9ce3bd5b1369f4b622be84da24beb02da8af7865
[rocksndiamonds.git] / src / editor.c
1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
5 //                  Holger Schemel
6 //                  info@artsoft.org
7 //                  http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
9 // editor.c
10 // ============================================================================
11
12 #include <math.h>
13
14 #include "libgame/libgame.h"
15
16 #include "editor.h"
17 #include "screens.h"
18 #include "tools.h"
19 #include "files.h"
20 #include "game.h"
21 #include "init.h"
22 #include "tape.h"
23
24
25 #define INFOTEXT_UNKNOWN_ELEMENT        "unknown"
26
27
28 /*
29   -----------------------------------------------------------------------------
30   screen and artwork graphic pixel position definitions
31   -----------------------------------------------------------------------------
32 */
33
34 /* positions in the level editor */
35 #if 1
36 #define ED_WIN_MB_LEFT_XPOS             (editor.palette.element_left.x)
37 #define ED_WIN_MB_LEFT_YPOS             (editor.palette.element_left.y)
38 #define ED_WIN_MB_MIDDLE_XPOS           (editor.palette.element_middle.x)
39 #define ED_WIN_MB_MIDDLE_YPOS           (editor.palette.element_middle.y)
40 #define ED_WIN_MB_RIGHT_XPOS            (editor.palette.element_right.x)
41 #define ED_WIN_MB_RIGHT_YPOS            (editor.palette.element_right.y)
42 #else
43 #define ED_WIN_MB_LEFT_XPOS             6
44 #define ED_WIN_MB_LEFT_YPOS             258
45 #define ED_WIN_MB_MIDDLE_XPOS           42
46 #define ED_WIN_MB_MIDDLE_YPOS           ED_WIN_MB_LEFT_YPOS
47 #define ED_WIN_MB_RIGHT_XPOS            78
48 #define ED_WIN_MB_RIGHT_YPOS            ED_WIN_MB_LEFT_YPOS
49 #endif
50
51 /* values for the control window */
52 #define ED_CTRL_NO_BUTTONS_GFX_XPOS     6
53 #define ED_CTRL_NO_BUTTONS_GFX_YPOS     286
54 #define ED_CTRL1_BUTTONS_GFX_YPOS       236
55 #define ED_CTRL2_BUTTONS_GFX_YPOS       236
56 #define ED_CTRL3_BUTTONS_GFX_YPOS       324
57 #define ED_CTRL4_BUTTONS_GFX_XPOS       44
58 #define ED_CTRL4_BUTTONS_GFX_YPOS       214
59 #define ED_CTRL1_BUTTONS_ALT_GFX_YPOS   142
60 #define ED_CTRL3_BUTTONS_ALT_GFX_YPOS   302
61
62 #define ED_CTRL1_BUTTON_XSIZE           22
63 #define ED_CTRL1_BUTTON_YSIZE           22
64 #define ED_CTRL1_BUTTONS_XPOS           6
65 #define ED_CTRL1_BUTTONS_YPOS           6
66 #define ED_CTRL2_BUTTON_XSIZE           30
67 #define ED_CTRL2_BUTTON_YSIZE           20
68 #define ED_CTRL2_BUTTONS_XPOS           5
69 #define ED_CTRL2_BUTTONS_YPOS           99
70 #define ED_CTRL3_BUTTON_XSIZE           22
71 #define ED_CTRL3_BUTTON_YSIZE           22
72 #define ED_CTRL3_BUTTONS_XPOS           6
73 #define ED_CTRL3_BUTTONS_YPOS           6
74 #define ED_CTRL4_BUTTON_XSIZE           22
75 #define ED_CTRL4_BUTTON_YSIZE           22
76 #define ED_CTRL4_BUTTONS_XPOS           6
77 #define ED_CTRL4_BUTTONS_YPOS           6
78
79 #define ED_CTRL1_BUTTONS_HORIZ          4
80 #define ED_CTRL1_BUTTONS_VERT           4
81 #define ED_CTRL2_BUTTONS_HORIZ          3
82 #define ED_CTRL2_BUTTONS_VERT           2
83 #define ED_CTRL3_BUTTONS_HORIZ          3
84 #define ED_CTRL3_BUTTONS_VERT           1
85 #define ED_CTRL4_BUTTONS_HORIZ          2
86 #define ED_CTRL4_BUTTONS_VERT           1
87
88 #define ED_NUM_CTRL1_BUTTONS   (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
89 #define ED_NUM_CTRL2_BUTTONS   (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
90 #define ED_NUM_CTRL3_BUTTONS   (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
91 #define ED_NUM_CTRL4_BUTTONS   (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
92 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS   + ED_NUM_CTRL2_BUTTONS)
93 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
94 #define ED_NUM_CTRL_BUTTONS    (ED_NUM_CTRL1_BUTTONS +  \
95                                 ED_NUM_CTRL2_BUTTONS +  \
96                                 ED_NUM_CTRL3_BUTTONS +  \
97                                 ED_NUM_CTRL4_BUTTONS)
98
99 /* values for the element list */
100 #if 1
101 #define ED_ELEMENTLIST_XPOS             (editor.palette.x)
102 #define ED_ELEMENTLIST_YPOS             (editor.palette.y)
103 #define ED_ELEMENTLIST_XSIZE            20
104 #define ED_ELEMENTLIST_YSIZE            20
105 #else
106 #define ED_ELEMENTLIST_XPOS             5
107 #define ED_ELEMENTLIST_YPOS             30
108 #define ED_ELEMENTLIST_XSIZE            20
109 #define ED_ELEMENTLIST_YSIZE            20
110 #endif
111 #if 1
112 // #define ED_ELEMENTLIST_BUTTONS_HORIZ 4
113 // #define ED_ELEMENTLIST_BUTTONS_VERT  9
114 #define ED_ELEMENTLIST_BUTTONS_HORIZ    (editor.palette.cols)
115 #define ED_ELEMENTLIST_BUTTONS_VERT     (editor.palette.rows)
116 #else
117 #define ED_ELEMENTLIST_BUTTONS_HORIZ    4
118 #define ED_ELEMENTLIST_BUTTONS_VERT     11
119 #endif
120 #define ED_NUM_ELEMENTLIST_BUTTONS      (ED_ELEMENTLIST_BUTTONS_HORIZ * \
121                                          ED_ELEMENTLIST_BUTTONS_VERT)
122
123 /* standard distances */
124 #define ED_BORDER_SIZE                  3
125 #define ED_BORDER_TEXT_XSIZE            5
126 #define ED_BORDER_AREA_YSIZE            1
127
128 #define ED_GADGET_DISTANCE              2
129 #define ED_GADGET_TEXT_DISTANCE         (2 * ED_GADGET_DISTANCE)
130 #define ED_DRAWINGAREA_TEXT_DISTANCE    (ED_GADGET_TEXT_DISTANCE +      \
131                                          MINI_TILEX / 2)
132
133 /* values for the settings windows */
134 #define ED_LEVEL_SETTINGS_XSTART        (3 * MINI_TILEX / 2)
135 #define ED_LEVEL_SETTINGS_YSTART        (7 * MINI_TILEY)
136
137 #define ED_ELEMENT_SETTINGS_XSTART      (3 * MINI_TILEX / 2)
138 #define ED_ELEMENT_SETTINGS_YSTART      (10 * MINI_TILEY)
139
140 #define ED_XOFFSET_CHECKBOX             (ED_CHECKBUTTON_XSIZE +         \
141                                          2 * ED_GADGET_DISTANCE)
142
143 #define ED_SETTINGS_XOFFSET             ED_XOFFSET_CHECKBOX
144 #define ED_SETTINGS_YOFFSET             (3 * MINI_TILEY / 2)
145 #define ED_SETTINGS_TAB_XOFFSET         124
146
147 #define ED_LEVEL_SETTINGS_XPOS(n)       (ED_LEVEL_SETTINGS_XSTART +     \
148                                          (n) * ED_SETTINGS_XOFFSET)
149 #define ED_LEVEL_SETTINGS_YPOS(n)       (ED_LEVEL_SETTINGS_YSTART +     \
150                                          (n) * ED_SETTINGS_YOFFSET)
151
152 #define ED_ELEMENT_SETTINGS_XPOS(n)     (ED_ELEMENT_SETTINGS_XSTART +   \
153                                          (n) * ED_SETTINGS_XOFFSET)
154 #define ED_ELEMENT_SETTINGS_YPOS(n)     (ED_ELEMENT_SETTINGS_YSTART +   \
155                                          (n) * ED_SETTINGS_YOFFSET)
156
157 #define ED_LEVEL_SETTINGS_TABS_XPOS(n)  (ED_LEVEL_SETTINGS_XPOS(0) +    \
158                                         (n) * ED_SETTINGS_TAB_XOFFSET)
159 #define ED_LEVEL_SETTINGS_TABS_YPOS(n)  (ED_LEVEL_SETTINGS_YSTART -     \
160                                          3 * MINI_TILEY)
161
162 #define ED_ELEMENT_SETTINGS_TABS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(0) + \
163                                          (n) * ED_SETTINGS_TAB_XOFFSET)
164 #define ED_ELEMENT_SETTINGS_TABS_YPOS(n) (ED_ELEMENT_SETTINGS_YSTART -  \
165                                          2 * MINI_TILEY)
166
167 #define ED_SETTINGS1_YPOS               MINI_TILEY
168 #define ED_SETTINGS2_XPOS               MINI_TILEX
169 #define ED_SETTINGS2_YPOS               (ED_SETTINGS1_YPOS + 12 * TILEY - 2)
170
171 /* values for counter gadgets */
172 #define ED_COUNTER_YSTART               (ED_SETTINGS1_YPOS + 2 * TILEY)
173 #define ED_COUNTER_YDISTANCE            (3 * MINI_TILEY)
174 #define ED_COUNTER_YPOS(n)              (ED_COUNTER_YSTART +            \
175                                          (n) * ED_COUNTER_YDISTANCE)
176 #define ED_COUNTER2_YPOS(n)             (ED_COUNTER_YSTART +            \
177                                          (n) * ED_COUNTER_YDISTANCE - 2)
178
179 /* values for element content drawing areas */
180 #define ED_AREA_1X1_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
181 #define ED_AREA_1X1_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
182                                          ED_GADGET_DISTANCE)
183
184 #define ED_AREA_3X3_SETTINGS_XPOS(n)    (ED_ELEMENT_SETTINGS_XPOS(n))
185 #define ED_AREA_3X3_SETTINGS_YPOS(n)    (ED_ELEMENT_SETTINGS_YPOS(n) +  \
186                                          ED_GADGET_DISTANCE - MINI_TILEY)
187
188 /* yamyam content */
189 #define ED_AREA_YAMYAM_CONTENT_XPOS(n)  (2 * MINI_TILEX +               \
190                                          5 * ((n) % 4) * MINI_TILEX)
191 #define ED_AREA_YAMYAM_CONTENT_YPOS(n)  (11 * ED_SETTINGS_YOFFSET +     \
192                                          6 * ((n) / 4) * MINI_TILEY)
193
194 /* magic ball content */
195 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX +            \
196                                             5 * ((n) % 4) * MINI_TILEX)
197 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (12 * ED_SETTINGS_YOFFSET +  \
198                                             6 * ((n) / 4) * MINI_TILEY)
199
200 /* values for scrolling gadgets for drawing area */
201 #define ED_SCROLLBUTTON_XPOS            24
202 #define ED_SCROLLBUTTON_YPOS            0
203 #define ED_SCROLLBAR_XPOS               24
204 #define ED_SCROLLBAR_YPOS               64
205
206 #define ED_SCROLLBUTTON_XSIZE           16
207 #define ED_SCROLLBUTTON_YSIZE           16
208
209 #define ED_SCROLL_UP_XPOS               (SXSIZE - ED_SCROLLBUTTON_XSIZE)
210 #define ED_SCROLL_UP_YPOS               (0)
211 #define ED_SCROLL_DOWN_XPOS             ED_SCROLL_UP_XPOS
212 #define ED_SCROLL_DOWN_YPOS             (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
213 #define ED_SCROLL_LEFT_XPOS             (0)
214 #define ED_SCROLL_LEFT_YPOS             (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
215 #define ED_SCROLL_RIGHT_XPOS            (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
216 #define ED_SCROLL_RIGHT_YPOS            ED_SCROLL_LEFT_YPOS
217 #define ED_SCROLL_HORIZONTAL_XPOS       (ED_SCROLL_LEFT_XPOS +          \
218                                          ED_SCROLLBUTTON_XSIZE)
219 #define ED_SCROLL_HORIZONTAL_YPOS       ED_SCROLL_LEFT_YPOS
220 #define ED_SCROLL_HORIZONTAL_XSIZE      (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
221 #define ED_SCROLL_HORIZONTAL_YSIZE      ED_SCROLLBUTTON_YSIZE
222 #define ED_SCROLL_VERTICAL_XPOS         ED_SCROLL_UP_XPOS
223 #define ED_SCROLL_VERTICAL_YPOS         (ED_SCROLL_UP_YPOS +            \
224                                          ED_SCROLLBUTTON_YSIZE)
225 #define ED_SCROLL_VERTICAL_XSIZE        ED_SCROLLBUTTON_XSIZE
226 #define ED_SCROLL_VERTICAL_YSIZE        (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
227
228 /* values for scrolling gadgets for element list */
229 #define ED_SCROLLBUTTON2_XPOS           50
230 #define ED_SCROLLBUTTON2_YPOS           0
231 #define ED_SCROLLBAR2_XPOS              50
232 #define ED_SCROLLBAR2_YPOS              20
233
234 #define ED_SCROLLBUTTON2_XSIZE          10
235 #define ED_SCROLLBUTTON2_YSIZE          10
236
237 #if 1
238 #define ED_SCROLL2_UP_XPOS              (ED_ELEMENTLIST_XPOS +          \
239                                          ED_ELEMENTLIST_BUTTONS_HORIZ * \
240                                          ED_ELEMENTLIST_XSIZE)
241 #define ED_SCROLL2_UP_YPOS              ED_ELEMENTLIST_YPOS
242 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
243 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
244                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
245                                          ED_ELEMENTLIST_YSIZE -         \
246                                          ED_SCROLLBUTTON2_YSIZE)
247 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
248 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
249                                          ED_SCROLLBUTTON2_YSIZE)
250 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
251 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
252                                          ED_ELEMENTLIST_YSIZE -         \
253                                          2 * ED_SCROLLBUTTON2_YSIZE)
254 #else
255 #define ED_SCROLL2_UP_XPOS              85
256 #define ED_SCROLL2_UP_YPOS              30
257 #define ED_SCROLL2_DOWN_XPOS            ED_SCROLL2_UP_XPOS
258 #define ED_SCROLL2_DOWN_YPOS            (ED_SCROLL2_UP_YPOS +           \
259                                          ED_ELEMENTLIST_BUTTONS_VERT *  \
260                                          ED_ELEMENTLIST_YSIZE -         \
261                                          ED_SCROLLBUTTON2_YSIZE)
262 #define ED_SCROLL2_VERTICAL_XPOS        ED_SCROLL2_UP_XPOS
263 #define ED_SCROLL2_VERTICAL_YPOS        (ED_SCROLL2_UP_YPOS +           \
264                                          ED_SCROLLBUTTON2_YSIZE)
265 #define ED_SCROLL2_VERTICAL_XSIZE       ED_SCROLLBUTTON2_XSIZE
266 #define ED_SCROLL2_VERTICAL_YSIZE       (ED_ELEMENTLIST_BUTTONS_VERT *  \
267                                          ED_ELEMENTLIST_YSIZE -         \
268                                          2 * ED_SCROLLBUTTON2_YSIZE)
269 #endif
270
271 /* values for checkbutton gadgets */
272 #define ED_CHECKBUTTON_XSIZE            ED_BUTTON_COUNT_XSIZE
273 #define ED_CHECKBUTTON_YSIZE            ED_BUTTON_COUNT_YSIZE
274 #define ED_CHECKBUTTON_UNCHECKED_XPOS   ED_BUTTON_MINUS_XPOS
275 #define ED_CHECKBUTTON_CHECKED_XPOS     ED_BUTTON_PLUS_XPOS
276 #define ED_CHECKBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 22)
277 #define ED_RADIOBUTTON_YPOS             (ED_BUTTON_MINUS_YPOS + 44)
278 #define ED_STICKYBUTTON_YPOS            (ED_BUTTON_MINUS_YPOS + 66)
279
280 /* values for some special graphic buttons */
281 #define ED_COPY_CHANGE_PAGE_XPOS        25
282 #define ED_COPY_CHANGE_PAGE_YPOS        50
283 #define ED_PASTE_CHANGE_PAGE_XPOS       25
284 #define ED_PASTE_CHANGE_PAGE_YPOS       70
285
286 /* some values for text input, selectbox and counter gadgets */
287 #define ED_BUTTON_COUNT_YPOS            60
288 #define ED_BUTTON_COUNT_XSIZE           20
289 #define ED_BUTTON_COUNT_YSIZE           20
290 #define ED_WIN_COUNT_XPOS               (2 + ED_BUTTON_COUNT_XSIZE + 2)
291 #define ED_WIN_COUNT_YPOS               ED_BUTTON_COUNT_YPOS
292 #define ED_WIN_COUNT_XSIZE              52
293 #define ED_WIN_COUNT_YSIZE              ED_BUTTON_COUNT_YSIZE
294 #define ED_WIN_COUNT2_XPOS              27
295 #define ED_WIN_COUNT2_YPOS              3
296 #define ED_WIN_COUNT2_XSIZE             46
297 #define ED_WIN_COUNT2_YSIZE             ED_BUTTON_COUNT_YSIZE
298
299 #define ED_BUTTON_MINUS_XPOS            2
300 #define ED_BUTTON_MINUS_YPOS            ED_BUTTON_COUNT_YPOS
301 #define ED_BUTTON_MINUS_XSIZE           ED_BUTTON_COUNT_XSIZE
302 #define ED_BUTTON_MINUS_YSIZE           ED_BUTTON_COUNT_YSIZE
303 #define ED_BUTTON_PLUS_XPOS             (ED_WIN_COUNT_XPOS +            \
304                                          ED_WIN_COUNT_XSIZE + 2)
305 #define ED_BUTTON_PLUS_YPOS             ED_BUTTON_COUNT_YPOS
306 #define ED_BUTTON_PLUS_XSIZE            ED_BUTTON_COUNT_XSIZE
307 #define ED_BUTTON_PLUS_YSIZE            ED_BUTTON_COUNT_YSIZE
308
309 #define ED_SELECTBOX_XPOS               ED_WIN_COUNT_XPOS
310 #define ED_SELECTBOX_YPOS               (ED_WIN_COUNT_YPOS +            \
311                                          2 + ED_WIN_COUNT_YSIZE)
312 #define ED_SELECTBOX_XSIZE              ED_WIN_COUNT_XSIZE
313 #define ED_SELECTBOX_YSIZE              ED_WIN_COUNT_YSIZE
314
315 #define ED_SELECTBOX_BUTTON_XSIZE       14
316
317 #define ED_TEXTBUTTON_XPOS              ED_WIN_COUNT_XPOS
318 #define ED_TEXTBUTTON_YPOS              (ED_WIN_COUNT_YPOS +            \
319                                          4 * (2 + ED_WIN_COUNT_YSIZE))
320 #define ED_TEXTBUTTON_INACTIVE_YPOS     ED_TEXTBUTTON_YPOS
321
322 #define ED_TEXTBUTTON_TAB_XPOS          ED_WIN_COUNT_XPOS
323 #define ED_TEXTBUTTON_TAB_YPOS          (ED_WIN_COUNT_YPOS +            \
324                                          2 * (2 + ED_WIN_COUNT_YSIZE))
325 #define ED_TEXTBUTTON_TAB_INACTIVE_YPOS (ED_WIN_COUNT_YPOS +            \
326                                          3 * (2 + ED_WIN_COUNT_YSIZE))
327
328 #define ED_TEXTBUTTON_XSIZE             ED_WIN_COUNT_XSIZE
329 #define ED_TEXTBUTTON_YSIZE             ED_WIN_COUNT_YSIZE
330
331 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
332 #define INFOTEXT_XPOS                   SX
333 #define INFOTEXT_YPOS                   (SY + SYSIZE - MINI_TILEX + 2)
334 #define INFOTEXT_XSIZE                  SXSIZE
335 #define INFOTEXT_YSIZE                  MINI_TILEX
336
337
338 /*
339   -----------------------------------------------------------------------------
340   editor gadget definitions
341   -----------------------------------------------------------------------------
342 */
343
344 /* drawing toolbox buttons */
345 #define GADGET_ID_NONE                  -1
346 #define GADGET_ID_TOOLBOX_FIRST         0
347
348 #define GADGET_ID_SINGLE_ITEMS          (GADGET_ID_TOOLBOX_FIRST + 0)
349 #define GADGET_ID_CONNECTED_ITEMS       (GADGET_ID_TOOLBOX_FIRST + 1)
350 #define GADGET_ID_LINE                  (GADGET_ID_TOOLBOX_FIRST + 2)
351 #define GADGET_ID_ARC                   (GADGET_ID_TOOLBOX_FIRST + 3)
352 #define GADGET_ID_RECTANGLE             (GADGET_ID_TOOLBOX_FIRST + 4)
353 #define GADGET_ID_FILLED_BOX            (GADGET_ID_TOOLBOX_FIRST + 5)
354 #define GADGET_ID_WRAP_UP               (GADGET_ID_TOOLBOX_FIRST + 6)
355 #define GADGET_ID_TEXT                  (GADGET_ID_TOOLBOX_FIRST + 7)
356 #define GADGET_ID_FLOOD_FILL            (GADGET_ID_TOOLBOX_FIRST + 8)
357 #define GADGET_ID_WRAP_LEFT             (GADGET_ID_TOOLBOX_FIRST + 9)
358 #define GADGET_ID_PROPERTIES            (GADGET_ID_TOOLBOX_FIRST + 10)
359 #define GADGET_ID_WRAP_RIGHT            (GADGET_ID_TOOLBOX_FIRST + 11)
360 #define GADGET_ID_RANDOM_PLACEMENT      (GADGET_ID_TOOLBOX_FIRST + 12)
361 #define GADGET_ID_GRAB_BRUSH            (GADGET_ID_TOOLBOX_FIRST + 13)
362 #define GADGET_ID_WRAP_DOWN             (GADGET_ID_TOOLBOX_FIRST + 14)
363 #define GADGET_ID_PICK_ELEMENT          (GADGET_ID_TOOLBOX_FIRST + 15)
364
365 #define GADGET_ID_UNDO                  (GADGET_ID_TOOLBOX_FIRST + 16)
366 #define GADGET_ID_INFO                  (GADGET_ID_TOOLBOX_FIRST + 17)
367 #define GADGET_ID_SAVE                  (GADGET_ID_TOOLBOX_FIRST + 18)
368 #define GADGET_ID_CLEAR                 (GADGET_ID_TOOLBOX_FIRST + 19)
369 #define GADGET_ID_TEST                  (GADGET_ID_TOOLBOX_FIRST + 20)
370 #define GADGET_ID_EXIT                  (GADGET_ID_TOOLBOX_FIRST + 21)
371
372 #define GADGET_ID_CUSTOM_COPY_FROM      (GADGET_ID_TOOLBOX_FIRST + 22)
373 #define GADGET_ID_CUSTOM_COPY_TO        (GADGET_ID_TOOLBOX_FIRST + 23)
374 #define GADGET_ID_CUSTOM_EXCHANGE       (GADGET_ID_TOOLBOX_FIRST + 24)
375 #define GADGET_ID_CUSTOM_COPY           (GADGET_ID_TOOLBOX_FIRST + 25)
376 #define GADGET_ID_CUSTOM_PASTE          (GADGET_ID_TOOLBOX_FIRST + 26)
377
378 /* counter gadget identifiers */
379 #define GADGET_ID_COUNTER_FIRST         (GADGET_ID_TOOLBOX_FIRST + 27)
380
381 #define GADGET_ID_SELECT_LEVEL_DOWN     (GADGET_ID_COUNTER_FIRST + 0)
382 #define GADGET_ID_SELECT_LEVEL_TEXT     (GADGET_ID_COUNTER_FIRST + 1)
383 #define GADGET_ID_SELECT_LEVEL_UP       (GADGET_ID_COUNTER_FIRST + 2)
384 #define GADGET_ID_LEVEL_XSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 3)
385 #define GADGET_ID_LEVEL_XSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 4)
386 #define GADGET_ID_LEVEL_XSIZE_UP        (GADGET_ID_COUNTER_FIRST + 5)
387 #define GADGET_ID_LEVEL_YSIZE_DOWN      (GADGET_ID_COUNTER_FIRST + 6)
388 #define GADGET_ID_LEVEL_YSIZE_TEXT      (GADGET_ID_COUNTER_FIRST + 7)
389 #define GADGET_ID_LEVEL_YSIZE_UP        (GADGET_ID_COUNTER_FIRST + 8)
390 #define GADGET_ID_LEVEL_RANDOM_DOWN     (GADGET_ID_COUNTER_FIRST + 9)
391 #define GADGET_ID_LEVEL_RANDOM_TEXT     (GADGET_ID_COUNTER_FIRST + 10)
392 #define GADGET_ID_LEVEL_RANDOM_UP       (GADGET_ID_COUNTER_FIRST + 11)
393 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 12)
394 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 13)
395 #define GADGET_ID_LEVEL_GEMSLIMIT_UP    (GADGET_ID_COUNTER_FIRST + 14)
396 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN  (GADGET_ID_COUNTER_FIRST + 15)
397 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT  (GADGET_ID_COUNTER_FIRST + 16)
398 #define GADGET_ID_LEVEL_TIMELIMIT_UP    (GADGET_ID_COUNTER_FIRST + 17)
399 #define GADGET_ID_LEVEL_TIMESCORE_DOWN  (GADGET_ID_COUNTER_FIRST + 18)
400 #define GADGET_ID_LEVEL_TIMESCORE_TEXT  (GADGET_ID_COUNTER_FIRST + 19)
401 #define GADGET_ID_LEVEL_TIMESCORE_UP    (GADGET_ID_COUNTER_FIRST + 20)
402 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
403 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
404 #define GADGET_ID_LEVEL_RANDOM_SEED_UP  (GADGET_ID_COUNTER_FIRST + 23)
405 #define GADGET_ID_ELEMENT_VALUE1_DOWN   (GADGET_ID_COUNTER_FIRST + 24)
406 #define GADGET_ID_ELEMENT_VALUE1_TEXT   (GADGET_ID_COUNTER_FIRST + 25)
407 #define GADGET_ID_ELEMENT_VALUE1_UP     (GADGET_ID_COUNTER_FIRST + 26)
408 #define GADGET_ID_ELEMENT_VALUE2_DOWN   (GADGET_ID_COUNTER_FIRST + 27)
409 #define GADGET_ID_ELEMENT_VALUE2_TEXT   (GADGET_ID_COUNTER_FIRST + 28)
410 #define GADGET_ID_ELEMENT_VALUE2_UP     (GADGET_ID_COUNTER_FIRST + 29)
411 #define GADGET_ID_ELEMENT_VALUE3_DOWN   (GADGET_ID_COUNTER_FIRST + 30)
412 #define GADGET_ID_ELEMENT_VALUE3_TEXT   (GADGET_ID_COUNTER_FIRST + 31)
413 #define GADGET_ID_ELEMENT_VALUE3_UP     (GADGET_ID_COUNTER_FIRST + 32)
414 #define GADGET_ID_ELEMENT_VALUE4_DOWN   (GADGET_ID_COUNTER_FIRST + 33)
415 #define GADGET_ID_ELEMENT_VALUE4_TEXT   (GADGET_ID_COUNTER_FIRST + 34)
416 #define GADGET_ID_ELEMENT_VALUE4_UP     (GADGET_ID_COUNTER_FIRST + 35)
417 #define GADGET_ID_YAMYAM_CONTENT_DOWN   (GADGET_ID_COUNTER_FIRST + 36)
418 #define GADGET_ID_YAMYAM_CONTENT_TEXT   (GADGET_ID_COUNTER_FIRST + 37)
419 #define GADGET_ID_YAMYAM_CONTENT_UP     (GADGET_ID_COUNTER_FIRST + 38)
420 #define GADGET_ID_BALL_CONTENT_DOWN     (GADGET_ID_COUNTER_FIRST + 39)
421 #define GADGET_ID_BALL_CONTENT_TEXT     (GADGET_ID_COUNTER_FIRST + 40)
422 #define GADGET_ID_BALL_CONTENT_UP       (GADGET_ID_COUNTER_FIRST + 41)
423 #define GADGET_ID_ANDROID_CONTENT_DOWN  (GADGET_ID_COUNTER_FIRST + 42)
424 #define GADGET_ID_ANDROID_CONTENT_TEXT  (GADGET_ID_COUNTER_FIRST + 43)
425 #define GADGET_ID_ANDROID_CONTENT_UP    (GADGET_ID_COUNTER_FIRST + 44)
426 #define GADGET_ID_ENVELOPE_XSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 45)
427 #define GADGET_ID_ENVELOPE_XSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 46)
428 #define GADGET_ID_ENVELOPE_XSIZE_UP     (GADGET_ID_COUNTER_FIRST + 47)
429 #define GADGET_ID_ENVELOPE_YSIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 48)
430 #define GADGET_ID_ENVELOPE_YSIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 49)
431 #define GADGET_ID_ENVELOPE_YSIZE_UP     (GADGET_ID_COUNTER_FIRST + 50)
432 #define GADGET_ID_INVENTORY_SIZE_DOWN   (GADGET_ID_COUNTER_FIRST + 51)
433 #define GADGET_ID_INVENTORY_SIZE_TEXT   (GADGET_ID_COUNTER_FIRST + 52)
434 #define GADGET_ID_INVENTORY_SIZE_UP     (GADGET_ID_COUNTER_FIRST + 53)
435 #define GADGET_ID_CUSTOM_SCORE_DOWN     (GADGET_ID_COUNTER_FIRST + 54)
436 #define GADGET_ID_CUSTOM_SCORE_TEXT     (GADGET_ID_COUNTER_FIRST + 55)
437 #define GADGET_ID_CUSTOM_SCORE_UP       (GADGET_ID_COUNTER_FIRST + 56)
438 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN  (GADGET_ID_COUNTER_FIRST + 57)
439 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT  (GADGET_ID_COUNTER_FIRST + 58)
440 #define GADGET_ID_CUSTOM_GEMCOUNT_UP    (GADGET_ID_COUNTER_FIRST + 59)
441 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
442 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
443 #define GADGET_ID_CUSTOM_VALUE_FIX_UP   (GADGET_ID_COUNTER_FIRST + 62)
444 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
445 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
446 #define GADGET_ID_CUSTOM_VALUE_RND_UP   (GADGET_ID_COUNTER_FIRST + 65)
447 #define GADGET_ID_PUSH_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 66)
448 #define GADGET_ID_PUSH_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 67)
449 #define GADGET_ID_PUSH_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 68)
450 #define GADGET_ID_PUSH_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 69)
451 #define GADGET_ID_PUSH_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 70)
452 #define GADGET_ID_PUSH_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 71)
453 #define GADGET_ID_DROP_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 72)
454 #define GADGET_ID_DROP_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 73)
455 #define GADGET_ID_DROP_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 74)
456 #define GADGET_ID_DROP_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 75)
457 #define GADGET_ID_DROP_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 76)
458 #define GADGET_ID_DROP_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 77)
459 #define GADGET_ID_MOVE_DELAY_FIX_DOWN   (GADGET_ID_COUNTER_FIRST + 78)
460 #define GADGET_ID_MOVE_DELAY_FIX_TEXT   (GADGET_ID_COUNTER_FIRST + 79)
461 #define GADGET_ID_MOVE_DELAY_FIX_UP     (GADGET_ID_COUNTER_FIRST + 80)
462 #define GADGET_ID_MOVE_DELAY_RND_DOWN   (GADGET_ID_COUNTER_FIRST + 81)
463 #define GADGET_ID_MOVE_DELAY_RND_TEXT   (GADGET_ID_COUNTER_FIRST + 82)
464 #define GADGET_ID_MOVE_DELAY_RND_UP     (GADGET_ID_COUNTER_FIRST + 83)
465 #define GADGET_ID_EXPLOSION_DELAY_DOWN  (GADGET_ID_COUNTER_FIRST + 84)
466 #define GADGET_ID_EXPLOSION_DELAY_TEXT  (GADGET_ID_COUNTER_FIRST + 85)
467 #define GADGET_ID_EXPLOSION_DELAY_UP    (GADGET_ID_COUNTER_FIRST + 86)
468 #define GADGET_ID_IGNITION_DELAY_DOWN   (GADGET_ID_COUNTER_FIRST + 87)
469 #define GADGET_ID_IGNITION_DELAY_TEXT   (GADGET_ID_COUNTER_FIRST + 88)
470 #define GADGET_ID_IGNITION_DELAY_UP     (GADGET_ID_COUNTER_FIRST + 89)
471 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
472 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
473 #define GADGET_ID_CHANGE_DELAY_FIX_UP   (GADGET_ID_COUNTER_FIRST + 92)
474 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
475 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
476 #define GADGET_ID_CHANGE_DELAY_RND_UP   (GADGET_ID_COUNTER_FIRST + 95)
477 #define GADGET_ID_CHANGE_CONT_RND_DOWN  (GADGET_ID_COUNTER_FIRST + 96)
478 #define GADGET_ID_CHANGE_CONT_RND_TEXT  (GADGET_ID_COUNTER_FIRST + 97)
479 #define GADGET_ID_CHANGE_CONT_RND_UP    (GADGET_ID_COUNTER_FIRST + 98)
480 #define GADGET_ID_GROUP_CONTENT_DOWN    (GADGET_ID_COUNTER_FIRST + 99)
481 #define GADGET_ID_GROUP_CONTENT_TEXT    (GADGET_ID_COUNTER_FIRST + 100)
482 #define GADGET_ID_GROUP_CONTENT_UP      (GADGET_ID_COUNTER_FIRST + 101)
483
484 /* drawing area identifiers */
485 #define GADGET_ID_DRAWING_AREA_FIRST    (GADGET_ID_COUNTER_FIRST + 102)
486
487 #define GADGET_ID_DRAWING_LEVEL         (GADGET_ID_DRAWING_AREA_FIRST + 0)
488 #define GADGET_ID_YAMYAM_CONTENT_0      (GADGET_ID_DRAWING_AREA_FIRST + 1)
489 #define GADGET_ID_YAMYAM_CONTENT_1      (GADGET_ID_DRAWING_AREA_FIRST + 2)
490 #define GADGET_ID_YAMYAM_CONTENT_2      (GADGET_ID_DRAWING_AREA_FIRST + 3)
491 #define GADGET_ID_YAMYAM_CONTENT_3      (GADGET_ID_DRAWING_AREA_FIRST + 4)
492 #define GADGET_ID_YAMYAM_CONTENT_4      (GADGET_ID_DRAWING_AREA_FIRST + 5)
493 #define GADGET_ID_YAMYAM_CONTENT_5      (GADGET_ID_DRAWING_AREA_FIRST + 6)
494 #define GADGET_ID_YAMYAM_CONTENT_6      (GADGET_ID_DRAWING_AREA_FIRST + 7)
495 #define GADGET_ID_YAMYAM_CONTENT_7      (GADGET_ID_DRAWING_AREA_FIRST + 8)
496 #define GADGET_ID_MAGIC_BALL_CONTENT_0  (GADGET_ID_DRAWING_AREA_FIRST + 9)
497 #define GADGET_ID_MAGIC_BALL_CONTENT_1  (GADGET_ID_DRAWING_AREA_FIRST + 10)
498 #define GADGET_ID_MAGIC_BALL_CONTENT_2  (GADGET_ID_DRAWING_AREA_FIRST + 11)
499 #define GADGET_ID_MAGIC_BALL_CONTENT_3  (GADGET_ID_DRAWING_AREA_FIRST + 12)
500 #define GADGET_ID_MAGIC_BALL_CONTENT_4  (GADGET_ID_DRAWING_AREA_FIRST + 13)
501 #define GADGET_ID_MAGIC_BALL_CONTENT_5  (GADGET_ID_DRAWING_AREA_FIRST + 14)
502 #define GADGET_ID_MAGIC_BALL_CONTENT_6  (GADGET_ID_DRAWING_AREA_FIRST + 15)
503 #define GADGET_ID_MAGIC_BALL_CONTENT_7  (GADGET_ID_DRAWING_AREA_FIRST + 16)
504 #define GADGET_ID_ANDROID_CONTENT       (GADGET_ID_DRAWING_AREA_FIRST + 17)
505 #define GADGET_ID_AMOEBA_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 18)
506 #define GADGET_ID_START_ELEMENT         (GADGET_ID_DRAWING_AREA_FIRST + 19)
507 #define GADGET_ID_ARTWORK_ELEMENT       (GADGET_ID_DRAWING_AREA_FIRST + 20)
508 #define GADGET_ID_EXPLOSION_ELEMENT     (GADGET_ID_DRAWING_AREA_FIRST + 21)
509 #define GADGET_ID_INVENTORY_CONTENT     (GADGET_ID_DRAWING_AREA_FIRST + 22)
510 #define GADGET_ID_CUSTOM_GRAPHIC        (GADGET_ID_DRAWING_AREA_FIRST + 23)
511 #define GADGET_ID_CUSTOM_CONTENT        (GADGET_ID_DRAWING_AREA_FIRST + 24)
512 #define GADGET_ID_CUSTOM_MOVE_ENTER     (GADGET_ID_DRAWING_AREA_FIRST + 25)
513 #define GADGET_ID_CUSTOM_MOVE_LEAVE     (GADGET_ID_DRAWING_AREA_FIRST + 26)
514 #define GADGET_ID_CUSTOM_CHANGE_TARGET  (GADGET_ID_DRAWING_AREA_FIRST + 27)
515 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
516 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
517 #define GADGET_ID_CUSTOM_CHANGE_ACTION  (GADGET_ID_DRAWING_AREA_FIRST + 30)
518 #define GADGET_ID_GROUP_CONTENT         (GADGET_ID_DRAWING_AREA_FIRST + 31)
519 #define GADGET_ID_RANDOM_BACKGROUND     (GADGET_ID_DRAWING_AREA_FIRST + 32)
520
521 /* text input identifiers */
522 #define GADGET_ID_TEXT_INPUT_FIRST      (GADGET_ID_DRAWING_AREA_FIRST + 33)
523
524 #define GADGET_ID_LEVEL_NAME            (GADGET_ID_TEXT_INPUT_FIRST + 0)
525 #define GADGET_ID_LEVEL_AUTHOR          (GADGET_ID_TEXT_INPUT_FIRST + 1)
526 #define GADGET_ID_ELEMENT_NAME          (GADGET_ID_TEXT_INPUT_FIRST + 2)
527
528 /* text area identifiers */
529 #define GADGET_ID_TEXT_AREA_FIRST       (GADGET_ID_TEXT_INPUT_FIRST + 3)
530
531 #define GADGET_ID_ENVELOPE_INFO         (GADGET_ID_TEXT_AREA_FIRST + 0)
532
533 /* selectbox identifiers */
534 #define GADGET_ID_SELECTBOX_FIRST       (GADGET_ID_TEXT_AREA_FIRST + 1)
535
536 #define GADGET_ID_TIME_OR_STEPS         (GADGET_ID_SELECTBOX_FIRST + 0)
537 #define GADGET_ID_GAME_ENGINE_TYPE      (GADGET_ID_SELECTBOX_FIRST + 1)
538 #define GADGET_ID_WIND_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 2)
539 #define GADGET_ID_PLAYER_SPEED          (GADGET_ID_SELECTBOX_FIRST + 3)
540 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
541 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
542 #define GADGET_ID_CUSTOM_DEADLINESS     (GADGET_ID_SELECTBOX_FIRST + 6)
543 #define GADGET_ID_CUSTOM_MOVE_PATTERN   (GADGET_ID_SELECTBOX_FIRST + 7)
544 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
545 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE  (GADGET_ID_SELECTBOX_FIRST + 9)
546 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
547 #define GADGET_ID_CUSTOM_SMASH_TARGETS  (GADGET_ID_SELECTBOX_FIRST + 11)
548 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE  (GADGET_ID_SELECTBOX_FIRST + 12)
549 #define GADGET_ID_CUSTOM_ACCESS_TYPE    (GADGET_ID_SELECTBOX_FIRST + 13)
550 #define GADGET_ID_CUSTOM_ACCESS_LAYER   (GADGET_ID_SELECTBOX_FIRST + 14)
551 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
552 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
553 #define GADGET_ID_CHANGE_TIME_UNITS     (GADGET_ID_SELECTBOX_FIRST + 17)
554 #define GADGET_ID_CHANGE_DIRECT_ACTION  (GADGET_ID_SELECTBOX_FIRST + 18)
555 #define GADGET_ID_CHANGE_OTHER_ACTION   (GADGET_ID_SELECTBOX_FIRST + 19)
556 #define GADGET_ID_CHANGE_SIDE           (GADGET_ID_SELECTBOX_FIRST + 20)
557 #define GADGET_ID_CHANGE_PLAYER         (GADGET_ID_SELECTBOX_FIRST + 21)
558 #define GADGET_ID_CHANGE_PAGE           (GADGET_ID_SELECTBOX_FIRST + 22)
559 #define GADGET_ID_CHANGE_REPLACE_WHEN   (GADGET_ID_SELECTBOX_FIRST + 23)
560 #define GADGET_ID_ACTION_TYPE           (GADGET_ID_SELECTBOX_FIRST + 24)
561 #define GADGET_ID_ACTION_MODE           (GADGET_ID_SELECTBOX_FIRST + 25)
562 #define GADGET_ID_ACTION_ARG            (GADGET_ID_SELECTBOX_FIRST + 26)
563 #define GADGET_ID_SELECT_CHANGE_PAGE    (GADGET_ID_SELECTBOX_FIRST + 27)
564 #define GADGET_ID_GROUP_CHOICE_MODE     (GADGET_ID_SELECTBOX_FIRST + 28)
565
566 /* textbutton identifiers */
567 #define GADGET_ID_TEXTBUTTON_FIRST      (GADGET_ID_SELECTBOX_FIRST + 29)
568
569 #define GADGET_ID_LEVELINFO_LEVEL       (GADGET_ID_TEXTBUTTON_FIRST + 0)
570 #define GADGET_ID_LEVELINFO_EDITOR      (GADGET_ID_TEXTBUTTON_FIRST + 1)
571 #define GADGET_ID_PROPERTIES_INFO       (GADGET_ID_TEXTBUTTON_FIRST + 2)
572 #define GADGET_ID_PROPERTIES_CONFIG     (GADGET_ID_TEXTBUTTON_FIRST + 3)
573 #define GADGET_ID_PROPERTIES_CONFIG_1   (GADGET_ID_TEXTBUTTON_FIRST + 4)
574 #define GADGET_ID_PROPERTIES_CONFIG_2   (GADGET_ID_TEXTBUTTON_FIRST + 5)
575 #define GADGET_ID_PROPERTIES_CHANGE     (GADGET_ID_TEXTBUTTON_FIRST + 6)
576 #define GADGET_ID_SAVE_AS_TEMPLATE      (GADGET_ID_TEXTBUTTON_FIRST + 7)
577 #define GADGET_ID_ADD_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 8)
578 #define GADGET_ID_DEL_CHANGE_PAGE       (GADGET_ID_TEXTBUTTON_FIRST + 9)
579
580 /* graphicbutton identifiers */
581 #define GADGET_ID_GRAPHICBUTTON_FIRST   (GADGET_ID_TEXTBUTTON_FIRST + 10)
582
583 #define GADGET_ID_PREV_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
584 #define GADGET_ID_NEXT_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
585 #define GADGET_ID_COPY_CHANGE_PAGE      (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
586 #define GADGET_ID_PASTE_CHANGE_PAGE     (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
587
588 /* gadgets for scrolling of drawing area */
589 #define GADGET_ID_SCROLLING_FIRST       (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
590
591 #define GADGET_ID_SCROLL_UP             (GADGET_ID_SCROLLING_FIRST + 0)
592 #define GADGET_ID_SCROLL_DOWN           (GADGET_ID_SCROLLING_FIRST + 1)
593 #define GADGET_ID_SCROLL_LEFT           (GADGET_ID_SCROLLING_FIRST + 2)
594 #define GADGET_ID_SCROLL_RIGHT          (GADGET_ID_SCROLLING_FIRST + 3)
595 #define GADGET_ID_SCROLL_HORIZONTAL     (GADGET_ID_SCROLLING_FIRST + 4)
596 #define GADGET_ID_SCROLL_VERTICAL       (GADGET_ID_SCROLLING_FIRST + 5)
597
598 /* gadgets for scrolling element list */
599 #define GADGET_ID_SCROLLING_LIST_FIRST  (GADGET_ID_SCROLLING_FIRST + 6)
600
601 #define GADGET_ID_SCROLL_LIST_UP        (GADGET_ID_SCROLLING_LIST_FIRST + 0)
602 #define GADGET_ID_SCROLL_LIST_DOWN      (GADGET_ID_SCROLLING_LIST_FIRST + 1)
603 #define GADGET_ID_SCROLL_LIST_VERTICAL  (GADGET_ID_SCROLLING_LIST_FIRST + 2)
604
605 /* checkbuttons/radiobuttons for level/element properties */
606 #define GADGET_ID_CHECKBUTTON_FIRST     (GADGET_ID_SCROLLING_LIST_FIRST + 3)
607
608 #define GADGET_ID_RANDOM_PERCENTAGE     (GADGET_ID_CHECKBUTTON_FIRST + 0)
609 #define GADGET_ID_RANDOM_QUANTITY       (GADGET_ID_CHECKBUTTON_FIRST + 1)
610 #define GADGET_ID_RANDOM_RESTRICTED     (GADGET_ID_CHECKBUTTON_FIRST + 2)
611 #define GADGET_ID_STICK_ELEMENT         (GADGET_ID_CHECKBUTTON_FIRST + 3)
612 #define GADGET_ID_EM_SLIPPERY_GEMS      (GADGET_ID_CHECKBUTTON_FIRST + 4)
613 #define GADGET_ID_EM_EXPLODES_BY_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 5)
614 #define GADGET_ID_USE_SPRING_BUG        (GADGET_ID_CHECKBUTTON_FIRST + 6)
615 #define GADGET_ID_USE_TIME_ORB_BUG      (GADGET_ID_CHECKBUTTON_FIRST + 7)
616 #define GADGET_ID_RANDOM_BALL_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 8)
617 #define GADGET_ID_INITIAL_BALL_STATE    (GADGET_ID_CHECKBUTTON_FIRST + 9)
618 #define GADGET_ID_GROW_INTO_DIGGABLE    (GADGET_ID_CHECKBUTTON_FIRST + 10)
619 #define GADGET_ID_AUTO_EXIT_SOKOBAN     (GADGET_ID_CHECKBUTTON_FIRST + 11)
620 #define GADGET_ID_CONTINUOUS_SNAPPING   (GADGET_ID_CHECKBUTTON_FIRST + 12)
621 #define GADGET_ID_BLOCK_SNAP_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 13)
622 #define GADGET_ID_BLOCK_LAST_FIELD      (GADGET_ID_CHECKBUTTON_FIRST + 14)
623 #define GADGET_ID_SP_BLOCK_LAST_FIELD   (GADGET_ID_CHECKBUTTON_FIRST + 15)
624 #define GADGET_ID_INSTANT_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 16)
625 #define GADGET_ID_SHIFTED_RELOCATION    (GADGET_ID_CHECKBUTTON_FIRST + 17)
626 #define GADGET_ID_USE_START_ELEMENT     (GADGET_ID_CHECKBUTTON_FIRST + 18)
627 #define GADGET_ID_USE_ARTWORK_ELEMENT   (GADGET_ID_CHECKBUTTON_FIRST + 19)
628 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
629 #define GADGET_ID_INITIAL_GRAVITY       (GADGET_ID_CHECKBUTTON_FIRST + 21)
630 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
631 #define GADGET_ID_CAN_PASS_TO_WALKABLE  (GADGET_ID_CHECKBUTTON_FIRST + 23)
632 #define GADGET_ID_CAN_FALL_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 24)
633 #define GADGET_ID_CAN_MOVE_INTO_ACID    (GADGET_ID_CHECKBUTTON_FIRST + 25)
634 #define GADGET_ID_DONT_COLLIDE_WITH     (GADGET_ID_CHECKBUTTON_FIRST + 26)
635 #define GADGET_ID_ENVELOPE_AUTOWRAP     (GADGET_ID_CHECKBUTTON_FIRST + 27)
636 #define GADGET_ID_ENVELOPE_CENTERED     (GADGET_ID_CHECKBUTTON_FIRST + 28)
637 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
638 #define GADGET_ID_CUSTOM_CAN_EXPLODE    (GADGET_ID_CHECKBUTTON_FIRST + 30)
639 #define GADGET_ID_CUSTOM_EXPLODE_FIRE   (GADGET_ID_CHECKBUTTON_FIRST + 31)
640 #define GADGET_ID_CUSTOM_EXPLODE_SMASH  (GADGET_ID_CHECKBUTTON_FIRST + 32)
641 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
642 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
643 #define GADGET_ID_CUSTOM_DEADLY         (GADGET_ID_CHECKBUTTON_FIRST + 35)
644 #define GADGET_ID_CUSTOM_CAN_MOVE       (GADGET_ID_CHECKBUTTON_FIRST + 36)
645 #define GADGET_ID_CUSTOM_CAN_FALL       (GADGET_ID_CHECKBUTTON_FIRST + 37)
646 #define GADGET_ID_CUSTOM_CAN_SMASH      (GADGET_ID_CHECKBUTTON_FIRST + 38)
647 #define GADGET_ID_CUSTOM_SLIPPERY       (GADGET_ID_CHECKBUTTON_FIRST + 39)
648 #define GADGET_ID_CUSTOM_ACCESSIBLE     (GADGET_ID_CHECKBUTTON_FIRST + 40)
649 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
650 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
651 #define GADGET_ID_CUSTOM_USE_GRAPHIC    (GADGET_ID_CHECKBUTTON_FIRST + 43)
652 #define GADGET_ID_CUSTOM_USE_TEMPLATE   (GADGET_ID_CHECKBUTTON_FIRST + 44)
653 #define GADGET_ID_CUSTOM_CAN_CHANGE     (GADGET_ID_CHECKBUTTON_FIRST + 45)
654 #define GADGET_ID_CHANGE_USE_CONTENT    (GADGET_ID_CHECKBUTTON_FIRST + 46)
655 #define GADGET_ID_CHANGE_USE_EXPLOSION  (GADGET_ID_CHECKBUTTON_FIRST + 47)
656 #define GADGET_ID_CHANGE_ONLY_COMPLETE  (GADGET_ID_CHECKBUTTON_FIRST + 48)
657 #define GADGET_ID_CHANGE_USE_RANDOM     (GADGET_ID_CHECKBUTTON_FIRST + 49)
658 #define GADGET_ID_CHANGE_HAS_ACTION     (GADGET_ID_CHECKBUTTON_FIRST + 50)
659 #define GADGET_ID_CHANGE_DELAY          (GADGET_ID_CHECKBUTTON_FIRST + 51)
660 #define GADGET_ID_CHANGE_BY_DIRECT_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 52)
661 #define GADGET_ID_CHANGE_BY_OTHER_ACT   (GADGET_ID_CHECKBUTTON_FIRST + 53)
662
663 /* gadgets for buttons in element list */
664 #define GADGET_ID_ELEMENTLIST_FIRST     (GADGET_ID_CHECKBUTTON_FIRST + 54)
665 #define GADGET_ID_ELEMENTLIST_LAST      (GADGET_ID_ELEMENTLIST_FIRST +  \
666                                         ED_NUM_ELEMENTLIST_BUTTONS - 1)
667
668 #define NUM_EDITOR_GADGETS              (GADGET_ID_ELEMENTLIST_LAST + 1)
669
670 /* radio button numbers */
671 #define RADIO_NR_NONE                   0
672 #define RADIO_NR_DRAWING_TOOLBOX        1
673 #define RADIO_NR_RANDOM_ELEMENTS        2
674
675 /* values for counter gadgets */
676 #define ED_COUNTER_ID_SELECT_LEVEL      0
677 #define ED_COUNTER_ID_LEVEL_XSIZE       1
678 #define ED_COUNTER_ID_LEVEL_YSIZE       2
679 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT   3
680 #define ED_COUNTER_ID_LEVEL_TIMELIMIT   4
681 #define ED_COUNTER_ID_LEVEL_TIMESCORE   5
682 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
683 #define ED_COUNTER_ID_LEVEL_RANDOM      7
684 #define ED_COUNTER_ID_ELEMENT_VALUE1    8
685 #define ED_COUNTER_ID_ELEMENT_VALUE2    9
686 #define ED_COUNTER_ID_ELEMENT_VALUE3    10
687 #define ED_COUNTER_ID_ELEMENT_VALUE4    11
688 #define ED_COUNTER_ID_YAMYAM_CONTENT    12
689 #define ED_COUNTER_ID_BALL_CONTENT      13
690 #define ED_COUNTER_ID_ANDROID_CONTENT   14
691 #define ED_COUNTER_ID_ENVELOPE_XSIZE    15
692 #define ED_COUNTER_ID_ENVELOPE_YSIZE    16
693 #define ED_COUNTER_ID_INVENTORY_SIZE    17
694 #define ED_COUNTER_ID_CUSTOM_SCORE      18
695 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT   19
696 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX  20
697 #define ED_COUNTER_ID_CUSTOM_VALUE_RND  21
698 #define ED_COUNTER_ID_PUSH_DELAY_FIX    22
699 #define ED_COUNTER_ID_PUSH_DELAY_RND    23
700 #define ED_COUNTER_ID_DROP_DELAY_FIX    24
701 #define ED_COUNTER_ID_DROP_DELAY_RND    25
702 #define ED_COUNTER_ID_MOVE_DELAY_FIX    26
703 #define ED_COUNTER_ID_MOVE_DELAY_RND    27
704 #define ED_COUNTER_ID_EXPLOSION_DELAY   28
705 #define ED_COUNTER_ID_IGNITION_DELAY    29
706 #define ED_COUNTER_ID_GROUP_CONTENT     30
707 #define ED_COUNTER_ID_CHANGE_DELAY_FIX  31
708 #define ED_COUNTER_ID_CHANGE_DELAY_RND  32
709 #define ED_COUNTER_ID_CHANGE_CONT_RND   33
710
711 #define ED_NUM_COUNTERBUTTONS           34
712
713 #define ED_COUNTER_ID_LEVEL_FIRST       ED_COUNTER_ID_LEVEL_XSIZE
714 #define ED_COUNTER_ID_LEVEL_LAST        ED_COUNTER_ID_LEVEL_RANDOM_SEED
715 #define ED_COUNTER_ID_EDITOR_FIRST      ED_COUNTER_ID_LEVEL_RANDOM
716 #define ED_COUNTER_ID_EDITOR_LAST       ED_COUNTER_ID_LEVEL_RANDOM
717
718 #define ED_COUNTER_ID_CUSTOM1_FIRST     ED_COUNTER_ID_CUSTOM_SCORE
719 #define ED_COUNTER_ID_CUSTOM1_LAST      ED_COUNTER_ID_DROP_DELAY_RND
720 #define ED_COUNTER_ID_CUSTOM2_FIRST     ED_COUNTER_ID_MOVE_DELAY_FIX
721 #define ED_COUNTER_ID_CUSTOM2_LAST      ED_COUNTER_ID_IGNITION_DELAY
722 #define ED_COUNTER_ID_CUSTOM_FIRST      ED_COUNTER_ID_CUSTOM1_FIRST
723 #define ED_COUNTER_ID_CUSTOM_LAST       ED_COUNTER_ID_CUSTOM2_LAST
724
725 #define ED_COUNTER_ID_CHANGE_FIRST      ED_COUNTER_ID_CHANGE_DELAY_FIX
726 #define ED_COUNTER_ID_CHANGE_LAST       ED_COUNTER_ID_CHANGE_CONT_RND
727
728 /* values for scrollbutton gadgets */
729 #define ED_SCROLLBUTTON_ID_AREA_UP      0
730 #define ED_SCROLLBUTTON_ID_AREA_DOWN    1
731 #define ED_SCROLLBUTTON_ID_AREA_LEFT    2
732 #define ED_SCROLLBUTTON_ID_AREA_RIGHT   3
733 #define ED_SCROLLBUTTON_ID_LIST_UP      4
734 #define ED_SCROLLBUTTON_ID_LIST_DOWN    5
735
736 #define ED_NUM_SCROLLBUTTONS            6
737
738 #define ED_SCROLLBUTTON_ID_AREA_FIRST   ED_SCROLLBUTTON_ID_AREA_UP
739 #define ED_SCROLLBUTTON_ID_AREA_LAST    ED_SCROLLBUTTON_ID_AREA_RIGHT
740
741 /* values for scrollbar gadgets */
742 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
743 #define ED_SCROLLBAR_ID_AREA_VERTICAL   1
744 #define ED_SCROLLBAR_ID_LIST_VERTICAL   2
745
746 #define ED_NUM_SCROLLBARS               3
747
748 #define ED_SCROLLBAR_ID_AREA_FIRST      ED_SCROLLBAR_ID_AREA_HORIZONTAL
749 #define ED_SCROLLBAR_ID_AREA_LAST       ED_SCROLLBAR_ID_AREA_VERTICAL
750
751 /* values for text input gadgets */
752 #define ED_TEXTINPUT_ID_LEVEL_NAME      0
753 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR    1
754 #define ED_TEXTINPUT_ID_ELEMENT_NAME    2
755
756 #define ED_NUM_TEXTINPUT                3
757
758 #define ED_TEXTINPUT_ID_LEVEL_FIRST     ED_TEXTINPUT_ID_LEVEL_NAME
759 #define ED_TEXTINPUT_ID_LEVEL_LAST      ED_TEXTINPUT_ID_LEVEL_AUTHOR
760
761 /* values for text area gadgets */
762 #define ED_TEXTAREA_ID_ENVELOPE_INFO    0
763
764 #define ED_NUM_TEXTAREAS                        1
765
766 #define ED_TEXTAREA_ID_LEVEL_FIRST      ED_TEXTAREA_ID_ENVELOPE
767 #define ED_TEXTAREA_ID_LEVEL_LAST       ED_TEXTAREA_ID_ENVELOPE
768
769 /* values for selectbox gadgets */
770 #define ED_SELECTBOX_ID_TIME_OR_STEPS           0
771 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE        1
772 #define ED_SELECTBOX_ID_WIND_DIRECTION          2
773 #define ED_SELECTBOX_ID_PLAYER_SPEED            3
774 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE      4
775 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER     5
776 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
777 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
778 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION   8
779 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN     9
780 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION   10      
781 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE    11
782 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE  12
783 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS    13
784 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE    14
785 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS       15
786 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE   16
787 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS       17
788 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION    18
789 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION     19
790 #define ED_SELECTBOX_ID_CHANGE_SIDE             20
791 #define ED_SELECTBOX_ID_CHANGE_PLAYER           21
792 #define ED_SELECTBOX_ID_CHANGE_PAGE             22
793 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN     23
794 #define ED_SELECTBOX_ID_ACTION_TYPE             24
795 #define ED_SELECTBOX_ID_ACTION_MODE             25
796 #define ED_SELECTBOX_ID_ACTION_ARG              26
797 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE      27
798 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE       28
799
800 #define ED_NUM_SELECTBOX                        29
801
802 #define ED_SELECTBOX_ID_LEVEL_FIRST     ED_SELECTBOX_ID_TIME_OR_STEPS
803 #define ED_SELECTBOX_ID_LEVEL_LAST      ED_SELECTBOX_ID_WIND_DIRECTION
804
805 #define ED_SELECTBOX_ID_CUSTOM1_FIRST   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
806 #define ED_SELECTBOX_ID_CUSTOM1_LAST    ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
807 #define ED_SELECTBOX_ID_CUSTOM2_FIRST   ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
808 #define ED_SELECTBOX_ID_CUSTOM2_LAST    ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
809 #define ED_SELECTBOX_ID_CUSTOM_FIRST    ED_SELECTBOX_ID_CUSTOM1_FIRST
810 #define ED_SELECTBOX_ID_CUSTOM_LAST     ED_SELECTBOX_ID_CUSTOM2_LAST
811
812 #define ED_SELECTBOX_ID_CHANGE_FIRST    ED_SELECTBOX_ID_CHANGE_TIME_UNITS
813 #define ED_SELECTBOX_ID_CHANGE_LAST     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
814
815 /* values for textbutton gadgets */
816 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL        0
817 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR       1
818 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO        2
819 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG      3
820 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1    4
821 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2    5
822 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE      6
823 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE       7
824 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE        8
825 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE        9
826
827 #define ED_NUM_TEXTBUTTONS                      10
828
829 #define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
830 #define ED_TEXTBUTTON_ID_LEVELINFO_LAST  ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
831
832 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
833 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
834
835 #define ED_TEXTBUTTON_ID_CHANGE_FIRST   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
836 #define ED_TEXTBUTTON_ID_CHANGE_LAST    ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
837
838 /* values for graphicbutton gadgets */
839 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE    0
840 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE    1
841 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE    2
842 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE   3
843
844 #define ED_NUM_GRAPHICBUTTONS                   4
845
846 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST  ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
847 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST   ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
848
849 /* values for checkbutton gadgets */
850 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED     0
851 #define ED_CHECKBUTTON_ID_STICK_ELEMENT         1
852 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS      2
853 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE   3
854 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG        4
855 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG      5
856 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT   6
857 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE    7
858 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE    8
859 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN     9
860 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING   10
861 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD      11
862 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD      12
863 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD   13
864 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION    14
865 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION    15
866 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT     16
867 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT   17
868 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
869 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY       19
870 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
871 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE  21
872 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID    22
873 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID    23
874 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH     24
875 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP     25
876 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED     26
877 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC    27
878 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE   28
879 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE     29
880 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
881 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
882 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
883 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
884 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE       34
885 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL       35
886 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH      36
887 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY       37
888 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY         38
889 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE    39
890 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE   40
891 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH  41
892 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
893 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE     43
894 #define ED_CHECKBUTTON_ID_CHANGE_DELAY          44
895 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT  45
896 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT   46
897 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION  47
898 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT    48
899 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE  49
900 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM     50
901 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION     51
902
903 #define ED_NUM_CHECKBUTTONS                     52
904
905 #define ED_CHECKBUTTON_ID_EDITOR_FIRST  ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
906 #define ED_CHECKBUTTON_ID_EDITOR_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
907
908 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
909 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST  ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
910 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
911 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST  ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
912 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST  ED_CHECKBUTTON_ID_CUSTOM1_FIRST
913 #define ED_CHECKBUTTON_ID_CUSTOM_LAST   ED_CHECKBUTTON_ID_CUSTOM2_LAST
914
915 #define ED_CHECKBUTTON_ID_CHANGE_FIRST  ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
916 #define ED_CHECKBUTTON_ID_CHANGE_LAST   ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
917
918 /* values for radiobutton gadgets */
919 #define ED_RADIOBUTTON_ID_PERCENTAGE    0
920 #define ED_RADIOBUTTON_ID_QUANTITY      1
921
922 #define ED_NUM_RADIOBUTTONS             2
923
924 #define ED_RADIOBUTTON_ID_EDITOR_FIRST  ED_RADIOBUTTON_ID_PERCENTAGE
925 #define ED_RADIOBUTTON_ID_EDITOR_LAST   ED_RADIOBUTTON_ID_QUANTITY
926
927 /* values for drawing area gadgets */
928 #define ED_DRAWING_ID_DRAWING_LEVEL             0
929 #define ED_DRAWING_ID_YAMYAM_CONTENT_0          1
930 #define ED_DRAWING_ID_YAMYAM_CONTENT_1          2
931 #define ED_DRAWING_ID_YAMYAM_CONTENT_2          3
932 #define ED_DRAWING_ID_YAMYAM_CONTENT_3          4
933 #define ED_DRAWING_ID_YAMYAM_CONTENT_4          5
934 #define ED_DRAWING_ID_YAMYAM_CONTENT_5          6
935 #define ED_DRAWING_ID_YAMYAM_CONTENT_6          7
936 #define ED_DRAWING_ID_YAMYAM_CONTENT_7          8
937 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0      9
938 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1      10
939 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2      11
940 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3      12
941 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4      13
942 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5      14
943 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6      15
944 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7      16
945 #define ED_DRAWING_ID_ANDROID_CONTENT           17
946 #define ED_DRAWING_ID_AMOEBA_CONTENT            18
947 #define ED_DRAWING_ID_START_ELEMENT             19
948 #define ED_DRAWING_ID_ARTWORK_ELEMENT           20
949 #define ED_DRAWING_ID_EXPLOSION_ELEMENT         21
950 #define ED_DRAWING_ID_INVENTORY_CONTENT         22
951 #define ED_DRAWING_ID_CUSTOM_GRAPHIC            23
952 #define ED_DRAWING_ID_CUSTOM_CONTENT            24
953 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER         25
954 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE         26
955 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET      27
956 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT     28
957 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER     29
958 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION      30
959 #define ED_DRAWING_ID_GROUP_CONTENT             31
960 #define ED_DRAWING_ID_RANDOM_BACKGROUND         32
961
962 #define ED_NUM_DRAWING_AREAS                    33
963
964
965 /*
966   -----------------------------------------------------------------------------
967   some internally used definitions
968   -----------------------------------------------------------------------------
969 */
970
971 /* values for CopyLevelToUndoBuffer() */
972 #define UNDO_IMMEDIATE                  0
973 #define UNDO_ACCUMULATE                 1
974
975 /* values for scrollbars */
976 #define ED_SCROLL_NO                    0
977 #define ED_SCROLL_LEFT                  1
978 #define ED_SCROLL_RIGHT                 2
979 #define ED_SCROLL_UP                    4
980 #define ED_SCROLL_DOWN                  8
981
982 /* screens in the level editor */
983 #define ED_MODE_DRAWING                 0
984 #define ED_MODE_INFO                    1
985 #define ED_MODE_PROPERTIES              2
986
987 /* sub-screens in the global settings section */
988 #define ED_MODE_LEVELINFO_LEVEL         ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
989 #define ED_MODE_LEVELINFO_EDITOR        ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
990
991 /* sub-screens in the element properties section */
992 #define ED_MODE_PROPERTIES_INFO         ED_TEXTBUTTON_ID_PROPERTIES_INFO
993 #define ED_MODE_PROPERTIES_CONFIG       ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
994 #define ED_MODE_PROPERTIES_CONFIG_1     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
995 #define ED_MODE_PROPERTIES_CONFIG_2     ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
996 #define ED_MODE_PROPERTIES_CHANGE       ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
997
998 /* how many steps can be cancelled */
999 #define NUM_UNDO_STEPS                  (10 + 1)
1000
1001 /* values for elements with score for certain actions */
1002 #define MIN_SCORE                       0
1003 #define MAX_SCORE                       999
1004
1005 /* values for elements with count for collecting */
1006 #define MIN_COLLECT_COUNT               0
