1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
29 -----------------------------------------------------------------------------
30 screen and artwork graphic pixel position definitions
31 -----------------------------------------------------------------------------
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */
36 #define ED_CTRL1_BUTTONS_VERT 4
37 #define ED_CTRL2_BUTTONS_HORIZ 3 /* level */
38 #define ED_CTRL2_BUTTONS_VERT 2
39 #define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */
40 #define ED_CTRL3_BUTTONS_VERT 1
41 #define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */
42 #define ED_CTRL4_BUTTONS_VERT 1
43 #define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */
44 #define ED_CTRL5_BUTTONS_VERT 1
45 #define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */
46 #define ED_CTRL6_BUTTONS_VERT 1
47 #define ED_CTRL7_BUTTONS_HORIZ 1 /* palette */
48 #define ED_CTRL7_BUTTONS_VERT 1
50 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
65 /* values for the element list */
66 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
75 /* standard distances */
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 /* values for drawingarea gadgets */
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 /* values for checkbutton gadgets */
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
101 #define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
102 #define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
103 #define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
110 #define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
111 #define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
112 ED_SETTINGS_TABS_XOFFSET)
113 #define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
114 ED_TABBUTTON_YSIZE + \
115 ED_GADGET_TINY_DISTANCE + \
116 ED_TAB_BAR_HEIGHT + \
117 ED_SETTINGS_TABS_YOFFSET + \
118 getFontHeight(FONT_TEXT_1) + \
119 ED_GADGET_TEXT_DISTANCE)
120 #define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
121 #define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
122 #define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
123 ED_SETTINGS_TABS_XOFFSET)
124 #define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
125 ED_TABBUTTON_YSIZE + \
126 ED_GADGET_TINY_DISTANCE + \
127 ED_TAB_BAR_HEIGHT + \
128 ED_SETTINGS_TABS_YOFFSET)
130 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
131 ED_GADGET_TEXT_DISTANCE)
132 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
133 ED_GADGET_LINE_DISTANCE)
135 #define ED_POS_RANGE (10000)
136 #define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
137 #define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
138 #define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
139 #define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
140 #define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
141 #define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
142 #define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
143 #define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
145 #define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
146 #define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
148 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
149 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
151 #define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
152 #define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
154 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
155 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
157 #define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
158 (n) <= ED_POS_LEVEL_TABS_LAST)
159 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
160 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
161 #define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
162 (n) <= ED_POS_ELEMENT_TABS_LAST)
163 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
164 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
166 #define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
167 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
168 #define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
169 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
171 #define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
172 (n) * ED_SETTINGS_TABS_XOFFSET)
173 #define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
174 (n) * ED_SETTINGS_TABS_YOFFSET)
176 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
177 (n) * ED_SETTINGS_XOFFSET)
178 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
179 (n) * ED_SETTINGS_YOFFSET)
181 #define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
182 (n) * ED_SETTINGS_TABS_XOFFSET)
183 #define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
184 (n) * ED_SETTINGS_TABS_YOFFSET)
186 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
187 (n) * ED_SETTINGS_XOFFSET)
188 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
189 (n) * ED_SETTINGS_YOFFSET)
191 #define ED_POS_TO_LEVEL_TABS_X(n) \
192 (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
193 #define ED_POS_TO_LEVEL_TABS_Y(n) \
194 (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
196 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
197 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
198 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
199 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
201 #define ED_POS_TO_ELEMENT_TABS_X(n) \
202 (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
203 #define ED_POS_TO_ELEMENT_TABS_Y(n) \
204 (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
206 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
207 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
208 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
209 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
211 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
212 ED_POS_TO_LEVEL_TABS_X(n) : \
213 IS_POS_LEVEL_SETTINGS(n) ? \
214 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
215 IS_POS_ELEMENT_TABS(n) ? \
216 ED_POS_TO_ELEMENT_TABS_X(n) : \
217 IS_POS_ELEMENT_SETTINGS(n) ? \
218 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
219 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
220 ED_POS_TO_LEVEL_TABS_Y(n) : \
221 IS_POS_LEVEL_SETTINGS(n) ? \
222 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
223 IS_POS_ELEMENT_TABS(n) ? \
224 ED_POS_TO_ELEMENT_TABS_Y(n) : \
225 IS_POS_ELEMENT_SETTINGS(n) ? \
226 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
228 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
229 ED_DRAWINGAREA_TILE_SIZE)
230 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
231 ED_DRAWINGAREA_TILE_SIZE)
233 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
234 ED_DRAWINGAREA_BORDER_SIZE : 0)
235 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
236 (ED_CHECKBUTTON_YSIZE - \
237 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
239 #define ED_AREA_XOFFSET_2(n) (0)
240 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
241 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
243 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
244 ED_SETTINGS_XOFF((i).xoffset) + \
245 ED_AREA_XOFFSET_1((i).x) - \
246 ED_AREA_XOFFSET_2((i).area_xsize))
247 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
248 ED_SETTINGS_YOFF((i).yoffset) + \
249 ED_AREA_YOFFSET_1((i).y) - \
250 ED_AREA_YOFFSET_2((i).area_ysize))
252 /* values for element content drawing areas */
253 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
254 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
255 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
256 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
258 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
259 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
260 #define ED_AREA_1X1_SETTINGS_XOFF (0)
261 #define ED_AREA_1X1_SETTINGS_YOFF (0)
263 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
264 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
265 #define ED_AREA_3X3_SETTINGS_XOFF (0)
266 #define ED_AREA_3X3_SETTINGS_YOFF (0)
268 /* element content */
269 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
270 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
273 #define ED_XPOS_YAM 0
274 #define ED_YPOS_YAM 5
275 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
276 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
277 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
278 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
279 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
281 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
282 ED_SETTINGS_YOFF(n) + \
283 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
284 ED_AREA_YOFFSET_2(3))
286 /* magic ball content */
287 #define ED_XPOS_BALL 0
288 #define ED_YPOS_BALL 6
289 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
290 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
291 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
292 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
293 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
295 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
296 ED_SETTINGS_YOFF(n) + \
297 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
298 ED_AREA_YOFFSET_2(3))
300 /* values for scrolling gadgets for drawing area */
301 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
302 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
304 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
305 #define ED_SCROLL_UP_YPOS (0)
306 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
307 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
308 #define ED_SCROLL_LEFT_XPOS (0)
309 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
310 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
311 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
312 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
313 ED_SCROLLBUTTON_XSIZE)
314 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
315 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
316 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
317 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
318 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
319 ED_SCROLLBUTTON_YSIZE)
320 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
321 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
323 /* values for scrolling gadgets for element list */
324 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
325 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
327 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
328 ED_ELEMENTLIST_BUTTONS_HORIZ * \
329 ED_ELEMENTLIST_XSIZE)
330 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
331 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
332 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
333 ED_ELEMENTLIST_BUTTONS_VERT * \
334 ED_ELEMENTLIST_YSIZE - \
335 ED_SCROLLBUTTON2_YSIZE)
336 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
337 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
338 ED_SCROLLBUTTON2_YSIZE)
339 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
340 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
341 ED_ELEMENTLIST_YSIZE - \
342 2 * ED_SCROLLBUTTON2_YSIZE)
344 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
345 #define INFOTEXT_FONT FONT_TEXT_2
346 #define INFOTEXT_XSIZE SXSIZE
347 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
348 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
349 #define INFOTEXT_X (editor.settings.tooltip.x)
350 #define INFOTEXT_Y (editor.settings.tooltip.y)
351 #define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
352 #define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
353 #define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
354 SYSIZE - INFOTEXT_YSIZE)
358 -----------------------------------------------------------------------------
359 editor gadget definitions
360 -----------------------------------------------------------------------------
363 /* drawing toolbox buttons */
364 #define GADGET_ID_NONE -1
365 #define GADGET_ID_TOOLBOX_FIRST 0
367 #define GADGET_ID_SINGLE_ITEMS (GADGET_ID_TOOLBOX_FIRST + 0)
368 #define GADGET_ID_CONNECTED_ITEMS (GADGET_ID_TOOLBOX_FIRST + 1)
369 #define GADGET_ID_LINE (GADGET_ID_TOOLBOX_FIRST + 2)
370 #define GADGET_ID_ARC (GADGET_ID_TOOLBOX_FIRST + 3)
371 #define GADGET_ID_RECTANGLE (GADGET_ID_TOOLBOX_FIRST + 4)
372 #define GADGET_ID_FILLED_BOX (GADGET_ID_TOOLBOX_FIRST + 5)
373 #define GADGET_ID_WRAP_UP (GADGET_ID_TOOLBOX_FIRST + 6)
374 #define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7)
375 #define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8)
376 #define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9)
377 #define GADGET_ID_ZOOM (GADGET_ID_TOOLBOX_FIRST + 10)
378 #define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11)
379 #define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12)
380 #define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13)
381 #define GADGET_ID_WRAP_DOWN (GADGET_ID_TOOLBOX_FIRST + 14)
382 #define GADGET_ID_PICK_ELEMENT (GADGET_ID_TOOLBOX_FIRST + 15)
384 #define GADGET_ID_UNDO (GADGET_ID_TOOLBOX_FIRST + 16)
385 #define GADGET_ID_INFO (GADGET_ID_TOOLBOX_FIRST + 17)
386 #define GADGET_ID_SAVE (GADGET_ID_TOOLBOX_FIRST + 18)
387 #define GADGET_ID_CLEAR (GADGET_ID_TOOLBOX_FIRST + 19)
388 #define GADGET_ID_TEST (GADGET_ID_TOOLBOX_FIRST + 20)
389 #define GADGET_ID_EXIT (GADGET_ID_TOOLBOX_FIRST + 21)
391 #define GADGET_ID_CUSTOM_COPY_FROM (GADGET_ID_TOOLBOX_FIRST + 22)
392 #define GADGET_ID_CUSTOM_COPY_TO (GADGET_ID_TOOLBOX_FIRST + 23)
393 #define GADGET_ID_CUSTOM_EXCHANGE (GADGET_ID_TOOLBOX_FIRST + 24)
394 #define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
395 #define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
397 #define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27)
398 #define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28)
399 #define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29)
400 #define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30)
401 #define GADGET_ID_PALETTE (GADGET_ID_TOOLBOX_FIRST + 31)
403 /* counter gadget identifiers */
404 #define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 32)
406 #define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
407 #define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
408 #define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2)
409 #define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3)
410 #define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4)
411 #define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5)
412 #define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6)
413 #define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7)
414 #define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8)
415 #define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
416 #define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
417 #define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
418 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
419 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
420 #define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
421 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
422 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
423 #define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
424 #define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18)
425 #define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19)
426 #define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20)
427 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
428 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
429 #define GADGET_ID_LEVEL_RANDOM_SEED_UP (GADGET_ID_COUNTER_FIRST + 23)
430 #define GADGET_ID_LEVELSET_NUM_LEVELS_DOWN (GADGET_ID_COUNTER_FIRST + 24)
431 #define GADGET_ID_LEVELSET_NUM_LEVELS_TEXT (GADGET_ID_COUNTER_FIRST + 25)
432 #define GADGET_ID_LEVELSET_NUM_LEVELS_UP (GADGET_ID_COUNTER_FIRST + 26)
433 #define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 27)
434 #define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 28)
435 #define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 29)
436 #define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 30)
