevel_RND_to_SP(level);
6053 CopyNativeTape_RND_to_SP(level);
6055 SaveNativeLevel_SP(filename);
6060 /* ------------------------------------------------------------------------- */
6061 /* functions for loading generic level */
6062 /* ------------------------------------------------------------------------- */
6064 static void LoadLevelFromFileInfo(struct LevelInfo *level,
6065 struct LevelFileInfo *level_file_info,
6066 boolean level_info_only)
6068 /* always start with reliable default values */
6069 setLevelInfoToDefaults(level, level_info_only, TRUE);
6071 switch (level_file_info->type)
6073 case LEVEL_FILE_TYPE_RND:
6074 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6077 case LEVEL_FILE_TYPE_EM:
6078 LoadLevelFromFileInfo_EM(level, level_file_info, level_info_only);
6079 level->game_engine_type = GAME_ENGINE_TYPE_EM;
6082 case LEVEL_FILE_TYPE_SP:
6083 LoadLevelFromFileInfo_SP(level, level_file_info, level_info_only);
6084 level->game_engine_type = GAME_ENGINE_TYPE_SP;
6087 case LEVEL_FILE_TYPE_MM:
6088 LoadLevelFromFileInfo_MM(level, level_file_info, level_info_only);
6089 level->game_engine_type = GAME_ENGINE_TYPE_MM;
6092 case LEVEL_FILE_TYPE_DC:
6093 LoadLevelFromFileInfo_DC(level, level_file_info, level_info_only);
6096 case LEVEL_FILE_TYPE_SB:
6097 LoadLevelFromFileInfo_SB(level, level_file_info, level_info_only);
6101 LoadLevelFromFileInfo_RND(level, level_file_info, level_info_only);
6105 /* if level file is invalid, restore level structure to default values */
6106 if (level->no_valid_file)
6107 setLevelInfoToDefaults(level, level_info_only, FALSE);
6109 if (level->game_engine_type == GAME_ENGINE_TYPE_UNKNOWN)
6110 level->game_engine_type = GAME_ENGINE_TYPE_RND;
6112 if (level_file_info->type != LEVEL_FILE_TYPE_RND)
6113 CopyNativeLevel_Native_to_RND(level);
6116 void LoadLevelFromFilename(struct LevelInfo *level, char *filename)
6118 static struct LevelFileInfo level_file_info;
6120 /* always start with reliable default values */
6121 setFileInfoToDefaults(&level_file_info);
6123 level_file_info.nr = 0; /* unknown level number */
6124 level_file_info.type = LEVEL_FILE_TYPE_RND; /* no others supported yet */
6125 level_file_info.filename = filename;
6127 LoadLevelFromFileInfo(level, &level_file_info, FALSE);
6130 static void LoadLevel_InitVersion(struct LevelInfo *level, char *filename)
6134 if (leveldir_current == NULL) /* only when dumping level */
6137 /* all engine modifications also valid for levels which use latest engine */
6138 if (level->game_version < VERSION_IDENT(3,2,0,5))
6140 /* time bonus score was given for 10 s instead of 1 s before 3.2.0-5 */
6141 level->score[SC_TIME_BONUS] /= 10;
6144 if (leveldir_current->latest_engine)
6146 /* ---------- use latest game engine ----------------------------------- */
6148 /* For all levels which are forced to use the latest game engine version
6149 (normally all but user contributed, private and undefined levels), set
6150 the game engine version to the actual version; this allows for actual
6151 corrections in the game engine to take effect for existing, converted
6152 levels (from "classic" or other existing games) to make the emulation
6153 of the corresponding game more accurate, while (hopefully) not breaking
6154 existing levels created from other players. */
6156 level->game_version = GAME_VERSION_ACTUAL;
6158 /* Set special EM style gems behaviour: EM style gems slip down from
6159 normal, steel and growing wall. As this is a more fundamental change,
6160 it seems better to set the default behaviour to "off" (as it is more
6161 natural) and make it configurable in the level editor (as a property
6162 of gem style elements). Already existing converted levels (neither
6163 private nor contributed levels) are changed to the new behaviour. */
6165 if (level->file_version < FILE_VERSION_2_0)
6166 level->em_slippery_gems = TRUE;
6171 /* ---------- use game engine the level was created with ----------------- */
6173 /* For all levels which are not forced to use the latest game engine
6174 version (normally user contributed, private and undefined levels),
6175 use the version of the game engine the levels were created for.
6177 Since 2.0.1, the game engine version is now directly stored
6178 in the level file (chunk "VERS"), so there is no need anymore
6179 to set the game version from the file version (except for old,
6180 pre-2.0 levels, where the game version is still taken from the
6181 file format version used to store the level -- see above). */
6183 /* player was faster than enemies in 1.0.0 and before */
6184 if (level->file_version == FILE_VERSION_1_0)
6185 for (i = 0; i < MAX_PLAYERS; i++)
6186 level->initial_player_stepsize[i] = STEPSIZE_FAST;
6188 /* default behaviour for EM style gems was "slippery" only in 2.0.1 */
6189 if (level->game_version == VERSION_IDENT(2,0,1,0))
6190 level->em_slippery_gems = TRUE;
6192 /* springs could be pushed over pits before (pre-release version) 2.2.0 */
6193 if (level->game_version < VERSION_IDENT(2,2,0,0))
6194 level->use_spring_bug = TRUE;
6196 if (level->game_version < VERSION_IDENT(3,2,0,5))
6198 /* time orb caused limited time in endless time levels before 3.2.0-5 */
6199 level->use_time_orb_bug = TRUE;
6201 /* default behaviour for snapping was "no snap delay" before 3.2.0-5 */
6202 level->block_snap_field = FALSE;
6204 /* extra time score was same value as time left score before 3.2.0-5 */
6205 level->extra_time_score = level->score[SC_TIME_BONUS];
6208 if (level->game_version < VERSION_IDENT(3,2,0,7))
6210 /* default behaviour for snapping was "not continuous" before 3.2.0-7 */
6211 level->continuous_snapping = FALSE;
6214 /* only few elements were able to actively move into acid before 3.1.0 */
6215 /* trigger settings did not exist before 3.1.0; set to default "any" */
6216 if (level->game_version < VERSION_IDENT(3,1,0,0))
6218 /* correct "can move into acid" settings (all zero in old levels) */
6220 level->can_move_into_acid_bits = 0; /* nothing can move into acid */
6221 level->dont_collide_with_bits = 0; /* nothing is deadly when colliding */
6223 setMoveIntoAcidProperty(level, EL_ROBOT, TRUE);
6224 setMoveIntoAcidProperty(level, EL_SATELLITE, TRUE);
6225 setMoveIntoAcidProperty(level, EL_PENGUIN, TRUE);
6226 setMoveIntoAcidProperty(level, EL_BALLOON, TRUE);
6228 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6229 SET_PROPERTY(EL_CUSTOM_START + i, EP_CAN_MOVE_INTO_ACID, TRUE);
6231 /* correct trigger settings (stored as zero == "none" in old levels) */
6233 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6235 int element = EL_CUSTOM_START + i;
6236 struct ElementInfo *ei = &element_info[element];
6238 for (j = 0; j < ei->num_change_pages; j++)
6240 struct ElementChangeInfo *change = &ei->change_page[j];
6242 change->trigger_player = CH_PLAYER_ANY;
6243 change->trigger_page = CH_PAGE_ANY;
6248 /* try to detect and fix "Snake Bite" levels, which are broken with 3.2.0 */
6250 int element = EL_CUSTOM_256;
6251 struct ElementInfo *ei = &element_info[element];
6252 struct ElementChangeInfo *change = &ei->change_page[0];
6254 /* This is needed to fix a problem that was caused by a bugfix in function
6255 game.c/CreateFieldExt() introduced with 3.2.0 that corrects the behaviour
6256 when a custom element changes to EL_SOKOBAN_FIELD_PLAYER (before, it did
6257 not replace walkable elements, but instead just placed the player on it,
6258 without placing the Sokoban field under the player). Unfortunately, this
6259 breaks "Snake Bite" style levels when the snake is halfway through a door
6260 that just closes (the snake head is still alive and can be moved in this
6261 case). This can be fixed by replacing the EL_SOKOBAN_FIELD_PLAYER by the
6262 player (without Sokoban element) which then gets killed as designed). */
6264 if ((strncmp(leveldir_current->identifier, "snake_bite", 10) == 0 ||
6265 strncmp(ei->description, "pause b4 death", 14) == 0) &&
6266 change->target_element == EL_SOKOBAN_FIELD_PLAYER)
6267 change->target_element = EL_PLAYER_1;
6270 /* try to detect and fix "Zelda" style levels, which are broken with 3.2.5 */
6271 if (level->game_version < VERSION_IDENT(3,2,5,0))
6273 /* This is needed to fix a problem that was caused by a bugfix in function
6274 game.c/CheckTriggeredElementChangeExt() introduced with 3.2.5 that
6275 corrects the behaviour when a custom element changes to another custom
6276 element with a higher element number that has change actions defined.
6277 Normally, only one change per frame is allowed for custom elements.
6278 Therefore, it is checked if a custom element already changed in the
6279 current frame; if it did, subsequent changes are suppressed.
6280 Unfortunately, this is only checked for element changes, but not for
6281 change actions, which are still executed. As the function above loops
6282 through all custom elements from lower to higher, an element change
6283 resulting in a lower CE number won't be checked again, while a target
6284 element with a higher number will also be checked, and potential change
6285 actions will get executed for this CE, too (which is wrong), while
6286 further changes are ignored (which is correct). As this bugfix breaks
6287 Zelda II (and introduces graphical bugs to Zelda I, and also breaks a
6288 few other levels like Alan Bond's "FMV"), allow the previous, incorrect
6289 behaviour for existing levels and tapes that make use of this bug */
6291 level->use_action_after_change_bug = TRUE;
6294 /* not centering level after relocating player was default only in 3.2.3 */
6295 if (level->game_version == VERSION_IDENT(3,2,3,0)) /* (no pre-releases) */
6296 level->shifted_relocation = TRUE;
6298 /* EM style elements always chain-exploded in R'n'D engine before 3.2.6 */
6299 if (level->game_version < VERSION_IDENT(3,2,6,0))
6300 level->em_explodes_by_fire = TRUE;
6303 static void LoadLevel_InitElements(struct LevelInfo *level, char *filename)
6307 /* map custom element change events that have changed in newer versions
6308 (these following values were accidentally changed in version 3.0.1)
6309 (this seems to be needed only for 'ab_levelset3' and 'ab_levelset4') */
6310 if (level->game_version <= VERSION_IDENT(3,0,0,0))
6312 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6314 int element = EL_CUSTOM_START + i;
6316 /* order of checking and copying events to be mapped is important */
6317 /* (do not change the start and end value -- they are constant) */
6318 for (j = CE_BY_OTHER_ACTION; j >= CE_VALUE_GETS_ZERO; j--)
6320 if (HAS_CHANGE_EVENT(element, j - 2))
6322 SET_CHANGE_EVENT(element, j - 2, FALSE);
6323 SET_CHANGE_EVENT(element, j, TRUE);
6327 /* order of checking and copying events to be mapped is important */
6328 /* (do not change the start and end value -- they are constant) */
6329 for (j = CE_PLAYER_COLLECTS_X; j >= CE_HITTING_SOMETHING; j--)
6331 if (HAS_CHANGE_EVENT(element, j - 1))
6333 SET_CHANGE_EVENT(element, j - 1, FALSE);
6334 SET_CHANGE_EVENT(element, j, TRUE);
6340 /* initialize "can_change" field for old levels with only one change page */
6341 if (level->game_version <= VERSION_IDENT(3,0,2,0))
6343 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6345 int element = EL_CUSTOM_START + i;
6347 if (CAN_CHANGE(element))
6348 element_info[element].change->can_change = TRUE;
6352 /* correct custom element values (for old levels without these options) */
6353 if (level->game_version < VERSION_IDENT(3,1,1,0))
6355 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6357 int element = EL_CUSTOM_START + i;
6358 struct ElementInfo *ei = &element_info[element];
6360 if (ei->access_direction == MV_NO_DIRECTION)
6361 ei->access_direction = MV_ALL_DIRECTIONS;
6365 /* correct custom element values (fix invalid values for all versions) */
6368 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6370 int element = EL_CUSTOM_START + i;
6371 struct ElementInfo *ei = &element_info[element];
6373 for (j = 0; j < ei->num_change_pages; j++)
6375 struct ElementChangeInfo *change = &ei->change_page[j];
6377 if (change->trigger_player == CH_PLAYER_NONE)
6378 change->trigger_player = CH_PLAYER_ANY;
6380 if (change->trigger_side == CH_SIDE_NONE)
6381 change->trigger_side = CH_SIDE_ANY;
6386 /* initialize "can_explode" field for old levels which did not store this */
6387 /* !!! CHECK THIS -- "<= 3,1,0,0" IS PROBABLY WRONG !!! */
6388 if (level->game_version <= VERSION_IDENT(3,1,0,0))
6390 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6392 int element = EL_CUSTOM_START + i;
6394 if (EXPLODES_1X1_OLD(element))
6395 element_info[element].explosion_type = EXPLODES_1X1;
6397 SET_PROPERTY(element, EP_CAN_EXPLODE, (EXPLODES_BY_FIRE(element) ||
6398 EXPLODES_SMASHED(element) ||
6399 EXPLODES_IMPACT(element)));
6403 /* correct previously hard-coded move delay values for maze runner style */
6404 if (level->game_version < VERSION_IDENT(3,1,1,0))
6406 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6408 int element = EL_CUSTOM_START + i;
6410 if (element_info[element].move_pattern & MV_MAZE_RUNNER_STYLE)
6412 /* previously hard-coded and therefore ignored */
6413 element_info[element].move_delay_fixed = 9;
6414 element_info[element].move_delay_random = 0;
6419 /* map elements that have changed in newer versions */
6420 level->amoeba_content = getMappedElementByVersion(level->amoeba_content,
6421 level->game_version);
6422 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6423 for (x = 0; x < 3; x++)
6424 for (y = 0; y < 3; y++)
6425 level->yamyam_content[i].e[x][y] =
6426 getMappedElementByVersion(level->yamyam_content[i].e[x][y],
6427 level->game_version);
6429 /* initialize element properties for level editor etc. */
6430 InitElementPropertiesEngine(level->game_version);
6431 InitElementPropertiesAfterLoading(level->game_version);
6432 InitElementPropertiesGfxElement();
6435 static void LoadLevel_InitPlayfield(struct LevelInfo *level, char *filename)
6439 /* map elements that have changed in newer versions */
6440 for (y = 0; y < level->fieldy; y++)
6441 for (x = 0; x < level->fieldx; x++)
6442 level->field[x][y] = getMappedElementByVersion(level->field[x][y],
6443 level->game_version);
6445 /* clear unused playfield data (nicer if level gets resized in editor) */
6446 for (x = 0; x < MAX_LEV_FIELDX; x++)
6447 for (y = 0; y < MAX_LEV_FIELDY; y++)
6448 if (x >= level->fieldx || y >= level->fieldy)
6449 level->field[x][y] = EL_EMPTY;
6451 /* copy elements to runtime playfield array */
6452 for (x = 0; x < MAX_LEV_FIELDX; x++)
6453 for (y = 0; y < MAX_LEV_FIELDY; y++)
6454 Feld[x][y] = level->field[x][y];
6456 /* initialize level size variables for faster access */
6457 lev_fieldx = level->fieldx;
6458 lev_fieldy = level->fieldy;
6460 /* determine border element for this level */
6461 if (level->file_info.type == LEVEL_FILE_TYPE_DC)
6462 BorderElement = EL_EMPTY; /* (in editor, SetBorderElement() is used) */
6467 static void LoadLevel_InitNativeEngines(struct LevelInfo *level,char *filename)
6469 struct LevelFileInfo *level_file_info = &level->file_info;
6471 if (level_file_info->type == LEVEL_FILE_TYPE_RND)
6472 CopyNativeLevel_RND_to_Native(level);
6475 void LoadLevelTemplate(int nr)
6479 setLevelFileInfo(&level_template.file_info, nr);
6480 filename = level_template.file_info.filename;
6482 LoadLevelFromFileInfo(&level_template, &level_template.file_info, FALSE);
6484 LoadLevel_InitVersion(&level_template, filename);
6485 LoadLevel_InitElements(&level_template, filename);
6487 ActivateLevelTemplate();
6490 void LoadLevel(int nr)
6494 setLevelFileInfo(&level.file_info, nr);
6495 filename = level.file_info.filename;
6497 LoadLevelFromFileInfo(&level, &level.file_info, FALSE);
6499 if (level.use_custom_template)
6500 LoadLevelTemplate(-1);
6502 LoadLevel_InitVersion(&level, filename);
6503 LoadLevel_InitElements(&level, filename);
6504 LoadLevel_InitPlayfield(&level, filename);
6506 LoadLevel_InitNativeEngines(&level, filename);
6509 void LoadLevelInfoOnly(int nr)
6511 setLevelFileInfo(&level.file_info, nr);
6513 LoadLevelFromFileInfo(&level, &level.file_info, TRUE);
6516 static int SaveLevel_VERS(FILE *file, struct LevelInfo *level)
6520 chunk_size += putFileVersion(file, level->file_version);
6521 chunk_size += putFileVersion(file, level->game_version);
6526 static int SaveLevel_DATE(FILE *file, struct LevelInfo *level)
6530 chunk_size += putFile16BitBE(file, level->creation_date.year);
6531 chunk_size += putFile8Bit(file, level->creation_date.month);
6532 chunk_size += putFile8Bit(file, level->creation_date.day);
6537 #if ENABLE_HISTORIC_CHUNKS
6538 static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level)
6542 putFile8Bit(file, level->fieldx);
6543 putFile8Bit(file, level->fieldy);
6545 putFile16BitBE(file, level->time);
6546 putFile16BitBE(file, level->gems_needed);
6548 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6549 putFile8Bit(file, level->name[i]);
6551 for (i = 0; i < LEVEL_SCORE_ELEMENTS; i++)
6552 putFile8Bit(file, level->score[i]);
6554 for (i = 0; i < STD_ELEMENT_CONTENTS; i++)
6555 for (y = 0; y < 3; y++)
6556 for (x = 0; x < 3; x++)
6557 putFile8Bit(file, (level->encoding_16bit_yamyam ? EL_EMPTY :
6558 level->yamyam_content[i].e[x][y]));
