0c8a9acd67dd748c3aace06677213a189a977fce
[rocksndiamonds.git] / src / Makefile
1 # =============================================================================
2 # Rocks'n'Diamonds - McDuffin Strikes Back!
3 # -----------------------------------------------------------------------------
4 # (c) 1995-2015 by Artsoft Entertainment
5 #                  Holger Schemel
6 #                  info@artsoft.org
7 #                  https://www.artsoft.org/
8 # -----------------------------------------------------------------------------
9 # src/Makefile
10 # =============================================================================
11
12 # -----------------------------------------------------------------------------
13 # configuration
14 # -----------------------------------------------------------------------------
15
16 .EXPORT_ALL_VARIABLES:
17
18 ifndef PLATFORM                         # unknown platform -- default to Unix
19 PLATFORM = unix
20 endif
21
22 PLATFORM_BASE = $(PLATFORM)
23
24 ifeq ($(PLATFORM),cross-win32)
25 PLATFORM_BASE = cross-win
26 endif
27 ifeq ($(PLATFORM),cross-win64)
28 PLATFORM_BASE = cross-win
29 endif
30
31 AR = ar
32 RANLIB = ranlib
33 ETAGS = etags
34 RM = rm -f
35
36 CONVERT = convert
37 WINDRES = windres
38
39 CONVERT_ICON_ARGS = -transparent black -background transparent
40
41 PROGBASE = rocksndiamonds
42 PROGNAME = ../$(PROGBASE)
43
44 EDITION ?= default
45
46
47 # -----------------------------------------------------------------------------
48 # configuring platform
49 # -----------------------------------------------------------------------------
50
51 ifeq ($(PLATFORM),unix)                 # compiling on Unix/Linux (generic)
52 PROFILING_FLAGS = -pg
53 endif
54
55 ifeq ($(PLATFORM_BASE),cross-win)       # cross-compiling to Windows
56 PROGNAME = ../$(PROGBASE).exe
57 EXTRA_LDFLAGS = -lshfolder -lwsock32
58 endif
59
60 ifdef BUILD_DIST                        # distribution build
61 ifeq ($(shell uname -s),Darwin)         # compiling on Mac OS X
62 MAC_TARGET_VERSION_MIN = 10.7
63 EXTRA_FLAGS_MAC = -mmacosx-version-min=$(MAC_TARGET_VERSION_MIN)
64 EXTRA_CFLAGS = $(EXTRA_FLAGS_MAC)
65 EXTRA_LDFLAGS = $(EXTRA_FLAGS_MAC)
66 MACOSX_DEPLOYMENT_TARGET = $MAC_TARGET_VERSION_MIN
67 endif
68 endif
69
70
71 # -----------------------------------------------------------------------------
72 # configuring target
73 # -----------------------------------------------------------------------------
74
75 ifndef TARGET                           # auto-detect compiling for SDL2
76   SDL_VERSION := $(shell sdl2-config --version 2> /dev/null)
77   ifdef SDL_VERSION
78     TARGET = sdl2
79   else
80     $(error SDL2 library not found)
81   endif
82 endif
83
84 # $(info Using SDL version $(SDL_VERSION) [TARGET == $(TARGET)])
85
86 ifeq ($(TARGET),sdl2)                   # compiling for SDL2 target
87 SYS_CFLAGS = -DTARGET_SDL2 $(shell sdl2-config --cflags)
88 SDL_LIBS = -lSDL2_image -lSDL2_mixer -lSDL2_net
89 SYS_LDFLAGS = $(SDL_LIBS) $(shell sdl2-config --libs)
90 endif
91
92
93 # -----------------------------------------------------------------------------
94 # configuring compile-time definitions
95 # -----------------------------------------------------------------------------
96
97 ifdef RO_GAME_DIR                       # path to read-only game data specified
98 CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\""
99 endif
100
101 ifdef RW_GAME_DIR                       # path to writable game data specified
102 CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\""
103 endif
104
105 CONFIG = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) $(JOYSTICK)
106
107 DEBUG = -DDEBUG -g
108
109 # PROFILING = $(PROFILING_FLAGS)
110
111 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
112 # OPTIONS = $(DEBUG) -O3 -Wall                  # only for debugging purposes
113 # OPTIONS = $(DEBUG) -Wall                      # only for debugging purposes
