1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
29 -----------------------------------------------------------------------------
30 screen and artwork graphic pixel position definitions
31 -----------------------------------------------------------------------------
34 // values for the control window
35 #define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
36 #define ED_CTRL1_BUTTONS_VERT 4
37 #define ED_CTRL2_BUTTONS_HORIZ 3 // level
38 #define ED_CTRL2_BUTTONS_VERT 2
39 #define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
40 #define ED_CTRL3_BUTTONS_VERT 1
41 #define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
42 #define ED_CTRL4_BUTTONS_VERT 1
43 #define ED_CTRL5_BUTTONS_HORIZ 1 // properties
44 #define ED_CTRL5_BUTTONS_VERT 1
45 #define ED_CTRL6_BUTTONS_HORIZ 3 // properties
46 #define ED_CTRL6_BUTTONS_VERT 1
47 #define ED_CTRL7_BUTTONS_HORIZ 1 // palette
48 #define ED_CTRL7_BUTTONS_VERT 1
50 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
65 // values for the element list
66 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 // values for drawingarea gadgets
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 // values for checkbutton gadgets
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 // values for element content drawing areas
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 // magic ball content
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 // values for scrolling gadgets for drawing area
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 // values for scrolling gadgets for element list
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 // values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
358 -----------------------------------------------------------------------------
359 editor gadget definitions
360 -----------------------------------------------------------------------------
367 // drawing toolbox buttons
369 GADGET_ID_SINGLE_ITEMS,
370 GADGET_ID_CONNECTED_ITEMS,
374 GADGET_ID_FILLED_BOX,
377 GADGET_ID_FLOOD_FILL,
380 GADGET_ID_WRAP_RIGHT,
381 GADGET_ID_RANDOM_PLACEMENT,
382 GADGET_ID_GRAB_BRUSH,
384 GADGET_ID_PICK_ELEMENT,
393 GADGET_ID_CUSTOM_COPY_FROM,
394 GADGET_ID_CUSTOM_COPY_TO,
395 GADGET_ID_CUSTOM_EXCHANGE,
396 GADGET_ID_CUSTOM_COPY,
397 GADGET_ID_CUSTOM_PASTE,
399 GADGET_ID_PROPERTIES,
400 GADGET_ID_ELEMENT_LEFT,
401 GADGET_ID_ELEMENT_MIDDLE,
402 GADGET_ID_ELEMENT_RIGHT,
405 // counter gadget identifiers
407 GADGET_ID_SELECT_LEVEL_DOWN,
408 GADGET_ID_SELECT_LEVEL_TEXT,
409 GADGET_ID_SELECT_LEVEL_UP,
410 GADGET_ID_LEVEL_XSIZE_DOWN,
411 GADGET_ID_LEVEL_XSIZE_TEXT,
412 GADGET_ID_LEVEL_XSIZE_UP,
413 GADGET_ID_LEVEL_YSIZE_DOWN,
414 GADGET_ID_LEVEL_YSIZE_TEXT,
415 GADGET_ID_LEVEL_YSIZE_UP,
416 GADGET_ID_LEVEL_RANDOM_DOWN,
417 GADGET_ID_LEVEL_RANDOM_TEXT,
418 GADGET_ID_LEVEL_RANDOM_UP,
419 GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
420 GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
421 GADGET_ID_LEVEL_GEMSLIMIT_UP,
422 GADGET_ID_LEVEL_TIMELIMIT_DOWN,
423 GADGET_ID_LEVEL_TIMELIMIT_TEXT,
424 GADGET_ID_LEVEL_TIMELIMIT_UP,
425 GADGET_ID_LEVEL_TIMESCORE_DOWN,
426 GADGET_ID_LEVEL_TIMESCORE_TEXT,
427 GADGET_ID_LEVEL_TIMESCORE_UP,
428 GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
429 GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
430 GADGET_ID_LEVEL_RANDOM_SEED_UP,
431 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
432 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
433 GADGET_ID_LEVELSET_NUM_LEVELS_UP,
434 GADGET_ID_ELEMENT_VALUE1_DOWN,
435 GADGET_ID_ELEMENT_VALUE1_TEXT,
436 GADGET_ID_ELEMENT_VALUE1_UP,
437 GADGET_ID_ELEMENT_VALUE2_DOWN,
438 GADGET_ID_ELEMENT_VALUE2_TEXT,
439 GADGET_ID_ELEMENT_VALUE2_UP,
440 GADGET_ID_ELEMENT_VALUE3_DOWN,
441 GADGET_ID_ELEMENT_VALUE3_TEXT,
442 GADGET_ID_ELEMENT_VALUE3_UP,
443 GADGET_ID_ELEMENT_VALUE4_DOWN,
444 GADGET_ID_ELEMENT_VALUE4_TEXT,
445 GADGET_ID_ELEMENT_VALUE4_UP,
446 GADGET_ID_YAMYAM_CONTENT_DOWN,
447 GADGET_ID_YAMYAM_CONTENT_TEXT,
448 GADGET_ID_YAMYAM_CONTENT_UP,
449 GADGET_ID_BALL_CONTENT_DOWN,
450 GADGET_ID_BALL_CONTENT_TEXT,
451 GADGET_ID_BALL_CONTENT_UP,
452 GADGET_ID_ANDROID_CONTENT_DOWN,
453 GADGET_ID_ANDROID_CONTENT_TEXT,
454 GADGET_ID_ANDROID_CONTENT_UP,
455 GADGET_ID_ENVELOPE_XSIZE_DOWN,
456 GADGET_ID_ENVELOPE_XSIZE_TEXT,
457 GADGET_ID_ENVELOPE_XSIZE_UP,
458 GADGET_ID_ENVELOPE_YSIZE_DOWN,
459 GADGET_ID_ENVELOPE_YSIZE_TEXT,
460 GADGET_ID_ENVELOPE_YSIZE_UP,
461 GADGET_ID_INVENTORY_SIZE_DOWN,
462 GADGET_ID_INVENTORY_SIZE_TEXT,
463 GADGET_ID_INVENTORY_SIZE_UP,
464 GADGET_ID_CUSTOM_SCORE_DOWN,
465 GADGET_ID_CUSTOM_SCORE_TEXT,
466 GADGET_ID_CUSTOM_SCORE_UP,
467 GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
468 GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
469 GADGET_ID_CUSTOM_GEMCOUNT_UP,
470 GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
471 GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
472 GADGET_ID_CUSTOM_VALUE_FIX_UP,
473 GADGET_ID_CUSTOM_VALUE_RND_DOWN,
474 GADGET_ID_CUSTOM_VALUE_RND_TEXT,
475 GADGET_ID_CUSTOM_VALUE_RND_UP,
476 GADGET_ID_PUSH_DELAY_FIX_DOWN,
477 GADGET_ID_PUSH_DELAY_FIX_TEXT,
478 GADGET_ID_PUSH_DELAY_FIX_UP,
479 GADGET_ID_PUSH_DELAY_RND_DOWN,
480 GADGET_ID_PUSH_DELAY_RND_TEXT,
481 GADGET_ID_PUSH_DELAY_RND_UP,
482 GADGET_ID_DROP_DELAY_FIX_DOWN,
483 GADGET_ID_DROP_DELAY_FIX_TEXT,
484 GADGET_ID_DROP_DELAY_FIX_UP,
485 GADGET_ID_DROP_DELAY_RND_DOWN,
486 GADGET_ID_DROP_DELAY_RND_TEXT,
487 GADGET_ID_DROP_DELAY_RND_UP,
488 GADGET_ID_MOVE_DELAY_FIX_DOWN,
489 GADGET_ID_MOVE_DELAY_FIX_TEXT,
490 GADGET_ID_MOVE_DELAY_FIX_UP,
491 GADGET_ID_MOVE_DELAY_RND_DOWN,
492 GADGET_ID_MOVE_DELAY_RND_TEXT,
493 GADGET_ID_MOVE_DELAY_RND_UP,
494 GADGET_ID_EXPLOSION_DELAY_DOWN,
495 GADGET_ID_EXPLOSION_DELAY_TEXT,
496 GADGET_ID_EXPLOSION_DELAY_UP,
497 GADGET_ID_IGNITION_DELAY_DOWN,
498 GADGET_ID_IGNITION_DELAY_TEXT,
499 GADGET_ID_IGNITION_DELAY_UP,
500 GADGET_ID_CHANGE_DELAY_FIX_DOWN,
501 GADGET_ID_CHANGE_DELAY_FIX_TEXT,
502 GADGET_ID_CHANGE_DELAY_FIX_UP,
503 GADGET_ID_CHANGE_DELAY_RND_DOWN,
504 GADGET_ID_CHANGE_DELAY_RND_TEXT,
505 GADGET_ID_CHANGE_DELAY_RND_UP,
506 GADGET_ID_CHANGE_CONT_RND_DOWN,
507 GADGET_ID_CHANGE_CONT_RND_TEXT,
508 GADGET_ID_CHANGE_CONT_RND_UP,
509 GADGET_ID_GROUP_CONTENT_DOWN,
510 GADGET_ID_GROUP_CONTENT_TEXT,
511 GADGET_ID_GROUP_CONTENT_UP,
513 // drawing area identifiers
515 GADGET_ID_DRAWING_LEVEL,
516 GADGET_ID_YAMYAM_CONTENT_0,
517 GADGET_ID_YAMYAM_CONTENT_1,
518 GADGET_ID_YAMYAM_CONTENT_2,
519 GADGET_ID_YAMYAM_CONTENT_3,
520 GADGET_ID_YAMYAM_CONTENT_4,
521 GADGET_ID_YAMYAM_CONTENT_5,
522 GADGET_ID_YAMYAM_CONTENT_6,
523 GADGET_ID_YAMYAM_CONTENT_7,
524 GADGET_ID_MAGIC_BALL_CONTENT_0,
525 GADGET_ID_MAGIC_BALL_CONTENT_1,
526 GADGET_ID_MAGIC_BALL_CONTENT_2,
527 GADGET_ID_MAGIC_BALL_CONTENT_3,
528 GADGET_ID_MAGIC_BALL_CONTENT_4,
529 GADGET_ID_MAGIC_BALL_CONTENT_5,
530 GADGET_ID_MAGIC_BALL_CONTENT_6,
531 GADGET_ID_MAGIC_BALL_CONTENT_7,
532 GADGET_ID_ANDROID_CONTENT,
533 GADGET_ID_AMOEBA_CONTENT,
534 GADGET_ID_START_ELEMENT,
535 GADGET_ID_ARTWORK_ELEMENT,
536 GADGET_ID_EXPLOSION_ELEMENT,
537 GADGET_ID_INVENTORY_CONTENT,
538 GADGET_ID_CUSTOM_GRAPHIC,
539 GADGET_ID_CUSTOM_CONTENT,
540 GADGET_ID_CUSTOM_MOVE_ENTER,
541 GADGET_ID_CUSTOM_MOVE_LEAVE,
542 GADGET_ID_CUSTOM_CHANGE_TARGET,
543 GADGET_ID_CUSTOM_CHANGE_CONTENT,
544 GADGET_ID_CUSTOM_CHANGE_TRIGGER,
545 GADGET_ID_CUSTOM_CHANGE_ACTION,
546 GADGET_ID_GROUP_CONTENT,
547 GADGET_ID_RANDOM_BACKGROUND,
549 // text input identifiers
551 GADGET_ID_LEVEL_NAME,
552 GADGET_ID_LEVEL_AUTHOR,
553 GADGET_ID_LEVELSET_NAME,
554 GADGET_ID_LEVELSET_AUTHOR,
555 GADGET_ID_ELEMENT_NAME,
557 // text area identifiers
559 GADGET_ID_ENVELOPE_INFO,
561 // selectbox identifiers
563 GADGET_ID_TIME_OR_STEPS,
564 GADGET_ID_GAME_ENGINE_TYPE,
565 GADGET_ID_LEVELSET_SAVE_MODE,
566 GADGET_ID_WIND_DIRECTION,
567 GADGET_ID_PLAYER_SPEED,
568 GADGET_ID_CUSTOM_WALK_TO_ACTION,
569 GADGET_ID_CUSTOM_EXPLOSION_TYPE,
570 GADGET_ID_CUSTOM_DEADLINESS,
571 GADGET_ID_CUSTOM_MOVE_PATTERN,
572 GADGET_ID_CUSTOM_MOVE_DIRECTION,
573 GADGET_ID_CUSTOM_MOVE_STEPSIZE,
574 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
575 GADGET_ID_CUSTOM_SMASH_TARGETS,
576 GADGET_ID_CUSTOM_SLIPPERY_TYPE,
577 GADGET_ID_CUSTOM_ACCESS_TYPE,
578 GADGET_ID_CUSTOM_ACCESS_LAYER,
579 GADGET_ID_CUSTOM_ACCESS_PROTECTED,
580 GADGET_ID_CUSTOM_ACCESS_DIRECTION,
581 GADGET_ID_CHANGE_TIME_UNITS,
582 GADGET_ID_CHANGE_DIRECT_ACTION,
583 GADGET_ID_CHANGE_OTHER_ACTION,
584 GADGET_ID_CHANGE_SIDE,
585 GADGET_ID_CHANGE_PLAYER,
586 GADGET_ID_CHANGE_PAGE,
587 GADGET_ID_CHANGE_REPLACE_WHEN,
588 GADGET_ID_ACTION_TYPE,
589 GADGET_ID_ACTION_MODE,
590 GADGET_ID_ACTION_ARG,
591 GADGET_ID_SELECT_CHANGE_PAGE,
592 GADGET_ID_GROUP_CHOICE_MODE,
594 // textbutton identifiers
596 GADGET_ID_LEVELINFO_LEVEL,
597 GADGET_ID_LEVELINFO_LEVELSET,
598 GADGET_ID_LEVELINFO_EDITOR,
599 GADGET_ID_PROPERTIES_INFO,
600 GADGET_ID_PROPERTIES_CONFIG,
601 GADGET_ID_PROPERTIES_CONFIG_1,
602 GADGET_ID_PROPERTIES_CONFIG_2,
603 GADGET_ID_PROPERTIES_CHANGE,
604 GADGET_ID_SAVE_AS_TEMPLATE_1,
605 GADGET_ID_SAVE_AS_TEMPLATE_2,
606 GADGET_ID_SAVE_LEVELSET,
607 GADGET_ID_ADD_CHANGE_PAGE,
608 GADGET_ID_DEL_CHANGE_PAGE,
610 // graphicbutton identifiers
612 GADGET_ID_PREV_CHANGE_PAGE,
613 GADGET_ID_NEXT_CHANGE_PAGE,
614 GADGET_ID_COPY_CHANGE_PAGE,
615 GADGET_ID_PASTE_CHANGE_PAGE,
617 // gadgets for scrolling of drawing area
620 GADGET_ID_SCROLL_DOWN,
621 GADGET_ID_SCROLL_LEFT,
622 GADGET_ID_SCROLL_RIGHT,
623 GADGET_ID_SCROLL_HORIZONTAL,
624 GADGET_ID_SCROLL_VERTICAL,
626 // gadgets for scrolling element list
628 GADGET_ID_SCROLL_LIST_UP,
629 GADGET_ID_SCROLL_LIST_DOWN,
630 GADGET_ID_SCROLL_LIST_VERTICAL,
632 // checkbuttons/radiobuttons for level/element properties
634 GADGET_ID_AUTO_COUNT_GEMS,
635 GADGET_ID_USE_LEVELSET_ARTWORK,
636 GADGET_ID_COPY_LEVEL_TEMPLATE,
637 GADGET_ID_RANDOM_PERCENTAGE,
638 GADGET_ID_RANDOM_QUANTITY,
639 GADGET_ID_RANDOM_RESTRICTED,
640 GADGET_ID_STICK_ELEMENT,
641 GADGET_ID_EM_SLIPPERY_GEMS,
642 GADGET_ID_EM_EXPLODES_BY_FIRE,
643 GADGET_ID_USE_SPRING_BUG,
644 GADGET_ID_USE_TIME_ORB_BUG,
645 GADGET_ID_USE_LIFE_BUGS,
646 GADGET_ID_RANDOM_BALL_CONTENT,
647 GADGET_ID_INITIAL_BALL_STATE,
648 GADGET_ID_GROW_INTO_DIGGABLE,
649 GADGET_ID_AUTO_EXIT_SOKOBAN,
650 GADGET_ID_SOLVED_BY_ONE_PLAYER,
651 GADGET_ID_CONTINUOUS_SNAPPING,
652 GADGET_ID_BLOCK_SNAP_FIELD,
653 GADGET_ID_BLOCK_LAST_FIELD,
654 GADGET_ID_SP_BLOCK_LAST_FIELD,
655 GADGET_ID_INSTANT_RELOCATION,
656 GADGET_ID_SHIFTED_RELOCATION,
657 GADGET_ID_LAZY_RELOCATION,
658 GADGET_ID_USE_START_ELEMENT,
659 GADGET_ID_USE_ARTWORK_ELEMENT,
660 GADGET_ID_USE_EXPLOSION_ELEMENT,
661 GADGET_ID_INITIAL_GRAVITY,
662 GADGET_ID_USE_INITIAL_INVENTORY,
663 GADGET_ID_CAN_PASS_TO_WALKABLE,
664 GADGET_ID_CAN_FALL_INTO_ACID,
665 GADGET_ID_CAN_MOVE_INTO_ACID,
666 GADGET_ID_DONT_COLLIDE_WITH,
667 GADGET_ID_ENVELOPE_AUTOWRAP,
668 GADGET_ID_ENVELOPE_CENTERED,
669 GADGET_ID_MM_LASER_RED,
670 GADGET_ID_MM_LASER_GREEN,
671 GADGET_ID_MM_LASER_BLUE,
672 GADGET_ID_DF_LASER_RED,
673 GADGET_ID_DF_LASER_GREEN,
674 GADGET_ID_DF_LASER_BLUE,
675 GADGET_ID_CUSTOM_INDESTRUCTIBLE,
676 GADGET_ID_CUSTOM_CAN_EXPLODE,
677 GADGET_ID_CUSTOM_EXPLODE_FIRE,
678 GADGET_ID_CUSTOM_EXPLODE_SMASH,
679 GADGET_ID_CUSTOM_EXPLODE_IMPACT,
680 GADGET_ID_CUSTOM_WALK_TO_OBJECT,
681 GADGET_ID_CUSTOM_DEADLY,
682 GADGET_ID_CUSTOM_CAN_MOVE,
683 GADGET_ID_CUSTOM_CAN_FALL,
