1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
29 -----------------------------------------------------------------------------
30 screen and artwork graphic pixel position definitions
31 -----------------------------------------------------------------------------
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */
36 #define ED_CTRL1_BUTTONS_VERT 4
37 #define ED_CTRL2_BUTTONS_HORIZ 3 /* level */
38 #define ED_CTRL2_BUTTONS_VERT 2
39 #define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */
40 #define ED_CTRL3_BUTTONS_VERT 1
41 #define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */
42 #define ED_CTRL4_BUTTONS_VERT 1
43 #define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */
44 #define ED_CTRL5_BUTTONS_VERT 1
45 #define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */
46 #define ED_CTRL6_BUTTONS_VERT 1
47 #define ED_CTRL7_BUTTONS_HORIZ 1 /* palette */
48 #define ED_CTRL7_BUTTONS_VERT 1
50 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
65 /* values for the element list */
66 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
75 /* standard distances */
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 /* values for drawingarea gadgets */
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 /* values for checkbutton gadgets */
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 /* values for element content drawing areas */
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
268 /* element content */
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 /* magic ball content */
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 /* values for scrolling gadgets for drawing area */
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 /* values for scrolling gadgets for element list */
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_XPOS SX
350 #define INFOTEXT_YPOS (SY + SYSIZE - INFOTEXT_YSIZE)
354 -----------------------------------------------------------------------------
355 editor gadget definitions
356 -----------------------------------------------------------------------------
359 /* drawing toolbox buttons */
360 #define GADGET_ID_NONE -1
361 #define GADGET_ID_TOOLBOX_FIRST 0
363 #define GADGET_ID_SINGLE_ITEMS (GADGET_ID_TOOLBOX_FIRST + 0)
364 #define GADGET_ID_CONNECTED_ITEMS (GADGET_ID_TOOLBOX_FIRST + 1)
365 #define GADGET_ID_LINE (GADGET_ID_TOOLBOX_FIRST + 2)
366 #define GADGET_ID_ARC (GADGET_ID_TOOLBOX_FIRST + 3)
367 #define GADGET_ID_RECTANGLE (GADGET_ID_TOOLBOX_FIRST + 4)
368 #define GADGET_ID_FILLED_BOX (GADGET_ID_TOOLBOX_FIRST + 5)
369 #define GADGET_ID_WRAP_UP (GADGET_ID_TOOLBOX_FIRST + 6)
370 #define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7)
371 #define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8)
372 #define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9)
373 #define GADGET_ID_ZOOM (GADGET_ID_TOOLBOX_FIRST + 10)
374 #define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11)
375 #define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12)
376 #define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13)
377 #define GADGET_ID_WRAP_DOWN (GADGET_ID_TOOLBOX_FIRST + 14)
378 #define GADGET_ID_PICK_ELEMENT (GADGET_ID_TOOLBOX_FIRST + 15)
380 #define GADGET_ID_UNDO (GADGET_ID_TOOLBOX_FIRST + 16)
381 #define GADGET_ID_INFO (GADGET_ID_TOOLBOX_FIRST + 17)
382 #define GADGET_ID_SAVE (GADGET_ID_TOOLBOX_FIRST + 18)
383 #define GADGET_ID_CLEAR (GADGET_ID_TOOLBOX_FIRST + 19)
384 #define GADGET_ID_TEST (GADGET_ID_TOOLBOX_FIRST + 20)
385 #define GADGET_ID_EXIT (GADGET_ID_TOOLBOX_FIRST + 21)
387 #define GADGET_ID_CUSTOM_COPY_FROM (GADGET_ID_TOOLBOX_FIRST + 22)
388 #define GADGET_ID_CUSTOM_COPY_TO (GADGET_ID_TOOLBOX_FIRST + 23)
389 #define GADGET_ID_CUSTOM_EXCHANGE (GADGET_ID_TOOLBOX_FIRST + 24)
390 #define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
391 #define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
393 #define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27)
394 #define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28)
395 #define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29)
396 #define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30)
397 #define GADGET_ID_PALETTE (GADGET_ID_TOOLBOX_FIRST + 31)
399 /* counter gadget identifiers */
400 #define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 32)
402 #define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
403 #define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
404 #define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2)
405 #define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3)
406 #define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4)
407 #define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5)
408 #define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6)
409 #define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7)
410 #define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8)
411 #define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
412 #define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
413 #define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
414 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
415 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
416 #define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
417 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
418 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
419 #define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
420 #define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18)
421 #define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19)
422 #define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20)
423 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
424 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
425 #define GADGET_ID_LEVEL_RANDOM_SEED_UP (GADGET_ID_COUNTER_FIRST + 23)
426 #define GADGET_ID_LEVELSET_NUM_LEVELS_DOWN (GADGET_ID_COUNTER_FIRST + 24)
427 #define GADGET_ID_LEVELSET_NUM_LEVELS_TEXT (GADGET_ID_COUNTER_FIRST + 25)
428 #define GADGET_ID_LEVELSET_NUM_LEVELS_UP (GADGET_ID_COUNTER_FIRST + 26)
429 #define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 27)
430 #define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 28)
431 #define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 29)
432 #define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 30)
433 #define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 31)
434 #define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 32)
435 #define GADGET_ID_ELEMENT_VALUE3_DOWN (GADGET_ID_COUNTER_FIRST + 33)
436 #define GADGET_ID_ELEMENT_VALUE3_TEXT (GADGET_ID_COUNTER_FIRST + 34)
437 #define GADGET_ID_ELEMENT_VALUE3_UP (GADGET_ID_COUNTER_FIRST + 35)
438 #define GADGET_ID_ELEMENT_VALUE4_DOWN (GADGET_ID_COUNTER_FIRST + 36)
439 #define GADGET_ID_ELEMENT_VALUE4_TEXT (GADGET_ID_COUNTER_FIRST + 37)
440 #define GADGET_ID_ELEMENT_VALUE4_UP (GADGET_ID_COUNTER_FIRST + 38)
441 #define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 39)
442 #define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 40)
443 #define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 41)
444 #define GADGET_ID_BALL_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 42)
445 #define GADGET_ID_BALL_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 43)
446 #define GADGET_ID_BALL_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 44)
447 #define GADGET_ID_ANDROID_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 45)
448 #define GADGET_ID_ANDROID_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 46)
449 #define GADGET_ID_ANDROID_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 47)
450 #define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 48)
451 #define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 49)
452 #define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 50)
453 #define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 51)
454 #define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 52)
455 #define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 53)
456 #define GADGET_ID_INVENTORY_SIZE_DOWN (GADGET_ID_COUNTER_FIRST + 54)
457 #define GADGET_ID_INVENTORY_SIZE_TEXT (GADGET_ID_COUNTER_FIRST + 55)
458 #define GADGET_ID_INVENTORY_SIZE_UP (GADGET_ID_COUNTER_FIRST + 56)
459 #define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 57)
460 #define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 58)
461 #define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 59)
462 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 60)
463 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 61)
464 #define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 62)
465 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63)
466 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64)
467 #define GADGET_ID_CUSTOM_VALUE_FIX_UP (GADGET_ID_COUNTER_FIRST + 65)
468 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66)
469 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67)
470 #define GADGET_ID_CUSTOM_VALUE_RND_UP (GADGET_ID_COUNTER_FIRST + 68)
471 #define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 69)
472 #define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 70)
473 #define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 71)
474 #define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 72)
475 #define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 73)
476 #define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 74)
477 #define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 75)
478 #define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 76)
479 #define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 77)
480 #define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 78)
481 #define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 79)
482 #define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 80)
483 #define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 81)
484 #define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 82)
485 #define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 83)
486 #define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 84)
487 #define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 85)
488 #define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 86)
489 #define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 87)
490 #define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 88)
491 #define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 89)
492 #define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 90)
493 #define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 91)
494 #define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 92)
495 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 93)
496 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 94)
497 #define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 95)
498 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 96)
499 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 97)
500 #define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 98)
501 #define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 99)
502 #define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 100)
503 #define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 101)
504 #define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 102)
505 #define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 103)
506 #define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 104)
508 /* drawing area identifiers */
509 #define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 105)
511 #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
512 #define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
513 #define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
514 #define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
515 #define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
516 #define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
517 #define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
518 #define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
519 #define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
520 #define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9)
521 #define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10)
522 #define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11)
523 #define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12)
524 #define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13)
525 #define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14)
526 #define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15)
527 #define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16)
528 #define GADGET_ID_ANDROID_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17)
529 #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 18)
530 #define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 19)
531 #define GADGET_ID_ARTWORK_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 20)
532 #define GADGET_ID_EXPLOSION_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 21)
533 #define GADGET_ID_INVENTORY_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 22)
534 #define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 23)
535 #define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 24)
536 #define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 25)
537 #define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 26)
538 #define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 27)
539 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
540 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
541 #define GADGET_ID_CUSTOM_CHANGE_ACTION (GADGET_ID_DRAWING_AREA_FIRST + 30)
542 #define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 31)
543 #define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 32)
545 /* text input identifiers */
546 #define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 33)
548 #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
549 #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
550 #define GADGET_ID_LEVELSET_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