114 OPTIONS = $(DEBUG) -Wall -Wstrict-prototypes -Wmissing-prototypes
115 # OPTIONS = $(DEBUG) -Wall -ansi -pedantic      # only for debugging purposes
116 # OPTIONS = -O3 -Wall -ansi -pedantic
117 # OPTIONS = -O3 -Wall
118 # OPTIONS = -O3
119
120 ifdef BUILD_DIST                        # distribution build
121 SYS_LDFLAGS := $(shell echo $(SYS_LDFLAGS) |    \
122                        sed -e "s%-rpath,[^ ]*%-rpath,'\$$ORIGIN/lib'%")
123 OPTIONS = -O3 -Wall
124 endif
125
126 CFLAGS = $(OPTIONS) $(SYS_CFLAGS)  $(EXTRA_CFLAGS) $(CONFIG)
127 LDFLAGS =           $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm -lz
128
129
130 SRCS =  main.c          \
131         conf_gfx.c      \
132         conf_snd.c      \
133         conf_mus.c      \
134         conf_hlp.c      \
135         init.c          \
136         config.c        \
137         events.c        \
138         tools.c         \
139         screens.c       \
140         game.c          \
141         editor.c        \
142         files.c         \
143         tape.c          \
144         anim.c          \
145         network.c       \
146         netserv.c
147
148 OBJS =  main.o          \
149         conf_gfx.o      \
150         conf_snd.o      \
151         conf_mus.o      \
152         conf_hlp.o      \
153         init.o          \
154         config.o        \
155         events.o        \
156         tools.o         \
157         screens.o       \
158         game.o          \
159         editor.o        \
160         files.o         \
161         tape.o          \
162         anim.o          \
163         network.o       \
164         netserv.o
165
166 CNFS =  conf_gfx.h      \
167         conf_snd.h      \
168         conf_mus.h      \
169         conf_chr.c      \
170         conf_chr.h      \
171         conf_cus.c      \
172         conf_cus.h      \
173         conf_grp.c      \
174         conf_grp.h      \
175         conf_e2g.c      \
176         conf_esg.c      \
177         conf_e2s.c      \
178         conf_fnt.c      \
179         conf_g2s.c      \
180         conf_g2m.c      \
181         conf_var.c      \
182         conf_act.c
183
184 CNFS_CMD = ../build-scripts/create_element_defs.pl
185
186 TIMESTAMP_FILE = conftime.h
187 TIMESTAMP_FORMAT = %Y-%m-%d %H:%M
188
189 # use SOURCE_DATE_EPOCH, or else last Git commit date, or else current date
190 SOURCE_DATE_EPOCH ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%ct || date +%s)
191
192 # get source date string from either GNU / Linux or BSD / Mac OS X style "date"
193 SOURCE_DATE_STRING := $(shell date -u -d "@$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)"  2>/dev/null || date -u -r "$(SOURCE_DATE_EPOCH)" "+$(TIMESTAMP_FORMAT)" 2>/dev/null || date -u "+$(TIMESTAMP_FORMAT)")
194
195 COMMIT_HASH_FILE = confhash.h
196 COMMIT_HASH_NONE = "[changed files]"
197
198 # get last Git commit hash, if no files were changed
199 SOURCE_HASH_STRING ?= $(shell test -d ../.git && test `git ls-files -m | wc -l` -eq 0 && git show -s --format=%h || echo "$(COMMIT_HASH_NONE)")
200
201 LIBGAME_DIR = libgame
202 LIBGAME = $(LIBGAME_DIR)/libgame.a
203
204 GAME_EM_DIR = game_em
205 GAME_EM = $(GAME_EM_DIR)/game_em.a
206
207 GAME_SP_DIR = game_sp
208 GAME_SP = $(GAME_SP_DIR)/game_sp.a
209
210 GAME_MM_DIR = game_mm
211 GAME_MM = $(GAME_MM_DIR)/game_mm.a
212
213 RNDLIBS = $(LIBGAME) $(GAME_EM) $(GAME_SP) $(GAME_MM)
214 AUTOCONF = conf_gfx.h conf_snd.h conf_mus.h
215
216 ICONBASE = windows_icon
217 ICON_BASEPATH = ../Special/Icons/windows_icons
218
219 ifeq ($(PLATFORM_BASE),cross-win)
220 ICON_PATH = $(ICON_BASEPATH)/$(EDITION)
221 ICON = $(ICONBASE).o
222 endif
223
224 GRAPHICS_DIR = ../graphics
225
226
227 # -----------------------------------------------------------------------------
228 # build targets
229 # -----------------------------------------------------------------------------
