1 // ============================================================================
2 // Rocks'n'Diamonds - McDuffin Strikes Back!
3 // ----------------------------------------------------------------------------
4 // (c) 1995-2014 by Artsoft Entertainment
7 // http://www.artsoft.org/
8 // ----------------------------------------------------------------------------
10 // ============================================================================
14 #include "libgame/libgame.h"
25 #define INFOTEXT_UNKNOWN_ELEMENT "unknown"
29 -----------------------------------------------------------------------------
30 screen and artwork graphic pixel position definitions
31 -----------------------------------------------------------------------------
34 /* values for the control window */
35 #define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */
36 #define ED_CTRL1_BUTTONS_VERT 4
37 #define ED_CTRL2_BUTTONS_HORIZ 3 /* level */
38 #define ED_CTRL2_BUTTONS_VERT 2
39 #define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */
40 #define ED_CTRL3_BUTTONS_VERT 1
41 #define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */
42 #define ED_CTRL4_BUTTONS_VERT 1
43 #define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */
44 #define ED_CTRL5_BUTTONS_VERT 1
45 #define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */
46 #define ED_CTRL6_BUTTONS_VERT 1
47 #define ED_CTRL7_BUTTONS_HORIZ 1 /* palette */
48 #define ED_CTRL7_BUTTONS_VERT 1
50 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
51 #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
52 #define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
53 #define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
54 #define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
55 #define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
56 #define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
57 #define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
58 #define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
59 #define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
60 #define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
61 #define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
62 #define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
63 #define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
65 /* values for the element list */
66 #define ED_ELEMENTLIST_XPOS (editor.palette.x)
67 #define ED_ELEMENTLIST_YPOS (editor.palette.y)
68 #define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
69 #define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
70 #define ED_ELEMENTLIST_BUTTONS_HORIZ (editor.palette.cols)
71 #define ED_ELEMENTLIST_BUTTONS_VERT (editor.palette.rows)
72 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
73 ED_ELEMENTLIST_BUTTONS_VERT)
75 /* standard distances */
76 #define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
77 #define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
78 #define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
79 #define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
80 #define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
81 #define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
82 #define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
83 ED_DRAWINGAREA_BORDER_SIZE)
84 #define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
86 /* values for drawingarea gadgets */
87 #define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
88 #define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
89 #define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
90 #define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
91 #define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
93 /* values for checkbutton gadgets */
94 #define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
95 #define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
97 #define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
98 #define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
100 #define ED_LEVEL_SETTINGS_TABS_X (editor.settings.tabs.x)
101 #define ED_LEVEL_SETTINGS_TABS_Y (editor.settings.tabs.y)
102 #define ED_ELEMENT_SETTINGS_TABS_X (editor.settings.tabs.x)
103 #define ED_ELEMENT_SETTINGS_TABS_Y (editor.settings.tabs.y + \
104 editor.settings.tabs.yoffset2)
106 #define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
107 #define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
109 #define ED_LEVEL_SETTINGS_XSTART (ED_LEVEL_SETTINGS_TABS_X + \
110 ED_SETTINGS_TABS_XOFFSET)
111 #define ED_LEVEL_SETTINGS_YSTART (ED_LEVEL_SETTINGS_TABS_Y + \
112 ED_TABBUTTON_YSIZE + \
113 ED_GADGET_TINY_DISTANCE + \
114 ED_TAB_BAR_HEIGHT + \
115 ED_SETTINGS_TABS_YOFFSET + \
116 getFontHeight(FONT_TEXT_1) + \
117 ED_GADGET_TEXT_DISTANCE)
118 #define ED_ELEMENT_SETTINGS_XSTART (ED_ELEMENT_SETTINGS_TABS_X + \
119 ED_SETTINGS_TABS_XOFFSET)
120 #define ED_ELEMENT_SETTINGS_YSTART (ED_ELEMENT_SETTINGS_TABS_Y + \
121 ED_TABBUTTON_YSIZE + \
122 ED_GADGET_TINY_DISTANCE + \
123 ED_TAB_BAR_HEIGHT + \
124 ED_SETTINGS_TABS_YOFFSET)
126 #define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
127 ED_GADGET_TEXT_DISTANCE)
128 #define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
129 ED_GADGET_LINE_DISTANCE)
131 #define ED_POS_LEVEL_SETTINGS_RANGE (10000)
132 #define ED_POS_LEVEL_SETTINGS_FIRST (1 * ED_POS_LEVEL_SETTINGS_RANGE)
133 #define ED_POS_LEVEL_SETTINGS_LAST (2 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
134 #define ED_POS_ELEMENT_SETTINGS_FIRST (2 * ED_POS_LEVEL_SETTINGS_RANGE)
135 #define ED_POS_ELEMENT_SETTINGS_LAST (3 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
137 #define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
138 #define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
140 #define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
141 #define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
143 #define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
144 (n) <= ED_POS_LEVEL_SETTINGS_LAST)
145 #define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
146 (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
148 #define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
149 #define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
151 #define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
152 (n) * ED_SETTINGS_XOFFSET)
153 #define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
154 (n) * ED_SETTINGS_YOFFSET)
156 #define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
157 (n) * ED_SETTINGS_XOFFSET)
158 #define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
159 (n) * ED_SETTINGS_YOFFSET)
161 #define ED_POS_TO_LEVEL_SETTINGS_X(n) \
162 (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
163 #define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
164 (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
166 #define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
167 (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
168 #define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
169 (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
171 #define ED_SETTINGS_X(n) (IS_POS_LEVEL_SETTINGS(n) ? \
172 ED_POS_TO_LEVEL_SETTINGS_X(n) : \
173 IS_POS_ELEMENT_SETTINGS(n) ? \
174 ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
175 #define ED_SETTINGS_Y(n) (IS_POS_LEVEL_SETTINGS(n) ? \
176 ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
177 IS_POS_ELEMENT_SETTINGS(n) ? \
178 ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
180 #define ED_TAB_SETTINGS_X(n) (IS_POS_LEVEL_SETTINGS(n) ? \
181 ED_LEVEL_SETTINGS_TABS_X : \
182 ED_ELEMENT_SETTINGS_TABS_X)
183 #define ED_TAB_SETTINGS_Y(n) (IS_POS_LEVEL_SETTINGS(n) ? \
184 ED_LEVEL_SETTINGS_TABS_Y : \
185 ED_ELEMENT_SETTINGS_TABS_Y)
187 #define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
188 ED_DRAWINGAREA_TILE_SIZE)
189 #define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
190 ED_DRAWINGAREA_TILE_SIZE)
192 #define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
193 ED_DRAWINGAREA_BORDER_SIZE : 0)
194 #define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
195 (ED_CHECKBUTTON_YSIZE - \
196 ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
198 #define ED_AREA_XOFFSET_2(n) (0)
199 #define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
200 ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
202 #define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
203 ED_SETTINGS_XOFF((i).xoffset) + \
204 ED_AREA_XOFFSET_1((i).x) - \
205 ED_AREA_XOFFSET_2((i).area_xsize))
206 #define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
207 ED_SETTINGS_YOFF((i).yoffset) + \
208 ED_AREA_YOFFSET_1((i).y) - \
209 ED_AREA_YOFFSET_2((i).area_ysize))
211 /* values for element content drawing areas */
212 #define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
213 #define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
214 #define ED_AREA_1X1_LSETTINGS_XOFF (0)
215 #define ED_AREA_1X1_LSETTINGS_YOFF (0)
217 #define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
218 #define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
219 #define ED_AREA_1X1_SETTINGS_XOFF (0)
220 #define ED_AREA_1X1_SETTINGS_YOFF (0)
222 #define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
223 #define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
224 #define ED_AREA_3X3_SETTINGS_XOFF (0)
225 #define ED_AREA_3X3_SETTINGS_YOFF (0)
227 /* element content */
228 #define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
229 #define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
232 #define ED_XPOS_YAM 0
233 #define ED_YPOS_YAM 5
234 #define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
235 #define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
236 #define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
237 #define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
238 #define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
240 #define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
241 ED_SETTINGS_YOFF(n) + \
242 ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
243 ED_AREA_YOFFSET_2(3))
245 /* magic ball content */
246 #define ED_XPOS_BALL 0
247 #define ED_YPOS_BALL 6
248 #define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
249 #define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
250 #define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
251 #define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
252 #define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
254 #define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
255 ED_SETTINGS_YOFF(n) + \
256 ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
257 ED_AREA_YOFFSET_2(3))
259 /* values for scrolling gadgets for drawing area */
260 #define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
261 #define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
263 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
264 #define ED_SCROLL_UP_YPOS (0)
265 #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
266 #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
267 #define ED_SCROLL_LEFT_XPOS (0)
268 #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
269 #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
270 #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
271 #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
272 ED_SCROLLBUTTON_XSIZE)
273 #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
274 #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
275 #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
276 #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
277 #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
278 ED_SCROLLBUTTON_YSIZE)
279 #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
280 #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
282 /* values for scrolling gadgets for element list */
283 #define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
284 #define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
286 #define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
287 ED_ELEMENTLIST_BUTTONS_HORIZ * \
288 ED_ELEMENTLIST_XSIZE)
289 #define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
290 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
291 #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
292 ED_ELEMENTLIST_BUTTONS_VERT * \
293 ED_ELEMENTLIST_YSIZE - \
294 ED_SCROLLBUTTON2_YSIZE)
295 #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
296 #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
297 ED_SCROLLBUTTON2_YSIZE)
298 #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
299 #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
300 ED_ELEMENTLIST_YSIZE - \
301 2 * ED_SCROLLBUTTON2_YSIZE)
303 /* values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText() */
304 #define INFOTEXT_FONT FONT_TEXT_2
305 #define INFOTEXT_XSIZE SXSIZE
306 #define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
307 #define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
308 #define INFOTEXT_XPOS SX
309 #define INFOTEXT_YPOS (SY + SYSIZE - INFOTEXT_YSIZE)
313 -----------------------------------------------------------------------------
314 editor gadget definitions
315 -----------------------------------------------------------------------------
318 /* drawing toolbox buttons */
319 #define GADGET_ID_NONE -1
320 #define GADGET_ID_TOOLBOX_FIRST 0
322 #define GADGET_ID_SINGLE_ITEMS (GADGET_ID_TOOLBOX_FIRST + 0)
323 #define GADGET_ID_CONNECTED_ITEMS (GADGET_ID_TOOLBOX_FIRST + 1)
324 #define GADGET_ID_LINE (GADGET_ID_TOOLBOX_FIRST + 2)
325 #define GADGET_ID_ARC (GADGET_ID_TOOLBOX_FIRST + 3)
326 #define GADGET_ID_RECTANGLE (GADGET_ID_TOOLBOX_FIRST + 4)
327 #define GADGET_ID_FILLED_BOX (GADGET_ID_TOOLBOX_FIRST + 5)
328 #define GADGET_ID_WRAP_UP (GADGET_ID_TOOLBOX_FIRST + 6)
329 #define GADGET_ID_TEXT (GADGET_ID_TOOLBOX_FIRST + 7)
330 #define GADGET_ID_FLOOD_FILL (GADGET_ID_TOOLBOX_FIRST + 8)
331 #define GADGET_ID_WRAP_LEFT (GADGET_ID_TOOLBOX_FIRST + 9)
332 #define GADGET_ID_ZOOM (GADGET_ID_TOOLBOX_FIRST + 10)
333 #define GADGET_ID_WRAP_RIGHT (GADGET_ID_TOOLBOX_FIRST + 11)
334 #define GADGET_ID_RANDOM_PLACEMENT (GADGET_ID_TOOLBOX_FIRST + 12)
335 #define GADGET_ID_GRAB_BRUSH (GADGET_ID_TOOLBOX_FIRST + 13)
336 #define GADGET_ID_WRAP_DOWN (GADGET_ID_TOOLBOX_FIRST + 14)
337 #define GADGET_ID_PICK_ELEMENT (GADGET_ID_TOOLBOX_FIRST + 15)
339 #define GADGET_ID_UNDO (GADGET_ID_TOOLBOX_FIRST + 16)
340 #define GADGET_ID_INFO (GADGET_ID_TOOLBOX_FIRST + 17)
341 #define GADGET_ID_SAVE (GADGET_ID_TOOLBOX_FIRST + 18)
342 #define GADGET_ID_CLEAR (GADGET_ID_TOOLBOX_FIRST + 19)
343 #define GADGET_ID_TEST (GADGET_ID_TOOLBOX_FIRST + 20)
344 #define GADGET_ID_EXIT (GADGET_ID_TOOLBOX_FIRST + 21)
346 #define GADGET_ID_CUSTOM_COPY_FROM (GADGET_ID_TOOLBOX_FIRST + 22)
347 #define GADGET_ID_CUSTOM_COPY_TO (GADGET_ID_TOOLBOX_FIRST + 23)
348 #define GADGET_ID_CUSTOM_EXCHANGE (GADGET_ID_TOOLBOX_FIRST + 24)
349 #define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
350 #define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
352 #define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27)
353 #define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28)
354 #define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29)
355 #define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30)
356 #define GADGET_ID_PALETTE (GADGET_ID_TOOLBOX_FIRST + 31)
358 /* counter gadget identifiers */
359 #define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 32)
361 #define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
362 #define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
363 #define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2)
364 #define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3)
365 #define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4)
