added looking for editor element descriptions in level set directory
[rocksndiamonds.git] / src / editor.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // editor.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "editor.h"
17 #include "screens.h"
18 #include "tools.h"
19 #include "files.h"
20 #include "game.h"
21 #include "init.h"
22 #include "tape.h"
23
24
25 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
26
27
28 /*
29   -----------------------------------------------------------------------------
30   screen and artwork graphic pixel position definitions
31   -----------------------------------------------------------------------------
32 */
33
34 /* values for the control window */
35 #define ED_CTRL_NO_BUTTONS_GFX_XPOS     6
36 #define ED_CTRL_NO_BUTTONS_GFX_YPOS     286
37 #define ED_CTRL1_BUTTONS_GFX_YPOS       236
38 #define ED_CTRL2_BUTTONS_GFX_YPOS       236
39 #define ED_CTRL3_BUTTONS_GFX_YPOS       324
40 #define ED_CTRL4_BUTTONS_GFX_XPOS       44
41 #define ED_CTRL4_BUTTONS_GFX_YPOS       214
42 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS   142
43 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS   302
44 #define ED_CTRL5_BUTTONS_GFX_XPOS       5
45 #define ED_CTRL5_BUTTONS_GFX_YPOS       110
46
47 #define ED_CTRL1_BUTTON_XSIZE           22
48 #define ED_CTRL1_BUTTON_YSIZE           22
49 #define ED_CTRL1_BUTTONS_XPOS           6
50 #define ED_CTRL1_BUTTONS_YPOS           6
51 #define ED_CTRL2_BUTTON_XSIZE           30
52 #define ED_CTRL2_BUTTON_YSIZE           20
53 #define ED_CTRL2_BUTTONS_XPOS           5
54 #define ED_CTRL2_BUTTONS_YPOS           99
55 #define ED_CTRL3_BUTTON_XSIZE           22
56 #define ED_CTRL3_BUTTON_YSIZE           22
57 #define ED_CTRL3_BUTTONS_XPOS           6
58 #define ED_CTRL3_BUTTONS_YPOS           6
59 #define ED_CTRL4_BUTTON_XSIZE           22
60 #define ED_CTRL4_BUTTON_YSIZE           22
61 #define ED_CTRL4_BUTTONS_XPOS           6
62 #define ED_CTRL4_BUTTONS_YPOS           6
63 #define ED_CTRL5_BUTTON_XSIZE           90
64 #define ED_CTRL5_BUTTON_YSIZE           20
65 #define ED_CTRL5_BUTTONS_XPOS           5
66 #define ED_CTRL5_BUTTONS_YPOS           230
67
68 #define ED_CTRL1_BUTTONS_HORIZ          4
69 #define ED_CTRL1_BUTTONS_VERT           4
70 #define ED_CTRL2_BUTTONS_HORIZ          3
71 #define ED_CTRL2_BUTTONS_VERT           2
72 #define ED_CTRL3_BUTTONS_HORIZ          3
73 #define ED_CTRL3_BUTTONS_VERT           1
74 #define ED_CTRL4_BUTTONS_HORIZ          2
75 #define ED_CTRL4_BUTTONS_VERT           1
76 #define ED_CTRL5_BUTTONS_HORIZ          1
77 #define ED_CTRL5_BUTTONS_VERT           1
78
79 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
80 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
81 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
82 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
83 #define ED_NUM_CTRL5_BUTTONS   (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
84 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
85 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
86 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
87 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
88
89 /* values for the element list */
90 #define ED_ELEMENTLIST_XPOS             (editor.palette.x)
91 #define ED_ELEMENTLIST_YPOS             (editor.palette.y)
92 #define ED_ELEMENTLIST_XSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
93 #define ED_ELEMENTLIST_YSIZE            (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
94 #define ED_ELEMENTLIST_BUTTONS_HORIZ    (editor.palette.cols)
95 #define ED_ELEMENTLIST_BUTTONS_VERT     (editor.palette.rows)
96 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
97                                          ED_ELEMENTLIST_BUTTONS_VERT)
98
99 /* standard distances */
100 #define ED_BORDER_SIZE                  3
101 #define ED_BORDER_TEXT_XSIZE            5
102 #define ED_BORDER_AREA_YSIZE            1
103
104 #define ED_GADGET_DISTANCE              2
105 #define ED_GADGET_TEXT_DISTANCE         (2 * ED_GADGET_DISTANCE)
106 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
107                                          MINI_TILEX / 2)
108
109 /* values for the settings windows */
110 #define ED_LEVEL_SETTINGS_XSTART        (3 * MINI_TILEX / 2)
111 #define ED_LEVEL_SETTINGS_YSTART        (7 * MINI_TILEY)
112
113 #define ED_ELEMENT_SETTINGS_XSTART      (3 * MINI_TILEX / 2)
114 #define ED_ELEMENT_SETTINGS_YSTART      (10 * MINI_TILEY)
115
116 #define ED_XOFFSET_CHECKBOX             (ED_CHECKBUTTON_XSIZE +         \
117                                          2 * ED_GADGET_DISTANCE)
118
119 #define ED_SETTINGS_XOFFSET             ED_XOFFSET_CHECKBOX
120 #define ED_SETTINGS_YOFFSET             (3 * MINI_TILEY / 2)
121 #define ED_SETTINGS_TAB_XOFFSET         124
122
123 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_LEVEL_SETTINGS_XSTART +     \
124                                          (n) * ED_SETTINGS_XOFFSET)
125 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_LEVEL_SETTINGS_YSTART +     \
126                                          (n) * ED_SETTINGS_YOFFSET)
127
128 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_ELEMENT_SETTINGS_XSTART +   \
129                                          (n) * ED_SETTINGS_XOFFSET)
130 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_ELEMENT_SETTINGS_YSTART +   \
131                                          (n) * ED_SETTINGS_YOFFSET)
132
133 #define ED_LEVEL_SETTINGS_TABS_XPOS(n)  (ED_LEVEL_SETTINGS_XPOS(0) +    \
134                                         (n) * ED_SETTINGS_TAB_XOFFSET)
135 #define ED_LEVEL_SETTINGS_TABS_YPOS(n)  (ED_LEVEL_SETTINGS_YSTART -     \
136                                          3 * MINI_TILEY)
137
138 #define ED_ELEMENT_SETTINGS_TABS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(0) + \
139                                          (n) * ED_SETTINGS_TAB_XOFFSET)
140 #define ED_ELEMENT_SETTINGS_TABS_YPOS(n) (ED_ELEMENT_SETTINGS_YSTART -  \
141                                          2 * MINI_TILEY)
142
143 #define ED_SETTINGS1_YPOS               MINI_TILEY
144 #define ED_SETTINGS2_XPOS               MINI_TILEX
145 #define ED_SETTINGS2_YPOS               (ED_SETTINGS1_YPOS + 12 * TILEY - 2)
146
147 /* values for counter gadgets */
148 #define ED_COUNTER_YSTART               (ED_SETTINGS1_YPOS + 2 * TILEY)
149 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
150 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART +            \
151                                          (n) * ED_COUNTER_YDISTANCE)
152 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART +            \
153                                          (n) * ED_COUNTER_YDISTANCE - 2)
154
155 /* values for element content drawing areas */
156 #define ED_AREA_1X1_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
157 #define ED_AREA_1X1_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
158                                          ED_GADGET_DISTANCE)
159
160 #define ED_AREA_3X3_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
161 #define ED_AREA_3X3_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
162                                          ED_GADGET_DISTANCE - MINI_TILEY)
163
164 /* yamyam content */
165 #define ED_AREA_YAMYAM_CONTENT_XPOS(n)  (2 * MINI_TILEX +               \
166                                          5 * ((n) % 4) * MINI_TILEX)
167 #define ED_AREA_YAMYAM_CONTENT_YPOS(n)  (11 * ED_SETTINGS_YOFFSET +     \
168                                          6 * ((n) / 4) * MINI_TILEY)
169
170 /* magic ball content */
171 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX +            \
172                                             5 * ((n) % 4) * MINI_TILEX)
173 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (12 * ED_SETTINGS_YOFFSET +  \
174                                             6 * ((n) / 4) * MINI_TILEY)
175
176 /* values for scrolling gadgets for drawing area */
177 #define ED_SCROLLBUTTON_XPOS            24
178 #define ED_SCROLLBUTTON_YPOS            0
179 #define ED_SCROLLBAR_XPOS               24
180 #define ED_SCROLLBAR_YPOS               64
181
182 #define ED_SCROLLBUTTON_XSIZE           16
183 #define ED_SCROLLBUTTON_YSIZE           16
184
185 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
186 #define ED_SCROLL_UP_YPOS               (0)
187 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
188 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
189 #define ED_SCROLL_LEFT_XPOS             (0)
190 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
191 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
192 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
193 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
194                                          ED_SCROLLBUTTON_XSIZE)
195 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
196 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
197 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
198 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
199 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
200                                          ED_SCROLLBUTTON_YSIZE)
201 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
202 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
203
204 /* values for scrolling gadgets for element list */
205 #define ED_SCROLLBUTTON2_XPOS           50
206 #define ED_SCROLLBUTTON2_YPOS           0
207 #define ED_SCROLLBAR2_XPOS              50
208 #define ED_SCROLLBAR2_YPOS              20
209
210 #define ED_SCROLLBUTTON2_XSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
211 #define ED_SCROLLBUTTON2_YSIZE          (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
212
213 #define ED_SCROLL2_UP_XPOS              (ED_ELEMENTLIST_XPOS +          \
214                                          ED_ELEMENTLIST_BUTTONS_HORIZ * \
215                                          ED_ELEMENTLIST_XSIZE)
216 #define ED_SCROLL2_UP_YPOS              ED_ELEMENTLIST_YPOS
217 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
218 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
219                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
220                                          ED_ELEMENTLIST_YSIZE -         \
221                                          ED_SCROLLBUTTON2_YSIZE)
222 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
223 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
224                                          ED_SCROLLBUTTON2_YSIZE)
225 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
226 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
227                                          ED_ELEMENTLIST_YSIZE -         \
228                                          2 * ED_SCROLLBUTTON2_YSIZE)
229
230 /* values for checkbutton gadgets */
231 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
232 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
233 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
234 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
235 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
236 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
237 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
238
239 /* values for some special graphic buttons */
240 #define ED_COPY_CHANGE_PAGE_XPOS        25
241 #define ED_COPY_CHANGE_PAGE_YPOS        50
242 #define ED_PASTE_CHANGE_PAGE_XPOS       25
243 #define ED_PASTE_CHANGE_PAGE_YPOS       70
244
245 /* some values for text input, selectbox and counter gadgets */
246 #define ED_BUTTON_COUNT_YPOS            60
247 #define ED_BUTTON_COUNT_XSIZE           20
248 #define ED_BUTTON_COUNT_YSIZE           20
249 #define ED_WIN_COUNT_XPOS               (2 + ED_BUTTON_COUNT_XSIZE + 2)
250 #define ED_WIN_COUNT_YPOS               ED_BUTTON_COUNT_YPOS
251 #define ED_WIN_COUNT_XSIZE              52
252 #define ED_WIN_COUNT_YSIZE              ED_BUTTON_COUNT_YSIZE
253
254 #define ED_BUTTON_MINUS_XPOS            2
255 #define ED_BUTTON_MINUS_YPOS            ED_BUTTON_COUNT_YPOS
256 #define ED_BUTTON_MINUS_XSIZE           ED_BUTTON_COUNT_XSIZE
257 #define ED_BUTTON_MINUS_YSIZE           ED_BUTTON_COUNT_YSIZE
258 #define ED_BUTTON_PLUS_XPOS             (ED_WIN_COUNT_XPOS +            \
259                                          ED_WIN_COUNT_XSIZE + 2)
260 #define ED_BUTTON_PLUS_YPOS             ED_BUTTON_COUNT_YPOS
261 #define ED_BUTTON_PLUS_XSIZE            ED_BUTTON_COUNT_XSIZE
262 #define ED_BUTTON_PLUS_YSIZE            ED_BUTTON_COUNT_YSIZE
263
264 #define ED_SELECTBOX_XPOS               ED_WIN_COUNT_XPOS
265 #define ED_SELECTBOX_YPOS               (ED_WIN_COUNT_YPOS +            \
266                                          2 + ED_WIN_COUNT_YSIZE)
267 #define ED_SELECTBOX_XSIZE              ED_WIN_COUNT_XSIZE
268 #define ED_SELECTBOX_YSIZE              ED_WIN_COUNT_YSIZE
269
270 #define ED_SELECTBOX_BUTTON_XSIZE       14
271
272 #define ED_TEXTBUTTON_XPOS              ED_WIN_COUNT_XPOS
273 #define ED_TEXTBUTTON_YPOS              (ED_WIN_COUNT_YPOS +            \
274                                          4 * (2 + ED_WIN_COUNT_YSIZE))
275 #define ED_TEXTBUTTON_INACTIVE_YPOS     ED_TEXTBUTTON_YPOS
276
277 #define ED_TEXTBUTTON_TAB_XPOS          ED_WIN_COUNT_XPOS
278 #define ED_TEXTBUTTON_TAB_YPOS          (ED_WIN_COUNT_YPOS +            \
279                                          2 * (2 + ED_WIN_COUNT_YSIZE))
280 #define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS +            \
281                                          3 * (2 + ED_WIN_COUNT_YSIZE))
282
283 #define ED_TEXTBUTTON_XSIZE             ED_WIN_COUNT_XSIZE
284 #define ED_TEXTBUTTON_YSIZE             ED_WIN_COUNT_YSIZE
285
286 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
287 #define INFOTEXT_XPOS                   SX
288 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
289 #define INFOTEXT_XSIZE                  SXSIZE
290 #define INFOTEXT_YSIZE                  MINI_TILEX
291
292
293 /*
294   -----------------------------------------------------------------------------
295   editor gadget definitions
296   -----------------------------------------------------------------------------
297 */
298
299 /* drawing toolbox buttons */
300 #define GADGET_ID_NONE                  -1
301 #define GADGET_ID_TOOLBOX_FIRST         0
302
303 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
304 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
305 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
306 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
307 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
308 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
309 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
310 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
311 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
312 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
313 #define GADGET_ID_ZOOM                  (GADGET_ID_TOOLBOX_FIRST + 10)
314 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
315 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
316 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
317 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
318 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
319
320 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
321 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
322 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
323 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
324 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
325 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
326
327 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
328 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
329 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
330 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
331 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
332
333 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 27)
334
335 /* counter gadget identifiers */
336 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 28)
337
338 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
339 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
340 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
341 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
342 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
343 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
344 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
345 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
346 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
347 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
348 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
349 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
350 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
351 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
352 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
353 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
354 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
355 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
356 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
357 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
358 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
359 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
360 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
361 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
362 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
363 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
364 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 26)
365 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
366 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
367 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 29)
368 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
369 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
370 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 32)
371 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
372 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
373 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 35)
374 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
375 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
376 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 38)
377 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 39)
378 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 40)
379 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 41)
380 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 42)
381 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 43)
382 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 44)
383 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
384 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
385 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
386 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
387 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
388 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
389 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
390 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
391 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
392 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 54)
393 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 55)
394 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 56)
395 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 57)
396 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 58)
397 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 59)
398 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
399 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
400 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 62)
401 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
402 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
403 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 65)
404 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
405 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
406 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 68)
407 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
408 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
409 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 71)
410 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
411 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
412 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 74)
413 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
414 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
415 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 77)
416 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
417 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
418 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 80)
419 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
420 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
421 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 83)
422 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 84)
423 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 85)
424 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 86)
425 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 87)
426 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 88)
427 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 89)
428 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
429 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
430 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 92)
431 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
432 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
433 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 95)
434 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 96)
435 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 97)
436 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 98)
437 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 99)
438 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 100)
439 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 101)
440
441 /* drawing area identifiers */
442 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 102)
443
444 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
445 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
446 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
447 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
448 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
449 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
450 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
451 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
452 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
453 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
454 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
455 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
456 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
457 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
458 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
459 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
460 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
461 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
462 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
463 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
464 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
465 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
466 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
467 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
468 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
469 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
470 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
471 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
472 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
473 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
474 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
475 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
476 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
477
478 /* text input identifiers */
479 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
480
481 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
482 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
483 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
484
485 /* text area identifiers */
486 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
487
488 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
489
490 /* selectbox identifiers */
491 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
492
493 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
494 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
495 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
496 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
497 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
498 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
499 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
500 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
501 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
502 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
503 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
504 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
505 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
506 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
507 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
508 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
509 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
510 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
511 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
512 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
513 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
514 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
515 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
516 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
517 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
518 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
519 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
520 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
521 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
522
523 /* textbutton identifiers */
524 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
525
526 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
527 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 1)
528 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 2)
529 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 3)
530 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 4)
531 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 5)
532 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 6)
533 #define GADGET_ID_SAVE_AS_TEMPLATE      (GADGET_ID_TEXTBUTTON_FIRST + 7)
534 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 8)
535 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 9)
536
537 /* graphicbutton identifiers */
538 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 10)
539
540 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
541 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
542 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
543 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
544
545 /* gadgets for scrolling of drawing area */
546 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
547
548 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
549 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
550 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
551 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
552 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
553 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
554
555 /* gadgets for scrolling element list */
556 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
557
558 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
559 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
560 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
561
562 /* checkbuttons/radiobuttons for level/element properties */
563 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
564
565 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
566 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
567 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
568 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
569 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
570 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
571 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
572 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
573 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
574 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
575 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
576 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 11)
577 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 12)
578 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
579 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
580 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 15)
581 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
582 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
583 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 18)
584 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 19)
585 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
586 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 21)
587 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
588 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 23)
589 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 24)
590 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 25)
591 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 26)
592 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 27)
593 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 28)
594 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
595 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 30)
596 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 31)
597 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 32)
598 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
599 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
600 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 35)
601 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 36)
602 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 37)
603 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 38)
604 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 39)
605 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 40)
606 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
607 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
608 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 43)
609 #define GADGET_ID_CUSTOM_USE_TEMPLATE   (GADGET_ID_CHECKBUTTON_FIRST + 44)
610 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 45)
611 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 46)
612 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 47)
613 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 48)
614 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 49)
615 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 50)
616 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 51)
617 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 52)
618 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 53)
619
620 /* gadgets for buttons in element list */
621 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 54)
622 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
623                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
624
625 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
626
627 /* radio button numbers */
628 #define RADIO_NR_NONE                   0
629 #define RADIO_NR_DRAWING_TOOLBOX        1
630 #define RADIO_NR_RANDOM_ELEMENTS        2
631
632 /* values for counter gadgets */
633 #define ED_COUNTER_ID_SELECT_LEVEL      0
634 #define ED_COUNTER_ID_LEVEL_XSIZE       1
635 #define ED_COUNTER_ID_LEVEL_YSIZE       2
636 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
637 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
638 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
639 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
640 #define ED_COUNTER_ID_LEVEL_RANDOM      7
641 #define ED_COUNTER_ID_ELEMENT_VALUE1    8
642 #define ED_COUNTER_ID_ELEMENT_VALUE2    9
643 #define ED_COUNTER_ID_ELEMENT_VALUE3    10
644 #define ED_COUNTER_ID_ELEMENT_VALUE4    11
645 #define ED_COUNTER_ID_YAMYAM_CONTENT    12
646 #define ED_COUNTER_ID_BALL_CONTENT      13
647 #define ED_COUNTER_ID_ANDROID_CONTENT   14
648 #define ED_COUNTER_ID_ENVELOPE_XSIZE    15
649 #define ED_COUNTER_ID_ENVELOPE_YSIZE    16
650 #define ED_COUNTER_ID_INVENTORY_SIZE    17
651 #define ED_COUNTER_ID_CUSTOM_SCORE      18
652 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   19
653 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  20
654 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  21
655 #define ED_COUNTER_ID_PUSH_DELAY_FIX    22
656 #define ED_COUNTER_ID_PUSH_DELAY_RND    23
657 #define ED_COUNTER_ID_DROP_DELAY_FIX    24
658 #define ED_COUNTER_ID_DROP_DELAY_RND    25
659 #define ED_COUNTER_ID_MOVE_DELAY_FIX    26
660 #define ED_COUNTER_ID_MOVE_DELAY_RND    27
661 #define ED_COUNTER_ID_EXPLOSION_DELAY   28
662 #define ED_COUNTER_ID_IGNITION_DELAY    29
663 #define ED_COUNTER_ID_GROUP_CONTENT     30
664 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  31
665 #define ED_COUNTER_ID_CHANGE_DELAY_RND  32
666 #define ED_COUNTER_ID_CHANGE_CONT_RND   33
667
668 #define ED_NUM_COUNTERBUTTONS           34
669
670 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
671 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
672 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
673 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
674
675 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
676 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
677 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
678 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
679 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
680 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
681
682 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
683 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
684
685 /* values for scrollbutton gadgets */
686 #define ED_SCROLLBUTTON_ID_AREA_UP      0
687 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
688 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
689 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
690 #define ED_SCROLLBUTTON_ID_LIST_UP      4
691 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
692
693 #define ED_NUM_SCROLLBUTTONS            6
694
695 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
696 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
697
698 /* values for scrollbar gadgets */
699 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
700 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
701 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
702
703 #define ED_NUM_SCROLLBARS               3
704
705 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
706 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
707
708 /* values for text input gadgets */
709 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
710 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
711 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
712
713 #define ED_NUM_TEXTINPUT                3
714
715 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
716 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
717
718 /* values for text area gadgets */
719 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
720
721 #define ED_NUM_TEXTAREAS                        1
722
723 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
724 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
725
726 /* values for selectbox gadgets */
727 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
728 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
729 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
730 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
731 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
732 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
733 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
734 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
735 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
736 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
737 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
738 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
739 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
740 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
741 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
742 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
743 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
744 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
745 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
746 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
747 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
748 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
749 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
750 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
751 #define ED_SELECTBOX_ID_ACTION_TYPE             24
752 #define ED_SELECTBOX_ID_ACTION_MODE             25
753 #define ED_SELECTBOX_ID_ACTION_ARG              26
754 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
755 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
756
757 #define ED_NUM_SELECTBOX                        29
758
759 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
760 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
761
762 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
763 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
764 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
765 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
766 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
767 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
768
769 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
770 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
771
772 /* values for textbutton gadgets */
773 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
774 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       1
775 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        2
776 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      3
777 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    4
778 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    5
779 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      6
780 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE       7
781 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        8
782 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        9
783
784 #define ED_NUM_TEXTBUTTONS                      10
785
786 #define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
787 #define ED_TEXTBUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
788
789 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
790 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
791
792 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
793 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
794
795 /* values for graphicbutton gadgets */
796 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
797 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
798 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
799 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
800
801 #define ED_NUM_GRAPHICBUTTONS                   4
802
803 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
804 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
805
806 /* values for checkbutton gadgets */
807 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
808 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         1
809 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      2
810 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   3
811 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        4
812 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      5
813 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   6
814 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    7
815 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    8
816 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     9
817 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   10
818 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      11
819 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      12
820 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   13
821 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    14
822 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    15
823 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     16
824 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   17
825 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
826 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       19
827 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
828 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  21
829 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    22
830 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    23
831 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     24
832 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     25
833 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     26
834 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    27
835 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE   28
836 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     29
837 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
838 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
839 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
840 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
841 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       34
842 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       35
843 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      36
844 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       37
845 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         38
846 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    39
847 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   40
848 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  41
849 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
850 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     43
851 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          44
852 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  45
853 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   46
854 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  47
855 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    48
856 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  49
857 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     50
858 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     51
859
860 #define ED_NUM_CHECKBUTTONS                     52
861
862 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
863 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
864
865 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
866 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
867 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
868 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
869 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
870 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
871
872 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
873 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
874
875 /* values for radiobutton gadgets */
876 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
877 #define ED_RADIOBUTTON_ID_QUANTITY      1
878
879 #define ED_NUM_RADIOBUTTONS             2
880
881 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
882 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
883
884 /* values for drawing area gadgets */
885 #define ED_DRAWING_ID_DRAWING_LEVEL             0
886 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
887 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
888 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
889 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
890 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
891 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
892 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
893 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
894 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
895 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
896 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
897 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
898 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
899 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
900 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
901 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
902 #define ED_DRAWING_ID_ANDROID_CONTENT           17
903 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
904 #define ED_DRAWING_ID_START_ELEMENT             19
905 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
906 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
907 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
908 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
909 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
910 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
911 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
912 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
913 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
914 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
915 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
916 #define ED_DRAWING_ID_GROUP_CONTENT             31
917 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
918
919 #define ED_NUM_DRAWING_AREAS                    33
920
921
922 /*
923   -----------------------------------------------------------------------------
924   some internally used definitions
925   -----------------------------------------------------------------------------
926 */
927
928 /* values for CopyLevelToUndoBuffer() */
929 #define UNDO_IMMEDIATE                  0
930 #define UNDO_ACCUMULATE                 1
931
932 /* values for scrollbars */
933 #define ED_SCROLL_NO                    0
934 #define ED_SCROLL_LEFT                  1
935 #define ED_SCROLL_RIGHT                 2
936 #define ED_SCROLL_UP                    4
937 #define ED_SCROLL_DOWN                  8
938
939 /* screens in the level editor */
940 #define ED_MODE_DRAWING                 0
941 #define ED_MODE_INFO                    1
942 #define ED_MODE_PROPERTIES              2
943
944 /* sub-screens in the global settings section */
945 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
946 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
947
948 /* sub-screens in the element properties section */
949 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
950 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
951 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
952 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
953 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
954
955 /* how many steps can be cancelled */
956 #define NUM_UNDO_STEPS                  (10 + 1)
957
958 /* values for elements with score for certain actions */
959 #define MIN_SCORE                       0
960 #define MAX_SCORE                       999
961
962 /* values for elements with count for collecting */
963 #define MIN_COLLECT_COUNT               0
964 #define MAX_COLLECT_COUNT               999
965
966 /* values for random placement */
967 #define RANDOM_USE_PERCENTAGE           0
968 #define RANDOM_USE_QUANTITY             1
969
970 /* maximal size of level editor drawing area */
971 #define MAX_ED_FIELDX                   (SCR_FIELDX)
972 #define MAX_ED_FIELDY                   (SCR_FIELDY - 1)
973
974
975 /*
976   -----------------------------------------------------------------------------
977   some internally used data structure definitions
978   -----------------------------------------------------------------------------
979 */
980
981 static struct
982 {
983   char shortcut;
984   char *text;
985 } control_info[ED_NUM_CTRL_BUTTONS] =
986 {
987   /* note: some additional characters are already reserved for "cheat mode"
988      shortcuts (":XYZ" style) -- for details, see "events.c" */
989
990   { 's',        "draw single items"                     },
991   { 'd',        "draw connected items"                  },
992   { 'l',        "draw lines"                            },
993   { 'a',        "draw arcs"                             },
994   { 'r',        "draw outline rectangles"               },
995   { 'R',        "draw filled rectangles"                },
996   { '\0',       "wrap (rotate) level up"                },
997   { 't',        "enter text elements"                   },
998   { 'f',        "flood fill"                            },
999   { '\0',       "wrap (rotate) level left"              },
1000   { 'z',        "zoom level tile size"                  },
1001   { '\0',       "wrap (rotate) level right"             },
1002   { '\0',       "random element placement"              },
1003   { 'b',        "grab brush"                            },
1004   { '\0',       "wrap (rotate) level down"              },
1005   { ',',        "pick drawing element"                  },
1006
1007   { 'U',        "undo last operation"                   },
1008   { 'I',        "properties of level"                   },
1009   { 'S',        "save level"                            },
1010   { 'C',        "clear level"                           },
1011   { 'T',        "test level"                            },
1012   { 'E',        "exit level editor"                     },
1013
1014   { '\0',       "copy settings from other element"      },
1015   { '\0',       "copy settings to other element"        },
1016   { '\0',       "exchange element with other element"   },
1017
1018   { '\0',       "copy settings from this element"       },
1019   { '\0',       "paste settings to this element"        },
1020
1021   { 'p',        "properties of drawing element"         },
1022 };
1023
1024 static int random_placement_value = 10;
1025 static int random_placement_method = RANDOM_USE_QUANTITY;
1026 static int random_placement_background_element = EL_SAND;
1027 static boolean random_placement_background_restricted = FALSE;
1028 static boolean stick_element_properties_window = FALSE;
1029 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1030 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1031 static struct ElementChangeInfo custom_element_change;
1032 static struct ElementGroupInfo group_element_info;
1033 static struct ElementInfo custom_element;
1034
1035 static struct
1036 {
1037   int x, y;
1038   int min_value, max_value;
1039   int gadget_id_down, gadget_id_up;
1040   int gadget_id_text;
1041   int gadget_id_align;
1042   int *value;
1043   char *text_above, *text_left, *text_right;
1044 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1045 {
1046   /* ---------- current level number --------------------------------------- */
1047
1048   {
1049     -1, -1,     /* these values are not constant, but can change at runtime */
1050     1,                                  100,
1051     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1052     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1053     &level_nr,
1054     NULL,                               NULL, NULL
1055   },
1056
1057   /* ---------- level and editor settings ---------------------------------- */
1058
1059   {
1060     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1061     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1062     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1063     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1064     &level.fieldx,
1065     "playfield size:",                  NULL, "width",
1066   },
1067   {
1068     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1069     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1070     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1071     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1072     &level.fieldy,
1073     NULL,                               " ", "height",
1074   },
1075   {
1076     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1077     0,                                  999,
1078     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1079     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1080     &level.gems_needed,
1081     NULL,                               "number of gems to collect:", NULL
1082   },
1083   {
1084     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1085     0,                                  9999,