437 #define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 31)
438 #define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 32)
439 #define GADGET_ID_ELEMENT_VALUE3_DOWN (GADGET_ID_COUNTER_FIRST + 33)
440 #define GADGET_ID_ELEMENT_VALUE3_TEXT (GADGET_ID_COUNTER_FIRST + 34)
441 #define GADGET_ID_ELEMENT_VALUE3_UP (GADGET_ID_COUNTER_FIRST + 35)
442 #define GADGET_ID_ELEMENT_VALUE4_DOWN (GADGET_ID_COUNTER_FIRST + 36)
443 #define GADGET_ID_ELEMENT_VALUE4_TEXT (GADGET_ID_COUNTER_FIRST + 37)
444 #define GADGET_ID_ELEMENT_VALUE4_UP (GADGET_ID_COUNTER_FIRST + 38)
445 #define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 39)
446 #define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 40)
447 #define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 41)
448 #define GADGET_ID_BALL_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 42)
449 #define GADGET_ID_BALL_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 43)
450 #define GADGET_ID_BALL_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 44)
451 #define GADGET_ID_ANDROID_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 45)
452 #define GADGET_ID_ANDROID_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 46)
453 #define GADGET_ID_ANDROID_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 47)
454 #define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 48)
455 #define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 49)
456 #define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 50)
457 #define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 51)
458 #define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 52)
459 #define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 53)
460 #define GADGET_ID_INVENTORY_SIZE_DOWN (GADGET_ID_COUNTER_FIRST + 54)
461 #define GADGET_ID_INVENTORY_SIZE_TEXT (GADGET_ID_COUNTER_FIRST + 55)
462 #define GADGET_ID_INVENTORY_SIZE_UP (GADGET_ID_COUNTER_FIRST + 56)
463 #define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 57)
464 #define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 58)
465 #define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 59)
466 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 60)
467 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 61)
468 #define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 62)
469 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63)
470 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64)
471 #define GADGET_ID_CUSTOM_VALUE_FIX_UP (GADGET_ID_COUNTER_FIRST + 65)
472 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66)
473 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67)
474 #define GADGET_ID_CUSTOM_VALUE_RND_UP (GADGET_ID_COUNTER_FIRST + 68)
475 #define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 69)
476 #define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 70)
477 #define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 71)
478 #define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 72)
479 #define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 73)
480 #define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 74)
481 #define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 75)
482 #define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 76)
483 #define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 77)
484 #define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 78)
485 #define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 79)
486 #define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 80)
487 #define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 81)
488 #define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 82)
489 #define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 83)
490 #define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 84)
491 #define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 85)
492 #define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 86)
493 #define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 87)
494 #define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 88)
495 #define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 89)
496 #define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 90)
497 #define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 91)
498 #define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 92)
499 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 93)
500 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 94)
501 #define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 95)
502 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 96)
503 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 97)
504 #define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 98)
505 #define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 99)
506 #define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 100)
507 #define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 101)
508 #define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 102)
509 #define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 103)
510 #define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 104)
512 /* drawing area identifiers */
513 #define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 105)
515 #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
516 #define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
517 #define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
518 #define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
519 #define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
520 #define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
521 #define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
522 #define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
523 #define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
524 #define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9)
525 #define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10)
526 #define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11)
527 #define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12)
528 #define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13)
529 #define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14)
530 #define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15)
531 #define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16)
532 #define GADGET_ID_ANDROID_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17)
533 #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 18)
534 #define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 19)
535 #define GADGET_ID_ARTWORK_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 20)
536 #define GADGET_ID_EXPLOSION_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 21)
537 #define GADGET_ID_INVENTORY_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 22)
538 #define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 23)
539 #define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 24)
540 #define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 25)
541 #define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 26)
542 #define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 27)
543 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
544 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
545 #define GADGET_ID_CUSTOM_CHANGE_ACTION (GADGET_ID_DRAWING_AREA_FIRST + 30)
546 #define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 31)
547 #define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 32)
549 /* text input identifiers */
550 #define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 33)
552 #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
553 #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
554 #define GADGET_ID_LEVELSET_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
555 #define GADGET_ID_LEVELSET_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 3)
556 #define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 4)
558 /* text area identifiers */
559 #define GADGET_ID_TEXT_AREA_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 5)
561 #define GADGET_ID_ENVELOPE_INFO (GADGET_ID_TEXT_AREA_FIRST + 0)
563 /* selectbox identifiers */
564 #define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1)
566 #define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0)
567 #define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1)
568 #define GADGET_ID_LEVELSET_SAVE_MODE (GADGET_ID_SELECTBOX_FIRST + 2)
569 #define GADGET_ID_WIND_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 3)
570 #define GADGET_ID_PLAYER_SPEED (GADGET_ID_SELECTBOX_FIRST + 4)
571 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 5)
572 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 6)
573 #define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 7)
574 #define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 8)
575 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 9)
576 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 10)
577 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 11)
578 #define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 12)
579 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 13)
580 #define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 14)
581 #define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 15)
582 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 16)
583 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 17)
584 #define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 18)
585 #define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 19)
586 #define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 20)
587 #define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 21)
588 #define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 22)
589 #define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 23)
590 #define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 24)
591 #define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 25)
592 #define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 26)
593 #define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 27)
594 #define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 28)
595 #define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 29)
597 /* textbutton identifiers */
598 #define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 30)
600 #define GADGET_ID_LEVELINFO_LEVEL (GADGET_ID_TEXTBUTTON_FIRST + 0)
601 #define GADGET_ID_LEVELINFO_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 1)
602 #define GADGET_ID_LEVELINFO_EDITOR (GADGET_ID_TEXTBUTTON_FIRST + 2)
603 #define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 3)
604 #define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 4)
605 #define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 5)
606 #define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 6)
607 #define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 7)
608 #define GADGET_ID_SAVE_AS_TEMPLATE_1 (GADGET_ID_TEXTBUTTON_FIRST + 8)
609 #define GADGET_ID_SAVE_AS_TEMPLATE_2 (GADGET_ID_TEXTBUTTON_FIRST + 9)
610 #define GADGET_ID_SAVE_LEVELSET (GADGET_ID_TEXTBUTTON_FIRST + 10)
611 #define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 11)
612 #define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 12)
614 /* graphicbutton identifiers */
615 #define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 13)
617 #define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
618 #define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
619 #define GADGET_ID_COPY_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
620 #define GADGET_ID_PASTE_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
622 /* gadgets for scrolling of drawing area */
623 #define GADGET_ID_SCROLLING_FIRST (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
625 #define GADGET_ID_SCROLL_UP (GADGET_ID_SCROLLING_FIRST + 0)
626 #define GADGET_ID_SCROLL_DOWN (GADGET_ID_SCROLLING_FIRST + 1)
627 #define GADGET_ID_SCROLL_LEFT (GADGET_ID_SCROLLING_FIRST + 2)
628 #define GADGET_ID_SCROLL_RIGHT (GADGET_ID_SCROLLING_FIRST + 3)
629 #define GADGET_ID_SCROLL_HORIZONTAL (GADGET_ID_SCROLLING_FIRST + 4)
630 #define GADGET_ID_SCROLL_VERTICAL (GADGET_ID_SCROLLING_FIRST + 5)
632 /* gadgets for scrolling element list */
633 #define GADGET_ID_SCROLLING_LIST_FIRST (GADGET_ID_SCROLLING_FIRST + 6)
635 #define GADGET_ID_SCROLL_LIST_UP (GADGET_ID_SCROLLING_LIST_FIRST + 0)
636 #define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1)
637 #define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2)
639 /* checkbuttons/radiobuttons for level/element properties */
640 #define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
642 #define GADGET_ID_AUTO_COUNT_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 0)
643 #define GADGET_ID_USE_LEVELSET_ARTWORK (GADGET_ID_CHECKBUTTON_FIRST + 1)
644 #define GADGET_ID_COPY_LEVEL_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 2)
645 #define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 3)
646 #define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 4)
647 #define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 5)
648 #define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 6)
649 #define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 7)
650 #define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8)
651 #define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 9)
652 #define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 10)
653 #define GADGET_ID_USE_LIFE_BUGS (GADGET_ID_CHECKBUTTON_FIRST + 11)
654 #define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 12)
655 #define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 13)
656 #define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 14)
657 #define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 15)
658 #define GADGET_ID_SOLVED_BY_ONE_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 16)
659 #define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 17)
660 #define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 18)
661 #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 19)
662 #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 20)
663 #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 21)
664 #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 22)
665 #define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 23)
666 #define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 24)
667 #define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 25)
668 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 26)
669 #define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 27)
670 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 28)
671 #define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
672 #define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 30)
673 #define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 31)
674 #define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 32)
675 #define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 33)
676 #define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 34)
677 #define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 35)
678 #define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 36)
679 #define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 37)
680 #define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 38)
681 #define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 39)
682 #define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 40)
683 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
684 #define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 42)
685 #define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 43)
686 #define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 44)
687 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 45)
688 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 46)
689 #define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 47)
690 #define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 48)
691 #define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 49)
692 #define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 50)
693 #define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 51)