6559 putFile8Bit(file, level->amoeba_speed);
6560 putFile8Bit(file, level->time_magic_wall);
6561 putFile8Bit(file, level->time_wheel);
6562 putFile8Bit(file, (level->encoding_16bit_amoeba ? EL_EMPTY :
6563 level->amoeba_content));
6564 putFile8Bit(file, (level->initial_player_stepsize == STEPSIZE_FAST ? 1 : 0));
6565 putFile8Bit(file, (level->initial_gravity ? 1 : 0));
6566 putFile8Bit(file, (level->encoding_16bit_field ? 1 : 0));
6567 putFile8Bit(file, (level->em_slippery_gems ? 1 : 0));
6569 putFile8Bit(file, (level->use_custom_template ? 1 : 0));
6571 putFile8Bit(file, (level->block_last_field ? 1 : 0));
6572 putFile8Bit(file, (level->sp_block_last_field ? 1 : 0));
6573 putFile32BitBE(file, level->can_move_into_acid_bits);
6574 putFile8Bit(file, level->dont_collide_with_bits);
6576 putFile8Bit(file, (level->use_spring_bug ? 1 : 0));
6577 putFile8Bit(file, (level->use_step_counter ? 1 : 0));
6579 putFile8Bit(file, (level->instant_relocation ? 1 : 0));
6580 putFile8Bit(file, (level->can_pass_to_walkable ? 1 : 0));
6581 putFile8Bit(file, (level->grow_into_diggable ? 1 : 0));
6583 putFile8Bit(file, level->game_engine_type);
6585 WriteUnusedBytesToFile(file, LEVEL_CHUNK_HEAD_UNUSED);
6589 static int SaveLevel_NAME(FILE *file, struct LevelInfo *level)
6594 for (i = 0; i < MAX_LEVEL_NAME_LEN; i++)
6595 chunk_size += putFile8Bit(file, level->name[i]);
6600 static int SaveLevel_AUTH(FILE *file, struct LevelInfo *level)
6605 for (i = 0; i < MAX_LEVEL_AUTHOR_LEN; i++)
6606 chunk_size += putFile8Bit(file, level->author[i]);
6611 #if ENABLE_HISTORIC_CHUNKS
6612 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6617 for (y = 0; y < level->fieldy; y++)
6618 for (x = 0; x < level->fieldx; x++)
6619 if (level->encoding_16bit_field)
6620 chunk_size += putFile16BitBE(file, level->field[x][y]);
6622 chunk_size += putFile8Bit(file, level->field[x][y]);
6628 static int SaveLevel_BODY(FILE *file, struct LevelInfo *level)
6633 for (y = 0; y < level->fieldy; y++)
6634 for (x = 0; x < level->fieldx; x++)
6635 chunk_size += putFile16BitBE(file, level->field[x][y]);
6640 #if ENABLE_HISTORIC_CHUNKS
6641 static void SaveLevel_CONT(FILE *file, struct LevelInfo *level)
6645 putFile8Bit(file, EL_YAMYAM);
6646 putFile8Bit(file, level->num_yamyam_contents);
6647 putFile8Bit(file, 0);
6648 putFile8Bit(file, 0);
6650 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6651 for (y = 0; y < 3; y++)
6652 for (x = 0; x < 3; x++)
6653 if (level->encoding_16bit_field)
6654 putFile16BitBE(file, level->yamyam_content[i].e[x][y]);
6656 putFile8Bit(file, level->yamyam_content[i].e[x][y]);
6660 #if ENABLE_HISTORIC_CHUNKS
6661 static void SaveLevel_CNT2(FILE *file, struct LevelInfo *level, int element)
6664 int num_contents, content_xsize, content_ysize;
6665 int content_array[MAX_ELEMENT_CONTENTS][3][3];
6667 if (element == EL_YAMYAM)
6669 num_contents = level->num_yamyam_contents;
6673 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6674 for (y = 0; y < 3; y++)
6675 for (x = 0; x < 3; x++)
6676 content_array[i][x][y] = level->yamyam_content[i].e[x][y];
6678 else if (element == EL_BD_AMOEBA)
6684 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6685 for (y = 0; y < 3; y++)
6686 for (x = 0; x < 3; x++)
6687 content_array[i][x][y] = EL_EMPTY;
6688 content_array[0][0][0] = level->amoeba_content;
6692 /* chunk header already written -- write empty chunk data */
6693 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_SIZE);
6695 Error(ERR_WARN, "cannot save content for element '%d'", element);
6699 putFile16BitBE(file, element);
6700 putFile8Bit(file, num_contents);
6701 putFile8Bit(file, content_xsize);
6702 putFile8Bit(file, content_ysize);
6704 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT2_UNUSED);
6706 for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
6707 for (y = 0; y < 3; y++)
6708 for (x = 0; x < 3; x++)
6709 putFile16BitBE(file, content_array[i][x][y]);
6713 #if ENABLE_HISTORIC_CHUNKS
6714 static int SaveLevel_CNT3(FILE *file, struct LevelInfo *level, int element)
6716 int envelope_nr = element - EL_ENVELOPE_1;
6717 int envelope_len = strlen(level->envelope_text[envelope_nr]) + 1;
6721 chunk_size += putFile16BitBE(file, element);
6722 chunk_size += putFile16BitBE(file, envelope_len);
6723 chunk_size += putFile8Bit(file, level->envelope_xsize[envelope_nr]);
6724 chunk_size += putFile8Bit(file, level->envelope_ysize[envelope_nr]);
6726 WriteUnusedBytesToFile(file, LEVEL_CHUNK_CNT3_UNUSED);
6727 chunk_size += LEVEL_CHUNK_CNT3_UNUSED;
6729 for (i = 0; i < envelope_len; i++)
6730 chunk_size += putFile8Bit(file, level->envelope_text[envelope_nr][i]);
6736 #if ENABLE_HISTORIC_CHUNKS
6737 static void SaveLevel_CUS1(FILE *file, struct LevelInfo *level,
6738 int num_changed_custom_elements)
6742 putFile16BitBE(file, num_changed_custom_elements);
6744 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6746 int element = EL_CUSTOM_START + i;
6748 struct ElementInfo *ei = &element_info[element];
6750 if (ei->properties[EP_BITFIELD_BASE_NR] != EP_BITMASK_DEFAULT)
6752 if (check < num_changed_custom_elements)
6754 putFile16BitBE(file, element);
6755 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6762 if (check != num_changed_custom_elements) /* should not happen */
6763 Error(ERR_WARN, "inconsistent number of custom element properties");
6767 #if ENABLE_HISTORIC_CHUNKS
6768 static void SaveLevel_CUS2(FILE *file, struct LevelInfo *level,
6769 int num_changed_custom_elements)
6773 putFile16BitBE(file, num_changed_custom_elements);
6775 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6777 int element = EL_CUSTOM_START + i;
6779 if (element_info[element].change->target_element != EL_EMPTY_SPACE)
6781 if (check < num_changed_custom_elements)
6783 putFile16BitBE(file, element);
6784 putFile16BitBE(file, element_info[element].change->target_element);
6791 if (check != num_changed_custom_elements) /* should not happen */
6792 Error(ERR_WARN, "inconsistent number of custom target elements");
6796 #if ENABLE_HISTORIC_CHUNKS
6797 static void SaveLevel_CUS3(FILE *file, struct LevelInfo *level,
6798 int num_changed_custom_elements)
6800 int i, j, x, y, check = 0;
6802 putFile16BitBE(file, num_changed_custom_elements);
6804 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
6806 int element = EL_CUSTOM_START + i;
6807 struct ElementInfo *ei = &element_info[element];
6809 if (ei->modified_settings)
6811 if (check < num_changed_custom_elements)
6813 putFile16BitBE(file, element);
6815 for (j = 0; j < MAX_ELEMENT_NAME_LEN; j++)
6816 putFile8Bit(file, ei->description[j]);
6818 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6820 /* some free bytes for future properties and padding */
6821 WriteUnusedBytesToFile(file, 7);
6823 putFile8Bit(file, ei->use_gfx_element);
6824 putFile16BitBE(file, ei->gfx_element_initial);
6826 putFile8Bit(file, ei->collect_score_initial);
6827 putFile8Bit(file, ei->collect_count_initial);
6829 putFile16BitBE(file, ei->push_delay_fixed);
6830 putFile16BitBE(file, ei->push_delay_random);
6831 putFile16BitBE(file, ei->move_delay_fixed);
6832 putFile16BitBE(file, ei->move_delay_random);
6834 putFile16BitBE(file, ei->move_pattern);
6835 putFile8Bit(file, ei->move_direction_initial);
6836 putFile8Bit(file, ei->move_stepsize);
6838 for (y = 0; y < 3; y++)
6839 for (x = 0; x < 3; x++)
6840 putFile16BitBE(file, ei->content.e[x][y]);
6842 putFile32BitBE(file, ei->change->events);
6844 putFile16BitBE(file, ei->change->target_element);
6846 putFile16BitBE(file, ei->change->delay_fixed);
6847 putFile16BitBE(file, ei->change->delay_random);
6848 putFile16BitBE(file, ei->change->delay_frames);
6850 putFile16BitBE(file, ei->change->initial_trigger_element);
6852 putFile8Bit(file, ei->change->explode);
6853 putFile8Bit(file, ei->change->use_target_content);
6854 putFile8Bit(file, ei->change->only_if_complete);
6855 putFile8Bit(file, ei->change->use_random_replace);
6857 putFile8Bit(file, ei->change->random_percentage);
6858 putFile8Bit(file, ei->change->replace_when);
6860 for (y = 0; y < 3; y++)
6861 for (x = 0; x < 3; x++)
6862 putFile16BitBE(file, ei->change->content.e[x][y]);
6864 putFile8Bit(file, ei->slippery_type);
6866 /* some free bytes for future properties and padding */
6867 WriteUnusedBytesToFile(file, LEVEL_CPART_CUS3_UNUSED);
6874 if (check != num_changed_custom_elements) /* should not happen */
6875 Error(ERR_WARN, "inconsistent number of custom element properties");
6879 #if ENABLE_HISTORIC_CHUNKS
6880 static void SaveLevel_CUS4(FILE *file, struct LevelInfo *level, int element)
6882 struct ElementInfo *ei = &element_info[element];
6885 /* ---------- custom element base property values (96 bytes) ------------- */
6887 putFile16BitBE(file, element);
6889 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
6890 putFile8Bit(file, ei->description[i]);
6892 putFile32BitBE(file, ei->properties[EP_BITFIELD_BASE_NR]);
6894 WriteUnusedBytesToFile(file, 4); /* reserved for more base properties */
6896 putFile8Bit(file, ei->num_change_pages);
6898 putFile16BitBE(file, ei->ce_value_fixed_initial);
6899 putFile16BitBE(file, ei->ce_value_random_initial);
6900 putFile8Bit(file, ei->use_last_ce_value);
6902 putFile8Bit(file, ei->use_gfx_element);
6903 putFile16BitBE(file, ei->gfx_element_initial);
6905 putFile8Bit(file, ei->collect_score_initial);
6906 putFile8Bit(file, ei->collect_count_initial);
6908 putFile8Bit(file, ei->drop_delay_fixed);
6909 putFile8Bit(file, ei->push_delay_fixed);
6910 putFile8Bit(file, ei->drop_delay_random);
6911 putFile8Bit(file, ei->push_delay_random);
6912 putFile16BitBE(file, ei->move_delay_fixed);
6913 putFile16BitBE(file, ei->move_delay_random);
6915 /* bits 0 - 15 of "move_pattern" ... */
6916 putFile16BitBE(file, ei->move_pattern & 0xffff);
6917 putFile8Bit(file, ei->move_direction_initial);
6918 putFile8Bit(file, ei->move_stepsize);
6920 putFile8Bit(file, ei->slippery_type);
6922 for (y = 0; y < 3; y++)
6923 for (x = 0; x < 3; x++)
6924 putFile16BitBE(file, ei->content.e[x][y]);
6926 putFile16BitBE(file, ei->move_enter_element);
6927 putFile16BitBE(file, ei->move_leave_element);
6928 putFile8Bit(file, ei->move_leave_type);
6930 /* ... bits 16 - 31 of "move_pattern" (not nice, but downward compatible) */
6931 putFile16BitBE(file, (ei->move_pattern >> 16) & 0xffff);
6933 putFile8Bit(file, ei->access_direction);
6935 putFile8Bit(file, ei->explosion_delay);
6936 putFile8Bit(file, ei->ignition_delay);
6937 putFile8Bit(file, ei->explosion_type);
6939 /* some free bytes for future custom property values and padding */
6940 WriteUnusedBytesToFile(file, 1);
6942 /* ---------- change page property values (48 bytes) --------------------- */
6944 for (i = 0; i < ei->num_change_pages; i++)
6946 struct ElementChangeInfo *change = &ei->change_page[i];
6947 unsigned int event_bits;
6949 /* bits 0 - 31 of "has_event[]" ... */
6951 for (j = 0; j < MIN(NUM_CHANGE_EVENTS, 32); j++)
6952 if (change->has_event[j])
6953 event_bits |= (1 << j);
6954 putFile32BitBE(file, event_bits);
6956 putFile16BitBE(file, change->target_element);
6958 putFile16BitBE(file, change->delay_fixed);
6959 putFile16BitBE(file, change->delay_random);
6960 putFile16BitBE(file, change->delay_frames);
6962 putFile16BitBE(file, change->initial_trigger_element);
6964 putFile8Bit(file, change->explode);
6965 putFile8Bit(file, change->use_target_content);
6966 putFile8Bit(file, change->only_if_complete);
6967 putFile8Bit(file, change->use_random_replace);
6969 putFile8Bit(file, change->random_percentage);
6970 putFile8Bit(file, change->replace_when);
6972 for (y = 0; y < 3; y++)
6973 for (x = 0; x < 3; x++)
6974 putFile16BitBE(file, change->target_content.e[x][y]);
6976 putFile8Bit(file, change->can_change);
6978 putFile8Bit(file, change->trigger_side);
6980 putFile8Bit(file, change->trigger_player);
6981 putFile8Bit(file, (change->trigger_page == CH_PAGE_ANY ? CH_PAGE_ANY_FILE :
6982 log_2(change->trigger_page)));
6984 putFile8Bit(file, change->has_action);
6985 putFile8Bit(file, change->action_type);
6986 putFile8Bit(file, change->action_mode);
6987 putFile16BitBE(file, change->action_arg);
6989 /* ... bits 32 - 39 of "has_event[]" (not nice, but downward compatible) */
6991 for (j = 32; j < NUM_CHANGE_EVENTS; j++)
6992 if (change->has_event[j])
6993 event_bits |= (1 << (j - 32));
6994 putFile8Bit(file, event_bits);
6999 #if ENABLE_HISTORIC_CHUNKS
7000 static void SaveLevel_GRP1(FILE *file, struct LevelInfo *level, int element)
7002 struct ElementInfo *ei = &element_info[element];
7003 struct ElementGroupInfo *group = ei->group;
7006 putFile16BitBE(file, element);
7008 for (i = 0; i < MAX_ELEMENT_NAME_LEN; i++)
7009 putFile8Bit(file, ei->description[i]);
7011 putFile8Bit(file, group->num_elements);
7013 putFile8Bit(file, ei->use_gfx_element);
7014 putFile16BitBE(file, ei->gfx_element_initial);
7016 putFile8Bit(file, group->choice_mode);
7018 /* some free bytes for future values and padding */
7019 WriteUnusedBytesToFile(file, 3);
7021 for (i = 0; i < MAX_ELEMENTS_IN_GROUP; i++)
7022 putFile16BitBE(file, group->element[i]);
7026 static int SaveLevel_MicroChunk(FILE *file, struct LevelFileConfigInfo *entry,
7027 boolean write_element)
7029 int save_type = entry->save_type;
7030 int data_type = entry->data_type;
7031 int conf_type = entry->conf_type;
7032 int byte_mask = conf_type & CONF_MASK_BYTES;
7033 int element = entry->element;
7034 int default_value = entry->default_value;
7036 boolean modified = FALSE;
7038 if (byte_mask != CONF_MASK_MULTI_BYTES)
7040 void *value_ptr = entry->value;
7041 int value = (data_type == TYPE_BOOLEAN ? *(boolean *)value_ptr :
7044 /* check if any settings have been modified before saving them */
7045 if (value != default_value)
7048 /* do not save if explicitly told or if unmodified default settings */
7049 if ((save_type == SAVE_CONF_NEVER) ||
7050 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7054 num_bytes += putFile16BitBE(file, element);
7056 num_bytes += putFile8Bit(file, conf_type);
7057 num_bytes += (byte_mask == CONF_MASK_1_BYTE ? putFile8Bit (file, value) :
7058 byte_mask == CONF_MASK_2_BYTE ? putFile16BitBE(file, value) :
7059 byte_mask == CONF_MASK_4_BYTE ? putFile32BitBE(file, value) :
7062 else if (data_type == TYPE_STRING)
7064 char *default_string = entry->default_string;
7065 char *string = (char *)(entry->value);
7066 int string_length = strlen(string);
7069 /* check if any settings have been modified before saving them */
7070 if (!strEqual(string, default_string))
7073 /* do not save if explicitly told or if unmodified default settings */
7074 if ((save_type == SAVE_CONF_NEVER) ||
7075 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7079 num_bytes += putFile16BitBE(file, element);
7081 num_bytes += putFile8Bit(file, conf_type);
7082 num_bytes += putFile16BitBE(file, string_length);
7084 for (i = 0; i < string_length; i++)
7085 num_bytes += putFile8Bit(file, string[i]);
7087 else if (data_type == TYPE_ELEMENT_LIST)
7089 int *element_array = (int *)(entry->value);
7090 int num_elements = *(int *)(entry->num_entities);
7093 /* check if any settings have been modified before saving them */
7094 for (i = 0; i < num_elements; i++)
7095 if (element_array[i] != default_value)
7098 /* do not save if explicitly told or if unmodified default settings */
7099 if ((save_type == SAVE_CONF_NEVER) ||
7100 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7104 num_bytes += putFile16BitBE(file, element);
7106 num_bytes += putFile8Bit(file, conf_type);
7107 num_bytes += putFile16BitBE(file, num_elements * CONF_ELEMENT_NUM_BYTES);
7109 for (i = 0; i < num_elements; i++)
7110 num_bytes += putFile16BitBE(file, element_array[i]);
7112 else if (data_type == TYPE_CONTENT_LIST)
7114 struct Content *content = (struct Content *)(entry->value);
7115 int num_contents = *(int *)(entry->num_entities);
7118 /* check if any settings have been modified before saving them */
7119 for (i = 0; i < num_contents; i++)
7120 for (y = 0; y < 3; y++)
7121 for (x = 0; x < 3; x++)
7122 if (content[i].e[x][y] != default_value)
7125 /* do not save if explicitly told or if unmodified default settings */
7126 if ((save_type == SAVE_CONF_NEVER) ||
7127 (save_type == SAVE_CONF_WHEN_CHANGED && !modified))
7131 num_bytes += putFile16BitBE(file, element);
7133 num_bytes += putFile8Bit(file, conf_type);
7134 num_bytes += putFile16BitBE(file, num_contents * CONF_CONTENT_NUM_BYTES);
7136 for (i = 0; i < num_contents; i++)
7137 for (y = 0; y < 3; y++)
7138 for (x = 0; x < 3; x++)
7139 num_bytes += putFile16BitBE(file, content[i].e[x][y]);
7145 static int SaveLevel_INFO(FILE *file, struct LevelInfo *level)
7150 li = *level; /* copy level data into temporary buffer */
7152 for (i = 0; chunk_config_INFO[i].data_type != -1; i++)
7153 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_INFO[i], FALSE);
7158 static int SaveLevel_ELEM(FILE *file, struct LevelInfo *level)
7163 li = *level; /* copy level data into temporary buffer */
7165 for (i = 0; chunk_config_ELEM[i].data_type != -1; i++)
7166 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_ELEM[i], TRUE);
7171 static int SaveLevel_NOTE(FILE *file, struct LevelInfo *level, int element)
7173 int envelope_nr = element - EL_ENVELOPE_1;
