rnd-19981017-1
[rocksndiamonds.git] / src / editor.c
1 /***********************************************************
2 *  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
3 *----------------------------------------------------------*
4 *  (c) 1995-98 Artsoft Entertainment                       *
5 *              Holger Schemel                              *
6 *              Oststrasse 11a                              *
7 *              33604 Bielefeld                             *
8 *              phone: ++49 +521 290471                     *
9 *              email: aeglos@valinor.owl.de                *
10 *----------------------------------------------------------*
11 *  editor.c                                                *
12 ***********************************************************/
13
14 #include "editor.h"
15 #include "screens.h"
16 #include "tools.h"
17 #include "misc.h"
18 #include "buttons.h"
19 #include "files.h"
20
21 #define CHOICE_DELAY_VALUE      100
22
23 static int level_xpos,level_ypos;
24 static boolean edit_mode;
25 static boolean name_typing;
26 static int new_element1 = EL_MAUERWERK;
27 static int new_element2 = EL_LEERRAUM;
28 static int new_element3 = EL_ERDREICH;
29
30 int element_shift;
31 int editor_element[] =
32 {
33   EL_CHAR_A + ('B' - 'A'),
34   EL_CHAR_A + ('O' - 'A'),
35   EL_CHAR_A + ('U' - 'A'),
36   EL_CHAR_A + ('L' - 'A'),
37
38   EL_CHAR_MINUS,
39   EL_CHAR_A + ('D' - 'A'),
40   EL_CHAR_A + ('E' - 'A'),
41   EL_CHAR_A + ('R' - 'A'),
42
43   EL_CHAR_A + ('D' - 'A'),
44   EL_CHAR_A + ('A' - 'A'),
45   EL_CHAR_A + ('S' - 'A'),
46   EL_CHAR_A + ('H' - 'A'),
47
48   EL_SPIELFIGUR,
49   EL_LEERRAUM,
50   EL_ERDREICH,
51   EL_BETON,
52
53   EL_FELSBODEN,
54   EL_SIEB2_LEER,
55   EL_AUSGANG_ZU,
56   EL_AUSGANG_AUF,
57
58   EL_EDELSTEIN_BD,
59   EL_BUTTERFLY_O,
60   EL_FIREFLY_O,
61   EL_FELSBROCKEN,
62
63   EL_BUTTERFLY_L,
64   EL_FIREFLY_L,
65   EL_BUTTERFLY_R,
66   EL_FIREFLY_R,
67
68   EL_AMOEBE_BD,
69   EL_BUTTERFLY_U,
70   EL_FIREFLY_U,
71   EL_LEERRAUM,
72
73   EL_CHAR_A + ('E' - 'A'),
74   EL_CHAR_A + ('M' - 'A'),
75   EL_CHAR_A + ('E' - 'A'),
76   EL_CHAR_MINUS,
77
78   EL_CHAR_A + ('R' - 'A'),
79   EL_CHAR_A + ('A' - 'A'),
80   EL_CHAR_A + ('L' - 'A'),
81   EL_CHAR_A + ('D' - 'A'),
82
83   EL_CHAR_A + ('M' - 'A'),
84   EL_CHAR_A + ('I' - 'A'),
85   EL_CHAR_A + ('N' - 'A'),
86   EL_CHAR_A + ('E' - 'A'),
87
88   EL_SPIELER1,
89   EL_SPIELER2,
90   EL_SPIELER3,
91   EL_SPIELER4,
92
93   EL_SPIELFIGUR,
94   EL_LEERRAUM,
95   EL_ERDREICH,
96   EL_FELSBROCKEN,
97
98   EL_BETON,
99   EL_MAUERWERK,
100   EL_FELSBODEN,
101   EL_SIEB_LEER,
102
103   EL_EDELSTEIN,
104   EL_DIAMANT,
105   EL_KOKOSNUSS,
106   EL_BOMBE,
107
108   EL_ERZ_EDEL,
109   EL_ERZ_DIAM,
110   EL_MORAST_LEER,
111   EL_MORAST_VOLL,
112
113   EL_DYNAMIT_AUS,
114   EL_DYNAMIT,
115   EL_AUSGANG_ZU,
116   EL_AUSGANG_AUF,
117
118   EL_MAMPFER,
119   EL_KAEFER_O,
120   EL_FLIEGER_O,
121   EL_ROBOT,
122
123   EL_KAEFER_L,
124   EL_FLIEGER_L,
125   EL_KAEFER_R,
126   EL_FLIEGER_R,
127
128   EL_ABLENK_AUS,
129   EL_KAEFER_U,
130   EL_FLIEGER_U,
131   EL_UNSICHTBAR,
132
133   EL_BADEWANNE1,
134   EL_SALZSAEURE,
135   EL_BADEWANNE2,
136   EL_LEERRAUM,
137
138   EL_BADEWANNE3,
139   EL_BADEWANNE4,
140   EL_BADEWANNE5,
141   EL_LEERRAUM,
142
143   EL_TROPFEN,
144   EL_AMOEBE_TOT,
145   EL_AMOEBE_NASS,
146   EL_AMOEBE_NORM,
147
148   EL_SCHLUESSEL1,
149   EL_SCHLUESSEL2,
150   EL_SCHLUESSEL3,
151   EL_SCHLUESSEL4,
152
153   EL_PFORTE1,
154   EL_PFORTE2,
155   EL_PFORTE3,
156   EL_PFORTE4,
157
158   EL_PFORTE1X,
159   EL_PFORTE2X,
160   EL_PFORTE3X,
161   EL_PFORTE4X,
162
163   EL_CHAR_A + ('M' - 'A'),
164   EL_CHAR_A + ('O' - 'A'),
165   EL_CHAR_A + ('R' - 'A'),
166   EL_CHAR_A + ('E' - 'A'),
167
168   EL_PFEIL_L,
169   EL_PFEIL_R,
170   EL_PFEIL_O,
171   EL_PFEIL_U,
172
173   EL_AMOEBE_VOLL,
174   EL_EDELSTEIN_GELB,
175   EL_EDELSTEIN_ROT,
176   EL_EDELSTEIN_LILA,
177
178   EL_ERZ_EDEL_BD,
179   EL_ERZ_EDEL_GELB,
180   EL_ERZ_EDEL_ROT,
181   EL_ERZ_EDEL_LILA,
182
183   EL_LIFE,
184   EL_PACMAN_O,
185   EL_ZEIT_VOLL,
186   EL_ZEIT_LEER,
187
188   EL_PACMAN_L,
189   EL_MAMPFER2,
190   EL_PACMAN_R,
191   EL_MAUER_LEBT,
192
193   EL_LIFE_ASYNC,
194   EL_PACMAN_U,
195   EL_BIRNE_AUS,
196   EL_BIRNE_EIN,
197
198   EL_DYNABOMB_NR,
199   EL_DYNABOMB_SZ,
200   EL_DYNABOMB_XL,
201   EL_BADEWANNE,
202
203   EL_MAULWURF,
204   EL_PINGUIN,
205   EL_SCHWEIN,
206   EL_DRACHE,
207
208   EL_SONDE,
209   EL_MAUER_X,
210   EL_MAUER_Y,
211   EL_MAUER_XY,
212
213   EL_CHAR_A + ('S' - 'A'),
214   EL_CHAR_A + ('O' - 'A'),
215   EL_CHAR_A + ('K' - 'A'),
216   EL_CHAR_A + ('O' - 'A'),
217
218   EL_CHAR_MINUS,
219   EL_CHAR_A + ('B' - 'A'),
220   EL_CHAR_A + ('A' - 'A'),
221   EL_CHAR_A + ('N' - 'A'),
222
223   EL_SOKOBAN_OBJEKT,
224   EL_SOKOBAN_FELD_LEER,
225   EL_SOKOBAN_FELD_VOLL,
226   EL_BETON,
227
228 /*
229   EL_CHAR_A + ('D' - 'A'),
230   EL_CHAR_A + ('Y' - 'A'),
231   EL_CHAR_A + ('N' - 'A'),
232   EL_CHAR_A + ('A' - 'A'),
233
234   EL_CHAR_A + ('B' - 'A'),
235   EL_CHAR_A + ('L' - 'A'),
236   EL_CHAR_A + ('A' - 'A'),
237   EL_CHAR_A + ('S' - 'A'),
238
239   EL_CHAR_MINUS,
240   EL_CHAR_A + ('T' - 'A'),
241   EL_CHAR_A + ('E' - 'A'),
242   EL_CHAR_A + ('R' - 'A'),
243 */
244
245   EL_LEERRAUM,
246   EL_LEERRAUM,
247   EL_LEERRAUM,
248   EL_LEERRAUM,
249
250   EL_CHAR_AUSRUF,
251   EL_CHAR_ZOLL,
252   EL_CHAR_DOLLAR,
253   EL_CHAR_PROZ,
254
255   EL_CHAR_APOSTR,
256   EL_CHAR_KLAMM1,
257   EL_CHAR_KLAMM2,
258   EL_CHAR_PLUS,
259
260   EL_CHAR_KOMMA,