684 GADGET_ID_CUSTOM_CAN_SMASH,
685 GADGET_ID_CUSTOM_SLIPPERY,
686 GADGET_ID_CUSTOM_ACCESSIBLE,
687 GADGET_ID_CUSTOM_GRAV_REACHABLE,
688 GADGET_ID_CUSTOM_USE_LAST_VALUE,
689 GADGET_ID_CUSTOM_USE_GRAPHIC,
690 GADGET_ID_CUSTOM_USE_TEMPLATE_1,
691 GADGET_ID_CUSTOM_USE_TEMPLATE_2,
692 GADGET_ID_CUSTOM_USE_TEMPLATE_3,
693 GADGET_ID_CUSTOM_CAN_CHANGE,
694 GADGET_ID_CHANGE_USE_CONTENT,
695 GADGET_ID_CHANGE_USE_EXPLOSION,
696 GADGET_ID_CHANGE_ONLY_COMPLETE,
697 GADGET_ID_CHANGE_USE_RANDOM,
698 GADGET_ID_CHANGE_HAS_ACTION,
699 GADGET_ID_CHANGE_DELAY,
700 GADGET_ID_CHANGE_BY_DIRECT_ACT,
701 GADGET_ID_CHANGE_BY_OTHER_ACT,
703 NUM_STATIC_GADGET_IDS
706 // gadgets for buttons in element list (dynamic)
707 #define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
708 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
709 ED_NUM_ELEMENTLIST_BUTTONS - 1)
711 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
713 // radio button numbers
717 RADIO_NR_DRAWING_TOOLBOX,
718 RADIO_NR_RANDOM_ELEMENTS
721 // values for counter gadgets
724 ED_COUNTER_ID_SELECT_LEVEL,
725 ED_COUNTER_ID_LEVEL_XSIZE,
726 ED_COUNTER_ID_LEVEL_YSIZE,
727 ED_COUNTER_ID_LEVEL_GEMSLIMIT,
728 ED_COUNTER_ID_LEVEL_TIMELIMIT,
729 ED_COUNTER_ID_LEVEL_TIMESCORE,
730 ED_COUNTER_ID_LEVEL_RANDOM_SEED,
731 ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
732 ED_COUNTER_ID_LEVEL_RANDOM,
733 ED_COUNTER_ID_ELEMENT_VALUE1,
734 ED_COUNTER_ID_ELEMENT_VALUE2,
735 ED_COUNTER_ID_ELEMENT_VALUE3,
736 ED_COUNTER_ID_ELEMENT_VALUE4,
737 ED_COUNTER_ID_YAMYAM_CONTENT,
738 ED_COUNTER_ID_BALL_CONTENT,
739 ED_COUNTER_ID_ANDROID_CONTENT,
740 ED_COUNTER_ID_ENVELOPE_XSIZE,
741 ED_COUNTER_ID_ENVELOPE_YSIZE,
742 ED_COUNTER_ID_INVENTORY_SIZE,
743 ED_COUNTER_ID_CUSTOM_SCORE,
744 ED_COUNTER_ID_CUSTOM_GEMCOUNT,
745 ED_COUNTER_ID_CUSTOM_VALUE_FIX,
746 ED_COUNTER_ID_CUSTOM_VALUE_RND,
747 ED_COUNTER_ID_PUSH_DELAY_FIX,
748 ED_COUNTER_ID_PUSH_DELAY_RND,
749 ED_COUNTER_ID_DROP_DELAY_FIX,
750 ED_COUNTER_ID_DROP_DELAY_RND,
751 ED_COUNTER_ID_MOVE_DELAY_FIX,
752 ED_COUNTER_ID_MOVE_DELAY_RND,
753 ED_COUNTER_ID_EXPLOSION_DELAY,
754 ED_COUNTER_ID_IGNITION_DELAY,
755 ED_COUNTER_ID_GROUP_CONTENT,
756 ED_COUNTER_ID_CHANGE_DELAY_FIX,
757 ED_COUNTER_ID_CHANGE_DELAY_RND,
758 ED_COUNTER_ID_CHANGE_CONT_RND,
760 ED_NUM_COUNTERBUTTONS
763 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
764 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
765 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
766 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
767 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
768 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
770 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
771 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
772 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
773 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
774 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
775 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
777 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
778 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
780 // values for scrollbutton gadgets
783 ED_SCROLLBUTTON_ID_AREA_UP,
784 ED_SCROLLBUTTON_ID_AREA_DOWN,
785 ED_SCROLLBUTTON_ID_AREA_LEFT,
786 ED_SCROLLBUTTON_ID_AREA_RIGHT,
787 ED_SCROLLBUTTON_ID_LIST_UP,
788 ED_SCROLLBUTTON_ID_LIST_DOWN,
793 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
794 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
796 // values for scrollbar gadgets
799 ED_SCROLLBAR_ID_AREA_HORIZONTAL,
800 ED_SCROLLBAR_ID_AREA_VERTICAL,
801 ED_SCROLLBAR_ID_LIST_VERTICAL,
806 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
807 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
809 // values for text input gadgets
812 ED_TEXTINPUT_ID_LEVEL_NAME,
813 ED_TEXTINPUT_ID_LEVEL_AUTHOR,
814 ED_TEXTINPUT_ID_LEVELSET_NAME,
815 ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
816 ED_TEXTINPUT_ID_ELEMENT_NAME,
821 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
822 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
824 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
825 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
827 // values for text area gadgets
830 ED_TEXTAREA_ID_ENVELOPE_INFO,
835 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
836 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
838 // values for selectbox gadgets
841 ED_SELECTBOX_ID_TIME_OR_STEPS,
842 ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
843 ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
844 ED_SELECTBOX_ID_WIND_DIRECTION,
845 ED_SELECTBOX_ID_PLAYER_SPEED,
846 ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
847 ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
848 ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
849 ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
850 ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
851 ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
852 ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
853 ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
854 ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
855 ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
856 ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
857 ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
858 ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
859 ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
860 ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
861 ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
862 ED_SELECTBOX_ID_CHANGE_SIDE,
863 ED_SELECTBOX_ID_CHANGE_PLAYER,
864 ED_SELECTBOX_ID_CHANGE_PAGE,
865 ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
866 ED_SELECTBOX_ID_ACTION_TYPE,
867 ED_SELECTBOX_ID_ACTION_MODE,
868 ED_SELECTBOX_ID_ACTION_ARG,
869 ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
870 ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
875 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
876 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
878 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
879 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
881 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
882 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
883 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
884 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
885 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
886 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
888 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
889 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
891 // values for textbutton gadgets
894 ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
895 ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
896 ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
897 ED_TEXTBUTTON_ID_PROPERTIES_INFO,
898 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
899 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
900 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
901 ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
902 ED_TEXTBUTTON_ID_SAVE_LEVELSET,
903 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
904 ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
905 ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
906 ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
911 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
912 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
914 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
915 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
917 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
918 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
920 // values for graphicbutton gadgets
923 ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
924 ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
925 ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
926 ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
928 ED_NUM_GRAPHICBUTTONS
931 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
932 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
934 // values for checkbutton gadgets
937 ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
938 ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
939 ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
940 ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
941 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
942 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
943 ED_CHECKBUTTON_ID_STICK_ELEMENT,
944 ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
945 ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
946 ED_CHECKBUTTON_ID_USE_SPRING_BUG,
947 ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
948 ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
949 ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
950 ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
951 ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
952 ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
953 ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
954 ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
955 ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
956 ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
957 ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
958 ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
959 ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
960 ED_CHECKBUTTON_ID_LAZY_RELOCATION,
961 ED_CHECKBUTTON_ID_USE_START_ELEMENT,
962 ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
963 ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
964 ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
965 ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
966 ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
967 ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
968 ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
969 ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
970 ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
971 ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
972 ED_CHECKBUTTON_ID_MM_LASER_RED,
973 ED_CHECKBUTTON_ID_MM_LASER_GREEN,
974 ED_CHECKBUTTON_ID_MM_LASER_BLUE,
975 ED_CHECKBUTTON_ID_DF_LASER_RED,
976 ED_CHECKBUTTON_ID_DF_LASER_GREEN,
977 ED_CHECKBUTTON_ID_DF_LASER_BLUE,
978 ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
979 ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
980 ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
981 ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
982 ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
983 ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
984 ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
985 ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
986 ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
987 ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
988 ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
989 ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
990 ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
991 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
992 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
993 ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
994 ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
995 ED_CHECKBUTTON_ID_CHANGE_DELAY,