1086     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1087     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1088     &level.time,
1089     "time or step limit to solve level:", NULL, NULL
1090   },
1091   {
1092     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1093     0,                                  999,
1094     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1095     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1096     &level.score[SC_TIME_BONUS],
1097     "score for each second/step left:", NULL, NULL
1098   },
1099   {
1100     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1101     0,                                  9999,
1102     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1103     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1104     &level.random_seed,
1105     NULL,                               "random seed:", "(0 => random)"
1106   },
1107   {
1108     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1109     1,                                  100,
1110     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1111     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1112     &random_placement_value,
1113     "random element placement:",        NULL, "in"
1114   },
1115
1116   /* ---------- element settings: configure (various elements) ------------- */
1117
1118   {
1119     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1120     MIN_SCORE,                          MAX_SCORE,
1121     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1122     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1123     NULL,                               /* will be set when used */
1124     NULL,                               NULL, NULL
1125   },
1126   {
1127     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1128     MIN_SCORE,                          MAX_SCORE,
1129     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1130     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1131     NULL,                               /* will be set when used */
1132     NULL,                               NULL, NULL
1133   },
1134   {
1135     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1136     MIN_SCORE,                          MAX_SCORE,
1137     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1138     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1139     NULL,                               /* will be set when used */
1140     NULL,                               NULL, NULL
1141   },
1142   {
1143     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1144     MIN_SCORE,                          MAX_SCORE,
1145     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1146     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1147     NULL,                               /* will be set when used */
1148     NULL,                               NULL, NULL
1149   },
1150   {
1151     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1152     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1153     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1154     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1155     &level.num_yamyam_contents,
1156     NULL,                               NULL, "number of content areas"
1157   },
1158   {
1159     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1160     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1161     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1162     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1163     &level.num_ball_contents,
1164     NULL,                               NULL, "number of content areas"
1165   },
1166   {
1167     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1168     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1169     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1170     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1171     &level.num_android_clone_elements,
1172     NULL,                               NULL, "number of clonable elements"
1173   },
1174   {
1175     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1176     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1177     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1178     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1179     NULL,                               /* will be set when used */
1180     NULL,                               NULL, "width",
1181   },
1182   {
1183     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1184     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1185     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1186     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1187     NULL,                               /* will be set when used */
1188     NULL,                               " ", "height",
1189   },
1190   {
1191     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1192     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1193     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1194     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1195     &level.initial_inventory_size[0],
1196     NULL,                               NULL, "number of inventory elements"
1197   },
1198
1199   /* ---------- element settings: configure 1 (custom elements) ------------ */
1200
1201   {
1202     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1203     MIN_SCORE,                          MAX_SCORE,
1204     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1205     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1206     &custom_element.collect_score_initial,
1207     NULL,                               "CE score", " "
1208   },
1209   {
1210     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1211     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1212     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1213     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1214     &custom_element.collect_count_initial,
1215     NULL,                               "CE count", NULL
1216   },
1217   {
1218     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1219     0,                                  9999,
1220     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1221     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1222     &custom_element.ce_value_fixed_initial,
1223     NULL,                               "CE value", NULL
1224   },
1225   {
1226     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1227     0,                                  9999,
1228     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1229     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1230     &custom_element.ce_value_random_initial,
1231     NULL,                               "+random", NULL
1232   },
1233   {
1234     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1235     0,                                  999,
1236     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1237     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1238     &custom_element.push_delay_fixed,
1239     NULL,                               "push delay", NULL
1240   },
1241   {
1242     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1243     0,                                  999,
1244     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1245     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1246     &custom_element.push_delay_random,
1247     NULL,                               "+random", NULL
1248   },
1249   {
1250     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
1251     0,                                  999,
1252     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1253     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1254     &custom_element.drop_delay_fixed,
1255     NULL,                               "drop delay", NULL
1256   },
1257   {
1258     -1,                                 ED_ELEMENT_SETTINGS_YPOS(8),
1259     0,                                  999,
1260     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1261     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1262     &custom_element.drop_delay_random,
1263     NULL,                               "+random", NULL
1264   },
1265
1266   /* ---------- element settings: configure 2 (custom elements) ------------ */
1267
1268   {
1269     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1270     0,                                  999,
1271     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1272     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1273     &custom_element.move_delay_fixed,
1274     NULL,                               "move delay", NULL
1275   },
1276   {
1277     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1278     0,                                  999,
1279     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1280     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1281     &custom_element.move_delay_random,
1282     NULL,                               "+random", NULL
1283   },
1284   {
1285     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1286     0,                                  999,
1287     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1288     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1289     &custom_element.explosion_delay,
1290     NULL,                               "explosion delay", NULL
1291   },
1292   {
1293     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1294     0,                                  999,
1295     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1296     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1297     &custom_element.ignition_delay,
1298     NULL,                               "ignition delay", "(by fire)"
1299   },
1300
1301   /* ---------- element settings: configure (group elements) --------------- */
1302
1303   {
1304     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
1305     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1306     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1307     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1308     &group_element_info.num_elements,
1309     NULL,                               NULL, "number of elements in group"
1310   },
1311
1312   /* ---------- element settings: advanced (custom elements) --------------- */
1313
1314   {
1315     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1316     0,                                  999,
1317     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1318     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1319     &custom_element_change.delay_fixed,
1320     NULL,                               "CE delay", NULL,
1321   },
1322   {
1323     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1324     0,                                  999,
1325     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1326     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1327     &custom_element_change.delay_random,
1328     NULL,                               "+random", NULL
1329   },
1330   {
1331     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1332     0,                                  100,
1333     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1334     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1335     &custom_element_change.random_percentage,
1336     NULL,                               "use random replace:", "%"
1337   },
1338 };
1339
1340 static struct
1341 {
1342   int x, y;
1343   int gadget_id;
1344   int size;
1345   char *value;
1346   char *text_above, *infotext;
1347 } textinput_info[ED_NUM_TEXTINPUT] =
1348 {
1349   {
1350     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1351     GADGET_ID_LEVEL_NAME,
1352     MAX_LEVEL_NAME_LEN,
1353     level.name,
1354     "Title:", "Title"
1355   },
1356   {
1357     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1358     GADGET_ID_LEVEL_AUTHOR,
1359     MAX_LEVEL_AUTHOR_LEN,
1360     level.author,
1361     "Author:", "Author"
1362   },
1363   {
1364     5 * MINI_TILEX - 2,                 5 * MINI_TILEY - ED_BORDER_SIZE + 1,
1365     GADGET_ID_ELEMENT_NAME,
1366     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1367     custom_element.description,
1368     NULL, "Element name"
1369   }
1370 };
1371
1372 static struct
1373 {
1374   int x, y;
1375   int gadget_id;
1376   int xsize, ysize;
1377   char *value;
1378   char *text_above, *infotext;
1379 } textarea_info[ED_NUM_TEXTAREAS] =
1380 {
1381   {
1382     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1383     GADGET_ID_ENVELOPE_INFO,
1384     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1385     NULL,
1386     "Envelope Content:", "Envelope Content"
1387   }
1388 };
1389
1390 static struct ValueTextInfo options_time_or_steps[] =
1391 {
1392   { 0,                          "seconds"                       },
1393   { 1,                          "steps"                         },
1394
1395   { -1,                         NULL                            }
1396 };
1397
1398 static struct ValueTextInfo options_game_engine_type[] =
1399 {
1400   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1401   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1402   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1403
1404   { -1,                         NULL                            }
1405 };
1406
1407 static struct ValueTextInfo options_wind_direction[] =
1408 {
1409   { MV_START_NONE,              "none"                          },
1410   { MV_START_LEFT,              "left"                          },
1411   { MV_START_RIGHT,             "right"                         },
1412   { MV_START_UP,                "up"                            },
1413   { MV_START_DOWN,              "down"                          },
1414
1415   { -1,                         NULL                            }
1416 };
1417
1418 static struct ValueTextInfo options_player_speed[] =
1419 {
1420   { 0,                          "frozen"                        },
1421   { 1,                          "very slow"                     },
1422   { 2,                          "slow"                          },
1423   { 4,                          "normal"                        },
1424   { 8,                          "fast"                          },
1425   { 16,                         "very fast"                     },
1426   { 32,                         "ultrafast"                     },
1427
1428   { -1,                         NULL                            }
1429 };
1430
1431 static struct ValueTextInfo options_access_type[] =
1432 {
1433   { EP_WALKABLE,                "walkable"                      },
1434   { EP_PASSABLE,                "passable"                      },
1435
1436   { -1,                         NULL                            }
1437 };
1438
1439 static struct ValueTextInfo options_access_layer[] =
1440 {
1441   { EP_ACCESSIBLE_OVER,         "over"                          },
1442   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1443   { EP_ACCESSIBLE_UNDER,        "under"                         },
1444
1445   { -1,                         NULL                            }
1446 };
1447
1448 static struct ValueTextInfo options_access_protected[] =
1449 {
1450   { 0,                          "unprotected"                   },
1451   { 1,                          "protected"                     },
1452
1453   { -1,                         NULL                            }
1454 };
1455
1456 static struct ValueTextInfo options_access_direction[] =
1457 {
1458   { MV_NO_DIRECTION,            "no direction"                  },
1459   { MV_LEFT,                    "left"                          },
1460   { MV_RIGHT,                   "right"                         },
1461   { MV_UP,                      "up"                            },
1462   { MV_DOWN,                    "down"                          },
1463   { MV_LEFT  | MV_UP,           "left + up"                     },
1464   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1465   { MV_RIGHT | MV_UP,           "right + up"                    },
1466   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1467   { MV_HORIZONTAL,              "horizontal"                    },
1468   { MV_VERTICAL,                "vertical"                      },
1469   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1470   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1471   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1472   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1473   { MV_ALL_DIRECTIONS,          "all directions"                },
1474
1475   { -1,                         NULL                            }
1476 };
1477
1478 static struct ValueTextInfo options_walk_to_action[] =
1479 {
1480   { EP_DIGGABLE,                "diggable"                      },
1481   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1482   { EP_DROPPABLE,               "collectible & droppable"       },
1483   { EP_THROWABLE,               "collectible & throwable"       },
1484   { EP_PUSHABLE,                "pushable"                      },
1485
1486   { -1,                         NULL                            }
1487 };
1488
1489 static struct ValueTextInfo options_move_pattern[] =
1490 {
1491   { MV_LEFT,                    "left"                          },
1492   { MV_RIGHT,                   "right"                         },
1493   { MV_UP,                      "up"                            },
1494   { MV_DOWN,                    "down"                          },
1495   { MV_HORIZONTAL,              "horizontal"                    },
1496   { MV_VERTICAL,                "vertical"                      },
1497   { MV_ALL_DIRECTIONS,          "all directions"                },
1498   { MV_WIND_DIRECTION,          "wind direction"                },
1499   { MV_TOWARDS_PLAYER,          "towards player"                },
1500   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1501   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1502   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1503   { MV_TURNING_LEFT,            "turning left"                  },
1504   { MV_TURNING_RIGHT,           "turning right"                 },
1505   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1506   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1507   { MV_TURNING_RANDOM,          "turning random"                },
1508   { MV_MAZE_RUNNER,             "maze runner style"             },
1509   { MV_MAZE_HUNTER,             "maze hunter style"             },
1510   { MV_WHEN_PUSHED,             "when pushed"                   },
1511   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1512
1513   { -1,                         NULL                            }
1514 };
1515
1516 static struct ValueTextInfo options_move_direction[] =
1517 {
1518   { MV_START_AUTOMATIC,         "automatic"                     },
1519   { MV_START_LEFT,              "left"                          },
1520   { MV_START_RIGHT,             "right"                         },
1521   { MV_START_UP,                "up"                            },
1522   { MV_START_DOWN,              "down"                          },
1523   { MV_START_RANDOM,            "random"                        },
1524   { MV_START_PREVIOUS,          "previous"                      },
1525
1526   { -1,                         NULL                            }
1527 };
1528
1529 static struct ValueTextInfo options_move_stepsize[] =
1530 {
1531   { 0,                          "not moving"                    },
1532   { 1,                          "very slow"                     },
1533   { 2,                          "slow"                          },
1534   { 4,                          "normal"                        },
1535   { 8,                          "fast"                          },
1536   { 16,                         "very fast"                     },
1537   { 32,                         "even faster"                   },
1538
1539   { -1,                         NULL                            }
1540 };
1541
1542 static struct ValueTextInfo options_move_leave_type[] =
1543 {
1544   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1545   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1546
1547   { -1,                         NULL                            }
1548 };
1549
1550 static struct ValueTextInfo options_smash_targets[] =
1551 {
1552   { EP_CAN_SMASH_PLAYER,        "player"                        },
1553 #if 0
1554   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1555 #endif
1556   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1557
1558   { -1,                         NULL                            }
1559 };
1560
1561 static struct ValueTextInfo options_slippery_type[] =
1562 {
1563   { SLIPPERY_ANY_RANDOM,        "random"                        },
1564   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1565   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1566   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1567   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1568
1569   { -1,                         NULL                            }
1570 };
1571
1572 static struct ValueTextInfo options_deadliness[] =
1573 {
1574   { EP_DONT_RUN_INTO,           "running into"                  },
1575   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1576   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1577   { EP_DONT_TOUCH,              "touching"                      },
1578
1579   { -1,                         NULL                            }
1580 };
1581
1582 static struct ValueTextInfo options_explosion_type[] =
1583 {
1584   { EXPLODES_3X3,               "3x3"                           },
1585   { EXPLODES_CROSS,             "3+3"                           },
1586   { EXPLODES_1X1,               "1x1"                           },
1587
1588   { -1,                         NULL                            }
1589 };
1590
1591 static struct ValueTextInfo options_time_units[] =
1592 {
1593   { 1,                          "frames"                        },
1594   { FRAMES_PER_SECOND,          "seconds"                       },
1595
1596   { -1,                         NULL                            }
1597 };
1598
1599 static struct ValueTextInfo options_change_direct_action[] =
1600 {
1601   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1602   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1603   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1604   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1605   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1606   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1607   { CE_LEFT_BY_PLAYER,          "left by player"                },
1608   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1609   { CE_SWITCHED,                "switched"                      },
1610   { CE_HITTING_SOMETHING,       "hitting something"             },
1611   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1612 #if 0
1613   { CE_BLOCKED,                 "blocked"                       },
1614 #endif
1615   { CE_IMPACT,                  "impact (on something)"         },
1616   { CE_SMASHED,                 "smashed (from above)"          },
1617 #if 0
1618   { CE_VALUE_CHANGES,           "CE value changes"              },
1619   { CE_SCORE_CHANGES,           "CE score changes"              },
1620 #endif
1621   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1622   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1623
1624   { -1,                         NULL                            }
1625 };
1626
1627 static struct ValueTextInfo options_change_other_action[] =
1628 {
1629   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1630   { CE_PLAYER_PRESSES_X,        "player presses"                },
1631   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1632   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1633   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1634   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1635   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1636   { CE_PLAYER_DIGS_X,           "player digs"                   },
1637   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1638   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1639   { CE_TOUCHING_X,              "touching"                      },
1640   { CE_HITTING_X,               "hitting"                       },
1641   { CE_DIGGING_X,               "digging"                       },
1642   { CE_HIT_BY_X,                "hit by"                        },
1643   { CE_SWITCH_OF_X,             "switch of"                     },
1644   { CE_CHANGE_OF_X,             "change by page of"             },
1645   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1646   { CE_MOVE_OF_X,               "move of"                       },
1647   { CE_CREATION_OF_X,           "creation of"                   },
1648   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1649   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1650   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1651   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1652
1653   { -1,                         NULL                            }
1654 };
1655
1656 static struct ValueTextInfo options_change_trigger_side[] =
1657 {
1658   { CH_SIDE_LEFT,               "left"                          },
1659   { CH_SIDE_RIGHT,              "right"                         },
1660   { CH_SIDE_TOP,                "top"                           },
1661   { CH_SIDE_BOTTOM,             "bottom"                        },
1662   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1663   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1664   { CH_SIDE_ANY,                "any"                           },
1665
1666   { -1,                         NULL                            }
1667 };
1668
1669 static struct ValueTextInfo options_change_trigger_player[] =
1670 {
1671   { CH_PLAYER_1,                "1"                             },
1672   { CH_PLAYER_2,                "2"                             },
1673   { CH_PLAYER_3,                "3"                             },
1674   { CH_PLAYER_4,                "4"                             },
1675   { CH_PLAYER_ANY,              "any"                           },
1676
1677   { -1,                         NULL                            }
1678 };
1679
1680 static struct ValueTextInfo options_change_trigger_page[] =
1681 {
1682   { (1 << 0),                   "1"                             },
1683   { (1 << 1),                   "2"                             },
1684   { (1 << 2),                   "3"                             },
1685   { (1 << 3),                   "4"                             },
1686   { (1 << 4),                   "5"                             },
1687   { (1 << 5),                   "6"                             },
1688   { (1 << 6),                   "7"                             },
1689   { (1 << 7),                   "8"                             },
1690   { (1 << 8),                   "9"                             },
1691   { (1 << 9),                   "10"                            },
1692   { (1 << 10),                  "11"                            },
1693   { (1 << 11),                  "12"                            },
1694   { (1 << 12),                  "13"                            },
1695   { (1 << 13),                  "14"                            },
1696   { (1 << 14),                  "15"                            },
1697   { (1 << 15),                  "16"                            },
1698   { (1 << 16),                  "17"                            },
1699   { (1 << 17),                  "18"                            },
1700   { (1 << 18),                  "19"                            },
1701   { (1 << 19),                  "20"                            },
1702   { (1 << 20),                  "21"                            },
1703   { (1 << 21),                  "22"                            },
1704   { (1 << 22),                  "23"                            },
1705   { (1 << 23),                  "24"                            },
1706   { (1 << 24),                  "25"                            },
1707   { (1 << 25),                  "26"                            },
1708   { (1 << 26),                  "27"                            },
1709   { (1 << 27),                  "28"                            },
1710   { (1 << 28),                  "29"                            },
1711   { (1 << 29),                  "30"                            },
1712   { (1 << 30),                  "31"                            },
1713   { (1 << 31),                  "32"                            },
1714   { CH_PAGE_ANY,                "any"                           },
1715
1716   { -1,                         NULL                            }
1717 };
1718
1719 static struct ValueTextInfo options_change_replace_when[] =
1720 {
1721   { CP_WHEN_EMPTY,              "empty"                         },
1722   { CP_WHEN_WALKABLE,           "walkable"                      },
1723   { CP_WHEN_DIGGABLE,           "diggable"                      },
1724   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1725   { CP_WHEN_REMOVABLE,          "removable"                     },
1726   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1727
1728   { -1,                         NULL                            }
1729 };
1730
1731 static struct ValueTextInfo options_action_type[] =
1732 {
1733   { CA_NO_ACTION,               "no action"                     },
1734   { CA_UNDEFINED,               " "                             },
1735   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1736   { CA_RESTART_LEVEL,           "restart level"                 },
1737   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1738   { CA_SET_LEVEL_TIME,          "set time"                      },
1739   { CA_SET_LEVEL_SCORE,         "set score"                     },
1740   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1741   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1742   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
1743   { CA_UNDEFINED,               " "                             },
1744   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1745   { CA_MOVE_PLAYER,             "move player"                   },
1746   { CA_EXIT_PLAYER,             "exit player"                   },
1747   { CA_KILL_PLAYER,             "kill player"                   },
1748   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1749   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1750   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1751   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1752   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1753   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1754   { CA_UNDEFINED,               " "                             },
1755   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1756   { CA_SET_CE_VALUE,            "set CE value"                  },
1757   { CA_SET_CE_SCORE,            "set CE score"                  },
1758   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1759   { CA_UNDEFINED,               " "                             },
1760   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1761   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1762
1763   { -1,                         NULL                            }
1764 };
1765
1766 static struct ValueTextInfo options_action_mode_none[] =
1767 {
1768   { CA_MODE_UNDEFINED,          " "                             },
1769
1770   { -1,                         NULL                            }
1771 };
1772
1773 static struct ValueTextInfo options_action_mode_assign[] =
1774 {
1775   { CA_MODE_SET,                "="                             },
1776
1777   { -1,                         NULL                            }
1778 };
1779
1780 static struct ValueTextInfo options_action_mode_add_remove[] =
1781 {
1782   { CA_MODE_ADD,                "+"                             },
1783   { CA_MODE_SUBTRACT,           "-"                             },
1784
1785   { -1,                         NULL                            }
1786 };
1787
1788 static struct ValueTextInfo options_action_mode_calculate[] =
1789 {
1790   { CA_MODE_SET,                "="                             },
1791   { CA_MODE_ADD,                "+"                             },
1792   { CA_MODE_SUBTRACT,           "-"                             },
1793   { CA_MODE_MULTIPLY,           "*"                             },
1794   { CA_MODE_DIVIDE,             "/"                             },
1795   { CA_MODE_MODULO,             "%"                             },
1796
1797   { -1,                         NULL                            }
1798 };
1799
1800 static struct ValueTextInfo options_action_arg_none[] =
1801 {
1802   { CA_ARG_UNDEFINED,           "         "                     },
1803
1804   { -1,                         NULL                            }
1805 };
1806
1807 static struct ValueTextInfo options_action_arg_player[] =
1808 {
1809   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
1810   { CA_ARG_PLAYER_1,            "1"                             },
1811   { CA_ARG_PLAYER_2,            "2"                             },
1812   { CA_ARG_PLAYER_3,            "3"                             },
1813   { CA_ARG_PLAYER_4,            "4"                             },
1814   { CA_ARG_PLAYER_ANY,          "any"                           },
1815   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
1816   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
1817
1818   { -1,                         NULL                            }
1819 };
1820
1821 static struct ValueTextInfo options_action_arg_number[] =
1822 {
1823   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1824   { CA_ARG_0,                   "0"                             },
1825   { CA_ARG_1,                   "1"                             },
1826   { CA_ARG_2,                   "2"                             },
1827   { CA_ARG_3,                   "3"                             },
1828   { CA_ARG_4,                   "4"                             },
1829   { CA_ARG_5,                   "5"                             },
1830   { CA_ARG_10,                  "10"                            },
1831   { CA_ARG_100,                 "100"                           },
1832   { CA_ARG_1000,                "1000"                          },
1833   { CA_ARG_UNDEFINED,           " "                             },
1834   { CA_ARG_NUMBER_MIN,          "min"                           },
1835   { CA_ARG_NUMBER_MAX,          "max"                           },
1836   { CA_ARG_UNDEFINED,           " "                             },
1837   { CA_ARG_NUMBER_RESET,        "reset"                         },
1838   { CA_ARG_UNDEFINED,           " "                             },
1839   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1840   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1841   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1842   { CA_ARG_UNDEFINED,           " "                             },
1843   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1844   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1845   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1846   { CA_ARG_UNDEFINED,           " "                             },
1847   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1848   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1849   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1850   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1851   { CA_ARG_UNDEFINED,           " "                             },
1852   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1853   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1854   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1855   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1856
1857   { -1,                         NULL                            }
1858 };
1859
1860 static struct ValueTextInfo options_action_arg_value[] =
1861 {
1862   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1863   { CA_ARG_0,                   "0"                             },
1864   { CA_ARG_1,                   "1"                             },
1865   { CA_ARG_2,                   "2"                             },
1866   { CA_ARG_3,                   "3"                             },
1867   { CA_ARG_4,                   "4"                             },
1868   { CA_ARG_5,                   "5"                             },
1869   { CA_ARG_10,                  "10"                            },
1870   { CA_ARG_100,                 "100"                           },
1871   { CA_ARG_1000,                "1000"                          },
1872   { CA_ARG_UNDEFINED,           " "                             },
1873   { CA_ARG_NUMBER_MIN,          "min"                           },
1874   { CA_ARG_NUMBER_MAX,          "max"                           },
1875   { CA_ARG_UNDEFINED,           " "                             },
1876   { CA_ARG_NUMBER_RESET,        "reset"                         },
1877   { CA_ARG_UNDEFINED,           " "                             },
1878   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1879   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1880   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1881   { CA_ARG_UNDEFINED,           " "                             },
1882   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1883   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1884   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1885   { CA_ARG_UNDEFINED,           " "                             },
1886   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1887   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1888   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1889   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1890   { CA_ARG_UNDEFINED,           " "                             },
1891   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1892   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1893   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1894   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1895   { CA_ARG_UNDEFINED,           " "                             },
1896   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
1897   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
1898   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
1899   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
1900
1901   { -1,                         NULL                            }
1902 };
1903
1904 static struct ValueTextInfo options_action_arg_envelope[] =
1905 {
1906   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1907   { CA_ARG_1,                   "1"                             },
1908   { CA_ARG_2,                   "2"                             },
1909   { CA_ARG_3,                   "3"                             },
1910   { CA_ARG_4,                   "4"                             },
1911   { CA_ARG_UNDEFINED,           " "                             },
1912   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1913   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1914   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1915   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1916
1917   { -1,                         NULL                            }
1918 };
1919
1920 static struct ValueTextInfo options_action_arg_key[] =
1921 {
1922   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1923   { CA_ARG_1,                   "1"                             },
1924   { CA_ARG_2,                   "2"                             },
1925   { CA_ARG_3,                   "3"                             },
1926   { CA_ARG_4,                   "4"                             },
1927   { CA_ARG_5,                   "5"                             },
1928   { CA_ARG_6,                   "6"                             },
1929   { CA_ARG_7,                   "7"                             },
1930   { CA_ARG_8,                   "8"                             },
1931   { CA_ARG_UNDEFINED,           " "                             },
1932   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1933   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1934   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1935   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1936
1937   { -1,                         NULL                            }
1938 };
1939
1940 static struct ValueTextInfo options_action_arg_speed[] =
1941 {
1942   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
1943   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
1944   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
1945   { CA_ARG_SPEED_SLOW,          "slow"                          },
1946   { CA_ARG_SPEED_NORMAL,        "normal"                        },
1947   { CA_ARG_SPEED_FAST,          "fast"                          },
1948   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
1949   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
1950   { CA_ARG_UNDEFINED,           " "                             },
1951   { CA_ARG_SPEED_SLOWER,        "slower"                        },
1952   { CA_ARG_SPEED_FASTER,        "faster"                        },
1953   { CA_ARG_UNDEFINED,           " "                             },
1954   { CA_ARG_SPEED_RESET,         "reset"                         },
1955
1956   { -1,                         NULL                            }
1957 };
1958
1959 static struct ValueTextInfo options_action_arg_shield[] =
1960 {
1961   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
1962   { CA_ARG_SHIELD_OFF,          "off"                           },
1963   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
1964   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
1965
1966   { -1,                         NULL                            }
1967 };
1968
1969 static struct ValueTextInfo options_action_arg_artwork[] =
1970 {
1971   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1972   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1973   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1974   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1975   { CA_ARG_UNDEFINED,           " "                             },
1976   { CA_ARG_ELEMENT_RESET,       "reset"                         },
1977
1978   { -1,                         NULL                            }
1979 };
1980
1981 static struct ValueTextInfo options_action_arg_gravity[] =
1982 {
1983   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
1984   { CA_ARG_GRAVITY_ON,          "on"                            },
1985   { CA_ARG_GRAVITY_OFF,         "off"                           },
1986   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
1987
1988   { -1,                         NULL                            }
1989 };
1990
1991 static struct ValueTextInfo options_action_arg_direction[] =
1992 {
1993   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
1994   { CA_ARG_DIRECTION_NONE,      "none"                          },
1995   { CA_ARG_DIRECTION_LEFT,      "left"                          },
1996   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
1997   { CA_ARG_DIRECTION_UP,        "up"                            },
1998   { CA_ARG_DIRECTION_DOWN,      "down"                          },
1999   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2000   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2001
2002   { -1,                         NULL                            }
2003 };
2004
2005 static struct ValueTextInfo options_action_arg_scan_mode[] =
2006 {
2007   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2008   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2009   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2010
2011   { -1,                         NULL                            }
2012 };
2013
2014 static struct ValueTextInfo options_action_arg_inventory[] =
2015 {
2016   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2017   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2018   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2019   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2020   { CA_ARG_UNDEFINED,           " "                             },
2021   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2022   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2023   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2024   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2025   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2026   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2027   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2028   { CA_ARG_UNDEFINED,           " "                             },
2029   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2030
2031   { -1,                         NULL                            }
2032 };
2033
2034 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2035 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2036 {
2037   { -1,                         NULL                            }
2038 };
2039
2040 static struct ValueTextInfo options_group_choice_mode[] =
2041 {
2042   { ANIM_RANDOM,                "random"                        },
2043   { ANIM_LOOP,                  "loop"                          },
2044   { ANIM_LINEAR,                "linear"                        },
2045   { ANIM_PINGPONG,              "pingpong"                      },
2046   { ANIM_PINGPONG2,             "pingpong 2"                    },
2047
2048   { -1,                         NULL                            }
2049 };
2050
2051 static struct ValueTextInfo *action_arg_modes[] =
2052 {
2053   options_action_mode_none,
2054   options_action_mode_assign,
2055   options_action_mode_add_remove,
2056   options_action_mode_calculate,
2057 };
2058
2059 static struct
2060 {
2061   int value;
2062   int mode;
2063   struct ValueTextInfo *options;
2064 }
2065 action_arg_options[] =
2066 {
2067   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2068   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2069   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2070   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2071   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2072   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2073   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2074   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2075   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2076   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2077   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2078   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2079   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2080   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2081   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2082   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2083   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2084   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2085   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2086   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2087   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2088
2089   { -1,                         FALSE,  NULL                            }
2090 };
2091
2092 static struct
2093 {
2094   int x, y;
2095   int gadget_id;
2096   int gadget_id_align;
2097   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2098   struct ValueTextInfo *options;
2099   int *value;
2100   char *text_left, *text_right, *infotext;
2101 } selectbox_info[ED_NUM_SELECTBOX] =
2102 {
2103   /* ---------- level and editor settings ---------------------------------- */
2104
2105   {
2106     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2107     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2108     -1,
2109     options_time_or_steps,
2110     &level.use_step_counter,
2111     NULL, "(0 => no limit)",            "time or step limit"
2112   },
2113   {
2114     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2115     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2116     -1,
2117     options_game_engine_type,
2118     &level.game_engine_type,
2119     "game engine:", NULL,               "game engine"
2120   },
2121   {
2122     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2123     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2124     -1,
2125     options_wind_direction,
2126     &level.wind_direction_initial,
2127     "initial wind direction:", NULL,    "initial wind direction"
2128   },
2129
2130   /* ---------- element settings: configure (several elements) ------------- */
2131
2132   {
2133     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2134     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2135     -1,
2136     options_player_speed,
2137     &level.initial_player_stepsize[0],
2138     "initial player speed:", NULL,      "initial player speed"
2139   },
2140
2141   /* ---------- element settings: configure 1 (custom elements) ------------ */
2142
2143   {
2144     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2145     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2146     -1,
2147     options_access_type,
2148     &custom_element.access_type,
2149     NULL, NULL,                         "type of access to this field"
2150   },
2151   {
2152     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2153     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2154     -1,
2155     options_access_layer,
2156     &custom_element.access_layer,
2157     NULL, NULL,                         "layer of access for this field"
2158   },
2159   {
2160     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2161     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2162     -1,
2163     options_access_protected,
2164     &custom_element.access_protected,
2165     NULL, NULL,                         "protected access for this field"
2166   },
2167   {
2168     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2169     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2170     -1,
2171     options_access_direction,
2172     &custom_element.access_direction,
2173     "from", NULL,                       "access direction for this field"
2174   },
2175   {
2176     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2177     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2178     -1,
2179     options_walk_to_action,
2180     &custom_element.walk_to_action,
2181     NULL, NULL,                         "diggable/collectible/pushable"
2182   },
2183
2184   /* ---------- element settings: configure 2 (custom elements) ------------ */
2185
2186   {
2187     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2188     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2189     -1,
2190     options_move_pattern,
2191     &custom_element.move_pattern,
2192     "can move", NULL,                   "element move pattern"
2193   },
2194   {
2195     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2196     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2197     -1,
2198     options_move_direction,
2199     &custom_element.move_direction_initial,
2200     "starts moving", NULL,              "initial element move direction"
2201   },
2202   {
2203     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2204     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2205     -1,
2206     options_move_stepsize,
2207     &custom_element.move_stepsize,
2208     "move/fall speed", NULL,            "speed of element movement"
2209   },
2210   {
2211     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2212     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2213     -1,
2214     options_move_leave_type,
2215     &custom_element.move_leave_type,
2216     "can dig:    can", ":",             "leave behind or change element"
2217   },
2218   {
2219     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2220     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2221     -1,
2222     options_smash_targets,
2223     &custom_element.smash_targets,
2224     "can smash", NULL,                  "elements that can be smashed"
2225   },
2226   {
2227     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2228     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2229     -1,
2230     options_slippery_type,
2231     &custom_element.slippery_type,
2232     "slippery", NULL,                   "where other elements fall down"
2233   },
2234   {
2235     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2236     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2237     -1,
2238     options_deadliness,
2239     &custom_element.deadliness,
2240     "deadly when", NULL,                "deadliness of element"
2241   },
2242   {
2243     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2244     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2245     -1,