1007 #define MAX_COLLECT_COUNT               999
1008
1009 /* values for random placement */
1010 #define RANDOM_USE_PERCENTAGE           0
1011 #define RANDOM_USE_QUANTITY             1
1012
1013 /* maximal size of level editor drawing area */
1014 #if NEW_TILESIZE
1015 #define MAX_ED_FIELDX           (SCR_FIELDX)
1016 #define MAX_ED_FIELDY           (SCR_FIELDY - 1)
1017 #else
1018 #define MAX_ED_FIELDX           (2 * SCR_FIELDX)
1019 #define MAX_ED_FIELDY           (2 * SCR_FIELDY - 1)
1020 #endif
1021
1022
1023 /*
1024   -----------------------------------------------------------------------------
1025   some internally used data structure definitions
1026   -----------------------------------------------------------------------------
1027 */
1028
1029 static struct
1030 {
1031   char shortcut;
1032   char *text;
1033 } control_info[ED_NUM_CTRL_BUTTONS] =
1034 {
1035   /* note: some additional characters are already reserved for "cheat mode"
1036      shortcuts (":XYZ" style) -- for details, see "events.c" */
1037
1038   { 's',        "draw single items"                     },
1039   { 'd',        "draw connected items"                  },
1040   { 'l',        "draw lines"                            },
1041   { 'a',        "draw arcs"                             },
1042   { 'r',        "draw outline rectangles"               },
1043   { 'R',        "draw filled rectangles"                },
1044   { '\0',       "wrap (rotate) level up"                },
1045   { 't',        "enter text elements"                   },
1046   { 'f',        "flood fill"                            },
1047   { '\0',       "wrap (rotate) level left"              },
1048   { '?',        "properties of drawing element"         },
1049   { '\0',       "wrap (rotate) level right"             },
1050   { '\0',       "random element placement"              },
1051   { 'b',        "grab brush"                            },
1052   { '\0',       "wrap (rotate) level down"              },
1053   { ',',        "pick drawing element"                  },
1054
1055   { 'U',        "undo last operation"                   },
1056   { 'I',        "properties of level"                   },
1057   { 'S',        "save level"                            },
1058   { 'C',        "clear level"                           },
1059   { 'T',        "test level"                            },
1060   { 'E',        "exit level editor"                     },
1061
1062   { '\0',       "copy settings from other element"      },
1063   { '\0',       "copy settings to other element"        },
1064   { '\0',       "exchange element with other element"   },
1065
1066   { '\0',       "copy settings from this element"       },
1067   { '\0',       "paste settings to this element"        },
1068 };
1069
1070 static int random_placement_value = 10;
1071 static int random_placement_method = RANDOM_USE_QUANTITY;
1072 static int random_placement_background_element = EL_SAND;
1073 static boolean random_placement_background_restricted = FALSE;
1074 static boolean stick_element_properties_window = FALSE;
1075 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1076 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1077 static struct ElementChangeInfo custom_element_change;
1078 static struct ElementGroupInfo group_element_info;
1079 static struct ElementInfo custom_element;
1080
1081 static struct
1082 {
1083   int x, y;
1084   int min_value, max_value;
1085   int gadget_id_down, gadget_id_up;
1086   int gadget_id_text;
1087   int gadget_id_align;
1088   int *value;
1089   char *text_above, *text_left, *text_right;
1090 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1091 {
1092   /* ---------- current level number --------------------------------------- */
1093
1094   {
1095 #if 1
1096     -1, -1,     /* these values are not constant, but can change at runtime */
1097 #else
1098     DX + 5 - SX,                        DY + 3 - SY,
1099 #endif
1100     1,                                  100,
1101     GADGET_ID_SELECT_LEVEL_DOWN,        GADGET_ID_SELECT_LEVEL_UP,
1102     GADGET_ID_SELECT_LEVEL_TEXT,        GADGET_ID_NONE,
1103     &level_nr,
1104     NULL,                               NULL, NULL
1105   },
1106
1107   /* ---------- level and editor settings ---------------------------------- */
1108
1109   {
1110     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(4),
1111     MIN_LEV_FIELDX,                     MAX_LEV_FIELDX,
1112     GADGET_ID_LEVEL_XSIZE_DOWN,         GADGET_ID_LEVEL_XSIZE_UP,
1113     GADGET_ID_LEVEL_XSIZE_TEXT,         GADGET_ID_NONE,
1114     &level.fieldx,
1115     "playfield size:",                  NULL, "width",
1116   },
1117   {
1118     -1,                                 ED_LEVEL_SETTINGS_YPOS(4),
1119     MIN_LEV_FIELDY,                     MAX_LEV_FIELDY,
1120     GADGET_ID_LEVEL_YSIZE_DOWN,         GADGET_ID_LEVEL_YSIZE_UP,
1121     GADGET_ID_LEVEL_YSIZE_TEXT,         GADGET_ID_LEVEL_XSIZE_UP,
1122     &level.fieldy,
1123     NULL,                               " ", "height",
1124   },
1125   {
1126     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(5),
1127     0,                                  999,
1128     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,     GADGET_ID_LEVEL_GEMSLIMIT_UP,
1129     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,     GADGET_ID_NONE,
1130     &level.gems_needed,
1131     NULL,                               "number of gems to collect:", NULL
1132   },
1133   {
1134     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(7),
1135     0,                                  9999,
1136     GADGET_ID_LEVEL_TIMELIMIT_DOWN,     GADGET_ID_LEVEL_TIMELIMIT_UP,
1137     GADGET_ID_LEVEL_TIMELIMIT_TEXT,     GADGET_ID_NONE,
1138     &level.time,
1139     "time or step limit to solve level:", NULL, NULL
1140   },
1141   {
1142     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(9),
1143     0,                                  999,
1144     GADGET_ID_LEVEL_TIMESCORE_DOWN,     GADGET_ID_LEVEL_TIMESCORE_UP,
1145     GADGET_ID_LEVEL_TIMESCORE_TEXT,     GADGET_ID_NONE,
1146     &level.score[SC_TIME_BONUS],
1147     "score for each second/step left:", NULL, NULL
1148   },
1149   {
1150     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(12),
1151     0,                                  9999,
1152     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,   GADGET_ID_LEVEL_RANDOM_SEED_UP,
1153     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,   GADGET_ID_NONE,
1154     &level.random_seed,
1155     NULL,                               "random seed:", "(0 => random)"
1156   },
1157   {
1158     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1159     1,                                  100,
1160     GADGET_ID_LEVEL_RANDOM_DOWN,        GADGET_ID_LEVEL_RANDOM_UP,
1161     GADGET_ID_LEVEL_RANDOM_TEXT,        GADGET_ID_NONE,
1162     &random_placement_value,
1163     "random element placement:",        NULL, "in"
1164   },
1165
1166   /* ---------- element settings: configure (various elements) ------------- */
1167
1168   {
1169     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1170     MIN_SCORE,                          MAX_SCORE,
1171     GADGET_ID_ELEMENT_VALUE1_DOWN,      GADGET_ID_ELEMENT_VALUE1_UP,
1172     GADGET_ID_ELEMENT_VALUE1_TEXT,      GADGET_ID_NONE,
1173     NULL,                               /* will be set when used */
1174     NULL,                               NULL, NULL
1175   },
1176   {
1177     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
1178     MIN_SCORE,                          MAX_SCORE,
1179     GADGET_ID_ELEMENT_VALUE2_DOWN,      GADGET_ID_ELEMENT_VALUE2_UP,
1180     GADGET_ID_ELEMENT_VALUE2_TEXT,      GADGET_ID_NONE,
1181     NULL,                               /* will be set when used */
1182     NULL,                               NULL, NULL
1183   },
1184   {
1185     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1186     MIN_SCORE,                          MAX_SCORE,
1187     GADGET_ID_ELEMENT_VALUE3_DOWN,      GADGET_ID_ELEMENT_VALUE3_UP,
1188     GADGET_ID_ELEMENT_VALUE3_TEXT,      GADGET_ID_NONE,
1189     NULL,                               /* will be set when used */
1190     NULL,                               NULL, NULL
1191   },
1192   {
1193     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1194     MIN_SCORE,                          MAX_SCORE,
1195     GADGET_ID_ELEMENT_VALUE4_DOWN,      GADGET_ID_ELEMENT_VALUE4_UP,
1196     GADGET_ID_ELEMENT_VALUE4_TEXT,      GADGET_ID_NONE,
1197     NULL,                               /* will be set when used */
1198     NULL,                               NULL, NULL
1199   },
1200   {
1201     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1202     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1203     GADGET_ID_YAMYAM_CONTENT_DOWN,      GADGET_ID_YAMYAM_CONTENT_UP,
1204     GADGET_ID_YAMYAM_CONTENT_TEXT,      GADGET_ID_NONE,
1205     &level.num_yamyam_contents,
1206     NULL,                               NULL, "number of content areas"
1207   },
1208   {
1209     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1210     MIN_ELEMENT_CONTENTS,               MAX_ELEMENT_CONTENTS,
1211     GADGET_ID_BALL_CONTENT_DOWN,        GADGET_ID_BALL_CONTENT_UP,
1212     GADGET_ID_BALL_CONTENT_TEXT,        GADGET_ID_NONE,
1213     &level.num_ball_contents,
1214     NULL,                               NULL, "number of content areas"
1215   },
1216   {
1217     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
1218     MIN_ANDROID_ELEMENTS,               MAX_ANDROID_ELEMENTS,
1219     GADGET_ID_ANDROID_CONTENT_DOWN,     GADGET_ID_ANDROID_CONTENT_UP,
1220     GADGET_ID_ANDROID_CONTENT_TEXT,     GADGET_ID_NONE,
1221     &level.num_android_clone_elements,
1222     NULL,                               NULL, "number of clonable elements"
1223   },
1224   {
1225     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
1226     MIN_ENVELOPE_XSIZE,                 MAX_ENVELOPE_XSIZE,
1227     GADGET_ID_ENVELOPE_XSIZE_DOWN,      GADGET_ID_ENVELOPE_XSIZE_UP,
1228     GADGET_ID_ENVELOPE_XSIZE_TEXT,      GADGET_ID_NONE,
1229     NULL,                               /* will be set when used */
1230     NULL,                               NULL, "width",
1231   },
1232   {
1233     -1,                                 ED_ELEMENT_SETTINGS_YPOS(0),
1234     MIN_ENVELOPE_YSIZE,                 MAX_ENVELOPE_YSIZE,
1235     GADGET_ID_ENVELOPE_YSIZE_DOWN,      GADGET_ID_ENVELOPE_YSIZE_UP,
1236     GADGET_ID_ENVELOPE_YSIZE_TEXT,      GADGET_ID_ENVELOPE_XSIZE_UP,
1237     NULL,                               /* will be set when used */
1238     NULL,                               " ", "height",
1239   },
1240   {
1241     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
1242     MIN_INITIAL_INVENTORY_SIZE,         MAX_INITIAL_INVENTORY_SIZE,
1243     GADGET_ID_INVENTORY_SIZE_DOWN,      GADGET_ID_INVENTORY_SIZE_UP,
1244     GADGET_ID_INVENTORY_SIZE_TEXT,      GADGET_ID_NONE,
1245     &level.initial_inventory_size[0],
1246     NULL,                               NULL, "number of inventory elements"
1247   },
1248
1249   /* ---------- element settings: configure 1 (custom elements) ------------ */
1250
1251   {
1252     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(6),
1253     MIN_SCORE,                          MAX_SCORE,
1254     GADGET_ID_CUSTOM_SCORE_DOWN,        GADGET_ID_CUSTOM_SCORE_UP,
1255     GADGET_ID_CUSTOM_SCORE_TEXT,        GADGET_ID_NONE,
1256     &custom_element.collect_score_initial,
1257     NULL,                               "CE score", " "
1258   },
1259   {
1260     -1,                                 ED_ELEMENT_SETTINGS_YPOS(6),
1261     MIN_COLLECT_COUNT,                  MAX_COLLECT_COUNT,
1262     GADGET_ID_CUSTOM_GEMCOUNT_DOWN,     GADGET_ID_CUSTOM_GEMCOUNT_UP,
1263     GADGET_ID_CUSTOM_GEMCOUNT_TEXT,     GADGET_ID_CUSTOM_SCORE_UP,
1264     &custom_element.collect_count_initial,
1265     NULL,                               "CE count", NULL
1266   },
1267   {
1268     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1269     0,                                  9999,
1270     GADGET_ID_CUSTOM_VALUE_FIX_DOWN,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1271     GADGET_ID_CUSTOM_VALUE_FIX_TEXT,    GADGET_ID_NONE,
1272     &custom_element.ce_value_fixed_initial,
1273     NULL,                               "CE value", NULL
1274   },
1275   {
1276     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
1277     0,                                  9999,
1278     GADGET_ID_CUSTOM_VALUE_RND_DOWN,    GADGET_ID_CUSTOM_VALUE_RND_UP,
1279     GADGET_ID_CUSTOM_VALUE_RND_TEXT,    GADGET_ID_CUSTOM_VALUE_FIX_UP,
1280     &custom_element.ce_value_random_initial,
1281     NULL,                               "+random", NULL
1282   },
1283   {
1284     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(7),
1285     0,                                  999,
1286     GADGET_ID_PUSH_DELAY_FIX_DOWN,      GADGET_ID_PUSH_DELAY_FIX_UP,
1287     GADGET_ID_PUSH_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1288     &custom_element.push_delay_fixed,
1289     NULL,                               "push delay", NULL
1290   },
1291   {
1292     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
1293     0,                                  999,
1294     GADGET_ID_PUSH_DELAY_RND_DOWN,      GADGET_ID_PUSH_DELAY_RND_UP,
1295     GADGET_ID_PUSH_DELAY_RND_TEXT,      GADGET_ID_PUSH_DELAY_FIX_UP,
1296     &custom_element.push_delay_random,
1297     NULL,                               "+random", NULL
1298   },
1299   {
1300     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
1301     0,                                  999,
1302     GADGET_ID_DROP_DELAY_FIX_DOWN,      GADGET_ID_DROP_DELAY_FIX_UP,
1303     GADGET_ID_DROP_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1304     &custom_element.drop_delay_fixed,
1305     NULL,                               "drop delay", NULL
1306   },
1307   {
1308     -1,                                 ED_ELEMENT_SETTINGS_YPOS(8),
1309     0,                                  999,
1310     GADGET_ID_DROP_DELAY_RND_DOWN,      GADGET_ID_DROP_DELAY_RND_UP,
1311     GADGET_ID_DROP_DELAY_RND_TEXT,      GADGET_ID_DROP_DELAY_FIX_UP,
1312     &custom_element.drop_delay_random,
1313     NULL,                               "+random", NULL
1314   },
1315
1316   /* ---------- element settings: configure 2 (custom elements) ------------ */
1317
1318   {
1319     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
1320     0,                                  999,
1321     GADGET_ID_MOVE_DELAY_FIX_DOWN,      GADGET_ID_MOVE_DELAY_FIX_UP,
1322     GADGET_ID_MOVE_DELAY_FIX_TEXT,      GADGET_ID_NONE,
1323     &custom_element.move_delay_fixed,
1324     NULL,                               "move delay", NULL
1325   },
1326   {
1327     -1,                                 ED_ELEMENT_SETTINGS_YPOS(5),
1328     0,                                  999,
1329     GADGET_ID_MOVE_DELAY_RND_DOWN,      GADGET_ID_MOVE_DELAY_RND_UP,
1330     GADGET_ID_MOVE_DELAY_RND_TEXT,      GADGET_ID_MOVE_DELAY_FIX_UP,
1331     &custom_element.move_delay_random,
1332     NULL,                               "+random", NULL
1333   },
1334   {
1335     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(12),
1336     0,                                  999,
1337     GADGET_ID_EXPLOSION_DELAY_DOWN,     GADGET_ID_EXPLOSION_DELAY_UP,
1338     GADGET_ID_EXPLOSION_DELAY_TEXT,     GADGET_ID_NONE,
1339     &custom_element.explosion_delay,
1340     NULL,                               "explosion delay", NULL
1341   },
1342   {
1343     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
1344     0,                                  999,
1345     GADGET_ID_IGNITION_DELAY_DOWN,      GADGET_ID_IGNITION_DELAY_UP,
1346     GADGET_ID_IGNITION_DELAY_TEXT,      GADGET_ID_NONE,
1347     &custom_element.ignition_delay,
1348     NULL,                               "ignition delay", "(by fire)"
1349   },
1350
1351   /* ---------- element settings: configure (group elements) --------------- */
1352
1353   {
1354     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
1355     MIN_ELEMENTS_IN_GROUP,              MAX_ELEMENTS_IN_GROUP,
1356     GADGET_ID_GROUP_CONTENT_DOWN,       GADGET_ID_GROUP_CONTENT_UP,
1357     GADGET_ID_GROUP_CONTENT_TEXT,       GADGET_ID_NONE,
1358     &group_element_info.num_elements,
1359     NULL,                               NULL, "number of elements in group"
1360   },
1361
1362   /* ---------- element settings: advanced (custom elements) --------------- */
1363
1364   {
1365     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(2),
1366     0,                                  999,
1367     GADGET_ID_CHANGE_DELAY_FIX_DOWN,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1368     GADGET_ID_CHANGE_DELAY_FIX_TEXT,    GADGET_ID_NONE,
1369     &custom_element_change.delay_fixed,
1370     NULL,                               "CE delay", NULL,
1371   },
1372   {
1373     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
1374     0,                                  999,
1375     GADGET_ID_CHANGE_DELAY_RND_DOWN,    GADGET_ID_CHANGE_DELAY_RND_UP,
1376     GADGET_ID_CHANGE_DELAY_RND_TEXT,    GADGET_ID_CHANGE_DELAY_FIX_UP,
1377     &custom_element_change.delay_random,
1378     NULL,                               "+random", NULL
1379   },
1380   {
1381     ED_ELEMENT_SETTINGS_XPOS(3),        ED_ELEMENT_SETTINGS_YPOS(12),
1382     0,                                  100,
1383     GADGET_ID_CHANGE_CONT_RND_DOWN,     GADGET_ID_CHANGE_CONT_RND_UP,
1384     GADGET_ID_CHANGE_CONT_RND_TEXT,     GADGET_ID_NONE,
1385     &custom_element_change.random_percentage,
1386     NULL,                               "use random replace:", "%"
1387   },
1388 };
1389
1390 static struct
1391 {
1392   int x, y;
1393   int gadget_id;
1394   int size;
1395   char *value;
1396   char *text_above, *infotext;
1397 } textinput_info[ED_NUM_TEXTINPUT] =
1398 {
1399   {
1400     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(0),
1401     GADGET_ID_LEVEL_NAME,
1402     MAX_LEVEL_NAME_LEN,
1403     level.name,
1404     "Title:", "Title"
1405   },
1406   {
1407     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(2),
1408     GADGET_ID_LEVEL_AUTHOR,
1409     MAX_LEVEL_AUTHOR_LEN,
1410     level.author,
1411     "Author:", "Author"
1412   },
1413   {
1414     5 * MINI_TILEX - 2,                 5 * MINI_TILEY - ED_BORDER_SIZE + 1,
1415     GADGET_ID_ELEMENT_NAME,
1416     MAX_ELEMENT_NAME_LEN - 2,           /* currently 2 chars less editable */
1417     custom_element.description,
1418     NULL, "Element name"
1419   }
1420 };
1421
1422 static struct
1423 {
1424   int x, y;
1425   int gadget_id;
1426   int xsize, ysize;
1427   char *value;
1428   char *text_above, *infotext;
1429 } textarea_info[ED_NUM_TEXTAREAS] =
1430 {
1431   {
1432     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
1433     GADGET_ID_ENVELOPE_INFO,
1434     MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1435     NULL,
1436     "Envelope Content:", "Envelope Content"
1437   }
1438 };
1439
1440 static struct ValueTextInfo options_time_or_steps[] =
1441 {
1442   { 0,                          "seconds"                       },
1443   { 1,                          "steps"                         },
1444
1445   { -1,                         NULL                            }
1446 };
1447
1448 static struct ValueTextInfo options_game_engine_type[] =
1449 {
1450   { GAME_ENGINE_TYPE_RND,       "Rocks'n'Diamonds"              },
1451   { GAME_ENGINE_TYPE_EM,        "Emerald Mine"                  },
1452   { GAME_ENGINE_TYPE_SP,        "Supaplex"                      },
1453
1454   { -1,                         NULL                            }
1455 };
1456
1457 static struct ValueTextInfo options_wind_direction[] =
1458 {
1459   { MV_START_NONE,              "none"                          },
1460   { MV_START_LEFT,              "left"                          },
1461   { MV_START_RIGHT,             "right"                         },
1462   { MV_START_UP,                "up"                            },
1463   { MV_START_DOWN,              "down"                          },
1464
1465   { -1,                         NULL                            }
1466 };
1467
1468 static struct ValueTextInfo options_player_speed[] =
1469 {
1470   { 0,                          "frozen"                        },
1471   { 1,                          "very slow"                     },
1472   { 2,                          "slow"                          },
1473   { 4,                          "normal"                        },
1474   { 8,                          "fast"                          },
1475   { 16,                         "very fast"                     },
1476   { 32,                         "ultrafast"                     },
1477
1478   { -1,                         NULL                            }
1479 };
1480
1481 static struct ValueTextInfo options_access_type[] =
1482 {
1483   { EP_WALKABLE,                "walkable"                      },
1484   { EP_PASSABLE,                "passable"                      },
1485
1486   { -1,                         NULL                            }
1487 };
1488
1489 static struct ValueTextInfo options_access_layer[] =
1490 {
1491   { EP_ACCESSIBLE_OVER,         "over"                          },
1492   { EP_ACCESSIBLE_INSIDE,       "inside"                        },
1493   { EP_ACCESSIBLE_UNDER,        "under"                         },
1494
1495   { -1,                         NULL                            }
1496 };
1497
1498 static struct ValueTextInfo options_access_protected[] =
1499 {
1500   { 0,                          "unprotected"                   },
1501   { 1,                          "protected"                     },
1502
1503   { -1,                         NULL                            }
1504 };
1505
1506 static struct ValueTextInfo options_access_direction[] =
1507 {
1508   { MV_NO_DIRECTION,            "no direction"                  },
1509   { MV_LEFT,                    "left"                          },
1510   { MV_RIGHT,                   "right"                         },
1511   { MV_UP,                      "up"                            },
1512   { MV_DOWN,                    "down"                          },
1513   { MV_LEFT  | MV_UP,           "left + up"                     },
1514   { MV_LEFT  | MV_DOWN,         "left + down"                   },
1515   { MV_RIGHT | MV_UP,           "right + up"                    },
1516   { MV_RIGHT | MV_DOWN,         "right + down"                  },
1517   { MV_HORIZONTAL,              "horizontal"                    },
1518   { MV_VERTICAL,                "vertical"                      },
1519   { MV_HORIZONTAL | MV_UP,      "horizontal + up"               },
1520   { MV_HORIZONTAL | MV_DOWN,    "horizontal + down"             },
1521   { MV_VERTICAL   | MV_LEFT,    "vertical + left"               },
1522   { MV_VERTICAL   | MV_RIGHT,   "vertical + right"              },
1523   { MV_ALL_DIRECTIONS,          "all directions"                },
1524
1525   { -1,                         NULL                            }
1526 };
1527
1528 static struct ValueTextInfo options_walk_to_action[] =
1529 {
1530   { EP_DIGGABLE,                "diggable"                      },
1531   { EP_COLLECTIBLE_ONLY,        "collectible"                   },
1532   { EP_DROPPABLE,               "collectible & droppable"       },
1533   { EP_THROWABLE,               "collectible & throwable"       },
1534   { EP_PUSHABLE,                "pushable"                      },
1535
1536   { -1,                         NULL                            }
1537 };
1538
1539 static struct ValueTextInfo options_move_pattern[] =
1540 {
1541   { MV_LEFT,                    "left"                          },
1542   { MV_RIGHT,                   "right"                         },
1543   { MV_UP,                      "up"                            },
1544   { MV_DOWN,                    "down"                          },
1545   { MV_HORIZONTAL,              "horizontal"                    },
1546   { MV_VERTICAL,                "vertical"                      },
1547   { MV_ALL_DIRECTIONS,          "all directions"                },
1548   { MV_WIND_DIRECTION,          "wind direction"                },
1549   { MV_TOWARDS_PLAYER,          "towards player"                },
1550   { MV_AWAY_FROM_PLAYER,        "away from player"              },
1551   { MV_ALONG_LEFT_SIDE,         "along left side"               },
1552   { MV_ALONG_RIGHT_SIDE,        "along right side"              },
1553   { MV_TURNING_LEFT,            "turning left"                  },
1554   { MV_TURNING_RIGHT,           "turning right"                 },
1555   { MV_TURNING_LEFT_RIGHT,      "turning left, right"           },
1556   { MV_TURNING_RIGHT_LEFT,      "turning right, left"           },
1557   { MV_TURNING_RANDOM,          "turning random"                },
1558   { MV_MAZE_RUNNER,             "maze runner style"             },
1559   { MV_MAZE_HUNTER,             "maze hunter style"             },
1560   { MV_WHEN_PUSHED,             "when pushed"                   },
1561   { MV_WHEN_DROPPED,            "when dropped/thrown"           },
1562
1563   { -1,                         NULL                            }
1564 };
1565
1566 static struct ValueTextInfo options_move_direction[] =
1567 {
1568   { MV_START_AUTOMATIC,         "automatic"                     },
1569   { MV_START_LEFT,              "left"                          },
1570   { MV_START_RIGHT,             "right"                         },
1571   { MV_START_UP,                "up"                            },
1572   { MV_START_DOWN,              "down"                          },
1573   { MV_START_RANDOM,            "random"                        },
1574   { MV_START_PREVIOUS,          "previous"                      },
1575
1576   { -1,                         NULL                            }
1577 };
1578
1579 static struct ValueTextInfo options_move_stepsize[] =
1580 {
1581   { 0,                          "not moving"                    },
1582   { 1,                          "very slow"                     },
1583   { 2,                          "slow"                          },
1584   { 4,                          "normal"                        },
1585   { 8,                          "fast"                          },
1586   { 16,                         "very fast"                     },
1587   { 32,                         "even faster"                   },
1588
1589   { -1,                         NULL                            }
1590 };
1591
1592 static struct ValueTextInfo options_move_leave_type[] =
1593 {
1594   { LEAVE_TYPE_UNLIMITED,       "leave behind"                  },
1595   { LEAVE_TYPE_LIMITED,         "change it to"                  },
1596
1597   { -1,                         NULL                            }
1598 };
1599
1600 static struct ValueTextInfo options_smash_targets[] =
1601 {
1602   { EP_CAN_SMASH_PLAYER,        "player"                        },
1603 #if 0
1604   { EP_CAN_SMASH_ENEMIES,       "enemies"                       },
1605 #endif
1606   { EP_CAN_SMASH_EVERYTHING,    "everything"                    },
1607
1608   { -1,                         NULL                            }
1609 };
1610
1611 static struct ValueTextInfo options_slippery_type[] =
1612 {
1613   { SLIPPERY_ANY_RANDOM,        "random"                        },
1614   { SLIPPERY_ANY_LEFT_RIGHT,    "left, right"                   },
1615   { SLIPPERY_ANY_RIGHT_LEFT,    "right, left"                   },
1616   { SLIPPERY_ONLY_LEFT,         "only left"                     },
1617   { SLIPPERY_ONLY_RIGHT,        "only right"                    },
1618
1619   { -1,                         NULL                            }
1620 };
1621
1622 static struct ValueTextInfo options_deadliness[] =
1623 {
1624   { EP_DONT_RUN_INTO,           "running into"                  },
1625   { EP_DONT_COLLIDE_WITH,       "colliding with"                },
1626   { EP_DONT_GET_HIT_BY,         "getting hit by"                },
1627   { EP_DONT_TOUCH,              "touching"                      },
1628
1629   { -1,                         NULL                            }
1630 };
1631
1632 static struct ValueTextInfo options_explosion_type[] =
1633 {
1634   { EXPLODES_3X3,               "3x3"                           },
1635   { EXPLODES_CROSS,             "3+3"                           },
1636   { EXPLODES_1X1,               "1x1"                           },
1637
1638   { -1,                         NULL                            }
1639 };
1640
1641 static struct ValueTextInfo options_time_units[] =
1642 {
1643   { 1,                          "frames"                        },
1644   { FRAMES_PER_SECOND,          "seconds"                       },
1645
1646   { -1,                         NULL                            }
1647 };
1648
1649 static struct ValueTextInfo options_change_direct_action[] =
1650 {
1651   { CE_TOUCHED_BY_PLAYER,       "touched by player"             },
1652   { CE_PRESSED_BY_PLAYER,       "pressed by player"             },
1653   { CE_SWITCHED_BY_PLAYER,      "switched by player"            },
1654   { CE_SNAPPED_BY_PLAYER,       "snapped by player"             },
1655   { CE_PUSHED_BY_PLAYER,        "pushed by player"              },
1656   { CE_ENTERED_BY_PLAYER,       "entered by player"             },
1657   { CE_LEFT_BY_PLAYER,          "left by player"                },
1658   { CE_DROPPED_BY_PLAYER,       "dropped/thrown by player"      },
1659   { CE_SWITCHED,                "switched"                      },
1660   { CE_HITTING_SOMETHING,       "hitting something"             },
1661   { CE_HIT_BY_SOMETHING,        "hit by something"              },
1662 #if 0
1663   { CE_BLOCKED,                 "blocked"                       },
1664 #endif
1665   { CE_IMPACT,                  "impact (on something)"         },
1666   { CE_SMASHED,                 "smashed (from above)"          },
1667 #if 0
1668   { CE_VALUE_CHANGES,           "CE value changes"              },
1669   { CE_SCORE_CHANGES,           "CE score changes"              },
1670 #endif
1671   { CE_VALUE_GETS_ZERO,         "CE value gets 0"               },
1672   { CE_SCORE_GETS_ZERO,         "CE score gets 0"               },
1673
1674   { -1,                         NULL                            }
1675 };
1676
1677 static struct ValueTextInfo options_change_other_action[] =
1678 {
1679   { CE_PLAYER_TOUCHES_X,        "player touches"                },
1680   { CE_PLAYER_PRESSES_X,        "player presses"                },
1681   { CE_PLAYER_SWITCHES_X,       "player switches"               },
1682   { CE_PLAYER_SNAPS_X,          "player snaps"                  },
1683   { CE_PLAYER_PUSHES_X,         "player pushes"                 },
1684   { CE_PLAYER_ENTERS_X,         "player enters"                 },
1685   { CE_PLAYER_LEAVES_X,         "player leaves"                 },
1686   { CE_PLAYER_DIGS_X,           "player digs"                   },
1687   { CE_PLAYER_COLLECTS_X,       "player collects"               },
1688   { CE_PLAYER_DROPS_X,          "player drops/throws"           },
1689   { CE_TOUCHING_X,              "touching"                      },
1690   { CE_HITTING_X,               "hitting"                       },
1691   { CE_DIGGING_X,               "digging"                       },
1692   { CE_HIT_BY_X,                "hit by"                        },
1693   { CE_SWITCH_OF_X,             "switch of"                     },
1694   { CE_CHANGE_OF_X,             "change by page of"             },
1695   { CE_EXPLOSION_OF_X,          "explosion of"                  },
1696   { CE_MOVE_OF_X,               "move of"                       },
1697   { CE_CREATION_OF_X,           "creation of"                   },
1698   { CE_VALUE_CHANGES_OF_X,      "CE value changes of"           },
1699   { CE_SCORE_CHANGES_OF_X,      "CE score changes of"           },
1700   { CE_VALUE_GETS_ZERO_OF_X,    "CE value gets 0 of"            },
1701   { CE_SCORE_GETS_ZERO_OF_X,    "CE score gets 0 of"            },
1702
1703   { -1,                         NULL                            }
1704 };
1705
1706 static struct ValueTextInfo options_change_trigger_side[] =
1707 {
1708   { CH_SIDE_LEFT,               "left"                          },
1709   { CH_SIDE_RIGHT,              "right"                         },
1710   { CH_SIDE_TOP,                "top"                           },
1711   { CH_SIDE_BOTTOM,             "bottom"                        },
1712   { CH_SIDE_LEFT_RIGHT,         "left/right"                    },
1713   { CH_SIDE_TOP_BOTTOM,         "top/bottom"                    },
1714   { CH_SIDE_ANY,                "any"                           },
1715
1716   { -1,                         NULL                            }
1717 };
1718
1719 static struct ValueTextInfo options_change_trigger_player[] =
1720 {
1721   { CH_PLAYER_1,                "1"                             },
1722   { CH_PLAYER_2,                "2"                             },
1723   { CH_PLAYER_3,                "3"                             },
1724   { CH_PLAYER_4,                "4"                             },
1725   { CH_PLAYER_ANY,              "any"                           },
1726
1727   { -1,                         NULL                            }
1728 };
1729
1730 static struct ValueTextInfo options_change_trigger_page[] =
1731 {
1732   { (1 << 0),                   "1"                             },
1733   { (1 << 1),                   "2"                             },
1734   { (1 << 2),                   "3"                             },
1735   { (1 << 3),                   "4"                             },
1736   { (1 << 4),                   "5"                             },
1737   { (1 << 5),                   "6"                             },
1738   { (1 << 6),                   "7"                             },
1739   { (1 << 7),                   "8"                             },
1740   { (1 << 8),                   "9"                             },
1741   { (1 << 9),                   "10"                            },
1742   { (1 << 10),                  "11"                            },
1743   { (1 << 11),                  "12"                            },
1744   { (1 << 12),                  "13"                            },
1745   { (1 << 13),                  "14"                            },
1746   { (1 << 14),                  "15"                            },
1747   { (1 << 15),                  "16"                            },
1748   { (1 << 16),                  "17"                            },
1749   { (1 << 17),                  "18"                            },
1750   { (1 << 18),                  "19"                            },
1751   { (1 << 19),                  "20"                            },
1752   { (1 << 20),                  "21"                            },
1753   { (1 << 21),                  "22"                            },
1754   { (1 << 22),                  "23"                            },
1755   { (1 << 23),                  "24"                            },
1756   { (1 << 24),                  "25"                            },
1757   { (1 << 25),                  "26"                            },
1758   { (1 << 26),                  "27"                            },
1759   { (1 << 27),                  "28"                            },
1760   { (1 << 28),                  "29"                            },
1761   { (1 << 29),                  "30"                            },
1762   { (1 << 30),                  "31"                            },
1763   { (1 << 31),                  "32"                            },
1764   { CH_PAGE_ANY,                "any"                           },
1765
1766   { -1,                         NULL                            }
1767 };
1768
1769 static struct ValueTextInfo options_change_replace_when[] =
1770 {
1771   { CP_WHEN_EMPTY,              "empty"                         },
1772   { CP_WHEN_WALKABLE,           "walkable"                      },
1773   { CP_WHEN_DIGGABLE,           "diggable"                      },
1774   { CP_WHEN_COLLECTIBLE,        "collectible"                   },
1775   { CP_WHEN_REMOVABLE,          "removable"                     },
1776   { CP_WHEN_DESTRUCTIBLE,       "destructible"                  },
1777
1778   { -1,                         NULL                            }
1779 };
1780
1781 static struct ValueTextInfo options_action_type[] =
1782 {
1783   { CA_NO_ACTION,               "no action"                     },
1784   { CA_UNDEFINED,               " "                             },
1785   { CA_HEADLINE_LEVEL_ACTIONS,  "[level]"                       },
1786   { CA_RESTART_LEVEL,           "restart level"                 },
1787   { CA_SHOW_ENVELOPE,           "show envelope"                 },
1788   { CA_SET_LEVEL_TIME,          "set time"                      },
1789   { CA_SET_LEVEL_SCORE,         "set score"                     },
1790   { CA_SET_LEVEL_GEMS,          "set gems"                      },
1791   { CA_SET_LEVEL_WIND,          "set wind dir."                 },
1792   { CA_SET_LEVEL_RANDOM_SEED,   "set rand. seed"                },
1793   { CA_UNDEFINED,               " "                             },
1794   { CA_HEADLINE_PLAYER_ACTIONS, "[player]"                      },
1795   { CA_MOVE_PLAYER,             "move player"                   },
1796   { CA_EXIT_PLAYER,             "exit player"                   },
1797   { CA_KILL_PLAYER,             "kill player"                   },
1798   { CA_SET_PLAYER_KEYS,         "set keys"                      },
1799   { CA_SET_PLAYER_SPEED,        "set speed"                     },
1800   { CA_SET_PLAYER_SHIELD,       "set shield"                    },
1801   { CA_SET_PLAYER_GRAVITY,      "set gravity"                   },
1802   { CA_SET_PLAYER_ARTWORK,      "set artwork"                   },
1803   { CA_SET_PLAYER_INVENTORY,    "set inventory"                 },
1804   { CA_UNDEFINED,               " "                             },
1805   { CA_HEADLINE_CE_ACTIONS,     "[CE]"                          },
1806   { CA_SET_CE_VALUE,            "set CE value"                  },
1807   { CA_SET_CE_SCORE,            "set CE score"                  },
1808   { CA_SET_CE_ARTWORK,          "set CE artwork"                },
1809   { CA_UNDEFINED,               " "                             },
1810   { CA_HEADLINE_ENGINE_ACTIONS, "[engine]"                      },
1811   { CA_SET_ENGINE_SCAN_MODE,    "set scan mode"                 },
1812
1813   { -1,                         NULL                            }
1814 };
1815
1816 static struct ValueTextInfo options_action_mode_none[] =
1817 {
1818   { CA_MODE_UNDEFINED,          " "                             },
1819
1820   { -1,                         NULL                            }
1821 };
1822
1823 static struct ValueTextInfo options_action_mode_assign[] =
1824 {
1825   { CA_MODE_SET,                "="                             },
1826
1827   { -1,                         NULL                            }
1828 };
1829
1830 static struct ValueTextInfo options_action_mode_add_remove[] =
1831 {
1832   { CA_MODE_ADD,                "+"                             },
1833   { CA_MODE_SUBTRACT,           "-"                             },
1834
1835   { -1,                         NULL                            }
1836 };
1837
1838 static struct ValueTextInfo options_action_mode_calculate[] =
1839 {
1840   { CA_MODE_SET,                "="                             },
1841   { CA_MODE_ADD,                "+"                             },
1842   { CA_MODE_SUBTRACT,           "-"                             },
1843   { CA_MODE_MULTIPLY,           "*"                             },
1844   { CA_MODE_DIVIDE,             "/"                             },
1845   { CA_MODE_MODULO,             "%"                             },
1846
1847   { -1,                         NULL                            }
1848 };
1849
1850 static struct ValueTextInfo options_action_arg_none[] =
1851 {
1852   { CA_ARG_UNDEFINED,           "         "                     },
1853
1854   { -1,                         NULL                            }
1855 };
1856
1857 static struct ValueTextInfo options_action_arg_player[] =
1858 {
1859   { CA_ARG_PLAYER_HEADLINE,     "[player]"                      },
1860   { CA_ARG_PLAYER_1,            "1"                             },
1861   { CA_ARG_PLAYER_2,            "2"                             },
1862   { CA_ARG_PLAYER_3,            "3"                             },
1863   { CA_ARG_PLAYER_4,            "4"                             },
1864   { CA_ARG_PLAYER_ANY,          "any"                           },
1865   { CA_ARG_PLAYER_TRIGGER,      "trigger"                       },
1866   { CA_ARG_PLAYER_ACTION,       "action ->"                     },
1867
1868   { -1,                         NULL                            }
1869 };
1870
1871 static struct ValueTextInfo options_action_arg_number[] =
1872 {
1873   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1874   { CA_ARG_0,                   "0"                             },
1875   { CA_ARG_1,                   "1"                             },
1876   { CA_ARG_2,                   "2"                             },
1877   { CA_ARG_3,                   "3"                             },
1878   { CA_ARG_4,                   "4"                             },
1879   { CA_ARG_5,                   "5"                             },
1880   { CA_ARG_10,                  "10"                            },
1881   { CA_ARG_100,                 "100"                           },
1882   { CA_ARG_1000,                "1000"                          },
1883   { CA_ARG_UNDEFINED,           " "                             },
1884   { CA_ARG_NUMBER_MIN,          "min"                           },
1885   { CA_ARG_NUMBER_MAX,          "max"                           },
1886   { CA_ARG_UNDEFINED,           " "                             },
1887   { CA_ARG_NUMBER_RESET,        "reset"                         },
1888   { CA_ARG_UNDEFINED,           " "                             },
1889   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1890   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1891   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1892   { CA_ARG_UNDEFINED,           " "                             },
1893   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1894   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1895   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1896   { CA_ARG_UNDEFINED,           " "                             },
1897   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1898   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1899   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1900   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1901   { CA_ARG_UNDEFINED,           " "                             },
1902   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1903   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1904   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1905   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1906
1907   { -1,                         NULL                            }
1908 };
1909
1910 static struct ValueTextInfo options_action_arg_value[] =
1911 {
1912   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1913   { CA_ARG_0,                   "0"                             },
1914   { CA_ARG_1,                   "1"                             },
1915   { CA_ARG_2,                   "2"                             },
1916   { CA_ARG_3,                   "3"                             },
1917   { CA_ARG_4,                   "4"                             },
1918   { CA_ARG_5,                   "5"                             },
1919   { CA_ARG_10,                  "10"                            },
1920   { CA_ARG_100,                 "100"                           },
1921   { CA_ARG_1000,                "1000"                          },
1922   { CA_ARG_UNDEFINED,           " "                             },
1923   { CA_ARG_NUMBER_MIN,          "min"                           },
1924   { CA_ARG_NUMBER_MAX,          "max"                           },
1925   { CA_ARG_UNDEFINED,           " "                             },
1926   { CA_ARG_NUMBER_RESET,        "reset"                         },
1927   { CA_ARG_UNDEFINED,           " "                             },
1928   { CA_ARG_NUMBER_CE_VALUE,     "CE value"                      },
1929   { CA_ARG_NUMBER_CE_SCORE,     "CE score"                      },
1930   { CA_ARG_NUMBER_CE_DELAY,     "CE delay"                      },
1931   { CA_ARG_UNDEFINED,           " "                             },
1932   { CA_ARG_NUMBER_LEVEL_TIME,   "time"                          },
1933   { CA_ARG_NUMBER_LEVEL_GEMS,   "gems"                          },
1934   { CA_ARG_NUMBER_LEVEL_SCORE,  "score"                         },
1935   { CA_ARG_UNDEFINED,           " "                             },
1936   { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]"                    },
1937   { CA_ARG_ELEMENT_CV_TARGET,   "target"                        },
1938   { CA_ARG_ELEMENT_CV_TRIGGER,  "trigger"                       },
1939   { CA_ARG_ELEMENT_CV_ACTION,   "action ->"                     },
1940   { CA_ARG_UNDEFINED,           " "                             },
1941   { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]"                    },
1942   { CA_ARG_ELEMENT_CS_TARGET,   "target"                        },
1943   { CA_ARG_ELEMENT_CS_TRIGGER,  "trigger"                       },
1944   { CA_ARG_ELEMENT_CS_ACTION,   "action ->"                     },
1945   { CA_ARG_UNDEFINED,           " "                             },
1946   { CA_ARG_ELEMENT_NR_HEADLINE, "[element]"                     },
1947   { CA_ARG_ELEMENT_NR_TARGET,   "target"                        },
1948   { CA_ARG_ELEMENT_NR_TRIGGER,  "trigger"                       },
1949   { CA_ARG_ELEMENT_NR_ACTION,   "action ->"                     },
1950
1951   { -1,                         NULL                            }
1952 };
1953
1954 static struct ValueTextInfo options_action_arg_envelope[] =
1955 {
1956   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1957   { CA_ARG_1,                   "1"                             },
1958   { CA_ARG_2,                   "2"                             },
1959   { CA_ARG_3,                   "3"                             },
1960   { CA_ARG_4,                   "4"                             },
1961   { CA_ARG_UNDEFINED,           " "                             },
1962   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1963   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1964   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1965   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1966
1967   { -1,                         NULL                            }
1968 };
1969
1970 static struct ValueTextInfo options_action_arg_key[] =
1971 {
1972   { CA_ARG_NUMBER_HEADLINE,     "[number]"                      },
1973   { CA_ARG_1,                   "1"                             },
1974   { CA_ARG_2,                   "2"                             },
1975   { CA_ARG_3,                   "3"                             },
1976   { CA_ARG_4,                   "4"                             },
1977   { CA_ARG_5,                   "5"                             },
1978   { CA_ARG_6,                   "6"                             },
1979   { CA_ARG_7,                   "7"                             },
1980   { CA_ARG_8,                   "8"                             },
1981   { CA_ARG_UNDEFINED,           " "                             },
1982   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
1983   { CA_ARG_ELEMENT_TARGET,      "target"                        },
1984   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
1985   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
1986
1987   { -1,                         NULL                            }
1988 };
1989
1990 static struct ValueTextInfo options_action_arg_speed[] =
1991 {
1992   { CA_ARG_SPEED_HEADLINE,      "[speed]"                       },
1993   { CA_ARG_SPEED_NOT_MOVING,    "frozen"                        },
1994   { CA_ARG_SPEED_VERY_SLOW,     "very slow"                     },
1995   { CA_ARG_SPEED_SLOW,          "slow"                          },
1996   { CA_ARG_SPEED_NORMAL,        "normal"                        },
1997   { CA_ARG_SPEED_FAST,          "fast"                          },
1998   { CA_ARG_SPEED_VERY_FAST,     "very fast"                     },
1999   { CA_ARG_SPEED_EVEN_FASTER,   "ultrafast"                     },
2000   { CA_ARG_UNDEFINED,           " "                             },
2001   { CA_ARG_SPEED_SLOWER,        "slower"                        },
2002   { CA_ARG_SPEED_FASTER,        "faster"                        },
2003   { CA_ARG_UNDEFINED,           " "                             },
2004   { CA_ARG_SPEED_RESET,         "reset"                         },
2005
2006   { -1,                         NULL                            }
2007 };
2008
2009 static struct ValueTextInfo options_action_arg_shield[] =
2010 {
2011   { CA_ARG_SHIELD_HEADLINE,     "[shield]"                      },
2012   { CA_ARG_SHIELD_OFF,          "off"                           },
2013   { CA_ARG_SHIELD_NORMAL,       "normal"                        },
2014   { CA_ARG_SHIELD_DEADLY,       "deadly"                        },
2015
2016   { -1,                         NULL                            }
2017 };
2018
2019 static struct ValueTextInfo options_action_arg_artwork[] =
2020 {
2021   { CA_ARG_ELEMENT_HEADLINE,    "[element]"                     },
2022   { CA_ARG_ELEMENT_TARGET,      "target"                        },
2023   { CA_ARG_ELEMENT_TRIGGER,     "trigger"                       },
2024   { CA_ARG_ELEMENT_ACTION,      "action ->"                     },
2025   { CA_ARG_UNDEFINED,           " "                             },
2026   { CA_ARG_ELEMENT_RESET,       "reset"                         },
2027
2028   { -1,                         NULL                            }
2029 };
2030
2031 static struct ValueTextInfo options_action_arg_gravity[] =
2032 {
2033   { CA_ARG_GRAVITY_HEADLINE,    "[gravity]"                     },
2034   { CA_ARG_GRAVITY_ON,          "on"                            },
2035   { CA_ARG_GRAVITY_OFF,         "off"                           },
2036   { CA_ARG_GRAVITY_TOGGLE,      "toggle"                        },
2037
2038   { -1,                         NULL                            }
2039 };
2040
2041 static struct ValueTextInfo options_action_arg_direction[] =
2042 {
2043   { CA_ARG_DIRECTION_HEADLINE,  "[dir.]"                        },
2044   { CA_ARG_DIRECTION_NONE,      "none"                          },
2045   { CA_ARG_DIRECTION_LEFT,      "left"                          },
2046   { CA_ARG_DIRECTION_RIGHT,     "right"                         },
2047   { CA_ARG_DIRECTION_UP,        "up"                            },
2048   { CA_ARG_DIRECTION_DOWN,      "down"                          },
2049   { CA_ARG_DIRECTION_TRIGGER,   "trigger"                       },
2050   { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger"                   },
2051
2052   { -1,                         NULL                            }
2053 };
2054
2055 static struct ValueTextInfo options_action_arg_scan_mode[] =
2056 {
2057   { CA_ARG_SCAN_MODE_HEADLINE,  "[mode]"                        },
2058   { CA_ARG_SCAN_MODE_NORMAL,    "normal"                        },
2059   { CA_ARG_SCAN_MODE_REVERSE,   "reverse"                       },
2060
2061   { -1,                         NULL                            }
2062 };
2063
2064 static struct ValueTextInfo options_action_arg_inventory[] =
2065 {
2066   { CA_ARG_INVENTORY_HEADLINE,  "[add]"                         },
2067   { CA_ARG_ELEMENT_TARGET,      "+ target"                      },
2068   { CA_ARG_ELEMENT_TRIGGER,     "+ trigger"                     },
2069   { CA_ARG_ELEMENT_ACTION,      "+ action"                      },
2070   { CA_ARG_UNDEFINED,           " "                             },
2071   { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]"                     },
2072   { CA_ARG_INVENTORY_RM_TARGET, "- target"                      },
2073   { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger"                     },
2074   { CA_ARG_INVENTORY_RM_ACTION, "- action"                      },
2075   { CA_ARG_INVENTORY_RM_FIRST,  "- first"                       },
2076   { CA_ARG_INVENTORY_RM_LAST,   "- last"                        },
2077   { CA_ARG_INVENTORY_RM_ALL,    "- all"                         },
2078   { CA_ARG_UNDEFINED,           " "                             },
2079   { CA_ARG_INVENTORY_RESET,     "reset"                         },
2080
2081   { -1,                         NULL                            }
2082 };
2083
2084 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2085 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2086 {
2087   { -1,                         NULL                            }
2088 };
2089
2090 static struct ValueTextInfo options_group_choice_mode[] =
2091 {
2092   { ANIM_RANDOM,                "random"                        },
2093   { ANIM_LOOP,                  "loop"                          },
2094   { ANIM_LINEAR,                "linear"                        },
2095   { ANIM_PINGPONG,              "pingpong"                      },
2096   { ANIM_PINGPONG2,             "pingpong 2"                    },
2097
2098   { -1,                         NULL                            }
2099 };
2100
2101 static struct ValueTextInfo *action_arg_modes[] =
2102 {
2103   options_action_mode_none,
2104   options_action_mode_assign,
2105   options_action_mode_add_remove,
2106   options_action_mode_calculate,
2107 };
2108
2109 static struct
2110 {
2111   int value;
2112   int mode;
2113   struct ValueTextInfo *options;
2114 }
2115 action_arg_options[] =
2116 {
2117   { CA_NO_ACTION,               0,      options_action_arg_none,        },
2118   { CA_EXIT_PLAYER,             0,      options_action_arg_player,      },
2119   { CA_KILL_PLAYER,             0,      options_action_arg_player,      },
2120   { CA_MOVE_PLAYER,             0,      options_action_arg_direction,   },
2121   { CA_RESTART_LEVEL,           0,      options_action_arg_none,        },
2122   { CA_SHOW_ENVELOPE,           0,      options_action_arg_envelope,    },
2123   { CA_SET_LEVEL_TIME,          3,      options_action_arg_number,      },
2124   { CA_SET_LEVEL_GEMS,          3,      options_action_arg_number,      },
2125   { CA_SET_LEVEL_SCORE,         3,      options_action_arg_number,      },
2126   { CA_SET_LEVEL_WIND,          1,      options_action_arg_direction,   },
2127   { CA_SET_LEVEL_RANDOM_SEED,   1,      options_action_arg_number,      },
2128   { CA_SET_PLAYER_KEYS,         2,      options_action_arg_key,         },
2129   { CA_SET_PLAYER_SPEED,        1,      options_action_arg_speed,       },
2130   { CA_SET_PLAYER_SHIELD,       1,      options_action_arg_shield,      },
2131   { CA_SET_PLAYER_GRAVITY,      1,      options_action_arg_gravity,     },
2132   { CA_SET_PLAYER_ARTWORK,      1,      options_action_arg_artwork,     },
2133   { CA_SET_PLAYER_INVENTORY,    0,      options_action_arg_inventory,   },
2134   { CA_SET_CE_VALUE,            3,      options_action_arg_value,       },
2135   { CA_SET_CE_SCORE,            3,      options_action_arg_value,       },
2136   { CA_SET_CE_ARTWORK,          1,      options_action_arg_artwork,     },
2137   { CA_SET_ENGINE_SCAN_MODE,    1,      options_action_arg_scan_mode,   },
2138
2139   { -1,                         FALSE,  NULL                            }
2140 };
2141
2142 static struct
2143 {
2144   int x, y;
2145   int gadget_id;
2146   int gadget_id_align;
2147   int size;     /* char size of selectbox or '-1' (dynamically determined) */
2148   struct ValueTextInfo *options;
2149   int *value;
2150   char *text_left, *text_right, *infotext;
2151 } selectbox_info[ED_NUM_SELECTBOX] =
2152 {
2153   /* ---------- level and editor settings ---------------------------------- */
2154
2155   {
2156     -1,                                 ED_LEVEL_SETTINGS_YPOS(7),
2157     GADGET_ID_TIME_OR_STEPS,            GADGET_ID_LEVEL_TIMELIMIT_UP,
2158     -1,
2159     options_time_or_steps,
2160     &level.use_step_counter,
2161     NULL, "(0 => no limit)",            "time or step limit"
2162   },
2163   {
2164     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(11),
2165     GADGET_ID_GAME_ENGINE_TYPE,         GADGET_ID_NONE,
2166     -1,
2167     options_game_engine_type,
2168     &level.game_engine_type,
2169     "game engine:", NULL,               "game engine"