996 ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
997 ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
998 ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
999 ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
1000 ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
1001 ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
1002 ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
1007 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1008 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
1010 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
1011 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
1013 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
1014 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
1016 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
1017 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
1018 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
1019 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
1020 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
1021 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
1023 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
1024 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1026 // values for radiobutton gadgets
1029 ED_RADIOBUTTON_ID_PERCENTAGE,
1030 ED_RADIOBUTTON_ID_QUANTITY,
1035 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1036 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1038 // values for drawing area gadgets
1041 ED_DRAWING_ID_DRAWING_LEVEL,
1042 ED_DRAWING_ID_YAMYAM_CONTENT_0,
1043 ED_DRAWING_ID_YAMYAM_CONTENT_1,
1044 ED_DRAWING_ID_YAMYAM_CONTENT_2,
1045 ED_DRAWING_ID_YAMYAM_CONTENT_3,
1046 ED_DRAWING_ID_YAMYAM_CONTENT_4,
1047 ED_DRAWING_ID_YAMYAM_CONTENT_5,
1048 ED_DRAWING_ID_YAMYAM_CONTENT_6,
1049 ED_DRAWING_ID_YAMYAM_CONTENT_7,
1050 ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
1051 ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
1052 ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
1053 ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
1054 ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
1055 ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
1056 ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
1057 ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
1058 ED_DRAWING_ID_ANDROID_CONTENT,
1059 ED_DRAWING_ID_AMOEBA_CONTENT,
1060 ED_DRAWING_ID_START_ELEMENT,
1061 ED_DRAWING_ID_ARTWORK_ELEMENT,
1062 ED_DRAWING_ID_EXPLOSION_ELEMENT,
1063 ED_DRAWING_ID_INVENTORY_CONTENT,
1064 ED_DRAWING_ID_CUSTOM_GRAPHIC,
1065 ED_DRAWING_ID_CUSTOM_CONTENT,
1066 ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
1067 ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
1068 ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
1069 ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
1070 ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
1071 ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
1072 ED_DRAWING_ID_GROUP_CONTENT,
1073 ED_DRAWING_ID_RANDOM_BACKGROUND,
1075 ED_NUM_DRAWING_AREAS
1078 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1079 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1083 -----------------------------------------------------------------------------
1084 some internally used definitions
1085 -----------------------------------------------------------------------------
1088 // values for CopyLevelToUndoBuffer()
1089 #define UNDO_IMMEDIATE 0
1090 #define UNDO_ACCUMULATE 1
1092 // values for scrollbars
1093 #define ED_SCROLL_NO 0
1094 #define ED_SCROLL_LEFT 1
1095 #define ED_SCROLL_RIGHT 2
1096 #define ED_SCROLL_UP 4
1097 #define ED_SCROLL_DOWN 8
1099 // screens in the level editor
1100 #define ED_MODE_DRAWING 0
1101 #define ED_MODE_INFO 1
1102 #define ED_MODE_PROPERTIES 2
1103 #define ED_MODE_PALETTE 3
1105 // sub-screens in the global settings section
1106 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1107 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1108 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1110 // sub-screens in the element properties section
1111 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1112 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1113 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1114 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1115 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1117 // how many steps can be cancelled
1118 #define NUM_UNDO_STEPS (64 + 1)
1120 // values for elements with score for certain actions
1122 #define MAX_SCORE 999
1124 // values for elements with count for collecting
1125 #define MIN_COLLECT_COUNT 0
1126 #define MAX_COLLECT_COUNT 999
1128 // values for random placement
1129 #define RANDOM_USE_PERCENTAGE 0
1130 #define RANDOM_USE_QUANTITY 1
1132 // values for level set save mode
1133 #define LEVELSET_SAVE_MODE_UPDATE 0
1134 #define LEVELSET_SAVE_MODE_CREATE 1
1136 // default value for element tile size in drawing area
1137 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1138 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1142 -----------------------------------------------------------------------------
1143 some internally used data structure definitions
1144 -----------------------------------------------------------------------------
1151 struct XYTileSize *pos;
1155 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1157 /* note: some additional characters are already reserved for "cheat mode"
1158 shortcuts (":XYZ" style) -- for details, see "events.c" */
1160 // ---------- toolbox control buttons ---------------------------------------
1163 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1164 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1165 "draw single items", 's'
1168 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1169 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1170 "draw connected items", 'd'
1173 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1174 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1178 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1179 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1183 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1184 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1185 "draw outline rectangles", 'r'
1188 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1189 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1190 "draw filled rectangles", 'R'
1193 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1194 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1195 "wrap (rotate) level up", 0
1198 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1199 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1200 "enter text elements", 't'
1203 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1204 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1208 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1209 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1210 "wrap (rotate) level left", 0
1213 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1214 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1215 "zoom level tile size", '+'
1218 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1219 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1220 "wrap (rotate) level right", 0
1223 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1224 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1225 "random element placement", 0
1228 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1229 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1233 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1234 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1235 "wrap (rotate) level down", 0
1238 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1239 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1240 "pick drawing element", ','
1243 // ---------- level control buttons -----------------------------------------
1246 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1247 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1248 "undo/redo last operation", 'u'
1251 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1252 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1253 "properties of level", 'I'
1256 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1257 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1261 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1262 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1266 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1267 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1271 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1272 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1273 "exit level editor", 'E'
1276 // ---------- CE and GE control buttons -------------------------------------
1279 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1280 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1281 "copy settings from other element", 0
1284 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1285 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1286 "copy settings to other element", 0
1289 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1290 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1291 "exchange element with other element", 0
1294 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1295 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1296 "copy settings from this element", 0
1299 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1300 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1301 "paste settings to this element", 0
1304 // ---------- palette control buttons ---------------------------------------
1307 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1308 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1309 "properties of drawing element", 'p'
1312 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1313 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1314 "properties of drawing element 1", '1'
1317 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1318 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1319 "properties of drawing element 2", '2'
1322 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1323 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1324 "properties of drawing element 3", '3'
1327 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1328 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1329 "show list of elements", 'e'
1333 static int random_placement_value = 10;
1334 static int random_placement_method = RANDOM_USE_QUANTITY;
1335 static int random_placement_background_element = EL_SAND;
1336 static boolean random_placement_background_restricted = FALSE;
1337 static boolean stick_element_properties_window = FALSE;
1338 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1339 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1340 static struct ElementChangeInfo custom_element_change;
1341 static struct ElementGroupInfo group_element_info;
1342 static struct ElementInfo custom_element;
1344 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1345 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1346 static int levelset_num_levels = 100;
1347 static boolean levelset_use_levelset_artwork = FALSE;
1348 static boolean levelset_copy_level_template = FALSE;