551 #define GADGET_ID_LEVELSET_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 3)
552 #define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 4)
554 /* text area identifiers */
555 #define GADGET_ID_TEXT_AREA_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 5)
557 #define GADGET_ID_ENVELOPE_INFO (GADGET_ID_TEXT_AREA_FIRST + 0)
559 /* selectbox identifiers */
560 #define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1)
562 #define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0)
563 #define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1)
564 #define GADGET_ID_LEVELSET_SAVE_MODE (GADGET_ID_SELECTBOX_FIRST + 2)
565 #define GADGET_ID_WIND_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 3)
566 #define GADGET_ID_PLAYER_SPEED (GADGET_ID_SELECTBOX_FIRST + 4)
567 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 5)
568 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 6)
569 #define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 7)
570 #define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 8)
571 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 9)
572 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 10)
573 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 11)
574 #define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 12)
575 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 13)
576 #define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 14)
577 #define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 15)
578 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 16)
579 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 17)
580 #define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 18)
581 #define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 19)
582 #define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 20)
583 #define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 21)
584 #define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 22)
585 #define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 23)
586 #define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 24)
587 #define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 25)
588 #define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 26)
589 #define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 27)
590 #define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 28)
591 #define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 29)
593 /* textbutton identifiers */
594 #define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 30)
596 #define GADGET_ID_LEVELINFO_LEVEL (GADGET_ID_TEXTBUTTON_FIRST + 0)
597 #define GADGET_ID_LEVELINFO_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 1)
598 #define GADGET_ID_LEVELINFO_EDITOR (GADGET_ID_TEXTBUTTON_FIRST + 2)
599 #define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 3)
600 #define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 4)
601 #define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 5)
602 #define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 6)
603 #define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 7)
604 #define GADGET_ID_SAVE_AS_TEMPLATE_1 (GADGET_ID_TEXTBUTTON_FIRST + 8)
605 #define GADGET_ID_SAVE_AS_TEMPLATE_2 (GADGET_ID_TEXTBUTTON_FIRST + 9)
606 #define GADGET_ID_SAVE_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 10)
607 #define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 11)
608 #define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 12)
610 /* graphicbutton identifiers */
611 #define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 13)
613 #define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
614 #define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
615 #define GADGET_ID_COPY_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
616 #define GADGET_ID_PASTE_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
618 /* gadgets for scrolling of drawing area */
619 #define GADGET_ID_SCROLLING_FIRST (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
621 #define GADGET_ID_SCROLL_UP (GADGET_ID_SCROLLING_FIRST + 0)
622 #define GADGET_ID_SCROLL_DOWN (GADGET_ID_SCROLLING_FIRST + 1)
623 #define GADGET_ID_SCROLL_LEFT (GADGET_ID_SCROLLING_FIRST + 2)
624 #define GADGET_ID_SCROLL_RIGHT (GADGET_ID_SCROLLING_FIRST + 3)
625 #define GADGET_ID_SCROLL_HORIZONTAL (GADGET_ID_SCROLLING_FIRST + 4)
626 #define GADGET_ID_SCROLL_VERTICAL (GADGET_ID_SCROLLING_FIRST + 5)
628 /* gadgets for scrolling element list */
629 #define GADGET_ID_SCROLLING_LIST_FIRST (GADGET_ID_SCROLLING_FIRST + 6)
631 #define GADGET_ID_SCROLL_LIST_UP (GADGET_ID_SCROLLING_LIST_FIRST + 0)
632 #define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1)
633 #define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2)
635 /* checkbuttons/radiobuttons for level/element properties */
636 #define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
638 #define GADGET_ID_AUTO_COUNT_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 0)
639 #define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 1)
640 #define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 2)
641 #define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 3)
642 #define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 4)
643 #define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 5)
644 #define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 6)
645 #define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
646 #define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 8)
647 #define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 9)
648 #define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 10)
649 #define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 11)
650 #define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 12)
651 #define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 13)
652 #define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
653 #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
654 #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 16)
655 #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
656 #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
657 #define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 19)
658 #define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
659 #define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
660 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 22)
661 #define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 23)
662 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 24)
663 #define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
664 #define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
665 #define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 27)
666 #define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 28)
667 #define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 29)
668 #define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 30)
669 #define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 31)
670 #define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 32)
671 #define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 33)
672 #define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 34)
673 #define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 35)
674 #define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
675 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
676 #define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 38)
677 #define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 39)
678 #define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 40)
679 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 41)
680 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 42)
681 #define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 43)
682 #define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 44)
683 #define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 45)
684 #define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 46)
685 #define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 47)
686 #define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 48)
687 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 49)
688 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 50)
689 #define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 51)
690 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 52)
691 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 53)
692 #define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 54)
693 #define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 55)
694 #define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 56)
695 #define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 57)
696 #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 58)
697 #define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 59)
698 #define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 60)
699 #define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 61)
700 #define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 62)
701 #define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 63)
703 /* gadgets for buttons in element list */
704 #define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 64)
705 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
706 ED_NUM_ELEMENTLIST_BUTTONS - 1)
708 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
710 /* radio button numbers */
711 #define RADIO_NR_NONE 0
712 #define RADIO_NR_DRAWING_TOOLBOX 1
713 #define RADIO_NR_RANDOM_ELEMENTS 2
715 /* values for counter gadgets */
716 #define ED_COUNTER_ID_SELECT_LEVEL 0
717 #define ED_COUNTER_ID_LEVEL_XSIZE 1
718 #define ED_COUNTER_ID_LEVEL_YSIZE 2
719 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
720 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
721 #define ED_COUNTER_ID_LEVEL_TIMESCORE 5
722 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
723 #define ED_COUNTER_ID_LEVELSET_NUM_LEVELS 7
724 #define ED_COUNTER_ID_LEVEL_RANDOM 8
725 #define ED_COUNTER_ID_ELEMENT_VALUE1 9
726 #define ED_COUNTER_ID_ELEMENT_VALUE2 10
727 #define ED_COUNTER_ID_ELEMENT_VALUE3 11
728 #define ED_COUNTER_ID_ELEMENT_VALUE4 12
729 #define ED_COUNTER_ID_YAMYAM_CONTENT 13
730 #define ED_COUNTER_ID_BALL_CONTENT 14
731 #define ED_COUNTER_ID_ANDROID_CONTENT 15
732 #define ED_COUNTER_ID_ENVELOPE_XSIZE 16
733 #define ED_COUNTER_ID_ENVELOPE_YSIZE 17
734 #define ED_COUNTER_ID_INVENTORY_SIZE 18
735 #define ED_COUNTER_ID_CUSTOM_SCORE 19
736 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT 20
737 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX 21
738 #define ED_COUNTER_ID_CUSTOM_VALUE_RND 22
739 #define ED_COUNTER_ID_PUSH_DELAY_FIX 23
740 #define ED_COUNTER_ID_PUSH_DELAY_RND 24
741 #define ED_COUNTER_ID_DROP_DELAY_FIX 25
742 #define ED_COUNTER_ID_DROP_DELAY_RND 26
743 #define ED_COUNTER_ID_MOVE_DELAY_FIX 27
744 #define ED_COUNTER_ID_MOVE_DELAY_RND 28
745 #define ED_COUNTER_ID_EXPLOSION_DELAY 29
746 #define ED_COUNTER_ID_IGNITION_DELAY 30
747 #define ED_COUNTER_ID_GROUP_CONTENT 31
748 #define ED_COUNTER_ID_CHANGE_DELAY_FIX 32
749 #define ED_COUNTER_ID_CHANGE_DELAY_RND 33
750 #define ED_COUNTER_ID_CHANGE_CONT_RND 34
752 #define ED_NUM_COUNTERBUTTONS 35
754 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
755 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
756 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
757 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
758 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
759 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
761 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
762 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
763 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
764 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
765 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
766 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
768 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
769 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
771 /* values for scrollbutton gadgets */
772 #define ED_SCROLLBUTTON_ID_AREA_UP 0
773 #define ED_SCROLLBUTTON_ID_AREA_DOWN 1
774 #define ED_SCROLLBUTTON_ID_AREA_LEFT 2
775 #define ED_SCROLLBUTTON_ID_AREA_RIGHT 3
776 #define ED_SCROLLBUTTON_ID_LIST_UP 4
777 #define ED_SCROLLBUTTON_ID_LIST_DOWN 5
779 #define ED_NUM_SCROLLBUTTONS 6
781 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
782 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
784 /* values for scrollbar gadgets */
785 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
786 #define ED_SCROLLBAR_ID_AREA_VERTICAL 1
787 #define ED_SCROLLBAR_ID_LIST_VERTICAL 2
789 #define ED_NUM_SCROLLBARS 3
791 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
792 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
794 /* values for text input gadgets */
795 #define ED_TEXTINPUT_ID_LEVEL_NAME 0
796 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
797 #define ED_TEXTINPUT_ID_LEVELSET_NAME 2
798 #define ED_TEXTINPUT_ID_LEVELSET_AUTHOR 3
799 #define ED_TEXTINPUT_ID_ELEMENT_NAME 4
801 #define ED_NUM_TEXTINPUT 5
803 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
804 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
806 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
807 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
809 /* values for text area gadgets */
810 #define ED_TEXTAREA_ID_ENVELOPE_INFO 0
812 #define ED_NUM_TEXTAREAS 1
814 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
815 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
817 /* values for selectbox gadgets */
818 #define ED_SELECTBOX_ID_TIME_OR_STEPS 0
819 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1
820 #define ED_SELECTBOX_ID_LEVELSET_SAVE_MODE 2
821 #define ED_SELECTBOX_ID_WIND_DIRECTION 3
822 #define ED_SELECTBOX_ID_PLAYER_SPEED 4
823 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 5
824 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 6
825 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 7
826 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 8
827 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 9
828 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 10
