moved game controller base mappings file to new 'conf' sub-directory
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 AR = ar
23 RANLIB = ranlib
24 ETAGS = etags
25 RM = rm -f
26
27 CONVERT = convert
28 WINDRES = windres
29
30 CONVERT_ICON_ARGS = -transparent black -background transparent
31
32 PROGBASE = rocksndiamonds
33 PROGNAME = ../$(PROGBASE)
34
35
36 # -----------------------------------------------------------------------------
37 # configuring platform
38 # -----------------------------------------------------------------------------
39
40 ifeq ($(PLATFORM),macosx)               # compiling on Mac OS X
41 EXTRA_LDFLAGS = -lstdc++
42 override PLATFORM = unix
43 endif
44
45 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
46 PROFILING_FLAGS = -pg
47 endif
48
49 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
50 PROGNAME = ../$(PROGBASE).exe
51 EXTRA_LDFLAGS = -lshfolder -lwsock32
52 endif
53
54
55 # -----------------------------------------------------------------------------
56 # configuring target
57 # -----------------------------------------------------------------------------
58
59 ifndef TARGET                           # auto-detect compiling for SDL or SDL2
60   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
61   ifdef SDL_VERSION
62     TARGET = sdl2
63   else
64     SDL_VERSION := $(shell sdl-config --version 2> /dev/null)
65     ifdef SDL_VERSION
66       TARGET = sdl
67     else
68       $(error SDL/SDL2 library not found)
69     endif
70   endif
71 endif
72
73 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
74
75 ifeq ($(TARGET),sdl)                    # compiling for SDL target
76 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
77 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net
78 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
79 endif
80
81 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
82 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
83 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
84 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
85 endif
86
87
88 # -----------------------------------------------------------------------------
89 # configuring compile-time definitions
90 # -----------------------------------------------------------------------------
91
92 ifdef RO_GAME_DIR                       # path to read-only game data specified
93 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
94 endif
95
96 ifdef RW_GAME_DIR                       # path to writable game data specified
97 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
98 endif
99
100 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
101
102 DEBUG = -DDEBUG -g
103
104 # PROFILING = $(PROFILING_FLAGS)
105
106 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
107 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
108 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
109 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
110 # OPTIONS = -O3 -Wall -ansi -pedantic
111 # OPTIONS = -O3 -Wall
112 # OPTIONS = -O3
113
114 ifdef BUILD_DIST                        # distribution build
115 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
116                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
117 OPTIONS = -O3 -Wall
118 endif
119
120 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
121 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
122
123
124 SRCS =  main.c          \
125         conf_gfx.c      \
126         conf_snd.c      \
127         conf_mus.c      \
128         conf_hlp.c      \
129         init.c          \
130         config.c        \
131         events.c        \
132         tools.c         \
133         screens.c       \
134         game.c          \
135         editor.c        \
136         files.c         \
137         tape.c          \
138         anim.c          \
139         network.c       \
140         netserv.c
141
142 OBJS =  main.o          \
143         conf_gfx.o      \
144         conf_snd.o      \
145         conf_mus.o      \
146         conf_hlp.o      \
147         init.o          \
148         config.o        \
149         events.o        \
150         tools.o         \
151         screens.o       \
152         game.o          \
153         editor.o        \
154         files.o         \
155         tape.o          \
156         anim.o          \
157         network.o       \
158         netserv.o
159
160 CNFS =  conf_gfx.h      \
161         conf_snd.h      \
162         conf_mus.h      \
163         conf_chr.c      \
164         conf_chr.h      \
165         conf_cus.c      \
166         conf_cus.h      \
167         conf_grp.c      \
168         conf_grp.h      \