1349 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1354 int min_value, max_value;
1355 int gadget_id_down, gadget_id_up;
1357 int gadget_id_align;
1359 char *text_above, *text_left, *text_right;
1360 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1362 // ---------- current level number ------------------------------------------
1365 -1, -1, // these values are not constant, but can change at runtime
1367 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1368 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1373 // ---------- level and editor settings -------------------------------------
1376 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1377 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1378 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1379 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1381 "playfield size:", NULL, "width",
1384 -1, ED_LEVEL_SETTINGS_YPOS(4),
1385 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1386 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1387 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1389 NULL, " ", "height",
1392 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1394 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1395 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1397 NULL, "number of gems to collect:", NULL
1400 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1402 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1403 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1405 "time or step limit to solve level:", NULL, NULL
1408 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1410 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1411 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1412 &level.score[SC_TIME_BONUS],
1413 "score for each second/step left:", NULL, NULL
1416 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1418 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1419 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1421 NULL, "random seed:", "(0 => random)"
1424 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1426 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1427 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1428 &levelset_num_levels,
1429 "number of levels:", NULL, NULL,
1432 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1434 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1435 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1436 &random_placement_value,
1437 "random element placement:", NULL, "in"
1440 // ---------- element settings: configure (various elements) ----------------
1443 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1444 MIN_SCORE, MAX_SCORE,
1445 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1446 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1447 NULL, // will be set when used
1451 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1452 MIN_SCORE, MAX_SCORE,
1453 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1454 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1455 NULL, // will be set when used
1459 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1460 MIN_SCORE, MAX_SCORE,
1461 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1462 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1463 NULL, // will be set when used
1467 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1468 MIN_SCORE, MAX_SCORE,
1469 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1470 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1471 NULL, // will be set when used
1475 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1476 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1477 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1478 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1479 &level.num_yamyam_contents,
1480 NULL, NULL, "number of content areas"
1483 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1484 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1485 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1486 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1487 &level.num_ball_contents,
1488 NULL, NULL, "number of content areas"
1491 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1492 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1493 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1494 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1495 &level.num_android_clone_elements,
1496 NULL, NULL, "number of clonable elements"
1499 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1500 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1501 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1502 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1503 NULL, // will be set when used
1504 NULL, NULL, "width",
1507 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1508 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1509 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1510 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1511 NULL, // will be set when used
1512 NULL, " ", "height",
1515 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1516 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1517 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1518 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1519 &level.initial_inventory_size[0],
1520 NULL, NULL, "number of inventory elements"
1523 // ---------- element settings: configure 1 (custom elements) ---------------
1526 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1527 MIN_SCORE, MAX_SCORE,
1528 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1529 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1530 &custom_element.collect_score_initial,
1531 NULL, "CE score", " "
1534 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1535 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1536 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1537 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1538 &custom_element.collect_count_initial,
1539 NULL, "CE count", NULL
1542 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1544 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1545 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1546 &custom_element.ce_value_fixed_initial,
1547 NULL, "CE value", NULL
1550 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1552 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1553 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1554 &custom_element.ce_value_random_initial,
1555 NULL, "+random", NULL
1558 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1560 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1561 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1562 &custom_element.push_delay_fixed,
1563 NULL, "push delay", NULL
1566 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1568 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1569 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1570 &custom_element.push_delay_random,
1571 NULL, "+random", NULL
1574 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1576 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1577 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1578 &custom_element.drop_delay_fixed,
1579 NULL, "drop delay", NULL
1582 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1584 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1585 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1586 &custom_element.drop_delay_random,
1587 NULL, "+random", NULL
1590 // ---------- element settings: configure 2 (custom elements) ---------------
1593 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1595 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1596 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1597 &custom_element.move_delay_fixed,
1598 NULL, "move delay", NULL
1601 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1603 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1604 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1605 &custom_element.move_delay_random,
1606 NULL, "+random", NULL
1609 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1611 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1612 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1613 &custom_element.explosion_delay,
1614 NULL, "explosion delay", NULL
1617 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1619 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1620 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1621 &custom_element.ignition_delay,
1622 NULL, "ignition delay", "(by fire)"
1625 // ---------- element settings: configure (group elements) ------------------
1628 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1629 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1630 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1631 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1632 &group_element_info.num_elements,
1633 NULL, NULL, "number of elements in group"
1636 // ---------- element settings: advanced (custom elements) ------------------
1639 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1641 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1642 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1643 &custom_element_change.delay_fixed,
1644 NULL, "CE delay", NULL,
1647 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1649 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1650 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1651 &custom_element_change.delay_random,
1652 NULL, "+random", NULL
1655 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1657 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1658 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1659 &custom_element_change.random_percentage,
1660 NULL, "use random replace:", "%"
1670 char *text_above, *infotext;
1671 } textinput_info[ED_NUM_TEXTINPUT] =
1674 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1675 GADGET_ID_LEVEL_NAME,
1678 "Title:", "Title for this level"
1681 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1682 GADGET_ID_LEVEL_AUTHOR,
1683 MAX_LEVEL_AUTHOR_LEN,
1685 "Author:", "Author for this level"
1688 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1689 GADGET_ID_LEVELSET_NAME,
1692 "Title:", "Title for this or new level set"
1695 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1696 GADGET_ID_LEVELSET_AUTHOR,
1697 MAX_LEVEL_AUTHOR_LEN,
1699 "Author:", "Author for this or new level set"
1702 -1, -1, // these values are not constant, but can change at runtime
1703 GADGET_ID_ELEMENT_NAME,
1704 MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
1705 custom_element.description,
1706 NULL, "Element name"
1716 char *text_above, *infotext;
1717 } textarea_info[ED_NUM_TEXTAREAS] =
1720 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1721 GADGET_ID_ENVELOPE_INFO,
1722 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1724 "Envelope Content:", "Envelope Content"
1728 static struct ValueTextInfo options_time_or_steps[] =
1736 static struct ValueTextInfo options_game_engine_type[] =
1738 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1739 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1740 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1741 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1746 static struct ValueTextInfo options_levelset_save_mode[] =