7177 chunk_size += putFile16BitBE(file, element);
7179 /* copy envelope data into temporary buffer */
7180 xx_envelope = level->envelope[envelope_nr];
7182 for (i = 0; chunk_config_NOTE[i].data_type != -1; i++)
7183 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_NOTE[i], FALSE);
7188 static int SaveLevel_CUSX(FILE *file, struct LevelInfo *level, int element)
7190 struct ElementInfo *ei = &element_info[element];
7194 chunk_size += putFile16BitBE(file, element);
7196 xx_ei = *ei; /* copy element data into temporary buffer */
7198 /* set default description string for this specific element */
7199 strcpy(xx_default_description, getDefaultElementDescription(ei));
7201 for (i = 0; chunk_config_CUSX_base[i].data_type != -1; i++)
7202 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_base[i], FALSE);
7204 for (i = 0; i < ei->num_change_pages; i++)
7206 struct ElementChangeInfo *change = &ei->change_page[i];
7208 xx_current_change_page = i;
7210 xx_change = *change; /* copy change data into temporary buffer */
7213 setEventBitsFromEventFlags(change);
7215 for (j = 0; chunk_config_CUSX_change[j].data_type != -1; j++)
7216 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_CUSX_change[j],
7223 static int SaveLevel_GRPX(FILE *file, struct LevelInfo *level, int element)
7225 struct ElementInfo *ei = &element_info[element];
7226 struct ElementGroupInfo *group = ei->group;
7230 chunk_size += putFile16BitBE(file, element);
7232 xx_ei = *ei; /* copy element data into temporary buffer */
7233 xx_group = *group; /* copy group data into temporary buffer */
7235 /* set default description string for this specific element */
7236 strcpy(xx_default_description, getDefaultElementDescription(ei));
7238 for (i = 0; chunk_config_GRPX[i].data_type != -1; i++)
7239 chunk_size += SaveLevel_MicroChunk(file, &chunk_config_GRPX[i], FALSE);
7244 static void SaveLevelFromFilename(struct LevelInfo *level, char *filename,
7245 boolean save_as_template)
7251 if (!(file = fopen(filename, MODE_WRITE)))
7253 Error(ERR_WARN, "cannot save level file '%s'", filename);
7257 level->file_version = FILE_VERSION_ACTUAL;
7258 level->game_version = GAME_VERSION_ACTUAL;
7260 level->creation_date = getCurrentDate();
7262 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7263 putFileChunkBE(file, "CAVE", CHUNK_SIZE_NONE);
7265 chunk_size = SaveLevel_VERS(NULL, level);
7266 putFileChunkBE(file, "VERS", chunk_size);
7267 SaveLevel_VERS(file, level);
7269 chunk_size = SaveLevel_DATE(NULL, level);
7270 putFileChunkBE(file, "DATE", chunk_size);
7271 SaveLevel_DATE(file, level);
7273 chunk_size = SaveLevel_NAME(NULL, level);
7274 putFileChunkBE(file, "NAME", chunk_size);
7275 SaveLevel_NAME(file, level);
7277 chunk_size = SaveLevel_AUTH(NULL, level);
7278 putFileChunkBE(file, "AUTH", chunk_size);
7279 SaveLevel_AUTH(file, level);
7281 chunk_size = SaveLevel_INFO(NULL, level);
7282 putFileChunkBE(file, "INFO", chunk_size);
7283 SaveLevel_INFO(file, level);
7285 chunk_size = SaveLevel_BODY(NULL, level);
7286 putFileChunkBE(file, "BODY", chunk_size);
7287 SaveLevel_BODY(file, level);
7289 chunk_size = SaveLevel_ELEM(NULL, level);
7290 if (chunk_size > LEVEL_CHUNK_ELEM_UNCHANGED) /* save if changed */
7292 putFileChunkBE(file, "ELEM", chunk_size);
7293 SaveLevel_ELEM(file, level);
7296 for (i = 0; i < NUM_ENVELOPES; i++)
7298 int element = EL_ENVELOPE_1 + i;
7300 chunk_size = SaveLevel_NOTE(NULL, level, element);
7301 if (chunk_size > LEVEL_CHUNK_NOTE_UNCHANGED) /* save if changed */
7303 putFileChunkBE(file, "NOTE", chunk_size);
7304 SaveLevel_NOTE(file, level, element);
7308 /* if not using template level, check for non-default custom/group elements */
7309 if (!level->use_custom_template || save_as_template)
7311 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
7313 int element = EL_CUSTOM_START + i;
7315 chunk_size = SaveLevel_CUSX(NULL, level, element);
7316 if (chunk_size > LEVEL_CHUNK_CUSX_UNCHANGED) /* save if changed */
7318 putFileChunkBE(file, "CUSX", chunk_size);
7319 SaveLevel_CUSX(file, level, element);
7323 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
7325 int element = EL_GROUP_START + i;
7327 chunk_size = SaveLevel_GRPX(NULL, level, element);
7328 if (chunk_size > LEVEL_CHUNK_GRPX_UNCHANGED) /* save if changed */
7330 putFileChunkBE(file, "GRPX", chunk_size);
7331 SaveLevel_GRPX(file, level, element);
7338 SetFilePermissions(filename, PERMS_PRIVATE);
7341 void SaveLevel(int nr)
7343 char *filename = getDefaultLevelFilename(nr);
7345 SaveLevelFromFilename(&level, filename, FALSE);
7348 void SaveLevelTemplate()
7350 char *filename = getLocalLevelTemplateFilename();
7352 SaveLevelFromFilename(&level, filename, TRUE);
7355 boolean SaveLevelChecked(int nr)
7357 char *filename = getDefaultLevelFilename(nr);
7358 boolean new_level = !fileExists(filename);
7359 boolean level_saved = FALSE;
7361 if (new_level || Request("Save this level and kill the old?", REQ_ASK))
7366 Request("Level saved!", REQ_CONFIRM);
7374 void DumpLevel(struct LevelInfo *level)
7376 if (level->no_level_file || level->no_valid_file)
7378 Error(ERR_WARN, "cannot dump -- no valid level file found");
7384 Print("Level xxx (file version %08d, game version %08d)\n",
7385 level->file_version, level->game_version);
7388 Print("Level author: '%s'\n", level->author);
7389 Print("Level title: '%s'\n", level->name);
7391 Print("Playfield size: %d x %d\n", level->fieldx, level->fieldy);
7393 Print("Level time: %d seconds\n", level->time);
7394 Print("Gems needed: %d\n", level->gems_needed);
7396 Print("Time for magic wall: %d seconds\n", level->time_magic_wall);
7397 Print("Time for wheel: %d seconds\n", level->time_wheel);
7398 Print("Time for light: %d seconds\n", level->time_light);
7399 Print("Time for timegate: %d seconds\n", level->time_timegate);
7401 Print("Amoeba speed: %d\n", level->amoeba_speed);
7404 Print("EM style slippery gems: %s\n", (level->em_slippery_gems ? "yes" : "no"));
7405 Print("Player blocks last field: %s\n", (level->block_last_field ? "yes" : "no"));
7406 Print("SP player blocks last field: %s\n", (level->sp_block_last_field ? "yes" : "no"));
7407 Print("use spring bug: %s\n", (level->use_spring_bug ? "yes" : "no"));
7408 Print("use step counter: %s\n", (level->use_step_counter ? "yes" : "no"));
7414 /* ========================================================================= */
7415 /* tape file functions */
7416 /* ========================================================================= */
7418 static void setTapeInfoToDefaults()
7422 /* always start with reliable default values (empty tape) */
7425 /* default values (also for pre-1.2 tapes) with only the first player */
7426 tape.player_participates[0] = TRUE;
7427 for (i = 1; i < MAX_PLAYERS; i++)
7428 tape.player_participates[i] = FALSE;
7430 /* at least one (default: the first) player participates in every tape */
7431 tape.num_participating_players = 1;
7433 tape.level_nr = level_nr;
7435 tape.changed = FALSE;
7437 tape.recording = FALSE;
7438 tape.playing = FALSE;
7439 tape.pausing = FALSE;
7441 tape.no_valid_file = FALSE;
7444 static int LoadTape_VERS(File *file, int chunk_size, struct TapeInfo *tape)
7446 tape->file_version = getFileVersion(file);
7447 tape->game_version = getFileVersion(file);
7452 static int LoadTape_HEAD(File *file, int chunk_size, struct TapeInfo *tape)
7456 tape->random_seed = getFile32BitBE(file);
7457 tape->date = getFile32BitBE(file);
7458 tape->length = getFile32BitBE(file);
7460 /* read header fields that are new since version 1.2 */
7461 if (tape->file_version >= FILE_VERSION_1_2)
7463 byte store_participating_players = getFile8Bit(file);
7466 /* since version 1.2, tapes store which players participate in the tape */
7467 tape->num_participating_players = 0;
7468 for (i = 0; i < MAX_PLAYERS; i++)
7470 tape->player_participates[i] = FALSE;
7472 if (store_participating_players & (1 << i))
7474 tape->player_participates[i] = TRUE;
7475 tape->num_participating_players++;
7479 ReadUnusedBytesFromFile(file, TAPE_CHUNK_HEAD_UNUSED);
7481 engine_version = getFileVersion(file);
7482 if (engine_version > 0)
7483 tape->engine_version = engine_version;
7485 tape->engine_version = tape->game_version;
7491 static int LoadTape_INFO(File *file, int chunk_size, struct TapeInfo *tape)
7493 int level_identifier_size;
7496 level_identifier_size = getFile16BitBE(file);
7498 tape->level_identifier =
7499 checked_realloc(tape->level_identifier, level_identifier_size);
7501 for (i = 0; i < level_identifier_size; i++)
7502 tape->level_identifier[i] = getFile8Bit(file);
7504 tape->level_nr = getFile16BitBE(file);
7506 chunk_size = 2 + level_identifier_size + 2;
7511 static int LoadTape_BODY(File *file, int chunk_size, struct TapeInfo *tape)
7514 int chunk_size_expected =
7515 (tape->num_participating_players + 1) * tape->length;
7517 if (chunk_size_expected != chunk_size)
7519 ReadUnusedBytesFromFile(file, chunk_size);
7520 return chunk_size_expected;
7523 for (i = 0; i < tape->length; i++)
7525 if (i >= MAX_TAPE_LEN)
7527 Error(ERR_WARN, "tape truncated -- size exceeds maximum tape size %d",
7530 // tape too large; read and ignore remaining tape data from this chunk
7531 for (;i < tape->length; i++)
7532 ReadUnusedBytesFromFile(file, tape->num_participating_players + 1);
7537 for (j = 0; j < MAX_PLAYERS; j++)
7539 tape->pos[i].action[j] = MV_NONE;
7541 if (tape->player_participates[j])
7542 tape->pos[i].action[j] = getFile8Bit(file);
7545 tape->pos[i].delay = getFile8Bit(file);
7547 if (tape->file_version == FILE_VERSION_1_0)
7549 /* eliminate possible diagonal moves in old tapes */
7550 /* this is only for backward compatibility */
7552 byte joy_dir[4] = { JOY_LEFT, JOY_RIGHT, JOY_UP, JOY_DOWN };
7553 byte action = tape->pos[i].action[0];
7554 int k, num_moves = 0;
7556 for (k = 0; k<4; k++)
7558 if (action & joy_dir[k])
7560 tape->pos[i + num_moves].action[0] = joy_dir[k];
7562 tape->pos[i + num_moves].delay = 0;
7571 tape->length += num_moves;
7574 else if (tape->file_version < FILE_VERSION_2_0)
7576 /* convert pre-2.0 tapes to new tape format */
7578 if (tape->pos[i].delay > 1)
7581 tape->pos[i + 1] = tape->pos[i];
7582 tape->pos[i + 1].delay = 1;
7585 for (j = 0; j < MAX_PLAYERS; j++)
7586 tape->pos[i].action[j] = MV_NONE;
7587 tape->pos[i].delay--;
7594 if (checkEndOfFile(file))
7598 if (i != tape->length)
7599 chunk_size = (tape->num_participating_players + 1) * i;
7604 void LoadTape_SokobanSolution(char *filename)
7607 int move_delay = TILESIZE / level.initial_player_stepsize[0];
7609 if (!(file = openFile(filename, MODE_READ)))
7611 tape.no_valid_file = TRUE;
7616 while (!checkEndOfFile(file))
7618 unsigned char c = getByteFromFile(file);
7620 if (checkEndOfFile(file))
7627 tape.pos[tape.length].action[0] = MV_UP;
7628 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7634 tape.pos[tape.length].action[0] = MV_DOWN;
7635 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7641 tape.pos[tape.length].action[0] = MV_LEFT;
7642 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7648 tape.pos[tape.length].action[0] = MV_RIGHT;
7649 tape.pos[tape.length].delay = move_delay + (c < 'a' ? 2 : 0);
7657 /* ignore white-space characters */
7661 tape.no_valid_file = TRUE;
7663 Error(ERR_WARN, "unsupported Sokoban solution file '%s' ['%d']", filename, c);
7671 if (tape.no_valid_file)
7674 tape.length_frames = GetTapeLengthFrames();
7675 tape.length_seconds = GetTapeLengthSeconds();
7678 void LoadTapeFromFilename(char *filename)
7680 char cookie[MAX_LINE_LEN];
7681 char chunk_name[CHUNK_ID_LEN + 1];
7685 /* always start with reliable default values */
7686 setTapeInfoToDefaults();
7688 if (strSuffix(filename, ".sln"))
7690 LoadTape_SokobanSolution(filename);
7695 if (!(file = openFile(filename, MODE_READ)))
7697 tape.no_valid_file = TRUE;
7702 getFileChunkBE(file, chunk_name, NULL);
7703 if (strEqual(chunk_name, "RND1"))
7705 getFile32BitBE(file); /* not used */
7707 getFileChunkBE(file, chunk_name, NULL);
7708 if (!strEqual(chunk_name, "TAPE"))
7710 tape.no_valid_file = TRUE;
7712 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7719 else /* check for pre-2.0 file format with cookie string */
7721 strcpy(cookie, chunk_name);
7722 if (getStringFromFile(file, &cookie[4], MAX_LINE_LEN - 4) == NULL)
7724 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
7725 cookie[strlen(cookie) - 1] = '\0';
7727 if (!checkCookieString(cookie, TAPE_COOKIE_TMPL))
7729 tape.no_valid_file = TRUE;
7731 Error(ERR_WARN, "unknown format of tape file '%s'", filename);
7738 if ((tape.file_version = getFileVersionFromCookieString(cookie)) == -1)
7740 tape.no_valid_file = TRUE;
7742 Error(ERR_WARN, "unsupported version of tape file '%s'", filename);
7749 /* pre-2.0 tape files have no game version, so use file version here */
7750 tape.game_version = tape.file_version;
7753 if (tape.file_version < FILE_VERSION_1_2)
7755 /* tape files from versions before 1.2.0 without chunk structure */
7756 LoadTape_HEAD(file, TAPE_CHUNK_HEAD_SIZE, &tape);
7757 LoadTape_BODY(file, 2 * tape.length, &tape);
7765 int (*loader)(File *, int, struct TapeInfo *);
7769 { "VERS", TAPE_CHUNK_VERS_SIZE, LoadTape_VERS },
7770 { "HEAD", TAPE_CHUNK_HEAD_SIZE, LoadTape_HEAD },
7771 { "INFO", -1, LoadTape_INFO },
7772 { "BODY", -1, LoadTape_BODY },
7776 while (getFileChunkBE(file, chunk_name, &chunk_size))
7780 while (chunk_info[i].name != NULL &&
7781 !strEqual(chunk_name, chunk_info[i].name))
7784 if (chunk_info[i].name == NULL)
7786 Error(ERR_WARN, "unknown chunk '%s' in tape file '%s'",
7787 chunk_name, filename);
7788 ReadUnusedBytesFromFile(file, chunk_size);
7790 else if (chunk_info[i].size != -1 &&
7791 chunk_info[i].size != chunk_size)
7793 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7794 chunk_size, chunk_name, filename);
7795 ReadUnusedBytesFromFile(file, chunk_size);
7799 /* call function to load this tape chunk */
7800 int chunk_size_expected =
7801 (chunk_info[i].loader)(file, chunk_size, &tape);
7803 /* the size of some chunks cannot be checked before reading other
7804 chunks first (like "HEAD" and "BODY") that contain some header
7805 information, so check them here */
7806 if (chunk_size_expected != chunk_size)
7808 Error(ERR_WARN, "wrong size (%d) of chunk '%s' in tape file '%s'",
7809 chunk_size, chunk_name, filename);
7817 tape.length_frames = GetTapeLengthFrames();
7818 tape.length_seconds = GetTapeLengthSeconds();
7821 printf("::: tape file version: %d\n", tape.file_version);
7822 printf("::: tape game version: %d\n", tape.game_version);
7823 printf("::: tape engine version: %d\n", tape.engine_version);
7827 void LoadTape(int nr)
7829 char *filename = getTapeFilename(nr);
7831 LoadTapeFromFilename(filename);
7834 void LoadSolutionTape(int nr)
7836 char *filename = getSolutionTapeFilename(nr);
7838 LoadTapeFromFilename(filename);
7840 if (TAPE_IS_EMPTY(tape) &&
7841 level.game_engine_type == GAME_ENGINE_TYPE_SP &&
7842 level.native_sp_level->demo.is_available)
7843 CopyNativeTape_SP_to_RND(&level);
7846 static void SaveTape_VERS(FILE *file, struct TapeInfo *tape)
7848 putFileVersion(file, tape->file_version);
7849 putFileVersion(file, tape->game_version);
7852 static void SaveTape_HEAD(FILE *file, struct TapeInfo *tape)
7855 byte store_participating_players = 0;
7857 /* set bits for participating players for compact storage */
7858 for (i = 0; i < MAX_PLAYERS; i++)
7859 if (tape->player_participates[i])
7860 store_participating_players |= (1 << i);
7862 putFile32BitBE(file, tape->random_seed);
7863 putFile32BitBE(file, tape->date);
7864 putFile32BitBE(file, tape->length);
7866 putFile8Bit(file, store_participating_players);
7868 /* unused bytes not at the end here for 4-byte alignment of engine_version */
7869 WriteUnusedBytesToFile(file, TAPE_CHUNK_HEAD_UNUSED);
7871 putFileVersion(file, tape->engine_version);
7874 static void SaveTape_INFO(FILE *file, struct TapeInfo *tape)
7876 int level_identifier_size = strlen(tape->level_identifier) + 1;
7879 putFile16BitBE(file, level_identifier_size);
7881 for (i = 0; i < level_identifier_size; i++)
7882 putFile8Bit(file, tape->level_identifier[i]);
7884 putFile16BitBE(file, tape->level_nr);
7887 static void SaveTape_BODY(FILE *file, struct TapeInfo *tape)
7891 for (i = 0; i < tape->length; i++)
7893 for (j = 0; j < MAX_PLAYERS; j++)
7894 if (tape->player_participates[j])
7895 putFile8Bit(file, tape->pos[i].action[j]);
7897 putFile8Bit(file, tape->pos[i].delay);
7901 void SaveTape(int nr)
7903 char *filename = getTapeFilename(nr);
7905 int num_participating_players = 0;
7906 int info_chunk_size;
7907 int body_chunk_size;
7910 InitTapeDirectory(leveldir_current->subdir);
7912 if (!(file = fopen(filename, MODE_WRITE)))
7914 Error(ERR_WARN, "cannot save level recording file '%s'", filename);
7918 tape.file_version = FILE_VERSION_ACTUAL;
7919 tape.game_version = GAME_VERSION_ACTUAL;
7921 /* count number of participating players */
7922 for (i = 0; i < MAX_PLAYERS; i++)
7923 if (tape.player_participates[i])
7924 num_participating_players++;
7926 info_chunk_size = 2 + (strlen(tape.level_identifier) + 1) + 2;
7927 body_chunk_size = (num_participating_players + 1) * tape.length;
7929 putFileChunkBE(file, "RND1", CHUNK_SIZE_UNDEFINED);