694 #define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 52)
695 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 53)
696 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 54)
697 #define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 55)
698 #define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 56)
699 #define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 57)
700 #define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 58)
701 #define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 59)
702 #define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 60)
703 #define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 61)
704 #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 62)
705 #define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 63)
706 #define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 64)
707 #define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 65)
708 #define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 66)
709 #define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 67)
711 /* gadgets for buttons in element list */
712 #define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 68)
713 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
714 ED_NUM_ELEMENTLIST_BUTTONS - 1)
716 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
718 /* radio button numbers */
719 #define RADIO_NR_NONE 0
720 #define RADIO_NR_DRAWING_TOOLBOX 1
721 #define RADIO_NR_RANDOM_ELEMENTS 2
723 /* values for counter gadgets */
724 #define ED_COUNTER_ID_SELECT_LEVEL 0
725 #define ED_COUNTER_ID_LEVEL_XSIZE 1
726 #define ED_COUNTER_ID_LEVEL_YSIZE 2
727 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
728 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
729 #define ED_COUNTER_ID_LEVEL_TIMESCORE 5
730 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
731 #define ED_COUNTER_ID_LEVELSET_NUM_LEVELS 7
732 #define ED_COUNTER_ID_LEVEL_RANDOM 8
733 #define ED_COUNTER_ID_ELEMENT_VALUE1 9
734 #define ED_COUNTER_ID_ELEMENT_VALUE2 10
735 #define ED_COUNTER_ID_ELEMENT_VALUE3 11
736 #define ED_COUNTER_ID_ELEMENT_VALUE4 12
737 #define ED_COUNTER_ID_YAMYAM_CONTENT 13
738 #define ED_COUNTER_ID_BALL_CONTENT 14
739 #define ED_COUNTER_ID_ANDROID_CONTENT 15
740 #define ED_COUNTER_ID_ENVELOPE_XSIZE 16
741 #define ED_COUNTER_ID_ENVELOPE_YSIZE 17
742 #define ED_COUNTER_ID_INVENTORY_SIZE 18
743 #define ED_COUNTER_ID_CUSTOM_SCORE 19
744 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT 20
745 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX 21
746 #define ED_COUNTER_ID_CUSTOM_VALUE_RND 22
747 #define ED_COUNTER_ID_PUSH_DELAY_FIX 23
748 #define ED_COUNTER_ID_PUSH_DELAY_RND 24
749 #define ED_COUNTER_ID_DROP_DELAY_FIX 25
750 #define ED_COUNTER_ID_DROP_DELAY_RND 26
751 #define ED_COUNTER_ID_MOVE_DELAY_FIX 27
752 #define ED_COUNTER_ID_MOVE_DELAY_RND 28
753 #define ED_COUNTER_ID_EXPLOSION_DELAY 29
754 #define ED_COUNTER_ID_IGNITION_DELAY 30
755 #define ED_COUNTER_ID_GROUP_CONTENT 31
756 #define ED_COUNTER_ID_CHANGE_DELAY_FIX 32
757 #define ED_COUNTER_ID_CHANGE_DELAY_RND 33
758 #define ED_COUNTER_ID_CHANGE_CONT_RND 34
760 #define ED_NUM_COUNTERBUTTONS 35
762 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
763 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
764 #define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
765 #define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
766 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
767 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
769 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
770 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
771 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
772 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
773 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
774 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
776 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
777 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
779 /* values for scrollbutton gadgets */
780 #define ED_SCROLLBUTTON_ID_AREA_UP 0
781 #define ED_SCROLLBUTTON_ID_AREA_DOWN 1
782 #define ED_SCROLLBUTTON_ID_AREA_LEFT 2
783 #define ED_SCROLLBUTTON_ID_AREA_RIGHT 3
784 #define ED_SCROLLBUTTON_ID_LIST_UP 4
785 #define ED_SCROLLBUTTON_ID_LIST_DOWN 5
787 #define ED_NUM_SCROLLBUTTONS 6
789 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
790 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
792 /* values for scrollbar gadgets */
793 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
794 #define ED_SCROLLBAR_ID_AREA_VERTICAL 1
795 #define ED_SCROLLBAR_ID_LIST_VERTICAL 2
797 #define ED_NUM_SCROLLBARS 3
799 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
800 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
802 /* values for text input gadgets */
803 #define ED_TEXTINPUT_ID_LEVEL_NAME 0
804 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
805 #define ED_TEXTINPUT_ID_LEVELSET_NAME 2
806 #define ED_TEXTINPUT_ID_LEVELSET_AUTHOR 3
807 #define ED_TEXTINPUT_ID_ELEMENT_NAME 4
809 #define ED_NUM_TEXTINPUT 5
811 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
812 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
814 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
815 #define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
817 /* values for text area gadgets */
818 #define ED_TEXTAREA_ID_ENVELOPE_INFO 0
820 #define ED_NUM_TEXTAREAS 1
822 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
823 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
825 /* values for selectbox gadgets */
826 #define ED_SELECTBOX_ID_TIME_OR_STEPS 0
827 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1
828 #define ED_SELECTBOX_ID_LEVELSET_SAVE_MODE 2
829 #define ED_SELECTBOX_ID_WIND_DIRECTION 3
830 #define ED_SELECTBOX_ID_PLAYER_SPEED 4
831 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 5
832 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 6
833 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 7
834 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 8
835 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 9
836 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 10
837 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 11
838 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 12
839 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 13
840 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 14
841 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 15
842 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 16
843 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 17
844 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 18
845 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 19
846 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 20
847 #define ED_SELECTBOX_ID_CHANGE_SIDE 21
848 #define ED_SELECTBOX_ID_CHANGE_PLAYER 22
849 #define ED_SELECTBOX_ID_CHANGE_PAGE 23
850 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 24
851 #define ED_SELECTBOX_ID_ACTION_TYPE 25
852 #define ED_SELECTBOX_ID_ACTION_MODE 26
853 #define ED_SELECTBOX_ID_ACTION_ARG 27
854 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 28
855 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 29
857 #define ED_NUM_SELECTBOX 30
859 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
860 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
862 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
863 #define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
865 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
866 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
867 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
868 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
869 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
870 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
872 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
873 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
875 /* values for textbutton gadgets */
876 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL 0
877 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET 1
878 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR 2
879 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO 3
880 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG 4
881 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 5
882 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 6
883 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 7
884 #define ED_TEXTBUTTON_ID_SAVE_LEVELSET 8
885 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2 9
886 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 10
887 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 11
888 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 12
890 #define ED_NUM_TEXTBUTTONS 13
892 #define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
893 #define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
895 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
896 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
898 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
899 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
901 /* values for graphicbutton gadgets */
902 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE 0
903 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE 1
904 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE 2
905 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE 3
907 #define ED_NUM_GRAPHICBUTTONS 4
909 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
910 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
912 /* values for checkbutton gadgets */
913 #define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS 0
914 #define ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK 1
915 #define ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE 2
916 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 3
917 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 4
918 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 5
919 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 6
920 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 7
921 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 8
922 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG 9
923 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 10
924 #define ED_CHECKBUTTON_ID_USE_LIFE_BUGS 11
925 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 12
926 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 13
927 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 14
928 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 15
929 #define ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER 16
930 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 17
931 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 18
932 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 19
933 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 20
934 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 21
935 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 22
936 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION 23
937 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT 24
938 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 25
939 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 26
940 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 27
941 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 28
942 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 29
943 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 30
944 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 31
945 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 32
946 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 33
947 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 34
948 #define ED_CHECKBUTTON_ID_MM_LASER_RED 35
949 #define ED_CHECKBUTTON_ID_MM_LASER_GREEN 36
950 #define ED_CHECKBUTTON_ID_MM_LASER_BLUE 37
951 #define ED_CHECKBUTTON_ID_DF_LASER_RED 38
952 #define ED_CHECKBUTTON_ID_DF_LASER_GREEN 39
953 #define ED_CHECKBUTTON_ID_DF_LASER_BLUE 40
954 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 41
955 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 42
956 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 43
957 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 44
958 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 45
959 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 46
960 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 47
961 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 48
962 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 49
963 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 50
964 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 51
965 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 52
966 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 53
967 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 54
968 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 55
969 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 56
970 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 57
971 #define ED_CHECKBUTTON_ID_CHANGE_DELAY 58
972 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 59
973 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 60
974 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 61
975 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 62
976 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 63
977 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 64
978 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 65
980 #define ED_NUM_CHECKBUTTONS 66
982 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
983 #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
985 #define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
986 #define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
988 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
989 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
991 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
992 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
993 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
994 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
995 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
996 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
998 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
999 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
1001 /* values for radiobutton gadgets */
1002 #define ED_RADIOBUTTON_ID_PERCENTAGE 0
1003 #define ED_RADIOBUTTON_ID_QUANTITY 1
1005 #define ED_NUM_RADIOBUTTONS 2
1007 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
1008 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
1010 /* values for drawing area gadgets */
1011 #define ED_DRAWING_ID_DRAWING_LEVEL 0
1012 #define ED_DRAWING_ID_YAMYAM_CONTENT_0 1
1013 #define ED_DRAWING_ID_YAMYAM_CONTENT_1 2
1014 #define ED_DRAWING_ID_YAMYAM_CONTENT_2 3
1015 #define ED_DRAWING_ID_YAMYAM_CONTENT_3 4
1016 #define ED_DRAWING_ID_YAMYAM_CONTENT_4 5
1017 #define ED_DRAWING_ID_YAMYAM_CONTENT_5 6
1018 #define ED_DRAWING_ID_YAMYAM_CONTENT_6 7
1019 #define ED_DRAWING_ID_YAMYAM_CONTENT_7 8
1020 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9
1021 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10
1022 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11
1023 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12
1024 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13
1025 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14
1026 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15
1027 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16
1028 #define ED_DRAWING_ID_ANDROID_CONTENT 17
1029 #define ED_DRAWING_ID_AMOEBA_CONTENT 18
1030 #define ED_DRAWING_ID_START_ELEMENT 19
1031 #define ED_DRAWING_ID_ARTWORK_ELEMENT 20
1032 #define ED_DRAWING_ID_EXPLOSION_ELEMENT 21
1033 #define ED_DRAWING_ID_INVENTORY_CONTENT 22
1034 #define ED_DRAWING_ID_CUSTOM_GRAPHIC 23
1035 #define ED_DRAWING_ID_CUSTOM_CONTENT 24
1036 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 25
1037 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 26
1038 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 27
1039 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 28
1040 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 29