829 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 11
830 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 12
831 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 13
832 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 14
833 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 15
834 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 16
835 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 17
836 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 18
837 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 19
838 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 20
839 #define ED_SELECTBOX_ID_CHANGE_SIDE 21
840 #define ED_SELECTBOX_ID_CHANGE_PLAYER 22
841 #define ED_SELECTBOX_ID_CHANGE_PAGE 23
842 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 24
843 #define ED_SELECTBOX_ID_ACTION_TYPE 25
844 #define ED_SELECTBOX_ID_ACTION_MODE 26
845 #define ED_SELECTBOX_ID_ACTION_ARG 27
846 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 28
847 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 29
849 #define ED_NUM_SELECTBOX 30
851 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
852 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
854 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
855 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
857 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
858 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
859 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
860 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
861 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
862 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
864 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
865 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
867 /* values for textbutton gadgets */
868 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL 0
869 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET 1
870 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR 2
871 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO 3
872 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG 4
873 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 5
874 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 6
875 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 7
876 #define ED_TEXTBUTTON_ID_SAVE_LEVELSET 8
877 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2 9
878 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 10
879 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 11
880 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 12
882 #define ED_NUM_TEXTBUTTONS 13
884 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
885 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
887 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
888 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
890 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
891 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
893 /* values for graphicbutton gadgets */
894 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE 0
895 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE 1
896 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE 2
897 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE 3
899 #define ED_NUM_GRAPHICBUTTONS 4
901 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
902 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
904 /* values for checkbutton gadgets */
905 #define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS 0
906 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 1
907 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 2
908 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 3
909 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 4
910 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 5
911 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 6
912 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG 7
913 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 8
914 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 9
915 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 10
916 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 11
917 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 12
918 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 13
919 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 14
920 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 15
921 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 16
922 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 17
923 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 18
924 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION 19
925 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT 20
926 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 21
927 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 22
928 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 23
929 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 24
930 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 25
931 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 26
932 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 27
933 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 28
934 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 29
935 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 30
936 #define ED_CHECKBUTTON_ID_MM_LASER_RED 31
937 #define ED_CHECKBUTTON_ID_MM_LASER_GREEN 32
938 #define ED_CHECKBUTTON_ID_MM_LASER_BLUE 33
939 #define ED_CHECKBUTTON_ID_DF_LASER_RED 34
940 #define ED_CHECKBUTTON_ID_DF_LASER_GREEN 35
941 #define ED_CHECKBUTTON_ID_DF_LASER_BLUE 36
942 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 37
943 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 38
944 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 39
945 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 40
946 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 41
947 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 42
948 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 43
949 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 44
950 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 45
951 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 46
952 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 47
953 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 48
954 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 49
955 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 50
956 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 51
957 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 52
958 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 53
959 #define ED_CHECKBUTTON_ID_CHANGE_DELAY 54
960 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 55
961 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 56
962 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 57
963 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 58
964 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 59
965 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 60
966 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 61
968 #define ED_NUM_CHECKBUTTONS 62
970 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
971 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
973 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
974 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
976 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
977 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
978 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
979 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
980 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
981 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
983 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
984 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
986 /* values for radiobutton gadgets */
987 #define ED_RADIOBUTTON_ID_PERCENTAGE 0
988 #define ED_RADIOBUTTON_ID_QUANTITY 1
990 #define ED_NUM_RADIOBUTTONS 2
992 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
993 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
995 /* values for drawing area gadgets */
996 #define ED_DRAWING_ID_DRAWING_LEVEL 0
997 #define ED_DRAWING_ID_YAMYAM_CONTENT_0 1
998 #define ED_DRAWING_ID_YAMYAM_CONTENT_1 2
999 #define ED_DRAWING_ID_YAMYAM_CONTENT_2 3
1000 #define ED_DRAWING_ID_YAMYAM_CONTENT_3 4
1001 #define ED_DRAWING_ID_YAMYAM_CONTENT_4 5
1002 #define ED_DRAWING_ID_YAMYAM_CONTENT_5 6
1003 #define ED_DRAWING_ID_YAMYAM_CONTENT_6 7
1004 #define ED_DRAWING_ID_YAMYAM_CONTENT_7 8
1005 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9
1006 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10
1007 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11
1008 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12
1009 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13
1010 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14
1011 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15
1012 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16
1013 #define ED_DRAWING_ID_ANDROID_CONTENT 17
1014 #define ED_DRAWING_ID_AMOEBA_CONTENT 18
1015 #define ED_DRAWING_ID_START_ELEMENT 19
1016 #define ED_DRAWING_ID_ARTWORK_ELEMENT 20
1017 #define ED_DRAWING_ID_EXPLOSION_ELEMENT 21
1018 #define ED_DRAWING_ID_INVENTORY_CONTENT 22
1019 #define ED_DRAWING_ID_CUSTOM_GRAPHIC 23
1020 #define ED_DRAWING_ID_CUSTOM_CONTENT 24
1021 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 25
1022 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 26
1023 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 27
1024 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 28
1025 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 29
1026 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION 30
1027 #define ED_DRAWING_ID_GROUP_CONTENT 31
1028 #define ED_DRAWING_ID_RANDOM_BACKGROUND 32
1030 #define ED_NUM_DRAWING_AREAS 33
1032 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1033 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1037 -----------------------------------------------------------------------------
1038 some internally used definitions
1039 -----------------------------------------------------------------------------
1042 /* values for CopyLevelToUndoBuffer() */
1043 #define UNDO_IMMEDIATE 0
1044 #define UNDO_ACCUMULATE 1
1046 /* values for scrollbars */
1047 #define ED_SCROLL_NO 0
1048 #define ED_SCROLL_LEFT 1
1049 #define ED_SCROLL_RIGHT 2
1050 #define ED_SCROLL_UP 4
1051 #define ED_SCROLL_DOWN 8
1053 /* screens in the level editor */
1054 #define ED_MODE_DRAWING 0
1055 #define ED_MODE_INFO 1
1056 #define ED_MODE_PROPERTIES 2
1057 #define ED_MODE_PALETTE 3
1059 /* sub-screens in the global settings section */
1060 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1061 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1062 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1064 /* sub-screens in the element properties section */
1065 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1066 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1067 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1068 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1069 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1071 /* how many steps can be cancelled */
1072 #define NUM_UNDO_STEPS (64 + 1)
1074 /* values for elements with score for certain actions */
1076 #define MAX_SCORE 999
1078 /* values for elements with count for collecting */
1079 #define MIN_COLLECT_COUNT 0
1080 #define MAX_COLLECT_COUNT 999
1082 /* values for random placement */
1083 #define RANDOM_USE_PERCENTAGE 0
1084 #define RANDOM_USE_QUANTITY 1
1086 /* values for level set save mode */
1087 #define LEVELSET_SAVE_MODE_UPDATE 0
1088 #define LEVELSET_SAVE_MODE_CREATE 1
1090 /* default value for element tile size in drawing area */
1091 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1095 -----------------------------------------------------------------------------
1096 some internally used data structure definitions
1097 -----------------------------------------------------------------------------
1104 struct XYTileSize *pos;
1108 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1110 /* note: some additional characters are already reserved for "cheat mode"
1111 shortcuts (":XYZ" style) -- for details, see "events.c" */
1113 /* ---------- toolbox control buttons ------------------------------------ */
1116 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1117 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1118 "draw single items", 's'
1121 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1122 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1123 "draw connected items", 'd'
1126 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1127 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1131 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1132 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1136 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1137 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1138 "draw outline rectangles", 'r'
1141 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1142 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1143 "draw filled rectangles", 'R'
1146 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1147 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1148 "wrap (rotate) level up", 0
1151 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1152 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1153 "enter text elements", 't'
1156 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1157 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1161 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1162 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1163 "wrap (rotate) level left", 0
1166 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1167 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1168 "zoom level tile size", '+'
1171 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1172 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1173 "wrap (rotate) level right", 0
1176 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1177 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1178 "random element placement", 0