7930 putFileChunkBE(file, "TAPE", CHUNK_SIZE_NONE);
7932 putFileChunkBE(file, "VERS", TAPE_CHUNK_VERS_SIZE);
7933 SaveTape_VERS(file, &tape);
7935 putFileChunkBE(file, "HEAD", TAPE_CHUNK_HEAD_SIZE);
7936 SaveTape_HEAD(file, &tape);
7938 putFileChunkBE(file, "INFO", info_chunk_size);
7939 SaveTape_INFO(file, &tape);
7941 putFileChunkBE(file, "BODY", body_chunk_size);
7942 SaveTape_BODY(file, &tape);
7946 SetFilePermissions(filename, PERMS_PRIVATE);
7948 tape.changed = FALSE;
7951 boolean SaveTapeChecked(int nr)
7953 char *filename = getTapeFilename(nr);
7954 boolean new_tape = !fileExists(filename);
7955 boolean tape_saved = FALSE;
7957 if (new_tape || Request("Replace old tape?", REQ_ASK))
7962 Request("Tape saved!", REQ_CONFIRM);
7970 void DumpTape(struct TapeInfo *tape)
7972 int tape_frame_counter;
7975 if (tape->no_valid_file)
7977 Error(ERR_WARN, "cannot dump -- no valid tape file found");
7983 Print("Tape of Level %03d (file version %08d, game version %08d)\n",
7984 tape->level_nr, tape->file_version, tape->game_version);
7985 Print(" (effective engine version %08d)\n",
7986 tape->engine_version);
7987 Print("Level series identifier: '%s'\n", tape->level_identifier);
7990 tape_frame_counter = 0;
7992 for (i = 0; i < tape->length; i++)
7994 if (i >= MAX_TAPE_LEN)
7999 for (j = 0; j < MAX_PLAYERS; j++)
8001 if (tape->player_participates[j])
8003 int action = tape->pos[i].action[j];
8005 Print("%d:%02x ", j, action);
8006 Print("[%c%c%c%c|%c%c] - ",
8007 (action & JOY_LEFT ? '<' : ' '),
8008 (action & JOY_RIGHT ? '>' : ' '),
8009 (action & JOY_UP ? '^' : ' '),
8010 (action & JOY_DOWN ? 'v' : ' '),
8011 (action & JOY_BUTTON_1 ? '1' : ' '),
8012 (action & JOY_BUTTON_2 ? '2' : ' '));
8016 Print("(%03d) ", tape->pos[i].delay);
8017 Print("[%05d]\n", tape_frame_counter);
8019 tape_frame_counter += tape->pos[i].delay;
8026 /* ========================================================================= */
8027 /* score file functions */
8028 /* ========================================================================= */
8030 void LoadScore(int nr)
8033 char *filename = getScoreFilename(nr);
8034 char cookie[MAX_LINE_LEN];
8035 char line[MAX_LINE_LEN];
8039 /* always start with reliable default values */
8040 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8042 strcpy(highscore[i].Name, EMPTY_PLAYER_NAME);
8043 highscore[i].Score = 0;
8046 if (!(file = fopen(filename, MODE_READ)))
8049 /* check file identifier */
8050 if (fgets(cookie, MAX_LINE_LEN, file) == NULL)
8052 if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n')
8053 cookie[strlen(cookie) - 1] = '\0';
8055 if (!checkCookieString(cookie, SCORE_COOKIE))
8057 Error(ERR_WARN, "unknown format of score file '%s'", filename);
8062 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8064 if (fscanf(file, "%d", &highscore[i].Score) == EOF)
8065 Error(ERR_WARN, "fscanf() failed; %s", strerror(errno));
8066 if (fgets(line, MAX_LINE_LEN, file) == NULL)
8069 if (strlen(line) > 0 && line[strlen(line) - 1] == '\n')
8070 line[strlen(line) - 1] = '\0';
8072 for (line_ptr = line; *line_ptr; line_ptr++)
8074 if (*line_ptr != ' ' && *line_ptr != '\t' && *line_ptr != '\0')
8076 strncpy(highscore[i].Name, line_ptr, MAX_PLAYER_NAME_LEN);
8077 highscore[i].Name[MAX_PLAYER_NAME_LEN] = '\0';
8086 void SaveScore(int nr)
8089 int permissions = (program.global_scores ? PERMS_PUBLIC : PERMS_PRIVATE);
8090 char *filename = getScoreFilename(nr);
8093 InitScoreDirectory(leveldir_current->subdir);
8095 if (!(file = fopen(filename, MODE_WRITE)))
8097 Error(ERR_WARN, "cannot save score for level %d", nr);
8101 fprintf(file, "%s\n\n", SCORE_COOKIE);
8103 for (i = 0; i < MAX_SCORE_ENTRIES; i++)
8104 fprintf(file, "%d %s\n", highscore[i].Score, highscore[i].Name);
8108 SetFilePermissions(filename, permissions);
8112 /* ========================================================================= */
8113 /* setup file functions */
8114 /* ========================================================================= */
8116 #define TOKEN_STR_PLAYER_PREFIX "player_"
8119 #define SETUP_TOKEN_PLAYER_NAME 0
8120 #define SETUP_TOKEN_SOUND 1
8121 #define SETUP_TOKEN_SOUND_LOOPS 2
8122 #define SETUP_TOKEN_SOUND_MUSIC 3
8123 #define SETUP_TOKEN_SOUND_SIMPLE 4
8124 #define SETUP_TOKEN_TOONS 5
8125 #define SETUP_TOKEN_SCROLL_DELAY 6
8126 #define SETUP_TOKEN_SCROLL_DELAY_VALUE 7
8127 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MODE 8
8128 #define SETUP_TOKEN_ENGINE_SNAPSHOT_MEMORY 9
8129 #define SETUP_TOKEN_FADE_SCREENS 10
8130 #define SETUP_TOKEN_AUTORECORD 11
8131 #define SETUP_TOKEN_SHOW_TITLESCREEN 12
8132 #define SETUP_TOKEN_QUICK_DOORS 13
8133 #define SETUP_TOKEN_TEAM_MODE 14
8134 #define SETUP_TOKEN_HANDICAP 15
8135 #define SETUP_TOKEN_SKIP_LEVELS 16
8136 #define SETUP_TOKEN_INCREMENT_LEVELS 17
8137 #define SETUP_TOKEN_TIME_LIMIT 18
8138 #define SETUP_TOKEN_FULLSCREEN 19
8139 #define SETUP_TOKEN_WINDOW_SCALING_PERCENT 20
8140 #define SETUP_TOKEN_WINDOW_SCALING_QUALITY 21
8141 #define SETUP_TOKEN_SCREEN_RENDERING_MODE 22
8142 #define SETUP_TOKEN_ASK_ON_ESCAPE 23
8143 #define SETUP_TOKEN_ASK_ON_ESCAPE_EDITOR 24
8144 #define SETUP_TOKEN_QUICK_SWITCH 25
8145 #define SETUP_TOKEN_INPUT_ON_FOCUS 26
8146 #define SETUP_TOKEN_PREFER_AGA_GRAPHICS 27
8147 #define SETUP_TOKEN_GAME_FRAME_DELAY 28
8148 #define SETUP_TOKEN_SP_SHOW_BORDER_ELEMENTS 29
8149 #define SETUP_TOKEN_SMALL_GAME_GRAPHICS 30
8150 #define SETUP_TOKEN_SHOW_SNAPSHOT_BUTTONS 31
8151 #define SETUP_TOKEN_GRAPHICS_SET 32
8152 #define SETUP_TOKEN_SOUNDS_SET 33
8153 #define SETUP_TOKEN_MUSIC_SET 34
8154 #define SETUP_TOKEN_OVERRIDE_LEVEL_GRAPHICS 35
8155 #define SETUP_TOKEN_OVERRIDE_LEVEL_SOUNDS 36
8156 #define SETUP_TOKEN_OVERRIDE_LEVEL_MUSIC 37
8157 #define SETUP_TOKEN_VOLUME_SIMPLE 38
8158 #define SETUP_TOKEN_VOLUME_LOOPS 39
8159 #define SETUP_TOKEN_VOLUME_MUSIC 40
8160 #define SETUP_TOKEN_TOUCH_CONTROL_TYPE 41
8161 #define SETUP_TOKEN_TOUCH_MOVE_DISTANCE 42
8162 #define SETUP_TOKEN_TOUCH_DROP_DISTANCE 43
8164 #define NUM_GLOBAL_SETUP_TOKENS 44
8167 #define SETUP_TOKEN_EDITOR_EL_CLASSIC 0
8168 #define SETUP_TOKEN_EDITOR_EL_CUSTOM 1
8169 #define SETUP_TOKEN_EDITOR_EL_USER_DEFINED 2
8170 #define SETUP_TOKEN_EDITOR_EL_DYNAMIC 3
8171 #define SETUP_TOKEN_EDITOR_EL_HEADLINES 4
8172 #define SETUP_TOKEN_EDITOR_SHOW_ELEMENT_TOKEN 5
8174 #define NUM_EDITOR_SETUP_TOKENS 6
8176 /* editor cascade setup */
8177 #define SETUP_TOKEN_EDITOR_CASCADE_BD 0
8178 #define SETUP_TOKEN_EDITOR_CASCADE_EM 1
8179 #define SETUP_TOKEN_EDITOR_CASCADE_EMC 2
8180 #define SETUP_TOKEN_EDITOR_CASCADE_RND 3
8181 #define SETUP_TOKEN_EDITOR_CASCADE_SB 4
8182 #define SETUP_TOKEN_EDITOR_CASCADE_SP 5
8183 #define SETUP_TOKEN_EDITOR_CASCADE_DC 6
8184 #define SETUP_TOKEN_EDITOR_CASCADE_DX 7
8185 #define SETUP_TOKEN_EDITOR_CASCADE_TEXT 8
8186 #define SETUP_TOKEN_EDITOR_CASCADE_STEELTEXT 9
8187 #define SETUP_TOKEN_EDITOR_CASCADE_CE 10
8188 #define SETUP_TOKEN_EDITOR_CASCADE_GE 11
8189 #define SETUP_TOKEN_EDITOR_CASCADE_REF 12
8190 #define SETUP_TOKEN_EDITOR_CASCADE_USER 13
8191 #define SETUP_TOKEN_EDITOR_CASCADE_DYNAMIC 14
8193 #define NUM_EDITOR_CASCADE_SETUP_TOKENS 15
8195 /* shortcut setup */
8196 #define SETUP_TOKEN_SHORTCUT_SAVE_GAME 0
8197 #define SETUP_TOKEN_SHORTCUT_LOAD_GAME 1
8198 #define SETUP_TOKEN_SHORTCUT_TOGGLE_PAUSE 2
8199 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_1 3
8200 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_2 4
8201 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_3 5
8202 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_4 6
8203 #define SETUP_TOKEN_SHORTCUT_FOCUS_PLAYER_ALL 7
8204 #define SETUP_TOKEN_SHORTCUT_TAPE_EJECT 8
8205 #define SETUP_TOKEN_SHORTCUT_TAPE_EXTRA 9
8206 #define SETUP_TOKEN_SHORTCUT_TAPE_STOP 10
8207 #define SETUP_TOKEN_SHORTCUT_TAPE_PAUSE 11
8208 #define SETUP_TOKEN_SHORTCUT_TAPE_RECORD 12
8209 #define SETUP_TOKEN_SHORTCUT_TAPE_PLAY 13
8210 #define SETUP_TOKEN_SHORTCUT_SOUND_SIMPLE 14
8211 #define SETUP_TOKEN_SHORTCUT_SOUND_LOOPS 15
8212 #define SETUP_TOKEN_SHORTCUT_SOUND_MUSIC 16
8213 #define SETUP_TOKEN_SHORTCUT_SNAP_LEFT 17
8214 #define SETUP_TOKEN_SHORTCUT_SNAP_RIGHT 18
8215 #define SETUP_TOKEN_SHORTCUT_SNAP_UP 19
8216 #define SETUP_TOKEN_SHORTCUT_SNAP_DOWN 20
8218 #define NUM_SHORTCUT_SETUP_TOKENS 21
8221 #define SETUP_TOKEN_PLAYER_USE_JOYSTICK 0
8222 #define SETUP_TOKEN_PLAYER_JOY_DEVICE_NAME 1
8223 #define SETUP_TOKEN_PLAYER_JOY_XLEFT 2
8224 #define SETUP_TOKEN_PLAYER_JOY_XMIDDLE 3
8225 #define SETUP_TOKEN_PLAYER_JOY_XRIGHT 4
8226 #define SETUP_TOKEN_PLAYER_JOY_YUPPER 5
8227 #define SETUP_TOKEN_PLAYER_JOY_YMIDDLE 6
8228 #define SETUP_TOKEN_PLAYER_JOY_YLOWER 7
8229 #define SETUP_TOKEN_PLAYER_JOY_SNAP 8
8230 #define SETUP_TOKEN_PLAYER_JOY_DROP 9
8231 #define SETUP_TOKEN_PLAYER_KEY_LEFT 10
8232 #define SETUP_TOKEN_PLAYER_KEY_RIGHT 11
8233 #define SETUP_TOKEN_PLAYER_KEY_UP 12
8234 #define SETUP_TOKEN_PLAYER_KEY_DOWN 13
8235 #define SETUP_TOKEN_PLAYER_KEY_SNAP 14
8236 #define SETUP_TOKEN_PLAYER_KEY_DROP 15
8238 #define NUM_PLAYER_SETUP_TOKENS 16
8241 #define SETUP_TOKEN_SYSTEM_SDL_VIDEODRIVER 0
8242 #define SETUP_TOKEN_SYSTEM_SDL_AUDIODRIVER 1
8243 #define SETUP_TOKEN_SYSTEM_AUDIO_FRAGMENT_SIZE 2
8245 #define NUM_SYSTEM_SETUP_TOKENS 3
8247 /* internal setup */
8248 #define SETUP_TOKEN_INT_PROGRAM_TITLE 0
8249 #define SETUP_TOKEN_INT_PROGRAM_VERSION 1
8250 #define SETUP_TOKEN_INT_PROGRAM_AUTHOR 2
8251 #define SETUP_TOKEN_INT_PROGRAM_EMAIL 3
8252 #define SETUP_TOKEN_INT_PROGRAM_WEBSITE 4
8253 #define SETUP_TOKEN_INT_PROGRAM_COPYRIGHT 5
8254 #define SETUP_TOKEN_INT_PROGRAM_COMPANY 6
8255 #define SETUP_TOKEN_INT_PROGRAM_ICON_FILE 7
8256 #define SETUP_TOKEN_INT_DEFAULT_GRAPHICS_SET 8
8257 #define SETUP_TOKEN_INT_DEFAULT_SOUNDS_SET 9
8258 #define SETUP_TOKEN_INT_DEFAULT_MUSIC_SET 10
8259 #define SETUP_TOKEN_INT_FALLBACK_GRAPHICS_FILE 11
8260 #define SETUP_TOKEN_INT_FALLBACK_SOUNDS_FILE 12
8261 #define SETUP_TOKEN_INT_FALLBACK_MUSIC_FILE 13
8262 #define SETUP_TOKEN_INT_DEFAULT_LEVEL_SERIES 14
8263 #define SETUP_TOKEN_INT_CHOOSE_FROM_TOP_LEVELDIR 15
8264 #define SETUP_TOKEN_INT_SHOW_SCALING_IN_TITLE 16
8265 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_WIDTH 17
8266 #define SETUP_TOKEN_INT_DEFAULT_WINDOW_HEIGHT 18
8268 #define NUM_INTERNAL_SETUP_TOKENS 19
8271 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_0 0
8272 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_1 1
8273 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_2 2
8274 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_3 3
8275 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_4 4
8276 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_5 5
8277 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_6 6
8278 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_7 7
8279 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_8 8
8280 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_9 9
8281 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_0 10
8282 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_1 11
8283 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_2 12
8284 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_3 13
8285 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_4 14
8286 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_5 15
8287 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_6 16
8288 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_7 17
8289 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_8 18
8290 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_KEY_9 19
8291 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_USE_MOD_KEY 20
8292 #define SETUP_TOKEN_DEBUG_FRAME_DELAY_GAME_ONLY 21
8293 #define SETUP_TOKEN_DEBUG_SHOW_FRAMES_PER_SECOND 22
8295 #define NUM_DEBUG_SETUP_TOKENS 23
8298 #define SETUP_TOKEN_OPTIONS_VERBOSE 0
8300 #define NUM_OPTIONS_SETUP_TOKENS 1
8303 static struct SetupInfo si;
8304 static struct SetupEditorInfo sei;
8305 static struct SetupEditorCascadeInfo seci;
8306 static struct SetupShortcutInfo ssi;
8307 static struct SetupInputInfo sii;
8308 static struct SetupSystemInfo syi;
8309 static struct SetupInternalInfo sxi;
8310 static struct SetupDebugInfo sdi;
8311 static struct OptionInfo soi;
8313 static struct TokenInfo global_setup_tokens[] =
8315 { TYPE_STRING, &si.player_name, "player_name" },
8316 { TYPE_SWITCH, &si.sound, "sound" },
8317 { TYPE_SWITCH, &si.sound_loops, "repeating_sound_loops" },
8318 { TYPE_SWITCH, &si.sound_music, "background_music" },
8319 { TYPE_SWITCH, &si.sound_simple, "simple_sound_effects" },
8320 { TYPE_SWITCH, &si.toons, "toons" },
8321 { TYPE_SWITCH, &si.scroll_delay, "scroll_delay" },
8322 { TYPE_INTEGER,&si.scroll_delay_value, "scroll_delay_value" },
8323 { TYPE_STRING, &si.engine_snapshot_mode, "engine_snapshot_mode" },
8324 { TYPE_INTEGER,&si.engine_snapshot_memory, "engine_snapshot_memory" },
8325 { TYPE_SWITCH, &si.fade_screens, "fade_screens" },
8326 { TYPE_SWITCH, &si.autorecord, "automatic_tape_recording"},
8327 { TYPE_SWITCH, &si.show_titlescreen, "show_titlescreen" },
8328 { TYPE_SWITCH, &si.quick_doors, "quick_doors" },
8329 { TYPE_SWITCH, &si.team_mode, "team_mode" },
8330 { TYPE_SWITCH, &si.handicap, "handicap" },
8331 { TYPE_SWITCH, &si.skip_levels, "skip_levels" },
8332 { TYPE_SWITCH, &si.increment_levels, "increment_levels" },
8333 { TYPE_SWITCH, &si.time_limit, "time_limit" },
8334 { TYPE_SWITCH, &si.fullscreen, "fullscreen" },
8335 { TYPE_INTEGER,&si.window_scaling_percent, "window_scaling_percent" },
8336 { TYPE_STRING, &si.window_scaling_quality, "window_scaling_quality" },
8337 { TYPE_STRING, &si.screen_rendering_mode, "screen_rendering_mode" },
8338 { TYPE_SWITCH, &si.ask_on_escape, "ask_on_escape" },
8339 { TYPE_SWITCH, &si.ask_on_escape_editor, "ask_on_escape_editor" },
8340 { TYPE_SWITCH, &si.quick_switch, "quick_player_switch" },
8341 { TYPE_SWITCH, &si.input_on_focus, "input_on_focus" },
8342 { TYPE_SWITCH, &si.prefer_aga_graphics, "prefer_aga_graphics" },
8343 { TYPE_INTEGER,&si.game_frame_delay, "game_frame_delay" },
8344 { TYPE_SWITCH, &si.sp_show_border_elements, "sp_show_border_elements" },
8345 { TYPE_SWITCH, &si.small_game_graphics, "small_game_graphics" },
8346 { TYPE_SWITCH, &si.show_snapshot_buttons, "show_snapshot_buttons" },
8347 { TYPE_STRING, &si.graphics_set, "graphics_set" },
8348 { TYPE_STRING, &si.sounds_set, "sounds_set" },
8349 { TYPE_STRING, &si.music_set, "music_set" },
8350 { TYPE_SWITCH3,&si.override_level_graphics, "override_level_graphics" },
8351 { TYPE_SWITCH3,&si.override_level_sounds, "override_level_sounds" },
8352 { TYPE_SWITCH3,&si.override_level_music, "override_level_music" },
8353 { TYPE_INTEGER,&si.volume_simple, "volume_simple" },
8354 { TYPE_INTEGER,&si.volume_loops, "volume_loops" },
8355 { TYPE_INTEGER,&si.volume_music, "volume_music" },
8356 { TYPE_STRING, &si.touch.control_type, "touch.control_type" },
8357 { TYPE_INTEGER,&si.touch.move_distance, "touch.move_distance" },
8358 { TYPE_INTEGER,&si.touch.drop_distance, "touch.drop_distance" },
8361 static struct TokenInfo editor_setup_tokens[] =
8363 { TYPE_SWITCH, &sei.el_classic, "editor.el_classic" },
8364 { TYPE_SWITCH, &sei.el_custom, "editor.el_custom" },
8365 { TYPE_SWITCH, &sei.el_user_defined, "editor.el_user_defined" },
8366 { TYPE_SWITCH, &sei.el_dynamic, "editor.el_dynamic" },
8367 { TYPE_SWITCH, &sei.el_headlines, "editor.el_headlines" },
8368 { TYPE_SWITCH, &sei.show_element_token,"editor.show_element_token" },
8371 static struct TokenInfo editor_cascade_setup_tokens[] =
8373 { TYPE_SWITCH, &seci.el_bd, "editor.cascade.el_bd" },
8374 { TYPE_SWITCH, &seci.el_em, "editor.cascade.el_em" },
8375 { TYPE_SWITCH, &seci.el_emc, "editor.cascade.el_emc" },
8376 { TYPE_SWITCH, &seci.el_rnd, "editor.cascade.el_rnd" },
8377 { TYPE_SWITCH, &seci.el_sb, "editor.cascade.el_sb" },
8378 { TYPE_SWITCH, &seci.el_sp, "editor.cascade.el_sp" },
8379 { TYPE_SWITCH, &seci.el_dc, "editor.cascade.el_dc" },
8380 { TYPE_SWITCH, &seci.el_dx, "editor.cascade.el_dx" },
8381 { TYPE_SWITCH, &seci.el_mm, "editor.cascade.el_mm" },
8382 { TYPE_SWITCH, &seci.el_df, "editor.cascade.el_df" },
8383 { TYPE_SWITCH, &seci.el_chars, "editor.cascade.el_chars" },
8384 { TYPE_SWITCH, &seci.el_steel_chars, "editor.cascade.el_steel_chars" },
8385 { TYPE_SWITCH, &seci.el_ce, "editor.cascade.el_ce" },
8386 { TYPE_SWITCH, &seci.el_ge, "editor.cascade.el_ge" },
8387 { TYPE_SWITCH, &seci.el_ref, "editor.cascade.el_ref" },
8388 { TYPE_SWITCH, &seci.el_user, "editor.cascade.el_user" },
8389 { TYPE_SWITCH, &seci.el_dynamic, "editor.cascade.el_dynamic" },
8392 static struct TokenInfo shortcut_setup_tokens[] =
8394 { TYPE_KEY_X11, &ssi.save_game, "shortcut.save_game" },
8395 { TYPE_KEY_X11, &ssi.load_game, "shortcut.load_game" },
8396 { TYPE_KEY_X11, &ssi.toggle_pause, "shortcut.toggle_pause" },
8397 { TYPE_KEY_X11, &ssi.focus_player[0], "shortcut.focus_player_1" },
8398 { TYPE_KEY_X11, &ssi.focus_player[1], "shortcut.focus_player_2" },
8399 { TYPE_KEY_X11, &ssi.focus_player[2], "shortcut.focus_player_3" },
8400 { TYPE_KEY_X11, &ssi.focus_player[3], "shortcut.focus_player_4" },
8401 { TYPE_KEY_X11, &ssi.focus_player_all,"shortcut.focus_player_all" },
8402 { TYPE_KEY_X11, &ssi.tape_eject, "shortcut.tape_eject" },