169         conf_e2g.c      \
170         conf_esg.c      \
171         conf_e2s.c      \
172         conf_fnt.c      \
173         conf_g2s.c      \
174         conf_g2m.c      \
175         conf_var.c      \
176         conf_act.c
177
178 CNFS_CMD = ../build-scripts/create_element_defs.pl
179
180 TIMESTAMP_FILE = conftime.h
181 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
182
183 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
184 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
185
186 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
187 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
188
189 LIBGAME_DIR = libgame
190 LIBGAME = $(LIBGAME_DIR)/libgame.a
191
192 GAME_EM_DIR = game_em
193 GAME_EM = $(GAME_EM_DIR)/game_em.a
194
195 GAME_SP_DIR = game_sp
196 GAME_SP = $(GAME_SP_DIR)/game_sp.a
197
198 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
199 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
200
201 ICONBASE = windows_icon
202 ICON_BASEPATH = ../Special/Icons/windows_icons
203
204 ifeq ($(PLATFORM),cross-win32)
205 ICON_PATH = $(ICON_BASEPATH)/default
206 ICON = $(ICONBASE).o
207 endif
208
209 GRAPHICS_DIR = ../graphics
210
211
212 # -----------------------------------------------------------------------------
213 # build targets
214 # -----------------------------------------------------------------------------
215
216 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME) graphics_dir
217
218 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
219         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
220 ifdef BUILD_DIST
221         strip $(PROGNAME)
222 endif
223
224 libgame_dir:
225         @$(MAKE) -C $(LIBGAME_DIR)
226 $(LIBGAME):
227         @$(MAKE) -C $(LIBGAME_DIR)
228
229 game_em_dir:
230         @$(MAKE) -C $(GAME_EM_DIR)
231 $(GAME_EM):
232         @$(MAKE) -C $(GAME_EM_DIR)
233
234 game_sp_dir:
235         @$(MAKE) -C $(GAME_SP_DIR)
236 $(GAME_SP):
237         @$(MAKE) -C $(GAME_SP_DIR)
238
239 auto-conf:
240         @for i in $(CNFS); do                   \
241                 echo "$(CNFS_CMD) $$i > $$i";   \
242                 $(CNFS_CMD) $$i > $$i;          \
243         done
244
245 auto-conf-clean:
246         @for i in $(CNFS); do                   \
247                 echo "$(RM) $$i";               \
248                 $(RM) $$i;                      \
249         done
250
251 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
252         @$(MAKE) auto-conf
253
254 conf_snd.h: conf_snd.c $(CNFS_CMD)
255         @$(MAKE) auto-conf
256
257 conf_mus.h: conf_mus.c $(CNFS_CMD)
258         @$(MAKE) auto-conf
259
260 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
261         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
262         > $(TIMESTAMP_FILE)
263
264 $(ICON):
265 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
266         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
267         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
268
269 .c.o:
270         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
271
272 graphics_dir:
273         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
274
275 clean-obj:
276         $(MAKE) -C $(LIBGAME_DIR) clean
277         $(MAKE) -C $(GAME_EM_DIR) clean
278         $(MAKE) -C $(GAME_SP_DIR) clean
279         $(RM) $(OBJS)
280         $(RM) $(RNDLIBS)
281
282 clean-ico:
283         $(RM) $(ICONBASE).ico
284         $(RM) $(ICONBASE).o
285
286 clean-bin:
287         $(RM) $(PROGNAME)
288         $(RM) ../*.exe
289
290 clean: clean-obj clean-ico clean-bin
291
292 clean-git: clean auto-conf-clean
293         @$(MAKE) -C $(GRAPHICS_DIR) clean
294
295 dist-clean: clean-obj clean-ico
296
297
298 # -----------------------------------------------------------------------------
299 # run and test targets
300 # -----------------------------------------------------------------------------
301
302 run:
303         cd .. && ./$(PROGBASE) --verbose
304
305 gdb:
306         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
307
308 valgrind:
309         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
310
311
312 # -----------------------------------------------------------------------------
313 # development only
314 # -----------------------------------------------------------------------------
315
316 tags:
317         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
318
319 depend:
320         $(MAKE) -C $(LIBGAME_DIR) depend
321         $(MAKE) -C $(GAME_EM_DIR) depend
322         $(MAKE) -C $(GAME_SP_DIR) depend
323         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
324
325 ifeq (.depend,$(wildcard .depend))
326 include .depend
327 endif