366 #define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5)
367 #define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6)
368 #define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7)
369 #define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8)
370 #define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
371 #define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
372 #define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
373 #define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
374 #define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
375 #define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
376 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
377 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
378 #define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
379 #define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18)
380 #define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19)
381 #define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20)
382 #define GADGET_ID_LEVEL_RANDOM_SEED_DOWN (GADGET_ID_COUNTER_FIRST + 21)
383 #define GADGET_ID_LEVEL_RANDOM_SEED_TEXT (GADGET_ID_COUNTER_FIRST + 22)
384 #define GADGET_ID_LEVEL_RANDOM_SEED_UP (GADGET_ID_COUNTER_FIRST + 23)
385 #define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 24)
386 #define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 25)
387 #define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 26)
388 #define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 27)
389 #define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 28)
390 #define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 29)
391 #define GADGET_ID_ELEMENT_VALUE3_DOWN (GADGET_ID_COUNTER_FIRST + 30)
392 #define GADGET_ID_ELEMENT_VALUE3_TEXT (GADGET_ID_COUNTER_FIRST + 31)
393 #define GADGET_ID_ELEMENT_VALUE3_UP (GADGET_ID_COUNTER_FIRST + 32)
394 #define GADGET_ID_ELEMENT_VALUE4_DOWN (GADGET_ID_COUNTER_FIRST + 33)
395 #define GADGET_ID_ELEMENT_VALUE4_TEXT (GADGET_ID_COUNTER_FIRST + 34)
396 #define GADGET_ID_ELEMENT_VALUE4_UP (GADGET_ID_COUNTER_FIRST + 35)
397 #define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 36)
398 #define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 37)
399 #define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 38)
400 #define GADGET_ID_BALL_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 39)
401 #define GADGET_ID_BALL_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 40)
402 #define GADGET_ID_BALL_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 41)
403 #define GADGET_ID_ANDROID_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 42)
404 #define GADGET_ID_ANDROID_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 43)
405 #define GADGET_ID_ANDROID_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 44)
406 #define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 45)
407 #define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 46)
408 #define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 47)
409 #define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 48)
410 #define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 49)
411 #define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 50)
412 #define GADGET_ID_INVENTORY_SIZE_DOWN (GADGET_ID_COUNTER_FIRST + 51)
413 #define GADGET_ID_INVENTORY_SIZE_TEXT (GADGET_ID_COUNTER_FIRST + 52)
414 #define GADGET_ID_INVENTORY_SIZE_UP (GADGET_ID_COUNTER_FIRST + 53)
415 #define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 54)
416 #define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 55)
417 #define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 56)
418 #define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 57)
419 #define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 58)
420 #define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 59)
421 #define GADGET_ID_CUSTOM_VALUE_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 60)
422 #define GADGET_ID_CUSTOM_VALUE_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 61)
423 #define GADGET_ID_CUSTOM_VALUE_FIX_UP (GADGET_ID_COUNTER_FIRST + 62)
424 #define GADGET_ID_CUSTOM_VALUE_RND_DOWN (GADGET_ID_COUNTER_FIRST + 63)
425 #define GADGET_ID_CUSTOM_VALUE_RND_TEXT (GADGET_ID_COUNTER_FIRST + 64)
426 #define GADGET_ID_CUSTOM_VALUE_RND_UP (GADGET_ID_COUNTER_FIRST + 65)
427 #define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 66)
428 #define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 67)
429 #define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 68)
430 #define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69)
431 #define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70)
432 #define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 71)
433 #define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 72)
434 #define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 73)
435 #define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 74)
436 #define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 75)
437 #define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 76)
438 #define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 77)
439 #define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 78)
440 #define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 79)
441 #define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 80)
442 #define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 81)
443 #define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 82)
444 #define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 83)
445 #define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 84)
446 #define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 85)
447 #define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 86)
448 #define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 87)
449 #define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 88)
450 #define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 89)
451 #define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 90)
452 #define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 91)
453 #define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 92)
454 #define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 93)
455 #define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 94)
456 #define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 95)
457 #define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 96)
458 #define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 97)
459 #define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 98)
460 #define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 99)
461 #define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 100)
462 #define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 101)
464 /* drawing area identifiers */
465 #define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 102)
467 #define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
468 #define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
469 #define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
470 #define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
471 #define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
472 #define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
473 #define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
474 #define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
475 #define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
476 #define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9)
477 #define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10)
478 #define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11)
479 #define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12)
480 #define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13)
481 #define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14)
482 #define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15)
483 #define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16)
484 #define GADGET_ID_ANDROID_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17)
485 #define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 18)
486 #define GADGET_ID_START_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 19)
487 #define GADGET_ID_ARTWORK_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 20)
488 #define GADGET_ID_EXPLOSION_ELEMENT (GADGET_ID_DRAWING_AREA_FIRST + 21)
489 #define GADGET_ID_INVENTORY_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 22)
490 #define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 23)
491 #define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 24)
492 #define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 25)
493 #define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 26)
494 #define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 27)
495 #define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 28)
496 #define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 29)
497 #define GADGET_ID_CUSTOM_CHANGE_ACTION (GADGET_ID_DRAWING_AREA_FIRST + 30)
498 #define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 31)
499 #define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 32)
501 /* text input identifiers */
502 #define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 33)
504 #define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
505 #define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
506 #define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
508 /* text area identifiers */
509 #define GADGET_ID_TEXT_AREA_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3)
511 #define GADGET_ID_ENVELOPE_INFO (GADGET_ID_TEXT_AREA_FIRST + 0)
513 /* selectbox identifiers */
514 #define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1)
516 #define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0)
517 #define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1)
518 #define GADGET_ID_WIND_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 2)
519 #define GADGET_ID_PLAYER_SPEED (GADGET_ID_SELECTBOX_FIRST + 3)
520 #define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 4)
521 #define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 5)
522 #define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 6)
523 #define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 7)
524 #define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 8)
525 #define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 9)
526 #define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
527 #define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 11)
528 #define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 12)
529 #define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 13)
530 #define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 14)
531 #define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 15)
532 #define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 16)
533 #define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 17)
534 #define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 18)
535 #define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 19)
536 #define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 20)
537 #define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 21)
538 #define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 22)
539 #define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 23)
540 #define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 24)
541 #define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 25)
542 #define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 26)
543 #define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 27)
544 #define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 28)
546 /* textbutton identifiers */
547 #define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 29)
549 #define GADGET_ID_LEVELINFO_LEVEL (GADGET_ID_TEXTBUTTON_FIRST + 0)
550 #define GADGET_ID_LEVELINFO_EDITOR (GADGET_ID_TEXTBUTTON_FIRST + 1)
551 #define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 2)
552 #define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 3)
553 #define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 4)
554 #define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 5)
555 #define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 6)
556 #define GADGET_ID_SAVE_AS_TEMPLATE (GADGET_ID_TEXTBUTTON_FIRST + 7)
557 #define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 8)
558 #define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 9)
560 /* graphicbutton identifiers */
561 #define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 10)
563 #define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
564 #define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
565 #define GADGET_ID_COPY_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 2)
566 #define GADGET_ID_PASTE_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 3)
568 /* gadgets for scrolling of drawing area */
569 #define GADGET_ID_SCROLLING_FIRST (GADGET_ID_GRAPHICBUTTON_FIRST + 4)
571 #define GADGET_ID_SCROLL_UP (GADGET_ID_SCROLLING_FIRST + 0)
572 #define GADGET_ID_SCROLL_DOWN (GADGET_ID_SCROLLING_FIRST + 1)
573 #define GADGET_ID_SCROLL_LEFT (GADGET_ID_SCROLLING_FIRST + 2)
574 #define GADGET_ID_SCROLL_RIGHT (GADGET_ID_SCROLLING_FIRST + 3)
575 #define GADGET_ID_SCROLL_HORIZONTAL (GADGET_ID_SCROLLING_FIRST + 4)
576 #define GADGET_ID_SCROLL_VERTICAL (GADGET_ID_SCROLLING_FIRST + 5)
578 /* gadgets for scrolling element list */
579 #define GADGET_ID_SCROLLING_LIST_FIRST (GADGET_ID_SCROLLING_FIRST + 6)
581 #define GADGET_ID_SCROLL_LIST_UP (GADGET_ID_SCROLLING_LIST_FIRST + 0)
582 #define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1)
583 #define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2)
585 /* checkbuttons/radiobuttons for level/element properties */
586 #define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
588 #define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0)
589 #define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 1)
590 #define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 2)
591 #define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 3)
592 #define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 4)
593 #define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 5)
594 #define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6)
595 #define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
596 #define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8)
597 #define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9)
598 #define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
599 #define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 11)
600 #define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 12)
601 #define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
602 #define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
603 #define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
604 #define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
605 #define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
606 #define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
607 #define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
608 #define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
609 #define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
610 #define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22)
611 #define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
612 #define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
613 #define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
614 #define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
615 #define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27)