1181 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1182 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1186 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1187 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1188 "wrap (rotate) level down", 0
1191 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1192 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1193 "pick drawing element", ','
1196 /* ---------- level control buttons -------------------------------------- */
1199 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1200 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1201 "undo/redo last operation", 'u'
1204 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1205 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1206 "properties of level", 'I'
1209 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1210 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1214 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1215 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1219 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1220 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1224 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1225 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1226 "exit level editor", 'E'
1229 /* ---------- CE and GE control buttons ---------------------------------- */
1232 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1233 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1234 "copy settings from other element", 0
1237 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1238 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1239 "copy settings to other element", 0
1242 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1243 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1244 "exchange element with other element", 0
1247 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1248 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1249 "copy settings from this element", 0
1252 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1253 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1254 "paste settings to this element", 0
1257 /* ---------- palette control buttons ------------------------------------ */
1260 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1261 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1262 "properties of drawing element", 'p'
1265 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1266 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1267 "properties of drawing element 1", '1'
1270 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1271 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1272 "properties of drawing element 2", '2'
1275 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1276 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1277 "properties of drawing element 3", '3'
1280 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1281 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1282 "show list of elements", 'e'
1286 static int random_placement_value = 10;
1287 static int random_placement_method = RANDOM_USE_QUANTITY;
1288 static int random_placement_background_element = EL_SAND;
1289 static boolean random_placement_background_restricted = FALSE;
1290 static boolean stick_element_properties_window = FALSE;
1291 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1292 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1293 static struct ElementChangeInfo custom_element_change;
1294 static struct ElementGroupInfo group_element_info;
1295 static struct ElementInfo custom_element;
1297 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1298 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1299 static int levelset_num_levels = 100;
1300 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1305 int min_value, max_value;
1306 int gadget_id_down, gadget_id_up;
1308 int gadget_id_align;
1310 char *text_above, *text_left, *text_right;
1311 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1313 /* ---------- current level number --------------------------------------- */
1316 -1, -1, /* these values are not constant, but can change at runtime */
1318 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1319 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1324 /* ---------- level and editor settings ---------------------------------- */
1327 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1328 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1329 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1330 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1332 "playfield size:", NULL, "width",
1335 -1, ED_LEVEL_SETTINGS_YPOS(4),
1336 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1337 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1338 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1340 NULL, " ", "height",
1343 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1345 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1346 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1348 NULL, "number of gems to collect:", NULL
1351 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1353 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1354 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1356 "time or step limit to solve level:", NULL, NULL
1359 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1361 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1362 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1363 &level.score[SC_TIME_BONUS],
1364 "score for each second/step left:", NULL, NULL
1367 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1369 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1370 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1372 NULL, "random seed:", "(0 => random)"
1375 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1377 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1378 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1379 &levelset_num_levels,
1380 "number of levels:", NULL, NULL,
1383 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1385 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1386 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1387 &random_placement_value,
1388 "random element placement:", NULL, "in"
1391 /* ---------- element settings: configure (various elements) ------------- */
1394 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1395 MIN_SCORE, MAX_SCORE,
1396 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1397 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1398 NULL, /* will be set when used */
1402 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1403 MIN_SCORE, MAX_SCORE,
1404 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1405 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1406 NULL, /* will be set when used */
1410 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1411 MIN_SCORE, MAX_SCORE,
1412 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1413 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1414 NULL, /* will be set when used */
1418 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1419 MIN_SCORE, MAX_SCORE,
1420 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1421 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1422 NULL, /* will be set when used */
1426 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1427 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1428 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1429 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1430 &level.num_yamyam_contents,
1431 NULL, NULL, "number of content areas"
1434 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1435 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1436 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1437 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1438 &level.num_ball_contents,
1439 NULL, NULL, "number of content areas"
1442 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1443 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1444 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1445 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1446 &level.num_android_clone_elements,
1447 NULL, NULL, "number of clonable elements"
1450 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1451 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1452 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1453 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1454 NULL, /* will be set when used */
1455 NULL, NULL, "width",
1458 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1459 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1460 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1461 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1462 NULL, /* will be set when used */
1463 NULL, " ", "height",
1466 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1467 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1468 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1469 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1470 &level.initial_inventory_size[0],
1471 NULL, NULL, "number of inventory elements"
1474 /* ---------- element settings: configure 1 (custom elements) ------------ */
1477 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1478 MIN_SCORE, MAX_SCORE,
1479 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1480 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1481 &custom_element.collect_score_initial,
1482 NULL, "CE score", " "
1485 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1486 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1487 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1488 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1489 &custom_element.collect_count_initial,
1490 NULL, "CE count", NULL
1493 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1495 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1496 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1497 &custom_element.ce_value_fixed_initial,
1498 NULL, "CE value", NULL
1501 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1503 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1504 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1505 &custom_element.ce_value_random_initial,
1506 NULL, "+random", NULL
1509 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1511 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1512 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1513 &custom_element.push_delay_fixed,
1514 NULL, "push delay", NULL
1517 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1519 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1520 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1521 &custom_element.push_delay_random,
1522 NULL, "+random", NULL
1525 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1527 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1528 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1529 &custom_element.drop_delay_fixed,
1530 NULL, "drop delay", NULL
1533 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1535 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1536 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1537 &custom_element.drop_delay_random,
1538 NULL, "+random", NULL
1541 /* ---------- element settings: configure 2 (custom elements) ------------ */
1544 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1546 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1547 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1548 &custom_element.move_delay_fixed,
1549 NULL, "move delay", NULL
1552 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1554 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1555 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1556 &custom_element.move_delay_random,
1557 NULL, "+random", NULL
1560 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1562 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1563 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1564 &custom_element.explosion_delay,
1565 NULL, "explosion delay", NULL
1568 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1570 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1571 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1572 &custom_element.ignition_delay,
1573 NULL, "ignition delay", "(by fire)"
1576 /* ---------- element settings: configure (group elements) --------------- */
1579 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1580 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1581 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1582 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1583 &group_element_info.num_elements,
1584 NULL, NULL, "number of elements in group"
1587 /* ---------- element settings: advanced (custom elements) --------------- */
1590 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1592 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1593 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1594 &custom_element_change.delay_fixed,
1595 NULL, "CE delay", NULL,
1598 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1600 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1601 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1602 &custom_element_change.delay_random,
1603 NULL, "+random", NULL
1606 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1608 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1609 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1610 &custom_element_change.random_percentage,
1611 NULL, "use random replace:", "%"
1621 char *text_above, *infotext;
1622 } textinput_info[ED_NUM_TEXTINPUT] =
1625 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1626 GADGET_ID_LEVEL_NAME,
1629 "Title:", "Title for this level"
1632 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1633 GADGET_ID_LEVEL_AUTHOR,
1634 MAX_LEVEL_AUTHOR_LEN,
1636 "Author:", "Author for this level"
1639 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1640 GADGET_ID_LEVELSET_NAME,
1643 "Title:", "Title for this or new level set"
1646 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1647 GADGET_ID_LEVELSET_AUTHOR,
1648 MAX_LEVEL_AUTHOR_LEN,
1650 "Author:", "Author for this or new level set"