1748 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1749 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1754 static struct ValueTextInfo options_wind_direction[] =
1756 { MV_START_NONE, "none" },
1757 { MV_START_LEFT, "left" },
1758 { MV_START_RIGHT, "right" },
1759 { MV_START_UP, "up" },
1760 { MV_START_DOWN, "down" },
1765 static struct ValueTextInfo options_player_speed[] =
1772 { 16, "very fast" },
1773 { 32, "ultrafast" },
1778 static struct ValueTextInfo options_access_type[] =
1780 { EP_WALKABLE, "walkable" },
1781 { EP_PASSABLE, "passable" },
1786 static struct ValueTextInfo options_access_layer[] =
1788 { EP_ACCESSIBLE_OVER, "over" },
1789 { EP_ACCESSIBLE_INSIDE, "inside" },
1790 { EP_ACCESSIBLE_UNDER, "under" },
1795 static struct ValueTextInfo options_access_protected[] =
1797 { 0, "unprotected" },
1803 static struct ValueTextInfo options_access_direction[] =
1805 { MV_NO_DIRECTION, "no direction" },
1806 { MV_LEFT, "left" },
1807 { MV_RIGHT, "right" },
1809 { MV_DOWN, "down" },
1810 { MV_LEFT | MV_UP, "left + up" },
1811 { MV_LEFT | MV_DOWN, "left + down" },
1812 { MV_RIGHT | MV_UP, "right + up" },
1813 { MV_RIGHT | MV_DOWN, "right + down" },
1814 { MV_HORIZONTAL, "horizontal" },
1815 { MV_VERTICAL, "vertical" },
1816 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1817 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1818 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1819 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1820 { MV_ALL_DIRECTIONS, "all directions" },
1825 static struct ValueTextInfo options_walk_to_action[] =
1827 { EP_DIGGABLE, "diggable" },
1828 { EP_COLLECTIBLE_ONLY, "collectible" },
1829 { EP_DROPPABLE, "collectible & droppable" },
1830 { EP_THROWABLE, "collectible & throwable" },
1831 { EP_PUSHABLE, "pushable" },
1836 static struct ValueTextInfo options_move_pattern[] =
1838 { MV_LEFT, "left" },
1839 { MV_RIGHT, "right" },
1841 { MV_DOWN, "down" },
1842 { MV_HORIZONTAL, "horizontal" },
1843 { MV_VERTICAL, "vertical" },
1844 { MV_ALL_DIRECTIONS, "all directions" },
1845 { MV_WIND_DIRECTION, "wind direction" },
1846 { MV_TOWARDS_PLAYER, "towards player" },
1847 { MV_AWAY_FROM_PLAYER, "away from player" },
1848 { MV_ALONG_LEFT_SIDE, "along left side" },
1849 { MV_ALONG_RIGHT_SIDE, "along right side" },
1850 { MV_TURNING_LEFT, "turning left" },
1851 { MV_TURNING_RIGHT, "turning right" },
1852 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1853 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1854 { MV_TURNING_RANDOM, "turning random" },
1855 { MV_MAZE_RUNNER, "maze runner style" },
1856 { MV_MAZE_HUNTER, "maze hunter style" },
1857 { MV_WHEN_PUSHED, "when pushed" },
1858 { MV_WHEN_DROPPED, "when dropped/thrown" },
1863 static struct ValueTextInfo options_move_direction[] =
1865 { MV_START_AUTOMATIC, "automatic" },
1866 { MV_START_LEFT, "left" },
1867 { MV_START_RIGHT, "right" },
1868 { MV_START_UP, "up" },
1869 { MV_START_DOWN, "down" },
1870 { MV_START_RANDOM, "random" },
1871 { MV_START_PREVIOUS, "previous" },
1876 static struct ValueTextInfo options_move_stepsize[] =
1878 { 0, "not moving" },
1883 { 16, "very fast" },
1884 { 32, "even faster" },
1889 static struct ValueTextInfo options_move_leave_type[] =
1891 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1892 { LEAVE_TYPE_LIMITED, "change it to" },
1897 static struct ValueTextInfo options_smash_targets[] =
1899 { EP_CAN_SMASH_PLAYER, "player" },
1901 { EP_CAN_SMASH_ENEMIES, "enemies" },
1903 { EP_CAN_SMASH_EVERYTHING, "everything" },
1908 static struct ValueTextInfo options_slippery_type[] =
1910 { SLIPPERY_ANY_RANDOM, "random" },
1911 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1912 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1913 { SLIPPERY_ONLY_LEFT, "only left" },
1914 { SLIPPERY_ONLY_RIGHT, "only right" },
1919 static struct ValueTextInfo options_deadliness[] =
1921 { EP_DONT_RUN_INTO, "running into" },
1922 { EP_DONT_COLLIDE_WITH, "colliding with" },
1923 { EP_DONT_GET_HIT_BY, "getting hit by" },
1924 { EP_DONT_TOUCH, "touching" },
1929 static struct ValueTextInfo options_explosion_type[] =
1931 { EXPLODES_3X3, "3x3" },
1932 { EXPLODES_CROSS, "3+3" },
1933 { EXPLODES_1X1, "1x1" },
1938 static struct ValueTextInfo options_time_units[] =
1941 { FRAMES_PER_SECOND, "seconds" },
1946 static struct ValueTextInfo options_change_direct_action[] =
1948 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1949 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1950 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1951 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1952 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1953 { CE_ENTERED_BY_PLAYER, "entered by player" },
1954 { CE_LEFT_BY_PLAYER, "left by player" },
1955 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1956 { CE_SWITCHED, "switched" },
1957 { CE_HITTING_SOMETHING, "hitting something" },
1958 { CE_HIT_BY_SOMETHING, "hit by something" },
1960 { CE_BLOCKED, "blocked" },
1962 { CE_IMPACT, "impact (on something)" },
1963 { CE_SMASHED, "smashed (from above)" },
1965 { CE_VALUE_CHANGES, "CE value changes" },
1966 { CE_SCORE_CHANGES, "CE score changes" },
1968 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1969 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1974 static struct ValueTextInfo options_change_other_action[] =
1976 { CE_PLAYER_TOUCHES_X, "player touches" },
1977 { CE_PLAYER_PRESSES_X, "player presses" },
1978 { CE_PLAYER_SWITCHES_X, "player switches" },
1979 { CE_PLAYER_SNAPS_X, "player snaps" },
1980 { CE_PLAYER_PUSHES_X, "player pushes" },
1981 { CE_PLAYER_ENTERS_X, "player enters" },
1982 { CE_PLAYER_LEAVES_X, "player leaves" },
1983 { CE_PLAYER_DIGS_X, "player digs" },
1984 { CE_PLAYER_COLLECTS_X, "player collects" },
1985 { CE_PLAYER_DROPS_X, "player drops/throws" },
1986 { CE_TOUCHING_X, "touching" },
1987 { CE_HITTING_X, "hitting" },
1988 { CE_DIGGING_X, "digging" },
1989 { CE_HIT_BY_X, "hit by" },
1990 { CE_SWITCH_OF_X, "switch of" },
1991 { CE_CHANGE_OF_X, "change by page of" },
1992 { CE_EXPLOSION_OF_X, "explosion of" },
1993 { CE_MOVE_OF_X, "move of" },
1994 { CE_CREATION_OF_X, "creation of" },
1995 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1996 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1997 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1998 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
2003 static struct ValueTextInfo options_change_trigger_side[] =
2005 { CH_SIDE_LEFT, "left" },
2006 { CH_SIDE_RIGHT, "right" },
2007 { CH_SIDE_TOP, "top" },
2008 { CH_SIDE_BOTTOM, "bottom" },
2009 { CH_SIDE_LEFT_RIGHT, "left/right" },
2010 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
2011 { CH_SIDE_ANY, "any" },
2016 static struct ValueTextInfo options_change_trigger_player[] =
2018 { CH_PLAYER_1, "1" },
2019 { CH_PLAYER_2, "2" },
2020 { CH_PLAYER_3, "3" },
2021 { CH_PLAYER_4, "4" },
2022 { CH_PLAYER_ANY, "any" },
2027 static struct ValueTextInfo options_change_trigger_page[] =
2039 { (1 << 10), "11" },
2040 { (1 << 11), "12" },
2041 { (1 << 12), "13" },
2042 { (1 << 13), "14" },
2043 { (1 << 14), "15" },
2044 { (1 << 15), "16" },
2045 { (1 << 16), "17" },
2046 { (1 << 17), "18" },
2047 { (1 << 18), "19" },
2048 { (1 << 19), "20" },
2049 { (1 << 20), "21" },
2050 { (1 << 21), "22" },
2051 { (1 << 22), "23" },
2052 { (1 << 23), "24" },
2053 { (1 << 24), "25" },
2054 { (1 << 25), "26" },
2055 { (1 << 26), "27" },
2056 { (1 << 27), "28" },
2057 { (1 << 28), "29" },
2058 { (1 << 29), "30" },
2059 { (1 << 30), "31" },
2060 { (1 << 31), "32" },
2061 { CH_PAGE_ANY, "any" },
2066 static struct ValueTextInfo options_change_replace_when[] =
2068 { CP_WHEN_EMPTY, "empty" },
2069 { CP_WHEN_WALKABLE, "walkable" },
2070 { CP_WHEN_DIGGABLE, "diggable" },
2071 { CP_WHEN_COLLECTIBLE, "collectible" },
2072 { CP_WHEN_REMOVABLE, "removable" },
2073 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2078 static struct ValueTextInfo options_action_type[] =
2080 { CA_NO_ACTION, "no action" },
2081 { CA_UNDEFINED, " " },
2082 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2083 { CA_RESTART_LEVEL, "restart level" },
2084 { CA_SHOW_ENVELOPE, "show envelope" },
2085 { CA_SET_LEVEL_TIME, "set time" },
2086 { CA_SET_LEVEL_SCORE, "set score" },
2087 { CA_SET_LEVEL_GEMS, "set gems" },
2088 { CA_SET_LEVEL_WIND, "set wind dir." },
2089 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2090 { CA_UNDEFINED, " " },
2091 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2092 { CA_MOVE_PLAYER, "move player" },
2093 { CA_EXIT_PLAYER, "exit player" },
2094 { CA_KILL_PLAYER, "kill player" },
2095 { CA_SET_PLAYER_KEYS, "set keys" },
2096 { CA_SET_PLAYER_SPEED, "set speed" },
2097 { CA_SET_PLAYER_SHIELD, "set shield" },
2098 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2099 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2100 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2101 { CA_UNDEFINED, " " },
2102 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2103 { CA_SET_CE_VALUE, "set CE value" },
2104 { CA_SET_CE_SCORE, "set CE score" },
2105 { CA_SET_CE_ARTWORK, "set CE artwork" },
2106 { CA_UNDEFINED, " " },
2107 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2108 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2113 static struct ValueTextInfo options_action_mode_none[] =
2115 { CA_MODE_UNDEFINED, " " },
2120 static struct ValueTextInfo options_action_mode_assign[] =
2122 { CA_MODE_SET, "=" },
2127 static struct ValueTextInfo options_action_mode_add_remove[] =
2129 { CA_MODE_ADD, "+" },
2130 { CA_MODE_SUBTRACT, "-" },
2135 static struct ValueTextInfo options_action_mode_calculate[] =
2137 { CA_MODE_SET, "=" },
2138 { CA_MODE_ADD, "+" },
2139 { CA_MODE_SUBTRACT, "-" },
2140 { CA_MODE_MULTIPLY, "*" },
2141 { CA_MODE_DIVIDE, "/" },
2142 { CA_MODE_MODULO, "%" },
2147 static struct ValueTextInfo options_action_arg_none[] =
2149 { CA_ARG_UNDEFINED, " " },
2154 static struct ValueTextInfo options_action_arg_player[] =
2156 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2157 { CA_ARG_PLAYER_1, "1" },
2158 { CA_ARG_PLAYER_2, "2" },
2159 { CA_ARG_PLAYER_3, "3" },
2160 { CA_ARG_PLAYER_4, "4" },
2161 { CA_ARG_PLAYER_ANY, "any" },
2162 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2163 { CA_ARG_PLAYER_ACTION, "action ->" },
2168 static struct ValueTextInfo options_action_arg_number[] =
2170 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2177 { CA_ARG_10, "10" },
2178 { CA_ARG_100, "100" },
2179 { CA_ARG_1000, "1000" },
2180 { CA_ARG_UNDEFINED, " " },
2181 { CA_ARG_NUMBER_MIN, "min" },
2182 { CA_ARG_NUMBER_MAX, "max" },
2183 { CA_ARG_UNDEFINED, " " },
2184 { CA_ARG_NUMBER_RESET, "reset" },
2185 { CA_ARG_UNDEFINED, " " },
2186 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2187 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2188 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2189 { CA_ARG_UNDEFINED, " " },
2190 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2191 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2192 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2193 { CA_ARG_UNDEFINED, " " },
2194 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2195 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2196 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2197 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2198 { CA_ARG_UNDEFINED, " " },