616 #define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28)
617 #define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29)
618 #define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
619 #define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31)
620 #define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32)
621 #define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33)
622 #define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
623 #define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
624 #define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36)
625 #define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37)
626 #define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38)
627 #define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39)
628 #define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40)
629 #define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
630 #define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
631 #define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
632 #define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44)
633 #define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45)
634 #define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46)
635 #define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47)
636 #define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48)
637 #define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49)
638 #define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50)
639 #define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51)
640 #define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52)
641 #define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
642 #define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
644 /* gadgets for buttons in element list */
645 #define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55)
646 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
647 ED_NUM_ELEMENTLIST_BUTTONS - 1)
649 #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
651 /* radio button numbers */
652 #define RADIO_NR_NONE 0
653 #define RADIO_NR_DRAWING_TOOLBOX 1
654 #define RADIO_NR_RANDOM_ELEMENTS 2
656 /* values for counter gadgets */
657 #define ED_COUNTER_ID_SELECT_LEVEL 0
658 #define ED_COUNTER_ID_LEVEL_XSIZE 1
659 #define ED_COUNTER_ID_LEVEL_YSIZE 2
660 #define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
661 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
662 #define ED_COUNTER_ID_LEVEL_TIMESCORE 5
663 #define ED_COUNTER_ID_LEVEL_RANDOM_SEED 6
664 #define ED_COUNTER_ID_LEVEL_RANDOM 7
665 #define ED_COUNTER_ID_ELEMENT_VALUE1 8
666 #define ED_COUNTER_ID_ELEMENT_VALUE2 9
667 #define ED_COUNTER_ID_ELEMENT_VALUE3 10
668 #define ED_COUNTER_ID_ELEMENT_VALUE4 11
669 #define ED_COUNTER_ID_YAMYAM_CONTENT 12
670 #define ED_COUNTER_ID_BALL_CONTENT 13
671 #define ED_COUNTER_ID_ANDROID_CONTENT 14
672 #define ED_COUNTER_ID_ENVELOPE_XSIZE 15
673 #define ED_COUNTER_ID_ENVELOPE_YSIZE 16
674 #define ED_COUNTER_ID_INVENTORY_SIZE 17
675 #define ED_COUNTER_ID_CUSTOM_SCORE 18
676 #define ED_COUNTER_ID_CUSTOM_GEMCOUNT 19
677 #define ED_COUNTER_ID_CUSTOM_VALUE_FIX 20
678 #define ED_COUNTER_ID_CUSTOM_VALUE_RND 21
679 #define ED_COUNTER_ID_PUSH_DELAY_FIX 22
680 #define ED_COUNTER_ID_PUSH_DELAY_RND 23
681 #define ED_COUNTER_ID_DROP_DELAY_FIX 24
682 #define ED_COUNTER_ID_DROP_DELAY_RND 25
683 #define ED_COUNTER_ID_MOVE_DELAY_FIX 26
684 #define ED_COUNTER_ID_MOVE_DELAY_RND 27
685 #define ED_COUNTER_ID_EXPLOSION_DELAY 28
686 #define ED_COUNTER_ID_IGNITION_DELAY 29
687 #define ED_COUNTER_ID_GROUP_CONTENT 30
688 #define ED_COUNTER_ID_CHANGE_DELAY_FIX 31
689 #define ED_COUNTER_ID_CHANGE_DELAY_RND 32
690 #define ED_COUNTER_ID_CHANGE_CONT_RND 33
692 #define ED_NUM_COUNTERBUTTONS 34
694 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
695 #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
696 #define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
697 #define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
699 #define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
700 #define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
701 #define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
702 #define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
703 #define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
704 #define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
706 #define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
707 #define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
709 /* values for scrollbutton gadgets */
710 #define ED_SCROLLBUTTON_ID_AREA_UP 0
711 #define ED_SCROLLBUTTON_ID_AREA_DOWN 1
712 #define ED_SCROLLBUTTON_ID_AREA_LEFT 2
713 #define ED_SCROLLBUTTON_ID_AREA_RIGHT 3
714 #define ED_SCROLLBUTTON_ID_LIST_UP 4
715 #define ED_SCROLLBUTTON_ID_LIST_DOWN 5
717 #define ED_NUM_SCROLLBUTTONS 6
719 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
720 #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
722 /* values for scrollbar gadgets */
723 #define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
724 #define ED_SCROLLBAR_ID_AREA_VERTICAL 1
725 #define ED_SCROLLBAR_ID_LIST_VERTICAL 2
727 #define ED_NUM_SCROLLBARS 3
729 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
730 #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
732 /* values for text input gadgets */
733 #define ED_TEXTINPUT_ID_LEVEL_NAME 0
734 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
735 #define ED_TEXTINPUT_ID_ELEMENT_NAME 2
737 #define ED_NUM_TEXTINPUT 3
739 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
740 #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
742 /* values for text area gadgets */
743 #define ED_TEXTAREA_ID_ENVELOPE_INFO 0
745 #define ED_NUM_TEXTAREAS 1
747 #define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
748 #define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
750 /* values for selectbox gadgets */
751 #define ED_SELECTBOX_ID_TIME_OR_STEPS 0
752 #define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1
753 #define ED_SELECTBOX_ID_WIND_DIRECTION 2
754 #define ED_SELECTBOX_ID_PLAYER_SPEED 3
755 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 4
756 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 5
757 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 6
758 #define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 7
759 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 8
760 #define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 9
761 #define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 10
762 #define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 11
763 #define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 12
764 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 13
765 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 14
766 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 15
767 #define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 16
768 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 17
769 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 18
770 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 19
771 #define ED_SELECTBOX_ID_CHANGE_SIDE 20
772 #define ED_SELECTBOX_ID_CHANGE_PLAYER 21
773 #define ED_SELECTBOX_ID_CHANGE_PAGE 22
774 #define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 23
775 #define ED_SELECTBOX_ID_ACTION_TYPE 24
776 #define ED_SELECTBOX_ID_ACTION_MODE 25
777 #define ED_SELECTBOX_ID_ACTION_ARG 26
778 #define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 27
779 #define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 28
781 #define ED_NUM_SELECTBOX 29
783 #define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
784 #define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_WIND_DIRECTION
786 #define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
787 #define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
788 #define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
789 #define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
790 #define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
791 #define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
793 #define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
794 #define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
796 /* values for textbutton gadgets */
797 #define ED_TEXTBUTTON_ID_LEVELINFO_LEVEL 0
798 #define ED_TEXTBUTTON_ID_LEVELINFO_EDITOR 1
799 #define ED_TEXTBUTTON_ID_PROPERTIES_INFO 2
800 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG 3
801 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 4
802 #define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 5
803 #define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 6
804 #define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE 7
805 #define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 8
806 #define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 9
808 #define ED_NUM_TEXTBUTTONS 10
810 #define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
811 #define ED_TEXTBUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
813 #define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
814 #define ED_TEXTBUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
816 #define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
817 #define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
819 /* values for graphicbutton gadgets */
820 #define ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE 0
821 #define ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE 1
822 #define ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE 2
823 #define ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE 3
825 #define ED_NUM_GRAPHICBUTTONS 4
827 #define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
828 #define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
830 /* values for checkbutton gadgets */
831 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 0
832 #define ED_CHECKBUTTON_ID_STICK_ELEMENT 1
833 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 2
834 #define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 3
835 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG 4
836 #define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 5
837 #define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6
838 #define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7
839 #define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8
840 #define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 9
841 #define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 10
842 #define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 11
843 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 12
844 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13
845 #define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14
846 #define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15
847 #define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16
848 #define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17
849 #define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18
850 #define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19
851 #define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20
852 #define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21
853 #define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22
854 #define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23
855 #define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24
856 #define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25
857 #define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26
858 #define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27
859 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28
860 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29
861 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30
862 #define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31
863 #define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32
864 #define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33
865 #define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34
866 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35
867 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36
868 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37
869 #define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38
870 #define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39
871 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40
872 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41
873 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42
874 #define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43
875 #define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44
876 #define ED_CHECKBUTTON_ID_CHANGE_DELAY 45
877 #define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46
878 #define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47
879 #define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48
880 #define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49
881 #define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50
882 #define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51
883 #define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52
885 #define ED_NUM_CHECKBUTTONS 53
887 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
888 #define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
890 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
891 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
892 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
893 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
894 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
895 #define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
897 #define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
898 #define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
900 /* values for radiobutton gadgets */
901 #define ED_RADIOBUTTON_ID_PERCENTAGE 0
902 #define ED_RADIOBUTTON_ID_QUANTITY 1
904 #define ED_NUM_RADIOBUTTONS 2
906 #define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
907 #define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
909 /* values for drawing area gadgets */
910 #define ED_DRAWING_ID_DRAWING_LEVEL 0
911 #define ED_DRAWING_ID_YAMYAM_CONTENT_0 1
912 #define ED_DRAWING_ID_YAMYAM_CONTENT_1 2
913 #define ED_DRAWING_ID_YAMYAM_CONTENT_2 3
914 #define ED_DRAWING_ID_YAMYAM_CONTENT_3 4
915 #define ED_DRAWING_ID_YAMYAM_CONTENT_4 5
916 #define ED_DRAWING_ID_YAMYAM_CONTENT_5 6
917 #define ED_DRAWING_ID_YAMYAM_CONTENT_6 7
918 #define ED_DRAWING_ID_YAMYAM_CONTENT_7 8
919 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9
920 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10
921 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11
922 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12
923 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13
924 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14
925 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15
926 #define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16
927 #define ED_DRAWING_ID_ANDROID_CONTENT 17
928 #define ED_DRAWING_ID_AMOEBA_CONTENT 18
929 #define ED_DRAWING_ID_START_ELEMENT 19
930 #define ED_DRAWING_ID_ARTWORK_ELEMENT 20
931 #define ED_DRAWING_ID_EXPLOSION_ELEMENT 21
932 #define ED_DRAWING_ID_INVENTORY_CONTENT 22
933 #define ED_DRAWING_ID_CUSTOM_GRAPHIC 23
934 #define ED_DRAWING_ID_CUSTOM_CONTENT 24
935 #define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 25
936 #define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 26
937 #define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 27
938 #define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 28
939 #define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 29
