rocksndiamonds-3.3.1.1
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds Makefile (src)
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2006 Holger Schemel <info@artsoft.org>
5 # =============================================================================
6
7 # -----------------------------------------------------------------------------
8 # configuration
9 # -----------------------------------------------------------------------------
10
11 .EXPORT_ALL_VARIABLES:
12
13 ifndef PLATFORM                         # unknown platform -- try auto detection
14 ifdef COMSPEC
15 PLATFORM = msdos
16 else
17 PLATFORM = unix
18 endif
19 endif
20
21 ifdef X11_PATH                          # path to X11 from top level Makefile
22 XINC_PATH = $(X11_PATH)/include
23 XLIB_PATH = $(X11_PATH)/lib
24 X11_INCL = -I$(XINC_PATH)
25 X11_LIBS = -L$(XLIB_PATH) -lX11
26 endif
27
28 AR = ar
29 RANLIB = ranlib
30 ETAGS = etags
31 RM = rm -f
32
33 CONVERT = convert
34 WINDRES = windres
35
36 CONVERT_ICON_ARGS = -transparent black -background transparent
37
38 PROGBASE = rocksndiamonds
39
40 ifdef SPECIAL_EDITION                   # create special edition
41 PROGBASE = $(SPECIAL_EDITION)
42 endif
43
44 PROGNAME = ../$(PROGBASE)
45
46
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
50
51 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
52 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
53 PLATFORM = unix
54 endif
55
56 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
57 EXTRA_LDFLAGS = -lstdc++
58 PLATFORM = unix
59 TARGET = sdl
60 endif
61
62 ifeq ($(PLATFORM),os2)                  # native compiling to OS/2
63 RANLIB = echo
64 PROGNAME = ../$(PROGBASE).exe
65 EXTRA_CFLAGS = -Zbin-files -D__ST_MT_ERRNO__ -Zmtd -fomit-frame-pointer
66 EXTRA_LDFLAGS = -lsocket
67 PLATFORM = unix
68 TARGET = x11
69 endif
70
71 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
72 PROFILING_FLAGS = -pg
73 endif
74
75 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
76 PROGNAME = ../$(PROGBASE).exe
77 EXTRA_LDFLAGS = -lshfolder -lwsock32
78 TARGET = sdl
79 endif
80
81 ifeq ($(PLATFORM),cross-msdos)          # cross-compiling to MS-DOS
82 PROGBASE = rocks
83 PROGNAME = ../$(PROGBASE).exe
84 TARGET = allegro
85 endif
86
87 ifeq ($(PLATFORM),msdos)                # native compiling to MS-DOS
88 PROGBASE = rocks
89 PROGNAME = ../$(PROGBASE).exe
90 SYS_CFLAGS = -DTARGET_X11
91 SYS_LDFLAGS = -s -lalleg
92 RM = del
93 endif
94
95
96 # -----------------------------------------------------------------------------
97 # configuring target
98 # -----------------------------------------------------------------------------
99
100 ifeq ($(TARGET),x11)                    # compiling for X11 target
101 SYS_CFLAGS  = -DTARGET_X11 $(X11_INCL)
102 SYS_LDFLAGS = $(X11_LIBS)
103 endif
104
105 ifeq ($(TARGET),sdl)                    # compiling for SDL target
106 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
107 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
108 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
109 endif
110
111 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
112 SYS_CFLAGS  = -DTARGET_SDL $(shell sdl-config --cflags)
113 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
114 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
115 endif
116
117 ifeq ($(TARGET),allegro)                # compiling for Allegro target
118 SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include
119 SYS_LDFLAGS = -lalleg
120 endif
121
122
123 # -----------------------------------------------------------------------------
124 # configuring compile-time definitions
125 # -----------------------------------------------------------------------------
126
127 ifdef RO_GAME_DIR                       # path to read-only game data specified
128 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
129 endif
130
131 ifdef RW_GAME_DIR                       # path to writable game data specified
132 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
133 endif
134
135 ifdef SCORE_ENTRIES                     # number of score entries per player
136 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
137 endif
138
139 ifdef SPECIAL_EDITION
140 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
141 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
142 endif
143 endif
144
145 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
146 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
147
148 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
149 # DEBUG = -DDEBUG -g
150 # PROFILING = $(PROFILING_FLAGS)
151
152 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
153 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
154 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
155 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
156 # OPTIONS = -O3 -Wall -ansi -pedantic
157 # OPTIONS = -O3 -Wall
158 # OPTIONS = -O3
159 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
160
161 ifdef BUILD_DIST                        # distribution build
162 OPTIONS = -O3 -Wall
163 endif
164
165 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
166 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
167
168
169 SRCS =  main.c          \
170         conf_gfx.c      \
171         conf_snd.c      \
172         conf_mus.c      \
173         conf_hlp.c      \