2170   },
2171   {
2172     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(10),
2173     GADGET_ID_WIND_DIRECTION,           GADGET_ID_NONE,
2174     -1,
2175     options_wind_direction,
2176     &level.wind_direction_initial,
2177     "initial wind direction:", NULL,    "initial wind direction"
2178   },
2179
2180   /* ---------- element settings: configure (several elements) ------------- */
2181
2182   {
2183     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2184     GADGET_ID_PLAYER_SPEED,             GADGET_ID_NONE,
2185     -1,
2186     options_player_speed,
2187     &level.initial_player_stepsize[0],
2188     "initial player speed:", NULL,      "initial player speed"
2189   },
2190
2191   /* ---------- element settings: configure 1 (custom elements) ------------ */
2192
2193   {
2194     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2195     GADGET_ID_CUSTOM_ACCESS_TYPE,       GADGET_ID_NONE,
2196     -1,
2197     options_access_type,
2198     &custom_element.access_type,
2199     NULL, NULL,                         "type of access to this field"
2200   },
2201   {
2202     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2203     GADGET_ID_CUSTOM_ACCESS_LAYER,      GADGET_ID_CUSTOM_ACCESS_TYPE,
2204     -1,
2205     options_access_layer,
2206     &custom_element.access_layer,
2207     NULL, NULL,                         "layer of access for this field"
2208   },
2209   {
2210     -1,                                 ED_ELEMENT_SETTINGS_YPOS(3),
2211     GADGET_ID_CUSTOM_ACCESS_PROTECTED,  GADGET_ID_CUSTOM_ACCESS_LAYER,
2212     -1,
2213     options_access_protected,
2214     &custom_element.access_protected,
2215     NULL, NULL,                         "protected access for this field"
2216   },
2217   {
2218     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2219     GADGET_ID_CUSTOM_ACCESS_DIRECTION,  GADGET_ID_NONE,
2220     -1,
2221     options_access_direction,
2222     &custom_element.access_direction,
2223     "from", NULL,                       "access direction for this field"
2224   },
2225   {
2226     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
2227     GADGET_ID_CUSTOM_WALK_TO_ACTION,    GADGET_ID_NONE,
2228     -1,
2229     options_walk_to_action,
2230     &custom_element.walk_to_action,
2231     NULL, NULL,                         "diggable/collectible/pushable"
2232   },
2233
2234   /* ---------- element settings: configure 2 (custom elements) ------------ */
2235
2236   {
2237     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(1),
2238     GADGET_ID_CUSTOM_MOVE_PATTERN,      GADGET_ID_NONE,
2239     -1,
2240     options_move_pattern,
2241     &custom_element.move_pattern,
2242     "can move", NULL,                   "element move pattern"
2243   },
2244   {
2245     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
2246     GADGET_ID_CUSTOM_MOVE_DIRECTION,    GADGET_ID_NONE,
2247     -1,
2248     options_move_direction,
2249     &custom_element.move_direction_initial,
2250     "starts moving", NULL,              "initial element move direction"
2251   },
2252   {
2253     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
2254     GADGET_ID_CUSTOM_MOVE_STEPSIZE,     GADGET_ID_NONE,
2255     -1,
2256     options_move_stepsize,
2257     &custom_element.move_stepsize,
2258     "move/fall speed", NULL,            "speed of element movement"
2259   },
2260   {
2261     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(3),
2262     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,   GADGET_ID_NONE,
2263     -1,
2264     options_move_leave_type,
2265     &custom_element.move_leave_type,
2266     "can dig:    can", ":",             "leave behind or change element"
2267   },
2268   {
2269     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
2270     GADGET_ID_CUSTOM_SMASH_TARGETS,     GADGET_ID_CUSTOM_CAN_SMASH,
2271     -1,
2272     options_smash_targets,
2273     &custom_element.smash_targets,
2274     "can smash", NULL,                  "elements that can be smashed"
2275   },
2276   {
2277     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
2278     GADGET_ID_CUSTOM_SLIPPERY_TYPE,     GADGET_ID_NONE,
2279     -1,
2280     options_slippery_type,
2281     &custom_element.slippery_type,
2282     "slippery", NULL,                   "where other elements fall down"
2283   },
2284   {
2285     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
2286     GADGET_ID_CUSTOM_DEADLINESS,        GADGET_ID_NONE,
2287     -1,
2288     options_deadliness,
2289     &custom_element.deadliness,
2290     "deadly when", NULL,                "deadliness of element"
2291   },
2292   {
2293     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(10),
2294     GADGET_ID_CUSTOM_EXPLOSION_TYPE,    GADGET_ID_NONE,
2295     -1,
2296     options_explosion_type,
2297     &custom_element.explosion_type,
2298     "can explode", NULL,                "explosion type"
2299   },
2300
2301   /* ---------- element settings: advanced (custom elements) --------------- */
2302
2303   {
2304     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(3),
2305     GADGET_ID_CHANGE_TIME_UNITS,        GADGET_ID_NONE,
2306     -1,
2307     options_time_units,
2308     &custom_element_change.delay_frames,
2309     "delay time given in", NULL,        "delay time units for change"
2310   },
2311   {
2312     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(4),
2313     GADGET_ID_CHANGE_DIRECT_ACTION,     GADGET_ID_NONE,
2314     -1,
2315     options_change_direct_action,
2316     &custom_element_change.direct_action,
2317     NULL, NULL,                         "type of direct action"
2318   },
2319   {
2320     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(5),
2321     GADGET_ID_CHANGE_OTHER_ACTION,      GADGET_ID_NONE,
2322     -1,
2323     options_change_other_action,
2324     &custom_element_change.other_action,
2325     NULL, "element:",                   "type of other element action"
2326   },
2327   {
2328     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(6),
2329     GADGET_ID_CHANGE_SIDE,              GADGET_ID_NONE,
2330     -1,
2331     options_change_trigger_side,
2332     &custom_element_change.trigger_side,
2333     "at", "side",                       "element side triggering change"
2334   },
2335   {
2336     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2337     GADGET_ID_CHANGE_PLAYER,            GADGET_ID_NONE,
2338     -1,
2339     options_change_trigger_player,
2340     &custom_element_change.trigger_player,
2341     "player:", " ",                     "player that causes change"
2342   },
2343   {
2344     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(7),
2345     GADGET_ID_CHANGE_PAGE,              GADGET_ID_CHANGE_PLAYER,
2346     -1,
2347     options_change_trigger_page,
2348     &custom_element_change.trigger_page,
2349     "page:", NULL,                      "change page that causes change"
2350   },
2351   {
2352     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(10),
2353     GADGET_ID_CHANGE_REPLACE_WHEN,      GADGET_ID_NONE,
2354     -1,
2355     options_change_replace_when,
2356     &custom_element_change.replace_when,
2357     "replace when", NULL,               "which elements can be replaced"
2358   },
2359   {
2360     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(13),
2361     GADGET_ID_ACTION_TYPE,              GADGET_ID_NONE,
2362     -1,
2363     options_action_type,
2364     &custom_element_change.action_type,
2365     NULL, NULL,                         "action on specified condition"
2366   },
2367   {
2368     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2369     GADGET_ID_ACTION_MODE,              GADGET_ID_ACTION_TYPE,
2370     -1,
2371     options_action_mode_none,
2372     &custom_element_change.action_mode,
2373     NULL, NULL,                         "action operator"
2374   },
2375   {
2376     -1,                                 ED_ELEMENT_SETTINGS_YPOS(13),
2377     GADGET_ID_ACTION_ARG,               GADGET_ID_ACTION_MODE,
2378     -1,
2379     options_action_arg_none,
2380     &custom_element_change.action_arg,
2381     NULL, NULL,                         "action parameter"
2382   },
2383   {
2384     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(14),
2385     GADGET_ID_SELECT_CHANGE_PAGE,       GADGET_ID_NONE,
2386     3,
2387     options_change_page,
2388     &custom_element.current_change_page,
2389     NULL, NULL,                         "element change page"
2390   },
2391
2392   /* ---------- element settings: configure (group elements) --------------- */
2393
2394   {
2395     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(6),
2396     GADGET_ID_GROUP_CHOICE_MODE,        GADGET_ID_NONE,
2397     -1,
2398     options_group_choice_mode,
2399     &group_element_info.choice_mode,
2400     "choice type:", NULL,               "type of group element choice"
2401   },
2402 };
2403
2404 static struct
2405 {
2406   int x, y;
2407   int gadget_id;
2408   int gadget_id_align;
2409   int size;
2410   char *text;
2411   char *text_left, *text_right, *infotext;
2412 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2413 {
2414   {
2415     ED_LEVEL_SETTINGS_TABS_XPOS(0),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2416     GADGET_ID_LEVELINFO_LEVEL,          GADGET_ID_NONE,
2417     8,                                  "Level",                        
2418     NULL, NULL,                         "Configure level properties"
2419   },
2420   {
2421     ED_LEVEL_SETTINGS_TABS_XPOS(1),     ED_LEVEL_SETTINGS_TABS_YPOS(0),
2422     GADGET_ID_LEVELINFO_EDITOR,         GADGET_ID_NONE,
2423     8,                                  "Editor",                       
2424     NULL, NULL,                         "Configure editor properties"
2425   },
2426   {
2427     ED_ELEMENT_SETTINGS_TABS_XPOS(0),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2428     GADGET_ID_PROPERTIES_INFO,          GADGET_ID_NONE,
2429     8,                                  "Info",                 
2430     NULL, NULL,                         "Show information about element"
2431   },
2432   {
2433     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2434     GADGET_ID_PROPERTIES_CONFIG,        GADGET_ID_NONE,
2435     8,                                  "Config",
2436     NULL, NULL,                         "Configure element properties"
2437   },
2438   {
2439     ED_ELEMENT_SETTINGS_TABS_XPOS(1),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2440     GADGET_ID_PROPERTIES_CONFIG_1,      GADGET_ID_NONE,
2441     8,                                  "Config 1",
2442     NULL, NULL,                         "Configure element properties, part 1"
2443   },
2444   {
2445     ED_ELEMENT_SETTINGS_TABS_XPOS(2),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2446     GADGET_ID_PROPERTIES_CONFIG_2,      GADGET_ID_NONE,
2447     8,                                  "Config 2",
2448     NULL, NULL,                         "Configure element properties, part 2"
2449   },
2450   {
2451     ED_ELEMENT_SETTINGS_TABS_XPOS(3),   ED_ELEMENT_SETTINGS_TABS_YPOS(0),
2452     GADGET_ID_PROPERTIES_CHANGE,        GADGET_ID_NONE,
2453     8,                                  "Change",
2454     NULL, NULL,                         "Configure custom element change pages"
2455   },
2456   {
2457     -1,                                 ED_ELEMENT_SETTINGS_YPOS(2),
2458     GADGET_ID_SAVE_AS_TEMPLATE,         GADGET_ID_CUSTOM_USE_TEMPLATE,
2459     -1,                                 "Save",
2460     " ", "As Template",                 "Save current settings as new template"
2461   },
2462   {
2463     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2464     GADGET_ID_ADD_CHANGE_PAGE,          GADGET_ID_PASTE_CHANGE_PAGE,
2465     -1,                                 "New",
2466     NULL, NULL,                         "Add new change page"
2467   },
2468   {
2469     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2470     GADGET_ID_DEL_CHANGE_PAGE,          GADGET_ID_ADD_CHANGE_PAGE,
2471     -1,                                 "Delete",
2472     NULL, NULL,                         "Delete current change page"
2473   },
2474 };
2475
2476 static struct
2477 {
2478   int gd_x, gd_y;
2479   int x, y;
2480   int width, height;
2481   int gadget_id;
2482   int gadget_id_align;
2483   char *text_left, *text_right, *infotext;
2484 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2485 {
2486   {
2487     ED_BUTTON_MINUS_XPOS,               ED_BUTTON_COUNT_YPOS,
2488     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(14),
2489     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2490     GADGET_ID_PREV_CHANGE_PAGE,         GADGET_ID_NONE,
2491     NULL, NULL,                         "select previous change page"
2492   },
2493   {
2494     ED_BUTTON_PLUS_XPOS,                ED_BUTTON_COUNT_YPOS,
2495     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2496     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2497     GADGET_ID_NEXT_CHANGE_PAGE,         GADGET_ID_SELECT_CHANGE_PAGE,
2498     NULL, "change page",                "select next change page"
2499   },
2500   {
2501     ED_COPY_CHANGE_PAGE_XPOS,           ED_COPY_CHANGE_PAGE_YPOS,
2502     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2503     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2504     GADGET_ID_COPY_CHANGE_PAGE,         GADGET_ID_NEXT_CHANGE_PAGE,
2505     " ", NULL,                          "copy settings from this change page"
2506   },
2507   {
2508     ED_PASTE_CHANGE_PAGE_XPOS,          ED_PASTE_CHANGE_PAGE_YPOS,
2509     -1,                                 ED_ELEMENT_SETTINGS_YPOS(14),
2510     ED_BUTTON_COUNT_XSIZE,              ED_BUTTON_COUNT_YSIZE,
2511     GADGET_ID_PASTE_CHANGE_PAGE,        GADGET_ID_COPY_CHANGE_PAGE,
2512     NULL, NULL,                         "paste settings to this change page"
2513   },
2514 };
2515
2516 #if 1
2517
2518 static struct
2519 {
2520   int x, y;
2521 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2522
2523 static struct
2524 {
2525   int graphic;
2526   int gadget_id;
2527   char *infotext;
2528 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2529 {
2530   {
2531     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2532     GADGET_ID_SCROLL_UP,
2533     "scroll level editing area up"
2534   },
2535   {
2536     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2537     GADGET_ID_SCROLL_DOWN,
2538     "scroll level editing area down"
2539   },
2540   {
2541     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2542     GADGET_ID_SCROLL_LEFT,
2543     "scroll level editing area left"
2544   },
2545   {
2546     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2547     GADGET_ID_SCROLL_RIGHT,
2548     "scroll level editing area right"
2549   },
2550   {
2551     IMG_EDITOR_PALETTE_SCROLL_UP,
2552     GADGET_ID_SCROLL_LIST_UP,
2553     "scroll element list up ('Page Up')"
2554   },
2555   {
2556     IMG_EDITOR_PALETTE_SCROLL_DOWN,
2557     GADGET_ID_SCROLL_LIST_DOWN,
2558     "scroll element list down ('Page Down')"
2559   },
2560 };
2561
2562 static struct
2563 {
2564   int x, y;
2565   int width, height;
2566   int wheel_x, wheel_y;
2567   int wheel_width, wheel_height;
2568 } scrollbar_pos[ED_NUM_SCROLLBARS];
2569
2570 static struct
2571 {
2572   int graphic;
2573   int type;
2574   int gadget_id;
2575   char *infotext;
2576 } scrollbar_info[ED_NUM_SCROLLBARS] =
2577 {
2578   {
2579     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2580     GD_TYPE_SCROLLBAR_HORIZONTAL,
2581     GADGET_ID_SCROLL_HORIZONTAL,
2582     "scroll level editing area horizontally"
2583   },
2584   {
2585     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2586     GD_TYPE_SCROLLBAR_VERTICAL,
2587     GADGET_ID_SCROLL_VERTICAL,
2588     "scroll level editing area vertically"
2589   },
2590   {
2591     IMG_EDITOR_PALETTE_SCROLLBAR,
2592     GD_TYPE_SCROLLBAR_VERTICAL,
2593     GADGET_ID_SCROLL_LIST_VERTICAL,
2594     "scroll element list vertically"
2595   }
2596 };
2597
2598 #else
2599
2600 static struct
2601 {
2602   int gd_x, gd_y;
2603   int x, y;
2604   int gadget_id;
2605   char *infotext;
2606 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2607 {
2608   {
2609     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
2610 #if 1
2611     -1, -1,     /* these values are not constant, but can change at runtime */
2612 #else
2613     ED_SCROLL_UP_XPOS,      ED_SCROLL_UP_YPOS,
2614 #endif
2615     GADGET_ID_SCROLL_UP,
2616     "scroll level editing area up"
2617   },
2618   {
2619     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
2620 #if 1
2621     -1, -1,     /* these values are not constant, but can change at runtime */
2622 #else
2623     ED_SCROLL_DOWN_XPOS,    ED_SCROLL_DOWN_YPOS,
2624 #endif
2625     GADGET_ID_SCROLL_DOWN,
2626     "scroll level editing area down"
2627   },
2628   {
2629     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
2630 #if 1
2631     -1, -1,     /* these values are not constant, but can change at runtime */
2632 #else
2633     ED_SCROLL_LEFT_XPOS,    ED_SCROLL_LEFT_YPOS,
2634 #endif
2635     GADGET_ID_SCROLL_LEFT,
2636     "scroll level editing area left"
2637   },
2638   {
2639     ED_SCROLLBUTTON_XPOS,   ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
2640 #if 1
2641     -1, -1,     /* these values are not constant, but can change at runtime */
2642 #else
2643     ED_SCROLL_RIGHT_XPOS,   ED_SCROLL_RIGHT_YPOS,
2644 #endif
2645     GADGET_ID_SCROLL_RIGHT,
2646     "scroll level editing area right"
2647   },
2648   {
2649     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
2650     ED_SCROLL2_UP_XPOS,     ED_SCROLL2_UP_YPOS,
2651     GADGET_ID_SCROLL_LIST_UP,
2652     "scroll element list up ('Page Up')"
2653   },
2654   {
2655     ED_SCROLLBUTTON2_XPOS,  ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
2656     ED_SCROLL2_DOWN_XPOS,   ED_SCROLL2_DOWN_YPOS,
2657     GADGET_ID_SCROLL_LIST_DOWN,
2658     "scroll element list down ('Page Down')"
2659   },
2660 };
2661
2662 static struct
2663 {
2664   int gd_x, gd_y;
2665   int x, y;
2666   int width, height;
2667   int wheel_x, wheel_y;
2668   int wheel_width, wheel_height;
2669   int type;
2670   int gadget_id;
2671   char *infotext;
2672 } scrollbar_info[ED_NUM_SCROLLBARS] =
2673 {
2674   {
2675     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2676 #if 1
2677     -1, -1,     /* these values are not constant, but can change at runtime */
2678     -1, -1,     /* these values are not constant, but can change at runtime */
2679     -1, -1,     /* these values are not constant, but can change at runtime */
2680     -1, -1,     /* these values are not constant, but can change at runtime */
2681 #else
2682     SX + ED_SCROLL_HORIZONTAL_XPOS,     SY + ED_SCROLL_HORIZONTAL_YPOS,
2683     ED_SCROLL_HORIZONTAL_XSIZE,         ED_SCROLL_HORIZONTAL_YSIZE,
2684     SX,                                 SY,
2685     SXSIZE,                             SYSIZE,
2686 #endif
2687     GD_TYPE_SCROLLBAR_HORIZONTAL,
2688     GADGET_ID_SCROLL_HORIZONTAL,
2689     "scroll level editing area horizontally"
2690   },
2691   {
2692     ED_SCROLLBAR_XPOS,                  ED_SCROLLBAR_YPOS,
2693 #if 1
2694     -1, -1,     /* these values are not constant, but can change at runtime */
2695     -1, -1,     /* these values are not constant, but can change at runtime */
2696     -1, -1,     /* these values are not constant, but can change at runtime */
2697     -1, -1,     /* these values are not constant, but can change at runtime */
2698 #else
2699     SX + ED_SCROLL_VERTICAL_XPOS,       SY + ED_SCROLL_VERTICAL_YPOS,
2700     ED_SCROLL_VERTICAL_XSIZE,           ED_SCROLL_VERTICAL_YSIZE,
2701     SX,                                 SY,
2702     SXSIZE,                             SYSIZE,
2703 #endif
2704     GD_TYPE_SCROLLBAR_VERTICAL,
2705     GADGET_ID_SCROLL_VERTICAL,
2706     "scroll level editing area vertically"
2707   },
2708   {
2709     ED_SCROLLBAR2_XPOS,                 ED_SCROLLBAR2_YPOS,
2710 #if 1
2711     -1, -1,     /* these values are not constant, but can change at runtime */
2712     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
2713     -1, -1,     /* these values are not constant, but can change at runtime */
2714     -1, -1,     /* these values are not constant, but can change at runtime */
2715 #else
2716     DX + ED_SCROLL2_VERTICAL_XPOS,      DY + ED_SCROLL2_VERTICAL_YPOS,
2717     ED_SCROLL2_VERTICAL_XSIZE,          ED_SCROLL2_VERTICAL_YSIZE,
2718     DX,                                 DY,
2719     DXSIZE,                             DYSIZE,
2720 #endif
2721     GD_TYPE_SCROLLBAR_VERTICAL,
2722     GADGET_ID_SCROLL_LIST_VERTICAL,
2723     "scroll element list vertically"
2724   }
2725 };
2726
2727 #endif
2728
2729 static struct
2730 {
2731   int x, y;
2732   int gadget_id;
2733   int gadget_id_align;
2734   int radio_button_nr;
2735   int *value;
2736   int checked_value;
2737   char *text_left, *text_right, *infotext;
2738 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2739 {
2740   {
2741     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2742     GADGET_ID_RANDOM_PERCENTAGE,        GADGET_ID_LEVEL_RANDOM_UP,
2743     RADIO_NR_RANDOM_ELEMENTS,
2744     &random_placement_method,           RANDOM_USE_PERCENTAGE,
2745     " ", "percentage",                  "use percentage for random elements"
2746   },
2747   {
2748     -1,                                 ED_LEVEL_SETTINGS_YPOS(0),
2749     GADGET_ID_RANDOM_QUANTITY,          GADGET_ID_RANDOM_PERCENTAGE,
2750     RADIO_NR_RANDOM_ELEMENTS,
2751     &random_placement_method,           RANDOM_USE_QUANTITY,
2752     " ", "quantity",                    "use quantity for random elements"
2753   }
2754 };
2755
2756 static struct
2757 {
2758   int x, y;
2759   int gadget_id;
2760   int gadget_id_align;
2761   boolean *value;
2762   char *text_left, *text_right, *infotext;
2763 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2764 {
2765   /* ---------- level and editor settings ---------------------------------- */
2766
2767   {
2768     ED_LEVEL_SETTINGS_XPOS(0),          ED_LEVEL_SETTINGS_YPOS(1),
2769     GADGET_ID_RANDOM_RESTRICTED,        GADGET_ID_NONE,
2770     &random_placement_background_restricted,
2771     NULL,
2772     "restrict random placement to:",    "set random placement restriction"
2773   },
2774
2775   /* ---------- element settings: configure (various elements) ------------- */
2776
2777   {
2778     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2779     GADGET_ID_STICK_ELEMENT,            GADGET_ID_NONE,
2780     &stick_element_properties_window,
2781     NULL,
2782     "stick this screen to edit content","stick this screen to edit content"
2783   },
2784   {
2785     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2786     GADGET_ID_EM_SLIPPERY_GEMS,         GADGET_ID_NONE,
2787     &level.em_slippery_gems,
2788     NULL,
2789     "slip down from certain flat walls","use EM/DC style slipping behaviour"
2790   },
2791   {
2792     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2793     GADGET_ID_EM_EXPLODES_BY_FIRE,      GADGET_ID_NONE,
2794     &level.em_explodes_by_fire,
2795     NULL,
2796     "explodes with chain reaction",     "use R'n'D style explosion behaviour"
2797   },
2798   {
2799     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2800     GADGET_ID_USE_SPRING_BUG,           GADGET_ID_NONE,
2801     &level.use_spring_bug,
2802     NULL,
2803     "use spring pushing bug",           "use odd spring pushing behaviour"
2804   },
2805   {
2806     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2807     GADGET_ID_USE_TIME_ORB_BUG,         GADGET_ID_NONE,
2808     &level.use_time_orb_bug,
2809     NULL,
2810     "use time orb bug",                 "use odd time orb behaviour"
2811   },
2812   {
2813     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2814     GADGET_ID_RANDOM_BALL_CONTENT,      GADGET_ID_NONE,
2815     &level.ball_random,
2816     NULL,
2817     "create single random element",     "only create one element from content"
2818   },
2819   {
2820     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2821     GADGET_ID_INITIAL_BALL_STATE,       GADGET_ID_NONE,
2822     &level.ball_state_initial,
2823     NULL,
2824     "magic ball initially activated",   "activate magic ball after level start"
2825   },
2826   {
2827     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2828     GADGET_ID_GROW_INTO_DIGGABLE,       GADGET_ID_NONE,
2829     &level.grow_into_diggable,
2830     NULL,
2831     "can grow into anything diggable",  "grow into more than just sand"
2832   },
2833   {
2834     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2835     GADGET_ID_AUTO_EXIT_SOKOBAN,        GADGET_ID_NONE,
2836     &level.auto_exit_sokoban,
2837     NULL,
2838     "exit level if all fields solved",  "automatically finish Sokoban levels"
2839   },
2840   {
2841     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
2842     GADGET_ID_CONTINUOUS_SNAPPING,      GADGET_ID_NONE,
2843     &level.continuous_snapping,
2844     NULL,
2845     "continuous snapping",              "use snapping without releasing key"
2846   },
2847   {
2848     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
2849     GADGET_ID_BLOCK_SNAP_FIELD,         GADGET_ID_NONE,
2850     &level.block_snap_field,
2851     NULL,
2852     "block snapped field when snapping", "use snapping delay to show animation"
2853   },
2854   {
2855     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2856     GADGET_ID_BLOCK_LAST_FIELD,         GADGET_ID_NONE,
2857     &level.block_last_field,
2858     NULL,
2859     "block last field when moving",     "player blocks last field when moving"
2860   },
2861   {
2862     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2863     GADGET_ID_SP_BLOCK_LAST_FIELD,      GADGET_ID_NONE,
2864     &level.sp_block_last_field,
2865     NULL,
2866     "block last field when moving",     "player blocks last field when moving"
2867   },
2868   {
2869     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2870     GADGET_ID_INSTANT_RELOCATION,       GADGET_ID_NONE,
2871     &level.instant_relocation,
2872     NULL,
2873     "no scrolling when relocating",     "player gets relocated without delay"
2874   },
2875   {
2876     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(4),
2877     GADGET_ID_SHIFTED_RELOCATION,       GADGET_ID_NONE,
2878     &level.shifted_relocation,
2879     NULL,
2880     "no centering when relocating",     "level not centered after relocation"
2881   },
2882   {
2883     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
2884     GADGET_ID_USE_START_ELEMENT,        GADGET_ID_NONE,
2885     &level.use_start_element[0],
2886     NULL,
2887     "use level start element:",        "start level at this element's position"
2888   },
2889   {
2890     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2891     GADGET_ID_USE_ARTWORK_ELEMENT,      GADGET_ID_NONE,
2892     &level.use_artwork_element[0],
2893     NULL,
2894     "use artwork from element:",        "use player artwork from other element"
2895   },
2896   {
2897     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(11),
2898     GADGET_ID_USE_EXPLOSION_ELEMENT,    GADGET_ID_NONE,
2899     &level.use_explosion_element[0],
2900     NULL,
2901     "use explosion from element:",      "use explosion properties from element"
2902   },
2903   {
2904     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(12),
2905     GADGET_ID_INITIAL_GRAVITY,          GADGET_ID_NONE,
2906     &level.initial_player_gravity[0],
2907     NULL,
2908     "use initial gravity",              "set initial player gravity"
2909   },
2910   {
2911     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2912     GADGET_ID_USE_INITIAL_INVENTORY,    GADGET_ID_NONE,
2913     &level.use_initial_inventory[0],
2914     NULL,
2915     "use initial inventory:",           "use collected elements on level start"
2916   },
2917   {
2918     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
2919     GADGET_ID_CAN_PASS_TO_WALKABLE,     GADGET_ID_NONE,
2920     &level.can_pass_to_walkable,
2921     NULL,
2922     "can pass to walkable element",     "player can pass to empty or walkable"
2923   },
2924   {
2925     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2926     GADGET_ID_CAN_FALL_INTO_ACID,       GADGET_ID_NONE,
2927     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2928     NULL,
2929     "can fall into acid (with gravity)","player can fall into acid pool"
2930   },
2931   {
2932     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(0),
2933     GADGET_ID_CAN_MOVE_INTO_ACID,       GADGET_ID_NONE,
2934     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2935     NULL,
2936     "can move into acid",               "element can move into acid pool"
2937   },
2938   {
2939     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2940     GADGET_ID_DONT_COLLIDE_WITH,        GADGET_ID_NONE,
2941     &custom_element_properties[EP_DONT_COLLIDE_WITH],
2942     NULL,
2943     "deadly when colliding with",       "element is deadly when hitting player"
2944   },
2945   {
2946     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2947     GADGET_ID_ENVELOPE_AUTOWRAP,        GADGET_ID_NONE,
2948     &level.envelope[0].autowrap,
2949     NULL,
2950     "auto-wrap",                        "automatically wrap envelope text"
2951   },
2952   {
2953     -1,                                 ED_ELEMENT_SETTINGS_YPOS(1),
2954     GADGET_ID_ENVELOPE_CENTERED,        GADGET_ID_ENVELOPE_AUTOWRAP,
2955     &level.envelope[0].centered,
2956     " ",
2957     "centered",                         "automatically center envelope text"
2958   },
2959
2960   /* ---------- element settings: configure 1 (custom elements) ----------- */
2961
2962   {
2963     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
2964     GADGET_ID_CUSTOM_USE_GRAPHIC,       GADGET_ID_NONE,
2965     &custom_element.use_gfx_element,
2966
2967     /* !!! add separate "use existing element sound" !!! */
2968 #if 0
2969     NULL,
2970     "use graphic/sound of element:",    "use existing graphic and sound"
2971 #else
2972     NULL,
2973     "use graphic of element:",          "use existing element graphic"
2974 #endif
2975   },
2976   {
2977     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(2),
2978     GADGET_ID_CUSTOM_USE_TEMPLATE,      GADGET_ID_NONE,
2979     &level.use_custom_template,
2980     NULL,
2981     "use template",                     "use template for custom properties"
2982   },
2983   {
2984     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(3),
2985     GADGET_ID_CUSTOM_ACCESSIBLE,        GADGET_ID_NONE,
2986     &custom_element_properties[EP_ACCESSIBLE],
2987     NULL,
2988     NULL,                               "player can walk to or pass this field"
2989   },
2990   {
2991     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
2992     GADGET_ID_CUSTOM_GRAV_REACHABLE,    GADGET_ID_NONE,
2993     &custom_element_properties[EP_GRAVITY_REACHABLE],
2994     NULL,
2995     "reachable despite gravity",        "player can walk/dig despite gravity"
2996   },
2997   {
2998     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
2999     GADGET_ID_CUSTOM_USE_LAST_VALUE,    GADGET_ID_NONE,
3000     &custom_element.use_last_ce_value,
3001     NULL,
3002     "use last CE value after change",   "use last CE value after change"
3003   },
3004   {
3005     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(5),
3006     GADGET_ID_CUSTOM_WALK_TO_OBJECT,    GADGET_ID_NONE,
3007     &custom_element_properties[EP_WALK_TO_OBJECT],
3008     NULL,
3009     NULL,                               "player can dig/collect/push element"
3010   },
3011   {
3012     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3013     GADGET_ID_CUSTOM_INDESTRUCTIBLE,    GADGET_ID_NONE,
3014     &custom_element_properties[EP_INDESTRUCTIBLE],
3015     NULL,
3016     "indestructible",                   "element is indestructible"
3017   },
3018
3019   /* ---------- element settings: configure 2 (custom elements) ----------- */
3020
3021   {
3022     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3023     GADGET_ID_CUSTOM_CAN_MOVE,          GADGET_ID_NONE,
3024     &custom_element_properties[EP_CAN_MOVE],
3025     NULL,
3026     NULL,                               "element can move with some pattern"
3027   },
3028   {
3029     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(7),
3030     GADGET_ID_CUSTOM_CAN_FALL,          GADGET_ID_NONE,
3031     &custom_element_properties[EP_CAN_FALL],
3032     NULL,
3033     "can fall",                         "element can fall down"
3034   },
3035   {
3036     -1,                                 ED_ELEMENT_SETTINGS_YPOS(7),
3037     GADGET_ID_CUSTOM_CAN_SMASH,         GADGET_ID_CUSTOM_CAN_FALL,
3038     &custom_element_properties[EP_CAN_SMASH],
3039     " ",
3040     NULL,                               "element can smash other elements"
3041   },
3042   {
3043     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(8),
3044     GADGET_ID_CUSTOM_SLIPPERY,          GADGET_ID_NONE,
3045     &custom_element_properties[EP_SLIPPERY],
3046     NULL,
3047     NULL,                               "other elements can fall down from it"
3048   },
3049   {
3050     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(9),
3051     GADGET_ID_CUSTOM_DEADLY,            GADGET_ID_NONE,
3052     &custom_element_properties[EP_DEADLY],
3053     NULL,
3054     NULL,                               "element can kill the player"
3055   },
3056   {
3057     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(10),
3058     GADGET_ID_CUSTOM_CAN_EXPLODE,       GADGET_ID_NONE,
3059     &custom_element_properties[EP_CAN_EXPLODE],
3060     NULL,
3061     NULL,                               "element can explode"
3062   },
3063   {
3064     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(11),
3065     GADGET_ID_CUSTOM_EXPLODE_FIRE,      GADGET_ID_NONE,
3066     &custom_element_properties[EP_EXPLODES_BY_FIRE],
3067     NULL,
3068     "by fire",                          "element can explode by fire/explosion"
3069   },
3070   {
3071     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3072     GADGET_ID_CUSTOM_EXPLODE_SMASH,     GADGET_ID_CUSTOM_EXPLODE_FIRE,
3073     &custom_element_properties[EP_EXPLODES_SMASHED],
3074     " ",
3075     "smashed",                          "element can explode when smashed"
3076   },
3077   {
3078     -1,                                 ED_ELEMENT_SETTINGS_YPOS(11),
3079     GADGET_ID_CUSTOM_EXPLODE_IMPACT,    GADGET_ID_CUSTOM_EXPLODE_SMASH,
3080     &custom_element_properties[EP_EXPLODES_IMPACT],
3081     " ",
3082     "impact",                           "element can explode on impact"
3083   },
3084
3085   /* ---------- element settings: advanced (custom elements) --------------- */
3086
3087   {
3088     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(1),
3089     GADGET_ID_CUSTOM_CAN_CHANGE,        GADGET_ID_NONE,
3090     &custom_element_change.can_change,
3091     NULL,
3092     "element changes to:",              "change element on specified condition"
3093   },
3094   {
3095     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(2),
3096     GADGET_ID_CHANGE_DELAY,             GADGET_ID_NONE,
3097     &custom_element_change_events[CE_DELAY],
3098     NULL,
3099     NULL,                               "element changes after delay"
3100   },
3101   {
3102     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(4),
3103     GADGET_ID_CHANGE_BY_DIRECT_ACT,     GADGET_ID_NONE,
3104     &custom_element_change_events[CE_BY_DIRECT_ACTION],
3105     NULL,
3106     NULL,                               "element changes by direct action"
3107   },
3108   {
3109     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(5),
3110     GADGET_ID_CHANGE_BY_OTHER_ACT,      GADGET_ID_NONE,
3111     &custom_element_change_events[CE_BY_OTHER_ACTION],
3112     NULL,
3113     NULL,                               "element changes by other element"
3114   },
3115   {
3116     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(8),
3117     GADGET_ID_CHANGE_USE_EXPLOSION,     GADGET_ID_NONE,
3118     &custom_element_change.explode,
3119     NULL,
3120     "explode instead of change",        "element explodes instead of change"
3121   },
3122   {
3123     ED_ELEMENT_SETTINGS_XPOS(1),        ED_ELEMENT_SETTINGS_YPOS(9),
3124     GADGET_ID_CHANGE_USE_CONTENT,       GADGET_ID_NONE,
3125     &custom_element_change.use_target_content,
3126     NULL,
3127     "use extended change target:",      "element changes to more elements"
3128   },
3129   {
3130     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(11),
3131     GADGET_ID_CHANGE_ONLY_COMPLETE,     GADGET_ID_NONE,
3132     &custom_element_change.only_if_complete,
3133     NULL,
3134     "replace all or nothing",           "only replace when all can be changed"
3135   },
3136   {
3137     ED_ELEMENT_SETTINGS_XPOS(2),        ED_ELEMENT_SETTINGS_YPOS(12),
3138     GADGET_ID_CHANGE_USE_RANDOM,        GADGET_ID_NONE,
3139     &custom_element_change.use_random_replace,
3140     NULL,
3141     NULL,                               "use percentage for random replace"
3142   },
3143   {
3144     ED_ELEMENT_SETTINGS_XPOS(0),        ED_ELEMENT_SETTINGS_YPOS(13),
3145     GADGET_ID_CHANGE_HAS_ACTION,        GADGET_ID_NONE,
3146     &custom_element_change.has_action,
3147     NULL,
3148     NULL,                               "execute action on specified condition"
3149   },
3150 };
3151
3152 static struct
3153 {
3154   int x, y;
3155   int gadget_id;
3156   int gadget_id_align;
3157   int *value;
3158   int area_xsize, area_ysize;
3159   char *text_left, *text_right, *text_below, *infotext;
3160 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3161 {
3162   /* ---------- level playfield content ------------------------------------ */
3163
3164   {
3165     0,                                  0,
3166     GADGET_ID_DRAWING_LEVEL,            GADGET_ID_NONE,
3167     NULL,
3168 #if 1
3169     -1, -1,     /* these values are not constant, but can change at runtime */
3170 #else
3171     MAX_ED_FIELDX, MAX_ED_FIELDY,
3172 #endif
3173     NULL, NULL, NULL,                   NULL
3174   },
3175
3176   /* ---------- yam yam content -------------------------------------------- */
3177
3178   {
3179     ED_AREA_YAMYAM_CONTENT_XPOS(0),     ED_AREA_YAMYAM_CONTENT_YPOS(0),
3180     GADGET_ID_YAMYAM_CONTENT_0,         GADGET_ID_NONE,
3181     &level.yamyam_content[0].e[0][0],   3, 3,
3182     NULL, NULL, "1",                    NULL
3183   },
3184   {
3185     ED_AREA_YAMYAM_CONTENT_XPOS(1),     ED_AREA_YAMYAM_CONTENT_YPOS(1),
3186     GADGET_ID_YAMYAM_CONTENT_1,         GADGET_ID_NONE,
3187     &level.yamyam_content[1].e[0][0],   3, 3,
3188     NULL, NULL, "2",                    NULL
3189   },
3190   {
3191     ED_AREA_YAMYAM_CONTENT_XPOS(2),     ED_AREA_YAMYAM_CONTENT_YPOS(2),
3192     GADGET_ID_YAMYAM_CONTENT_2,         GADGET_ID_NONE,
3193     &level.yamyam_content[2].e[0][0],   3, 3,
3194     NULL, NULL, "3",                    NULL
3195   },
3196   {
3197     ED_AREA_YAMYAM_CONTENT_XPOS(3),     ED_AREA_YAMYAM_CONTENT_YPOS(3),
3198     GADGET_ID_YAMYAM_CONTENT_3,         GADGET_ID_NONE,
3199     &level.yamyam_content[3].e[0][0],   3, 3,
3200     NULL, NULL, "4",                    NULL
3201   },
3202   {
3203     ED_AREA_YAMYAM_CONTENT_XPOS(4),     ED_AREA_YAMYAM_CONTENT_YPOS(4),
3204     GADGET_ID_YAMYAM_CONTENT_4,         GADGET_ID_NONE,
3205     &level.yamyam_content[4].e[0][0],   3, 3,
3206     NULL, NULL, "5",                    NULL
3207   },
3208   {
3209     ED_AREA_YAMYAM_CONTENT_XPOS(5),     ED_AREA_YAMYAM_CONTENT_YPOS(5),
3210     GADGET_ID_YAMYAM_CONTENT_5,         GADGET_ID_NONE,
3211     &level.yamyam_content[5].e[0][0],   3, 3,
3212     NULL, NULL, "6",                    NULL
3213   },
3214   {
3215     ED_AREA_YAMYAM_CONTENT_XPOS(6),     ED_AREA_YAMYAM_CONTENT_YPOS(6),
3216     GADGET_ID_YAMYAM_CONTENT_6,         GADGET_ID_NONE,
3217     &level.yamyam_content[6].e[0][0],   3, 3,
3218     NULL, NULL, "7",                    NULL
3219   },
3220   {
3221     ED_AREA_YAMYAM_CONTENT_XPOS(7),     ED_AREA_YAMYAM_CONTENT_YPOS(7),
3222     GADGET_ID_YAMYAM_CONTENT_7,         GADGET_ID_NONE,
3223     &level.yamyam_content[7].e[0][0],   3, 3,
3224     NULL, NULL, "8",                    NULL
3225   },
3226
3227   /* ---------- magic ball content ----------------------------------------- */
3228
3229   {
3230     ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0),
3231     GADGET_ID_MAGIC_BALL_CONTENT_0,     GADGET_ID_NONE,
3232     &level.ball_content[0].e[0][0],     3, 3,
3233     NULL, NULL, "1",                    NULL
3234   },
3235   {
3236     ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1),
3237     GADGET_ID_MAGIC_BALL_CONTENT_1,     GADGET_ID_NONE,
3238     &level.ball_content[1].e[0][0],     3, 3,
3239     NULL, NULL, "2",                    NULL
3240   },
3241   {
3242     ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2),
3243     GADGET_ID_MAGIC_BALL_CONTENT_2,     GADGET_ID_NONE,
3244     &level.ball_content[2].e[0][0],     3, 3,
3245     NULL, NULL, "3",                    NULL
3246   },
3247   {
3248     ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3),
3249     GADGET_ID_MAGIC_BALL_CONTENT_3,     GADGET_ID_NONE,
3250     &level.ball_content[3].e[0][0],     3, 3,
3251     NULL, NULL, "4",                    NULL
3252   },
3253   {
3254     ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4),
3255     GADGET_ID_MAGIC_BALL_CONTENT_4,     GADGET_ID_NONE,
3256     &level.ball_content[4].e[0][0],     3, 3,
3257     NULL, NULL, "5",                    NULL
3258   },
3259   {
3260     ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5),
3261     GADGET_ID_MAGIC_BALL_CONTENT_5,     GADGET_ID_NONE,
3262     &level.ball_content[5].e[0][0],     3, 3,
3263     NULL, NULL, "6",                    NULL
3264   },
3265   {
3266     ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6),
3267     GADGET_ID_MAGIC_BALL_CONTENT_6,     GADGET_ID_NONE,
3268     &level.ball_content[6].e[0][0],     3, 3,
3269     NULL, NULL, "7",                    NULL
3270   },
3271   {
3272     ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7),
3273     GADGET_ID_MAGIC_BALL_CONTENT_7,     GADGET_ID_NONE,
3274     &level.ball_content[7].e[0][0],     3, 3,
3275     NULL, NULL, "8",                    NULL
3276   },
3277
3278   /* ---------- android content -------------------------------------------- */
3279
3280   {
3281     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(5),
3282     GADGET_ID_ANDROID_CONTENT,          GADGET_ID_NONE,
3283     &level.android_clone_element[0],    MAX_ANDROID_ELEMENTS, 1,
3284     "elements:", NULL, NULL,            "elements android can clone"
3285   },
3286
3287   /* ---------- amoeba content --------------------------------------------- */
3288
3289   {
3290     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(3),
3291     GADGET_ID_AMOEBA_CONTENT,           GADGET_ID_NONE,
3292     &level.amoeba_content,              1, 1,
3293     "content:", NULL, NULL,             "amoeba content"
3294   },
3295
3296   /* ---------- level start element ---------------------------------------- */
3297
3298   {
3299     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(9),
3300     GADGET_ID_START_ELEMENT,            GADGET_ID_USE_START_ELEMENT,
3301     &level.start_element[0],            1, 1,
3302     NULL, NULL, NULL,                   "level start element"
3303   },
3304
3305   /* ---------- player artwork element ------------------------------------- */
3306
3307   {
3308     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(10),
3309     GADGET_ID_ARTWORK_ELEMENT,          GADGET_ID_USE_ARTWORK_ELEMENT,
3310     &level.artwork_element[0],          1, 1,
3311     NULL, NULL, NULL,                   "element for player artwork"
3312   },
3313
3314   /* ---------- player explosion element ----------------------------------- */
3315
3316   {
3317     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(11),
3318     GADGET_ID_EXPLOSION_ELEMENT,        GADGET_ID_USE_EXPLOSION_ELEMENT,
3319     &level.explosion_element[0],        1, 1,
3320     NULL, NULL, NULL,                   "element for player explosion"
3321   },
3322
3323   /* ---------- player initial inventory ----------------------------------- */
3324
3325   {
3326     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3327     GADGET_ID_INVENTORY_CONTENT,        GADGET_ID_USE_INITIAL_INVENTORY,
3328     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3329     NULL, NULL, NULL,                   "content for initial inventory"
3330   },
3331
3332   /* ---------- element settings: configure 1 (custom elements) ----------- */
3333
3334   /* ---------- custom graphic --------------------------------------------- */
3335
3336   {
3337     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3338     GADGET_ID_CUSTOM_GRAPHIC,           GADGET_ID_CUSTOM_USE_GRAPHIC,
3339     &custom_element.gfx_element_initial,1, 1,
3340     NULL, NULL, NULL,                   "custom graphic element"
3341   },
3342
3343   /* ---------- element settings: configure 2 (custom elements) ----------- */
3344
3345   /* ---------- custom content (when exploding) ---------------------------- */
3346
3347   {
3348     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(10),
3349     GADGET_ID_CUSTOM_CONTENT,           GADGET_ID_NONE, /* align three rows */
3350     &custom_element.content.e[0][0],    3, 3,
3351     "content:", NULL, NULL,             NULL
3352   },
3353
3354   /* ---------- custom enter and leave element (when moving) --------------- */
3355
3356   {
3357     ED_AREA_1X1_SETTINGS_XPOS(1),       ED_AREA_1X1_SETTINGS_YPOS(3),
3358     GADGET_ID_CUSTOM_MOVE_ENTER,        GADGET_ID_NONE,
3359     &custom_element.move_enter_element, 1, 1,
3360     "can dig:", " ", NULL,              "element that can be digged/collected"
3361   },
3362   {
3363     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(3),
3364     GADGET_ID_CUSTOM_MOVE_LEAVE,        GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3365     &custom_element.move_leave_element, 1, 1,
3366     NULL, NULL, NULL,                   "element that will be left behind"
3367   },
3368
3369   /* ---------- element settings: advanced (custom elements) --------------- */
3370
3371   /* ---------- custom change target --------------------------------------- */
3372
3373   {
3374     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(1),
3375     GADGET_ID_CUSTOM_CHANGE_TARGET,     GADGET_ID_CUSTOM_CAN_CHANGE,
3376     &custom_element_change.target_element, 1, 1,
3377     NULL, "after/when:", NULL,          "new target element after change"
3378   },
3379
3380   /* ---------- custom change content (extended change target) ------------- */
3381
3382   {
3383     -1,                                 ED_AREA_3X3_SETTINGS_YPOS(9),
3384     GADGET_ID_CUSTOM_CHANGE_CONTENT,    GADGET_ID_NONE, /* align three rows */
3385     &custom_element_change.target_content.e[0][0], 3, 3,
3386     NULL, NULL, NULL,                   "new extended elements after change"
3387   },
3388
3389   /* ---------- custom change trigger (element causing change) ------------- */
3390
3391   {
3392     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(5),
3393     GADGET_ID_CUSTOM_CHANGE_TRIGGER,    GADGET_ID_CHANGE_OTHER_ACTION,
3394     &custom_element_change.initial_trigger_element, 1, 1,
3395     NULL, NULL, NULL,                   "other element triggering change"
3396   },
3397
3398   /* ---------- custom change action (element used for action) ------------- */
3399
3400   {
3401     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(13),
3402     GADGET_ID_CUSTOM_CHANGE_ACTION,     GADGET_ID_ACTION_ARG,
3403     &custom_element_change.action_element, 1, 1,
3404     NULL, NULL, NULL,                   "element used as action parameter"
3405   },
3406
3407   /* ---------- group element content -------------------------------------- */
3408
3409   {
3410     ED_AREA_1X1_SETTINGS_XPOS(0),       ED_AREA_1X1_SETTINGS_YPOS(4),
3411     GADGET_ID_GROUP_CONTENT,            GADGET_ID_NONE,
3412     &group_element_info.element[0],     MAX_ELEMENTS_IN_GROUP, 1,
3413     "content:", NULL, NULL,             NULL
3414   },
3415
3416   /* ---------- random background (for random painting) -------------------- */
3417
3418   {
3419     -1,                                 ED_AREA_1X1_SETTINGS_YPOS(-1),
3420     GADGET_ID_RANDOM_BACKGROUND,        GADGET_ID_RANDOM_RESTRICTED,
3421     &random_placement_background_element, 1, 1,
3422     NULL, NULL, NULL,                   "random placement background"
3423   },
3424 };
3425
3426
3427 /*
3428   -----------------------------------------------------------------------------
3429   some internally used variables
3430   -----------------------------------------------------------------------------
3431 */
3432
3433 /* actual size of level editor drawing area */
3434 #if 1
3435 static int ed_fieldx, ed_fieldy;
3436 #else
3437 static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
3438 #endif
3439
3440 /* actual position of level editor drawing area in level playfield */
3441 static int level_xpos = -1, level_ypos = -1;
3442
3443 #if 1
3444 #define IN_ED_FIELD(x,y)        IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3445 #else
3446 #define IN_ED_FIELD(x,y)  ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
3447 #endif
3448
3449 /* drawing elements on the three mouse buttons */
3450 static int new_element1 = EL_WALL;
3451 static int new_element2 = EL_EMPTY;
3452 static int new_element3 = EL_SAND;
3453
3454 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3455 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3456                                 (button) == 2 ? new_element2 : \
3457                                 (button) == 3 ? new_element3 : EL_EMPTY)
3458 #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
3459
3460 /* forward declaration for internal use */
3461 static void ModifyEditorCounterValue(int, int);
3462 static void ModifyEditorCounterLimits(int, int, int);
3463 static void ModifyEditorSelectboxValue(int, int);
3464 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3465 static void ModifyEditorDrawingArea(int, int, int);
3466 static void ModifyEditorElementList();
3467 static void AdjustElementListScrollbar();
3468 static void RedrawDrawingElements();
3469 static void DrawDrawingWindow();
3470 static void DrawLevelInfoWindow();
3471 static void DrawPropertiesWindow();
3472 static void UpdateCustomElementGraphicGadgets();
3473 static boolean checkPropertiesConfig(int);
3474 static void CopyLevelToUndoBuffer(int);
3475 static void HandleDrawingAreas(struct GadgetInfo *);
3476 static void HandleCounterButtons(struct GadgetInfo *);
3477 static void HandleTextInputGadgets(struct GadgetInfo *);
3478 static void HandleTextAreaGadgets(struct GadgetInfo *);
3479 static void HandleSelectboxGadgets(struct GadgetInfo *);
3480 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3481 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3482 static void HandleRadiobuttons(struct GadgetInfo *);
3483 static void HandleCheckbuttons(struct GadgetInfo *);
3484 static void HandleControlButtons(struct GadgetInfo *);
3485 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3486 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3487
3488 static int num_editor_gadgets = 0;      /* dynamically determined */
3489
3490 #if 1
3491 static struct GadgetInfo **level_editor_gadget = NULL;
3492 static int *right_gadget_border = NULL;
3493 #else
3494 static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
3495 static int right_gadget_border[NUM_EDITOR_GADGETS];
3496 #endif
3497
3498 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3499 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3500 static boolean draw_with_brush = FALSE;
3501 static int properties_element = 0;
3502
3503 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3504 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3505 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3506 static int undo_buffer_position = 0;
3507 static int undo_buffer_steps = 0;
3508
3509 static int edit_mode;
3510 static int edit_mode_levelinfo;
3511 static int edit_mode_properties;
3512
3513 static int element_shift = 0;
3514
3515 static int editor_el_players[] =
3516 {
3517   EL_PLAYER_1,
3518   EL_PLAYER_2,
3519   EL_PLAYER_3,
3520   EL_PLAYER_4
3521 };
3522 static int *editor_el_players_ptr = editor_el_players;
3523 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3524
3525 static int editor_hl_boulderdash[] =
3526 {
3527   EL_INTERNAL_CASCADE_BD_ACTIVE,
3528   EL_CHAR('B'),
3529   EL_CHAR('D'),
3530   EL_EMPTY,
3531 };
3532
3533 static int editor_el_boulderdash[] =
3534 {
3535   EL_EMPTY,
3536   EL_SAND,
3537   EL_BD_ROCK,
3538   EL_BD_DIAMOND,
3539
3540   EL_STEELWALL,
3541   EL_BD_WALL,
3542   EL_BD_EXPANDABLE_WALL,
3543   EL_BD_MAGIC_WALL,
3544
3545   EL_BD_AMOEBA,
3546   EL_BD_BUTTERFLY_UP,
3547   EL_BD_FIREFLY_UP,
3548   EL_EXIT_CLOSED,
3549
3550   EL_BD_BUTTERFLY_LEFT,
3551   EL_BD_FIREFLY_LEFT,
3552   EL_BD_BUTTERFLY_RIGHT,
3553   EL_BD_FIREFLY_RIGHT,
3554
3555   EL_EMPTY,
3556   EL_BD_BUTTERFLY_DOWN,
3557   EL_BD_FIREFLY_DOWN,
3558   EL_EXIT_OPEN,
3559 };
3560 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3561 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3562 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3563 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3564
3565 static int editor_hl_emerald_mine[] =
3566 {
3567   EL_INTERNAL_CASCADE_EM_ACTIVE,
3568   EL_CHAR('E'),
3569   EL_CHAR('M'),
3570   EL_EMPTY,
3571 };
3572
3573 static int editor_el_emerald_mine[] =
3574 {
3575   EL_SAND,
3576   EL_ROCK,
3577   EL_QUICKSAND_EMPTY,
3578   EL_QUICKSAND_FULL,
3579
3580   EL_STEELWALL,
3581   EL_WALL,
3582   EL_WALL_SLIPPERY,
3583   EL_MAGIC_WALL,
3584
3585   EL_EMERALD,
3586   EL_DIAMOND,
3587   EL_NUT,
3588   EL_BOMB,
3589
3590   EL_WALL_EMERALD,
3591   EL_WALL_DIAMOND,
3592   EL_DYNAMITE,
3593   EL_DYNAMITE_ACTIVE,
3594
3595   EL_YAMYAM,
3596   EL_BUG_UP,
3597   EL_SPACESHIP_UP,
3598   EL_ROBOT,
3599
3600   EL_BUG_LEFT,
3601   EL_SPACESHIP_LEFT,
3602   EL_BUG_RIGHT,
3603   EL_SPACESHIP_RIGHT,
3604
3605   EL_ROBOT_WHEEL,
3606   EL_BUG_DOWN,
3607   EL_SPACESHIP_DOWN,
3608   EL_INVISIBLE_WALL,
3609
3610   EL_ACID_POOL_TOPLEFT,
3611   EL_ACID,
3612   EL_ACID_POOL_TOPRIGHT,
3613   EL_AMOEBA_DROP,
3614
3615   EL_ACID_POOL_BOTTOMLEFT,
3616   EL_ACID_POOL_BOTTOM,
3617   EL_ACID_POOL_BOTTOMRIGHT,
3618   EL_AMOEBA_WET,
3619
3620   EL_EM_KEY_1,
3621   EL_EM_KEY_2,
3622   EL_EM_KEY_3,
3623   EL_EM_KEY_4,
3624
3625   EL_EM_GATE_1,
3626   EL_EM_GATE_2,
3627   EL_EM_GATE_3,
3628   EL_EM_GATE_4,
3629
3630   EL_EM_GATE_1_GRAY,
3631   EL_EM_GATE_2_GRAY,
3632   EL_EM_GATE_3_GRAY,
3633   EL_EM_GATE_4_GRAY,
3634
3635   EL_EM_EXIT_CLOSED,
3636   EL_EM_EXIT_OPEN,
3637   EL_EM_STEEL_EXIT_CLOSED,
3638   EL_EM_STEEL_EXIT_OPEN,
3639 };
3640 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3641 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3642 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3643 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3644
3645 static int editor_hl_emerald_mine_club[] =
3646 {
3647   EL_INTERNAL_CASCADE_EMC_ACTIVE,
3648   EL_CHAR('E'),
3649   EL_CHAR('M'),
3650   EL_CHAR('C'),
3651 };
3652
3653 static int editor_el_emerald_mine_club[] =
3654 {
3655   EL_EMC_KEY_5,
3656   EL_EMC_KEY_6,
3657   EL_EMC_KEY_7,
3658   EL_EMC_KEY_8,
3659
3660   EL_EMC_GATE_5,
3661   EL_EMC_GATE_6,
3662   EL_EMC_GATE_7,
3663   EL_EMC_GATE_8,
3664
3665   EL_EMC_GATE_5_GRAY,
3666   EL_EMC_GATE_6_GRAY,
3667   EL_EMC_GATE_7_GRAY,
3668   EL_EMC_GATE_8_GRAY,
3669
3670   EL_EMC_STEELWALL_1,
3671   EL_EMC_STEELWALL_2,
3672   EL_EMC_STEELWALL_3,
3673   EL_EMC_STEELWALL_4,
3674
3675   EL_EMC_WALL_13,
3676   EL_EMC_WALL_14,
3677   EL_EMC_WALL_15,
3678   EL_EMC_WALL_16,
3679
3680   EL_EMC_WALL_SLIPPERY_1,
3681   EL_EMC_WALL_SLIPPERY_2,
3682   EL_EMC_WALL_SLIPPERY_3,
3683   EL_EMC_WALL_SLIPPERY_4,
3684
3685   EL_EMC_WALL_1,
3686   EL_EMC_WALL_2,
3687   EL_EMC_WALL_3,
3688   EL_EMC_WALL_4,
3689
3690   EL_EMC_WALL_5,
3691   EL_EMC_WALL_6,
3692   EL_EMC_WALL_7,
3693   EL_EMC_WALL_8,
3694
3695   EL_EMC_WALL_9,
3696   EL_EMC_WALL_10,
3697   EL_EMC_WALL_11,
3698   EL_EMC_WALL_12,
3699
3700   EL_EMC_GRASS,
3701   EL_EMC_FAKE_GRASS,
3702   EL_EMC_PLANT,
3703   EL_EMC_DRIPPER,
3704
3705   EL_EMC_MAGIC_BALL,
3706   EL_EMC_MAGIC_BALL_SWITCH,
3707   EL_SPRING,
3708   EL_EMC_SPRING_BUMPER,
3709
3710   EL_EMC_LENSES,
3711   EL_EMC_MAGNIFIER,
3712   EL_EM_DYNAMITE,
3713   EL_EM_DYNAMITE_ACTIVE,
3714
3715   EL_BALLOON,
3716   EL_YAMYAM_UP,
3717   EL_BALLOON_SWITCH_UP,
3718   EL_BALLOON_SWITCH_ANY,
3719
3720   EL_YAMYAM_LEFT,
3721   EL_BALLOON_SWITCH_LEFT,
3722   EL_YAMYAM_RIGHT,
3723   EL_BALLOON_SWITCH_RIGHT,
3724
3725   EL_EMC_ANDROID,
3726   EL_YAMYAM_DOWN,
3727   EL_BALLOON_SWITCH_DOWN,
3728   EL_BALLOON_SWITCH_NONE,
3729 };