261   EL_CHAR_MINUS,
262   EL_CHAR_PUNKT,
263   EL_CHAR_SLASH,
264
265   EL_CHAR_0 + 0,
266   EL_CHAR_0 + 1,
267   EL_CHAR_0 + 2,
268   EL_CHAR_0 + 3,
269
270   EL_CHAR_0 + 4,
271   EL_CHAR_0 + 5,
272   EL_CHAR_0 + 6,
273   EL_CHAR_0 + 7,
274
275   EL_CHAR_0 + 8,
276   EL_CHAR_0 + 9,
277   EL_CHAR_DOPPEL,
278   EL_CHAR_SEMIKL,
279
280   EL_CHAR_LT,
281   EL_CHAR_GLEICH,
282   EL_CHAR_GT,
283   EL_CHAR_FRAGE,
284
285   EL_CHAR_AT,
286   EL_CHAR_A + 0,
287   EL_CHAR_A + 1,
288   EL_CHAR_A + 2,
289
290   EL_CHAR_A + 3,
291   EL_CHAR_A + 4,
292   EL_CHAR_A + 5,
293   EL_CHAR_A + 6,
294
295   EL_CHAR_A + 7,
296   EL_CHAR_A + 8,
297   EL_CHAR_A + 9,
298   EL_CHAR_A + 10,
299
300   EL_CHAR_A + 11,
301   EL_CHAR_A + 12,
302   EL_CHAR_A + 13,
303   EL_CHAR_A + 14,
304
305   EL_CHAR_A + 15,
306   EL_CHAR_A + 16,
307   EL_CHAR_A + 17,
308   EL_CHAR_A + 18,
309
310   EL_CHAR_A + 19,
311   EL_CHAR_A + 20,
312   EL_CHAR_A + 21,
313   EL_CHAR_A + 22,
314
315   EL_CHAR_A + 23,
316   EL_CHAR_A + 24,
317   EL_CHAR_A + 25,
318   EL_CHAR_AE,
319
320   EL_CHAR_OE,
321   EL_CHAR_UE,
322   EL_CHAR_COPY
323 };
324 int elements_in_list = sizeof(editor_element)/sizeof(int);
325
326 void DrawLevelEd()
327 {
328   int i, graphic;
329
330   level_xpos=-1;
331   level_ypos=-1;
332   edit_mode = TRUE;
333   name_typing = FALSE;
334   element_shift = 0;
335
336   CloseDoor(DOOR_CLOSE_2);
337
338   DrawMiniLevel(level_xpos,level_ypos);
339   FadeToFront();
340
341   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
342             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
343             DXSIZE,DYSIZE,
344             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
345   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
346             DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
347             DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
348             4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
349             DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
350             DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
351
352   for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
353   {
354     if (i < elements_in_list)
355       graphic = el2gfx(editor_element[i]);
356     else
357       graphic = GFX_LEERRAUM;
358
359     DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
360                        DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
361                        (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
362                        DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
363                        (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
364                        graphic);
365   }
366
367   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
368                      DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
369                      DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
370                      el2gfx(new_element1));
371   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
372                      DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
373                      DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
374                      el2gfx(new_element2));
375   DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
376                      DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
377                      DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
378                      el2gfx(new_element3));
379   DrawTextExt(pix[PIX_DB_DOOR],gc,
380               DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
381               DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
382               int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
383   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
384             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
385             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
386             7,FONT3_YSIZE,
387             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
388             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
389   XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
390             DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
391             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
392             7,FONT3_YSIZE,
393             DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
394             DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
395
396   XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
397             DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
398             VXSIZE,VYSIZE,
399             DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
400
401   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
402 }
403
404 void DrawControlWindow()
405 {
406   int i,x,y;
407
408   ClearWindow();
409
410   /* Inhalt der Mampfer */
411   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
412            "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
413   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
414   {
415     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
416     XFillRectangle(display,drawto,gc,
417                    SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
418                    SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
419                    3*MINI_TILEX+2,3*MINI_TILEY+2);
420   }
421   XCopyArea(display,drawto,drawto,gc,