2199 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2200 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2201 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2202 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2207 static struct ValueTextInfo options_action_arg_value[] =
2209 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2216 { CA_ARG_10, "10" },
2217 { CA_ARG_100, "100" },
2218 { CA_ARG_1000, "1000" },
2219 { CA_ARG_UNDEFINED, " " },
2220 { CA_ARG_NUMBER_MIN, "min" },
2221 { CA_ARG_NUMBER_MAX, "max" },
2222 { CA_ARG_UNDEFINED, " " },
2223 { CA_ARG_NUMBER_RESET, "reset" },
2224 { CA_ARG_UNDEFINED, " " },
2225 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2226 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2227 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2228 { CA_ARG_UNDEFINED, " " },
2229 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2230 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2231 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2232 { CA_ARG_UNDEFINED, " " },
2233 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2234 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2235 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2236 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2237 { CA_ARG_UNDEFINED, " " },
2238 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2239 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2240 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2241 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2242 { CA_ARG_UNDEFINED, " " },
2243 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2244 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2245 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2246 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2251 static struct ValueTextInfo options_action_arg_envelope[] =
2253 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2258 { CA_ARG_UNDEFINED, " " },
2259 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2260 { CA_ARG_ELEMENT_TARGET, "target" },
2261 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2262 { CA_ARG_ELEMENT_ACTION, "action ->" },
2267 static struct ValueTextInfo options_action_arg_key[] =
2269 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2278 { CA_ARG_UNDEFINED, " " },
2279 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2280 { CA_ARG_ELEMENT_TARGET, "target" },
2281 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2282 { CA_ARG_ELEMENT_ACTION, "action ->" },
2287 static struct ValueTextInfo options_action_arg_speed[] =
2289 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2290 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2291 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2292 { CA_ARG_SPEED_SLOW, "slow" },
2293 { CA_ARG_SPEED_NORMAL, "normal" },
2294 { CA_ARG_SPEED_FAST, "fast" },
2295 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2296 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2297 { CA_ARG_UNDEFINED, " " },
2298 { CA_ARG_SPEED_SLOWER, "slower" },
2299 { CA_ARG_SPEED_FASTER, "faster" },
2300 { CA_ARG_UNDEFINED, " " },
2301 { CA_ARG_SPEED_RESET, "reset" },
2306 static struct ValueTextInfo options_action_arg_shield[] =
2308 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2309 { CA_ARG_SHIELD_OFF, "off" },
2310 { CA_ARG_SHIELD_NORMAL, "normal" },
2311 { CA_ARG_SHIELD_DEADLY, "deadly" },
2316 static struct ValueTextInfo options_action_arg_artwork[] =
2318 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2319 { CA_ARG_ELEMENT_TARGET, "target" },
2320 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2321 { CA_ARG_ELEMENT_ACTION, "action ->" },
2322 { CA_ARG_UNDEFINED, " " },
2323 { CA_ARG_ELEMENT_RESET, "reset" },
2328 static struct ValueTextInfo options_action_arg_gravity[] =
2330 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2331 { CA_ARG_GRAVITY_ON, "on" },
2332 { CA_ARG_GRAVITY_OFF, "off" },
2333 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2338 static struct ValueTextInfo options_action_arg_direction[] =
2340 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2341 { CA_ARG_DIRECTION_NONE, "none" },
2342 { CA_ARG_DIRECTION_LEFT, "left" },
2343 { CA_ARG_DIRECTION_RIGHT, "right" },
2344 { CA_ARG_DIRECTION_UP, "up" },
2345 { CA_ARG_DIRECTION_DOWN, "down" },
2346 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2347 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2352 static struct ValueTextInfo options_action_arg_scan_mode[] =
2354 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2355 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2356 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2361 static struct ValueTextInfo options_action_arg_inventory[] =
2363 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2364 { CA_ARG_ELEMENT_TARGET, "+ target" },
2365 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2366 { CA_ARG_ELEMENT_ACTION, "+ action" },
2367 { CA_ARG_UNDEFINED, " " },
2368 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2369 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2370 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2371 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2372 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2373 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2374 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2375 { CA_ARG_UNDEFINED, " " },
2376 { CA_ARG_INVENTORY_RESET, "reset" },
2381 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2382 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2387 static struct ValueTextInfo options_group_choice_mode[] =
2389 { ANIM_RANDOM, "random" },
2390 { ANIM_LOOP, "loop" },
2391 { ANIM_LINEAR, "linear" },
2392 { ANIM_PINGPONG, "pingpong" },
2393 { ANIM_PINGPONG2, "pingpong 2" },
2398 static struct ValueTextInfo *action_arg_modes[] =
2400 options_action_mode_none,
2401 options_action_mode_assign,
2402 options_action_mode_add_remove,
2403 options_action_mode_calculate,
2410 struct ValueTextInfo *options;
2412 action_arg_options[] =
2414 { CA_NO_ACTION, 0, options_action_arg_none, },
2415 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2416 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2417 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2418 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2419 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2420 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2421 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2422 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2423 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2424 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2425 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2426 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2427 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2428 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2429 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2430 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2431 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2432 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2433 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2434 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2443 int gadget_id_align;
2444 int size; // char size of selectbox or '-1' (dynamically determined)
2445 struct ValueTextInfo *options;
2447 char *text_above, *text_left, *text_right, *infotext;
2448 } selectbox_info[ED_NUM_SELECTBOX] =
2450 // ---------- level and editor settings -------------------------------------
2453 -1, ED_LEVEL_SETTINGS_YPOS(8),
2454 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2456 options_time_or_steps,
2457 &level.use_step_counter,
2458 NULL, NULL, "(0 => no limit)", "time or step limit"
2461 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2462 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2464 options_game_engine_type,
2465 &level.game_engine_type,
2466 NULL, "game engine:", NULL, "game engine"
2469 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2470 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2472 options_levelset_save_mode,
2473 &levelset_save_mode,
2474 "Action:", NULL, NULL, "action when saving level set"
2477 // ---------- element settings: configure (several elements) ----------------
2480 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2481 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2483 options_wind_direction,
2484 &level.wind_direction_initial,
2485 NULL, "initial wind direction:", NULL, "initial wind direction"
2488 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2489 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2491 options_player_speed,
2492 &level.initial_player_stepsize[0],
2493 NULL, "initial player speed:", NULL, "initial player speed"
2496 // ---------- element settings: configure 1 (custom elements) ---------------
2499 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2500 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2502 options_access_type,
2503 &custom_element.access_type,
2504 NULL, NULL, NULL, "type of access to this field"
2507 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2508 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2510 options_access_layer,
2511 &custom_element.access_layer,
2512 NULL, NULL, NULL, "layer of access for this field"
2515 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2516 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2518 options_access_protected,
2519 &custom_element.access_protected,
2520 NULL, NULL, NULL, "protected access for this field"
2523 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2524 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2526 options_access_direction,
2527 &custom_element.access_direction,
2528 NULL, "from", NULL, "access direction for this field"
2531 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2532 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2534 options_walk_to_action,
2535 &custom_element.walk_to_action,
2536 NULL, NULL, NULL, "diggable/collectible/pushable"
2539 // ---------- element settings: configure 2 (custom elements) ---------------
2542 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2543 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2545 options_move_pattern,
2546 &custom_element.move_pattern,
2547 NULL, "can move", NULL, "element move pattern"
2550 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2551 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2553 options_move_direction,
2554 &custom_element.move_direction_initial,
2555 NULL, "starts moving", NULL, "initial element move direction"
2558 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2559 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2561 options_move_stepsize,
2562 &custom_element.move_stepsize,
2563 NULL, "move/fall speed", NULL, "speed of element movement"
2566 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2567 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2569 options_move_leave_type,
2570 &custom_element.move_leave_type,
2571 // left text with leading spaces to place gadget next to "can dig" gadget
2572 // (needed because drawing area gadgets created after selectbox gadgets)
2573 // NULL, "can dig: can", ":", "leave behind or change element"