940 #define ED_DRAWING_ID_CUSTOM_CHANGE_ACTION 30
941 #define ED_DRAWING_ID_GROUP_CONTENT 31
942 #define ED_DRAWING_ID_RANDOM_BACKGROUND 32
944 #define ED_NUM_DRAWING_AREAS 33
948 -----------------------------------------------------------------------------
949 some internally used definitions
950 -----------------------------------------------------------------------------
953 /* values for CopyLevelToUndoBuffer() */
954 #define UNDO_IMMEDIATE 0
955 #define UNDO_ACCUMULATE 1
957 /* values for scrollbars */
958 #define ED_SCROLL_NO 0
959 #define ED_SCROLL_LEFT 1
960 #define ED_SCROLL_RIGHT 2
961 #define ED_SCROLL_UP 4
962 #define ED_SCROLL_DOWN 8
964 /* screens in the level editor */
965 #define ED_MODE_DRAWING 0
966 #define ED_MODE_INFO 1
967 #define ED_MODE_PROPERTIES 2
968 #define ED_MODE_PALETTE 3
970 /* sub-screens in the global settings section */
971 #define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
972 #define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
974 /* sub-screens in the element properties section */
975 #define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
976 #define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
977 #define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
978 #define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
979 #define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
981 /* how many steps can be cancelled */
982 #define NUM_UNDO_STEPS (64 + 1)
984 /* values for elements with score for certain actions */
986 #define MAX_SCORE 999
988 /* values for elements with count for collecting */
989 #define MIN_COLLECT_COUNT 0
990 #define MAX_COLLECT_COUNT 999
992 /* values for random placement */
993 #define RANDOM_USE_PERCENTAGE 0
994 #define RANDOM_USE_QUANTITY 1
996 /* default value for element tile size in drawing area */
997 #define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
1001 -----------------------------------------------------------------------------
1002 some internally used data structure definitions
1003 -----------------------------------------------------------------------------
1010 struct XYTileSize *pos;
1014 } controlbutton_info[ED_NUM_CTRL_BUTTONS] =
1016 /* note: some additional characters are already reserved for "cheat mode"
1017 shortcuts (":XYZ" style) -- for details, see "events.c" */
1019 /* ---------- toolbox control buttons ------------------------------------ */
1022 IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
1023 &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
1024 "draw single items", 's'
1027 IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
1028 &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
1029 "draw connected items", 'd'
1032 IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
1033 &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
1037 IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
1038 &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
1042 IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
1043 &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
1044 "draw outline rectangles", 'r'
1047 IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
1048 &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
1049 "draw filled rectangles", 'R'
1052 IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
1053 &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
1054 "wrap (rotate) level up", 0
1057 IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
1058 &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
1059 "enter text elements", 't'
1062 IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
1063 &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
1067 IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
1068 &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
1069 "wrap (rotate) level left", 0
1072 IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
1073 &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
1074 "zoom level tile size", '+'
1077 IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
1078 &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
1079 "wrap (rotate) level right", 0
1082 IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
1083 &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
1084 "random element placement", 0
1087 IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
1088 &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
1092 IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
1093 &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
1094 "wrap (rotate) level down", 0
1097 IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
1098 &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
1099 "pick drawing element", ','
1102 /* ---------- level control buttons -------------------------------------- */
1105 IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
1106 &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
1107 "undo/redo last operation", 'u'
1110 IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
1111 &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
1112 "properties of level", 'I'
1115 IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
1116 &editor.button.save, GD_TYPE_NORMAL_BUTTON,
1120 IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
1121 &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
1125 IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
1126 &editor.button.test, GD_TYPE_NORMAL_BUTTON,
1130 IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
1131 &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
1132 "exit level editor", 'E'
1135 /* ---------- CE and GE control buttons ---------------------------------- */
1138 IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
1139 &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
1140 "copy settings from other element", 0
1143 IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
1144 &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
1145 "copy settings to other element", 0
1148 IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
1149 &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
1150 "exchange element with other element", 0
1153 IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
1154 &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
1155 "copy settings from this element", 0
1158 IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
1159 &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
1160 "paste settings to this element", 0
1163 /* ---------- palette control buttons ------------------------------------ */
1166 IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
1167 &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
1168 "properties of drawing element", 'p'
1171 IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
1172 &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
1173 "properties of drawing element 1", '1'
1176 IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
1177 &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
1178 "properties of drawing element 2", '2'
1181 IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
1182 &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
1183 "properties of drawing element 3", '3'
1186 IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
1187 &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
1188 "show list of elements", 'e'
1192 static int random_placement_value = 10;
1193 static int random_placement_method = RANDOM_USE_QUANTITY;
1194 static int random_placement_background_element = EL_SAND;
1195 static boolean random_placement_background_restricted = FALSE;
1196 static boolean stick_element_properties_window = FALSE;
1197 static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
1198 static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
1199 static struct ElementChangeInfo custom_element_change;
1200 static struct ElementGroupInfo group_element_info;
1201 static struct ElementInfo custom_element;
1206 int min_value, max_value;
1207 int gadget_id_down, gadget_id_up;
1209 int gadget_id_align;
1211 char *text_above, *text_left, *text_right;
1212 } counterbutton_info[ED_NUM_COUNTERBUTTONS] =
1214 /* ---------- current level number --------------------------------------- */
1217 -1, -1, /* these values are not constant, but can change at runtime */
1219 GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
1220 GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
1225 /* ---------- level and editor settings ---------------------------------- */
1228 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
1229 MIN_LEV_FIELDX, MAX_LEV_FIELDX,
1230 GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
1231 GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
1233 "playfield size:", NULL, "width",
1236 -1, ED_LEVEL_SETTINGS_YPOS(4),
1237 MIN_LEV_FIELDY, MAX_LEV_FIELDY,
1238 GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
1239 GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
1241 NULL, " ", "height",
1244 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
1246 GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
1247 GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
1249 NULL, "number of gems to collect:", NULL
1252 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
1254 GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
1255 GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
1257 "time or step limit to solve level:", NULL, NULL
1260 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
1262 GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
1263 GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
1264 &level.score[SC_TIME_BONUS],
1265 "score for each second/step left:", NULL, NULL
1268 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
1270 GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
1271 GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
1273 NULL, "random seed:", "(0 => random)"
1276 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1278 GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
1279 GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
1280 &random_placement_value,
1281 "random element placement:", NULL, "in"
1284 /* ---------- element settings: configure (various elements) ------------- */
1287 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1288 MIN_SCORE, MAX_SCORE,
1289 GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
1290 GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
1291 NULL, /* will be set when used */
1295 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
1296 MIN_SCORE, MAX_SCORE,
1297 GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
1298 GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
1299 NULL, /* will be set when used */
1303 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1304 MIN_SCORE, MAX_SCORE,
1305 GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
1306 GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
1307 NULL, /* will be set when used */
1311 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1312 MIN_SCORE, MAX_SCORE,
1313 GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
1314 GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
1315 NULL, /* will be set when used */
1319 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1320 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1321 GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
1322 GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
1323 &level.num_yamyam_contents,
1324 NULL, NULL, "number of content areas"
1327 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1328 MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
1329 GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
1330 GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
1331 &level.num_ball_contents,
1332 NULL, NULL, "number of content areas"
1335 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
1336 MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
1337 GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
1338 GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
1339 &level.num_android_clone_elements,
1340 NULL, NULL, "number of clonable elements"
1343 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
1344 MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
1345 GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
1346 GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
1347 NULL, /* will be set when used */
1348 NULL, NULL, "width",
1351 -1, ED_ELEMENT_SETTINGS_YPOS(0),
1352 MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
1353 GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
1354 GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
1355 NULL, /* will be set when used */
1356 NULL, " ", "height",
1359 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
1360 MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
1361 GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
1362 GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
1363 &level.initial_inventory_size[0],
1364 NULL, NULL, "number of inventory elements"
1367 /* ---------- element settings: configure 1 (custom elements) ------------ */
1370 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1371 MIN_SCORE, MAX_SCORE,
1372 GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
1373 GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
1374 &custom_element.collect_score_initial,
1375 NULL, "CE score", " "
1378 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1379 MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
1380 GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
1381 GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
1382 &custom_element.collect_count_initial,
1383 NULL, "CE count", NULL
1386 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1388 GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1389 GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
1390 &custom_element.ce_value_fixed_initial,
1391 NULL, "CE value", NULL
1394 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
1396 GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
1397 GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
1398 &custom_element.ce_value_random_initial,
1399 NULL, "+random", NULL
1402 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
1404 GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
1405 GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
1406 &custom_element.push_delay_fixed,
1407 NULL, "push delay", NULL
1410 -1, ED_ELEMENT_SETTINGS_YPOS(6),
1412 GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
1413 GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
1414 &custom_element.push_delay_random,
1415 NULL, "+random", NULL
1418 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
1420 GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
1421 GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
1422 &custom_element.drop_delay_fixed,
1423 NULL, "drop delay", NULL
1426 -1, ED_ELEMENT_SETTINGS_YPOS(7),
1428 GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
1429 GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
1430 &custom_element.drop_delay_random,
1431 NULL, "+random", NULL
1434 /* ---------- element settings: configure 2 (custom elements) ------------ */
1437 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
1439 GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
1440 GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1441 &custom_element.move_delay_fixed,
1442 NULL, "move delay", NULL
1445 -1, ED_ELEMENT_SETTINGS_YPOS(5),
1447 GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
1448 GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
1449 &custom_element.move_delay_random,
1450 NULL, "+random", NULL
1453 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