2246     options_explosion_type,
2247     &custom_element.explosion_type,
2248     "can explode", NULL,                "explosion type"
2249   },
2250
2251   /* ---------- element settings: advanced (custom elements) --------------- */
2252
2253   {
2254     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2255     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2256     -1,
2257     options_time_units,
2258     &custom_element_change.delay_frames,
2259     "delay time given in", NULL,        "delay time units for change"
2260   },
2261   {
2262     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2263     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2264     -1,
2265     options_change_direct_action,
2266     &custom_element_change.direct_action,
2267     NULL, NULL,                         "type of direct action"
2268   },
2269   {
2270     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2271     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2272     -1,
2273     options_change_other_action,
2274     &custom_element_change.other_action,
2275     NULL, "element:",                   "type of other element action"
2276   },
2277   {
2278     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2279     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2280     -1,
2281     options_change_trigger_side,
2282     &custom_element_change.trigger_side,
2283     "at", "side",                       "element side triggering change"
2284   },
2285   {
2286     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2287     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2288     -1,
2289     options_change_trigger_player,
2290     &custom_element_change.trigger_player,
2291     "player:", " ",                     "player that causes change"
2292   },
2293   {
2294     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2295     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2296     -1,
2297     options_change_trigger_page,
2298     &custom_element_change.trigger_page,
2299     "page:", NULL,                      "change page that causes change"
2300   },
2301   {
2302     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2303     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2304     -1,
2305     options_change_replace_when,
2306     &custom_element_change.replace_when,
2307     "replace when", NULL,               "which elements can be replaced"
2308   },
2309   {
2310     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2311     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2312     -1,
2313     options_action_type,
2314     &custom_element_change.action_type,
2315     NULL, NULL,                         "action on specified condition"
2316   },
2317   {
2318     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2319     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2320     -1,
2321     options_action_mode_none,
2322     &custom_element_change.action_mode,
2323     NULL, NULL,                         "action operator"
2324   },
2325   {
2326     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2327     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2328     -1,
2329     options_action_arg_none,
2330     &custom_element_change.action_arg,
2331     NULL, NULL,                         "action parameter"
2332   },
2333   {
2334     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2335     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2336     3,
2337     options_change_page,
2338     &custom_element.current_change_page,
2339     NULL, NULL,                         "element change page"
2340   },
2341
2342   /* ---------- element settings: configure (group elements) --------------- */
2343
2344   {
2345     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2346     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2347     -1,
2348     options_group_choice_mode,
2349     &group_element_info.choice_mode,
2350     "choice type:", NULL,               "type of group element choice"
2351   },
2352 };
2353
2354 static struct
2355 {
2356   int x, y;
2357   int gadget_id;
2358   int gadget_id_align;
2359   int size;
2360   char *text;
2361   char *text_left, *text_right, *infotext;
2362 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2363 {
2364   {
2365     ED_LEVEL_SETTINGS_TABS_XPOS(0),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2366     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2367     8,                                  "Level",                        
2368     NULL, NULL,                         "Configure level properties"
2369   },
2370   {
2371     ED_LEVEL_SETTINGS_TABS_XPOS(1),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2372     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_NONE,
2373     8,                                  "Editor",                       
2374     NULL, NULL,                         "Configure editor properties"
2375   },
2376   {
2377     ED_ELEMENT_SETTINGS_TABS_XPOS(0),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2378     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2379     8,                                  "Info",                 
2380     NULL, NULL,                         "Show information about element"
2381   },
2382   {
2383     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2384     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_NONE,
2385     8,                                  "Config",
2386     NULL, NULL,                         "Configure element properties"
2387   },
2388   {
2389     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2390     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_NONE,
2391     8,                                  "Config 1",
2392     NULL, NULL,                         "Configure element properties, part 1"
2393   },
2394   {
2395     ED_ELEMENT_SETTINGS_TABS_XPOS(2),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2396     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_NONE,
2397     8,                                  "Config 2",
2398     NULL, NULL,                         "Configure element properties, part 2"
2399   },
2400   {
2401     ED_ELEMENT_SETTINGS_TABS_XPOS(3),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2402     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_NONE,
2403     8,                                  "Change",
2404     NULL, NULL,                         "Configure custom element change pages"
2405   },
2406   {
2407     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2408     GADGET_ID_SAVE_AS_TEMPLATE,         GADGET_ID_CUSTOM_USE_TEMPLATE,
2409     -1,                                 "Save",
2410     " ", "As Template",                 "Save current settings as new template"
2411   },
2412   {
2413     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2414     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2415     -1,                                 "New",
2416     NULL, NULL,                         "Add new change page"
2417   },
2418   {
2419     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2420     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2421     -1,                                 "Delete",
2422     NULL, NULL,                         "Delete current change page"
2423   },
2424 };
2425
2426 static struct
2427 {
2428   int gd_x, gd_y;
2429   int x, y;
2430   int width, height;
2431   int gadget_id;
2432   int gadget_id_align;
2433   char *text_left, *text_right, *infotext;
2434 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2435 {
2436   {
2437     ED_BUTTON_MINUS_XPOS,               ED_BUTTON_COUNT_YPOS,
2438     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2439     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2440     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2441     NULL, NULL,                         "select previous change page"
2442   },
2443   {
2444     ED_BUTTON_PLUS_XPOS,                ED_BUTTON_COUNT_YPOS,
2445     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2446     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2447     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2448     NULL, "change page",                "select next change page"
2449   },
2450   {
2451     ED_COPY_CHANGE_PAGE_XPOS,           ED_COPY_CHANGE_PAGE_YPOS,
2452     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2453     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2454     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2455     " ", NULL,                          "copy settings from this change page"
2456   },
2457   {
2458     ED_PASTE_CHANGE_PAGE_XPOS,          ED_PASTE_CHANGE_PAGE_YPOS,
2459     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2460     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2461     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2462     NULL, NULL,                         "paste settings to this change page"
2463   },
2464 };
2465
2466 static struct
2467 {
2468   int x, y;
2469 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2470
2471 static struct
2472 {
2473   int graphic;
2474   int gadget_id;
2475   char *infotext;
2476 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2477 {
2478   {
2479     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2480     GADGET_ID_SCROLL_UP,
2481     "scroll level editing area up"
2482   },
2483   {
2484     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2485     GADGET_ID_SCROLL_DOWN,
2486     "scroll level editing area down"
2487   },
2488   {
2489     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2490     GADGET_ID_SCROLL_LEFT,
2491     "scroll level editing area left"
2492   },
2493   {
2494     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2495     GADGET_ID_SCROLL_RIGHT,
2496     "scroll level editing area right"
2497   },
2498   {
2499     IMG_EDITOR_PALETTE_SCROLL_UP,
2500     GADGET_ID_SCROLL_LIST_UP,
2501     "scroll element list up ('Page Up')"
2502   },
2503   {
2504     IMG_EDITOR_PALETTE_SCROLL_DOWN,
2505     GADGET_ID_SCROLL_LIST_DOWN,
2506     "scroll element list down ('Page Down')"
2507   },
2508 };
2509
2510 static struct
2511 {
2512   int x, y;
2513   int width, height;
2514   int wheel_x, wheel_y;
2515   int wheel_width, wheel_height;
2516 } scrollbar_pos[ED_NUM_SCROLLBARS];
2517
2518 static struct
2519 {
2520   int graphic;
2521   int type;
2522   int gadget_id;
2523   char *infotext;
2524 } scrollbar_info[ED_NUM_SCROLLBARS] =
2525 {
2526   {
2527     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2528     GD_TYPE_SCROLLBAR_HORIZONTAL,
2529     GADGET_ID_SCROLL_HORIZONTAL,
2530     "scroll level editing area horizontally"
2531   },
2532   {
2533     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2534     GD_TYPE_SCROLLBAR_VERTICAL,
2535     GADGET_ID_SCROLL_VERTICAL,
2536     "scroll level editing area vertically"
2537   },
2538   {
2539     IMG_EDITOR_PALETTE_SCROLLBAR,
2540     GD_TYPE_SCROLLBAR_VERTICAL,
2541     GADGET_ID_SCROLL_LIST_VERTICAL,
2542     "scroll element list vertically"
2543   }
2544 };
2545
2546
2547 static struct
2548 {
2549   int x, y;
2550   int gadget_id;
2551   int gadget_id_align;
2552   int radio_button_nr;
2553   int *value;
2554   int checked_value;
2555   char *text_left, *text_right, *infotext;
2556 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2557 {
2558   {
2559     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2560     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2561     RADIO_NR_RANDOM_ELEMENTS,
2562     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2563     " ", "percentage",                  "use percentage for random elements"
2564   },
2565   {
2566     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2567     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2568     RADIO_NR_RANDOM_ELEMENTS,
2569     &random_placement_method,           RANDOM_USE_QUANTITY,
2570     " ", "quantity",                    "use quantity for random elements"
2571   }
2572 };
2573
2574 static struct
2575 {
2576   int x, y;
2577   int gadget_id;
2578   int gadget_id_align;
2579   boolean *value;
2580   char *text_left, *text_right, *infotext;
2581 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2582 {
2583   /* ---------- level and editor settings ---------------------------------- */
2584
2585   {
2586     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2587     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2588     &random_placement_background_restricted,
2589     NULL,
2590     "restrict random placement to:",    "set random placement restriction"
2591   },
2592
2593   /* ---------- element settings: configure (various elements) ------------- */
2594
2595   {
2596     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2597     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2598     &stick_element_properties_window,
2599     NULL,
2600     "stick this screen to edit content","stick this screen to edit content"
2601   },
2602   {
2603     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2604     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2605     &level.em_slippery_gems,
2606     NULL,
2607     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2608   },
2609   {
2610     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2611     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2612     &level.em_explodes_by_fire,
2613     NULL,
2614     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2615   },
2616   {
2617     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2618     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2619     &level.use_spring_bug,
2620     NULL,
2621     "use spring pushing bug",           "use odd spring pushing behaviour"
2622   },
2623   {
2624     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2625     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2626     &level.use_time_orb_bug,
2627     NULL,
2628     "use time orb bug",                 "use odd time orb behaviour"
2629   },
2630   {
2631     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2632     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2633     &level.ball_random,
2634     NULL,
2635     "create single random element",     "only create one element from content"
2636   },
2637   {
2638     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2639     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2640     &level.ball_state_initial,
2641     NULL,
2642     "magic ball initially activated",   "activate magic ball after level start"
2643   },
2644   {
2645     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2646     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2647     &level.grow_into_diggable,
2648     NULL,
2649     "can grow into anything diggable",  "grow into more than just sand"
2650   },
2651   {
2652     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2653     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
2654     &level.auto_exit_sokoban,
2655     NULL,
2656     "exit level if all fields solved",  "automatically finish Sokoban levels"
2657   },
2658   {
2659     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2660     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2661     &level.continuous_snapping,
2662     NULL,
2663     "continuous snapping",              "use snapping without releasing key"
2664   },
2665   {
2666     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2667     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2668     &level.block_snap_field,
2669     NULL,
2670     "block snapped field when snapping", "use snapping delay to show animation"
2671   },
2672   {
2673     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2674     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2675     &level.block_last_field,
2676     NULL,
2677     "block last field when moving",     "player blocks last field when moving"
2678   },
2679   {
2680     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2681     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2682     &level.sp_block_last_field,
2683     NULL,
2684     "block last field when moving",     "player blocks last field when moving"
2685   },
2686   {
2687     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2688     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2689     &level.instant_relocation,
2690     NULL,
2691     "no scrolling when relocating",     "player gets relocated without delay"
2692   },
2693   {
2694     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2695     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2696     &level.shifted_relocation,
2697     NULL,
2698     "no centering when relocating",     "level not centered after relocation"
2699   },
2700   {
2701     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2702     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2703     &level.use_start_element[0],
2704     NULL,
2705     "use level start element:",        "start level at this element's position"
2706   },
2707   {
2708     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2709     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2710     &level.use_artwork_element[0],
2711     NULL,
2712     "use artwork from element:",        "use player artwork from other element"
2713   },
2714   {
2715     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2716     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2717     &level.use_explosion_element[0],
2718     NULL,
2719     "use explosion from element:",      "use explosion properties from element"
2720   },
2721   {
2722     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2723     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2724     &level.initial_player_gravity[0],
2725     NULL,
2726     "use initial gravity",              "set initial player gravity"
2727   },
2728   {
2729     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2730     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2731     &level.use_initial_inventory[0],
2732     NULL,
2733     "use initial inventory:",           "use collected elements on level start"
2734   },
2735   {
2736     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2737     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2738     &level.can_pass_to_walkable,
2739     NULL,
2740     "can pass to walkable element",     "player can pass to empty or walkable"
2741   },
2742   {
2743     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2744     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
2745     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2746     NULL,
2747     "can fall into acid (with gravity)","player can fall into acid pool"
2748   },
2749   {
2750     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2751     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
2752     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2753     NULL,
2754     "can move into acid",               "element can move into acid pool"
2755   },
2756   {
2757     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2758     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
2759     &custom_element_properties[EP_DONT_COLLIDE_WITH],
2760     NULL,
2761     "deadly when colliding with",       "element is deadly when hitting player"
2762   },
2763   {
2764     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2765     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
2766     &level.envelope[0].autowrap,
2767     NULL,
2768     "auto-wrap",                        "automatically wrap envelope text"
2769   },
2770   {
2771     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
2772     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
2773     &level.envelope[0].centered,
2774     " ",
2775     "centered",                         "automatically center envelope text"
2776   },
2777
2778   /* ---------- element settings: configure 1 (custom elements) ----------- */
2779
2780   {
2781     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2782     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
2783     &custom_element.use_gfx_element,
2784     NULL,
2785     "use graphic of element:",          "use existing element graphic"
2786   },
2787   {
2788     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2789     GADGET_ID_CUSTOM_USE_TEMPLATE,      GADGET_ID_NONE,
2790     &level.use_custom_template,
2791     NULL,
2792     "use template",                     "use template for custom properties"
2793   },
2794   {
2795     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2796     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
2797     &custom_element_properties[EP_ACCESSIBLE],
2798     NULL,
2799     NULL,                               "player can walk to or pass this field"
2800   },
2801   {
2802     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2803     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
2804     &custom_element_properties[EP_GRAVITY_REACHABLE],
2805     NULL,
2806     "reachable despite gravity",        "player can walk/dig despite gravity"
2807   },
2808   {
2809     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2810     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
2811     &custom_element.use_last_ce_value,
2812     NULL,
2813     "use last CE value after change",   "use last CE value after change"
2814   },
2815   {
2816     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2817     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
2818     &custom_element_properties[EP_WALK_TO_OBJECT],
2819     NULL,
2820     NULL,                               "player can dig/collect/push element"
2821   },
2822   {
2823     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2824     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
2825     &custom_element_properties[EP_INDESTRUCTIBLE],
2826     NULL,
2827     "indestructible",                   "element is indestructible"
2828   },
2829
2830   /* ---------- element settings: configure 2 (custom elements) ----------- */
2831
2832   {
2833     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2834     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
2835     &custom_element_properties[EP_CAN_MOVE],
2836     NULL,
2837     NULL,                               "element can move with some pattern"
2838   },
2839   {
2840     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2841     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
2842     &custom_element_properties[EP_CAN_FALL],
2843     NULL,
2844     "can fall",                         "element can fall down"
2845   },
2846   {
2847     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2848     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
2849     &custom_element_properties[EP_CAN_SMASH],
2850     " ",
2851     NULL,                               "element can smash other elements"
2852   },
2853   {
2854     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2855     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
2856     &custom_element_properties[EP_SLIPPERY],
2857     NULL,
2858     NULL,                               "other elements can fall down from it"
2859   },
2860   {
2861     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2862     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
2863     &custom_element_properties[EP_DEADLY],
2864     NULL,
2865     NULL,                               "element can kill the player"
2866   },
2867   {
2868     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2869     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
2870     &custom_element_properties[EP_CAN_EXPLODE],
2871     NULL,
2872     NULL,                               "element can explode"
2873   },
2874   {
2875     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
2876     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
2877     &custom_element_properties[EP_EXPLODES_BY_FIRE],
2878     NULL,
2879     "by fire",                          "element can explode by fire/explosion"
2880   },
2881   {
2882     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2883     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
2884     &custom_element_properties[EP_EXPLODES_SMASHED],
2885     " ",
2886     "smashed",                          "element can explode when smashed"
2887   },
2888   {
2889     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
2890     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
2891     &custom_element_properties[EP_EXPLODES_IMPACT],
2892     " ",
2893     "impact",                           "element can explode on impact"
2894   },
2895
2896   /* ---------- element settings: advanced (custom elements) --------------- */
2897
2898   {
2899     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2900     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
2901     &custom_element_change.can_change,
2902     NULL,
2903     "element changes to:",              "change element on specified condition"
2904   },
2905   {
2906     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2907     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
2908     &custom_element_change_events[CE_DELAY],
2909     NULL,
2910     NULL,                               "element changes after delay"
2911   },
2912   {
2913     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2914     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
2915     &custom_element_change_events[CE_BY_DIRECT_ACTION],
2916     NULL,
2917     NULL,                               "element changes by direct action"
2918   },
2919   {
2920     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2921     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
2922     &custom_element_change_events[CE_BY_OTHER_ACTION],
2923     NULL,
2924     NULL,                               "element changes by other element"
2925   },
2926   {
2927     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2928     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
2929     &custom_element_change.explode,
2930     NULL,
2931     "explode instead of change",        "element explodes instead of change"
2932   },
2933   {
2934     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2935     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
2936     &custom_element_change.use_target_content,
2937     NULL,
2938     "use extended change target:",      "element changes to more elements"
2939   },
2940   {
2941     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
2942     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
2943     &custom_element_change.only_if_complete,
2944     NULL,
2945     "replace all or nothing",           "only replace when all can be changed"
2946   },
2947   {
2948     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
2949     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
2950     &custom_element_change.use_random_replace,
2951     NULL,
2952     NULL,                               "use percentage for random replace"
2953   },
2954   {
2955     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2956     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
2957     &custom_element_change.has_action,
2958     NULL,
2959     NULL,                               "execute action on specified condition"
2960   },
2961 };
2962
2963 static struct
2964 {
2965   int x, y;
2966   int gadget_id;
2967   int gadget_id_align;
2968   int *value;
2969   int area_xsize, area_ysize;
2970   char *text_left, *text_right, *text_below, *infotext;
2971 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
2972 {
2973   /* ---------- level playfield content ------------------------------------ */
2974
2975   {
2976     0,                                  0,
2977     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
2978     NULL,
2979     -1, -1,     /* these values are not constant, but can change at runtime */
2980     NULL, NULL, NULL,                   NULL
2981   },
2982
2983   /* ---------- yam yam content -------------------------------------------- */
2984
2985   {
2986     ED_AREA_YAMYAM_CONTENT_XPOS(0),     ED_AREA_YAMYAM_CONTENT_YPOS(0),
2987     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
2988     &level.yamyam_content[0].e[0][0],   3, 3,
2989     NULL, NULL, "1",                    NULL
2990   },
2991   {
2992     ED_AREA_YAMYAM_CONTENT_XPOS(1),     ED_AREA_YAMYAM_CONTENT_YPOS(1),
2993     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
2994     &level.yamyam_content[1].e[0][0],   3, 3,
2995     NULL, NULL, "2",                    NULL
2996   },
2997   {
2998     ED_AREA_YAMYAM_CONTENT_XPOS(2),     ED_AREA_YAMYAM_CONTENT_YPOS(2),
2999     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3000     &level.yamyam_content[2].e[0][0],   3, 3,
3001     NULL, NULL, "3",                    NULL
3002   },
3003   {
3004     ED_AREA_YAMYAM_CONTENT_XPOS(3),     ED_AREA_YAMYAM_CONTENT_YPOS(3),
3005     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3006     &level.yamyam_content[3].e[0][0],   3, 3,
3007     NULL, NULL, "4",                    NULL
3008   },
3009   {
3010     ED_AREA_YAMYAM_CONTENT_XPOS(4),     ED_AREA_YAMYAM_CONTENT_YPOS(4),
3011     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3012     &level.yamyam_content[4].e[0][0],   3, 3,
3013     NULL, NULL, "5",                    NULL
3014   },
3015   {
3016     ED_AREA_YAMYAM_CONTENT_XPOS(5),     ED_AREA_YAMYAM_CONTENT_YPOS(5),
3017     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3018     &level.yamyam_content[5].e[0][0],   3, 3,
3019     NULL, NULL, "6",                    NULL
3020   },
3021   {
3022     ED_AREA_YAMYAM_CONTENT_XPOS(6),     ED_AREA_YAMYAM_CONTENT_YPOS(6),
3023     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3024     &level.yamyam_content[6].e[0][0],   3, 3,
3025     NULL, NULL, "7",                    NULL
3026   },
3027   {
3028     ED_AREA_YAMYAM_CONTENT_XPOS(7),     ED_AREA_YAMYAM_CONTENT_YPOS(7),
3029     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3030     &level.yamyam_content[7].e[0][0],   3, 3,
3031     NULL, NULL, "8",                    NULL
3032   },
3033
3034   /* ---------- magic ball content ----------------------------------------- */
3035
3036   {
3037     ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0),
3038     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3039     &level.ball_content[0].e[0][0],     3, 3,
3040     NULL, NULL, "1",                    NULL
3041   },
3042   {
3043     ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1),
3044     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3045     &level.ball_content[1].e[0][0],     3, 3,
3046     NULL, NULL, "2",                    NULL
3047   },
3048   {
3049     ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2),
3050     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3051     &level.ball_content[2].e[0][0],     3, 3,
3052     NULL, NULL, "3",                    NULL
3053   },
3054   {
3055     ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3),
3056     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3057     &level.ball_content[3].e[0][0],     3, 3,
3058     NULL, NULL, "4",                    NULL
3059   },
3060   {
3061     ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4),
3062     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3063     &level.ball_content[4].e[0][0],     3, 3,
3064     NULL, NULL, "5",                    NULL
3065   },
3066   {
3067     ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5),
3068     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3069     &level.ball_content[5].e[0][0],     3, 3,
3070     NULL, NULL, "6",                    NULL
3071   },
3072   {
3073     ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6),
3074     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3075     &level.ball_content[6].e[0][0],     3, 3,
3076     NULL, NULL, "7",                    NULL
3077   },
3078   {
3079     ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7),
3080     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3081     &level.ball_content[7].e[0][0],     3, 3,
3082     NULL, NULL, "8",                    NULL
3083   },
3084
3085   /* ---------- android content -------------------------------------------- */
3086
3087   {
3088     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3089     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3090     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3091     "elements:", NULL, NULL,            "elements android can clone"
3092   },
3093
3094   /* ---------- amoeba content --------------------------------------------- */
3095
3096   {
3097     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3098     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3099     &level.amoeba_content,              1, 1,
3100     "content:", NULL, NULL,             "amoeba content"
3101   },
3102
3103   /* ---------- level start element ---------------------------------------- */
3104
3105   {
3106     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(9),
3107     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3108     &level.start_element[0],            1, 1,
3109     NULL, NULL, NULL,                   "level start element"
3110   },
3111
3112   /* ---------- player artwork element ------------------------------------- */
3113
3114   {
3115     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3116     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3117     &level.artwork_element[0],          1, 1,
3118     NULL, NULL, NULL,                   "element for player artwork"
3119   },
3120
3121   /* ---------- player explosion element ----------------------------------- */
3122
3123   {
3124     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3125     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3126     &level.explosion_element[0],        1, 1,
3127     NULL, NULL, NULL,                   "element for player explosion"
3128   },
3129
3130   /* ---------- player initial inventory ----------------------------------- */
3131
3132   {
3133     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3134     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3135     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3136     NULL, NULL, NULL,                   "content for initial inventory"
3137   },
3138
3139   /* ---------- element settings: configure 1 (custom elements) ----------- */
3140
3141   /* ---------- custom graphic --------------------------------------------- */
3142
3143   {
3144     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3145     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3146     &custom_element.gfx_element_initial,1, 1,
3147     NULL, NULL, NULL,                   "custom graphic element"
3148   },
3149
3150   /* ---------- element settings: configure 2 (custom elements) ----------- */
3151
3152   /* ---------- custom content (when exploding) ---------------------------- */
3153
3154   {
3155     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3156     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3157     &custom_element.content.e[0][0],    3, 3,
3158     "content:", NULL, NULL,             NULL
3159   },
3160
3161   /* ---------- custom enter and leave element (when moving) --------------- */
3162
3163   {
3164     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3165     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3166     &custom_element.move_enter_element, 1, 1,
3167     "can dig:", " ", NULL,              "element that can be digged/collected"
3168   },
3169   {
3170     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3171     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3172     &custom_element.move_leave_element, 1, 1,
3173     NULL, NULL, NULL,                   "element that will be left behind"
3174   },
3175
3176   /* ---------- element settings: advanced (custom elements) --------------- */
3177
3178   /* ---------- custom change target --------------------------------------- */
3179
3180   {
3181     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3182     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3183     &custom_element_change.target_element, 1, 1,
3184     NULL, "after/when:", NULL,          "new target element after change"
3185   },
3186
3187   /* ---------- custom change content (extended change target) ------------- */
3188
3189   {
3190     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3191     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3192     &custom_element_change.target_content.e[0][0], 3, 3,
3193     NULL, NULL, NULL,                   "new extended elements after change"
3194   },
3195
3196   /* ---------- custom change trigger (element causing change) ------------- */
3197
3198   {
3199     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3200     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3201     &custom_element_change.initial_trigger_element, 1, 1,
3202     NULL, NULL, NULL,                   "other element triggering change"
3203   },
3204
3205   /* ---------- custom change action (element used for action) ------------- */
3206
3207   {
3208     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3209     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3210     &custom_element_change.action_element, 1, 1,
3211     NULL, NULL, NULL,                   "element used as action parameter"
3212   },
3213
3214   /* ---------- group element content -------------------------------------- */
3215
3216   {
3217     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(4),
3218     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3219     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3220     "content:", NULL, NULL,             NULL
3221   },
3222
3223   /* ---------- random background (for random painting) -------------------- */
3224
3225   {
3226     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(-1),
3227     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3228     &random_placement_background_element, 1, 1,
3229     NULL, NULL, NULL,                   "random placement background"
3230   },
3231 };
3232
3233
3234 /*
3235   -----------------------------------------------------------------------------
3236   some internally used variables
3237   -----------------------------------------------------------------------------
3238 */
3239
3240 /* actual size of level editor drawing area */
3241 static int ed_fieldx, ed_fieldy;
3242
3243 /* actual position of level editor drawing area in level playfield */
3244 static int level_xpos = -1, level_ypos = -1;
3245
3246 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3247
3248 /* drawing elements on the three mouse buttons */
3249 static int new_element1 = EL_WALL;
3250 static int new_element2 = EL_EMPTY;
3251 static int new_element3 = EL_SAND;
3252
3253 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3254 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3255                                 (button) == 2 ? new_element2 : \
3256                                 (button) == 3 ? new_element3 : EL_EMPTY)
3257 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
3258
3259 /* forward declaration for internal use */
3260 static void ModifyEditorCounterValue(int, int);
3261 static void ModifyEditorCounterLimits(int, int, int);
3262 static void ModifyEditorSelectboxValue(int, int);
3263 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3264 static void ModifyEditorDrawingArea(int, int, int);
3265 static void ModifyEditorElementList();
3266 static void AdjustElementListScrollbar();
3267 static void RedrawDrawingElements();
3268 static void DrawDrawingWindow();
3269 static void DrawLevelInfoWindow();
3270 static void DrawPropertiesWindow();
3271 static void UpdateCustomElementGraphicGadgets();
3272 static boolean checkPropertiesConfig(int);
3273 static void CopyLevelToUndoBuffer(int);
3274 static void HandleDrawingAreas(struct GadgetInfo *);
3275 static void HandleCounterButtons(struct GadgetInfo *);
3276 static void HandleTextInputGadgets(struct GadgetInfo *);
3277 static void HandleTextAreaGadgets(struct GadgetInfo *);
3278 static void HandleSelectboxGadgets(struct GadgetInfo *);
3279 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3280 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3281 static void HandleRadiobuttons(struct GadgetInfo *);
3282 static void HandleCheckbuttons(struct GadgetInfo *);
3283 static void HandleControlButtons(struct GadgetInfo *);
3284 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3285 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3286
3287 static int num_editor_gadgets = 0;      /* dynamically determined */
3288
3289 static struct GadgetInfo **level_editor_gadget = NULL;
3290 static int *right_gadget_border = NULL;
3291
3292 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3293 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3294 static boolean draw_with_brush = FALSE;
3295 static int properties_element = 0;
3296
3297 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3298 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3299 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3300 static int undo_buffer_position = 0;
3301 static int undo_buffer_steps = 0;
3302
3303 static int edit_mode;
3304 static int edit_mode_levelinfo;
3305 static int edit_mode_properties;
3306
3307 static int element_shift = 0;
3308
3309 static int editor_el_players[] =
3310 {
3311   EL_PLAYER_1,
3312   EL_PLAYER_2,
3313   EL_PLAYER_3,
3314   EL_PLAYER_4
3315 };
3316 static int *editor_el_players_ptr = editor_el_players;
3317 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3318
3319 static int editor_hl_boulderdash[] =
3320 {
3321   EL_INTERNAL_CASCADE_BD_ACTIVE,
3322   EL_CHAR('B'),
3323   EL_CHAR('D'),
3324   EL_EMPTY,
3325 };
3326
3327 static int editor_el_boulderdash[] =
3328 {
3329   EL_EMPTY,
3330   EL_SAND,
3331   EL_BD_ROCK,
3332   EL_BD_DIAMOND,
3333
3334   EL_STEELWALL,
3335   EL_BD_WALL,
3336   EL_BD_EXPANDABLE_WALL,
3337   EL_BD_MAGIC_WALL,
3338
3339   EL_BD_AMOEBA,
3340   EL_BD_BUTTERFLY_UP,
3341   EL_BD_FIREFLY_UP,
3342   EL_EXIT_CLOSED,
3343
3344   EL_BD_BUTTERFLY_LEFT,
3345   EL_BD_FIREFLY_LEFT,
3346   EL_BD_BUTTERFLY_RIGHT,
3347   EL_BD_FIREFLY_RIGHT,
3348
3349   EL_EMPTY,
3350   EL_BD_BUTTERFLY_DOWN,
3351   EL_BD_FIREFLY_DOWN,
3352   EL_EXIT_OPEN,
3353 };
3354 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3355 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3356 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3357 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3358
3359 static int editor_hl_emerald_mine[] =
3360 {
3361   EL_INTERNAL_CASCADE_EM_ACTIVE,
3362   EL_CHAR('E'),
3363   EL_CHAR('M'),
3364   EL_EMPTY,
3365 };
3366
3367 static int editor_el_emerald_mine[] =
3368 {
3369   EL_SAND,
3370   EL_ROCK,
3371   EL_QUICKSAND_EMPTY,
3372   EL_QUICKSAND_FULL,
3373
3374   EL_STEELWALL,
3375   EL_WALL,
3376   EL_WALL_SLIPPERY,
3377   EL_MAGIC_WALL,
3378
3379   EL_EMERALD,
3380   EL_DIAMOND,
3381   EL_NUT,
3382   EL_BOMB,
3383
3384   EL_WALL_EMERALD,
3385   EL_WALL_DIAMOND,
3386   EL_DYNAMITE,
3387   EL_DYNAMITE_ACTIVE,
3388
3389   EL_YAMYAM,
3390   EL_BUG_UP,
3391   EL_SPACESHIP_UP,
3392   EL_ROBOT,
3393
3394   EL_BUG_LEFT,
3395   EL_SPACESHIP_LEFT,
3396   EL_BUG_RIGHT,
3397   EL_SPACESHIP_RIGHT,
3398
3399   EL_ROBOT_WHEEL,
3400   EL_BUG_DOWN,
3401   EL_SPACESHIP_DOWN,
3402   EL_INVISIBLE_WALL,
3403
3404   EL_ACID_POOL_TOPLEFT,
3405   EL_ACID,
3406   EL_ACID_POOL_TOPRIGHT,
3407   EL_AMOEBA_DROP,
3408
3409   EL_ACID_POOL_BOTTOMLEFT,
3410   EL_ACID_POOL_BOTTOM,
3411   EL_ACID_POOL_BOTTOMRIGHT,
3412   EL_AMOEBA_WET,
3413
3414   EL_EM_KEY_1,
3415   EL_EM_KEY_2,
3416   EL_EM_KEY_3,
3417   EL_EM_KEY_4,
3418
3419   EL_EM_GATE_1,
3420   EL_EM_GATE_2,
3421   EL_EM_GATE_3,
3422   EL_EM_GATE_4,
3423
3424   EL_EM_GATE_1_GRAY,
3425   EL_EM_GATE_2_GRAY,
3426   EL_EM_GATE_3_GRAY,
3427   EL_EM_GATE_4_GRAY,
3428
3429   EL_EM_EXIT_CLOSED,
3430   EL_EM_EXIT_OPEN,
3431   EL_EM_STEEL_EXIT_CLOSED,
3432   EL_EM_STEEL_EXIT_OPEN,
3433 };
3434 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3435 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3436 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3437 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3438
3439 static int editor_hl_emerald_mine_club[] =
3440 {
3441   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3442   EL_CHAR('E'),
3443   EL_CHAR('M'),
3444   EL_CHAR('C'),
3445 };
3446
3447 static int editor_el_emerald_mine_club[] =
3448 {
3449   EL_EMC_KEY_5,
3450   EL_EMC_KEY_6,
3451   EL_EMC_KEY_7,
3452   EL_EMC_KEY_8,
3453
3454   EL_EMC_GATE_5,
3455   EL_EMC_GATE_6,
3456   EL_EMC_GATE_7,
3457   EL_EMC_GATE_8,
3458
3459   EL_EMC_GATE_5_GRAY,
3460   EL_EMC_GATE_6_GRAY,
3461   EL_EMC_GATE_7_GRAY,
3462   EL_EMC_GATE_8_GRAY,
3463
3464   EL_EMC_STEELWALL_1,
3465   EL_EMC_STEELWALL_2,
3466   EL_EMC_STEELWALL_3,
3467   EL_EMC_STEELWALL_4,
3468
3469   EL_EMC_WALL_13,
3470   EL_EMC_WALL_14,
3471   EL_EMC_WALL_15,
3472   EL_EMC_WALL_16,
3473
3474   EL_EMC_WALL_SLIPPERY_1,
3475   EL_EMC_WALL_SLIPPERY_2,
3476   EL_EMC_WALL_SLIPPERY_3,
3477   EL_EMC_WALL_SLIPPERY_4,
3478
3479   EL_EMC_WALL_1,
3480   EL_EMC_WALL_2,
3481   EL_EMC_WALL_3,
3482   EL_EMC_WALL_4,
3483
3484   EL_EMC_WALL_5,
3485   EL_EMC_WALL_6,
3486   EL_EMC_WALL_7,
3487   EL_EMC_WALL_8,
3488
3489   EL_EMC_WALL_9,
3490   EL_EMC_WALL_10,
3491   EL_EMC_WALL_11,
3492   EL_EMC_WALL_12,
3493
3494   EL_EMC_GRASS,
3495   EL_EMC_FAKE_GRASS,
3496   EL_EMC_PLANT,
3497   EL_EMC_DRIPPER,
3498
3499   EL_EMC_MAGIC_BALL,
3500   EL_EMC_MAGIC_BALL_SWITCH,
3501   EL_SPRING,
3502   EL_EMC_SPRING_BUMPER,
3503
3504   EL_EMC_LENSES,
3505   EL_EMC_MAGNIFIER,
3506   EL_EM_DYNAMITE,
3507   EL_EM_DYNAMITE_ACTIVE,
3508
3509   EL_BALLOON,
3510   EL_YAMYAM_UP,
3511   EL_BALLOON_SWITCH_UP,
3512   EL_BALLOON_SWITCH_ANY,
3513
3514   EL_YAMYAM_LEFT,
3515   EL_BALLOON_SWITCH_LEFT,
3516   EL_YAMYAM_RIGHT,
3517   EL_BALLOON_SWITCH_RIGHT,
3518
3519   EL_EMC_ANDROID,
3520   EL_YAMYAM_DOWN,
3521   EL_BALLOON_SWITCH_DOWN,
3522   EL_BALLOON_SWITCH_NONE,
3523 };
3524 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3525 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3526 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3527 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3528
3529 static int editor_hl_rnd[] =
3530 {
3531   EL_INTERNAL_CASCADE_RND_ACTIVE,
3532   EL_CHAR('R'),
3533   EL_CHAR('N'),
3534   EL_CHAR('D'),
3535 };
3536
3537 static int editor_el_rnd[] =
3538 {
3539   EL_KEY_1,
3540   EL_KEY_2,
3541   EL_KEY_3,
3542   EL_KEY_4,
3543
3544   EL_GATE_1,
3545   EL_GATE_2,
3546   EL_GATE_3,
3547   EL_GATE_4,
3548
3549   EL_GATE_1_GRAY,
3550   EL_GATE_2_GRAY,
3551   EL_GATE_3_GRAY,
3552   EL_GATE_4_GRAY,
3553
3554   EL_ARROW_LEFT,
3555   EL_ARROW_RIGHT,
3556   EL_ARROW_UP,
3557   EL_ARROW_DOWN,
3558
3559   EL_AMOEBA_DEAD,
3560   EL_AMOEBA_DRY,
3561   EL_AMOEBA_FULL,
3562   EL_GAME_OF_LIFE,
3563
3564   EL_EMERALD_YELLOW,
3565   EL_EMERALD_RED,
3566   EL_EMERALD_PURPLE,
3567   EL_BIOMAZE,
3568
3569   EL_WALL_EMERALD_YELLOW,
3570   EL_WALL_EMERALD_RED,
3571   EL_WALL_EMERALD_PURPLE,
3572   EL_WALL_BD_DIAMOND,
3573
3574   EL_SPEED_PILL,
3575   EL_PACMAN_UP,
3576   EL_TIME_ORB_FULL,
3577   EL_TIME_ORB_EMPTY,
3578
3579   EL_PACMAN_LEFT,
3580   EL_DARK_YAMYAM,
3581   EL_PACMAN_RIGHT,
3582   EL_EMPTY,
3583
3584   EL_BLACK_ORB,
3585   EL_PACMAN_DOWN,
3586   EL_LAMP,
3587   EL_LAMP_ACTIVE,
3588
3589   EL_DYNABOMB_INCREASE_NUMBER,
3590   EL_DYNABOMB_INCREASE_SIZE,
3591   EL_DYNABOMB_INCREASE_POWER,
3592   EL_STONEBLOCK,
3593
3594   EL_MOLE,
3595   EL_PENGUIN,
3596   EL_PIG,
3597   EL_DRAGON,
3598
3599   EL_BUG,
3600   EL_MOLE_UP,
3601   EL_BD_BUTTERFLY,
3602   EL_BD_FIREFLY,
3603
3604   EL_MOLE_LEFT,
3605   EL_SATELLITE,
3606   EL_MOLE_RIGHT,
3607   EL_PACMAN,
3608
3609   EL_SPACESHIP,
3610   EL_MOLE_DOWN,
3611   EL_INVISIBLE_STEELWALL,
3612   EL_INVISIBLE_WALL,
3613
3614   EL_EXPANDABLE_WALL,
3615   EL_EXPANDABLE_WALL_HORIZONTAL,
3616   EL_EXPANDABLE_WALL_VERTICAL,
3617   EL_EXPANDABLE_WALL_ANY,
3618 };
3619 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3620 static int *editor_el_rnd_ptr = editor_el_rnd;
3621 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3622 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3623
3624 static int editor_hl_sokoban[] =
3625 {
3626   EL_INTERNAL_CASCADE_SB_ACTIVE,
3627   EL_CHAR('S'),
3628   EL_CHAR('B'),
3629   EL_EMPTY,
3630 };
3631
3632 static int editor_el_sokoban[] =
3633 {
3634   EL_SOKOBAN_OBJECT,
3635   EL_SOKOBAN_FIELD_EMPTY,
3636   EL_SOKOBAN_FIELD_FULL,
3637   EL_SOKOBAN_FIELD_PLAYER,
3638 };
3639 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3640 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3641 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3642 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3643
3644 static int editor_hl_supaplex[] =
3645 {
3646   EL_INTERNAL_CASCADE_SP_ACTIVE,
3647   EL_CHAR('S'),
3648   EL_CHAR('P'),
3649   EL_EMPTY,
3650 };
3651
3652 static int editor_el_supaplex[] =
3653 {
3654   EL_SP_MURPHY,
3655   EL_EMPTY,
3656   EL_SP_BASE,
3657   EL_SP_BUGGY_BASE,
3658
3659   EL_SP_INFOTRON,
3660   EL_SP_ZONK,
3661   EL_SP_SNIKSNAK,
3662   EL_SP_ELECTRON,
3663
3664   EL_SP_DISK_RED,
3665   EL_SP_DISK_ORANGE,
3666   EL_SP_DISK_YELLOW,
3667   EL_SP_TERMINAL,
3668
3669   EL_SP_EXIT_CLOSED,
3670   EL_SP_PORT_HORIZONTAL,
3671   EL_SP_PORT_VERTICAL,
3672   EL_SP_PORT_ANY,
3673
3674   EL_SP_PORT_LEFT,
3675   EL_SP_PORT_RIGHT,
3676   EL_SP_PORT_UP,
3677   EL_SP_PORT_DOWN,
3678
3679   EL_SP_GRAVITY_PORT_LEFT,
3680   EL_SP_GRAVITY_PORT_RIGHT,
3681   EL_SP_GRAVITY_PORT_UP,
3682   EL_SP_GRAVITY_PORT_DOWN,
3683
3684   EL_SP_GRAVITY_ON_PORT_LEFT,
3685   EL_SP_GRAVITY_ON_PORT_RIGHT,
3686   EL_SP_GRAVITY_ON_PORT_UP,
3687   EL_SP_GRAVITY_ON_PORT_DOWN,
3688
3689   EL_SP_GRAVITY_OFF_PORT_LEFT,
3690   EL_SP_GRAVITY_OFF_PORT_RIGHT,
3691   EL_SP_GRAVITY_OFF_PORT_UP,
3692   EL_SP_GRAVITY_OFF_PORT_DOWN,
3693
3694   EL_SP_HARDWARE_GRAY,
3695   EL_SP_HARDWARE_GREEN,
3696   EL_SP_HARDWARE_BLUE,
3697   EL_SP_HARDWARE_RED,
3698
3699   EL_SP_HARDWARE_BASE_1,
3700   EL_SP_HARDWARE_BASE_2,
3701   EL_SP_HARDWARE_BASE_3,
3702   EL_SP_HARDWARE_BASE_4,
3703
3704   EL_SP_HARDWARE_BASE_5,
3705   EL_SP_HARDWARE_BASE_6,
3706   EL_SP_HARDWARE_YELLOW,
3707   EL_SP_CHIP_TOP,
3708
3709   EL_SP_CHIP_SINGLE,
3710   EL_SP_CHIP_LEFT,
3711   EL_SP_CHIP_RIGHT,
3712   EL_SP_CHIP_BOTTOM,
3713 };
3714 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3715 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3716 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3717 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3718
3719 static int editor_hl_diamond_caves[] =
3720 {
3721   EL_INTERNAL_CASCADE_DC_ACTIVE,
3722   EL_CHAR('D'),
3723   EL_CHAR('C'),
3724   EL_CHAR('2'),
3725 };
3726
3727 static int editor_el_diamond_caves[] =
3728 {
3729   EL_PEARL,
3730   EL_CRYSTAL,
3731   EL_WALL_PEARL,
3732   EL_WALL_CRYSTAL,
3733
3734   EL_CONVEYOR_BELT_1_LEFT,
3735   EL_CONVEYOR_BELT_1_MIDDLE,
3736   EL_CONVEYOR_BELT_1_RIGHT,
3737   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3738
3739   EL_CONVEYOR_BELT_2_LEFT,
3740   EL_CONVEYOR_BELT_2_MIDDLE,
3741   EL_CONVEYOR_BELT_2_RIGHT,
3742   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3743
3744   EL_CONVEYOR_BELT_3_LEFT,
3745   EL_CONVEYOR_BELT_3_MIDDLE,
3746   EL_CONVEYOR_BELT_3_RIGHT,
3747   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3748
3749   EL_CONVEYOR_BELT_4_LEFT,
3750   EL_CONVEYOR_BELT_4_MIDDLE,
3751   EL_CONVEYOR_BELT_4_RIGHT,
3752   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3753
3754   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3755   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3756   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3757   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3758
3759   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3760   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3761   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3762   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3763
3764   EL_TIMEGATE_CLOSED,
3765   EL_TIMEGATE_OPEN,
3766   EL_TIMEGATE_SWITCH,
3767   EL_DC_TIMEGATE_SWITCH,
3768
3769   EL_SWITCHGATE_CLOSED,
3770   EL_SWITCHGATE_OPEN,
3771   EL_SWITCHGATE_SWITCH_UP,
3772   EL_SWITCHGATE_SWITCH_DOWN,
3773
3774   EL_LIGHT_SWITCH,
3775   EL_LIGHT_SWITCH_ACTIVE,
3776   EL_DC_SWITCHGATE_SWITCH_UP,
3777   EL_DC_SWITCHGATE_SWITCH_DOWN,
3778
3779   EL_STEEL_EXIT_CLOSED,
3780   EL_STEEL_EXIT_OPEN,
3781   EL_STEELWALL_SLIPPERY,
3782   EL_INVISIBLE_SAND,
3783
3784   EL_QUICKSAND_FAST_EMPTY,
3785   EL_QUICKSAND_FAST_FULL,
3786   EL_LANDMINE,
3787   EL_DC_LANDMINE,
3788
3789   EL_SHIELD_NORMAL,
3790   EL_SHIELD_DEADLY,
3791   EL_EXTRA_TIME,
3792   EL_DC_MAGIC_WALL,
3793
3794   EL_ENVELOPE_1,
3795   EL_ENVELOPE_2,
3796   EL_ENVELOPE_3,
3797   EL_ENVELOPE_4,
3798
3799   EL_SIGN_RADIOACTIVITY,
3800   EL_SIGN_WHEELCHAIR,
3801   EL_SIGN_PARKING,
3802   EL_SIGN_NO_ENTRY,
3803
3804   EL_SIGN_GIVE_WAY,
3805   EL_SIGN_ENTRY_FORBIDDEN,
3806   EL_SIGN_EMERGENCY_EXIT,