2574 NULL, " can", ":", "leave behind or change element"
2577 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2578 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2580 options_smash_targets,
2581 &custom_element.smash_targets,
2582 NULL, "can smash", NULL, "elements that can be smashed"
2585 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2586 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2588 options_slippery_type,
2589 &custom_element.slippery_type,
2590 NULL, "slippery", NULL, "where other elements fall down"
2593 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2594 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2597 &custom_element.deadliness,
2598 NULL, "deadly when", NULL, "deadliness of element"
2601 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2602 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2604 options_explosion_type,
2605 &custom_element.explosion_type,
2606 NULL, "can explode", NULL, "explosion type"
2609 // ---------- element settings: advanced (custom elements) ------------------
2612 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2613 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2616 &custom_element_change.delay_frames,
2617 NULL, "delay time given in", NULL, "delay time units for change"
2620 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2621 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2623 options_change_direct_action,
2624 &custom_element_change.direct_action,
2625 NULL, NULL, NULL, "type of direct action"
2628 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2629 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2631 options_change_other_action,
2632 &custom_element_change.other_action,
2633 NULL, NULL, "element:", "type of other element action"
2636 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2637 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2639 options_change_trigger_side,
2640 &custom_element_change.trigger_side,
2641 NULL, "at", "side", "element side triggering change"
2644 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2645 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2647 options_change_trigger_player,
2648 &custom_element_change.trigger_player,
2649 NULL, "player:", " ", "player that causes change"
2652 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2653 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2655 options_change_trigger_page,
2656 &custom_element_change.trigger_page,
2657 NULL, "page:", NULL, "change page that causes change"
2660 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2661 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2663 options_change_replace_when,
2664 &custom_element_change.replace_when,
2665 NULL, "replace when", NULL, "which elements can be replaced"
2668 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2669 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2671 options_action_type,
2672 &custom_element_change.action_type,
2673 NULL, NULL, NULL, "action on specified condition"
2676 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2677 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2679 options_action_mode_none,
2680 &custom_element_change.action_mode,
2681 NULL, NULL, NULL, "action operator"
2684 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2685 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2687 options_action_arg_none,
2688 &custom_element_change.action_arg,
2689 NULL, NULL, NULL, "action parameter"
2692 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2693 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2695 options_change_page,
2696 &custom_element.current_change_page,
2697 NULL, NULL, NULL, "element change page"
2700 // ---------- element settings: configure (group elements) ------------------
2703 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2704 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2706 options_group_choice_mode,
2707 &group_element_info.choice_mode,
2708 NULL, "choice type:", NULL, "type of group element choice"
2716 int gadget_id_align;
2719 char *text_above, *text_left, *text_right, *infotext;
2720 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2722 // ---------- level and editor settings (tabs) ------------------------------
2725 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2726 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2728 NULL, NULL, NULL, "Configure level properties"
2732 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2734 NULL, NULL, NULL, "Update this or create new level set"
2738 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2740 NULL, NULL, NULL, "Configure editor properties"
2743 // ---------- element settings (tabs) ---------------------------------------
2746 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2747 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2749 NULL, NULL, NULL, "Show information about element"
2753 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2755 NULL, NULL, NULL, "Configure element properties"
2759 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2761 NULL, NULL, NULL, "Configure element properties, part 1"
2765 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2767 NULL, NULL, NULL, "Configure element properties, part 2"
2771 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2773 NULL, NULL, NULL, "Configure custom element change pages"
2776 // ---------- level and editor settings (buttons) ---------------------------
2779 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2780 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2782 NULL, NULL, NULL, "Update or create level set"
2785 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2786 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2788 NULL, NULL, "this level as level template",
2789 "Save current settings as new template"
2792 // ---------- element settings (buttons) ------------------------------------
2796 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2798 NULL, " ", "As Template",
2799 "Save current settings as new template"
2803 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2805 NULL, NULL, NULL, "Add new change page"
2809 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2811 NULL, NULL, NULL, "Delete current change page"
2820 int gadget_id_align;
2821 char *text_left, *text_right, *infotext;
2822 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2825 IMG_EDITOR_COUNTER_DOWN,
2826 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2827 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2828 NULL, NULL, "select previous change page"
2831 IMG_EDITOR_COUNTER_UP,
2832 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2833 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2834 NULL, "change page", "select next change page"
2837 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2838 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2839 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2840 " ", NULL, "copy settings from this change page"
2843 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2844 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2845 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2846 NULL, NULL, "paste settings to this change page"
2853 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2860 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2863 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2864 GADGET_ID_SCROLL_UP,
2865 "scroll level editing area up"
2868 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2869 GADGET_ID_SCROLL_DOWN,
2870 "scroll level editing area down"
2873 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2874 GADGET_ID_SCROLL_LEFT,
2875 "scroll level editing area left"
2878 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2879 GADGET_ID_SCROLL_RIGHT,
2880 "scroll level editing area right"
2883 IMG_EDITOR_PALETTE_SCROLL_UP,
2884 GADGET_ID_SCROLL_LIST_UP,
2885 "scroll element list up ('Page Up')"
2888 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2889 GADGET_ID_SCROLL_LIST_DOWN,
2890 "scroll element list down ('Page Down')"
2898 int wheel_x, wheel_y;
2899 int wheel_width, wheel_height;
2900 } scrollbar_pos[ED_NUM_SCROLLBARS];
2908 } scrollbar_info[ED_NUM_SCROLLBARS] =
2911 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2912 GD_TYPE_SCROLLBAR_HORIZONTAL,
2913 GADGET_ID_SCROLL_HORIZONTAL,
2914 "scroll level editing area horizontally"
2917 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2918 GD_TYPE_SCROLLBAR_VERTICAL,
2919 GADGET_ID_SCROLL_VERTICAL,
2920 "scroll level editing area vertically"
2923 IMG_EDITOR_PALETTE_SCROLLBAR,
2924 GD_TYPE_SCROLLBAR_VERTICAL,
2925 GADGET_ID_SCROLL_LIST_VERTICAL,
2926 "scroll element list vertically"
2935 int gadget_id_align;
2936 int radio_button_nr;
2939 char *text_left, *text_right, *infotext;
2940 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2943 -1, ED_LEVEL_SETTINGS_YPOS(0),
2944 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2945 RADIO_NR_RANDOM_ELEMENTS,
2946 &random_placement_method, RANDOM_USE_PERCENTAGE,
2947 " ", "percentage", "use percentage for random elements"
2950 -1, ED_LEVEL_SETTINGS_YPOS(0),
2951 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2952 RADIO_NR_RANDOM_ELEMENTS,
2953 &random_placement_method, RANDOM_USE_QUANTITY,
2954 " ", "quantity", "use quantity for random elements"
2962 int gadget_id_align;
2964 char *text_above, *text_left, *text_right, *infotext;
2965 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2967 // ---------- level and editor settings -------------------------------------
2970 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2971 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2972 &level.auto_count_gems,
2974 "automatically count gems needed", "set counter to number of gems"
2977 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2978 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2979 &levelset_use_levelset_artwork,
2981 "use current custom artwork", "use custom artwork of this level set"
2984 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2985 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2986 &levelset_copy_level_template,
2988 "copy current level template", "copy level template of this level set"
2991 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2992 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2993 &random_placement_background_restricted,
2995 "restrict random placement to:", "set random placement restriction"
2998 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2999 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
3000 &setup.editor.use_template_for_new_levels,
3001 "Template for new levels and CE/GE:", NULL,
3002 "use template for new levels", "use template for level properties"
3005 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
3006 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
3007 &level.use_custom_template,
3009 "use template for custom elements", "use template for custom properties"
3012 // ---------- element settings: configure (various elements) ----------------
3015 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3016 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
3017 &stick_element_properties_window,
3019 "stick this screen to edit content","stick this screen to edit content"