3730 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3731 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3732 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3733 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3734
3735 static int editor_hl_rnd[] =
3736 {
3737   EL_INTERNAL_CASCADE_RND_ACTIVE,
3738   EL_CHAR('R'),
3739   EL_CHAR('N'),
3740   EL_CHAR('D'),
3741 };
3742
3743 static int editor_el_rnd[] =
3744 {
3745   EL_KEY_1,
3746   EL_KEY_2,
3747   EL_KEY_3,
3748   EL_KEY_4,
3749
3750   EL_GATE_1,
3751   EL_GATE_2,
3752   EL_GATE_3,
3753   EL_GATE_4,
3754
3755   EL_GATE_1_GRAY,
3756   EL_GATE_2_GRAY,
3757   EL_GATE_3_GRAY,
3758   EL_GATE_4_GRAY,
3759
3760   EL_ARROW_LEFT,
3761   EL_ARROW_RIGHT,
3762   EL_ARROW_UP,
3763   EL_ARROW_DOWN,
3764
3765   EL_AMOEBA_DEAD,
3766   EL_AMOEBA_DRY,
3767   EL_AMOEBA_FULL,
3768   EL_GAME_OF_LIFE,
3769
3770   EL_EMERALD_YELLOW,
3771   EL_EMERALD_RED,
3772   EL_EMERALD_PURPLE,
3773   EL_BIOMAZE,
3774
3775   EL_WALL_EMERALD_YELLOW,
3776   EL_WALL_EMERALD_RED,
3777   EL_WALL_EMERALD_PURPLE,
3778   EL_WALL_BD_DIAMOND,
3779
3780   EL_SPEED_PILL,
3781   EL_PACMAN_UP,
3782   EL_TIME_ORB_FULL,
3783   EL_TIME_ORB_EMPTY,
3784
3785   EL_PACMAN_LEFT,
3786   EL_DARK_YAMYAM,
3787   EL_PACMAN_RIGHT,
3788   EL_EMPTY,
3789
3790   EL_BLACK_ORB,
3791   EL_PACMAN_DOWN,
3792   EL_LAMP,
3793   EL_LAMP_ACTIVE,
3794
3795   EL_DYNABOMB_INCREASE_NUMBER,
3796   EL_DYNABOMB_INCREASE_SIZE,
3797   EL_DYNABOMB_INCREASE_POWER,
3798   EL_STONEBLOCK,
3799
3800   EL_MOLE,
3801   EL_PENGUIN,
3802   EL_PIG,
3803   EL_DRAGON,
3804
3805   EL_BUG,
3806   EL_MOLE_UP,
3807   EL_BD_BUTTERFLY,
3808   EL_BD_FIREFLY,
3809
3810   EL_MOLE_LEFT,
3811   EL_SATELLITE,
3812   EL_MOLE_RIGHT,
3813   EL_PACMAN,
3814
3815   EL_SPACESHIP,
3816   EL_MOLE_DOWN,
3817   EL_INVISIBLE_STEELWALL,
3818   EL_INVISIBLE_WALL,
3819
3820   EL_EXPANDABLE_WALL,
3821   EL_EXPANDABLE_WALL_HORIZONTAL,
3822   EL_EXPANDABLE_WALL_VERTICAL,
3823   EL_EXPANDABLE_WALL_ANY,
3824 };
3825 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3826 static int *editor_el_rnd_ptr = editor_el_rnd;
3827 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3828 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3829
3830 static int editor_hl_sokoban[] =
3831 {
3832   EL_INTERNAL_CASCADE_SB_ACTIVE,
3833   EL_CHAR('S'),
3834   EL_CHAR('B'),
3835   EL_EMPTY,
3836 };
3837
3838 static int editor_el_sokoban[] =
3839 {
3840   EL_SOKOBAN_OBJECT,
3841   EL_SOKOBAN_FIELD_EMPTY,
3842   EL_SOKOBAN_FIELD_FULL,
3843   EL_SOKOBAN_FIELD_PLAYER,
3844 };
3845 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3846 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3847 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3848 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3849
3850 static int editor_hl_supaplex[] =
3851 {
3852   EL_INTERNAL_CASCADE_SP_ACTIVE,
3853   EL_CHAR('S'),
3854   EL_CHAR('P'),
3855   EL_EMPTY,
3856 };
3857
3858 static int editor_el_supaplex[] =
3859 {
3860   EL_SP_MURPHY,
3861   EL_EMPTY,
3862   EL_SP_BASE,
3863   EL_SP_BUGGY_BASE,
3864
3865   EL_SP_INFOTRON,
3866   EL_SP_ZONK,
3867   EL_SP_SNIKSNAK,
3868   EL_SP_ELECTRON,
3869
3870   EL_SP_DISK_RED,
3871   EL_SP_DISK_ORANGE,
3872   EL_SP_DISK_YELLOW,
3873   EL_SP_TERMINAL,
3874
3875   EL_SP_EXIT_CLOSED,
3876   EL_SP_PORT_HORIZONTAL,
3877   EL_SP_PORT_VERTICAL,
3878   EL_SP_PORT_ANY,
3879
3880   EL_SP_PORT_LEFT,
3881   EL_SP_PORT_RIGHT,
3882   EL_SP_PORT_UP,
3883   EL_SP_PORT_DOWN,
3884
3885   EL_SP_GRAVITY_PORT_LEFT,
3886   EL_SP_GRAVITY_PORT_RIGHT,
3887   EL_SP_GRAVITY_PORT_UP,
3888   EL_SP_GRAVITY_PORT_DOWN,
3889
3890   EL_SP_GRAVITY_ON_PORT_LEFT,
3891   EL_SP_GRAVITY_ON_PORT_RIGHT,
3892   EL_SP_GRAVITY_ON_PORT_UP,
3893   EL_SP_GRAVITY_ON_PORT_DOWN,
3894
3895   EL_SP_GRAVITY_OFF_PORT_LEFT,
3896   EL_SP_GRAVITY_OFF_PORT_RIGHT,
3897   EL_SP_GRAVITY_OFF_PORT_UP,
3898   EL_SP_GRAVITY_OFF_PORT_DOWN,
3899
3900   EL_SP_HARDWARE_GRAY,
3901   EL_SP_HARDWARE_GREEN,
3902   EL_SP_HARDWARE_BLUE,
3903   EL_SP_HARDWARE_RED,
3904
3905   EL_SP_HARDWARE_BASE_1,
3906   EL_SP_HARDWARE_BASE_2,
3907   EL_SP_HARDWARE_BASE_3,
3908   EL_SP_HARDWARE_BASE_4,
3909
3910   EL_SP_HARDWARE_BASE_5,
3911   EL_SP_HARDWARE_BASE_6,
3912   EL_SP_HARDWARE_YELLOW,
3913   EL_SP_CHIP_TOP,
3914
3915   EL_SP_CHIP_SINGLE,
3916   EL_SP_CHIP_LEFT,
3917   EL_SP_CHIP_RIGHT,
3918   EL_SP_CHIP_BOTTOM,
3919 };
3920 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3921 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3922 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3923 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3924
3925 static int editor_hl_diamond_caves[] =
3926 {
3927   EL_INTERNAL_CASCADE_DC_ACTIVE,
3928   EL_CHAR('D'),
3929   EL_CHAR('C'),
3930   EL_CHAR('2'),
3931 };
3932
3933 static int editor_el_diamond_caves[] =
3934 {
3935   EL_PEARL,
3936   EL_CRYSTAL,
3937   EL_WALL_PEARL,
3938   EL_WALL_CRYSTAL,
3939
3940   EL_CONVEYOR_BELT_1_LEFT,
3941   EL_CONVEYOR_BELT_1_MIDDLE,
3942   EL_CONVEYOR_BELT_1_RIGHT,
3943   EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3944
3945   EL_CONVEYOR_BELT_2_LEFT,
3946   EL_CONVEYOR_BELT_2_MIDDLE,
3947   EL_CONVEYOR_BELT_2_RIGHT,
3948   EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
3949
3950   EL_CONVEYOR_BELT_3_LEFT,
3951   EL_CONVEYOR_BELT_3_MIDDLE,
3952   EL_CONVEYOR_BELT_3_RIGHT,
3953   EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
3954
3955   EL_CONVEYOR_BELT_4_LEFT,
3956   EL_CONVEYOR_BELT_4_MIDDLE,
3957   EL_CONVEYOR_BELT_4_RIGHT,
3958   EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
3959
3960   EL_CONVEYOR_BELT_1_SWITCH_LEFT,
3961   EL_CONVEYOR_BELT_2_SWITCH_LEFT,
3962   EL_CONVEYOR_BELT_3_SWITCH_LEFT,
3963   EL_CONVEYOR_BELT_4_SWITCH_LEFT,
3964
3965   EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
3966   EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
3967   EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
3968   EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
3969
3970   EL_TIMEGATE_CLOSED,
3971   EL_TIMEGATE_OPEN,
3972   EL_TIMEGATE_SWITCH,
3973   EL_DC_TIMEGATE_SWITCH,
3974
3975   EL_SWITCHGATE_CLOSED,
3976   EL_SWITCHGATE_OPEN,
3977   EL_SWITCHGATE_SWITCH_UP,
3978   EL_SWITCHGATE_SWITCH_DOWN,
3979
3980   EL_LIGHT_SWITCH,
3981   EL_LIGHT_SWITCH_ACTIVE,
3982   EL_DC_SWITCHGATE_SWITCH_UP,
3983   EL_DC_SWITCHGATE_SWITCH_DOWN,
3984
3985   EL_STEEL_EXIT_CLOSED,
3986   EL_STEEL_EXIT_OPEN,
3987   EL_STEELWALL_SLIPPERY,
3988   EL_INVISIBLE_SAND,
3989
3990   EL_QUICKSAND_FAST_EMPTY,
3991   EL_QUICKSAND_FAST_FULL,
3992   EL_LANDMINE,
3993   EL_DC_LANDMINE,
3994
3995   EL_SHIELD_NORMAL,
3996   EL_SHIELD_DEADLY,
3997   EL_EXTRA_TIME,
3998   EL_DC_MAGIC_WALL,
3999
4000   EL_ENVELOPE_1,
4001   EL_ENVELOPE_2,
4002   EL_ENVELOPE_3,
4003   EL_ENVELOPE_4,
4004
4005   EL_SIGN_RADIOACTIVITY,
4006   EL_SIGN_WHEELCHAIR,
4007   EL_SIGN_PARKING,
4008   EL_SIGN_NO_ENTRY,
4009
4010   EL_SIGN_GIVE_WAY,
4011   EL_SIGN_ENTRY_FORBIDDEN,
4012   EL_SIGN_EMERGENCY_EXIT,
4013   EL_SIGN_YIN_YANG,
4014
4015 #if 0
4016   EL_SIGN_SPERMS,
4017   EL_SIGN_BULLET,
4018   EL_SIGN_HEART,
4019   EL_SIGN_CROSS,
4020
4021   EL_SIGN_FRANKIE,
4022   EL_EMPTY,
4023   EL_EMPTY,
4024   EL_EMPTY,
4025
4026   EL_SPERMS,
4027   EL_BULLET,
4028   EL_HEART,
4029   EL_CROSS,
4030
4031   EL_FRANKIE,
4032   EL_EMPTY,
4033   EL_EMPTY,
4034   EL_EMPTY,
4035 #endif
4036
4037   EL_DC_STEELWALL_2_SINGLE,
4038   EL_DC_STEELWALL_2_TOP,
4039   EL_SIGN_EXCLAMATION,
4040   EL_SIGN_STOP,
4041
4042   EL_DC_STEELWALL_2_LEFT,
4043   EL_DC_STEELWALL_2_MIDDLE,
4044   EL_DC_STEELWALL_2_HORIZONTAL,
4045   EL_DC_STEELWALL_2_RIGHT,
4046
4047   EL_DC_STEELWALL_1_TOPLEFT,
4048   EL_DC_STEELWALL_2_VERTICAL,
4049   EL_DC_STEELWALL_1_TOPRIGHT,
4050   EL_DC_GATE_WHITE,
4051
4052   EL_DC_STEELWALL_1_VERTICAL,
4053   EL_DC_STEELWALL_2_BOTTOM,
4054   EL_DC_KEY_WHITE,
4055   EL_DC_GATE_WHITE_GRAY,
4056
4057   EL_DC_STEELWALL_1_BOTTOMLEFT,
4058   EL_DC_STEELWALL_1_HORIZONTAL,
4059   EL_DC_STEELWALL_1_BOTTOMRIGHT,
4060   EL_DC_GATE_FAKE_GRAY,
4061
4062   EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
4063   EL_DC_STEELWALL_1_BOTTOM,
4064   EL_DC_STEELWALL_1_BOTTOMLEFT_2,
4065   EL_EXPANDABLE_STEELWALL_HORIZONTAL,
4066
4067   EL_DC_STEELWALL_1_RIGHT,
4068   EL_EMPTY,
4069   EL_DC_STEELWALL_1_LEFT,
4070   EL_EXPANDABLE_STEELWALL_VERTICAL,
4071
4072   EL_DC_STEELWALL_1_TOPRIGHT_2,
4073   EL_DC_STEELWALL_1_TOP,
4074   EL_DC_STEELWALL_1_TOPLEFT_2,
4075   EL_EXPANDABLE_STEELWALL_ANY,
4076 };
4077 static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
4078 static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
4079 static int num_editor_hl_diamond_caves = SIZEOF_ARRAY_INT(editor_hl_diamond_caves);
4080 static int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
4081
4082 static int editor_hl_dx_boulderdash[] =
4083 {
4084   EL_INTERNAL_CASCADE_DX_ACTIVE,
4085   EL_CHAR('D'),
4086   EL_CHAR('X'),
4087   EL_EMPTY,
4088 };
4089
4090 static int editor_el_dx_boulderdash[] =
4091 {
4092   EL_EMPTY,
4093   EL_TUBE_RIGHT_DOWN,
4094   EL_TUBE_HORIZONTAL_DOWN,
4095   EL_TUBE_LEFT_DOWN,
4096
4097   EL_TUBE_HORIZONTAL,
4098   EL_TUBE_VERTICAL_RIGHT,
4099   EL_TUBE_ANY,
4100   EL_TUBE_VERTICAL_LEFT,
4101
4102   EL_TUBE_VERTICAL,
4103   EL_TUBE_RIGHT_UP,
4104   EL_TUBE_HORIZONTAL_UP,
4105   EL_TUBE_LEFT_UP,
4106
4107   EL_TRAP,
4108   EL_DX_SUPABOMB,
4109   EL_EMPTY,
4110   EL_EMPTY
4111 };
4112 static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
4113 static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
4114 static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
4115 static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
4116
4117 static int editor_hl_chars[] =
4118 {
4119   EL_INTERNAL_CASCADE_CHARS_ACTIVE,
4120   EL_CHAR('T'),
4121   EL_CHAR('X'),
4122   EL_CHAR('T'),
4123 };
4124
4125 static int editor_el_chars[] =
4126 {
4127   EL_CHAR(' '),
4128   EL_CHAR('!'),
4129   EL_CHAR('"'),
4130   EL_CHAR('#'),
4131
4132   EL_CHAR('$'),
4133   EL_CHAR('%'),
4134   EL_CHAR('&'),
4135   EL_CHAR('\''),
4136
4137   EL_CHAR('('),
4138   EL_CHAR(')'),
4139   EL_CHAR('*'),
4140   EL_CHAR('+'),
4141
4142   EL_CHAR(','),
4143   EL_CHAR('-'),
4144   EL_CHAR('.'),
4145   EL_CHAR('/'),
4146
4147   EL_CHAR('0'),
4148   EL_CHAR('1'),
4149   EL_CHAR('2'),
4150   EL_CHAR('3'),
4151
4152   EL_CHAR('4'),
4153   EL_CHAR('5'),
4154   EL_CHAR('6'),
4155   EL_CHAR('7'),
4156
4157   EL_CHAR('8'),
4158   EL_CHAR('9'),
4159   EL_CHAR(':'),
4160   EL_CHAR(';'),
4161
4162   EL_CHAR('<'),
4163   EL_CHAR('='),
4164   EL_CHAR('>'),
4165   EL_CHAR('?'),
4166
4167   EL_CHAR('@'),
4168   EL_CHAR('A'),
4169   EL_CHAR('B'),
4170   EL_CHAR('C'),
4171
4172   EL_CHAR('D'),
4173   EL_CHAR('E'),
4174   EL_CHAR('F'),
4175   EL_CHAR('G'),
4176
4177   EL_CHAR('H'),
4178   EL_CHAR('I'),
4179   EL_CHAR('J'),
4180   EL_CHAR('K'),
4181
4182   EL_CHAR('L'),
4183   EL_CHAR('M'),
4184   EL_CHAR('N'),
4185   EL_CHAR('O'),
4186
4187   EL_CHAR('P'),
4188   EL_CHAR('Q'),
4189   EL_CHAR('R'),
4190   EL_CHAR('S'),
4191
4192   EL_CHAR('T'),
4193   EL_CHAR('U'),
4194   EL_CHAR('V'),
4195   EL_CHAR('W'),
4196
4197   EL_CHAR('X'),
4198   EL_CHAR('Y'),
4199   EL_CHAR('Z'),
4200   EL_CHAR('['),
4201
4202   EL_CHAR('\\'),
4203   EL_CHAR(']'),
4204   EL_CHAR('^'),
4205   EL_CHAR('_'),
4206
4207   EL_CHAR('©'),
4208   EL_CHAR('Ä'),
4209   EL_CHAR('Ö'),
4210   EL_CHAR('Ãœ'),
4211
4212   EL_CHAR('°'),
4213   EL_CHAR('®'),
4214   EL_CHAR(FONT_ASCII_CURSOR),
4215   EL_CHAR(FONT_ASCII_BUTTON),
4216
4217   EL_CHAR(FONT_ASCII_UP),
4218   EL_CHAR(FONT_ASCII_DOWN),
4219   EL_CHAR(' '),
4220   EL_CHAR(' ')
4221 };
4222 static int *editor_hl_chars_ptr = editor_hl_chars;
4223 static int *editor_el_chars_ptr = editor_el_chars;
4224 static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
4225 static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
4226
4227 static int editor_hl_steel_chars[] =
4228 {
4229   EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
4230   EL_STEEL_CHAR('T'),
4231   EL_STEEL_CHAR('X'),
4232   EL_STEEL_CHAR('T'),
4233 };
4234
4235 static int editor_el_steel_chars[] =
4236 {
4237   EL_STEEL_CHAR(' '),
4238   EL_STEEL_CHAR('!'),
4239   EL_STEEL_CHAR('"'),
4240   EL_STEEL_CHAR('#'),
4241
4242   EL_STEEL_CHAR('$'),
4243   EL_STEEL_CHAR('%'),
4244   EL_STEEL_CHAR('&'),
4245   EL_STEEL_CHAR('\''),
4246
4247   EL_STEEL_CHAR('('),
4248   EL_STEEL_CHAR(')'),
4249   EL_STEEL_CHAR('*'),
4250   EL_STEEL_CHAR('+'),
4251
4252   EL_STEEL_CHAR(','),
4253   EL_STEEL_CHAR('-'),
4254   EL_STEEL_CHAR('.'),
4255   EL_STEEL_CHAR('/'),
4256
4257   EL_STEEL_CHAR('0'),
4258   EL_STEEL_CHAR('1'),
4259   EL_STEEL_CHAR('2'),
4260   EL_STEEL_CHAR('3'),
4261
4262   EL_STEEL_CHAR('4'),
4263   EL_STEEL_CHAR('5'),
4264   EL_STEEL_CHAR('6'),
4265   EL_STEEL_CHAR('7'),
4266
4267   EL_STEEL_CHAR('8'),
4268   EL_STEEL_CHAR('9'),
4269   EL_STEEL_CHAR(':'),
4270   EL_STEEL_CHAR(';'),
4271
4272   EL_STEEL_CHAR('<'),
4273   EL_STEEL_CHAR('='),
4274   EL_STEEL_CHAR('>'),
4275   EL_STEEL_CHAR('?'),
4276
4277   EL_STEEL_CHAR('@'),
4278   EL_STEEL_CHAR('A'),
4279   EL_STEEL_CHAR('B'),
4280   EL_STEEL_CHAR('C'),
4281
4282   EL_STEEL_CHAR('D'),
4283   EL_STEEL_CHAR('E'),
4284   EL_STEEL_CHAR('F'),
4285   EL_STEEL_CHAR('G'),
4286
4287   EL_STEEL_CHAR('H'),
4288   EL_STEEL_CHAR('I'),
4289   EL_STEEL_CHAR('J'),
4290   EL_STEEL_CHAR('K'),
4291
4292   EL_STEEL_CHAR('L'),
4293   EL_STEEL_CHAR('M'),
4294   EL_STEEL_CHAR('N'),
4295   EL_STEEL_CHAR('O'),
4296
4297   EL_STEEL_CHAR('P'),
4298   EL_STEEL_CHAR('Q'),
4299   EL_STEEL_CHAR('R'),
4300   EL_STEEL_CHAR('S'),
4301
4302   EL_STEEL_CHAR('T'),
4303   EL_STEEL_CHAR('U'),
4304   EL_STEEL_CHAR('V'),
4305   EL_STEEL_CHAR('W'),
4306
4307   EL_STEEL_CHAR('X'),
4308   EL_STEEL_CHAR('Y'),
4309   EL_STEEL_CHAR('Z'),
4310   EL_STEEL_CHAR('['),
4311
4312   EL_STEEL_CHAR('\\'),
4313   EL_STEEL_CHAR(']'),
4314   EL_STEEL_CHAR('^'),
4315   EL_STEEL_CHAR('_'),
4316
4317   EL_STEEL_CHAR('©'),
4318   EL_STEEL_CHAR('Ä'),
4319   EL_STEEL_CHAR('Ö'),
4320   EL_STEEL_CHAR('Ãœ'),
4321
4322   EL_STEEL_CHAR('°'),
4323   EL_STEEL_CHAR('®'),
4324   EL_STEEL_CHAR(FONT_ASCII_CURSOR),
4325   EL_STEEL_CHAR(FONT_ASCII_BUTTON),
4326
4327   EL_STEEL_CHAR(FONT_ASCII_UP),
4328   EL_STEEL_CHAR(FONT_ASCII_DOWN),
4329   EL_STEEL_CHAR(' '),
4330   EL_STEEL_CHAR(' ')
4331 };
4332 static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
4333 static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
4334 static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
4335 static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
4336
4337 static int editor_hl_custom[] =
4338 {
4339   EL_INTERNAL_CASCADE_CE_ACTIVE,
4340   EL_CHAR('C'),
4341   EL_CHAR('E'),
4342   EL_EMPTY,
4343 };
4344
4345 static int editor_el_custom[] =
4346 {
4347   EL_CUSTOM_START + 0,
4348   EL_CUSTOM_START + 1,
4349   EL_CUSTOM_START + 2,
4350   EL_CUSTOM_START + 3,
4351
4352   EL_CUSTOM_START + 4,
4353   EL_CUSTOM_START + 5,
4354   EL_CUSTOM_START + 6,
4355   EL_CUSTOM_START + 7,
4356
4357   EL_CUSTOM_START + 8,
4358   EL_CUSTOM_START + 9,
4359   EL_CUSTOM_START + 10,
4360   EL_CUSTOM_START + 11,
4361
4362   EL_CUSTOM_START + 12,
4363   EL_CUSTOM_START + 13,
4364   EL_CUSTOM_START + 14,
4365   EL_CUSTOM_START + 15,
4366
4367   EL_CUSTOM_START + 16,
4368   EL_CUSTOM_START + 17,
4369   EL_CUSTOM_START + 18,
4370   EL_CUSTOM_START + 19,
4371
4372   EL_CUSTOM_START + 20,
4373   EL_CUSTOM_START + 21,
4374   EL_CUSTOM_START + 22,
4375   EL_CUSTOM_START + 23,
4376
4377   EL_CUSTOM_START + 24,
4378   EL_CUSTOM_START + 25,
4379   EL_CUSTOM_START + 26,
4380   EL_CUSTOM_START + 27,
4381
4382   EL_CUSTOM_START + 28,
4383   EL_CUSTOM_START + 29,
4384   EL_CUSTOM_START + 30,
4385   EL_CUSTOM_START + 31,
4386
4387   EL_CUSTOM_START + 32,
4388   EL_CUSTOM_START + 33,
4389   EL_CUSTOM_START + 34,
4390   EL_CUSTOM_START + 35,
4391
4392   EL_CUSTOM_START + 36,
4393   EL_CUSTOM_START + 37,
4394   EL_CUSTOM_START + 38,
4395   EL_CUSTOM_START + 39,
4396
4397   EL_CUSTOM_START + 40,
4398   EL_CUSTOM_START + 41,
4399   EL_CUSTOM_START + 42,
4400   EL_CUSTOM_START + 43,
4401
4402   EL_CUSTOM_START + 44,
4403   EL_CUSTOM_START + 45,
4404   EL_CUSTOM_START + 46,
4405   EL_CUSTOM_START + 47,
4406
4407   EL_CUSTOM_START + 48,
4408   EL_CUSTOM_START + 49,
4409   EL_CUSTOM_START + 50,
4410   EL_CUSTOM_START + 51,
4411
4412   EL_CUSTOM_START + 52,
4413   EL_CUSTOM_START + 53,
4414   EL_CUSTOM_START + 54,
4415   EL_CUSTOM_START + 55,
4416
4417   EL_CUSTOM_START + 56,
4418   EL_CUSTOM_START + 57,
4419   EL_CUSTOM_START + 58,
4420   EL_CUSTOM_START + 59,
4421
4422   EL_CUSTOM_START + 60,
4423   EL_CUSTOM_START + 61,
4424   EL_CUSTOM_START + 62,
4425   EL_CUSTOM_START + 63,
4426
4427   EL_CUSTOM_START + 64,
4428   EL_CUSTOM_START + 65,
4429   EL_CUSTOM_START + 66,
4430   EL_CUSTOM_START + 67,
4431
4432   EL_CUSTOM_START + 68,
4433   EL_CUSTOM_START + 69,
4434   EL_CUSTOM_START + 70,
4435   EL_CUSTOM_START + 71,
4436
4437   EL_CUSTOM_START + 72,
4438   EL_CUSTOM_START + 73,
4439   EL_CUSTOM_START + 74,
4440   EL_CUSTOM_START + 75,
4441
4442   EL_CUSTOM_START + 76,
4443   EL_CUSTOM_START + 77,
4444   EL_CUSTOM_START + 78,
4445   EL_CUSTOM_START + 79,
4446
4447   EL_CUSTOM_START + 80,
4448   EL_CUSTOM_START + 81,
4449   EL_CUSTOM_START + 82,
4450   EL_CUSTOM_START + 83,
4451
4452   EL_CUSTOM_START + 84,
4453   EL_CUSTOM_START + 85,
4454   EL_CUSTOM_START + 86,
4455   EL_CUSTOM_START + 87,
4456
4457   EL_CUSTOM_START + 88,
4458   EL_CUSTOM_START + 89,
4459   EL_CUSTOM_START + 90,
4460   EL_CUSTOM_START + 91,
4461
4462   EL_CUSTOM_START + 92,
4463   EL_CUSTOM_START + 93,
4464   EL_CUSTOM_START + 94,
4465   EL_CUSTOM_START + 95,
4466
4467   EL_CUSTOM_START + 96,
4468   EL_CUSTOM_START + 97,
4469   EL_CUSTOM_START + 98,
4470   EL_CUSTOM_START + 99,
4471
4472   EL_CUSTOM_START + 100,
4473   EL_CUSTOM_START + 101,
4474   EL_CUSTOM_START + 102,
4475   EL_CUSTOM_START + 103,
4476
4477   EL_CUSTOM_START + 104,
4478   EL_CUSTOM_START + 105,
4479   EL_CUSTOM_START + 106,
4480   EL_CUSTOM_START + 107,
4481
4482   EL_CUSTOM_START + 108,
4483   EL_CUSTOM_START + 109,
4484   EL_CUSTOM_START + 110,
4485   EL_CUSTOM_START + 111,
4486
4487   EL_CUSTOM_START + 112,
4488   EL_CUSTOM_START + 113,
4489   EL_CUSTOM_START + 114,
4490   EL_CUSTOM_START + 115,
4491
4492   EL_CUSTOM_START + 116,
4493   EL_CUSTOM_START + 117,
4494   EL_CUSTOM_START + 118,
4495   EL_CUSTOM_START + 119,
4496
4497   EL_CUSTOM_START + 120,
4498   EL_CUSTOM_START + 121,
4499   EL_CUSTOM_START + 122,
4500   EL_CUSTOM_START + 123,
4501
4502   EL_CUSTOM_START + 124,
4503   EL_CUSTOM_START + 125,
4504   EL_CUSTOM_START + 126,
4505   EL_CUSTOM_START + 127,
4506
4507   EL_CUSTOM_START + 128,
4508   EL_CUSTOM_START + 129,
4509   EL_CUSTOM_START + 130,
4510   EL_CUSTOM_START + 131,
4511
4512   EL_CUSTOM_START + 132,
4513   EL_CUSTOM_START + 133,
4514   EL_CUSTOM_START + 134,
4515   EL_CUSTOM_START + 135,
4516
4517   EL_CUSTOM_START + 136,
4518   EL_CUSTOM_START + 137,
4519   EL_CUSTOM_START + 138,
4520   EL_CUSTOM_START + 139,
4521
4522   EL_CUSTOM_START + 140,
4523   EL_CUSTOM_START + 141,
4524   EL_CUSTOM_START + 142,
4525   EL_CUSTOM_START + 143,
4526
4527   EL_CUSTOM_START + 144,
4528   EL_CUSTOM_START + 145,
4529   EL_CUSTOM_START + 146,
4530   EL_CUSTOM_START + 147,
4531
4532   EL_CUSTOM_START + 148,
4533   EL_CUSTOM_START + 149,
4534   EL_CUSTOM_START + 150,
4535   EL_CUSTOM_START + 151,
4536
4537   EL_CUSTOM_START + 152,
4538   EL_CUSTOM_START + 153,
4539   EL_CUSTOM_START + 154,
4540   EL_CUSTOM_START + 155,
4541
4542   EL_CUSTOM_START + 156,
4543   EL_CUSTOM_START + 157,
4544   EL_CUSTOM_START + 158,
4545   EL_CUSTOM_START + 159,
4546
4547   EL_CUSTOM_START + 160,
4548   EL_CUSTOM_START + 161,
4549   EL_CUSTOM_START + 162,
4550   EL_CUSTOM_START + 163,
4551
4552   EL_CUSTOM_START + 164,
4553   EL_CUSTOM_START + 165,
4554   EL_CUSTOM_START + 166,
4555   EL_CUSTOM_START + 167,
4556
4557   EL_CUSTOM_START + 168,
4558   EL_CUSTOM_START + 169,
4559   EL_CUSTOM_START + 170,
4560   EL_CUSTOM_START + 171,
4561
4562   EL_CUSTOM_START + 172,
4563   EL_CUSTOM_START + 173,
4564   EL_CUSTOM_START + 174,
4565   EL_CUSTOM_START + 175,
4566
4567   EL_CUSTOM_START + 176,
4568   EL_CUSTOM_START + 177,
4569   EL_CUSTOM_START + 178,
4570   EL_CUSTOM_START + 179,
4571
4572   EL_CUSTOM_START + 180,
4573   EL_CUSTOM_START + 181,
4574   EL_CUSTOM_START + 182,
4575   EL_CUSTOM_START + 183,
4576
4577   EL_CUSTOM_START + 184,
4578   EL_CUSTOM_START + 185,
4579   EL_CUSTOM_START + 186,
4580   EL_CUSTOM_START + 187,
4581
4582   EL_CUSTOM_START + 188,
4583   EL_CUSTOM_START + 189,
4584   EL_CUSTOM_START + 190,
4585   EL_CUSTOM_START + 191,
4586
4587   EL_CUSTOM_START + 192,
4588   EL_CUSTOM_START + 193,
4589   EL_CUSTOM_START + 194,
4590   EL_CUSTOM_START + 195,
4591
4592   EL_CUSTOM_START + 196,
4593   EL_CUSTOM_START + 197,
4594   EL_CUSTOM_START + 198,
4595   EL_CUSTOM_START + 199,
4596
4597   EL_CUSTOM_START + 200,
4598   EL_CUSTOM_START + 201,
4599   EL_CUSTOM_START + 202,
4600   EL_CUSTOM_START + 203,
4601
4602   EL_CUSTOM_START + 204,
4603   EL_CUSTOM_START + 205,
4604   EL_CUSTOM_START + 206,
4605   EL_CUSTOM_START + 207,
4606
4607   EL_CUSTOM_START + 208,
4608   EL_CUSTOM_START + 209,
4609   EL_CUSTOM_START + 210,
4610   EL_CUSTOM_START + 211,
4611
4612   EL_CUSTOM_START + 212,
4613   EL_CUSTOM_START + 213,
4614   EL_CUSTOM_START + 214,
4615   EL_CUSTOM_START + 215,
4616
4617   EL_CUSTOM_START + 216,
4618   EL_CUSTOM_START + 217,
4619   EL_CUSTOM_START + 218,
4620   EL_CUSTOM_START + 219,
4621
4622   EL_CUSTOM_START + 220,
4623   EL_CUSTOM_START + 221,
4624   EL_CUSTOM_START + 222,
4625   EL_CUSTOM_START + 223,
4626
4627   EL_CUSTOM_START + 224,
4628   EL_CUSTOM_START + 225,
4629   EL_CUSTOM_START + 226,
4630   EL_CUSTOM_START + 227,
4631
4632   EL_CUSTOM_START + 228,
4633   EL_CUSTOM_START + 229,
4634   EL_CUSTOM_START + 230,
4635   EL_CUSTOM_START + 231,
4636
4637   EL_CUSTOM_START + 232,
4638   EL_CUSTOM_START + 233,
4639   EL_CUSTOM_START + 234,
4640   EL_CUSTOM_START + 235,
4641
4642   EL_CUSTOM_START + 236,
4643   EL_CUSTOM_START + 237,
4644   EL_CUSTOM_START + 238,
4645   EL_CUSTOM_START + 239,
4646
4647   EL_CUSTOM_START + 240,
4648   EL_CUSTOM_START + 241,
4649   EL_CUSTOM_START + 242,
4650   EL_CUSTOM_START + 243,
4651
4652   EL_CUSTOM_START + 244,
4653   EL_CUSTOM_START + 245,
4654   EL_CUSTOM_START + 246,
4655   EL_CUSTOM_START + 247,
4656
4657   EL_CUSTOM_START + 248,
4658   EL_CUSTOM_START + 249,
4659   EL_CUSTOM_START + 250,
4660   EL_CUSTOM_START + 251,
4661
4662   EL_CUSTOM_START + 252,
4663   EL_CUSTOM_START + 253,
4664   EL_CUSTOM_START + 254,
4665   EL_CUSTOM_START + 255
4666 };
4667 static int *editor_hl_custom_ptr = editor_hl_custom;
4668 static int *editor_el_custom_ptr = editor_el_custom;
4669 static int num_editor_hl_custom = SIZEOF_ARRAY_INT(editor_hl_custom);
4670 static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
4671
4672 static int editor_hl_group[] =
4673 {
4674   EL_INTERNAL_CASCADE_GE_ACTIVE,
4675   EL_CHAR('G'),
4676   EL_CHAR('E'),
4677   EL_EMPTY,
4678 };
4679
4680 static int editor_el_group[] =
4681 {
4682   EL_GROUP_START + 0,
4683   EL_GROUP_START + 1,
4684   EL_GROUP_START + 2,
4685   EL_GROUP_START + 3,
4686
4687   EL_GROUP_START + 4,
4688   EL_GROUP_START + 5,
4689   EL_GROUP_START + 6,
4690   EL_GROUP_START + 7,
4691
4692   EL_GROUP_START + 8,
4693   EL_GROUP_START + 9,
4694   EL_GROUP_START + 10,
4695   EL_GROUP_START + 11,
4696
4697   EL_GROUP_START + 12,
4698   EL_GROUP_START + 13,
4699   EL_GROUP_START + 14,
4700   EL_GROUP_START + 15,
4701
4702   EL_GROUP_START + 16,
4703   EL_GROUP_START + 17,
4704   EL_GROUP_START + 18,
4705   EL_GROUP_START + 19,
4706
4707   EL_GROUP_START + 20,
4708   EL_GROUP_START + 21,
4709   EL_GROUP_START + 22,
4710   EL_GROUP_START + 23,
4711
4712   EL_GROUP_START + 24,
4713   EL_GROUP_START + 25,
4714   EL_GROUP_START + 26,
4715   EL_GROUP_START + 27,
4716
4717   EL_GROUP_START + 28,
4718   EL_GROUP_START + 29,
4719   EL_GROUP_START + 30,
4720   EL_GROUP_START + 31
4721 };
4722 static int *editor_hl_group_ptr = editor_hl_group;
4723 static int *editor_el_group_ptr = editor_el_group;
4724 static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
4725 static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
4726
4727 static int editor_hl_reference[] =
4728 {
4729   EL_INTERNAL_CASCADE_REF_ACTIVE,
4730   EL_CHAR('R'),
4731   EL_CHAR('E'),
4732   EL_CHAR('F')
4733 };
4734
4735 static int editor_el_reference[] =
4736 {
4737   EL_TRIGGER_PLAYER,
4738   EL_TRIGGER_ELEMENT,
4739   EL_TRIGGER_CE_VALUE,
4740   EL_TRIGGER_CE_SCORE,
4741
4742   EL_SELF,
4743   EL_ANY_ELEMENT,
4744   EL_CURRENT_CE_VALUE,
4745   EL_CURRENT_CE_SCORE,
4746
4747   EL_PREV_CE_8,
4748   EL_PREV_CE_7,
4749   EL_PREV_CE_6,
4750   EL_PREV_CE_5,
4751
4752   EL_PREV_CE_4,
4753   EL_PREV_CE_3,
4754   EL_PREV_CE_2,
4755   EL_PREV_CE_1,
4756
4757   EL_NEXT_CE_1,
4758   EL_NEXT_CE_2,
4759   EL_NEXT_CE_3,
4760   EL_NEXT_CE_4,
4761
4762   EL_NEXT_CE_5,
4763   EL_NEXT_CE_6,
4764   EL_NEXT_CE_7,
4765   EL_NEXT_CE_8,
4766 };
4767 static int *editor_hl_reference_ptr = editor_hl_reference;
4768 static int *editor_el_reference_ptr = editor_el_reference;
4769 static int num_editor_hl_reference = SIZEOF_ARRAY_INT(editor_hl_reference);
4770 static int num_editor_el_reference = SIZEOF_ARRAY_INT(editor_el_reference);
4771
4772 static int editor_hl_user_defined[] =
4773 {
4774   EL_INTERNAL_CASCADE_USER_ACTIVE,
4775   EL_CHAR('M'),
4776   EL_CHAR('Y'),
4777   EL_EMPTY,
4778 };
4779
4780 static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
4781 static int *editor_el_user_defined_ptr = NULL;
4782 static int num_editor_hl_user_defined=SIZEOF_ARRAY_INT(editor_hl_user_defined);
4783 static int num_editor_el_user_defined = 0;
4784
4785 static int editor_hl_dynamic[] =
4786 {
4787   EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
4788   EL_CHAR('U'),
4789   EL_CHAR('S'),
4790   EL_CHAR('E'),
4791 };
4792
4793 static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
4794 static int *editor_el_dynamic_ptr = NULL;
4795 static int num_editor_hl_dynamic = SIZEOF_ARRAY_INT(editor_hl_dynamic);
4796 static int num_editor_el_dynamic = 0;
4797
4798 static int editor_hl_empty[] = { EL_EMPTY };
4799 #if 1
4800 static int *editor_el_empty = NULL;     /* dynamically allocated */
4801 #else
4802 static int editor_el_empty[ED_NUM_ELEMENTLIST_BUTTONS];
4803 #endif
4804
4805 static int *editor_hl_empty_ptr = editor_hl_empty;
4806 #if 1
4807 static int *editor_el_empty_ptr = NULL;
4808 #else
4809 static int *editor_el_empty_ptr = editor_el_empty;
4810 #endif
4811 static int num_editor_hl_empty = 0;
4812 static int num_editor_el_empty = 0;     /* dynamically determined, if needed */
4813
4814 static boolean use_el_empty = FALSE;
4815
4816 static int *editor_elements = NULL;     /* dynamically allocated */
4817 static int num_editor_elements = 0;     /* dynamically determined */
4818
4819 static boolean setup_editor_show_always = TRUE;
4820 static boolean setup_editor_cascade_never = FALSE;
4821
4822 static int editor_hl_unused[] = { EL_EMPTY };
4823 static int *editor_hl_unused_ptr = editor_hl_unused;
4824 static int num_editor_hl_unused = 0;
4825
4826 static struct
4827 {
4828   boolean *setup_value;
4829   boolean *setup_cascade_value;
4830
4831   int **headline_list;
4832   int *headline_list_size;
4833
4834   int **element_list;
4835   int *element_list_size;
4836
4837   boolean last_setup_value;
4838 }
4839 editor_elements_info[] =
4840 {
4841   {
4842     &setup_editor_show_always,
4843     &setup_editor_cascade_never,
4844     &editor_hl_unused_ptr,              &num_editor_hl_unused,
4845     &editor_el_players_ptr,             &num_editor_el_players
4846   },
4847   {
4848     &setup.editor.el_boulderdash,
4849     &setup.editor_cascade.el_bd,
4850     &editor_hl_boulderdash_ptr,         &num_editor_hl_boulderdash,
4851     &editor_el_boulderdash_ptr,         &num_editor_el_boulderdash
4852   },
4853   {
4854     &setup.editor.el_emerald_mine,
4855     &setup.editor_cascade.el_em,
4856     &editor_hl_emerald_mine_ptr,        &num_editor_hl_emerald_mine,
4857     &editor_el_emerald_mine_ptr,        &num_editor_el_emerald_mine
4858   },
4859   {
4860     &setup.editor.el_emerald_mine_club,
4861     &setup.editor_cascade.el_emc,
4862     &editor_hl_emerald_mine_club_ptr,   &num_editor_hl_emerald_mine_club,
4863     &editor_el_emerald_mine_club_ptr,   &num_editor_el_emerald_mine_club
4864   },
4865   {
4866     &setup.editor.el_more,
4867     &setup.editor_cascade.el_rnd,
4868     &editor_hl_rnd_ptr,                 &num_editor_hl_rnd,
4869     &editor_el_rnd_ptr,                 &num_editor_el_rnd
4870   },
4871   {
4872     &setup.editor.el_sokoban,
4873     &setup.editor_cascade.el_sb,
4874     &editor_hl_sokoban_ptr,             &num_editor_hl_sokoban,
4875     &editor_el_sokoban_ptr,             &num_editor_el_sokoban
4876   },
4877   {
4878     &setup.editor.el_supaplex,
4879     &setup.editor_cascade.el_sp,
4880     &editor_hl_supaplex_ptr,            &num_editor_hl_supaplex,
4881     &editor_el_supaplex_ptr,            &num_editor_el_supaplex
4882   },
4883   {
4884     &setup.editor.el_diamond_caves,
4885     &setup.editor_cascade.el_dc,
4886     &editor_hl_diamond_caves_ptr,       &num_editor_hl_diamond_caves,
4887     &editor_el_diamond_caves_ptr,       &num_editor_el_diamond_caves
4888   },
4889   {
4890     &setup.editor.el_dx_boulderdash,
4891     &setup.editor_cascade.el_dx,
4892     &editor_hl_dx_boulderdash_ptr,      &num_editor_hl_dx_boulderdash,
4893     &editor_el_dx_boulderdash_ptr,      &num_editor_el_dx_boulderdash
4894   },
4895   {
4896     &setup.editor.el_chars,
4897     &setup.editor_cascade.el_chars,
4898     &editor_hl_chars_ptr,               &num_editor_hl_chars,
4899     &editor_el_chars_ptr,               &num_editor_el_chars
4900   },
4901   {
4902     &setup.editor.el_steel_chars,
4903     &setup.editor_cascade.el_steel_chars,
4904     &editor_hl_steel_chars_ptr,         &num_editor_hl_steel_chars,
4905     &editor_el_steel_chars_ptr,         &num_editor_el_steel_chars
4906   },
4907   {
4908     &setup.editor.el_custom,
4909     &setup.editor_cascade.el_ce,
4910     &editor_hl_custom_ptr,              &num_editor_hl_custom,
4911     &editor_el_custom_ptr,              &num_editor_el_custom
4912   },
4913   {
4914     &setup.editor.el_custom,
4915     &setup.editor_cascade.el_ge,
4916     &editor_hl_group_ptr,               &num_editor_hl_group,
4917     &editor_el_group_ptr,               &num_editor_el_group
4918   },
4919   {
4920     &setup.editor.el_custom,
4921     &setup.editor_cascade.el_ref,
4922     &editor_hl_reference_ptr,           &num_editor_hl_reference,
4923     &editor_el_reference_ptr,           &num_editor_el_reference
4924   },
4925   {
4926     &setup.editor.el_user_defined,
4927     &setup.editor_cascade.el_user,
4928     &editor_hl_user_defined_ptr,        &num_editor_hl_user_defined,
4929     &editor_el_user_defined_ptr,        &num_editor_el_user_defined
4930   },
4931   {
4932     &setup.editor.el_dynamic,
4933     &setup.editor_cascade.el_dynamic,
4934     &editor_hl_dynamic_ptr,             &num_editor_hl_dynamic,
4935     &editor_el_dynamic_ptr,             &num_editor_el_dynamic,
4936   },
4937   {
4938     &use_el_empty,
4939     &use_el_empty,
4940     &editor_hl_empty_ptr,               &num_editor_hl_empty,
4941     &editor_el_empty_ptr,               &num_editor_el_empty,
4942   },
4943   {
4944     NULL,
4945     NULL,
4946     NULL,                               NULL,
4947     NULL,                               NULL
4948   }
4949 };
4950
4951
4952 /*
4953   -----------------------------------------------------------------------------
4954   functions
4955   -----------------------------------------------------------------------------
4956 */
4957
4958 static int getMaxInfoTextLength()
4959 {
4960   return (SXSIZE / getFontWidth(FONT_TEXT_2));
4961 }
4962
4963 static int getTextWidthForGadget(char *text)
4964 {
4965   if (text == NULL)
4966     return 0;
4967
4968   return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
4969 }
4970
4971 static int getTextWidthForDrawingArea(char *text)
4972 {
4973   if (text == NULL)
4974     return 0;
4975
4976   return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
4977 }
4978
4979 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
4980 {
4981   return (gi->x + gi->width + getTextWidthForGadget(text));
4982 }
4983
4984 static char *getElementInfoText(int element)
4985 {
4986   char *info_text = NULL;
4987
4988   if (element < MAX_NUM_ELEMENTS)
4989   {
4990     if (strlen(element_info[element].description) > 0)
4991       info_text = element_info[element].description;
4992     else if (element_info[element].custom_description != NULL)
4993       info_text = element_info[element].custom_description;
4994     else if (element_info[element].editor_description != NULL)
4995       info_text = element_info[element].editor_description;
4996   }
4997
4998   if (info_text == NULL)
4999     info_text = INFOTEXT_UNKNOWN_ELEMENT;
5000
5001   return info_text;
5002 }
5003
5004 char *getElementDescriptionFilename(int element)
5005 {
5006   char *docs_dir = options.docs_directory;
5007   char *elements_subdir = "elements";
5008   static char *filename = NULL;
5009   char basename[MAX_FILENAME_LEN];
5010
5011   checked_free(filename);
5012
5013   /* 1st try: look for element description file for exactly this element */
5014   sprintf(basename, "%s.txt", element_info[element].token_name);
5015   filename = getPath3(docs_dir, elements_subdir, basename);
5016   if (fileExists(filename))
5017     return filename;
5018
5019   free(filename);
5020
5021   /* 2nd try: look for element description file for this element's class */
5022   sprintf(basename, "%s.txt", element_info[element].class_name);
5023   filename = getPath3(docs_dir, elements_subdir, basename);
5024   if (fileExists(filename))
5025     return filename;
5026
5027   return NULL;
5028 }
5029
5030 static void InitDynamicEditorElementList(int **elements, int *num_elements)
5031 {
5032   boolean element_found[NUM_FILE_ELEMENTS];
5033   int i, x, y;
5034
5035   /* initialize list of used elements to "not used" */
5036   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5037     element_found[i] = FALSE;
5038
5039   /* find all elements used in current level */
5040   for (y = 0; y < lev_fieldy; y++)
5041     for (x = 0; x < lev_fieldx; x++)
5042       if (Feld[x][y] < NUM_FILE_ELEMENTS)       /* should always be true */
5043         element_found[Feld[x][y]] = TRUE;
5044
5045   *num_elements = 0;
5046
5047   /* count number of elements used in current level */
5048   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5049     if (element_found[i])
5050       (*num_elements)++;
5051
5052   /* add space for up to 3 more elements for padding that may be needed */
5053   *num_elements += 3;
5054
5055   /* free memory for old list of elements, if needed */
5056   checked_free(*elements);
5057
5058   /* allocate memory for new list of elements */
5059   *elements = checked_malloc(*num_elements * sizeof(int));
5060
5061   *num_elements = 0;
5062
5063   /* add all elements used in current level (non-custom/group elements) */
5064   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5065     if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5066       (*elements)[(*num_elements)++] = i;
5067
5068   /* add all elements used in current level (custom/group elements) */
5069   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
5070     if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
5071       (*elements)[(*num_elements)++] = i;
5072
5073   while (*num_elements % 4)     /* pad with empty elements, if needed */
5074     (*elements)[(*num_elements)++] = EL_EMPTY;
5075 }
5076
5077 static void ReinitializeElementList()
5078 {
5079   static boolean initialization_needed = TRUE;
5080   int pos = 0;
5081   int i, j;
5082
5083   if (initialization_needed)
5084   {
5085     LoadSetup_EditorCascade();          /* load last editor cascade state */
5086
5087     /* initialize editor cascade element from saved cascade state */
5088     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5089     {
5090       int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
5091       boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
5092
5093       if (IS_EDITOR_CASCADE(*cascade_element))
5094         *cascade_element =
5095           (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
5096            EL_CASCADE_INACTIVE(*cascade_element));
5097     }
5098
5099     initialization_needed = FALSE;
5100   }
5101
5102   checked_free(editor_elements);
5103
5104   /* reload optional user defined element list for each invocation of editor */
5105   LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
5106                                    &num_editor_el_user_defined);
5107
5108   /* initialize dynamic level element list for each invocation of editor */
5109   InitDynamicEditorElementList(&editor_el_dynamic_ptr,
5110                                &num_editor_el_dynamic);
5111
5112   /* initialize list of empty elements (used for padding, if needed) */
5113   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5114     editor_el_empty[i] = EL_EMPTY;
5115
5116   /* do some sanity checks for each element from element list */
5117   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5118   {
5119     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5120     {
5121       int element = (*editor_elements_info[i].element_list)[j];
5122
5123       if (element >= NUM_FILE_ELEMENTS)
5124         Error(ERR_WARN, "editor element %d is runtime element", element);
5125
5126       if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
5127         Error(ERR_WARN, "no element description for element %d", element);
5128     }
5129   }
5130
5131   num_editor_elements = 0;
5132   use_el_empty = FALSE;
5133
5134   /* determine size of element list */
5135   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5136   {
5137     boolean found_inactive_cascade = FALSE;
5138
5139     if (*editor_elements_info[i].setup_value)
5140     {
5141       if (setup.editor.el_headlines)
5142       {
5143         num_editor_elements += *editor_elements_info[i].headline_list_size;
5144
5145         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5146         {
5147           int element = (*editor_elements_info[i].headline_list)[j];
5148
5149           if (IS_EDITOR_CASCADE_INACTIVE(element))
5150             found_inactive_cascade = TRUE;
5151         }
5152       }
5153
5154       if (found_inactive_cascade)
5155         continue;
5156
5157       num_editor_elements += *editor_elements_info[i].element_list_size;
5158     }
5159   }
5160
5161   if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
5162   {
5163     /* offer at least as many elements as element buttons exist */
5164     use_el_empty = TRUE;
5165     num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
5166
5167     num_editor_elements += num_editor_el_empty;
5168   }
5169
5170   editor_elements = checked_malloc(num_editor_elements * sizeof(int));
5171
5172   /* fill element list */
5173   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5174   {
5175     boolean found_inactive_cascade = FALSE;
5176
5177     if (*editor_elements_info[i].setup_value)
5178     {
5179       if (setup.editor.el_headlines)
5180       {
5181         for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5182         {
5183           int element = (*editor_elements_info[i].headline_list)[j];
5184
5185           editor_elements[pos++] = element;
5186
5187           if (IS_EDITOR_CASCADE_INACTIVE(element))
5188             found_inactive_cascade = TRUE;
5189         }
5190       }
5191
5192       if (found_inactive_cascade)
5193         continue;
5194
5195       for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5196         editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
5197     }
5198   }
5199
5200   /* (this function is also called before editor gadgets are initialized!) */
5201   AdjustElementListScrollbar();
5202 }
5203
5204 void PrintEditorElementList()
5205 {
5206   boolean *stop = &setup.editor.el_user_defined;
5207   int i, j;
5208
5209   for (i = 0; editor_elements_info[i].setup_value != stop; i++)
5210   {
5211     int cascade_element = (*editor_elements_info[i].headline_list)[0];
5212
5213     if (IS_EDITOR_CASCADE(cascade_element))
5214     {
5215       int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
5216       char *headline = element_info[cascade_element_show].editor_description;
5217
5218       printf_line_with_prefix("# ", "-", 77);
5219       printf("# %s\n", headline);
5220       printf_line_with_prefix("# ", "-", 77);
5221     }
5222
5223     for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
5224     {
5225       int element = (*editor_elements_info[i].headline_list)[j];
5226
5227       if (IS_EDITOR_CASCADE(element))
5228         element = EL_CHAR_MINUS;
5229
5230       printf("# %s\n", element_info[element].token_name);
5231     }
5232
5233     if (j > 0)
5234       printf("#\n");
5235
5236     for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
5237     {
5238       int element = (*editor_elements_info[i].element_list)[j];
5239
5240       printf("# %s\n", element_info[element].token_name);
5241     }
5242
5243     if (j > 0)
5244       printf("#\n");
5245   }
5246 }
5247
5248 static void ReinitializeElementListButtons()
5249 {
5250   static boolean last_setup_value_headlines = FALSE;
5251   static boolean initialization_needed = TRUE;
5252   int i;
5253
5254   if (!initialization_needed)   /* check if editor element setup has changed */
5255   {
5256     if (last_setup_value_headlines != setup.editor.el_headlines)
5257       initialization_needed = TRUE;
5258
5259     for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5260       if (editor_elements_info[i].last_setup_value !=
5261           *editor_elements_info[i].setup_value)
5262         initialization_needed = TRUE;
5263   }
5264
5265   if (!initialization_needed)
5266     return;
5267
5268   FreeLevelEditorGadgets();
5269   CreateLevelEditorGadgets();
5270
5271   /* store current setup values for next invocation of this function */
5272   last_setup_value_headlines = setup.editor.el_headlines;
5273   for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
5274     editor_elements_info[i].last_setup_value =
5275       *editor_elements_info[i].setup_value;
5276
5277   initialization_needed = FALSE;
5278 }
5279
5280 static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
5281                               boolean input)
5282 {
5283   int border_graphic =
5284     (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
5285   Bitmap *src_bitmap;
5286   int src_x, src_y;
5287   int bx = (input ? 4 : 8);
5288   int by = (input ? 4 : 8);
5289   int bx2 = TILEX - bx;
5290   int by2 = TILEY - by;
5291   int i;
5292
5293   getFixedGraphicSource(border_graphic, 0, &src_bitmap, &src_x, &src_y);
5294
5295   BlitBitmap(src_bitmap, drawto, src_x, src_y,
5296              bx, by, dest_x - bx, dest_y - by);
5297   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y,
5298              bx, by, dest_x + width, dest_y - by);
5299   BlitBitmap(src_bitmap, drawto, src_x, src_y + by2,
5300              bx, by, dest_x - bx, dest_y + height);
5301   BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by2,
5302              bx, by, dest_x + width, dest_y + height);
5303
5304   for (i = 0; i < width / MINI_TILEX; i++)
5305   {
5306     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y, MINI_TILEX, by,
5307                dest_x + i * MINI_TILEX, dest_y - by);
5308     BlitBitmap(src_bitmap, drawto, src_x + bx, src_y + by2, MINI_TILEX, by,
5309                dest_x + i * MINI_TILEX, dest_y + height);
5310   }
5311
5312   for (i = 0; i < height / MINI_TILEY; i++)
5313   {
5314     BlitBitmap(src_bitmap, drawto, src_x, src_y + by, bx, MINI_TILEY,
5315                dest_x - bx, dest_y + i * MINI_TILEY);
5316     BlitBitmap(src_bitmap, drawto, src_x + bx2, src_y + by, bx, MINI_TILEY,
5317                dest_x + width, dest_y + i * MINI_TILEY);
5318   }
5319
5320   ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
5321 }
5322
5323 static void DrawDrawingArea(int id)
5324 {
5325   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
5326   int x, y;
5327
5328   int *value = drawingarea_info[id].value;
5329   int area_xsize = drawingarea_info[id].area_xsize;
5330   int area_ysize = drawingarea_info[id].area_ysize;
5331
5332   for (x = 0; x < area_xsize; x++)
5333     for (y = 0; y < area_ysize; y++)
5334       DrawMiniGraphicExt(drawto,
5335                          gi->x + x * MINI_TILEX,
5336                          gi->y + y * MINI_TILEY,
5337                          el2edimg(value[x * area_ysize + y]));
5338 }
5339
5340 static void ScrollMiniLevel(int from_x, int from_y, int scroll)
5341 {
5342   int x, y;
5343   int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
5344   int dy = (scroll == ED_SCROLL_UP   ? -1 : scroll == ED_SCROLL_DOWN  ? 1 : 0);
5345
5346   BlitBitmap(drawto, drawto,
5347              SX + (dx == -1 ? MINI_TILEX : 0),
5348              SY + (dy == -1 ? MINI_TILEY : 0),
5349              (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
5350              (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
5351              SX + (dx == +1 ? MINI_TILEX : 0),
5352              SY + (dy == +1 ? MINI_TILEY : 0));
5353
5354   if (dx)
5355   {
5356     x = (dx == 1 ? 0 : ed_fieldx - 1);
5357     for (y = 0; y < ed_fieldy; y++)
5358       DrawMiniElementOrWall(x, y, from_x, from_y);
5359   }
5360   else if (dy)
5361   {
5362     y = (dy == 1 ? 0 : ed_fieldy - 1);
5363     for (x = 0; x < ed_fieldx; x++)
5364       DrawMiniElementOrWall(x, y, from_x, from_y);
5365   }
5366
5367   redraw_mask |= REDRAW_FIELD;
5368   BackToFront();
5369 }
5370
5371 static void CreateControlButtons()
5372 {
5373   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5374   struct GadgetInfo *gi;
5375   unsigned int event_mask;
5376   int i;
5377
5378   /* create toolbox buttons */
5379   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
5380   {
5381     int id = i;
5382     int width, height;
5383     int gd_xoffset, gd_yoffset;
5384     int gd_x1, gd_x2, gd_y1, gd_y2;
5385     int button_type;
5386     int radio_button_nr;
5387     boolean checked;
5388
5389     if (id == GADGET_ID_SINGLE_ITEMS ||
5390         id == GADGET_ID_CONNECTED_ITEMS ||
5391         id == GADGET_ID_LINE ||
5392         id == GADGET_ID_ARC ||
5393         id == GADGET_ID_TEXT ||
5394         id == GADGET_ID_RECTANGLE ||
5395         id == GADGET_ID_FILLED_BOX ||
5396         id == GADGET_ID_FLOOD_FILL ||
5397         id == GADGET_ID_GRAB_BRUSH ||
5398         id == GADGET_ID_PICK_ELEMENT ||
5399         id == GADGET_ID_CUSTOM_COPY_FROM ||
5400         id == GADGET_ID_CUSTOM_COPY_TO ||
5401         id == GADGET_ID_CUSTOM_EXCHANGE)
5402     {
5403       button_type = GD_TYPE_RADIO_BUTTON;
5404       radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
5405       checked = (id == drawing_function ? TRUE : FALSE);
5406       event_mask = GD_EVENT_PRESSED;
5407     }
5408     else
5409     {
5410       button_type = GD_TYPE_NORMAL_BUTTON;
5411       radio_button_nr = RADIO_NR_NONE;
5412       checked = FALSE;
5413
5414       if (id == GADGET_ID_WRAP_LEFT ||
5415           id == GADGET_ID_WRAP_RIGHT ||
5416           id == GADGET_ID_WRAP_UP ||
5417           id == GADGET_ID_WRAP_DOWN)
5418         event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5419       else
5420         event_mask = GD_EVENT_RELEASED;
5421     }
5422
5423     if (id < ED_NUM_CTRL1_BUTTONS)
5424     {
5425       int x = i % ED_CTRL1_BUTTONS_HORIZ;
5426       int y = i / ED_CTRL1_BUTTONS_HORIZ;
5427
5428       gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
5429       gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
5430       width  = ED_CTRL1_BUTTON_XSIZE;
5431       height = ED_CTRL1_BUTTON_YSIZE;
5432
5433       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5434       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5435       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS     + gd_yoffset;
5436       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5437     }
5438     else if (id < ED_NUM_CTRL1_2_BUTTONS)
5439     {
5440       int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
5441       int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
5442
5443       gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
5444       gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
5445       width  = ED_CTRL2_BUTTON_XSIZE;
5446       height = ED_CTRL2_BUTTON_YSIZE;
5447
5448       gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
5449       gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
5450       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset;
5451       gd_y2 = 0;        /* no alternative graphic for these buttons */
5452     }
5453     else if (id < ED_NUM_CTRL1_3_BUTTONS)
5454     {
5455       int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1;
5456       int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ;
5457
5458       gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE;
5459       gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE;
5460       width  = ED_CTRL3_BUTTON_XSIZE;
5461       height = ED_CTRL3_BUTTON_YSIZE;
5462
5463       gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset;
5464       gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset;
5465       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS     + gd_yoffset;
5466       gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
5467     }
5468     else
5469     {
5470       int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
5471       int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
5472
5473       gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE;
5474       gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE;
5475       width  = ED_CTRL4_BUTTON_XSIZE;
5476       height = ED_CTRL4_BUTTON_YSIZE;
5477
5478       gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5479       gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
5480       gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
5481       gd_y2 = 0;        /* no alternative graphic for these buttons */
5482     }
5483
5484     gi = CreateGadget(GDI_CUSTOM_ID, id,
5485                       GDI_CUSTOM_TYPE_ID, i,
5486                       GDI_INFO_TEXT, control_info[i].text,
5487                       GDI_X, EX + gd_xoffset,
5488                       GDI_Y, EY + gd_yoffset,
5489                       GDI_WIDTH, width,
5490                       GDI_HEIGHT, height,
5491                       GDI_TYPE, button_type,
5492                       GDI_STATE, GD_BUTTON_UNPRESSED,
5493                       GDI_RADIO_NR, radio_button_nr,
5494                       GDI_CHECKED, checked,
5495                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5496                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
5497                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
5498                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5499                       GDI_EVENT_MASK, event_mask,
5500                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5501                       GDI_CALLBACK_ACTION, HandleControlButtons,
5502                       GDI_END);
5503
5504     if (gi == NULL)
5505       Error(ERR_EXIT, "cannot create gadget");
5506
5507     level_editor_gadget[id] = gi;
5508   }
5509
5510   /* these values are not constant, but can change at runtime */
5511 #if 1
5512   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5513   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5514   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5515   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5516   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5517   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5518   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5519   scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5520   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x    = ED_SCROLL2_UP_XPOS;
5521   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y    = ED_SCROLL2_UP_YPOS;
5522   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x  = ED_SCROLL2_DOWN_XPOS;
5523   scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y  = ED_SCROLL2_DOWN_YPOS;
5524 #else
5525   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].x    = ED_SCROLL_UP_XPOS;
5526   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].y    = ED_SCROLL_UP_YPOS;
5527   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].x  = ED_SCROLL_DOWN_XPOS;
5528   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y  = ED_SCROLL_DOWN_YPOS;
5529   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].x  = ED_SCROLL_LEFT_XPOS;
5530   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].y  = ED_SCROLL_LEFT_YPOS;
5531   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
5532   scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
5533 #endif
5534
5535   /* create buttons for scrolling of drawing area and element list */
5536   for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
5537   {
5538     int id = scrollbutton_info[i].gadget_id;
5539 #if 1
5540     int graphic = scrollbutton_info[i].graphic;
5541     struct GraphicInfo *gd = &graphic_info[graphic];
5542 #endif
5543     int x, y, width, height;
5544     int gd_x1, gd_x2, gd_y1, gd_y2;
5545
5546 #if 1
5547     x = scrollbutton_pos[i].x;
5548     y = scrollbutton_pos[i].y;
5549 #else
5550     x = scrollbutton_info[i].x;
5551     y = scrollbutton_info[i].y;
5552 #endif
5553
5554     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5555
5556     if (id == GADGET_ID_SCROLL_LIST_UP ||
5557         id == GADGET_ID_SCROLL_LIST_DOWN)
5558     {
5559       x += DX;
5560       y += DY;
5561 #if 1
5562       width  = gd->width;
5563       height = gd->height;
5564       gd_x1 = gd->src_x;
5565       gd_y1 = gd->src_y;
5566       gd_x2 = gd->src_x + gd->pressed_xoffset;
5567       gd_y2 = gd->src_y + gd->pressed_yoffset;
5568 #else
5569       width = ED_SCROLLBUTTON2_XSIZE;
5570       height = ED_SCROLLBUTTON2_YSIZE;
5571       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5572       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5573       gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
5574       gd_y2 = gd_y1;
5575 #endif
5576     }
5577     else
5578     {
5579       x += SX;
5580       y += SY;
5581 #if 1
5582       width  = gd->width;
5583       height = gd->height;
5584       gd_x1 = gd->src_x;
5585       gd_y1 = gd->src_y;
5586       gd_x2 = gd->src_x + gd->pressed_xoffset;
5587       gd_y2 = gd->src_y + gd->pressed_yoffset;
5588 #else
5589       width = ED_SCROLLBUTTON_XSIZE;
5590       height = ED_SCROLLBUTTON_YSIZE;
5591       gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].gd_x;
5592       gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].gd_y;
5593       gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5594       gd_y2 = gd_y1;
5595 #endif
5596     }
5597
5598     gi = CreateGadget(GDI_CUSTOM_ID, id,
5599                       GDI_CUSTOM_TYPE_ID, i,
5600                       GDI_INFO_TEXT, scrollbutton_info[i].infotext,
5601                       GDI_X, x,
5602                       GDI_Y, y,
5603                       GDI_WIDTH, width,
5604                       GDI_HEIGHT, height,
5605                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5606                       GDI_STATE, GD_BUTTON_UNPRESSED,
5607                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5608                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5609                       GDI_EVENT_MASK, event_mask,
5610                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5611                       GDI_CALLBACK_ACTION, HandleControlButtons,
5612                       GDI_END);
5613
5614     if (gi == NULL)
5615       Error(ERR_EXIT, "cannot create gadget");
5616
5617     level_editor_gadget[id] = gi;
5618   }
5619
5620   /* create buttons for element list */
5621   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
5622   {
5623     struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_PALETTE_BUTTON];
5624     Bitmap *deco_bitmap;
5625     int deco_x, deco_y, deco_xpos, deco_ypos;
5626     int gd_xoffset, gd_yoffset;
5627 #if 1
5628     int gd_x1, gd_y1, gd_x2, gd_y2;
5629 #else
5630     int gd_x1, gd_x2, gd_y;
5631 #endif
5632     int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
5633     int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
5634     int id = GADGET_ID_ELEMENTLIST_FIRST + i;
5635     int element = editor_elements[i];
5636
5637     event_mask = GD_EVENT_RELEASED;
5638
5639 #if 1
5640     gd_xoffset = ED_ELEMENTLIST_XPOS + x * gd->width;