8403 { TYPE_KEY_X11, &ssi.tape_extra, "shortcut.tape_extra" },
8404 { TYPE_KEY_X11, &ssi.tape_stop, "shortcut.tape_stop" },
8405 { TYPE_KEY_X11, &ssi.tape_pause, "shortcut.tape_pause" },
8406 { TYPE_KEY_X11, &ssi.tape_record, "shortcut.tape_record" },
8407 { TYPE_KEY_X11, &ssi.tape_play, "shortcut.tape_play" },
8408 { TYPE_KEY_X11, &ssi.sound_simple, "shortcut.sound_simple" },
8409 { TYPE_KEY_X11, &ssi.sound_loops, "shortcut.sound_loops" },
8410 { TYPE_KEY_X11, &ssi.sound_music, "shortcut.sound_music" },
8411 { TYPE_KEY_X11, &ssi.snap_left, "shortcut.snap_left" },
8412 { TYPE_KEY_X11, &ssi.snap_right, "shortcut.snap_right" },
8413 { TYPE_KEY_X11, &ssi.snap_up, "shortcut.snap_up" },
8414 { TYPE_KEY_X11, &ssi.snap_down, "shortcut.snap_down" },
8417 static struct TokenInfo player_setup_tokens[] =
8419 { TYPE_BOOLEAN, &sii.use_joystick, ".use_joystick" },
8420 { TYPE_STRING, &sii.joy.device_name, ".joy.device_name" },
8421 { TYPE_INTEGER, &sii.joy.xleft, ".joy.xleft" },
8422 { TYPE_INTEGER, &sii.joy.xmiddle, ".joy.xmiddle" },
8423 { TYPE_INTEGER, &sii.joy.xright, ".joy.xright" },
8424 { TYPE_INTEGER, &sii.joy.yupper, ".joy.yupper" },
8425 { TYPE_INTEGER, &sii.joy.ymiddle, ".joy.ymiddle" },
8426 { TYPE_INTEGER, &sii.joy.ylower, ".joy.ylower" },
8427 { TYPE_INTEGER, &sii.joy.snap, ".joy.snap_field" },
8428 { TYPE_INTEGER, &sii.joy.drop, ".joy.place_bomb" },
8429 { TYPE_KEY_X11, &sii.key.left, ".key.move_left" },
8430 { TYPE_KEY_X11, &sii.key.right, ".key.move_right" },
8431 { TYPE_KEY_X11, &sii.key.up, ".key.move_up" },
8432 { TYPE_KEY_X11, &sii.key.down, ".key.move_down" },
8433 { TYPE_KEY_X11, &sii.key.snap, ".key.snap_field" },
8434 { TYPE_KEY_X11, &sii.key.drop, ".key.place_bomb" },
8437 static struct TokenInfo system_setup_tokens[] =
8439 { TYPE_STRING, &syi.sdl_videodriver, "system.sdl_videodriver" },
8440 { TYPE_STRING, &syi.sdl_audiodriver, "system.sdl_audiodriver" },
8441 { TYPE_INTEGER, &syi.audio_fragment_size,"system.audio_fragment_size" },
8444 static struct TokenInfo internal_setup_tokens[] =
8446 { TYPE_STRING, &sxi.program_title, "program_title" },
8447 { TYPE_STRING, &sxi.program_version, "program_version" },
8448 { TYPE_STRING, &sxi.program_author, "program_author" },
8449 { TYPE_STRING, &sxi.program_email, "program_email" },
8450 { TYPE_STRING, &sxi.program_website, "program_website" },
8451 { TYPE_STRING, &sxi.program_copyright, "program_copyright" },
8452 { TYPE_STRING, &sxi.program_company, "program_company" },
8453 { TYPE_STRING, &sxi.program_icon_file, "program_icon_file" },
8454 { TYPE_STRING, &sxi.default_graphics_set, "default_graphics_set" },
8455 { TYPE_STRING, &sxi.default_sounds_set, "default_sounds_set" },
8456 { TYPE_STRING, &sxi.default_music_set, "default_music_set" },
8457 { TYPE_STRING, &sxi.fallback_graphics_file, "fallback_graphics_file"},
8458 { TYPE_STRING, &sxi.fallback_sounds_file, "fallback_sounds_file" },
8459 { TYPE_STRING, &sxi.fallback_music_file, "fallback_music_file" },
8460 { TYPE_STRING, &sxi.default_level_series, "default_level_series" },
8461 { TYPE_BOOLEAN,&sxi.choose_from_top_leveldir, "choose_from_top_leveldir" },
8462 { TYPE_BOOLEAN,&sxi.show_scaling_in_title, "show_scaling_in_title" },
8463 { TYPE_INTEGER,&sxi.default_window_width, "default_window_width" },
8464 { TYPE_INTEGER,&sxi.default_window_height, "default_window_height" },
8467 static struct TokenInfo debug_setup_tokens[] =
8469 { TYPE_INTEGER, &sdi.frame_delay[0], "debug.frame_delay_0" },
8470 { TYPE_INTEGER, &sdi.frame_delay[1], "debug.frame_delay_1" },
8471 { TYPE_INTEGER, &sdi.frame_delay[2], "debug.frame_delay_2" },
8472 { TYPE_INTEGER, &sdi.frame_delay[3], "debug.frame_delay_3" },
8473 { TYPE_INTEGER, &sdi.frame_delay[4], "debug.frame_delay_4" },
8474 { TYPE_INTEGER, &sdi.frame_delay[5], "debug.frame_delay_5" },
8475 { TYPE_INTEGER, &sdi.frame_delay[6], "debug.frame_delay_6" },
8476 { TYPE_INTEGER, &sdi.frame_delay[7], "debug.frame_delay_7" },
8477 { TYPE_INTEGER, &sdi.frame_delay[8], "debug.frame_delay_8" },
8478 { TYPE_INTEGER, &sdi.frame_delay[9], "debug.frame_delay_9" },
8479 { TYPE_KEY_X11, &sdi.frame_delay_key[0], "debug.key.frame_delay_0" },
8480 { TYPE_KEY_X11, &sdi.frame_delay_key[1], "debug.key.frame_delay_1" },
8481 { TYPE_KEY_X11, &sdi.frame_delay_key[2], "debug.key.frame_delay_2" },
8482 { TYPE_KEY_X11, &sdi.frame_delay_key[3], "debug.key.frame_delay_3" },
8483 { TYPE_KEY_X11, &sdi.frame_delay_key[4], "debug.key.frame_delay_4" },
8484 { TYPE_KEY_X11, &sdi.frame_delay_key[5], "debug.key.frame_delay_5" },
8485 { TYPE_KEY_X11, &sdi.frame_delay_key[6], "debug.key.frame_delay_6" },
8486 { TYPE_KEY_X11, &sdi.frame_delay_key[7], "debug.key.frame_delay_7" },
8487 { TYPE_KEY_X11, &sdi.frame_delay_key[8], "debug.key.frame_delay_8" },
8488 { TYPE_KEY_X11, &sdi.frame_delay_key[9], "debug.key.frame_delay_9" },
8489 { TYPE_BOOLEAN, &sdi.frame_delay_use_mod_key,"debug.frame_delay.use_mod_key"},
8490 { TYPE_BOOLEAN, &sdi.frame_delay_game_only, "debug.frame_delay.game_only" },
8491 { TYPE_BOOLEAN, &sdi.show_frames_per_second, "debug.show_frames_per_second" },
8494 static struct TokenInfo options_setup_tokens[] =
8496 { TYPE_BOOLEAN, &soi.verbose, "options.verbose" },
8499 static char *get_corrected_login_name(char *login_name)
8501 /* needed because player name must be a fixed length string */
8502 char *login_name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1);
8504 strncpy(login_name_new, login_name, MAX_PLAYER_NAME_LEN);
8505 login_name_new[MAX_PLAYER_NAME_LEN] = '\0';
8507 if (strlen(login_name) > MAX_PLAYER_NAME_LEN) /* name has been cut */
8508 if (strchr(login_name_new, ' '))
8509 *strchr(login_name_new, ' ') = '\0';
8511 return login_name_new;
8514 static void setSetupInfoToDefaults(struct SetupInfo *si)
8518 si->player_name = get_corrected_login_name(getLoginName());
8521 si->sound_loops = TRUE;
8522 si->sound_music = TRUE;
8523 si->sound_simple = TRUE;
8525 si->scroll_delay = TRUE;
8526 si->scroll_delay_value = STD_SCROLL_DELAY;
8527 si->engine_snapshot_mode = getStringCopy(STR_SNAPSHOT_MODE_DEFAULT);
8528 si->engine_snapshot_memory = SNAPSHOT_MEMORY_DEFAULT;
8529 si->fade_screens = TRUE;
8530 si->autorecord = TRUE;
8531 si->show_titlescreen = TRUE;
8532 si->quick_doors = FALSE;
8533 si->team_mode = FALSE;
8534 si->handicap = TRUE;
8535 si->skip_levels = TRUE;
8536 si->increment_levels = TRUE;
8537 si->time_limit = TRUE;
8538 si->fullscreen = FALSE;
8539 si->window_scaling_percent = STD_WINDOW_SCALING_PERCENT;
8540 si->window_scaling_quality = getStringCopy(SCALING_QUALITY_DEFAULT);
8541 si->screen_rendering_mode = getStringCopy(STR_SPECIAL_RENDERING_DEFAULT);
8542 si->ask_on_escape = TRUE;
8543 si->ask_on_escape_editor = TRUE;
8544 si->quick_switch = FALSE;
8545 si->input_on_focus = FALSE;
8546 si->prefer_aga_graphics = TRUE;
8547 si->game_frame_delay = GAME_FRAME_DELAY;
8548 si->sp_show_border_elements = FALSE;
8549 si->small_game_graphics = FALSE;
8550 si->show_snapshot_buttons = FALSE;
8552 si->graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8553 si->sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8554 si->music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8556 si->override_level_graphics = FALSE;
8557 si->override_level_sounds = FALSE;
8558 si->override_level_music = FALSE;
8560 si->volume_simple = 100; /* percent */
8561 si->volume_loops = 100; /* percent */
8562 si->volume_music = 100; /* percent */
8564 si->touch.control_type = getStringCopy(TOUCH_CONTROL_DEFAULT);
8565 si->touch.move_distance = TOUCH_MOVE_DISTANCE_DEFAULT; /* percent */
8566 si->touch.drop_distance = TOUCH_DROP_DISTANCE_DEFAULT; /* percent */
8568 si->editor.el_boulderdash = TRUE;
8569 si->editor.el_emerald_mine = TRUE;
8570 si->editor.el_emerald_mine_club = TRUE;
8571 si->editor.el_more = TRUE;
8572 si->editor.el_sokoban = TRUE;
8573 si->editor.el_supaplex = TRUE;
8574 si->editor.el_diamond_caves = TRUE;
8575 si->editor.el_dx_boulderdash = TRUE;
8577 si->editor.el_mirror_magic = TRUE;
8578 si->editor.el_deflektor = TRUE;
8580 si->editor.el_chars = TRUE;
8581 si->editor.el_steel_chars = TRUE;
8583 si->editor.el_classic = TRUE;
8584 si->editor.el_custom = TRUE;
8586 si->editor.el_user_defined = FALSE;
8587 si->editor.el_dynamic = TRUE;
8589 si->editor.el_headlines = TRUE;
8591 si->editor.show_element_token = FALSE;
8593 si->editor.use_template_for_new_levels = TRUE;
8595 si->shortcut.save_game = DEFAULT_KEY_SAVE_GAME;
8596 si->shortcut.load_game = DEFAULT_KEY_LOAD_GAME;
8597 si->shortcut.toggle_pause = DEFAULT_KEY_TOGGLE_PAUSE;
8599 si->shortcut.focus_player[0] = DEFAULT_KEY_FOCUS_PLAYER_1;
8600 si->shortcut.focus_player[1] = DEFAULT_KEY_FOCUS_PLAYER_2;
8601 si->shortcut.focus_player[2] = DEFAULT_KEY_FOCUS_PLAYER_3;
8602 si->shortcut.focus_player[3] = DEFAULT_KEY_FOCUS_PLAYER_4;
8603 si->shortcut.focus_player_all = DEFAULT_KEY_FOCUS_PLAYER_ALL;
8605 si->shortcut.tape_eject = DEFAULT_KEY_TAPE_EJECT;
8606 si->shortcut.tape_extra = DEFAULT_KEY_TAPE_EXTRA;
8607 si->shortcut.tape_stop = DEFAULT_KEY_TAPE_STOP;
8608 si->shortcut.tape_pause = DEFAULT_KEY_TAPE_PAUSE;
8609 si->shortcut.tape_record = DEFAULT_KEY_TAPE_RECORD;
8610 si->shortcut.tape_play = DEFAULT_KEY_TAPE_PLAY;
8612 si->shortcut.sound_simple = DEFAULT_KEY_SOUND_SIMPLE;
8613 si->shortcut.sound_loops = DEFAULT_KEY_SOUND_LOOPS;
8614 si->shortcut.sound_music = DEFAULT_KEY_SOUND_MUSIC;
8616 si->shortcut.snap_left = DEFAULT_KEY_SNAP_LEFT;
8617 si->shortcut.snap_right = DEFAULT_KEY_SNAP_RIGHT;
8618 si->shortcut.snap_up = DEFAULT_KEY_SNAP_UP;
8619 si->shortcut.snap_down = DEFAULT_KEY_SNAP_DOWN;
8621 for (i = 0; i < MAX_PLAYERS; i++)
8623 si->input[i].use_joystick = FALSE;
8624 si->input[i].joy.device_name=getStringCopy(getDeviceNameFromJoystickNr(i));
8625 si->input[i].joy.xleft = JOYSTICK_XLEFT;
8626 si->input[i].joy.xmiddle = JOYSTICK_XMIDDLE;
8627 si->input[i].joy.xright = JOYSTICK_XRIGHT;
8628 si->input[i].joy.yupper = JOYSTICK_YUPPER;
8629 si->input[i].joy.ymiddle = JOYSTICK_YMIDDLE;
8630 si->input[i].joy.ylower = JOYSTICK_YLOWER;
8631 si->input[i].joy.snap = (i == 0 ? JOY_BUTTON_1 : 0);
8632 si->input[i].joy.drop = (i == 0 ? JOY_BUTTON_2 : 0);
8633 si->input[i].key.left = (i == 0 ? DEFAULT_KEY_LEFT : KSYM_UNDEFINED);
8634 si->input[i].key.right = (i == 0 ? DEFAULT_KEY_RIGHT : KSYM_UNDEFINED);
8635 si->input[i].key.up = (i == 0 ? DEFAULT_KEY_UP : KSYM_UNDEFINED);
8636 si->input[i].key.down = (i == 0 ? DEFAULT_KEY_DOWN : KSYM_UNDEFINED);
8637 si->input[i].key.snap = (i == 0 ? DEFAULT_KEY_SNAP : KSYM_UNDEFINED);
8638 si->input[i].key.drop = (i == 0 ? DEFAULT_KEY_DROP : KSYM_UNDEFINED);
8641 si->system.sdl_videodriver = getStringCopy(ARG_DEFAULT);
8642 si->system.sdl_audiodriver = getStringCopy(ARG_DEFAULT);
8643 si->system.audio_fragment_size = DEFAULT_AUDIO_FRAGMENT_SIZE;
8645 si->internal.program_title = getStringCopy(PROGRAM_TITLE_STRING);
8646 si->internal.program_version = getStringCopy(getProgramRealVersionString());
8647 si->internal.program_author = getStringCopy(PROGRAM_AUTHOR_STRING);
8648 si->internal.program_email = getStringCopy(PROGRAM_EMAIL_STRING);
8649 si->internal.program_website = getStringCopy(PROGRAM_WEBSITE_STRING);
8650 si->internal.program_copyright = getStringCopy(PROGRAM_COPYRIGHT_STRING);
8651 si->internal.program_company = getStringCopy(PROGRAM_COMPANY_STRING);
8653 si->internal.program_icon_file = getStringCopy(PROGRAM_ICON_FILENAME);
8655 si->internal.default_graphics_set = getStringCopy(GFX_CLASSIC_SUBDIR);
8656 si->internal.default_sounds_set = getStringCopy(SND_CLASSIC_SUBDIR);
8657 si->internal.default_music_set = getStringCopy(MUS_CLASSIC_SUBDIR);
8659 si->internal.fallback_graphics_file = getStringCopy(UNDEFINED_FILENAME);
8660 si->internal.fallback_sounds_file = getStringCopy(UNDEFINED_FILENAME);
8661 si->internal.fallback_music_file = getStringCopy(UNDEFINED_FILENAME);
8663 si->internal.default_level_series = getStringCopy(UNDEFINED_LEVELSET);
8664 si->internal.choose_from_top_leveldir = FALSE;
8665 si->internal.show_scaling_in_title = TRUE;
8667 si->internal.default_window_width = WIN_XSIZE_DEFAULT;
8668 si->internal.default_window_height = WIN_YSIZE_DEFAULT;
8670 si->debug.frame_delay[0] = DEFAULT_FRAME_DELAY_0;
8671 si->debug.frame_delay[1] = DEFAULT_FRAME_DELAY_1;
8672 si->debug.frame_delay[2] = DEFAULT_FRAME_DELAY_2;
8673 si->debug.frame_delay[3] = DEFAULT_FRAME_DELAY_3;
8674 si->debug.frame_delay[4] = DEFAULT_FRAME_DELAY_4;
8675 si->debug.frame_delay[5] = DEFAULT_FRAME_DELAY_5;
8676 si->debug.frame_delay[6] = DEFAULT_FRAME_DELAY_6;
8677 si->debug.frame_delay[7] = DEFAULT_FRAME_DELAY_7;
8678 si->debug.frame_delay[8] = DEFAULT_FRAME_DELAY_8;
8679 si->debug.frame_delay[9] = DEFAULT_FRAME_DELAY_9;
8681 si->debug.frame_delay_key[0] = DEFAULT_KEY_FRAME_DELAY_0;
8682 si->debug.frame_delay_key[1] = DEFAULT_KEY_FRAME_DELAY_1;
8683 si->debug.frame_delay_key[2] = DEFAULT_KEY_FRAME_DELAY_2;
8684 si->debug.frame_delay_key[3] = DEFAULT_KEY_FRAME_DELAY_3;
8685 si->debug.frame_delay_key[4] = DEFAULT_KEY_FRAME_DELAY_4;
8686 si->debug.frame_delay_key[5] = DEFAULT_KEY_FRAME_DELAY_5;
8687 si->debug.frame_delay_key[6] = DEFAULT_KEY_FRAME_DELAY_6;
8688 si->debug.frame_delay_key[7] = DEFAULT_KEY_FRAME_DELAY_7;
8689 si->debug.frame_delay_key[8] = DEFAULT_KEY_FRAME_DELAY_8;
8690 si->debug.frame_delay_key[9] = DEFAULT_KEY_FRAME_DELAY_9;
8692 si->debug.frame_delay_use_mod_key = DEFAULT_FRAME_DELAY_USE_MOD_KEY;
8693 si->debug.frame_delay_game_only = DEFAULT_FRAME_DELAY_GAME_ONLY;
8695 si->debug.show_frames_per_second = FALSE;
8697 si->options.verbose = FALSE;
8699 #if defined(PLATFORM_ANDROID)
8700 si->fullscreen = TRUE;
8704 static void setSetupInfoToDefaults_EditorCascade(struct SetupInfo *si)
8706 si->editor_cascade.el_bd = TRUE;
8707 si->editor_cascade.el_em = TRUE;
8708 si->editor_cascade.el_emc = TRUE;
8709 si->editor_cascade.el_rnd = TRUE;
8710 si->editor_cascade.el_sb = TRUE;
8711 si->editor_cascade.el_sp = TRUE;
8712 si->editor_cascade.el_dc = TRUE;
8713 si->editor_cascade.el_dx = TRUE;
8715 si->editor_cascade.el_mm = TRUE;
8716 si->editor_cascade.el_df = TRUE;
8718 si->editor_cascade.el_chars = FALSE;
8719 si->editor_cascade.el_steel_chars = FALSE;
8720 si->editor_cascade.el_ce = FALSE;
8721 si->editor_cascade.el_ge = FALSE;
8722 si->editor_cascade.el_ref = FALSE;
8723 si->editor_cascade.el_user = FALSE;
8724 si->editor_cascade.el_dynamic = FALSE;
8727 #define MAX_HIDE_SETUP_TOKEN_SIZE 20
8729 static char *getHideSetupToken(void *setup_value)
8731 static char hide_setup_token[MAX_HIDE_SETUP_TOKEN_SIZE];
8733 if (setup_value != NULL)
8734 snprintf(hide_setup_token, MAX_HIDE_SETUP_TOKEN_SIZE, "%p", setup_value);
8736 return hide_setup_token;
8739 static void setHideSetupEntry(void *setup_value_raw)
8741 /* !!! DIRTY WORKAROUND; TO BE FIXED AFTER THE MM ENGINE RELEASE !!! */
8742 void *setup_value = setup_value_raw - (void *)&si + (void *)&setup;
8744 char *hide_setup_token = getHideSetupToken(setup_value);
8746 if (setup_value != NULL)
8747 setHashEntry(hide_setup_hash, hide_setup_token, "");
8750 boolean hideSetupEntry(void *setup_value)
8752 char *hide_setup_token = getHideSetupToken(setup_value);
8754 return (setup_value != NULL &&
8755 getHashEntry(hide_setup_hash, hide_setup_token) != NULL);
8758 static void setSetupInfoFromTokenText(SetupFileHash *setup_file_hash,
8759 struct TokenInfo *token_info,
8760 int token_nr, char *token_text)
8762 char *token_hide_text = getStringCat2(token_text, ".hide");
8763 char *token_hide_value = getHashEntry(setup_file_hash, token_hide_text);
8765 /* set the value of this setup option in the setup option structure */
8766 setSetupInfo(token_info, token_nr, getHashEntry(setup_file_hash, token_text));
8768 /* check if this setup option should be hidden in the setup menu */
8769 if (token_hide_value != NULL && get_boolean_from_string(token_hide_value))
8770 setHideSetupEntry(token_info[token_nr].value);
8773 static void setSetupInfoFromTokenInfo(SetupFileHash *setup_file_hash,
8774 struct TokenInfo *token_info,
8777 setSetupInfoFromTokenText(setup_file_hash, token_info, token_nr,
8778 token_info[token_nr].text);
8781 static void decodeSetupFileHash(SetupFileHash *setup_file_hash)
8785 if (!setup_file_hash)
8788 if (hide_setup_hash == NULL)
8789 hide_setup_hash = newSetupFileHash();
8793 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
8794 setSetupInfoFromTokenInfo(setup_file_hash, global_setup_tokens, i);
8799 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
8800 setSetupInfoFromTokenInfo(setup_file_hash, editor_setup_tokens, i);
8803 /* shortcut setup */
8804 ssi = setup.shortcut;
8805 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
8806 setSetupInfoFromTokenInfo(setup_file_hash, shortcut_setup_tokens, i);
8807 setup.shortcut = ssi;
8810 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
8814 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
8816 sii = setup.input[pnr];
8817 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
8819 char full_token[100];
8821 sprintf(full_token, "%s%s", prefix, player_setup_tokens[i].text);
8822 setSetupInfoFromTokenText(setup_file_hash, player_setup_tokens, i,
8825 setup.input[pnr] = sii;
8830 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