1041 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION 30
1042 #define ED_DRAWING_ID_GROUP_CONTENT 31
1043 #define ED_DRAWING_ID_RANDOM_BACKGROUND 32
1045 #define ED_NUM_DRAWING_AREAS 33
1047 #define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
1048 #define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
1052 -----------------------------------------------------------------------------
1053 some internally used definitions
1054 -----------------------------------------------------------------------------
1057 /* values for CopyLevelToUndoBuffer() */
1058 #define UNDO_IMMEDIATE 0
1059 #define UNDO_ACCUMULATE 1
1061 /* values for scrollbars */
1062 #define ED_SCROLL_NO 0
1063 #define ED_SCROLL_LEFT 1
1064 #define ED_SCROLL_RIGHT 2
1065 #define ED_SCROLL_UP 4
1066 #define ED_SCROLL_DOWN 8
1068 /* screens in the level editor */
1069 #define ED_MODE_DRAWING 0
1070 #define ED_MODE_INFO 1
1071 #define ED_MODE_PROPERTIES 2
1072 #define ED_MODE_PALETTE 3
1074 /* sub-screens in the global settings section */
1075 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
1076 #define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
1077 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
1079 /* sub-screens in the element properties section */
1080 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
1081 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
1082 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
1083 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
1084 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
1086 /* how many steps can be cancelled */
1087 #define NUM_UNDO_STEPS (64 + 1)
1089 /* values for elements with score for certain actions */
1091 #define MAX_SCORE 999
1093 /* values for elements with count for collecting */
1094 #define MIN_COLLECT_COUNT 0
1095 #define MAX_COLLECT_COUNT 999
1097 /* values for random placement */
1098 #define RANDOM_USE_PERCENTAGE 0
1099 #define RANDOM_USE_QUANTITY 1
1101 /* values for level set save mode */
1102 #define LEVELSET_SAVE_MODE_UPDATE 0
1103 #define LEVELSET_SAVE_MODE_CREATE 1
1105 /* default value for element tile size in drawing area */
1106 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1107 #define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
1111 -----------------------------------------------------------------------------
1112 some internally used data structure definitions
1113 -----------------------------------------------------------------------------
1120 struct XYTileSize *pos;
1124 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1126 /* note: some additional characters are already reserved for "cheat mode"
1127 shortcuts (":XYZ" style) -- for details, see "events.c" */
1129 /* ---------- toolbox control buttons ------------------------------------ */
1132 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1133 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1134 "draw single items", 's'
1137 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1138 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1139 "draw connected items", 'd'
1142 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1143 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1147 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1148 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1152 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1153 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1154 "draw outline rectangles", 'r'
1157 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1158 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1159 "draw filled rectangles", 'R'
1162 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1163 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1164 "wrap (rotate) level up", 0
1167 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1168 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1169 "enter text elements", 't'
1172 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1173 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1177 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1178 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1179 "wrap (rotate) level left", 0
1182 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1183 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1184 "zoom level tile size", '+'
1187 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1188 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1189 "wrap (rotate) level right", 0
1192 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1193 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1194 "random element placement", 0
1197 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1198 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1202 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1203 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1204 "wrap (rotate) level down", 0
1207 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1208 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1209 "pick drawing element", ','
1212 /* ---------- level control buttons -------------------------------------- */
1215 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1216 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1217 "undo/redo last operation", 'u'
1220 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1221 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1222 "properties of level", 'I'
1225 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1226 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1230 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1231 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1235 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1236 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1240 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1241 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1242 "exit level editor", 'E'
1245 /* ---------- CE and GE control buttons ---------------------------------- */
1248 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1249 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1250 "copy settings from other element", 0
1253 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1254 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1255 "copy settings to other element", 0
1258 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1259 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1260 "exchange element with other element", 0
1263 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1264 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1265 "copy settings from this element", 0
1268 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1269 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1270 "paste settings to this element", 0
1273 /* ---------- palette control buttons ------------------------------------ */
1276 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1277 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1278 "properties of drawing element", 'p'
1281 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1282 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1283 "properties of drawing element 1", '1'
1286 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1287 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1288 "properties of drawing element 2", '2'
1291 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1292 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1293 "properties of drawing element 3", '3'
1296 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1297 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1298 "show list of elements", 'e'
1302 static int random_placement_value = 10;
1303 static int random_placement_method = RANDOM_USE_QUANTITY;
1304 static int random_placement_background_element = EL_SAND;
1305 static boolean random_placement_background_restricted = FALSE;
1306 static boolean stick_element_properties_window = FALSE;
1307 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1308 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1309 static struct ElementChangeInfo custom_element_change;
1310 static struct ElementGroupInfo group_element_info;
1311 static struct ElementInfo custom_element;
1313 static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
1314 static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
1315 static int levelset_num_levels = 100;
1316 static boolean levelset_use_levelset_artwork = FALSE;
1317 static boolean levelset_copy_level_template = FALSE;
1318 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
1323 int min_value, max_value;
1324 int gadget_id_down, gadget_id_up;
1326 int gadget_id_align;
1328 char *text_above, *text_left, *text_right;
1329 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1331 /* ---------- current level number --------------------------------------- */
1334 -1, -1, /* these values are not constant, but can change at runtime */
1336 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1337 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1342 /* ---------- level and editor settings ---------------------------------- */
1345 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1346 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1347 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1348 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1350 "playfield size:", NULL, "width",
1353 -1, ED_LEVEL_SETTINGS_YPOS(4),
1354 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1355 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1356 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1358 NULL, " ", "height",
1361 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1363 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1364 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1366 NULL, "number of gems to collect:", NULL
1369 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
1371 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1372 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1374 "time or step limit to solve level:", NULL, NULL
1377 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
1379 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1380 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1381 &level.score[SC_TIME_BONUS],
1382 "score for each second/step left:", NULL, NULL
1385 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1387 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1388 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1390 NULL, "random seed:", "(0 => random)"
1393 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1395 GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
1396 GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
1397 &levelset_num_levels,
1398 "number of levels:", NULL, NULL,
1401 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1403 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1404 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1405 &random_placement_value,
1406 "random element placement:", NULL, "in"
1409 /* ---------- element settings: configure (various elements) ------------- */
1412 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1413 MIN_SCORE, MAX_SCORE,
1414 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1415 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1416 NULL, /* will be set when used */
1420 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1421 MIN_SCORE, MAX_SCORE,
1422 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1423 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1424 NULL, /* will be set when used */
1428 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1429 MIN_SCORE, MAX_SCORE,
1430 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1431 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1432 NULL, /* will be set when used */
1436 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1437 MIN_SCORE, MAX_SCORE,
1438 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1439 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1440 NULL, /* will be set when used */
1444 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1445 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1446 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1447 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1448 &level.num_yamyam_contents,
1449 NULL, NULL, "number of content areas"
1452 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1453 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1454 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1455 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1456 &level.num_ball_contents,
1457 NULL, NULL, "number of content areas"
1460 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1461 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1462 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1463 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1464 &level.num_android_clone_elements,
1465 NULL, NULL, "number of clonable elements"
1468 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1469 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1470 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1471 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1472 NULL, /* will be set when used */
1473 NULL, NULL, "width",
1476 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1477 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1478 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1479 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1480 NULL, /* will be set when used */
1481 NULL, " ", "height",
1484 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1485 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1486 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1487 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1488 &level.initial_inventory_size[0],
1489 NULL, NULL, "number of inventory elements"
1492 /* ---------- element settings: configure 1 (custom elements) ------------ */
1495 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1496 MIN_SCORE, MAX_SCORE,
1497 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1498 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1499 &custom_element.collect_score_initial,
1500 NULL, "CE score", " "
1503 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1504 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1505 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1506 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1507 &custom_element.collect_count_initial,
1508 NULL, "CE count", NULL
1511 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1513 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1514 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1515 &custom_element.ce_value_fixed_initial,
1516 NULL, "CE value", NULL
1519 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1521 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1522 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1523 &custom_element.ce_value_random_initial,
1524 NULL, "+random", NULL
1527 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1529 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1530 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1531 &custom_element.push_delay_fixed,
1532 NULL, "push delay", NULL
1535 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1537 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1538 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1539 &custom_element.push_delay_random,
1540 NULL, "+random", NULL
1543 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1545 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1546 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1547 &custom_element.drop_delay_fixed,
1548 NULL, "drop delay", NULL
1551 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1553 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1554 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1555 &custom_element.drop_delay_random,
1556 NULL, "+random", NULL
1559 /* ---------- element settings: configure 2 (custom elements) ------------ */
1562 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1564 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1565 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1566 &custom_element.move_delay_fixed,