5641     gd_yoffset = ED_ELEMENTLIST_YPOS + y * gd->height;
5642
5643     gd_x1 = gd->src_x;
5644     gd_y1 = gd->src_y;
5645     gd_x2 = gd->src_x + gd->pressed_xoffset;
5646     gd_y2 = gd->src_y + gd->pressed_yoffset;
5647
5648     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
5649     deco_xpos = (gd->width  - MINI_TILEX) / 2;
5650     deco_ypos = (gd->height - MINI_TILEY) / 2;
5651 #else
5652     gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
5653     gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
5654
5655     gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
5656     gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
5657     gd_y  = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
5658
5659     getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
5660     deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
5661     deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
5662 #endif
5663
5664     gi = CreateGadget(GDI_CUSTOM_ID, id,
5665                       GDI_CUSTOM_TYPE_ID, i,
5666                       GDI_INFO_TEXT, getElementInfoText(element),
5667                       GDI_X, DX + gd_xoffset,
5668                       GDI_Y, DY + gd_yoffset,
5669 #if 1
5670                       GDI_WIDTH, gd->width,
5671                       GDI_HEIGHT, gd->height,
5672 #else
5673                       GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
5674                       GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
5675 #endif
5676                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5677                       GDI_STATE, GD_BUTTON_UNPRESSED,
5678 #if 1
5679                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
5680                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
5681 #else
5682                       GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y,
5683                       GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y,
5684 #endif
5685                       GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
5686                       GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
5687                       GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
5688                       GDI_DECORATION_SHIFTING, 1, 1,
5689                       GDI_EVENT_MASK, event_mask,
5690                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5691                       GDI_CALLBACK_ACTION, HandleControlButtons,
5692                       GDI_END);
5693
5694     if (gi == NULL)
5695       Error(ERR_EXIT, "cannot create gadget");
5696
5697     level_editor_gadget[id] = gi;
5698   }
5699 }
5700
5701 static void CreateCounterButtons()
5702 {
5703   int max_infotext_len = getMaxInfoTextLength();
5704   int i;
5705
5706   /* these values are not constant, but can change at runtime */
5707   counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
5708   counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
5709
5710   for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
5711   {
5712     int j;
5713     int x = SX + counterbutton_info[i].x;       /* down count button */
5714     int y = SY + counterbutton_info[i].y;
5715
5716     /* determine horizontal position to the right of specified gadget */
5717     if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
5718       x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
5719            ED_GADGET_TEXT_DISTANCE);
5720
5721     /* determine horizontal offset for leading text */
5722     if (counterbutton_info[i].text_left != NULL)
5723       x += getTextWidthForGadget(counterbutton_info[i].text_left);
5724
5725     for (j = 0; j < 2; j++)
5726     {
5727       Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5728       struct GadgetInfo *gi;
5729       int id = (j == 0 ?
5730                 counterbutton_info[i].gadget_id_down :
5731                 counterbutton_info[i].gadget_id_up);
5732       int gd_xoffset;
5733       int gd_x, gd_y, gd_x1, gd_x2, gd_y1, gd_y2;
5734       int x_size, y_size;
5735       unsigned int event_mask;
5736       char infotext[max_infotext_len + 1];
5737
5738       event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
5739
5740       if (i == ED_COUNTER_ID_SELECT_LEVEL)
5741       {
5742 #if 1
5743         int graphic = (j == 0 ?
5744                        IMG_EDITOR_BUTTON_GFX_PREV_LEVEL :
5745                        IMG_EDITOR_BUTTON_GFX_NEXT_LEVEL);
5746         struct GraphicInfo *gd = &graphic_info[graphic];
5747
5748         gd_bitmap = gd->bitmap;
5749
5750         event_mask |= GD_EVENT_RELEASED;
5751
5752         if (j == 1)
5753           x += 2 * ED_GADGET_DISTANCE;
5754         y += ED_GADGET_DISTANCE;
5755
5756         gd_x1 = gd->src_x;
5757         gd_y1 = gd->src_y;
5758         gd_x2 = gd->src_x + gd->pressed_xoffset;
5759         gd_y2 = gd->src_y + gd->pressed_yoffset;
5760         x_size = gd->width;
5761         y_size = gd->height;
5762 #else
5763         int sid = (j == 0 ?
5764                    ED_SCROLLBUTTON_ID_AREA_LEFT :
5765                    ED_SCROLLBUTTON_ID_AREA_RIGHT);
5766
5767         event_mask |= GD_EVENT_RELEASED;
5768
5769         if (j == 1)
5770           x += 2 * ED_GADGET_DISTANCE;
5771         y += ED_GADGET_DISTANCE;
5772
5773         gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
5774         gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
5775         gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].gd_y;
5776         gd_y2 = gd_y1;
5777         x_size = ED_SCROLLBUTTON_XSIZE;
5778         y_size = ED_SCROLLBUTTON_YSIZE;
5779 #endif
5780       }
5781       else
5782       {
5783         gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
5784         gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
5785         gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
5786         gd_y1 = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
5787         gd_y2 = gd_y1;
5788         x_size = ED_BUTTON_COUNT_XSIZE;
5789         y_size = ED_BUTTON_COUNT_YSIZE;
5790       }
5791
5792       sprintf(infotext, "%s counter value by 1, 5 or 10",
5793               (j == 0 ? "decrease" : "increase"));
5794
5795       gi = CreateGadget(GDI_CUSTOM_ID, id,
5796                         GDI_CUSTOM_TYPE_ID, i,
5797                         GDI_INFO_TEXT, infotext,
5798                         GDI_X, x,
5799                         GDI_Y, y,
5800                         GDI_WIDTH, x_size,
5801                         GDI_HEIGHT, y_size,
5802                         GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
5803                         GDI_STATE, GD_BUTTON_UNPRESSED,
5804                         GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
5805                         GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
5806                         GDI_EVENT_MASK, event_mask,
5807                         GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5808                         GDI_CALLBACK_ACTION, HandleCounterButtons,
5809                         GDI_END);
5810
5811       if (gi == NULL)
5812         Error(ERR_EXIT, "cannot create gadget");
5813
5814       level_editor_gadget[id] = gi;
5815       right_gadget_border[id] =
5816         getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5817
5818       x += gi->width + ED_GADGET_DISTANCE;      /* text count button */
5819
5820       if (j == 0)
5821       {
5822         int font_type = FONT_INPUT_1;
5823         int font_type_active = FONT_INPUT_1_ACTIVE;
5824         int gd_width = ED_WIN_COUNT_XSIZE;
5825
5826         id = counterbutton_info[i].gadget_id_text;
5827         event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5828
5829         if (i == ED_COUNTER_ID_SELECT_LEVEL)
5830         {
5831           font_type = FONT_LEVEL_NUMBER;
5832 #if 1
5833           font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
5834 #else
5835           font_type_active = FONT_LEVEL_NUMBER;
5836 #endif
5837           x += 2 * ED_GADGET_DISTANCE;
5838           y -= ED_GADGET_DISTANCE;
5839
5840           gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
5841           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
5842           gd_width = ED_WIN_COUNT2_XSIZE;
5843         }
5844         else
5845         {
5846           gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5847           gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5848         }
5849
5850         gi = CreateGadget(GDI_CUSTOM_ID, id,
5851                           GDI_CUSTOM_TYPE_ID, i,
5852                           GDI_INFO_TEXT, "enter counter value",
5853                           GDI_X, x,
5854                           GDI_Y, y,
5855                           GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
5856                           GDI_NUMBER_VALUE, 0,
5857                           GDI_NUMBER_MIN, counterbutton_info[i].min_value,
5858                           GDI_NUMBER_MAX, counterbutton_info[i].max_value,
5859                           GDI_TEXT_SIZE, 3,     /* minimal counter text size */
5860                           GDI_TEXT_FONT, font_type,
5861                           GDI_TEXT_FONT_ACTIVE, font_type_active,
5862                           GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5863                           GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5864                           GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5865                           GDI_DESIGN_WIDTH, gd_width,
5866                           GDI_EVENT_MASK, event_mask,
5867                           GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5868                           GDI_CALLBACK_ACTION, HandleCounterButtons,
5869                           GDI_END);
5870
5871         if (gi == NULL)
5872           Error(ERR_EXIT, "cannot create gadget");
5873
5874         level_editor_gadget[id] = gi;
5875         right_gadget_border[id] =
5876           getRightGadgetBorder(gi, counterbutton_info[i].text_right);
5877
5878         x += gi->width + ED_GADGET_DISTANCE;    /* up count button */
5879       }
5880     }
5881   }
5882 }
5883
5884 static void CreateDrawingAreas()
5885 {
5886   int i;
5887
5888   /* these values are not constant, but can change at runtime */
5889   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
5890   drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
5891
5892   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
5893   {
5894     struct GadgetInfo *gi;
5895     unsigned int event_mask;
5896     int id = drawingarea_info[i].gadget_id;
5897     int x = SX + drawingarea_info[i].x;
5898     int y = SY + drawingarea_info[i].y;
5899     int area_xsize = drawingarea_info[i].area_xsize;
5900     int area_ysize = drawingarea_info[i].area_ysize;
5901
5902     event_mask =
5903       GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
5904       GD_EVENT_OFF_BORDERS;
5905
5906     /* determine horizontal position to the right of specified gadget */
5907     if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
5908       x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
5909            ED_DRAWINGAREA_TEXT_DISTANCE);
5910
5911     /* determine horizontal offset for leading text */
5912     if (drawingarea_info[i].text_left != NULL)
5913       x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
5914
5915     gi = CreateGadget(GDI_CUSTOM_ID, id,
5916                       GDI_CUSTOM_TYPE_ID, i,
5917                       GDI_X, x,
5918                       GDI_Y, y,
5919                       GDI_TYPE, GD_TYPE_DRAWING_AREA,
5920                       GDI_AREA_SIZE, area_xsize, area_ysize,
5921                       GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
5922                       GDI_EVENT_MASK, event_mask,
5923                       GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
5924                       GDI_CALLBACK_ACTION, HandleDrawingAreas,
5925                       GDI_END);
5926
5927     if (gi == NULL)
5928       Error(ERR_EXIT, "cannot create gadget");
5929
5930     level_editor_gadget[id] = gi;
5931     right_gadget_border[id] =
5932       getRightGadgetBorder(gi, drawingarea_info[i].text_right);
5933   }
5934 }
5935
5936 static void CreateTextInputGadgets()
5937 {
5938   int max_infotext_len = getMaxInfoTextLength();
5939   int i;
5940
5941   for (i = 0; i < ED_NUM_TEXTINPUT; i++)
5942   {
5943     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5944     int gd_x, gd_y;
5945     struct GadgetInfo *gi;
5946     unsigned int event_mask;
5947     char infotext[MAX_OUTPUT_LINESIZE + 1];
5948     int id = textinput_info[i].gadget_id;
5949
5950     event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
5951
5952     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
5953     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
5954
5955     sprintf(infotext, "Enter %s", textinput_info[i].infotext);
5956     infotext[max_infotext_len] = '\0';
5957
5958     gi = CreateGadget(GDI_CUSTOM_ID, id,
5959                       GDI_CUSTOM_TYPE_ID, i,
5960                       GDI_INFO_TEXT, infotext,
5961                       GDI_X, SX + textinput_info[i].x,
5962                       GDI_Y, SY + textinput_info[i].y,
5963                       GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
5964                       GDI_TEXT_VALUE, textinput_info[i].value,
5965                       GDI_TEXT_SIZE, textinput_info[i].size,
5966                       GDI_TEXT_FONT, FONT_INPUT_1,
5967                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
5968                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
5969                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
5970                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
5971                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
5972                       GDI_EVENT_MASK, event_mask,
5973                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
5974                       GDI_CALLBACK_ACTION, HandleTextInputGadgets,
5975                       GDI_END);
5976
5977     if (gi == NULL)
5978       Error(ERR_EXIT, "cannot create gadget");
5979
5980     level_editor_gadget[id] = gi;
5981   }
5982 }
5983
5984 static void CreateTextAreaGadgets()
5985 {
5986   int max_infotext_len = getMaxInfoTextLength();
5987   int i;
5988
5989   for (i = 0; i < ED_NUM_TEXTAREAS; i++)
5990   {
5991     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
5992     int gd_x, gd_y;
5993     struct GadgetInfo *gi;
5994     unsigned int event_mask;
5995     char infotext[MAX_OUTPUT_LINESIZE + 1];
5996     int id = textarea_info[i].gadget_id;
5997     int area_xsize = textarea_info[i].xsize;
5998     int area_ysize = textarea_info[i].ysize;
5999
6000     event_mask = GD_EVENT_TEXT_LEAVING;
6001
6002     gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
6003     gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
6004
6005     sprintf(infotext, "Enter %s", textarea_info[i].infotext);
6006     infotext[max_infotext_len] = '\0';
6007
6008     gi = CreateGadget(GDI_CUSTOM_ID, id,
6009                       GDI_CUSTOM_TYPE_ID, i,
6010                       GDI_INFO_TEXT, infotext,
6011                       GDI_X, SX + textarea_info[i].x,
6012                       GDI_Y, SY + textarea_info[i].y,
6013                       GDI_TYPE, GD_TYPE_TEXT_AREA,
6014                       GDI_AREA_SIZE, area_xsize, area_ysize,
6015                       GDI_TEXT_FONT, FONT_INPUT_1,
6016                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6017                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
6018                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
6019                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
6020                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
6021                       GDI_EVENT_MASK, event_mask,
6022                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6023                       GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
6024                       GDI_END);
6025
6026     if (gi == NULL)
6027       Error(ERR_EXIT, "cannot create gadget");
6028
6029     level_editor_gadget[id] = gi;
6030   }
6031 }
6032
6033 static void CreateSelectboxGadgets()
6034 {
6035   int max_infotext_len = getMaxInfoTextLength();
6036   int i, j;
6037
6038   for (i = 0; i < ED_NUM_SELECTBOX; i++)
6039   {
6040     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6041     int gd_x, gd_y;
6042     struct GadgetInfo *gi;
6043     unsigned int event_mask;
6044     char infotext[MAX_OUTPUT_LINESIZE + 1];
6045     int id = selectbox_info[i].gadget_id;
6046     int x = SX + selectbox_info[i].x;
6047     int y = SY + selectbox_info[i].y;
6048
6049     if (selectbox_info[i].size == -1)   /* dynamically determine size */
6050     {
6051       /* (we cannot use -1 for uninitialized values if we directly compare
6052          with results from strlen(), because the '<' and '>' operation will
6053          implicitely cast -1 to an unsigned integer value!) */
6054       selectbox_info[i].size = 0;
6055
6056       for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
6057         if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
6058           selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
6059
6060       selectbox_info[i].size++;         /* add one character empty space */
6061     }
6062
6063     event_mask = GD_EVENT_RELEASED |
6064       GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
6065
6066     gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
6067     gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
6068
6069     /* determine horizontal position to the right of specified gadget */
6070     if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
6071       x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
6072            ED_GADGET_TEXT_DISTANCE);
6073
6074     /* determine horizontal offset for leading text */
6075     if (selectbox_info[i].text_left != NULL)
6076       x += getTextWidthForGadget(selectbox_info[i].text_left);
6077
6078     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
6079     infotext[max_infotext_len] = '\0';
6080
6081     gi = CreateGadget(GDI_CUSTOM_ID, id,
6082                       GDI_CUSTOM_TYPE_ID, i,
6083                       GDI_INFO_TEXT, infotext,
6084                       GDI_X, x,
6085                       GDI_Y, y,
6086                       GDI_TYPE, GD_TYPE_SELECTBOX,
6087                       GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
6088                       GDI_TEXT_SIZE, selectbox_info[i].size,
6089                       GDI_TEXT_FONT, FONT_INPUT_1,
6090                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
6091                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
6092                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
6093                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
6094                       GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE,
6095                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
6096                       GDI_EVENT_MASK, event_mask,
6097                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6098                       GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
6099                       GDI_END);
6100
6101     if (gi == NULL)
6102       Error(ERR_EXIT, "cannot create gadget");
6103
6104     level_editor_gadget[id] = gi;
6105     right_gadget_border[id] =
6106       getRightGadgetBorder(gi, selectbox_info[i].text_right);
6107   }
6108 }
6109
6110 static void CreateTextbuttonGadgets()
6111 {
6112   int max_infotext_len = getMaxInfoTextLength();
6113   int i;
6114
6115   for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
6116   {
6117     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6118     int gd_x1, gd_x2, gd_y1, gd_y2;
6119     struct GadgetInfo *gi;
6120     unsigned int event_mask;
6121     char infotext[MAX_OUTPUT_LINESIZE + 1];
6122     int id = textbutton_info[i].gadget_id;
6123     int x = SX + textbutton_info[i].x;
6124     int y = SY + textbutton_info[i].y;
6125
6126     if (textbutton_info[i].size == -1)  /* dynamically determine size */
6127       textbutton_info[i].size = strlen(textbutton_info[i].text);
6128
6129     event_mask = GD_EVENT_RELEASED;
6130
6131     if ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
6132         (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE))
6133     {
6134       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_TAB_XPOS;
6135       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_TAB_XPOS;
6136       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_YPOS;
6137       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_TAB_INACTIVE_YPOS;
6138     }
6139     else
6140     {
6141       gd_x1 = DOOR_GFX_PAGEX4 + ED_TEXTBUTTON_XPOS;
6142       gd_x2 = DOOR_GFX_PAGEX3 + ED_TEXTBUTTON_XPOS;
6143       gd_y1 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_YPOS;
6144       gd_y2 = DOOR_GFX_PAGEY1 + ED_TEXTBUTTON_INACTIVE_YPOS;
6145     }
6146
6147     sprintf(infotext, "%s", textbutton_info[i].infotext);
6148     infotext[max_infotext_len] = '\0';
6149
6150     /* determine horizontal position to the right of specified gadget */
6151     if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6152       x = (right_gadget_border[textbutton_info[i].gadget_id_align] +
6153            ED_GADGET_TEXT_DISTANCE);
6154
6155     /* determine horizontal offset for leading text */
6156     if (textbutton_info[i].text_left != NULL)
6157       x += getTextWidthForGadget(textbutton_info[i].text_left);
6158
6159     gi = CreateGadget(GDI_CUSTOM_ID, id,
6160                       GDI_CUSTOM_TYPE_ID, i,
6161                       GDI_INFO_TEXT, infotext,
6162                       GDI_X, x,
6163                       GDI_Y, y,
6164                       GDI_TYPE, GD_TYPE_TEXT_BUTTON,
6165                       GDI_TEXT_VALUE, textbutton_info[i].text,
6166                       GDI_TEXT_SIZE, textbutton_info[i].size,
6167                       GDI_TEXT_FONT, FONT_INPUT_2_ACTIVE,
6168                       GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2,
6169                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6170                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
6171                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
6172                       GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE,
6173                       GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
6174                       GDI_DECORATION_SHIFTING, 1, 1,
6175                       GDI_EVENT_MASK, event_mask,
6176                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6177                       GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
6178                       GDI_END);
6179
6180     if (gi == NULL)
6181       Error(ERR_EXIT, "cannot create gadget");
6182
6183     level_editor_gadget[id] = gi;
6184     right_gadget_border[id] =
6185       getRightGadgetBorder(gi, textbutton_info[i].text_right);
6186   }
6187 }
6188
6189 static void CreateGraphicbuttonGadgets()
6190 {
6191   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6192   struct GadgetInfo *gi;
6193   unsigned int event_mask;
6194   int i;
6195
6196   /* create buttons for scrolling of drawing area and element list */
6197   for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
6198   {
6199     int id = graphicbutton_info[i].gadget_id;
6200     int gd_x1, gd_x2, gd_y1, gd_y2;
6201     int x = SX + graphicbutton_info[i].x;
6202     int y = SY + graphicbutton_info[i].y;
6203
6204     event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
6205
6206     if (i <= ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
6207     {
6208       gd_x1 = DOOR_GFX_PAGEX4 + graphicbutton_info[i].gd_x;
6209       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
6210       gd_x2 = DOOR_GFX_PAGEX3 + graphicbutton_info[i].gd_x;
6211       gd_y2 = gd_y1;
6212     }
6213     else        /* (i <= ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE) */
6214     {
6215       gd_x1 = DOOR_GFX_PAGEX6 + graphicbutton_info[i].gd_x;
6216       gd_y1 = DOOR_GFX_PAGEY1 + graphicbutton_info[i].gd_y;
6217       gd_x2 = gd_x1 - ED_BUTTON_COUNT_XSIZE;
6218       gd_y2 = gd_y1;
6219     }
6220
6221     /* determine horizontal position to the right of specified gadget */
6222     if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6223       x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
6224            ED_GADGET_TEXT_DISTANCE);
6225
6226     /* determine horizontal offset for leading text */
6227     if (graphicbutton_info[i].text_left != NULL)
6228       x += getTextWidthForGadget(graphicbutton_info[i].text_left);
6229
6230     gi = CreateGadget(GDI_CUSTOM_ID, id,
6231                       GDI_CUSTOM_TYPE_ID, i,
6232                       GDI_INFO_TEXT, graphicbutton_info[i].infotext,
6233                       GDI_X, x,
6234                       GDI_Y, y,
6235                       GDI_WIDTH, graphicbutton_info[i].width,
6236                       GDI_HEIGHT, graphicbutton_info[i].height,
6237                       GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
6238                       GDI_STATE, GD_BUTTON_UNPRESSED,
6239                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6240                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6241                       GDI_EVENT_MASK, event_mask,
6242                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6243                       GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
6244                       GDI_END);
6245
6246     if (gi == NULL)
6247       Error(ERR_EXIT, "cannot create gadget");
6248
6249     level_editor_gadget[id] = gi;
6250     right_gadget_border[id] =
6251       getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
6252   }
6253 }
6254
6255 static void CreateScrollbarGadgets()
6256 {
6257   int i;
6258
6259   /* these values are not constant, but can change at runtime */
6260 #if 1
6261   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6262     SX + ED_SCROLL_HORIZONTAL_XPOS;
6263   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6264     SY + ED_SCROLL_HORIZONTAL_YPOS;
6265   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6266     ED_SCROLL_HORIZONTAL_XSIZE;
6267   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6268     ED_SCROLL_HORIZONTAL_YSIZE;
6269   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6270   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6271   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6272   scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6273
6274   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6275     SX + ED_SCROLL_VERTICAL_XPOS;
6276   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6277     SY + ED_SCROLL_VERTICAL_YPOS;
6278   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6279     ED_SCROLL_VERTICAL_XSIZE;
6280   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6281     ED_SCROLL_VERTICAL_YSIZE;
6282   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6283   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6284   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6285   scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6286
6287   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6288     DX + ED_SCROLL2_VERTICAL_XPOS;
6289   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6290     DY + ED_SCROLL2_VERTICAL_YPOS;
6291   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6292     ED_SCROLL2_VERTICAL_XSIZE;
6293   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6294     ED_SCROLL2_VERTICAL_YSIZE;
6295   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
6296   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
6297   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = DXSIZE;
6298   scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
6299 #else
6300   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
6301     SX + ED_SCROLL_HORIZONTAL_XPOS;
6302   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
6303     SY + ED_SCROLL_HORIZONTAL_YPOS;
6304   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
6305     ED_SCROLL_HORIZONTAL_XSIZE;
6306   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
6307     ED_SCROLL_HORIZONTAL_YSIZE;
6308   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x      = SX;
6309   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y      = SY;
6310   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width  = SXSIZE;
6311   scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
6312
6313   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
6314     SX + ED_SCROLL_VERTICAL_XPOS;
6315   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
6316     SY + ED_SCROLL_VERTICAL_YPOS;
6317   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
6318     ED_SCROLL_VERTICAL_XSIZE;
6319   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
6320     ED_SCROLL_VERTICAL_YSIZE;
6321   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x      = SX;
6322   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y      = SY;
6323   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width  = SXSIZE;
6324   scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
6325
6326   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
6327     DX + ED_SCROLL2_VERTICAL_XPOS;
6328   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
6329     DY + ED_SCROLL2_VERTICAL_YPOS;
6330   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
6331     ED_SCROLL2_VERTICAL_XSIZE;
6332   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
6333     ED_SCROLL2_VERTICAL_YSIZE;
6334   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
6335   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
6336   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width  = DXSIZE;
6337   scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
6338 #endif
6339
6340   for (i = 0; i < ED_NUM_SCROLLBARS; i++)
6341   {
6342     int id = scrollbar_info[i].gadget_id;
6343 #if 1
6344     int graphic = scrollbar_info[i].graphic;
6345     struct GraphicInfo *gd = &graphic_info[graphic];
6346     Bitmap *gd_bitmap = gd->bitmap;
6347 #else
6348     Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6349 #endif
6350     int gd_x1, gd_x2, gd_y1, gd_y2;
6351     struct GadgetInfo *gi;
6352     int items_max, items_visible, item_position;
6353     unsigned int event_mask;
6354
6355     if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
6356     {
6357       items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
6358       items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
6359       item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
6360     }
6361     else        /* drawing area scrollbars */
6362     {
6363       if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
6364       {
6365         items_max = MAX(lev_fieldx + 2, ed_fieldx);
6366         items_visible = ed_fieldx;
6367         item_position = 0;
6368       }
6369       else
6370       {
6371         items_max = MAX(lev_fieldy + 2, ed_fieldy);
6372         items_visible = ed_fieldy;
6373         item_position = 0;
6374       }
6375     }
6376
6377     event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
6378
6379 #if 1
6380     gd_x1 = gd->src_x;
6381     gd_y1 = gd->src_y;
6382     gd_x2 = gd->src_x + gd->pressed_xoffset;
6383     gd_y2 = gd->src_y + gd->pressed_yoffset;
6384 #else
6385     gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].gd_x;
6386     gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
6387                       scrollbar_info[i].height : scrollbar_info[i].width));
6388     gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
6389     gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].gd_y;
6390 #endif
6391
6392     gi = CreateGadget(GDI_CUSTOM_ID, id,
6393                       GDI_CUSTOM_TYPE_ID, i,
6394                       GDI_INFO_TEXT, scrollbar_info[i].infotext,
6395 #if 1
6396                       GDI_X, scrollbar_pos[i].x,
6397                       GDI_Y, scrollbar_pos[i].y,
6398                       GDI_WIDTH, scrollbar_pos[i].width,
6399                       GDI_HEIGHT, scrollbar_pos[i].height,
6400 #else
6401                       GDI_X, scrollbar_info[i].x,
6402                       GDI_Y, scrollbar_info[i].y,
6403                       GDI_WIDTH, scrollbar_info[i].width,
6404                       GDI_HEIGHT, scrollbar_info[i].height,
6405 #endif
6406                       GDI_TYPE, scrollbar_info[i].type,
6407                       GDI_SCROLLBAR_ITEMS_MAX, items_max,
6408                       GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
6409                       GDI_SCROLLBAR_ITEM_POSITION, item_position,
6410 #if 1
6411                       GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
6412                       GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
6413                       GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
6414                       GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
6415 #else
6416                       GDI_WHEEL_AREA_X, scrollbar_info[i].wheel_x,
6417                       GDI_WHEEL_AREA_Y, scrollbar_info[i].wheel_y,
6418                       GDI_WHEEL_AREA_WIDTH, scrollbar_info[i].wheel_width,
6419                       GDI_WHEEL_AREA_HEIGHT, scrollbar_info[i].wheel_height,
6420 #endif
6421                       GDI_STATE, GD_BUTTON_UNPRESSED,
6422                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
6423                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
6424                       GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
6425                       GDI_EVENT_MASK, event_mask,
6426                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6427                       GDI_CALLBACK_ACTION, HandleControlButtons,
6428                       GDI_END);
6429
6430     if (gi == NULL)
6431       Error(ERR_EXIT, "cannot create gadget");
6432
6433     level_editor_gadget[id] = gi;
6434   }
6435 }
6436
6437 static void CreateCheckbuttonGadgets()
6438 {
6439   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6440   struct GadgetInfo *gi;
6441   unsigned int event_mask;
6442   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6443   int i;
6444
6445   event_mask = GD_EVENT_PRESSED;
6446
6447   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6448   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6449   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6450   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6451   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6452
6453   for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
6454   {
6455     int id = checkbutton_info[i].gadget_id;
6456     int x = SX + checkbutton_info[i].x;
6457     int y = SY + checkbutton_info[i].y;
6458
6459     if (id == GADGET_ID_STICK_ELEMENT)
6460       gd_y  = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
6461     else
6462       gd_y  = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
6463
6464     /* determine horizontal position to the right of specified gadget */
6465     if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
6466       x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
6467            ED_GADGET_TEXT_DISTANCE);
6468
6469     /* determine horizontal offset for leading text */
6470     if (checkbutton_info[i].text_left != NULL)
6471       x += getTextWidthForGadget(checkbutton_info[i].text_left);
6472
6473     gi = CreateGadget(GDI_CUSTOM_ID, id,
6474                       GDI_CUSTOM_TYPE_ID, i,
6475                       GDI_INFO_TEXT, checkbutton_info[i].infotext,
6476                       GDI_X, x,
6477                       GDI_Y, y,
6478                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6479                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6480                       GDI_TYPE, GD_TYPE_CHECK_BUTTON,
6481                       GDI_CHECKED, *checkbutton_info[i].value,
6482                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6483                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6484                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6485                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6486                       GDI_EVENT_MASK, event_mask,
6487                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6488                       GDI_CALLBACK_ACTION, HandleCheckbuttons,
6489                       GDI_END);
6490
6491     if (gi == NULL)
6492       Error(ERR_EXIT, "cannot create gadget");
6493
6494     level_editor_gadget[id] = gi;
6495     right_gadget_border[id] =
6496       getRightGadgetBorder(gi, checkbutton_info[i].text_right);
6497   }
6498 }
6499
6500 static void CreateRadiobuttonGadgets()
6501 {
6502   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6503   struct GadgetInfo *gi;
6504   unsigned int event_mask;
6505   int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
6506   int i;
6507
6508   event_mask = GD_EVENT_PRESSED;
6509
6510   gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6511   gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
6512   gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
6513   gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
6514   gd_y  = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
6515
6516   for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
6517   {
6518     int id = radiobutton_info[i].gadget_id;
6519     int x = SX + radiobutton_info[i].x;
6520     int y = SY + radiobutton_info[i].y;
6521
6522     int checked =
6523       (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
6524
6525     /* determine horizontal position to the right of specified gadget */
6526     if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
6527       x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
6528            ED_GADGET_TEXT_DISTANCE);
6529
6530     /* determine horizontal offset for leading text */
6531     if (radiobutton_info[i].text_left != NULL)
6532       x += getTextWidthForGadget(radiobutton_info[i].text_left);
6533
6534     gi = CreateGadget(GDI_CUSTOM_ID, id,
6535                       GDI_CUSTOM_TYPE_ID, i,
6536                       GDI_INFO_TEXT, radiobutton_info[i].infotext,
6537                       GDI_X, x,
6538                       GDI_Y, y,
6539                       GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
6540                       GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
6541                       GDI_TYPE, GD_TYPE_RADIO_BUTTON,
6542                       GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
6543                       GDI_CHECKED, checked,
6544                       GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
6545                       GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
6546                       GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
6547                       GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
6548                       GDI_EVENT_MASK, event_mask,
6549                       GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
6550                       GDI_CALLBACK_ACTION, HandleRadiobuttons,
6551                       GDI_END);
6552
6553     if (gi == NULL)
6554       Error(ERR_EXIT, "cannot create gadget");
6555
6556     level_editor_gadget[id] = gi;
6557     right_gadget_border[id] =
6558       getRightGadgetBorder(gi, radiobutton_info[i].text_right);
6559   }
6560 }
6561
6562 void CreateLevelEditorGadgets()
6563 {
6564   int old_game_status = game_status;
6565
6566   /* setting 'game_status' is needed to get the right fonts for the editor */
6567   game_status = GAME_MODE_EDITOR;
6568
6569   /* these values are not constant, but can change at runtime */
6570   ed_fieldx = MAX_ED_FIELDX - 1;
6571   ed_fieldy = MAX_ED_FIELDY - 1;
6572
6573   num_editor_gadgets = NUM_EDITOR_GADGETS;
6574
6575   // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
6576
6577   level_editor_gadget =
6578     checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
6579   right_gadget_border =
6580     checked_calloc(num_editor_gadgets * sizeof(int));
6581
6582   editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
6583   editor_el_empty_ptr = editor_el_empty;
6584
6585   ReinitializeElementList();
6586
6587   CreateControlButtons();
6588   CreateScrollbarGadgets();
6589
6590   /* order of function calls is important because of cross-references */
6591   CreateCheckbuttonGadgets();
6592   CreateCounterButtons();
6593   CreateRadiobuttonGadgets();
6594   CreateTextInputGadgets();
6595   CreateTextAreaGadgets();
6596   CreateSelectboxGadgets();
6597   CreateGraphicbuttonGadgets();
6598   CreateTextbuttonGadgets();
6599   CreateDrawingAreas();
6600
6601   game_status = old_game_status;
6602 }
6603
6604 void FreeLevelEditorGadgets()
6605 {
6606   int i;
6607
6608   // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
6609
6610   for (i = 0; i < num_editor_gadgets; i++)
6611   {
6612     FreeGadget(level_editor_gadget[i]);
6613
6614     level_editor_gadget[i] = NULL;
6615   }
6616
6617   checked_free(level_editor_gadget);
6618   checked_free(right_gadget_border);
6619
6620   checked_free(editor_el_empty);
6621 }
6622
6623 static void MapCounterButtons(int id)
6624 {
6625   int gadget_id_down = counterbutton_info[id].gadget_id_down;
6626   int gadget_id_text = counterbutton_info[id].gadget_id_text;
6627   int gadget_id_up   = counterbutton_info[id].gadget_id_up;
6628   struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
6629   struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
6630   struct GadgetInfo *gi_up   = level_editor_gadget[gadget_id_up];
6631   int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
6632   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6633   int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
6634   int yoffset = ED_BORDER_SIZE;
6635   int x_left = gi_down->x - xoffset_left;
6636   int x_right;  /* set after gadget position was modified */
6637   int y_above = gi_down->y - yoffset_above;
6638   int x = gi_down->x;
6639   int y;        /* set after gadget position was modified */
6640
6641   /* counter limits must be changed first to prevent value truncation */
6642   ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
6643                             counterbutton_info[id].max_value);
6644
6645   /* right text position might have changed after setting position above */
6646   x_right = gi_up->x + gi_up->width + xoffset_right;
6647
6648   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
6649
6650   /* set position for "value[1,2,3,4]" counter gadgets (score in most cases) */
6651   if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
6652       id <= ED_COUNTER_ID_ELEMENT_VALUE4)
6653   {
6654     ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6655     ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6656     ModifyGadget(gi_up,   GDI_Y, SY + counterbutton_info[id].y, GDI_END);
6657   }
6658
6659   /* vertical position might have changed after setting position above */
6660   y = gi_up->y + yoffset;
6661
6662   if (counterbutton_info[id].text_above)
6663     DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1);
6664
6665   if (counterbutton_info[id].text_left)
6666     DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1);
6667
6668   if (counterbutton_info[id].text_right)
6669     DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1);
6670
6671   MapGadget(gi_down);
6672   MapGadget(gi_text);
6673   MapGadget(gi_up);
6674 }
6675
6676 static void MapControlButtons()
6677 {
6678   int counter_id;
6679   int i;
6680
6681   /* map toolbox buttons (excluding special CE toolbox buttons) */
6682   for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
6683     MapGadget(level_editor_gadget[i]);
6684
6685   /* map buttons to select elements */
6686   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
6687     MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
6688   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
6689   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
6690   MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
6691
6692   /* map buttons to select level */
6693   counter_id = ED_COUNTER_ID_SELECT_LEVEL;
6694   counterbutton_info[counter_id].min_value = leveldir_current->first_level;
6695   counterbutton_info[counter_id].max_value = leveldir_current->last_level;
6696   MapCounterButtons(counter_id);
6697 }
6698
6699 static void MapDrawingArea(int id)
6700 {
6701   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
6702   int area_xsize = gi->drawing.area_xsize;
6703   int area_ysize = gi->drawing.area_ysize;
6704   int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left);
6705   int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1);
6706   int x_left  = gi->x - xoffset_left;
6707   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
6708   int x_below = gi->x + (gi->width - xoffset_below) / 2;
6709   int y_side  = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2;
6710   int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
6711
6712   if (drawingarea_info[id].text_left)
6713     DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1);
6714
6715   if (drawingarea_info[id].text_right)
6716     DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1);
6717
6718   if (drawingarea_info[id].text_below)
6719     DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1);
6720
6721   if (id != ED_DRAWING_ID_DRAWING_LEVEL)
6722   {
6723     DrawElementBorder(gi->x, gi->y,
6724                       area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE);
6725
6726     DrawDrawingArea(id);
6727   }
6728
6729   MapGadget(gi);
6730 }
6731
6732 static void MapTextInputGadget(int id)
6733 {
6734   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
6735   int xoffset_above = 0;
6736   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6737   int x_above = textinput_info[id].x + xoffset_above;
6738   int y_above = textinput_info[id].y + yoffset_above;
6739
6740   if (textinput_info[id].text_above)
6741     DrawTextS(x_above, y_above, FONT_TEXT_1, textinput_info[id].text_above);
6742
6743   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
6744
6745   MapGadget(gi);
6746 }
6747
6748 static void MapTextAreaGadget(int id)
6749 {
6750   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
6751   int xoffset_above = 0;
6752   int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
6753   int x_above = textarea_info[id].x + xoffset_above;
6754   int y_above = textarea_info[id].y + yoffset_above;
6755
6756   if (textarea_info[id].text_above)
6757     DrawTextS(x_above, y_above, FONT_TEXT_1, textarea_info[id].text_above);
6758
6759   ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
6760
6761   MapGadget(gi);
6762 }
6763
6764 static void MapSelectboxGadget(int id)
6765 {
6766   struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
6767   int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
6768   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6769   int yoffset = ED_BORDER_SIZE;
6770   int x_left = gi->x - xoffset_left;
6771   int x_right = gi->x + gi->width + xoffset_right;
6772   int y = gi->y + yoffset;
6773
6774   if (selectbox_info[id].text_left)
6775     DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1);
6776
6777   if (selectbox_info[id].text_right)
6778     DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1);
6779
6780   ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
6781
6782   MapGadget(gi);
6783 }
6784
6785 static void MapTextbuttonGadget(int id)
6786 {
6787   struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
6788   int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
6789   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6790   int yoffset = ED_BORDER_SIZE;
6791   int x_left = gi->x - xoffset_left;
6792   int x_right = gi->x + gi->width + xoffset_right;
6793   int y = gi->y + yoffset;
6794
6795   /* only show button to delete change pages when more than minimum pages */
6796   if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
6797       custom_element.num_change_pages == MIN_CHANGE_PAGES)
6798     return;
6799
6800   if (textbutton_info[id].text_left)
6801     DrawText(x_left, y, textbutton_info[id].text_left, FONT_TEXT_1);
6802
6803   if (textbutton_info[id].text_right)
6804     DrawText(x_right, y, textbutton_info[id].text_right, FONT_TEXT_1);
6805
6806   MapGadget(gi);
6807 }
6808
6809 static void MapGraphicbuttonGadget(int id)
6810 {
6811   struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
6812   int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
6813   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6814   int yoffset = ED_BORDER_SIZE;
6815   int x_left = gi->x - xoffset_left;
6816   int x_right = gi->x + gi->width + xoffset_right;
6817   int y = gi->y + yoffset;
6818
6819   if (graphicbutton_info[id].text_left)
6820     DrawText(x_left, y, graphicbutton_info[id].text_left, FONT_TEXT_1);
6821
6822   if (graphicbutton_info[id].text_right)
6823     DrawText(x_right, y, graphicbutton_info[id].text_right, FONT_TEXT_1);
6824
6825   MapGadget(gi);
6826 }
6827
6828 static void MapRadiobuttonGadget(int id)
6829 {
6830   struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
6831   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6832   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6833   int yoffset = ED_BORDER_SIZE;
6834   int x_left = gi->x - xoffset_left;
6835   int x_right = gi->x + gi->width + xoffset_right;
6836   int y = gi->y + yoffset;
6837   boolean checked =
6838     (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
6839
6840   if (radiobutton_info[id].text_left)
6841     DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1);
6842
6843   if (radiobutton_info[id].text_right)
6844     DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1);
6845
6846   ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
6847
6848   MapGadget(gi);
6849 }
6850
6851 static void MapCheckbuttonGadget(int id)
6852 {
6853   struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
6854   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
6855   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
6856   int yoffset = ED_BORDER_SIZE;
6857   int x_left, x_right, y;       /* set after gadget position was modified */
6858
6859   /* set position for gadgets with dynamically determined position */
6860   if (checkbutton_info[id].x != -1)     /* do not change dynamic positions */
6861     ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
6862   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
6863
6864   x_left = gi->x - xoffset_left;
6865   x_right = gi->x + gi->width + xoffset_right;
6866   y = gi->y + yoffset;
6867
6868   if (checkbutton_info[id].text_left)
6869     DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1);
6870
6871   if (checkbutton_info[id].text_right)
6872     DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1);
6873
6874   ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
6875
6876   MapGadget(gi);
6877 }
6878
6879 static void MapMainDrawingArea()
6880 {
6881   boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
6882   boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
6883   int i;
6884
6885   for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
6886   {
6887     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
6888           i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
6889          no_horizontal_scrollbar) ||
6890         ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
6891           i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
6892          no_vertical_scrollbar))
6893       continue;
6894
6895     MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
6896   }
6897
6898   for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
6899   {
6900     if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
6901         (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
6902       continue;
6903
6904     MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
6905   }
6906
6907   MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
6908 }
6909
6910 static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
6911 {
6912   int i;
6913
6914   for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
6915   {
6916     if (i == GADGET_ID_CUSTOM_COPY_FROM ||
6917         i == GADGET_ID_CUSTOM_COPY_TO ||
6918         i == GADGET_ID_CUSTOM_EXCHANGE ||
6919         i == GADGET_ID_CUSTOM_COPY ||
6920         i == GADGET_ID_CUSTOM_PASTE)
6921     {
6922       if (map)
6923         MapGadget(level_editor_gadget[i]);
6924       else
6925         UnmapGadget(level_editor_gadget[i]);
6926     }
6927   }
6928 }
6929
6930 static void MapLevelEditorToolboxCustomGadgets()
6931 {
6932   MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
6933 }
6934
6935 static void UnmapLevelEditorToolboxCustomGadgets()
6936 {
6937   MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
6938 }
6939
6940 static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
6941 {
6942   Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
6943   int i;
6944
6945   for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
6946   {
6947     if (i != GADGET_ID_SINGLE_ITEMS &&
6948         i != GADGET_ID_PROPERTIES &&
6949         i != GADGET_ID_PICK_ELEMENT)
6950     {
6951       struct GadgetInfo *gi = level_editor_gadget[i];
6952
6953       if (map)
6954         MapGadget(gi);
6955       else
6956       {
6957         UnmapGadget(gi);
6958
6959         BlitBitmap(gd_bitmap, drawto,
6960                    DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS,
6961                    DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS,
6962                    gi->width, gi->height, gi->x, gi->y);
6963
6964         redraw_mask |= REDRAW_DOOR_3;
6965       }
6966     }
6967   }
6968 }
6969
6970 static void MapLevelEditorToolboxDrawingGadgets()
6971 {
6972   MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
6973 }
6974
6975 static void UnmapLevelEditorToolboxDrawingGadgets()
6976 {
6977   MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
6978 }
6979
6980 static void UnmapDrawingArea(int id)
6981 {
6982   UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
6983 }
6984
6985 static void UnmapLevelEditorFieldGadgets()
6986 {
6987   int i;
6988
6989 #if 1
6990   for (i = 0; i < num_editor_gadgets; i++)
6991     if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
6992                           level_editor_gadget[i]->y))
6993       UnmapGadget(level_editor_gadget[i]);
6994 #else
6995   for (i = 0; i < NUM_EDITOR_GADGETS; i++)
6996     if (level_editor_gadget[i]->x < SX + SXSIZE)
6997       UnmapGadget(level_editor_gadget[i]);
6998 #endif
6999 }
7000
7001 void UnmapLevelEditorGadgets()
7002 {
7003   int i;
7004
7005   for (i = 0; i < num_editor_gadgets; i++)
7006     UnmapGadget(level_editor_gadget[i]);
7007 }
7008
7009 static void ResetUndoBuffer()
7010 {
7011   undo_buffer_position = -1;
7012   undo_buffer_steps = -1;
7013   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
7014
7015   level.changed = FALSE;
7016 }
7017
7018 static void DrawEditModeWindow()
7019 {
7020   ModifyEditorElementList();
7021   RedrawDrawingElements();
7022
7023   if (edit_mode == ED_MODE_INFO)
7024     DrawLevelInfoWindow();
7025   else if (edit_mode == ED_MODE_PROPERTIES)
7026     DrawPropertiesWindow();
7027   else  /* edit_mode == ED_MODE_DRAWING */
7028     DrawDrawingWindow();
7029 }
7030
7031 static boolean LevelChanged()
7032 {
7033   boolean field_changed = FALSE;
7034   int x, y;
7035
7036 #if 1
7037   /* changed read-only levels can now be saved in personal level set */
7038 #else
7039   if (leveldir_current->readonly)
7040     return FALSE;
7041 #endif
7042
7043   for (y = 0; y < lev_fieldy; y++) 
7044     for (x = 0; x < lev_fieldx; x++)
7045       if (Feld[x][y] != level.field[x][y])
7046         field_changed = TRUE;
7047
7048   return (level.changed || field_changed);
7049 }
7050
7051 static boolean PrepareSavingIntoPersonalLevelSet()
7052 {
7053   static LevelDirTree *last_copied_leveldir = NULL;
7054   static LevelDirTree *last_written_leveldir = NULL;
7055   static int last_copied_level_nr = -1;
7056   static int last_written_level_nr = -1;
7057   LevelDirTree *leveldir_former = leveldir_current;
7058   int level_nr_former = level_nr;
7059   int new_level_nr;
7060
7061   // remember last mod/save so that for current session, we write
7062   // back to the same personal copy, asking only about overwrite.