3807   EL_SIGN_YIN_YANG,
3808
3809 #if 0
3810   EL_SIGN_SPERMS,
3811   EL_SIGN_BULLET,
3812   EL_SIGN_HEART,
3813   EL_SIGN_CROSS,
3814
3815   EL_SIGN_FRANKIE,
3816   EL_EMPTY,
3817   EL_EMPTY,
3818   EL_EMPTY,
3819
3820   EL_SPERMS,
3821   EL_BULLET,
3822   EL_HEART,
3823   EL_CROSS,
3824
3825   EL_FRANKIE,
3826   EL_EMPTY,
3827   EL_EMPTY,
3828   EL_EMPTY,
3829 #endif
3830
3831   EL_DC_STEELWALL_2_SINGLE,
3832   EL_DC_STEELWALL_2_TOP,
3833   EL_SIGN_EXCLAMATION,
3834   EL_SIGN_STOP,
3835
3836   EL_DC_STEELWALL_2_LEFT,
3837   EL_DC_STEELWALL_2_MIDDLE,
3838   EL_DC_STEELWALL_2_HORIZONTAL,
3839   EL_DC_STEELWALL_2_RIGHT,
3840
3841   EL_DC_STEELWALL_1_TOPLEFT,
3842   EL_DC_STEELWALL_2_VERTICAL,
3843   EL_DC_STEELWALL_1_TOPRIGHT,
3844   EL_DC_GATE_WHITE,
3845
3846   EL_DC_STEELWALL_1_VERTICAL,
3847   EL_DC_STEELWALL_2_BOTTOM,
3848   EL_DC_KEY_WHITE,
3849   EL_DC_GATE_WHITE_GRAY,
3850
3851   EL_DC_STEELWALL_1_BOTTOMLEFT,
3852   EL_DC_STEELWALL_1_HORIZONTAL,
3853   EL_DC_STEELWALL_1_BOTTOMRIGHT,
3854   EL_DC_GATE_FAKE_GRAY,
3855
3856   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
3857   EL_DC_STEELWALL_1_BOTTOM,
3858   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
3859   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
3860
3861   EL_DC_STEELWALL_1_RIGHT,
3862   EL_EMPTY,
3863   EL_DC_STEELWALL_1_LEFT,
3864   EL_EXPANDABLE_STEELWALL_VERTICAL,
3865
3866   EL_DC_STEELWALL_1_TOPRIGHT_2,
3867   EL_DC_STEELWALL_1_TOP,
3868   EL_DC_STEELWALL_1_TOPLEFT_2,
3869   EL_EXPANDABLE_STEELWALL_ANY,
3870 };
3871 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
3872 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
3873 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
3874 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
3875
3876 static int editor_hl_dx_boulderdash[] =
3877 {
3878   EL_INTERNAL_CASCADE_DX_ACTIVE,
3879   EL_CHAR('D'),
3880   EL_CHAR('X'),
3881   EL_EMPTY,
3882 };
3883
3884 static int editor_el_dx_boulderdash[] =
3885 {
3886   EL_EMPTY,
3887   EL_TUBE_RIGHT_DOWN,
3888   EL_TUBE_HORIZONTAL_DOWN,
3889   EL_TUBE_LEFT_DOWN,
3890
3891   EL_TUBE_HORIZONTAL,
3892   EL_TUBE_VERTICAL_RIGHT,
3893   EL_TUBE_ANY,
3894   EL_TUBE_VERTICAL_LEFT,
3895
3896   EL_TUBE_VERTICAL,
3897   EL_TUBE_RIGHT_UP,
3898   EL_TUBE_HORIZONTAL_UP,
3899   EL_TUBE_LEFT_UP,
3900
3901   EL_TRAP,
3902   EL_DX_SUPABOMB,
3903   EL_EMPTY,
3904   EL_EMPTY
3905 };
3906 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
3907 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
3908 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
3909 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
3910
3911 static int editor_hl_chars[] =
3912 {
3913   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
3914   EL_CHAR('T'),
3915   EL_CHAR('X'),
3916   EL_CHAR('T'),
3917 };
3918
3919 static int editor_el_chars[] =
3920 {
3921   EL_CHAR(' '),
3922   EL_CHAR('!'),
3923   EL_CHAR('"'),
3924   EL_CHAR('#'),
3925
3926   EL_CHAR('$'),
3927   EL_CHAR('%'),
3928   EL_CHAR('&'),
3929   EL_CHAR('\''),
3930
3931   EL_CHAR('('),
3932   EL_CHAR(')'),
3933   EL_CHAR('*'),
3934   EL_CHAR('+'),
3935
3936   EL_CHAR(','),
3937   EL_CHAR('-'),
3938   EL_CHAR('.'),
3939   EL_CHAR('/'),
3940
3941   EL_CHAR('0'),
3942   EL_CHAR('1'),
3943   EL_CHAR('2'),
3944   EL_CHAR('3'),
3945
3946   EL_CHAR('4'),
3947   EL_CHAR('5'),
3948   EL_CHAR('6'),
3949   EL_CHAR('7'),
3950
3951   EL_CHAR('8'),
3952   EL_CHAR('9'),
3953   EL_CHAR(':'),
3954   EL_CHAR(';'),
3955
3956   EL_CHAR('<'),
3957   EL_CHAR('='),
3958   EL_CHAR('>'),
3959   EL_CHAR('?'),
3960
3961   EL_CHAR('@'),
3962   EL_CHAR('A'),
3963   EL_CHAR('B'),
3964   EL_CHAR('C'),
3965
3966   EL_CHAR('D'),
3967   EL_CHAR('E'),
3968   EL_CHAR('F'),
3969   EL_CHAR('G'),
3970
3971   EL_CHAR('H'),
3972   EL_CHAR('I'),
3973   EL_CHAR('J'),
3974   EL_CHAR('K'),
3975
3976   EL_CHAR('L'),
3977   EL_CHAR('M'),
3978   EL_CHAR('N'),
3979   EL_CHAR('O'),
3980
3981   EL_CHAR('P'),
3982   EL_CHAR('Q'),
3983   EL_CHAR('R'),
3984   EL_CHAR('S'),
3985
3986   EL_CHAR('T'),
3987   EL_CHAR('U'),
3988   EL_CHAR('V'),
3989   EL_CHAR('W'),
3990
3991   EL_CHAR('X'),
3992   EL_CHAR('Y'),
3993   EL_CHAR('Z'),
3994   EL_CHAR('['),
3995
3996   EL_CHAR('\\'),
3997   EL_CHAR(']'),
3998   EL_CHAR('^'),
3999   EL_CHAR('_'),
4000
4001   EL_CHAR(CHAR_BYTE_COPYRIGHT),
4002   EL_CHAR(CHAR_BYTE_UMLAUT_A),
4003   EL_CHAR(CHAR_BYTE_UMLAUT_O),
4004   EL_CHAR(CHAR_BYTE_UMLAUT_U),
4005
4006   EL_CHAR(CHAR_BYTE_DEGREE),
4007   EL_CHAR(CHAR_BYTE_REGISTERED),
4008   EL_CHAR(FONT_ASCII_CURSOR),
4009   EL_CHAR(FONT_ASCII_BUTTON),
4010
4011   EL_CHAR(FONT_ASCII_UP),
4012   EL_CHAR(FONT_ASCII_DOWN),
4013   EL_CHAR(' '),
4014   EL_CHAR(' ')
4015 };
4016 static int *editor_hl_chars_ptr = editor_hl_chars;
4017 static int *editor_el_chars_ptr = editor_el_chars;
4018 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4019 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4020
4021 static int editor_hl_steel_chars[] =
4022 {
4023   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4024   EL_STEEL_CHAR('T'),
4025   EL_STEEL_CHAR('X'),
4026   EL_STEEL_CHAR('T'),
4027 };
4028
4029 static int editor_el_steel_chars[] =
4030 {
4031   EL_STEEL_CHAR(' '),
4032   EL_STEEL_CHAR('!'),
4033   EL_STEEL_CHAR('"'),
4034   EL_STEEL_CHAR('#'),
4035
4036   EL_STEEL_CHAR('$'),
4037   EL_STEEL_CHAR('%'),
4038   EL_STEEL_CHAR('&'),
4039   EL_STEEL_CHAR('\''),
4040
4041   EL_STEEL_CHAR('('),
4042   EL_STEEL_CHAR(')'),
4043   EL_STEEL_CHAR('*'),
4044   EL_STEEL_CHAR('+'),
4045
4046   EL_STEEL_CHAR(','),
4047   EL_STEEL_CHAR('-'),
4048   EL_STEEL_CHAR('.'),
4049   EL_STEEL_CHAR('/'),
4050
4051   EL_STEEL_CHAR('0'),
4052   EL_STEEL_CHAR('1'),
4053   EL_STEEL_CHAR('2'),
4054   EL_STEEL_CHAR('3'),
4055
4056   EL_STEEL_CHAR('4'),
4057   EL_STEEL_CHAR('5'),
4058   EL_STEEL_CHAR('6'),
4059   EL_STEEL_CHAR('7'),
4060
4061   EL_STEEL_CHAR('8'),
4062   EL_STEEL_CHAR('9'),
4063   EL_STEEL_CHAR(':'),
4064   EL_STEEL_CHAR(';'),
4065
4066   EL_STEEL_CHAR('<'),
4067   EL_STEEL_CHAR('='),
4068   EL_STEEL_CHAR('>'),
4069   EL_STEEL_CHAR('?'),
4070
4071   EL_STEEL_CHAR('@'),
4072   EL_STEEL_CHAR('A'),
4073   EL_STEEL_CHAR('B'),
4074   EL_STEEL_CHAR('C'),
4075
4076   EL_STEEL_CHAR('D'),
4077   EL_STEEL_CHAR('E'),
4078   EL_STEEL_CHAR('F'),
4079   EL_STEEL_CHAR('G'),
4080
4081   EL_STEEL_CHAR('H'),
4082   EL_STEEL_CHAR('I'),
4083   EL_STEEL_CHAR('J'),
4084   EL_STEEL_CHAR('K'),
4085
4086   EL_STEEL_CHAR('L'),
4087   EL_STEEL_CHAR('M'),
4088   EL_STEEL_CHAR('N'),
4089   EL_STEEL_CHAR('O'),
4090
4091   EL_STEEL_CHAR('P'),
4092   EL_STEEL_CHAR('Q'),
4093   EL_STEEL_CHAR('R'),
4094   EL_STEEL_CHAR('S'),
4095
4096   EL_STEEL_CHAR('T'),
4097   EL_STEEL_CHAR('U'),
4098   EL_STEEL_CHAR('V'),
4099   EL_STEEL_CHAR('W'),
4100
4101   EL_STEEL_CHAR('X'),
4102   EL_STEEL_CHAR('Y'),
4103   EL_STEEL_CHAR('Z'),
4104   EL_STEEL_CHAR('['),
4105
4106   EL_STEEL_CHAR('\\'),
4107   EL_STEEL_CHAR(']'),
4108   EL_STEEL_CHAR('^'),
4109   EL_STEEL_CHAR('_'),
4110
4111   EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
4112   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
4113   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
4114   EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
4115
4116   EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
4117   EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
4118   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4119   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4120
4121   EL_STEEL_CHAR(FONT_ASCII_UP),
4122   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4123   EL_STEEL_CHAR(' '),
4124   EL_STEEL_CHAR(' ')
4125 };
4126 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4127 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4128 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4129 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4130
4131 static int editor_hl_custom[] =
4132 {
4133   EL_INTERNAL_CASCADE_CE_ACTIVE,
4134   EL_CHAR('C'),
4135   EL_CHAR('E'),
4136   EL_EMPTY,
4137 };
4138
4139 static int editor_el_custom[] =
4140 {
4141   EL_CUSTOM_START + 0,
4142   EL_CUSTOM_START + 1,
4143   EL_CUSTOM_START + 2,
4144   EL_CUSTOM_START + 3,
4145
4146   EL_CUSTOM_START + 4,
4147   EL_CUSTOM_START + 5,
4148   EL_CUSTOM_START + 6,
4149   EL_CUSTOM_START + 7,
4150
4151   EL_CUSTOM_START + 8,
4152   EL_CUSTOM_START + 9,
4153   EL_CUSTOM_START + 10,
4154   EL_CUSTOM_START + 11,
4155
4156   EL_CUSTOM_START + 12,
4157   EL_CUSTOM_START + 13,
4158   EL_CUSTOM_START + 14,
4159   EL_CUSTOM_START + 15,
4160
4161   EL_CUSTOM_START + 16,
4162   EL_CUSTOM_START + 17,
4163   EL_CUSTOM_START + 18,
4164   EL_CUSTOM_START + 19,
4165
4166   EL_CUSTOM_START + 20,
4167   EL_CUSTOM_START + 21,
4168   EL_CUSTOM_START + 22,
4169   EL_CUSTOM_START + 23,
4170
4171   EL_CUSTOM_START + 24,
4172   EL_CUSTOM_START + 25,
4173   EL_CUSTOM_START + 26,
4174   EL_CUSTOM_START + 27,
4175
4176   EL_CUSTOM_START + 28,
4177   EL_CUSTOM_START + 29,
4178   EL_CUSTOM_START + 30,
4179   EL_CUSTOM_START + 31,
4180
4181   EL_CUSTOM_START + 32,
4182   EL_CUSTOM_START + 33,
4183   EL_CUSTOM_START + 34,
4184   EL_CUSTOM_START + 35,
4185
4186   EL_CUSTOM_START + 36,
4187   EL_CUSTOM_START + 37,
4188   EL_CUSTOM_START + 38,
4189   EL_CUSTOM_START + 39,
4190
4191   EL_CUSTOM_START + 40,
4192   EL_CUSTOM_START + 41,
4193   EL_CUSTOM_START + 42,
4194   EL_CUSTOM_START + 43,
4195
4196   EL_CUSTOM_START + 44,
4197   EL_CUSTOM_START + 45,
4198   EL_CUSTOM_START + 46,
4199   EL_CUSTOM_START + 47,
4200
4201   EL_CUSTOM_START + 48,
4202   EL_CUSTOM_START + 49,
4203   EL_CUSTOM_START + 50,
4204   EL_CUSTOM_START + 51,
4205
4206   EL_CUSTOM_START + 52,
4207   EL_CUSTOM_START + 53,
4208   EL_CUSTOM_START + 54,
4209   EL_CUSTOM_START + 55,
4210
4211   EL_CUSTOM_START + 56,
4212   EL_CUSTOM_START + 57,
4213   EL_CUSTOM_START + 58,
4214   EL_CUSTOM_START + 59,
4215
4216   EL_CUSTOM_START + 60,
4217   EL_CUSTOM_START + 61,
4218   EL_CUSTOM_START + 62,
4219   EL_CUSTOM_START + 63,
4220
4221   EL_CUSTOM_START + 64,
4222   EL_CUSTOM_START + 65,
4223   EL_CUSTOM_START + 66,
4224   EL_CUSTOM_START + 67,
4225
4226   EL_CUSTOM_START + 68,
4227   EL_CUSTOM_START + 69,
4228   EL_CUSTOM_START + 70,
4229   EL_CUSTOM_START + 71,
4230
4231   EL_CUSTOM_START + 72,
4232   EL_CUSTOM_START + 73,
4233   EL_CUSTOM_START + 74,
4234   EL_CUSTOM_START + 75,
4235
4236   EL_CUSTOM_START + 76,
4237   EL_CUSTOM_START + 77,
4238   EL_CUSTOM_START + 78,
4239   EL_CUSTOM_START + 79,
4240
4241   EL_CUSTOM_START + 80,
4242   EL_CUSTOM_START + 81,
4243   EL_CUSTOM_START + 82,
4244   EL_CUSTOM_START + 83,
4245
4246   EL_CUSTOM_START + 84,
4247   EL_CUSTOM_START + 85,
4248   EL_CUSTOM_START + 86,
4249   EL_CUSTOM_START + 87,
4250
4251   EL_CUSTOM_START + 88,
4252   EL_CUSTOM_START + 89,
4253   EL_CUSTOM_START + 90,
4254   EL_CUSTOM_START + 91,
4255
4256   EL_CUSTOM_START + 92,
4257   EL_CUSTOM_START + 93,
4258   EL_CUSTOM_START + 94,
4259   EL_CUSTOM_START + 95,
4260
4261   EL_CUSTOM_START + 96,
4262   EL_CUSTOM_START + 97,
4263   EL_CUSTOM_START + 98,
4264   EL_CUSTOM_START + 99,
4265
4266   EL_CUSTOM_START + 100,
4267   EL_CUSTOM_START + 101,
4268   EL_CUSTOM_START + 102,
4269   EL_CUSTOM_START + 103,
4270
4271   EL_CUSTOM_START + 104,
4272   EL_CUSTOM_START + 105,
4273   EL_CUSTOM_START + 106,
4274   EL_CUSTOM_START + 107,
4275
4276   EL_CUSTOM_START + 108,
4277   EL_CUSTOM_START + 109,
4278   EL_CUSTOM_START + 110,
4279   EL_CUSTOM_START + 111,
4280
4281   EL_CUSTOM_START + 112,
4282   EL_CUSTOM_START + 113,
4283   EL_CUSTOM_START + 114,
4284   EL_CUSTOM_START + 115,
4285
4286   EL_CUSTOM_START + 116,
4287   EL_CUSTOM_START + 117,
4288   EL_CUSTOM_START + 118,
4289   EL_CUSTOM_START + 119,
4290
4291   EL_CUSTOM_START + 120,
4292   EL_CUSTOM_START + 121,
4293   EL_CUSTOM_START + 122,
4294   EL_CUSTOM_START + 123,
4295
4296   EL_CUSTOM_START + 124,
4297   EL_CUSTOM_START + 125,
4298   EL_CUSTOM_START + 126,
4299   EL_CUSTOM_START + 127,
4300
4301   EL_CUSTOM_START + 128,
4302   EL_CUSTOM_START + 129,
4303   EL_CUSTOM_START + 130,
4304   EL_CUSTOM_START + 131,
4305
4306   EL_CUSTOM_START + 132,
4307   EL_CUSTOM_START + 133,
4308   EL_CUSTOM_START + 134,
4309   EL_CUSTOM_START + 135,
4310
4311   EL_CUSTOM_START + 136,
4312   EL_CUSTOM_START + 137,
4313   EL_CUSTOM_START + 138,
4314   EL_CUSTOM_START + 139,
4315
4316   EL_CUSTOM_START + 140,
4317   EL_CUSTOM_START + 141,
4318   EL_CUSTOM_START + 142,
4319   EL_CUSTOM_START + 143,
4320
4321   EL_CUSTOM_START + 144,
4322   EL_CUSTOM_START + 145,
4323   EL_CUSTOM_START + 146,
4324   EL_CUSTOM_START + 147,
4325
4326   EL_CUSTOM_START + 148,
4327   EL_CUSTOM_START + 149,
4328   EL_CUSTOM_START + 150,
4329   EL_CUSTOM_START + 151,
4330
4331   EL_CUSTOM_START + 152,
4332   EL_CUSTOM_START + 153,
4333   EL_CUSTOM_START + 154,
4334   EL_CUSTOM_START + 155,
4335
4336   EL_CUSTOM_START + 156,
4337   EL_CUSTOM_START + 157,
4338   EL_CUSTOM_START + 158,
4339   EL_CUSTOM_START + 159,
4340
4341   EL_CUSTOM_START + 160,
4342   EL_CUSTOM_START + 161,
4343   EL_CUSTOM_START + 162,
4344   EL_CUSTOM_START + 163,
4345
4346   EL_CUSTOM_START + 164,
4347   EL_CUSTOM_START + 165,
4348   EL_CUSTOM_START + 166,
4349   EL_CUSTOM_START + 167,
4350
4351   EL_CUSTOM_START + 168,
4352   EL_CUSTOM_START + 169,
4353   EL_CUSTOM_START + 170,
4354   EL_CUSTOM_START + 171,
4355
4356   EL_CUSTOM_START + 172,
4357   EL_CUSTOM_START + 173,
4358   EL_CUSTOM_START + 174,
4359   EL_CUSTOM_START + 175,
4360
4361   EL_CUSTOM_START + 176,
4362   EL_CUSTOM_START + 177,
4363   EL_CUSTOM_START + 178,
4364   EL_CUSTOM_START + 179,
4365
4366   EL_CUSTOM_START + 180,
4367   EL_CUSTOM_START + 181,
4368   EL_CUSTOM_START + 182,
4369   EL_CUSTOM_START + 183,
4370
4371   EL_CUSTOM_START + 184,
4372   EL_CUSTOM_START + 185,
4373   EL_CUSTOM_START + 186,
4374   EL_CUSTOM_START + 187,
4375
4376   EL_CUSTOM_START + 188,
4377   EL_CUSTOM_START + 189,
4378   EL_CUSTOM_START + 190,
4379   EL_CUSTOM_START + 191,
4380
4381   EL_CUSTOM_START + 192,
4382   EL_CUSTOM_START + 193,
4383   EL_CUSTOM_START + 194,
4384   EL_CUSTOM_START + 195,
4385
4386   EL_CUSTOM_START + 196,
4387   EL_CUSTOM_START + 197,
4388   EL_CUSTOM_START + 198,
4389   EL_CUSTOM_START + 199,
4390
4391   EL_CUSTOM_START + 200,
4392   EL_CUSTOM_START + 201,
4393   EL_CUSTOM_START + 202,
4394   EL_CUSTOM_START + 203,
4395
4396   EL_CUSTOM_START + 204,
4397   EL_CUSTOM_START + 205,
4398   EL_CUSTOM_START + 206,
4399   EL_CUSTOM_START + 207,
4400
4401   EL_CUSTOM_START + 208,
4402   EL_CUSTOM_START + 209,
4403   EL_CUSTOM_START + 210,
4404   EL_CUSTOM_START + 211,
4405
4406   EL_CUSTOM_START + 212,
4407   EL_CUSTOM_START + 213,
4408   EL_CUSTOM_START + 214,
4409   EL_CUSTOM_START + 215,
4410
4411   EL_CUSTOM_START + 216,
4412   EL_CUSTOM_START + 217,
4413   EL_CUSTOM_START + 218,
4414   EL_CUSTOM_START + 219,
4415
4416   EL_CUSTOM_START + 220,
4417   EL_CUSTOM_START + 221,
4418   EL_CUSTOM_START + 222,
4419   EL_CUSTOM_START + 223,
4420
4421   EL_CUSTOM_START + 224,
4422   EL_CUSTOM_START + 225,
4423   EL_CUSTOM_START + 226,
4424   EL_CUSTOM_START + 227,
4425
4426   EL_CUSTOM_START + 228,
4427   EL_CUSTOM_START + 229,
4428   EL_CUSTOM_START + 230,
4429   EL_CUSTOM_START + 231,
4430
4431   EL_CUSTOM_START + 232,
4432   EL_CUSTOM_START + 233,
4433   EL_CUSTOM_START + 234,
4434   EL_CUSTOM_START + 235,
4435
4436   EL_CUSTOM_START + 236,
4437   EL_CUSTOM_START + 237,
4438   EL_CUSTOM_START + 238,
4439   EL_CUSTOM_START + 239,
4440
4441   EL_CUSTOM_START + 240,
4442   EL_CUSTOM_START + 241,
4443   EL_CUSTOM_START + 242,
4444   EL_CUSTOM_START + 243,
4445
4446   EL_CUSTOM_START + 244,
4447   EL_CUSTOM_START + 245,
4448   EL_CUSTOM_START + 246,
4449   EL_CUSTOM_START + 247,
4450
4451   EL_CUSTOM_START + 248,
4452   EL_CUSTOM_START + 249,
4453   EL_CUSTOM_START + 250,
4454   EL_CUSTOM_START + 251,
4455
4456   EL_CUSTOM_START + 252,
4457   EL_CUSTOM_START + 253,
4458   EL_CUSTOM_START + 254,
4459   EL_CUSTOM_START + 255
4460 };
4461 static int *editor_hl_custom_ptr = editor_hl_custom;
4462 static int *editor_el_custom_ptr = editor_el_custom;
4463 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4464 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4465
4466 static int editor_hl_group[] =
4467 {
4468   EL_INTERNAL_CASCADE_GE_ACTIVE,
4469   EL_CHAR('G'),
4470   EL_CHAR('E'),
4471   EL_EMPTY,
4472 };
4473
4474 static int editor_el_group[] =
4475 {
4476   EL_GROUP_START + 0,
4477   EL_GROUP_START + 1,
4478   EL_GROUP_START + 2,
4479   EL_GROUP_START + 3,
4480
4481   EL_GROUP_START + 4,
4482   EL_GROUP_START + 5,
4483   EL_GROUP_START + 6,
4484   EL_GROUP_START + 7,
4485
4486   EL_GROUP_START + 8,
4487   EL_GROUP_START + 9,
4488   EL_GROUP_START + 10,
4489   EL_GROUP_START + 11,
4490
4491   EL_GROUP_START + 12,
4492   EL_GROUP_START + 13,
4493   EL_GROUP_START + 14,
4494   EL_GROUP_START + 15,
4495
4496   EL_GROUP_START + 16,
4497   EL_GROUP_START + 17,
4498   EL_GROUP_START + 18,
4499   EL_GROUP_START + 19,
4500
4501   EL_GROUP_START + 20,
4502   EL_GROUP_START + 21,
4503   EL_GROUP_START + 22,
4504   EL_GROUP_START + 23,
4505
4506   EL_GROUP_START + 24,
4507   EL_GROUP_START + 25,
4508   EL_GROUP_START + 26,
4509   EL_GROUP_START + 27,
4510
4511   EL_GROUP_START + 28,
4512   EL_GROUP_START + 29,
4513   EL_GROUP_START + 30,
4514   EL_GROUP_START + 31
4515 };
4516 static int *editor_hl_group_ptr = editor_hl_group;
4517 static int *editor_el_group_ptr = editor_el_group;
4518 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4519 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4520
4521 static int editor_hl_reference[] =
4522 {
4523   EL_INTERNAL_CASCADE_REF_ACTIVE,
4524   EL_CHAR('R'),
4525   EL_CHAR('E'),
4526   EL_CHAR('F')
4527 };
4528
4529 static int editor_el_reference[] =
4530 {
4531   EL_TRIGGER_PLAYER,
4532   EL_TRIGGER_ELEMENT,
4533   EL_TRIGGER_CE_VALUE,
4534   EL_TRIGGER_CE_SCORE,
4535
4536   EL_SELF,
4537   EL_ANY_ELEMENT,
4538   EL_CURRENT_CE_VALUE,
4539   EL_CURRENT_CE_SCORE,
4540
4541   EL_PREV_CE_8,
4542   EL_PREV_CE_7,
4543   EL_PREV_CE_6,
4544   EL_PREV_CE_5,
4545
4546   EL_PREV_CE_4,
4547   EL_PREV_CE_3,
4548   EL_PREV_CE_2,
4549   EL_PREV_CE_1,
4550
4551   EL_NEXT_CE_1,
4552   EL_NEXT_CE_2,
4553   EL_NEXT_CE_3,
4554   EL_NEXT_CE_4,
4555
4556   EL_NEXT_CE_5,
4557   EL_NEXT_CE_6,
4558   EL_NEXT_CE_7,
4559   EL_NEXT_CE_8,
4560 };
4561 static int *editor_hl_reference_ptr = editor_hl_reference;
4562 static int *editor_el_reference_ptr = editor_el_reference;
4563 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4564 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4565
4566 static int editor_hl_user_defined[] =
4567 {
4568   EL_INTERNAL_CASCADE_USER_ACTIVE,
4569   EL_CHAR('M'),
4570   EL_CHAR('Y'),
4571   EL_EMPTY,
4572 };
4573
4574 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4575 static int *editor_el_user_defined_ptr = NULL;
4576 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4577 static int num_editor_el_user_defined = 0;
4578
4579 static int editor_hl_dynamic[] =
4580 {
4581   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4582   EL_CHAR('U'),
4583   EL_CHAR('S'),
4584   EL_CHAR('E'),
4585 };
4586
4587 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
4588 static int *editor_el_dynamic_ptr = NULL;
4589 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
4590 static int num_editor_el_dynamic = 0;
4591
4592 static int editor_hl_empty[] = { EL_EMPTY };
4593 static int *editor_el_empty = NULL;     /* dynamically allocated */
4594
4595 static int *editor_hl_empty_ptr = editor_hl_empty;
4596 static int *editor_el_empty_ptr = NULL;
4597 static int num_editor_hl_empty = 0;
4598 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
4599
4600 static boolean use_el_empty = FALSE;
4601
4602 static int *editor_elements = NULL;     /* dynamically allocated */
4603 static int num_editor_elements = 0;     /* dynamically determined */
4604
4605 static boolean setup_editor_show_always = TRUE;
4606 static boolean setup_editor_cascade_never = FALSE;
4607
4608 static int editor_hl_unused[] = { EL_EMPTY };
4609 static int *editor_hl_unused_ptr = editor_hl_unused;
4610 static int num_editor_hl_unused = 0;
4611
4612 static struct
4613 {
4614   boolean *setup_value;
4615   boolean *setup_cascade_value;
4616
4617   int **headline_list;
4618   int *headline_list_size;
4619
4620   int **element_list;
4621   int *element_list_size;
4622
4623   boolean last_setup_value;
4624 }
4625 editor_elements_info[] =
4626 {
4627   {
4628     &setup_editor_show_always,
4629     &setup_editor_cascade_never,
4630     &editor_hl_unused_ptr,              &num_editor_hl_unused,
4631     &editor_el_players_ptr,             &num_editor_el_players
4632   },
4633   {
4634     &setup.editor.el_boulderdash,
4635     &setup.editor_cascade.el_bd,
4636     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
4637     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
4638   },
4639   {
4640     &setup.editor.el_emerald_mine,
4641     &setup.editor_cascade.el_em,
4642     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
4643     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
4644   },
4645   {
4646     &setup.editor.el_emerald_mine_club,
4647     &setup.editor_cascade.el_emc,
4648     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
4649     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
4650   },
4651   {
4652     &setup.editor.el_more,
4653     &setup.editor_cascade.el_rnd,
4654     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
4655     &editor_el_rnd_ptr,                 &num_editor_el_rnd
4656   },
4657   {
4658     &setup.editor.el_sokoban,
4659     &setup.editor_cascade.el_sb,
4660     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
4661     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
4662   },
4663   {
4664     &setup.editor.el_supaplex,
4665     &setup.editor_cascade.el_sp,
4666     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
4667     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
4668   },
4669   {
4670     &setup.editor.el_diamond_caves,
4671     &setup.editor_cascade.el_dc,
4672     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
4673     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
4674   },
4675   {
4676     &setup.editor.el_dx_boulderdash,
4677     &setup.editor_cascade.el_dx,
4678     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
4679     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
4680   },
4681   {
4682     &setup.editor.el_chars,
4683     &setup.editor_cascade.el_chars,
4684     &editor_hl_chars_ptr,               &num_editor_hl_chars,
4685     &editor_el_chars_ptr,               &num_editor_el_chars
4686   },
4687   {
4688     &setup.editor.el_steel_chars,
4689     &setup.editor_cascade.el_steel_chars,
4690     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
4691     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
4692   },
4693   {
4694     &setup.editor.el_custom,
4695     &setup.editor_cascade.el_ce,
4696     &editor_hl_custom_ptr,              &num_editor_hl_custom,
4697     &editor_el_custom_ptr,              &num_editor_el_custom
4698   },
4699   {
4700     &setup.editor.el_custom,
4701     &setup.editor_cascade.el_ge,
4702     &editor_hl_group_ptr,               &num_editor_hl_group,
4703     &editor_el_group_ptr,               &num_editor_el_group
4704   },
4705   {
4706     &setup.editor.el_custom,
4707     &setup.editor_cascade.el_ref,
4708     &editor_hl_reference_ptr,           &num_editor_hl_reference,
4709     &editor_el_reference_ptr,           &num_editor_el_reference
4710   },
4711   {
4712     &setup.editor.el_user_defined,
4713     &setup.editor_cascade.el_user,
4714     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
4715     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
4716   },
4717   {
4718     &setup.editor.el_dynamic,
4719     &setup.editor_cascade.el_dynamic,
4720     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
4721     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
4722   },
4723   {
4724     &use_el_empty,
4725     &use_el_empty,
4726     &editor_hl_empty_ptr,               &num_editor_hl_empty,
4727     &editor_el_empty_ptr,               &num_editor_el_empty,
4728   },
4729   {
4730     NULL,
4731     NULL,
4732     NULL,                               NULL,
4733     NULL,                               NULL
4734   }
4735 };
4736
4737
4738 /*
4739   -----------------------------------------------------------------------------
4740   functions
4741   -----------------------------------------------------------------------------
4742 */
4743
4744 static int getMaxInfoTextLength()
4745 {
4746   return (SXSIZE / getFontWidth(FONT_TEXT_2));
4747 }
4748
4749 static int getTextWidthForGadget(char *text)
4750 {
4751   if (text == NULL)
4752     return 0;
4753
4754   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
4755 }
4756
4757 static int getTextWidthForDrawingArea(char *text)
4758 {
4759   if (text == NULL)
4760     return 0;
4761
4762   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
4763 }
4764
4765 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
4766 {
4767   return (gi->x + gi->width + getTextWidthForGadget(text));
4768 }
4769
4770 static char *getElementInfoText(int element)
4771 {
4772   char *info_text = NULL;
4773
4774   if (element < MAX_NUM_ELEMENTS)
4775   {
4776     if (strlen(element_info[element].description) > 0)
4777       info_text = element_info[element].description;
4778     else if (element_info[element].custom_description != NULL)
4779       info_text = element_info[element].custom_description;
4780     else if (element_info[element].editor_description != NULL)
4781       info_text = element_info[element].editor_description;
4782   }
4783
4784   if (info_text == NULL)
4785     info_text = INFOTEXT_UNKNOWN_ELEMENT;
4786
4787   return info_text;
4788 }
4789
4790 static char *getElementDescriptionFilenameExt(char *basename)
4791 {
4792   char *elements_subdir = "elements";
4793   static char *elements_subdir2 = NULL;
4794   static char *filename = NULL;
4795
4796   if (elements_subdir2 == NULL)
4797     elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
4798
4799   checked_free(filename);
4800
4801   /* 1st try: look for element description in current level set directory */
4802   filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
4803   if (fileExists(filename))
4804     return filename;
4805
4806   free(filename);
4807
4808   /* 2nd try: look for element description in the game's base directory */
4809   filename = getPath3(options.docs_directory, elements_subdir, basename);
4810   if (fileExists(filename))
4811     return filename;
4812
4813   return NULL;
4814 }
4815
4816 char *getElementDescriptionFilename(int element)
4817 {
4818   char basename[MAX_FILENAME_LEN];
4819   char *filename;
4820
4821   /* 1st try: look for element description file for exactly this element */
4822   sprintf(basename, "%s.txt", element_info[element].token_name);
4823   filename = getElementDescriptionFilenameExt(basename);
4824   if (filename != NULL)
4825     return filename;
4826
4827   /* 2nd try: look for element description file for this element's class */
4828   sprintf(basename, "%s.txt", element_info[element].class_name);
4829   filename = getElementDescriptionFilenameExt(basename);
4830   if (filename != NULL)
4831     return filename;
4832
4833   return NULL;
4834 }
4835
4836 static void InitDynamicEditorElementList(int **elements, int *num_elements)
4837 {
4838   boolean element_found[NUM_FILE_ELEMENTS];
4839   int i, x, y;
4840
4841   /* initialize list of used elements to "not used" */
4842   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4843     element_found[i] = FALSE;
4844
4845   /* find all elements used in current level */
4846   for (y = 0; y < lev_fieldy; y++)
4847     for (x = 0; x < lev_fieldx; x++)
4848       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
4849         element_found[Feld[x][y]] = TRUE;
4850
4851   *num_elements = 0;
4852
4853   /* count number of elements used in current level */
4854   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4855     if (element_found[i])
4856       (*num_elements)++;
4857
4858   /* add space for up to 3 more elements for padding that may be needed */
4859   *num_elements += 3;
4860
4861   /* free memory for old list of elements, if needed */
4862   checked_free(*elements);
4863
4864   /* allocate memory for new list of elements */
4865   *elements = checked_malloc(*num_elements * sizeof(int));
4866
4867   *num_elements = 0;
4868
4869   /* add all elements used in current level (non-custom/group elements) */
4870   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4871     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4872       (*elements)[(*num_elements)++] = i;
4873
4874   /* add all elements used in current level (custom/group elements) */
4875   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
4876     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
4877       (*elements)[(*num_elements)++] = i;
4878
4879   while (*num_elements % 4)     /* pad with empty elements, if needed */
4880     (*elements)[(*num_elements)++] = EL_EMPTY;
4881 }
4882
4883 static void ReinitializeElementList()
4884 {
4885   static boolean initialization_needed = TRUE;
4886   int pos = 0;
4887   int i, j;
4888
4889   if (initialization_needed)
4890   {
4891     LoadSetup_EditorCascade();          /* load last editor cascade state */
4892
4893     /* initialize editor cascade element from saved cascade state */
4894     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4895     {
4896       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
4897       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
4898
4899       if (IS_EDITOR_CASCADE(*cascade_element))
4900         *cascade_element =
4901           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
4902            EL_CASCADE_INACTIVE(*cascade_element));
4903     }
4904
4905     initialization_needed = FALSE;
4906   }
4907
4908   checked_free(editor_elements);
4909
4910   /* reload optional user defined element list for each invocation of editor */
4911   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
4912                                    &num_editor_el_user_defined);
4913
4914   /* initialize dynamic level element list for each invocation of editor */
4915   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
4916                                &num_editor_el_dynamic);
4917
4918   /* initialize list of empty elements (used for padding, if needed) */
4919   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
4920     editor_el_empty[i] = EL_EMPTY;
4921
4922   /* do some sanity checks for each element from element list */
4923   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4924   {
4925     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
4926     {
4927       int element = (*editor_elements_info[i].element_list)[j];
4928
4929       if (element >= NUM_FILE_ELEMENTS)
4930         Error(ERR_WARN, "editor element %d is runtime element", element);
4931
4932       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
4933         Error(ERR_WARN, "no element description for element %d", element);
4934     }
4935   }
4936
4937   num_editor_elements = 0;
4938   use_el_empty = FALSE;
4939
4940   /* determine size of element list */
4941   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4942   {
4943     boolean found_inactive_cascade = FALSE;
4944
4945     if (*editor_elements_info[i].setup_value)
4946     {
4947       if (setup.editor.el_headlines)
4948       {
4949         num_editor_elements += *editor_elements_info[i].headline_list_size;
4950
4951         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
4952         {
4953           int element = (*editor_elements_info[i].headline_list)[j];
4954
4955           if (IS_EDITOR_CASCADE_INACTIVE(element))
4956             found_inactive_cascade = TRUE;
4957         }
4958       }
4959
4960       if (found_inactive_cascade)
4961         continue;
4962
4963       num_editor_elements += *editor_elements_info[i].element_list_size;
4964     }
4965   }
4966
4967   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
4968   {
4969     /* offer at least as many elements as element buttons exist */
4970     use_el_empty = TRUE;
4971     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
4972
4973     num_editor_elements += num_editor_el_empty;
4974   }
4975
4976   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
4977
4978   /* fill element list */
4979   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
4980   {
4981     boolean found_inactive_cascade = FALSE;
4982
4983     if (*editor_elements_info[i].setup_value)
4984     {
4985       if (setup.editor.el_headlines)
4986       {
4987         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
4988         {
4989           int element = (*editor_elements_info[i].headline_list)[j];
4990
4991           editor_elements[pos++] = element;
4992
4993           if (IS_EDITOR_CASCADE_INACTIVE(element))
4994             found_inactive_cascade = TRUE;
4995         }
4996       }
4997
4998       if (found_inactive_cascade)
4999         continue;
5000
5001       for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5002         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5003     }
5004   }
5005
5006   /* (this function is also called before editor gadgets are initialized!) */
5007   AdjustElementListScrollbar();
5008 }
5009
5010 void PrintEditorElementList()
5011 {
5012   boolean *stop = &setup.editor.el_user_defined;
5013   int i, j;
5014
5015   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5016   {
5017     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5018
5019     if (IS_EDITOR_CASCADE(cascade_element))
5020     {
5021       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5022       char *headline = element_info[cascade_element_show].editor_description;
5023
5024       printf_line_with_prefix("# ", "-", 77);
5025       printf("# %s\n", headline);
5026       printf_line_with_prefix("# ", "-", 77);
5027     }
5028
5029     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5030     {
5031       int element = (*editor_elements_info[i].headline_list)[j];
5032
5033       if (IS_EDITOR_CASCADE(element))
5034         element = EL_CHAR_MINUS;
5035
5036       printf("# %s\n", element_info[element].token_name);
5037     }
5038
5039     if (j > 0)
5040       printf("#\n");
5041
5042     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5043     {
5044       int element = (*editor_elements_info[i].element_list)[j];
5045
5046       printf("# %s\n", element_info[element].token_name);
5047     }
5048
5049     if (j > 0)
5050       printf("#\n");
5051   }
5052 }
5053
5054 static void ReinitializeElementListButtons()
5055 {
5056   static boolean last_setup_value_headlines = FALSE;
5057   static boolean initialization_needed = TRUE;
5058   int i;
5059
5060   if (!initialization_needed)   /* check if editor element setup has changed */
5061   {
5062     if (last_setup_value_headlines != setup.editor.el_headlines)
5063       initialization_needed = TRUE;
5064
5065     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5066       if (editor_elements_info[i].last_setup_value !=
5067           *editor_elements_info[i].setup_value)
5068         initialization_needed = TRUE;
5069   }
5070
5071   if (!initialization_needed)
5072     return;
5073
5074   FreeLevelEditorGadgets();
5075   CreateLevelEditorGadgets();
5076
5077   /* store current setup values for next invocation of this function */
5078   last_setup_value_headlines = setup.editor.el_headlines;
5079   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5080     editor_elements_info[i].last_setup_value =
5081       *editor_elements_info[i].setup_value;
5082
5083   initialization_needed = FALSE;
5084 }
5085
5086 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5087                               boolean input)
5088 {
5089   int border_graphic =
5090     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5091   Bitmap *src_bitmap;
5092   int src_x, src_y;
5093   int bx = (input ? 4 : 8);
5094   int by = (input ? 4 : 8);
5095   int bx2 = TILEX - bx;
5096   int by2 = TILEY - by;
5097   int i;
5098
5099   getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
5100
5101   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5102              bx, by, dest_x - bx, dest_y - by);
5103   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y,
5104              bx, by, dest_x + width, dest_y - by);
5105   BlitBitmap(src_bitmap, drawto, src_x, src_y + by2,
5106              bx, by, dest_x - bx, dest_y + height);
5107   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by2,
5108              bx, by, dest_x + width, dest_y + height);
5109
5110   for (i = 0; i < width / MINI_TILEX; i++)
5111   {
5112     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y, MINI_TILEX, by,
5113                dest_x + i * MINI_TILEX, dest_y - by);
5114     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y + by2, MINI_TILEX, by,
5115                dest_x + i * MINI_TILEX, dest_y + height);
5116   }
5117
5118   for (i = 0; i < height / MINI_TILEY; i++)
5119   {
5120     BlitBitmap(src_bitmap, drawto, src_x, src_y + by, bx, MINI_TILEY,
5121                dest_x - bx, dest_y + i * MINI_TILEY);
5122     BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by, bx, MINI_TILEY,
5123                dest_x + width, dest_y + i * MINI_TILEY);
5124   }
5125
5126   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5127 }
5128
5129 static void DrawDrawingArea(int id)
5130 {
5131   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5132   int x, y;
5133
5134   int *value = drawingarea_info[id].value;
5135   int area_xsize = drawingarea_info[id].area_xsize;
5136   int area_ysize = drawingarea_info[id].area_ysize;
5137
5138   for (x = 0; x < area_xsize; x++)
5139     for (y = 0; y < area_ysize; y++)
5140       DrawMiniGraphicExt(drawto,
5141                          gi->x + x * MINI_TILEX,
5142                          gi->y + y * MINI_TILEY,
5143                          el2edimg(value[x * area_ysize + y]));
5144 }
5145
5146 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
5147 {
5148   int x, y;
5149   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5150   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5151
5152   BlitBitmap(drawto, drawto,
5153              SX + (dx == -1 ? MINI_TILEX : 0),
5154              SY + (dy == -1 ? MINI_TILEY : 0),
5155              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5156              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5157              SX + (dx == +1 ? MINI_TILEX : 0),
5158              SY + (dy == +1 ? MINI_TILEY : 0));
5159
5160   if (dx)
5161   {
5162     x = (dx == 1 ? 0 : ed_fieldx - 1);
5163     for (y = 0; y < ed_fieldy; y++)
5164       DrawMiniElementOrWall(x, y, from_x, from_y);
5165   }
5166   else if (dy)
5167   {
5168     y = (dy == 1 ? 0 : ed_fieldy - 1);
5169     for (x = 0; x < ed_fieldx; x++)
5170       DrawMiniElementOrWall(x, y, from_x, from_y);
5171   }
5172
5173   redraw_mask |= REDRAW_FIELD;
5174   BackToFront();
5175 }
5176
5177 void getElementListGraphicSource(int element, Bitmap **bitmap, int *x, int *y)
5178 {
5179   int graphic = el2edimg(element);
5180   int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
5181                    MINI_TILESIZE);
5182
5183   getSizedGraphicSource(graphic, 0, tile_size, bitmap, x, y);
5184 }
5185
5186 static void CreateControlButtons()
5187 {
5188   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5189   struct GadgetInfo *gi;
5190   unsigned int event_mask;
5191   int i;
5192
5193   /* create toolbox buttons */
5194   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5195   {
5196     int id = i;
5197     int width, height;
5198     int gd_xoffset, gd_yoffset;
5199     int gd_x1, gd_x2, gd_y1, gd_y2;
5200     int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
5201     int button_type;
5202     int radio_button_nr;
5203     boolean checked;
5204
5205     if (id == GADGET_ID_SINGLE_ITEMS ||
5206         id == GADGET_ID_CONNECTED_ITEMS ||
5207         id == GADGET_ID_LINE ||
5208         id == GADGET_ID_ARC ||
5209         id == GADGET_ID_TEXT ||
5210         id == GADGET_ID_RECTANGLE ||
5211         id == GADGET_ID_FILLED_BOX ||
5212         id == GADGET_ID_FLOOD_FILL ||
5213         id == GADGET_ID_GRAB_BRUSH ||
5214         id == GADGET_ID_PICK_ELEMENT ||
5215         id == GADGET_ID_CUSTOM_COPY_FROM ||
5216         id == GADGET_ID_CUSTOM_COPY_TO ||
5217         id == GADGET_ID_CUSTOM_EXCHANGE)
5218     {
5219       button_type = GD_TYPE_RADIO_BUTTON;
5220       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5221       checked = (id == drawing_function ? TRUE : FALSE);
5222       event_mask = GD_EVENT_PRESSED;
5223     }
5224     else
5225     {
5226       button_type = GD_TYPE_NORMAL_BUTTON;
5227       radio_button_nr = RADIO_NR_NONE;
5228       checked = FALSE;
5229
5230       if (id == GADGET_ID_WRAP_LEFT ||
5231           id == GADGET_ID_WRAP_RIGHT ||
5232           id == GADGET_ID_WRAP_UP ||
5233           id == GADGET_ID_WRAP_DOWN)
5234         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5235       else
5236         event_mask = GD_EVENT_RELEASED;
5237     }
5238
5239     if (id < ED_NUM_CTRL1_BUTTONS)
5240     {
5241       int x = i % ED_CTRL1_BUTTONS_HORIZ;
5242       int y = i / ED_CTRL1_BUTTONS_HORIZ;
5243
5244       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
5245       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
5246       width  = ED_CTRL1_BUTTON_XSIZE;
5247       height = ED_CTRL1_BUTTON_YSIZE;
5248
5249       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5250       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5251       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS     + gd_yoffset;
5252       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5253     }
5254     else if (id < ED_NUM_CTRL1_2_BUTTONS)
5255     {
5256       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
5257       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
5258
5259       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
5260       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
5261       width  = ED_CTRL2_BUTTON_XSIZE;
5262       height = ED_CTRL2_BUTTON_YSIZE;
5263
5264       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5265       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5266       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset;
5267       gd_y2 = 0;        /* no alternative graphic for these buttons */
5268     }
5269     else if (id < ED_NUM_CTRL1_3_BUTTONS)
5270     {
5271       int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1;
5272       int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ;
5273
5274       gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE;
5275       gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE;
5276       width  = ED_CTRL3_BUTTON_XSIZE;
5277       height = ED_CTRL3_BUTTON_YSIZE;
5278
5279       gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset;
5280       gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset;
5281       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS     + gd_yoffset;
5282       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5283     }
5284     else if (id < ED_NUM_CTRL1_4_BUTTONS)
5285     {
5286       int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
5287       int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
5288
5289       gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE;
5290       gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE;
5291       width  = ED_CTRL4_BUTTON_XSIZE;
5292       height = ED_CTRL4_BUTTON_YSIZE;
5293
5294       gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5295       gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5296       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
5297       gd_y2 = 0;        /* no alternative graphic for these buttons */
5298     }
5299     else
5300     {
5301       gd_xoffset = DX - EX + ED_CTRL5_BUTTONS_XPOS;
5302       gd_yoffset = DY - EY + ED_CTRL5_BUTTONS_YPOS;
5303       width  = ED_CTRL5_BUTTON_XSIZE;
5304       height = ED_CTRL5_BUTTON_YSIZE;
5305
5306       gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL5_BUTTONS_GFX_XPOS;
5307       gd_x2 = 0;        /* no alternative graphic for these buttons */
5308       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS;
5309       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS - height;
5310     }
5311
5312     if (id < ED_NUM_CTRL1_4_BUTTONS)
5313     {
5314       gd_x1a = gd_x1;
5315       gd_y1a = gd_y2;
5316       gd_x2a = gd_x2;
5317       gd_y2a = gd_y2;
5318       gd_x1 = gd_x1;
5319       gd_y1 = gd_y1;
5320       gd_x2 = gd_x2;
5321       gd_y2 = gd_y1;
5322     }
5323     else
5324     {
5325       gd_x1a = 0;
5326       gd_y1a = 0;
5327       gd_x2a = 0;
5328       gd_y2a = 0;
5329       gd_x1 = gd_x1;
5330       gd_y1 = gd_y1;
5331       gd_x2 = gd_x1;
5332       gd_y2 = gd_y2;
5333     }
5334
5335     gi = CreateGadget(GDI_CUSTOM_ID, id,
5336                       GDI_CUSTOM_TYPE_ID, i,
5337                       GDI_INFO_TEXT, control_info[i].text,
5338                       GDI_X, EX + gd_xoffset,
5339                       GDI_Y, EY + gd_yoffset,
5340                       GDI_WIDTH, width,
5341                       GDI_HEIGHT, height,
5342                       GDI_TYPE, button_type,
5343                       GDI_STATE, GD_BUTTON_UNPRESSED,
5344                       GDI_RADIO_NR, radio_button_nr,
5345                       GDI_CHECKED, checked,
5346                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5347                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5348                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1a, gd_y1a,
5349                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2a, gd_y2a,
5350                       GDI_EVENT_MASK, event_mask,
5351                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5352                       GDI_CALLBACK_ACTION, HandleControlButtons,
5353                       GDI_END);
5354
5355     if (gi == NULL)
5356       Error(ERR_EXIT, "cannot create gadget");
5357
5358     level_editor_gadget[id] = gi;
5359   }
5360
5361   /* these values are not constant, but can change at runtime */
5362   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5363   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5364   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5365   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5366   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5367   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5368   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5369   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5370   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
5371   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
5372   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
5373   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;
5374
5375   /* create buttons for scrolling of drawing area and element list */
5376   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5377   {
5378     int id = scrollbutton_info[i].gadget_id;
5379     int graphic = scrollbutton_info[i].graphic;
5380     struct GraphicInfo *gd = &graphic_info[graphic];
5381     int x, y, width, height;
5382     int gd_x1, gd_x2, gd_y1, gd_y2;
5383
5384     x = scrollbutton_pos[i].x;
5385     y = scrollbutton_pos[i].y;
5386
5387     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5388
5389     if (id == GADGET_ID_SCROLL_LIST_UP ||
5390         id == GADGET_ID_SCROLL_LIST_DOWN)
5391     {
5392       x += DX;
5393       y += DY;
5394       width  = gd->width;
5395       height = gd->height;
5396       gd_x1 = gd->src_x;
5397       gd_y1 = gd->src_y;
5398       gd_x2 = gd->src_x + gd->pressed_xoffset;
5399       gd_y2 = gd->src_y + gd->pressed_yoffset;
5400     }
5401     else
5402     {
5403       x += SX;
5404       y += SY;
5405       width  = gd->width;
5406       height = gd->height;
5407       gd_x1 = gd->src_x;
5408       gd_y1 = gd->src_y;
5409       gd_x2 = gd->src_x + gd->pressed_xoffset;
5410       gd_y2 = gd->src_y + gd->pressed_yoffset;
5411     }
5412
5413     gi = CreateGadget(GDI_CUSTOM_ID, id,
5414                       GDI_CUSTOM_TYPE_ID, i,
5415                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5416                       GDI_X, x,
5417                       GDI_Y, y,
5418                       GDI_WIDTH, width,
5419                       GDI_HEIGHT, height,
5420                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5421                       GDI_STATE, GD_BUTTON_UNPRESSED,
5422                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5423                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5424                       GDI_EVENT_MASK, event_mask,
5425                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5426                       GDI_CALLBACK_ACTION, HandleControlButtons,
5427                       GDI_END);
5428
5429     if (gi == NULL)
5430       Error(ERR_EXIT, "cannot create gadget");
5431
5432     level_editor_gadget[id] = gi;
5433   }
5434
5435   /* create buttons for element list */
5436   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5437   {
5438     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_PALETTE_BUTTON];
5439     Bitmap *deco_bitmap;
5440     int deco_x, deco_y, deco_xpos, deco_ypos;
5441     int gd_xoffset, gd_yoffset;
5442     int gd_x1, gd_y1, gd_x2, gd_y2;
5443     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5444     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5445     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5446     int element = editor_elements[i];
5447     int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
5448                      MINI_TILESIZE);
5449
5450     event_mask = GD_EVENT_RELEASED;
5451
5452     gd_xoffset = ED_ELEMENTLIST_XPOS + x * gd->width;
5453     gd_yoffset = ED_ELEMENTLIST_YPOS + y * gd->height;
5454
5455     gd_x1 = gd->src_x;
5456     gd_y1 = gd->src_y;
5457     gd_x2 = gd->src_x + gd->pressed_xoffset;
5458     gd_y2 = gd->src_y + gd->pressed_yoffset;
5459
5460     getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y);
5461     deco_xpos = (gd->width  - tile_size) / 2;
5462     deco_ypos = (gd->height - tile_size) / 2;
5463
5464     gi = CreateGadget(GDI_CUSTOM_ID, id,
5465                       GDI_CUSTOM_TYPE_ID, i,
5466                       GDI_INFO_TEXT, getElementInfoText(element),
5467                       GDI_X, DX + gd_xoffset,
5468                       GDI_Y, DY + gd_yoffset,
5469                       GDI_WIDTH, gd->width,
5470                       GDI_HEIGHT, gd->height,
5471                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5472                       GDI_STATE, GD_BUTTON_UNPRESSED,
5473                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5474                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5475                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5476                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5477                       GDI_DECORATION_SIZE, tile_size, tile_size,
5478                       GDI_DECORATION_SHIFTING, 1, 1,
5479                       GDI_EVENT_MASK, event_mask,
5480                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5481                       GDI_CALLBACK_ACTION, HandleControlButtons,
5482                       GDI_END);
5483
5484     if (gi == NULL)
5485       Error(ERR_EXIT, "cannot create gadget");
5486
5487     level_editor_gadget[id] = gi;
5488   }
5489 }
5490
5491 static void CreateCounterButtons()
5492 {
5493   int max_infotext_len = getMaxInfoTextLength();
5494   int i;
5495
5496   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
5497   {
5498     int j;
5499     int x = SX + counterbutton_info[i].x;       /* down count button */
5500     int y = SY + counterbutton_info[i].y;
5501
5502     /* determine horizontal position to the right of specified gadget */
5503     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5504       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
5505            ED_GADGET_TEXT_DISTANCE);
5506
5507     /* determine horizontal offset for leading text */
5508     if (counterbutton_info[i].text_left != NULL)
5509       x += getTextWidthForGadget(counterbutton_info[i].text_left);
5510
5511     for (j = 0; j < 2; j++)
5512     {
5513       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5514       struct GadgetInfo *gi;
5515       int id = (j == 0 ?
5516                 counterbutton_info[i].gadget_id_down :
5517                 counterbutton_info[i].gadget_id_up);
5518       int gd_xoffset;
5519       int gd_x, gd_y, gd_x1, gd_x2, gd_y1, gd_y2;
5520       int x_size, y_size;
5521       unsigned int event_mask;
5522       char infotext[max_infotext_len + 1];
5523
5524       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5525
5526       if (i == ED_COUNTER_ID_SELECT_LEVEL)
5527       {
5528         int graphic = (j == 0 ?