1567 NULL, "move delay", NULL
1570 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1572 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1573 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1574 &custom_element.move_delay_random,
1575 NULL, "+random", NULL
1578 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1580 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1581 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1582 &custom_element.explosion_delay,
1583 NULL, "explosion delay", NULL
1586 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1588 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1589 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1590 &custom_element.ignition_delay,
1591 NULL, "ignition delay", "(by fire)"
1594 /* ---------- element settings: configure (group elements) --------------- */
1597 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1598 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1599 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1600 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1601 &group_element_info.num_elements,
1602 NULL, NULL, "number of elements in group"
1605 /* ---------- element settings: advanced (custom elements) --------------- */
1608 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1610 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1611 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1612 &custom_element_change.delay_fixed,
1613 NULL, "CE delay", NULL,
1616 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1618 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1619 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1620 &custom_element_change.delay_random,
1621 NULL, "+random", NULL
1624 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1626 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1627 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1628 &custom_element_change.random_percentage,
1629 NULL, "use random replace:", "%"
1639 char *text_above, *infotext;
1640 } textinput_info[ED_NUM_TEXTINPUT] =
1643 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1644 GADGET_ID_LEVEL_NAME,
1647 "Title:", "Title for this level"
1650 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1651 GADGET_ID_LEVEL_AUTHOR,
1652 MAX_LEVEL_AUTHOR_LEN,
1654 "Author:", "Author for this level"
1657 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1658 GADGET_ID_LEVELSET_NAME,
1661 "Title:", "Title for this or new level set"
1664 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1665 GADGET_ID_LEVELSET_AUTHOR,
1666 MAX_LEVEL_AUTHOR_LEN,
1668 "Author:", "Author for this or new level set"
1671 -1, -1, /* these values are not constant, but can change at runtime */
1672 GADGET_ID_ELEMENT_NAME,
1673 MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
1674 custom_element.description,
1675 NULL, "Element name"
1685 char *text_above, *infotext;
1686 } textarea_info[ED_NUM_TEXTAREAS] =
1689 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1690 GADGET_ID_ENVELOPE_INFO,
1691 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1693 "Envelope Content:", "Envelope Content"
1697 static struct ValueTextInfo options_time_or_steps[] =
1705 static struct ValueTextInfo options_game_engine_type[] =
1707 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1708 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1709 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1710 { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
1715 static struct ValueTextInfo options_levelset_save_mode[] =
1717 { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
1718 { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
1723 static struct ValueTextInfo options_wind_direction[] =
1725 { MV_START_NONE, "none" },
1726 { MV_START_LEFT, "left" },
1727 { MV_START_RIGHT, "right" },
1728 { MV_START_UP, "up" },
1729 { MV_START_DOWN, "down" },
1734 static struct ValueTextInfo options_player_speed[] =
1741 { 16, "very fast" },
1742 { 32, "ultrafast" },
1747 static struct ValueTextInfo options_access_type[] =
1749 { EP_WALKABLE, "walkable" },
1750 { EP_PASSABLE, "passable" },
1755 static struct ValueTextInfo options_access_layer[] =
1757 { EP_ACCESSIBLE_OVER, "over" },
1758 { EP_ACCESSIBLE_INSIDE, "inside" },
1759 { EP_ACCESSIBLE_UNDER, "under" },
1764 static struct ValueTextInfo options_access_protected[] =
1766 { 0, "unprotected" },
1772 static struct ValueTextInfo options_access_direction[] =
1774 { MV_NO_DIRECTION, "no direction" },
1775 { MV_LEFT, "left" },
1776 { MV_RIGHT, "right" },
1778 { MV_DOWN, "down" },
1779 { MV_LEFT | MV_UP, "left + up" },
1780 { MV_LEFT | MV_DOWN, "left + down" },
1781 { MV_RIGHT | MV_UP, "right + up" },
1782 { MV_RIGHT | MV_DOWN, "right + down" },
1783 { MV_HORIZONTAL, "horizontal" },
1784 { MV_VERTICAL, "vertical" },
1785 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1786 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1787 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1788 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1789 { MV_ALL_DIRECTIONS, "all directions" },
1794 static struct ValueTextInfo options_walk_to_action[] =
1796 { EP_DIGGABLE, "diggable" },
1797 { EP_COLLECTIBLE_ONLY, "collectible" },
1798 { EP_DROPPABLE, "collectible & droppable" },
1799 { EP_THROWABLE, "collectible & throwable" },
1800 { EP_PUSHABLE, "pushable" },
1805 static struct ValueTextInfo options_move_pattern[] =
1807 { MV_LEFT, "left" },
1808 { MV_RIGHT, "right" },
1810 { MV_DOWN, "down" },
1811 { MV_HORIZONTAL, "horizontal" },
1812 { MV_VERTICAL, "vertical" },
1813 { MV_ALL_DIRECTIONS, "all directions" },
1814 { MV_WIND_DIRECTION, "wind direction" },
1815 { MV_TOWARDS_PLAYER, "towards player" },
1816 { MV_AWAY_FROM_PLAYER, "away from player" },
1817 { MV_ALONG_LEFT_SIDE, "along left side" },
1818 { MV_ALONG_RIGHT_SIDE, "along right side" },
1819 { MV_TURNING_LEFT, "turning left" },
1820 { MV_TURNING_RIGHT, "turning right" },
1821 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1822 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1823 { MV_TURNING_RANDOM, "turning random" },
1824 { MV_MAZE_RUNNER, "maze runner style" },
1825 { MV_MAZE_HUNTER, "maze hunter style" },
1826 { MV_WHEN_PUSHED, "when pushed" },
1827 { MV_WHEN_DROPPED, "when dropped/thrown" },
1832 static struct ValueTextInfo options_move_direction[] =
1834 { MV_START_AUTOMATIC, "automatic" },
1835 { MV_START_LEFT, "left" },
1836 { MV_START_RIGHT, "right" },
1837 { MV_START_UP, "up" },
1838 { MV_START_DOWN, "down" },
1839 { MV_START_RANDOM, "random" },
1840 { MV_START_PREVIOUS, "previous" },
1845 static struct ValueTextInfo options_move_stepsize[] =
1847 { 0, "not moving" },
1852 { 16, "very fast" },
1853 { 32, "even faster" },
1858 static struct ValueTextInfo options_move_leave_type[] =
1860 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1861 { LEAVE_TYPE_LIMITED, "change it to" },
1866 static struct ValueTextInfo options_smash_targets[] =
1868 { EP_CAN_SMASH_PLAYER, "player" },
1870 { EP_CAN_SMASH_ENEMIES, "enemies" },
1872 { EP_CAN_SMASH_EVERYTHING, "everything" },
1877 static struct ValueTextInfo options_slippery_type[] =
1879 { SLIPPERY_ANY_RANDOM, "random" },
1880 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1881 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1882 { SLIPPERY_ONLY_LEFT, "only left" },
1883 { SLIPPERY_ONLY_RIGHT, "only right" },
1888 static struct ValueTextInfo options_deadliness[] =
1890 { EP_DONT_RUN_INTO, "running into" },
1891 { EP_DONT_COLLIDE_WITH, "colliding with" },
1892 { EP_DONT_GET_HIT_BY, "getting hit by" },
1893 { EP_DONT_TOUCH, "touching" },
1898 static struct ValueTextInfo options_explosion_type[] =
1900 { EXPLODES_3X3, "3x3" },
1901 { EXPLODES_CROSS, "3+3" },
1902 { EXPLODES_1X1, "1x1" },
1907 static struct ValueTextInfo options_time_units[] =
1910 { FRAMES_PER_SECOND, "seconds" },
1915 static struct ValueTextInfo options_change_direct_action[] =
1917 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1918 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1919 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1920 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1921 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1922 { CE_ENTERED_BY_PLAYER, "entered by player" },
1923 { CE_LEFT_BY_PLAYER, "left by player" },
1924 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1925 { CE_SWITCHED, "switched" },
1926 { CE_HITTING_SOMETHING, "hitting something" },
1927 { CE_HIT_BY_SOMETHING, "hit by something" },
1929 { CE_BLOCKED, "blocked" },
1931 { CE_IMPACT, "impact (on something)" },
1932 { CE_SMASHED, "smashed (from above)" },
1934 { CE_VALUE_CHANGES, "CE value changes" },
1935 { CE_SCORE_CHANGES, "CE score changes" },
1937 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1938 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1943 static struct ValueTextInfo options_change_other_action[] =
1945 { CE_PLAYER_TOUCHES_X, "player touches" },
1946 { CE_PLAYER_PRESSES_X, "player presses" },
1947 { CE_PLAYER_SWITCHES_X, "player switches" },
1948 { CE_PLAYER_SNAPS_X, "player snaps" },
1949 { CE_PLAYER_PUSHES_X, "player pushes" },
1950 { CE_PLAYER_ENTERS_X, "player enters" },
1951 { CE_PLAYER_LEAVES_X, "player leaves" },
1952 { CE_PLAYER_DIGS_X, "player digs" },
1953 { CE_PLAYER_COLLECTS_X, "player collects" },
1954 { CE_PLAYER_DROPS_X, "player drops/throws" },
1955 { CE_TOUCHING_X, "touching" },
1956 { CE_HITTING_X, "hitting" },
1957 { CE_DIGGING_X, "digging" },
1958 { CE_HIT_BY_X, "hit by" },
1959 { CE_SWITCH_OF_X, "switch of" },
1960 { CE_CHANGE_OF_X, "change by page of" },
1961 { CE_EXPLOSION_OF_X, "explosion of" },
1962 { CE_MOVE_OF_X, "move of" },
1963 { CE_CREATION_OF_X, "creation of" },
1964 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1965 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1966 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1967 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
1972 static struct ValueTextInfo options_change_trigger_side[] =
1974 { CH_SIDE_LEFT, "left" },
1975 { CH_SIDE_RIGHT, "right" },
1976 { CH_SIDE_TOP, "top" },
1977 { CH_SIDE_BOTTOM, "bottom" },
1978 { CH_SIDE_LEFT_RIGHT, "left/right" },
1979 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
1980 { CH_SIDE_ANY, "any" },
1985 static struct ValueTextInfo options_change_trigger_player[] =
1987 { CH_PLAYER_1, "1" },
1988 { CH_PLAYER_2, "2" },
1989 { CH_PLAYER_3, "3" },
1990 { CH_PLAYER_4, "4" },
1991 { CH_PLAYER_ANY, "any" },
1996 static struct ValueTextInfo options_change_trigger_page[] =
2008 { (1 << 10), "11" },
2009 { (1 << 11), "12" },
2010 { (1 << 12), "13" },
2011 { (1 << 13), "14" },
2012 { (1 << 14), "15" },
2013 { (1 << 15), "16" },
2014 { (1 << 16), "17" },
2015 { (1 << 17), "18" },
2016 { (1 << 18), "19" },
2017 { (1 << 19), "20" },
2018 { (1 << 20), "21" },
2019 { (1 << 21), "22" },
2020 { (1 << 22), "23" },
2021 { (1 << 23), "24" },
2022 { (1 << 24), "25" },
2023 { (1 << 25), "26" },
2024 { (1 << 26), "27" },
2025 { (1 << 27), "28" },
2026 { (1 << 28), "29" },
2027 { (1 << 29), "30" },
2028 { (1 << 30), "31" },
2029 { (1 << 31), "32" },
2030 { CH_PAGE_ANY, "any" },
2035 static struct ValueTextInfo options_change_replace_when[] =
2037 { CP_WHEN_EMPTY, "empty" },
2038 { CP_WHEN_WALKABLE, "walkable" },
2039 { CP_WHEN_DIGGABLE, "diggable" },
2040 { CP_WHEN_COLLECTIBLE, "collectible" },
2041 { CP_WHEN_REMOVABLE, "removable" },
2042 { CP_WHEN_DESTRUCTIBLE, "destructible" },
2047 static struct ValueTextInfo options_action_type[] =
2049 { CA_NO_ACTION, "no action" },
2050 { CA_UNDEFINED, " " },
2051 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
2052 { CA_RESTART_LEVEL, "restart level" },
2053 { CA_SHOW_ENVELOPE, "show envelope" },
2054 { CA_SET_LEVEL_TIME, "set time" },
2055 { CA_SET_LEVEL_SCORE, "set score" },
2056 { CA_SET_LEVEL_GEMS, "set gems" },
2057 { CA_SET_LEVEL_WIND, "set wind dir." },
2058 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
2059 { CA_UNDEFINED, " " },
2060 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
2061 { CA_MOVE_PLAYER, "move player" },
2062 { CA_EXIT_PLAYER, "exit player" },
2063 { CA_KILL_PLAYER, "kill player" },
2064 { CA_SET_PLAYER_KEYS, "set keys" },
2065 { CA_SET_PLAYER_SPEED, "set speed" },
2066 { CA_SET_PLAYER_SHIELD, "set shield" },
2067 { CA_SET_PLAYER_GRAVITY, "set gravity" },
2068 { CA_SET_PLAYER_ARTWORK, "set artwork" },
2069 { CA_SET_PLAYER_INVENTORY, "set inventory" },
2070 { CA_UNDEFINED, " " },
2071 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
2072 { CA_SET_CE_VALUE, "set CE value" },
2073 { CA_SET_CE_SCORE, "set CE score" },
2074 { CA_SET_CE_ARTWORK, "set CE artwork" },
2075 { CA_UNDEFINED, " " },
2076 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
2077 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
2082 static struct ValueTextInfo options_action_mode_none[] =
2084 { CA_MODE_UNDEFINED, " " },
2089 static struct ValueTextInfo options_action_mode_assign[] =
2091 { CA_MODE_SET, "=" },
2096 static struct ValueTextInfo options_action_mode_add_remove[] =
2098 { CA_MODE_ADD, "+" },
2099 { CA_MODE_SUBTRACT, "-" },
2104 static struct ValueTextInfo options_action_mode_calculate[] =
2106 { CA_MODE_SET, "=" },
2107 { CA_MODE_ADD, "+" },
2108 { CA_MODE_SUBTRACT, "-" },
2109 { CA_MODE_MULTIPLY, "*" },
2110 { CA_MODE_DIVIDE, "/" },
2111 { CA_MODE_MODULO, "%" },
2116 static struct ValueTextInfo options_action_arg_none[] =
2118 { CA_ARG_UNDEFINED, " " },
2123 static struct ValueTextInfo options_action_arg_player[] =
2125 { CA_ARG_PLAYER_HEADLINE, "[player]" },
2126 { CA_ARG_PLAYER_1, "1" },
2127 { CA_ARG_PLAYER_2, "2" },
2128 { CA_ARG_PLAYER_3, "3" },
2129 { CA_ARG_PLAYER_4, "4" },
2130 { CA_ARG_PLAYER_ANY, "any" },
2131 { CA_ARG_PLAYER_TRIGGER, "trigger" },
2132 { CA_ARG_PLAYER_ACTION, "action ->" },
2137 static struct ValueTextInfo options_action_arg_number[] =
2139 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2146 { CA_ARG_10, "10" },
2147 { CA_ARG_100, "100" },
2148 { CA_ARG_1000, "1000" },
2149 { CA_ARG_UNDEFINED, " " },
2150 { CA_ARG_NUMBER_MIN, "min" },
2151 { CA_ARG_NUMBER_MAX, "max" },
2152 { CA_ARG_UNDEFINED, " " },
2153 { CA_ARG_NUMBER_RESET, "reset" },
2154 { CA_ARG_UNDEFINED, " " },
2155 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2156 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2157 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2158 { CA_ARG_UNDEFINED, " " },
2159 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2160 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2161 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2162 { CA_ARG_UNDEFINED, " " },
2163 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2164 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2165 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2166 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2167 { CA_ARG_UNDEFINED, " " },
2168 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2169 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2170 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2171 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2176 static struct ValueTextInfo options_action_arg_value[] =
2178 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2185 { CA_ARG_10, "10" },
2186 { CA_ARG_100, "100" },
2187 { CA_ARG_1000, "1000" },
2188 { CA_ARG_UNDEFINED, " " },
2189 { CA_ARG_NUMBER_MIN, "min" },
2190 { CA_ARG_NUMBER_MAX, "max" },
2191 { CA_ARG_UNDEFINED, " " },
2192 { CA_ARG_NUMBER_RESET, "reset" },
2193 { CA_ARG_UNDEFINED, " " },
2194 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2195 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2196 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2197 { CA_ARG_UNDEFINED, " " },
2198 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2199 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2200 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2201 { CA_ARG_UNDEFINED, " " },
2202 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2203 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2204 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2205 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2206 { CA_ARG_UNDEFINED, " " },
2207 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2208 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2209 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2210 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2211 { CA_ARG_UNDEFINED, " " },
