updated contact info in source file headers
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2014 by Artsoft Entertainment
5 #                   Holger Schemel
6 #                   info@artsoft.org
7 #                   http://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 AR = ar
23 RANLIB = ranlib
24 ETAGS = etags
25 RM = rm -f
26
27 CONVERT = convert
28 WINDRES = windres
29
30 CONVERT_ICON_ARGS = -transparent black -background transparent
31
32 PROGBASE = rocksndiamonds
33
34 ifdef SPECIAL_EDITION                   # create special edition
35 PROGBASE = $(SPECIAL_EDITION)
36 endif
37
38 PROGNAME = ../$(PROGBASE)
39
40
41 # -----------------------------------------------------------------------------
42 # configuring platform
43 # -----------------------------------------------------------------------------
44
45 ifeq ($(PLATFORM),solaris)              # native compiling to Solaris
46 EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH)
47 PLATFORM = unix
48 endif
49
50 ifeq ($(PLATFORM),macosx)               # native compiling to Mac OS X
51 EXTRA_LDFLAGS = -lstdc++
52 PLATFORM = unix
53 TARGET = sdl
54 endif
55
56 ifeq ($(PLATFORM),unix)                 # native compiling to Unix (generic)
57 PROFILING_FLAGS = -pg
58 endif
59
60 ifeq ($(PLATFORM),cross-win32)          # cross-compiling to Windows
61 PROGNAME = ../$(PROGBASE).exe
62 EXTRA_LDFLAGS = -lshfolder -lwsock32
63 # TARGET = sdl
64 TARGET = sdl2
65 endif
66
67
68 # -----------------------------------------------------------------------------
69 # configuring target
70 # -----------------------------------------------------------------------------
71
72 ifeq ($(TARGET),sdl)                    # compiling for SDL target
73 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
74 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg
75 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --libs)
76 endif
77
78 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
79 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
80 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2
81 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
82 endif
83
84 ifeq ($(TARGET),sdl-static)             # compiling for SDL target (static)
85 SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags)
86 SDL_LIBS = -lSDL_image -lSDL_mixer -lSDL_net -lsmpeg -lmikmod
87 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl-config --static-libs)
88 endif
89
90 ifeq ($(TARGET),sdl2-static)            # compiling for SDL2 target (static)
91 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
92 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net -lsmpeg2 -lmikmod
93 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --static-libs)
94 endif
95
96
97 # -----------------------------------------------------------------------------
98 # configuring compile-time definitions
99 # -----------------------------------------------------------------------------
100
101 ifdef RO_GAME_DIR                       # path to read-only game data specified
102 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
103 endif
104
105 ifdef RW_GAME_DIR                       # path to writable game data specified
106 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
107 endif
108
109 ifdef SCORE_ENTRIES                     # number of score entries per player
110 CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES)
111 endif
112
113 ifdef SPECIAL_EDITION
114 ifeq ($(SPECIAL_EDITION),rnd_jue)       # create special edition
115 CONFIG_SPECIAL = -DCREATE_SPECIAL_EDITION -DCREATE_SPECIAL_EDITION_RND_JUE
116 endif
117 endif
118
119 CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR)
120 CONFIG_GAME = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(CONFIG_SPECIAL)
121
122 CONFIG = $(CONFIG_GAME) $(JOYSTICK)
123 DEBUG = -DDEBUG -g
124 # PROFILING = $(PROFILING_FLAGS)
125
126 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
127 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
128 OPTIONS = $(DEBUG) -Wall                        # only for debugging purposes
129 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
130 # OPTIONS = -O3 -Wall -ansi -pedantic
131 # OPTIONS = -O3 -Wall
132 # OPTIONS = -O3
133 # OPTIONS = -DSYSV -Ae                  # may be needed for HP-UX
134
135 ifdef BUILD_DIST                        # distribution build
136 OPTIONS = -O3 -Wall
137 endif
138
139 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
140 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm
141
142
143 SRCS =  main.c          \
144         conf_gfx.c      \
145         conf_snd.c      \
146         conf_mus.c      \
147         conf_hlp.c      \
148         init.c          \
149         config.c        \
150         events.c        \
151         tools.c         \
152         screens.c       \
153         game.c          \
154         editor.c        \
155         files.c         \
156         tape.c          \
157         cartoons.c      \
158         network.c       \
159         netserv.c
160