8831 setSetupInfoFromTokenInfo(setup_file_hash, system_setup_tokens, i);
8834 /* internal setup */
8835 sxi = setup.internal;
8836 for (i = 0; i < NUM_INTERNAL_SETUP_TOKENS; i++)
8837 setSetupInfoFromTokenInfo(setup_file_hash, internal_setup_tokens, i);
8838 setup.internal = sxi;
8842 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
8843 setSetupInfoFromTokenInfo(setup_file_hash, debug_setup_tokens, i);
8847 soi = setup.options;
8848 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
8849 setSetupInfoFromTokenInfo(setup_file_hash, options_setup_tokens, i);
8850 setup.options = soi;
8853 static void decodeSetupFileHash_EditorCascade(SetupFileHash *setup_file_hash)
8857 if (!setup_file_hash)
8860 /* editor cascade setup */
8861 seci = setup.editor_cascade;
8862 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
8863 setSetupInfo(editor_cascade_setup_tokens, i,
8864 getHashEntry(setup_file_hash,
8865 editor_cascade_setup_tokens[i].text));
8866 setup.editor_cascade = seci;
8869 void LoadSetupFromFilename(char *filename)
8871 SetupFileHash *setup_file_hash = loadSetupFileHash(filename);
8873 if (setup_file_hash)
8875 decodeSetupFileHash(setup_file_hash);
8877 freeSetupFileHash(setup_file_hash);
8881 Error(ERR_DEBUG, "using default setup values");
8885 static void LoadSetup_SpecialPostProcessing()
8887 char *player_name_new;
8889 /* needed to work around problems with fixed length strings */
8890 player_name_new = get_corrected_login_name(setup.player_name);
8891 free(setup.player_name);
8892 setup.player_name = player_name_new;
8894 /* "scroll_delay: on(3) / off(0)" was replaced by scroll delay value */
8895 if (setup.scroll_delay == FALSE)
8897 setup.scroll_delay_value = MIN_SCROLL_DELAY;
8898 setup.scroll_delay = TRUE; /* now always "on" */
8901 /* make sure that scroll delay value stays inside valid range */
8902 setup.scroll_delay_value =
8903 MIN(MAX(MIN_SCROLL_DELAY, setup.scroll_delay_value), MAX_SCROLL_DELAY);
8910 /* always start with reliable default values */
8911 setSetupInfoToDefaults(&setup);
8913 /* try to load setup values from default setup file */
8914 filename = getDefaultSetupFilename();
8916 if (fileExists(filename))
8917 LoadSetupFromFilename(filename);
8919 /* try to load setup values from user setup file */
8920 filename = getSetupFilename();
8922 LoadSetupFromFilename(filename);
8924 LoadSetup_SpecialPostProcessing();
8927 void LoadSetup_EditorCascade()
8929 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
8930 SetupFileHash *setup_file_hash = NULL;
8932 /* always start with reliable default values */
8933 setSetupInfoToDefaults_EditorCascade(&setup);
8935 setup_file_hash = loadSetupFileHash(filename);
8937 if (setup_file_hash)
8939 decodeSetupFileHash_EditorCascade(setup_file_hash);
8941 freeSetupFileHash(setup_file_hash);
8947 static void addGameControllerMappingToHash(SetupFileHash *mappings_hash,
8950 char mapping_guid[MAX_LINE_LEN];
8951 char *mapping_start, *mapping_end;
8953 // get GUID from game controller mapping line: copy complete line
8954 strncpy(mapping_guid, mapping_line, MAX_LINE_LEN - 1);
8955 mapping_guid[MAX_LINE_LEN - 1] = '\0';
8957 // get GUID from game controller mapping line: cut after GUID part
8958 mapping_start = strchr(mapping_guid, ',');
8959 if (mapping_start != NULL)
8960 *mapping_start = '\0';
8962 // cut newline from game controller mapping line
8963 mapping_end = strchr(mapping_line, '\n');
8964 if (mapping_end != NULL)
8965 *mapping_end = '\0';
8967 // add mapping entry to game controller mappings hash
8968 setHashEntry(mappings_hash, mapping_guid, mapping_line);
8971 static void LoadSetup_ReadGameControllerMappings(SetupFileHash *mappings_hash,
8976 if (!(file = fopen(filename, MODE_READ)))
8978 Error(ERR_WARN, "cannot read game controller mappings file '%s'", filename);
8985 char line[MAX_LINE_LEN];
8987 if (!fgets(line, MAX_LINE_LEN, file))
8990 addGameControllerMappingToHash(mappings_hash, line);
8998 char *filename = getSetupFilename();
9002 InitUserDataDirectory();
9004 if (!(file = fopen(filename, MODE_WRITE)))
9006 Error(ERR_WARN, "cannot write setup file '%s'", filename);
9010 fprintFileHeader(file, SETUP_FILENAME);
9014 for (i = 0; i < NUM_GLOBAL_SETUP_TOKENS; i++)
9016 /* just to make things nicer :) */
9017 if (i == SETUP_TOKEN_PLAYER_NAME + 1 ||
9018 i == SETUP_TOKEN_GRAPHICS_SET ||
9019 i == SETUP_TOKEN_VOLUME_SIMPLE ||
9020 i == SETUP_TOKEN_TOUCH_CONTROL_TYPE)
9021 fprintf(file, "\n");
9023 fprintf(file, "%s\n", getSetupLine(global_setup_tokens, "", i));
9028 fprintf(file, "\n");
9029 for (i = 0; i < NUM_EDITOR_SETUP_TOKENS; i++)
9030 fprintf(file, "%s\n", getSetupLine(editor_setup_tokens, "", i));
9032 /* shortcut setup */
9033 ssi = setup.shortcut;
9034 fprintf(file, "\n");
9035 for (i = 0; i < NUM_SHORTCUT_SETUP_TOKENS; i++)
9036 fprintf(file, "%s\n", getSetupLine(shortcut_setup_tokens, "", i));
9039 for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
9043 sprintf(prefix, "%s%d", TOKEN_STR_PLAYER_PREFIX, pnr + 1);
9044 fprintf(file, "\n");
9046 sii = setup.input[pnr];
9047 for (i = 0; i < NUM_PLAYER_SETUP_TOKENS; i++)
9048 fprintf(file, "%s\n", getSetupLine(player_setup_tokens, prefix, i));
9053 fprintf(file, "\n");
9054 for (i = 0; i < NUM_SYSTEM_SETUP_TOKENS; i++)
9055 fprintf(file, "%s\n", getSetupLine(system_setup_tokens, "", i));
9057 /* internal setup */
9058 /* (internal setup values not saved to user setup file) */
9062 fprintf(file, "\n");
9063 for (i = 0; i < NUM_DEBUG_SETUP_TOKENS; i++)
9064 fprintf(file, "%s\n", getSetupLine(debug_setup_tokens, "", i));
9067 soi = setup.options;
9068 fprintf(file, "\n");
9069 for (i = 0; i < NUM_OPTIONS_SETUP_TOKENS; i++)
9070 fprintf(file, "%s\n", getSetupLine(options_setup_tokens, "", i));
9074 SetFilePermissions(filename, PERMS_PRIVATE);
9077 void SaveSetup_EditorCascade()
9079 char *filename = getPath2(getSetupDir(), EDITORCASCADE_FILENAME);
9083 InitUserDataDirectory();
9085 if (!(file = fopen(filename, MODE_WRITE)))
9087 Error(ERR_WARN, "cannot write editor cascade state file '%s'", filename);
9092 fprintFileHeader(file, EDITORCASCADE_FILENAME);
9094 seci = setup.editor_cascade;
9095 for (i = 0; i < NUM_EDITOR_CASCADE_SETUP_TOKENS; i++)
9096 fprintf(file, "%s\n", getSetupLine(editor_cascade_setup_tokens, "", i));
9100 SetFilePermissions(filename, PERMS_PRIVATE);
9105 static void SaveSetup_WriteGameControllerMappings(SetupFileHash *mappings_hash,
9110 if (!(file = fopen(filename, MODE_WRITE)))
9112 Error(ERR_WARN, "cannot write game controller mappings file '%s'",filename);
9117 BEGIN_HASH_ITERATION(mappings_hash, itr)
9119 fprintf(file, "%s\n", HASH_ITERATION_VALUE(itr));
9121 END_HASH_ITERATION(mappings_hash, itr)
9126 void SaveSetup_AddGameControllerMapping(char *mapping)
9128 char *filename = getPath2(getSetupDir(), GAMECONTROLLER_BASENAME);
9129 SetupFileHash *mappings_hash = newSetupFileHash();
9131 InitUserDataDirectory();
9133 // load existing personal game controller mappings
9134 LoadSetup_ReadGameControllerMappings(mappings_hash, filename);
9136 // add new mapping to personal game controller mappings
9137 addGameControllerMappingToHash(mappings_hash, mapping);
9139 // save updated personal game controller mappings
9140 SaveSetup_WriteGameControllerMappings(mappings_hash, filename);
9142 freeSetupFileHash(mappings_hash);
9146 void LoadCustomElementDescriptions()
9148 char *filename = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9149 SetupFileHash *setup_file_hash;
9152 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9154 if (element_info[i].custom_description != NULL)
9156 free(element_info[i].custom_description);
9157 element_info[i].custom_description = NULL;
9161 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9164 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9166 char *token = getStringCat2(element_info[i].token_name, ".name");
9167 char *value = getHashEntry(setup_file_hash, token);
9170 element_info[i].custom_description = getStringCopy(value);
9175 freeSetupFileHash(setup_file_hash);
9178 static int getElementFromToken(char *token)
9180 char *value = getHashEntry(element_token_hash, token);
9185 Error(ERR_WARN, "unknown element token '%s'", token);
9187 return EL_UNDEFINED;
9190 static int get_token_parameter_value(char *token, char *value_raw)
9194 if (token == NULL || value_raw == NULL)
9195 return ARG_UNDEFINED_VALUE;
9197 suffix = strrchr(token, '.');
9201 if (strEqual(suffix, ".element"))
9202 return getElementFromToken(value_raw);
9204 /* !!! USE CORRECT VALUE TYPE (currently works also for TYPE_BOOLEAN) !!! */
9205 return get_parameter_value(value_raw, suffix, TYPE_INTEGER);
9208 void InitMenuDesignSettings_Static()
9212 /* always start with reliable default values from static default config */
9213 for (i = 0; image_config_vars[i].token != NULL; i++)
9215 char *value = getHashEntry(image_config_hash, image_config_vars[i].token);
9218 *image_config_vars[i].value =
9219 get_token_parameter_value(image_config_vars[i].token, value);
9223 static void InitMenuDesignSettings_SpecialPreProcessing()
9227 /* the following initializes hierarchical values from static configuration */
9229 /* special case: initialize "ARG_DEFAULT" values in static default config */
9230 /* (e.g., initialize "[titlemessage].fade_mode" from "[title].fade_mode") */
9231 titlescreen_initial_first_default.fade_mode =
9232 title_initial_first_default.fade_mode;
9233 titlescreen_initial_first_default.fade_delay =
9234 title_initial_first_default.fade_delay;
9235 titlescreen_initial_first_default.post_delay =
9236 title_initial_first_default.post_delay;
9237 titlescreen_initial_first_default.auto_delay =
9238 title_initial_first_default.auto_delay;
9239 titlescreen_first_default.fade_mode = title_first_default.fade_mode;
9240 titlescreen_first_default.fade_delay = title_first_default.fade_delay;
9241 titlescreen_first_default.post_delay = title_first_default.post_delay;
9242 titlescreen_first_default.auto_delay = title_first_default.auto_delay;
9243 titlemessage_initial_first_default.fade_mode =
9244 title_initial_first_default.fade_mode;
9245 titlemessage_initial_first_default.fade_delay =
9246 title_initial_first_default.fade_delay;
9247 titlemessage_initial_first_default.post_delay =
9248 title_initial_first_default.post_delay;
9249 titlemessage_initial_first_default.auto_delay =
9250 title_initial_first_default.auto_delay;
9251 titlemessage_first_default.fade_mode = title_first_default.fade_mode;
9252 titlemessage_first_default.fade_delay = title_first_default.fade_delay;
9253 titlemessage_first_default.post_delay = title_first_default.post_delay;
9254 titlemessage_first_default.auto_delay = title_first_default.auto_delay;
9256 titlescreen_initial_default.fade_mode = title_initial_default.fade_mode;
9257 titlescreen_initial_default.fade_delay = title_initial_default.fade_delay;
9258 titlescreen_initial_default.post_delay = title_initial_default.post_delay;
9259 titlescreen_initial_default.auto_delay = title_initial_default.auto_delay;
9260 titlescreen_default.fade_mode = title_default.fade_mode;
9261 titlescreen_default.fade_delay = title_default.fade_delay;
9262 titlescreen_default.post_delay = title_default.post_delay;
9263 titlescreen_default.auto_delay = title_default.auto_delay;
9264 titlemessage_initial_default.fade_mode = title_initial_default.fade_mode;
9265 titlemessage_initial_default.fade_delay = title_initial_default.fade_delay;
9266 titlemessage_initial_default.post_delay = title_initial_default.post_delay;
9267 titlemessage_initial_default.auto_delay = title_initial_default.auto_delay;
9268 titlemessage_default.fade_mode = title_default.fade_mode;
9269 titlemessage_default.fade_delay = title_default.fade_delay;
9270 titlemessage_default.post_delay = title_default.post_delay;
9271 titlemessage_default.auto_delay = title_default.auto_delay;
9273 /* special case: initialize "ARG_DEFAULT" values in static default config */
9274 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9275 for (i = 0; i < MAX_NUM_TITLE_MESSAGES; i++)
9277 titlescreen_initial_first[i] = titlescreen_initial_first_default;
9278 titlescreen_first[i] = titlescreen_first_default;
9279 titlemessage_initial_first[i] = titlemessage_initial_first_default;
9280 titlemessage_first[i] = titlemessage_first_default;
9282 titlescreen_initial[i] = titlescreen_initial_default;
9283 titlescreen[i] = titlescreen_default;
9284 titlemessage_initial[i] = titlemessage_initial_default;
9285 titlemessage[i] = titlemessage_default;
9288 /* special case: initialize "ARG_DEFAULT" values in static default config */
9289 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9290 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9292 if (i == GFX_SPECIAL_ARG_TITLE) /* title values already initialized */
9295 menu.enter_screen[i] = menu.enter_screen[GFX_SPECIAL_ARG_DEFAULT];
9296 menu.leave_screen[i] = menu.leave_screen[GFX_SPECIAL_ARG_DEFAULT];
9297 menu.next_screen[i] = menu.next_screen[GFX_SPECIAL_ARG_DEFAULT];
9300 /* special case: initialize "ARG_DEFAULT" values in static default config */
9301 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9302 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9304 viewport.window[i] = viewport.window[GFX_SPECIAL_ARG_DEFAULT];
9305 viewport.playfield[i] = viewport.playfield[GFX_SPECIAL_ARG_DEFAULT];
9306 viewport.door_1[i] = viewport.door_1[GFX_SPECIAL_ARG_DEFAULT];
9308 if (i == GFX_SPECIAL_ARG_EDITOR) /* editor values already initialized */
9311 viewport.door_2[i] = viewport.door_2[GFX_SPECIAL_ARG_DEFAULT];
9315 static void InitMenuDesignSettings_SpecialPostProcessing()
9319 struct XY *dst, *src;
9323 { &game.button.save, &game.button.stop },
9324 { &game.button.pause2, &game.button.pause },
9325 { &game.button.load, &game.button.play },
9326 { &game.button.undo, &game.button.stop },
9327 { &game.button.redo, &game.button.play },
9333 /* special case: initialize later added SETUP list size from LEVELS value */
9334 if (menu.list_size[GAME_MODE_SETUP] == -1)
9335 menu.list_size[GAME_MODE_SETUP] = menu.list_size[GAME_MODE_LEVELS];
9337 /* set default position for snapshot buttons to stop/pause/play buttons */
9338 for (i = 0; game_buttons_xy[i].dst != NULL; i++)
9339 if ((*game_buttons_xy[i].dst).x == -1 &&
9340 (*game_buttons_xy[i].dst).y == -1)
9341 *game_buttons_xy[i].dst = *game_buttons_xy[i].src;
9344 static void InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics()
9348 struct XYTileSize *dst, *src;
9351 editor_buttons_xy[] =
9354 &editor.button.element_left, &editor.palette.element_left,
9355 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT
9358 &editor.button.element_middle, &editor.palette.element_middle,
9359 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE
9362 &editor.button.element_right, &editor.palette.element_right,
9363 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT
9370 /* set default position for element buttons to element graphics */
9371 for (i = 0; editor_buttons_xy[i].dst != NULL; i++)
9373 if ((*editor_buttons_xy[i].dst).x == -1 &&
9374 (*editor_buttons_xy[i].dst).y == -1)
9376 struct GraphicInfo *gd = &graphic_info[editor_buttons_xy[i].graphic];
9378 gd->width = gd->height = editor_buttons_xy[i].src->tile_size;
9380 *editor_buttons_xy[i].dst = *editor_buttons_xy[i].src;
9385 static void LoadMenuDesignSettingsFromFilename(char *filename)
9387 static struct TitleFadingInfo tfi;
9388 static struct TitleMessageInfo tmi;
9389 static struct TokenInfo title_tokens[] =
9391 { TYPE_INTEGER, &tfi.fade_mode, ".fade_mode" },
9392 { TYPE_INTEGER, &tfi.fade_delay, ".fade_delay" },
9393 { TYPE_INTEGER, &tfi.post_delay, ".post_delay" },
9394 { TYPE_INTEGER, &tfi.auto_delay, ".auto_delay" },
9398 static struct TokenInfo titlemessage_tokens[] =
9400 { TYPE_INTEGER, &tmi.x, ".x" },
9401 { TYPE_INTEGER, &tmi.y, ".y" },
9402 { TYPE_INTEGER, &tmi.width, ".width" },
9403 { TYPE_INTEGER, &tmi.height, ".height" },
9404 { TYPE_INTEGER, &tmi.chars, ".chars" },
9405 { TYPE_INTEGER, &tmi.lines, ".lines" },
9406 { TYPE_INTEGER, &tmi.align, ".align" },
9407 { TYPE_INTEGER, &tmi.valign, ".valign" },
9408 { TYPE_INTEGER, &tmi.font, ".font" },
9409 { TYPE_BOOLEAN, &tmi.autowrap, ".autowrap" },
9410 { TYPE_BOOLEAN, &tmi.centered, ".centered" },
9411 { TYPE_BOOLEAN, &tmi.parse_comments, ".parse_comments" },
9412 { TYPE_INTEGER, &tmi.sort_priority, ".sort_priority" },
9413 { TYPE_INTEGER, &tmi.fade_mode, ".fade_mode" },
9414 { TYPE_INTEGER, &tmi.fade_delay, ".fade_delay" },
9415 { TYPE_INTEGER, &tmi.post_delay, ".post_delay" },
9416 { TYPE_INTEGER, &tmi.auto_delay, ".auto_delay" },
9422 struct TitleFadingInfo *info;
9427 /* initialize first titles from "enter screen" definitions, if defined */
9428 { &title_initial_first_default, "menu.enter_screen.TITLE" },
9429 { &title_first_default, "menu.enter_screen.TITLE" },
9431 /* initialize title screens from "next screen" definitions, if defined */
9432 { &title_initial_default, "menu.next_screen.TITLE" },
9433 { &title_default, "menu.next_screen.TITLE" },
9439 struct TitleMessageInfo *array;
9442 titlemessage_arrays[] =
9444 /* initialize first titles from "enter screen" definitions, if defined */
9445 { titlescreen_initial_first, "menu.enter_screen.TITLE" },