2212 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2213 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2214 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2215 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2220 static struct ValueTextInfo options_action_arg_envelope[] =
2222 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2227 { CA_ARG_UNDEFINED, " " },
2228 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2229 { CA_ARG_ELEMENT_TARGET, "target" },
2230 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2231 { CA_ARG_ELEMENT_ACTION, "action ->" },
2236 static struct ValueTextInfo options_action_arg_key[] =
2238 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2247 { CA_ARG_UNDEFINED, " " },
2248 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2249 { CA_ARG_ELEMENT_TARGET, "target" },
2250 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2251 { CA_ARG_ELEMENT_ACTION, "action ->" },
2256 static struct ValueTextInfo options_action_arg_speed[] =
2258 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2259 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2260 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2261 { CA_ARG_SPEED_SLOW, "slow" },
2262 { CA_ARG_SPEED_NORMAL, "normal" },
2263 { CA_ARG_SPEED_FAST, "fast" },
2264 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2265 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2266 { CA_ARG_UNDEFINED, " " },
2267 { CA_ARG_SPEED_SLOWER, "slower" },
2268 { CA_ARG_SPEED_FASTER, "faster" },
2269 { CA_ARG_UNDEFINED, " " },
2270 { CA_ARG_SPEED_RESET, "reset" },
2275 static struct ValueTextInfo options_action_arg_shield[] =
2277 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2278 { CA_ARG_SHIELD_OFF, "off" },
2279 { CA_ARG_SHIELD_NORMAL, "normal" },
2280 { CA_ARG_SHIELD_DEADLY, "deadly" },
2285 static struct ValueTextInfo options_action_arg_artwork[] =
2287 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2288 { CA_ARG_ELEMENT_TARGET, "target" },
2289 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2290 { CA_ARG_ELEMENT_ACTION, "action ->" },
2291 { CA_ARG_UNDEFINED, " " },
2292 { CA_ARG_ELEMENT_RESET, "reset" },
2297 static struct ValueTextInfo options_action_arg_gravity[] =
2299 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2300 { CA_ARG_GRAVITY_ON, "on" },
2301 { CA_ARG_GRAVITY_OFF, "off" },
2302 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2307 static struct ValueTextInfo options_action_arg_direction[] =
2309 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2310 { CA_ARG_DIRECTION_NONE, "none" },
2311 { CA_ARG_DIRECTION_LEFT, "left" },
2312 { CA_ARG_DIRECTION_RIGHT, "right" },
2313 { CA_ARG_DIRECTION_UP, "up" },
2314 { CA_ARG_DIRECTION_DOWN, "down" },
2315 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2316 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2321 static struct ValueTextInfo options_action_arg_scan_mode[] =
2323 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2324 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2325 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2330 static struct ValueTextInfo options_action_arg_inventory[] =
2332 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2333 { CA_ARG_ELEMENT_TARGET, "+ target" },
2334 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2335 { CA_ARG_ELEMENT_ACTION, "+ action" },
2336 { CA_ARG_UNDEFINED, " " },
2337 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2338 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2339 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2340 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2341 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2342 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2343 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2344 { CA_ARG_UNDEFINED, " " },
2345 { CA_ARG_INVENTORY_RESET, "reset" },
2350 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2351 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2356 static struct ValueTextInfo options_group_choice_mode[] =
2358 { ANIM_RANDOM, "random" },
2359 { ANIM_LOOP, "loop" },
2360 { ANIM_LINEAR, "linear" },
2361 { ANIM_PINGPONG, "pingpong" },
2362 { ANIM_PINGPONG2, "pingpong 2" },
2367 static struct ValueTextInfo *action_arg_modes[] =
2369 options_action_mode_none,
2370 options_action_mode_assign,
2371 options_action_mode_add_remove,
2372 options_action_mode_calculate,
2379 struct ValueTextInfo *options;
2381 action_arg_options[] =
2383 { CA_NO_ACTION, 0, options_action_arg_none, },
2384 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2385 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2386 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2387 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2388 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2389 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2390 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2391 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2392 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2393 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2394 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2395 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2396 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2397 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2398 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2399 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2400 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2401 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2402 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2403 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2412 int gadget_id_align;
2413 int size; /* char size of selectbox or '-1' (dynamically determined) */
2414 struct ValueTextInfo *options;
2416 char *text_above, *text_left, *text_right, *infotext;
2417 } selectbox_info[ED_NUM_SELECTBOX] =
2419 /* ---------- level and editor settings ---------------------------------- */
2422 -1, ED_LEVEL_SETTINGS_YPOS(8),
2423 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2425 options_time_or_steps,
2426 &level.use_step_counter,
2427 NULL, NULL, "(0 => no limit)", "time or step limit"
2430 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2431 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2433 options_game_engine_type,
2434 &level.game_engine_type,
2435 NULL, "game engine:", NULL, "game engine"
2438 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2439 GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
2441 options_levelset_save_mode,
2442 &levelset_save_mode,
2443 "Action:", NULL, NULL, "action when saving level set"
2446 /* ---------- element settings: configure (several elements) ------------- */
2449 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2450 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2452 options_wind_direction,
2453 &level.wind_direction_initial,
2454 NULL, "initial wind direction:", NULL, "initial wind direction"
2457 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2458 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2460 options_player_speed,
2461 &level.initial_player_stepsize[0],
2462 NULL, "initial player speed:", NULL, "initial player speed"
2465 /* ---------- element settings: configure 1 (custom elements) ------------ */
2468 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2469 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2471 options_access_type,
2472 &custom_element.access_type,
2473 NULL, NULL, NULL, "type of access to this field"
2476 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2477 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2479 options_access_layer,
2480 &custom_element.access_layer,
2481 NULL, NULL, NULL, "layer of access for this field"
2484 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2485 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2487 options_access_protected,
2488 &custom_element.access_protected,
2489 NULL, NULL, NULL, "protected access for this field"
2492 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2493 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2495 options_access_direction,
2496 &custom_element.access_direction,
2497 NULL, "from", NULL, "access direction for this field"
2500 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2501 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2503 options_walk_to_action,
2504 &custom_element.walk_to_action,
2505 NULL, NULL, NULL, "diggable/collectible/pushable"
2508 /* ---------- element settings: configure 2 (custom elements) ------------ */
2511 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2512 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2514 options_move_pattern,
2515 &custom_element.move_pattern,
2516 NULL, "can move", NULL, "element move pattern"
2519 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2520 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2522 options_move_direction,
2523 &custom_element.move_direction_initial,
2524 NULL, "starts moving", NULL, "initial element move direction"
2527 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2528 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2530 options_move_stepsize,
2531 &custom_element.move_stepsize,
2532 NULL, "move/fall speed", NULL, "speed of element movement"
2535 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2536 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2538 options_move_leave_type,
2539 &custom_element.move_leave_type,
2540 // left text with leading spaces to place gadget next to "can dig" gadget
2541 // (needed because drawing area gadgets created after selectbox gadgets)
2542 // NULL, "can dig: can", ":", "leave behind or change element"
2543 NULL, " can", ":", "leave behind or change element"
2546 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2547 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2549 options_smash_targets,
2550 &custom_element.smash_targets,
2551 NULL, "can smash", NULL, "elements that can be smashed"
2554 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2555 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2557 options_slippery_type,
2558 &custom_element.slippery_type,
2559 NULL, "slippery", NULL, "where other elements fall down"
2562 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2563 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2566 &custom_element.deadliness,
2567 NULL, "deadly when", NULL, "deadliness of element"
2570 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2571 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2573 options_explosion_type,
2574 &custom_element.explosion_type,
2575 NULL, "can explode", NULL, "explosion type"
2578 /* ---------- element settings: advanced (custom elements) --------------- */
2581 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2582 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2585 &custom_element_change.delay_frames,
2586 NULL, "delay time given in", NULL, "delay time units for change"
2589 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2590 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2592 options_change_direct_action,
2593 &custom_element_change.direct_action,
2594 NULL, NULL, NULL, "type of direct action"
2597 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2598 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2600 options_change_other_action,
2601 &custom_element_change.other_action,
2602 NULL, NULL, "element:", "type of other element action"
2605 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2606 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2608 options_change_trigger_side,
2609 &custom_element_change.trigger_side,
2610 NULL, "at", "side", "element side triggering change"
2613 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2614 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2616 options_change_trigger_player,
2617 &custom_element_change.trigger_player,
2618 NULL, "player:", " ", "player that causes change"
2621 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2622 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2624 options_change_trigger_page,
2625 &custom_element_change.trigger_page,
2626 NULL, "page:", NULL, "change page that causes change"
2629 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2630 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2632 options_change_replace_when,
2633 &custom_element_change.replace_when,
2634 NULL, "replace when", NULL, "which elements can be replaced"
2637 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2638 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2640 options_action_type,
2641 &custom_element_change.action_type,
2642 NULL, NULL, NULL, "action on specified condition"
2645 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2646 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2648 options_action_mode_none,
2649 &custom_element_change.action_mode,
2650 NULL, NULL, NULL, "action operator"
2653 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2654 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2656 options_action_arg_none,
2657 &custom_element_change.action_arg,
2658 NULL, NULL, NULL, "action parameter"
2661 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2662 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2664 options_change_page,
2665 &custom_element.current_change_page,
2666 NULL, NULL, NULL, "element change page"
2669 /* ---------- element settings: configure (group elements) --------------- */
2672 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2673 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2675 options_group_choice_mode,
2676 &group_element_info.choice_mode,
2677 NULL, "choice type:", NULL, "type of group element choice"
2685 int gadget_id_align;
2688 char *text_above, *text_left, *text_right, *infotext;
2689 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2691 /* ---------- level and editor settings (tabs) --------------------------- */
2694 ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
2695 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2697 NULL, NULL, NULL, "Configure level properties"
2701 GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
2703 NULL, NULL, NULL, "Update this or create new level set"
2707 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
2709 NULL, NULL, NULL, "Configure editor properties"
2712 /* ---------- element settings (tabs) ------------------------------------ */
2715 ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
2716 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2718 NULL, NULL, NULL, "Show information about element"
2722 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2724 NULL, NULL, NULL, "Configure element properties"
2728 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2730 NULL, NULL, NULL, "Configure element properties, part 1"
2734 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2736 NULL, NULL, NULL, "Configure element properties, part 2"
2740 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2742 NULL, NULL, NULL, "Configure custom element change pages"
2745 /* ---------- level and editor settings (buttons) ------------------------ */
2748 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2749 GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
2751 NULL, NULL, NULL, "Update or create level set"
2754 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2755 GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
2757 NULL, NULL, "this level as level template",
2758 "Save current settings as new template"
2761 /* ---------- element settings (buttons) --------------------------------- */
2765 GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
2767 NULL, " ", "As Template",
2768 "Save current settings as new template"
2772 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2774 NULL, NULL, NULL, "Add new change page"
2778 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2780 NULL, NULL, NULL, "Delete current change page"
2789 int gadget_id_align;
2790 char *text_left, *text_right, *infotext;
2791 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2794 IMG_EDITOR_COUNTER_DOWN,