174         init.c          \
175         config.c        \
176         events.c        \
177         tools.c         \
178         screens.c       \
179         game.c          \
180         editor.c        \
181         files.c         \
182         tape.c          \
183         cartoons.c      \
184         network.c       \
185         netserv.c
186
187 OBJS =  main.o          \
188         conf_gfx.o      \
189         conf_snd.o      \
190         conf_mus.o      \
191         conf_hlp.o      \
192         init.o          \
193         config.o        \
194         events.o        \
195         tools.o         \
196         screens.o       \
197         game.o          \
198         editor.o        \
199         files.o         \
200         tape.o          \
201         cartoons.o      \
202         network.o       \
203         netserv.o
204
205 CNFS =  conf_gfx.h      \
206         conf_snd.h      \
207         conf_mus.h      \
208         conf_chr.c      \
209         conf_chr.h      \
210         conf_cus.c      \
211         conf_cus.h      \
212         conf_grp.c      \
213         conf_grp.h      \
214         conf_e2g.c      \
215         conf_esg.c      \
216         conf_e2s.c      \
217         conf_fnt.c      \
218         conf_g2s.c      \
219         conf_g2m.c      \
220         conf_var.c      \
221         conf_act.c
222
223 CNFS_CMD = ../build-scripts/create_element_defs.pl
224
225 TIMESTAMP_FILE = conftime.h
226
227 LIBGAME_DIR = libgame
228 LIBGAME = $(LIBGAME_DIR)/libgame.a
229
230 GAME_EM_DIR = game_em
231 GAME_EM = $(GAME_EM_DIR)/game_em.a
232
233 GAME_SP_DIR = game_sp
234 GAME_SP = $(GAME_SP_DIR)/game_sp.a
235
236 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
237 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
238
239 ICONBASE = windows_icon
240 ICON_BASEPATH = ../Special/Icons/windows_icons
241 ifeq ($(PLATFORM),cross-win32)
242 ifdef SPECIAL_EDITION
243 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
244 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
245 else
246 # ICONSUFFIX = 32x32
247 ICON_PATH = $(ICON_BASEPATH)/default
248 endif
249 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
250 ICON = $(ICONBASE).o
251 endif
252
253
254 # -----------------------------------------------------------------------------
255 # build targets
256 # -----------------------------------------------------------------------------
257
258 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
259
260 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
261         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
262
263 libgame_dir:
264         @$(MAKE) -C $(LIBGAME_DIR)
265 $(LIBGAME):
266         @$(MAKE) -C $(LIBGAME_DIR)
267
268 game_em_dir:
269         @$(MAKE) -C $(GAME_EM_DIR)
270 $(GAME_EM):
271         @$(MAKE) -C $(GAME_EM_DIR)
272
273 game_sp_dir:
274         @$(MAKE) -C $(GAME_SP_DIR)
275 $(GAME_SP):
276         @$(MAKE) -C $(GAME_SP_DIR)
277
278 auto-conf:
279         @for i in $(CNFS); do                   \
280                 echo "$(CNFS_CMD) $$i > $$i";   \
281                 $(CNFS_CMD) $$i > $$i;          \
282         done
283
284 conf_gfx.h: conf_gfx.c
285         @$(MAKE) auto-conf
286
287 conf_snd.h: conf_snd.c
288         @$(MAKE) auto-conf
289
290 conf_mus.h: conf_mus.c
291         @$(MAKE) auto-conf
292
293 $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
294         @date '+"%Y-%m-%d %H:%M"' \
295         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
296         > $(TIMESTAMP_FILE)
297
298 $(ICON):
299 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
300         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
301         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
302
303 .c.o:
304         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
305
306 clean-obj:
307         $(MAKE) -C $(LIBGAME_DIR) clean
308         $(MAKE) -C $(GAME_EM_DIR) clean
309         $(MAKE) -C $(GAME_SP_DIR) clean
310         $(RM) $(OBJS)
311         $(RM) $(LIBGAME)
312         $(RM) $(GAME_EM)
313         $(RM) $(GAME_SP)
314
315 clean-ico:
316         $(RM) $(ICONBASE).ico
317         $(RM) $(ICONBASE).o
318
319 clean-bin:
320         $(RM) $(PROGNAME)
321         $(RM) ../*.exe
322
323 clean: clean-obj clean-ico clean-bin
324
325
326 # -----------------------------------------------------------------------------
327 # run and test targets
328 # -----------------------------------------------------------------------------
329
330 run: all
331         cd .. && ./$(PROGBASE) --verbose
332
333 gdb: all
334         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
335
336 valgrind: all
337         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
338
339
340 # -----------------------------------------------------------------------------
341 # development only
342 # -----------------------------------------------------------------------------
343
344 dist-clean: clean-obj
345
346 tags:
347         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
348
349 depend:
350         $(MAKE) -C $(LIBGAME_DIR) depend
351         $(MAKE) -C $(GAME_EM_DIR) depend
352         $(MAKE) -C $(GAME_SP_DIR) depend
353         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
354
355 ifeq (.depend,$(wildcard .depend))
356 include .depend
357 endif