9446 { titlescreen_first, "menu.enter_screen.TITLE" },
9447 { titlemessage_initial_first, "menu.enter_screen.TITLE" },
9448 { titlemessage_first, "menu.enter_screen.TITLE" },
9450 /* initialize titles from "next screen" definitions, if defined */
9451 { titlescreen_initial, "menu.next_screen.TITLE" },
9452 { titlescreen, "menu.next_screen.TITLE" },
9453 { titlemessage_initial, "menu.next_screen.TITLE" },
9454 { titlemessage, "menu.next_screen.TITLE" },
9456 /* overwrite titles with title definitions, if defined */
9457 { titlescreen_initial_first, "[title_initial]" },
9458 { titlescreen_first, "[title]" },
9459 { titlemessage_initial_first, "[title_initial]" },
9460 { titlemessage_first, "[title]" },
9462 { titlescreen_initial, "[title_initial]" },
9463 { titlescreen, "[title]" },
9464 { titlemessage_initial, "[title_initial]" },
9465 { titlemessage, "[title]" },
9467 /* overwrite titles with title screen/message definitions, if defined */
9468 { titlescreen_initial_first, "[titlescreen_initial]" },
9469 { titlescreen_first, "[titlescreen]" },
9470 { titlemessage_initial_first, "[titlemessage_initial]" },
9471 { titlemessage_first, "[titlemessage]" },
9473 { titlescreen_initial, "[titlescreen_initial]" },
9474 { titlescreen, "[titlescreen]" },
9475 { titlemessage_initial, "[titlemessage_initial]" },
9476 { titlemessage, "[titlemessage]" },
9480 SetupFileHash *setup_file_hash;
9483 if ((setup_file_hash = loadSetupFileHash(filename)) == NULL)
9486 /* the following initializes hierarchical values from dynamic configuration */
9488 /* special case: initialize with default values that may be overwritten */
9489 /* (e.g., init "menu.draw_xoffset.INFO" from "menu.draw_xoffset") */
9490 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9492 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset");
9493 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset");
9494 char *value_3 = getHashEntry(setup_file_hash, "menu.list_size");
9496 if (value_1 != NULL)
9497 menu.draw_xoffset[i] = get_integer_from_string(value_1);
9498 if (value_2 != NULL)
9499 menu.draw_yoffset[i] = get_integer_from_string(value_2);
9500 if (value_3 != NULL)
9501 menu.list_size[i] = get_integer_from_string(value_3);
9504 /* special case: initialize with default values that may be overwritten */
9505 /* (eg, init "menu.draw_xoffset.INFO[XXX]" from "menu.draw_xoffset.INFO") */
9506 for (i = 0; i < NUM_SPECIAL_GFX_INFO_ARGS; i++)
9508 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.INFO");
9509 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.INFO");
9511 if (value_1 != NULL)
9512 menu.draw_xoffset_info[i] = get_integer_from_string(value_1);
9513 if (value_2 != NULL)
9514 menu.draw_yoffset_info[i] = get_integer_from_string(value_2);
9516 if (i == GFX_SPECIAL_ARG_INFO_ELEMENTS)
9518 char *value_1 = getHashEntry(setup_file_hash, "menu.list_size.INFO");
9520 if (value_1 != NULL)
9521 menu.list_size_info[i] = get_integer_from_string(value_1);
9525 /* special case: initialize with default values that may be overwritten */
9526 /* (eg, init "menu.draw_xoffset.SETUP[XXX]" from "menu.draw_xoffset.SETUP") */
9527 for (i = 0; i < NUM_SPECIAL_GFX_SETUP_ARGS; i++)
9529 char *value_1 = getHashEntry(setup_file_hash, "menu.draw_xoffset.SETUP");
9530 char *value_2 = getHashEntry(setup_file_hash, "menu.draw_yoffset.SETUP");
9532 if (value_1 != NULL)
9533 menu.draw_xoffset_setup[i] = get_integer_from_string(value_1);
9534 if (value_2 != NULL)
9535 menu.draw_yoffset_setup[i] = get_integer_from_string(value_2);
9538 /* special case: initialize with default values that may be overwritten */
9539 /* (eg, init "menu.enter_screen.SCORES.xyz" from "menu.enter_screen.xyz") */
9540 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9542 char *token_1 = "menu.enter_screen.fade_mode";
9543 char *token_2 = "menu.enter_screen.fade_delay";
9544 char *token_3 = "menu.enter_screen.post_delay";
9545 char *token_4 = "menu.leave_screen.fade_mode";
9546 char *token_5 = "menu.leave_screen.fade_delay";
9547 char *token_6 = "menu.leave_screen.post_delay";
9548 char *token_7 = "menu.next_screen.fade_mode";
9549 char *token_8 = "menu.next_screen.fade_delay";
9550 char *token_9 = "menu.next_screen.post_delay";
9551 char *value_1 = getHashEntry(setup_file_hash, token_1);
9552 char *value_2 = getHashEntry(setup_file_hash, token_2);
9553 char *value_3 = getHashEntry(setup_file_hash, token_3);
9554 char *value_4 = getHashEntry(setup_file_hash, token_4);
9555 char *value_5 = getHashEntry(setup_file_hash, token_5);
9556 char *value_6 = getHashEntry(setup_file_hash, token_6);
9557 char *value_7 = getHashEntry(setup_file_hash, token_7);
9558 char *value_8 = getHashEntry(setup_file_hash, token_8);
9559 char *value_9 = getHashEntry(setup_file_hash, token_9);
9561 if (value_1 != NULL)
9562 menu.enter_screen[i].fade_mode = get_token_parameter_value(token_1,
9564 if (value_2 != NULL)
9565 menu.enter_screen[i].fade_delay = get_token_parameter_value(token_2,
9567 if (value_3 != NULL)
9568 menu.enter_screen[i].post_delay = get_token_parameter_value(token_3,
9570 if (value_4 != NULL)
9571 menu.leave_screen[i].fade_mode = get_token_parameter_value(token_4,
9573 if (value_5 != NULL)
9574 menu.leave_screen[i].fade_delay = get_token_parameter_value(token_5,
9576 if (value_6 != NULL)
9577 menu.leave_screen[i].post_delay = get_token_parameter_value(token_6,
9579 if (value_7 != NULL)
9580 menu.next_screen[i].fade_mode = get_token_parameter_value(token_7,
9582 if (value_8 != NULL)
9583 menu.next_screen[i].fade_delay = get_token_parameter_value(token_8,
9585 if (value_9 != NULL)
9586 menu.next_screen[i].post_delay = get_token_parameter_value(token_9,
9590 /* special case: initialize with default values that may be overwritten */
9591 /* (eg, init "viewport.door_1.MAIN.xyz" from "viewport.door_1.xyz") */
9592 for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
9594 char *token_w1 = "viewport.window.width";
9595 char *token_w2 = "viewport.window.height";
9596 char *token_01 = "viewport.playfield.x";
9597 char *token_02 = "viewport.playfield.y";
9598 char *token_03 = "viewport.playfield.width";
9599 char *token_04 = "viewport.playfield.height";
9600 char *token_05 = "viewport.playfield.border_size";
9601 char *token_06 = "viewport.door_1.x";
9602 char *token_07 = "viewport.door_1.y";
9603 char *token_08 = "viewport.door_1.width";
9604 char *token_09 = "viewport.door_1.height";
9605 char *token_10 = "viewport.door_1.border_size";
9606 char *token_11 = "viewport.door_2.x";
9607 char *token_12 = "viewport.door_2.y";
9608 char *token_13 = "viewport.door_2.width";
9609 char *token_14 = "viewport.door_2.height";
9610 char *token_15 = "viewport.door_2.border_size";
9611 char *value_w1 = getHashEntry(setup_file_hash, token_w1);
9612 char *value_w2 = getHashEntry(setup_file_hash, token_w2);
9613 char *value_01 = getHashEntry(setup_file_hash, token_01);
9614 char *value_02 = getHashEntry(setup_file_hash, token_02);
9615 char *value_03 = getHashEntry(setup_file_hash, token_03);
9616 char *value_04 = getHashEntry(setup_file_hash, token_04);
9617 char *value_05 = getHashEntry(setup_file_hash, token_05);
9618 char *value_06 = getHashEntry(setup_file_hash, token_06);
9619 char *value_07 = getHashEntry(setup_file_hash, token_07);
9620 char *value_08 = getHashEntry(setup_file_hash, token_08);
9621 char *value_09 = getHashEntry(setup_file_hash, token_09);
9622 char *value_10 = getHashEntry(setup_file_hash, token_10);
9623 char *value_11 = getHashEntry(setup_file_hash, token_11);
9624 char *value_12 = getHashEntry(setup_file_hash, token_12);
9625 char *value_13 = getHashEntry(setup_file_hash, token_13);
9626 char *value_14 = getHashEntry(setup_file_hash, token_14);
9627 char *value_15 = getHashEntry(setup_file_hash, token_15);
9629 if (value_w1 != NULL)
9630 viewport.window[i].width = get_token_parameter_value(token_w1, value_w1);
9631 if (value_w2 != NULL)
9632 viewport.window[i].height = get_token_parameter_value(token_w2, value_w2);
9633 if (value_01 != NULL)
9634 viewport.playfield[i].x = get_token_parameter_value(token_01, value_01);
9635 if (value_02 != NULL)
9636 viewport.playfield[i].y = get_token_parameter_value(token_02, value_02);
9637 if (value_03 != NULL)
9638 viewport.playfield[i].width = get_token_parameter_value(token_03,
9640 if (value_04 != NULL)
9641 viewport.playfield[i].height = get_token_parameter_value(token_04,
9643 if (value_05 != NULL)
9644 viewport.playfield[i].border_size = get_token_parameter_value(token_05,
9646 if (value_06 != NULL)
9647 viewport.door_1[i].x = get_token_parameter_value(token_06, value_06);
9648 if (value_07 != NULL)
9649 viewport.door_1[i].y = get_token_parameter_value(token_07, value_07);
9650 if (value_08 != NULL)
9651 viewport.door_1[i].width = get_token_parameter_value(token_08, value_08);
9652 if (value_09 != NULL)
9653 viewport.door_1[i].height = get_token_parameter_value(token_09, value_09);
9654 if (value_10 != NULL)
9655 viewport.door_1[i].border_size = get_token_parameter_value(token_10,
9657 if (value_11 != NULL)
9658 viewport.door_2[i].x = get_token_parameter_value(token_11, value_11);
9659 if (value_12 != NULL)
9660 viewport.door_2[i].y = get_token_parameter_value(token_12, value_12);
9661 if (value_13 != NULL)
9662 viewport.door_2[i].width = get_token_parameter_value(token_13, value_13);
9663 if (value_14 != NULL)
9664 viewport.door_2[i].height = get_token_parameter_value(token_14, value_14);
9665 if (value_15 != NULL)
9666 viewport.door_1[i].border_size = get_token_parameter_value(token_15,
9670 /* special case: initialize with default values that may be overwritten */
9671 /* (e.g., init "[title].fade_mode" from "menu.next_screen.TITLE.fade_mode") */
9672 for (i = 0; title_info[i].info != NULL; i++)
9674 struct TitleFadingInfo *info = title_info[i].info;
9675 char *base_token = title_info[i].text;
9677 for (j = 0; title_tokens[j].type != -1; j++)
9679 char *token = getStringCat2(base_token, title_tokens[j].text);
9680 char *value = getHashEntry(setup_file_hash, token);
9684 int parameter_value = get_token_parameter_value(token, value);
9688 *(int *)title_tokens[j].value = (int)parameter_value;
9697 /* special case: initialize with default values that may be overwritten */
9698 /* (e.g., init "titlemessage_1.fade_mode" from "[titlemessage].fade_mode") */
9699 for (i = 0; titlemessage_arrays[i].array != NULL; i++)
9701 struct TitleMessageInfo *array = titlemessage_arrays[i].array;
9702 char *base_token = titlemessage_arrays[i].text;
9704 for (j = 0; titlemessage_tokens[j].type != -1; j++)
9706 char *token = getStringCat2(base_token, titlemessage_tokens[j].text);
9707 char *value = getHashEntry(setup_file_hash, token);
9711 int parameter_value = get_token_parameter_value(token, value);
9713 for (k = 0; k < MAX_NUM_TITLE_MESSAGES; k++)
9717 if (titlemessage_tokens[j].type == TYPE_INTEGER)
9718 *(int *)titlemessage_tokens[j].value = (int)parameter_value;
9720 *(boolean *)titlemessage_tokens[j].value = (boolean)parameter_value;
9730 /* read (and overwrite with) values that may be specified in config file */
9731 for (i = 0; image_config_vars[i].token != NULL; i++)
9733 char *value = getHashEntry(setup_file_hash, image_config_vars[i].token);
9735 /* (ignore definitions set to "[DEFAULT]" which are already initialized) */
9736 if (value != NULL && !strEqual(value, ARG_DEFAULT))
9737 *image_config_vars[i].value =
9738 get_token_parameter_value(image_config_vars[i].token, value);
9741 freeSetupFileHash(setup_file_hash);
9744 void LoadMenuDesignSettings()
9746 char *filename_base = UNDEFINED_FILENAME, *filename_local;
9748 InitMenuDesignSettings_Static();
9749 InitMenuDesignSettings_SpecialPreProcessing();
9751 if (!GFX_OVERRIDE_ARTWORK(ARTWORK_TYPE_GRAPHICS))
9753 /* first look for special settings configured in level series config */
9754 filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS);
9756 if (fileExists(filename_base))
9757 LoadMenuDesignSettingsFromFilename(filename_base);
9760 filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS);
9762 if (filename_local != NULL && !strEqual(filename_base, filename_local))
9763 LoadMenuDesignSettingsFromFilename(filename_local);
9765 InitMenuDesignSettings_SpecialPostProcessing();
9768 void LoadMenuDesignSettings_AfterGraphics()
9770 InitMenuDesignSettings_SpecialPostProcessing_AfterGraphics();
9773 void LoadUserDefinedEditorElementList(int **elements, int *num_elements)
9775 char *filename = getEditorSetupFilename();
9776 SetupFileList *setup_file_list, *list;
9777 SetupFileHash *element_hash;
9778 int num_unknown_tokens = 0;
9781 if ((setup_file_list = loadSetupFileList(filename)) == NULL)
9784 element_hash = newSetupFileHash();
9786 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
9787 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
9789 /* determined size may be larger than needed (due to unknown elements) */
9791 for (list = setup_file_list; list != NULL; list = list->next)
9794 /* add space for up to 3 more elements for padding that may be needed */
9797 /* free memory for old list of elements, if needed */
9798 checked_free(*elements);
9800 /* allocate memory for new list of elements */
9801 *elements = checked_malloc(*num_elements * sizeof(int));
9804 for (list = setup_file_list; list != NULL; list = list->next)
9806 char *value = getHashEntry(element_hash, list->token);
9808 if (value == NULL) /* try to find obsolete token mapping */
9810 char *mapped_token = get_mapped_token(list->token);
9812 if (mapped_token != NULL)
9814 value = getHashEntry(element_hash, mapped_token);
9822 (*elements)[(*num_elements)++] = atoi(value);
9826 if (num_unknown_tokens == 0)
9828 Error(ERR_INFO_LINE, "-");
9829 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
9830 Error(ERR_INFO, "- config file: '%s'", filename);
9832 num_unknown_tokens++;
9835 Error(ERR_INFO, "- token: '%s'", list->token);
9839 if (num_unknown_tokens > 0)
9840 Error(ERR_INFO_LINE, "-");
9842 while (*num_elements % 4) /* pad with empty elements, if needed */
9843 (*elements)[(*num_elements)++] = EL_EMPTY;
9845 freeSetupFileList(setup_file_list);
9846 freeSetupFileHash(element_hash);
9849 for (i = 0; i < *num_elements; i++)
9850 printf("editor: element '%s' [%d]\n",
9851 element_info[(*elements)[i]].token_name, (*elements)[i]);
9855 static struct MusicFileInfo *get_music_file_info_ext(char *basename, int music,
9858 SetupFileHash *setup_file_hash = NULL;
9859 struct MusicFileInfo tmp_music_file_info, *new_music_file_info;
9860 char *filename_music, *filename_prefix, *filename_info;
9866 token_to_value_ptr[] =
9868 { "title_header", &tmp_music_file_info.title_header },
9869 { "artist_header", &tmp_music_file_info.artist_header },
9870 { "album_header", &tmp_music_file_info.album_header },
9871 { "year_header", &tmp_music_file_info.year_header },
9873 { "title", &tmp_music_file_info.title },
9874 { "artist", &tmp_music_file_info.artist },
9875 { "album", &tmp_music_file_info.album },
9876 { "year", &tmp_music_file_info.year },
9882 filename_music = (is_sound ? getCustomSoundFilename(basename) :
9883 getCustomMusicFilename(basename));
9885 if (filename_music == NULL)
9888 /* ---------- try to replace file extension ---------- */
9890 filename_prefix = getStringCopy(filename_music);
9891 if (strrchr(filename_prefix, '.') != NULL)
9892 *strrchr(filename_prefix, '.') = '\0';
9893 filename_info = getStringCat2(filename_prefix, ".txt");
9895 if (fileExists(filename_info))
9896 setup_file_hash = loadSetupFileHash(filename_info);
9898 free(filename_prefix);
9899 free(filename_info);
9901 if (setup_file_hash == NULL)
9903 /* ---------- try to add file extension ---------- */
9905 filename_prefix = getStringCopy(filename_music);
9906 filename_info = getStringCat2(filename_prefix, ".txt");
9908 if (fileExists(filename_info))
9909 setup_file_hash = loadSetupFileHash(filename_info);
9911 free(filename_prefix);
9912 free(filename_info);
9915 if (setup_file_hash == NULL)
9918 /* ---------- music file info found ---------- */
9920 clear_mem(&tmp_music_file_info, sizeof(struct MusicFileInfo));
9922 for (i = 0; token_to_value_ptr[i].token != NULL; i++)
9924 char *value = getHashEntry(setup_file_hash, token_to_value_ptr[i].token);
9926 *token_to_value_ptr[i].value_ptr =
9927 getStringCopy(value != NULL && *value != '\0' ? value : UNKNOWN_NAME);
9930 tmp_music_file_info.basename = getStringCopy(basename);
9931 tmp_music_file_info.music = music;
9932 tmp_music_file_info.is_sound = is_sound;
9934 new_music_file_info = checked_malloc(sizeof(struct MusicFileInfo));
9935 *new_music_file_info = tmp_music_file_info;
9937 return new_music_file_info;
9940 static struct MusicFileInfo *get_music_file_info(char *basename, int music)
9942 return get_music_file_info_ext(basename, music, FALSE);
9945 static struct MusicFileInfo *get_sound_file_info(char *basename, int sound)
9947 return get_music_file_info_ext(basename, sound, TRUE);
9950 static boolean music_info_listed_ext(struct MusicFileInfo *list,
9951 char *basename, boolean is_sound)
9953 for (; list != NULL; list = list->next)
9954 if (list->is_sound == is_sound && strEqual(list->basename, basename))
9960 static boolean music_info_listed(struct MusicFileInfo *list, char *basename)