1653 -1, -1, /* these values are not constant, but can change at runtime */
1654 GADGET_ID_ELEMENT_NAME,
1655 MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
1656 custom_element.description,
1657 NULL, "Element name"
1667 char *text_above, *infotext;
1668 } textarea_info[ED_NUM_TEXTAREAS] =
1671 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1672 GADGET_ID_ENVELOPE_INFO,
1673 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1675 "Envelope Content:", "Envelope Content"
1679 static struct ValueTextInfo options_time_or_steps[] =
1687 static struct ValueTextInfo options_game_engine_type[] =
1689 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1690 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1691 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1692 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1697 static struct ValueTextInfo options_levelset_save_mode[] =
1699 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1700 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1705 static struct ValueTextInfo options_wind_direction[] =
1707 { MV_START_NONE, "none" },
1708 { MV_START_LEFT, "left" },
1709 { MV_START_RIGHT, "right" },
1710 { MV_START_UP, "up" },
1711 { MV_START_DOWN, "down" },
1716 static struct ValueTextInfo options_player_speed[] =
1723 { 16, "very fast" },
1724 { 32, "ultrafast" },
1729 static struct ValueTextInfo options_access_type[] =
1731 { EP_WALKABLE, "walkable" },
1732 { EP_PASSABLE, "passable" },
1737 static struct ValueTextInfo options_access_layer[] =
1739 { EP_ACCESSIBLE_OVER, "over" },
1740 { EP_ACCESSIBLE_INSIDE, "inside" },
1741 { EP_ACCESSIBLE_UNDER, "under" },
1746 static struct ValueTextInfo options_access_protected[] =
1748 { 0, "unprotected" },
1754 static struct ValueTextInfo options_access_direction[] =
1756 { MV_NO_DIRECTION, "no direction" },
1757 { MV_LEFT, "left" },
1758 { MV_RIGHT, "right" },
1760 { MV_DOWN, "down" },
1761 { MV_LEFT | MV_UP, "left + up" },
1762 { MV_LEFT | MV_DOWN, "left + down" },
1763 { MV_RIGHT | MV_UP, "right + up" },
1764 { MV_RIGHT | MV_DOWN, "right + down" },
1765 { MV_HORIZONTAL, "horizontal" },
1766 { MV_VERTICAL, "vertical" },
1767 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1768 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1769 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1770 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1771 { MV_ALL_DIRECTIONS, "all directions" },
1776 static struct ValueTextInfo options_walk_to_action[] =
1778 { EP_DIGGABLE, "diggable" },
1779 { EP_COLLECTIBLE_ONLY, "collectible" },
1780 { EP_DROPPABLE, "collectible & droppable" },
1781 { EP_THROWABLE, "collectible & throwable" },
1782 { EP_PUSHABLE, "pushable" },
1787 static struct ValueTextInfo options_move_pattern[] =
1789 { MV_LEFT, "left" },
1790 { MV_RIGHT, "right" },
1792 { MV_DOWN, "down" },
1793 { MV_HORIZONTAL, "horizontal" },
1794 { MV_VERTICAL, "vertical" },
1795 { MV_ALL_DIRECTIONS, "all directions" },
1796 { MV_WIND_DIRECTION, "wind direction" },
1797 { MV_TOWARDS_PLAYER, "towards player" },
1798 { MV_AWAY_FROM_PLAYER, "away from player" },
1799 { MV_ALONG_LEFT_SIDE, "along left side" },
1800 { MV_ALONG_RIGHT_SIDE, "along right side" },
1801 { MV_TURNING_LEFT, "turning left" },
1802 { MV_TURNING_RIGHT, "turning right" },
1803 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1804 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1805 { MV_TURNING_RANDOM, "turning random" },
1806 { MV_MAZE_RUNNER, "maze runner style" },
1807 { MV_MAZE_HUNTER, "maze hunter style" },
1808 { MV_WHEN_PUSHED, "when pushed" },
1809 { MV_WHEN_DROPPED, "when dropped/thrown" },
1814 static struct ValueTextInfo options_move_direction[] =
1816 { MV_START_AUTOMATIC, "automatic" },
1817 { MV_START_LEFT, "left" },
1818 { MV_START_RIGHT, "right" },
1819 { MV_START_UP, "up" },
1820 { MV_START_DOWN, "down" },
1821 { MV_START_RANDOM, "random" },
1822 { MV_START_PREVIOUS, "previous" },
1827 static struct ValueTextInfo options_move_stepsize[] =
1829 { 0, "not moving" },
1834 { 16, "very fast" },
1835 { 32, "even faster" },
1840 static struct ValueTextInfo options_move_leave_type[] =
1842 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1843 { LEAVE_TYPE_LIMITED, "change it to" },
1848 static struct ValueTextInfo options_smash_targets[] =
1850 { EP_CAN_SMASH_PLAYER, "player" },
1852 { EP_CAN_SMASH_ENEMIES, "enemies" },
1854 { EP_CAN_SMASH_EVERYTHING, "everything" },
1859 static struct ValueTextInfo options_slippery_type[] =
1861 { SLIPPERY_ANY_RANDOM, "random" },
1862 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1863 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1864 { SLIPPERY_ONLY_LEFT, "only left" },
1865 { SLIPPERY_ONLY_RIGHT, "only right" },
1870 static struct ValueTextInfo options_deadliness[] =
1872 { EP_DONT_RUN_INTO, "running into" },
1873 { EP_DONT_COLLIDE_WITH, "colliding with" },
1874 { EP_DONT_GET_HIT_BY, "getting hit by" },
1875 { EP_DONT_TOUCH, "touching" },
1880 static struct ValueTextInfo options_explosion_type[] =
1882 { EXPLODES_3X3, "3x3" },
1883 { EXPLODES_CROSS, "3+3" },
1884 { EXPLODES_1X1, "1x1" },
1889 static struct ValueTextInfo options_time_units[] =
1892 { FRAMES_PER_SECOND, "seconds" },
1897 static struct ValueTextInfo options_change_direct_action[] =
1899 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1900 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1901 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1902 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1903 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1904 { CE_ENTERED_BY_PLAYER, "entered by player" },
1905 { CE_LEFT_BY_PLAYER, "left by player" },
1906 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1907 { CE_SWITCHED, "switched" },
1908 { CE_HITTING_SOMETHING, "hitting something" },
1909 { CE_HIT_BY_SOMETHING, "hit by something" },
1911 { CE_BLOCKED, "blocked" },
1913 { CE_IMPACT, "impact (on something)" },
1914 { CE_SMASHED, "smashed (from above)" },
1916 { CE_VALUE_CHANGES, "CE value changes" },
1917 { CE_SCORE_CHANGES, "CE score changes" },
1919 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1920 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1925 static struct ValueTextInfo options_change_other_action[] =
1927 { CE_PLAYER_TOUCHES_X, "player touches" },
1928 { CE_PLAYER_PRESSES_X, "player presses" },
1929 { CE_PLAYER_SWITCHES_X, "player switches" },
1930 { CE_PLAYER_SNAPS_X, "player snaps" },
1931 { CE_PLAYER_PUSHES_X, "player pushes" },
1932 { CE_PLAYER_ENTERS_X, "player enters" },
1933 { CE_PLAYER_LEAVES_X, "player leaves" },
1934 { CE_PLAYER_DIGS_X, "player digs" },
1935 { CE_PLAYER_COLLECTS_X, "player collects" },
1936 { CE_PLAYER_DROPS_X, "player drops/throws" },
1937 { CE_TOUCHING_X, "touching" },
1938 { CE_HITTING_X, "hitting" },
1939 { CE_DIGGING_X, "digging" },
1940 { CE_HIT_BY_X, "hit by" },
1941 { CE_SWITCH_OF_X, "switch of" },
1942 { CE_CHANGE_OF_X, "change by page of" },
1943 { CE_EXPLOSION_OF_X, "explosion of" },
1944 { CE_MOVE_OF_X, "move of" },
1945 { CE_CREATION_OF_X, "creation of" },
1946 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1947 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1948 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1949 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
1954 static struct ValueTextInfo options_change_trigger_side[] =
1956 { CH_SIDE_LEFT, "left" },
1957 { CH_SIDE_RIGHT, "right" },
1958 { CH_SIDE_TOP, "top" },
1959 { CH_SIDE_BOTTOM, "bottom" },
1960 { CH_SIDE_LEFT_RIGHT, "left/right" },
1961 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
1962 { CH_SIDE_ANY, "any" },
1967 static struct ValueTextInfo options_change_trigger_player[] =
1969 { CH_PLAYER_1, "1" },
1970 { CH_PLAYER_2, "2" },
1971 { CH_PLAYER_3, "3" },
1972 { CH_PLAYER_4, "4" },
1973 { CH_PLAYER_ANY, "any" },
1978 static struct ValueTextInfo options_change_trigger_page[] =
1990 { (1 << 10), "11" },
1991 { (1 << 11), "12" },
1992 { (1 << 12), "13" },
1993 { (1 << 13), "14" },
1994 { (1 << 14), "15" },
1995 { (1 << 15), "16" },
1996 { (1 << 16), "17" },
1997 { (1 << 17), "18" },
1998 { (1 << 18), "19" },
1999 { (1 << 19), "20" },
2000 { (1 << 20), "21" },
2001 { (1 << 21), "22" },
2002 { (1 << 22), "23" },
2003 { (1 << 23), "24" },
2004 { (1 << 24), "25" },
2005 { (1 << 25), "26" },
2006 { (1 << 26), "27" },
2007 { (1 << 27), "28" },
2008 { (1 << 28), "29" },
2009 { (1 << 29), "30" },
2010 { (1 << 30), "31" },
2011 { (1 << 31), "32" },
2012 { CH_PAGE_ANY, "any" },
2017 static struct ValueTextInfo options_change_replace_when[] =
2019 { CP_WHEN_EMPTY, "empty" },
2020 { CP_WHEN_WALKABLE, "walkable" },
2021 { CP_WHEN_DIGGABLE, "diggable" },
2022 { CP_WHEN_COLLECTIBLE, "collectible" },
2023 { CP_WHEN_REMOVABLE, "removable" },
2024 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2029 static struct ValueTextInfo options_action_type[] =
2031 { CA_NO_ACTION, "no action" },
2032 { CA_UNDEFINED, " " },
2033 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2034 { CA_RESTART_LEVEL, "restart level" },
2035 { CA_SHOW_ENVELOPE, "show envelope" },
2036 { CA_SET_LEVEL_TIME, "set time" },
2037 { CA_SET_LEVEL_SCORE, "set score" },
2038 { CA_SET_LEVEL_GEMS, "set gems" },
2039 { CA_SET_LEVEL_WIND, "set wind dir." },
2040 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2041 { CA_UNDEFINED, " " },
2042 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2043 { CA_MOVE_PLAYER, "move player" },
2044 { CA_EXIT_PLAYER, "exit player" },
2045 { CA_KILL_PLAYER, "kill player" },
2046 { CA_SET_PLAYER_KEYS, "set keys" },
2047 { CA_SET_PLAYER_SPEED, "set speed" },
2048 { CA_SET_PLAYER_SHIELD, "set shield" },
2049 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2050 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2051 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2052 { CA_UNDEFINED, " " },
2053 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2054 { CA_SET_CE_VALUE, "set CE value" },
2055 { CA_SET_CE_SCORE, "set CE score" },
2056 { CA_SET_CE_ARTWORK, "set CE artwork" },
2057 { CA_UNDEFINED, " " },
2058 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2059 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2064 static struct ValueTextInfo options_action_mode_none[] =
2066 { CA_MODE_UNDEFINED, " " },
2071 static struct ValueTextInfo options_action_mode_assign[] =
2073 { CA_MODE_SET, "=" },
2078 static struct ValueTextInfo options_action_mode_add_remove[] =
2080 { CA_MODE_ADD, "+" },
2081 { CA_MODE_SUBTRACT, "-" },
2086 static struct ValueTextInfo options_action_mode_calculate[] =
2088 { CA_MODE_SET, "=" },
2089 { CA_MODE_ADD, "+" },
2090 { CA_MODE_SUBTRACT, "-" },
2091 { CA_MODE_MULTIPLY, "*" },
2092 { CA_MODE_DIVIDE, "/" },
2093 { CA_MODE_MODULO, "%" },
2098 static struct ValueTextInfo options_action_arg_none[] =
2100 { CA_ARG_UNDEFINED, " " },
2105 static struct ValueTextInfo options_action_arg_player[] =
2107 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2108 { CA_ARG_PLAYER_1, "1" },
2109 { CA_ARG_PLAYER_2, "2" },
2110 { CA_ARG_PLAYER_3, "3" },
2111 { CA_ARG_PLAYER_4, "4" },
2112 { CA_ARG_PLAYER_ANY, "any" },
2113 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2114 { CA_ARG_PLAYER_ACTION, "action ->" },
2119 static struct ValueTextInfo options_action_arg_number[] =
2121 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2128 { CA_ARG_10, "10" },
2129 { CA_ARG_100, "100" },
2130 { CA_ARG_1000, "1000" },
2131 { CA_ARG_UNDEFINED, " " },
2132 { CA_ARG_NUMBER_MIN, "min" },
2133 { CA_ARG_NUMBER_MAX, "max" },
2134 { CA_ARG_UNDEFINED, " " },
2135 { CA_ARG_NUMBER_RESET, "reset" },
2136 { CA_ARG_UNDEFINED, " " },
2137 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2138 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2139 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2140 { CA_ARG_UNDEFINED, " " },
2141 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2142 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2143 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2144 { CA_ARG_UNDEFINED, " " },
2145 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2146 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2147 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2148 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2149 { CA_ARG_UNDEFINED, " " },
2150 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2151 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2152 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2153 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2158 static struct ValueTextInfo options_action_arg_value[] =
2160 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2167 { CA_ARG_10, "10" },
2168 { CA_ARG_100, "100" },
2169 { CA_ARG_1000, "1000" },
2170 { CA_ARG_UNDEFINED, " " },
2171 { CA_ARG_NUMBER_MIN, "min" },
2172 { CA_ARG_NUMBER_MAX, "max" },
2173 { CA_ARG_UNDEFINED, " " },
2174 { CA_ARG_NUMBER_RESET, "reset" },
2175 { CA_ARG_UNDEFINED, " " },
2176 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2177 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2178 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2179 { CA_ARG_UNDEFINED, " " },
2180 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2181 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2182 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2183 { CA_ARG_UNDEFINED, " " },
2184 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2185 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2186 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2187 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2188 { CA_ARG_UNDEFINED, " " },
2189 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2190 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2191 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2192 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2193 { CA_ARG_UNDEFINED, " " },
2194 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2195 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2196 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2197 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2202 static struct ValueTextInfo options_action_arg_envelope[] =
2204 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2209 { CA_ARG_UNDEFINED, " " },