230
231 all: $(AUTOCONF) libgame_dir game_em_dir game_sp_dir game_mm_dir $(PROGNAME) graphics_dir
232
233 $(PROGNAME): $(RNDLIBS) $(TIMESTAMP_FILE) $(COMMIT_HASH_FILE) $(OBJS) $(ICON)
234         $(CC) $(PROFILING) $(OBJS) $(ICON) $(RNDLIBS) $(LDFLAGS) -o $(PROGNAME)
235 ifdef BUILD_DIST
236         strip $(PROGNAME)
237 endif
238
239 libgame_dir:
240         @$(MAKE) -C $(LIBGAME_DIR)
241 $(LIBGAME):
242         @$(MAKE) -C $(LIBGAME_DIR)
243
244 game_em_dir:
245         @$(MAKE) -C $(GAME_EM_DIR)
246 $(GAME_EM):
247         @$(MAKE) -C $(GAME_EM_DIR)
248
249 game_sp_dir:
250         @$(MAKE) -C $(GAME_SP_DIR)
251 $(GAME_SP):
252         @$(MAKE) -C $(GAME_SP_DIR)
253
254 game_mm_dir:
255         @$(MAKE) -C $(GAME_MM_DIR)
256 $(GAME_MM):
257         @$(MAKE) -C $(GAME_MM_DIR)
258
259 auto-conf:
260         @for i in $(CNFS); do                   \
261                 echo "$(CNFS_CMD) $$i > $$i";   \
262                 $(CNFS_CMD) $$i > $$i;          \
263         done
264
265 auto-conf-clean:
266         @for i in $(CNFS); do                   \
267                 echo "$(RM) $$i";               \
268                 $(RM) $$i;                      \
269         done
270
271 conf_gfx.h: conf_gfx.c $(CNFS_CMD)
272         @$(MAKE) auto-conf
273
274 conf_snd.h: conf_snd.c $(CNFS_CMD)
275         @$(MAKE) auto-conf
276
277 conf_mus.h: conf_mus.c $(CNFS_CMD)
278         @$(MAKE) auto-conf
279
280 conf-time:
281         @echo '#define SOURCE_DATE_STRING "$(SOURCE_DATE_STRING)"' \
282         > $(TIMESTAMP_FILE)
283
284 conf-hash:
285         @echo '#define SOURCE_HASH_STRING "$(SOURCE_HASH_STRING)"' \
286         > $(COMMIT_HASH_FILE)
287
288 $(TIMESTAMP_FILE): $(SRCS) $(RNDLIBS)
289         @$(MAKE) conf-time
290
291 $(COMMIT_HASH_FILE): $(SRCS) $(RNDLIBS)
292         @$(MAKE) conf-hash
293
294 $(ICON):
295 #       $(CONVERT) $(ICON32X32) $(CONVERT_ICON_ARGS) $(ICONBASE).ico
296         $(CONVERT) $(ICON_PATH)/*.png $(CONVERT_ICON_ARGS) $(ICONBASE).ico
297         echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON)
298
299 .c.o:
300         $(CC) $(PROFILING) $(CFLAGS) -c $*.c
301
302 graphics_dir:
303         @test -f $(GRAPHICS_DIR)/Makefile && $(MAKE) -C $(GRAPHICS_DIR) || true
304
305 clean-obj:
306         $(MAKE) -C $(LIBGAME_DIR) clean
307         $(MAKE) -C $(GAME_EM_DIR) clean
308         $(MAKE) -C $(GAME_SP_DIR) clean
309         $(MAKE) -C $(GAME_MM_DIR) clean
310         $(RM) $(OBJS)
311         $(RM) $(RNDLIBS)
312
313 clean-ico:
314         $(RM) $(ICONBASE).ico
315         $(RM) $(ICONBASE).o
316
317 clean-bin:
318         $(RM) $(PROGNAME)
319         $(RM) ../*.exe
320
321 clean: clean-obj clean-ico clean-bin
322
323 clean-git: clean auto-conf-clean
324         @$(MAKE) -C $(GRAPHICS_DIR) clean
325
326 dist-clean: clean-obj clean-ico
327
328
329 # -----------------------------------------------------------------------------
330 # run and test targets
331 # -----------------------------------------------------------------------------
332
333 run:
334         cd .. && ./$(PROGBASE) --verbose
335
336 gdb:
337         cd .. && gdb -batch -x GDB_COMMANDS ./$(PROGBASE)
338
339 valgrind:
340         cd .. && valgrind -v --leak-check=yes ./$(PROGBASE) 2> valgrind.out
341
342
343 # -----------------------------------------------------------------------------
344 # development only
345 # -----------------------------------------------------------------------------
346
347 tags:
348         $(ETAGS) *.[ch] $(LIBGAME_DIR)/*.[ch] $(GAME_EM_DIR)/*.[ch] $(GAME_SP_DIR)/*.[ch] $(GAME_MM_DIR)/*.[ch]
349
350 depend:
351         $(MAKE) -C $(LIBGAME_DIR) depend
352         $(MAKE) -C $(GAME_EM_DIR) depend
353         $(MAKE) -C $(GAME_SP_DIR) depend
354         $(MAKE) -C $(GAME_MM_DIR) depend
355         for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
356
357 ifeq (.depend,$(wildcard .depend))
358 include .depend
359 endif