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rocksndiamonds.git
2024-09-13
Holger Schemel
changed code to match new GDash code (player snapping...
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2024-09-13
Holger Schemel
moved redundant code to function
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2024-09-12
Holger Schemel
added parameter to function
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2024-09-12
Holger Schemel
minor changes
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2024-09-12
Holger Schemel
renamed variable
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2024-09-12
Holger Schemel
renamed functions
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2024-09-12
Holger Schemel
minor changes
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2024-09-12
Holger Schemel
renamed variable
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2024-09-12
Holger Schemel
removed function (as elements are always stored as...
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2024-09-12
Holger Schemel
added comment
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2024-09-12
Holger Schemel
removed function (as there is no scanned bladder in...
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2024-09-12
Holger Schemel
removed unneeded function call
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2024-09-12
Holger Schemel
added function
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2024-09-12
Holger Schemel
renamed functions
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2024-09-12
Holger Schemel
added array to double a direction in BD game engine
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2024-09-12
Holger Schemel
white space changes
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2024-09-12
Holger Schemel
renamed functions
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2024-09-12
Holger Schemel
white space changes
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2024-09-11
Holger Schemel
fixed showing game actions after game end when request...
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2024-09-09
Holger Schemel
removed end marker of artwork config token list (not...
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2024-09-09
Holger Schemel
code formatting changes
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2024-09-09
Holger Schemel
removed list of levelset config token names (not really...
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2024-09-09
Holger Schemel
added levelset config flag to force using old game...
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2024-09-09
Holger Schemel
removed setup options and variables not used anymore
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2024-09-09
Holger Schemel
fixed new, 3-state setup option to allow skipping level...
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2024-09-09
Holger Schemel
fixed alternative suffixes .old/.new for graphics_set...
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2024-09-05
Holger Schemel
added comments
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2024-09-04
Holger Schemel
improved output for failed tapes of automated tape...
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2024-09-03
Holger Schemel
changed code for handling replicators and conveyor...
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2024-09-03
Holger Schemel
added comments
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2024-09-03
Holger Schemel
removed code which has no effect anymore
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2024-09-03
Holger Schemel
changed how the native BD game engine handles scanned...
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2024-09-02
Holger Schemel
added functions to check if a BD engine element has...
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2024-09-01
Holger Schemel
added missing default case in switch statement
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2024-08-31
Holger Schemel
changed using non-scanned elements when reading C64...
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2024-08-31
Holger Schemel
changed using non-scanned effect elements when reading...
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2024-08-31
Holger Schemel
fixed bug with restarting game after playing unsuccessf...
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2024-08-28
Holger Schemel
cleanup of BD engine game elements palette in editor
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2024-08-28
Holger Schemel
added game element palette section for scanned BD eleme...
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2024-08-28
Holger Schemel
added using special editor graphics for scanned BD...
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2024-08-28
Holger Schemel
added support for scanned BD elements in editor (but...
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2024-08-28
Holger Schemel
added using non-scanned element graphics for scanned...
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2024-08-28
Holger Schemel
added exported function to get non-scanned BD element...
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2024-08-28
Holger Schemel
added mapping of scanned BD elements to R'n'D elements...
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2024-08-28
Holger Schemel
added R'n'D element definitions for scanned BD elements...
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2024-08-27
Holger Schemel
fixed smooth animations for snapping in BD engine for...
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2024-08-22
Holger Schemel
fixed bugs with enabling/disabling sound/music in setup...
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2024-08-22
Holger Schemel
fixed bug with fading music after disabling in setup...
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2024-08-22
Holger Schemel
fixed bugs with starting/stopping sound/music in main...
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2024-08-22
Holger Schemel
moved code in BD engine (should not change engine funct...
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2024-08-22
Holger Schemel
added more support for reading scanned BD elements...
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2024-08-22
Holger Schemel
removed unneeded variable
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2024-08-22
Holger Schemel
changed to more generic approach to use only unscanned...
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2024-08-22
Holger Schemel
added function to set all elements in BD cave to unscan...
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2024-08-22
Holger Schemel
added functions for scanned/non-scanned BD elements...
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2024-08-18
Holger Schemel
added separate buffer for playfield (un)covering in...
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2024-08-17
Holger Schemel
code formatting changes
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2024-08-17
Holger Schemel
added support for BDCFF token "AddBackward"
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2024-08-15
Holger Schemel
added mapping of normal to runtime BD elements (not...
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2024-08-15
Holger Schemel
improved reading BD runtime elements from BDCFF files
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2024-08-15
Holger Schemel
minor change of BD element properties array check
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2024-08-15
Holger Schemel
fixed some BD element descriptions
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2024-08-15
Holger Schemel
removed support for unused BDCFF tokens
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2024-08-15
Holger Schemel
changed order of checks and initialization of cave...
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2024-08-14
Holger Schemel
added field to BD element properties (not used yet)
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2024-08-12
Holger Schemel
renamed variables
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2024-08-11
Holger Schemel
changed internal element name in BD engine
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2024-08-10
Holger Schemel
renamed types and variables
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2024-08-10
Holger Schemel
code formatting changes
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2024-08-10
Holger Schemel
fixed clipping BD engine intermission levels in editor
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2024-07-05
Holger Schemel
added pushable/movable properties for BD bubble (bladder)
4.4.0.0-test-3
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2024-07-04
Holger Schemel
renamed bladder (spender) to (trapped) bubble in BD...
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2024-07-04
Holger Schemel
changed element group names for BD style walls with key
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2024-07-04
Holger Schemel
changed descriptions for BD style diamond keys and...
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2024-07-03
Holger Schemel
changed descriptions for BD style pot and gravity switch
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2024-07-03
Holger Schemel
minor code formatting change
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2024-07-03
Holger Schemel
added support for zero delay for gravitation switch...
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2024-07-02
Holger Schemel
fixed BD elements at wrap-around cave position killing...
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2024-07-02
Holger Schemel
fixed buggy smooth movement speed in BD engine after...
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2024-07-01
Holger Schemel
added BD file format specific hacks (like diagonal...
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2024-07-01
Holger Schemel
fixed bug causing BD engine hanging in wrap-around...
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2024-06-30
Holger Schemel
added reading (more) scanned BD elements from BDCFF...
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2024-06-30
Holger Schemel
added mapping (scanned) BD run-time elements to normal...
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2024-06-30
Holger Schemel
added some safety checks to string functions
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2024-06-30
Holger Schemel
added BD graphics definitions for chasing rock
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2024-06-30
Holger Schemel
added BD graphics definitions for cracking nut
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2024-06-30
Holger Schemel
added BD graphics for chasing rock and cracking nut
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2024-06-30
Holger Schemel
fixed various edge cases for smooth movement animation...
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2024-06-30
Holger Schemel
fixed status bits that overlapped with element numbers...
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2024-06-30
Holger Schemel
added element properties for BD engine for elements...
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2024-06-30
Holger Schemel
added element properties for BD engine for elements...
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2024-06-30
Holger Schemel
added element properties for BD engine for elements...
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2024-06-28
Holger Schemel
fixed direction arrays
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2024-06-26
Holger Schemel
added support for smooth movement on conveyor belts...
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2024-06-26
Holger Schemel
fixed speed of conveyor belt animation for BD engine
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2024-06-26
Holger Schemel
fixed broken scrollbar in hall of fame after playing...
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2024-06-24
Holger Schemel
fixed use of element / drawing buffer
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2024-06-24
Holger Schemel
added playfield element buffer for drawing game graphic...
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2024-06-24
Holger Schemel
renamed variables
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2024-06-24
Holger Schemel
changed default for configurable graphics for BD style...
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