1455 GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
1456 GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
1457 &custom_element.explosion_delay,
1458 NULL, "explosion delay", NULL
1461 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
1463 GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
1464 GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
1465 &custom_element.ignition_delay,
1466 NULL, "ignition delay", "(by fire)"
1469 /* ---------- element settings: configure (group elements) --------------- */
1472 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1473 MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
1474 GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
1475 GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
1476 &group_element_info.num_elements,
1477 NULL, NULL, "number of elements in group"
1480 /* ---------- element settings: advanced (custom elements) --------------- */
1483 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
1485 GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
1486 GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
1487 &custom_element_change.delay_fixed,
1488 NULL, "CE delay", NULL,
1491 -1, ED_ELEMENT_SETTINGS_YPOS(2),
1493 GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
1494 GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
1495 &custom_element_change.delay_random,
1496 NULL, "+random", NULL
1499 ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
1501 GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
1502 GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
1503 &custom_element_change.random_percentage,
1504 NULL, "use random replace:", "%"
1514 char *text_above, *infotext;
1515 } textinput_info[ED_NUM_TEXTINPUT] =
1518 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
1519 GADGET_ID_LEVEL_NAME,
1525 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
1526 GADGET_ID_LEVEL_AUTHOR,
1527 MAX_LEVEL_AUTHOR_LEN,
1532 -1, -1, /* these values are not constant, but can change at runtime */
1533 GADGET_ID_ELEMENT_NAME,
1534 MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
1535 custom_element.description,
1536 NULL, "Element name"
1546 char *text_above, *infotext;
1547 } textarea_info[ED_NUM_TEXTAREAS] =
1550 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
1551 GADGET_ID_ENVELOPE_INFO,
1552 MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
1554 "Envelope Content:", "Envelope Content"
1558 static struct ValueTextInfo options_time_or_steps[] =
1566 static struct ValueTextInfo options_game_engine_type[] =
1568 { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
1569 { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
1570 { GAME_ENGINE_TYPE_SP, "Supaplex" },
1575 static struct ValueTextInfo options_wind_direction[] =
1577 { MV_START_NONE, "none" },
1578 { MV_START_LEFT, "left" },
1579 { MV_START_RIGHT, "right" },
1580 { MV_START_UP, "up" },
1581 { MV_START_DOWN, "down" },
1586 static struct ValueTextInfo options_player_speed[] =
1593 { 16, "very fast" },
1594 { 32, "ultrafast" },
1599 static struct ValueTextInfo options_access_type[] =
1601 { EP_WALKABLE, "walkable" },
1602 { EP_PASSABLE, "passable" },
1607 static struct ValueTextInfo options_access_layer[] =
1609 { EP_ACCESSIBLE_OVER, "over" },
1610 { EP_ACCESSIBLE_INSIDE, "inside" },
1611 { EP_ACCESSIBLE_UNDER, "under" },
1616 static struct ValueTextInfo options_access_protected[] =
1618 { 0, "unprotected" },
1624 static struct ValueTextInfo options_access_direction[] =
1626 { MV_NO_DIRECTION, "no direction" },
1627 { MV_LEFT, "left" },
1628 { MV_RIGHT, "right" },
1630 { MV_DOWN, "down" },
1631 { MV_LEFT | MV_UP, "left + up" },
1632 { MV_LEFT | MV_DOWN, "left + down" },
1633 { MV_RIGHT | MV_UP, "right + up" },
1634 { MV_RIGHT | MV_DOWN, "right + down" },
1635 { MV_HORIZONTAL, "horizontal" },
1636 { MV_VERTICAL, "vertical" },
1637 { MV_HORIZONTAL | MV_UP, "horizontal + up" },
1638 { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
1639 { MV_VERTICAL | MV_LEFT, "vertical + left" },
1640 { MV_VERTICAL | MV_RIGHT, "vertical + right" },
1641 { MV_ALL_DIRECTIONS, "all directions" },
1646 static struct ValueTextInfo options_walk_to_action[] =
1648 { EP_DIGGABLE, "diggable" },
1649 { EP_COLLECTIBLE_ONLY, "collectible" },
1650 { EP_DROPPABLE, "collectible & droppable" },
1651 { EP_THROWABLE, "collectible & throwable" },
1652 { EP_PUSHABLE, "pushable" },
1657 static struct ValueTextInfo options_move_pattern[] =
1659 { MV_LEFT, "left" },
1660 { MV_RIGHT, "right" },
1662 { MV_DOWN, "down" },
1663 { MV_HORIZONTAL, "horizontal" },
1664 { MV_VERTICAL, "vertical" },
1665 { MV_ALL_DIRECTIONS, "all directions" },
1666 { MV_WIND_DIRECTION, "wind direction" },
1667 { MV_TOWARDS_PLAYER, "towards player" },
1668 { MV_AWAY_FROM_PLAYER, "away from player" },
1669 { MV_ALONG_LEFT_SIDE, "along left side" },
1670 { MV_ALONG_RIGHT_SIDE, "along right side" },
1671 { MV_TURNING_LEFT, "turning left" },
1672 { MV_TURNING_RIGHT, "turning right" },
1673 { MV_TURNING_LEFT_RIGHT, "turning left, right" },
1674 { MV_TURNING_RIGHT_LEFT, "turning right, left" },
1675 { MV_TURNING_RANDOM, "turning random" },
1676 { MV_MAZE_RUNNER, "maze runner style" },
1677 { MV_MAZE_HUNTER, "maze hunter style" },
1678 { MV_WHEN_PUSHED, "when pushed" },
1679 { MV_WHEN_DROPPED, "when dropped/thrown" },
1684 static struct ValueTextInfo options_move_direction[] =
1686 { MV_START_AUTOMATIC, "automatic" },
1687 { MV_START_LEFT, "left" },
1688 { MV_START_RIGHT, "right" },
1689 { MV_START_UP, "up" },
1690 { MV_START_DOWN, "down" },
1691 { MV_START_RANDOM, "random" },
1692 { MV_START_PREVIOUS, "previous" },
1697 static struct ValueTextInfo options_move_stepsize[] =
1699 { 0, "not moving" },
1704 { 16, "very fast" },
1705 { 32, "even faster" },
1710 static struct ValueTextInfo options_move_leave_type[] =
1712 { LEAVE_TYPE_UNLIMITED, "leave behind" },
1713 { LEAVE_TYPE_LIMITED, "change it to" },
1718 static struct ValueTextInfo options_smash_targets[] =
1720 { EP_CAN_SMASH_PLAYER, "player" },
1722 { EP_CAN_SMASH_ENEMIES, "enemies" },
1724 { EP_CAN_SMASH_EVERYTHING, "everything" },
1729 static struct ValueTextInfo options_slippery_type[] =
1731 { SLIPPERY_ANY_RANDOM, "random" },
1732 { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
1733 { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
1734 { SLIPPERY_ONLY_LEFT, "only left" },
1735 { SLIPPERY_ONLY_RIGHT, "only right" },
1740 static struct ValueTextInfo options_deadliness[] =
1742 { EP_DONT_RUN_INTO, "running into" },
1743 { EP_DONT_COLLIDE_WITH, "colliding with" },
1744 { EP_DONT_GET_HIT_BY, "getting hit by" },
1745 { EP_DONT_TOUCH, "touching" },
1750 static struct ValueTextInfo options_explosion_type[] =
1752 { EXPLODES_3X3, "3x3" },
1753 { EXPLODES_CROSS, "3+3" },
1754 { EXPLODES_1X1, "1x1" },
1759 static struct ValueTextInfo options_time_units[] =
1762 { FRAMES_PER_SECOND, "seconds" },
1767 static struct ValueTextInfo options_change_direct_action[] =
1769 { CE_TOUCHED_BY_PLAYER, "touched by player" },
1770 { CE_PRESSED_BY_PLAYER, "pressed by player" },
1771 { CE_SWITCHED_BY_PLAYER, "switched by player" },
1772 { CE_SNAPPED_BY_PLAYER, "snapped by player" },
1773 { CE_PUSHED_BY_PLAYER, "pushed by player" },
1774 { CE_ENTERED_BY_PLAYER, "entered by player" },
1775 { CE_LEFT_BY_PLAYER, "left by player" },
1776 { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
1777 { CE_SWITCHED, "switched" },
1778 { CE_HITTING_SOMETHING, "hitting something" },
1779 { CE_HIT_BY_SOMETHING, "hit by something" },
1781 { CE_BLOCKED, "blocked" },
1783 { CE_IMPACT, "impact (on something)" },
1784 { CE_SMASHED, "smashed (from above)" },
1786 { CE_VALUE_CHANGES, "CE value changes" },
1787 { CE_SCORE_CHANGES, "CE score changes" },
1789 { CE_VALUE_GETS_ZERO, "CE value gets 0" },
1790 { CE_SCORE_GETS_ZERO, "CE score gets 0" },
1795 static struct ValueTextInfo options_change_other_action[] =
1797 { CE_PLAYER_TOUCHES_X, "player touches" },
1798 { CE_PLAYER_PRESSES_X, "player presses" },
1799 { CE_PLAYER_SWITCHES_X, "player switches" },
1800 { CE_PLAYER_SNAPS_X, "player snaps" },
1801 { CE_PLAYER_PUSHES_X, "player pushes" },
1802 { CE_PLAYER_ENTERS_X, "player enters" },
1803 { CE_PLAYER_LEAVES_X, "player leaves" },
1804 { CE_PLAYER_DIGS_X, "player digs" },
1805 { CE_PLAYER_COLLECTS_X, "player collects" },
1806 { CE_PLAYER_DROPS_X, "player drops/throws" },
1807 { CE_TOUCHING_X, "touching" },
1808 { CE_HITTING_X, "hitting" },
1809 { CE_DIGGING_X, "digging" },
1810 { CE_HIT_BY_X, "hit by" },
1811 { CE_SWITCH_OF_X, "switch of" },
1812 { CE_CHANGE_OF_X, "change by page of" },
1813 { CE_EXPLOSION_OF_X, "explosion of" },
1814 { CE_MOVE_OF_X, "move of" },
1815 { CE_CREATION_OF_X, "creation of" },
1816 { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
1817 { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
1818 { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
1819 { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
1824 static struct ValueTextInfo options_change_trigger_side[] =
1826 { CH_SIDE_LEFT, "left" },
1827 { CH_SIDE_RIGHT, "right" },
1828 { CH_SIDE_TOP, "top" },
1829 { CH_SIDE_BOTTOM, "bottom" },
1830 { CH_SIDE_LEFT_RIGHT, "left/right" },
1831 { CH_SIDE_TOP_BOTTOM, "top/bottom" },
1832 { CH_SIDE_ANY, "any" },
1837 static struct ValueTextInfo options_change_trigger_player[] =
1839 { CH_PLAYER_1, "1" },
1840 { CH_PLAYER_2, "2" },
1841 { CH_PLAYER_3, "3" },
1842 { CH_PLAYER_4, "4" },
1843 { CH_PLAYER_ANY, "any" },
1848 static struct ValueTextInfo options_change_trigger_page[] =
1860 { (1 << 10), "11" },
1861 { (1 << 11), "12" },
1862 { (1 << 12), "13" },
1863 { (1 << 13), "14" },
1864 { (1 << 14), "15" },
1865 { (1 << 15), "16" },
1866 { (1 << 16), "17" },
1867 { (1 << 17), "18" },
1868 { (1 << 18), "19" },
1869 { (1 << 19), "20" },
1870 { (1 << 20), "21" },
1871 { (1 << 21), "22" },
1872 { (1 << 22), "23" },
1873 { (1 << 23), "24" },
1874 { (1 << 24), "25" },
1875 { (1 << 25), "26" },
1876 { (1 << 26), "27" },
1877 { (1 << 27), "28" },
1878 { (1 << 28), "29" },
1879 { (1 << 29), "30" },
1880 { (1 << 30), "31" },
1881 { (1 << 31), "32" },
1882 { CH_PAGE_ANY, "any" },
1887 static struct ValueTextInfo options_change_replace_when[] =
1889 { CP_WHEN_EMPTY, "empty" },
1890 { CP_WHEN_WALKABLE, "walkable" },
1891 { CP_WHEN_DIGGABLE, "diggable" },
1892 { CP_WHEN_COLLECTIBLE, "collectible" },
1893 { CP_WHEN_REMOVABLE, "removable" },
1894 { CP_WHEN_DESTRUCTIBLE, "destructible" },
1899 static struct ValueTextInfo options_action_type[] =
1901 { CA_NO_ACTION, "no action" },
1902 { CA_UNDEFINED, " " },
1903 { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
1904 { CA_RESTART_LEVEL, "restart level" },
1905 { CA_SHOW_ENVELOPE, "show envelope" },
1906 { CA_SET_LEVEL_TIME, "set time" },
1907 { CA_SET_LEVEL_SCORE, "set score" },
1908 { CA_SET_LEVEL_GEMS, "set gems" },
1909 { CA_SET_LEVEL_WIND, "set wind dir." },
1910 { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
1911 { CA_UNDEFINED, " " },
1912 { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
1913 { CA_MOVE_PLAYER, "move player" },
1914 { CA_EXIT_PLAYER, "exit player" },
1915 { CA_KILL_PLAYER, "kill player" },
1916 { CA_SET_PLAYER_KEYS, "set keys" },
1917 { CA_SET_PLAYER_SPEED, "set speed" },
1918 { CA_SET_PLAYER_SHIELD, "set shield" },
1919 { CA_SET_PLAYER_GRAVITY, "set gravity" },
1920 { CA_SET_PLAYER_ARTWORK, "set artwork" },
1921 { CA_SET_PLAYER_INVENTORY, "set inventory" },
1922 { CA_UNDEFINED, " " },
1923 { CA_HEADLINE_CE_ACTIONS, "[CE]" },
1924 { CA_SET_CE_VALUE, "set CE value" },
1925 { CA_SET_CE_SCORE, "set CE score" },
1926 { CA_SET_CE_ARTWORK, "set CE artwork" },
1927 { CA_UNDEFINED, " " },
1928 { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
1929 { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
1934 static struct ValueTextInfo options_action_mode_none[] =
1936 { CA_MODE_UNDEFINED, " " },
1941 static struct ValueTextInfo options_action_mode_assign[] =
1943 { CA_MODE_SET, "=" },
1948 static struct ValueTextInfo options_action_mode_add_remove[] =
1950 { CA_MODE_ADD, "+" },
1951 { CA_MODE_SUBTRACT, "-" },
1956 static struct ValueTextInfo options_action_mode_calculate[] =
1958 { CA_MODE_SET, "=" },
1959 { CA_MODE_ADD, "+" },
1960 { CA_MODE_SUBTRACT, "-" },
1961 { CA_MODE_MULTIPLY, "*" },
1962 { CA_MODE_DIVIDE, "/" },
1963 { CA_MODE_MODULO, "%" },
1968 static struct ValueTextInfo options_action_arg_none[] =
1970 { CA_ARG_UNDEFINED, " " },
1975 static struct ValueTextInfo options_action_arg_player[] =
1977 { CA_ARG_PLAYER_HEADLINE, "[player]" },
1978 { CA_ARG_PLAYER_1, "1" },
1979 { CA_ARG_PLAYER_2, "2" },
1980 { CA_ARG_PLAYER_3, "3" },
1981 { CA_ARG_PLAYER_4, "4" },
1982 { CA_ARG_PLAYER_ANY, "any" },
1983 { CA_ARG_PLAYER_TRIGGER, "trigger" },
1984 { CA_ARG_PLAYER_ACTION, "action ->" },
1989 static struct ValueTextInfo options_action_arg_number[] =
1991 { CA_ARG_NUMBER_HEADLINE, "[number]" },
1998 { CA_ARG_10, "10" },
1999 { CA_ARG_100, "100" },
2000 { CA_ARG_1000, "1000" },
2001 { CA_ARG_UNDEFINED, " " },
2002 { CA_ARG_NUMBER_MIN, "min" },
2003 { CA_ARG_NUMBER_MAX, "max" },
2004 { CA_ARG_UNDEFINED, " " },
2005 { CA_ARG_NUMBER_RESET, "reset" },
2006 { CA_ARG_UNDEFINED, " " },
2007 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2008 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2009 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2010 { CA_ARG_UNDEFINED, " " },
2011 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2012 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2013 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2014 { CA_ARG_UNDEFINED, " " },
2015 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2016 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2017 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2018 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2019 { CA_ARG_UNDEFINED, " " },
2020 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2021 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2022 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2023 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2028 static struct ValueTextInfo options_action_arg_value[] =
2030 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2037 { CA_ARG_10, "10" },
2038 { CA_ARG_100, "100" },
2039 { CA_ARG_1000, "1000" },
2040 { CA_ARG_UNDEFINED, " " },
2041 { CA_ARG_NUMBER_MIN, "min" },
2042 { CA_ARG_NUMBER_MAX, "max" },
2043 { CA_ARG_UNDEFINED, " " },
2044 { CA_ARG_NUMBER_RESET, "reset" },
2045 { CA_ARG_UNDEFINED, " " },
2046 { CA_ARG_NUMBER_CE_VALUE, "CE value" },
2047 { CA_ARG_NUMBER_CE_SCORE, "CE score" },
2048 { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
2049 { CA_ARG_UNDEFINED, " " },
2050 { CA_ARG_NUMBER_LEVEL_TIME, "time" },
2051 { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
2052 { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
2053 { CA_ARG_UNDEFINED, " " },
2054 { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
2055 { CA_ARG_ELEMENT_CV_TARGET, "target" },
2056 { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
2057 { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
2058 { CA_ARG_UNDEFINED, " " },
2059 { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
2060 { CA_ARG_ELEMENT_CS_TARGET, "target" },
2061 { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
2062 { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
2063 { CA_ARG_UNDEFINED, " " },
2064 { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
2065 { CA_ARG_ELEMENT_NR_TARGET, "target" },
2066 { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
2067 { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
2072 static struct ValueTextInfo options_action_arg_envelope[] =
2074 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2079 { CA_ARG_UNDEFINED, " " },
2080 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2081 { CA_ARG_ELEMENT_TARGET, "target" },
2082 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2083 { CA_ARG_ELEMENT_ACTION, "action ->" },