422             SX+1*MINI_TILEX,SY+2*MINI_TILEY,
423             4*5*MINI_TILEX,5*MINI_TILEY,
424             SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
425   for(i=0;i<4;i++)
426   {
427     for(y=0;y<3;y++) for(x=0;x<3;x++)
428       DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
429
430     DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
431              SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
432              int2str(i+1,1),FS_SMALL,FC_YELLOW);
433   }
434
435   /* Inhalt der Amöbe */
436   for(y=0;y<2;y++) for(x=0;x<2;x++)
437   {
438     DrawMiniElement(29+x,26+y,EL_ERDREICH);
439     XFillRectangle(display,drawto,gc,
440                    SX+29*MINI_TILEX+MINI_TILEX/2-1,
441                    SY+26*MINI_TILEY+MINI_TILEY/2-1,
442                    MINI_TILEX+2,MINI_TILEY+2);
443   }
444   XCopyArea(display,drawto,drawto,gc,
445             SX+29*MINI_TILEX,SY+26*MINI_TILEY,
446             3*MINI_TILEX,3*MINI_TILEY,
447             SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
448   DrawMiniElement(29,26,level.amoebe_inhalt);
449
450   for(i=0;i<11+3+2;i++)
451   {
452     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
453               DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
454               DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
455               DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
456               ED_COUNT_GADGET_XPOS,
457               ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
458
459     if (i<11)
460       DrawText(ED_COUNT_VALUE_XPOS,
461                ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
462                int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
463     else if (i==11)
464       DrawText(ED_COUNT_VALUE_XPOS,
465                ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
466                int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
467     else if (i==12)
468       DrawText(ED_COUNT_VALUE_XPOS,
469                ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
470                int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
471     else if (i==13)
472       DrawText(ED_COUNT_VALUE_XPOS,
473                ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
474                int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
475     else if (i==14)
476       DrawText(ED_COUNT_VALUE_XPOS,
477                ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
478                int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
479     else if (i==15)
480       DrawText(ED_COUNT_VALUE_XPOS,
481                ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
482                int2str(level.time,3),FS_SMALL,FC_YELLOW);
483   }
484
485   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
486            "Score for Emerald",FS_SMALL,FC_YELLOW);
487   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
488            "Score for Diamond",FS_SMALL,FC_YELLOW);
489   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
490            "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
491   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
492            "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
493   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
494            "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
495   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
496            "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
497   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
498            "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
499   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
500            "Score for cracking a nut",FS_SMALL,FC_YELLOW);
501   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
502            "Score for dynamite",FS_SMALL,FC_YELLOW);
503   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
504            "Score for key",FS_SMALL,FC_YELLOW);
505   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
506            "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
507   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
508            "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
509   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
510            "Time for magic wall",FS_SMALL,FC_YELLOW);
511   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
512            "Time for wheel",FS_SMALL,FC_YELLOW);
513   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
514            "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
515   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
516            "Time available for this level",FS_SMALL,FC_YELLOW);
517
518   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
519             DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
520             DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
521             ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
522             ED_COUNT_GADGET_XPOS,
523             ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
524   for(i=1;i<31;i++)
525     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
526               DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
527               DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
528               ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
529               ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
