1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back! *
3 *----------------------------------------------------------*
4 * ©1995 Artsoft Development *
6 * 33659 Bielefeld-Senne *
7 * Telefon: (0521) 493245 *
8 * eMail: aeglos@valinor.owl.de *
9 * aeglos@uni-paderborn.de *
10 * q99492@pbhrzx.uni-paderborn.de *
11 *----------------------------------------------------------*
13 ***********************************************************/
27 if (XPending(display)) /* got an event */
31 XNextEvent(display, &event);
36 HandleExposeEvent((XExposeEvent *) &event);
42 HandleButtonEvent((XButtonEvent *) &event);
45 HandleButtonEvent((XButtonEvent *) &event);
48 HandleMotionEvent((XMotionEvent *) &event);
51 HandleKeyEvent((XKeyEvent *) &event);
54 HandleKeyEvent((XKeyEvent *) &event);
57 HandleFocusEvent(FOCUS_IN);
60 HandleFocusEvent(FOCUS_OUT);
66 else /* got no event, but don't be lazy... */
69 Delay(10000); /* don't use all CPU time when idle */
74 if (game_status==EXITGAME)
79 void ClearEventQueue()
81 while(XPending(display))
85 XNextEvent(display, &event);
90 HandleExposeEvent((XExposeEvent *) &event);
96 button_status = MB_RELEASED;
99 key_joystick_mapping = 0;
102 HandleFocusEvent(FOCUS_IN);
105 HandleFocusEvent(FOCUS_OUT);
113 void SleepWhileUnmapped()
115 BOOL window_unmapped = TRUE;
117 XAutoRepeatOn(display);
119 while(window_unmapped)
123 XNextEvent(display, &event);
128 HandleExposeEvent((XExposeEvent *) &event);
131 button_status = MB_RELEASED;
134 key_joystick_mapping = 0;
137 window_unmapped = FALSE;
144 if (game_status==PLAYING)
145 XAutoRepeatOff(display);
148 void HandleExposeEvent(XExposeEvent *event)
150 int x = event->x, y = event->y;
151 int width = event->width, height = event->height;
153 XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
155 if (direct_draw_on && game_status==PLAYING)
158 int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
159 int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
161 for(xx=0;xx<SCR_FIELDX;xx++)
162 for(yy=0;yy<SCR_FIELDY;yy++)
163 if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
164 DrawScreenField(xx,yy);
165 DrawLevelElement(JX,JY,EL_SPIELFIGUR);
171 void HandleButtonEvent(XButtonEvent *event)
173 motion_status = FALSE;
175 if (event->type==ButtonPress)
176 button_status = event->button;
178 button_status = MB_RELEASED;
180 HandleButton(event->x, event->y, button_status);
183 void HandleMotionEvent(XMotionEvent *event)
185 motion_status = TRUE;
187 HandleButton(event->x, event->y, button_status);
190 void HandleKeyEvent(XKeyEvent *event)
192 int key_status = (event->type == KeyPress ? KEY_PRESSED : KEY_RELEASED);
193 unsigned int event_state = (game_status != PLAYING ? event->state : 0);
194 KeySym key = XLookupKeysym(event, event_state);
196 HandleKey(key, key_status);
199 void HandleFocusEvent(int focus_status)
201 static int old_joystick_status = -1;
203 if (focus_status==FOCUS_OUT)
205 XAutoRepeatOn(display);
206 old_joystick_status = joystick_status;
207 joystick_status = JOYSTICK_OFF;
211 if (game_status == PLAYING)
212 XAutoRepeatOff(display);
213 if (old_joystick_status != -1)
214 joystick_status = old_joystick_status;
218 void HandleButton(int mx, int my, int button)
220 static int old_mx = 0, old_my = 0;
232 HandleVideoButtons(mx,my,button);
233 HandleSoundButtons(mx,my,button);
234 HandleGameButtons(mx,my,button);
240 HandleMainMenu(mx,my,0,0,button);
243 HandleTypeName(0,XK_Return);
246 HandleChooseLevel(mx,my,0,0,button);
249 HandleHallOfFame(button);
252 LevelEd(mx,my,button);
255 HandleHelpScreen(button);
258 HandleSetupScreen(mx,my,0,0,button);
270 int Movespeed[2] = { 10, 3 };
272 void HandleKey(KeySym key, int key_status)
276 /* Map cursor keys to joystick directions */
