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rocksndiamonds.git
2024-03-12
Holger Schemel
fixed broken position of counter gadget to select level...
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2024-03-12
Holger Schemel
added support for amoeba settings in BD engine to level...
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2024-03-11
Holger Schemel
added support for magic wall settings in BD engine...
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2024-03-11
Holger Schemel
removed support for object rendering wrap-around for...
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2024-03-11
Holger Schemel
reordered BD level properties
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2024-03-11
Holger Schemel
changed some gadget properties in level editor
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2024-03-11
Holger Schemel
changed element description
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2024-03-11
Holger Schemel
added support for pushing settings in BD engine to...
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2024-03-11
Holger Schemel
reordered and commented BD level properties
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2024-03-11
Holger Schemel
white space changes
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2024-03-11
Holger Schemel
added support for active player in BD engine to level...
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2024-03-11
Holger Schemel
added support for gravity effects in BD engine to level...
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2024-03-11
Holger Schemel
added support for short explosions in BD engine to...
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2024-03-11
Holger Schemel
added support for scanning first/last row in BD engine...
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2024-03-11
Holger Schemel
added support for object rendering wrap-around for...
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2024-03-11
Holger Schemel
added sub-header to BD engine compatibility settings...
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2024-03-11
Holger Schemel
added scrolling without iterating BD engine if player...
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2024-03-10
Holger Schemel
fixed some BD game elements in level editor
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2024-03-10
Holger Schemel
added support for line-shifting wrap-around in BD engin...
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2024-03-10
Holger Schemel
increased scrolling speed when wrapping around for...
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2024-03-10
Holger Schemel
fixed wrong types for BD level values
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2024-03-10
Holger Schemel
added support for hatching delay in BD engine to level...
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2024-03-10
Holger Schemel
added support for game cycle delay in BD engine to...
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2024-03-10
Holger Schemel
white space changes
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2024-03-09
Holger Schemel
added difficulty level to level names for native BD...
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2024-03-09
Holger Schemel
added support for scheduling type in BD engine to level...
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2024-03-09
Holger Schemel
added support for PAL timing in BD engine to level...
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2024-03-09
Holger Schemel
changed info text for extra diamonds for BD engine...
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2024-03-09
Holger Schemel
restricted slippery walls option to R'n'D engine in...
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2024-03-09
Holger Schemel
restricted customizing empty space to R'n'D engine...
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2024-03-09
Holger Schemel
white space changes
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2024-03-09
Holger Schemel
added support for extra diamond score in BD engine...
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2024-03-08
Holger Schemel
reduced delay until game over after player died in...
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2024-03-08
Holger Schemel
fixed crash bug when running in headless mode
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2024-03-08
Holger Schemel
added special handling of BD intermission levels on...
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2024-03-08
Holger Schemel
added special handling of BD intermission levels when...
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2024-03-08
Holger Schemel
added special handling of BD intermission levels when...
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2024-03-08
Holger Schemel
moved code to separate function
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2024-03-08
Holger Schemel
added support for intermission levels in BD engine...
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2024-03-08
Holger Schemel
white space changes
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2024-03-08
Holger Schemel
added level editor config tab/page for BD game engine...
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2024-03-08
Holger Schemel
added macros for some game elements
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2024-03-08
Holger Schemel
changed default audio replay sample rate back to 22...
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2024-03-07
Holger Schemel
improved converting BD game engine elements for R'n...
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2024-03-07
Holger Schemel
fixed another graphical bug when using smooth movements...
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2024-03-07
Holger Schemel
fixed graphical bugs when using smooth movements with...
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2024-03-06
Holger Schemel
fixed preview size of intermission levels for native...
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2024-03-06
Holger Schemel
added graphics config option for level-specific colors...
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2024-03-06
Holger Schemel
fixed level-specific colors for BD engine using small...
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2024-03-06
Holger Schemel
added converting BD game engine elements for R'n'D...