2795 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2796 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2797 NULL, NULL, "select previous change page"
2800 IMG_EDITOR_COUNTER_UP,
2801 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2802 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2803 NULL, "change page", "select next change page"
2806 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2807 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2808 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2809 " ", NULL, "copy settings from this change page"
2812 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2813 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2814 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2815 NULL, NULL, "paste settings to this change page"
2822 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2829 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2832 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2833 GADGET_ID_SCROLL_UP,
2834 "scroll level editing area up"
2837 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2838 GADGET_ID_SCROLL_DOWN,
2839 "scroll level editing area down"
2842 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2843 GADGET_ID_SCROLL_LEFT,
2844 "scroll level editing area left"
2847 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2848 GADGET_ID_SCROLL_RIGHT,
2849 "scroll level editing area right"
2852 IMG_EDITOR_PALETTE_SCROLL_UP,
2853 GADGET_ID_SCROLL_LIST_UP,
2854 "scroll element list up ('Page Up')"
2857 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2858 GADGET_ID_SCROLL_LIST_DOWN,
2859 "scroll element list down ('Page Down')"
2867 int wheel_x, wheel_y;
2868 int wheel_width, wheel_height;
2869 } scrollbar_pos[ED_NUM_SCROLLBARS];
2877 } scrollbar_info[ED_NUM_SCROLLBARS] =
2880 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2881 GD_TYPE_SCROLLBAR_HORIZONTAL,
2882 GADGET_ID_SCROLL_HORIZONTAL,
2883 "scroll level editing area horizontally"
2886 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2887 GD_TYPE_SCROLLBAR_VERTICAL,
2888 GADGET_ID_SCROLL_VERTICAL,
2889 "scroll level editing area vertically"
2892 IMG_EDITOR_PALETTE_SCROLLBAR,
2893 GD_TYPE_SCROLLBAR_VERTICAL,
2894 GADGET_ID_SCROLL_LIST_VERTICAL,
2895 "scroll element list vertically"
2904 int gadget_id_align;
2905 int radio_button_nr;
2908 char *text_left, *text_right, *infotext;
2909 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2912 -1, ED_LEVEL_SETTINGS_YPOS(0),
2913 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2914 RADIO_NR_RANDOM_ELEMENTS,
2915 &random_placement_method, RANDOM_USE_PERCENTAGE,
2916 " ", "percentage", "use percentage for random elements"
2919 -1, ED_LEVEL_SETTINGS_YPOS(0),
2920 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2921 RADIO_NR_RANDOM_ELEMENTS,
2922 &random_placement_method, RANDOM_USE_QUANTITY,
2923 " ", "quantity", "use quantity for random elements"
2931 int gadget_id_align;
2933 char *text_above, *text_left, *text_right, *infotext;
2934 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2936 /* ---------- level and editor settings ---------------------------------- */
2939 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
2940 GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
2941 &level.auto_count_gems,
2943 "automatically count gems needed", "set counter to number of gems"
2946 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
2947 GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
2948 &levelset_use_levelset_artwork,
2950 "use current custom artwork", "use custom artwork of this level set"
2953 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
2954 GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
2955 &levelset_copy_level_template,
2957 "copy current level template", "copy level template of this level set"
2960 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2961 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2962 &random_placement_background_restricted,
2964 "restrict random placement to:", "set random placement restriction"
2967 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
2968 GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
2969 &setup.editor.use_template_for_new_levels,
2970 "Template for new levels and CE/GE:", NULL,
2971 "use template for new levels", "use template for level properties"
2974 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
2975 GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
2976 &level.use_custom_template,
2978 "use template for custom elements", "use template for custom properties"
2981 /* ---------- element settings: configure (various elements) ------------- */
2984 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2985 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
2986 &stick_element_properties_window,
2988 "stick this screen to edit content","stick this screen to edit content"
2991 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2992 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
2993 &level.em_slippery_gems,
2995 "slip down from certain flat walls","use EM/DC style slipping behaviour"
2998 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2999 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
3000 &level.em_explodes_by_fire,
3002 "explodes with chain reaction", "use R'n'D style explosion behaviour"
3005 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3006 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
3007 &level.use_spring_bug,
3009 "use spring pushing bug", "use odd spring pushing behaviour"
3012 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3013 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
3014 &level.use_time_orb_bug,
3016 "use time orb bug", "use odd time orb behaviour"
3019 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3020 GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
3021 &level.use_life_bugs,
3023 "use buggy element behaviour", "use odd (historic) element behaviour"
3026 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3027 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
3030 "create single random element", "only create one element from content"
3033 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3034 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
3035 &level.ball_state_initial,
3037 "magic ball initially activated", "activate magic ball after level start"
3040 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3041 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
3042 &level.grow_into_diggable,
3044 "can grow into anything diggable", "grow into more than just sand"
3047 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3048 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
3049 &level.auto_exit_sokoban,
3051 "exit level if all fields solved", "automatically finish Sokoban levels"
3054 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3055 GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
3056 &level.solved_by_one_player,
3058 "only one player must enter exit", "level solved by first player in exit"
3061 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3062 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
3063 &level.continuous_snapping,
3065 "continuous snapping", "use snapping without releasing key"
3068 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3069 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
3070 &level.block_snap_field,
3072 "block snapped field when snapping", "use snapping delay to show animation"
3075 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3076 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3077 &level.block_last_field,
3079 "block last field when moving", "player blocks last field when moving"
3082 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3083 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
3084 &level.sp_block_last_field,
3086 "block last field when moving", "player blocks last field when moving"
3089 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3090 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
3091 &level.instant_relocation,
3093 "no scrolling when relocating", "player gets relocated without delay"
3096 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3097 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
3098 &level.shifted_relocation,
3100 "no centering when relocating", "level not centered after relocation"
3103 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
3104 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
3105 &level.lazy_relocation,
3107 "only redraw off-screen relocation","no redraw if relocation target visible"
3110 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3111 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
3112 &level.use_start_element[0],
3114 "use level start element:", "start level at this element's position"
3117 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3118 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
3119 &level.use_artwork_element[0],
3121 "use artwork from element:", "use player artwork from other element"
3124 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
3125 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
3126 &level.use_explosion_element[0],
3128 "use explosion from element:", "use explosion properties from element"
3131 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3132 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
3133 &level.initial_player_gravity[0],
3135 "use initial gravity", "set initial player gravity"
3138 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3139 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
3140 &level.use_initial_inventory[0],
3142 "use initial inventory:", "use collected elements on level start"
3145 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
3146 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
3147 &level.can_pass_to_walkable,
3149 "can pass to walkable element", "player can pass to empty or walkable"
3152 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3153 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
3154 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3156 "can fall into acid (with gravity)","player can fall into acid pool"
3159 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
3160 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
3161 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
3163 "can move into acid", "element can move into acid pool"
3166 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3167 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
3168 &custom_element_properties[EP_DONT_COLLIDE_WITH],
3170 "deadly when colliding with", "element is deadly when hitting player"
3173 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3174 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
3175 &level.envelope[0].autowrap,
3177 "auto-wrap", "automatically wrap envelope text"
3180 -1, ED_ELEMENT_SETTINGS_YPOS(1),
3181 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
3182 &level.envelope[0].centered,
3184 "centered", "automatically center envelope text"
3187 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3188 GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
3189 &level.mm_laser_red,
3190 "choose color components for laser:", NULL,
3191 "red", "use red color components in laser"
3194 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3195 GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
3196 &level.mm_laser_green,
3198 "green", "use green color components in laser"
3201 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3202 GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
3203 &level.mm_laser_blue,
3205 "blue", "use blue color components in laser"
3208 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3209 GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
3210 &level.df_laser_red,
3211 "choose color components for laser:", NULL,
3212 "red", "use red color components in laser"
3215 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3216 GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
3217 &level.df_laser_green,
3219 "green", "use green color components in laser"
3222 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
3223 GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
3224 &level.df_laser_blue,
3226 "blue", "use blue color components in laser"
3229 /* ---------- element settings: configure 1 (custom elements) ----------- */
3232 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3233 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
3234 &custom_element.use_gfx_element,
3236 "use graphic of element:", "use existing element graphic"
3239 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
3240 GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
3241 &level.use_custom_template,
3243 "use template", "use template for custom properties"
3246 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
3247 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
3248 &custom_element_properties[EP_ACCESSIBLE],
3250 NULL, "player can walk to or pass this field"
3253 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3254 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
3255 &custom_element_properties[EP_GRAVITY_REACHABLE],
3257 "reachable despite gravity", "player can walk/dig despite gravity"
3260 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
3261 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
3262 &custom_element.use_last_ce_value,
3264 "use last CE value after change", "use last CE value after change"
3267 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
3268 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
3269 &custom_element_properties[EP_WALK_TO_OBJECT],
3271 NULL, "player can dig/collect/push element"
3274 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3275 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
3276 &custom_element_properties[EP_INDESTRUCTIBLE],
3278 "indestructible", "element is indestructible"
3281 /* ---------- element settings: configure 2 (custom elements) ----------- */
3284 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3285 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3286 &custom_element_properties[EP_CAN_MOVE],
3288 NULL, "element can move with some pattern"
3291 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3292 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3293 &custom_element_properties[EP_CAN_FALL],
3295 "can fall", "element can fall down"
3298 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3299 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3300 &custom_element_properties[EP_CAN_SMASH],
3302 NULL, "element can smash other elements"
3305 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3306 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3307 &custom_element_properties[EP_SLIPPERY],
3309 NULL, "other elements can fall down from it"
3312 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3313 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3314 &custom_element_properties[EP_DEADLY],
3316 NULL, "element can kill the player"
3319 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3320 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3321 &custom_element_properties[EP_CAN_EXPLODE],
3323 NULL, "element can explode"
3326 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3327 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3328 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3330 "by fire", "element can explode by fire/explosion"
3333 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3334 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3335 &custom_element_properties[EP_EXPLODES_SMASHED],
3337 "smashed", "element can explode when smashed"
3340 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3341 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3342 &custom_element_properties[EP_EXPLODES_IMPACT],
3344 "impact", "element can explode on impact"
3347 /* ---------- element settings: advanced (custom elements) --------------- */
3350 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3351 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3352 &custom_element_change.can_change,
3354 "element changes to:", "change element on specified condition"
3357 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3358 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3359 &custom_element_change_events[CE_DELAY],