161 OBJS =  main.o          \
162         conf_gfx.o      \
163         conf_snd.o      \
164         conf_mus.o      \
165         conf_hlp.o      \
166         init.o          \
167         config.o        \
168         events.o        \
169         tools.o         \
170         screens.o       \
171         game.o          \
172         editor.o        \
173         files.o         \
174         tape.o          \
175         cartoons.o      \
176         network.o       \
177         netserv.o
178
179 CNFS =  conf_gfx.h      \
180         conf_snd.h      \
181         conf_mus.h      \
182         conf_chr.c      \
183         conf_chr.h      \
184         conf_cus.c      \
185         conf_cus.h      \
186         conf_grp.c      \
187         conf_grp.h      \
188         conf_e2g.c      \
189         conf_esg.c      \
190         conf_e2s.c      \
191         conf_fnt.c      \
192         conf_g2s.c      \
193         conf_g2m.c      \
194         conf_var.c      \
195         conf_act.c
196
197 CNFS_CMD = ../build-scripts/create_element_defs.pl
198
199 TIMESTAMP_FILE = conftime.h
200
201 LIBGAME_DIR = libgame
202 LIBGAME = $(LIBGAME_DIR)/libgame.a
203
204 GAME_EM_DIR = game_em
205 GAME_EM = $(GAME_EM_DIR)/game_em.a
206
207 GAME_SP_DIR = game_sp
208 GAME_SP = $(GAME_SP_DIR)/game_sp.a
209
210 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP)
211 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
212
213 ICONBASE = windows_icon
214 ICON_BASEPATH = ../Special/Icons/windows_icons
215 ifeq ($(PLATFORM),cross-win32)
216 ifdef SPECIAL_EDITION
217 # ICONSUFFIX = 32x32_$(SPECIAL_EDITION)
218 ICON_PATH = $(ICON_BASEPATH)/$(SPECIAL_EDITION)
219 else
220 # ICONSUFFIX = 32x32
221 ICON_PATH = $(ICON_BASEPATH)/default
222 endif
223 # ICON32X32 = ../graphics/$(ICONBASE)_$(ICONSUFFIX).bmp
224 ICON = $(ICONBASE).o
225 endif
226
227
228 # -----------------------------------------------------------------------------
229 # build targets
230 # -----------------------------------------------------------------------------
231
232 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir $(PROGNAME)
233
234 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(OBJS) $(ICON)
235         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
236
237 libgame_dir:
238         @$(MAKE) -C $(LIBGAME_DIR)
239 $(LIBGAME):
240         @$(MAKE) -C $(LIBGAME_DIR)
241
242 game_em_dir:
243         @$(MAKE) -C $(GAME_EM_DIR)
244 $(GAME_EM):
245         @$(MAKE) -C $(GAME_EM_DIR)
246
247 game_sp_dir:
248         @$(MAKE) -C $(GAME_SP_DIR)
249 $(GAME_SP):
250         @$(MAKE) -C $(GAME_SP_DIR)
251
252 auto-conf:
253         @for i in $(CNFS); do                   \
254                 echo "$(CNFS_CMD) $$i > $$i";   \
255                 $(CNFS_CMD) $$i > $$i;          \
256         done
257
258 conf_gfx.h: conf_gfx.c
259         @$(MAKE) auto-conf
260
261 conf_snd.h: conf_snd.c
262         @$(MAKE) auto-conf
263
264 conf_mus.h: conf_mus.c
265         @$(MAKE) auto-conf
266
267 # $(TIMESTAMP_FILE): $(SRCS) $(LIBGAME) $(GAME_EM) $(GAME_SP)
268 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
269         @date '+"%Y-%m-%d %H:%M"' \
270         | sed -e 's/^/#define COMPILE_DATE_STRING /' \
271         > $(TIMESTAMP_FILE)
272
273 $(ICON):
274 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
275         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
276         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
277
278 .c.o:
279         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
280
281 clean-obj:
282         $(MAKE) -C $(LIBGAME_DIR) clean
283         $(MAKE) -C $(GAME_EM_DIR) clean
284         $(MAKE) -C $(GAME_SP_DIR) clean
285         $(RM) $(OBJS)
286         $(RM) $(RNDLIBS)
287 #       $(RM) $(LIBGAME)
288 #       $(RM) $(GAME_EM)
289 #       $(RM) $(GAME_SP)
290
291 clean-ico:
292         $(RM) $(ICONBASE).ico
293         $(RM) $(ICONBASE).o
294
295 clean-bin:
296         $(RM) $(PROGNAME)
297         $(RM) ../*.exe
298
299 clean: clean-obj clean-ico clean-bin
300
301
302 # -----------------------------------------------------------------------------
303 # run and test targets
304 # -----------------------------------------------------------------------------
305
306 run:
307         cd .. && ./$(PROGBASE) --verbose
308
309 gdb:
310         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
311
312 valgrind:
313         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
314
315
316 # -----------------------------------------------------------------------------
317 # development only
318 # -----------------------------------------------------------------------------
319
320 dist-clean: clean-obj
321
322 tags:
323         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch]
324
325 depend:
326         $(MAKE) -C $(LIBGAME_DIR) depend
327         $(MAKE) -C $(GAME_EM_DIR) depend
328         $(MAKE) -C $(GAME_SP_DIR) depend
329         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
330
331 ifeq (.depend,$(wildcard .depend))
332 include .depend
333 endif