5529                        IMG_EDITOR_BUTTON_GFX_PREV_LEVEL :
5530                        IMG_EDITOR_BUTTON_GFX_NEXT_LEVEL);
5531         struct GraphicInfo *gd = &graphic_info[graphic];
5532
5533         gd_bitmap = gd->bitmap;
5534
5535         event_mask |= GD_EVENT_RELEASED;
5536
5537         if (j == 0)
5538         {
5539           x = DX + editor.button.prev_level.x;
5540           y = DY + editor.button.prev_level.y;
5541         }
5542         else
5543         {
5544           x = DX + editor.button.next_level.x;
5545           y = DY + editor.button.next_level.y;
5546         }
5547
5548         gd_x1 = gd->src_x;
5549         gd_y1 = gd->src_y;
5550         gd_x2 = gd->src_x + gd->pressed_xoffset;
5551         gd_y2 = gd->src_y + gd->pressed_yoffset;
5552         x_size = gd->width;
5553         y_size = gd->height;
5554       }
5555       else
5556       {
5557         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
5558         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5559         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5560         gd_y1 = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
5561         gd_y2 = gd_y1;
5562         x_size = ED_BUTTON_COUNT_XSIZE;
5563         y_size = ED_BUTTON_COUNT_YSIZE;
5564       }
5565
5566       sprintf(infotext, "%s counter value by 1, 5 or 10",
5567               (j == 0 ? "decrease" : "increase"));
5568
5569       gi = CreateGadget(GDI_CUSTOM_ID, id,
5570                         GDI_CUSTOM_TYPE_ID, i,
5571                         GDI_INFO_TEXT, infotext,
5572                         GDI_X, x,
5573                         GDI_Y, y,
5574                         GDI_WIDTH, x_size,
5575                         GDI_HEIGHT, y_size,
5576                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5577                         GDI_STATE, GD_BUTTON_UNPRESSED,
5578                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5579                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5580                         GDI_EVENT_MASK, event_mask,
5581                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5582                         GDI_CALLBACK_ACTION, HandleCounterButtons,
5583                         GDI_END);
5584
5585       if (gi == NULL)
5586         Error(ERR_EXIT, "cannot create gadget");
5587
5588       level_editor_gadget[id] = gi;
5589       right_gadget_border[id] =
5590         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5591
5592       x += gi->width + ED_GADGET_DISTANCE;      /* text count button */
5593
5594       if (j == 0)
5595       {
5596         int font_type = FONT_INPUT_1;
5597         int font_type_active = FONT_INPUT_1_ACTIVE;
5598         int gd_width = ED_WIN_COUNT_XSIZE;
5599         int border_size = ED_BORDER_SIZE;
5600
5601         id = counterbutton_info[i].gadget_id_text;
5602         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5603
5604         if (i == ED_COUNTER_ID_SELECT_LEVEL)
5605         {
5606           int graphic = IMG_EDITOR_INPUT_GFX_LEVEL_NUMBER;
5607           struct GraphicInfo *gd = &graphic_info[graphic];
5608
5609           gd_bitmap = gd->bitmap;
5610
5611           x = DX + editor.input.level_number.x;
5612           y = DY + editor.input.level_number.y;
5613
5614           gd_x = gd->src_x;
5615           gd_y = gd->src_y;
5616           gd_width = gd->width;
5617           border_size = gd->border_size;
5618
5619           font_type = FONT_LEVEL_NUMBER;
5620           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
5621         }
5622         else
5623         {
5624           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5625           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5626         }
5627
5628         gi = CreateGadget(GDI_CUSTOM_ID, id,
5629                           GDI_CUSTOM_TYPE_ID, i,
5630                           GDI_INFO_TEXT, "enter counter value",
5631                           GDI_X, x,
5632                           GDI_Y, y,
5633                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
5634                           GDI_NUMBER_VALUE, 0,
5635                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
5636                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
5637                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
5638                           GDI_TEXT_FONT, font_type,
5639                           GDI_TEXT_FONT_ACTIVE, font_type_active,
5640                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5641                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5642                           GDI_BORDER_SIZE, border_size, border_size,
5643                           GDI_DESIGN_WIDTH, gd_width,
5644                           GDI_EVENT_MASK, event_mask,
5645                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5646                           GDI_CALLBACK_ACTION, HandleCounterButtons,
5647                           GDI_END);
5648
5649         if (gi == NULL)
5650           Error(ERR_EXIT, "cannot create gadget");
5651
5652         level_editor_gadget[id] = gi;
5653         right_gadget_border[id] =
5654           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5655
5656         x += gi->width + ED_GADGET_DISTANCE;    /* up count button */
5657       }
5658     }
5659   }
5660 }
5661
5662 static void CreateDrawingAreas()
5663 {
5664   int i;
5665
5666   /* these values are not constant, but can change at runtime */
5667   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
5668   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
5669
5670   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
5671   {
5672     struct GadgetInfo *gi;
5673     unsigned int event_mask;
5674     int id = drawingarea_info[i].gadget_id;
5675     int x = SX + drawingarea_info[i].x;
5676     int y = SY + drawingarea_info[i].y;
5677     int area_xsize = drawingarea_info[i].area_xsize;
5678     int area_ysize = drawingarea_info[i].area_ysize;
5679
5680     event_mask =
5681       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
5682       GD_EVENT_OFF_BORDERS;
5683
5684     /* determine horizontal position to the right of specified gadget */
5685     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
5686       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
5687            ED_DRAWINGAREA_TEXT_DISTANCE);
5688
5689     /* determine horizontal offset for leading text */
5690     if (drawingarea_info[i].text_left != NULL)
5691       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
5692
5693     gi = CreateGadget(GDI_CUSTOM_ID, id,
5694                       GDI_CUSTOM_TYPE_ID, i,
5695                       GDI_X, x,
5696                       GDI_Y, y,
5697                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
5698                       GDI_AREA_SIZE, area_xsize, area_ysize,
5699                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
5700                       GDI_EVENT_MASK, event_mask,
5701                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
5702                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
5703                       GDI_END);
5704
5705     if (gi == NULL)
5706       Error(ERR_EXIT, "cannot create gadget");
5707
5708     level_editor_gadget[id] = gi;
5709     right_gadget_border[id] =
5710       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
5711   }
5712 }
5713
5714 static void CreateTextInputGadgets()
5715 {
5716   int max_infotext_len = getMaxInfoTextLength();
5717   int i;
5718
5719   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
5720   {
5721     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5722     int gd_x, gd_y;
5723     struct GadgetInfo *gi;
5724     unsigned int event_mask;
5725     char infotext[MAX_OUTPUT_LINESIZE + 1];
5726     int id = textinput_info[i].gadget_id;
5727
5728     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5729
5730     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5731     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5732
5733     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
5734     infotext[max_infotext_len] = '\0';
5735
5736     gi = CreateGadget(GDI_CUSTOM_ID, id,
5737                       GDI_CUSTOM_TYPE_ID, i,
5738                       GDI_INFO_TEXT, infotext,
5739                       GDI_X, SX + textinput_info[i].x,
5740                       GDI_Y, SY + textinput_info[i].y,
5741                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
5742                       GDI_TEXT_VALUE, textinput_info[i].value,
5743                       GDI_TEXT_SIZE, textinput_info[i].size,
5744                       GDI_TEXT_FONT, FONT_INPUT_1,
5745                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5746                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5747                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5748                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5749                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5750                       GDI_EVENT_MASK, event_mask,
5751                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5752                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
5753                       GDI_END);
5754
5755     if (gi == NULL)
5756       Error(ERR_EXIT, "cannot create gadget");
5757
5758     level_editor_gadget[id] = gi;
5759   }
5760 }
5761
5762 static void CreateTextAreaGadgets()
5763 {
5764   int max_infotext_len = getMaxInfoTextLength();
5765   int i;
5766
5767   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
5768   {
5769     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5770     int gd_x, gd_y;
5771     struct GadgetInfo *gi;
5772     unsigned int event_mask;
5773     char infotext[MAX_OUTPUT_LINESIZE + 1];
5774     int id = textarea_info[i].gadget_id;
5775     int area_xsize = textarea_info[i].xsize;
5776     int area_ysize = textarea_info[i].ysize;
5777
5778     event_mask = GD_EVENT_TEXT_LEAVING;
5779
5780     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5781     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5782
5783     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
5784     infotext[max_infotext_len] = '\0';
5785
5786     gi = CreateGadget(GDI_CUSTOM_ID, id,
5787                       GDI_CUSTOM_TYPE_ID, i,
5788                       GDI_INFO_TEXT, infotext,
5789                       GDI_X, SX + textarea_info[i].x,
5790                       GDI_Y, SY + textarea_info[i].y,
5791                       GDI_TYPE, GD_TYPE_TEXT_AREA,
5792                       GDI_AREA_SIZE, area_xsize, area_ysize,
5793                       GDI_TEXT_FONT, FONT_INPUT_1,
5794                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5795                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5796                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5797                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5798                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5799                       GDI_EVENT_MASK, event_mask,
5800                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5801                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
5802                       GDI_END);
5803
5804     if (gi == NULL)
5805       Error(ERR_EXIT, "cannot create gadget");
5806
5807     level_editor_gadget[id] = gi;
5808   }
5809 }
5810
5811 static void CreateSelectboxGadgets()
5812 {
5813   int max_infotext_len = getMaxInfoTextLength();
5814   int i, j;
5815
5816   for (i = 0; i < ED_NUM_SELECTBOX; i++)
5817   {
5818     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5819     int gd_x, gd_y;
5820     struct GadgetInfo *gi;
5821     unsigned int event_mask;
5822     char infotext[MAX_OUTPUT_LINESIZE + 1];
5823     int id = selectbox_info[i].gadget_id;
5824     int x = SX + selectbox_info[i].x;
5825     int y = SY + selectbox_info[i].y;
5826
5827     if (selectbox_info[i].size == -1)   /* dynamically determine size */
5828     {
5829       /* (we cannot use -1 for uninitialized values if we directly compare
5830          with results from strlen(), because the '<' and '>' operation will
5831          implicitely cast -1 to an unsigned integer value!) */
5832       selectbox_info[i].size = 0;
5833
5834       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
5835         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
5836           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
5837
5838       selectbox_info[i].size++;         /* add one character empty space */
5839     }
5840
5841     event_mask = GD_EVENT_RELEASED |
5842       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5843
5844     gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
5845     gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
5846
5847     /* determine horizontal position to the right of specified gadget */
5848     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
5849       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
5850            ED_GADGET_TEXT_DISTANCE);
5851
5852     /* determine horizontal offset for leading text */
5853     if (selectbox_info[i].text_left != NULL)
5854       x += getTextWidthForGadget(selectbox_info[i].text_left);
5855
5856     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
5857     infotext[max_infotext_len] = '\0';
5858
5859     gi = CreateGadget(GDI_CUSTOM_ID, id,
5860                       GDI_CUSTOM_TYPE_ID, i,
5861                       GDI_INFO_TEXT, infotext,
5862                       GDI_X, x,
5863                       GDI_Y, y,
5864                       GDI_TYPE, GD_TYPE_SELECTBOX,
5865                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
5866                       GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
5867                       GDI_TEXT_SIZE, selectbox_info[i].size,
5868                       GDI_TEXT_FONT, FONT_INPUT_1,
5869                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5870                       GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
5871                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5872                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5873                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5874                       GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE,
5875                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5876                       GDI_EVENT_MASK, event_mask,
5877                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5878                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
5879                       GDI_END);
5880
5881     if (gi == NULL)
5882       Error(ERR_EXIT, "cannot create gadget");
5883
5884     level_editor_gadget[id] = gi;
5885     right_gadget_border[id] =
5886       getRightGadgetBorder(gi, selectbox_info[i].text_right);
5887   }
5888 }
5889
5890 static void CreateTextbuttonGadgets()
5891 {
5892   int max_infotext_len = getMaxInfoTextLength();
5893   int i;
5894
5895   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
5896   {
5897     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5898     int gd_x1, gd_x2, gd_y1, gd_y2;
5899     struct GadgetInfo *gi;
5900     unsigned int event_mask;
5901     char infotext[MAX_OUTPUT_LINESIZE + 1];
5902     int id = textbutton_info[i].gadget_id;
5903     int x = SX + textbutton_info[i].x;
5904     int y = SY + textbutton_info[i].y;
5905
5906     if (textbutton_info[i].size == -1)  /* dynamically determine size */
5907       textbutton_info[i].size = strlen(textbutton_info[i].text);
5908
5909     event_mask = GD_EVENT_RELEASED;
5910
5911     if ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
5912         (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE))
5913     {
5914       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_TAB_XPOS;
5915       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_TAB_XPOS;
5916       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_YPOS;
5917       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_INACTIVE_YPOS;
5918     }
5919     else
5920     {
5921       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_XPOS;
5922       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_XPOS;
5923       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_YPOS;
5924       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_INACTIVE_YPOS;
5925     }
5926
5927     sprintf(infotext, "%s", textbutton_info[i].infotext);
5928     infotext[max_infotext_len] = '\0';
5929
5930     /* determine horizontal position to the right of specified gadget */
5931     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5932       x = (right_gadget_border[textbutton_info[i].gadget_id_align] +
5933            ED_GADGET_TEXT_DISTANCE);
5934
5935     /* determine horizontal offset for leading text */
5936     if (textbutton_info[i].text_left != NULL)
5937       x += getTextWidthForGadget(textbutton_info[i].text_left);
5938
5939     gi = CreateGadget(GDI_CUSTOM_ID, id,
5940                       GDI_CUSTOM_TYPE_ID, i,
5941                       GDI_INFO_TEXT, infotext,
5942                       GDI_X, x,
5943                       GDI_Y, y,
5944                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
5945                       GDI_TEXT_VALUE, textbutton_info[i].text,
5946                       GDI_TEXT_SIZE, textbutton_info[i].size,
5947                       GDI_TEXT_FONT, FONT_INPUT_2_ACTIVE,
5948                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2,
5949                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5950                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5951                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5952                       GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE,
5953                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5954                       GDI_DECORATION_SHIFTING, 1, 1,
5955                       GDI_EVENT_MASK, event_mask,
5956                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5957                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
5958                       GDI_END);
5959
5960     if (gi == NULL)
5961       Error(ERR_EXIT, "cannot create gadget");
5962
5963     level_editor_gadget[id] = gi;
5964     right_gadget_border[id] =
5965       getRightGadgetBorder(gi, textbutton_info[i].text_right);
5966   }
5967 }
5968
5969 static void CreateGraphicbuttonGadgets()
5970 {
5971   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5972   struct GadgetInfo *gi;
5973   unsigned int event_mask;
5974   int i;
5975
5976   /* create buttons for scrolling of drawing area and element list */
5977   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
5978   {
5979     int id = graphicbutton_info[i].gadget_id;
5980     int gd_x1, gd_x2, gd_y1, gd_y2;
5981     int x = SX + graphicbutton_info[i].x;
5982     int y = SY + graphicbutton_info[i].y;
5983
5984     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5985
5986     if (i <= ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
5987     {
5988       gd_x1 = DOOR_GFX_PAGEX4 + graphicbutton_info[i].gd_x;
5989       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5990       gd_x2 = DOOR_GFX_PAGEX3 + graphicbutton_info[i].gd_x;
5991       gd_y2 = gd_y1;
5992     }
5993     else        /* (i <= ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) */
5994     {
5995       gd_x1 = DOOR_GFX_PAGEX6 + graphicbutton_info[i].gd_x;
5996       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
5997       gd_x2 = gd_x1 - ED_BUTTON_COUNT_XSIZE;
5998       gd_y2 = gd_y1;
5999     }
6000
6001     /* determine horizontal position to the right of specified gadget */
6002     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6003       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6004            ED_GADGET_TEXT_DISTANCE);
6005
6006     /* determine horizontal offset for leading text */
6007     if (graphicbutton_info[i].text_left != NULL)
6008       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6009
6010     gi = CreateGadget(GDI_CUSTOM_ID, id,
6011                       GDI_CUSTOM_TYPE_ID, i,
6012                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6013                       GDI_X, x,
6014                       GDI_Y, y,
6015                       GDI_WIDTH, graphicbutton_info[i].width,
6016                       GDI_HEIGHT, graphicbutton_info[i].height,
6017                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6018                       GDI_STATE, GD_BUTTON_UNPRESSED,
6019                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6020                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6021                       GDI_EVENT_MASK, event_mask,
6022                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6023                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6024                       GDI_END);
6025
6026     if (gi == NULL)
6027       Error(ERR_EXIT, "cannot create gadget");
6028
6029     level_editor_gadget[id] = gi;
6030     right_gadget_border[id] =
6031       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6032   }
6033 }
6034
6035 static void CreateScrollbarGadgets()
6036 {
6037   int i;
6038
6039   /* these values are not constant, but can change at runtime */
6040   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6041     SX + ED_SCROLL_HORIZONTAL_XPOS;
6042   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6043     SY + ED_SCROLL_HORIZONTAL_YPOS;
6044   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6045     ED_SCROLL_HORIZONTAL_XSIZE;
6046   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6047     ED_SCROLL_HORIZONTAL_YSIZE;
6048   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6049   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6050   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6051   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6052
6053   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6054     SX + ED_SCROLL_VERTICAL_XPOS;
6055   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6056     SY + ED_SCROLL_VERTICAL_YPOS;
6057   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6058     ED_SCROLL_VERTICAL_XSIZE;
6059   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6060     ED_SCROLL_VERTICAL_YSIZE;
6061   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6062   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6063   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6064   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6065
6066   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6067     DX + ED_SCROLL2_VERTICAL_XPOS;
6068   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6069     DY + ED_SCROLL2_VERTICAL_YPOS;
6070   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6071     ED_SCROLL2_VERTICAL_XSIZE;
6072   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6073     ED_SCROLL2_VERTICAL_YSIZE;
6074   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
6075   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
6076   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = DXSIZE;
6077   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
6078
6079   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6080   {
6081     int id = scrollbar_info[i].gadget_id;
6082     int graphic = scrollbar_info[i].graphic;
6083     struct GraphicInfo *gd = &graphic_info[graphic];
6084     Bitmap *gd_bitmap = gd->bitmap;
6085     int gd_x1, gd_x2, gd_y1, gd_y2;
6086     struct GadgetInfo *gi;
6087     int items_max, items_visible, item_position;
6088     unsigned int event_mask;
6089
6090     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6091     {
6092       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6093       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6094       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6095     }
6096     else        /* drawing area scrollbars */
6097     {
6098       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6099       {
6100         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6101         items_visible = ed_fieldx;
6102         item_position = 0;
6103       }
6104       else
6105       {
6106         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6107         items_visible = ed_fieldy;
6108         item_position = 0;
6109       }
6110     }
6111
6112     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6113
6114     gd_x1 = gd->src_x;
6115     gd_y1 = gd->src_y;
6116     gd_x2 = gd->src_x + gd->pressed_xoffset;
6117     gd_y2 = gd->src_y + gd->pressed_yoffset;
6118
6119     gi = CreateGadget(GDI_CUSTOM_ID, id,
6120                       GDI_CUSTOM_TYPE_ID, i,
6121                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6122                       GDI_X, scrollbar_pos[i].x,
6123                       GDI_Y, scrollbar_pos[i].y,
6124                       GDI_WIDTH, scrollbar_pos[i].width,
6125                       GDI_HEIGHT, scrollbar_pos[i].height,
6126                       GDI_TYPE, scrollbar_info[i].type,
6127                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6128                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6129                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6130                       GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6131                       GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6132                       GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6133                       GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6134                       GDI_STATE, GD_BUTTON_UNPRESSED,
6135                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6136                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6137                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
6138                       GDI_EVENT_MASK, event_mask,
6139                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6140                       GDI_CALLBACK_ACTION, HandleControlButtons,
6141                       GDI_END);
6142
6143     if (gi == NULL)
6144       Error(ERR_EXIT, "cannot create gadget");
6145
6146     level_editor_gadget[id] = gi;
6147   }
6148 }
6149
6150 static void CreateCheckbuttonGadgets()
6151 {
6152   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6153   struct GadgetInfo *gi;
6154   unsigned int event_mask;
6155   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6156   int i;
6157
6158   event_mask = GD_EVENT_PRESSED;
6159
6160   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6161   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6162   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6163   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6164   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6165
6166   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6167   {
6168     int id = checkbutton_info[i].gadget_id;
6169     int x = SX + checkbutton_info[i].x;
6170     int y = SY + checkbutton_info[i].y;
6171
6172     if (id == GADGET_ID_STICK_ELEMENT)
6173       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
6174     else
6175       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
6176
6177     /* determine horizontal position to the right of specified gadget */
6178     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6179       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6180            ED_GADGET_TEXT_DISTANCE);
6181
6182     /* determine horizontal offset for leading text */
6183     if (checkbutton_info[i].text_left != NULL)
6184       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6185
6186     gi = CreateGadget(GDI_CUSTOM_ID, id,
6187                       GDI_CUSTOM_TYPE_ID, i,
6188                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6189                       GDI_X, x,
6190                       GDI_Y, y,
6191                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6192                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6193                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6194                       GDI_CHECKED, *checkbutton_info[i].value,
6195                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6196                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6197                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6198                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6199                       GDI_EVENT_MASK, event_mask,
6200                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6201                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6202                       GDI_END);
6203
6204     if (gi == NULL)
6205       Error(ERR_EXIT, "cannot create gadget");
6206
6207     level_editor_gadget[id] = gi;
6208     right_gadget_border[id] =
6209       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6210   }
6211 }
6212
6213 static void CreateRadiobuttonGadgets()
6214 {
6215   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6216   struct GadgetInfo *gi;
6217   unsigned int event_mask;
6218   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6219   int i;
6220
6221   event_mask = GD_EVENT_PRESSED;
6222
6223   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6224   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6225   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6226   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6227   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6228
6229   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6230   {
6231     int id = radiobutton_info[i].gadget_id;
6232     int x = SX + radiobutton_info[i].x;
6233     int y = SY + radiobutton_info[i].y;
6234
6235     int checked =
6236       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6237
6238     /* determine horizontal position to the right of specified gadget */
6239     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6240       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6241            ED_GADGET_TEXT_DISTANCE);
6242
6243     /* determine horizontal offset for leading text */
6244     if (radiobutton_info[i].text_left != NULL)
6245       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6246
6247     gi = CreateGadget(GDI_CUSTOM_ID, id,
6248                       GDI_CUSTOM_TYPE_ID, i,
6249                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6250                       GDI_X, x,
6251                       GDI_Y, y,
6252                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6253                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6254                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6255                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6256                       GDI_CHECKED, checked,
6257                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6258                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6259                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6260                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6261                       GDI_EVENT_MASK, event_mask,
6262                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6263                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6264                       GDI_END);
6265
6266     if (gi == NULL)
6267       Error(ERR_EXIT, "cannot create gadget");
6268
6269     level_editor_gadget[id] = gi;
6270     right_gadget_border[id] =
6271       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6272   }
6273 }
6274
6275 void CreateLevelEditorGadgets()
6276 {
6277   int old_game_status = game_status;
6278
6279   /* setting 'game_status' is needed to get the right fonts for the editor */
6280   game_status = GAME_MODE_EDITOR;
6281
6282   /* these values are not constant, but can change at runtime */
6283   ed_fieldx = MAX_ED_FIELDX - 1;
6284   ed_fieldy = MAX_ED_FIELDY - 1;
6285
6286   num_editor_gadgets = NUM_EDITOR_GADGETS;
6287
6288   // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
6289
6290   level_editor_gadget =
6291     checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
6292   right_gadget_border =
6293     checked_calloc(num_editor_gadgets * sizeof(int));
6294
6295   editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
6296   editor_el_empty_ptr = editor_el_empty;
6297
6298   ReinitializeElementList();
6299
6300   CreateControlButtons();
6301   CreateScrollbarGadgets();
6302
6303   /* order of function calls is important because of cross-references */
6304   CreateCheckbuttonGadgets();
6305   CreateCounterButtons();
6306   CreateRadiobuttonGadgets();
6307   CreateTextInputGadgets();
6308   CreateTextAreaGadgets();
6309   CreateSelectboxGadgets();
6310   CreateGraphicbuttonGadgets();
6311   CreateTextbuttonGadgets();
6312   CreateDrawingAreas();
6313
6314   game_status = old_game_status;
6315 }
6316
6317 void FreeLevelEditorGadgets()
6318 {
6319   int i;
6320
6321   // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
6322
6323   for (i = 0; i < num_editor_gadgets; i++)
6324   {
6325     FreeGadget(level_editor_gadget[i]);
6326
6327     level_editor_gadget[i] = NULL;
6328   }
6329
6330   checked_free(level_editor_gadget);
6331   checked_free(right_gadget_border);
6332
6333   checked_free(editor_el_empty);
6334 }
6335
6336 static void MapCounterButtons(int id)
6337 {
6338   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6339   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6340   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6341   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6342   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6343   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6344   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6345   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6346   int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
6347   int yoffset = ED_BORDER_SIZE;
6348   int x_left = gi_down->x - xoffset_left;
6349   int x_right;  /* set after gadget position was modified */
6350   int y_above = gi_down->y - yoffset_above;
6351   int x = gi_down->x;
6352   int y;        /* set after gadget position was modified */
6353
6354   /* counter limits must be changed first to prevent value truncation */
6355   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6356                             counterbutton_info[id].max_value);
6357
6358   /* right text position might have changed after setting position above */
6359   x_right = gi_up->x + gi_up->width + xoffset_right;
6360
6361   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6362
6363   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6364   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6365       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6366   {
6367     ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6368     ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6369     ModifyGadget(gi_up,   GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6370   }
6371
6372   /* vertical position might have changed after setting position above */
6373   y = gi_up->y + yoffset;
6374
6375   if (counterbutton_info[id].text_above)
6376     DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1);
6377
6378   if (counterbutton_info[id].text_left)
6379     DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1);
6380
6381   if (counterbutton_info[id].text_right)
6382     DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1);
6383
6384   MapGadget(gi_down);
6385   MapGadget(gi_text);
6386   MapGadget(gi_up);
6387 }
6388
6389 static void MapControlButtons()
6390 {
6391   int counter_id;
6392   int i;
6393
6394   /* map toolbox buttons (excluding special CE toolbox buttons) */
6395   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6396     MapGadget(level_editor_gadget[i]);
6397
6398   /* map toolbox buttons (element properties button) */
6399   MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]);
6400
6401   /* map buttons to select elements */
6402   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6403     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6404   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6405   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6406   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6407
6408   /* map buttons to select level */
6409   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6410   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6411   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6412   MapCounterButtons(counter_id);
6413 }
6414
6415 static void MapDrawingArea(int id)
6416 {
6417   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6418   int area_xsize = gi->drawing.area_xsize;
6419   int area_ysize = gi->drawing.area_ysize;
6420   int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6421   int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1);
6422   int x_left  = gi->x - xoffset_left;
6423   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6424   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6425   int y_side  = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2;
6426   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6427
6428   if (drawingarea_info[id].text_left)
6429     DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1);
6430
6431   if (drawingarea_info[id].text_right)
6432     DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1);
6433
6434   if (drawingarea_info[id].text_below)
6435     DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1);
6436
6437   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6438   {
6439     DrawElementBorder(gi->x, gi->y,
6440                       area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE);
6441
6442     DrawDrawingArea(id);
6443   }
6444
6445   MapGadget(gi);
6446 }
6447
6448 static void MapTextInputGadget(int id)
6449 {
6450   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
6451   int xoffset_above = 0;
6452   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6453   int x_above = textinput_info[id].x + xoffset_above;
6454   int y_above = textinput_info[id].y + yoffset_above;
6455
6456   if (textinput_info[id].text_above)
6457     DrawTextS(x_above, y_above, FONT_TEXT_1, textinput_info[id].text_above);
6458
6459   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
6460
6461   MapGadget(gi);
6462 }
6463
6464 static void MapTextAreaGadget(int id)
6465 {
6466   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
6467   int xoffset_above = 0;
6468   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6469   int x_above = textarea_info[id].x + xoffset_above;
6470   int y_above = textarea_info[id].y + yoffset_above;
6471
6472   if (textarea_info[id].text_above)
6473     DrawTextS(x_above, y_above, FONT_TEXT_1, textarea_info[id].text_above);
6474
6475   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
6476
6477   MapGadget(gi);
6478 }
6479
6480 static void MapSelectboxGadget(int id)
6481 {
6482   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
6483   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
6484   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6485   int yoffset = ED_BORDER_SIZE;
6486   int x_left = gi->x - xoffset_left;
6487   int x_right = gi->x + gi->width + xoffset_right;
6488   int y = gi->y + yoffset;
6489
6490   if (selectbox_info[id].text_left)
6491     DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1);
6492
6493   if (selectbox_info[id].text_right)
6494     DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1);
6495
6496   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
6497
6498   MapGadget(gi);
6499 }
6500
6501 static void MapTextbuttonGadget(int id)
6502 {
6503   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
6504   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
6505   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6506   int yoffset = ED_BORDER_SIZE;
6507   int x_left = gi->x - xoffset_left;
6508   int x_right = gi->x + gi->width + xoffset_right;
6509   int y = gi->y + yoffset;
6510
6511   /* only show button to delete change pages when more than minimum pages */
6512   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
6513       custom_element.num_change_pages == MIN_CHANGE_PAGES)
6514     return;
6515
6516   if (textbutton_info[id].text_left)
6517     DrawText(x_left, y, textbutton_info[id].text_left, FONT_TEXT_1);
6518
6519   if (textbutton_info[id].text_right)
6520     DrawText(x_right, y, textbutton_info[id].text_right, FONT_TEXT_1);
6521
6522   MapGadget(gi);
6523 }
6524
6525 static void MapGraphicbuttonGadget(int id)
6526 {
6527   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
6528   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
6529   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6530   int yoffset = ED_BORDER_SIZE;
6531   int x_left = gi->x - xoffset_left;
6532   int x_right = gi->x + gi->width + xoffset_right;
6533   int y = gi->y + yoffset;
6534
6535   if (graphicbutton_info[id].text_left)
6536     DrawText(x_left, y, graphicbutton_info[id].text_left, FONT_TEXT_1);
6537
6538   if (graphicbutton_info[id].text_right)
6539     DrawText(x_right, y, graphicbutton_info[id].text_right, FONT_TEXT_1);
6540
6541   MapGadget(gi);
6542 }
6543
6544 static void MapRadiobuttonGadget(int id)
6545 {
6546   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
6547   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6548   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6549   int yoffset = ED_BORDER_SIZE;
6550   int x_left = gi->x - xoffset_left;
6551   int x_right = gi->x + gi->width + xoffset_right;
6552   int y = gi->y + yoffset;
6553   boolean checked =
6554     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
6555
6556   if (radiobutton_info[id].text_left)
6557     DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1);
6558
6559   if (radiobutton_info[id].text_right)
6560     DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1);
6561
6562   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
6563
6564   MapGadget(gi);
6565 }
6566
6567 static void MapCheckbuttonGadget(int id)
6568 {
6569   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
6570   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6571   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6572   int yoffset = ED_BORDER_SIZE;
6573   int x_left, x_right, y;       /* set after gadget position was modified */
6574
6575   /* set position for gadgets with dynamically determined position */
6576   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
6577     ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
6578   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
6579
6580   x_left = gi->x - xoffset_left;
6581   x_right = gi->x + gi->width + xoffset_right;
6582   y = gi->y + yoffset;
6583
6584   if (checkbutton_info[id].text_left)
6585     DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1);
6586
6587   if (checkbutton_info[id].text_right)
6588     DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1);
6589
6590   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
6591
6592   MapGadget(gi);
6593 }
6594
6595 static void MapMainDrawingArea()
6596 {
6597   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
6598   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
6599   int i;
6600
6601   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
6602   {
6603     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
6604           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
6605          no_horizontal_scrollbar) ||
6606         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
6607           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
6608          no_vertical_scrollbar))
6609       continue;
6610
6611     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
6612   }
6613
6614   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
6615   {
6616     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
6617         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
6618       continue;
6619
6620     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
6621   }
6622
6623   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
6624 }
6625
6626 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
6627 {
6628   int i;
6629
6630   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6631   {
6632     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
6633         i == GADGET_ID_CUSTOM_COPY_TO ||
6634         i == GADGET_ID_CUSTOM_EXCHANGE ||
6635         i == GADGET_ID_CUSTOM_COPY ||
6636         i == GADGET_ID_CUSTOM_PASTE)
6637     {
6638       if (map)
6639         MapGadget(level_editor_gadget[i]);
6640       else
6641         UnmapGadget(level_editor_gadget[i]);
6642     }
6643   }
6644 }
6645
6646 static void MapLevelEditorToolboxCustomGadgets()
6647 {
6648   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
6649 }
6650
6651 static void UnmapLevelEditorToolboxCustomGadgets()
6652 {
6653   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
6654 }
6655
6656 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
6657 {
6658   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6659   int i;
6660
6661   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
6662   {
6663     if (i != GADGET_ID_SINGLE_ITEMS &&
6664         i != GADGET_ID_PICK_ELEMENT)
6665     {
6666       struct GadgetInfo *gi = level_editor_gadget[i];
6667
6668       if (map)
6669         MapGadget(gi);
6670       else
6671       {
6672         UnmapGadget(gi);
6673
6674         BlitBitmap(gd_bitmap, drawto,
6675                    DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS,
6676                    DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS,
6677                    gi->width, gi->height, gi->x, gi->y);
6678
6679         redraw_mask |= REDRAW_DOOR_3;
6680       }
6681     }
6682   }
6683 }
6684
6685 static void MapLevelEditorToolboxDrawingGadgets()
6686 {
6687   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
6688 }
6689
6690 static void UnmapLevelEditorToolboxDrawingGadgets()
6691 {
6692   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
6693 }
6694
6695 static void UnmapDrawingArea(int id)
6696 {
6697   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
6698 }
6699
6700 static void UnmapLevelEditorFieldGadgets()
6701 {
6702   int i;
6703
6704   for (i = 0; i < num_editor_gadgets; i++)
6705     if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
6706                           level_editor_gadget[i]->y))
6707       UnmapGadget(level_editor_gadget[i]);
6708 }
6709
6710 void UnmapLevelEditorGadgets()
6711 {
6712   int i;
6713
6714   for (i = 0; i < num_editor_gadgets; i++)
6715     UnmapGadget(level_editor_gadget[i]);
6716 }
6717
6718 static void ResetUndoBuffer()
6719 {
6720   undo_buffer_position = -1;
6721   undo_buffer_steps = -1;
6722   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
6723
6724   level.changed = FALSE;
6725 }
6726
6727 static void DrawEditModeWindow()
6728 {
6729   ModifyEditorElementList();
6730   RedrawDrawingElements();
6731
6732   if (edit_mode == ED_MODE_INFO)
6733     DrawLevelInfoWindow();
6734   else if (edit_mode == ED_MODE_PROPERTIES)
6735     DrawPropertiesWindow();
6736   else  /* edit_mode == ED_MODE_DRAWING */
6737     DrawDrawingWindow();
6738 }
6739
6740 static boolean LevelChanged()
6741 {
6742   boolean field_changed = FALSE;
6743   int x, y;
6744
6745   for (y = 0; y < lev_fieldy; y++) 
6746     for (x = 0; x < lev_fieldx; x++)
6747       if (Feld[x][y] != level.field[x][y])
6748         field_changed = TRUE;
6749
6750   return (level.changed || field_changed);
6751 }
6752
6753 static boolean PrepareSavingIntoPersonalLevelSet()
6754 {
6755   static LevelDirTree *last_copied_leveldir = NULL;
6756   static LevelDirTree *last_written_leveldir = NULL;
6757   static int last_copied_level_nr = -1;
6758   static int last_written_level_nr = -1;
6759   LevelDirTree *leveldir_former = leveldir_current;
6760   int level_nr_former = level_nr;
6761   int new_level_nr;
6762
6763   // remember last mod/save so that for current session, we write
6764   // back to the same personal copy, asking only about overwrite.
6765   if (leveldir_current == last_copied_leveldir &&
6766       level_nr == last_copied_level_nr)
6767   {
6768     // "cd" to personal level set dir (as used when writing last copy)
6769     leveldir_current = last_written_leveldir;
6770     level_nr = last_written_level_nr;
6771
6772     return TRUE;
6773   }
6774
6775   if (!Request("This level is read only! "
6776                "Save into personal level set?", REQ_ASK))
6777     return FALSE;
6778
6779   // "cd" to personal level set dir (for writing copy the first time)
6780   leveldir_current =
6781     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
6782
6783   // find unused level number
6784   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
6785   {
6786     static char *level_filename = NULL;
6787
6788     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
6789
6790     if (!fileExists(level_filename))
6791       break;
6792   }
6793
6794   last_copied_leveldir = leveldir_former;
6795   last_copied_level_nr = level_nr_former;
6796
6797   last_written_leveldir = leveldir_current;
6798   last_written_level_nr = level_nr = new_level_nr;
6799
6800   return TRUE;
6801 }
6802
6803 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
6804 {
6805   static char *filename_levelinfo = NULL, *mod_name = NULL;
6806   FILE *file;
6807
6808   // annotate this copy-and-mod in personal levelinfo.conf
6809   setString(&filename_levelinfo,
6810             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
6811
6812   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
6813   {
6814     fprintf(file, "\n");
6815     fprintf(file, "# level %d was modified from:\n", level_nr);
6816     fprintf(file, "# - previous level set name:    %s\n",
6817             former_name);
6818     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
6819             level.file_info.nr, level.name);
6820     fprintf(file, "# - previous author:            %s\n",
6821             level.author);
6822     fprintf(file, "# - previous save date:         ");
6823
6824     if (level.creation_date.src == DATE_SRC_LEVELFILE)
6825     {
6826       fprintf(file, "%04d-%02d-%02d\n",
6827               level.creation_date.year,
6828               level.creation_date.month,
6829               level.creation_date.day);
6830     }
6831     else
6832     {
6833       fprintf(file, "not recorded\n");
6834     }
6835
6836     fclose(file);
6837   }
6838
6839   if (level_nr > leveldir_current->last_level)
6840   {
6841     static char *temp_levelinfo = NULL;
6842     FILE *temp_file = NULL;
6843     char line[MAX_LINE_LEN];
6844
6845     setString(&temp_levelinfo,
6846               getPath2(getCurrentLevelDir(),
6847                        getStringCat2(LEVELINFO_FILENAME, ".new")));
6848
6849     if ((file = fopen(filename_levelinfo, MODE_READ)) &&
6850         (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
6851     {
6852       while (fgets(line, MAX_LINE_LEN, file))
6853       {
6854         if (!strPrefix(line, "levels:"))
6855           fputs(line, temp_file);
6856         else
6857           fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
6858       }
6859     }
6860
6861     if (temp_file)
6862       fclose(temp_file);
6863
6864     if (file)
6865       fclose(file);
6866
6867     // needs error handling; also, ok on dos/win?
6868     unlink(filename_levelinfo);
6869     rename(temp_levelinfo, filename_levelinfo);
6870   }
6871
6872   // else: allow the save even if annotation failed
6873
6874   // now... spray graffiti on the old level vital statistics
6875   // user can change these; just trying to set a good baseline
6876
6877   // don't truncate names for fear of making offensive or silly:
6878   // long-named original author only recorded in levelinfo.conf.