3361 NULL, "element changes after delay"
3364 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3365 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3366 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3368 NULL, "element changes by direct action"
3371 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3372 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3373 &custom_element_change_events[CE_BY_OTHER_ACTION],
3375 NULL, "element changes by other element"
3378 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3379 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3380 &custom_element_change.explode,
3382 "explode instead of change", "element explodes instead of change"
3385 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3386 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3387 &custom_element_change.use_target_content,
3389 "use extended change target:", "element changes to more elements"
3392 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3393 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3394 &custom_element_change.only_if_complete,
3396 "replace all or nothing", "only replace when all can be changed"
3399 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3400 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3401 &custom_element_change.use_random_replace,
3403 NULL, "use percentage for random replace"
3406 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3407 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3408 &custom_element_change.has_action,
3410 NULL, "execute action on specified condition"
3417 int xoffset, yoffset;
3419 int gadget_id_align;
3421 int area_xsize, area_ysize;
3422 char *text_left, *text_right, *text_below, *infotext;
3423 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3425 /* ---------- level playfield content ------------------------------------ */
3430 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3432 -1, -1, /* these values are not constant, but can change at runtime */
3433 NULL, NULL, NULL, NULL
3436 /* ---------- yam yam content -------------------------------------------- */
3439 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3440 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3441 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3442 &level.yamyam_content[0].e[0][0], 3, 3,
3443 NULL, NULL, "1", NULL
3446 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3447 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3448 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3449 &level.yamyam_content[1].e[0][0], 3, 3,
3450 NULL, NULL, "2", NULL
3453 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3454 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3455 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3456 &level.yamyam_content[2].e[0][0], 3, 3,
3457 NULL, NULL, "3", NULL
3460 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3461 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3462 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3463 &level.yamyam_content[3].e[0][0], 3, 3,
3464 NULL, NULL, "4", NULL
3467 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3468 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3469 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3470 &level.yamyam_content[4].e[0][0], 3, 3,
3471 NULL, NULL, "5", NULL
3474 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3475 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3476 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3477 &level.yamyam_content[5].e[0][0], 3, 3,
3478 NULL, NULL, "6", NULL
3481 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3482 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3483 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3484 &level.yamyam_content[6].e[0][0], 3, 3,
3485 NULL, NULL, "7", NULL
3488 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3489 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3490 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3491 &level.yamyam_content[7].e[0][0], 3, 3,
3492 NULL, NULL, "8", NULL
3495 /* ---------- magic ball content ----------------------------------------- */
3498 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3499 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3500 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3501 &level.ball_content[0].e[0][0], 3, 3,
3502 NULL, NULL, "1", NULL
3505 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3506 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3507 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3508 &level.ball_content[1].e[0][0], 3, 3,
3509 NULL, NULL, "2", NULL
3512 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3513 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3514 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3515 &level.ball_content[2].e[0][0], 3, 3,
3516 NULL, NULL, "3", NULL
3519 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3520 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3521 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3522 &level.ball_content[3].e[0][0], 3, 3,
3523 NULL, NULL, "4", NULL
3526 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3527 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3528 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3529 &level.ball_content[4].e[0][0], 3, 3,
3530 NULL, NULL, "5", NULL
3533 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3534 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3535 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3536 &level.ball_content[5].e[0][0], 3, 3,
3537 NULL, NULL, "6", NULL
3540 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3541 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3542 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3543 &level.ball_content[6].e[0][0], 3, 3,
3544 NULL, NULL, "7", NULL
3547 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3548 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3549 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3550 &level.ball_content[7].e[0][0], 3, 3,
3551 NULL, NULL, "8", NULL
3554 /* ---------- android content -------------------------------------------- */
3557 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3558 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3559 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3560 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3561 "elements:", NULL, NULL, "elements android can clone"
3564 /* ---------- amoeba content --------------------------------------------- */
3567 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3568 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3569 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3570 &level.amoeba_content, 1, 1,
3571 "content:", NULL, NULL, "amoeba content"
3574 /* ---------- level start element ---------------------------------------- */
3577 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3578 0, ED_AREA_1X1_SETTINGS_YOFF,
3579 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3580 &level.start_element[0], 1, 1,
3581 NULL, NULL, NULL, "level start element"
3584 /* ---------- player artwork element ------------------------------------- */
3587 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3588 0, ED_AREA_1X1_SETTINGS_YOFF,
3589 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3590 &level.artwork_element[0], 1, 1,
3591 NULL, NULL, NULL, "element for player artwork"
3594 /* ---------- player explosion element ----------------------------------- */
3597 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3598 0, ED_AREA_1X1_SETTINGS_YOFF,
3599 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3600 &level.explosion_element[0], 1, 1,
3601 NULL, NULL, NULL, "element for player explosion"
3604 /* ---------- player initial inventory ----------------------------------- */
3607 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3608 0, ED_AREA_1X1_SETTINGS_YOFF,
3609 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3610 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3611 NULL, NULL, NULL, "content for initial inventory"
3614 /* ---------- element settings: configure 1 (custom elements) ----------- */
3616 /* ---------- custom graphic --------------------------------------------- */
3619 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3620 0, ED_AREA_1X1_SETTINGS_YOFF,
3621 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3622 &custom_element.gfx_element_initial,1, 1,
3623 NULL, NULL, NULL, "custom graphic element"
3626 /* ---------- element settings: configure 2 (custom elements) ----------- */
3628 /* ---------- custom content (when exploding) ---------------------------- */
3631 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3632 0, ED_AREA_3X3_SETTINGS_YOFF,
3633 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */
3634 &custom_element.content.e[0][0], 3, 3,
3635 "content:", NULL, NULL, NULL
3638 /* ---------- custom enter and leave element (when moving) --------------- */
3641 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3642 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3643 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3644 &custom_element.move_enter_element, 1, 1,
3645 "can dig:", " ", NULL, "element that can be digged/collected"
3648 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3649 0, ED_AREA_1X1_SETTINGS_YOFF,
3650 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3651 &custom_element.move_leave_element, 1, 1,
3652 NULL, NULL, NULL, "element that will be left behind"
3655 /* ---------- element settings: advanced (custom elements) --------------- */
3657 /* ---------- custom change target --------------------------------------- */
3660 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3661 0, ED_AREA_1X1_SETTINGS_YOFF,
3662 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3663 &custom_element_change.target_element, 1, 1,
3664 NULL, "after/when:", NULL, "new target element after change"
3667 /* ---------- custom change content (extended change target) ------------- */
3670 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3671 0, ED_AREA_3X3_SETTINGS_YOFF,
3672 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
3673 &custom_element_change.target_content.e[0][0], 3, 3,
3674 NULL, NULL, NULL, "new extended elements after change"
3677 /* ---------- custom change trigger (element causing change) ------------- */
3680 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3681 0, ED_AREA_1X1_SETTINGS_YOFF,
3682 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3683 &custom_element_change.initial_trigger_element, 1, 1,
3684 NULL, NULL, NULL, "other element triggering change"
3687 /* ---------- custom change action (element used for action) ------------- */
3690 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3691 0, ED_AREA_1X1_SETTINGS_YOFF,
3692 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3693 &custom_element_change.action_element, 1, 1,
3694 NULL, NULL, NULL, "element used as action parameter"
3697 /* ---------- group element content -------------------------------------- */
3700 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3701 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3702 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3703 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3704 "content:", NULL, NULL, NULL
3707 /* ---------- random background (for random painting) -------------------- */
3710 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3711 0, ED_AREA_1X1_LSETTINGS_YOFF,
3712 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3713 &random_placement_background_element, 1, 1,
3714 NULL, NULL, NULL, "random placement background"
3720 -----------------------------------------------------------------------------
3721 some internally used variables
3722 -----------------------------------------------------------------------------
3725 /* maximal size of level editor drawing area */
3726 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3728 /* actual size of level editor drawing area */
3729 static int ed_fieldx, ed_fieldy;
3731 /* actual position of level editor drawing area in level playfield */
3732 static int level_xpos = -1, level_ypos = -1;
3734 /* actual tile size used to display playfield drawing area */
3735 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3736 static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
3738 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3740 /* drawing elements on the three mouse buttons */
3741 static int new_element1 = EL_WALL;
3742 static int new_element2 = EL_EMPTY;
3743 static int new_element3 = EL_SAND;
3745 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3746 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3747 (button) == 2 ? new_element2 : \
3748 (button) == 3 ? new_element3 : EL_EMPTY)
3750 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3752 static int use_permanent_palette = TRUE;
3754 #define PX (use_permanent_palette ? DX : SX)
3755 #define PY (use_permanent_palette ? DY : SY)
3756 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3757 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3759 /* forward declaration for internal use */
3760 static void ModifyEditorCounterValue(int, int);
3761 static void ModifyEditorCounterLimits(int, int, int);
3762 static void ModifyEditorSelectboxValue(int, int);
3763 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3764 static void ModifyEditorDrawingArea(int, int, int);
3765 static void ModifyEditorElementList(void);
3766 static void AdjustElementListScrollbar(void);
3767 static void RedrawDrawingElements(void);
3768 static void DrawDrawingWindowExt(boolean);
3769 static void DrawDrawingWindow(void);
3770 static void DrawLevelInfoWindow(void);
3771 static void DrawPropertiesWindow(void);
3772 static void DrawPaletteWindow(void);
3773 static void UpdateCustomElementGraphicGadgets(void);
3774 static boolean checkPropertiesConfig(int);
3775 static void SetAutomaticNumberOfGemsNeeded(void);
3776 static void ClearEditorGadgetInfoText(void);
3777 static void CopyLevelToUndoBuffer(int);
3778 static void HandleDrawingAreas(struct GadgetInfo *);
3779 static void HandleCounterButtons(struct GadgetInfo *);
3780 static void HandleTextInputGadgets(struct GadgetInfo *);
3781 static void HandleTextAreaGadgets(struct GadgetInfo *);
3782 static void HandleSelectboxGadgets(struct GadgetInfo *);
3783 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3784 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3785 static void HandleRadiobuttons(struct GadgetInfo *);
3786 static void HandleCheckbuttons(struct GadgetInfo *);
3787 static void HandleControlButtons(struct GadgetInfo *);
3788 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3789 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3790 static boolean AskToCopyAndModifyLevelTemplate(void);
3791 static boolean getDrawModeHiRes(void);
3792 static int getTabulatorBarWidth(void);
3793 static int getTabulatorBarHeight(void);
3794 static Pixel getTabulatorBarColor(void);
3796 static int num_editor_gadgets = 0; /* dynamically determined */
3798 static struct GadgetInfo **level_editor_gadget = NULL;
3799 static int *right_gadget_border = NULL;
3801 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3802 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3803 static boolean draw_with_brush = FALSE;
3804 static int properties_element = 0;
3806 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3807 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3808 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3809 static int undo_buffer_position = 0;
3810 static int undo_buffer_steps = 0;
3811 static int redo_buffer_steps = 0;
3813 static int edit_mode;
3814 static int edit_mode_levelinfo;
3815 static int edit_mode_properties;
3817 static int element_shift = 0;
3819 static int editor_el_players[] =
3826 static int *editor_el_players_ptr = editor_el_players;
3827 static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
3829 static int editor_hl_boulderdash[] =
3831 EL_INTERNAL_CASCADE_BD_ACTIVE,
3837 static int editor_el_boulderdash[] =
3846 EL_BD_EXPANDABLE_WALL,
3854 EL_BD_BUTTERFLY_LEFT,
3856 EL_BD_BUTTERFLY_RIGHT,
3857 EL_BD_FIREFLY_RIGHT,
3860 EL_BD_BUTTERFLY_DOWN,