fixed potentially disastrous bug with destroying level template when saving template...
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 AR = ar
23 RANLIB = ranlib
24 ETAGS = etags
25 RM = rm -f
26
27 CONVERT = convert
28 WINDRES = windres
29
30 CONVERT_ICON_ARGS = -transparent black -background transparent
31
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
34
35
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
39
40 ifeq ($(PLATFORM),macosx)               # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
43 endif
44
45 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
46 PROFILING_FLAGS = -pg
47 endif
48
49 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
52 endif
53
54
55 # -----------------------------------------------------------------------------
56 # configuring target
57 # -----------------------------------------------------------------------------
58
59 ifndef TARGET                           # auto-detect compiling for SDL or SDL2
60   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
61   ifdef SDL_VERSION
62     TARGET = sdl2
63   else
64     SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
65     ifdef SDL_VERSION
66       TARGET = sdl
67     else
68       $(error SDL/SDL2 library not found)
69     endif
70   endif
71 endif
72
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
74
75 ifeq ($(TARGET),sdl)                    # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
79 endif
80
81 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
85 endif
86
87
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
91
92 ifdef RO_GAME_DIR                       # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
94 endif
95
96 ifdef RW_GAME_DIR                       # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
98 endif
99
100 ifdef SCORE_ENTRIES                     # number of score entries per player
101 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
102 endif
103
104 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
105 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES)
106
107 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
108 DEBUG = -DDEBUG -g
109 # PROFILING = $(PROFILING_FLAGS)
110
111 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
113 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
114 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
115 # OPTIONS = -O3 -Wall -ansi -pedantic
116 # OPTIONS = -O3 -Wall
117 # OPTIONS = -O3
118
119 ifdef BUILD_DIST                        # distribution build
120 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
121                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
122 OPTIONS = -O3 -Wall
123 endif
124
125 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
126 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
127
128
129 SRCS =  main.c          \
130         conf_gfx.c      \
131         conf_snd.c      \
132         conf_mus.c      \
133         conf_hlp.c      \
134         init.c          \
135         config.c        \
136         events.c        \
137         tools.c         \
138         screens.c       \
139         game.c          \
140         editor.c        \
141         files.c         \
142         tape.c          \
143         anim.c          \
144         network.c       \
145         netserv.c
146
147 OBJS =  main.o          \
148         conf_gfx.o      \
149         conf_snd.o      \
150         conf_mus.o      \
151         conf_hlp.o      \
152         init.o          \
153         config.o        \
154         events.o        \
155         tools.o         \
156         screens.o       \
157         game.o          \
158         editor.o        \
159         files.o         \
160         tape.o          \
161         anim.o          \
162         network.o       \
163         netserv.o
164
165 CNFS =  conf_gfx.h      \
166         conf_snd.h      \
167         conf_mus.h      \
168         conf_chr.c      \
169         conf_chr.h      \
170         conf_cus.c      \
171         conf_cus.h      \
172         conf_grp.c      \
173         conf_grp.h      \
174         conf_e2g.c      \
175         conf_esg.c      \
176         conf_e2s.c      \
177         conf_fnt.c      \
178         conf_g2s.c      \
179         conf_g2m.c      \
180         conf_var.c      \
181         conf_act.c
182
183 CNFS_CMD = ../build-scripts/create_element_defs.pl
184
185 TIMESTAMP_FILE = conftime.h
186 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
187
188 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
189 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
190
191 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
192 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
193
194 LIBGAME_DIR = libgame
195 LIBGAME = $(LIBGAME_DIR)/libgame.a
196
197 GAME_EM_DIR = game_em
198 GAME_EM = $(GAME_EM_DIR)/game_em.a
199
200 GAME_SP_DIR = game_sp
201 GAME_SP = $(GAME_SP_DIR)/game_sp.a
202
203 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
204 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
205
206 ICONBASE = windows_icon
207 ICON_BASEPATH = ../Special/Icons/windows_icons
208
209 ifeq ($(PLATFORM),cross-win32)
210 ICON_PATH = $(ICON_BASEPATH)/default
211 ICON = $(ICONBASE).o
212 endif
213
214 GRAPHICS_DIR = ../graphics
215
216
217 # -----------------------------------------------------------------------------
218 # build targets
219 # -----------------------------------------------------------------------------
220
221 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
222
223 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
224         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
225 ifdef BUILD_DIST
226         strip $(PROGNAME)
227 endif
228
229 libgame_dir:
230         @$(MAKE) -C $(LIBGAME_DIR)
231 $(LIBGAME):
232         @$(MAKE) -C $(LIBGAME_DIR)
233
234 game_em_dir:
235         @$(MAKE) -C $(GAME_EM_DIR)
236 $(GAME_EM):
237         @$(MAKE) -C $(GAME_EM_DIR)
238
239 game_sp_dir:
240         @$(MAKE) -C $(GAME_SP_DIR)
241 $(GAME_SP):
242         @$(MAKE) -C $(GAME_SP_DIR)
243
244 auto-conf:
245         @for i in $(CNFS); do                   \
246                 echo "$(CNFS_CMD) $$i > $$i";   \
247                 $(CNFS_CMD) $$i > $$i;          \
248         done
249
250 auto-conf-clean:
251         @for i in $(CNFS); do                   \
252                 echo "$(RM) $$i";               \
253                 $(RM) $$i;                      \
254         done
255
256 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
257         @$(MAKE) auto-conf
258
259 conf_snd.h: conf_snd.c $(CNFS_CMD)
260         @$(MAKE) auto-conf
261
262 conf_mus.h: conf_mus.c $(CNFS_CMD)
263         @$(MAKE) auto-conf
264
265 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
266         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
267         > $(TIMESTAMP_FILE)
268
269 $(ICON):
270 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
271         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
272         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
273
274 .c.o:
275         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
276
277 graphics_dir:
278         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
279
280 clean-obj:
281         $(MAKE) -C $(LIBGAME_DIR) clean
282         $(MAKE) -C $(GAME_EM_DIR) clean
283         $(MAKE) -C $(GAME_SP_DIR) clean
284         $(RM) $(OBJS)
285         $(RM) $(RNDLIBS)
286
287 clean-ico:
288         $(RM) $(ICONBASE).ico
289         $(RM) $(ICONBASE).o
290
291 clean-bin:
292         $(RM) $(PROGNAME)
293         $(RM) ../*.exe
294
295 clean: clean-obj clean-ico clean-bin
296
297 clean-git: clean auto-conf-clean
298         @$(MAKE) -C $(GRAPHICS_DIR) clean
299
300 dist-clean: clean-obj clean-ico
301
302
303 # -----------------------------------------------------------------------------
304 # run and test targets
305 # -----------------------------------------------------------------------------
306
307 run:
308         cd .. && ./$(PROGBASE) --verbose
309
310 gdb:
311         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
312
313 valgrind:
314         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
315
316
317 # -----------------------------------------------------------------------------
318 # development only
319 # -----------------------------------------------------------------------------
320
321 tags:
322         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
323
324 depend:
325         $(MAKE) -C $(LIBGAME_DIR) depend
326         $(MAKE) -C $(GAME_EM_DIR) depend
327         $(MAKE) -C $(GAME_SP_DIR) depend
328         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
329
330 ifeq (.depend,$(wildcard .depend))
331 include .depend
332 endif