6879   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
6880   if (!strEqual(level.author, leveldir_current->author))
6881   {
6882     setString(&mod_name, getStringCat3(leveldir_current->author,
6883                                        " after ", level.author));
6884
6885     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
6886       setString(&mod_name,
6887                 getStringCat2(leveldir_current->author, " (ed.)"));
6888
6889     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
6890       setString(&mod_name, leveldir_current->author);
6891
6892     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
6893
6894     // less worried about truncation here
6895     setString(&mod_name, getStringCat2("Mod: ", level.name));
6896     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
6897   }
6898 }
6899
6900 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
6901                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
6902 {
6903   int x, y;
6904
6905   for (x = 0; x < lev_fieldx; x++)
6906     for (y = 0; y < lev_fieldy; y++) 
6907       dst[x][y] = src[x][y];
6908 }
6909
6910 static int setSelectboxValue(int selectbox_id, int new_value)
6911 {
6912   int new_index_value = 0;
6913   int i;
6914
6915   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
6916     if (selectbox_info[selectbox_id].options[i].value == new_value)
6917       new_index_value = i;
6918
6919   *selectbox_info[selectbox_id].value =
6920     selectbox_info[selectbox_id].options[new_index_value].value;
6921
6922   return new_index_value;
6923 }
6924
6925 static void setSelectboxSpecialActionVariablesIfNeeded()
6926 {
6927   int i;
6928
6929   /* change action mode and arg variables according to action type variable */
6930   for (i = 0; action_arg_options[i].value != -1; i++)
6931   {
6932     if (action_arg_options[i].value == custom_element_change.action_type)
6933     {
6934       int mode = action_arg_options[i].mode;
6935
6936       /* only change if corresponding selectbox has changed */
6937       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
6938           action_arg_modes[mode])
6939         custom_element_change.action_mode = -1;
6940
6941       /* only change if corresponding selectbox has changed */
6942       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
6943           action_arg_options[i].options)
6944         custom_element_change.action_arg = -1;
6945
6946       break;
6947     }
6948   }
6949 }
6950
6951 static void setSelectboxSpecialActionOptions()
6952 {
6953   int i;
6954
6955   /* change action mode and arg selectbox according to action type selectbox */
6956   for (i = 0; action_arg_options[i].value != -1; i++)
6957   {
6958     if (action_arg_options[i].value == custom_element_change.action_type)
6959     {
6960       int mode = action_arg_options[i].mode;
6961
6962       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
6963                                    action_arg_modes[mode]);
6964       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
6965                                  custom_element_change.action_mode);
6966
6967       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
6968                                    action_arg_options[i].options);
6969       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
6970                                  custom_element_change.action_arg);
6971       break;
6972     }
6973   }
6974 }
6975
6976 static void copy_custom_element_settings(int element_from, int element_to)
6977 {
6978   struct ElementInfo *ei_from = &element_info[element_from];
6979   struct ElementInfo *ei_to = &element_info[element_to];
6980
6981   copyElementInfo(ei_from, ei_to);
6982 }
6983
6984 static void replace_custom_element_in_settings(int element_from,
6985                                                int element_to)
6986 {
6987   int i, j, x, y;
6988
6989   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
6990   {
6991     struct ElementInfo *ei = &element_info[i];
6992
6993     for (y = 0; y < 3; y++)
6994       for (x = 0; x < 3; x++)
6995         if (ei->content.e[x][y] == element_from)
6996           ei->content.e[x][y] = element_to;
6997
6998     for (j = 0; j < ei->num_change_pages; j++)
6999     {
7000       struct ElementChangeInfo *change = &ei->change_page[j];
7001
7002       if (change->target_element == element_from)
7003         change->target_element = element_to;
7004
7005       if (change->initial_trigger_element == element_from)
7006         change->initial_trigger_element = element_to;
7007
7008       if (change->action_element == element_from)
7009         change->action_element = element_to;
7010
7011       for (y = 0; y < 3; y++)
7012         for (x = 0; x < 3; x++)
7013           if (change->target_content.e[x][y] == element_from)
7014             change->target_content.e[x][y] = element_to;
7015     }
7016
7017     if (ei->group != NULL)                              /* group or internal */
7018       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7019         if (ei->group->element[j] == element_from)
7020           ei->group->element[j] = element_to;
7021   }
7022 }
7023
7024 static void replace_custom_element_in_playfield(int element_from,
7025                                                 int element_to)
7026 {
7027   int x, y;
7028
7029   for (x = 0; x < lev_fieldx; x++)
7030     for (y = 0; y < lev_fieldy; y++)
7031       if (Feld[x][y] == element_from)
7032         Feld[x][y] = element_to;
7033 }
7034
7035 static boolean CopyCustomElement(int element_old, int element_new,
7036                                  int copy_mode)
7037 {
7038   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7039   {
7040     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7041                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7042     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7043   }
7044   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7045   {
7046     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7047                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7048     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7049
7050     level.changed = TRUE;
7051   }
7052   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7053   {
7054     Request("Please choose custom element!", REQ_CONFIRM);
7055
7056     return FALSE;
7057   }
7058   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7059   {
7060     Request("Please choose group element!", REQ_CONFIRM);
7061
7062     return FALSE;
7063   }
7064   else
7065   {
7066     level.changed = TRUE;
7067   }
7068
7069   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7070   {
7071     copy_custom_element_settings(element_new, element_old);
7072   }
7073   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7074   {
7075     copy_custom_element_settings(element_old, element_new);
7076   }
7077   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7078   {
7079     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7080     copy_custom_element_settings(element_new, element_old);
7081     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7082
7083     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7084     replace_custom_element_in_settings(element_new, element_old);
7085     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7086
7087     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7088     replace_custom_element_in_playfield(element_new, element_old);
7089     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7090   }
7091
7092   UpdateCustomElementGraphicGadgets();
7093   DrawPropertiesWindow();
7094
7095   return TRUE;
7096 }
7097
7098 static void CopyCustomElementPropertiesToEditor(int element)
7099 {
7100   int i;
7101   int current_change_page = element_info[element].current_change_page;
7102
7103   /* dynamically (re)build selectbox for selecting change page */
7104   for (i = 0; i < element_info[element].num_change_pages; i++)
7105   {
7106     sprintf(options_change_page_strings[i], "%d", i + 1);
7107
7108     options_change_page[i].value = i;
7109     options_change_page[i].text = options_change_page_strings[i];
7110   }
7111
7112   options_change_page[i].value = -1;
7113   options_change_page[i].text = NULL;
7114
7115   /* needed here to initialize combined element properties */
7116   InitElementPropertiesEngine(level.game_version);
7117
7118   element_info[element].change =
7119     &element_info[element].change_page[current_change_page];
7120
7121   custom_element = element_info[element];
7122   custom_element_change = *element_info[element].change;
7123
7124   /* needed to initially set selectbox options for special action options */
7125   setSelectboxSpecialActionOptions();
7126
7127   /* needed to initially set selectbox value variables to reliable defaults */
7128   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7129     setSelectboxValue(i, *selectbox_info[i].value);
7130
7131   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7132     custom_element_properties[i] = HAS_PROPERTY(element, i);
7133
7134   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7135     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7136
7137   /* ---------- element settings: configure (custom elements) ------------- */
7138
7139   /* set accessible layer selectbox help value */
7140   custom_element.access_type =
7141     (IS_WALKABLE(element) ? EP_WALKABLE :
7142      IS_PASSABLE(element) ? EP_PASSABLE :
7143      custom_element.access_type);
7144   custom_element.access_layer =
7145     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7146      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7147      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7148      custom_element.access_layer);
7149   custom_element.access_protected =
7150     (IS_PROTECTED(element) ? 1 : 0);
7151   custom_element_properties[EP_ACCESSIBLE] =
7152     (IS_ACCESSIBLE_OVER(element) ||
7153      IS_ACCESSIBLE_INSIDE(element) ||
7154      IS_ACCESSIBLE_UNDER(element));
7155
7156   /* set walk-to-object action selectbox help value */
7157   custom_element.walk_to_action =
7158     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7159      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7160      IS_DROPPABLE(element) ? EP_DROPPABLE :
7161      IS_THROWABLE(element) ? EP_THROWABLE :
7162      IS_PUSHABLE(element) ? EP_PUSHABLE :
7163      custom_element.walk_to_action);
7164   custom_element_properties[EP_WALK_TO_OBJECT] =
7165     (IS_DIGGABLE(element) ||
7166      IS_COLLECTIBLE_ONLY(element) ||
7167      IS_DROPPABLE(element) ||
7168      IS_THROWABLE(element) ||
7169      IS_PUSHABLE(element));
7170
7171   /* set smash targets selectbox help value */
7172   custom_element.smash_targets =
7173     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7174      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7175      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7176      custom_element.smash_targets);
7177   custom_element_properties[EP_CAN_SMASH] =
7178     (CAN_SMASH_EVERYTHING(element) ||
7179      CAN_SMASH_ENEMIES(element) ||
7180      CAN_SMASH_PLAYER(element));
7181
7182   /* set deadliness selectbox help value */
7183   custom_element.deadliness =
7184     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7185      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7186      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7187      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7188      custom_element.deadliness);
7189   custom_element_properties[EP_DEADLY] =
7190     (DONT_TOUCH(element) ||
7191      DONT_GET_HIT_BY(element) ||
7192      DONT_COLLIDE_WITH(element) ||
7193      DONT_RUN_INTO(element));
7194
7195   /* ---------- element settings: advanced (custom elements) --------------- */
7196
7197   /* set "change by direct action" selectbox help value */
7198   custom_element_change.direct_action =
7199     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
7200      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
7201      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
7202      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
7203      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
7204      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
7205      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
7206      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
7207      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
7208      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
7209      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
7210      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
7211      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
7212      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
7213      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
7214      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
7215      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
7216      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
7217      custom_element_change.direct_action);
7218
7219   /* set "change by other element action" selectbox help value */
7220   custom_element_change.other_action =
7221     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
7222      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
7223      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
7224      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
7225      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
7226      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
7227      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
7228      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
7229      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
7230      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
7231      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
7232      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
7233      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
7234      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
7235      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
7236      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
7237      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
7238      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
7239      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
7240      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
7241      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
7242      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
7243      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
7244      custom_element_change.other_action);
7245 }
7246
7247 static void CopyGroupElementPropertiesToEditor(int element)
7248 {
7249   group_element_info = *element_info[element].group;
7250   custom_element = element_info[element];       /* needed for description */
7251 }
7252
7253 static void CopyClassicElementPropertiesToEditor(int element)
7254 {
7255   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7256     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
7257       getMoveIntoAcidProperty(&level, element);
7258
7259   if (MAYBE_DONT_COLLIDE_WITH(element))
7260     custom_element_properties[EP_DONT_COLLIDE_WITH] =
7261       getDontCollideWithProperty(&level, element);
7262 }
7263
7264 static void CopyElementPropertiesToEditor(int element)
7265 {
7266   if (IS_CUSTOM_ELEMENT(element))
7267     CopyCustomElementPropertiesToEditor(element);
7268   else if (IS_GROUP_ELEMENT(element))
7269     CopyGroupElementPropertiesToEditor(element);
7270   else
7271     CopyClassicElementPropertiesToEditor(element);
7272 }
7273
7274 static void CopyCustomElementPropertiesToGame(int element)
7275 {
7276   int i;
7277   int access_type_and_layer;
7278
7279   /* mark that this custom element has been modified */
7280   custom_element.modified_settings = TRUE;
7281   level.changed = TRUE;
7282
7283   if (level.use_custom_template)
7284   {
7285     if (Request("Copy and modify level template?", REQ_ASK))
7286     {
7287       level.use_custom_template = FALSE;
7288       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
7289                    GDI_CHECKED, FALSE, GDI_END);
7290     }
7291     else
7292     {
7293       LoadLevelTemplate(-1);    /* this resets all element modifications ... */
7294
7295       DrawEditModeWindow();     /* ... and copies them to 'custom_element' */
7296     }
7297   }
7298
7299   element_info[element] = custom_element;
7300   *element_info[element].change = custom_element_change;
7301
7302   /* ---------- element settings: configure (custom elements) ------------- */
7303
7304   /* set accessible property from checkbox and selectbox */
7305   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
7306   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
7307   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
7308   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
7309   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
7310   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7311   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7312                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7313                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7314   custom_element_properties[access_type_and_layer] =
7315     custom_element_properties[EP_ACCESSIBLE];
7316   custom_element_properties[EP_PROTECTED] =
7317     (custom_element.access_protected != 0 &&
7318      custom_element_properties[EP_ACCESSIBLE]);
7319
7320   /* set walk-to-object property from checkbox and selectbox */
7321   custom_element_properties[EP_DIGGABLE] = FALSE;
7322   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7323   custom_element_properties[EP_DROPPABLE] = FALSE;
7324   custom_element_properties[EP_THROWABLE] = FALSE;
7325   custom_element_properties[EP_PUSHABLE] = FALSE;
7326   custom_element_properties[custom_element.walk_to_action] =
7327     custom_element_properties[EP_WALK_TO_OBJECT];
7328
7329   /* set smash property from checkbox and selectbox */
7330   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7331   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7332   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7333   custom_element_properties[custom_element.smash_targets] =
7334     custom_element_properties[EP_CAN_SMASH];
7335
7336   /* set deadliness property from checkbox and selectbox */
7337   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7338   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7339   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7340   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7341   custom_element_properties[custom_element.deadliness] =
7342     custom_element_properties[EP_DEADLY];
7343
7344   /* ---------- element settings: advanced (custom elements) --------------- */
7345
7346   /* set player change event from checkbox and selectbox */
7347   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7348   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7349   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7350   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7351   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7352   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7353   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7354   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7355   custom_element_change_events[CE_SWITCHED] = FALSE;
7356   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7357   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7358   custom_element_change_events[CE_BLOCKED] = FALSE;
7359   custom_element_change_events[CE_IMPACT] = FALSE;
7360   custom_element_change_events[CE_SMASHED] = FALSE;
7361   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7362   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7363   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7364   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7365   custom_element_change_events[custom_element_change.direct_action] =
7366     custom_element_change_events[CE_BY_DIRECT_ACTION];
7367
7368   /* set other element action change event from checkbox and selectbox */
7369   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7370   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7371   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7372   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7373   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7374   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7375   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7376   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7377   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7378   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7379   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7380   custom_element_change_events[CE_HITTING_X] = FALSE;
7381   custom_element_change_events[CE_DIGGING_X] = FALSE;
7382   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7383   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7384   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7385   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7386   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7387   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7388   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7389   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7390   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
7391   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
7392   custom_element_change_events[custom_element_change.other_action] =
7393     custom_element_change_events[CE_BY_OTHER_ACTION];
7394
7395   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7396     SET_PROPERTY(element, i, custom_element_properties[i]);
7397
7398   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7399     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
7400
7401   /* copy change events also to special level editor variable */
7402   custom_element = element_info[element];
7403   custom_element_change = *element_info[element].change;
7404 }
7405
7406 static void CopyGroupElementPropertiesToGame(int element)
7407 {
7408   element_info[element] = custom_element;
7409   *element_info[element].group = group_element_info;
7410
7411   /* mark that this group element has been modified */
7412   element_info[element].modified_settings = TRUE;
7413   level.changed = TRUE;
7414 }
7415
7416 static void CopyClassicElementPropertiesToGame(int element)
7417 {
7418   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7419     setMoveIntoAcidProperty(&level, element,
7420                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
7421
7422   if (MAYBE_DONT_COLLIDE_WITH(element))
7423     setDontCollideWithProperty(&level, element,
7424                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
7425 }
7426
7427 static void CopyElementPropertiesToGame(int element)
7428 {
7429   if (IS_CUSTOM_ELEMENT(element))
7430     CopyCustomElementPropertiesToGame(element);
7431   else if (IS_GROUP_ELEMENT(element))
7432     CopyGroupElementPropertiesToGame(element);
7433   else
7434     CopyClassicElementPropertiesToGame(element);
7435 }
7436
7437 void CheckElementDescriptions()
7438 {
7439   int i;
7440
7441   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7442     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
7443       Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
7444 }
7445
7446 static boolean playfield_area_changed = FALSE;
7447
7448 void DrawLevelEd()
7449 {
7450   StopAnimation();
7451
7452   CloseDoor(DOOR_CLOSE_ALL);
7453
7454   FadeOut(REDRAW_FIELD);
7455
7456   /* needed after playing if editor playfield area has different size */
7457   ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
7458
7459   /* needed if different viewport properties defined for editor */
7460   ChangeViewportPropertiesIfNeeded();
7461
7462   playfield_area_changed = DrawingAreaChanged();
7463
7464   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
7465
7466 #if DEBUG
7467   CheckElementDescriptions();
7468 #endif
7469
7470   if (level_editor_test_game)
7471   {
7472     CopyPlayfield(level.field, Feld);
7473     CopyPlayfield(FieldBackup, level.field);
7474
7475     level_editor_test_game = FALSE;
7476   }
7477   else
7478   {
7479     edit_mode = ED_MODE_DRAWING;
7480     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
7481     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
7482
7483     ResetUndoBuffer();
7484
7485     level_xpos = -1;
7486     level_ypos = -1;
7487   }
7488
7489   /* needed for gadgets drawn on background (like palette scrollbar) */
7490   SetDoorBackgroundImage(IMG_UNDEFINED);
7491
7492   /* copy default editor door content to main double buffer */
7493   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
7494              graphic_info[IMG_BACKGROUND_PALETTE].src_x,
7495              graphic_info[IMG_BACKGROUND_PALETTE].src_y,
7496              DXSIZE, DYSIZE, DX, DY);
7497
7498   /* draw bigger door */
7499   DrawSpecialEditorDoor();
7500
7501   /* draw new control window */
7502   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7503              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
7504
7505   // redraw_mask |= REDRAW_ALL;
7506
7507   FreeLevelEditorGadgets();
7508   CreateLevelEditorGadgets();
7509
7510   ReinitializeElementList();            /* update dynamic level element list */
7511   ReinitializeElementListButtons();     /* custom element may look different */
7512
7513   InitElementPropertiesGfxElement();
7514
7515   UnmapAllGadgets();
7516   MapControlButtons();
7517
7518   DrawEditModeWindow();
7519
7520   FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
7521
7522   /* copy actual editor door content to door double buffer for OpenDoor() */
7523   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
7524 }
7525
7526 static void AdjustDrawingAreaGadgets()
7527 {
7528   int ed_xsize = lev_fieldx + 2;
7529   int ed_ysize = lev_fieldy + 2;
7530   int max_ed_fieldx = MAX_ED_FIELDX;
7531   int max_ed_fieldy = MAX_ED_FIELDY;
7532   boolean horizontal_scrollbar_needed;
7533   boolean vertical_scrollbar_needed;
7534   int x, y, width, height;
7535   int xoffset, yoffset;
7536
7537   /* check if we need any scrollbars */
7538   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7539   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7540
7541   /* check if we have a smaller editor field because of scrollbars */
7542   if (horizontal_scrollbar_needed)
7543     max_ed_fieldy = MAX_ED_FIELDY - 1;
7544   if (vertical_scrollbar_needed)
7545     max_ed_fieldx = MAX_ED_FIELDX - 1;
7546
7547   /* check again if we now need more scrollbars because of less space */
7548   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7549   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7550
7551   /* check if editor field gets even smaller after adding new scrollbars */
7552   if (horizontal_scrollbar_needed)
7553     max_ed_fieldy = MAX_ED_FIELDY - 1;
7554   if (vertical_scrollbar_needed)
7555     max_ed_fieldx = MAX_ED_FIELDX - 1;
7556
7557   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
7558   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
7559
7560   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
7561                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
7562                GDI_END);
7563
7564   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
7565   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
7566
7567   x = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
7568   y = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
7569
7570   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
7571   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
7572
7573   width  = scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
7574   height = scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
7575
7576   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
7577                GDI_WIDTH, width,
7578                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
7579                GDI_END);
7580   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
7581                GDI_HEIGHT, height,
7582                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
7583                GDI_END);
7584 }
7585
7586 static void AdjustLevelScrollPosition()
7587 {
7588   if (level_xpos < -1)
7589     level_xpos = -1;
7590   if (level_xpos > lev_fieldx - ed_fieldx + 1)
7591     level_xpos = lev_fieldx - ed_fieldx + 1;
7592   if (lev_fieldx < ed_fieldx - 2)
7593     level_xpos = -1;
7594
7595   if (level_ypos < -1)
7596     level_ypos = -1;
7597   if (level_ypos > lev_fieldy - ed_fieldy + 1)
7598     level_ypos = lev_fieldy - ed_fieldy + 1;
7599   if (lev_fieldy < ed_fieldy - 2)
7600     level_ypos = -1;
7601 }
7602
7603 static void AdjustEditorScrollbar(int id)
7604 {
7605   struct GadgetInfo *gi = level_editor_gadget[id];
7606   int items_max, items_visible, item_position;
7607
7608   if (id == GADGET_ID_SCROLL_HORIZONTAL)
7609   {
7610     items_max = MAX(lev_fieldx + 2, ed_fieldx);
7611     items_visible = ed_fieldx;
7612     item_position = level_xpos + 1;
7613   }
7614   else
7615   {
7616     items_max = MAX(lev_fieldy + 2, ed_fieldy);
7617     items_visible = ed_fieldy;
7618     item_position = level_ypos + 1;
7619   }
7620
7621   if (item_position > items_max - items_visible)
7622     item_position = items_max - items_visible;
7623
7624   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7625                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7626 }
7627
7628 static void AdjustElementListScrollbar()
7629 {
7630   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
7631   int items_max, items_visible, item_position;
7632
7633   /* correct position of element list scrollbar */
7634   if (element_shift < 0)
7635     element_shift = 0;
7636   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
7637     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
7638
7639   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
7640   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
7641   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
7642
7643   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
7644                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
7645                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
7646 }
7647
7648 static void ModifyEditorCounterValue(int counter_id, int new_value)
7649 {
7650   int *counter_value = counterbutton_info[counter_id].value;
7651   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7652   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7653
7654   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
7655
7656   if (counter_value != NULL)
7657     *counter_value = gi->textinput.number_value;
7658 }
7659
7660 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
7661 {
7662   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
7663   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7664
7665   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
7666
7667   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
7668       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
7669   {
7670     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
7671     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
7672
7673     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
7674     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_DISTANCE,GDI_END);
7675   }
7676 }
7677
7678 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
7679 {
7680   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7681   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7682   int new_index_value = setSelectboxValue(selectbox_id, new_value);
7683
7684   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
7685 }
7686
7687 static void ModifyEditorSelectboxOptions(int selectbox_id,
7688                                          struct ValueTextInfo *options)
7689 {
7690   int gadget_id = selectbox_info[selectbox_id].gadget_id;
7691   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7692
7693   selectbox_info[selectbox_id].options = options;
7694
7695   /* set index to zero -- list may be shorter now (correct later, if needed) */
7696   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
7697                GDI_SELECTBOX_OPTIONS, options, GDI_END);
7698 }
7699
7700 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
7701 {
7702   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
7703   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7704
7705   drawingarea_info[drawingarea_id].area_xsize = xsize;
7706   drawingarea_info[drawingarea_id].area_ysize = ysize;
7707
7708   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
7709 }
7710
7711 static void ModifyEditorElementList()
7712 {
7713   int i;
7714
7715   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
7716   {
7717     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
7718     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7719     struct GadgetDesign *gd = &gi->deco.design;
7720     int element = editor_elements[element_shift + i];
7721
7722     UnmapGadget(gi);
7723
7724     getElementListGraphicSource(element, &gd->bitmap, &gd->x, &gd->y);
7725
7726     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
7727
7728     MapGadget(gi);
7729   }
7730 }
7731
7732 static void DrawDrawingElement(int element, struct EditorPaletteElementInfo *e)
7733 {
7734   int graphic = el2edimg(element);
7735   int tile_size = (e->tile_size >= TILESIZE ? TILESIZE : MINI_TILESIZE);
7736
7737   DrawSizedGraphicExt(drawto, DX + e->x, DY + e->y, graphic, 0, tile_size);
7738 }
7739
7740 static void PickDrawingElement(int button, int element)
7741 {
7742   struct
7743   {
7744     int *new_element;
7745     struct EditorPaletteElementInfo *e;
7746   } de, drawing_elements[] =
7747   {
7748     { &new_element1,    &editor.palette.element_left    },
7749     { &new_element2,    &editor.palette.element_middle  },
7750     { &new_element3,    &editor.palette.element_right   },
7751   };
7752
7753   if (button < 1 || button > 3)
7754     return;
7755
7756   de = drawing_elements[button - 1];
7757
7758   DrawDrawingElement((*de.new_element = element), de.e);
7759
7760   redraw_mask |= REDRAW_DOOR_1;
7761 }
7762
7763 static void RedrawDrawingElements()
7764 {
7765   PickDrawingElement(1, new_element1);
7766   PickDrawingElement(2, new_element2);
7767   PickDrawingElement(3, new_element3);
7768 }
7769
7770 static void DrawDrawingWindow()
7771 {
7772   stick_element_properties_window = FALSE;
7773
7774   SetMainBackgroundImage(IMG_UNDEFINED);
7775   ClearField();
7776
7777   UnmapLevelEditorFieldGadgets();
7778   UnmapLevelEditorToolboxCustomGadgets();
7779
7780   AdjustDrawingAreaGadgets();
7781   AdjustLevelScrollPosition();
7782   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
7783   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
7784
7785   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
7786
7787   MapMainDrawingArea();
7788   MapLevelEditorToolboxDrawingGadgets();
7789 }
7790
7791 static int getTabulatorBarWidth()
7792 {
7793   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7794   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
7795
7796   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
7797 }
7798
7799 static void DrawLevelInfoTabulatorGadgets()
7800 {
7801   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
7802   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
7803   int gd_x = gd->x + gd_gi1->border.width / 2;
7804   int gd_y = gd->y + gd_gi1->height - 1;
7805   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
7806   int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
7807   int id_last  = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
7808   int i;
7809
7810   for (i = id_first; i <= id_last; i++)
7811   {
7812     int gadget_id = textbutton_info[i].gadget_id;
7813     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7814     boolean active = (i != edit_mode_levelinfo);
7815
7816     /* draw background line below tabulator button */
7817     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
7818
7819     /* draw solid line below inactive tabulator buttons */
7820     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
7821       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
7822
7823     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
7824     MapTextbuttonGadget(i);
7825   }
7826
7827   /* draw little border line below tabulator buttons */
7828   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7829     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7830                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
7831                   tab_color);
7832 }
7833
7834 static void DrawPropertiesTabulatorGadgets()
7835 {
7836   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
7837   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
7838   int gd_x = gd->x + gd_gi1->border.width / 2;
7839   int gd_y = gd->y + gd_gi1->height - 1;
7840   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
7841   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
7842   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
7843   int i;
7844
7845   /* draw two config tabulators for player elements */
7846   if (ELEM_IS_PLAYER(properties_element))
7847     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
7848
7849   /* draw two config and one "change" tabulator for custom elements */
7850   if (IS_CUSTOM_ELEMENT(properties_element))
7851     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
7852
7853   for (i = id_first; i <= id_last; i++)
7854   {
7855     int gadget_id = textbutton_info[i].gadget_id;
7856     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
7857     boolean active = (i != edit_mode_properties);
7858
7859     /* use "config 1" and "config 2" instead of "config" for players and CEs */
7860     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
7861         (ELEM_IS_PLAYER(properties_element) ||
7862          IS_CUSTOM_ELEMENT(properties_element)))
7863       continue;
7864
7865     /* draw background line below tabulator button */
7866     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
7867
7868     /* draw solid line below inactive tabulator buttons */
7869     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
7870       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
7871
7872     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
7873     MapTextbuttonGadget(i);
7874   }
7875
7876   /* draw little border line below tabulator buttons */
7877   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
7878     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
7879                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
7880                   tab_color);
7881 }
7882
7883 static void DrawLevelInfoLevel()
7884 {
7885   int i;
7886
7887   /* draw counter gadgets */
7888   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
7889     MapCounterButtons(i);
7890
7891   /* draw selectbox gadgets */
7892   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
7893     MapSelectboxGadget(i);
7894
7895   /* draw text input gadgets */
7896   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
7897     MapTextInputGadget(i);
7898 }
7899
7900 static void DrawLevelInfoEditor()
7901 {
7902   int i;
7903
7904   /* draw counter gadgets */
7905   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
7906     MapCounterButtons(i);
7907
7908   /* draw checkbutton gadgets */
7909   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
7910     MapCheckbuttonGadget(i);
7911
7912   /* draw radiobutton gadgets */
7913   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
7914     MapRadiobuttonGadget(i);
7915
7916   /* draw drawing area */
7917   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
7918 }
7919
7920 static void DrawLevelInfoWindow()
7921 {
7922   stick_element_properties_window = FALSE;
7923
7924   UnmapLevelEditorFieldGadgets();
7925
7926   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
7927   ClearField();
7928
7929   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Global Settings");
7930
7931   DrawLevelInfoTabulatorGadgets();
7932
7933   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
7934     DrawLevelInfoLevel();
7935   else  /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
7936     DrawLevelInfoEditor();
7937 }
7938
7939 static void DrawCustomContentArea()
7940 {
7941   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
7942   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7943   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
7944   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
7945   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
7946   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7947
7948   /* add distance for potential left text (without drawing area border) */
7949   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
7950
7951   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7952
7953   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
7954 }
7955
7956 static void DrawCustomChangeContentArea()
7957 {
7958   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
7959   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
7960   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
7961   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
7962   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
7963   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
7964
7965   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
7966
7967   MapDrawingArea(id);
7968 }
7969
7970 static void DrawYamYamContentAreas()
7971 {
7972   int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
7973   int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
7974   int i;
7975
7976   /* display counter to choose number of element content areas */
7977   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
7978
7979   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
7980   {
7981     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
7982
7983     if (i < level.num_yamyam_contents)
7984     {
7985       MapDrawingArea(id);
7986     }
7987     else
7988     {
7989       int font_height = getFontHeight(FONT_TEXT_1);
7990
7991       UnmapDrawingArea(id);
7992
7993       /* delete content areas in case of reducing number of them */
7994       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
7995                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
7996                      4 * MINI_TILEX,
7997                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
7998     }
7999   }
8000
8001   DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
8002   DrawText(x, y + 1 * MINI_TILEY, "when",    FONT_TEXT_1);
8003   DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
8004 }
8005
8006 static void DrawMagicBallContentAreas()
8007 {
8008   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
8009   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
8010   int i;
8011
8012   /* display counter to choose number of element content areas */
8013   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
8014
8015   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8016   {
8017     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
8018
8019     if (i < level.num_ball_contents)
8020     {
8021       MapDrawingArea(id);
8022     }
8023     else
8024     {
8025       int font_height = getFontHeight(FONT_TEXT_1);
8026
8027       UnmapDrawingArea(id);
8028
8029       /* delete content areas in case of reducing number of them */
8030       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
8031                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
8032                      4 * MINI_TILEX,
8033                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
8034     }
8035   }
8036
8037   DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
8038   DrawText(x, y + 1 * MINI_TILEY, "when",      FONT_TEXT_1);
8039   DrawText(x, y + 2 * MINI_TILEY, "active",    FONT_TEXT_1);
8040 }
8041
8042 static void DrawAndroidElementArea(int element)
8043 {
8044   int num_elements = level.num_android_clone_elements;
8045   int id = ED_DRAWING_ID_ANDROID_CONTENT;
8046   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8047   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8048   int xsize = MAX_ANDROID_ELEMENTS;
8049   int ysize = 1;
8050
8051   /* display counter to choose number of element areas */
8052   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
8053
8054   if (drawingarea_info[id].text_left != NULL)
8055     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8056
8057   UnmapDrawingArea(id);
8058
8059   ModifyEditorDrawingArea(id, num_elements, 1);
8060
8061   /* delete content areas in case of reducing number of them */
8062   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8063
8064   MapDrawingArea(id);
8065 }
8066
8067 static void DrawGroupElementArea(int element)
8068 {
8069   int num_elements = group_element_info.num_elements;
8070   int id = ED_DRAWING_ID_GROUP_CONTENT;
8071   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8072   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8073   int xsize = MAX_ELEMENTS_IN_GROUP;
8074   int ysize = 1;
8075
8076   if (drawingarea_info[id].text_left != NULL)
8077     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8078
8079   UnmapDrawingArea(id);
8080
8081   ModifyEditorDrawingArea(id, num_elements, 1);
8082
8083   /* delete content areas in case of reducing number of them */
8084   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8085
8086   MapDrawingArea(id);
8087 }
8088
8089 static void DrawPlayerInitialInventoryArea(int element)
8090 {
8091   int player_nr = GET_PLAYER_NR(element);
8092   int num_elements = level.initial_inventory_size[player_nr];
8093   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
8094   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8095   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8096   int xsize = MAX_INITIAL_INVENTORY_SIZE;
8097   int ysize = 1;
8098
8099   /* determine horizontal position to the right of specified gadget */
8100   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
8101     sx += (right_gadget_border[drawingarea_info[id].gadget_id_align] +
8102            ED_DRAWINGAREA_TEXT_DISTANCE);
8103
8104   /* determine horizontal offset for leading text */
8105   if (drawingarea_info[id].text_left != NULL)
8106     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8107
8108   UnmapDrawingArea(id);
8109
8110   ModifyEditorDrawingArea(id, num_elements, 1);
8111
8112   /* delete content areas in case of reducing number of them */
8113   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8114
8115   MapDrawingArea(id);
8116 }
8117
8118 static void DrawEnvelopeTextArea(int envelope_nr)
8119 {
8120   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
8121   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8122
8123   UnmapGadget(gi);
8124   DrawBackground(gi->x, gi->y, gi->width, gi->height);
8125
8126   if (envelope_nr != -1)
8127     textarea_info[id].value = level.envelope[envelope_nr].text;
8128
8129   ModifyGadget(gi, GDI_AREA_SIZE,
8130                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
8131                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
8132                GDI_END);
8133
8134   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
8135 }
8136
8137 static boolean PrintInfoText(char *text, int font_nr, int start_line)
8138 {
8139   int font_height = getFontHeight(font_nr);
8140   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8141   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8142   int sx = SX + pad_x;
8143   int sy = SY + pad_y;
8144   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8145
8146   if (start_line >= max_lines_per_screen)
8147     return FALSE;
8148
8149   DrawText(sx, sy + start_line * font_height, text, font_nr);
8150
8151   return TRUE;
8152 }
8153
8154 static int PrintElementDescriptionFromFile(char *filename, int start_line)
8155 {
8156   int font_nr = FONT_TEXT_2;
8157   int font_width = getFontWidth(font_nr);
8158   int font_height = getFontHeight(font_nr);
8159   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8160   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8161   int sx = SX + pad_x;
8162   int sy = SY + pad_y + start_line * font_height;
8163   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
8164   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8165   int max_lines_drawable = max_lines_per_screen - start_line;
8166
8167   if (start_line >= max_lines_per_screen)
8168     return FALSE;
8169
8170   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
8171                       max_lines_drawable, 0, -1, TRUE, FALSE, FALSE);
8172 }
8173
8174 static void DrawPropertiesInfo()
8175 {
8176   static struct
8177   {
8178     int value;
8179     char *text;
8180   }
8181   properties[] =
8182   {
8183     /* configurable properties */
8184
8185     { EP_WALKABLE_OVER,         "- player can walk over it"             },
8186     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
8187     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
8188     { EP_PASSABLE_OVER,         "- player can pass over it"             },
8189     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
8190     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
8191     { EP_PROTECTED,             "- player is protected by it"           },
8192
8193     { EP_DIGGABLE,              "- can be digged away"                  },
8194     { EP_COLLECTIBLE,           "- can be collected"                    },
8195     { EP_DROPPABLE,             "- can be dropped after collecting"     },
8196     { EP_THROWABLE,             "- can be thrown after collecting"      },
8197     { EP_PUSHABLE,              "- can be pushed"                       },
8198
8199     { EP_CAN_FALL,              "- can fall"                            },
8200     { EP_CAN_MOVE,              "- can move"                            },
8201
8202     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
8203 #if 0
8204     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
8205 #endif
8206     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
8207
8208     { EP_SLIPPERY,              "- slippery for falling elements"       },
8209     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
8210
8211     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
8212     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
8213     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
8214     { EP_DONT_TOUCH,            "- deadly when touching"                },
8215
8216     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
8217
8218     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
8219     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
8220     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
8221
8222     { EP_CAN_CHANGE,            "- can change to other element"         },
8223
8224     /* pre-defined properties */
8225     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
8226     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
8227     { EP_SWITCHABLE,            "- can be switched"                     },
8228 #if 0
8229     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
8230 #endif
8231
8232     { -1,                       NULL                                    }
8233   };
8234   char *filename = getElementDescriptionFilename(properties_element);
8235   char *percentage_text = "In this level: ";
8236   char *properties_text = "Standard properties: ";
8237   float percentage;
8238   int num_elements_in_level;
8239   int num_standard_properties = 0;
8240   int font1_nr = FONT_TEXT_1;
8241   int font2_nr = FONT_TEXT_2;
8242   int font1_width = getFontWidth(font1_nr);
8243   int font2_height = getFontHeight(font2_nr);
8244   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8245   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8246   int screen_line = 0;
8247   int i, x, y;
8248
8249   if (setup.editor.show_element_token)
8250   {
8251     DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
8252               "[%s]", element_info[properties_element].token_name);
8253     screen_line++;
8254   }
8255
8256   /* ----- print number of elements / percentage of this element in level */
8257
8258   num_elements_in_level = 0;
8259   for (y = 0; y < lev_fieldy; y++) 
8260     for (x = 0; x < lev_fieldx; x++)
8261       if (Feld[x][y] == properties_element)
8262         num_elements_in_level++;
8263   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
8264
8265   DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
8266             percentage_text);
8267   DrawTextF(pad_x + strlen(percentage_text) * font1_width,
8268             pad_y + screen_line++ * font2_height, font2_nr,
8269             "%d (%.2f%%)", num_elements_in_level, percentage);
8270
8271   screen_line++;
8272
8273   /* ----- print standard properties of this element */
8274
8275   DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
8276             properties_text);
8277
8278   for (i = 0; properties[i].value != -1; i++)
8279   {
8280     if (!HAS_PROPERTY(properties_element, properties[i].value))
8281       continue;
8282
8283     DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
8284               properties[i].text);
8285     num_standard_properties++;
8286   }
8287
8288   if (num_standard_properties == 0)
8289     DrawTextS(pad_x + strlen(properties_text) * font1_width,
8290               pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
8291
8292   screen_line++;
8293
8294   /* ----- print special description of this element */
8295
8296   PrintInfoText("Description:", FONT_TEXT_1, screen_line);
8297   if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
8298     PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
8299 }
8300
8301 #define TEXT_COLLECTING         "Score for collecting"
8302 #define TEXT_SMASHING           "Score for smashing"
8303 #define TEXT_SLURPING           "Score for slurping robot"
8304 #define TEXT_CRACKING           "Score for cracking"
8305 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
8306 #define TEXT_DURATION           "Duration when activated"
8307 #define TEXT_BALL_DELAY         "Element generation delay"
8308 #define TEXT_MOVE_SPEED         "Speed of android moving"
8309 #define TEXT_CLONE_SPEED        "Speed of android cloning"
8310 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
8311 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
8312 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
8313 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
8314 #define TEXT_TIME_BONUS         "Extra time to solve level"
8315
8316 static struct
8317 {
8318   int element;
8319   int *value;
8320   char *text;
8321 } elements_with_counter[] =
8322 {
8323   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
8324   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
8325   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8326   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8327   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8328   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8329   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
8330   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
8331   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
8332   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
8333   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
8334   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
8335   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
8336   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
8337   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
8338   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
8339   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
8340   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
8341   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
8342   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
8343   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8344   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8345   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8346   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8347   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8348   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8349   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8350   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8351   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8352   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8353   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8354   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8355   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8356   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8357   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8358   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8359   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8360   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
8361   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
8362   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
8363   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
8364   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8365   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8366   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
8367   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8368   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8369   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
8370   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8371   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8372   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8373   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8374   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
8375   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
8376   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
8377   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
8378   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
8379   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
8380   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
8381   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
8382   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
8383   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
8384   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
8385   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
8386   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
8387   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
8388   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8389   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8390   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8391   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8392   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8393   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
8394   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8395   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8396   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
8397
8398   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
8399   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
8400   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
8401   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
8402   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
8403   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
8404   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
8405   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
8406   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
8407   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
8408   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
8409   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
8410   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
8411   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
8412   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
8413   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
8414
8415   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
8416   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
8417   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
8418   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
8419   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
8420   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
8421   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
8422   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
8423
8424   { -1,                 NULL,                           NULL            }
8425 };
8426
8427 static boolean checkPropertiesConfig(int element)
8428 {
8429   int i;
8430
8431   if (IS_GEM(element) ||
8432       IS_CUSTOM_ELEMENT(element) ||
8433       IS_GROUP_ELEMENT(element) ||
8434       IS_ENVELOPE(element) ||
8435       ELEM_IS_PLAYER(element) ||
8436       HAS_EDITOR_CONTENT(element) ||
8437       CAN_GROW(element) ||
8438       COULD_MOVE_INTO_ACID(element) ||
8439       MAYBE_DONT_COLLIDE_WITH(element) ||
8440       element == EL_SOKOBAN_OBJECT ||
8441       element == EL_SOKOBAN_FIELD_EMPTY ||
8442       element == EL_SOKOBAN_FIELD_FULL)
8443     return TRUE;
8444   else
8445     for (i = 0; elements_with_counter[i].element != -1; i++)
8446       if (elements_with_counter[i].element == element)
8447         return TRUE;
8448
8449   return FALSE;
8450 }
8451
8452 static void DrawPropertiesConfig()
8453 {
8454   int max_num_element_counters = 4;
8455   int num_element_counters = 0;
8456   int i;
8457
8458   if (!checkPropertiesConfig(properties_element))
8459   {
8460     PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
8461
8462     return;
8463   }
8464
8465   /* check if there are elements where a value can be chosen for */
8466   for (i = 0; elements_with_counter[i].element != -1; i++)
8467   {
8468     if (elements_with_counter[i].element == properties_element)
8469     {
8470       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
8471
8472       counterbutton_info[counter_id].y =
8473         ED_ELEMENT_SETTINGS_YPOS(
8474                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
8475                 (CAN_GROW(properties_element)                ? 1 : 0) +
8476                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
8477                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
8478                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
8479                 num_element_counters);
8480
8481       counterbutton_info[counter_id].value = elements_with_counter[i].value;
8482       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
8483
8484       if (properties_element == EL_GAME_OF_LIFE ||
8485           properties_element == EL_BIOMAZE)
8486       {
8487         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
8488         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
8489       }
8490       else
8491       {
8492         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
8493         counterbutton_info[counter_id].min_value = MIN_SCORE;
8494         counterbutton_info[counter_id].max_value = MAX_SCORE;
8495       }
8496
8497       MapCounterButtons(counter_id);
8498
8499       num_element_counters++;
8500       if (num_element_counters >= max_num_element_counters)
8501         break;
8502     }
8503   }
8504
8505   if (HAS_EDITOR_CONTENT(properties_element))
8506   {
8507     /* draw stickybutton gadget */
8508     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8509
8510     if (IS_AMOEBOID(properties_element))
8511       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
8512     else if (properties_element == EL_YAMYAM ||
8513              properties_element == EL_YAMYAM_LEFT ||
8514              properties_element == EL_YAMYAM_RIGHT ||
8515              properties_element == EL_YAMYAM_UP ||
8516              properties_element == EL_YAMYAM_DOWN)
8517       DrawYamYamContentAreas();
8518     else if (properties_element == EL_EMC_MAGIC_BALL)
8519     {
8520       DrawMagicBallContentAreas();
8521
8522       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
8523       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
8524     }
8525     else if (properties_element == EL_EMC_ANDROID)
8526       DrawAndroidElementArea(properties_element);
8527   }
8528
8529   if (ELEM_IS_PLAYER(properties_element))
8530   {
8531     int player_nr = GET_PLAYER_NR(properties_element);
8532
8533     /* these properties can be set for every player individually */
8534
8535     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8536     {
8537       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
8538         &level.start_element[player_nr];
8539       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
8540         &level.artwork_element[player_nr];
8541       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
8542         &level.explosion_element[player_nr];
8543
8544       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
8545         &level.use_start_element[player_nr];
8546       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
8547         &level.use_artwork_element[player_nr];
8548       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
8549         &level.use_explosion_element[player_nr];
8550       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
8551         &level.initial_player_gravity[player_nr];
8552
8553       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
8554         &level.initial_player_stepsize[player_nr];
