From f8089296d798fe0cc07aef4789f3b049730f9daa Mon Sep 17 00:00:00 2001 From: Holger Schemel Date: Thu, 9 May 2024 00:14:49 +0200 Subject: [PATCH] fixed wrong sound position in BD engine --- src/game_bd/bd_caveengine.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/game_bd/bd_caveengine.c b/src/game_bd/bd_caveengine.c index 2793d26f..ee1b4ee2 100644 --- a/src/game_bd/bd_caveengine.c +++ b/src/game_bd/bd_caveengine.c @@ -3633,7 +3633,7 @@ void gd_cave_iterate(GdCave *cave, GdDirection player_move, boolean player_fire, { if ((amoeba_count > 0 && cave->amoeba_state == GD_AM_AWAKE) || (amoeba_2_count > 0 && cave->amoeba_2_state == GD_AM_AWAKE)) - play_sound_of_element(cave, O_AMOEBA, x, y); + play_sound_of_element(cave, O_AMOEBA, -1, -1); } // pneumatic hammer sound - overrides everything. -- 2.34.1