530               ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
531   DrawText(ED_COUNT_GADGET_XPOS+5,
532            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
533            level.name,FS_SMALL,FC_YELLOW);
534   DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
535            ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
536            "Title",FS_SMALL,FC_YELLOW);
537
538   DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
539            "Playfield size:",FS_SMALL,FC_YELLOW);
540   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
541             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
542             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
543             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
544             ED_SIZE_GADGET_XPOS,
545             ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
546   XCopyArea(display,pix[PIX_DOOR],drawto,gc,
547             DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
548             DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
549             DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
550             ED_SIZE_GADGET_XPOS,
551             ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
552   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
553            "Width",FS_SMALL,FC_YELLOW);
554   DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
555            "Height",FS_SMALL,FC_YELLOW);
556   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
557            int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
558   DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
559            int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
560 }
561
562 void ScrollMiniLevel(int from_x, int from_y, int scroll)
563 {
564   int x,y;
565   int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
566   int dy = (scroll==ED_SCROLL_UP   ? -1 : scroll==ED_SCROLL_DOWN  ? 1 : 0);
567
568   XCopyArea(display,drawto,drawto,gc,
569             SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
570             SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
571             SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
572   if (dx)
573   {
574     x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
575     for(y=0;y<2*SCR_FIELDY;y++)
576       DrawMiniElementOrWall(x,y,from_x,from_y);
577   }
578   else if (dy)
579   {
580     y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
581     for(x=0;x<2*SCR_FIELDX;x++)
582       DrawMiniElementOrWall(x,y,from_x,from_y);
583   }
584
585   redraw_mask |= REDRAW_FIELD;
586   BackToFront();
587 }
588
589 void AdjustLevelScrollPosition()
590 {
591   if (level_xpos<-1)
592     level_xpos = -1;
593   if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
594     level_xpos = lev_fieldx-2*SCR_FIELDX+1;
595   if (lev_fieldx<2*SCR_FIELDX-2)
596     level_xpos = -1;
597
598   if (level_ypos<-1)
599     level_ypos = -1;
600   if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
601     level_ypos = lev_fieldy-2*SCR_FIELDY+1;
602   if (lev_fieldy<2*SCR_FIELDY-2)
603     level_ypos = -1;
604 }
605
606 void FloodFill(int from_x, int from_y, int fill_element)
607 {
608   int i,x,y;
609   int old_element;
610   static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
611   static int safety = 0;
612
613   /* check if starting field still has the desired content */
614   if (Feld[from_x][from_y] == fill_element)
615     return;
616
617   safety++;
618
619   if (safety > lev_fieldx*lev_fieldy)
620     Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
621
622   old_element = Feld[from_x][from_y];
623   Feld[from_x][from_y] = fill_element;
624
625   for(i=0;i<4;i++)
626   {
627     x = from_x + check[i][0];
628     y = from_y + check[i][1];
629
630     if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
631       FloodFill(x, y, fill_element);
632   }
633
634   safety--;
635 }
636
637 void LevelEd(int mx, int my, int button)
638 {
639   static int last_button = 0;
640   static int in_field_pressed = FALSE;
641   static boolean use_floodfill = FALSE;
642   int x = (mx-SX)/MINI_TILEX; 
643   int y = (my-SY)/MINI_TILEY; 
644
645   if (use_floodfill)            /********** FLOOD FILL **********/
646   {
647     if (button)
648     {
649       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
650       {
651         int from_x, from_y;
652         int fill_element;
653
654         if (x>lev_fieldx || y>lev_fieldy ||
655             (x==0 && level_xpos<0) ||
656             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
657             (y==0 && level_ypos<0) ||
658             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
659           return;
660
661         from_x = x+level_xpos;
662         from_y = y+level_ypos;
663         fill_element = (button==1 ? new_element1 :
664                         button==2 ? new_element2 :
665                         button==3 ? new_element3 : 0);
666
667         FloodFill(from_x,from_y,fill_element);
668         DrawMiniLevel(level_xpos,level_ypos);
669       }
670
671       use_floodfill = FALSE;
672       CloseDoor(DOOR_CLOSE_1);
673       OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
674     }
675     return;
676   }
677   else                          /********** EDIT/CTRL-FENSTER **********/
678   {
679     static long choice_delay = 0;
680     int choice = CheckElemButtons(mx,my,button);
681     int elem_pos = choice-ED_BUTTON_ELEM;