2210 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2211 { CA_ARG_ELEMENT_TARGET, "target" },
2212 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2213 { CA_ARG_ELEMENT_ACTION, "action ->" },
2218 static struct ValueTextInfo options_action_arg_key[] =
2220 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2229 { CA_ARG_UNDEFINED, " " },
2230 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2231 { CA_ARG_ELEMENT_TARGET, "target" },
2232 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2233 { CA_ARG_ELEMENT_ACTION, "action ->" },
2238 static struct ValueTextInfo options_action_arg_speed[] =
2240 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2241 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2242 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2243 { CA_ARG_SPEED_SLOW, "slow" },
2244 { CA_ARG_SPEED_NORMAL, "normal" },
2245 { CA_ARG_SPEED_FAST, "fast" },
2246 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2247 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2248 { CA_ARG_UNDEFINED, " " },
2249 { CA_ARG_SPEED_SLOWER, "slower" },
2250 { CA_ARG_SPEED_FASTER, "faster" },
2251 { CA_ARG_UNDEFINED, " " },
2252 { CA_ARG_SPEED_RESET, "reset" },
2257 static struct ValueTextInfo options_action_arg_shield[] =
2259 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2260 { CA_ARG_SHIELD_OFF, "off" },
2261 { CA_ARG_SHIELD_NORMAL, "normal" },
2262 { CA_ARG_SHIELD_DEADLY, "deadly" },
2267 static struct ValueTextInfo options_action_arg_artwork[] =
2269 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2270 { CA_ARG_ELEMENT_TARGET, "target" },
2271 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2272 { CA_ARG_ELEMENT_ACTION, "action ->" },
2273 { CA_ARG_UNDEFINED, " " },
2274 { CA_ARG_ELEMENT_RESET, "reset" },
2279 static struct ValueTextInfo options_action_arg_gravity[] =
2281 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2282 { CA_ARG_GRAVITY_ON, "on" },
2283 { CA_ARG_GRAVITY_OFF, "off" },
2284 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2289 static struct ValueTextInfo options_action_arg_direction[] =
2291 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2292 { CA_ARG_DIRECTION_NONE, "none" },
2293 { CA_ARG_DIRECTION_LEFT, "left" },
2294 { CA_ARG_DIRECTION_RIGHT, "right" },
2295 { CA_ARG_DIRECTION_UP, "up" },
2296 { CA_ARG_DIRECTION_DOWN, "down" },
2297 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2298 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2303 static struct ValueTextInfo options_action_arg_scan_mode[] =
2305 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2306 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2307 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2312 static struct ValueTextInfo options_action_arg_inventory[] =
2314 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2315 { CA_ARG_ELEMENT_TARGET, "+ target" },
2316 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2317 { CA_ARG_ELEMENT_ACTION, "+ action" },
2318 { CA_ARG_UNDEFINED, " " },
2319 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2320 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2321 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2322 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2323 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2324 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2325 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2326 { CA_ARG_UNDEFINED, " " },
2327 { CA_ARG_INVENTORY_RESET, "reset" },
2332 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2333 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2338 static struct ValueTextInfo options_group_choice_mode[] =
2340 { ANIM_RANDOM, "random" },
2341 { ANIM_LOOP, "loop" },
2342 { ANIM_LINEAR, "linear" },
2343 { ANIM_PINGPONG, "pingpong" },
2344 { ANIM_PINGPONG2, "pingpong 2" },
2349 static struct ValueTextInfo *action_arg_modes[] =
2351 options_action_mode_none,
2352 options_action_mode_assign,
2353 options_action_mode_add_remove,
2354 options_action_mode_calculate,
2361 struct ValueTextInfo *options;
2363 action_arg_options[] =
2365 { CA_NO_ACTION, 0, options_action_arg_none, },
2366 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2367 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2368 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2369 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2370 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2371 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2372 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2373 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2374 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2375 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2376 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2377 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2378 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2379 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2380 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2381 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2382 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2383 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2384 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2385 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2394 int gadget_id_align;
2395 int size; /* char size of selectbox or '-1' (dynamically determined) */
2396 struct ValueTextInfo *options;
2398 char *text_above, *text_left, *text_right, *infotext;
2399 } selectbox_info[ED_NUM_SELECTBOX] =
2401 /* ---------- level and editor settings ---------------------------------- */
2404 -1, ED_LEVEL_SETTINGS_YPOS(8),
2405 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2407 options_time_or_steps,
2408 &level.use_step_counter,
2409 NULL, NULL, "(0 => no limit)", "time or step limit"
2412 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2413 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2415 options_game_engine_type,
2416 &level.game_engine_type,
2417 NULL, "game engine:", NULL, "game engine"
2420 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
2421 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2423 options_levelset_save_mode,
2424 &levelset_save_mode,
2425 "Action:", NULL, NULL, "action when saving level set"
2428 /* ---------- element settings: configure (several elements) ------------- */
2431 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2432 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2434 options_wind_direction,
2435 &level.wind_direction_initial,
2436 NULL, "initial wind direction:", NULL, "initial wind direction"
2439 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2440 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2442 options_player_speed,
2443 &level.initial_player_stepsize[0],
2444 NULL, "initial player speed:", NULL, "initial player speed"
2447 /* ---------- element settings: configure 1 (custom elements) ------------ */
2450 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2451 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2453 options_access_type,
2454 &custom_element.access_type,
2455 NULL, NULL, NULL, "type of access to this field"
2458 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2459 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2461 options_access_layer,
2462 &custom_element.access_layer,
2463 NULL, NULL, NULL, "layer of access for this field"
2466 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2467 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2469 options_access_protected,
2470 &custom_element.access_protected,
2471 NULL, NULL, NULL, "protected access for this field"
2474 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2475 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2477 options_access_direction,
2478 &custom_element.access_direction,
2479 NULL, "from", NULL, "access direction for this field"
2482 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2483 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2485 options_walk_to_action,
2486 &custom_element.walk_to_action,
2487 NULL, NULL, NULL, "diggable/collectible/pushable"
2490 /* ---------- element settings: configure 2 (custom elements) ------------ */
2493 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2494 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2496 options_move_pattern,
2497 &custom_element.move_pattern,
2498 NULL, "can move", NULL, "element move pattern"
2501 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2502 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2504 options_move_direction,
2505 &custom_element.move_direction_initial,
2506 NULL, "starts moving", NULL, "initial element move direction"
2509 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2510 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2512 options_move_stepsize,
2513 &custom_element.move_stepsize,
2514 NULL, "move/fall speed", NULL, "speed of element movement"
2517 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2518 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2520 options_move_leave_type,
2521 &custom_element.move_leave_type,
2522 // left text with leading spaces to place gadget next to "can dig" gadget
2523 // (needed because drawing area gadgets created after selectbox gadgets)
2524 // NULL, "can dig: can", ":", "leave behind or change element"
2525 NULL, " can", ":", "leave behind or change element"
2528 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2529 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2531 options_smash_targets,
2532 &custom_element.smash_targets,
2533 NULL, "can smash", NULL, "elements that can be smashed"
2536 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2537 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2539 options_slippery_type,
2540 &custom_element.slippery_type,
2541 NULL, "slippery", NULL, "where other elements fall down"
2544 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2545 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2548 &custom_element.deadliness,
2549 NULL, "deadly when", NULL, "deadliness of element"
2552 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2553 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2555 options_explosion_type,
2556 &custom_element.explosion_type,
2557 NULL, "can explode", NULL, "explosion type"
2560 /* ---------- element settings: advanced (custom elements) --------------- */
2563 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2564 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2567 &custom_element_change.delay_frames,
2568 NULL, "delay time given in", NULL, "delay time units for change"
2571 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2572 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2574 options_change_direct_action,
2575 &custom_element_change.direct_action,
2576 NULL, NULL, NULL, "type of direct action"
2579 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2580 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2582 options_change_other_action,
2583 &custom_element_change.other_action,
2584 NULL, NULL, "element:", "type of other element action"
2587 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2588 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2590 options_change_trigger_side,
2591 &custom_element_change.trigger_side,
2592 NULL, "at", "side", "element side triggering change"
2595 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2596 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2598 options_change_trigger_player,
2599 &custom_element_change.trigger_player,
2600 NULL, "player:", " ", "player that causes change"
2603 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2604 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2606 options_change_trigger_page,
2607 &custom_element_change.trigger_page,
2608 NULL, "page:", NULL, "change page that causes change"
2611 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2612 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2614 options_change_replace_when,
2615 &custom_element_change.replace_when,
2616 NULL, "replace when", NULL, "which elements can be replaced"
2619 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2620 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2622 options_action_type,
2623 &custom_element_change.action_type,
2624 NULL, NULL, NULL, "action on specified condition"
2627 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2628 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2630 options_action_mode_none,
2631 &custom_element_change.action_mode,
2632 NULL, NULL, NULL, "action operator"
2635 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2636 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2638 options_action_arg_none,
2639 &custom_element_change.action_arg,
2640 NULL, NULL, NULL, "action parameter"
2643 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2644 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2646 options_change_page,
2647 &custom_element.current_change_page,
2648 NULL, NULL, NULL, "element change page"
2651 /* ---------- element settings: configure (group elements) --------------- */
2654 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2655 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2657 options_group_choice_mode,
2658 &group_element_info.choice_mode,
2659 NULL, "choice type:", NULL, "type of group element choice"
2667 int gadget_id_align;
2670 char *text_above, *text_left, *text_right, *infotext;
2671 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2673 /* ---------- level and editor settings (tabs) --------------------------- */
2676 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2677 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2679 NULL, NULL, NULL, "Configure level properties"
2683 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2685 NULL, NULL, NULL, "Update this or create new level set"
2689 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2691 NULL, NULL, NULL, "Configure editor properties"
2694 /* ---------- element settings (tabs) ------------------------------------ */
2697 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2698 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2700 NULL, NULL, NULL, "Show information about element"