8555
8556       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
8557       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
8558                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
8559                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
8560       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
8561       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
8562       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
8563       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
8564       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
8565       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
8566       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
8567       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
8568       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
8569
8570       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
8571       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
8572       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
8573
8574       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
8575     }
8576     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8577     {
8578       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
8579         &level.initial_inventory_content[player_nr][0];
8580
8581       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
8582         &level.initial_inventory_size[player_nr];
8583
8584       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
8585         &level.use_initial_inventory[player_nr];
8586
8587       /* draw checkbutton gadgets */
8588       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
8589
8590       /* draw counter gadgets */
8591       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
8592
8593       /* draw drawing area gadgets */
8594       DrawPlayerInitialInventoryArea(properties_element);
8595     }
8596   }
8597
8598   if (IS_GEM(properties_element))
8599     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
8600
8601   if (properties_element == EL_EM_DYNAMITE)
8602     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
8603
8604   if (COULD_MOVE_INTO_ACID(properties_element) &&
8605       !ELEM_IS_PLAYER(properties_element) &&
8606       (!IS_CUSTOM_ELEMENT(properties_element) ||
8607        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
8608   {
8609     /* set position for checkbutton for "can move into acid" */
8610     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
8611       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
8612     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
8613       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
8614                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8615
8616     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
8617   }
8618
8619   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
8620     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
8621
8622   if (properties_element == EL_SPRING)
8623     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
8624
8625   if (properties_element == EL_TIME_ORB_FULL)
8626     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
8627
8628   if (CAN_GROW(properties_element))
8629   {
8630     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
8631       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
8632
8633     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
8634   }
8635
8636   if (properties_element == EL_SOKOBAN_OBJECT ||
8637       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
8638       properties_element == EL_SOKOBAN_FIELD_FULL)
8639     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
8640
8641   if (IS_ENVELOPE(properties_element))
8642   {
8643     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
8644     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
8645     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
8646     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
8647     int envelope_nr = properties_element - EL_ENVELOPE_1;
8648
8649     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
8650     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
8651
8652     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
8653     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
8654
8655     /* display counter to choose size of envelope text area */
8656     MapCounterButtons(counter1_id);
8657     MapCounterButtons(counter2_id);
8658
8659     /* display checkbuttons to choose auto-wrap and alignment properties */
8660     MapCheckbuttonGadget(button1_id);
8661     MapCheckbuttonGadget(button2_id);
8662
8663     DrawEnvelopeTextArea(envelope_nr);
8664   }
8665
8666   if (IS_CUSTOM_ELEMENT(properties_element))
8667   {
8668     /* draw stickybutton gadget */
8669     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8670
8671     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8672     {
8673       /* draw checkbutton gadgets */
8674       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
8675            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
8676         MapCheckbuttonGadget(i);
8677
8678       /* draw counter gadgets */
8679       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
8680            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
8681         MapCounterButtons(i);
8682
8683       /* draw selectbox gadgets */
8684       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
8685            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
8686         MapSelectboxGadget(i);
8687
8688       /* draw textbutton gadgets */
8689       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8690
8691       /* draw text input gadgets */
8692       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8693
8694       /* draw drawing area gadgets */
8695       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8696     }
8697     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8698     {
8699       /* draw checkbutton gadgets */
8700       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
8701            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
8702         MapCheckbuttonGadget(i);
8703
8704       /* draw counter gadgets */
8705       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
8706            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
8707         MapCounterButtons(i);
8708
8709       /* draw selectbox gadgets */
8710       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
8711            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
8712         MapSelectboxGadget(i);
8713
8714       /* draw drawing area gadgets */
8715       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
8716       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
8717       DrawCustomContentArea();
8718     }
8719   }
8720   else if (IS_GROUP_ELEMENT(properties_element))
8721   {
8722     /* draw stickybutton gadget */
8723     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8724
8725     /* draw checkbutton gadgets */
8726     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
8727     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
8728
8729     /* draw counter gadgets */
8730     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
8731
8732     /* draw selectbox gadgets */
8733     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
8734
8735     /* draw textbutton gadgets */
8736     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
8737
8738     /* draw drawing area gadgets */
8739     DrawGroupElementArea(properties_element);
8740
8741     /* draw text input gadgets */
8742     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
8743
8744     /* draw drawing area gadgets */
8745     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
8746   }
8747 }
8748
8749 static void DrawPropertiesChangeDrawingAreas()
8750 {
8751   if (IS_CUSTOM_ELEMENT(properties_element))
8752   {
8753     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
8754     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
8755     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
8756
8757     DrawCustomChangeContentArea();
8758   }
8759
8760   redraw_mask |= REDRAW_FIELD;
8761 }
8762
8763 static void DrawPropertiesChange()
8764 {
8765   int i;
8766
8767   /* needed to initially set selectbox options for special action options */
8768   setSelectboxSpecialActionOptions();
8769
8770   /* draw stickybutton gadget */
8771   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8772
8773   /* draw checkbutton gadgets */
8774   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
8775        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
8776     MapCheckbuttonGadget(i);
8777
8778   /* draw counter gadgets */
8779   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
8780        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
8781     MapCounterButtons(i);
8782
8783   /* draw selectbox gadgets */
8784   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
8785        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
8786     MapSelectboxGadget(i);
8787
8788   /* draw textbutton gadgets */
8789   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
8790        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
8791     MapTextbuttonGadget(i);
8792
8793   /* draw graphicbutton gadgets */
8794   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
8795        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
8796     MapGraphicbuttonGadget(i);
8797
8798   /* draw drawing area gadgets */
8799   DrawPropertiesChangeDrawingAreas();
8800 }
8801
8802 static void DrawEditorElementAnimation(int x, int y)
8803 {
8804   int graphic = el2img(properties_element);
8805   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
8806                custom_element.ce_value_fixed_initial :
8807                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
8808                custom_element.collect_score_initial : FrameCounter);
8809
8810   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
8811 }
8812
8813 static void DrawEditorElementName(int x, int y, int element)
8814 {
8815   char *element_name = getElementInfoText(element);
8816   int font_nr = FONT_TEXT_1;
8817   int font_width = getFontWidth(font_nr);
8818   int font_height = getFontHeight(font_nr);
8819   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
8820   int max_chars_per_line = max_text_width / font_width;
8821   char buffer[max_chars_per_line + 1];
8822
8823   if (strlen(element_name) <= max_chars_per_line)
8824     DrawTextS(x, y, font_nr, element_name);
8825   else
8826   {
8827     int next_pos = max_chars_per_line;
8828
8829     strncpy(buffer, element_name, max_chars_per_line);
8830     buffer[max_chars_per_line] = '\0';
8831
8832     if (element_name[max_chars_per_line] == ' ')
8833       next_pos++;
8834     else
8835     {
8836       int i;
8837
8838       for (i = max_chars_per_line - 1; i >= 0; i--)
8839         if (buffer[i] == ' ')
8840           break;
8841
8842       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
8843       {
8844         buffer[i] = '\0';
8845         next_pos = i + 1;
8846       }
8847     }
8848
8849     DrawTextS(x, y - font_height / 2, font_nr, buffer);
8850
8851     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
8852     buffer[max_chars_per_line] = '\0';
8853
8854     DrawTextS(x, y + font_height / 2, font_nr, buffer);
8855   }
8856 }
8857
8858 static void DrawPropertiesWindow()
8859 {
8860   int xstart = 2;
8861   int ystart = 4;
8862
8863   stick_element_properties_window = FALSE;
8864
8865   /* make sure that previous properties edit mode exists for this element */
8866   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
8867       !IS_CUSTOM_ELEMENT(properties_element))
8868     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
8869
8870   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
8871       !ELEM_IS_PLAYER(properties_element) &&
8872       !IS_CUSTOM_ELEMENT(properties_element))
8873     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
8874
8875   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
8876       (ELEM_IS_PLAYER(properties_element) ||
8877        IS_CUSTOM_ELEMENT(properties_element)))
8878     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
8879
8880   CopyElementPropertiesToEditor(properties_element);
8881
8882   UnmapLevelEditorFieldGadgets();
8883   UnmapLevelEditorToolboxDrawingGadgets();
8884   UnmapLevelEditorToolboxCustomGadgets();
8885
8886   if (IS_CUSTOM_ELEMENT(properties_element) ||
8887       IS_GROUP_ELEMENT(properties_element))
8888     MapLevelEditorToolboxCustomGadgets();
8889
8890   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8891   ClearField();
8892
8893   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
8894
8895   FrameCounter = 0;     /* restart animation frame counter */
8896
8897   DrawElementBorder(SX + xstart * MINI_TILEX,
8898                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
8899                     TILEX, TILEY, FALSE);
8900
8901   DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
8902                              SY + ystart * MINI_TILEY + MINI_TILEY / 2);
8903
8904   DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
8905                         (ystart + 1) * MINI_TILEY + 1,
8906                         properties_element);
8907
8908   DrawPropertiesTabulatorGadgets();
8909
8910   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
8911     DrawPropertiesInfo();
8912   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
8913     DrawPropertiesChange();
8914   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
8915     DrawPropertiesConfig();
8916 }
8917
8918 static void UpdateCustomElementGraphicGadgets()
8919 {
8920   struct ElementInfo *ei = &element_info[properties_element];
8921   int i;
8922
8923   ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
8924                      properties_element);
8925
8926   ModifyEditorElementList();
8927   RedrawDrawingElements();
8928
8929   /* force redraw of all mapped drawing area gadgets */
8930   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
8931   {
8932     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
8933
8934     if (gi->mapped)
8935       MapDrawingArea(i);
8936   }
8937 }
8938
8939 static int getOpenDirectionFromTube(int element)
8940 {
8941   switch (element)
8942   {
8943     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
8944     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
8945     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
8946     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
8947     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
8948     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
8949     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
8950     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
8951     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
8952     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
8953     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
8954   }
8955
8956   return MV_NONE;
8957 }
8958
8959 static int getTubeFromOpenDirection(int direction)
8960 {
8961   switch (direction)
8962   {
8963     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
8964     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
8965     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
8966     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
8967     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
8968     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
8969     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
8970     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
8971     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
8972     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
8973     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
8974
8975     /* if only one direction, fall back to simple tube with that direction */
8976     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
8977     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
8978     case (MV_UP):                       return EL_TUBE_VERTICAL;
8979     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
8980   }
8981
8982   return EL_EMPTY;
8983 }
8984
8985 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
8986 {
8987   int element_new = getTubeFromOpenDirection(direction);
8988
8989   return (element_new != EL_EMPTY ? element_new : element_old);
8990 }
8991
8992 static int getOpenDirectionFromBelt(int element)
8993 {
8994   int belt_dir = getBeltDirFromBeltElement(element);
8995
8996   return (belt_dir == MV_LEFT ? MV_RIGHT :
8997           belt_dir == MV_RIGHT ? MV_LEFT :
8998           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
8999 }
9000
9001 static int getBeltFromNrAndOpenDirection(int nr, int direction)
9002 {
9003   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
9004                   direction == MV_RIGHT ? MV_LEFT :
9005                   direction == MV_HORIZONTAL ? MV_NONE : direction);
9006
9007   if (direction == MV_NONE)
9008     return EL_EMPTY;
9009
9010   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
9011 }
9012
9013 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
9014                                                  int element_old)
9015 {
9016   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
9017
9018   return (element_new != EL_EMPTY ? element_new : element_old);
9019 }
9020
9021 static int getOpenDirectionFromPool(int element)
9022 {
9023   switch (element)
9024   {
9025     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
9026     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
9027     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
9028     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
9029     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
9030     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
9031   }
9032
9033   return MV_NONE;
9034 }
9035
9036 static int getPoolFromOpenDirection(int direction)
9037 {
9038   switch (direction)
9039   {
9040     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
9041     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
9042     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
9043     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
9044     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
9045     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
9046   }
9047
9048   return EL_EMPTY;
9049 }
9050
9051 static int getPoolFromOpenDirectionExt(int direction, int help_element)
9052 {
9053   int element = getPoolFromOpenDirection(direction);
9054   int help_direction = getOpenDirectionFromPool(help_element);
9055
9056   if (element == EL_EMPTY)
9057   {
9058     int help_direction_vertical = help_direction & MV_VERTICAL;
9059
9060     element = getPoolFromOpenDirection(direction | help_direction_vertical);
9061   }
9062
9063   if (element == EL_EMPTY)
9064   {
9065     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
9066
9067     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
9068   }
9069
9070   return element;
9071 }
9072
9073 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
9074 {
9075   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
9076
9077   return (element_new != EL_EMPTY ? element_new : element_old);
9078 }
9079
9080 static int getOpenDirectionFromPillar(int element)
9081 {
9082   switch (element)
9083   {
9084     case EL_EMC_WALL_1:                 return (MV_DOWN);
9085     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
9086     case EL_EMC_WALL_3:                 return (MV_UP);
9087   }
9088
9089   return MV_NONE;
9090 }
9091
9092 static int getPillarFromOpenDirection(int direction)
9093 {
9094   switch (direction)
9095   {
9096     case (MV_DOWN):                     return EL_EMC_WALL_1;
9097     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
9098     case (MV_UP):                       return EL_EMC_WALL_3;
9099   }
9100
9101   return EL_EMPTY;
9102 }
9103
9104 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
9105 {
9106   int element_new = getPillarFromOpenDirection(direction);
9107
9108   return (element_new != EL_EMPTY ? element_new : element_old);
9109 }
9110
9111 static int getOpenDirectionFromSteel2(int element)
9112 {
9113   switch (element)
9114   {
9115     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
9116     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
9117     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
9118     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
9119     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
9120     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
9121     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
9122     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
9123   }
9124
9125   return MV_NONE;
9126 }
9127
9128 static int getSteel2FromOpenDirection(int direction)
9129 {
9130   switch (direction)
9131   {
9132     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
9133     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
9134     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
9135     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
9136     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
9137     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
9138     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
9139     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
9140   }
9141
9142   return EL_EMPTY;
9143 }
9144
9145 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
9146 {
9147   int element_new = getSteel2FromOpenDirection(direction);
9148
9149   return (element_new != EL_EMPTY ? element_new : element_old);
9150 }
9151
9152 static int getOpenDirectionFromChip(int element)
9153 {
9154   switch (element)
9155   {
9156     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
9157     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
9158     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
9159     case EL_SP_CHIP_TOP:                return (MV_DOWN);
9160     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
9161   }
9162
9163   return MV_NONE;
9164 }
9165
9166 static int getChipFromOpenDirection(int direction)
9167 {
9168   switch (direction)
9169   {
9170     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
9171     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
9172     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
9173     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
9174     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
9175   }
9176
9177   return EL_EMPTY;
9178 }
9179
9180 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
9181 {
9182   int element_new = getChipFromOpenDirection(direction);
9183
9184   return (element_new != EL_EMPTY ? element_new : element_old);
9185 }
9186
9187 static int getClosedTube(int x, int y)
9188 {
9189   static int xy[4][2] =
9190   {
9191     { -1, 0 },
9192     { +1, 0 },
9193     { 0, -1 },
9194     { 0, +1 }
9195   };
9196   int element_old = IntelliDrawBuffer[x][y];
9197   int direction_old = getOpenDirectionFromTube(element_old);
9198   int direction_new = MV_NONE;
9199   int i;
9200
9201   for (i = 0; i < NUM_DIRECTIONS; i++)
9202   {
9203     int xx = x + xy[i][0];
9204     int yy = y + xy[i][1];
9205     int dir = MV_DIR_FROM_BIT(i);
9206     int dir_opposite = MV_DIR_OPPOSITE(dir);
9207
9208     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
9209         (direction_old & dir) &&
9210         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9211       direction_new |= dir;
9212   }
9213
9214   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
9215 }
9216
9217 static int getClosedBelt(int x, int y)
9218 {
9219   static int xy[4][2] =
9220   {
9221     { -1, 0 },
9222     { +1, 0 },
9223     { 0, -1 },
9224     { 0, +1 }
9225   };
9226   int element_old = IntelliDrawBuffer[x][y];
9227   int nr = getBeltNrFromBeltElement(element_old);
9228   int direction_old = getOpenDirectionFromBelt(element_old);
9229   int direction_new = MV_NONE;
9230   int i;
9231
9232   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9233   {
9234     int xx = x + xy[i][0];
9235     int yy = y + xy[i][1];
9236     int dir = MV_DIR_FROM_BIT(i);
9237     int dir_opposite = MV_DIR_OPPOSITE(dir);
9238
9239     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
9240         (direction_old & dir) &&
9241         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9242       direction_new |= dir;
9243   }
9244
9245   return getBeltFromNrAndOpenDirection(nr, direction_new);
9246 }
9247
9248 static int getClosedPool(int x, int y)
9249 {
9250   static int xy[4][2] =
9251   {
9252     { -1, 0 },
9253     { +1, 0 },
9254     { 0, -1 },
9255     { 0, +1 }
9256   };
9257   int element_old = IntelliDrawBuffer[x][y];
9258   int direction_old = getOpenDirectionFromPool(element_old);
9259   int direction_new = MV_NONE;
9260   int i;
9261
9262   for (i = 0; i < NUM_DIRECTIONS; i++)
9263   {
9264     int xx = x + xy[i][0];
9265     int yy = y + xy[i][1];
9266     int dir = MV_DIR_FROM_BIT(i);
9267     int dir_opposite = MV_DIR_OPPOSITE(dir);
9268
9269     if (IN_LEV_FIELD(xx, yy) &&
9270         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
9271         (direction_old & dir) &&
9272         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9273       direction_new |= dir;
9274   }
9275
9276   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
9277 }
9278
9279 static int getClosedPillar(int x, int y)
9280 {
9281   static int xy[4][2] =
9282   {
9283     { -1, 0 },
9284     { +1, 0 },
9285     { 0, -1 },
9286     { 0, +1 }
9287   };
9288   int element_old = IntelliDrawBuffer[x][y];
9289   int direction_old = getOpenDirectionFromPillar(element_old);
9290   int direction_new = MV_NONE;
9291   int i;
9292
9293   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9294   {
9295     int xx = x + xy[i][0];
9296     int yy = y + xy[i][1];
9297     int dir = MV_DIR_FROM_BIT(i);
9298     int dir_opposite = MV_DIR_OPPOSITE(dir);
9299
9300     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
9301         (direction_old & dir) &&
9302         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9303       direction_new |= dir;
9304   }
9305
9306   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
9307 }
9308
9309 static int getClosedSteel2(int x, int y)
9310 {
9311   static int xy[4][2] =
9312   {
9313     { -1, 0 },
9314     { +1, 0 },
9315     { 0, -1 },
9316     { 0, +1 }
9317   };
9318   int element_old = IntelliDrawBuffer[x][y];
9319   int direction_old = getOpenDirectionFromSteel2(element_old);
9320   int direction_new = MV_NONE;
9321   int i;
9322
9323   for (i = 0; i < NUM_DIRECTIONS; i++)
9324   {
9325     int xx = x + xy[i][0];
9326     int yy = y + xy[i][1];
9327     int dir = MV_DIR_FROM_BIT(i);
9328     int dir_opposite = MV_DIR_OPPOSITE(dir);
9329
9330     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
9331         (direction_old & dir) &&
9332         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9333       direction_new |= dir;
9334   }
9335
9336   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
9337 }
9338
9339 static int getClosedChip(int x, int y)
9340 {
9341   static int xy[4][2] =
9342   {
9343     { -1, 0 },
9344     { +1, 0 },
9345     { 0, -1 },
9346     { 0, +1 }
9347   };
9348   int element_old = IntelliDrawBuffer[x][y];
9349   int direction_old = getOpenDirectionFromChip(element_old);
9350   int direction_new = MV_NONE;
9351   int i;
9352
9353   for (i = 0; i < NUM_DIRECTIONS; i++)
9354   {
9355     int xx = x + xy[i][0];
9356     int yy = y + xy[i][1];
9357     int dir = MV_DIR_FROM_BIT(i);
9358     int dir_opposite = MV_DIR_OPPOSITE(dir);
9359
9360     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
9361         (direction_old & dir) &&
9362         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9363       direction_new |= dir;
9364   }
9365
9366   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
9367 }
9368
9369 static void SetElementSimple(int x, int y, int element, boolean change_level)
9370 {
9371   int sx = x - level_xpos;
9372   int sy = y - level_ypos;
9373
9374   IntelliDrawBuffer[x][y] = element;
9375
9376   if (change_level)
9377     Feld[x][y] = element;
9378
9379   if (IN_ED_FIELD(sx, sy))
9380     DrawMiniElement(sx, sy, element);
9381 }
9382
9383 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
9384                                            int x2, int y2, int *element2,
9385                                            int (*close_function)(int, int),
9386                                            boolean change_level)
9387 {
9388   /* set neighbour elements to newly determined connections */
9389   SetElementSimple(x1, y1, *element1, change_level);
9390   SetElementSimple(x2, y2, *element2, change_level);
9391
9392   /* remove all open connections of neighbour elements */
9393   *element1 = close_function(x1, y1);
9394   *element2 = close_function(x2, y2);
9395
9396   /* set neighbour elements to new, minimized connections */
9397   SetElementSimple(x1, y1, *element1, change_level);
9398   SetElementSimple(x2, y2, *element2, change_level);
9399 }
9400
9401 static void SetElementIntelliDraw(int x, int y, int new_element,
9402                                   boolean change_level, int button)
9403 {
9404   static int xy[4][2] =
9405   {
9406     { -1, 0 },
9407     { +1, 0 },
9408     { 0, -1 },
9409     { 0, +1 }
9410   };
9411   static int last_x = -1;
9412   static int last_y = -1;
9413   int old_element = IntelliDrawBuffer[x][y];
9414
9415   if (new_element == EL_UNDEFINED)
9416   {
9417     last_x = -1;
9418     last_y = -1;
9419
9420     return;
9421   }
9422
9423   if (IS_TUBE(new_element))
9424   {
9425     int last_element_new = EL_UNDEFINED;
9426     int direction = MV_NONE;
9427     int i;
9428
9429     /* if old element is of same kind, keep all existing directions */
9430     if (IS_TUBE(old_element))
9431       direction |= getOpenDirectionFromTube(old_element);
9432
9433     for (i = 0; i < NUM_DIRECTIONS; i++)
9434     {
9435       int xx = x + xy[i][0];
9436       int yy = y + xy[i][1];
9437
9438       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9439           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
9440       {
9441         int dir = MV_DIR_FROM_BIT(i);
9442         int dir_opposite = MV_DIR_OPPOSITE(dir);
9443         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9444         int last_direction_old = getOpenDirectionFromTube(last_element_old);
9445         int last_direction_new = last_direction_old | dir_opposite;
9446
9447         last_element_new = getTubeFromOpenDirection(last_direction_new);
9448
9449         direction |= dir;
9450       }
9451     }
9452
9453     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
9454
9455     if (last_element_new != EL_UNDEFINED)
9456       MergeAndCloseNeighbourElements(x, y, &new_element,
9457                                      last_x, last_y, &last_element_new,
9458                                      getClosedTube, change_level);
9459   }
9460   else if (IS_BELT(new_element))
9461   {
9462     int belt_nr = getBeltNrFromBeltElement(new_element);
9463     int last_element_new = EL_UNDEFINED;
9464     int direction = MV_NONE;
9465     int i;
9466
9467     /* if old element is of same kind, keep all existing directions */
9468     if (IS_BELT(old_element))
9469       direction |= getOpenDirectionFromBelt(old_element);
9470
9471     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9472     {
9473       int xx = x + xy[i][0];
9474       int yy = y + xy[i][1];
9475
9476       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9477           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
9478       {
9479         int dir = MV_DIR_FROM_BIT(i);
9480         int dir_opposite = MV_DIR_OPPOSITE(dir);
9481         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9482         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
9483         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
9484         int last_direction_new = last_direction_old | dir_opposite;
9485
9486         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
9487                                                          last_direction_new);
9488         direction |= dir;
9489       }
9490     }
9491
9492     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
9493                                                         new_element);
9494     if (last_element_new != EL_UNDEFINED)
9495       MergeAndCloseNeighbourElements(x, y, &new_element,
9496                                      last_x, last_y, &last_element_new,
9497                                      getClosedBelt, change_level);
9498   }
9499   else if (IS_ACID_POOL_OR_ACID(new_element))
9500   {
9501     int last_element_new = EL_UNDEFINED;
9502     int direction = MV_NONE;
9503     int i;
9504
9505     /* if old element is of same kind, keep all existing directions */
9506     if (IS_ACID_POOL_OR_ACID(old_element))
9507       direction |= getOpenDirectionFromPool(old_element);
9508
9509     for (i = 0; i < NUM_DIRECTIONS; i++)
9510     {
9511       int xx = x + xy[i][0];
9512       int yy = y + xy[i][1];
9513
9514       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9515           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
9516       {
9517         int dir = MV_DIR_FROM_BIT(i);
9518         int dir_opposite = MV_DIR_OPPOSITE(dir);
9519         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9520         int last_direction_old = getOpenDirectionFromPool(last_element_old);
9521         int last_direction_new = last_direction_old | dir_opposite;
9522
9523         last_element_new = getPoolFromOpenDirection(last_direction_new);
9524
9525         direction |= dir;
9526       }
9527     }
9528
9529     /* special corrections needed for intuitively correct acid pool drawing */
9530     if (last_element_new == EL_EMPTY)
9531       last_element_new = new_element;
9532     else if (last_element_new != EL_UNDEFINED)
9533       new_element = last_element_new;
9534
9535     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
9536
9537     if (last_element_new != EL_UNDEFINED)
9538       MergeAndCloseNeighbourElements(x, y, &new_element,
9539                                      last_x, last_y, &last_element_new,
9540                                      getClosedPool, change_level);
9541   }
9542   else if (IS_EMC_PILLAR(new_element))
9543   {
9544     int last_element_new = EL_UNDEFINED;
9545     int direction = MV_NONE;
9546     int i;
9547
9548     /* if old element is of same kind, keep all existing directions */
9549     if (IS_EMC_PILLAR(old_element))
9550       direction |= getOpenDirectionFromPillar(old_element);
9551
9552     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9553     {
9554       int xx = x + xy[i][0];
9555       int yy = y + xy[i][1];
9556
9557       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9558           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
9559       {
9560         int dir = MV_DIR_FROM_BIT(i);
9561         int dir_opposite = MV_DIR_OPPOSITE(dir);
9562         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9563         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
9564         int last_direction_new = last_direction_old | dir_opposite;
9565
9566         last_element_new = getPillarFromOpenDirection(last_direction_new);
9567
9568         direction |= dir;
9569       }
9570     }
9571
9572     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
9573
9574     if (last_element_new != EL_UNDEFINED)
9575       MergeAndCloseNeighbourElements(x, y, &new_element,
9576                                      last_x, last_y, &last_element_new,
9577                                      getClosedPillar, change_level);
9578   }
9579   else if (IS_DC_STEELWALL_2(new_element))
9580   {
9581     int last_element_new = EL_UNDEFINED;
9582     int direction = MV_NONE;
9583     int i;
9584
9585     /* if old element is of same kind, keep all existing directions */
9586     if (IS_DC_STEELWALL_2(old_element))
9587       direction |= getOpenDirectionFromSteel2(old_element);
9588
9589     for (i = 0; i < NUM_DIRECTIONS; i++)
9590     {
9591       int xx = x + xy[i][0];
9592       int yy = y + xy[i][1];
9593
9594       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9595           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
9596       {
9597         int dir = MV_DIR_FROM_BIT(i);
9598         int dir_opposite = MV_DIR_OPPOSITE(dir);
9599         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9600         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
9601         int last_direction_new = last_direction_old | dir_opposite;
9602
9603         last_element_new = getSteel2FromOpenDirection(last_direction_new);
9604
9605         direction |= dir;
9606       }
9607     }
9608
9609     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
9610
9611     if (last_element_new != EL_UNDEFINED)
9612       MergeAndCloseNeighbourElements(x, y, &new_element,
9613                                      last_x, last_y, &last_element_new,
9614                                      getClosedSteel2, change_level);
9615   }
9616   else if (IS_SP_CHIP(new_element))
9617   {
9618     int last_element_new = EL_UNDEFINED;
9619     int direction = MV_NONE;
9620     int i;
9621
9622     /* (do not keep existing directions, regardless of kind of old element) */
9623
9624     for (i = 0; i < NUM_DIRECTIONS; i++)
9625     {
9626       int xx = x + xy[i][0];
9627       int yy = y + xy[i][1];
9628
9629       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9630           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
9631       {
9632         int dir = MV_DIR_FROM_BIT(i);
9633         int dir_opposite = MV_DIR_OPPOSITE(dir);
9634         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9635         int last_direction_old = getOpenDirectionFromChip(last_element_old);
9636         int last_direction_new = last_direction_old | dir_opposite;
9637
9638         if (last_direction_old == MV_NONE)
9639         {
9640           last_element_new = getChipFromOpenDirection(last_direction_new);
9641           direction |= dir;
9642         }
9643         else if (last_direction_old & (dir | dir_opposite))
9644         {
9645           direction |= MV_DIR_OPPOSITE(last_direction_old);
9646         }
9647         else
9648         {
9649           direction |= MV_DIR_OPPOSITE(dir);
9650         }
9651       }
9652     }
9653
9654     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
9655
9656     if (last_element_new != EL_UNDEFINED)
9657       MergeAndCloseNeighbourElements(x, y, &new_element,
9658                                      last_x, last_y, &last_element_new,
9659                                      getClosedChip, change_level);
9660   }
9661   else if (IS_SP_HARDWARE_BASE(new_element))
9662   {
9663     int nr = GetSimpleRandom(6);
9664
9665     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
9666                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
9667                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
9668                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
9669                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
9670   }
9671   else if (new_element == EL_SP_HARDWARE_GREEN ||
9672            new_element == EL_SP_HARDWARE_BLUE ||
9673            new_element == EL_SP_HARDWARE_RED)
9674   {
9675     int nr = GetSimpleRandom(3);
9676
9677     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
9678                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
9679   }
9680   else if (IS_GROUP_ELEMENT(new_element))
9681   {
9682     boolean connected_drawing = FALSE;
9683     int i;
9684
9685     for (i = 0; i < NUM_DIRECTIONS; i++)
9686     {
9687       int xx = x + xy[i][0];
9688       int yy = y + xy[i][1];
9689
9690       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9691           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
9692         connected_drawing = TRUE;
9693     }
9694
9695     if (!connected_drawing)
9696       ResolveGroupElement(new_element);
9697
9698     new_element = GetElementFromGroupElement(new_element);
9699   }
9700   else if (IS_BELT_SWITCH(old_element))
9701   {
9702     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
9703     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
9704
9705     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
9706                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
9707
9708     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
9709   }
9710   else
9711   {
9712     static int swappable_elements[][2] =
9713     {
9714       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
9715       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
9716       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
9717       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
9718       { EL_EMERALD,                     EL_WALL_EMERALD                 },
9719       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
9720       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
9721       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
9722       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
9723       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
9724       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
9725       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
9726       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
9727       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
9728       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
9729       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
9730       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
9731       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
9732       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
9733       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
9734       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
9735       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
9736       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
9737       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
9738       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
9739       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
9740       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
9741       { EL_PEARL,                       EL_WALL_PEARL                   },
9742       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
9743       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
9744       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
9745       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
9746       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
9747       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
9748       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
9749       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
9750       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
9751       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
9752       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
9753       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
9754
9755       { -1,                             -1                              },
9756     };
9757     static int rotatable_elements[][4] =
9758     {
9759       {
9760         EL_BUG_UP,
9761         EL_BUG_RIGHT,
9762         EL_BUG_DOWN,
9763         EL_BUG_LEFT
9764       },
9765
9766       {
9767         EL_SPACESHIP_UP,
9768         EL_SPACESHIP_RIGHT,
9769         EL_SPACESHIP_DOWN,
9770         EL_SPACESHIP_LEFT
9771       },
9772
9773       {
9774         EL_BD_BUTTERFLY_UP,
9775         EL_BD_BUTTERFLY_RIGHT,
9776         EL_BD_BUTTERFLY_DOWN,
9777         EL_BD_BUTTERFLY_LEFT
9778       },
9779
9780       {
9781         EL_BD_FIREFLY_UP,
9782         EL_BD_FIREFLY_RIGHT,
9783         EL_BD_FIREFLY_DOWN,
9784         EL_BD_FIREFLY_LEFT
9785       },
9786
9787       {
9788         EL_PACMAN_UP,
9789         EL_PACMAN_RIGHT,
9790         EL_PACMAN_DOWN,
9791         EL_PACMAN_LEFT
9792       },
9793
9794       {
9795         EL_YAMYAM_UP,
9796         EL_YAMYAM_RIGHT,
9797         EL_YAMYAM_DOWN,
9798         EL_YAMYAM_LEFT
9799       },
9800
9801       {
9802         EL_ARROW_UP,
9803         EL_ARROW_RIGHT,
9804         EL_ARROW_DOWN,
9805         EL_ARROW_LEFT
9806       },
9807
9808       {
9809         EL_SP_PORT_UP,
9810         EL_SP_PORT_RIGHT,
9811         EL_SP_PORT_DOWN,
9812         EL_SP_PORT_LEFT
9813       },
9814
9815       {
9816         EL_SP_GRAVITY_PORT_UP,
9817         EL_SP_GRAVITY_PORT_RIGHT,
9818         EL_SP_GRAVITY_PORT_DOWN,
9819         EL_SP_GRAVITY_PORT_LEFT
9820       },
9821
9822       {
9823         EL_SP_GRAVITY_ON_PORT_UP,
9824         EL_SP_GRAVITY_ON_PORT_RIGHT,
9825         EL_SP_GRAVITY_ON_PORT_DOWN,
9826         EL_SP_GRAVITY_ON_PORT_LEFT
9827       },
9828
9829       {
9830         EL_SP_GRAVITY_OFF_PORT_UP,
9831         EL_SP_GRAVITY_OFF_PORT_RIGHT,
9832         EL_SP_GRAVITY_OFF_PORT_DOWN,
9833         EL_SP_GRAVITY_OFF_PORT_LEFT
9834       },
9835
9836       {
9837         EL_MOLE_UP,
9838         EL_MOLE_RIGHT,
9839         EL_MOLE_DOWN,
9840         EL_MOLE_LEFT
9841       },
9842
9843       {
9844         EL_BALLOON_SWITCH_UP,
9845         EL_BALLOON_SWITCH_RIGHT,
9846         EL_BALLOON_SWITCH_DOWN,
9847         EL_BALLOON_SWITCH_LEFT
9848       },
9849
9850       {
9851         -1,
9852         -1,
9853         -1,
9854         -1,
9855       },
9856     };
9857     int i, j;
9858
9859     for (i = 0; swappable_elements[i][0] != -1; i++)
9860     {
9861       int element1 = swappable_elements[i][0];
9862       int element2 = swappable_elements[i][1];
9863
9864       if (old_element == element1 || old_element == element2)
9865         new_element = (old_element == element1 ? element2 : element1);
9866     }
9867
9868     for (i = 0; rotatable_elements[i][0] != -1; i++)
9869     {
9870       for (j = 0; j < 4; j++)
9871       {
9872         int element = rotatable_elements[i][j];
9873
9874         if (old_element == element)
9875           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
9876                          button == 2 ? rotatable_elements[i][0]           :
9877                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
9878                          old_element);
9879       }
9880     }
9881   }
9882
9883   SetElementSimple(x, y, new_element, change_level);
9884
9885   last_x = x;
9886   last_y = y;
9887 }
9888
9889 static void ResetIntelliDraw()
9890 {
9891   int x, y;
9892
9893   for (x = 0; x < lev_fieldx; x++)
9894     for (y = 0; y < lev_fieldy; y++)
9895       IntelliDrawBuffer[x][y] = Feld[x][y];
9896
9897   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
9898 }
9899
9900 static void SetElementExt(int x, int y, int element, boolean change_level,
9901                           int button)
9902 {
9903   if (element < 0)
9904     SetElementSimple(x, y, Feld[x][y], change_level);
9905   else if (GetKeyModState() & KMOD_Shift)
9906     SetElementIntelliDraw(x, y, element, change_level, button);
9907   else
9908     SetElementSimple(x, y, element, change_level);
9909 }
9910
9911 static void SetElement(int x, int y, int element)
9912 {
9913   SetElementExt(x, y, element, TRUE, -1);
9914 }
9915
9916 static void SetElementButton(int x, int y, int element, int button)
9917 {
9918   SetElementExt(x, y, element, TRUE, button);
9919 }
9920
9921 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
9922 {
9923   int lx = sx + level_xpos;
9924   int ly = sy + level_ypos;
9925
9926   SetElementExt(lx, ly, element, change_level, -1);
9927 }
9928
9929 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
9930                      int element, boolean change_level)
9931 {
9932   int xsize = ABS(to_x - from_x);
9933   int ysize = ABS(to_y - from_y);
9934   int dx = (to_x < from_x ? -1 : +1);
9935   int dy = (to_y < from_y ? -1 : +1);
9936   int i;
9937
9938   if (from_y == to_y)                   /* horizontal line */
9939   {
9940     for (i = 0; i <= xsize; i++)
9941       DrawLineElement(from_x + i * dx, from_y, element, change_level);
9942   }
9943   else if (from_x == to_x)              /* vertical line */
9944   {
9945     for (i = 0; i <= ysize; i++)
9946       DrawLineElement(from_x, from_y + i * dy, element, change_level);
9947   }
9948   else                                  /* diagonal line */
9949   {
9950     if (ysize < xsize)                  /* a < 1 */
9951     {
9952       float a = (float)ysize / (float)xsize;
9953
9954       for (i = 0; i <= xsize; i++)
9955       {
9956         int x = dx * i;
9957         int y = dy * (int)(a * i + 0.5);
9958
9959         DrawLineElement(from_x + x, from_y + y, element, change_level);
9960       }
9961     }
9962     else                                /* a >= 1 */
9963     {
9964       float a = (float)xsize / (float)ysize;
9965
9966       for (i = 0; i <= ysize; i++)
9967       {
9968         int x = dx * (int)(a * i + 0.5);
9969         int y = dy * i;
9970
9971         DrawLineElement(from_x + x, from_y + y, element, change_level);
9972       }
9973     }
9974   }
9975 }
9976
9977 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
9978                     int element, boolean change_level)
9979 {
9980   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
9981   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
9982   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
9983   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
9984 }
9985
9986 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
9987                           int element, boolean change_level)
9988 {
9989   int y;
9990
9991   if (from_y > to_y)
9992     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
9993
9994   for (y = from_y; y <= to_y; y++)
9995     DrawLine(from_x, y, to_x, y, element, change_level);
9996 }
9997
9998 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
9999                        int element, boolean change_level)
10000 {
10001   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
10002   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
10003   int len_x = ABS(to_x - from_x);
10004   int len_y = ABS(to_y - from_y);
10005   int radius, x, y;
10006
10007   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
10008
10009   /* not optimal (some points get drawn twice) but simple,
10010      and fast enough for the few points we are drawing */
10011
10012   for (x = 0; x <= radius; x++)
10013   {
10014     int sx, sy, lx, ly;
10015
10016     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
10017
10018     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10019     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10020     lx = sx + level_xpos;
10021     ly = sy + level_ypos;
10022
10023     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10024       DrawLineElement(sx, sy, element, change_level);
10025   }
10026
10027   for (y = 0; y <= radius; y++)
10028   {
10029     int sx, sy, lx, ly;
10030
10031     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
10032
10033     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10034     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10035     lx = sx + level_xpos;
10036     ly = sy + level_ypos;
10037
10038     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10039       DrawLineElement(sx, sy, element, change_level);
10040   }
10041 }
10042
10043 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
10044                     int element, boolean change_level)
10045 {
10046   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10047   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10048
10049   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10050 }
10051
10052 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
10053
10054 #if DRAW_CIRCLES_BUTTON_AVAILABLE
10055 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
10056                        int element, boolean change_level)
10057 {
10058   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10059   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10060   int mirror_to_x2 = from_x - (to_x2 - from_x);
10061   int mirror_to_y2 = from_y - (to_y2 - from_y);
10062
10063   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10064   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
10065   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
10066   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
10067 }
10068 #endif
10069
10070 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
10071 {
10072   int from_sx, from_sy;
10073   int to_sx, to_sy;
10074
10075   if (from_x > to_x)
10076     swap_numbers(&from_x, &to_x);
10077
10078   if (from_y > to_y)
10079     swap_numbers(&from_y, &to_y);
10080
10081   from_sx = SX + from_x * MINI_TILEX;
10082   from_sy = SY + from_y * MINI_TILEY;
10083   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
10084   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
10085
10086   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
10087   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
10088   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
10089   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
10090
10091   if (from_x == to_x && from_y == to_y)
10092     MarkTileDirty(from_x/2, from_y/2);
10093   else
10094     redraw_mask |= REDRAW_FIELD;
10095 }
10096
10097 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
10098                        int element, boolean change_level)
10099 {
10100   if (element == -1 || change_level)
10101     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
10102   else
10103     DrawAreaBorder(from_x, from_y, to_x, to_y);
10104 }
10105
10106 /* values for CopyBrushExt() */
10107 #define CB_AREA_TO_BRUSH        0
10108 #define CB_BRUSH_TO_CURSOR      1
10109 #define CB_BRUSH_TO_LEVEL       2
10110 #define CB_DELETE_OLD_CURSOR    3
10111 #define CB_DUMP_BRUSH           4
10112 #define CB_DUMP_BRUSH_SMALL     5
10113
10114 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
10115                          int button, int mode)
10116 {
10117   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10118   static int brush_width, brush_height;
10119   static int last_cursor_x = -1, last_cursor_y = -1;
10120   static boolean delete_old_brush;
10121   int new_element = BUTTON_ELEMENT(button);
10122   int x, y;
10123
10124   if (mode == CB_DUMP_BRUSH ||
10125       mode == CB_DUMP_BRUSH_SMALL)
10126   {
10127     if (!draw_with_brush)
10128     {
10129       Error(ERR_WARN, "no brush selected");
10130
10131       return;
10132     }
10133
10134     for (y = 0; y < brush_height; y++)
10135     {
10136       for (x = 0; x < brush_width; x++)
10137       {
10138         int element = brush_buffer[x][y];
10139         int element_mapped = element;
10140
10141         if (IS_CUSTOM_ELEMENT(element))
10142           element_mapped = EL_CUSTOM_START;
10143         else if (IS_GROUP_ELEMENT(element))
10144           element_mapped = EL_GROUP_START;
10145         else if (element >= NUM_FILE_ELEMENTS)
10146           element_mapped = EL_UNKNOWN;
10147
10148         // dump brush as level sketch text for the R'n'D forum:
10149         // - large tiles: `xxx (0x60 ASCII)
10150         // - small tiles: Â¸xxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
10151         printf("%s%03d", (mode == CB_DUMP_BRUSH ? "`" : "¸"), element_mapped);
10152       }
10153
10154       printf("\n");
10155     }
10156
10157     return;
10158   }
10159
10160   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
10161     return;
10162
10163   if (mode == CB_AREA_TO_BRUSH)
10164   {
10165     int from_lx, from_ly;
10166
10167     if (from_x > to_x)
10168       swap_numbers(&from_x, &to_x);
10169
10170     if (from_y > to_y)
10171       swap_numbers(&from_y, &to_y);
10172
10173     brush_width = to_x - from_x + 1;
10174     brush_height = to_y - from_y + 1;
10175
10176     from_lx = from_x + level_xpos;
10177     from_ly = from_y + level_ypos;
10178
10179     for (y = 0; y < brush_height; y++)
10180     {
10181       for (x = 0; x < brush_width; x++)
10182       {
10183         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
10184
10185         if (button != 1)
10186           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
10187       }
10188     }
10189
10190     if (button != 1)
10191       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10192
10193     delete_old_brush = FALSE;
10194   }
10195   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
10196            mode == CB_BRUSH_TO_LEVEL)
10197   {
10198     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
10199     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
10200     int cursor_from_x = cursor_x - brush_width / 2;
10201     int cursor_from_y = cursor_y - brush_height / 2;
10202     int border_from_x = cursor_x, border_from_y = cursor_y;
10203     int border_to_x = cursor_x, border_to_y = cursor_y;
10204
10205     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
10206       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10207
10208     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
10209         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
10210     {
10211       delete_old_brush = FALSE;
10212       return;
10213     }
10214
10215     for (y = 0; y < brush_height; y++)
10216     {
10217       for (x = 0; x < brush_width; x++)
10218       {
10219         int sx = cursor_from_x + x;
10220         int sy = cursor_from_y + y;
10221         int lx = sx + level_xpos;
10222         int ly = sy + level_ypos;
10223         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
10224         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
10225                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
10226                        brush_buffer[x][y] : new_element);
10227
10228         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10229         {
10230           if (sx < border_from_x)
10231             border_from_x = sx;
10232           else if (sx > border_to_x)
10233             border_to_x = sx;
10234           if (sy < border_from_y)
10235             border_from_y = sy;
10236           else if (sy > border_to_y)
10237             border_to_y = sy;
10238
10239           DrawLineElement(sx, sy, element, change_level);
10240         }
10241       }
10242     }
10243
10244     if (mode != CB_DELETE_OLD_CURSOR)
10245       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
10246
10247     last_cursor_x = cursor_x;
10248     last_cursor_y = cursor_y;
10249     delete_old_brush = TRUE;
10250   }
10251 }
10252
10253 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
10254                             int button)
10255 {
10256   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
10257 }
10258
10259 static void CopyBrushToLevel(int x, int y, int button)
10260 {
10261   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
10262 }
10263
10264 static void CopyBrushToCursor(int x, int y)
10265 {
10266   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
10267 }
10268
10269 static void DeleteBrushFromCursor()
10270 {
10271   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10272 }
10273
10274 void DumpBrush()
10275 {
10276   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
10277 }
10278
10279 void DumpBrush_Small()
10280 {
10281   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
10282 }
10283
10284 static void FloodFill(int from_x, int from_y, int fill_element)
10285 {
10286   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
10287 }
10288
10289 /* values for DrawLevelText() modes */
10290 #define TEXT_INIT               0
10291 #define TEXT_SETCURSOR          1
10292 #define TEXT_WRITECHAR          2
10293 #define TEXT_BACKSPACE          3
10294 #define TEXT_NEWLINE            4
10295 #define TEXT_END                5
10296 #define TEXT_QUERY_TYPING       6
10297
10298 static int DrawLevelText(int sx, int sy, char letter, int mode)
10299 {
10300   static short delete_buffer[MAX_LEV_FIELDX];
10301   static int start_sx;
10302   static int last_sx, last_sy;
10303   static boolean typing = FALSE;
10304   int letter_element = EL_CHAR_ASCII0 + letter;
10305   int lx = 0, ly = 0;
10306
10307   /* map lower case letters to upper case and convert special characters */
10308   if (letter >= 'a' && letter <= 'z')
10309     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
10310   else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
10311     letter_element = EL_CHAR_AUMLAUT;
10312   else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
10313     letter_element = EL_CHAR_OUMLAUT;
10314   else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
10315     letter_element = EL_CHAR_UUMLAUT;
10316   else if (letter == '^')
10317     letter_element = EL_CHAR_COPYRIGHT;
10318   else
10319     letter_element = EL_CHAR_ASCII0 + letter;
10320
10321   if (mode != TEXT_INIT)
10322   {
10323     if (!typing)
10324       return FALSE;
10325
10326     if (mode != TEXT_SETCURSOR)
10327     {
10328       sx = last_sx;
10329       sy = last_sy;
10330     }
10331
10332     lx = last_sx + level_xpos;
10333     ly = last_sy + level_ypos;
10334   }
10335
10336   switch (mode)
10337   {
10338     case TEXT_INIT:
10339       if (typing)
10340         DrawLevelText(0, 0, 0, TEXT_END);
10341
10342       typing = TRUE;
10343       start_sx = sx;
10344       last_sx = sx;
10345       last_sy = sy;
10346       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
10347       break;
10348
10349     case TEXT_SETCURSOR:
10350       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
10351       DrawAreaBorder(sx, sy, sx, sy);
10352       last_sx = sx;
10353       last_sy = sy;
10354       break;
10355
10356     case TEXT_WRITECHAR:
10357       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
10358       {
10359         if (new_element1 >= EL_STEEL_CHAR_START &&
10360             new_element1 <= EL_STEEL_CHAR_END)
10361           letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
10362
10363         delete_buffer[sx - start_sx] = Feld[lx][ly];
10364         Feld[lx][ly] = letter_element;
10365
10366         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
10367           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
10368         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
10369           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10370         else
10371           DrawLevelText(0, 0, 0, TEXT_END);
10372
10373         level.changed = TRUE;
10374       }
10375       break;
10376
10377     case TEXT_BACKSPACE:
10378       if (sx > start_sx)
10379       {
10380         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
10381         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
10382         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
10383       }
10384       break;
10385
10386     case TEXT_NEWLINE:
10387       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
10388         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10389       else
10390         DrawLevelText(0, 0, 0, TEXT_END);
10391       break;
10392
10393     case TEXT_END:
10394       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10395       DrawMiniElement(sx, sy, Feld[lx][ly]);
10396       typing = FALSE;
10397       break;
10398
10399     case TEXT_QUERY_TYPING:
10400       break;
10401
10402     default:
10403       break;
10404   }
10405
10406   return typing;
10407 }
10408
10409 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
10410                           int element, boolean change_level)
10411 {
10412   int lx = sx + level_xpos;
10413   int ly = sy + level_ypos;
10414
10415   if (element == -1)
10416     DrawMiniElement(sx, sy, Feld[lx][ly]);
10417   else
10418     DrawAreaBorder(sx, sy, sx, sy);
10419 }
10420
10421 static void CheckLevelBorderElement(boolean redraw_playfield)
10422 {
10423   int last_border_element = BorderElement;
10424
10425   SetBorderElement();
10426
10427   if (redraw_playfield && BorderElement != last_border_element)
10428     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10429 }
10430
10431 static void CopyLevelToUndoBuffer(int mode)
10432 {
10433   static boolean accumulated_undo = FALSE;
10434   boolean new_undo_buffer_position = TRUE;
10435   int x, y;
10436
10437   switch (mode)
10438   {
10439     case UNDO_IMMEDIATE:
10440       accumulated_undo = FALSE;
10441       break;
10442
10443     case UNDO_ACCUMULATE:
10444       if (accumulated_undo)
10445         new_undo_buffer_position = FALSE;
10446       accumulated_undo = TRUE;
10447       break;
10448
10449     default:
10450       break;
10451   }
10452
10453   if (new_undo_buffer_position)
10454   {
10455     /* new position in undo buffer ring */
10456     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
10457
10458     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
10459       undo_buffer_steps++;
10460   }
10461
10462   for (x = 0; x < lev_fieldx; x++)
10463     for (y = 0; y < lev_fieldy; y++)
10464       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
10465
10466   /* check if drawing operation forces change of border style */
10467   CheckLevelBorderElement(TRUE);
10468
10469   level.changed = TRUE;
10470 }
10471
10472 static void RandomPlacement(int new_element)
10473 {
10474   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10475   int num_free_positions = 0;
10476   int num_percentage, num_elements;
10477   int x, y;
10478
10479   ResetIntelliDraw();
10480
10481   /* determine number of free positions for randomly placing the new element */
10482   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
10483   {
10484     free_position[x][y] =
10485       (random_placement_background_restricted ?