682
683     if (((choice == ED_BUTTON_EUP && element_shift>0) ||
684          (choice == ED_BUTTON_EDOWN &&
685           element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
686         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
687     {
688       int i, step;
689
690       step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
691               elements_in_list);
692       element_shift += (choice==ED_BUTTON_EUP ? -step : step);
693       if (element_shift<0)
694         element_shift = 0;
695       if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
696         element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
697       if (element_shift % MAX_ELEM_X)
698         element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
699
700       for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
701         DrawElemButton(i+2,ED_BUTTON_RELEASED);
702     }
703     else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
704     {
705       int new_element;
706
707       if (elem_pos+element_shift < elements_in_list)
708         new_element = editor_element[elem_pos+element_shift];
709       else
710         new_element = EL_LEERRAUM;
711
712       if (last_button==1)
713         new_element1 = new_element;
714       else if (last_button==2)
715         new_element2 = new_element;
716       else if (last_button==3)
717         new_element3 = new_element;
718
719       DrawMiniGraphicExt(drawto,gc,
720                          DX+ED_WIN_MB_LEFT_XPOS,
721                          DY+ED_WIN_MB_LEFT_YPOS,
722                          el2gfx(new_element1));
723       DrawMiniGraphicExt(drawto,gc,
724                          DX+ED_WIN_MB_MIDDLE_XPOS,
725                          DY+ED_WIN_MB_MIDDLE_YPOS,
726                          el2gfx(new_element2));
727       DrawMiniGraphicExt(drawto,gc,
728                          DX+ED_WIN_MB_RIGHT_XPOS,
729                          DY+ED_WIN_MB_RIGHT_YPOS,
730                          el2gfx(new_element3));
731       redraw_mask |= REDRAW_DOOR_1;
732     }
733   
734     if (edit_mode)              /********** EDIT-FENSTER **********/
735     {
736       switch(CheckEditButtons(mx,my,button))
737       {
738         case ED_BUTTON_CTRL:
739           CloseDoor(DOOR_CLOSE_2);
740           DrawControlWindow();
741           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
742                     DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
743                     VXSIZE,VYSIZE,
744                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
745           OpenDoor(DOOR_OPEN_2);
746           edit_mode = FALSE;
747           break;
748         case ED_BUTTON_FILL:
749           Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
750           use_floodfill = TRUE;
751           return;
752           break;
753         case ED_BUTTON_LEFT:
754           if (level_xpos>=0)
755           {
756             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
757               break;
758             if (lev_fieldx<2*SCR_FIELDX-2)
759               break;
760
761             level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
762             if (level_xpos<-1)
763               level_xpos = -1;
764             if (button==1)
765               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
766             else
767               DrawMiniLevel(level_xpos,level_ypos);
768           }
769           break;
770         case ED_BUTTON_RIGHT:
771           if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
772           {
773             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
774               break;
775             if (lev_fieldx<2*SCR_FIELDX-2)
776               break;
777
778             level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
779             if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
780               level_xpos = lev_fieldx-2*SCR_FIELDX+1;
781             if (button==1)
782               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
783             else
784               DrawMiniLevel(level_xpos,level_ypos);
785           }
786           break;
787         case ED_BUTTON_UP:
788           if (level_ypos>=0)
789           {
790             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
791               break;
792             if (lev_fieldy<2*SCR_FIELDY-2)
793               break;
794
795             level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
796             if (level_ypos<-1)
797               level_ypos = -1;
798             if (button==1)
799               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
800             else
801               DrawMiniLevel(level_xpos,level_ypos);
802           }
803           break;
804         case ED_BUTTON_DOWN:
805           if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
806           {
807             if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
808               break;
809             if (lev_fieldy<2*SCR_FIELDY-2)
810               break;
811
812             level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
813             if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
814               level_ypos = lev_fieldy-2*SCR_FIELDY+1;
815             if (button==1)
816               ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
817             else
818               DrawMiniLevel(level_xpos,level_ypos);
819           }
820           break;