2088 static struct ValueTextInfo options_action_arg_key[] =
2090 { CA_ARG_NUMBER_HEADLINE, "[number]" },
2099 { CA_ARG_UNDEFINED, " " },
2100 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2101 { CA_ARG_ELEMENT_TARGET, "target" },
2102 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2103 { CA_ARG_ELEMENT_ACTION, "action ->" },
2108 static struct ValueTextInfo options_action_arg_speed[] =
2110 { CA_ARG_SPEED_HEADLINE, "[speed]" },
2111 { CA_ARG_SPEED_NOT_MOVING, "frozen" },
2112 { CA_ARG_SPEED_VERY_SLOW, "very slow" },
2113 { CA_ARG_SPEED_SLOW, "slow" },
2114 { CA_ARG_SPEED_NORMAL, "normal" },
2115 { CA_ARG_SPEED_FAST, "fast" },
2116 { CA_ARG_SPEED_VERY_FAST, "very fast" },
2117 { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
2118 { CA_ARG_UNDEFINED, " " },
2119 { CA_ARG_SPEED_SLOWER, "slower" },
2120 { CA_ARG_SPEED_FASTER, "faster" },
2121 { CA_ARG_UNDEFINED, " " },
2122 { CA_ARG_SPEED_RESET, "reset" },
2127 static struct ValueTextInfo options_action_arg_shield[] =
2129 { CA_ARG_SHIELD_HEADLINE, "[shield]" },
2130 { CA_ARG_SHIELD_OFF, "off" },
2131 { CA_ARG_SHIELD_NORMAL, "normal" },
2132 { CA_ARG_SHIELD_DEADLY, "deadly" },
2137 static struct ValueTextInfo options_action_arg_artwork[] =
2139 { CA_ARG_ELEMENT_HEADLINE, "[element]" },
2140 { CA_ARG_ELEMENT_TARGET, "target" },
2141 { CA_ARG_ELEMENT_TRIGGER, "trigger" },
2142 { CA_ARG_ELEMENT_ACTION, "action ->" },
2143 { CA_ARG_UNDEFINED, " " },
2144 { CA_ARG_ELEMENT_RESET, "reset" },
2149 static struct ValueTextInfo options_action_arg_gravity[] =
2151 { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
2152 { CA_ARG_GRAVITY_ON, "on" },
2153 { CA_ARG_GRAVITY_OFF, "off" },
2154 { CA_ARG_GRAVITY_TOGGLE, "toggle" },
2159 static struct ValueTextInfo options_action_arg_direction[] =
2161 { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
2162 { CA_ARG_DIRECTION_NONE, "none" },
2163 { CA_ARG_DIRECTION_LEFT, "left" },
2164 { CA_ARG_DIRECTION_RIGHT, "right" },
2165 { CA_ARG_DIRECTION_UP, "up" },
2166 { CA_ARG_DIRECTION_DOWN, "down" },
2167 { CA_ARG_DIRECTION_TRIGGER, "trigger" },
2168 { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
2173 static struct ValueTextInfo options_action_arg_scan_mode[] =
2175 { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
2176 { CA_ARG_SCAN_MODE_NORMAL, "normal" },
2177 { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
2182 static struct ValueTextInfo options_action_arg_inventory[] =
2184 { CA_ARG_INVENTORY_HEADLINE, "[add]" },
2185 { CA_ARG_ELEMENT_TARGET, "+ target" },
2186 { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
2187 { CA_ARG_ELEMENT_ACTION, "+ action" },
2188 { CA_ARG_UNDEFINED, " " },
2189 { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
2190 { CA_ARG_INVENTORY_RM_TARGET, "- target" },
2191 { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
2192 { CA_ARG_INVENTORY_RM_ACTION, "- action" },
2193 { CA_ARG_INVENTORY_RM_FIRST, "- first" },
2194 { CA_ARG_INVENTORY_RM_LAST, "- last" },
2195 { CA_ARG_INVENTORY_RM_ALL, "- all" },
2196 { CA_ARG_UNDEFINED, " " },
2197 { CA_ARG_INVENTORY_RESET, "reset" },
2202 static char options_change_page_strings[MAX_CHANGE_PAGES][10];
2203 static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
2208 static struct ValueTextInfo options_group_choice_mode[] =
2210 { ANIM_RANDOM, "random" },
2211 { ANIM_LOOP, "loop" },
2212 { ANIM_LINEAR, "linear" },
2213 { ANIM_PINGPONG, "pingpong" },
2214 { ANIM_PINGPONG2, "pingpong 2" },
2219 static struct ValueTextInfo *action_arg_modes[] =
2221 options_action_mode_none,
2222 options_action_mode_assign,
2223 options_action_mode_add_remove,
2224 options_action_mode_calculate,
2231 struct ValueTextInfo *options;
2233 action_arg_options[] =
2235 { CA_NO_ACTION, 0, options_action_arg_none, },
2236 { CA_EXIT_PLAYER, 0, options_action_arg_player, },
2237 { CA_KILL_PLAYER, 0, options_action_arg_player, },
2238 { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
2239 { CA_RESTART_LEVEL, 0, options_action_arg_none, },
2240 { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
2241 { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
2242 { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
2243 { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
2244 { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
2245 { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
2246 { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
2247 { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
2248 { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
2249 { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
2250 { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
2251 { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
2252 { CA_SET_CE_VALUE, 3, options_action_arg_value, },
2253 { CA_SET_CE_SCORE, 3, options_action_arg_value, },
2254 { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
2255 { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
2264 int gadget_id_align;
2265 int size; /* char size of selectbox or '-1' (dynamically determined) */
2266 struct ValueTextInfo *options;
2268 char *text_left, *text_right, *infotext;
2269 } selectbox_info[ED_NUM_SELECTBOX] =
2271 /* ---------- level and editor settings ---------------------------------- */
2274 -1, ED_LEVEL_SETTINGS_YPOS(7),
2275 GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
2277 options_time_or_steps,
2278 &level.use_step_counter,
2279 NULL, "(0 => no limit)", "time or step limit"
2282 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
2283 GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
2285 options_game_engine_type,
2286 &level.game_engine_type,
2287 "game engine:", NULL, "game engine"
2290 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
2291 GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
2293 options_wind_direction,
2294 &level.wind_direction_initial,
2295 "initial wind direction:", NULL, "initial wind direction"
2298 /* ---------- element settings: configure (several elements) ------------- */
2301 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
2302 GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
2304 options_player_speed,
2305 &level.initial_player_stepsize[0],
2306 "initial player speed:", NULL, "initial player speed"
2309 /* ---------- element settings: configure 1 (custom elements) ------------ */
2312 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2313 GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
2315 options_access_type,
2316 &custom_element.access_type,
2317 NULL, NULL, "type of access to this field"
2320 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2321 GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
2323 options_access_layer,
2324 &custom_element.access_layer,
2325 NULL, NULL, "layer of access for this field"
2328 -1, ED_ELEMENT_SETTINGS_YPOS(2),
2329 GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
2331 options_access_protected,
2332 &custom_element.access_protected,
2333 NULL, NULL, "protected access for this field"
2336 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2337 GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
2339 options_access_direction,
2340 &custom_element.access_direction,
2341 "from", NULL, "access direction for this field"
2344 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2345 GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
2347 options_walk_to_action,
2348 &custom_element.walk_to_action,
2349 NULL, NULL, "diggable/collectible/pushable"
2352 /* ---------- element settings: configure 2 (custom elements) ------------ */
2355 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
2356 GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
2358 options_move_pattern,
2359 &custom_element.move_pattern,
2360 "can move", NULL, "element move pattern"
2363 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
2364 GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
2366 options_move_direction,
2367 &custom_element.move_direction_initial,
2368 "starts moving", NULL, "initial element move direction"
2371 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
2372 GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
2374 options_move_stepsize,
2375 &custom_element.move_stepsize,
2376 "move/fall speed", NULL, "speed of element movement"
2379 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
2380 GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
2382 options_move_leave_type,
2383 &custom_element.move_leave_type,
2384 // left text with leading spaces to place gadget next to "can dig" gadget
2385 // (needed because drawing area gadgets created after selectbox gadgets)
2386 // "can dig: can", ":", "leave behind or change element"
2387 " can", ":", "leave behind or change element"
2390 -1, ED_ELEMENT_SETTINGS_YPOS(7),
2391 GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
2393 options_smash_targets,
2394 &custom_element.smash_targets,
2395 "can smash", NULL, "elements that can be smashed"
2398 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
2399 GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
2401 options_slippery_type,
2402 &custom_element.slippery_type,
2403 "slippery", NULL, "where other elements fall down"
2406 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
2407 GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
2410 &custom_element.deadliness,
2411 "deadly when", NULL, "deadliness of element"
2414 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
2415 GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
2417 options_explosion_type,
2418 &custom_element.explosion_type,
2419 "can explode", NULL, "explosion type"
2422 /* ---------- element settings: advanced (custom elements) --------------- */
2425 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
2426 GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
2429 &custom_element_change.delay_frames,
2430 "delay time given in", NULL, "delay time units for change"
2433 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
2434 GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
2436 options_change_direct_action,
2437 &custom_element_change.direct_action,
2438 NULL, NULL, "type of direct action"
2441 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
2442 GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
2444 options_change_other_action,
2445 &custom_element_change.other_action,
2446 NULL, "element:", "type of other element action"
2449 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
2450 GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
2452 options_change_trigger_side,
2453 &custom_element_change.trigger_side,
2454 "at", "side", "element side triggering change"
2457 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2458 GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
2460 options_change_trigger_player,
2461 &custom_element_change.trigger_player,
2462 "player:", " ", "player that causes change"
2465 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
2466 GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
2468 options_change_trigger_page,
2469 &custom_element_change.trigger_page,
2470 "page:", NULL, "change page that causes change"
2473 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
2474 GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
2476 options_change_replace_when,
2477 &custom_element_change.replace_when,
2478 "replace when", NULL, "which elements can be replaced"
2481 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
2482 GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
2484 options_action_type,
2485 &custom_element_change.action_type,
2486 NULL, NULL, "action on specified condition"
2489 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2490 GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
2492 options_action_mode_none,
2493 &custom_element_change.action_mode,
2494 NULL, NULL, "action operator"
2497 -1, ED_ELEMENT_SETTINGS_YPOS(13),
2498 GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
2500 options_action_arg_none,
2501 &custom_element_change.action_arg,
2502 NULL, NULL, "action parameter"
2505 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
2506 GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
2508 options_change_page,
2509 &custom_element.current_change_page,
2510 NULL, NULL, "element change page"
2513 /* ---------- element settings: configure (group elements) --------------- */
2516 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2517 GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
2519 options_group_choice_mode,
2520 &group_element_info.choice_mode,
2521 "choice type:", NULL, "type of group element choice"
2529 int gadget_id_align;
2532 char *text_left, *text_right, *infotext;
2533 } textbutton_info[ED_NUM_TEXTBUTTONS] =
2536 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
2537 GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
2539 NULL, NULL, "Configure level properties"
2543 GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVEL,
2545 NULL, NULL, "Configure editor properties"
2548 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2549 GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
2551 NULL, NULL, "Show information about element"
2555 GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
2557 NULL, NULL, "Configure element properties"
2561 GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
2563 NULL, NULL, "Configure element properties, part 1"
2567 GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
2569 NULL, NULL, "Configure element properties, part 2"
2573 GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
2575 NULL, NULL, "Configure custom element change pages"
2579 GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
2581 " ", "As Template", "Save current settings as new template"
2585 GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
2587 NULL, NULL, "Add new change page"
2591 GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
2593 NULL, NULL, "Delete current change page"
2602 int gadget_id_align;
2603 char *text_left, *text_right, *infotext;
2604 } graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
2607 IMG_EDITOR_COUNTER_DOWN,
2608 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2609 GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
2610 NULL, NULL, "select previous change page"
2613 IMG_EDITOR_COUNTER_UP,
2614 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2615 GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
2616 NULL, "change page", "select next change page"
2619 IMG_GFX_EDITOR_BUTTON_CP_COPY,
2620 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2621 GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
2622 " ", NULL, "copy settings from this change page"
2625 IMG_GFX_EDITOR_BUTTON_CP_PASTE,
2626 -1, ED_ELEMENT_SETTINGS_YPOS(14),
2627 GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
2628 NULL, NULL, "paste settings to this change page"
2635 } scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
2642 } scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
2645 IMG_EDITOR_PLAYFIELD_SCROLL_UP,
2646 GADGET_ID_SCROLL_UP,
2647 "scroll level editing area up"
2650 IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
2651 GADGET_ID_SCROLL_DOWN,
2652 "scroll level editing area down"
2655 IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
2656 GADGET_ID_SCROLL_LEFT,
2657 "scroll level editing area left"
2660 IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
2661 GADGET_ID_SCROLL_RIGHT,
2662 "scroll level editing area right"
2665 IMG_EDITOR_PALETTE_SCROLL_UP,
2666 GADGET_ID_SCROLL_LIST_UP,
2667 "scroll element list up ('Page Up')"
2670 IMG_EDITOR_PALETTE_SCROLL_DOWN,
2671 GADGET_ID_SCROLL_LIST_DOWN,
2672 "scroll element list down ('Page Down')"
2680 int wheel_x, wheel_y;
2681 int wheel_width, wheel_height;
2682 } scrollbar_pos[ED_NUM_SCROLLBARS];
2690 } scrollbar_info[ED_NUM_SCROLLBARS] =