10486        Feld[x][y] == random_placement_background_element :
10487        Feld[x][y] != new_element);
10488
10489     if (free_position[x][y])
10490       num_free_positions++;
10491   }
10492
10493   /* determine number of new elements to place there */
10494   num_percentage = num_free_positions * random_placement_value / 100;
10495   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
10496                   num_percentage : random_placement_value);
10497
10498   /* if less free positions than elements to place, fill all these positions */
10499   if (num_free_positions < num_elements)
10500   {
10501     for (x = 0; x < lev_fieldx; x++)
10502       for (y = 0; y < lev_fieldy; y++)
10503         if (free_position[x][y])
10504           SetElement(x, y, new_element);
10505   }
10506   else
10507   {
10508     while (num_elements > 0)
10509     {
10510       x = GetSimpleRandom(lev_fieldx);
10511       y = GetSimpleRandom(lev_fieldy);
10512
10513       /* don't place element at the same position twice */
10514       if (free_position[x][y])
10515       {
10516         free_position[x][y] = FALSE;
10517         SetElement(x, y, new_element);
10518         num_elements--;
10519       }
10520     }
10521   }
10522
10523   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10524   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10525 }
10526
10527 void WrapLevel(int dx, int dy)
10528 {
10529   int wrap_dx = lev_fieldx - dx;
10530   int wrap_dy = lev_fieldy - dy;
10531   int x, y;
10532
10533   for (x = 0; x < lev_fieldx; x++)
10534     for (y = 0; y < lev_fieldy; y++)
10535       FieldBackup[x][y] = Feld[x][y];
10536
10537   for (x = 0; x < lev_fieldx; x++)
10538     for (y = 0; y < lev_fieldy; y++)
10539       Feld[x][y] =
10540         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
10541
10542   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10543   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
10544 }
10545
10546 static void HandleDrawingAreas(struct GadgetInfo *gi)
10547 {
10548   static boolean started_inside_drawing_area = FALSE;
10549   int id = gi->custom_id;
10550   boolean button_press_event;
10551   boolean button_release_event;
10552   boolean inside_drawing_area = !gi->event.off_borders;
10553   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
10554   int actual_drawing_function;
10555   int button = gi->event.button;
10556   int new_element = BUTTON_ELEMENT(button);
10557   int sx = gi->event.x, sy = gi->event.y;
10558   int min_sx = 0, min_sy = 0;
10559   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
10560   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
10561   int lx = 0, ly = 0;
10562   int min_lx = 0, min_ly = 0;
10563   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
10564   int x, y;
10565
10566   /* handle info callback for each invocation of action callback */
10567   gi->callback_info(gi);
10568
10569   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
10570   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
10571
10572   /* make sure to stay inside drawing area boundaries */
10573   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
10574   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
10575
10576   if (draw_level)
10577   {
10578     /* get positions inside level field */
10579     lx = sx + level_xpos;
10580     ly = sy + level_ypos;
10581
10582     if (!IN_LEV_FIELD(lx, ly))
10583       inside_drawing_area = FALSE;
10584
10585     /* make sure to stay inside level field boundaries */
10586     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
10587     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
10588
10589     /* correct drawing area positions accordingly */
10590     sx = lx - level_xpos;
10591     sy = ly - level_ypos;
10592   }
10593
10594   if (button_press_event)
10595     started_inside_drawing_area = inside_drawing_area;
10596
10597   if (!started_inside_drawing_area)
10598     return;
10599
10600   if (!IS_VALID_BUTTON(button))
10601     return;
10602
10603   if (!button && !button_release_event)
10604     return;
10605
10606   /* automatically switch to 'single item' drawing mode, if needed */
10607   actual_drawing_function =
10608     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
10609      drawing_function : GADGET_ID_SINGLE_ITEMS);
10610
10611   /* clicking into drawing area with pressed Control key picks element */
10612   if (GetKeyModState() & KMOD_Control)
10613   {
10614     last_drawing_function = drawing_function;
10615     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
10616   }
10617
10618   if (GetKeyModState() & KMOD_Shift)
10619   {
10620     if (button_press_event || button_release_event)
10621       ResetIntelliDraw();
10622   }
10623
10624   switch (actual_drawing_function)
10625   {
10626     case GADGET_ID_SINGLE_ITEMS:
10627       if (draw_level)
10628       {
10629         if (button_release_event)
10630         {
10631           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10632
10633           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
10634               !inside_drawing_area)
10635             DeleteBrushFromCursor();
10636         }
10637
10638         if (!button || button_release_event)
10639           break;
10640
10641         if (draw_with_brush)
10642         {
10643           CopyBrushToLevel(sx, sy, button);
10644         }
10645         else
10646         {
10647           if (new_element == EL_PLAYER_1)
10648           {
10649             /* remove player at old position */
10650             for (y = 0; y < lev_fieldy; y++)
10651               for (x = 0; x < lev_fieldx; x++)
10652                 if (Feld[x][y] == EL_PLAYER_1)
10653                   SetElement(x, y, EL_EMPTY);
10654           }
10655
10656           SetElementButton(lx, ly, new_element, button);
10657         }
10658       }
10659       else
10660       {
10661         int type_id = gi->custom_type_id;
10662         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10663
10664         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
10665           DrawMiniGraphicExt(drawto,
10666                              gi->x + sx * MINI_TILEX,
10667                              gi->y + sy * MINI_TILEY,
10668                              el2edimg(new_element));
10669         else
10670           DrawFixedGraphicExt(drawto,
10671                               gi->x + sx * TILEX,
10672                               gi->y + sy * TILEY,
10673                               el2img(new_element), 0);
10674
10675         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10676           new_element = GFX_ELEMENT(new_element);
10677
10678         drawingarea_info[type_id].value[pos] = new_element;
10679
10680         CopyElementPropertiesToGame(properties_element);
10681
10682         if (id == GADGET_ID_CUSTOM_GRAPHIC)
10683         {
10684           UpdateCustomElementGraphicGadgets();
10685
10686           FrameCounter = 0;     /* restart animation frame counter */
10687         }
10688       }
10689       break;
10690
10691     case GADGET_ID_CONNECTED_ITEMS:
10692       {
10693         static int last_sx = -1;
10694         static int last_sy = -1;
10695
10696         if (button_release_event)
10697           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10698
10699         if (button)
10700         {
10701           if (!button_press_event)
10702             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
10703
10704           last_sx = sx;
10705           last_sy = sy;
10706         }
10707       }
10708       break;
10709
10710     case GADGET_ID_LINE:
10711     case GADGET_ID_ARC:
10712     case GADGET_ID_RECTANGLE:
10713     case GADGET_ID_FILLED_BOX:
10714     case GADGET_ID_GRAB_BRUSH:
10715     case GADGET_ID_TEXT:
10716       {
10717         static int last_sx = -1;
10718         static int last_sy = -1;
10719         static int start_sx = -1;
10720         static int start_sy = -1;
10721         void (*draw_func)(int, int, int, int, int, boolean);
10722
10723         if (drawing_function == GADGET_ID_LINE)
10724           draw_func = DrawLine;
10725         else if (drawing_function == GADGET_ID_ARC)
10726           draw_func = DrawArc;
10727         else if (drawing_function == GADGET_ID_RECTANGLE)
10728           draw_func = DrawBox;
10729         else if (drawing_function == GADGET_ID_FILLED_BOX)
10730           draw_func = DrawFilledBox;
10731         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
10732           draw_func = SelectArea;
10733         else /* (drawing_function == GADGET_ID_TEXT) */
10734           draw_func = SetTextCursor;
10735
10736         if (button_press_event)
10737         {
10738           draw_func(sx, sy, sx, sy, new_element, FALSE);
10739           start_sx = last_sx = sx;
10740           start_sy = last_sy = sy;
10741
10742           if (drawing_function == GADGET_ID_TEXT)
10743             DrawLevelText(0, 0, 0, TEXT_END);
10744         }
10745         else if (button_release_event)
10746         {
10747           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
10748           if (drawing_function == GADGET_ID_GRAB_BRUSH)
10749           {
10750             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
10751             CopyBrushToCursor(sx, sy);
10752             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
10753                           MB_LEFTBUTTON);
10754             draw_with_brush = TRUE;
10755           }
10756           else if (drawing_function == GADGET_ID_TEXT)
10757             DrawLevelText(sx, sy, 0, TEXT_INIT);
10758           else
10759             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10760         }
10761         else if (last_sx != sx || last_sy != sy)
10762         {
10763           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
10764           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
10765           last_sx = sx;
10766           last_sy = sy;
10767         }
10768       }
10769       break;
10770
10771     case GADGET_ID_FLOOD_FILL:
10772       if (button_press_event && Feld[lx][ly] != new_element)
10773       {
10774         FloodFill(lx, ly, new_element);
10775         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10776         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10777       }
10778       break;
10779
10780     case GADGET_ID_PICK_ELEMENT:
10781       if (button_release_event)
10782         ClickOnGadget(level_editor_gadget[last_drawing_function],
10783                       MB_LEFTBUTTON);
10784       else if (draw_level)
10785         PickDrawingElement(button, Feld[lx][ly]);
10786       else
10787       {
10788         int type_id = gi->custom_type_id;
10789         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
10790
10791         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
10792       }
10793
10794       break;
10795
10796     default:
10797       break;
10798   }
10799 }
10800
10801 static void HandleCounterButtons(struct GadgetInfo *gi)
10802 {
10803   int gadget_id = gi->custom_id;
10804   int counter_id = gi->custom_type_id;
10805   int button = gi->event.button;
10806   int *counter_value = counterbutton_info[counter_id].value;
10807   int step = BUTTON_STEPSIZE(button) *
10808     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
10809
10810   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10811   {
10812     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
10813     boolean released = (gi->event.type == GD_EVENT_RELEASED);
10814     boolean level_changed = LevelChanged();
10815
10816     if ((level_changed && pressed) || (!level_changed && released))
10817       return;
10818
10819     if (level_changed && !Request("Level has changed! Discard changes?",
10820                                   REQ_ASK))
10821     {
10822       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10823         ModifyEditorCounterValue(counter_id, *counter_value);
10824
10825       return;
10826     }
10827   }
10828
10829   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
10830     *counter_value = gi->textinput.number_value;
10831   else
10832     ModifyEditorCounterValue(counter_id, *counter_value + step);
10833
10834   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
10835   {
10836       LoadLevel(level_nr);
10837       LoadScore(level_nr);
10838
10839       TapeErase();
10840
10841       ResetUndoBuffer();
10842       DrawEditModeWindow();
10843
10844       return;
10845   }
10846
10847   switch (counter_id)
10848   {
10849     case ED_COUNTER_ID_YAMYAM_CONTENT:
10850       DrawYamYamContentAreas();
10851       break;
10852
10853     case ED_COUNTER_ID_BALL_CONTENT:
10854       DrawMagicBallContentAreas();
10855       break;
10856
10857     case ED_COUNTER_ID_ANDROID_CONTENT:
10858       DrawAndroidElementArea(properties_element);
10859       break;
10860
10861     case ED_COUNTER_ID_GROUP_CONTENT:
10862       DrawGroupElementArea(properties_element);
10863       CopyGroupElementPropertiesToGame(properties_element);
10864       break;
10865
10866     case ED_COUNTER_ID_INVENTORY_SIZE:
10867       DrawPlayerInitialInventoryArea(properties_element);
10868       break;
10869
10870     case ED_COUNTER_ID_ENVELOPE_XSIZE:
10871     case ED_COUNTER_ID_ENVELOPE_YSIZE:
10872       DrawEnvelopeTextArea(-1);
10873       break;
10874
10875     case ED_COUNTER_ID_LEVEL_XSIZE:
10876     case ED_COUNTER_ID_LEVEL_YSIZE:
10877       lev_fieldx = level.fieldx;
10878       lev_fieldy = level.fieldy;
10879       break;
10880
10881     default:
10882       break;
10883   }
10884
10885   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
10886        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
10887       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
10888        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
10889     CopyElementPropertiesToGame(properties_element);
10890
10891   level.changed = TRUE;
10892 }
10893
10894 static void HandleTextInputGadgets(struct GadgetInfo *gi)
10895 {
10896   int type_id = gi->custom_type_id;
10897
10898   strcpy(textinput_info[type_id].value, gi->textinput.value);
10899
10900   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
10901   {
10902     CopyElementPropertiesToGame(properties_element);
10903
10904     ModifyEditorElementList();  /* update changed button info text */
10905   }
10906
10907   level.changed = TRUE;
10908 }
10909
10910 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
10911 {
10912   int type_id = gi->custom_type_id;
10913
10914   strncpy(textarea_info[type_id].value, gi->textarea.value,
10915           MAX_ENVELOPE_TEXT_LEN);
10916   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
10917
10918   level.changed = TRUE;
10919 }
10920
10921 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
10922 {
10923   int type_id = gi->custom_type_id;
10924   int value_old = *selectbox_info[type_id].value;
10925   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
10926
10927   *selectbox_info[type_id].value = value_new;
10928
10929   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
10930   {
10931     element_info[properties_element].current_change_page = gi->selectbox.index;
10932
10933     DrawPropertiesWindow();
10934   }
10935   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
10936             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
10937            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
10938             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
10939            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
10940   {
10941     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
10942     {
10943       /* when changing action type, also check action mode and action arg */
10944       if (value_old != value_new)
10945         setSelectboxSpecialActionVariablesIfNeeded();
10946
10947       DrawPropertiesChange();
10948     }
10949
10950     CopyElementPropertiesToGame(properties_element);
10951
10952     level.changed = TRUE;
10953   }
10954 }
10955
10956 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
10957 {
10958   int type_id = gi->custom_type_id;
10959   int i;
10960
10961   if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
10962       type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
10963   {
10964     edit_mode_levelinfo = gi->custom_type_id;
10965
10966     DrawLevelInfoWindow();
10967   }
10968   else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
10969            type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
10970   {
10971     edit_mode_properties = gi->custom_type_id;
10972
10973     DrawPropertiesWindow();
10974   }
10975   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
10976   {
10977     char *template_filename = getDefaultLevelFilename(-1);
10978     boolean new_template = !fileExists(template_filename);
10979
10980     /* backup original "level.field" (needed to track playfield changes) */
10981     CopyPlayfield(level.field, FieldBackup);
10982
10983     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
10984     CopyPlayfield(Feld, level.field);
10985
10986     if (new_template ||
10987         Request("Save this template and kill the old?", REQ_ASK))
10988       SaveLevelTemplate();
10989
10990     if (new_template)
10991       Request("Template saved!", REQ_CONFIRM);
10992
10993     /* restore original "level.field" (needed to track playfield changes) */
10994     CopyPlayfield(FieldBackup, level.field);
10995   }
10996   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
10997            custom_element.num_change_pages < MAX_CHANGE_PAGES)
10998   {
10999     struct ElementInfo *ei = &element_info[properties_element];
11000
11001     setElementChangePages(ei, ei->num_change_pages + 1);
11002
11003     /* set new change page to be new current change page */
11004     ei->current_change_page = ei->num_change_pages - 1;
11005     ei->change = &ei->change_page[ei->current_change_page];
11006
11007     setElementChangeInfoToDefaults(ei->change);
11008
11009     DrawPropertiesWindow();
11010
11011     level.changed = TRUE;
11012   }
11013   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
11014            custom_element.num_change_pages > MIN_CHANGE_PAGES)
11015   {
11016     struct ElementInfo *ei = &element_info[properties_element];
11017
11018     /* copy all change pages after change page to be deleted */
11019     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
11020       ei->change_page[i] = ei->change_page[i + 1];
11021
11022     setElementChangePages(ei, ei->num_change_pages - 1);
11023
11024     DrawPropertiesWindow();
11025
11026     level.changed = TRUE;
11027   }
11028 }
11029
11030 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
11031 {
11032   int type_id = gi->custom_type_id;
11033
11034   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
11035       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
11036   {
11037     struct ElementInfo *ei = &element_info[properties_element];
11038     int step = BUTTON_STEPSIZE(gi->event.button);
11039
11040     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
11041     ei->current_change_page += step;
11042
11043     if (ei->current_change_page < 0)
11044       ei->current_change_page = 0;
11045     else if (ei->current_change_page >= ei->num_change_pages)
11046       ei->current_change_page = ei->num_change_pages - 1;
11047
11048     DrawPropertiesWindow();
11049   }
11050   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
11051            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11052   {
11053     struct ElementInfo *ei = &element_info[properties_element];
11054     int current_change_page = ei->current_change_page;
11055
11056     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
11057       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
11058         ei->change_page[current_change_page];
11059     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11060     {
11061       ei->change_page[current_change_page] =
11062         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
11063
11064       level.changed = TRUE;
11065     }
11066
11067     DrawPropertiesWindow();
11068   }
11069 }
11070
11071 static void HandleRadiobuttons(struct GadgetInfo *gi)
11072 {
11073   *radiobutton_info[gi->custom_type_id].value =
11074     radiobutton_info[gi->custom_type_id].checked_value;
11075
11076   level.changed = TRUE;
11077 }
11078
11079 static void HandleCheckbuttons(struct GadgetInfo *gi)
11080 {
11081   int type_id = gi->custom_type_id;
11082
11083   *checkbutton_info[type_id].value ^= TRUE;
11084
11085   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
11086       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
11087       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
11088       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
11089          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
11090         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
11091          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
11092        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
11093   {
11094     CopyElementPropertiesToGame(properties_element);
11095   }
11096
11097   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
11098   {
11099     UpdateCustomElementGraphicGadgets();
11100   }
11101   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
11102   {
11103     char *template_filename = getDefaultLevelFilename(-1);
11104
11105     if (level.use_custom_template && !fileExists(template_filename))
11106     {
11107       Request("No level template found!", REQ_CONFIRM);
11108
11109       level.use_custom_template = FALSE;
11110       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
11111
11112       return;
11113     }
11114
11115     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
11116
11117     DrawEditModeWindow();
11118   }
11119
11120   level.changed = TRUE;
11121 }
11122
11123 static void HandleControlButtons(struct GadgetInfo *gi)
11124 {
11125   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
11126   static int last_edit_mode = ED_MODE_DRAWING;
11127   static int last_custom_copy_mode = -1;
11128   int id = gi->custom_id;
11129   int button = gi->event.button;
11130   int step = BUTTON_STEPSIZE(button);
11131   int new_element = BUTTON_ELEMENT(button);
11132   int x, y;
11133
11134   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
11135     DrawLevelText(0, 0, 0, TEXT_END);
11136
11137   if (id < ED_NUM_CTRL1_BUTTONS &&
11138       id != GADGET_ID_SINGLE_ITEMS &&
11139       id != GADGET_ID_PICK_ELEMENT &&
11140       edit_mode != ED_MODE_DRAWING &&
11141       drawing_function != GADGET_ID_PICK_ELEMENT &&
11142       !(GetKeyModState() & KMOD_Control))
11143   {
11144     DrawDrawingWindow();
11145     edit_mode = ED_MODE_DRAWING;
11146   }
11147
11148   /* element copy mode active, but no element button pressed => deactivate */
11149   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
11150     last_custom_copy_mode = -1;
11151
11152   switch (id)
11153   {
11154     case GADGET_ID_SCROLL_LEFT:
11155       if (level_xpos >= 0)
11156       {
11157         if (lev_fieldx < ed_fieldx - 2)
11158           break;
11159
11160         level_xpos -= step;
11161         if (level_xpos < -1)
11162           level_xpos = -1;
11163         if (button == 1)
11164           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
11165         else
11166           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11167
11168         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11169                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11170       }
11171       break;
11172
11173     case GADGET_ID_SCROLL_RIGHT:
11174       if (level_xpos <= lev_fieldx - ed_fieldx)
11175       {
11176         if (lev_fieldx < ed_fieldx - 2)
11177           break;
11178
11179         level_xpos += step;
11180         if (level_xpos > lev_fieldx - ed_fieldx + 1)
11181           level_xpos = lev_fieldx - ed_fieldx + 1;
11182         if (button == 1)
11183           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
11184         else
11185           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11186
11187         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11188                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11189       }
11190       break;
11191
11192     case GADGET_ID_SCROLL_UP:
11193       if (level_ypos >= 0)
11194       {
11195         if (lev_fieldy < ed_fieldy - 2)
11196           break;
11197
11198         level_ypos -= step;
11199         if (level_ypos < -1)
11200           level_ypos = -1;
11201         if (button == 1)
11202           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
11203         else
11204           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11205
11206         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11207                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11208       }
11209       break;
11210
11211     case GADGET_ID_SCROLL_DOWN:
11212       if (level_ypos <= lev_fieldy - ed_fieldy)
11213       {
11214         if (lev_fieldy < ed_fieldy - 2)
11215           break;
11216
11217         level_ypos += step;
11218         if (level_ypos > lev_fieldy - ed_fieldy + 1)
11219           level_ypos = lev_fieldy - ed_fieldy + 1;
11220         if (button == 1)
11221           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
11222         else
11223           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11224
11225         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11226                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11227       }
11228       break;
11229
11230     case GADGET_ID_SCROLL_HORIZONTAL:
11231       level_xpos = gi->event.item_position - 1;
11232       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11233       break;
11234
11235     case GADGET_ID_SCROLL_VERTICAL:
11236       level_ypos = gi->event.item_position - 1;
11237       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11238       break;
11239
11240     case GADGET_ID_SCROLL_LIST_UP:
11241     case GADGET_ID_SCROLL_LIST_DOWN:
11242     case GADGET_ID_SCROLL_LIST_VERTICAL:
11243       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
11244         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
11245       else
11246       {
11247         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
11248         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
11249
11250         if (element_shift < 0)
11251           element_shift = 0;
11252         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11253           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11254
11255         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11256                      GDI_SCROLLBAR_ITEM_POSITION,
11257                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11258       }
11259
11260       ModifyEditorElementList();
11261
11262       break;
11263
11264     case GADGET_ID_PROPERTIES:
11265       if (edit_mode != ED_MODE_PROPERTIES)
11266       {
11267         properties_element = new_element;
11268         DrawPropertiesWindow();
11269         edit_mode = ED_MODE_PROPERTIES;
11270
11271         last_level_drawing_function = drawing_function;
11272         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11273                       MB_LEFTBUTTON);
11274       }
11275       else
11276       {
11277         DrawDrawingWindow();
11278         edit_mode = ED_MODE_DRAWING;
11279
11280         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
11281                       MB_LEFTBUTTON);
11282       }
11283       break;
11284
11285     case GADGET_ID_WRAP_LEFT:
11286       WrapLevel(-step, 0);
11287       break;
11288
11289     case GADGET_ID_WRAP_RIGHT:
11290       WrapLevel(step, 0);
11291       break;
11292
11293     case GADGET_ID_WRAP_UP:
11294       WrapLevel(0, -step);
11295       break;
11296
11297     case GADGET_ID_WRAP_DOWN:
11298       WrapLevel(0, step);
11299       break;
11300
11301     case GADGET_ID_SINGLE_ITEMS:
11302     case GADGET_ID_CONNECTED_ITEMS:
11303     case GADGET_ID_LINE:
11304     case GADGET_ID_ARC:
11305     case GADGET_ID_TEXT:
11306     case GADGET_ID_RECTANGLE:
11307     case GADGET_ID_FILLED_BOX:
11308     case GADGET_ID_FLOOD_FILL:
11309     case GADGET_ID_GRAB_BRUSH:
11310     case GADGET_ID_PICK_ELEMENT:
11311       if (drawing_function != GADGET_ID_PICK_ELEMENT)
11312         last_drawing_function = drawing_function;
11313       drawing_function = id;
11314       draw_with_brush = FALSE;
11315       break;
11316
11317     case GADGET_ID_RANDOM_PLACEMENT:
11318       RandomPlacement(new_element);
11319       break;
11320
11321     case GADGET_ID_ZOOM:
11322       printf("::: zoom button pressed with mouse button %d\n", button);
11323       break;
11324
11325     case GADGET_ID_CUSTOM_COPY_FROM:
11326     case GADGET_ID_CUSTOM_COPY_TO:
11327     case GADGET_ID_CUSTOM_EXCHANGE:
11328       last_custom_copy_mode = id;
11329       last_drawing_function = drawing_function;
11330       break;
11331
11332     case GADGET_ID_CUSTOM_COPY:
11333       CopyCustomElement(properties_element, -1, id);
11334       break;
11335
11336     case GADGET_ID_CUSTOM_PASTE:
11337       CopyCustomElement(-1, properties_element, id);
11338       break;
11339
11340     case GADGET_ID_UNDO:
11341       if (undo_buffer_steps == 0)
11342       {
11343         Request("Undo buffer empty!", REQ_CONFIRM);
11344         break;
11345       }
11346
11347       if (edit_mode != ED_MODE_DRAWING)
11348       {
11349         DrawDrawingWindow();
11350         edit_mode = ED_MODE_DRAWING;
11351       }
11352
11353       undo_buffer_position =
11354         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
11355       undo_buffer_steps--;
11356
11357       for (x = 0; x < lev_fieldx; x++)
11358         for (y = 0; y < lev_fieldy; y++)
11359           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
11360
11361       /* check if undo operation forces change of border style */
11362       CheckLevelBorderElement(FALSE);
11363
11364       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11365
11366       break;
11367
11368     case GADGET_ID_INFO:
11369       if (edit_mode != ED_MODE_INFO)
11370       {
11371         last_edit_mode = edit_mode;
11372         edit_mode = ED_MODE_INFO;
11373
11374         DrawLevelInfoWindow();
11375       }
11376       else
11377       {
11378         edit_mode = last_edit_mode;
11379
11380         DrawEditModeWindow();
11381       }
11382       break;
11383
11384     case GADGET_ID_CLEAR:
11385       if (edit_mode != ED_MODE_DRAWING)
11386       {
11387         DrawDrawingWindow();
11388         edit_mode = ED_MODE_DRAWING;
11389       }
11390
11391       for (x = 0; x < MAX_LEV_FIELDX; x++) 
11392         for (y = 0; y < MAX_LEV_FIELDY; y++) 
11393           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
11394
11395       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
11396
11397       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11398       break;
11399
11400     case GADGET_ID_SAVE:
11401     {
11402       /* saving read-only levels into personal level set modifies global vars
11403          "leveldir_current" and "level_nr"; restore them after saving level */
11404       LevelDirTree *leveldir_former = leveldir_current;
11405       int level_nr_former = level_nr;
11406       char *level_filename;
11407       boolean new_level;
11408
11409       if (leveldir_current->readonly &&
11410           !PrepareSavingIntoPersonalLevelSet())
11411         break;
11412
11413       level_filename = getDefaultLevelFilename(level_nr);
11414       new_level = !fileExists(level_filename);
11415
11416       if (new_level ||
11417           Request("Save this level and kill the old?", REQ_ASK))
11418       {
11419         if (leveldir_former->readonly)
11420           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
11421
11422         CopyPlayfield(Feld, level.field);
11423         SaveLevel(level_nr);
11424
11425         level.changed = FALSE;
11426
11427         if (new_level)
11428         {
11429           char level_saved_msg[64];
11430
11431           if (leveldir_former->readonly)
11432             sprintf(level_saved_msg,
11433                     "Level saved as level %d into personal level set!",
11434                     level_nr);
11435           else
11436             strcpy(level_saved_msg, "Level saved!");
11437
11438           Request(level_saved_msg, REQ_CONFIRM);
11439         }
11440       }
11441
11442       /* "cd" back to copied-from levelset (in case of saved read-only level) */
11443       leveldir_current = leveldir_former;
11444       level_nr = level_nr_former;
11445
11446       break;
11447     }
11448
11449     case GADGET_ID_TEST:
11450       if (LevelChanged())
11451         level.game_version = GAME_VERSION_ACTUAL;
11452
11453       CopyPlayfield(level.field, FieldBackup);
11454       CopyPlayfield(Feld, level.field);
11455
11456       CopyNativeLevel_RND_to_Native(&level);
11457
11458       UnmapLevelEditorGadgets();
11459       UndrawSpecialEditorDoor();
11460
11461       CloseDoor(DOOR_CLOSE_ALL);
11462
11463       /* needed before playing if editor playfield area has different size */
11464       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
11465
11466       // redraw_mask = REDRAW_ALL;
11467
11468       level_editor_test_game = TRUE;
11469
11470       StartGameActions(FALSE, setup.autorecord, level.random_seed);
11471
11472       break;
11473
11474     case GADGET_ID_EXIT:
11475       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
11476       break;
11477
11478     default:
11479       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
11480           id <= GADGET_ID_ELEMENTLIST_LAST)
11481       {
11482         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
11483         int new_element = editor_elements[element_position + element_shift];
11484
11485         if (IS_EDITOR_CASCADE(new_element))
11486         {
11487           int i;
11488
11489           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
11490           {
11491             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
11492             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
11493
11494             if (*cascade_element == new_element)
11495             {
11496               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
11497               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
11498
11499               /* update element selection list */
11500               ReinitializeElementList();
11501               ModifyEditorElementList();
11502
11503               /* update cascading gadget info text */
11504               PrintEditorGadgetInfoText(level_editor_gadget[id]);
11505
11506               /* save current editor cascading state */
11507               SaveSetup_EditorCascade();
11508
11509               break;
11510             }
11511           }
11512
11513           break;
11514         }
11515
11516         if (last_custom_copy_mode != -1)
11517         {
11518           if (CopyCustomElement(properties_element, new_element,
11519                                 last_custom_copy_mode))
11520           {
11521             ClickOnGadget(level_editor_gadget[last_drawing_function],
11522                           MB_LEFTBUTTON);
11523
11524             last_custom_copy_mode = -1;
11525           }
11526
11527           break;
11528         }
11529
11530         PickDrawingElement(button, new_element);
11531
11532         if (!stick_element_properties_window &&
11533             drawing_function != GADGET_ID_PICK_ELEMENT &&
11534             !(GetKeyModState() & KMOD_Control))
11535         {
11536           properties_element = new_element;
11537           if (edit_mode == ED_MODE_PROPERTIES)
11538             DrawPropertiesWindow();
11539         }
11540
11541         if (drawing_function == GADGET_ID_PICK_ELEMENT)
11542           ClickOnGadget(level_editor_gadget[last_drawing_function],
11543                         MB_LEFTBUTTON);
11544       }
11545 #ifdef DEBUG
11546       else if (gi->event.type == GD_EVENT_PRESSED)
11547         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
11548       else if (gi->event.type == GD_EVENT_RELEASED)
11549         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
11550       else if (gi->event.type == GD_EVENT_MOVING)
11551         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
11552       else
11553         printf("default: HandleControlButtons: ? (id == %d)\n", id);
11554 #endif
11555       break;
11556   }
11557 }
11558
11559 void HandleLevelEditorKeyInput(Key key)
11560 {
11561   char letter = getCharFromKey(key);
11562   int button = MB_LEFTBUTTON;
11563
11564   if (drawing_function == GADGET_ID_TEXT &&
11565       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
11566   {
11567     if (letter)
11568       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
11569     else if (key == KSYM_Delete || key == KSYM_BackSpace)
11570       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
11571     else if (key == KSYM_Return)
11572       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
11573     else if (key == KSYM_Escape)
11574       DrawLevelText(0, 0, 0, TEXT_END);
11575   }
11576   else if (button_status == MB_RELEASED)
11577   {
11578     int id = GADGET_ID_NONE;
11579     int new_element_shift = element_shift;
11580     int i;
11581
11582     switch (key)
11583     {
11584       case KSYM_Left:
11585         id = GADGET_ID_SCROLL_LEFT;
11586         break;
11587       case KSYM_Right:
11588         id = GADGET_ID_SCROLL_RIGHT;
11589         break;
11590       case KSYM_Up:
11591         id = GADGET_ID_SCROLL_UP;
11592         break;
11593       case KSYM_Down:
11594         id = GADGET_ID_SCROLL_DOWN;
11595         break;
11596       case KSYM_Page_Up:
11597         id = GADGET_ID_SCROLL_LIST_UP;
11598         button = MB_RIGHTBUTTON;
11599         break;
11600       case KSYM_Page_Down:
11601         id = GADGET_ID_SCROLL_LIST_DOWN;
11602         button = MB_RIGHTBUTTON;
11603         break;
11604
11605       case KSYM_Home:
11606       case KSYM_End:
11607         element_shift = (key == KSYM_Home ? 0 :
11608                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
11609
11610         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11611                      GDI_SCROLLBAR_ITEM_POSITION,
11612                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11613
11614         ModifyEditorElementList();
11615
11616         break;
11617
11618       case KSYM_Insert:
11619       case KSYM_Delete:
11620
11621         /* this is needed to prevent interference with running "True X-Mouse" */
11622         if (GetKeyModStateFromEvents() & KMOD_Control)
11623           break;
11624
11625         /* check for last or next editor cascade block in element list */
11626         for (i = 0; i < num_editor_elements; i++)
11627         {
11628           if ((key == KSYM_Insert && i == element_shift) ||
11629               (key == KSYM_Delete && new_element_shift > element_shift))
11630             break;
11631
11632           /* jump to next cascade block (or to start of element list) */
11633           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
11634             new_element_shift = i;
11635         }
11636
11637         if (i < num_editor_elements)
11638           element_shift = new_element_shift;
11639
11640         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11641           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11642
11643         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11644                      GDI_SCROLLBAR_ITEM_POSITION,
11645                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11646
11647         ModifyEditorElementList();
11648
11649         break;
11650
11651       case KSYM_Escape:
11652         if (edit_mode == ED_MODE_DRAWING)
11653         {
11654           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
11655         }
11656         else if (edit_mode == ED_MODE_INFO)
11657         {
11658           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
11659         }
11660         else if (edit_mode == ED_MODE_PROPERTIES)
11661         {
11662           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
11663         }
11664         else            /* should never happen */
11665         {
11666           DrawDrawingWindow();
11667           edit_mode = ED_MODE_DRAWING;
11668         }
11669
11670         break;
11671
11672       default:
11673         break;
11674     }
11675
11676     if (id != GADGET_ID_NONE)
11677       ClickOnGadget(level_editor_gadget[id], button);
11678     else if (letter >= '1' && letter <= '3')
11679       ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], letter - '0');
11680     else if (letter == '?')
11681       ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], button);
11682     else if (letter == '.')
11683       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
11684     else if (key == KSYM_Return ||
11685              key == KSYM_space ||
11686              key == setup.shortcut.toggle_pause)
11687       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
11688     else
11689       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
11690         if (letter && letter == control_info[i].shortcut)
11691           if (!anyTextGadgetActive())
11692             ClickOnGadget(level_editor_gadget[i], button);
11693   }
11694 }
11695
11696 void HandleLevelEditorIdle()
11697 {
11698   static unsigned int action_delay = 0;
11699   unsigned int action_delay_value = GameFrameDelay;
11700   int xpos = 1, ypos = 2;
11701   int i;
11702
11703   if (edit_mode != ED_MODE_PROPERTIES)
11704     return;
11705
11706   if (!DelayReached(&action_delay, action_delay_value))
11707     return;
11708
11709   for (i = 0; i < ED_NUM_SELECTBOX; i++)
11710   {
11711     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
11712
11713     if (gi->mapped && gi->active && gi->selectbox.open)
11714       return;
11715   }
11716
11717   DrawEditorElementAnimation(SX + xpos * TILEX,
11718                              SY + ypos * TILEY + MINI_TILEY / 2);
11719
11720   MarkTileDirty(xpos, ypos);
11721   MarkTileDirty(xpos, ypos + 1);
11722
11723   FrameCounter++;       /* increase animation frame counter */
11724 }
11725
11726 void ClearEditorGadgetInfoText()
11727 {
11728   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
11729 }
11730
11731 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
11732 {
11733   char infotext[MAX_OUTPUT_LINESIZE + 1];
11734   char shortcut[MAX_OUTPUT_LINESIZE + 1];
11735   int max_infotext_len = getMaxInfoTextLength();
11736
11737   if (gi == NULL || gi->info_text == NULL)
11738     return;
11739
11740   strncpy(infotext, gi->info_text, max_infotext_len);
11741   infotext[max_infotext_len] = '\0';
11742
11743   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
11744   {
11745     int key = control_info[gi->custom_id].shortcut;
11746
11747     if (key)
11748     {
11749       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
11750         sprintf(shortcut, " ('.' or '%c')", key);
11751       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
11752         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
11753       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 3 */
11754         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
11755       else                                              /* normal case */
11756         sprintf(shortcut, " ('%s%c')",
11757                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
11758
11759       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
11760         strcat(infotext, shortcut);
11761     }
11762   }
11763
11764   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
11765 }
11766
11767 void HandleEditorGadgetInfoText(void *ptr)
11768 {
11769   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
11770
11771   if (game_status != GAME_MODE_EDITOR)
11772     return;
11773
11774   ClearEditorGadgetInfoText();
11775
11776   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
11777     return;
11778
11779   /* misuse this function to delete brush cursor, if needed */
11780   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
11781     DeleteBrushFromCursor();
11782
11783   PrintEditorGadgetInfoText(gi);
11784 }
11785
11786 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
11787 {
11788   static int start_lx, start_ly;
11789   int id = gi->custom_id;
11790   int type_id = gi->custom_type_id;
11791   int sx = gi->event.x;
11792   int sy = gi->event.y;
11793   int lx = sx + level_xpos;
11794   int ly = sy + level_ypos;
11795   int min_sx = 0, min_sy = 0;
11796   int max_sx = gi->drawing.area_xsize - 1;
11797   int max_sy = gi->drawing.area_ysize - 1;
11798   int actual_drawing_function = drawing_function;
11799   int max_infotext_len = getMaxInfoTextLength();
11800   char infotext[MAX_OUTPUT_LINESIZE + 1];
11801   char *text;
11802
11803   infotext[0] = '\0';           /* start with empty info text */
11804
11805   /* pressed Control key: simulate picking element */
11806   if (GetKeyModState() & KMOD_Control)
11807     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
11808
11809   ClearEditorGadgetInfoText();
11810
11811   if (gi->event.type == GD_EVENT_INFO_LEAVING)
11812     return;
11813
11814   /* make sure to stay inside drawing area boundaries */
11815   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
11816   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
11817
11818   if (id == GADGET_ID_DRAWING_LEVEL)
11819   {
11820     if (button_status)
11821     {
11822       int min_lx = 0, min_ly = 0;
11823       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
11824
11825       /* get positions inside level field */
11826       lx = sx + level_xpos;
11827       ly = sy + level_ypos;
11828
11829       /* make sure to stay inside level field boundaries */
11830       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
11831       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
11832
11833       /* correct drawing area positions accordingly */
11834       sx = lx - level_xpos;
11835       sy = ly - level_ypos;
11836     }
11837
11838     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
11839     {
11840       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
11841       {
11842         if (gi->event.type == GD_EVENT_PRESSED)
11843         {
11844           start_lx = lx;
11845           start_ly = ly;
11846         }
11847
11848         switch (actual_drawing_function)
11849         {
11850           case GADGET_ID_SINGLE_ITEMS:
11851             text = "Drawing single items";
11852             break;
11853           case GADGET_ID_CONNECTED_ITEMS:
11854             text = "Drawing connected items";
11855             break;
11856           case GADGET_ID_LINE:
11857             text = "Drawing line";
11858             break;
11859           case GADGET_ID_ARC:
11860             text = "Drawing arc";
11861             break;
11862           case GADGET_ID_TEXT:
11863             text = "Setting text cursor";
11864             break;
11865           case GADGET_ID_RECTANGLE:
11866             text = "Drawing rectangle";
11867             break;
11868           case GADGET_ID_FILLED_BOX:
11869             text = "Drawing filled box";
11870             break;
11871           case GADGET_ID_FLOOD_FILL:
11872             text = "Flood fill";
11873             break;
11874           case GADGET_ID_GRAB_BRUSH:
11875             text = "Grabbing brush";
11876             break;
11877           case GADGET_ID_PICK_ELEMENT:
11878             text = "Picking element";
11879             break;
11880
11881           default:
11882             text = "Drawing position";
11883             break;
11884         }
11885
11886         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11887           sprintf(infotext, "%s: %d, %d", text, lx, ly);
11888         else
11889           sprintf(infotext, "%s: %d, %d", text,
11890                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
11891       }
11892       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11893         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
11894       else
11895         sprintf(infotext, "Level position: %d, %d", lx, ly);
11896     }
11897
11898     /* misuse this function to draw brush cursor, if needed */
11899     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
11900     {
11901       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
11902         CopyBrushToCursor(sx, sy);
11903       else
11904         DeleteBrushFromCursor();
11905     }
11906   }
11907   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
11908   {
11909     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11910     int element = drawingarea_info[type_id].value[pos];
11911
11912     strncpy(infotext, getElementInfoText(element), max_infotext_len);
11913   }
11914   else
11915   {
11916     if (id == GADGET_ID_CUSTOM_CONTENT)
11917       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
11918     else if (id == GADGET_ID_GROUP_CONTENT)
11919       sprintf(infotext, "group element position: %d", sx + 1);
11920     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
11921              id <= GADGET_ID_YAMYAM_CONTENT_7)
11922       sprintf(infotext, "content area %d position: %d, %d",
11923               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
11924     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
11925              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
11926       sprintf(infotext, "content area %d position: %d, %d",
11927               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
11928     else if (id == GADGET_ID_ANDROID_CONTENT)
11929       sprintf(infotext, "android element position: %d", sx + 1);
11930     else if (drawingarea_info[type_id].infotext != NULL)
11931       strcpy(infotext, drawingarea_info[type_id].infotext);
11932   }
11933
11934   infotext[max_infotext_len] = '\0';
11935
11936   if (strlen(infotext) > 0)
11937     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
11938 }
11939
11940 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
11941                             boolean quick_quit)
11942 {
11943   if (!ask_if_level_has_changed ||
11944       !LevelChanged() ||
11945       Request("Level has changed! Exit without saving?",
11946               REQ_ASK | REQ_STAY_OPEN))
11947   {
11948     SetDoorState(DOOR_CLOSE_2);
11949
11950     if (quick_quit)
11951       FadeSkipNextFadeIn();
11952
11953     game_status = GAME_MODE_MAIN;
11954
11955     DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
11956   }
11957   else
11958   {
11959     if (!global.use_envelope_request)
11960     {
11961       CloseDoor(DOOR_CLOSE_1);
11962       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
11963     }
11964   }
11965 }