821         default:
822           break;
823       }
824
825       if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
826       {
827         int new_element;
828
829         if (button && !motion_status)
830           in_field_pressed = TRUE;
831
832         if (!button || !in_field_pressed || button<1 || button>3 ||
833             (y==0 && level_ypos<0) ||
834             (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
835             (x==0 && level_xpos<0) ||
836             (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
837             x>lev_fieldx || y>lev_fieldy)
838           return;
839
840         new_element = (button==1 ? new_element1 :
841                        button==2 ? new_element2 :
842                        button==3 ? new_element3 : 0);
843
844         if (new_element != Feld[x+level_xpos][y+level_ypos])
845         {
846           if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
847           {
848             int x,y;
849
850             for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
851             {
852               if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
853               {
854                 Feld[x][y] = EL_LEERRAUM;
855                 if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
856                     y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
857                   DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
858               }
859             }
860           }
861
862           Feld[x+level_xpos][y+level_ypos] = new_element;
863           DrawMiniElement(x,y,new_element);
864         }
865       }
866       else if (!motion_status)  /* Mauszeiger nicht im Level-Feld */
867         in_field_pressed = FALSE;
868     }
869     else                        /********** KONTROLL-FENSTER **********/
870     {
871       int choice = CheckCountButtons(mx,my,button);
872       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
873
874       if (choice >= 0 && choice < 36 &&
875           DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
876       {
877         if (!(choice % 2))
878           step = -step;
879
880         choice /= 2;
881
882         if (choice<11)
883         {
884           level.score[choice] += step;
885           if (level.score[choice]<0)
886             level.score[choice] = 0;
887           else if (level.score[choice]>255)
888             level.score[choice] = 255;
889         }
890         else if (choice==11)
891         {
892           level.tempo_amoebe += step;
893           if (level.tempo_amoebe<0)
894             level.tempo_amoebe = 0;
895           else if (level.tempo_amoebe>255)
896             level.tempo_amoebe = 255;
897         }
898         else if (choice==12)
899         {
900           level.dauer_sieb += step;
901           if (level.dauer_sieb<0)
902             level.dauer_sieb = 0;
903           else if (level.dauer_sieb>255)
904             level.dauer_sieb = 255;
905         }
906         else if (choice==13)
907         {
908           level.dauer_ablenk += step;
909           if (level.dauer_ablenk<0)
910             level.dauer_ablenk = 0;
911           else if (level.dauer_ablenk>255)
912             level.dauer_ablenk = 255;
913         }
914         else if (choice==14)
915         {
916           level.edelsteine += step;
917           if (level.edelsteine<0)
918             level.edelsteine = 0;
919           else if (level.edelsteine>999)
920             level.edelsteine = 999;
921         }
922         else if (choice==15)
923         {
924           level.time += step;
925           if (level.time<0)
926             level.time = 0;
927           else if (level.time>999)
928             level.time = 999;
929         }
930         else if (choice==16)
931         {
932           lev_fieldx += step;
933           if (lev_fieldx<MIN_LEV_FIELDX)
934             lev_fieldx = MIN_LEV_FIELDX;
935           else if (lev_fieldx>MAX_LEV_FIELDX)
936             lev_fieldx = MAX_LEV_FIELDX;
937           level.fieldx = lev_fieldx;
938         }
939         else if (choice==17)
940         {
941           lev_fieldy += step;
942           if (lev_fieldy<MIN_LEV_FIELDY)
943             lev_fieldy = MIN_LEV_FIELDY;
944           else if (lev_fieldy>MAX_LEV_FIELDY)
945             lev_fieldy = MAX_LEV_FIELDY;
946           level.fieldy = lev_fieldy;
947         }
948
949         if (choice<11)
950           DrawText(ED_COUNT_VALUE_XPOS,
951                    ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
952                    int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
953         else if (choice==11)
954           DrawText(ED_COUNT_VALUE_XPOS,
955                    ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
956                    int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
957         else if (choice==12)
958           DrawText(ED_COUNT_VALUE_XPOS,
959                    ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
960                    int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
961         else if (choice==13)
962           DrawText(ED_COUNT_VALUE_XPOS,
963                    ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
964                    int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
965         else if (choice==14)
966           DrawText(ED_COUNT_VALUE_XPOS,
967                    ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