7063   if (leveldir_current == last_copied_leveldir &&
7064       level_nr == last_copied_level_nr)
7065   {
7066     // "cd" to personal level set dir (as used when writing last copy)
7067     leveldir_current = last_written_leveldir;
7068     level_nr = last_written_level_nr;
7069
7070     return TRUE;
7071   }
7072
7073   if (!Request("This level is read only! "
7074                "Save into personal level set?", REQ_ASK))
7075     return FALSE;
7076
7077   // "cd" to personal level set dir (for writing copy the first time)
7078   leveldir_current =
7079     getTreeInfoFromIdentifier(leveldir_first, getLoginName());
7080
7081   // find unused level number
7082   for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
7083   {
7084     static char *level_filename = NULL;
7085
7086     setString(&level_filename, getDefaultLevelFilename(new_level_nr));
7087
7088     if (!fileExists(level_filename))
7089       break;
7090   }
7091
7092   last_copied_leveldir = leveldir_former;
7093   last_copied_level_nr = level_nr_former;
7094
7095   last_written_leveldir = leveldir_current;
7096   last_written_level_nr = level_nr = new_level_nr;
7097
7098   return TRUE;
7099 }
7100
7101 static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
7102 {
7103   static char *filename_levelinfo = NULL, *mod_name = NULL;
7104   FILE *file;
7105
7106   // annotate this copy-and-mod in personal levelinfo.conf
7107   setString(&filename_levelinfo,
7108             getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
7109
7110   if ((file = fopen(filename_levelinfo, MODE_APPEND)))
7111   {
7112     fprintf(file, "\n");
7113     fprintf(file, "# level %d was modified from:\n", level_nr);
7114     fprintf(file, "# - previous level set name:    %s\n",
7115             former_name);
7116     fprintf(file, "# - level within previous set:  %d \"%s\"\n",
7117             level.file_info.nr, level.name);
7118     fprintf(file, "# - previous author:            %s\n",
7119             level.author);
7120     fprintf(file, "# - previous save date:         ");
7121
7122     if (level.creation_date.src == DATE_SRC_LEVELFILE)
7123     {
7124       fprintf(file, "%04d-%02d-%02d\n",
7125               level.creation_date.year,
7126               level.creation_date.month,
7127               level.creation_date.day);
7128     }
7129     else
7130     {
7131       fprintf(file, "not recorded\n");
7132     }
7133
7134     fclose(file);
7135   }
7136
7137   if (level_nr > leveldir_current->last_level)
7138   {
7139     static char *temp_levelinfo = NULL;
7140     FILE *temp_file = NULL;
7141     char line[MAX_LINE_LEN];
7142
7143     setString(&temp_levelinfo,
7144               getPath2(getCurrentLevelDir(),
7145                        getStringCat2(LEVELINFO_FILENAME, ".new")));
7146
7147     if ((file = fopen(filename_levelinfo, MODE_READ)) &&
7148         (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
7149     {
7150       while (fgets(line, MAX_LINE_LEN, file))
7151       {
7152         if (!strPrefix(line, "levels:"))
7153           fputs(line, temp_file);
7154         else
7155           fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
7156       }
7157     }
7158
7159     if (temp_file)
7160       fclose(temp_file);
7161
7162     if (file)
7163       fclose(file);
7164
7165     // needs error handling; also, ok on dos/win?
7166     unlink(filename_levelinfo);
7167     rename(temp_levelinfo, filename_levelinfo);
7168   }
7169
7170   // else: allow the save even if annotation failed
7171
7172   // now... spray graffiti on the old level vital statistics
7173   // user can change these; just trying to set a good baseline
7174
7175   // don't truncate names for fear of making offensive or silly:
7176   // long-named original author only recorded in levelinfo.conf.
7177   // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
7178   if (!strEqual(level.author, leveldir_current->author))
7179   {
7180     setString(&mod_name, getStringCat3(leveldir_current->author,
7181                                        " after ", level.author));
7182
7183     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7184       setString(&mod_name,
7185                 getStringCat2(leveldir_current->author, " (ed.)"));
7186
7187     if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
7188       setString(&mod_name, leveldir_current->author);
7189
7190     strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
7191
7192     // less worried about truncation here
7193     setString(&mod_name, getStringCat2("Mod: ", level.name));
7194     strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
7195   }
7196 }
7197
7198 static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
7199                           short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
7200 {
7201   int x, y;
7202
7203   for (x = 0; x < lev_fieldx; x++)
7204     for (y = 0; y < lev_fieldy; y++) 
7205       dst[x][y] = src[x][y];
7206 }
7207
7208 static int setSelectboxValue(int selectbox_id, int new_value)
7209 {
7210   int new_index_value = 0;
7211   int i;
7212
7213   for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
7214     if (selectbox_info[selectbox_id].options[i].value == new_value)
7215       new_index_value = i;
7216
7217   *selectbox_info[selectbox_id].value =
7218     selectbox_info[selectbox_id].options[new_index_value].value;
7219
7220   return new_index_value;
7221 }
7222
7223 static void setSelectboxSpecialActionVariablesIfNeeded()
7224 {
7225   int i;
7226
7227   /* change action mode and arg variables according to action type variable */
7228   for (i = 0; action_arg_options[i].value != -1; i++)
7229   {
7230     if (action_arg_options[i].value == custom_element_change.action_type)
7231     {
7232       int mode = action_arg_options[i].mode;
7233
7234       /* only change if corresponding selectbox has changed */
7235       if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
7236           action_arg_modes[mode])
7237         custom_element_change.action_mode = -1;
7238
7239       /* only change if corresponding selectbox has changed */
7240       if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
7241           action_arg_options[i].options)
7242         custom_element_change.action_arg = -1;
7243
7244       break;
7245     }
7246   }
7247 }
7248
7249 static void setSelectboxSpecialActionOptions()
7250 {
7251   int i;
7252
7253   /* change action mode and arg selectbox according to action type selectbox */
7254   for (i = 0; action_arg_options[i].value != -1; i++)
7255   {
7256     if (action_arg_options[i].value == custom_element_change.action_type)
7257     {
7258       int mode = action_arg_options[i].mode;
7259
7260       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
7261                                    action_arg_modes[mode]);
7262       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
7263                                  custom_element_change.action_mode);
7264
7265       ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
7266                                    action_arg_options[i].options);
7267       ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
7268                                  custom_element_change.action_arg);
7269       break;
7270     }
7271   }
7272 }
7273
7274 static void copy_custom_element_settings(int element_from, int element_to)
7275 {
7276   struct ElementInfo *ei_from = &element_info[element_from];
7277   struct ElementInfo *ei_to = &element_info[element_to];
7278
7279   copyElementInfo(ei_from, ei_to);
7280 }
7281
7282 static void replace_custom_element_in_settings(int element_from,
7283                                                int element_to)
7284 {
7285   int i, j, x, y;
7286
7287   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7288   {
7289     struct ElementInfo *ei = &element_info[i];
7290
7291     for (y = 0; y < 3; y++)
7292       for (x = 0; x < 3; x++)
7293         if (ei->content.e[x][y] == element_from)
7294           ei->content.e[x][y] = element_to;
7295
7296     for (j = 0; j < ei->num_change_pages; j++)
7297     {
7298       struct ElementChangeInfo *change = &ei->change_page[j];
7299
7300       if (change->target_element == element_from)
7301         change->target_element = element_to;
7302
7303       if (change->initial_trigger_element == element_from)
7304         change->initial_trigger_element = element_to;
7305
7306       if (change->action_element == element_from)
7307         change->action_element = element_to;
7308
7309       for (y = 0; y < 3; y++)
7310         for (x = 0; x < 3; x++)
7311           if (change->target_content.e[x][y] == element_from)
7312             change->target_content.e[x][y] = element_to;
7313     }
7314
7315     if (ei->group != NULL)                              /* group or internal */
7316       for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
7317         if (ei->group->element[j] == element_from)
7318           ei->group->element[j] = element_to;
7319   }
7320 }
7321
7322 static void replace_custom_element_in_playfield(int element_from,
7323                                                 int element_to)
7324 {
7325   int x, y;
7326
7327   for (x = 0; x < lev_fieldx; x++)
7328     for (y = 0; y < lev_fieldy; y++)
7329       if (Feld[x][y] == element_from)
7330         Feld[x][y] = element_to;
7331 }
7332
7333 static boolean CopyCustomElement(int element_old, int element_new,
7334                                  int copy_mode)
7335 {
7336   if (copy_mode == GADGET_ID_CUSTOM_COPY)
7337   {
7338     element_new = (IS_CUSTOM_ELEMENT(element_old) ?
7339                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7340     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7341   }
7342   else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
7343   {
7344     element_old = (IS_CUSTOM_ELEMENT(element_new) ?
7345                    EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
7346     copy_mode = GADGET_ID_CUSTOM_COPY_TO;
7347
7348     level.changed = TRUE;
7349   }
7350   else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
7351   {
7352     Request("Please choose custom element!", REQ_CONFIRM);
7353
7354     return FALSE;
7355   }
7356   else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
7357   {
7358     Request("Please choose group element!", REQ_CONFIRM);
7359
7360     return FALSE;
7361   }
7362   else
7363   {
7364     level.changed = TRUE;
7365   }
7366
7367   if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
7368   {
7369     copy_custom_element_settings(element_new, element_old);
7370   }
7371   else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
7372   {
7373     copy_custom_element_settings(element_old, element_new);
7374   }
7375   else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
7376   {
7377     copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
7378     copy_custom_element_settings(element_new, element_old);
7379     copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
7380
7381     replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
7382     replace_custom_element_in_settings(element_new, element_old);
7383     replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
7384
7385     replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
7386     replace_custom_element_in_playfield(element_new, element_old);
7387     replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
7388   }
7389
7390   UpdateCustomElementGraphicGadgets();
7391   DrawPropertiesWindow();
7392
7393   return TRUE;
7394 }
7395
7396 static void CopyCustomElementPropertiesToEditor(int element)
7397 {
7398   int i;
7399   int current_change_page = element_info[element].current_change_page;
7400
7401   /* dynamically (re)build selectbox for selecting change page */
7402   for (i = 0; i < element_info[element].num_change_pages; i++)
7403   {
7404     sprintf(options_change_page_strings[i], "%d", i + 1);
7405
7406     options_change_page[i].value = i;
7407     options_change_page[i].text = options_change_page_strings[i];
7408   }
7409
7410   options_change_page[i].value = -1;
7411   options_change_page[i].text = NULL;
7412
7413   /* needed here to initialize combined element properties */
7414   InitElementPropertiesEngine(level.game_version);
7415
7416   element_info[element].change =
7417     &element_info[element].change_page[current_change_page];
7418
7419   custom_element = element_info[element];
7420   custom_element_change = *element_info[element].change;
7421
7422   /* needed to initially set selectbox options for special action options */
7423   setSelectboxSpecialActionOptions();
7424
7425   /* needed to initially set selectbox value variables to reliable defaults */
7426   for (i = 0; i < ED_NUM_SELECTBOX; i++)
7427     setSelectboxValue(i, *selectbox_info[i].value);
7428
7429   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7430     custom_element_properties[i] = HAS_PROPERTY(element, i);
7431
7432   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7433     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
7434
7435   /* ---------- element settings: configure (custom elements) ------------- */
7436
7437   /* set accessible layer selectbox help value */
7438   custom_element.access_type =
7439     (IS_WALKABLE(element) ? EP_WALKABLE :
7440      IS_PASSABLE(element) ? EP_PASSABLE :
7441      custom_element.access_type);
7442   custom_element.access_layer =
7443     (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
7444      IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
7445      IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
7446      custom_element.access_layer);
7447   custom_element.access_protected =
7448     (IS_PROTECTED(element) ? 1 : 0);
7449   custom_element_properties[EP_ACCESSIBLE] =
7450     (IS_ACCESSIBLE_OVER(element) ||
7451      IS_ACCESSIBLE_INSIDE(element) ||
7452      IS_ACCESSIBLE_UNDER(element));
7453
7454   /* set walk-to-object action selectbox help value */
7455   custom_element.walk_to_action =
7456     (IS_DIGGABLE(element) ? EP_DIGGABLE :
7457      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
7458      IS_DROPPABLE(element) ? EP_DROPPABLE :
7459      IS_THROWABLE(element) ? EP_THROWABLE :
7460      IS_PUSHABLE(element) ? EP_PUSHABLE :
7461      custom_element.walk_to_action);
7462   custom_element_properties[EP_WALK_TO_OBJECT] =
7463     (IS_DIGGABLE(element) ||
7464      IS_COLLECTIBLE_ONLY(element) ||
7465      IS_DROPPABLE(element) ||
7466      IS_THROWABLE(element) ||
7467      IS_PUSHABLE(element));
7468
7469   /* set smash targets selectbox help value */
7470   custom_element.smash_targets =
7471     (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
7472      CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
7473      CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
7474      custom_element.smash_targets);
7475   custom_element_properties[EP_CAN_SMASH] =
7476     (CAN_SMASH_EVERYTHING(element) ||
7477      CAN_SMASH_ENEMIES(element) ||
7478      CAN_SMASH_PLAYER(element));
7479
7480   /* set deadliness selectbox help value */
7481   custom_element.deadliness =
7482     (DONT_TOUCH(element) ? EP_DONT_TOUCH :
7483      DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
7484      DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
7485      DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
7486      custom_element.deadliness);
7487   custom_element_properties[EP_DEADLY] =
7488     (DONT_TOUCH(element) ||
7489      DONT_GET_HIT_BY(element) ||
7490      DONT_COLLIDE_WITH(element) ||
7491      DONT_RUN_INTO(element));
7492
7493   /* ---------- element settings: advanced (custom elements) --------------- */
7494
7495   /* set "change by direct action" selectbox help value */
7496   custom_element_change.direct_action =
7497     (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
7498      HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
7499      HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
7500      HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
7501      HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
7502      HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
7503      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
7504      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
7505      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
7506      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
7507      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
7508      HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
7509      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
7510      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
7511      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
7512      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
7513      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
7514      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
7515      custom_element_change.direct_action);
7516
7517   /* set "change by other element action" selectbox help value */
7518   custom_element_change.other_action =
7519     (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
7520      HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
7521      HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
7522      HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
7523      HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
7524      HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
7525      HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
7526      HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
7527      HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
7528      HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
7529      HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
7530      HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
7531      HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
7532      HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
7533      HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
7534      HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
7535      HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
7536      HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
7537      HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
7538      HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
7539      HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
7540      HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
7541      HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
7542      custom_element_change.other_action);
7543 }
7544
7545 static void CopyGroupElementPropertiesToEditor(int element)
7546 {
7547   group_element_info = *element_info[element].group;
7548   custom_element = element_info[element];       /* needed for description */
7549 }
7550
7551 static void CopyClassicElementPropertiesToEditor(int element)
7552 {
7553   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7554     custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
7555       getMoveIntoAcidProperty(&level, element);
7556
7557   if (MAYBE_DONT_COLLIDE_WITH(element))
7558     custom_element_properties[EP_DONT_COLLIDE_WITH] =
7559       getDontCollideWithProperty(&level, element);
7560 }
7561
7562 static void CopyElementPropertiesToEditor(int element)
7563 {
7564   if (IS_CUSTOM_ELEMENT(element))
7565     CopyCustomElementPropertiesToEditor(element);
7566   else if (IS_GROUP_ELEMENT(element))
7567     CopyGroupElementPropertiesToEditor(element);
7568   else
7569     CopyClassicElementPropertiesToEditor(element);
7570 }
7571
7572 static void CopyCustomElementPropertiesToGame(int element)
7573 {
7574   int i;
7575   int access_type_and_layer;
7576
7577   /* mark that this custom element has been modified */
7578   custom_element.modified_settings = TRUE;
7579   level.changed = TRUE;
7580
7581   if (level.use_custom_template)
7582   {
7583     if (Request("Copy and modify level template?", REQ_ASK))
7584     {
7585       level.use_custom_template = FALSE;
7586       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
7587                    GDI_CHECKED, FALSE, GDI_END);
7588     }
7589     else
7590     {
7591       LoadLevelTemplate(-1);    /* this resets all element modifications ... */
7592
7593       DrawEditModeWindow();     /* ... and copies them to 'custom_element' */
7594     }
7595   }
7596
7597   element_info[element] = custom_element;
7598   *element_info[element].change = custom_element_change;
7599
7600   /* ---------- element settings: configure (custom elements) ------------- */
7601
7602   /* set accessible property from checkbox and selectbox */
7603   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
7604   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
7605   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
7606   custom_element_properties[EP_PASSABLE_OVER] = FALSE;
7607   custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
7608   custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
7609   access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
7610                             EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
7611                            (custom_element.access_layer - EP_ACCESSIBLE_OVER));
7612   custom_element_properties[access_type_and_layer] =
7613     custom_element_properties[EP_ACCESSIBLE];
7614   custom_element_properties[EP_PROTECTED] =
7615     (custom_element.access_protected != 0 &&
7616      custom_element_properties[EP_ACCESSIBLE]);
7617
7618   /* set walk-to-object property from checkbox and selectbox */
7619   custom_element_properties[EP_DIGGABLE] = FALSE;
7620   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
7621   custom_element_properties[EP_DROPPABLE] = FALSE;
7622   custom_element_properties[EP_THROWABLE] = FALSE;
7623   custom_element_properties[EP_PUSHABLE] = FALSE;
7624   custom_element_properties[custom_element.walk_to_action] =
7625     custom_element_properties[EP_WALK_TO_OBJECT];
7626
7627   /* set smash property from checkbox and selectbox */
7628   custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
7629   custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
7630   custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
7631   custom_element_properties[custom_element.smash_targets] =
7632     custom_element_properties[EP_CAN_SMASH];
7633
7634   /* set deadliness property from checkbox and selectbox */
7635   custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
7636   custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
7637   custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
7638   custom_element_properties[EP_DONT_TOUCH] = FALSE;
7639   custom_element_properties[custom_element.deadliness] =
7640     custom_element_properties[EP_DEADLY];
7641
7642   /* ---------- element settings: advanced (custom elements) --------------- */
7643
7644   /* set player change event from checkbox and selectbox */
7645   custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
7646   custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
7647   custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
7648   custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
7649   custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
7650   custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
7651   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
7652   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
7653   custom_element_change_events[CE_SWITCHED] = FALSE;
7654   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
7655   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
7656   custom_element_change_events[CE_BLOCKED] = FALSE;
7657   custom_element_change_events[CE_IMPACT] = FALSE;
7658   custom_element_change_events[CE_SMASHED] = FALSE;
7659   custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
7660   custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
7661   custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
7662   custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
7663   custom_element_change_events[custom_element_change.direct_action] =
7664     custom_element_change_events[CE_BY_DIRECT_ACTION];
7665
7666   /* set other element action change event from checkbox and selectbox */
7667   custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
7668   custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
7669   custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
7670   custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
7671   custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
7672   custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
7673   custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
7674   custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
7675   custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
7676   custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
7677   custom_element_change_events[CE_TOUCHING_X] = FALSE;
7678   custom_element_change_events[CE_HITTING_X] = FALSE;
7679   custom_element_change_events[CE_DIGGING_X] = FALSE;
7680   custom_element_change_events[CE_HIT_BY_X] = FALSE;
7681   custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
7682   custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
7683   custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
7684   custom_element_change_events[CE_MOVE_OF_X] = FALSE;
7685   custom_element_change_events[CE_CREATION_OF_X] = FALSE;
7686   custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
7687   custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
7688   custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
7689   custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
7690   custom_element_change_events[custom_element_change.other_action] =
7691     custom_element_change_events[CE_BY_OTHER_ACTION];
7692
7693   for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
7694     SET_PROPERTY(element, i, custom_element_properties[i]);
7695
7696   for (i = 0; i < NUM_CHANGE_EVENTS; i++)
7697     SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
7698
7699   /* copy change events also to special level editor variable */
7700   custom_element = element_info[element];
7701   custom_element_change = *element_info[element].change;
7702 }
7703
7704 static void CopyGroupElementPropertiesToGame(int element)
7705 {
7706   element_info[element] = custom_element;
7707   *element_info[element].group = group_element_info;
7708
7709   /* mark that this group element has been modified */
7710   element_info[element].modified_settings = TRUE;
7711   level.changed = TRUE;
7712 }
7713
7714 static void CopyClassicElementPropertiesToGame(int element)
7715 {
7716   if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
7717     setMoveIntoAcidProperty(&level, element,
7718                             custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
7719
7720   if (MAYBE_DONT_COLLIDE_WITH(element))
7721     setDontCollideWithProperty(&level, element,
7722                               custom_element_properties[EP_DONT_COLLIDE_WITH]);
7723 }
7724
7725 static void CopyElementPropertiesToGame(int element)
7726 {
7727   if (IS_CUSTOM_ELEMENT(element))
7728     CopyCustomElementPropertiesToGame(element);
7729   else if (IS_GROUP_ELEMENT(element))
7730     CopyGroupElementPropertiesToGame(element);
7731   else
7732     CopyClassicElementPropertiesToGame(element);
7733 }
7734
7735 void CheckElementDescriptions()
7736 {
7737   int i;
7738
7739   for (i = 0; i < NUM_FILE_ELEMENTS; i++)
7740     if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
7741       Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
7742 }
7743
7744 static boolean playfield_area_changed = FALSE;
7745
7746 void DrawLevelEd()
7747 {
7748   int old_sx = SX;
7749   int old_sy = SY;
7750   int old_sxsize = SXSIZE;
7751   int old_sysize = SYSIZE;
7752
7753   StopAnimation();
7754
7755   CloseDoor(DOOR_CLOSE_ALL);
7756
7757 #if 1
7758   FadeOut(REDRAW_FIELD);
7759   // FadeOut(REDRAW_ALL);
7760 #endif
7761
7762 #if 1
7763   /* needed after playing if editor playfield area has different size */
7764   ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
7765 #endif
7766
7767 #if 1
7768   /* needed if different viewport properties defined for editor */
7769   ChangeViewportPropertiesIfNeeded();
7770 #endif
7771
7772   if (old_sx != SX ||
7773       old_sy != SY ||
7774       old_sxsize != SXSIZE ||
7775       old_sysize != SYSIZE)
7776   {
7777     playfield_area_changed = TRUE;
7778
7779 #if 0
7780     printf("::: %d, %d, %d, %d != %d, %d, %d, %d\n",
7781            old_sx, old_sy, old_sxsize, old_sysize,
7782            SX, SY, SXSIZE, SYSIZE);
7783 #endif
7784   }
7785   else
7786     playfield_area_changed = FALSE;
7787
7788 #if 1
7789   OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
7790 #else
7791   OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
7792 #endif
7793
7794 #if DEBUG
7795   CheckElementDescriptions();
7796 #endif
7797
7798   if (level_editor_test_game)
7799   {
7800     CopyPlayfield(level.field, Feld);
7801     CopyPlayfield(FieldBackup, level.field);
7802
7803     level_editor_test_game = FALSE;
7804   }
7805   else
7806   {
7807     edit_mode = ED_MODE_DRAWING;
7808     edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
7809     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
7810
7811     ResetUndoBuffer();
7812
7813     level_xpos = -1;
7814     level_ypos = -1;
7815   }
7816
7817   /* copy default editor door content to main double buffer */
7818 #if 1
7819   BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
7820              graphic_info[IMG_BACKGROUND_PALETTE].src_x,
7821              graphic_info[IMG_BACKGROUND_PALETTE].src_y,
7822              DXSIZE, DYSIZE, DX, DY);
7823 #else
7824   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7825              DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
7826 #endif
7827
7828 #if 0
7829   printf("::: %d, %d  /  %d, %d\n", VX, VY, EX, EY);
7830 #endif
7831
7832   /* draw bigger door */
7833   DrawSpecialEditorDoor();
7834
7835   /* draw new control window */
7836   BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
7837              DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
7838
7839   redraw_mask |= REDRAW_ALL;
7840
7841 #if 1
7842   FreeLevelEditorGadgets();
7843   CreateLevelEditorGadgets();
7844 #endif
7845
7846   ReinitializeElementList();            /* update dynamic level element list */
7847   ReinitializeElementListButtons();     /* custom element may look different */
7848
7849   InitElementPropertiesGfxElement();
7850
7851 #if 1
7852   UnmapAllGadgets();
7853 #else
7854   UnmapTapeButtons();
7855 #endif
7856   MapControlButtons();
7857
7858 #if 0
7859   FadeOut(REDRAW_FIELD);
7860 #endif
7861
7862   DrawEditModeWindow();
7863
7864 #if 1
7865   FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
7866 #else
7867   FadeIn(REDRAW_FIELD);
7868   // FadeIn(REDRAW_ALL);
7869 #endif
7870
7871   /* copy actual editor door content to door double buffer for OpenDoor() */
7872 #if 1
7873   BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
7874 #else
7875   BlitBitmap(drawto, bitmap_db_door,
7876              DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
7877 #endif
7878
7879 #if 0
7880   /* draw new control window (with border) to window */
7881   redraw_mask |= REDRAW_ALL;
7882   BackToFront();
7883 #endif
7884
7885 #if 0
7886   OpenDoor(DOOR_OPEN_1);
7887 #endif
7888 }
7889
7890 static void AdjustDrawingAreaGadgets()
7891 {
7892   int ed_xsize = lev_fieldx + 2;
7893   int ed_ysize = lev_fieldy + 2;
7894   int max_ed_fieldx = MAX_ED_FIELDX;
7895   int max_ed_fieldy = MAX_ED_FIELDY;
7896   boolean horizontal_scrollbar_needed;
7897   boolean vertical_scrollbar_needed;
7898   int x, y, width, height;
7899   int xoffset, yoffset;
7900
7901   /* check if we need any scrollbars */
7902   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7903   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7904
7905   /* check if we have a smaller editor field because of scrollbars */
7906   if (horizontal_scrollbar_needed)
7907     max_ed_fieldy = MAX_ED_FIELDY - 1;
7908   if (vertical_scrollbar_needed)
7909     max_ed_fieldx = MAX_ED_FIELDX - 1;
7910
7911   /* check again if we now need more scrollbars because of less space */
7912   horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
7913   vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
7914
7915   /* check if editor field gets even smaller after adding new scrollbars */
7916   if (horizontal_scrollbar_needed)
7917     max_ed_fieldy = MAX_ED_FIELDY - 1;
7918   if (vertical_scrollbar_needed)
7919     max_ed_fieldx = MAX_ED_FIELDX - 1;
7920
7921   ed_fieldx = (ed_xsize < MAX_ED_FIELDX ? ed_xsize : max_ed_fieldx);
7922   ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
7923
7924   ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
7925                GDI_WIDTH, ed_fieldx * MINI_TILEX,
7926                GDI_HEIGHT, ed_fieldy * MINI_TILEY,
7927                GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
7928                GDI_END);
7929
7930   xoffset = (ed_fieldx == MAX_ED_FIELDX ? ED_SCROLLBUTTON_XSIZE : 0);
7931   yoffset = (ed_fieldy == MAX_ED_FIELDY ? ED_SCROLLBUTTON_YSIZE : 0);
7932
7933 #if 1
7934   x = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
7935   y = SX + scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
7936 #else
7937   x = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x + xoffset;
7938   y = SX + scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y + yoffset;
7939 #endif
7940
7941   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
7942   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
7943
7944 #if 1
7945   width  = scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
7946   height = scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
7947 #else
7948   width  = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
7949   height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
7950 #endif
7951
7952   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
7953                GDI_WIDTH, width,
7954                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
7955                GDI_END);
7956   ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
7957                GDI_HEIGHT, height,
7958                GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
7959                GDI_END);
7960 }
7961
7962 static void AdjustLevelScrollPosition()
7963 {
7964   if (level_xpos < -1)
7965     level_xpos = -1;
7966   if (level_xpos > lev_fieldx - ed_fieldx + 1)
7967     level_xpos = lev_fieldx - ed_fieldx + 1;
7968   if (lev_fieldx < ed_fieldx - 2)
7969     level_xpos = -1;
7970
7971   if (level_ypos < -1)
7972     level_ypos = -1;
7973   if (level_ypos > lev_fieldy - ed_fieldy + 1)
7974     level_ypos = lev_fieldy - ed_fieldy + 1;
7975   if (lev_fieldy < ed_fieldy - 2)
7976     level_ypos = -1;
7977 }
7978
7979 static void AdjustEditorScrollbar(int id)
7980 {
7981   struct GadgetInfo *gi = level_editor_gadget[id];
7982   int items_max, items_visible, item_position;
7983
7984   if (id == GADGET_ID_SCROLL_HORIZONTAL)
7985   {
7986     items_max = MAX(lev_fieldx + 2, ed_fieldx);
7987     items_visible = ed_fieldx;
7988     item_position = level_xpos + 1;
7989   }
7990   else
7991   {
7992     items_max = MAX(lev_fieldy + 2, ed_fieldy);
7993     items_visible = ed_fieldy;
7994     item_position = level_ypos + 1;
7995   }
7996
7997   if (item_position > items_max - items_visible)
7998     item_position = items_max - items_visible;
7999
8000   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8001                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8002 }
8003
8004 static void AdjustElementListScrollbar()
8005 {
8006   struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
8007   int items_max, items_visible, item_position;
8008
8009   /* correct position of element list scrollbar */
8010   if (element_shift < 0)
8011     element_shift = 0;
8012   if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
8013     element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
8014
8015   items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
8016   items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
8017   item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
8018
8019   ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
8020                GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
8021                GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
8022 }
8023
8024 static void ModifyEditorCounterValue(int counter_id, int new_value)
8025 {
8026   int *counter_value = counterbutton_info[counter_id].value;
8027   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8028   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8029
8030   ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
8031
8032   if (counter_value != NULL)
8033     *counter_value = gi->textinput.number_value;
8034 }
8035
8036 static void ModifyEditorCounterLimits(int counter_id, int min, int max)
8037 {
8038   int gadget_id = counterbutton_info[counter_id].gadget_id_text;
8039   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8040
8041   ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
8042
8043   if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
8044       counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
8045   {
8046     int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
8047     struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
8048
8049     ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
8050     ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_DISTANCE,GDI_END);
8051   }
8052 }
8053
8054 static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
8055 {
8056   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8057   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8058   int new_index_value = setSelectboxValue(selectbox_id, new_value);
8059
8060   ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
8061 }
8062
8063 static void ModifyEditorSelectboxOptions(int selectbox_id,
8064                                          struct ValueTextInfo *options)
8065 {
8066   int gadget_id = selectbox_info[selectbox_id].gadget_id;
8067   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8068
8069   selectbox_info[selectbox_id].options = options;
8070
8071   /* set index to zero -- list may be shorter now (correct later, if needed) */
8072   ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
8073                GDI_SELECTBOX_OPTIONS, options, GDI_END);
8074 }
8075
8076 static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
8077 {
8078   int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
8079   struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8080
8081   drawingarea_info[drawingarea_id].area_xsize = xsize;
8082   drawingarea_info[drawingarea_id].area_ysize = ysize;
8083
8084   ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
8085 }
8086
8087 static void ModifyEditorElementList()
8088 {
8089   int i;
8090
8091   for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
8092   {
8093     int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
8094     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8095     struct GadgetDesign *gd = &gi->deco.design;
8096     int element = editor_elements[element_shift + i];
8097
8098     UnmapGadget(gi);
8099
8100     getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
8101     ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
8102
8103     MapGadget(gi);
8104   }
8105 }
8106
8107 static void PickDrawingElement(int button, int element)
8108 {
8109   if (button < 1 || button > 3)
8110     return;
8111
8112   if (button == 1)
8113   {
8114     new_element1 = element;
8115     DrawMiniGraphicExt(drawto,
8116                        DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
8117                        el2edimg(new_element1));
8118   }
8119   else if (button == 2)
8120   {
8121     new_element2 = element;
8122     DrawMiniGraphicExt(drawto,
8123                        DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
8124                        el2edimg(new_element2));
8125   }
8126   else
8127   {
8128     new_element3 = element;
8129     DrawMiniGraphicExt(drawto,
8130                        DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
8131                        el2edimg(new_element3));
8132   }
8133
8134   redraw_mask |= REDRAW_DOOR_1;
8135 }
8136
8137 static void RedrawDrawingElements()
8138 {
8139   PickDrawingElement(1, new_element1);
8140   PickDrawingElement(2, new_element2);
8141   PickDrawingElement(3, new_element3);
8142 }
8143
8144 static void DrawDrawingWindow()
8145 {
8146   stick_element_properties_window = FALSE;
8147
8148   SetMainBackgroundImage(IMG_UNDEFINED);
8149   ClearField();
8150
8151   UnmapLevelEditorFieldGadgets();
8152   UnmapLevelEditorToolboxCustomGadgets();
8153
8154   AdjustDrawingAreaGadgets();
8155   AdjustLevelScrollPosition();
8156   AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
8157   AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
8158
8159   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
8160
8161   MapMainDrawingArea();
8162   MapLevelEditorToolboxDrawingGadgets();
8163 }
8164
8165 static int getTabulatorBarWidth()
8166 {
8167   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8168   struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
8169
8170   return gd_gi4->x - gd_gi1->x + gd_gi4->width;
8171 }
8172
8173 static void DrawLevelInfoTabulatorGadgets()
8174 {
8175   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
8176   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8177   int gd_x = gd->x + gd_gi1->border.width / 2;
8178   int gd_y = gd->y + gd_gi1->height - 1;
8179   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8180   int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
8181   int id_last  = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
8182 #if 1
8183 #else
8184   int max_tabs = 2;
8185 #endif
8186   int i;
8187
8188   for (i = id_first; i <= id_last; i++)
8189   {
8190     int gadget_id = textbutton_info[i].gadget_id;
8191     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8192     boolean active = (i != edit_mode_levelinfo);
8193
8194     /* draw background line below tabulator button */
8195     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8196
8197     /* draw solid line below inactive tabulator buttons */
8198     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8199       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
8200
8201     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8202     MapTextbuttonGadget(i);
8203   }
8204
8205 #if 1
8206   /* draw little border line below tabulator buttons */
8207   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8208     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
8209                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
8210                   tab_color);
8211 #else
8212   /* draw little border line below tabulator buttons */
8213   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8214     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
8215                   max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
8216                   ED_GADGET_DISTANCE, tab_color);
8217 #endif
8218 }
8219
8220 static void DrawPropertiesTabulatorGadgets()
8221 {
8222   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
8223   struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
8224   int gd_x = gd->x + gd_gi1->border.width / 2;
8225   int gd_y = gd->y + gd_gi1->height - 1;
8226   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
8227   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
8228   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
8229 #if 1
8230 #else
8231   int max_tabs = 4;
8232 #endif
8233   int i;
8234
8235   /* draw two config tabulators for player elements */
8236   if (ELEM_IS_PLAYER(properties_element))
8237     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
8238
8239   /* draw two config and one "change" tabulator for custom elements */
8240   if (IS_CUSTOM_ELEMENT(properties_element))
8241     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
8242
8243   for (i = id_first; i <= id_last; i++)
8244   {
8245     int gadget_id = textbutton_info[i].gadget_id;
8246     struct GadgetInfo *gi = level_editor_gadget[gadget_id];
8247     boolean active = (i != edit_mode_properties);
8248
8249     /* use "config 1" and "config 2" instead of "config" for players and CEs */
8250     if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
8251         (ELEM_IS_PLAYER(properties_element) ||
8252          IS_CUSTOM_ELEMENT(properties_element)))
8253       continue;
8254
8255     /* draw background line below tabulator button */
8256     ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
8257
8258     /* draw solid line below inactive tabulator buttons */
8259     if (!active && tab_color != BLACK_PIXEL)    /* black => transparent */
8260       FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
8261
8262     ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
8263     MapTextbuttonGadget(i);
8264   }
8265
8266 #if 1
8267   /* draw little border line below tabulator buttons */
8268   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8269     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
8270                   getTabulatorBarWidth(), ED_GADGET_DISTANCE,
8271                   tab_color);
8272 #else
8273   /* draw little border line below tabulator buttons */
8274   if (tab_color != BLACK_PIXEL)                 /* black => transparent */
8275     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
8276                   max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
8277                   ED_GADGET_DISTANCE, tab_color);
8278 #endif
8279 }
8280
8281 static void DrawLevelInfoLevel()
8282 {
8283   int i;
8284
8285   /* draw counter gadgets */
8286   for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
8287     MapCounterButtons(i);
8288
8289   /* draw selectbox gadgets */
8290   for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
8291     MapSelectboxGadget(i);
8292
8293   /* draw text input gadgets */
8294   for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
8295     MapTextInputGadget(i);
8296 }
8297
8298 static void DrawLevelInfoEditor()
8299 {
8300   int i;
8301
8302   /* draw counter gadgets */
8303   for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
8304     MapCounterButtons(i);
8305
8306   /* draw checkbutton gadgets */
8307   for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
8308     MapCheckbuttonGadget(i);
8309
8310   /* draw radiobutton gadgets */
8311   for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
8312     MapRadiobuttonGadget(i);
8313
8314   /* draw drawing area */
8315   MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
8316 }
8317
8318 static void DrawLevelInfoWindow()
8319 {
8320   stick_element_properties_window = FALSE;
8321
8322   UnmapLevelEditorFieldGadgets();
8323
8324   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
8325   ClearField();
8326
8327 #if 1
8328 #if 1
8329   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Global Settings");
8330 #else
8331   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Level Settings");
8332   DrawTextSCentered(ED_SETTINGS2_YPOS, FONT_TITLE_1, "Editor Settings");
8333 #endif
8334 #else
8335   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
8336            "Level Settings", FONT_TITLE_1);
8337   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS2_YPOS,
8338            "Editor Settings", FONT_TITLE_1);
8339 #endif
8340
8341   DrawLevelInfoTabulatorGadgets();
8342
8343   if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
8344     DrawLevelInfoLevel();
8345   else  /* (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR) */
8346     DrawLevelInfoEditor();
8347 }
8348
8349 static void DrawCustomContentArea()
8350 {
8351   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
8352   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8353   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
8354   int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
8355   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
8356   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
8357
8358   /* add distance for potential left text (without drawing area border) */
8359   x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
8360
8361   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8362
8363   MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
8364 }
8365
8366 static void DrawCustomChangeContentArea()
8367 {
8368   int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
8369   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
8370   int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
8371   int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
8372   int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
8373   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
8374
8375   ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
8376
8377   MapDrawingArea(id);
8378 }
8379
8380 static void DrawYamYamContentAreas()
8381 {
8382   int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
8383   int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
8384   int i;
8385
8386   /* display counter to choose number of element content areas */
8387   MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
8388
8389   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8390   {
8391     int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
8392
8393     if (i < level.num_yamyam_contents)
8394     {
8395       MapDrawingArea(id);
8396     }
8397     else
8398     {
8399       int font_height = getFontHeight(FONT_TEXT_1);
8400
8401       UnmapDrawingArea(id);
8402
8403       /* delete content areas in case of reducing number of them */
8404       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
8405                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
8406                      4 * MINI_TILEX,
8407                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
8408     }
8409   }
8410
8411   DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
8412   DrawText(x, y + 1 * MINI_TILEY, "when",    FONT_TEXT_1);
8413   DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
8414 }
8415
8416 static void DrawMagicBallContentAreas()
8417 {
8418   int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
8419   int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
8420   int i;
8421
8422   /* display counter to choose number of element content areas */
8423   MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
8424
8425   for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
8426   {
8427     int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
8428
8429     if (i < level.num_ball_contents)
8430     {
8431       MapDrawingArea(id);
8432     }
8433     else
8434     {
8435       int font_height = getFontHeight(FONT_TEXT_1);
8436
8437       UnmapDrawingArea(id);
8438
8439       /* delete content areas in case of reducing number of them */
8440       DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
8441                      SY + drawingarea_info[id].y - MINI_TILEY / 2,
8442                      4 * MINI_TILEX,
8443                      4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
8444     }
8445   }
8446
8447   DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
8448   DrawText(x, y + 1 * MINI_TILEY, "when",      FONT_TEXT_1);
8449   DrawText(x, y + 2 * MINI_TILEY, "active",    FONT_TEXT_1);
8450 }
8451
8452 static void DrawAndroidElementArea(int element)
8453 {
8454   int num_elements = level.num_android_clone_elements;
8455   int id = ED_DRAWING_ID_ANDROID_CONTENT;
8456   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8457   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8458   int xsize = MAX_ANDROID_ELEMENTS;
8459   int ysize = 1;
8460
8461   /* display counter to choose number of element areas */
8462   MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
8463
8464   if (drawingarea_info[id].text_left != NULL)
8465     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8466
8467   UnmapDrawingArea(id);
8468
8469   ModifyEditorDrawingArea(id, num_elements, 1);
8470
8471   /* delete content areas in case of reducing number of them */
8472   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8473
8474   MapDrawingArea(id);
8475 }
8476
8477 static void DrawGroupElementArea(int element)
8478 {
8479   int num_elements = group_element_info.num_elements;
8480   int id = ED_DRAWING_ID_GROUP_CONTENT;
8481   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8482   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8483   int xsize = MAX_ELEMENTS_IN_GROUP;
8484   int ysize = 1;
8485
8486   if (drawingarea_info[id].text_left != NULL)
8487     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8488
8489   UnmapDrawingArea(id);
8490
8491   ModifyEditorDrawingArea(id, num_elements, 1);
8492
8493   /* delete content areas in case of reducing number of them */
8494   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8495
8496   MapDrawingArea(id);
8497 }
8498
8499 static void DrawPlayerInitialInventoryArea(int element)
8500 {
8501   int player_nr = GET_PLAYER_NR(element);
8502   int num_elements = level.initial_inventory_size[player_nr];
8503   int id = ED_DRAWING_ID_INVENTORY_CONTENT;
8504   int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
8505   int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
8506   int xsize = MAX_INITIAL_INVENTORY_SIZE;
8507   int ysize = 1;
8508
8509   /* determine horizontal position to the right of specified gadget */
8510   if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
8511     sx += (right_gadget_border[drawingarea_info[id].gadget_id_align] +
8512            ED_DRAWINGAREA_TEXT_DISTANCE);
8513
8514   /* determine horizontal offset for leading text */
8515   if (drawingarea_info[id].text_left != NULL)
8516     sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
8517
8518   UnmapDrawingArea(id);
8519
8520   ModifyEditorDrawingArea(id, num_elements, 1);
8521
8522   /* delete content areas in case of reducing number of them */
8523   DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
8524
8525   MapDrawingArea(id);
8526 }
8527
8528 static void DrawEnvelopeTextArea(int envelope_nr)
8529 {
8530   int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
8531   struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
8532
8533   UnmapGadget(gi);
8534   DrawBackground(gi->x, gi->y, gi->width, gi->height);
8535
8536   if (envelope_nr != -1)
8537     textarea_info[id].value = level.envelope[envelope_nr].text;
8538
8539   ModifyGadget(gi, GDI_AREA_SIZE,
8540                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
8541                *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
8542                GDI_END);
8543
8544   MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
8545 }
8546
8547 static boolean PrintInfoText(char *text, int font_nr, int start_line)
8548 {
8549   int font_height = getFontHeight(font_nr);
8550   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8551   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8552   int sx = SX + pad_x;
8553   int sy = SY + pad_y;
8554   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8555
8556   if (start_line >= max_lines_per_screen)
8557     return FALSE;
8558
8559   DrawText(sx, sy + start_line * font_height, text, font_nr);
8560
8561   return TRUE;
8562 }
8563
8564 static int PrintElementDescriptionFromFile(char *filename, int start_line)
8565 {
8566   int font_nr = FONT_TEXT_2;
8567   int font_width = getFontWidth(font_nr);
8568   int font_height = getFontHeight(font_nr);
8569   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8570   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8571   int sx = SX + pad_x;
8572   int sy = SY + pad_y + start_line * font_height;
8573   int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
8574   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
8575   int max_lines_drawable = max_lines_per_screen - start_line;
8576
8577 #if 0
8578   printf("::: SYSIZE == %d [%d / %d / %d]\n", SYSIZE,
8579          max_chars_per_line, max_lines_per_screen, max_lines_drawable);
8580 #endif
8581
8582   if (start_line >= max_lines_per_screen)
8583     return FALSE;
8584
8585 #if 1
8586   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
8587                       max_lines_drawable, 0, -1, TRUE, FALSE, FALSE);
8588 #else
8589   return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
8590                       max_lines_per_screen, 0, -1, TRUE, FALSE, FALSE);
8591 #endif
8592 }
8593
8594 static void DrawPropertiesInfo()
8595 {
8596   static struct
8597   {
8598     int value;
8599     char *text;
8600   }
8601   properties[] =
8602   {
8603     /* configurable properties */
8604
8605     { EP_WALKABLE_OVER,         "- player can walk over it"             },
8606     { EP_WALKABLE_INSIDE,       "- player can walk inside it"           },
8607     { EP_WALKABLE_UNDER,        "- player can walk under it"            },
8608     { EP_PASSABLE_OVER,         "- player can pass over it"             },
8609     { EP_PASSABLE_INSIDE,       "- player can pass through it"          },
8610     { EP_PASSABLE_UNDER,        "- player can pass under it"            },
8611     { EP_PROTECTED,             "- player is protected by it"           },
8612
8613     { EP_DIGGABLE,              "- can be digged away"                  },
8614     { EP_COLLECTIBLE,           "- can be collected"                    },
8615     { EP_DROPPABLE,             "- can be dropped after collecting"     },
8616     { EP_THROWABLE,             "- can be thrown after collecting"      },
8617     { EP_PUSHABLE,              "- can be pushed"                       },
8618
8619     { EP_CAN_FALL,              "- can fall"                            },
8620     { EP_CAN_MOVE,              "- can move"                            },
8621
8622     { EP_CAN_SMASH_PLAYER,      "- can smash player"                    },
8623 #if 0
8624     { EP_CAN_SMASH_ENEMIES,     "- can smash good and bad guys"         },
8625 #endif
8626     { EP_CAN_SMASH_EVERYTHING,  "- can smash everything smashable"      },
8627
8628     { EP_SLIPPERY,              "- slippery for falling elements"       },
8629     { EP_EM_SLIPPERY_WALL,      "- slippery for some gems (EM style)"   },
8630
8631     { EP_DONT_RUN_INTO,         "- deadly when running into"            },
8632     { EP_DONT_COLLIDE_WITH,     "- deadly when colliding with"          },
8633     { EP_DONT_GET_HIT_BY,       "- deadly when getting hit by"          },
8634     { EP_DONT_TOUCH,            "- deadly when touching"                },
8635
8636     { EP_INDESTRUCTIBLE,        "- indestructible"                      },
8637
8638     { EP_CAN_EXPLODE_BY_FIRE,   "- can explode by fire or explosions"   },
8639     { EP_CAN_EXPLODE_SMASHED,   "- can explode when smashed"            },
8640     { EP_CAN_EXPLODE_IMPACT,    "- can explode on impact"               },
8641
8642     { EP_CAN_CHANGE,            "- can change to other element"         },
8643
8644     /* pre-defined properties */
8645     { EP_CAN_PASS_MAGIC_WALL,   "- can pass magic walls"                },
8646     { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)"     },
8647     { EP_SWITCHABLE,            "- can be switched"                     },
8648 #if 0
8649     { EP_HAS_EDITOR_CONTENT,    "- can contain other elements"          },
8650 #endif
8651
8652     { -1,                       NULL                                    }
8653   };
8654   char *filename = getElementDescriptionFilename(properties_element);
8655   char *percentage_text = "In this level: ";
8656   char *properties_text = "Standard properties: ";
8657   float percentage;
8658   int num_elements_in_level;
8659   int num_standard_properties = 0;
8660   int font1_nr = FONT_TEXT_1;
8661   int font2_nr = FONT_TEXT_2;
8662   int font1_width = getFontWidth(font1_nr);
8663   int font2_height = getFontHeight(font2_nr);
8664   int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
8665   int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
8666   int screen_line = 0;
8667   int i, x, y;
8668
8669   if (setup.editor.show_element_token)
8670   {
8671     DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
8672               "[%s]", element_info[properties_element].token_name);
8673     screen_line++;
8674   }
8675
8676   /* ----- print number of elements / percentage of this element in level */
8677
8678   num_elements_in_level = 0;
8679   for (y = 0; y < lev_fieldy; y++) 
8680     for (x = 0; x < lev_fieldx; x++)
8681       if (Feld[x][y] == properties_element)
8682         num_elements_in_level++;
8683   percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
8684
8685   DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
8686             percentage_text);
8687   DrawTextF(pad_x + strlen(percentage_text) * font1_width,
8688             pad_y + screen_line++ * font2_height, font2_nr,
8689             "%d (%.2f%%)", num_elements_in_level, percentage);
8690
8691   screen_line++;
8692
8693   /* ----- print standard properties of this element */
8694
8695   DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
8696             properties_text);
8697
8698   for (i = 0; properties[i].value != -1; i++)
8699   {
8700     if (!HAS_PROPERTY(properties_element, properties[i].value))
8701       continue;
8702
8703     DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
8704               properties[i].text);
8705     num_standard_properties++;
8706   }
8707
8708   if (num_standard_properties == 0)
8709     DrawTextS(pad_x + strlen(properties_text) * font1_width,
8710               pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
8711
8712   screen_line++;
8713
8714   /* ----- print special description of this element */
8715
8716   PrintInfoText("Description:", FONT_TEXT_1, screen_line);
8717   if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
8718     PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
8719 }
8720
8721 #define TEXT_COLLECTING         "Score for collecting"
8722 #define TEXT_SMASHING           "Score for smashing"
8723 #define TEXT_SLURPING           "Score for slurping robot"
8724 #define TEXT_CRACKING           "Score for cracking"
8725 #define TEXT_AMOEBA_SPEED       "Speed of amoeba growth"
8726 #define TEXT_DURATION           "Duration when activated"
8727 #define TEXT_BALL_DELAY         "Element generation delay"
8728 #define TEXT_MOVE_SPEED         "Speed of android moving"
8729 #define TEXT_CLONE_SPEED        "Speed of android cloning"
8730 #define TEXT_GAME_OF_LIFE_1     "Min neighbours to survive"
8731 #define TEXT_GAME_OF_LIFE_2     "Max neighbours to survive"
8732 #define TEXT_GAME_OF_LIFE_3     "Min neighbours to create"
8733 #define TEXT_GAME_OF_LIFE_4     "Max neighbours to create"
8734 #define TEXT_TIME_BONUS         "Extra time to solve level"
8735
8736 static struct
8737 {
8738   int element;
8739   int *value;
8740   char *text;
8741 } elements_with_counter[] =
8742 {
8743   { EL_EMERALD,         &level.score[SC_EMERALD],       TEXT_COLLECTING },
8744   { EL_BD_DIAMOND,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
8745   { EL_EMERALD_YELLOW,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8746   { EL_EMERALD_RED,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8747   { EL_EMERALD_PURPLE,  &level.score[SC_EMERALD],       TEXT_COLLECTING },
8748   { EL_SP_INFOTRON,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
8749   { EL_DIAMOND,         &level.score[SC_DIAMOND],       TEXT_COLLECTING },
8750   { EL_CRYSTAL,         &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
8751   { EL_PEARL,           &level.score[SC_PEARL],         TEXT_COLLECTING },
8752   { EL_BUG,             &level.score[SC_BUG],           TEXT_SMASHING   },
8753   { EL_BUG_RIGHT,       &level.score[SC_BUG],           TEXT_SMASHING   },
8754   { EL_BUG_UP,          &level.score[SC_BUG],           TEXT_SMASHING   },
8755   { EL_BUG_LEFT,        &level.score[SC_BUG],           TEXT_SMASHING   },
8756   { EL_BUG_DOWN,        &level.score[SC_BUG],           TEXT_SMASHING   },
8757   { EL_BD_BUTTERFLY,    &level.score[SC_BUG],           TEXT_SMASHING   },
8758   { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],         TEXT_SMASHING   },
8759   { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],         TEXT_SMASHING   },
8760   { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],         TEXT_SMASHING   },
8761   { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],         TEXT_SMASHING   },
8762   { EL_SP_ELECTRON,     &level.score[SC_BUG],           TEXT_SMASHING   },
8763   { EL_SPACESHIP,       &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8764   { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8765   { EL_SPACESHIP_UP,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8766   { EL_SPACESHIP_LEFT,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8767   { EL_SPACESHIP_DOWN,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8768   { EL_BD_FIREFLY,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8769   { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8770   { EL_BD_FIREFLY_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8771   { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8772   { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8773   { EL_SP_SNIKSNAK,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
8774   { EL_YAMYAM,          &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8775   { EL_YAMYAM_LEFT,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8776   { EL_YAMYAM_RIGHT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8777   { EL_YAMYAM_UP,       &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8778   { EL_YAMYAM_DOWN,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8779   { EL_DARK_YAMYAM,     &level.score[SC_YAMYAM],        TEXT_SMASHING   },
8780   { EL_ROBOT,           &level.score[SC_ROBOT],         TEXT_SMASHING   },
8781   { EL_PACMAN,          &level.score[SC_PACMAN],        TEXT_SMASHING   },
8782   { EL_PACMAN_RIGHT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
8783   { EL_PACMAN_UP,       &level.score[SC_PACMAN],        TEXT_SMASHING   },
8784   { EL_PACMAN_LEFT,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8785   { EL_PACMAN_DOWN,     &level.score[SC_PACMAN],        TEXT_SMASHING   },
8786   { EL_NUT,             &level.score[SC_NUT],           TEXT_CRACKING   },
8787   { EL_DYNAMITE,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8788   { EL_EM_DYNAMITE,     &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
8789   { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
8790   { EL_DYNABOMB_INCREASE_SIZE,  &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8791   { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
8792   { EL_SHIELD_NORMAL,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8793   { EL_SHIELD_DEADLY,   &level.score[SC_SHIELD],        TEXT_COLLECTING },
8794   { EL_EXTRA_TIME,      &level.extra_time_score,        TEXT_COLLECTING },
8795   { EL_KEY_1,           &level.score[SC_KEY],           TEXT_COLLECTING },
8796   { EL_KEY_2,           &level.score[SC_KEY],           TEXT_COLLECTING },
8797   { EL_KEY_3,           &level.score[SC_KEY],           TEXT_COLLECTING },
8798   { EL_KEY_4,           &level.score[SC_KEY],           TEXT_COLLECTING },
8799   { EL_EM_KEY_1,        &level.score[SC_KEY],           TEXT_COLLECTING },
8800   { EL_EM_KEY_2,        &level.score[SC_KEY],           TEXT_COLLECTING },
8801   { EL_EM_KEY_3,        &level.score[SC_KEY],           TEXT_COLLECTING },
8802   { EL_EM_KEY_4,        &level.score[SC_KEY],           TEXT_COLLECTING },
8803   { EL_EMC_KEY_5,       &level.score[SC_KEY],           TEXT_COLLECTING },
8804   { EL_EMC_KEY_6,       &level.score[SC_KEY],           TEXT_COLLECTING },
8805   { EL_EMC_KEY_7,       &level.score[SC_KEY],           TEXT_COLLECTING },
8806   { EL_EMC_KEY_8,       &level.score[SC_KEY],           TEXT_COLLECTING },
8807   { EL_DC_KEY_WHITE,    &level.score[SC_KEY],           TEXT_COLLECTING },
8808   { EL_AMOEBA_WET,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8809   { EL_AMOEBA_DRY,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8810   { EL_AMOEBA_FULL,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8811   { EL_BD_AMOEBA,       &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8812   { EL_EMC_DRIPPER,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
8813   { EL_MAGIC_WALL,      &level.time_magic_wall,         TEXT_DURATION   },
8814   { EL_BD_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8815   { EL_DC_MAGIC_WALL,   &level.time_magic_wall,         TEXT_DURATION   },
8816   { EL_ROBOT_WHEEL,     &level.time_wheel,              TEXT_DURATION   },
8817
8818   { EL_TIMEGATE_SWITCH,   &level.time_timegate,         TEXT_DURATION   },
8819   { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,         TEXT_DURATION   },
8820   { EL_LIGHT_SWITCH,    &level.time_light,              TEXT_DURATION   },
8821   { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,          TEXT_DURATION   },
8822   { EL_SHIELD_NORMAL,   &level.shield_normal_time,      TEXT_DURATION   },
8823   { EL_SHIELD_DEADLY,   &level.shield_deadly_time,      TEXT_DURATION   },
8824   { EL_EXTRA_TIME,      &level.extra_time,              TEXT_TIME_BONUS },
8825   { EL_TIME_ORB_FULL,   &level.time_orb_time,           TEXT_TIME_BONUS },
8826   { EL_GAME_OF_LIFE,    &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
8827   { EL_GAME_OF_LIFE,    &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
8828   { EL_GAME_OF_LIFE,    &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
8829   { EL_GAME_OF_LIFE,    &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
8830   { EL_BIOMAZE,         &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
8831   { EL_BIOMAZE,         &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
8832   { EL_BIOMAZE,         &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
8833   { EL_BIOMAZE,         &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
8834
8835   { EL_EMC_ANDROID,     &level.android_move_time,       TEXT_MOVE_SPEED },
8836   { EL_EMC_ANDROID,     &level.android_clone_time,      TEXT_CLONE_SPEED },
8837   { EL_EMC_MAGIC_BALL,  &level.ball_time,               TEXT_BALL_DELAY },
8838   { EL_EMC_LENSES,      &level.lenses_score,            TEXT_COLLECTING },
8839   { EL_EMC_MAGNIFIER,   &level.magnify_score,           TEXT_COLLECTING },
8840   { EL_SPRING,          &level.slurp_score,             TEXT_SLURPING   },
8841   { EL_EMC_LENSES,      &level.lenses_time,             TEXT_DURATION   },
8842   { EL_EMC_MAGNIFIER,   &level.magnify_time,            TEXT_DURATION   },
8843
8844   { -1,                 NULL,                           NULL            }
8845 };
8846
8847 static boolean checkPropertiesConfig(int element)
8848 {
8849   int i;
8850
8851   if (IS_GEM(element) ||
8852       IS_CUSTOM_ELEMENT(element) ||
8853       IS_GROUP_ELEMENT(element) ||
8854       IS_ENVELOPE(element) ||
8855       ELEM_IS_PLAYER(element) ||
8856       HAS_EDITOR_CONTENT(element) ||
8857       CAN_GROW(element) ||
8858       COULD_MOVE_INTO_ACID(element) ||
8859       MAYBE_DONT_COLLIDE_WITH(element) ||
8860       element == EL_SOKOBAN_OBJECT ||
8861       element == EL_SOKOBAN_FIELD_EMPTY ||
8862       element == EL_SOKOBAN_FIELD_FULL)
8863     return TRUE;
8864   else
8865     for (i = 0; elements_with_counter[i].element != -1; i++)
8866       if (elements_with_counter[i].element == element)
8867         return TRUE;
8868
8869   return FALSE;
8870 }
8871
8872 static void DrawPropertiesConfig()
8873 {
8874   int max_num_element_counters = 4;
8875   int num_element_counters = 0;
8876   int i;
8877
8878   if (!checkPropertiesConfig(properties_element))
8879   {
8880     PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
8881
8882     return;
8883   }
8884
8885   /* check if there are elements where a value can be chosen for */
8886   for (i = 0; elements_with_counter[i].element != -1; i++)
8887   {
8888     if (elements_with_counter[i].element == properties_element)
8889     {
8890       int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
8891
8892       counterbutton_info[counter_id].y =
8893         ED_ELEMENT_SETTINGS_YPOS(
8894                 (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
8895                 (CAN_GROW(properties_element)                ? 1 : 0) +
8896                 (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
8897                 (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
8898                 (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
8899                 num_element_counters);
8900
8901       counterbutton_info[counter_id].value = elements_with_counter[i].value;
8902       counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
8903
8904       if (properties_element == EL_GAME_OF_LIFE ||
8905           properties_element == EL_BIOMAZE)
8906       {
8907         counterbutton_info[counter_id].min_value = 0;   /* min neighbours */
8908         counterbutton_info[counter_id].max_value = 8;   /* max neighbours */
8909       }
8910       else
8911       {
8912         /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
8913         counterbutton_info[counter_id].min_value = MIN_SCORE;
8914         counterbutton_info[counter_id].max_value = MAX_SCORE;
8915       }
8916
8917       MapCounterButtons(counter_id);
8918
8919       num_element_counters++;
8920       if (num_element_counters >= max_num_element_counters)
8921         break;
8922     }
8923   }
8924
8925   if (HAS_EDITOR_CONTENT(properties_element))
8926   {
8927     /* draw stickybutton gadget */
8928     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
8929
8930     if (IS_AMOEBOID(properties_element))
8931       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
8932     else if (properties_element == EL_YAMYAM ||
8933              properties_element == EL_YAMYAM_LEFT ||
8934              properties_element == EL_YAMYAM_RIGHT ||
8935              properties_element == EL_YAMYAM_UP ||
8936              properties_element == EL_YAMYAM_DOWN)
8937       DrawYamYamContentAreas();
8938     else if (properties_element == EL_EMC_MAGIC_BALL)
8939     {
8940       DrawMagicBallContentAreas();
8941
8942       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
8943       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
8944     }
8945     else if (properties_element == EL_EMC_ANDROID)
8946       DrawAndroidElementArea(properties_element);
8947   }
8948
8949   if (ELEM_IS_PLAYER(properties_element))
8950   {
8951     int player_nr = GET_PLAYER_NR(properties_element);
8952
8953     /* these properties can be set for every player individually */
8954
8955     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
8956     {
8957       drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
8958         &level.start_element[player_nr];
8959       drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
8960         &level.artwork_element[player_nr];
8961       drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
8962         &level.explosion_element[player_nr];
8963
8964       checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
8965         &level.use_start_element[player_nr];
8966       checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
8967         &level.use_artwork_element[player_nr];
8968       checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
8969         &level.use_explosion_element[player_nr];
8970       checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
8971         &level.initial_player_gravity[player_nr];
8972
8973       selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
8974         &level.initial_player_stepsize[player_nr];
8975
8976       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
8977       MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
8978                            ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
8979                            ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
8980       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
8981       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
8982       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
8983       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
8984       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
8985       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
8986       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
8987       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
8988       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
8989
8990       MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
8991       MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
8992       MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
8993
8994       MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
8995     }
8996     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
8997     {
8998       drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
8999         &level.initial_inventory_content[player_nr][0];
9000
9001       counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
9002         &level.initial_inventory_size[player_nr];
9003
9004       checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
9005         &level.use_initial_inventory[player_nr];
9006
9007       /* draw checkbutton gadgets */
9008       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
9009
9010       /* draw counter gadgets */
9011       MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
9012
9013       /* draw drawing area gadgets */
9014       DrawPlayerInitialInventoryArea(properties_element);
9015     }
9016   }
9017
9018   if (IS_GEM(properties_element))
9019     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
9020
9021   if (properties_element == EL_EM_DYNAMITE)
9022     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
9023
9024   if (COULD_MOVE_INTO_ACID(properties_element) &&
9025       !ELEM_IS_PLAYER(properties_element) &&
9026       (!IS_CUSTOM_ELEMENT(properties_element) ||
9027        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
9028   {
9029     /* set position for checkbutton for "can move into acid" */
9030     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
9031       ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
9032     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
9033       ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
9034                        HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9035
9036     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
9037   }
9038
9039   if (MAYBE_DONT_COLLIDE_WITH(properties_element))
9040     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
9041
9042   if (properties_element == EL_SPRING)
9043     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
9044
9045   if (properties_element == EL_TIME_ORB_FULL)
9046     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
9047
9048   if (CAN_GROW(properties_element))
9049   {
9050     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
9051       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
9052
9053     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
9054   }
9055
9056   if (properties_element == EL_SOKOBAN_OBJECT ||
9057       properties_element == EL_SOKOBAN_FIELD_EMPTY ||
9058       properties_element == EL_SOKOBAN_FIELD_FULL)
9059     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
9060
9061   if (IS_ENVELOPE(properties_element))
9062   {
9063     int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
9064     int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
9065     int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
9066     int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
9067     int envelope_nr = properties_element - EL_ENVELOPE_1;
9068
9069     counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
9070     counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
9071
9072     checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
9073     checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
9074
9075     /* display counter to choose size of envelope text area */
9076     MapCounterButtons(counter1_id);
9077     MapCounterButtons(counter2_id);
9078
9079     /* display checkbuttons to choose auto-wrap and alignment properties */
9080     MapCheckbuttonGadget(button1_id);
9081     MapCheckbuttonGadget(button2_id);
9082
9083     DrawEnvelopeTextArea(envelope_nr);
9084   }
9085
9086   if (IS_CUSTOM_ELEMENT(properties_element))
9087   {
9088     /* draw stickybutton gadget */
9089     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9090
9091     if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
9092     {
9093       /* draw checkbutton gadgets */
9094       for (i =  ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
9095            i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
9096         MapCheckbuttonGadget(i);
9097
9098       /* draw counter gadgets */
9099       for (i =  ED_COUNTER_ID_CUSTOM1_FIRST;
9100            i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
9101         MapCounterButtons(i);
9102
9103       /* draw selectbox gadgets */
9104       for (i =  ED_SELECTBOX_ID_CUSTOM1_FIRST;
9105            i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
9106         MapSelectboxGadget(i);
9107
9108       /* draw textbutton gadgets */
9109       MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
9110
9111       /* draw text input gadgets */
9112       MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9113
9114       /* draw drawing area gadgets */
9115       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9116     }
9117     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
9118     {
9119       /* draw checkbutton gadgets */
9120       for (i =  ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
9121            i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
9122         MapCheckbuttonGadget(i);
9123
9124       /* draw counter gadgets */
9125       for (i =  ED_COUNTER_ID_CUSTOM2_FIRST;
9126            i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
9127         MapCounterButtons(i);
9128
9129       /* draw selectbox gadgets */
9130       for (i =  ED_SELECTBOX_ID_CUSTOM2_FIRST;
9131            i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
9132         MapSelectboxGadget(i);
9133
9134       /* draw drawing area gadgets */
9135       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
9136       MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
9137       DrawCustomContentArea();
9138     }
9139   }
9140   else if (IS_GROUP_ELEMENT(properties_element))
9141   {
9142     /* draw stickybutton gadget */
9143     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9144
9145     /* draw checkbutton gadgets */
9146     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
9147     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
9148
9149     /* draw counter gadgets */
9150     MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
9151
9152     /* draw selectbox gadgets */
9153     MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
9154
9155     /* draw textbutton gadgets */
9156     MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
9157
9158     /* draw drawing area gadgets */
9159     DrawGroupElementArea(properties_element);
9160
9161     /* draw text input gadgets */
9162     MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
9163
9164     /* draw drawing area gadgets */
9165     MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
9166   }
9167 }
9168
9169 static void DrawPropertiesChangeDrawingAreas()
9170 {
9171   if (IS_CUSTOM_ELEMENT(properties_element))
9172   {
9173     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
9174     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
9175     MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
9176
9177     DrawCustomChangeContentArea();
9178   }
9179
9180   redraw_mask |= REDRAW_FIELD;
9181 }
9182
9183 static void DrawPropertiesChange()
9184 {
9185   int i;
9186
9187   /* needed to initially set selectbox options for special action options */
9188   setSelectboxSpecialActionOptions();
9189
9190   /* draw stickybutton gadget */
9191   MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
9192
9193   /* draw checkbutton gadgets */
9194   for (i =  ED_CHECKBUTTON_ID_CHANGE_FIRST;
9195        i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
9196     MapCheckbuttonGadget(i);
9197
9198   /* draw counter gadgets */
9199   for (i =  ED_COUNTER_ID_CHANGE_FIRST;
9200        i <= ED_COUNTER_ID_CHANGE_LAST; i++)
9201     MapCounterButtons(i);
9202
9203   /* draw selectbox gadgets */
9204   for (i =  ED_SELECTBOX_ID_CHANGE_FIRST;
9205        i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
9206     MapSelectboxGadget(i);
9207
9208   /* draw textbutton gadgets */
9209   for (i =  ED_TEXTBUTTON_ID_CHANGE_FIRST;
9210        i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
9211     MapTextbuttonGadget(i);
9212
9213   /* draw graphicbutton gadgets */
9214   for (i =  ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
9215        i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
9216     MapGraphicbuttonGadget(i);
9217
9218   /* draw drawing area gadgets */
9219   DrawPropertiesChangeDrawingAreas();
9220 }
9221
9222 static void DrawEditorElementAnimation(int x, int y)
9223 {
9224   int graphic = el2img(properties_element);
9225   int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
9226                custom_element.ce_value_fixed_initial :