280 case XK_Left: /* normale Richtungen */
317 case XK_KP_Home: /* Diagonalrichtungen */
320 joy |= JOY_UP | JOY_LEFT;
326 joy = JOY_UP | JOY_RIGHT;
332 joy |= JOY_DOWN | JOY_LEFT;
334 #ifdef XK_KP_Page_Down
335 case XK_KP_Page_Down:
338 joy |= JOY_DOWN | JOY_RIGHT;
340 case XK_S: /* Feld entfernen */
342 joy |= JOY_BUTTON_1 | JOY_LEFT;
346 joy |= JOY_BUTTON_1 | JOY_RIGHT;
350 joy |= JOY_BUTTON_1 | JOY_UP;
354 joy |= JOY_BUTTON_1 | JOY_DOWN;
356 case XK_Shift_L: /* Linker Feuerknopf */
359 case XK_Shift_R: /* Rechter Feuerknopf */
360 case XK_B: /* (Bombe legen) */
370 if (key_status == KEY_PRESSED)
371 key_joystick_mapping |= joy;
373 key_joystick_mapping &= ~joy;
377 if (game_status != PLAYING)
378 key_joystick_mapping = 0;
381 if (key_status == KEY_RELEASED)
384 if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
386 CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
387 game_status = MAINMENU;
392 if (game_status==PLAYING && (tape.playing || tape.pausing))
398 HandleTypeName(0,key);
407 if (game_status==MAINMENU)
408 HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
409 else if (game_status==CHOOSELEVEL)
410 HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
411 else if (game_status==SETUP)
412 HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
420 HandleHelpScreen(MB_RELEASED);
426 game_status = MAINMENU;
435 LevelNameTyping(key);
453 Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
454 printf("method == %d, speed == %d\n",
455 Movemethod, Movespeed[Movemethod]);
459 Movemethod = !Movemethod;
460 printf("method == %d, speed == %d\n",
461 Movemethod, Movespeed[Movemethod]);
466 printf("gamespeed == %d\n", Gamespeed);
470 printf("gamespeed == %d\n", Gamespeed);
474 printf("gamespeed == %d\n", Gamespeed);
478 printf("gamespeed == %d\n", Gamespeed);
490 int i,j,k, num_steps = 4, step_size = TILEX / num_steps;
494 for(j=0;j<SCR_FIELDX;j++)
496 for(k=0;k<num_steps;k++)
498 int xxx = j*TILEX+k*step_size;
500 XCopyArea(display,backbuffer,window,gc,
502 FULL_SXSIZE-xxx,FULL_SYSIZE,
504 XCopyArea(display,backbuffer,window,gc,
507 REAL_SX+FULL_SXSIZE-xxx,REAL_SY);
510 XSync(display,FALSE);
511 Delay(120000 / num_steps);
529 void HandleNoXEvent()
531 if (button_status && game_status!=PLAYING)
533 HandleButton(-1,-1,button_status);
555 void HandleJoystick()
557 int joystick = Joystick();
558 int keyboard = key_joystick_mapping;
559 int joy = (tape.playing ? TapePlayAction() : (joystick | keyboard));
560 int left = joy & JOY_LEFT;
561 int right = joy & JOY_RIGHT;
562 int up = joy & JOY_UP;
563 int down = joy & JOY_DOWN;
564 int button = joy & JOY_BUTTON;
565 int button1 = joy & JOY_BUTTON_1;
566 int button2 = joy & JOY_BUTTON_2;
567 int newbutton = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
568 int dx = (left ? -1 : right ? 1 : 0);
569 int dy = (up ? -1 : down ? 1 : 0);
577 static long joystickmove_delay = 0;
579 if (joystick && !button && !DelayReached(&joystickmove_delay,15))
582 if (game_status==MAINMENU)
583 HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
584 else if (game_status==CHOOSELEVEL)
585 HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
586 else if (game_status==SETUP)
587 HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
591 HandleHallOfFame(!newbutton);
594 HandleHelpScreen(!newbutton);
598 BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
605 DigField(0,0,0,0,DF_NO_PUSH);
610 if (GameOver && newbutton)
612 CloseDoor(DOOR_CLOSE_1);
613 game_status = MAINMENU;
619 snapped = SnapField(dx,dy);
623 bombed = PlaceBomb();
624 moved = MoveFigure(dx,dy);
627 if (tape.recording && (moved || snapped || bombed))
629 if (bombed && !moved)
631 TapeRecordAction(joy);
633 else if (tape.playing && snapped)
634 SnapField(0,0); /* stop snapping */