3022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3023 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
3024 &level.em_slippery_gems,
3026 "slip down from certain flat walls","use EM/DC style slipping behaviour"
3029 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3030 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3031 &level.em_explodes_by_fire,
3033 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3037 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3038 &level.use_spring_bug,
3040 "use spring pushing bug", "use odd spring pushing behaviour"
3043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3044 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3045 &level.use_time_orb_bug,
3047 "use time orb bug", "use odd time orb behaviour"
3050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3051 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3052 &level.use_life_bugs,
3054 "use buggy element behaviour", "use odd (historic) element behaviour"
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3058 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3061 "create single random element", "only create one element from content"
3064 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3065 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
3066 &level.ball_state_initial,
3068 "magic ball initially activated", "activate magic ball after level start"
3071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3072 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3073 &level.grow_into_diggable,
3075 "can grow into anything diggable", "grow into more than just sand"
3078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3079 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3080 &level.auto_exit_sokoban,
3082 "exit level if all fields solved", "automatically finish Sokoban levels"
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3086 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3087 &level.solved_by_one_player,
3089 "only one player must enter exit", "level solved by first player in exit"
3092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3093 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3094 &level.continuous_snapping,
3096 "continuous snapping", "use snapping without releasing key"
3099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3100 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3101 &level.block_snap_field,
3103 "block snapped field when snapping", "use snapping delay to show animation"
3106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3107 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3108 &level.block_last_field,
3110 "block last field when moving", "player blocks last field when moving"
3113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3114 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3115 &level.sp_block_last_field,
3117 "block last field when moving", "player blocks last field when moving"
3120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3121 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3122 &level.instant_relocation,
3124 "no scrolling when relocating", "player gets relocated without delay"
3127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3128 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3129 &level.shifted_relocation,
3131 "no centering when relocating", "level not centered after relocation"
3134 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3135 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3136 &level.lazy_relocation,
3138 "only redraw off-screen relocation","no redraw if relocation target visible"
3141 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3142 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3143 &level.use_start_element[0],
3145 "use level start element:", "start level at this element's position"
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3149 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3150 &level.use_artwork_element[0],
3152 "use artwork from element:", "use player artwork from other element"
3155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3156 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3157 &level.use_explosion_element[0],
3159 "use explosion from element:", "use explosion properties from element"
3162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3163 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3164 &level.initial_player_gravity[0],
3166 "use initial gravity", "set initial player gravity"
3169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3170 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3171 &level.use_initial_inventory[0],
3173 "use initial inventory:", "use collected elements on level start"
3176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3177 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3178 &level.can_pass_to_walkable,
3180 "can pass to walkable element", "player can pass to empty or walkable"
3183 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3184 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3185 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3187 "can fall into acid (with gravity)","player can fall into acid pool"
3190 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3191 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3192 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3194 "can move into acid", "element can move into acid pool"
3197 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3198 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3199 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3201 "deadly when colliding with", "element is deadly when hitting player"
3204 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3205 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3206 &level.envelope[0].autowrap,
3208 "auto-wrap", "automatically wrap envelope text"
3211 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3212 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3213 &level.envelope[0].centered,
3215 "centered", "automatically center envelope text"
3218 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3219 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3220 &level.mm_laser_red,
3221 "choose color components for laser:", NULL,
3222 "red", "use red color components in laser"
3225 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3226 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3227 &level.mm_laser_green,
3229 "green", "use green color components in laser"
3232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3233 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3234 &level.mm_laser_blue,
3236 "blue", "use blue color components in laser"
3239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3240 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3241 &level.df_laser_red,
3242 "choose color components for laser:", NULL,
3243 "red", "use red color components in laser"
3246 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3247 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3248 &level.df_laser_green,
3250 "green", "use green color components in laser"
3253 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3254 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3255 &level.df_laser_blue,
3257 "blue", "use blue color components in laser"
3260 // ---------- element settings: configure 1 (custom elements) ---------------
3263 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3264 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3265 &custom_element.use_gfx_element,
3267 "use graphic of element:", "use existing element graphic"
3270 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3271 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3272 &level.use_custom_template,
3274 "use template", "use template for custom properties"
3277 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3278 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3279 &custom_element_properties[EP_ACCESSIBLE],
3281 NULL, "player can walk to or pass this field"
3284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3285 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3286 &custom_element_properties[EP_GRAVITY_REACHABLE],
3288 "reachable despite gravity", "player can walk/dig despite gravity"
3291 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3292 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3293 &custom_element.use_last_ce_value,
3295 "use last CE value after change", "use last CE value after change"
3298 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3299 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3300 &custom_element_properties[EP_WALK_TO_OBJECT],
3302 NULL, "player can dig/collect/push element"
3305 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3306 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3307 &custom_element_properties[EP_INDESTRUCTIBLE],
3309 "indestructible", "element is indestructible"
3312 // ---------- element settings: configure 2 (custom elements) ---------------
3315 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3316 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3317 &custom_element_properties[EP_CAN_MOVE],
3319 NULL, "element can move with some pattern"
3322 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3323 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3324 &custom_element_properties[EP_CAN_FALL],
3326 "can fall", "element can fall down"
3329 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3330 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3331 &custom_element_properties[EP_CAN_SMASH],
3333 NULL, "element can smash other elements"
3336 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3337 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3338 &custom_element_properties[EP_SLIPPERY],
3340 NULL, "other elements can fall down from it"
3343 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3344 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3345 &custom_element_properties[EP_DEADLY],
3347 NULL, "element can kill the player"
3350 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3351 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3352 &custom_element_properties[EP_CAN_EXPLODE],
3354 NULL, "element can explode"
3357 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3358 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3359 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3361 "by fire", "element can explode by fire/explosion"
3364 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3365 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3366 &custom_element_properties[EP_EXPLODES_SMASHED],
3368 "smashed", "element can explode when smashed"
3371 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3372 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3373 &custom_element_properties[EP_EXPLODES_IMPACT],
3375 "impact", "element can explode on impact"
3378 // ---------- element settings: advanced (custom elements) ------------------
3381 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3382 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3383 &custom_element_change.can_change,
3385 "element changes to:", "change element on specified condition"
3388 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),