9227                ANIM_MODE(graphic) == ANIM_CE_SCORE ?
9228                custom_element.collect_score_initial : FrameCounter);
9229
9230   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
9231 }
9232
9233 static void DrawEditorElementName(int x, int y, int element)
9234 {
9235   char *element_name = getElementInfoText(element);
9236   int font_nr = FONT_TEXT_1;
9237   int font_width = getFontWidth(font_nr);
9238   int font_height = getFontHeight(font_nr);
9239   int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
9240   int max_chars_per_line = max_text_width / font_width;
9241   char buffer[max_chars_per_line + 1];
9242
9243   if (strlen(element_name) <= max_chars_per_line)
9244     DrawTextS(x, y, font_nr, element_name);
9245   else
9246   {
9247     int next_pos = max_chars_per_line;
9248
9249     strncpy(buffer, element_name, max_chars_per_line);
9250     buffer[max_chars_per_line] = '\0';
9251
9252     if (element_name[max_chars_per_line] == ' ')
9253       next_pos++;
9254     else
9255     {
9256       int i;
9257
9258       for (i = max_chars_per_line - 1; i >= 0; i--)
9259         if (buffer[i] == ' ')
9260           break;
9261
9262       if (strlen(&element_name[i + 1]) <= max_chars_per_line)
9263       {
9264         buffer[i] = '\0';
9265         next_pos = i + 1;
9266       }
9267     }
9268
9269     DrawTextS(x, y - font_height / 2, font_nr, buffer);
9270
9271     strncpy(buffer, &element_name[next_pos], max_chars_per_line);
9272     buffer[max_chars_per_line] = '\0';
9273
9274     DrawTextS(x, y + font_height / 2, font_nr, buffer);
9275   }
9276 }
9277
9278 static void DrawPropertiesWindow()
9279 {
9280   int xstart = 2;
9281   int ystart = 4;
9282
9283   stick_element_properties_window = FALSE;
9284
9285   /* make sure that previous properties edit mode exists for this element */
9286   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
9287       !IS_CUSTOM_ELEMENT(properties_element))
9288     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
9289
9290   if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
9291       !ELEM_IS_PLAYER(properties_element) &&
9292       !IS_CUSTOM_ELEMENT(properties_element))
9293     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
9294
9295   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
9296       (ELEM_IS_PLAYER(properties_element) ||
9297        IS_CUSTOM_ELEMENT(properties_element)))
9298     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
9299
9300   CopyElementPropertiesToEditor(properties_element);
9301
9302   UnmapLevelEditorFieldGadgets();
9303   UnmapLevelEditorToolboxDrawingGadgets();
9304   UnmapLevelEditorToolboxCustomGadgets();
9305
9306   if (IS_CUSTOM_ELEMENT(properties_element) ||
9307       IS_GROUP_ELEMENT(properties_element))
9308     MapLevelEditorToolboxCustomGadgets();
9309
9310   SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
9311   ClearField();
9312
9313 #if 1
9314   DrawTextSCentered(ED_SETTINGS1_YPOS, FONT_TITLE_1, "Element Settings");
9315 #else
9316   DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS1_YPOS,
9317            "Element Settings", FONT_TITLE_1);
9318 #endif
9319
9320   FrameCounter = 0;     /* restart animation frame counter */
9321
9322   DrawElementBorder(SX + xstart * MINI_TILEX,
9323                     SY + ystart * MINI_TILEY + MINI_TILEY / 2,
9324                     TILEX, TILEY, FALSE);
9325
9326   DrawEditorElementAnimation(SX + xstart * MINI_TILEX,
9327                              SY + ystart * MINI_TILEY + MINI_TILEY / 2);
9328
9329   DrawEditorElementName((xstart + 3) * MINI_TILEX + 1,
9330                         (ystart + 1) * MINI_TILEY + 1,
9331                         properties_element);
9332
9333   DrawPropertiesTabulatorGadgets();
9334
9335   if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
9336     DrawPropertiesInfo();
9337   else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
9338     DrawPropertiesChange();
9339   else  /* (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2]) */
9340     DrawPropertiesConfig();
9341 }
9342
9343 static void UpdateCustomElementGraphicGadgets()
9344 {
9345   struct ElementInfo *ei = &element_info[properties_element];
9346   int i;
9347
9348   ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial :
9349                      properties_element);
9350
9351   ModifyEditorElementList();
9352   RedrawDrawingElements();
9353
9354   /* force redraw of all mapped drawing area gadgets */
9355   for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
9356   {
9357     struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
9358
9359     if (gi->mapped)
9360       MapDrawingArea(i);
9361   }
9362 }
9363
9364 static int getOpenDirectionFromTube(int element)
9365 {
9366   switch (element)
9367   {
9368     case EL_TUBE_LEFT_UP:               return (MV_LEFT | MV_UP);
9369     case EL_TUBE_LEFT_DOWN:             return (MV_LEFT | MV_DOWN);
9370     case EL_TUBE_RIGHT_UP:              return (MV_RIGHT | MV_UP);
9371     case EL_TUBE_RIGHT_DOWN:            return (MV_RIGHT | MV_DOWN);
9372     case EL_TUBE_HORIZONTAL:            return (MV_HORIZONTAL);
9373     case EL_TUBE_HORIZONTAL_UP:         return (MV_HORIZONTAL | MV_UP);
9374     case EL_TUBE_HORIZONTAL_DOWN:       return (MV_HORIZONTAL | MV_DOWN);
9375     case EL_TUBE_VERTICAL:              return (MV_VERTICAL);
9376     case EL_TUBE_VERTICAL_LEFT:         return (MV_VERTICAL | MV_LEFT);
9377     case EL_TUBE_VERTICAL_RIGHT:        return (MV_VERTICAL | MV_RIGHT);
9378     case EL_TUBE_ANY:                   return (MV_ANY_DIRECTION);
9379   }
9380
9381   return MV_NONE;
9382 }
9383
9384 static int getTubeFromOpenDirection(int direction)
9385 {
9386   switch (direction)
9387   {
9388     case (MV_LEFT | MV_UP):             return EL_TUBE_LEFT_UP;
9389     case (MV_LEFT | MV_DOWN):           return EL_TUBE_LEFT_DOWN;
9390     case (MV_RIGHT | MV_UP):            return EL_TUBE_RIGHT_UP;
9391     case (MV_RIGHT | MV_DOWN):          return EL_TUBE_RIGHT_DOWN;
9392     case (MV_HORIZONTAL):               return EL_TUBE_HORIZONTAL;
9393     case (MV_HORIZONTAL | MV_UP):       return EL_TUBE_HORIZONTAL_UP;
9394     case (MV_HORIZONTAL | MV_DOWN):     return EL_TUBE_HORIZONTAL_DOWN;
9395     case (MV_VERTICAL):                 return EL_TUBE_VERTICAL;
9396     case (MV_VERTICAL | MV_LEFT):       return EL_TUBE_VERTICAL_LEFT;
9397     case (MV_VERTICAL | MV_RIGHT):      return EL_TUBE_VERTICAL_RIGHT;
9398     case (MV_ANY_DIRECTION):            return EL_TUBE_ANY;
9399
9400     /* if only one direction, fall back to simple tube with that direction */
9401     case (MV_LEFT):                     return EL_TUBE_HORIZONTAL;
9402     case (MV_RIGHT):                    return EL_TUBE_HORIZONTAL;
9403     case (MV_UP):                       return EL_TUBE_VERTICAL;
9404     case (MV_DOWN):                     return EL_TUBE_VERTICAL;
9405   }
9406
9407   return EL_EMPTY;
9408 }
9409
9410 static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
9411 {
9412   int element_new = getTubeFromOpenDirection(direction);
9413
9414   return (element_new != EL_EMPTY ? element_new : element_old);
9415 }
9416
9417 static int getOpenDirectionFromBelt(int element)
9418 {
9419   int belt_dir = getBeltDirFromBeltElement(element);
9420
9421   return (belt_dir == MV_LEFT ? MV_RIGHT :
9422           belt_dir == MV_RIGHT ? MV_LEFT :
9423           belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
9424 }
9425
9426 static int getBeltFromNrAndOpenDirection(int nr, int direction)
9427 {
9428   int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
9429                   direction == MV_RIGHT ? MV_LEFT :
9430                   direction == MV_HORIZONTAL ? MV_NONE : direction);
9431
9432   if (direction == MV_NONE)
9433     return EL_EMPTY;
9434
9435   return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
9436 }
9437
9438 static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
9439                                                  int element_old)
9440 {
9441   int element_new = getBeltFromNrAndOpenDirection(nr, direction);
9442
9443   return (element_new != EL_EMPTY ? element_new : element_old);
9444 }
9445
9446 static int getOpenDirectionFromPool(int element)
9447 {
9448   switch (element)
9449   {
9450     case EL_ACID_POOL_TOPLEFT:          return (MV_DOWN | MV_RIGHT);
9451     case EL_ACID_POOL_TOPRIGHT:         return (MV_DOWN | MV_LEFT);
9452     case EL_ACID_POOL_BOTTOMLEFT:       return (MV_UP | MV_RIGHT);
9453     case EL_ACID_POOL_BOTTOMRIGHT:      return (MV_UP | MV_LEFT);
9454     case EL_ACID_POOL_BOTTOM:           return (MV_HORIZONTAL | MV_UP);
9455     case EL_ACID:                       return (MV_HORIZONTAL | MV_DOWN);
9456   }
9457
9458   return MV_NONE;
9459 }
9460
9461 static int getPoolFromOpenDirection(int direction)
9462 {
9463   switch (direction)
9464   {
9465     case (MV_DOWN | MV_RIGHT):          return EL_ACID_POOL_TOPLEFT;
9466     case (MV_DOWN | MV_LEFT):           return EL_ACID_POOL_TOPRIGHT;
9467     case (MV_UP | MV_RIGHT):            return EL_ACID_POOL_BOTTOMLEFT;
9468     case (MV_UP | MV_LEFT):             return EL_ACID_POOL_BOTTOMRIGHT;
9469     case (MV_HORIZONTAL | MV_UP):       return EL_ACID_POOL_BOTTOM;
9470     case (MV_HORIZONTAL | MV_DOWN):     return EL_ACID;
9471   }
9472
9473   return EL_EMPTY;
9474 }
9475
9476 static int getPoolFromOpenDirectionExt(int direction, int help_element)
9477 {
9478   int element = getPoolFromOpenDirection(direction);
9479   int help_direction = getOpenDirectionFromPool(help_element);
9480
9481   if (element == EL_EMPTY)
9482   {
9483     int help_direction_vertical = help_direction & MV_VERTICAL;
9484
9485     element = getPoolFromOpenDirection(direction | help_direction_vertical);
9486   }
9487
9488   if (element == EL_EMPTY)
9489   {
9490     int help_direction_horizontal = help_direction & MV_HORIZONTAL;
9491
9492     element = getPoolFromOpenDirection(direction | help_direction_horizontal);
9493   }
9494
9495   return element;
9496 }
9497
9498 static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
9499 {
9500   int element_new = getPoolFromOpenDirectionExt(direction, element_old);
9501
9502   return (element_new != EL_EMPTY ? element_new : element_old);
9503 }
9504
9505 static int getOpenDirectionFromPillar(int element)
9506 {
9507   switch (element)
9508   {
9509     case EL_EMC_WALL_1:                 return (MV_DOWN);
9510     case EL_EMC_WALL_2:                 return (MV_VERTICAL);
9511     case EL_EMC_WALL_3:                 return (MV_UP);
9512   }
9513
9514   return MV_NONE;
9515 }
9516
9517 static int getPillarFromOpenDirection(int direction)
9518 {
9519   switch (direction)
9520   {
9521     case (MV_DOWN):                     return EL_EMC_WALL_1;
9522     case (MV_VERTICAL):                 return EL_EMC_WALL_2;
9523     case (MV_UP):                       return EL_EMC_WALL_3;
9524   }
9525
9526   return EL_EMPTY;
9527 }
9528
9529 static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
9530 {
9531   int element_new = getPillarFromOpenDirection(direction);
9532
9533   return (element_new != EL_EMPTY ? element_new : element_old);
9534 }
9535
9536 static int getOpenDirectionFromSteel2(int element)
9537 {
9538   switch (element)
9539   {
9540     case EL_DC_STEELWALL_2_LEFT:        return (MV_RIGHT);
9541     case EL_DC_STEELWALL_2_RIGHT:       return (MV_LEFT);
9542     case EL_DC_STEELWALL_2_TOP:         return (MV_DOWN);
9543     case EL_DC_STEELWALL_2_BOTTOM:      return (MV_UP);
9544     case EL_DC_STEELWALL_2_HORIZONTAL:  return (MV_HORIZONTAL);
9545     case EL_DC_STEELWALL_2_VERTICAL:    return (MV_VERTICAL);
9546     case EL_DC_STEELWALL_2_MIDDLE:      return (MV_ANY_DIRECTION);
9547     case EL_DC_STEELWALL_2_SINGLE:      return (MV_NONE);
9548   }
9549
9550   return MV_NONE;
9551 }
9552
9553 static int getSteel2FromOpenDirection(int direction)
9554 {
9555   switch (direction)
9556   {
9557     case (MV_RIGHT):                    return EL_DC_STEELWALL_2_LEFT;
9558     case (MV_LEFT):                     return EL_DC_STEELWALL_2_RIGHT;
9559     case (MV_DOWN):                     return EL_DC_STEELWALL_2_TOP;
9560     case (MV_UP):                       return EL_DC_STEELWALL_2_BOTTOM;
9561     case (MV_HORIZONTAL):               return EL_DC_STEELWALL_2_HORIZONTAL;
9562     case (MV_VERTICAL):                 return EL_DC_STEELWALL_2_VERTICAL;
9563     case (MV_ANY_DIRECTION):            return EL_DC_STEELWALL_2_MIDDLE;
9564     case (MV_NONE):                     return EL_DC_STEELWALL_2_SINGLE;
9565   }
9566
9567   return EL_EMPTY;
9568 }
9569
9570 static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
9571 {
9572   int element_new = getSteel2FromOpenDirection(direction);
9573
9574   return (element_new != EL_EMPTY ? element_new : element_old);
9575 }
9576
9577 static int getOpenDirectionFromChip(int element)
9578 {
9579   switch (element)
9580   {
9581     case EL_SP_CHIP_SINGLE:             return (MV_NONE);
9582     case EL_SP_CHIP_LEFT:               return (MV_RIGHT);
9583     case EL_SP_CHIP_RIGHT:              return (MV_LEFT);
9584     case EL_SP_CHIP_TOP:                return (MV_DOWN);
9585     case EL_SP_CHIP_BOTTOM:             return (MV_UP);
9586   }
9587
9588   return MV_NONE;
9589 }
9590
9591 static int getChipFromOpenDirection(int direction)
9592 {
9593   switch (direction)
9594   {
9595     case (MV_NONE):                     return EL_SP_CHIP_SINGLE;
9596     case (MV_LEFT):                     return EL_SP_CHIP_RIGHT;
9597     case (MV_RIGHT):                    return EL_SP_CHIP_LEFT;
9598     case (MV_UP):                       return EL_SP_CHIP_BOTTOM;
9599     case (MV_DOWN):                     return EL_SP_CHIP_TOP;
9600   }
9601
9602   return EL_EMPTY;
9603 }
9604
9605 static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
9606 {
9607   int element_new = getChipFromOpenDirection(direction);
9608
9609   return (element_new != EL_EMPTY ? element_new : element_old);
9610 }
9611
9612 static int getClosedTube(int x, int y)
9613 {
9614   static int xy[4][2] =
9615   {
9616     { -1, 0 },
9617     { +1, 0 },
9618     { 0, -1 },
9619     { 0, +1 }
9620   };
9621   int element_old = IntelliDrawBuffer[x][y];
9622   int direction_old = getOpenDirectionFromTube(element_old);
9623   int direction_new = MV_NONE;
9624   int i;
9625
9626   for (i = 0; i < NUM_DIRECTIONS; i++)
9627   {
9628     int xx = x + xy[i][0];
9629     int yy = y + xy[i][1];
9630     int dir = MV_DIR_FROM_BIT(i);
9631     int dir_opposite = MV_DIR_OPPOSITE(dir);
9632
9633     if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
9634         (direction_old & dir) &&
9635         (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9636       direction_new |= dir;
9637   }
9638
9639   return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
9640 }
9641
9642 static int getClosedBelt(int x, int y)
9643 {
9644   static int xy[4][2] =
9645   {
9646     { -1, 0 },
9647     { +1, 0 },
9648     { 0, -1 },
9649     { 0, +1 }
9650   };
9651   int element_old = IntelliDrawBuffer[x][y];
9652   int nr = getBeltNrFromBeltElement(element_old);
9653   int direction_old = getOpenDirectionFromBelt(element_old);
9654   int direction_new = MV_NONE;
9655   int i;
9656
9657   for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9658   {
9659     int xx = x + xy[i][0];
9660     int yy = y + xy[i][1];
9661     int dir = MV_DIR_FROM_BIT(i);
9662     int dir_opposite = MV_DIR_OPPOSITE(dir);
9663
9664     if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
9665         (direction_old & dir) &&
9666         (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9667       direction_new |= dir;
9668   }
9669
9670   return getBeltFromNrAndOpenDirection(nr, direction_new);
9671 }
9672
9673 static int getClosedPool(int x, int y)
9674 {
9675   static int xy[4][2] =
9676   {
9677     { -1, 0 },
9678     { +1, 0 },
9679     { 0, -1 },
9680     { 0, +1 }
9681   };
9682   int element_old = IntelliDrawBuffer[x][y];
9683   int direction_old = getOpenDirectionFromPool(element_old);
9684   int direction_new = MV_NONE;
9685   int i;
9686
9687   for (i = 0; i < NUM_DIRECTIONS; i++)
9688   {
9689     int xx = x + xy[i][0];
9690     int yy = y + xy[i][1];
9691     int dir = MV_DIR_FROM_BIT(i);
9692     int dir_opposite = MV_DIR_OPPOSITE(dir);
9693
9694     if (IN_LEV_FIELD(xx, yy) &&
9695         IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
9696         (direction_old & dir) &&
9697         (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9698       direction_new |= dir;
9699   }
9700
9701   return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
9702 }
9703
9704 static int getClosedPillar(int x, int y)
9705 {
9706   static int xy[4][2] =
9707   {
9708     { -1, 0 },
9709     { +1, 0 },
9710     { 0, -1 },
9711     { 0, +1 }
9712   };
9713   int element_old = IntelliDrawBuffer[x][y];
9714   int direction_old = getOpenDirectionFromPillar(element_old);
9715   int direction_new = MV_NONE;
9716   int i;
9717
9718   for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9719   {
9720     int xx = x + xy[i][0];
9721     int yy = y + xy[i][1];
9722     int dir = MV_DIR_FROM_BIT(i);
9723     int dir_opposite = MV_DIR_OPPOSITE(dir);
9724
9725     if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
9726         (direction_old & dir) &&
9727         (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9728       direction_new |= dir;
9729   }
9730
9731   return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
9732 }
9733
9734 static int getClosedSteel2(int x, int y)
9735 {
9736   static int xy[4][2] =
9737   {
9738     { -1, 0 },
9739     { +1, 0 },
9740     { 0, -1 },
9741     { 0, +1 }
9742   };
9743   int element_old = IntelliDrawBuffer[x][y];
9744   int direction_old = getOpenDirectionFromSteel2(element_old);
9745   int direction_new = MV_NONE;
9746   int i;
9747
9748   for (i = 0; i < NUM_DIRECTIONS; i++)
9749   {
9750     int xx = x + xy[i][0];
9751     int yy = y + xy[i][1];
9752     int dir = MV_DIR_FROM_BIT(i);
9753     int dir_opposite = MV_DIR_OPPOSITE(dir);
9754
9755     if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
9756         (direction_old & dir) &&
9757         (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9758       direction_new |= dir;
9759   }
9760
9761   return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
9762 }
9763
9764 static int getClosedChip(int x, int y)
9765 {
9766   static int xy[4][2] =
9767   {
9768     { -1, 0 },
9769     { +1, 0 },
9770     { 0, -1 },
9771     { 0, +1 }
9772   };
9773   int element_old = IntelliDrawBuffer[x][y];
9774   int direction_old = getOpenDirectionFromChip(element_old);
9775   int direction_new = MV_NONE;
9776   int i;
9777
9778   for (i = 0; i < NUM_DIRECTIONS; i++)
9779   {
9780     int xx = x + xy[i][0];
9781     int yy = y + xy[i][1];
9782     int dir = MV_DIR_FROM_BIT(i);
9783     int dir_opposite = MV_DIR_OPPOSITE(dir);
9784
9785     if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
9786         (direction_old & dir) &&
9787         (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
9788       direction_new |= dir;
9789   }
9790
9791   return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
9792 }
9793
9794 static void SetElementSimple(int x, int y, int element, boolean change_level)
9795 {
9796   int sx = x - level_xpos;
9797   int sy = y - level_ypos;
9798
9799   IntelliDrawBuffer[x][y] = element;
9800
9801   if (change_level)
9802     Feld[x][y] = element;
9803
9804   if (IN_ED_FIELD(sx, sy))
9805     DrawMiniElement(sx, sy, element);
9806 }
9807
9808 static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
9809                                            int x2, int y2, int *element2,
9810                                            int (*close_function)(int, int),
9811                                            boolean change_level)
9812 {
9813   /* set neighbour elements to newly determined connections */
9814   SetElementSimple(x1, y1, *element1, change_level);
9815   SetElementSimple(x2, y2, *element2, change_level);
9816
9817   /* remove all open connections of neighbour elements */
9818   *element1 = close_function(x1, y1);
9819   *element2 = close_function(x2, y2);
9820
9821   /* set neighbour elements to new, minimized connections */
9822   SetElementSimple(x1, y1, *element1, change_level);
9823   SetElementSimple(x2, y2, *element2, change_level);
9824 }
9825
9826 static void SetElementIntelliDraw(int x, int y, int new_element,
9827                                   boolean change_level, int button)
9828 {
9829   static int xy[4][2] =
9830   {
9831     { -1, 0 },
9832     { +1, 0 },
9833     { 0, -1 },
9834     { 0, +1 }
9835   };
9836   static int last_x = -1;
9837   static int last_y = -1;
9838   int old_element = IntelliDrawBuffer[x][y];
9839
9840   if (new_element == EL_UNDEFINED)
9841   {
9842     last_x = -1;
9843     last_y = -1;
9844
9845     return;
9846   }
9847
9848   if (IS_TUBE(new_element))
9849   {
9850     int last_element_new = EL_UNDEFINED;
9851     int direction = MV_NONE;
9852     int i;
9853
9854     /* if old element is of same kind, keep all existing directions */
9855     if (IS_TUBE(old_element))
9856       direction |= getOpenDirectionFromTube(old_element);
9857
9858     for (i = 0; i < NUM_DIRECTIONS; i++)
9859     {
9860       int xx = x + xy[i][0];
9861       int yy = y + xy[i][1];
9862
9863       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9864           IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
9865       {
9866         int dir = MV_DIR_FROM_BIT(i);
9867         int dir_opposite = MV_DIR_OPPOSITE(dir);
9868         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9869         int last_direction_old = getOpenDirectionFromTube(last_element_old);
9870         int last_direction_new = last_direction_old | dir_opposite;
9871
9872         last_element_new = getTubeFromOpenDirection(last_direction_new);
9873
9874         direction |= dir;
9875       }
9876     }
9877
9878     new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
9879
9880     if (last_element_new != EL_UNDEFINED)
9881       MergeAndCloseNeighbourElements(x, y, &new_element,
9882                                      last_x, last_y, &last_element_new,
9883                                      getClosedTube, change_level);
9884   }
9885   else if (IS_BELT(new_element))
9886   {
9887     int belt_nr = getBeltNrFromBeltElement(new_element);
9888     int last_element_new = EL_UNDEFINED;
9889     int direction = MV_NONE;
9890     int i;
9891
9892     /* if old element is of same kind, keep all existing directions */
9893     if (IS_BELT(old_element))
9894       direction |= getOpenDirectionFromBelt(old_element);
9895
9896     for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
9897     {
9898       int xx = x + xy[i][0];
9899       int yy = y + xy[i][1];
9900
9901       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9902           IS_BELT(IntelliDrawBuffer[last_x][last_y]))
9903       {
9904         int dir = MV_DIR_FROM_BIT(i);
9905         int dir_opposite = MV_DIR_OPPOSITE(dir);
9906         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9907         int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
9908         int last_direction_old = getOpenDirectionFromBelt(last_element_old);
9909         int last_direction_new = last_direction_old | dir_opposite;
9910
9911         last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
9912                                                          last_direction_new);
9913         direction |= dir;
9914       }
9915     }
9916
9917     new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
9918                                                         new_element);
9919     if (last_element_new != EL_UNDEFINED)
9920       MergeAndCloseNeighbourElements(x, y, &new_element,
9921                                      last_x, last_y, &last_element_new,
9922                                      getClosedBelt, change_level);
9923   }
9924   else if (IS_ACID_POOL_OR_ACID(new_element))
9925   {
9926     int last_element_new = EL_UNDEFINED;
9927     int direction = MV_NONE;
9928     int i;
9929
9930     /* if old element is of same kind, keep all existing directions */
9931     if (IS_ACID_POOL_OR_ACID(old_element))
9932       direction |= getOpenDirectionFromPool(old_element);
9933
9934     for (i = 0; i < NUM_DIRECTIONS; i++)
9935     {
9936       int xx = x + xy[i][0];
9937       int yy = y + xy[i][1];
9938
9939       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9940           IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
9941       {
9942         int dir = MV_DIR_FROM_BIT(i);
9943         int dir_opposite = MV_DIR_OPPOSITE(dir);
9944         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9945         int last_direction_old = getOpenDirectionFromPool(last_element_old);
9946         int last_direction_new = last_direction_old | dir_opposite;
9947
9948         last_element_new = getPoolFromOpenDirection(last_direction_new);
9949
9950         direction |= dir;
9951       }
9952     }
9953
9954     /* special corrections needed for intuitively correct acid pool drawing */
9955     if (last_element_new == EL_EMPTY)
9956       last_element_new = new_element;
9957     else if (last_element_new != EL_UNDEFINED)
9958       new_element = last_element_new;
9959
9960     new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
9961
9962     if (last_element_new != EL_UNDEFINED)
9963       MergeAndCloseNeighbourElements(x, y, &new_element,
9964                                      last_x, last_y, &last_element_new,
9965                                      getClosedPool, change_level);
9966   }
9967   else if (IS_EMC_PILLAR(new_element))
9968   {
9969     int last_element_new = EL_UNDEFINED;
9970     int direction = MV_NONE;
9971     int i;
9972
9973     /* if old element is of same kind, keep all existing directions */
9974     if (IS_EMC_PILLAR(old_element))
9975       direction |= getOpenDirectionFromPillar(old_element);
9976
9977     for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
9978     {
9979       int xx = x + xy[i][0];
9980       int yy = y + xy[i][1];
9981
9982       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
9983           IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
9984       {
9985         int dir = MV_DIR_FROM_BIT(i);
9986         int dir_opposite = MV_DIR_OPPOSITE(dir);
9987         int last_element_old = IntelliDrawBuffer[last_x][last_y];
9988         int last_direction_old = getOpenDirectionFromPillar(last_element_old);
9989         int last_direction_new = last_direction_old | dir_opposite;
9990
9991         last_element_new = getPillarFromOpenDirection(last_direction_new);
9992
9993         direction |= dir;
9994       }
9995     }
9996
9997     new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
9998
9999     if (last_element_new != EL_UNDEFINED)
10000       MergeAndCloseNeighbourElements(x, y, &new_element,
10001                                      last_x, last_y, &last_element_new,
10002                                      getClosedPillar, change_level);
10003   }
10004   else if (IS_DC_STEELWALL_2(new_element))
10005   {
10006     int last_element_new = EL_UNDEFINED;
10007     int direction = MV_NONE;
10008     int i;
10009
10010     /* if old element is of same kind, keep all existing directions */
10011     if (IS_DC_STEELWALL_2(old_element))
10012       direction |= getOpenDirectionFromSteel2(old_element);
10013
10014     for (i = 0; i < NUM_DIRECTIONS; i++)
10015     {
10016       int xx = x + xy[i][0];
10017       int yy = y + xy[i][1];
10018
10019       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10020           IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
10021       {
10022         int dir = MV_DIR_FROM_BIT(i);
10023         int dir_opposite = MV_DIR_OPPOSITE(dir);
10024         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10025         int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
10026         int last_direction_new = last_direction_old | dir_opposite;
10027
10028         last_element_new = getSteel2FromOpenDirection(last_direction_new);
10029
10030         direction |= dir;
10031       }
10032     }
10033
10034     new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
10035
10036     if (last_element_new != EL_UNDEFINED)
10037       MergeAndCloseNeighbourElements(x, y, &new_element,
10038                                      last_x, last_y, &last_element_new,
10039                                      getClosedSteel2, change_level);
10040   }
10041   else if (IS_SP_CHIP(new_element))
10042   {
10043     int last_element_new = EL_UNDEFINED;
10044     int direction = MV_NONE;
10045     int i;
10046
10047     /* (do not keep existing directions, regardless of kind of old element) */
10048
10049     for (i = 0; i < NUM_DIRECTIONS; i++)
10050     {
10051       int xx = x + xy[i][0];
10052       int yy = y + xy[i][1];
10053
10054       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10055           IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
10056       {
10057         int dir = MV_DIR_FROM_BIT(i);
10058         int dir_opposite = MV_DIR_OPPOSITE(dir);
10059         int last_element_old = IntelliDrawBuffer[last_x][last_y];
10060         int last_direction_old = getOpenDirectionFromChip(last_element_old);
10061         int last_direction_new = last_direction_old | dir_opposite;
10062
10063         if (last_direction_old == MV_NONE)
10064         {
10065           last_element_new = getChipFromOpenDirection(last_direction_new);
10066           direction |= dir;
10067         }
10068         else if (last_direction_old & (dir | dir_opposite))
10069         {
10070           direction |= MV_DIR_OPPOSITE(last_direction_old);
10071         }
10072         else
10073         {
10074           direction |= MV_DIR_OPPOSITE(dir);
10075         }
10076       }
10077     }
10078
10079     new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
10080
10081     if (last_element_new != EL_UNDEFINED)
10082       MergeAndCloseNeighbourElements(x, y, &new_element,
10083                                      last_x, last_y, &last_element_new,
10084                                      getClosedChip, change_level);
10085   }
10086   else if (IS_SP_HARDWARE_BASE(new_element))
10087   {
10088     int nr = GetSimpleRandom(6);
10089
10090     new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
10091                    nr == 1 ? EL_SP_HARDWARE_BASE_2 :
10092                    nr == 2 ? EL_SP_HARDWARE_BASE_3 :
10093                    nr == 3 ? EL_SP_HARDWARE_BASE_4 :
10094                    nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
10095   }
10096   else if (new_element == EL_SP_HARDWARE_GREEN ||
10097            new_element == EL_SP_HARDWARE_BLUE ||
10098            new_element == EL_SP_HARDWARE_RED)
10099   {
10100     int nr = GetSimpleRandom(3);
10101
10102     new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
10103                    nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
10104   }
10105   else if (IS_GROUP_ELEMENT(new_element))
10106   {
10107     boolean connected_drawing = FALSE;
10108     int i;
10109
10110     for (i = 0; i < NUM_DIRECTIONS; i++)
10111     {
10112       int xx = x + xy[i][0];
10113       int yy = y + xy[i][1];
10114
10115       if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
10116           IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
10117         connected_drawing = TRUE;
10118     }
10119
10120     if (!connected_drawing)
10121       ResolveGroupElement(new_element);
10122
10123     new_element = GetElementFromGroupElement(new_element);
10124   }
10125   else if (IS_BELT_SWITCH(old_element))
10126   {
10127     int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
10128     int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
10129
10130     belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
10131                 belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
10132
10133     new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
10134   }
10135   else
10136   {
10137     static int swappable_elements[][2] =
10138     {
10139       { EL_EXIT_CLOSED,                 EL_EXIT_OPEN                    },
10140       { EL_DYNAMITE,                    EL_DYNAMITE_ACTIVE              },
10141       { EL_EM_DYNAMITE,                 EL_EM_DYNAMITE_ACTIVE           },
10142       { EL_QUICKSAND_EMPTY,             EL_QUICKSAND_FULL               },
10143       { EL_EMERALD,                     EL_WALL_EMERALD                 },
10144       { EL_EMERALD_YELLOW,              EL_WALL_EMERALD_YELLOW          },
10145       { EL_EMERALD_RED,                 EL_WALL_EMERALD_RED             },
10146       { EL_EMERALD_PURPLE,              EL_WALL_EMERALD_PURPLE          },
10147       { EL_DIAMOND,                     EL_WALL_DIAMOND                 },
10148       { EL_BD_DIAMOND,                  EL_WALL_BD_DIAMOND              },
10149       { EL_GATE_1,                      EL_GATE_1_GRAY                  },
10150       { EL_GATE_2,                      EL_GATE_2_GRAY                  },
10151       { EL_GATE_3,                      EL_GATE_3_GRAY                  },
10152       { EL_GATE_4,                      EL_GATE_4_GRAY                  },
10153       { EL_EM_GATE_1,                   EL_EM_GATE_1_GRAY               },
10154       { EL_EM_GATE_2,                   EL_EM_GATE_2_GRAY               },
10155       { EL_EM_GATE_3,                   EL_EM_GATE_3_GRAY               },
10156       { EL_EM_GATE_4,                   EL_EM_GATE_4_GRAY               },
10157       { EL_EMC_GATE_5,                  EL_EMC_GATE_5_GRAY              },
10158       { EL_EMC_GATE_6,                  EL_EMC_GATE_6_GRAY              },
10159       { EL_EMC_GATE_7,                  EL_EMC_GATE_7_GRAY              },
10160       { EL_EMC_GATE_8,                  EL_EMC_GATE_8_GRAY              },
10161       { EL_DC_GATE_WHITE,               EL_DC_GATE_WHITE_GRAY           },
10162       { EL_TIME_ORB_EMPTY,              EL_TIME_ORB_FULL                },
10163       { EL_LAMP,                        EL_LAMP_ACTIVE                  },
10164       { EL_SOKOBAN_FIELD_EMPTY,         EL_SOKOBAN_FIELD_FULL           },
10165       { EL_SP_BASE,                     EL_SP_BUGGY_BASE                },
10166       { EL_PEARL,                       EL_WALL_PEARL                   },
10167       { EL_CRYSTAL,                     EL_WALL_CRYSTAL                 },
10168       { EL_TIMEGATE_CLOSED,             EL_TIMEGATE_OPEN                },
10169       { EL_SWITCHGATE_CLOSED,           EL_SWITCHGATE_OPEN              },
10170       { EL_SWITCHGATE_SWITCH_UP,        EL_SWITCHGATE_SWITCH_DOWN       },
10171       { EL_DC_SWITCHGATE_SWITCH_UP,     EL_DC_SWITCHGATE_SWITCH_DOWN    },
10172       { EL_LIGHT_SWITCH,                EL_LIGHT_SWITCH_ACTIVE          },
10173       { EL_LANDMINE,                    EL_DC_LANDMINE                  },
10174       { EL_SHIELD_NORMAL,               EL_SHIELD_DEADLY                },
10175       { EL_STEEL_EXIT_CLOSED,           EL_STEEL_EXIT_OPEN              },
10176       { EL_EM_EXIT_CLOSED,              EL_EM_EXIT_OPEN                 },
10177       { EL_EM_STEEL_EXIT_CLOSED,        EL_EM_STEEL_EXIT_OPEN           },
10178       { EL_QUICKSAND_FAST_EMPTY,        EL_QUICKSAND_FAST_FULL          },
10179
10180       { -1,                             -1                              },
10181     };
10182     static int rotatable_elements[][4] =
10183     {
10184       {
10185         EL_BUG_UP,
10186         EL_BUG_RIGHT,
10187         EL_BUG_DOWN,
10188         EL_BUG_LEFT
10189       },
10190
10191       {
10192         EL_SPACESHIP_UP,
10193         EL_SPACESHIP_RIGHT,
10194         EL_SPACESHIP_DOWN,
10195         EL_SPACESHIP_LEFT
10196       },
10197
10198       {
10199         EL_BD_BUTTERFLY_UP,
10200         EL_BD_BUTTERFLY_RIGHT,
10201         EL_BD_BUTTERFLY_DOWN,
10202         EL_BD_BUTTERFLY_LEFT
10203       },
10204
10205       {
10206         EL_BD_FIREFLY_UP,
10207         EL_BD_FIREFLY_RIGHT,
10208         EL_BD_FIREFLY_DOWN,
10209         EL_BD_FIREFLY_LEFT
10210       },
10211
10212       {
10213         EL_PACMAN_UP,
10214         EL_PACMAN_RIGHT,
10215         EL_PACMAN_DOWN,
10216         EL_PACMAN_LEFT
10217       },
10218
10219       {
10220         EL_YAMYAM_UP,
10221         EL_YAMYAM_RIGHT,
10222         EL_YAMYAM_DOWN,
10223         EL_YAMYAM_LEFT
10224       },
10225
10226       {
10227         EL_ARROW_UP,
10228         EL_ARROW_RIGHT,
10229         EL_ARROW_DOWN,
10230         EL_ARROW_LEFT
10231       },
10232
10233       {
10234         EL_SP_PORT_UP,
10235         EL_SP_PORT_RIGHT,
10236         EL_SP_PORT_DOWN,
10237         EL_SP_PORT_LEFT
10238       },
10239
10240       {
10241         EL_SP_GRAVITY_PORT_UP,
10242         EL_SP_GRAVITY_PORT_RIGHT,
10243         EL_SP_GRAVITY_PORT_DOWN,
10244         EL_SP_GRAVITY_PORT_LEFT
10245       },
10246
10247       {
10248         EL_SP_GRAVITY_ON_PORT_UP,
10249         EL_SP_GRAVITY_ON_PORT_RIGHT,
10250         EL_SP_GRAVITY_ON_PORT_DOWN,
10251         EL_SP_GRAVITY_ON_PORT_LEFT
10252       },
10253
10254       {
10255         EL_SP_GRAVITY_OFF_PORT_UP,
10256         EL_SP_GRAVITY_OFF_PORT_RIGHT,
10257         EL_SP_GRAVITY_OFF_PORT_DOWN,
10258         EL_SP_GRAVITY_OFF_PORT_LEFT
10259       },
10260
10261       {
10262         EL_MOLE_UP,
10263         EL_MOLE_RIGHT,
10264         EL_MOLE_DOWN,
10265         EL_MOLE_LEFT
10266       },
10267
10268       {
10269         EL_BALLOON_SWITCH_UP,
10270         EL_BALLOON_SWITCH_RIGHT,
10271         EL_BALLOON_SWITCH_DOWN,
10272         EL_BALLOON_SWITCH_LEFT
10273       },
10274
10275       {
10276         -1,
10277         -1,
10278         -1,
10279         -1,
10280       },
10281     };
10282     int i, j;
10283
10284     for (i = 0; swappable_elements[i][0] != -1; i++)
10285     {
10286       int element1 = swappable_elements[i][0];
10287       int element2 = swappable_elements[i][1];
10288
10289       if (old_element == element1 || old_element == element2)
10290         new_element = (old_element == element1 ? element2 : element1);
10291     }
10292
10293     for (i = 0; rotatable_elements[i][0] != -1; i++)
10294     {
10295       for (j = 0; j < 4; j++)
10296       {
10297         int element = rotatable_elements[i][j];
10298
10299         if (old_element == element)
10300           new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
10301                          button == 2 ? rotatable_elements[i][0]           :
10302                          button == 3 ? rotatable_elements[i][(j + 1) % 4] :
10303                          old_element);
10304       }
10305     }
10306   }
10307
10308   SetElementSimple(x, y, new_element, change_level);
10309
10310   last_x = x;
10311   last_y = y;
10312 }
10313
10314 static void ResetIntelliDraw()
10315 {
10316   int x, y;
10317
10318   for (x = 0; x < lev_fieldx; x++)
10319     for (y = 0; y < lev_fieldy; y++)
10320       IntelliDrawBuffer[x][y] = Feld[x][y];
10321
10322   SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
10323 }
10324
10325 static void SetElementExt(int x, int y, int element, boolean change_level,
10326                           int button)
10327 {
10328   if (element < 0)
10329     SetElementSimple(x, y, Feld[x][y], change_level);
10330   else if (GetKeyModState() & KMOD_Shift)
10331     SetElementIntelliDraw(x, y, element, change_level, button);
10332   else
10333     SetElementSimple(x, y, element, change_level);
10334 }
10335
10336 static void SetElement(int x, int y, int element)
10337 {
10338   SetElementExt(x, y, element, TRUE, -1);
10339 }
10340
10341 static void SetElementButton(int x, int y, int element, int button)
10342 {
10343   SetElementExt(x, y, element, TRUE, button);
10344 }
10345
10346 static void DrawLineElement(int sx, int sy, int element, boolean change_level)
10347 {
10348   int lx = sx + level_xpos;
10349   int ly = sy + level_ypos;
10350
10351   SetElementExt(lx, ly, element, change_level, -1);
10352 }
10353
10354 static void DrawLine(int from_x, int from_y, int to_x, int to_y,
10355                      int element, boolean change_level)
10356 {
10357   int xsize = ABS(to_x - from_x);
10358   int ysize = ABS(to_y - from_y);
10359   int dx = (to_x < from_x ? -1 : +1);
10360   int dy = (to_y < from_y ? -1 : +1);
10361   int i;
10362
10363   if (from_y == to_y)                   /* horizontal line */
10364   {
10365     for (i = 0; i <= xsize; i++)
10366       DrawLineElement(from_x + i * dx, from_y, element, change_level);
10367   }
10368   else if (from_x == to_x)              /* vertical line */
10369   {
10370     for (i = 0; i <= ysize; i++)
10371       DrawLineElement(from_x, from_y + i * dy, element, change_level);
10372   }
10373   else                                  /* diagonal line */
10374   {
10375     if (ysize < xsize)                  /* a < 1 */
10376     {
10377       float a = (float)ysize / (float)xsize;
10378
10379       for (i = 0; i <= xsize; i++)
10380       {
10381         int x = dx * i;
10382         int y = dy * (int)(a * i + 0.5);
10383
10384         DrawLineElement(from_x + x, from_y + y, element, change_level);
10385       }
10386     }
10387     else                                /* a >= 1 */
10388     {
10389       float a = (float)xsize / (float)ysize;
10390
10391       for (i = 0; i <= ysize; i++)
10392       {
10393         int x = dx * (int)(a * i + 0.5);
10394         int y = dy * i;
10395
10396         DrawLineElement(from_x + x, from_y + y, element, change_level);
10397       }
10398     }
10399   }
10400 }
10401
10402 static void DrawBox(int from_x, int from_y, int to_x, int to_y,
10403                     int element, boolean change_level)
10404 {
10405   DrawLine(from_x, from_y, from_x, to_y, element, change_level);
10406   DrawLine(from_x, to_y, to_x, to_y, element, change_level);
10407   DrawLine(to_x, to_y, to_x, from_y, element, change_level);
10408   DrawLine(to_x, from_y, from_x, from_y, element, change_level);
10409 }
10410
10411 static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
10412                           int element, boolean change_level)
10413 {
10414   int y;
10415
10416   if (from_y > to_y)
10417     swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
10418
10419   for (y = from_y; y <= to_y; y++)
10420     DrawLine(from_x, y, to_x, y, element, change_level);
10421 }
10422
10423 static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
10424                        int element, boolean change_level)
10425 {
10426   int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
10427   int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
10428   int len_x = ABS(to_x - from_x);
10429   int len_y = ABS(to_y - from_y);
10430   int radius, x, y;
10431
10432   radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
10433
10434   /* not optimal (some points get drawn twice) but simple,
10435      and fast enough for the few points we are drawing */
10436
10437   for (x = 0; x <= radius; x++)
10438   {
10439     int sx, sy, lx, ly;
10440
10441     y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
10442
10443     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10444     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10445     lx = sx + level_xpos;
10446     ly = sy + level_ypos;
10447
10448     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10449       DrawLineElement(sx, sy, element, change_level);
10450   }
10451
10452   for (y = 0; y <= radius; y++)
10453   {
10454     int sx, sy, lx, ly;
10455
10456     x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
10457
10458     sx = from_x + x * (from_x < to_x2 ? +1 : -1);
10459     sy = from_y + y * (from_y < to_y2 ? +1 : -1);
10460     lx = sx + level_xpos;
10461     ly = sy + level_ypos;
10462
10463     if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10464       DrawLineElement(sx, sy, element, change_level);
10465   }
10466 }
10467
10468 static void DrawArc(int from_x, int from_y, int to_x, int to_y,
10469                     int element, boolean change_level)
10470 {
10471   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10472   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10473
10474   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10475 }
10476
10477 #define DRAW_CIRCLES_BUTTON_AVAILABLE   0
10478
10479 #if DRAW_CIRCLES_BUTTON_AVAILABLE
10480 static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
10481                        int element, boolean change_level)
10482 {
10483   int to_x2 = to_x + (to_x < from_x ? -1 : +1);
10484   int to_y2 = to_y + (to_y > from_y ? +1 : -1);
10485   int mirror_to_x2 = from_x - (to_x2 - from_x);
10486   int mirror_to_y2 = from_y - (to_y2 - from_y);
10487
10488   DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
10489   DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
10490   DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
10491   DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
10492 }
10493 #endif
10494
10495 static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
10496 {
10497   int from_sx, from_sy;
10498   int to_sx, to_sy;
10499
10500   if (from_x > to_x)
10501     swap_numbers(&from_x, &to_x);
10502
10503   if (from_y > to_y)
10504     swap_numbers(&from_y, &to_y);
10505
10506   from_sx = SX + from_x * MINI_TILEX;
10507   from_sy = SY + from_y * MINI_TILEY;
10508   to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1;
10509   to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1;
10510
10511   DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
10512   DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
10513   DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
10514   DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
10515
10516   if (from_x == to_x && from_y == to_y)
10517     MarkTileDirty(from_x/2, from_y/2);
10518   else
10519     redraw_mask |= REDRAW_FIELD;
10520 }
10521
10522 static void SelectArea(int from_x, int from_y, int to_x, int to_y,
10523                        int element, boolean change_level)
10524 {
10525   if (element == -1 || change_level)
10526     DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
10527   else
10528     DrawAreaBorder(from_x, from_y, to_x, to_y);
10529 }
10530
10531 /* values for CopyBrushExt() */
10532 #define CB_AREA_TO_BRUSH        0
10533 #define CB_BRUSH_TO_CURSOR      1
10534 #define CB_BRUSH_TO_LEVEL       2
10535 #define CB_DELETE_OLD_CURSOR    3
10536 #define CB_DUMP_BRUSH           4
10537 #define CB_DUMP_BRUSH_SMALL     5
10538
10539 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
10540                          int button, int mode)
10541 {
10542 #if 1
10543   static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10544 #else
10545   static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
10546 #endif
10547   static int brush_width, brush_height;
10548   static int last_cursor_x = -1, last_cursor_y = -1;
10549   static boolean delete_old_brush;
10550   int new_element = BUTTON_ELEMENT(button);
10551   int x, y;
10552
10553   if (mode == CB_DUMP_BRUSH ||
10554       mode == CB_DUMP_BRUSH_SMALL)
10555   {
10556     if (!draw_with_brush)
10557     {
10558       Error(ERR_WARN, "no brush selected");
10559
10560       return;
10561     }
10562
10563     for (y = 0; y < brush_height; y++)
10564     {
10565       for (x = 0; x < brush_width; x++)
10566       {
10567         int element = brush_buffer[x][y];
10568         int element_mapped = element;
10569
10570         if (IS_CUSTOM_ELEMENT(element))
10571           element_mapped = EL_CUSTOM_START;
10572         else if (IS_GROUP_ELEMENT(element))
10573           element_mapped = EL_GROUP_START;
10574         else if (element >= NUM_FILE_ELEMENTS)
10575           element_mapped = EL_UNKNOWN;
10576
10577         printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : '¸'), element_mapped);
10578       }
10579
10580       printf("\n");
10581     }
10582
10583     return;
10584   }
10585
10586   if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
10587     return;
10588
10589   if (mode == CB_AREA_TO_BRUSH)
10590   {
10591     int from_lx, from_ly;
10592
10593     if (from_x > to_x)
10594       swap_numbers(&from_x, &to_x);
10595
10596     if (from_y > to_y)
10597       swap_numbers(&from_y, &to_y);
10598
10599     brush_width = to_x - from_x + 1;
10600     brush_height = to_y - from_y + 1;
10601
10602     from_lx = from_x + level_xpos;
10603     from_ly = from_y + level_ypos;
10604
10605     for (y = 0; y < brush_height; y++)
10606     {
10607       for (x = 0; x < brush_width; x++)
10608       {
10609         brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
10610
10611         if (button != 1)
10612           DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
10613       }
10614     }
10615
10616     if (button != 1)
10617       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10618
10619     delete_old_brush = FALSE;
10620   }
10621   else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
10622            mode == CB_BRUSH_TO_LEVEL)
10623   {
10624     int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
10625     int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
10626     int cursor_from_x = cursor_x - brush_width / 2;
10627     int cursor_from_y = cursor_y - brush_height / 2;
10628     int border_from_x = cursor_x, border_from_y = cursor_y;
10629     int border_to_x = cursor_x, border_to_y = cursor_y;
10630
10631     if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
10632       CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10633
10634     if (!IN_ED_FIELD(cursor_x, cursor_y) ||
10635         !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
10636     {
10637       delete_old_brush = FALSE;
10638       return;
10639     }
10640
10641     for (y = 0; y < brush_height; y++)
10642     {
10643       for (x = 0; x < brush_width; x++)
10644       {
10645         int sx = cursor_from_x + x;
10646         int sy = cursor_from_y + y;
10647         int lx = sx + level_xpos;
10648         int ly = sy + level_ypos;
10649         boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
10650         int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
10651                        mode == CB_BRUSH_TO_CURSOR || button == 1 ?