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2024-03-06
Holger Schemel
added dedicated empty space element for BD engine ...
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2024-03-06
Holger Schemel
added support for level-specific preview colors for...
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2024-03-06
Holger Schemel
added support for level-specific game graphics colors...
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2024-03-06
Holger Schemel
added function to create bitmap from SDL surface
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2024-03-06
Holger Schemel
moved function
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2024-03-06
Holger Schemel
added using game element properties for smooth moving...
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2024-03-06
Holger Schemel
fixed potential crash bug in BD engine
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2024-03-06
Holger Schemel
fixed comment
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2024-03-06
Holger Schemel
added color functions and definitions for BD engine...
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2024-03-06
Holger Schemel
added functions to check game element properties (not...
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2024-03-06
Holger Schemel
added game element properties for BD engine (not used...
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2024-03-06
Holger Schemel
minor code formatting change
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2024-03-06
Holger Schemel
changed function to scale SDL surface to be externally...
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2024-03-06
Holger Schemel
changed function to create native SDL surface
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2024-03-02
Holger Schemel
added gadget type id to arrays to do some additional...
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2024-02-28
Holger Schemel
added support for diagonal player movement in BD engine...
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2024-02-28
Holger Schemel
changed some comments
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2024-02-28
Holger Schemel
changed most comments from C to C++ style for BD engine...
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2024-02-28
Holger Schemel
fixed some element class names
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2024-02-28
Holger Schemel
renamed panel option "game.panel.gems_total" to "game...
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2024-02-28
Holger Schemel
added loading both level packages and single levels...
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2024-02-28
Holger Schemel
added saving BD style levels in R'n'D format as native...
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2024-02-28
Holger Schemel
added setting new caveset name to current levelset...
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2024-02-28
Holger Schemel
fixed checking file extension for BD engine
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2024-02-28
Holger Schemel
added asking before overwriting when saving native...
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2024-02-27
Holger Schemel
added saving native BDCFF file with cheat code ":save...
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2024-02-27
Holger Schemel
added saving BDCFF files for BD engine
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2024-02-27
Holger Schemel
improved color handling when loading BDCFF file in...
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2024-02-27
Holger Schemel
white space changes
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2024-02-27
Holger Schemel
moved color handling functions to separate source files...
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2024-02-27
Holger Schemel
added "const" to some file function parameters
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2024-02-27
Holger Schemel
added functions to print to and to escape strings
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2024-02-27
Holger Schemel
added checking pointers for hash table iterator
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2024-02-27
Holger Schemel
fixed function to iterate through hash table and remove...
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2024-02-25
Holger Schemel
removed library dependency to glib-2.0
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2024-02-25
Holger Schemel
replaced glib function calls to g_print()
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2024-02-25
Holger Schemel
replaced glib function calls to g_file_get_contents()
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2024-02-25
Holger Schemel
replaced glib function calls to g_byte_array*()
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2024-02-25
Holger Schemel
replaced glib function calls to g_utf8_strdown()
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2024-02-25
Holger Schemel
replaced glib function calls to g_rand_*() and g_random_*()
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2024-02-25
Holger Schemel
added random generator functions (from glib)
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2024-02-25
Holger Schemel
fixed using strtod() by resetting errno to detect overf...
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2024-02-24
Holger Schemel
removed unused variable
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2024-02-24
Holger Schemel
fixed compiler warning
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2024-02-24
Holger Schemel
removed unused function
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2024-02-24
Holger Schemel
renamed function to allocate and copy memory
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2024-02-24
Holger Schemel
added using checked memory handling functions to list...
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2024-02-24
Holger Schemel
replaced glib function calls to g_stat() and g_path_get...
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2024-02-24
Holger Schemel
replaced glib function calls to g_return_val_if_fail()
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2024-02-23
Holger Schemel
replaced glib function calls to g_strlcpy()
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