968                    int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
969         else if (choice==15)
970           DrawText(ED_COUNT_VALUE_XPOS,
971                    ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
972                    int2str(level.time,3),FS_SMALL,FC_YELLOW);
973         else if (choice==16)
974           DrawText(ED_SIZE_VALUE_XPOS,
975                    ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
976                    int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
977         else if (choice==17)
978           DrawText(ED_SIZE_VALUE_XPOS,
979                    ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
980                    int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
981
982         redraw_mask &= ~REDRAW_FIELD;
983         if (choice<16)
984           XCopyArea(display,drawto,window,gc,
985                     ED_COUNT_VALUE_XPOS,
986                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
987                     3*FONT2_XSIZE,FONT2_YSIZE,
988                     ED_COUNT_VALUE_XPOS,
989                     ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
990         else
991           XCopyArea(display,drawto,window,gc,
992                     ED_SIZE_VALUE_XPOS,
993                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
994                     3*FONT2_XSIZE,FONT2_YSIZE,
995                     ED_SIZE_VALUE_XPOS,
996                     ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
997         XFlush(display);
998       }
999
1000       switch(CheckCtrlButtons(mx,my,button))
1001       {
1002         case ED_BUTTON_EDIT:
1003           CloseDoor(DOOR_CLOSE_2);
1004           AdjustLevelScrollPosition();
1005           DrawMiniLevel(level_xpos,level_ypos);
1006           XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
1007                     DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
1008                     VXSIZE,VYSIZE,
1009                     DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
1010           OpenDoor(DOOR_OPEN_2);
1011           edit_mode = TRUE;
1012           break;
1013         case ED_BUTTON_CLEAR:
1014           if (Request("Are you sure to clear this level ?",REQ_ASK))
1015           {
1016             for(x=0;x<MAX_LEV_FIELDX;x++) 
1017               for(y=0;y<MAX_LEV_FIELDY;y++) 
1018                 Feld[x][y] = EL_ERDREICH;
1019             DrawMiniLevel(level_xpos,level_ypos);
1020           }
1021           break;
1022         case ED_BUTTON_UNDO:
1023           if (leveldir[leveldir_nr].readonly ||
1024               Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
1025           {
1026             CloseDoor(DOOR_CLOSE_BOTH);
1027             game_status=MAINMENU;
1028             DrawMainMenu();
1029           }
1030           else
1031           {
1032             CloseDoor(DOOR_CLOSE_1);
1033             OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
1034           }
1035           break;
1036         case ED_BUTTON_EXIT:
1037           {
1038             int figur_vorhanden = FALSE;
1039
1040             if (leveldir[leveldir_nr].readonly)
1041             {
1042               Request("This level is read only !",REQ_CONFIRM);
1043               break;
1044             }
1045
1046             for(y=0;y<lev_fieldy;y++) 
1047               for(x=0;x<lev_fieldx;x++)
1048                 if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
1049                   figur_vorhanden = TRUE;
1050
1051             if (!figur_vorhanden)
1052               Request("No Level without Gregor Mc Duffin please !",
1053                          REQ_CONFIRM);
1054             else
1055             {
1056               if (Request("Save this level and kill the old ?",
1057                              REQ_ASK | REQ_STAY_OPEN))
1058               {
1059                 for(x=0;x<lev_fieldx;x++)
1060                   for(y=0;y<lev_fieldy;y++) 
1061                     Ur[x][y]=Feld[x][y];
1062                 SaveLevel(level_nr);
1063               }
1064               CloseDoor(DOOR_CLOSE_BOTH);
1065               game_status=MAINMENU;
1066               DrawMainMenu();
1067             }
1068           }
1069           break;
1070         default:
1071           break;
1072       }
1073
1074       if (mx>=ED_COUNT_GADGET_XPOS &&
1075           mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
1076           my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
1077           my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
1078       {
1079         if (!name_typing)
1080         {
1081           name_typing = TRUE;
1082           DrawText(ED_COUNT_GADGET_XPOS+5,
1083                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1084                    level.name,FS_SMALL,FC_GREEN);
1085           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1086                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1087                    "<",FS_SMALL,FC_RED);
1088         }
1089       }
1090       else
1091       {
1092         if (name_typing)
1093         {
1094           name_typing = FALSE;
1095           DrawText(ED_COUNT_GADGET_XPOS+5,
1096                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1097                    level.name,FS_SMALL,FC_YELLOW);
1098           DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
1099                    ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1100                    " ",FS_SMALL,FC_RED);