2704 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2706 NULL, NULL, NULL, "Configure element properties"
2710 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2712 NULL, NULL, NULL, "Configure element properties, part 1"
2716 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2718 NULL, NULL, NULL, "Configure element properties, part 2"
2722 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2724 NULL, NULL, NULL, "Configure custom element change pages"
2727 /* ---------- level and editor settings (buttons) ------------------------ */
2730 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
2731 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2733 NULL, NULL, NULL, "Update or create level set"
2736 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2737 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2739 NULL, NULL, "this level as level template",
2740 "Save current settings as new template"
2743 /* ---------- element settings (buttons) --------------------------------- */
2747 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2749 NULL, " ", "As Template",
2750 "Save current settings as new template"
2754 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2756 NULL, NULL, NULL, "Add new change page"
2760 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2762 NULL, NULL, NULL, "Delete current change page"
2771 int gadget_id_align;
2772 char *text_left, *text_right, *infotext;
2773 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2776 IMG_EDITOR_COUNTER_DOWN,
2777 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2778 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2779 NULL, NULL, "select previous change page"
2782 IMG_EDITOR_COUNTER_UP,
2783 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2784 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2785 NULL, "change page", "select next change page"
2788 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2789 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2790 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2791 " ", NULL, "copy settings from this change page"
2794 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2795 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2796 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2797 NULL, NULL, "paste settings to this change page"
2804 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2811 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2814 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2815 GADGET_ID_SCROLL_UP,
2816 "scroll level editing area up"
2819 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2820 GADGET_ID_SCROLL_DOWN,
2821 "scroll level editing area down"
2824 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2825 GADGET_ID_SCROLL_LEFT,
2826 "scroll level editing area left"
2829 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2830 GADGET_ID_SCROLL_RIGHT,
2831 "scroll level editing area right"
2834 IMG_EDITOR_PALETTE_SCROLL_UP,
2835 GADGET_ID_SCROLL_LIST_UP,
2836 "scroll element list up ('Page Up')"
2839 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2840 GADGET_ID_SCROLL_LIST_DOWN,
2841 "scroll element list down ('Page Down')"
2849 int wheel_x, wheel_y;
2850 int wheel_width, wheel_height;
2851 } scrollbar_pos[ED_NUM_SCROLLBARS];
2859 } scrollbar_info[ED_NUM_SCROLLBARS] =
2862 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2863 GD_TYPE_SCROLLBAR_HORIZONTAL,
2864 GADGET_ID_SCROLL_HORIZONTAL,
2865 "scroll level editing area horizontally"
2868 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2869 GD_TYPE_SCROLLBAR_VERTICAL,
2870 GADGET_ID_SCROLL_VERTICAL,
2871 "scroll level editing area vertically"
2874 IMG_EDITOR_PALETTE_SCROLLBAR,
2875 GD_TYPE_SCROLLBAR_VERTICAL,
2876 GADGET_ID_SCROLL_LIST_VERTICAL,
2877 "scroll element list vertically"
2886 int gadget_id_align;
2887 int radio_button_nr;
2890 char *text_left, *text_right, *infotext;
2891 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2894 -1, ED_LEVEL_SETTINGS_YPOS(0),
2895 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2896 RADIO_NR_RANDOM_ELEMENTS,
2897 &random_placement_method, RANDOM_USE_PERCENTAGE,
2898 " ", "percentage", "use percentage for random elements"
2901 -1, ED_LEVEL_SETTINGS_YPOS(0),
2902 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2903 RADIO_NR_RANDOM_ELEMENTS,
2904 &random_placement_method, RANDOM_USE_QUANTITY,
2905 " ", "quantity", "use quantity for random elements"
2913 int gadget_id_align;
2915 char *text_above, *text_left, *text_right, *infotext;
2916 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2918 /* ---------- level and editor settings ---------------------------------- */
2921 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2922 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2923 &level.auto_count_gems,
2925 "automatically count gems needed", "set counter to number of gems"
2928 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2929 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2930 &random_placement_background_restricted,
2932 "restrict random placement to:", "set random placement restriction"
2935 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2936 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
2937 &setup.editor.use_template_for_new_levels,
2938 "Template for new levels and CE/GE:", NULL,
2939 "use template for new levels", "use template for level properties"
2942 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
2943 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
2944 &level.use_custom_template,
2946 "use template for custom elements", "use template for custom properties"
2949 /* ---------- element settings: configure (various elements) ------------- */
2952 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2953 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
2954 &stick_element_properties_window,
2956 "stick this screen to edit content","stick this screen to edit content"
2959 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2960 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
2961 &level.em_slippery_gems,
2963 "slip down from certain flat walls","use EM/DC style slipping behaviour"
2966 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2967 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
2968 &level.em_explodes_by_fire,
2970 "explodes with chain reaction", "use R'n'D style explosion behaviour"
2973 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2974 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
2975 &level.use_spring_bug,
2977 "use spring pushing bug", "use odd spring pushing behaviour"
2980 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2981 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
2982 &level.use_time_orb_bug,
2984 "use time orb bug", "use odd time orb behaviour"
2987 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2988 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
2991 "create single random element", "only create one element from content"
2994 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2995 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
2996 &level.ball_state_initial,
2998 "magic ball initially activated", "activate magic ball after level start"
3001 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3002 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3003 &level.grow_into_diggable,
3005 "can grow into anything diggable", "grow into more than just sand"
3008 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3009 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3010 &level.auto_exit_sokoban,
3012 "exit level if all fields solved", "automatically finish Sokoban levels"
3015 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3016 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3017 &level.continuous_snapping,
3019 "continuous snapping", "use snapping without releasing key"
3022 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3023 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3024 &level.block_snap_field,
3026 "block snapped field when snapping", "use snapping delay to show animation"
3029 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3030 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3031 &level.block_last_field,
3033 "block last field when moving", "player blocks last field when moving"
3036 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3037 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3038 &level.sp_block_last_field,
3040 "block last field when moving", "player blocks last field when moving"
3043 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3044 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3045 &level.instant_relocation,
3047 "no scrolling when relocating", "player gets relocated without delay"
3050 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3051 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3052 &level.shifted_relocation,
3054 "no centering when relocating", "level not centered after relocation"
3057 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3058 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3059 &level.lazy_relocation,
3061 "only redraw off-screen relocation","no redraw if relocation target visible"
3064 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3065 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3066 &level.use_start_element[0],
3068 "use level start element:", "start level at this element's position"
3071 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3072 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3073 &level.use_artwork_element[0],
3075 "use artwork from element:", "use player artwork from other element"
3078 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3079 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3080 &level.use_explosion_element[0],
3082 "use explosion from element:", "use explosion properties from element"
3085 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3086 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3087 &level.initial_player_gravity[0],
3089 "use initial gravity", "set initial player gravity"
3092 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3093 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3094 &level.use_initial_inventory[0],
3096 "use initial inventory:", "use collected elements on level start"
3099 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3100 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3101 &level.can_pass_to_walkable,
3103 "can pass to walkable element", "player can pass to empty or walkable"
3106 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3107 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3108 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3110 "can fall into acid (with gravity)","player can fall into acid pool"
3113 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3114 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3115 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3117 "can move into acid", "element can move into acid pool"
3120 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3121 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3122 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3124 "deadly when colliding with", "element is deadly when hitting player"
3127 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3128 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3129 &level.envelope[0].autowrap,
3131 "auto-wrap", "automatically wrap envelope text"
3134 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3135 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3136 &level.envelope[0].centered,
3138 "centered", "automatically center envelope text"
3141 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3142 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3143 &level.mm_laser_red,
3144 "choose color components for laser:", NULL,
3145 "red", "use red color components in laser"
3148 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3149 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3150 &level.mm_laser_green,
3152 "green", "use green color components in laser"
3155 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3156 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3157 &level.mm_laser_blue,
3159 "blue", "use blue color components in laser"
3162 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3163 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3164 &level.df_laser_red,
3165 "choose color components for laser:", NULL,
3166 "red", "use red color components in laser"
3169 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3170 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3171 &level.df_laser_green,
3173 "green", "use green color components in laser"
3176 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3177 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3178 &level.df_laser_blue,
3180 "blue", "use blue color components in laser"
3183 /* ---------- element settings: configure 1 (custom elements) ----------- */
3186 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3187 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3188 &custom_element.use_gfx_element,
3190 "use graphic of element:", "use existing element graphic"
3193 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3194 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3195 &level.use_custom_template,
3197 "use template", "use template for custom properties"
3200 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3201 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3202 &custom_element_properties[EP_ACCESSIBLE],
3204 NULL, "player can walk to or pass this field"
3207 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3208 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3209 &custom_element_properties[EP_GRAVITY_REACHABLE],
3211 "reachable despite gravity", "player can walk/dig despite gravity"
3214 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3215 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3216 &custom_element.use_last_ce_value,
3218 "use last CE value after change", "use last CE value after change"
3221 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3222 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3223 &custom_element_properties[EP_WALK_TO_OBJECT],
