fixed bug with restarting same menu music on different screens
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 AR = ar
23 RANLIB = ranlib
24 ETAGS = etags
25 RM = rm -f
26
27 CONVERT = convert
28 WINDRES = windres
29
30 CONVERT_ICON_ARGS = -transparent black -background transparent
31
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
34
35
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
39
40 ifeq ($(PLATFORM),macosx)               # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
43 endif
44
45 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
46 PROFILING_FLAGS = -pg
47 endif
48
49 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
52 endif
53
54
55 # -----------------------------------------------------------------------------
56 # configuring target
57 # -----------------------------------------------------------------------------
58
59 ifndef TARGET                           # auto-detect compiling for SDL or SDL2
60   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
61   ifdef SDL_VERSION
62     TARGET = sdl2
63   else
64     SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
65     ifdef SDL_VERSION
66       TARGET = sdl
67     else
68       $(error SDL/SDL2 library not found)
69     endif
70   endif
71 endif
72
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
74
75 ifeq ($(TARGET),sdl)                    # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
79 endif
80
81 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
85 endif
86
87
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
91
92 ifdef RO_GAME_DIR                       # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
94 endif
95
96 ifdef RW_GAME_DIR                       # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
98 endif
99
100 ifdef SCORE_ENTRIES                     # number of score entries per player
101 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
102 endif
103
104 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
105 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
106
107 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
108 DEBUG = -DDEBUG -g
109 # PROFILING = $(PROFILING_FLAGS)
110
111 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
117 # OPTIONS = -O3
118
119 ifdef BUILD_DIST                        # distribution build
120 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
121                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
122 OPTIONS = -O3 -Wall
123 endif
124
125 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
126 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
127
128
129 SRCS =  main.c          \
130         conf_gfx.c      \
131         conf_snd.c      \
132         conf_mus.c      \
133         conf_hlp.c      \
134         init.c          \
135         config.c        \
136         events.c        \
137         tools.c         \
138         screens.c       \
139         game.c          \
140         editor.c        \
141         files.c         \
142         tape.c          \
143         anim.c          \
144         network.c       \
145         netserv.c
146
147 OBJS =  main.o          \
148         conf_gfx.o      \
149         conf_snd.o      \
150         conf_mus.o      \
151         conf_hlp.o      \
152         init.o          \
153         config.o        \
154         events.o        \
155         tools.o         \
156         screens.o       \
157         game.o          \
158         editor.o        \
159         files.o         \
160         tape.o          \
161         anim.o          \
162         network.o       \
163         netserv.o
164
165 CNFS =  conf_gfx.h      \
166         conf_snd.h      \
167         conf_mus.h      \
168         conf_chr.c      \
169         conf_chr.h      \
170         conf_cus.c      \
171         conf_cus.h      \
172         conf_grp.c      \
173         conf_grp.h      \
174         conf_e2g.c      \
175         conf_esg.c      \
176         conf_e2s.c      \
177         conf_fnt.c      \
178         conf_g2s.c      \
179         conf_g2m.c      \
180         conf_var.c      \
181         conf_act.c
182
183 CNFS_CMD = ../build-scripts/create_element_defs.pl
184
185 TIMESTAMP_FILE = conftime.h
186
187 LIBGAME_DIR = libgame
188 LIBGAME = $(LIBGAME_DIR)/libgame.a
189
190 GAME_EM_DIR = game_em
191 GAME_EM = $(GAME_EM_DIR)/game_em.a
192
193 GAME_SP_DIR = game_sp
194 GAME_SP = $(GAME_SP_DIR)/game_sp.a
195
196 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
197 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
198
199 ICONBASE = windows_icon
200 ICON_BASEPATH = ../Special/Icons/windows_icons
201
202 ifeq ($(PLATFORM),cross-win32)
203 ICON_PATH = $(ICON_BASEPATH)/default
204 ICON = $(ICONBASE).o
205 endif
206
207 GRAPHICS_DIR = ../graphics
208
209
210 # -----------------------------------------------------------------------------
211 # build targets
212 # -----------------------------------------------------------------------------
213
214 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
215
216 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
217         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
218 ifdef BUILD_DIST
219         strip $(PROGNAME)
220 endif
221
222 libgame_dir:
223         @$(MAKE) -C $(LIBGAME_DIR)
224 $(LIBGAME):
225         @$(MAKE) -C $(LIBGAME_DIR)
226
227 game_em_dir:
228         @$(MAKE) -C $(GAME_EM_DIR)
229 $(GAME_EM):
230         @$(MAKE) -C $(GAME_EM_DIR)
231
232 game_sp_dir:
233         @$(MAKE) -C $(GAME_SP_DIR)
234 $(GAME_SP):
235         @$(MAKE) -C $(GAME_SP_DIR)
236
237 auto-conf:
238         @for i in $(CNFS); do                   \
239                 echo "$(CNFS_CMD) $$i > $$i";   \
240                 $(CNFS_CMD) $$i > $$i;          \
241         done
242
243 auto-conf-clean:
244         @for i in $(CNFS); do                   \
245                 echo "$(RM) $$i";               \
246                 $(RM) $$i;                      \
247         done
248
249 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
250         @$(MAKE) auto-conf
251
252 conf_snd.h: conf_snd.c $(CNFS_CMD)
253         @$(MAKE) auto-conf
254
255 conf_mus.h: conf_mus.c $(CNFS_CMD)
256         @$(MAKE) auto-conf
257
258 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
259 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
260         @date '+"%Y-%m-%d %H:%M"' \
261         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
262         > $(TIMESTAMP_FILE)
263
264 $(ICON):
265 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
266         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
267         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
268
269 .c.o:
270         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
271
272 graphics_dir:
273         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
274
275 clean-obj:
276         $(MAKE) -C $(LIBGAME_DIR) clean
277         $(MAKE) -C $(GAME_EM_DIR) clean
278         $(MAKE) -C $(GAME_SP_DIR) clean
279         $(RM) $(OBJS)
280         $(RM) $(RNDLIBS)
281
282 clean-ico:
283         $(RM) $(ICONBASE).ico
284         $(RM) $(ICONBASE).o
285
286 clean-bin:
287         $(RM) $(PROGNAME)
288         $(RM) ../*.exe
289
290 clean: clean-obj clean-ico clean-bin
291
292 clean-git: clean auto-conf-clean
293         @$(MAKE) -C $(GRAPHICS_DIR) clean
294
295 dist-clean: clean-obj clean-ico
296
297
298 # -----------------------------------------------------------------------------
299 # run and test targets
300 # -----------------------------------------------------------------------------
301
302 run:
303         cd .. && ./$(PROGBASE) --verbose
304
305 gdb:
306         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
307
308 valgrind:
309         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
310
311
312 # -----------------------------------------------------------------------------
313 # development only
314 # -----------------------------------------------------------------------------
315
316 tags:
317         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
318
319 depend:
320         $(MAKE) -C $(LIBGAME_DIR) depend
321         $(MAKE) -C $(GAME_EM_DIR) depend
322         $(MAKE) -C $(GAME_SP_DIR) depend
323         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
324
325 ifeq (.depend,$(wildcard .depend))
326 include .depend
327 endif