2693 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2694 GD_TYPE_SCROLLBAR_HORIZONTAL,
2695 GADGET_ID_SCROLL_HORIZONTAL,
2696 "scroll level editing area horizontally"
2699 IMG_EDITOR_PLAYFIELD_SCROLLBAR,
2700 GD_TYPE_SCROLLBAR_VERTICAL,
2701 GADGET_ID_SCROLL_VERTICAL,
2702 "scroll level editing area vertically"
2705 IMG_EDITOR_PALETTE_SCROLLBAR,
2706 GD_TYPE_SCROLLBAR_VERTICAL,
2707 GADGET_ID_SCROLL_LIST_VERTICAL,
2708 "scroll element list vertically"
2717 int gadget_id_align;
2718 int radio_button_nr;
2721 char *text_left, *text_right, *infotext;
2722 } radiobutton_info[ED_NUM_RADIOBUTTONS] =
2725 -1, ED_LEVEL_SETTINGS_YPOS(0),
2726 GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
2727 RADIO_NR_RANDOM_ELEMENTS,
2728 &random_placement_method, RANDOM_USE_PERCENTAGE,
2729 " ", "percentage", "use percentage for random elements"
2732 -1, ED_LEVEL_SETTINGS_YPOS(0),
2733 GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
2734 RADIO_NR_RANDOM_ELEMENTS,
2735 &random_placement_method, RANDOM_USE_QUANTITY,
2736 " ", "quantity", "use quantity for random elements"
2744 int gadget_id_align;
2746 char *text_left, *text_right, *infotext;
2747 } checkbutton_info[ED_NUM_CHECKBUTTONS] =
2749 /* ---------- level and editor settings ---------------------------------- */
2752 ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
2753 GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
2754 &random_placement_background_restricted,
2756 "restrict random placement to:", "set random placement restriction"
2759 /* ---------- element settings: configure (various elements) ------------- */
2762 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2763 GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
2764 &stick_element_properties_window,
2766 "stick this screen to edit content","stick this screen to edit content"
2769 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2770 GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
2771 &level.em_slippery_gems,
2773 "slip down from certain flat walls","use EM/DC style slipping behaviour"
2776 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2777 GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
2778 &level.em_explodes_by_fire,
2780 "explodes with chain reaction", "use R'n'D style explosion behaviour"
2783 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2784 GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
2785 &level.use_spring_bug,
2787 "use spring pushing bug", "use odd spring pushing behaviour"
2790 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2791 GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
2792 &level.use_time_orb_bug,
2794 "use time orb bug", "use odd time orb behaviour"
2797 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2798 GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
2801 "create single random element", "only create one element from content"
2804 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2805 GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
2806 &level.ball_state_initial,
2808 "magic ball initially activated", "activate magic ball after level start"
2811 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2812 GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
2813 &level.grow_into_diggable,
2815 "can grow into anything diggable", "grow into more than just sand"
2818 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2819 GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
2820 &level.auto_exit_sokoban,
2822 "exit level if all fields solved", "automatically finish Sokoban levels"
2825 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
2826 GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
2827 &level.continuous_snapping,
2829 "continuous snapping", "use snapping without releasing key"
2832 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
2833 GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
2834 &level.block_snap_field,
2836 "block snapped field when snapping", "use snapping delay to show animation"
2839 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2840 GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
2841 &level.block_last_field,
2843 "block last field when moving", "player blocks last field when moving"
2846 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2847 GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
2848 &level.sp_block_last_field,
2850 "block last field when moving", "player blocks last field when moving"
2853 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
2854 GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
2855 &level.instant_relocation,
2857 "no scrolling when relocating", "player gets relocated without delay"
2860 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2861 GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
2862 &level.shifted_relocation,
2864 "no centering when relocating", "level not centered after relocation"
2867 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
2868 GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
2869 &level.lazy_relocation,
2871 "only redraw off-screen relocation","no redraw if relocation target visible"
2874 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
2875 GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
2876 &level.use_start_element[0],
2878 "use level start element:", "start level at this element's position"
2881 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
2882 GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
2883 &level.use_artwork_element[0],
2885 "use artwork from element:", "use player artwork from other element"
2888 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
2889 GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
2890 &level.use_explosion_element[0],
2892 "use explosion from element:", "use explosion properties from element"
2895 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
2896 GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
2897 &level.initial_player_gravity[0],
2899 "use initial gravity", "set initial player gravity"
2902 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2903 GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
2904 &level.use_initial_inventory[0],
2906 "use initial inventory:", "use collected elements on level start"
2909 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
2910 GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
2911 &level.can_pass_to_walkable,
2913 "can pass to walkable element", "player can pass to empty or walkable"
2916 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2917 GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
2918 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2920 "can fall into acid (with gravity)","player can fall into acid pool"
2923 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
2924 GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
2925 &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
2927 "can move into acid", "element can move into acid pool"
2930 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2931 GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
2932 &custom_element_properties[EP_DONT_COLLIDE_WITH],
2934 "deadly when colliding with", "element is deadly when hitting player"
2937 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2938 GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
2939 &level.envelope[0].autowrap,
2941 "auto-wrap", "automatically wrap envelope text"
2944 -1, ED_ELEMENT_SETTINGS_YPOS(1),
2945 GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
2946 &level.envelope[0].centered,
2948 "centered", "automatically center envelope text"
2951 /* ---------- element settings: configure 1 (custom elements) ----------- */
2954 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
2955 GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
2956 &custom_element.use_gfx_element,
2958 "use graphic of element:", "use existing element graphic"
2961 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
2962 GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
2963 &level.use_custom_template,
2965 "use template", "use template for custom properties"
2968 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
2969 GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
2970 &custom_element_properties[EP_ACCESSIBLE],
2972 NULL, "player can walk to or pass this field"
2975 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
2976 GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
2977 &custom_element_properties[EP_GRAVITY_REACHABLE],
2979 "reachable despite gravity", "player can walk/dig despite gravity"
2982 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
2983 GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
2984 &custom_element.use_last_ce_value,
2986 "use last CE value after change", "use last CE value after change"
2989 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
2990 GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
2991 &custom_element_properties[EP_WALK_TO_OBJECT],
2993 NULL, "player can dig/collect/push element"
2996 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
2997 GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
2998 &custom_element_properties[EP_INDESTRUCTIBLE],
3000 "indestructible", "element is indestructible"
3003 /* ---------- element settings: configure 2 (custom elements) ----------- */
3006 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3007 GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
3008 &custom_element_properties[EP_CAN_MOVE],
3010 NULL, "element can move with some pattern"
3013 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
3014 GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
3015 &custom_element_properties[EP_CAN_FALL],
3017 "can fall", "element can fall down"
3020 -1, ED_ELEMENT_SETTINGS_YPOS(7),
3021 GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
3022 &custom_element_properties[EP_CAN_SMASH],
3024 NULL, "element can smash other elements"
3027 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
3028 GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
3029 &custom_element_properties[EP_SLIPPERY],
3031 NULL, "other elements can fall down from it"
3034 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
3035 GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
3036 &custom_element_properties[EP_DEADLY],
3038 NULL, "element can kill the player"
3041 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
3042 GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
3043 &custom_element_properties[EP_CAN_EXPLODE],
3045 NULL, "element can explode"
3048 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
3049 GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
3050 &custom_element_properties[EP_EXPLODES_BY_FIRE],
3052 "by fire", "element can explode by fire/explosion"
3055 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3056 GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
3057 &custom_element_properties[EP_EXPLODES_SMASHED],
3059 "smashed", "element can explode when smashed"
3062 -1, ED_ELEMENT_SETTINGS_YPOS(11),
3063 GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
3064 &custom_element_properties[EP_EXPLODES_IMPACT],
3066 "impact", "element can explode on impact"
3069 /* ---------- element settings: advanced (custom elements) --------------- */
3072 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
3073 GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
3074 &custom_element_change.can_change,
3076 "element changes to:", "change element on specified condition"
3079 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
3080 GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
3081 &custom_element_change_events[CE_DELAY],
3083 NULL, "element changes after delay"
3086 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
3087 GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
3088 &custom_element_change_events[CE_BY_DIRECT_ACTION],
3090 NULL, "element changes by direct action"
3093 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
3094 GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
3095 &custom_element_change_events[CE_BY_OTHER_ACTION],
3097 NULL, "element changes by other element"
3100 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
3101 GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
3102 &custom_element_change.explode,
3104 "explode instead of change", "element explodes instead of change"
3107 ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
3108 GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
3109 &custom_element_change.use_target_content,
3111 "use extended change target:", "element changes to more elements"
3114 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
3115 GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
3116 &custom_element_change.only_if_complete,
3118 "replace all or nothing", "only replace when all can be changed"
3121 ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
3122 GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
3123 &custom_element_change.use_random_replace,
3125 NULL, "use percentage for random replace"
3128 ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
3129 GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
3130 &custom_element_change.has_action,
3132 NULL, "execute action on specified condition"
3139 int xoffset, yoffset;
3141 int gadget_id_align;
3143 int area_xsize, area_ysize;
3144 char *text_left, *text_right, *text_below, *infotext;
3145 } drawingarea_info[ED_NUM_DRAWING_AREAS] =
3147 /* ---------- level playfield content ------------------------------------ */
3152 GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
3154 -1, -1, /* these values are not constant, but can change at runtime */
3155 NULL, NULL, NULL, NULL
3158 /* ---------- yam yam content -------------------------------------------- */
3161 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3162 ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
3163 GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
3164 &level.yamyam_content[0].e[0][0], 3, 3,
3165 NULL, NULL, "1", NULL
3168 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3169 ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
3170 GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
3171 &level.yamyam_content[1].e[0][0], 3, 3,
3172 NULL, NULL, "2", NULL
3175 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3176 ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
3177 GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
3178 &level.yamyam_content[2].e[0][0], 3, 3,
3179 NULL, NULL, "3", NULL
3182 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3183 ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
3184 GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
3185 &level.yamyam_content[3].e[0][0], 3, 3,
3186 NULL, NULL, "4", NULL
3189 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3190 ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
3191 GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
3192 &level.yamyam_content[4].e[0][0], 3, 3,
3193 NULL, NULL, "5", NULL
3196 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3197 ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
3198 GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
3199 &level.yamyam_content[5].e[0][0], 3, 3,
3200 NULL, NULL, "6", NULL
3203 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3204 ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
3205 GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
3206 &level.yamyam_content[6].e[0][0], 3, 3,
3207 NULL, NULL, "7", NULL
3210 ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
3211 ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
3212 GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
3213 &level.yamyam_content[7].e[0][0], 3, 3,
3214 NULL, NULL, "8", NULL