9962 return music_info_listed_ext(list, basename, FALSE);
9965 static boolean sound_info_listed(struct MusicFileInfo *list, char *basename)
9967 return music_info_listed_ext(list, basename, TRUE);
9970 void LoadMusicInfo()
9972 char *music_directory = getCustomMusicDirectory();
9973 int num_music = getMusicListSize();
9974 int num_music_noconf = 0;
9975 int num_sounds = getSoundListSize();
9977 DirectoryEntry *dir_entry;
9978 struct FileInfo *music, *sound;
9979 struct MusicFileInfo *next, **new;
9982 while (music_file_info != NULL)
9984 next = music_file_info->next;
9986 checked_free(music_file_info->basename);
9988 checked_free(music_file_info->title_header);
9989 checked_free(music_file_info->artist_header);
9990 checked_free(music_file_info->album_header);
9991 checked_free(music_file_info->year_header);
9993 checked_free(music_file_info->title);
9994 checked_free(music_file_info->artist);
9995 checked_free(music_file_info->album);
9996 checked_free(music_file_info->year);
9998 free(music_file_info);
10000 music_file_info = next;
10003 new = &music_file_info;
10005 for (i = 0; i < num_music; i++)
10007 music = getMusicListEntry(i);
10009 if (music->filename == NULL)
10012 if (strEqual(music->filename, UNDEFINED_FILENAME))
10015 /* a configured file may be not recognized as music */
10016 if (!FileIsMusic(music->filename))
10019 if (!music_info_listed(music_file_info, music->filename))
10021 *new = get_music_file_info(music->filename, i);
10024 new = &(*new)->next;
10028 if ((dir = openDirectory(music_directory)) == NULL)
10030 Error(ERR_WARN, "cannot read music directory '%s'", music_directory);
10034 while ((dir_entry = readDirectory(dir)) != NULL) /* loop all entries */
10036 char *basename = dir_entry->basename;
10037 boolean music_already_used = FALSE;
10040 /* skip all music files that are configured in music config file */
10041 for (i = 0; i < num_music; i++)
10043 music = getMusicListEntry(i);
10045 if (music->filename == NULL)
10048 if (strEqual(basename, music->filename))
10050 music_already_used = TRUE;
10055 if (music_already_used)
10058 if (!FileIsMusic(dir_entry->filename))
10061 if (!music_info_listed(music_file_info, basename))
10063 *new = get_music_file_info(basename, MAP_NOCONF_MUSIC(num_music_noconf));
10066 new = &(*new)->next;
10069 num_music_noconf++;
10072 closeDirectory(dir);
10074 for (i = 0; i < num_sounds; i++)
10076 sound = getSoundListEntry(i);
10078 if (sound->filename == NULL)
10081 if (strEqual(sound->filename, UNDEFINED_FILENAME))
10084 /* a configured file may be not recognized as sound */
10085 if (!FileIsSound(sound->filename))
10088 if (!sound_info_listed(music_file_info, sound->filename))
10090 *new = get_sound_file_info(sound->filename, i);
10092 new = &(*new)->next;
10097 void add_helpanim_entry(int element, int action, int direction, int delay,
10098 int *num_list_entries)
10100 struct HelpAnimInfo *new_list_entry;
10101 (*num_list_entries)++;
10104 checked_realloc(helpanim_info,
10105 *num_list_entries * sizeof(struct HelpAnimInfo));
10106 new_list_entry = &helpanim_info[*num_list_entries - 1];
10108 new_list_entry->element = element;
10109 new_list_entry->action = action;
10110 new_list_entry->direction = direction;
10111 new_list_entry->delay = delay;
10114 void print_unknown_token(char *filename, char *token, int token_nr)
10118 Error(ERR_INFO_LINE, "-");
10119 Error(ERR_INFO, "warning: unknown token(s) found in config file:");
10120 Error(ERR_INFO, "- config file: '%s'", filename);
10123 Error(ERR_INFO, "- token: '%s'", token);
10126 void print_unknown_token_end(int token_nr)
10129 Error(ERR_INFO_LINE, "-");
10132 void LoadHelpAnimInfo()
10134 char *filename = getHelpAnimFilename();
10135 SetupFileList *setup_file_list = NULL, *list;
10136 SetupFileHash *element_hash, *action_hash, *direction_hash;
10137 int num_list_entries = 0;
10138 int num_unknown_tokens = 0;
10141 if (fileExists(filename))
10142 setup_file_list = loadSetupFileList(filename);
10144 if (setup_file_list == NULL)
10146 /* use reliable default values from static configuration */
10147 SetupFileList *insert_ptr;
10149 insert_ptr = setup_file_list =
10150 newSetupFileList(helpanim_config[0].token,
10151 helpanim_config[0].value);
10153 for (i = 1; helpanim_config[i].token; i++)
10154 insert_ptr = addListEntry(insert_ptr,
10155 helpanim_config[i].token,
10156 helpanim_config[i].value);
10159 element_hash = newSetupFileHash();
10160 action_hash = newSetupFileHash();
10161 direction_hash = newSetupFileHash();
10163 for (i = 0; i < MAX_NUM_ELEMENTS; i++)
10164 setHashEntry(element_hash, element_info[i].token_name, i_to_a(i));
10166 for (i = 0; i < NUM_ACTIONS; i++)
10167 setHashEntry(action_hash, element_action_info[i].suffix,
10168 i_to_a(element_action_info[i].value));
10170 /* do not store direction index (bit) here, but direction value! */
10171 for (i = 0; i < NUM_DIRECTIONS_FULL; i++)
10172 setHashEntry(direction_hash, element_direction_info[i].suffix,
10173 i_to_a(1 << element_direction_info[i].value));
10175 for (list = setup_file_list; list != NULL; list = list->next)
10177 char *element_token, *action_token, *direction_token;
10178 char *element_value, *action_value, *direction_value;
10179 int delay = atoi(list->value);
10181 if (strEqual(list->token, "end"))
10183 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10188 /* first try to break element into element/action/direction parts;
10189 if this does not work, also accept combined "element[.act][.dir]"
10190 elements (like "dynamite.active"), which are unique elements */
10192 if (strchr(list->token, '.') == NULL) /* token contains no '.' */
10194 element_value = getHashEntry(element_hash, list->token);
10195 if (element_value != NULL) /* element found */
10196 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10197 &num_list_entries);
10200 /* no further suffixes found -- this is not an element */
10201 print_unknown_token(filename, list->token, num_unknown_tokens++);
10207 /* token has format "<prefix>.<something>" */
10209 action_token = strchr(list->token, '.'); /* suffix may be action ... */
10210 direction_token = action_token; /* ... or direction */
10212 element_token = getStringCopy(list->token);
10213 *strchr(element_token, '.') = '\0';
10215 element_value = getHashEntry(element_hash, element_token);
10217 if (element_value == NULL) /* this is no element */
10219 element_value = getHashEntry(element_hash, list->token);
10220 if (element_value != NULL) /* combined element found */
10221 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10222 &num_list_entries);
10224 print_unknown_token(filename, list->token, num_unknown_tokens++);
10226 free(element_token);
10231 action_value = getHashEntry(action_hash, action_token);
10233 if (action_value != NULL) /* action found */
10235 add_helpanim_entry(atoi(element_value), atoi(action_value), -1, delay,
10236 &num_list_entries);
10238 free(element_token);
10243 direction_value = getHashEntry(direction_hash, direction_token);
10245 if (direction_value != NULL) /* direction found */
10247 add_helpanim_entry(atoi(element_value), -1, atoi(direction_value), delay,
10248 &num_list_entries);
10250 free(element_token);
10255 if (strchr(action_token + 1, '.') == NULL)
10257 /* no further suffixes found -- this is not an action nor direction */
10259 element_value = getHashEntry(element_hash, list->token);
10260 if (element_value != NULL) /* combined element found */
10261 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10262 &num_list_entries);
10264 print_unknown_token(filename, list->token, num_unknown_tokens++);
10266 free(element_token);
10271 /* token has format "<prefix>.<suffix>.<something>" */
10273 direction_token = strchr(action_token + 1, '.');
10275 action_token = getStringCopy(action_token);
10276 *strchr(action_token + 1, '.') = '\0';
10278 action_value = getHashEntry(action_hash, action_token);
10280 if (action_value == NULL) /* this is no action */
10282 element_value = getHashEntry(element_hash, list->token);
10283 if (element_value != NULL) /* combined element found */
10284 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10285 &num_list_entries);
10287 print_unknown_token(filename, list->token, num_unknown_tokens++);
10289 free(element_token);
10290 free(action_token);
10295 direction_value = getHashEntry(direction_hash, direction_token);
10297 if (direction_value != NULL) /* direction found */
10299 add_helpanim_entry(atoi(element_value), atoi(action_value),
10300 atoi(direction_value), delay, &num_list_entries);
10302 free(element_token);
10303 free(action_token);
10308 /* this is no direction */
10310 element_value = getHashEntry(element_hash, list->token);
10311 if (element_value != NULL) /* combined element found */
10312 add_helpanim_entry(atoi(element_value), -1, -1, delay,
10313 &num_list_entries);
10315 print_unknown_token(filename, list->token, num_unknown_tokens++);
10317 free(element_token);
10318 free(action_token);
10321 print_unknown_token_end(num_unknown_tokens);
10323 add_helpanim_entry(HELPANIM_LIST_NEXT, -1, -1, -1, &num_list_entries);
10324 add_helpanim_entry(HELPANIM_LIST_END, -1, -1, -1, &num_list_entries);
10326 freeSetupFileList(setup_file_list);
10327 freeSetupFileHash(element_hash);
10328 freeSetupFileHash(action_hash);
10329 freeSetupFileHash(direction_hash);
10332 for (i = 0; i < num_list_entries; i++)
10333 printf("::: '%s': %d, %d, %d => %d\n",
10334 EL_NAME(helpanim_info[i].element),
10335 helpanim_info[i].element,
10336 helpanim_info[i].action,
10337 helpanim_info[i].direction,
10338 helpanim_info[i].delay);
10342 void LoadHelpTextInfo()
10344 char *filename = getHelpTextFilename();
10347 if (helptext_info != NULL)
10349 freeSetupFileHash(helptext_info);
10350 helptext_info = NULL;
10353 if (fileExists(filename))
10354 helptext_info = loadSetupFileHash(filename);
10356 if (helptext_info == NULL)
10358 /* use reliable default values from static configuration */
10359 helptext_info = newSetupFileHash();
10361 for (i = 0; helptext_config[i].token; i++)
10362 setHashEntry(helptext_info,
10363 helptext_config[i].token,
10364 helptext_config[i].value);
10368 BEGIN_HASH_ITERATION(helptext_info, itr)
10370 printf("::: '%s' => '%s'\n",
10371 HASH_ITERATION_TOKEN(itr), HASH_ITERATION_VALUE(itr));
10373 END_HASH_ITERATION(hash, itr)
10378 /* ------------------------------------------------------------------------- */
10379 /* convert levels */
10380 /* ------------------------------------------------------------------------- */
10382 #define MAX_NUM_CONVERT_LEVELS 1000
10384 void ConvertLevels()
10386 static LevelDirTree *convert_leveldir = NULL;
10387 static int convert_level_nr = -1;
10388 static int num_levels_handled = 0;
10389 static int num_levels_converted = 0;
10390 static boolean levels_failed[MAX_NUM_CONVERT_LEVELS];
10393 convert_leveldir = getTreeInfoFromIdentifier(leveldir_first,
10394 global.convert_leveldir);
10396 if (convert_leveldir == NULL)
10397 Error(ERR_EXIT, "no such level identifier: '%s'",
10398 global.convert_leveldir);
10400 leveldir_current = convert_leveldir;
10402 if (global.convert_level_nr != -1)
10404 convert_leveldir->first_level = global.convert_level_nr;
10405 convert_leveldir->last_level = global.convert_level_nr;
10408 convert_level_nr = convert_leveldir->first_level;
10410 PrintLine("=", 79);
10411 Print("Converting levels\n");
10412 PrintLine("-", 79);
10413 Print("Level series identifier: '%s'\n", convert_leveldir->identifier);
10414 Print("Level series name: '%s'\n", convert_leveldir->name);
10415 Print("Level series author: '%s'\n", convert_leveldir->author);
10416 Print("Number of levels: %d\n", convert_leveldir->levels);
10417 PrintLine("=", 79);
10420 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10421 levels_failed[i] = FALSE;
10423 while (convert_level_nr <= convert_leveldir->last_level)
10425 char *level_filename;
10428 level_nr = convert_level_nr++;
10430 Print("Level %03d: ", level_nr);
10432 LoadLevel(level_nr);
10433 if (level.no_level_file || level.no_valid_file)
10435 Print("(no level)\n");
10439 Print("converting level ... ");
10441 level_filename = getDefaultLevelFilename(level_nr);
10442 new_level = !fileExists(level_filename);
10446 SaveLevel(level_nr);
10448 num_levels_converted++;
10450 Print("converted.\n");
10454 if (level_nr >= 0 && level_nr < MAX_NUM_CONVERT_LEVELS)
10455 levels_failed[level_nr] = TRUE;
10457 Print("NOT CONVERTED -- LEVEL ALREADY EXISTS.\n");
10460 num_levels_handled++;
10464 PrintLine("=", 79);
10465 Print("Number of levels handled: %d\n", num_levels_handled);
10466 Print("Number of levels converted: %d (%d%%)\n", num_levels_converted,
10467 (num_levels_handled ?
10468 num_levels_converted * 100 / num_levels_handled : 0));
10469 PrintLine("-", 79);
10470 Print("Summary (for automatic parsing by scripts):\n");
10471 Print("LEVELDIR '%s', CONVERTED %d/%d (%d%%)",
10472 convert_leveldir->identifier, num_levels_converted,
10473 num_levels_handled,
10474 (num_levels_handled ?
10475 num_levels_converted * 100 / num_levels_handled : 0));
10477 if (num_levels_handled != num_levels_converted)
10479 Print(", FAILED:");
10480 for (i = 0; i < MAX_NUM_CONVERT_LEVELS; i++)
10481 if (levels_failed[i])
10486 PrintLine("=", 79);
10488 CloseAllAndExit(0);
10492 /* ------------------------------------------------------------------------- */
10493 /* create and save images for use in level sketches (raw BMP format) */
10494 /* ------------------------------------------------------------------------- */
10496 void CreateLevelSketchImages()
10498 #if defined(TARGET_SDL)
10503 InitElementPropertiesGfxElement();
10505 bitmap1 = CreateBitmap(TILEX, TILEY, DEFAULT_DEPTH);
10506 bitmap2 = CreateBitmap(MINI_TILEX, MINI_TILEY, DEFAULT_DEPTH);
10508 for (i = 0; i < NUM_FILE_ELEMENTS; i++)
10510 Bitmap *src_bitmap;
10512 int element = getMappedElement(i);
10513 int graphic = el2edimg(element);
10514 char basename1[16];
10515 char basename2[16];
10519 sprintf(basename1, "%03d.bmp", i);
10520 sprintf(basename2, "%03ds.bmp", i);
10522 filename1 = getPath2(global.create_images_dir, basename1);
10523 filename2 = getPath2(global.create_images_dir, basename2);
10525 getFixedGraphicSource(graphic, 0, &src_bitmap, &src_x, &src_y);
10526 BlitBitmap(src_bitmap, bitmap1, src_x, src_y, TILEX, TILEY,
10529 if (SDL_SaveBMP(bitmap1->surface, filename1) != 0)
10530 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename1);
10532 getMiniGraphicSource(graphic, &src_bitmap, &src_x, &src_y);
10533 BlitBitmap(src_bitmap, bitmap2, src_x, src_y, MINI_TILEX, MINI_TILEY, 0, 0);
10535 if (SDL_SaveBMP(bitmap2->surface, filename2) != 0)
10536 Error(ERR_EXIT, "cannot save level sketch image file '%s'", filename2);
10542 printf("%03d `%03d%c", i, i, (i % 10 < 9 ? ' ' : '\n'));
10545 FreeBitmap(bitmap1);
10546 FreeBitmap(bitmap2);
10551 Error(ERR_INFO, "%d normal and small images created", NUM_FILE_ELEMENTS);
10553 CloseAllAndExit(0);
10558 /* ------------------------------------------------------------------------- */
10559 /* create and save images for custom and group elements (raw BMP format) */
10560 /* ------------------------------------------------------------------------- */
10562 void CreateCustomElementImages(char *directory)
10564 #if defined(TARGET_SDL)
10565 char *src_basename = "RocksCE-template.ilbm";
10566 char *dst_basename = "RocksCE.bmp";
10567 char *src_filename = getPath2(directory, src_basename);
10568 char *dst_filename = getPath2(directory, dst_basename);
10569 Bitmap *src_bitmap;
10571 int yoffset_ce = 0;
10572 int yoffset_ge = (TILEY * NUM_CUSTOM_ELEMENTS / 16);
10575 SDLInitVideoDisplay();
10577 ReCreateBitmap(&backbuffer, video.width, video.height);
10579 src_bitmap = LoadImage(src_filename);
10581 bitmap = CreateBitmap(TILEX * 16 * 2,
10582 TILEY * (NUM_CUSTOM_ELEMENTS + NUM_GROUP_ELEMENTS) / 16,
10585 for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
10592 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10593 TILEX * x, TILEY * y + yoffset_ce);
10595 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10597 TILEX * x + TILEX * 16,
10598 TILEY * y + yoffset_ce);
10600 for (j = 2; j >= 0; j--)
10604 BlitBitmap(src_bitmap, bitmap,
10605 TILEX + c * 7, 0, 6, 10,
10606 TILEX * x + 6 + j * 7,
10607 TILEY * y + 11 + yoffset_ce);
10609 BlitBitmap(src_bitmap, bitmap,
10610 TILEX + c * 8, TILEY, 6, 10,
10611 TILEX * 16 + TILEX * x + 6 + j * 8,
10612 TILEY * y + 10 + yoffset_ce);
10618 for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
10625 BlitBitmap(src_bitmap, bitmap, 0, 0, TILEX, TILEY,
10626 TILEX * x, TILEY * y + yoffset_ge);
10628 BlitBitmap(src_bitmap, bitmap, 0, TILEY,
10630 TILEX * x + TILEX * 16,
10631 TILEY * y + yoffset_ge);
10633 for (j = 1; j >= 0; j--)
10637 BlitBitmap(src_bitmap, bitmap, TILEX + c * 10, 11, 10, 10,
10638 TILEX * x + 6 + j * 10,
10639 TILEY * y + 11 + yoffset_ge);
10641 BlitBitmap(src_bitmap, bitmap,
10642 TILEX + c * 8, TILEY + 12, 6, 10,
10643 TILEX * 16 + TILEX * x + 10 + j * 8,
10644 TILEY * y + 10 + yoffset_ge);
10650 if (SDL_SaveBMP(bitmap->surface, dst_filename) != 0)
10651 Error(ERR_EXIT, "cannot save CE graphics file '%s'", dst_filename);
10653 FreeBitmap(bitmap);
10655 CloseAllAndExit(0);