1101         }
1102       }
1103
1104       if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
1105           my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
1106       {
1107         int new_element;
1108
1109         if (!button || button<1 || button>3)
1110           return;
1111
1112         new_element = (button==1 ? new_element1 :
1113                        button==2 ? new_element2 :
1114                        button==3 ? new_element3 : 0);
1115
1116         if (new_element != level.amoebe_inhalt)
1117         {
1118           level.amoebe_inhalt = new_element;
1119           DrawMiniElement(29,26,new_element);
1120         }
1121       }
1122
1123       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
1124           my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
1125       {
1126         int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
1127         int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
1128         int i = x/5;
1129         int new_element;
1130
1131         x = x-i*5;
1132         if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
1133         {
1134           if (button && !motion_status)
1135             in_field_pressed = TRUE;
1136
1137           if (!button || !in_field_pressed || button<1 || button>3)
1138             return;
1139
1140           new_element = (button==1 ? new_element1 :
1141                          button==2 ? new_element2 :
1142                          button==3 ? new_element3 : 0);
1143
1144           if (new_element != level.mampfer_inhalt[i][x][y])
1145           {
1146             level.mampfer_inhalt[i][x][y] = new_element;
1147             DrawMiniElement(1+5*i+x,2+y,new_element);
1148           }
1149         }
1150         else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
1151           in_field_pressed = FALSE;
1152       }
1153       else if (!motion_status)  /* Mauszeiger nicht im Cruncher-Feld */
1154         in_field_pressed = FALSE;
1155     }
1156   }
1157
1158   last_button = button;
1159
1160   BackToFront();
1161 }
1162
1163 void LevelNameTyping(KeySym key)
1164 {
1165   unsigned char ascii = 0;
1166   int len = strlen(level.name);
1167
1168   if (!name_typing)
1169     return;
1170
1171   if (key>=XK_A && key<=XK_Z)
1172     ascii = 'A'+(char)(key-XK_A);
1173   else if (key>=XK_a && key<=XK_z)
1174     ascii = 'a'+(char)(key-XK_a);
1175   else if (key>=XK_0 && key<=XK_9)
1176     ascii = '0'+(char)(key-XK_0);
1177 #ifdef XK_LATIN1
1178   else if (key>=XK_space && key<=XK_at)
1179     ascii = ' '+(char)(key-XK_space);
1180   else if (key==XK_Adiaeresis)
1181     ascii = 'Ä';
1182   else if (key==XK_Odiaeresis)
1183     ascii = 'Ö';
1184   else if (key==XK_Udiaeresis)
1185     ascii = 'Ü';
1186   else if (key==XK_adiaeresis)
1187     ascii = 'ä';
1188   else if (key==XK_odiaeresis)
1189     ascii = 'ö';
1190   else if (key==XK_udiaeresis)
1191     ascii = 'ü';
1192   else if (key==XK_underscore)
1193     ascii = '_';
1194 #endif
1195
1196   if (ascii && len<MAX_LEVNAMLEN-2)
1197   {
1198     level.name[len] = ascii;
1199     level.name[len+1] = 0;
1200     len++;
1201
1202     DrawTextExt(drawto,gc,
1203                 ED_COUNT_GADGET_XPOS+5,
1204                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1205                 level.name,FS_SMALL,FC_GREEN);
1206     DrawTextExt(window,gc,
1207                 ED_COUNT_GADGET_XPOS+5,
1208                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1209                 level.name,FS_SMALL,FC_GREEN);
1210     DrawTextExt(drawto,gc,
1211                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1212                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1213                 "<",FS_SMALL,FC_RED);
1214     DrawTextExt(window,gc,
1215                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1216                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1217                 "<",FS_SMALL,FC_RED);
1218   }
1219   else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
1220   {
1221     level.name[len-1] = 0;
1222     len--;
1223
1224     DrawTextExt(drawto,gc,
1225                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1226                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1227                 "< ",FS_SMALL,FC_GREEN);
1228     DrawTextExt(window,gc,
1229                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1230                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1231                 "< ",FS_SMALL,FC_GREEN);
1232   }
1233   else if (key==XK_Return)
1234   {
1235     DrawTextExt(drawto,gc,
1236                 ED_COUNT_GADGET_XPOS+5,
1237                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1238                 level.name,FS_SMALL,FC_YELLOW);
1239     DrawTextExt(window,gc,
1240                 ED_COUNT_GADGET_XPOS+5,
1241                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1242                 level.name,FS_SMALL,FC_YELLOW);
1243     DrawTextExt(drawto,gc,
1244                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1245                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1246                 " ",FS_SMALL,FC_YELLOW);
1247     DrawTextExt(window,gc,
1248                 ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
1249                 ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
1250                 " ",FS_SMALL,FC_YELLOW);
1251
1252     name_typing = FALSE;
1253   }
1254 }