3217 /* ---------- magic ball content ----------------------------------------- */
3220 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3221 ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
3222 GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
3223 &level.ball_content[0].e[0][0], 3, 3,
3224 NULL, NULL, "1", NULL
3227 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3228 ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
3229 GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
3230 &level.ball_content[1].e[0][0], 3, 3,
3231 NULL, NULL, "2", NULL
3234 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3235 ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
3236 GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
3237 &level.ball_content[2].e[0][0], 3, 3,
3238 NULL, NULL, "3", NULL
3241 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3242 ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
3243 GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
3244 &level.ball_content[3].e[0][0], 3, 3,
3245 NULL, NULL, "4", NULL
3248 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3249 ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
3250 GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
3251 &level.ball_content[4].e[0][0], 3, 3,
3252 NULL, NULL, "5", NULL
3255 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3256 ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
3257 GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
3258 &level.ball_content[5].e[0][0], 3, 3,
3259 NULL, NULL, "6", NULL
3262 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3263 ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
3264 GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
3265 &level.ball_content[6].e[0][0], 3, 3,
3266 NULL, NULL, "7", NULL
3269 ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
3270 ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
3271 GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
3272 &level.ball_content[7].e[0][0], 3, 3,
3273 NULL, NULL, "8", NULL
3276 /* ---------- android content -------------------------------------------- */
3279 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
3280 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3281 GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
3282 &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
3283 "elements:", NULL, NULL, "elements android can clone"
3286 /* ---------- amoeba content --------------------------------------------- */
3289 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
3290 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3291 GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
3292 &level.amoeba_content, 1, 1,
3293 "content:", NULL, NULL, "amoeba content"
3296 /* ---------- level start element ---------------------------------------- */
3299 -1, ED_AREA_1X1_SETTINGS_YPOS(10),
3300 0, ED_AREA_1X1_SETTINGS_YOFF,
3301 GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
3302 &level.start_element[0], 1, 1,
3303 NULL, NULL, NULL, "level start element"
3306 /* ---------- player artwork element ------------------------------------- */
3309 -1, ED_AREA_1X1_SETTINGS_YPOS(11),
3310 0, ED_AREA_1X1_SETTINGS_YOFF,
3311 GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
3312 &level.artwork_element[0], 1, 1,
3313 NULL, NULL, NULL, "element for player artwork"
3316 /* ---------- player explosion element ----------------------------------- */
3319 -1, ED_AREA_1X1_SETTINGS_YPOS(12),
3320 0, ED_AREA_1X1_SETTINGS_YOFF,
3321 GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
3322 &level.explosion_element[0], 1, 1,
3323 NULL, NULL, NULL, "element for player explosion"
3326 /* ---------- player initial inventory ----------------------------------- */
3329 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3330 0, ED_AREA_1X1_SETTINGS_YOFF,
3331 GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
3332 &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
3333 NULL, NULL, NULL, "content for initial inventory"
3336 /* ---------- element settings: configure 1 (custom elements) ----------- */
3338 /* ---------- custom graphic --------------------------------------------- */
3341 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3342 0, ED_AREA_1X1_SETTINGS_YOFF,
3343 GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
3344 &custom_element.gfx_element_initial,1, 1,
3345 NULL, NULL, NULL, "custom graphic element"
3348 /* ---------- element settings: configure 2 (custom elements) ----------- */
3350 /* ---------- custom content (when exploding) ---------------------------- */
3353 -1, ED_AREA_3X3_SETTINGS_YPOS(10),
3354 0, ED_AREA_3X3_SETTINGS_YOFF,
3355 GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */
3356 &custom_element.content.e[0][0], 3, 3,
3357 "content:", NULL, NULL, NULL
3360 /* ---------- custom enter and leave element (when moving) --------------- */
3363 ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
3364 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3365 GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
3366 &custom_element.move_enter_element, 1, 1,
3367 "can dig:", " ", NULL, "element that can be digged/collected"
3370 -1, ED_AREA_1X1_SETTINGS_YPOS(3),
3371 0, ED_AREA_1X1_SETTINGS_YOFF,
3372 GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
3373 &custom_element.move_leave_element, 1, 1,
3374 NULL, NULL, NULL, "element that will be left behind"
3377 /* ---------- element settings: advanced (custom elements) --------------- */
3379 /* ---------- custom change target --------------------------------------- */
3382 -1, ED_AREA_1X1_SETTINGS_YPOS(1),
3383 0, ED_AREA_1X1_SETTINGS_YOFF,
3384 GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
3385 &custom_element_change.target_element, 1, 1,
3386 NULL, "after/when:", NULL, "new target element after change"
3389 /* ---------- custom change content (extended change target) ------------- */
3392 -1, ED_AREA_3X3_SETTINGS_YPOS(9),
3393 0, ED_AREA_3X3_SETTINGS_YOFF,
3394 GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
3395 &custom_element_change.target_content.e[0][0], 3, 3,
3396 NULL, NULL, NULL, "new extended elements after change"
3399 /* ---------- custom change trigger (element causing change) ------------- */
3402 -1, ED_AREA_1X1_SETTINGS_YPOS(5),
3403 0, ED_AREA_1X1_SETTINGS_YOFF,
3404 GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
3405 &custom_element_change.initial_trigger_element, 1, 1,
3406 NULL, NULL, NULL, "other element triggering change"
3409 /* ---------- custom change action (element used for action) ------------- */
3412 -1, ED_AREA_1X1_SETTINGS_YPOS(13),
3413 0, ED_AREA_1X1_SETTINGS_YOFF,
3414 GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
3415 &custom_element_change.action_element, 1, 1,
3416 NULL, NULL, NULL, "element used as action parameter"
3419 /* ---------- group element content -------------------------------------- */
3422 ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
3423 ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
3424 GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
3425 &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
3426 "content:", NULL, NULL, NULL
3429 /* ---------- random background (for random painting) -------------------- */
3432 -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
3433 0, ED_AREA_1X1_LSETTINGS_YOFF,
3434 GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
3435 &random_placement_background_element, 1, 1,
3436 NULL, NULL, NULL, "random placement background"
3442 -----------------------------------------------------------------------------
3443 some internally used variables
3444 -----------------------------------------------------------------------------
3447 /* maximal size of level editor drawing area */
3448 static int MAX_ED_FIELDX, MAX_ED_FIELDY;
3450 /* actual size of level editor drawing area */
3451 static int ed_fieldx, ed_fieldy;
3453 /* actual position of level editor drawing area in level playfield */
3454 static int level_xpos = -1, level_ypos = -1;
3456 /* actual tile size used to display playfield drawing area */
3457 static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
3459 #define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
3461 /* drawing elements on the three mouse buttons */
3462 static int new_element1 = EL_WALL;
3463 static int new_element2 = EL_EMPTY;
3464 static int new_element3 = EL_SAND;
3466 #define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
3467 #define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
3468 (button) == 2 ? new_element2 : \
3469 (button) == 3 ? new_element3 : EL_EMPTY)
3471 #define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
3473 static int use_permanent_palette = TRUE;
3475 #define PX (use_permanent_palette ? DX : SX)
3476 #define PY (use_permanent_palette ? DY : SY)
3477 #define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
3478 #define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
3480 /* forward declaration for internal use */
3481 static void ModifyEditorCounterValue(int, int);
3482 static void ModifyEditorCounterLimits(int, int, int);
3483 static void ModifyEditorSelectboxValue(int, int);
3484 static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
3485 static void ModifyEditorDrawingArea(int, int, int);
3486 static void ModifyEditorElementList();
3487 static void AdjustElementListScrollbar();
3488 static void RedrawDrawingElements();
3489 static void DrawDrawingWindow();
3490 static void DrawLevelInfoWindow();
3491 static void DrawPropertiesWindow();
3492 static void DrawPaletteWindow();
3493 static void UpdateCustomElementGraphicGadgets();
3494 static boolean checkPropertiesConfig(int);
3495 static void CopyLevelToUndoBuffer(int);
3496 static void HandleDrawingAreas(struct GadgetInfo *);
3497 static void HandleCounterButtons(struct GadgetInfo *);
3498 static void HandleTextInputGadgets(struct GadgetInfo *);
3499 static void HandleTextAreaGadgets(struct GadgetInfo *);
3500 static void HandleSelectboxGadgets(struct GadgetInfo *);
3501 static void HandleTextbuttonGadgets(struct GadgetInfo *);
3502 static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
3503 static void HandleRadiobuttons(struct GadgetInfo *);
3504 static void HandleCheckbuttons(struct GadgetInfo *);
3505 static void HandleControlButtons(struct GadgetInfo *);
3506 static void HandleDrawingAreaInfo(struct GadgetInfo *);
3507 static void PrintEditorGadgetInfoText(struct GadgetInfo *);
3509 static int num_editor_gadgets = 0; /* dynamically determined */
3511 static struct GadgetInfo **level_editor_gadget = NULL;
3512 static int *right_gadget_border = NULL;
3514 static int drawing_function = GADGET_ID_SINGLE_ITEMS;
3515 static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
3516 static boolean draw_with_brush = FALSE;
3517 static int properties_element = 0;
3519 static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3520 static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3521 static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
3522 static int undo_buffer_position = 0;
3523 static int undo_buffer_steps = 0;
3524 static int redo_buffer_steps = 0;
3526 static int edit_mode;
3527 static int edit_mode_levelinfo;
3528 static int edit_mode_properties;
3530 static int element_shift = 0;
3532 static int editor_el_players[] =
3539 static int *editor_el_players_ptr = editor_el_players;
3540 static int num_editor_el_players = SIZEOF_ARRAY_INT(editor_el_players);
3542 static int editor_hl_boulderdash[] =
3544 EL_INTERNAL_CASCADE_BD_ACTIVE,
3550 static int editor_el_boulderdash[] =
3559 EL_BD_EXPANDABLE_WALL,
3567 EL_BD_BUTTERFLY_LEFT,
3569 EL_BD_BUTTERFLY_RIGHT,
3570 EL_BD_FIREFLY_RIGHT,
3573 EL_BD_BUTTERFLY_DOWN,
3577 static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
3578 static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
3579 static int num_editor_hl_boulderdash = SIZEOF_ARRAY_INT(editor_hl_boulderdash);
3580 static int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
3582 static int editor_hl_emerald_mine[] =
3584 EL_INTERNAL_CASCADE_EM_ACTIVE,
3590 static int editor_el_emerald_mine[] =
3627 EL_ACID_POOL_TOPLEFT,
3629 EL_ACID_POOL_TOPRIGHT,
3632 EL_ACID_POOL_BOTTOMLEFT,
3633 EL_ACID_POOL_BOTTOM,
3634 EL_ACID_POOL_BOTTOMRIGHT,
3654 EL_EM_STEEL_EXIT_CLOSED,
3655 EL_EM_STEEL_EXIT_OPEN,
3657 static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
3658 static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
3659 static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
3660 static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
3662 static int editor_hl_emerald_mine_club[] =
3664 EL_INTERNAL_CASCADE_EMC_ACTIVE,
3670 static int editor_el_emerald_mine_club[] =
3697 EL_EMC_WALL_SLIPPERY_1,
3698 EL_EMC_WALL_SLIPPERY_2,
3699 EL_EMC_WALL_SLIPPERY_3,
3700 EL_EMC_WALL_SLIPPERY_4,
3723 EL_EMC_MAGIC_BALL_SWITCH,
3725 EL_EMC_SPRING_BUMPER,
3730 EL_EM_DYNAMITE_ACTIVE,
3734 EL_BALLOON_SWITCH_UP,
3735 EL_BALLOON_SWITCH_ANY,
3738 EL_BALLOON_SWITCH_LEFT,
3740 EL_BALLOON_SWITCH_RIGHT,
3744 EL_BALLOON_SWITCH_DOWN,
3745 EL_BALLOON_SWITCH_NONE,
3747 static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
3748 static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
3749 static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
3750 static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
3752 static int editor_hl_rnd[] =
3754 EL_INTERNAL_CASCADE_RND_ACTIVE,
3760 static int editor_el_rnd[] =
3792 EL_WALL_EMERALD_YELLOW,
3793 EL_WALL_EMERALD_RED,
3794 EL_WALL_EMERALD_PURPLE,
3812 EL_DYNABOMB_INCREASE_NUMBER,
3813 EL_DYNABOMB_INCREASE_SIZE,
3814 EL_DYNABOMB_INCREASE_POWER,
3834 EL_INVISIBLE_STEELWALL,
3838 EL_EXPANDABLE_WALL_HORIZONTAL,
3839 EL_EXPANDABLE_WALL_VERTICAL,
3840 EL_EXPANDABLE_WALL_ANY,
3842 static int *editor_hl_rnd_ptr = editor_hl_rnd;
3843 static int *editor_el_rnd_ptr = editor_el_rnd;
3844 static int num_editor_hl_rnd = SIZEOF_ARRAY_INT(editor_hl_rnd);
3845 static int num_editor_el_rnd = SIZEOF_ARRAY_INT(editor_el_rnd);
3847 static int editor_hl_sokoban[] =
3849 EL_INTERNAL_CASCADE_SB_ACTIVE,
3855 static int editor_el_sokoban[] =
3858 EL_SOKOBAN_FIELD_EMPTY,
3859 EL_SOKOBAN_FIELD_FULL,
3860 EL_SOKOBAN_FIELD_PLAYER,
3862 static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
3863 static int *editor_el_sokoban_ptr = editor_el_sokoban;
3864 static int num_editor_hl_sokoban = SIZEOF_ARRAY_INT(editor_hl_sokoban);
3865 static int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
3867 static int editor_hl_supaplex[] =
3869 EL_INTERNAL_CASCADE_SP_ACTIVE,
3875 static int editor_el_supaplex[] =
3893 EL_SP_PORT_HORIZONTAL,
3894 EL_SP_PORT_VERTICAL,
3902 EL_SP_GRAVITY_PORT_LEFT,
3903 EL_SP_GRAVITY_PORT_RIGHT,
3904 EL_SP_GRAVITY_PORT_UP,
3905 EL_SP_GRAVITY_PORT_DOWN,
3907 EL_SP_GRAVITY_ON_PORT_LEFT,
3908 EL_SP_GRAVITY_ON_PORT_RIGHT,
3909 EL_SP_GRAVITY_ON_PORT_UP,
3910 EL_SP_GRAVITY_ON_PORT_DOWN,
3912 EL_SP_GRAVITY_OFF_PORT_LEFT,
3913 EL_SP_GRAVITY_OFF_PORT_RIGHT,
3914 EL_SP_GRAVITY_OFF_PORT_UP,
3915 EL_SP_GRAVITY_OFF_PORT_DOWN,
3917 EL_SP_HARDWARE_GRAY,
3918 EL_SP_HARDWARE_GREEN,
3919 EL_SP_HARDWARE_BLUE,
3922 EL_SP_HARDWARE_BASE_1,
3923 EL_SP_HARDWARE_BASE_2,
3924 EL_SP_HARDWARE_BASE_3,
3925 EL_SP_HARDWARE_BASE_4,
3927 EL_SP_HARDWARE_BASE_5,
3928 EL_SP_HARDWARE_BASE_6,
3929 EL_SP_HARDWARE_YELLOW,
3937 static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
3938 static int *editor_el_supaplex_ptr = editor_el_supaplex;
3939 static int num_editor_hl_supaplex = SIZEOF_ARRAY_INT(editor_hl_supaplex);
3940 static int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
3942 static int editor_hl_diamond_caves[] =
3944 EL_INTERNAL_CASCADE_DC_ACTIVE,
3950 static int editor_el_diamond_caves[] =
3957 EL_CONVEYOR_BELT_1_LEFT,
3958 EL_CONVEYOR_BELT_1_MIDDLE,
3959 EL_CONVEYOR_BELT_1_RIGHT,
3960 EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
3962 EL_CONVEYOR_BELT_2_LEFT,