3225 NULL, "player can dig/collect/push element"
3228 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3229 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3230 &custom_element_properties[EP_INDESTRUCTIBLE],
3232 "indestructible", "element is indestructible"
3235 /* ---------- element settings: configure 2 (custom elements) ----------- */
3238 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3239 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3240 &custom_element_properties[EP_CAN_MOVE],
3242 NULL, "element can move with some pattern"
3245 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3246 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3247 &custom_element_properties[EP_CAN_FALL],
3249 "can fall", "element can fall down"
3252 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3253 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3254 &custom_element_properties[EP_CAN_SMASH],
3256 NULL, "element can smash other elements"
3259 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3260 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3261 &custom_element_properties[EP_SLIPPERY],
3263 NULL, "other elements can fall down from it"
3266 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3267 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3268 &custom_element_properties[EP_DEADLY],
3270 NULL, "element can kill the player"
3273 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3274 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3275 &custom_element_properties[EP_CAN_EXPLODE],
3277 NULL, "element can explode"
3280 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3281 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3282 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3284 "by fire", "element can explode by fire/explosion"
3287 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3288 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3289 &custom_element_properties[EP_EXPLODES_SMASHED],
3291 "smashed", "element can explode when smashed"
3294 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3295 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3296 &custom_element_properties[EP_EXPLODES_IMPACT],
3298 "impact", "element can explode on impact"
3301 /* ---------- element settings: advanced (custom elements) --------------- */
3304 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3305 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3306 &custom_element_change.can_change,
3308 "element changes to:", "change element on specified condition"
3311 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3312 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3313 &custom_element_change_events[CE_DELAY],
3315 NULL, "element changes after delay"
3318 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3319 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3320 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3322 NULL, "element changes by direct action"
3325 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3326 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3327 &custom_element_change_events[CE_BY_OTHER_ACTION],
3329 NULL, "element changes by other element"
3332 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3333 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3334 &custom_element_change.explode,
3336 "explode instead of change", "element explodes instead of change"
3339 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3340 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3341 &custom_element_change.use_target_content,
3343 "use extended change target:", "element changes to more elements"
3346 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3347 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3348 &custom_element_change.only_if_complete,
3350 "replace all or nothing", "only replace when all can be changed"
3353 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3354 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3355 &custom_element_change.use_random_replace,
3357 NULL, "use percentage for random replace"
3360 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3361 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3362 &custom_element_change.has_action,
3364 NULL, "execute action on specified condition"
3371 int xoffset, yoffset;
3373 int gadget_id_align;
3375 int area_xsize, area_ysize;
3376 char *text_left, *text_right, *text_below, *infotext;
3377 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3379 /* ---------- level playfield content ------------------------------------ */
3384 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3386 -1, -1, /* these values are not constant, but can change at runtime */
3387 NULL, NULL, NULL, NULL
3390 /* ---------- yam yam content -------------------------------------------- */
3393 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3394 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3395 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3396 &level.yamyam_content[0].e[0][0], 3, 3,
3397 NULL, NULL, "1", NULL
3400 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3401 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3402 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3403 &level.yamyam_content[1].e[0][0], 3, 3,
3404 NULL, NULL, "2", NULL
3407 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3408 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3409 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3410 &level.yamyam_content[2].e[0][0], 3, 3,
3411 NULL, NULL, "3", NULL
3414 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3415 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3416 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3417 &level.yamyam_content[3].e[0][0], 3, 3,
3418 NULL, NULL, "4", NULL
3421 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3422 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3423 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3424 &level.yamyam_content[4].e[0][0], 3, 3,
3425 NULL, NULL, "5", NULL
3428 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3429 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3430 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3431 &level.yamyam_content[5].e[0][0], 3, 3,
3432 NULL, NULL, "6", NULL
3435 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3436 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3437 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3438 &level.yamyam_content[6].e[0][0], 3, 3,
3439 NULL, NULL, "7", NULL
3442 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3443 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3444 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3445 &level.yamyam_content[7].e[0][0], 3, 3,
3446 NULL, NULL, "8", NULL
3449 /* ---------- magic ball content ----------------------------------------- */
3452 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3453 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3454 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3455 &level.ball_content[0].e[0][0], 3, 3,
3456 NULL, NULL, "1", NULL
3459 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3460 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3461 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3462 &level.ball_content[1].e[0][0], 3, 3,
3463 NULL, NULL, "2", NULL
3466 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3467 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3468 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3469 &level.ball_content[2].e[0][0], 3, 3,
3470 NULL, NULL, "3", NULL
3473 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3474 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3475 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3476 &level.ball_content[3].e[0][0], 3, 3,
3477 NULL, NULL, "4", NULL
3480 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3481 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3482 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3483 &level.ball_content[4].e[0][0], 3, 3,
3484 NULL, NULL, "5", NULL
3487 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3488 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3489 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3490 &level.ball_content[5].e[0][0], 3, 3,
3491 NULL, NULL, "6", NULL
3494 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3495 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3496 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3497 &level.ball_content[6].e[0][0], 3, 3,
3498 NULL, NULL, "7", NULL
3501 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3502 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3503 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3504 &level.ball_content[7].e[0][0], 3, 3,
3505 NULL, NULL, "8", NULL
3508 /* ---------- android content -------------------------------------------- */
3511 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3512 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3513 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3514 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3515 "elements:", NULL, NULL, "elements android can clone"
3518 /* ---------- amoeba content --------------------------------------------- */
3521 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3522 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3523 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3524 &level.amoeba_content, 1, 1,
3525 "content:", NULL, NULL, "amoeba content"
3528 /* ---------- level start element ---------------------------------------- */
3531 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3532 0, ED_AREA_1X1_SETTINGS_YOFF,
3533 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3534 &level.start_element[0], 1, 1,
3535 NULL, NULL, NULL, "level start element"
3538 /* ---------- player artwork element ------------------------------------- */
3541 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3542 0, ED_AREA_1X1_SETTINGS_YOFF,
3543 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3544 &level.artwork_element[0], 1, 1,
3545 NULL, NULL, NULL, "element for player artwork"
3548 /* ---------- player explosion element ----------------------------------- */
3551 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3552 0, ED_AREA_1X1_SETTINGS_YOFF,
3553 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3554 &level.explosion_element[0], 1, 1,
3555 NULL, NULL, NULL, "element for player explosion"
3558 /* ---------- player initial inventory ----------------------------------- */
3561 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3562 0, ED_AREA_1X1_SETTINGS_YOFF,
3563 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3564 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3565 NULL, NULL, NULL, "content for initial inventory"
3568 /* ---------- element settings: configure 1 (custom elements) ----------- */
3570 /* ---------- custom graphic --------------------------------------------- */
3573 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3574 0, ED_AREA_1X1_SETTINGS_YOFF,
3575 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3576 &custom_element.gfx_element_initial,1, 1,
3577 NULL, NULL, NULL, "custom graphic element"
3580 /* ---------- element settings: configure 2 (custom elements) ----------- */
3582 /* ---------- custom content (when exploding) ---------------------------- */
3585 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3586 0, ED_AREA_3X3_SETTINGS_YOFF,
3587 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */
3588 &custom_element.content.e[0][0], 3, 3,
3589 "content:", NULL, NULL, NULL
3592 /* ---------- custom enter and leave element (when moving) --------------- */
3595 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3596 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3597 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3598 &custom_element.move_enter_element, 1, 1,
3599 "can dig:", " ", NULL, "element that can be digged/collected"
3602 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3603 0, ED_AREA_1X1_SETTINGS_YOFF,
3604 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3605 &custom_element.move_leave_element, 1, 1,
3606 NULL, NULL, NULL, "element that will be left behind"
3609 /* ---------- element settings: advanced (custom elements) --------------- */
3611 /* ---------- custom change target --------------------------------------- */
3614 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3615 0, ED_AREA_1X1_SETTINGS_YOFF,
3616 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3617 &custom_element_change.target_element, 1, 1,
3618 NULL, "after/when:", NULL, "new target element after change"
3621 /* ---------- custom change content (extended change target) ------------- */
3624 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3625 0, ED_AREA_3X3_SETTINGS_YOFF,
3626 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
3627 &custom_element_change.target_content.e[0][0], 3, 3,
3628 NULL, NULL, NULL, "new extended elements after change"
3631 /* ---------- custom change trigger (element causing change) ------------- */
3634 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3635 0, ED_AREA_1X1_SETTINGS_YOFF,
3636 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3637 &custom_element_change.initial_trigger_element, 1, 1,
3638 NULL, NULL, NULL, "other element triggering change"
3641 /* ---------- custom change action (element used for action) ------------- */
3644 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3645 0, ED_AREA_1X1_SETTINGS_YOFF,
3646 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3647 &custom_element_change.action_element, 1, 1,
3648 NULL, NULL, NULL, "element used as action parameter"
3651 /* ---------- group element content -------------------------------------- */
3654 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3655 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3656 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3657 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3658 "content:", NULL, NULL, NULL
3661 /* ---------- random background (for random painting) -------------------- */