10652                        brush_buffer[x][y] : new_element);
10653
10654         if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
10655         {
10656           if (sx < border_from_x)
10657             border_from_x = sx;
10658           else if (sx > border_to_x)
10659             border_to_x = sx;
10660           if (sy < border_from_y)
10661             border_from_y = sy;
10662           else if (sy > border_to_y)
10663             border_to_y = sy;
10664
10665           DrawLineElement(sx, sy, element, change_level);
10666         }
10667       }
10668     }
10669
10670     if (mode != CB_DELETE_OLD_CURSOR)
10671       DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
10672
10673     last_cursor_x = cursor_x;
10674     last_cursor_y = cursor_y;
10675     delete_old_brush = TRUE;
10676   }
10677 }
10678
10679 static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
10680                             int button)
10681 {
10682   CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
10683 }
10684
10685 static void CopyBrushToLevel(int x, int y, int button)
10686 {
10687   CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
10688 }
10689
10690 static void CopyBrushToCursor(int x, int y)
10691 {
10692   CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
10693 }
10694
10695 static void DeleteBrushFromCursor()
10696 {
10697   CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
10698 }
10699
10700 void DumpBrush()
10701 {
10702   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
10703 }
10704
10705 void DumpBrush_Small()
10706 {
10707   CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
10708 }
10709
10710 static void FloodFill(int from_x, int from_y, int fill_element)
10711 {
10712   FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
10713 }
10714
10715 /* values for DrawLevelText() modes */
10716 #define TEXT_INIT               0
10717 #define TEXT_SETCURSOR          1
10718 #define TEXT_WRITECHAR          2
10719 #define TEXT_BACKSPACE          3
10720 #define TEXT_NEWLINE            4
10721 #define TEXT_END                5
10722 #define TEXT_QUERY_TYPING       6
10723
10724 static int DrawLevelText(int sx, int sy, char letter, int mode)
10725 {
10726   static short delete_buffer[MAX_LEV_FIELDX];
10727   static int start_sx;
10728 #if 0
10729   static int start_sy;
10730 #endif
10731   static int last_sx, last_sy;
10732   static boolean typing = FALSE;
10733   int letter_element = EL_CHAR_ASCII0 + letter;
10734   int lx = 0, ly = 0;
10735
10736   /* map lower case letters to upper case and convert special characters */
10737   if (letter >= 'a' && letter <= 'z')
10738     letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
10739   else if (letter == 'ä' || letter == 'Ä')
10740     letter_element = EL_CHAR_AUMLAUT;
10741   else if (letter == 'ö' || letter == 'Ö')
10742     letter_element = EL_CHAR_OUMLAUT;
10743   else if (letter == 'ü' || letter == 'Ãœ')
10744     letter_element = EL_CHAR_UUMLAUT;
10745   else if (letter == '^')
10746     letter_element = EL_CHAR_COPYRIGHT;
10747   else
10748     letter_element = EL_CHAR_ASCII0 + letter;
10749
10750   if (mode != TEXT_INIT)
10751   {
10752     if (!typing)
10753       return FALSE;
10754
10755     if (mode != TEXT_SETCURSOR)
10756     {
10757       sx = last_sx;
10758       sy = last_sy;
10759     }
10760
10761     lx = last_sx + level_xpos;
10762     ly = last_sy + level_ypos;
10763   }
10764
10765   switch (mode)
10766   {
10767     case TEXT_INIT:
10768       if (typing)
10769         DrawLevelText(0, 0, 0, TEXT_END);
10770
10771       typing = TRUE;
10772       start_sx = sx;
10773 #if 0
10774       start_sy = sy;
10775 #endif
10776       last_sx = sx;
10777       last_sy = sy;
10778       DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
10779       break;
10780
10781     case TEXT_SETCURSOR:
10782       DrawMiniElement(last_sx, last_sy, Feld[lx][ly]);
10783       DrawAreaBorder(sx, sy, sx, sy);
10784       last_sx = sx;
10785       last_sy = sy;
10786       break;
10787
10788     case TEXT_WRITECHAR:
10789       if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
10790       {
10791         delete_buffer[sx - start_sx] = Feld[lx][ly];
10792         Feld[lx][ly] = letter_element;
10793
10794         if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
10795           DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
10796         else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
10797           DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10798         else
10799           DrawLevelText(0, 0, 0, TEXT_END);
10800
10801         level.changed = TRUE;
10802       }
10803       break;
10804
10805     case TEXT_BACKSPACE:
10806       if (sx > start_sx)
10807       {
10808         Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
10809         DrawMiniElement(sx - 1, sy, Feld[lx - 1][ly]);
10810         DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
10811       }
10812       break;
10813
10814     case TEXT_NEWLINE:
10815       if (sy + 1 < ed_fieldy - 1 && ly + 1 < lev_fieldy - 1)
10816         DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
10817       else
10818         DrawLevelText(0, 0, 0, TEXT_END);
10819       break;
10820
10821     case TEXT_END:
10822       CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10823       DrawMiniElement(sx, sy, Feld[lx][ly]);
10824       typing = FALSE;
10825       break;
10826
10827     case TEXT_QUERY_TYPING:
10828       break;
10829
10830     default:
10831       break;
10832   }
10833
10834   return typing;
10835 }
10836
10837 static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
10838                           int element, boolean change_level)
10839 {
10840   int lx = sx + level_xpos;
10841   int ly = sy + level_ypos;
10842
10843   if (element == -1)
10844     DrawMiniElement(sx, sy, Feld[lx][ly]);
10845   else
10846     DrawAreaBorder(sx, sy, sx, sy);
10847 }
10848
10849 static void CheckLevelBorderElement(boolean redraw_playfield)
10850 {
10851   int last_border_element = BorderElement;
10852
10853   SetBorderElement();
10854
10855   if (redraw_playfield && BorderElement != last_border_element)
10856     DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10857 }
10858
10859 static void CopyLevelToUndoBuffer(int mode)
10860 {
10861   static boolean accumulated_undo = FALSE;
10862   boolean new_undo_buffer_position = TRUE;
10863   int x, y;
10864
10865   switch (mode)
10866   {
10867     case UNDO_IMMEDIATE:
10868       accumulated_undo = FALSE;
10869       break;
10870
10871     case UNDO_ACCUMULATE:
10872       if (accumulated_undo)
10873         new_undo_buffer_position = FALSE;
10874       accumulated_undo = TRUE;
10875       break;
10876
10877     default:
10878       break;
10879   }
10880
10881   if (new_undo_buffer_position)
10882   {
10883     /* new position in undo buffer ring */
10884     undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
10885
10886     if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
10887       undo_buffer_steps++;
10888   }
10889
10890   for (x = 0; x < lev_fieldx; x++)
10891     for (y = 0; y < lev_fieldy; y++)
10892       UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
10893
10894   /* check if drawing operation forces change of border style */
10895   CheckLevelBorderElement(TRUE);
10896
10897   level.changed = TRUE;
10898 }
10899
10900 static void RandomPlacement(int new_element)
10901 {
10902   static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
10903   int num_free_positions = 0;
10904   int num_percentage, num_elements;
10905   int x, y;
10906
10907 #if 1
10908   ResetIntelliDraw();
10909 #endif
10910
10911   /* determine number of free positions for randomly placing the new element */
10912   for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
10913   {
10914     free_position[x][y] =
10915       (random_placement_background_restricted ?
10916        Feld[x][y] == random_placement_background_element :
10917        Feld[x][y] != new_element);
10918
10919     if (free_position[x][y])
10920       num_free_positions++;
10921   }
10922
10923   /* determine number of new elements to place there */
10924   num_percentage = num_free_positions * random_placement_value / 100;
10925   num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
10926                   num_percentage : random_placement_value);
10927
10928   /* if less free positions than elements to place, fill all these positions */
10929   if (num_free_positions < num_elements)
10930   {
10931     for (x = 0; x < lev_fieldx; x++)
10932       for (y = 0; y < lev_fieldy; y++)
10933         if (free_position[x][y])
10934 #if 1
10935           SetElement(x, y, new_element);
10936 #else
10937           Feld[x][y] = new_element;
10938 #endif
10939   }
10940   else
10941   {
10942     while (num_elements > 0)
10943     {
10944       x = GetSimpleRandom(lev_fieldx);
10945       y = GetSimpleRandom(lev_fieldy);
10946
10947       /* don't place element at the same position twice */
10948       if (free_position[x][y])
10949       {
10950         free_position[x][y] = FALSE;
10951 #if 1
10952         SetElement(x, y, new_element);
10953 #else
10954         Feld[x][y] = new_element;
10955 #endif
10956         num_elements--;
10957       }
10958     }
10959   }
10960
10961   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10962   CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
10963 }
10964
10965 void WrapLevel(int dx, int dy)
10966 {
10967   int wrap_dx = lev_fieldx - dx;
10968   int wrap_dy = lev_fieldy - dy;
10969   int x, y;
10970
10971   for (x = 0; x < lev_fieldx; x++)
10972     for (y = 0; y < lev_fieldy; y++)
10973       FieldBackup[x][y] = Feld[x][y];
10974
10975   for (x = 0; x < lev_fieldx; x++)
10976     for (y = 0; y < lev_fieldy; y++)
10977       Feld[x][y] =
10978         FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
10979
10980   DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
10981   CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
10982 }
10983
10984 static void HandleDrawingAreas(struct GadgetInfo *gi)
10985 {
10986   static boolean started_inside_drawing_area = FALSE;
10987   int id = gi->custom_id;
10988   boolean button_press_event;
10989   boolean button_release_event;
10990   boolean inside_drawing_area = !gi->event.off_borders;
10991   boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
10992   int actual_drawing_function;
10993   int button = gi->event.button;
10994   int new_element = BUTTON_ELEMENT(button);
10995   int sx = gi->event.x, sy = gi->event.y;
10996   int min_sx = 0, min_sy = 0;
10997   int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
10998   int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
10999   int lx = 0, ly = 0;
11000   int min_lx = 0, min_ly = 0;
11001   int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
11002   int x, y;
11003
11004   /* handle info callback for each invocation of action callback */
11005   gi->callback_info(gi);
11006
11007   button_press_event = (gi->event.type == GD_EVENT_PRESSED);
11008   button_release_event = (gi->event.type == GD_EVENT_RELEASED);
11009
11010   /* make sure to stay inside drawing area boundaries */
11011   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
11012   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
11013
11014   if (draw_level)
11015   {
11016     /* get positions inside level field */
11017     lx = sx + level_xpos;
11018     ly = sy + level_ypos;
11019
11020     if (!IN_LEV_FIELD(lx, ly))
11021       inside_drawing_area = FALSE;
11022
11023     /* make sure to stay inside level field boundaries */
11024     lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
11025     ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
11026
11027     /* correct drawing area positions accordingly */
11028     sx = lx - level_xpos;
11029     sy = ly - level_ypos;
11030   }
11031
11032   if (button_press_event)
11033     started_inside_drawing_area = inside_drawing_area;
11034
11035   if (!started_inside_drawing_area)
11036     return;
11037
11038   if (!IS_VALID_BUTTON(button))
11039     return;
11040
11041   if (!button && !button_release_event)
11042     return;
11043
11044   /* automatically switch to 'single item' drawing mode, if needed */
11045   actual_drawing_function =
11046     (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
11047      drawing_function : GADGET_ID_SINGLE_ITEMS);
11048
11049   /* clicking into drawing area with pressed Control key picks element */
11050   if (GetKeyModState() & KMOD_Control)
11051   {
11052     last_drawing_function = drawing_function;
11053     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
11054   }
11055
11056   if (GetKeyModState() & KMOD_Shift)
11057   {
11058     if (button_press_event || button_release_event)
11059       ResetIntelliDraw();
11060   }
11061
11062   switch (actual_drawing_function)
11063   {
11064     case GADGET_ID_SINGLE_ITEMS:
11065       if (draw_level)
11066       {
11067         if (button_release_event)
11068         {
11069           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11070
11071           if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
11072               !inside_drawing_area)
11073             DeleteBrushFromCursor();
11074
11075 #if 0
11076           ResetIntelliDraw();
11077 #endif
11078         }
11079
11080         if (!button || button_release_event)
11081           break;
11082
11083         if (draw_with_brush)
11084         {
11085 #if 0
11086           if (!button_release_event)
11087 #endif
11088             CopyBrushToLevel(sx, sy, button);
11089         }
11090 #if 1
11091         else
11092 #else
11093         else if (new_element != Feld[lx][ly])
11094 #endif
11095         {
11096           if (new_element == EL_PLAYER_1)
11097           {
11098             /* remove player at old position */
11099             for (y = 0; y < lev_fieldy; y++)
11100             {
11101               for (x = 0; x < lev_fieldx; x++)
11102               {
11103                 if (Feld[x][y] == EL_PLAYER_1)
11104                 {
11105 #if 1
11106                   SetElement(x, y, EL_EMPTY);
11107 #else
11108                   Feld[x][y] = EL_EMPTY;
11109 #if 1
11110                   if (IN_ED_FIELD(x - level_xpos, y - level_ypos))
11111                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
11112 #else
11113                   if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
11114                       y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
11115                     DrawMiniElement(x - level_xpos, y - level_ypos, EL_EMPTY);
11116 #endif
11117 #endif
11118                 }
11119               }
11120             }
11121           }
11122
11123 #if 1
11124           SetElementButton(lx, ly, new_element, button);
11125 #else
11126           Feld[lx][ly] = new_element;
11127           DrawMiniElement(sx, sy, new_element);
11128 #endif
11129         }
11130       }
11131       else
11132       {
11133         int type_id = gi->custom_type_id;
11134         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11135
11136         if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
11137           DrawMiniGraphicExt(drawto,
11138                              gi->x + sx * MINI_TILEX,
11139                              gi->y + sy * MINI_TILEY,
11140                              el2edimg(new_element));
11141         else
11142           DrawFixedGraphicExt(drawto,
11143                               gi->x + sx * TILEX,
11144                               gi->y + sy * TILEY,
11145                               el2img(new_element), 0);
11146
11147         if (id == GADGET_ID_CUSTOM_GRAPHIC)
11148           new_element = GFX_ELEMENT(new_element);
11149
11150         drawingarea_info[type_id].value[pos] = new_element;
11151
11152         CopyElementPropertiesToGame(properties_element);
11153
11154         if (id == GADGET_ID_CUSTOM_GRAPHIC)
11155         {
11156           UpdateCustomElementGraphicGadgets();
11157
11158           FrameCounter = 0;     /* restart animation frame counter */
11159         }
11160       }
11161       break;
11162
11163     case GADGET_ID_CONNECTED_ITEMS:
11164       {
11165         static int last_sx = -1;
11166         static int last_sy = -1;
11167
11168         if (button_release_event)
11169           CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11170
11171         if (button)
11172         {
11173           if (!button_press_event)
11174             DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
11175
11176           last_sx = sx;
11177           last_sy = sy;
11178         }
11179       }
11180       break;
11181
11182     case GADGET_ID_LINE:
11183     case GADGET_ID_ARC:
11184     case GADGET_ID_RECTANGLE:
11185     case GADGET_ID_FILLED_BOX:
11186     case GADGET_ID_GRAB_BRUSH:
11187     case GADGET_ID_TEXT:
11188       {
11189         static int last_sx = -1;
11190         static int last_sy = -1;
11191         static int start_sx = -1;
11192         static int start_sy = -1;
11193         void (*draw_func)(int, int, int, int, int, boolean);
11194
11195         if (drawing_function == GADGET_ID_LINE)
11196           draw_func = DrawLine;
11197         else if (drawing_function == GADGET_ID_ARC)
11198           draw_func = DrawArc;
11199         else if (drawing_function == GADGET_ID_RECTANGLE)
11200           draw_func = DrawBox;
11201         else if (drawing_function == GADGET_ID_FILLED_BOX)
11202           draw_func = DrawFilledBox;
11203         else if (drawing_function == GADGET_ID_GRAB_BRUSH)
11204           draw_func = SelectArea;
11205         else /* (drawing_function == GADGET_ID_TEXT) */
11206           draw_func = SetTextCursor;
11207
11208         if (button_press_event)
11209         {
11210           draw_func(sx, sy, sx, sy, new_element, FALSE);
11211           start_sx = last_sx = sx;
11212           start_sy = last_sy = sy;
11213
11214           if (drawing_function == GADGET_ID_TEXT)
11215             DrawLevelText(0, 0, 0, TEXT_END);
11216         }
11217         else if (button_release_event)
11218         {
11219           draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
11220           if (drawing_function == GADGET_ID_GRAB_BRUSH)
11221           {
11222             CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
11223             CopyBrushToCursor(sx, sy);
11224             ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11225                           MB_LEFTBUTTON);
11226             draw_with_brush = TRUE;
11227           }
11228           else if (drawing_function == GADGET_ID_TEXT)
11229             DrawLevelText(sx, sy, 0, TEXT_INIT);
11230           else
11231             CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11232         }
11233         else if (last_sx != sx || last_sy != sy)
11234         {
11235           draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
11236           draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
11237           last_sx = sx;
11238           last_sy = sy;
11239         }
11240       }
11241       break;
11242
11243     case GADGET_ID_FLOOD_FILL:
11244       if (button_press_event && Feld[lx][ly] != new_element)
11245       {
11246         FloodFill(lx, ly, new_element);
11247         DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11248         CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
11249       }
11250       break;
11251
11252     case GADGET_ID_PICK_ELEMENT:
11253       if (button_release_event)
11254         ClickOnGadget(level_editor_gadget[last_drawing_function],
11255                       MB_LEFTBUTTON);
11256       else if (draw_level)
11257         PickDrawingElement(button, Feld[lx][ly]);
11258       else
11259       {
11260         int type_id = gi->custom_type_id;
11261         int pos = sx * drawingarea_info[type_id].area_ysize + sy;
11262
11263         PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
11264       }
11265
11266       break;
11267
11268     default:
11269       break;
11270   }
11271 }
11272
11273 static void HandleCounterButtons(struct GadgetInfo *gi)
11274 {
11275   int gadget_id = gi->custom_id;
11276   int counter_id = gi->custom_type_id;
11277   int button = gi->event.button;
11278   int *counter_value = counterbutton_info[counter_id].value;
11279   int step = BUTTON_STEPSIZE(button) *
11280     (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
11281
11282   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11283   {
11284     boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
11285     boolean released = (gi->event.type == GD_EVENT_RELEASED);
11286     boolean level_changed = LevelChanged();
11287
11288     if ((level_changed && pressed) || (!level_changed && released))
11289       return;
11290
11291     if (level_changed && !Request("Level has changed! Discard changes?",
11292                                   REQ_ASK))
11293     {
11294       if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11295         ModifyEditorCounterValue(counter_id, *counter_value);
11296
11297       return;
11298     }
11299   }
11300
11301   if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
11302     *counter_value = gi->textinput.number_value;
11303   else
11304     ModifyEditorCounterValue(counter_id, *counter_value + step);
11305
11306   if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
11307   {
11308       LoadLevel(level_nr);
11309       LoadScore(level_nr);
11310
11311       TapeErase();
11312
11313       ResetUndoBuffer();
11314       DrawEditModeWindow();
11315
11316       return;
11317   }
11318
11319   switch (counter_id)
11320   {
11321     case ED_COUNTER_ID_YAMYAM_CONTENT:
11322       DrawYamYamContentAreas();
11323       break;
11324
11325     case ED_COUNTER_ID_BALL_CONTENT:
11326       DrawMagicBallContentAreas();
11327       break;
11328
11329     case ED_COUNTER_ID_ANDROID_CONTENT:
11330       DrawAndroidElementArea(properties_element);
11331       break;
11332
11333     case ED_COUNTER_ID_GROUP_CONTENT:
11334       DrawGroupElementArea(properties_element);
11335       CopyGroupElementPropertiesToGame(properties_element);
11336       break;
11337
11338     case ED_COUNTER_ID_INVENTORY_SIZE:
11339       DrawPlayerInitialInventoryArea(properties_element);
11340       break;
11341
11342     case ED_COUNTER_ID_ENVELOPE_XSIZE:
11343     case ED_COUNTER_ID_ENVELOPE_YSIZE:
11344       DrawEnvelopeTextArea(-1);
11345       break;
11346
11347     case ED_COUNTER_ID_LEVEL_XSIZE:
11348     case ED_COUNTER_ID_LEVEL_YSIZE:
11349       lev_fieldx = level.fieldx;
11350       lev_fieldy = level.fieldy;
11351       break;
11352
11353     default:
11354       break;
11355   }
11356
11357   if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
11358        counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
11359       (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
11360        counter_id <= ED_COUNTER_ID_CHANGE_LAST))
11361     CopyElementPropertiesToGame(properties_element);
11362
11363   level.changed = TRUE;
11364 }
11365
11366 static void HandleTextInputGadgets(struct GadgetInfo *gi)
11367 {
11368   int type_id = gi->custom_type_id;
11369
11370   strcpy(textinput_info[type_id].value, gi->textinput.value);
11371
11372   if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
11373   {
11374     CopyElementPropertiesToGame(properties_element);
11375
11376     ModifyEditorElementList();  /* update changed button info text */
11377   }
11378
11379   level.changed = TRUE;
11380 }
11381
11382 static void HandleTextAreaGadgets(struct GadgetInfo *gi)
11383 {
11384   int type_id = gi->custom_type_id;
11385
11386 #if 1
11387   strncpy(textarea_info[type_id].value, gi->textarea.value,
11388           MAX_ENVELOPE_TEXT_LEN);
11389   textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
11390 #else
11391   /* !!! BUGGY !!! MAX_ENVELOPE_TEXT_LEN != MAX_GADGET_TEXTSIZE !!! */
11392   strcpy(textarea_info[type_id].value, gi->textarea.value);
11393 #endif
11394
11395   level.changed = TRUE;
11396 }
11397
11398 static void HandleSelectboxGadgets(struct GadgetInfo *gi)
11399 {
11400   int type_id = gi->custom_type_id;
11401   int value_old = *selectbox_info[type_id].value;
11402   int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
11403
11404   *selectbox_info[type_id].value = value_new;
11405
11406   if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
11407   {
11408     element_info[properties_element].current_change_page = gi->selectbox.index;
11409
11410     DrawPropertiesWindow();
11411   }
11412   else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
11413             type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
11414            (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
11415             type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
11416            (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
11417   {
11418     if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
11419     {
11420       /* when changing action type, also check action mode and action arg */
11421       if (value_old != value_new)
11422         setSelectboxSpecialActionVariablesIfNeeded();
11423
11424       DrawPropertiesChange();
11425     }
11426
11427     CopyElementPropertiesToGame(properties_element);
11428
11429     level.changed = TRUE;
11430   }
11431 }
11432
11433 static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
11434 {
11435   int type_id = gi->custom_type_id;
11436   int i;
11437
11438   if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
11439       type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
11440   {
11441     edit_mode_levelinfo = gi->custom_type_id;
11442
11443     DrawLevelInfoWindow();
11444   }
11445   else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
11446            type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
11447   {
11448     edit_mode_properties = gi->custom_type_id;
11449
11450     DrawPropertiesWindow();
11451   }
11452   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
11453   {
11454     char *template_filename = getDefaultLevelFilename(-1);
11455     boolean new_template = !fileExists(template_filename);
11456
11457     /* backup original "level.field" (needed to track playfield changes) */
11458     CopyPlayfield(level.field, FieldBackup);
11459
11460     /* "SaveLevelTemplate()" uses "level.field", so copy editor playfield */
11461     CopyPlayfield(Feld, level.field);
11462
11463     if (new_template ||
11464         Request("Save this template and kill the old?", REQ_ASK))
11465       SaveLevelTemplate();
11466
11467     if (new_template)
11468       Request("Template saved!", REQ_CONFIRM);
11469
11470     /* restore original "level.field" (needed to track playfield changes) */
11471     CopyPlayfield(FieldBackup, level.field);
11472   }
11473   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
11474            custom_element.num_change_pages < MAX_CHANGE_PAGES)
11475   {
11476     struct ElementInfo *ei = &element_info[properties_element];
11477
11478     setElementChangePages(ei, ei->num_change_pages + 1);
11479
11480     /* set new change page to be new current change page */
11481     ei->current_change_page = ei->num_change_pages - 1;
11482     ei->change = &ei->change_page[ei->current_change_page];
11483
11484     setElementChangeInfoToDefaults(ei->change);
11485
11486     DrawPropertiesWindow();
11487
11488     level.changed = TRUE;
11489   }
11490   else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
11491            custom_element.num_change_pages > MIN_CHANGE_PAGES)
11492   {
11493     struct ElementInfo *ei = &element_info[properties_element];
11494
11495     /* copy all change pages after change page to be deleted */
11496     for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
11497       ei->change_page[i] = ei->change_page[i + 1];
11498
11499     setElementChangePages(ei, ei->num_change_pages - 1);
11500
11501     DrawPropertiesWindow();
11502
11503     level.changed = TRUE;
11504   }
11505 }
11506
11507 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
11508 {
11509   int type_id = gi->custom_type_id;
11510
11511   if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
11512       type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
11513   {
11514     struct ElementInfo *ei = &element_info[properties_element];
11515     int step = BUTTON_STEPSIZE(gi->event.button);
11516
11517     step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
11518     ei->current_change_page += step;
11519
11520     if (ei->current_change_page < 0)
11521       ei->current_change_page = 0;
11522     else if (ei->current_change_page >= ei->num_change_pages)
11523       ei->current_change_page = ei->num_change_pages - 1;
11524
11525     DrawPropertiesWindow();
11526   }
11527   else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
11528            type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11529   {
11530     struct ElementInfo *ei = &element_info[properties_element];
11531     int current_change_page = ei->current_change_page;
11532
11533     if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
11534       element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
11535         ei->change_page[current_change_page];
11536     else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
11537     {
11538       ei->change_page[current_change_page] =
11539         element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
11540
11541       level.changed = TRUE;
11542     }
11543
11544     DrawPropertiesWindow();
11545   }
11546 }
11547
11548 static void HandleRadiobuttons(struct GadgetInfo *gi)
11549 {
11550   *radiobutton_info[gi->custom_type_id].value =
11551     radiobutton_info[gi->custom_type_id].checked_value;
11552
11553   level.changed = TRUE;
11554 }
11555
11556 static void HandleCheckbuttons(struct GadgetInfo *gi)
11557 {
11558   int type_id = gi->custom_type_id;
11559
11560   *checkbutton_info[type_id].value ^= TRUE;
11561
11562   if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
11563       type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
11564       type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
11565       (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
11566          type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
11567         (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
11568          type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
11569        type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
11570   {
11571     CopyElementPropertiesToGame(properties_element);
11572   }
11573
11574   if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
11575   {
11576     UpdateCustomElementGraphicGadgets();
11577   }
11578   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
11579   {
11580     char *template_filename = getDefaultLevelFilename(-1);
11581
11582     if (level.use_custom_template && !fileExists(template_filename))
11583     {
11584       Request("No level template found!", REQ_CONFIRM);
11585
11586       level.use_custom_template = FALSE;
11587       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
11588
11589       return;
11590     }
11591
11592     LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
11593
11594     DrawEditModeWindow();
11595   }
11596
11597   level.changed = TRUE;
11598 }
11599
11600 static void HandleControlButtons(struct GadgetInfo *gi)
11601 {
11602   static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
11603   static int last_edit_mode = ED_MODE_DRAWING;
11604   static int last_custom_copy_mode = -1;
11605   int id = gi->custom_id;
11606   int button = gi->event.button;
11607   int step = BUTTON_STEPSIZE(button);
11608   int new_element = BUTTON_ELEMENT(button);
11609   int x, y;
11610
11611   if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
11612     DrawLevelText(0, 0, 0, TEXT_END);
11613
11614   if (id < ED_NUM_CTRL1_BUTTONS &&
11615       id != GADGET_ID_SINGLE_ITEMS &&
11616       id != GADGET_ID_PROPERTIES &&
11617       id != GADGET_ID_PICK_ELEMENT &&
11618       edit_mode != ED_MODE_DRAWING &&
11619       drawing_function != GADGET_ID_PICK_ELEMENT &&
11620       !(GetKeyModState() & KMOD_Control))
11621   {
11622     DrawDrawingWindow();
11623     edit_mode = ED_MODE_DRAWING;
11624   }
11625
11626   /* element copy mode active, but no element button pressed => deactivate */
11627   if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
11628     last_custom_copy_mode = -1;
11629
11630   switch (id)
11631   {
11632     case GADGET_ID_SCROLL_LEFT:
11633       if (level_xpos >= 0)
11634       {
11635         if (lev_fieldx < ed_fieldx - 2)
11636           break;
11637
11638         level_xpos -= step;
11639         if (level_xpos < -1)
11640           level_xpos = -1;
11641         if (button == 1)
11642           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
11643         else
11644           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11645
11646         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11647                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11648       }
11649       break;
11650
11651     case GADGET_ID_SCROLL_RIGHT:
11652       if (level_xpos <= lev_fieldx - ed_fieldx)
11653       {
11654         if (lev_fieldx < ed_fieldx - 2)
11655           break;
11656
11657         level_xpos += step;
11658         if (level_xpos > lev_fieldx - ed_fieldx + 1)
11659           level_xpos = lev_fieldx - ed_fieldx + 1;
11660         if (button == 1)
11661           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
11662         else
11663           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11664
11665         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
11666                      GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
11667       }
11668       break;
11669
11670     case GADGET_ID_SCROLL_UP:
11671       if (level_ypos >= 0)
11672       {
11673         if (lev_fieldy < ed_fieldy - 2)
11674           break;
11675
11676         level_ypos -= step;
11677         if (level_ypos < -1)
11678           level_ypos = -1;
11679         if (button == 1)
11680           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
11681         else
11682           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11683
11684         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11685                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11686       }
11687       break;
11688
11689     case GADGET_ID_SCROLL_DOWN:
11690       if (level_ypos <= lev_fieldy - ed_fieldy)
11691       {
11692         if (lev_fieldy < ed_fieldy - 2)
11693           break;
11694
11695         level_ypos += step;
11696         if (level_ypos > lev_fieldy - ed_fieldy + 1)
11697           level_ypos = lev_fieldy - ed_fieldy + 1;
11698         if (button == 1)
11699           ScrollMiniLevel(level_xpos, level_ypos, ED_SCROLL_UP);
11700         else
11701           DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11702
11703         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
11704                      GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
11705       }
11706       break;
11707
11708     case GADGET_ID_SCROLL_HORIZONTAL:
11709       level_xpos = gi->event.item_position - 1;
11710       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11711       break;
11712
11713     case GADGET_ID_SCROLL_VERTICAL:
11714       level_ypos = gi->event.item_position - 1;
11715       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11716       break;
11717
11718     case GADGET_ID_SCROLL_LIST_UP:
11719     case GADGET_ID_SCROLL_LIST_DOWN:
11720     case GADGET_ID_SCROLL_LIST_VERTICAL:
11721       if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
11722         element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
11723       else
11724       {
11725         step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
11726         element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
11727
11728         if (element_shift < 0)
11729           element_shift = 0;
11730         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
11731           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
11732
11733         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
11734                      GDI_SCROLLBAR_ITEM_POSITION,
11735                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
11736       }
11737
11738       ModifyEditorElementList();
11739
11740       break;
11741
11742     case GADGET_ID_WRAP_LEFT:
11743       WrapLevel(-step, 0);
11744       break;
11745
11746     case GADGET_ID_WRAP_RIGHT:
11747       WrapLevel(step, 0);
11748       break;
11749
11750     case GADGET_ID_WRAP_UP:
11751       WrapLevel(0, -step);
11752       break;
11753
11754     case GADGET_ID_WRAP_DOWN:
11755       WrapLevel(0, step);
11756       break;
11757
11758     case GADGET_ID_SINGLE_ITEMS:
11759     case GADGET_ID_CONNECTED_ITEMS:
11760     case GADGET_ID_LINE:
11761     case GADGET_ID_ARC:
11762     case GADGET_ID_TEXT:
11763     case GADGET_ID_RECTANGLE:
11764     case GADGET_ID_FILLED_BOX:
11765     case GADGET_ID_FLOOD_FILL:
11766     case GADGET_ID_GRAB_BRUSH:
11767     case GADGET_ID_PICK_ELEMENT:
11768       if (drawing_function != GADGET_ID_PICK_ELEMENT)
11769         last_drawing_function = drawing_function;
11770       drawing_function = id;
11771       draw_with_brush = FALSE;
11772       break;
11773
11774     case GADGET_ID_RANDOM_PLACEMENT:
11775       RandomPlacement(new_element);
11776       break;
11777
11778     case GADGET_ID_PROPERTIES:
11779       if (edit_mode != ED_MODE_PROPERTIES)
11780       {
11781         properties_element = new_element;
11782         DrawPropertiesWindow();
11783         edit_mode = ED_MODE_PROPERTIES;
11784
11785         last_level_drawing_function = drawing_function;
11786         ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
11787                       MB_LEFTBUTTON);
11788       }
11789       else
11790       {
11791         DrawDrawingWindow();
11792         edit_mode = ED_MODE_DRAWING;
11793
11794         ClickOnGadget(level_editor_gadget[last_level_drawing_function],
11795                       MB_LEFTBUTTON);
11796       }
11797       break;
11798
11799     case GADGET_ID_CUSTOM_COPY_FROM:
11800     case GADGET_ID_CUSTOM_COPY_TO:
11801     case GADGET_ID_CUSTOM_EXCHANGE:
11802       last_custom_copy_mode = id;
11803       last_drawing_function = drawing_function;
11804       break;
11805
11806     case GADGET_ID_CUSTOM_COPY:
11807       CopyCustomElement(properties_element, -1, id);
11808       break;
11809
11810     case GADGET_ID_CUSTOM_PASTE:
11811       CopyCustomElement(-1, properties_element, id);
11812       break;
11813
11814     case GADGET_ID_UNDO:
11815       if (undo_buffer_steps == 0)
11816       {
11817         Request("Undo buffer empty!", REQ_CONFIRM);
11818         break;
11819       }
11820
11821       if (edit_mode != ED_MODE_DRAWING)
11822       {
11823         DrawDrawingWindow();
11824         edit_mode = ED_MODE_DRAWING;
11825       }
11826
11827       undo_buffer_position =
11828         (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
11829       undo_buffer_steps--;
11830
11831       for (x = 0; x < lev_fieldx; x++)
11832         for (y = 0; y < lev_fieldy; y++)
11833           Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
11834
11835       /* check if undo operation forces change of border style */
11836       CheckLevelBorderElement(FALSE);
11837
11838       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11839
11840       break;
11841
11842     case GADGET_ID_INFO:
11843       if (edit_mode != ED_MODE_INFO)
11844       {
11845         last_edit_mode = edit_mode;
11846         edit_mode = ED_MODE_INFO;
11847
11848         DrawLevelInfoWindow();
11849       }
11850       else
11851       {
11852         edit_mode = last_edit_mode;
11853
11854         DrawEditModeWindow();
11855       }
11856       break;
11857
11858     case GADGET_ID_CLEAR:
11859       if (edit_mode != ED_MODE_DRAWING)
11860       {
11861         DrawDrawingWindow();
11862         edit_mode = ED_MODE_DRAWING;
11863       }
11864
11865       for (x = 0; x < MAX_LEV_FIELDX; x++) 
11866         for (y = 0; y < MAX_LEV_FIELDY; y++) 
11867           Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
11868
11869       CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
11870
11871       DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
11872       break;
11873
11874     case GADGET_ID_SAVE:
11875     {
11876       /* saving read-only levels into personal level set modifies global vars
11877          "leveldir_current" and "level_nr"; restore them after saving level */
11878       LevelDirTree *leveldir_former = leveldir_current;
11879       int level_nr_former = level_nr;
11880       char *level_filename;
11881       boolean new_level;
11882
11883       if (leveldir_current->readonly &&
11884           !PrepareSavingIntoPersonalLevelSet())
11885         break;
11886
11887       level_filename = getDefaultLevelFilename(level_nr);
11888       new_level = !fileExists(level_filename);
11889
11890       if (new_level ||
11891           Request("Save this level and kill the old?", REQ_ASK))
11892       {
11893         if (leveldir_former->readonly)
11894           ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
11895
11896         CopyPlayfield(Feld, level.field);
11897         SaveLevel(level_nr);
11898
11899         level.changed = FALSE;
11900
11901         if (new_level)
11902         {
11903           char level_saved_msg[64];
11904
11905           if (leveldir_former->readonly)
11906             sprintf(level_saved_msg,
11907                     "Level saved as level %d into personal level set!",
11908                     level_nr);
11909           else
11910             strcpy(level_saved_msg, "Level saved!");
11911
11912           Request(level_saved_msg, REQ_CONFIRM);
11913         }
11914       }
11915
11916       /* "cd" back to copied-from levelset (in case of saved read-only level) */
11917       leveldir_current = leveldir_former;
11918       level_nr = level_nr_former;
11919
11920       break;
11921     }
11922
11923     case GADGET_ID_TEST:
11924       if (LevelChanged())
11925         level.game_version = GAME_VERSION_ACTUAL;
11926
11927       CopyPlayfield(level.field, FieldBackup);
11928       CopyPlayfield(Feld, level.field);
11929
11930       CopyNativeLevel_RND_to_Native(&level);
11931
11932       UnmapLevelEditorGadgets();
11933       UndrawSpecialEditorDoor();
11934
11935       CloseDoor(DOOR_CLOSE_ALL);
11936
11937 #if 0
11938       BackToFront();            /* force redraw of undrawn special door */
11939 #endif
11940
11941 #if 1
11942       /* needed before playing if editor playfield area has different size */
11943       ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
11944
11945       redraw_mask = REDRAW_ALL;
11946 #endif
11947
11948 #if 0
11949       DrawCompleteVideoDisplay();
11950 #endif
11951
11952       level_editor_test_game = TRUE;
11953
11954       StartGameActions(FALSE, setup.autorecord, level.random_seed);
11955
11956       break;
11957
11958     case GADGET_ID_EXIT:
11959       RequestExitLevelEditor(TRUE, FALSE);  /* if level has changed, ask user */
11960       break;
11961
11962     default:
11963       if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
11964           id <= GADGET_ID_ELEMENTLIST_LAST)
11965       {
11966         int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
11967         int new_element = editor_elements[element_position + element_shift];
11968
11969         if (IS_EDITOR_CASCADE(new_element))
11970         {
11971           int i;
11972
11973           for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
11974           {
11975             int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
11976             boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
11977
11978             if (*cascade_element == new_element)
11979             {
11980               *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
11981               *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
11982
11983               /* update element selection list */
11984               ReinitializeElementList();
11985               ModifyEditorElementList();
11986
11987               /* update cascading gadget info text */
11988               PrintEditorGadgetInfoText(level_editor_gadget[id]);
11989
11990               /* save current editor cascading state */
11991               SaveSetup_EditorCascade();
11992
11993               break;
11994             }
11995           }
11996
11997           break;
11998         }
11999
12000         if (last_custom_copy_mode != -1)
12001         {
12002           if (CopyCustomElement(properties_element, new_element,
12003                                 last_custom_copy_mode))
12004           {
12005             ClickOnGadget(level_editor_gadget[last_drawing_function],
12006                           MB_LEFTBUTTON);
12007
12008             last_custom_copy_mode = -1;
12009           }
12010
12011           break;
12012         }
12013
12014         PickDrawingElement(button, new_element);
12015
12016         if (!stick_element_properties_window &&
12017             drawing_function != GADGET_ID_PICK_ELEMENT &&
12018             !(GetKeyModState() & KMOD_Control))
12019         {
12020           properties_element = new_element;
12021           if (edit_mode == ED_MODE_PROPERTIES)
12022             DrawPropertiesWindow();
12023         }
12024
12025         if (drawing_function == GADGET_ID_PICK_ELEMENT)
12026           ClickOnGadget(level_editor_gadget[last_drawing_function],
12027                         MB_LEFTBUTTON);
12028       }
12029 #ifdef DEBUG
12030       else if (gi->event.type == GD_EVENT_PRESSED)
12031         printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
12032       else if (gi->event.type == GD_EVENT_RELEASED)
12033         printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
12034       else if (gi->event.type == GD_EVENT_MOVING)
12035         printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
12036       else
12037         printf("default: HandleControlButtons: ? (id == %d)\n", id);
12038 #endif
12039       break;
12040   }
12041 }
12042
12043 void HandleLevelEditorKeyInput(Key key)
12044 {
12045   char letter = getCharFromKey(key);
12046   int button = MB_LEFTBUTTON;
12047
12048   if (drawing_function == GADGET_ID_TEXT &&
12049       DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
12050   {
12051     if (letter)
12052       DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
12053     else if (key == KSYM_Delete || key == KSYM_BackSpace)
12054       DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
12055     else if (key == KSYM_Return)
12056       DrawLevelText(0, 0, 0, TEXT_NEWLINE);
12057     else if (key == KSYM_Escape)
12058       DrawLevelText(0, 0, 0, TEXT_END);
12059   }
12060   else if (button_status == MB_RELEASED)
12061   {
12062     int id = GADGET_ID_NONE;
12063     int new_element_shift = element_shift;
12064     int i;
12065
12066     switch (key)
12067     {
12068       case KSYM_Left:
12069         id = GADGET_ID_SCROLL_LEFT;
12070         break;
12071       case KSYM_Right:
12072         id = GADGET_ID_SCROLL_RIGHT;
12073         break;
12074       case KSYM_Up:
12075         id = GADGET_ID_SCROLL_UP;
12076         break;
12077       case KSYM_Down:
12078         id = GADGET_ID_SCROLL_DOWN;
12079         break;
12080       case KSYM_Page_Up:
12081         id = GADGET_ID_SCROLL_LIST_UP;
12082         button = MB_RIGHTBUTTON;
12083         break;
12084       case KSYM_Page_Down:
12085         id = GADGET_ID_SCROLL_LIST_DOWN;
12086         button = MB_RIGHTBUTTON;
12087         break;
12088
12089       case KSYM_Home:
12090       case KSYM_End:
12091         element_shift = (key == KSYM_Home ? 0 :
12092                          num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
12093
12094         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12095                      GDI_SCROLLBAR_ITEM_POSITION,
12096                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12097
12098         ModifyEditorElementList();
12099
12100         break;
12101
12102       case KSYM_Insert:
12103       case KSYM_Delete:
12104
12105         /* this is needed to prevent interference with running "True X-Mouse" */
12106         if (GetKeyModStateFromEvents() & KMOD_Control)
12107           break;
12108
12109         /* check for last or next editor cascade block in element list */
12110         for (i = 0; i < num_editor_elements; i++)
12111         {
12112           if ((key == KSYM_Insert && i == element_shift) ||
12113               (key == KSYM_Delete && new_element_shift > element_shift))
12114             break;
12115
12116           /* jump to next cascade block (or to start of element list) */
12117           if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
12118             new_element_shift = i;
12119         }
12120
12121         if (i < num_editor_elements)
12122           element_shift = new_element_shift;
12123
12124         if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
12125           element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
12126
12127         ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
12128                      GDI_SCROLLBAR_ITEM_POSITION,
12129                      element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
12130
12131         ModifyEditorElementList();
12132
12133         break;
12134
12135       case KSYM_Escape:
12136         if (edit_mode == ED_MODE_DRAWING)
12137         {
12138           RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
12139         }
12140         else if (edit_mode == ED_MODE_INFO)
12141         {
12142           HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
12143         }
12144         else if (edit_mode == ED_MODE_PROPERTIES)
12145         {
12146           HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
12147         }
12148         else            /* should never happen */
12149         {
12150           DrawDrawingWindow();
12151           edit_mode = ED_MODE_DRAWING;
12152         }
12153
12154         break;
12155
12156       default:
12157         break;
12158     }
12159
12160     if (id != GADGET_ID_NONE)
12161       ClickOnGadget(level_editor_gadget[id], button);
12162     else if (letter == '.')
12163       ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
12164     else if (key == KSYM_Return ||
12165              key == KSYM_space ||
12166              key == setup.shortcut.toggle_pause)
12167       ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
12168     else
12169       for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
12170         if (letter && letter == control_info[i].shortcut)
12171           if (!anyTextGadgetActive())
12172             ClickOnGadget(level_editor_gadget[i], button);
12173   }
12174 }
12175
12176 void HandleLevelEditorIdle()
12177 {
12178   static unsigned int action_delay = 0;
12179   unsigned int action_delay_value = GameFrameDelay;
12180   int xpos = 1, ypos = 2;
12181   int i;
12182
12183   if (edit_mode != ED_MODE_PROPERTIES)
12184     return;
12185
12186   if (!DelayReached(&action_delay, action_delay_value))
12187     return;
12188
12189   for (i = 0; i < ED_NUM_SELECTBOX; i++)
12190   {
12191     struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
12192
12193     if (gi->mapped && gi->active && gi->selectbox.open)
12194       return;
12195   }
12196
12197   DrawEditorElementAnimation(SX + xpos * TILEX,
12198                              SY + ypos * TILEY + MINI_TILEY / 2);
12199
12200   MarkTileDirty(xpos, ypos);
12201   MarkTileDirty(xpos, ypos + 1);
12202
12203   FrameCounter++;       /* increase animation frame counter */
12204 }
12205
12206 void ClearEditorGadgetInfoText()
12207 {
12208   DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
12209 }
12210
12211 void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
12212 {
12213   char infotext[MAX_OUTPUT_LINESIZE + 1];
12214   char shortcut[MAX_OUTPUT_LINESIZE + 1];
12215   int max_infotext_len = getMaxInfoTextLength();
12216
12217   if (gi == NULL || gi->info_text == NULL)
12218     return;
12219
12220   strncpy(infotext, gi->info_text, max_infotext_len);
12221   infotext[max_infotext_len] = '\0';
12222
12223   if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
12224   {
12225     int key = control_info[gi->custom_id].shortcut;
12226
12227     if (key)
12228     {
12229       if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)      /* special case 1 */
12230         sprintf(shortcut, " ('.' or '%c')", key);
12231       else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
12232         sprintf(shortcut, " ('%c' or 'Ctrl')", key);
12233       else if (gi->custom_id == GADGET_ID_TEST)         /* special case 3 */
12234         sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
12235       else                                              /* normal case */
12236         sprintf(shortcut, " ('%s%c')",
12237                 (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
12238
12239       if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
12240         strcat(infotext, shortcut);
12241     }
12242   }
12243
12244   DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FONT_TEXT_2);
12245 }
12246
12247 void HandleEditorGadgetInfoText(void *ptr)
12248 {
12249   struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
12250
12251   if (game_status != GAME_MODE_EDITOR)
12252     return;
12253
12254   ClearEditorGadgetInfoText();
12255
12256   if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
12257     return;
12258
12259   /* misuse this function to delete brush cursor, if needed */
12260   if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
12261     DeleteBrushFromCursor();
12262
12263   PrintEditorGadgetInfoText(gi);
12264 }
12265
12266 static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
12267 {
12268   static int start_lx, start_ly;
12269   int id = gi->custom_id;
12270   int type_id = gi->custom_type_id;
12271   int sx = gi->event.x;
12272   int sy = gi->event.y;
12273   int lx = sx + level_xpos;
12274   int ly = sy + level_ypos;
12275   int min_sx = 0, min_sy = 0;
12276   int max_sx = gi->drawing.area_xsize - 1;
12277   int max_sy = gi->drawing.area_ysize - 1;
12278   int actual_drawing_function = drawing_function;
12279   int max_infotext_len = getMaxInfoTextLength();
12280   char infotext[MAX_OUTPUT_LINESIZE + 1];
12281   char *text;
12282
12283   infotext[0] = '\0';           /* start with empty info text */
12284
12285   /* pressed Control key: simulate picking element */
12286   if (GetKeyModState() & KMOD_Control)
12287     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
12288
12289   ClearEditorGadgetInfoText();
12290
12291   if (gi->event.type == GD_EVENT_INFO_LEAVING)
12292     return;
12293
12294   /* make sure to stay inside drawing area boundaries */
12295   sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
12296   sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
12297
12298   if (id == GADGET_ID_DRAWING_LEVEL)
12299   {
12300     if (button_status)
12301     {
12302       int min_lx = 0, min_ly = 0;
12303       int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
12304
12305       /* get positions inside level field */
12306       lx = sx + level_xpos;
12307       ly = sy + level_ypos;
12308
12309       /* make sure to stay inside level field boundaries */
12310       lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
12311       ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
12312
12313       /* correct drawing area positions accordingly */
12314       sx = lx - level_xpos;
12315       sy = ly - level_ypos;
12316     }
12317
12318     if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
12319     {
12320       if (button_status)        /* if (gi->state == GD_BUTTON_PRESSED) */
12321       {
12322         if (gi->event.type == GD_EVENT_PRESSED)
12323         {
12324           start_lx = lx;
12325           start_ly = ly;
12326         }
12327
12328         switch (actual_drawing_function)
12329         {
12330           case GADGET_ID_SINGLE_ITEMS:
12331             text = "Drawing single items";
12332             break;
12333           case GADGET_ID_CONNECTED_ITEMS:
12334             text = "Drawing connected items";
12335             break;
12336           case GADGET_ID_LINE:
12337             text = "Drawing line";
12338             break;
12339           case GADGET_ID_ARC:
12340             text = "Drawing arc";
12341             break;
12342           case GADGET_ID_TEXT:
12343             text = "Setting text cursor";
12344             break;
12345           case GADGET_ID_RECTANGLE:
12346             text = "Drawing rectangle";
12347             break;
12348           case GADGET_ID_FILLED_BOX:
12349             text = "Drawing filled box";
12350             break;
12351           case GADGET_ID_FLOOD_FILL:
12352             text = "Flood fill";
12353             break;
12354           case GADGET_ID_GRAB_BRUSH:
12355             text = "Grabbing brush";
12356             break;
12357           case GADGET_ID_PICK_ELEMENT:
12358             text = "Picking element";
12359             break;
12360
12361           default:
12362             text = "Drawing position";
12363             break;
12364         }
12365
12366         if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12367           sprintf(infotext, "%s: %d, %d", text, lx, ly);
12368         else
12369           sprintf(infotext, "%s: %d, %d", text,
12370                   ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
12371       }
12372       else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12373         strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
12374       else
12375         sprintf(infotext, "Level position: %d, %d", lx, ly);
12376     }
12377
12378     /* misuse this function to draw brush cursor, if needed */
12379     if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
12380     {
12381       if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
12382         CopyBrushToCursor(sx, sy);
12383       else
12384         DeleteBrushFromCursor();
12385     }
12386   }
12387   else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
12388   {
12389     int pos = sx * drawingarea_info[type_id].area_ysize + sy;
12390     int element = drawingarea_info[type_id].value[pos];
12391
12392     strncpy(infotext, getElementInfoText(element), max_infotext_len);
12393   }
12394   else
12395   {
12396     if (id == GADGET_ID_CUSTOM_CONTENT)
12397       sprintf(infotext, "custom element content position: %d, %d", sx, sy);
12398     else if (id == GADGET_ID_GROUP_CONTENT)
12399       sprintf(infotext, "group element position: %d", sx + 1);
12400     else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
12401              id <= GADGET_ID_YAMYAM_CONTENT_7)
12402       sprintf(infotext, "content area %d position: %d, %d",
12403               id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
12404     else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
12405              id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
12406       sprintf(infotext, "content area %d position: %d, %d",
12407               id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
12408     else if (id == GADGET_ID_ANDROID_CONTENT)
12409       sprintf(infotext, "android element position: %d", sx + 1);
12410     else if (drawingarea_info[type_id].infotext != NULL)
12411       strcpy(infotext, drawingarea_info[type_id].infotext);
12412   }
12413
12414   infotext[max_infotext_len] = '\0';
12415
12416   if (strlen(infotext) > 0)
12417     DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, infotext);
12418 }
12419
12420 void RequestExitLevelEditor(boolean ask_if_level_has_changed,
12421                             boolean quick_quit)
12422 {
12423   if (!ask_if_level_has_changed ||
12424       !LevelChanged() ||
12425       Request("Level has changed! Exit without saving?",
12426               REQ_ASK | REQ_STAY_OPEN))
12427   {
12428 #if 1
12429     // CloseDoor(DOOR_CLOSE_1);
12430     SetDoorState(DOOR_CLOSE_2);
12431 #else
12432     CloseDoor(DOOR_CLOSE_1);
12433     SetDoorState(DOOR_CLOSE_2);
12434 #endif
12435
12436 #if 1
12437     if (quick_quit)
12438       FadeSkipNextFadeIn();
12439 #else
12440     if (quick_quit)
12441       fading = fading_none;
12442 #endif
12443
12444     game_status = GAME_MODE_MAIN;
12445 #if 1
12446     DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
12447 #else
12448 #if 1
12449     DrawAndFadeInMainMenu(REDRAW_FIELD);
12450 #else
12451     DrawMainMenu();
12452 #endif
12453 #endif
12454   }
12455   else
12456   {
12457 #if 1
12458     // CloseDoor(DOOR_CLOSE_1);
12459     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
12460 #else
12461     CloseDoor(DOOR_CLOSE_1);
12462     OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
12463 #endif
12464   }
12465 }